29:08:485 EmuThread.cpp:141 I[BOOT]: Done.
30:34:699 System.cpp:324 I[BOOT]: PPSSPP v0.9.9.1-541-g7442e57 Windows 64 bit
30:34:699 PSPLoaders.cpp:116 D[LOAD]: HDRemaster mode is false
30:34:699 MemMap.cpp:339 I[MM]: Memory system initialized. RAM at 000000000B660000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
30:34:700 PSPLoaders.cpp:159 I[LOAD]: ULJM05529 : 探偵　神宮寺三郎　灰とダイヤモンド
30:34:700 PSPLoaders.cpp:200 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
30:34:700 HLE\sceKernelMemory.cpp:431 I[KERNEL]: Kernel and user memory pools initialized
30:34:700 FileUtil.cpp:285 D[COMMON]: CreateFullPath: path D:\Emulator\PSP\ppsspp\memstick/
30:34:700 FileUtil.cpp:289 D[COMMON]: CreateFullPath: path exists D:\Emulator\PSP\ppsspp\memstick/
30:34:700 FileUtil.cpp:285 D[COMMON]: CreateFullPath: path D:\Emulator\PSP\ppsspp\flash0/
30:34:700 FileUtil.cpp:289 D[COMMON]: CreateFullPath: path exists D:\Emulator\PSP\ppsspp\flash0/
30:34:701 FileUtil.cpp:285 D[COMMON]: CreateFullPath: path D:\Emulator\PSP\ppsspp\memstick/PSP\PPSSPP_STATE
30:34:701 FileUtil.cpp:289 D[COMMON]: CreateFullPath: path exists D:\Emulator\PSP\ppsspp\memstick/PSP\PPSSPP_STATE
30:34:730 Util\PPGeDraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
30:34:730 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized.
30:34:732 HLE\sceKernelModule.cpp:852 D[MODULE]: Decrypting ~PSP file
30:34:742 ELF\ElfReader.cpp:356 D[LOAD]: String section: 0
30:34:742 Util\BlockAllocator.cpp:156 D[HLE]: Position 08804018 does not align to grain.
30:34:742 ELF\ElfReader.cpp:441 D[LOAD]: Prerelocated executable
30:34:742 ELF\ElfReader.cpp:444 D[LOAD]: 1 segments:
30:34:742 ELF\ElfReader.cpp:452 D[LOAD]: Type: 00000001 Vaddr: 08804018 Filesz: 000b5ba8 Memsz: 000fe028 
30:34:743 ELF\ElfReader.cpp:471 D[LOAD]: Loadable Segment Copied to 08804018, size 000fe028
30:34:743 Util\BlockAllocator.cpp:381 I[HLE]: -----------
30:34:743 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
30:34:743 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08902100 size 000fe100 taken=1 tag=ELF/PSPJIN1
30:34:743 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08902100 - 0c000000 size 036fdf00 taken=0 tag=(untitled)
30:34:743 Util\BlockAllocator.cpp:387 I[HLE]: -----------
30:34:743 ELF\ElfReader.cpp:476 D[LOAD]: 0 sections:
30:34:743 ELF\ElfReader.cpp:497 D[LOAD]: Relocations:
30:34:743 HLE\sceKernelModule.cpp:1028 I[LOAD]: Module PSPJIN1: 088c1bb0 08875320 08875338
30:34:743 HLE\sceKernelModule.cpp:1058 D[LOAD]: ===================================================
30:34:743 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceAudio, stubs at 0887505c
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioOutput2Reserve : 0887505c
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioOutput2OutputBlocking : 08875064
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioOutputBlocking : 0887506c
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioOutputPannedBlocking : 08875074
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioChReserve : 0887507c
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioChRelease : 08875084
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioChangeChannelConfig : 0887508c
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioGetChannelRestLength : 08875094
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioChangeChannelVolume : 0887509c
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioSetChannelDataLen : 088750a4
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAudioOutputPanned : 088750ac
30:34:743 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:743 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceAtrac3plus, stubs at 0887501c
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracGetStreamDataInfo : 0887501c
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracReleaseAtracID : 08875024
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracDecodeData : 0887502c
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracSetDataAndGetID : 08875034
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracAddStreamData : 0887503c
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracSetLoopNum : 08875044
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracGetRemainFrame : 0887504c
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceAtracGetInternalErrorInfo : 08875054
30:34:743 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:743 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceCtrl, stubs at 088750b4
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceCtrlSetSamplingMode : 088750b4
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceCtrlReadBufferPositive : 088750bc
30:34:743 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:743 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceDisplay, stubs at 088750c4
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceDisplaySetMode : 088750c4
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceDisplaySetFrameBuf : 088750cc
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceDisplayWaitVblankStart : 088750d4
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceDisplayGetVcount : 088750dc
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceDisplayGetFramePerSec : 088750e4
30:34:743 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:743 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceGe_user, stubs at 088750f4
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeListSync : 088750f4
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeUnsetCallback : 088750fc
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeListEnQueueHead : 08875104
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeEdramGetSize : 0887510c
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeContinue : 08875114
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeSetCallback : 0887511c
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeListEnQueue : 08875124
30:34:743 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeDrawSync : 0887512c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeBreak : 08875134
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeListUpdateStallAddr : 0887513c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceGeEdramGetAddr : 08875144
30:34:744 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:744 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceUmdUser, stubs at 0887528c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUmdWaitDriveStatCB : 0887528c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUmdCancelWaitDriveStat : 08875294
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUmdGetDriveStat : 0887529c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUmdActivate : 088752a4
30:34:744 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:744 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceUtility, stubs at 088752ac
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityScreenshotInitStart : 088752ac
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityLoadModule : 088752b4
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityMsgDialogInitStart : 088752bc
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilitySavedataInitStart : 088752c4
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityMsgDialogShutdownStart : 088752cc
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilitySavedataGetStatus : 088752d4
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityMsgDialogUpdate : 088752dc
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 088752e4
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityMsgDialogGetStatus : 088752ec
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityScreenshotUpdate : 088752f4
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilitySavedataUpdate : 088752fc
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityScreenshotGetStatus : 08875304
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityUnloadModule : 0887530c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceUtilityScreenshotShutdownStart : 08875314
30:34:744 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:744 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceDmac, stubs at 088750ec
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceDmacMemcpy : 088750ec
30:34:744 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:744 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceMpeg, stubs at 088751a4
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegAvcDecode : 088751a4
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegRingbufferDestruct : 088751ac
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegInitAu : 088751b4
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegQueryStreamOffset : 088751bc
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegRingbufferConstruct : 088751c4
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegRegistStream : 088751cc
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegAvcDecodeFlush : 088751d4
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegUnRegistStream : 088751dc
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegDelete : 088751e4
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegQueryStreamSize : 088751ec
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegInit : 088751f4
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegFlushAllStream : 088751fc
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegAvcDecodeStop : 08875204
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegAtracDecode : 0887520c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegFinish : 08875214
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 0887521c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegRingbufferPut : 08875224
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 0887522c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegQueryMemSize : 08875234
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 0887523c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 08875244
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegCreate : 0887524c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegGetAtracAu : 08875254
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegQueryAtracEsSize : 0887525c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceMpegGetAvcAu : 08875264
30:34:744 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:744 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceLibFont, stubs at 08875154
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontFindOptimumFont : 08875154
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontGetFontInfo : 0887515c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontClose : 08875164
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontDoneLib : 0887516c
30:34:744 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontOpenUserFile : 08875174
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontNewLib : 0887517c
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontOpen : 08875184
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontGetCharGlyphImage_Clip : 0887518c
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontGetCharInfo : 08875194
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceFontSetAltCharacterCode : 0887519c
30:34:745 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:745 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceSha256, stubs at 0887527c
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing [UNK: 0x318a350c] : 0887527c
30:34:745 HLE\sceKernelModule.cpp:680 I[LOAD]: Function (sceSha256,318a350c) unresolved, storing for later resolving
30:34:745 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:745 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceRtc, stubs at 0887526c
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceRtcGetDayOfWeek : 0887526c
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceRtcGetCurrentClockLocalTime : 08875274
30:34:745 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:745 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceImpose, stubs at 0887514c
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceImposeSetLanguageMode : 0887514c
30:34:745 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:745 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 08874dcc
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoWrite : 08874dcc
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoRead : 08874dd4
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoRename : 08874ddc
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoClose : 08874de4
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoOpenAsync : 08874dec
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoReadAsync : 08874df4
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoGetstat : 08874dfc
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoOpen : 08874e04
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoLseek : 08874e0c
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoPollAsync : 08874e14
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceIoWaitAsyncCB : 08874e1c
30:34:745 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:745 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module Kernel_Library, stubs at 08874e24
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCpuSuspendIntr : 08874e24
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelUnlockLwMutex : 08874e2c
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCpuResumeIntr : 08874e34
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelLockLwMutex : 08874e3c
30:34:745 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:745 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module LoadExecForUser, stubs at 08874e44
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelExitGame : 08874e44
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelRegisterExitCallback : 08874e4c
30:34:745 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:745 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 08874e54
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelUnloadModule : 08874e54
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelGetModuleIdByAddress : 08874e5c
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelGetModuleId : 08874e64
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelStartModule : 08874e6c
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelStopUnloadSelfModuleWithStatus : 08874e74
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelLoadModule : 08874e7c
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelStopModule : 08874e84
30:34:745 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:745 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module StdioForUser, stubs at 08874e8c
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelStdin : 08874e8c
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelStdout : 08874e94
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelStderr : 08874e9c
30:34:745 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:745 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module SysMemUserForUser, stubs at 08874ea4
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelPrintf : 08874ea4
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelAllocPartitionMemory : 08874eac
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelSetCompiledSdkVersion500_505 : 08874eb4
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 08874ebc
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelFreePartitionMemory : 08874ec4
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelSetCompilerVersion : 08874ecc
30:34:745 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:745 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module ThreadManForUser, stubs at 08874ed4
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCreateFpl : 08874ed4
30:34:745 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDelayThread : 08874edc
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCreateSema : 08874ee4
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelSetEventFlag : 08874eec
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCreateCallback : 08874ef4
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelChangeCurrentThreadAttr : 08874efc
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDeleteFpl : 08874f04
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDeleteEventFlag : 08874f0c
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelStartThread : 08874f14
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDeleteMutex : 08874f1c
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelWaitThreadEnd : 08874f24
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDeleteSema : 08874f2c
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelGetThreadId : 08874f34
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelPollEventFlag : 08874f3c
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelWaitEventFlagCB : 08874f44
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCheckCallback : 08874f4c
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelGetSystemTimeLow : 08874f54
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelSignalSema : 08874f5c
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelWaitEventFlag : 08874f64
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCreateThread : 08874f6c
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCreateEventFlag : 08874f74
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelPollSema : 08874f7c
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDeleteLwMutex : 08874f84
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelTryAllocateFpl : 08874f8c
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDelayThreadCB : 08874f94
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelUnlockMutex : 08874f9c
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelWaitSemaCB : 08874fa4
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelChangeThreadPriority : 08874fac
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelExitDeleteThread : 08874fb4
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelClearEventFlag : 08874fbc
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelWaitThreadEndCB : 08874fc4
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDeleteThread : 08874fcc
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelExitThread : 08874fd4
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelLockMutex : 08874fdc
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCreateLwMutex : 08874fe4
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelCreateMutex : 08874fec
30:34:746 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:746 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module UtilsForUser, stubs at 08874ff4
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelLibcGettimeofday : 08874ff4
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDcacheWritebackAll : 08874ffc
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelLibcClock : 08875004
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelLibcTime : 0887500c
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelDcacheWritebackRange : 08875014
30:34:746 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:746 HLE\sceKernelModule.cpp:1078 D[LOAD]: Importing Module sceSuspendForUser, stubs at 08875284
30:34:746 HLE\sceKernelModule.cpp:303 D[LOAD]: Importing sceKernelPowerTick : 08875284
30:34:746 HLE\sceKernelModule.cpp:1149 D[LOAD]: -------------------------------------------------------------
30:34:756 HLE\ReplaceTables.cpp:824 I[HLE]: Replaced memcpy at 08866cb8 with hash 9e2941c4a5c5e847
30:34:756 HLE\ReplaceTables.cpp:824 I[HLE]: Replaced memcpy at 0886b31c with hash 9e6ce11f9d49f954
30:34:756 HLE\ReplaceTables.cpp:824 I[HLE]: Replaced memset at 0886b440 with hash fe5dd338ab862291
30:34:756 HLE\sceKernelModule.cpp:1229 I[LOAD]: Exporting ent 0 named PSPJIN1, 2 funcs, 4 vars, resident 08875528
30:34:756 HLE\sceKernelModule.cpp:1323 D[LOAD]: Module SDK: 05000010
30:34:757 HLE\sceKernelModule.cpp:1557 I[LOAD]: Module entry: 08804124
30:34:757 root         D[G3D]: GLES\DepalettizeShader.cpp:84 Compiled shader:
#version 330
in vec4 a_position;
in vec2 a_texcoord0;
out vec2 v_texcoord0;
void main() {
  v_texcoord0 = a_texcoord0;
  gl_Position = a_position;
}


30:34:774 root         N[BOOT]: EmuScreen.cpp:129 Loading E:/Emu/PSP_UMD/_TestOnlyJPN/Tantei_Jinguji_Saburo_Hai_to_Diamond_JPN.iso...
30:34:774 root         D[COMMON]: FileUtil.cpp:457 GetCreateTime: D:\Emulator\PSP\ppsspp\memstick/PSP\PPSSPP_STATE\ULJM05529_1.01_0.ppst: 1381921035
30:34:775 root         D[KERNEL]: HLE\sceKernelMemory.cpp:1244 sceKernelSetCompiledSdkVersion500_505(05000010)
30:34:775 root         D[KERNEL]: HLE\sceKernelMemory.cpp:1308 sceKernelSetCompilerVersion(00030306)
30:34:775 root         I[KERNEL]: HLE\sceKernelThread.cpp:2178 276=sceKernelCreateThread(name=user_main, entry=08804238, prio=20, stacksize=262144)
30:34:775 root         I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
30:34:775 root         I[KERNEL]: HLE\sceKernelThread.cpp:2318 __KernelReturnFromThread: 0
30:34:775 root         D[KERNEL]: HLE\sceKernelThread.cpp:1568 sceKernelGetThreadExitStatus(275)
30:34:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: root -> user_main (275->276, pc: 08000034->08804238, returned from module) +159us
30:34:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2454 sceKernelDeleteThread(275)
30:34:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:440 Freeing thread stack root
30:34:775 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
30:34:775 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1015 277 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 3, size= 16777216, addr= 00001000)
30:34:775 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1033 08903000 = sceKernelGetBlockHeadAddr(277)
30:34:775 user_main    D[MODULE]: HLE\sceKernelModule.cpp:2101 112=sceKernelGetModuleIdByAddress(08804124)
30:34:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3000 278=sceKernelCreateCallback(name=ExitGame, entry=088044f8, callbackArg=00000000)
30:34:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3744 sceKernelRegisterExitCallback(278)
30:34:775 user_main    D[UTIL]: HLE\sceImpose.cpp:70 sceImposeSetLanguageMode(00000000, 00000000)
30:34:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2566 0 = sceKernelChangeCurrentThreadAttr(clear = 00000000, set = 00004000)
30:34:776 user_main    D[CTRL]: HLE\sceCtrl.cpp:402 sceCtrlSetSamplingMode(1)
30:34:776 user_main    D[DISP]: HLE\sceDisplay.cpp:768 sceDisplaySetMode(0, 480, 272)
30:34:776 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 279=sceKernelCreateEventFlag("FileControl", 00000200, 00000000, 00000000)
30:34:776 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 280=sceKernelCreateThread(name=file_thread, entry=088064d4, prio=15, stacksize=2048)
30:34:776 user_main    D[IO]: HLE\sceUmd.cpp:254 0=sceUmdActivate(1, disc0:)
30:34:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 281=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
30:34:776 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=280, argSize=0, argPtr=00000000)
30:34:776 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> file_thread (276->280, pc: 08804ba0->088064d4, thread started) +180us
30:34:776 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000): waiting
30:34:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 0880653c->08804ba0, event flag waited) +12us
30:34:776 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(768)
30:34:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088075a8->08000000, utility module loaded) +12us
30:34:776 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 0
30:34:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 00000000
30:34:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 00000000
30:34:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 00000000
30:34:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1031 Found no FBO to display! displayFBPtr = 00000000
30:34:794 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 0
30:34:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088075a8, woke from hle delay) +25000us
30:34:794 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(770)
30:34:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08807570->08000000, utility module loaded) +5us
30:34:794 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1
30:34:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 00000000
30:34:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 00000000
30:34:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 00000000
30:34:794 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1031 Found no FBO to display! displayFBPtr = 00000000
30:34:811 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1
30:34:811 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2
30:34:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 00000000
30:34:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 00000000
30:34:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 00000000
30:34:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1031 Found no FBO to display! displayFBPtr = 00000000
30:34:827 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2
30:34:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807570, woke from hle delay) +25000us
30:34:827 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
30:34:827 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
30:34:827 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
30:34:827 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
30:34:827 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 282=sceKernelCreateEventFlag("AT3plusBGMFlag", 00000200, 00000000, 00000000)
30:34:827 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 283=sceKernelCreateEventFlag("SceWaveMainEvf", 00000200, 00000000, 00000000)
30:34:827 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 284=sceKernelCreateThread(name=SceWaveMain, entry=088686a4, prio=10, stacksize=512)
30:34:827 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=284, argSize=12, argPtr=088dcefc)
30:34:827 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->284, pc: 08867ab4->088686a4, thread started) +188us
30:34:827 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(283, 00000001, 32, 00000000, 00000000): waiting
30:34:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (284->276, pc: 0886885c->08867ab4, event flag waited) +62us
30:34:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2651 sceKernelDelayThread(10000 usec)
30:34:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08867b00->08000000, thread delayed) +21us
30:34:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08867b00, thread delay finished) +10010us
30:34:827 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 285=sceKernelCreateThread(name=bgm_thread, entry=08806be0, prio=11, stacksize=65536)
30:34:827 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
30:34:827 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08804ba0->08806be0, thread started) +165us
30:34:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(282, 00000009, 1, 00000000, 00000000): waiting
30:34:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 08806cf4->08804ba0, event flag waited) +12us
30:34:827 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
30:34:828 user_main    D[SCEGE]: HLE\sceGe.cpp:417 04000000 = sceGeEdramGetAddr
30:34:828 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 286=sceKernelCreateEventFlag("SceGuSignal", 00000200, 00000001, 00000000)
30:34:828 user_main    D[SCEGE]: HLE\sceGe.cpp:537 sceGeSetCallback(struct=0bfff640)
30:34:828 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:513 sceKernelRegisterSubIntrHandler(25, 1, 08861ff0, 088d32d0)
30:34:828 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelEnableSubIntr(25, 1)
30:34:828 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:513 sceKernelRegisterSubIntrHandler(25, 0, 08861f70, 088d32d0)
30:34:828 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelEnableSubIntr(25, 0)
30:34:828 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=088b7c04, stall=00000000, cbid=ffffffff, param=00000000)
30:34:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088b7c04 - stall = 00000000
30:34:828 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:34:828 user_main    D[SCEGE]: HLE\sceGe.cpp:491 sceGeListSync(dlid=35000000, mode=00000000)
30:34:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885e8cc->08000000, GeListSync) +22us
30:34:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885e8cc, idle) +99us
30:34:828 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:828 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:34:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:34:828 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:34:828 user_main    D[DISP]: HLE\sceDisplay.cpp:768 sceDisplaySetMode(0, 480, 272)
30:34:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2e8c)
30:34:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2e8c
30:34:829 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
30:34:830 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:329 Creating FBO for 00000000 : 480 x 272 x 1
30:34:830 user_main    W[G3D]: Common\FramebufferCommon.cpp:520 Memcpy fbo upload 04400000 -> 04000000
30:34:831 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:862 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
30:34:831 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1044 SVT : size = 12, aligned to biggest 4
30:34:832 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


30:34:832 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


30:34:832 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 14 fs 15
30:34:832 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +13us
30:34:832 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:34:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, left interrupt) +5us
30:34:833 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:34:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:34:833 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:34:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2e0c)
30:34:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2e0c
30:34:833 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
30:34:834 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:329 Creating FBO for 00044000 : 480 x 272 x 1
30:34:835 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +10us
30:34:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:34:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, left interrupt) +5us
30:34:835 user_main    D[SCEGE]: HLE\sceGe.cpp:425 00200000 = sceGeEdramGetSize()
30:34:835 user_main    D[SCEGE]: HLE\sceGe.cpp:417 04000000 = sceGeEdramGetAddr
30:34:835 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:34:835 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> file_thread (276->280, pc: 0880578c->0880653c, event flag set) +14us
30:34:835 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:34:835 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:835 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:835 file_thread  D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/init/nowload.zps, 00000001, 00000000)
30:34:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 08805a9c->0880578c, file opened) +19us
30:34:836 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000004, 1, 00000000, 00000000): waiting
30:34:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0880583c->08000000, event flag waited) +12us
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +87us
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:34:836 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:836 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/init/nowload.zps, 0bfbfa20) : sector = 00011f40
30:34:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:836 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:34:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +10us
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:836 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:836 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d037d0, 4000): deferring result
30:34:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:34:836 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
30:34:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:34:836 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000): waiting
30:34:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 0880653c->0880583c, event flag waited) +7us
30:34:836 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffb)
30:34:840 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 288=sceKernelCreateThread(name=nowload_thread, entry=08843f10, prio=18, stacksize=2048)
30:34:840 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000)
30:34:840 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->288, pc: 08804ba0->08843f10, thread started) +3452us
30:34:840 nowload_thre D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3
30:34:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 08843f10->08000000, interrupt) +12us
30:34:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1031 Found no FBO to display! displayFBPtr = 00000000
30:34:844 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3
30:34:844 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->08843f10, idle) +725us
30:34:844 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
30:34:844 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:34:844 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:34:844 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:34:845 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f34)
30:34:845 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f34
30:34:845 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
30:34:845 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:34:845 nowload_thre D[G3D]: Common\VertexDecoderCommon.cpp:862 VTYPE: THRU=0 TC=0 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
30:34:845 nowload_thre D[G3D]: Common\VertexDecoderCommon.cpp:1044 SVT : size = 16, aligned to biggest 4
30:34:846 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f98)
30:34:846 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f34 - stall = 088c2f98
30:34:846 nowload_thre D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
}


30:34:846 nowload_thre D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D testtex;
in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  if (v.a < 0.002) discard;
  fragColor0 = v;
}


30:34:846 nowload_thre I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 18
30:34:846 nowload_thre D[G3D]: Common\VertexDecoderCommon.cpp:862 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
30:34:846 nowload_thre D[G3D]: Common\VertexDecoderCommon.cpp:1044 SVT : size = 12, aligned to biggest 4
30:34:846 nowload_thre D[G3D]: Common\VertexDecoderCommon.cpp:862 VTYPE: THRU=0 TC=3 COL=7 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=1
30:34:847 nowload_thre D[G3D]: Common\VertexDecoderCommon.cpp:1044 SVT : size = 36, aligned to biggest 4
30:34:847 nowload_thre D[G3D]: Common\VertexDecoderCommon.cpp:862 VTYPE: THRU=0 TC=3 COL=7 POS=3 NRM=3 WT=0 NW=1 IDX=2 MC=1
30:34:847 nowload_thre D[G3D]: Common\VertexDecoderCommon.cpp:1044 SVT : size = 36, aligned to biggest 4
30:34:850 nowload_thre D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
}


30:34:850 nowload_thre D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  fragColor0 = v;
}


30:34:850 nowload_thre I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 20 fs 21
30:34:851 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2ff8)
30:34:851 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f98 - stall = 088c2ff8
30:34:851 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3078)
30:34:851 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2ff8 - stall = 088c3078
30:34:851 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30f8)
30:34:851 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3078 - stall = 088c30f8
30:34:852 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3178)
30:34:852 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30f8 - stall = 088c3178
30:34:852 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31f8)
30:34:852 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3178 - stall = 088c31f8
30:34:852 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3278)
30:34:852 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31f8 - stall = 088c3278
30:34:852 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32f8)
30:34:852 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3278 - stall = 088c32f8
30:34:852 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3378)
30:34:852 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3378
30:34:853 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33f8)
30:34:853 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3378 - stall = 088c33f8
30:34:853 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3478)
30:34:853 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3478
30:34:853 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34f8)
30:34:853 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3478 - stall = 088c34f8
30:34:853 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3500)
30:34:853 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3500
30:34:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 0881fed8->08000000, interrupt) +174us
30:34:853 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:34:853 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881fed8, left interrupt) +5us
30:34:853 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:853 nowload_thre D[SCEGE]: HLE\sceGe.cpp:417 04000000 = sceGeEdramGetAddr
30:34:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (288->276, pc: 0881ff04->08804ba0, vblank start waited) +7us
30:34:853 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1664 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/init/libfont.prx, 00000000)
30:34:853 user_main    I[MODULE]: HLE\sceKernelModule.cpp:846 ~SCE module, skipping header
30:34:853 user_main    D[MODULE]: HLE\sceKernelModule.cpp:852 Decrypting ~PSP file
30:34:854 user_main    I[MODULE]: HLE\sceKernelModule.cpp:860 Loading module sceFont_Library with version 0101, devkit 03090510
30:34:854 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
30:34:854 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1729 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/init/libfont.prx,flag=00000000,(...))
30:34:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08825844->08000000, module loaded) +12us
30:34:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825844, woke from hle delay) +500us
30:34:854 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1761 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=0bfff640,00000000): faked (undecryptable module)
30:34:854 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:651 290=sceKernelCreateFpl("fontheap", partition=2, attr=00000000, bsize=2097152, nb=1)
30:34:854 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:773 sceKernelTryAllocateFpl(290, 0bfff630)
30:34:854 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:735 sceKernelCreateLwMutex(0990b338, fontheap, 00000200, 0, 00000000)
30:34:854 user_main    W[FONT]: HLE\sceFont.cpp:676 Font file not found: flash0:/font/zh_gb.pgf
30:34:854 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\jpn0.pgf: 4367080
30:34:854 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/jpn0.pgf (4367080 bytes)
30:34:854 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\jpn0.pgf
30:34:855 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\jpn0.pgf: 4367080
30:34:861 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:870 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/jpn0.pgf
30:34:871 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn0.pgf: 67660
30:34:871 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn0.pgf (67660 bytes)
30:34:871 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn0.pgf
30:34:871 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn0.pgf: 67660
30:34:871 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:872 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn0.pgf
30:34:872 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn1.pgf: 63504
30:34:872 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn1.pgf (63504 bytes)
30:34:872 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn1.pgf
30:34:872 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn1.pgf: 63504
30:34:872 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:872 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn1.pgf
30:34:873 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn2.pgf: 76692
30:34:873 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn2.pgf (76692 bytes)
30:34:873 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn2.pgf
30:34:873 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn2.pgf: 76692
30:34:873 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:873 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn2.pgf
30:34:873 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn3.pgf: 71900
30:34:873 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn3.pgf (71900 bytes)
30:34:873 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn3.pgf
30:34:874 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn3.pgf: 71900
30:34:874 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:874 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn3.pgf
30:34:874 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn4.pgf: 78920
30:34:874 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn4.pgf (78920 bytes)
30:34:874 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn4.pgf
30:34:874 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn4.pgf: 78920
30:34:874 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:875 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn4.pgf
30:34:875 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn5.pgf: 76216
30:34:875 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn5.pgf (76216 bytes)
30:34:875 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn5.pgf
30:34:875 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn5.pgf: 76216
30:34:875 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:875 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn5.pgf
30:34:875 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn6.pgf: 88716
30:34:875 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn6.pgf (88716 bytes)
30:34:875 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn6.pgf
30:34:876 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn6.pgf: 88716
30:34:876 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:876 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn6.pgf
30:34:876 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn7.pgf: 84860
30:34:876 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn7.pgf (84860 bytes)
30:34:876 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn7.pgf
30:34:876 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn7.pgf: 84860
30:34:876 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:877 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn7.pgf
30:34:877 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn8.pgf: 51432
30:34:877 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn8.pgf (51432 bytes)
30:34:877 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn8.pgf
30:34:877 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn8.pgf: 51432
30:34:877 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:877 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn8.pgf
30:34:878 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn9.pgf: 50116
30:34:878 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn9.pgf (50116 bytes)
30:34:878 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn9.pgf
30:34:878 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn9.pgf: 50116
30:34:878 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:878 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn9.pgf
30:34:878 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn10.pgf: 55788
30:34:878 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn10.pgf (55788 bytes)
30:34:878 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn10.pgf
30:34:878 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn10.pgf: 55788
30:34:879 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:879 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn10.pgf
30:34:879 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn11.pgf: 54572
30:34:879 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn11.pgf (54572 bytes)
30:34:879 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn11.pgf
30:34:879 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn11.pgf: 54572
30:34:879 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:879 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn11.pgf
30:34:880 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn12.pgf: 58352
30:34:880 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn12.pgf (58352 bytes)
30:34:880 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn12.pgf
30:34:880 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn12.pgf: 58352
30:34:880 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:880 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn12.pgf
30:34:880 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn13.pgf: 57660
30:34:880 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn13.pgf (57660 bytes)
30:34:880 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn13.pgf
30:34:880 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn13.pgf: 57660
30:34:881 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:881 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn13.pgf
30:34:881 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn14.pgf: 63388
30:34:881 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn14.pgf (63388 bytes)
30:34:881 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn14.pgf
30:34:881 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn14.pgf: 63388
30:34:881 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:881 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn14.pgf
30:34:882 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn15.pgf: 62364
30:34:882 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/ltn15.pgf (62364 bytes)
30:34:882 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\ltn15.pgf
30:34:882 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\ltn15.pgf: 62364
30:34:882 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:882 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/ltn15.pgf
30:34:882 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\kr0.pgf: 883164
30:34:882 user_main    D[FONT]: HLE\sceFont.cpp:665 Loading internal font flash0:/font/kr0.pgf (883164 bytes)
30:34:882 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\flash0/font\kr0.pgf
30:34:883 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\flash0/font\kr0.pgf: 883164
30:34:883 user_main    D[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header
30:34:886 user_main    D[FONT]: HLE\sceFont.cpp:674 Loaded font flash0:/font/kr0.pgf
30:34:886 user_main    I[FONT]: HLE\sceFont.cpp:760 sceFontNewLib(0bfff464, 0bfff460)
30:34:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1
30:34:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 09b0a1e0
30:34:886 user_main    I[FONT]: HLE\sceFont.cpp:578 Entering PostAllocCallback::run
30:34:886 user_main    I[FONT]: HLE\sceFont.cpp:590 Leaving PostAllocCallback::run
30:34:886 user_main    D[FONT]: HLE\sceFont.cpp:933 sceFontFindOptimumFont(09b0a1e0, 0bfff490, 0bfff460)
30:34:886 user_main    D[FONT]: HLE\sceFont.cpp:789 sceFontOpen(9b0a1e0, 0, 0, bfff460)
30:34:886 user_main    D[FONT]: HLE\sceFont.cpp:933 sceFontFindOptimumFont(09b0a1e0, 0bfff490, 0bfff460)
30:34:886 user_main    D[FONT]: HLE\sceFont.cpp:789 sceFontOpen(9b0a1e0, 1, 0, bfff460)
30:34:886 user_main    D[FONT]: HLE\sceFont.cpp:1039 sceFontGetFontInfo(9b0a22c, bfff538)
30:34:887 user_main    I[FONT]: HLE\sceFont.cpp:1189 sceFontSetAltCharacterCode(09b0a1e0, 000025a1)
30:34:887 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(771)
30:34:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08807670->08000000, utility module loaded) +11us
30:34:887 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4
30:34:887 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881ff04, entered vblank) +15240us
30:34:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 0881ff04->08000000, interrupt) +5us
30:34:887 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04044000 (prev: 04000000)
30:34:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:34:887 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881ff04, idle) +5us
30:34:887 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:34:887 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:34:887 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:34:887 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:34:887 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f00)
30:34:887 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f00
30:34:887 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:34:887 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:34:887 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f64)
30:34:887 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f00 - stall = 088c2f64
30:34:887 nowload_thre D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08d019c0
30:34:899 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc4)
30:34:899 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f64 - stall = 088c2fc4
30:34:899 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:34:899 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc4 - stall = 088c3044
30:34:899 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
30:34:899 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c4
30:34:899 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3144)
30:34:899 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3144
30:34:899 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31c4)
30:34:899 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3144 - stall = 088c31c4
30:34:899 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3244)
30:34:899 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31c4 - stall = 088c3244
30:34:899 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c4)
30:34:899 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3244 - stall = 088c32c4
30:34:899 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3344)
30:34:899 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c4 - stall = 088c3344
30:34:899 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33c4)
30:34:899 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3344 - stall = 088c33c4
30:34:899 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3444)
30:34:899 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c3444
30:34:900 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34c4)
30:34:900 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c34c4
30:34:900 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34cc)
30:34:900 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34cc
30:34:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 0881fed8->08000000, interrupt) +177us
30:34:900 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:34:900 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881fed8, left interrupt) +5us
30:34:900 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:34:900 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4
30:34:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807670, woke from hle delay) +9558us
30:34:900 user_main    I[ME]: HLE\sceMpeg.cpp:412 sceMpegInit()
30:34:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823404->08000000, mpeg init) +5us
30:34:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823404, woke from hle delay) +750us
30:34:900 user_main    D[ME]: HLE\sceMpeg.cpp:424 2065920 = sceMpegRingbufferQueryMemSize(960)
30:34:900 user_main    D[ME]: HLE\sceMpeg.cpp:1543 65536 = sceMpegQueryMemSize()
30:34:901 user_main    D[ME]: HLE\sceMpeg.cpp:450 sceMpegRingbufferConstruct(088f5dc8, 960, 08d039b0, 001f8600, 08823328, 088f5e48)
30:34:901 user_main    I[ME]: HLE\sceMpeg.cpp:519 08efbff0=sceMpegCreate(088f5dc4, 08efbfc0, 65536, 088f5dc8, 512, 0, 0)
30:34:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088234d0->08000000, mpeg create) +2408us
30:34:901 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5
30:34:901 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881ff04, entered vblank) +3759us
30:34:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 0881ff04->08000000, interrupt) +5us
30:34:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:34:901 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881ff04, idle) +5us
30:34:901 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:34:902 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:34:902 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:34:902 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:34:902 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f00)
30:34:902 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f00
30:34:902 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:34:902 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:34:902 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f64)
30:34:902 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f00 - stall = 088c2f64
30:34:902 nowload_thre D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08d019c0
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc4)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f64 - stall = 088c2fc4
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc4 - stall = 088c3044
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c4
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3144)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3144
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31c4)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3144 - stall = 088c31c4
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3244)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31c4 - stall = 088c3244
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c4)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3244 - stall = 088c32c4
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3344)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c4 - stall = 088c3344
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33c4)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3344 - stall = 088c33c4
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3444)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c3444
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34c4)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c34c4
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34cc)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34cc
30:34:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 0881fed8->08000000, interrupt) +177us
30:34:904 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:34:904 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881fed8, left interrupt) +5us
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:34:904 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5
30:34:904 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6
30:34:904 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881ff04, entered vblank) +16483us
30:34:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 0881ff04->08000000, interrupt) +5us
30:34:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:34:904 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881ff04, idle) +5us
30:34:904 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f00)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f00
30:34:904 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:34:904 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:34:904 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f64)
30:34:904 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f00 - stall = 088c2f64
30:34:905 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc4)
30:34:905 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f64 - stall = 088c2fc4
30:34:905 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:34:905 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc4 - stall = 088c3044
30:34:905 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
30:34:905 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c4
30:34:905 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3144)
30:34:905 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3144
30:34:905 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31c4)
30:34:905 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3144 - stall = 088c31c4
30:34:905 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3244)
30:34:905 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31c4 - stall = 088c3244
30:34:905 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c4)
30:34:905 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3244 - stall = 088c32c4
30:34:905 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3344)
30:34:905 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c4 - stall = 088c3344
30:34:905 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c33c4)
30:34:905 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3344 - stall = 088c33c4
30:34:905 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3444)
30:34:905 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c3444
30:34:905 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34c4)
30:34:905 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c34c4
30:34:905 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34cc)
30:34:905 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34cc
30:34:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 0881fed8->08000000, interrupt) +177us
30:34:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:34:905 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881fed8, left interrupt) +5us
30:34:905 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:34:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6
30:34:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088234d0, woke from hle delay) +8356us
30:34:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2603 sceKernelChangeThreadPriority(276, 32)
30:34:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> user_main (276->276, pc: 088234e4->088234e4, change thread priority) +7us
30:34:905 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 292=sceKernelCreateThread(name=mv_sound, entry=088250ec, prio=1f, stacksize=2048)
30:34:905 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1664 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/sys/libsha256.prx, 00000000)
30:34:905 user_main    I[MODULE]: HLE\sceKernelModule.cpp:846 ~SCE module, skipping header
30:34:905 user_main    D[MODULE]: HLE\sceKernelModule.cpp:852 Decrypting ~PSP file
30:34:905 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
30:34:905 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1729 293=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/sys/libsha256.prx,flag=00000000,(...))
30:34:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0880855c->08000000, module loaded) +156us
30:34:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880855c, woke from hle delay) +500us
30:34:905 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1761 sceKernelStartModule(293,asize=00000000,aptr=00000000,retptr=0bfff650,00000000): faked (undecryptable module)
30:34:905 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:34:905 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> file_thread (276->280, pc: 0880578c->0880653c, event flag set) +7us
30:34:905 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:34:905 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:906 file_thread  D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/sys/se_sys.zpak, 00000001, 00000000)
30:34:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 08805a9c->0880578c, file opened) +19us
30:34:906 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:34:906 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:34:906 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:34:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2825 sceKernelWaitThreadEndCB(288, 0x0)
30:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08844538->08000000, thread wait end) +47us
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +52us
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:34:906 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:906 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/sys/se_sys.zpak, 0bfbfa20) : sector = 0000f360
30:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:906 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +11us
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:906 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:906 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f106c0, 4000): deferring result
30:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:906 file_thread  D[IO]: HLE\sceIo.cpp:1080 16384 = sceIoLseek(4, 4000, 0)
30:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:906 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:906 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:906 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f146c0, 4000): deferring result
30:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:907 file_thread  D[IO]: HLE\sceIo.cpp:1080 32768 = sceIoLseek(4, 8000, 0)
30:34:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:907 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:907 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f186c0, 4000): deferring result
30:34:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:907 file_thread  D[IO]: HLE\sceIo.cpp:1080 49152 = sceIoLseek(4, c000, 0)
30:34:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:907 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:907 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f1c6c0, 4000): deferring result
30:34:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:907 file_thread  D[IO]: HLE\sceIo.cpp:1080 65536 = sceIoLseek(4, 10000, 0)
30:34:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:907 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:907 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f206c0, 4000): deferring result
30:34:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:907 file_thread  D[IO]: HLE\sceIo.cpp:1080 81920 = sceIoLseek(4, 14000, 0)
30:34:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:907 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:907 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f246c0, 4000): deferring result
30:34:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:907 file_thread  D[IO]: HLE\sceIo.cpp:1080 98304 = sceIoLseek(4, 18000, 0)
30:34:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:907 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:907 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:907 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f286c0, 4000): deferring result
30:34:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:908 file_thread  D[IO]: HLE\sceIo.cpp:1080 114688 = sceIoLseek(4, 1c000, 0)
30:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:908 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:908 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f2c6c0, 4000): deferring result
30:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:908 file_thread  D[IO]: HLE\sceIo.cpp:1080 131072 = sceIoLseek(4, 20000, 0)
30:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:908 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:908 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f306c0, 4000): deferring result
30:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:908 file_thread  D[IO]: HLE\sceIo.cpp:1080 147456 = sceIoLseek(4, 24000, 0)
30:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:908 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:908 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f346c0, 4000): deferring result
30:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:908 file_thread  D[IO]: HLE\sceIo.cpp:1080 163840 = sceIoLseek(4, 28000, 0)
30:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:908 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:908 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f386c0, 4000): deferring result
30:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:908 file_thread  D[IO]: HLE\sceIo.cpp:1080 180224 = sceIoLseek(4, 2c000, 0)
30:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:908 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:908 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:908 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f3c6c0, 4000): deferring result
30:34:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:909 file_thread  D[IO]: HLE\sceIo.cpp:1080 196608 = sceIoLseek(4, 30000, 0)
30:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:909 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:909 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f406c0, 4000): deferring result
30:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:909 file_thread  D[IO]: HLE\sceIo.cpp:1080 212992 = sceIoLseek(4, 34000, 0)
30:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:909 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:909 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f446c0, 4000): deferring result
30:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:909 file_thread  D[IO]: HLE\sceIo.cpp:1080 229376 = sceIoLseek(4, 38000, 0)
30:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:909 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:909 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f486c0, 4000): deferring result
30:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:909 file_thread  D[IO]: HLE\sceIo.cpp:1080 245760 = sceIoLseek(4, 3c000, 0)
30:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:909 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:909 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f4c6c0, 4000): deferring result
30:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:909 file_thread  D[IO]: HLE\sceIo.cpp:1080 262144 = sceIoLseek(4, 40000, 0)
30:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:909 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:909 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f506c0, 4000): deferring result
30:34:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:909 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:34:910 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
30:34:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000)
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:34:910 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:910 file_thread  D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/sys/saveload.zps, 00000001, 00000000)
30:34:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805a9c->08000000, file opened) +16us
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +100us
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:34:910 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:910 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/sys/saveload.zps, 0bfbfa20) : sector = 0000f210
30:34:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:910 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:34:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +10us
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:910 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:910 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f53830, 4000): deferring result
30:34:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:910 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7
30:34:910 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881ff04, entered vblank) +104us
30:34:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 0881ff04->08000000, interrupt) +5us
30:34:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:34:910 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881ff04, idle) +5us
30:34:910 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:34:910 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:34:910 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:34:910 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:34:910 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2e7c)
30:34:910 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2e7c
30:34:910 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:34:910 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> file_thread (288->280, pc: 0885ec9c->08805cf8, interrupts resumed) +47us
30:34:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, interrupt) +12us
30:34:910 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, left interrupt) +5us
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:34:910 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
30:34:910 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> nowload_thread (280->288, pc: 08805360->0885ec9c, file closed) +11us
30:34:910 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 0881ff04->08000000, vblank start waited) +14us
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +85us
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000)
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:34:910 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:910 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:911 file_thread  D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/sys/saveloadBG0.zps, 00000001, 00000000)
30:34:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805a9c->08000000, file opened) +16us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +100us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:34:911 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:911 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/sys/saveloadBG0.zps, 0bfbfa20) : sector = 0000f220
30:34:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:34:911 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:911 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:34:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +11us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:911 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:911 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f56030, 4000): deferring result
30:34:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:911 file_thread  D[IO]: HLE\sceIo.cpp:1080 16384 = sceIoLseek(4, 4000, 0)
30:34:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:911 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:911 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f5a030, 4000): deferring result
30:34:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:911 file_thread  D[IO]: HLE\sceIo.cpp:1080 32768 = sceIoLseek(4, 8000, 0)
30:34:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:911 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:911 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f5e030, 4000): deferring result
30:34:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:911 file_thread  D[IO]: HLE\sceIo.cpp:1080 49152 = sceIoLseek(4, c000, 0)
30:34:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:911 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:911 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f62030, 4000): deferring result
30:34:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:911 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:34:912 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
30:34:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000)
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:34:912 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:912 file_thread  D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/init/TITLE.pak, 00000001, 00000000)
30:34:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805a9c->08000000, file opened) +16us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +100us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:34:912 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:912 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/init/TITLE.pak, 0bfbfa20) : sector = 00011f50
30:34:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:912 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:34:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +11us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:912 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:912 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f646f0, 4000): deferring result
30:34:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:912 file_thread  D[IO]: HLE\sceIo.cpp:1080 16384 = sceIoLseek(4, 4000, 0)
30:34:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:912 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:912 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f686f0, 4000): deferring result
30:34:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:912 file_thread  D[IO]: HLE\sceIo.cpp:1080 32768 = sceIoLseek(4, 8000, 0)
30:34:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:912 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:912 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f6c6f0, 4000): deferring result
30:34:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:912 file_thread  D[IO]: HLE\sceIo.cpp:1080 49152 = sceIoLseek(4, c000, 0)
30:34:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:912 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:913 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:913 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f706f0, 4000): deferring result
30:34:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:913 file_thread  D[IO]: HLE\sceIo.cpp:1080 65536 = sceIoLseek(4, 10000, 0)
30:34:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:913 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:913 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f746f0, 4000): deferring result
30:34:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:913 file_thread  D[IO]: HLE\sceIo.cpp:1080 81920 = sceIoLseek(4, 14000, 0)
30:34:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:913 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:913 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f786f0, 4000): deferring result
30:34:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:913 file_thread  D[IO]: HLE\sceIo.cpp:1080 98304 = sceIoLseek(4, 18000, 0)
30:34:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:913 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:913 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f7c6f0, 4000): deferring result
30:34:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:913 file_thread  D[IO]: HLE\sceIo.cpp:1080 114688 = sceIoLseek(4, 1c000, 0)
30:34:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:913 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:913 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f806f0, 4000): deferring result
30:34:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:913 file_thread  D[IO]: HLE\sceIo.cpp:1080 131072 = sceIoLseek(4, 20000, 0)
30:34:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:913 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:913 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f846f0, 4000): deferring result
30:34:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:913 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:914 file_thread  D[IO]: HLE\sceIo.cpp:1080 147456 = sceIoLseek(4, 24000, 0)
30:34:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:914 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:914 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f886f0, 4000): deferring result
30:34:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:914 file_thread  D[IO]: HLE\sceIo.cpp:1080 163840 = sceIoLseek(4, 28000, 0)
30:34:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:914 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:914 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f8c6f0, 4000): deferring result
30:34:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:914 file_thread  D[IO]: HLE\sceIo.cpp:1080 180224 = sceIoLseek(4, 2c000, 0)
30:34:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:914 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:914 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f906f0, 4000): deferring result
30:34:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:914 file_thread  D[IO]: HLE\sceIo.cpp:1080 196608 = sceIoLseek(4, 30000, 0)
30:34:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:914 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:914 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f946f0, 4000): deferring result
30:34:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:914 file_thread  D[IO]: HLE\sceIo.cpp:1080 212992 = sceIoLseek(4, 34000, 0)
30:34:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:914 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:914 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f986f0, 4000): deferring result
30:34:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:34:914 file_thread  D[IO]: HLE\sceIo.cpp:1080 229376 = sceIoLseek(4, 38000, 0)
30:34:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:34:914 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:34:915 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:34:915 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:34:915 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f9c6f0, 4000): deferring result
30:34:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:34:915 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:34:915 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:34:915 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:34:915 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
30:34:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:34:915 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:34:915 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:34:915 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000): waiting
30:34:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 0880653c->08000000, event flag waited) +7us
30:34:915 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8
30:34:915 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881ff04, entered vblank) +8580us
30:34:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (288->272, pc: 0881ff04->08000000, interrupt) +5us
30:34:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:34:927 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->288, pc: 08000000->0881ff04, idle) +5us
30:34:927 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:34:927 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=1,sync=1)
30:34:927 nowload_thre D[DISP]: HLE\sceDisplay.cpp:785 - screen off
30:34:927 nowload_thre I[KERNEL]: HLE\sceKernelThread.cpp:2357 sceKernelExitDeleteThread(0)
30:34:927 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack nowload_thread
30:34:927 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
30:34:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: (none) -> user_main (0->276, pc: 00000000->08844538, thread exited with delete) +11us
30:34:927 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=1)
30:34:927 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=1)
30:34:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:34:927 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:34:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:34:927 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:34:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f28)
30:34:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f28
30:34:927 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:34:927 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:34:927 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:862 VTYPE: THRU=1 TC=0 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
30:34:927 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1044 SVT : size = 6, aligned to biggest 2
30:34:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f34)
30:34:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f28 - stall = 088c2f34
30:34:927 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


30:34:927 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


30:34:928 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 24
30:34:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +60us
30:34:928 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:34:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:34:928 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:34:928 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8
30:34:928 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9
30:34:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:34:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:34:928 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04000000 (prev: 04000000)
30:34:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:34:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:34:944 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:34:944 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:34:944 user_main    D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9
30:34:948 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10
30:34:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08864824->08000000, interrupt) +16672us
30:34:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:34:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08864824, idle) +71us
30:34:961 user_main    D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10
30:34:963 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:34:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:34:963 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:34:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:34:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:34:963 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:34:963 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:34:995 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


30:34:995 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 20 fs 26
30:34:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f58)
30:34:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:34:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f64)
30:34:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:34:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +8050us
30:34:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:34:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:34:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:34:995 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11
30:34:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8548us
30:34:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:34:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:34:995 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:34:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:34:995 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:34:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:34:996 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:34:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f1c)
30:34:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:34:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:34:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:34:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f58)
30:34:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:34:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f64)
30:34:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:34:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:34:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:34:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:34:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:34:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11
30:34:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12
30:34:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:34:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:34:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:34:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:34:996 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:34:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:34:996 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:34:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:34:996 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:34:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:34:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:34:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:34:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:34:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f58)
30:34:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:34:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f64)
30:34:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:34:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:34:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:34:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:34:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:34:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12
30:34:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 13
30:34:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:34:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:34:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:011 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:011 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:011 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:011 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:35:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f1c)
30:35:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:011 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:011 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f58)
30:35:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:35:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f64)
30:35:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:35:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:35:011 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:35:011 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:011 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 13
30:35:011 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 14
30:35:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:35:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:028 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:028 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:028 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:35:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:35:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f58)
30:35:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:35:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f64)
30:35:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:35:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:35:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:35:028 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 14
30:35:028 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 15
30:35:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:35:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:044 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:044 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:044 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:044 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:35:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f1c)
30:35:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:044 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:044 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f58)
30:35:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:35:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f64)
30:35:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:35:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:35:044 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:35:044 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:044 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 15
30:35:044 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 16
30:35:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:35:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:061 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:061 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:061 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:35:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:35:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:061 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:061 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f58)
30:35:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:35:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f64)
30:35:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:35:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:35:061 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:35:061 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:061 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 16
30:35:061 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 17
30:35:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:35:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:061 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:078 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:078 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:078 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:35:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f1c)
30:35:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:078 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:078 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f58)
30:35:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:35:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f64)
30:35:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:35:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:35:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:35:078 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 17
30:35:078 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 18
30:35:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:35:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:094 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:094 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:094 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:094 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:35:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:35:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:094 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:094 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f58)
30:35:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:35:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f64)
30:35:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:35:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:35:094 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:35:094 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:094 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 18
30:35:094 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 19
30:35:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:35:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:094 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:111 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:111 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:111 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:111 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:35:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f1c)
30:35:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:111 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:111 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f58)
30:35:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:35:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f64)
30:35:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:35:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:35:111 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:35:111 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:111 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 19
30:35:111 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 20
30:35:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:35:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:128 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:128 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:128 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:35:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:35:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:128 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:128 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f58)
30:35:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:35:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f64)
30:35:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:35:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:35:128 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:35:128 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:128 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 20
30:35:128 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 21
30:35:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:35:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:128 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:144 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:144 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:144 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:144 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:35:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f1c)
30:35:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:144 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:144 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f58)
30:35:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:35:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f64)
30:35:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:35:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:35:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:35:144 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 21
30:35:144 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 22
30:35:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:35:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:161 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:161 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:161 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:35:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:35:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:161 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:161 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f58)
30:35:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:35:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f64)
30:35:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:35:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:35:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:35:161 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:161 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 22
30:35:161 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 23
30:35:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:35:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:161 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:178 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:178 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:178 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:178 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:35:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f1c)
30:35:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:178 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:178 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f58)
30:35:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:35:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f64)
30:35:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:35:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:35:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:35:178 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:178 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 23
30:35:178 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 24
30:35:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:35:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:178 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:194 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:194 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:194 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:35:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:35:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:194 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:194 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f58)
30:35:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f58
30:35:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f64)
30:35:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f58 - stall = 088c2f64
30:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:35:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:35:194 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 24
30:35:194 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 25
30:35:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16595us
30:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:211 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:211 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:211 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:211 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:35:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f1c)
30:35:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:211 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:211 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f28)
30:35:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +61us
30:35:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:35:211 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:211 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 25
30:35:211 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 26
30:35:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:228 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:228 user_main    I[UTIL]: HLE\sceUtility.cpp:280 00000000=sceUtilityMsgDialogInitStart(088c2088)
30:35:228 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:228 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:35:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:35:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f28)
30:35:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +65us
30:35:228 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:228 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:228 user_main    D[UTIL]: HLE\sceUtility.cpp:322 00000001=sceUtilityMsgDialogGetStatus()
30:35:228 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 26
30:35:228 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 27
30:35:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16594us
30:35:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:244 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:244 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:244 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:35:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f1c)
30:35:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:244 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:244 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f28)
30:35:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:244 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:244 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 27
30:35:244 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 28
30:35:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:261 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:261 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:261 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:35:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:35:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:261 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:261 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f28)
30:35:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:261 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:261 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:261 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:261 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 28
30:35:261 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 29
30:35:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:261 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:278 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:278 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:278 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:35:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f1c)
30:35:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:278 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:278 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f28)
30:35:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:278 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:278 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:278 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 29
30:35:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 30
30:35:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:294 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:294 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:294 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:35:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:35:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:294 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:294 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f28)
30:35:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:294 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:294 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:294 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:294 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 30
30:35:294 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 31
30:35:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:311 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:311 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:311 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:35:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f1c)
30:35:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:311 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:311 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f28)
30:35:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:311 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:311 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:311 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 31
30:35:311 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 32
30:35:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:328 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:328 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:328 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:35:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:35:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:328 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:328 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f28)
30:35:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:328 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:328 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:328 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 32
30:35:328 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 33
30:35:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:345 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:345 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:345 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:345 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:35:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f1c)
30:35:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:345 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:345 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f28)
30:35:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:345 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:345 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:345 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:345 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 33
30:35:345 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 34
30:35:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:345 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:361 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:361 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:361 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:35:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:35:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:361 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:361 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f28)
30:35:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:361 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:361 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:361 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 34
30:35:361 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 35
30:35:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:361 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:378 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:378 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:378 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:378 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:35:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f1c)
30:35:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:378 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:378 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f28)
30:35:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:378 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:378 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:378 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 35
30:35:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 36
30:35:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:395 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:395 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:395 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:395 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:35:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:35:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:395 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f28)
30:35:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:395 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:395 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:395 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 36
30:35:395 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 37
30:35:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:411 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:411 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:411 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:35:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f1c)
30:35:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:411 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:411 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f28)
30:35:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:411 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:411 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 37
30:35:411 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 38
30:35:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:428 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:428 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:428 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:428 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:35:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:35:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:428 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:428 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f28)
30:35:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:428 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:428 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:428 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:428 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 38
30:35:428 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 39
30:35:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:428 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:445 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:445 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:445 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:445 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:35:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f1c)
30:35:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:445 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:445 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f28)
30:35:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:445 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:445 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:445 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 39
30:35:445 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 40
30:35:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:461 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:461 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:461 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:461 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:35:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:35:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:461 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:461 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f28)
30:35:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:461 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:461 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:461 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:461 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 40
30:35:461 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 41
30:35:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:461 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:478 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:478 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:478 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:478 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:35:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f1c)
30:35:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:478 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:478 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f28)
30:35:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:478 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:478 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:478 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:478 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 41
30:35:478 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 42
30:35:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:495 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:495 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:495 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:35:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:35:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:495 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:495 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f28)
30:35:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:495 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:495 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:495 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:495 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 42
30:35:495 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 43
30:35:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:511 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:511 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:511 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:511 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:35:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f1c)
30:35:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:511 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:511 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f28)
30:35:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:511 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:511 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:511 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:35:511 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 43
30:35:511 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 44
30:35:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:35:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:528 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:528 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:528 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:35:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:35:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:528 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:528 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f28)
30:35:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:528 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:528 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:528 user_main    D[UTIL]: HLE\sceUtility.cpp:322 00000002=sceUtilityMsgDialogGetStatus()
30:35:528 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:528 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:862 VTYPE: THRU=1 TC=2 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
30:35:528 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1044 SVT : size = 20, aligned to biggest 4
30:35:528 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 14 fs 24
30:35:559 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


30:35:559 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


30:35:559 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 29 fs 30
30:35:559 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:35:560 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
30:35:560 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:560 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:560 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 44
30:35:560 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 45
30:35:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:560 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:560 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:560 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:35:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:35:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:560 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:560 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f28)
30:35:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:560 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:560 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:560 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:561 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:35:561 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
30:35:561 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:561 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:561 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 45
30:35:561 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 46
30:35:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:561 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:561 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:561 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:561 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:561 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:35:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:35:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:561 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:561 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f28)
30:35:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:561 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:561 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:561 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:562 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:35:562 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
30:35:562 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:562 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:562 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 46
30:35:562 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 47
30:35:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:35:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:562 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:578 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:578 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:578 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:578 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:35:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:35:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:578 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:578 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f28)
30:35:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:578 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:578 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:578 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:578 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:35:578 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
30:35:578 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:578 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:578 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 47
30:35:579 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 48
30:35:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:595 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:595 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:595 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:595 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:35:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:35:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:595 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:595 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f28)
30:35:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:595 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:595 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:595 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:595 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:35:595 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
30:35:595 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:595 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:595 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 48
30:35:596 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 49
30:35:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:596 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:611 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:611 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:611 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:611 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:35:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:35:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:611 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:611 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f28)
30:35:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:611 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:611 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:611 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:611 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:35:611 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
30:35:611 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:611 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:611 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 49
30:35:611 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 50
30:35:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:628 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:628 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:628 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:628 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:35:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:35:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:628 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:628 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f28)
30:35:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:628 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:628 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:628 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:628 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:35:628 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:35:628 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:628 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:628 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 50
30:35:628 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 51
30:35:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:628 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:645 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:645 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:645 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:645 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:35:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:35:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:645 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:645 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f28)
30:35:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:645 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:645 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:645 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:35:645 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:35:645 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:645 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:646 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 51
30:35:646 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 52
30:35:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:661 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:661 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:661 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:661 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:35:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:35:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:661 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:661 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f28)
30:35:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:661 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:661 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:661 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:661 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:35:661 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:35:661 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:661 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:661 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 52
30:35:661 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 53
30:35:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:35:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:662 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:678 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:678 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:678 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:678 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:35:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:35:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:678 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:678 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f28)
30:35:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:678 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:678 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:678 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:679 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:35:679 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:35:679 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:679 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 53
30:35:679 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 54
30:35:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:679 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:695 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:695 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:695 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:695 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:35:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:35:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:695 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:695 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f28)
30:35:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:695 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:695 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:695 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:695 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:35:695 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:35:695 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:695 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:695 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 54
30:35:695 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 55
30:35:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:712 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:712 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:712 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:712 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:35:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:35:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:712 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:712 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f28)
30:35:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:712 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:712 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:712 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:712 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:35:712 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:35:712 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:712 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:712 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 55
30:35:712 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 56
30:35:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:713 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:728 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:728 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:728 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:728 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:35:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:35:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:728 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:728 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f28)
30:35:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:728 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:728 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:728 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:728 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:35:728 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:35:728 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:728 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:728 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 56
30:35:728 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 57
30:35:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:745 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:745 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:745 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:745 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:35:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:35:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:745 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:745 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f28)
30:35:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:745 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:745 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:745 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:745 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:35:745 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:35:745 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:745 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:745 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 57
30:35:745 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 58
30:35:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:745 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:762 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:762 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:762 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:762 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:35:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:35:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:762 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:762 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f28)
30:35:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:762 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:762 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:762 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:762 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:35:762 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:35:762 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:762 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:762 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 58
30:35:762 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 59
30:35:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:35:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:778 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:778 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:778 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:35:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:35:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:778 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:778 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f28)
30:35:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:778 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:778 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:778 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:778 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:35:778 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:35:778 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:778 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:778 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 59
30:35:778 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 60
30:35:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:795 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:795 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:795 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:795 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:35:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:35:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:795 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:795 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f28)
30:35:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:795 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:795 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:795 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:795 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:35:795 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:35:795 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:795 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:795 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 60
30:35:795 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 61
30:35:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:812 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:812 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:812 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:35:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:35:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:812 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:812 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f28)
30:35:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:812 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:812 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:812 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:812 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:35:812 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:35:812 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:812 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:812 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 61
30:35:812 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 62
30:35:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:812 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:828 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:828 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:828 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:828 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:35:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:35:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:828 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:828 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f28)
30:35:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:828 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:828 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:828 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:828 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:35:828 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:35:828 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:828 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:828 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 62
30:35:828 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 63
30:35:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:845 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:845 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:845 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:845 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:35:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:35:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:845 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:845 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f28)
30:35:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:845 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:845 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:845 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:845 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:35:845 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
30:35:845 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:845 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:845 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 63
30:35:845 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 64
30:35:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:845 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:862 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:862 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:862 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:35:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:35:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:862 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:862 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f28)
30:35:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:862 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:862 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:862 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:862 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:35:862 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
30:35:862 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:862 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:862 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 64
30:35:862 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 65
30:35:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:35:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:862 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:878 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:878 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:878 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:878 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:35:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:35:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:878 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:878 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f28)
30:35:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:878 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:878 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:878 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:878 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:35:878 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
30:35:878 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:878 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:878 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 65
30:35:878 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 66
30:35:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:895 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:895 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:895 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:35:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:35:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:895 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:895 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f28)
30:35:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:895 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:895 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:895 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:896 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:35:896 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
30:35:896 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:896 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 66
30:35:896 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 67
30:35:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:912 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:912 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:912 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:912 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:35:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:35:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:912 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:912 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f28)
30:35:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:912 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:912 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:912 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:912 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:35:912 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
30:35:912 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:912 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 67
30:35:913 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 68
30:35:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:913 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:928 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:928 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:928 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:35:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:35:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:928 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:928 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f28)
30:35:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:928 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:928 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:928 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:928 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:35:928 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
30:35:928 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:928 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:928 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 68
30:35:928 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 69
30:35:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:945 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:945 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:945 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:35:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:35:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:945 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:945 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f28)
30:35:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:945 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:945 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:945 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:35:945 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
30:35:945 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:945 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:945 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 69
30:35:945 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 70
30:35:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:962 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:962 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:962 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:35:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:35:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:962 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:962 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f28)
30:35:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:962 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:962 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:962 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:962 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:35:962 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
30:35:962 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:962 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:962 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 70
30:35:962 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 71
30:35:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:35:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:35:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:978 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:35:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:978 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:978 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:35:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:35:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:978 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:978 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:35:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f28)
30:35:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:978 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:978 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:978 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:978 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:35:978 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
30:35:978 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:978 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:978 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 71
30:35:978 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 72
30:35:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:35:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:35:995 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:35:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:35:995 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:35:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:35:995 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:35:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:35:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:35:995 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:35:995 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:35:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f28)
30:35:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:35:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:35:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:35:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:35:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:995 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:35:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:35:995 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:35:995 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
30:35:995 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:35:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:35:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:35:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:35:995 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 72
30:35:995 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 73
30:35:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:35:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:35:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:012 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:012 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:012 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:36:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:36:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:012 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:012 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f28)
30:36:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:012 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:012 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:012 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:36:012 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
30:36:012 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:012 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 73
30:36:012 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 74
30:36:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:012 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:028 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:028 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:028 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:36:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:36:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f28)
30:36:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:028 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:028 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:028 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:36:028 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
30:36:028 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:028 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 74
30:36:028 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 75
30:36:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:045 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:045 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:045 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:045 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:36:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:36:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:045 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:045 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f28)
30:36:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:045 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:045 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:045 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:045 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:36:045 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
30:36:045 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:045 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:045 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 75
30:36:045 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 76
30:36:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:045 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:062 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:062 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:062 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:36:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:36:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:062 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:062 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f28)
30:36:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:062 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:062 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:062 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:062 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:36:062 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
30:36:062 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:062 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 76
30:36:062 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 77
30:36:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:36:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:079 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:079 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:079 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:36:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:36:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:079 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:079 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f28)
30:36:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:079 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:079 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:079 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:079 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:36:079 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
30:36:079 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:079 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 77
30:36:079 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 78
30:36:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:095 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:095 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:095 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:36:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:36:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:095 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:095 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f28)
30:36:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:095 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:095 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:095 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:095 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:36:095 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
30:36:095 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:095 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 78
30:36:095 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 79
30:36:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:112 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:112 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:112 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:36:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:36:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:112 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:112 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f28)
30:36:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:112 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:112 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:112 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:112 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:36:112 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
30:36:112 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:112 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 79
30:36:112 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 80
30:36:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:129 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:129 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:129 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:129 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:36:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:36:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:129 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:129 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f28)
30:36:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:129 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:129 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:129 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:129 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:36:129 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
30:36:129 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:129 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:129 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 80
30:36:129 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 81
30:36:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:145 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:145 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:145 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:145 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:36:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:36:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:145 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:145 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f28)
30:36:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:145 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:145 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:145 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:145 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:36:145 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
30:36:145 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:145 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:145 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 81
30:36:145 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 82
30:36:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:162 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:162 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:162 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:36:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:36:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:162 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f28)
30:36:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:162 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:162 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:162 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:162 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:36:162 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:36:162 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:162 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:162 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 82
30:36:162 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 83
30:36:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:36:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:179 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:179 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:179 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:36:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:36:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:179 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:179 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f28)
30:36:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:179 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:179 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:179 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:179 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:36:179 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:36:179 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:179 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:179 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 83
30:36:179 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 84
30:36:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:195 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:195 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:195 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:36:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:36:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:195 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:195 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f28)
30:36:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:195 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:195 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:195 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:195 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:36:195 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:36:195 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:195 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 84
30:36:195 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 85
30:36:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:212 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:212 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:212 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:212 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:36:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:36:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:212 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:212 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f28)
30:36:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:212 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:212 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:212 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:212 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:36:212 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:36:212 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:212 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:212 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 85
30:36:212 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 86
30:36:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:229 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:229 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:36:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:36:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:229 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:229 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f28)
30:36:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:229 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:229 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:229 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:36:229 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:36:229 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:229 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 86
30:36:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 87
30:36:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:245 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:245 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:245 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:36:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:36:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:245 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:245 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f28)
30:36:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:245 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:245 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:245 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:245 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:36:245 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:36:245 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:245 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 87
30:36:245 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 88
30:36:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:262 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:262 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:262 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:36:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:36:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:262 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:262 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f28)
30:36:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:262 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:262 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:262 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:262 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:36:262 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:36:262 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:262 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:262 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 88
30:36:262 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 89
30:36:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:36:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:279 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:279 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:279 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:36:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:36:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:279 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:279 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f28)
30:36:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:279 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:279 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:279 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:279 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:36:279 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:36:279 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:279 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 89
30:36:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 90
30:36:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:295 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:295 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:295 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:36:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:36:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f28)
30:36:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:295 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:295 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:295 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:36:295 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:36:295 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:295 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 90
30:36:295 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 91
30:36:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:312 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:312 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:312 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:36:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:36:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:312 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:312 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f28)
30:36:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:312 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:312 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:312 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:312 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:36:312 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:36:312 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:312 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 91
30:36:312 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 92
30:36:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:329 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:329 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:329 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:36:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:36:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:329 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:329 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f28)
30:36:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:329 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:329 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:329 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:329 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:36:329 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:36:329 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:329 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:329 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 92
30:36:329 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 93
30:36:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:345 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:345 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:345 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:345 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:36:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:36:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:345 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:345 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f28)
30:36:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:345 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:345 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:345 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:345 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:36:345 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:36:345 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:345 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:345 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 93
30:36:345 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 94
30:36:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:345 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:362 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:362 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:362 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:36:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:36:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:362 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:362 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f28)
30:36:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:362 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:362 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:362 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:36:362 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:36:362 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:362 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 94
30:36:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 95
30:36:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:36:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:379 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:379 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:379 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:36:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:36:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:379 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:379 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f28)
30:36:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:379 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:379 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:379 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:379 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:36:379 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
30:36:379 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:379 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 95
30:36:379 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 96
30:36:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:395 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:395 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:395 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:395 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:36:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:36:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:395 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f28)
30:36:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:395 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:395 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:395 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:395 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:36:395 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
30:36:395 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:395 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 96
30:36:395 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 97
30:36:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:412 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:412 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:412 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:36:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:36:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:412 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:412 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f28)
30:36:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:412 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:412 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:412 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:412 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:36:412 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
30:36:412 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:412 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 97
30:36:412 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 98
30:36:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:413 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:429 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:429 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:429 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:429 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:36:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:36:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:429 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:429 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f28)
30:36:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:429 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:429 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:429 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:429 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:36:429 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
30:36:429 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:429 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:429 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 98
30:36:429 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 99
30:36:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:429 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:446 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:446 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:446 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:446 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:36:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:36:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:446 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:446 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f28)
30:36:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:446 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:446 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:446 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:446 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:36:446 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
30:36:446 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:446 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 99
30:36:446 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 100
30:36:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:462 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:462 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:462 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:36:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:36:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:462 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:462 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f28)
30:36:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:462 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:462 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:462 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:462 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:36:462 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
30:36:462 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:462 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:462 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 100
30:36:462 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 101
30:36:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:36:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:462 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:479 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:479 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:479 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:479 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:36:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:36:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:479 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:479 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f28)
30:36:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:479 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:479 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:479 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:479 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:36:479 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
30:36:479 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:479 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:479 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 101
30:36:479 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 102
30:36:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:479 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:496 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:496 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:496 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:36:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:36:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:496 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:496 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f28)
30:36:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:496 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:496 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:496 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:36:496 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
30:36:496 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:496 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 102
30:36:496 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 103
30:36:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:512 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:512 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:512 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:512 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:36:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:36:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:512 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:512 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f28)
30:36:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:512 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:512 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:512 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:36:512 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
30:36:512 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:512 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:512 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 103
30:36:513 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 104
30:36:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:513 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:529 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:529 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:529 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:529 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:36:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:36:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:529 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:529 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f28)
30:36:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:529 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:529 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:529 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:529 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:36:529 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
30:36:529 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:529 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:529 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 104
30:36:529 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 105
30:36:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:529 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:546 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:546 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:546 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:546 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:36:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:36:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:546 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:546 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f28)
30:36:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:546 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:546 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:546 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:36:546 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
30:36:546 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:546 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:546 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 105
30:36:546 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 106
30:36:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:562 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:562 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:562 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:562 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:36:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:36:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:562 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:562 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f28)
30:36:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:562 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:562 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:562 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:562 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:36:562 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
30:36:562 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:562 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:562 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 106
30:36:562 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 107
30:36:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:36:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:562 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:579 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:579 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:579 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:579 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:36:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:36:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:579 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:579 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f28)
30:36:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:579 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:579 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:579 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:579 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:36:579 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
30:36:579 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:579 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:579 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 107
30:36:579 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 108
30:36:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:596 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:596 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:596 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:596 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:36:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:36:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:596 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:596 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f28)
30:36:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:596 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:596 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:596 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:596 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:36:596 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
30:36:596 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:596 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:596 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 108
30:36:596 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 109
30:36:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:597 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:612 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:612 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:612 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:612 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:36:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:36:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:612 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:612 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f28)
30:36:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:612 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:612 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:612 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:612 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:36:612 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
30:36:612 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:612 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:612 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 109
30:36:612 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 110
30:36:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:613 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:629 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:629 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:629 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:629 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:36:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:36:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:629 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:629 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f28)
30:36:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:629 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:629 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:629 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:629 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:36:629 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
30:36:629 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:629 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:629 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 110
30:36:629 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 111
30:36:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:629 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:646 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:646 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:646 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:646 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:36:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:36:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:646 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:646 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f28)
30:36:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:646 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:646 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:646 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:646 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:36:646 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
30:36:646 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:646 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:646 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 111
30:36:646 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 112
30:36:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:662 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:662 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:662 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:662 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:36:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:36:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:662 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:662 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f28)
30:36:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:662 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:662 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:662 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:662 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:36:662 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
30:36:662 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:662 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:662 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 112
30:36:662 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 113
30:36:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:36:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:662 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:679 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:679 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:679 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:36:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:36:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:679 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:679 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f28)
30:36:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:679 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:679 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:679 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:679 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:36:679 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
30:36:679 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:679 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 113
30:36:679 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 114
30:36:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:679 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:696 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:696 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:696 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:696 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:36:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:36:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:696 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:696 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f28)
30:36:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:696 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:696 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:696 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:36:697 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:36:697 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:697 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:697 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 114
30:36:697 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 115
30:36:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:697 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:712 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:712 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:712 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:712 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:36:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:36:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:712 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:712 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f28)
30:36:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:712 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:712 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:712 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:712 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:36:712 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:36:712 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:712 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:712 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 115
30:36:712 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 116
30:36:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:712 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:729 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:729 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:729 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:729 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:36:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:36:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:729 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:729 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f28)
30:36:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:729 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:729 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:729 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:729 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:36:729 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:36:729 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:729 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:729 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 116
30:36:729 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 117
30:36:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:729 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:746 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:746 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:746 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:746 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:36:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:36:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:746 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:746 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f28)
30:36:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:746 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:746 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:746 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:746 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:36:746 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:36:746 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:746 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:746 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 117
30:36:746 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 118
30:36:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:763 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:763 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:36:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:36:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:763 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:763 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f28)
30:36:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:763 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:763 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:763 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:36:763 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:36:763 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:763 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 118
30:36:763 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 119
30:36:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:36:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:779 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:779 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:779 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:36:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:36:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:779 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:779 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f28)
30:36:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:779 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:779 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:779 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:779 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:36:779 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:36:779 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:779 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:779 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 119
30:36:779 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 120
30:36:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:796 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:796 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:796 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:36:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:36:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:796 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:796 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f28)
30:36:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:796 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:796 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:796 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:796 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:36:796 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:36:796 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:796 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:796 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 120
30:36:796 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 121
30:36:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:813 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:813 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:813 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:813 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:36:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:36:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:813 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:813 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f28)
30:36:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:813 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:813 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:813 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:813 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:36:813 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:36:813 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:813 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:813 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 121
30:36:813 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 122
30:36:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:829 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:829 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:829 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:36:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:36:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:829 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:829 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f28)
30:36:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:829 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:829 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:829 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:829 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:36:829 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:36:829 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:829 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:829 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 122
30:36:829 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 123
30:36:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:830 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:846 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:846 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:846 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:36:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:36:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:846 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:846 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f28)
30:36:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:846 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:846 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:846 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:846 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:36:846 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:36:846 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:846 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:846 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 123
30:36:846 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 124
30:36:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:846 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:863 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:863 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:863 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:863 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:36:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:36:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:863 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:863 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f28)
30:36:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:863 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:863 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:863 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:863 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:36:863 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:36:863 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:863 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:863 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 124
30:36:863 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 125
30:36:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:36:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:879 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:879 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:879 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:36:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:36:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:879 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:879 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f28)
30:36:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:879 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:879 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:879 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:879 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:36:879 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:36:879 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:879 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:879 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 125
30:36:879 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 126
30:36:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:896 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:896 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:896 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:36:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:36:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:896 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:897 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f28)
30:36:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:897 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:897 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:897 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:897 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:36:897 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:36:897 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:897 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 126
30:36:897 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 127
30:36:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:913 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:913 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:913 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:36:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:36:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:913 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:913 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f28)
30:36:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:913 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:913 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:913 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:913 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:36:913 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
30:36:913 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:913 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 127
30:36:913 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 128
30:36:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:929 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:929 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:929 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:36:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:36:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:929 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f28)
30:36:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:929 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:929 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:929 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:929 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:36:929 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
30:36:929 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:929 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 128
30:36:929 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 129
30:36:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:929 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:946 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:946 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:946 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:946 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:36:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:36:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:946 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:946 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f28)
30:36:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:946 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:946 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:946 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:946 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:36:946 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
30:36:946 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:946 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 129
30:36:946 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 130
30:36:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:963 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:963 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:963 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:36:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:36:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:963 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:963 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f28)
30:36:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:963 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:963 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:963 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:36:963 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
30:36:963 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:963 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 130
30:36:963 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 131
30:36:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:36:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:36:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:979 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:36:979 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:979 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:979 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:36:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:36:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:979 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:979 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:36:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f28)
30:36:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:979 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:979 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:979 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:36:979 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
30:36:979 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:979 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:979 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 131
30:36:979 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 132
30:36:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:36:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:36:996 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:36:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:36:996 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:36:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:36:996 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:36:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:36:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:36:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:36:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:36:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f28)
30:36:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:36:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:36:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:36:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:36:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:996 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:36:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:36:996 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:36:996 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
30:36:996 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:36:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:36:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:36:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:36:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 132
30:36:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 133
30:36:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:36:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:36:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:013 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:013 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:013 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:37:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:37:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:013 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:013 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f28)
30:37:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:013 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:013 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:013 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:37:013 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
30:37:013 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:013 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:013 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 133
30:37:013 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 134
30:37:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:029 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:029 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:029 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:37:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:37:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:029 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:029 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f28)
30:37:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:029 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:029 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:029 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:37:029 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
30:37:029 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:029 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:029 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 134
30:37:029 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 135
30:37:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:046 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:046 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:046 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:046 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:37:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:37:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:046 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:046 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f28)
30:37:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:046 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:046 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:046 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:046 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:37:046 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
30:37:046 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:046 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:046 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 135
30:37:046 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 136
30:37:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:046 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:063 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:063 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:063 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:37:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:37:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:063 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:063 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f28)
30:37:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:063 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:063 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:063 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:063 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:37:063 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
30:37:063 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:063 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:063 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 136
30:37:063 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 137
30:37:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:37:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:063 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:079 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:079 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:079 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:37:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:37:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:079 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:079 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f28)
30:37:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:079 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:079 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:079 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:079 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:37:079 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
30:37:079 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:079 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 137
30:37:079 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 138
30:37:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:096 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:096 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:096 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:096 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:37:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:37:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:096 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:096 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f28)
30:37:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:096 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:096 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:096 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:096 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:37:096 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
30:37:096 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:096 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 138
30:37:096 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 139
30:37:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:096 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:113 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:113 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:113 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:113 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:37:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:37:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:113 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:113 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f28)
30:37:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:113 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:113 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:113 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:37:113 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
30:37:113 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:113 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:113 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 139
30:37:113 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 140
30:37:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:130 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:130 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:130 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:37:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:37:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:130 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:130 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f28)
30:37:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:130 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:130 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:130 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:37:130 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
30:37:130 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:130 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 140
30:37:130 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 141
30:37:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:146 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:146 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:146 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:146 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:37:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:37:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:146 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:146 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f28)
30:37:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:146 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:146 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:146 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:146 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:37:146 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
30:37:146 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:146 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 141
30:37:146 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 142
30:37:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:147 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:163 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:163 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:163 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:37:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:37:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:163 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:163 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f28)
30:37:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:163 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:163 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:163 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:37:163 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
30:37:163 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:163 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 142
30:37:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 143
30:37:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:37:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:180 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:180 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:180 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:180 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:37:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:37:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:180 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:180 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f28)
30:37:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:180 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:180 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:180 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:180 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:37:180 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
30:37:180 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:180 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:180 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 143
30:37:180 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 144
30:37:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:180 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:196 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:196 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:196 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:37:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:37:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:196 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:196 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f28)
30:37:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:196 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:196 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:196 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:196 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:37:196 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
30:37:196 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:196 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:196 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 144
30:37:196 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 145
30:37:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:213 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:213 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:213 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:213 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:37:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:37:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:213 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:213 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f28)
30:37:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:213 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:213 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:213 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:213 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:37:213 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
30:37:213 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:213 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 145
30:37:213 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 146
30:37:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:230 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:230 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:230 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:37:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:37:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f28)
30:37:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:230 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:230 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:230 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:37:230 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:37:230 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:230 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 146
30:37:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 147
30:37:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:246 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:246 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:246 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:37:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:37:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:246 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:246 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f28)
30:37:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:246 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:246 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:246 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:246 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:37:246 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:37:246 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:246 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 147
30:37:246 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 148
30:37:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:246 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:263 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:263 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:263 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:263 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:37:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:37:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:263 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:263 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f28)
30:37:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:263 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:263 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:263 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:263 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:37:263 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:37:263 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:263 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:263 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 148
30:37:263 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 149
30:37:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:37:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:263 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:280 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:280 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:280 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:280 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:37:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:37:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:280 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:280 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f28)
30:37:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:280 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:280 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:280 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:37:280 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:37:280 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:280 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 149
30:37:280 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 150
30:37:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:280 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:296 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:296 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:296 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:37:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:37:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:296 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f28)
30:37:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:296 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:296 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:296 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:296 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:37:296 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:37:296 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:296 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 150
30:37:296 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 151
30:37:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:313 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:313 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:313 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:37:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:37:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:313 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:313 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f28)
30:37:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:313 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:313 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:313 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:313 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:37:313 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:37:313 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:313 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 151
30:37:313 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 152
30:37:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:330 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:330 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:330 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:37:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:37:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:330 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:330 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f28)
30:37:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:330 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:330 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:330 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:37:330 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:37:330 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:330 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 152
30:37:330 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 153
30:37:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:330 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:346 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:346 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:346 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:346 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:37:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:37:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:346 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:346 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f28)
30:37:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:346 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:346 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:346 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:346 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:37:346 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:37:346 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:346 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 153
30:37:346 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 154
30:37:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:346 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:363 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:363 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:363 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:363 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:37:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:37:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:363 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:363 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f28)
30:37:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:363 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:363 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:363 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:363 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:37:363 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:37:363 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:363 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 154
30:37:363 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 155
30:37:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:37:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:363 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:380 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:380 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:380 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:380 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:37:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:37:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:380 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:380 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f28)
30:37:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:380 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:380 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:380 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:37:380 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:37:380 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:380 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 155
30:37:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 156
30:37:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:396 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:396 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:396 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:37:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:37:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:396 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:396 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f28)
30:37:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:396 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:396 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:396 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:37:396 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:37:396 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:396 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 156
30:37:396 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 157
30:37:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:396 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:413 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:413 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:413 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:413 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:37:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:37:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:413 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:413 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f28)
30:37:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:413 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:413 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:413 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:413 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:37:413 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:37:413 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:413 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 157
30:37:413 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 158
30:37:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:413 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:430 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:430 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:430 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:430 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:37:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:37:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:430 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:430 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f28)
30:37:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:430 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:430 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:430 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:430 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:37:430 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:37:430 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:430 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 158
30:37:430 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 159
30:37:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:430 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:446 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:446 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:446 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:446 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:37:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:37:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:446 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:446 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f28)
30:37:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:446 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:446 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:446 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:446 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:37:446 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
30:37:446 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:446 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 159
30:37:446 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 160
30:37:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:463 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:463 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:463 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:463 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:37:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:37:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:463 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:463 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f28)
30:37:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:463 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:463 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:463 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:37:463 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
30:37:463 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:463 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:463 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 160
30:37:463 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 161
30:37:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:37:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:463 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:480 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:480 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:480 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:480 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:37:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:37:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:480 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:480 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f28)
30:37:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:480 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:480 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:480 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:480 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:37:480 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
30:37:480 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:480 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 161
30:37:480 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 162
30:37:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:480 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:497 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:497 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:497 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:497 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:37:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:37:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:497 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:497 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f28)
30:37:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:497 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:497 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:497 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:497 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:37:497 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
30:37:497 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:497 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:497 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 162
30:37:497 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 163
30:37:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:513 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:513 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:513 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:37:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:37:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:513 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:513 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f28)
30:37:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:513 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:513 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:513 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:513 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:37:513 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
30:37:513 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:513 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 163
30:37:513 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 164
30:37:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:513 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:530 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:530 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:530 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:530 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:37:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:37:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:530 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:530 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f28)
30:37:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:530 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:530 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:530 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:530 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:37:530 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
30:37:530 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:530 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:530 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 164
30:37:530 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 165
30:37:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:530 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:547 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:547 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:547 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:547 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:37:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:37:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:547 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:547 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f28)
30:37:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:547 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:547 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:547 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:547 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:37:547 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
30:37:547 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:547 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:547 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 165
30:37:547 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 166
30:37:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:563 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:563 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:563 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:563 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:37:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:37:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:563 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:563 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f28)
30:37:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:563 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:563 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:563 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:563 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:37:563 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
30:37:563 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:563 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:563 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 166
30:37:563 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 167
30:37:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:37:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:580 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:580 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:580 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:580 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:37:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:37:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:580 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:580 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f28)
30:37:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:580 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:580 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:580 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:580 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:37:580 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
30:37:580 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:580 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:580 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 167
30:37:580 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 168
30:37:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:580 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:597 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:597 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:597 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:597 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:37:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:37:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:597 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:597 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f28)
30:37:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:597 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:597 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:597 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:597 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:37:597 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
30:37:597 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:597 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:597 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 168
30:37:597 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 169
30:37:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:597 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:613 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:613 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:613 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:613 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:37:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:37:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:613 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:613 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f28)
30:37:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:613 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:613 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:613 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:613 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:37:613 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
30:37:613 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:613 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:613 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 169
30:37:613 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 170
30:37:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:613 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:630 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:630 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:630 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:630 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:37:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:37:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:630 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:630 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f28)
30:37:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:630 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:630 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:630 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:630 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:37:630 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
30:37:630 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:630 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:630 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 170
30:37:630 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 171
30:37:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:630 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:647 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:647 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:647 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:647 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:37:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:37:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:647 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:647 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f28)
30:37:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:647 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:647 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:647 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:647 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:37:647 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
30:37:647 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:647 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:647 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 171
30:37:647 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 172
30:37:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:647 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:663 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:663 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:663 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:37:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:37:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:663 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:663 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f28)
30:37:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:663 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:663 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:663 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:663 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:37:663 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
30:37:663 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:663 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:663 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 172
30:37:663 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 173
30:37:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:37:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:663 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:680 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:680 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:680 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:680 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:37:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:37:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:680 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:680 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f28)
30:37:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:680 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:680 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:680 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:680 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:37:680 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
30:37:680 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:680 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:680 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 173
30:37:680 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 174
30:37:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:680 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:697 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:697 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:697 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:697 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:37:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:37:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:697 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:697 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f28)
30:37:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:697 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:697 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:697 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:697 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:37:697 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
30:37:697 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:697 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:697 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 174
30:37:697 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 175
30:37:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:697 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:713 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:713 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:713 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:713 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:37:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:37:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:713 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:713 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f28)
30:37:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:713 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:713 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:713 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:713 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:37:713 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
30:37:713 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:713 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:713 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 175
30:37:713 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 176
30:37:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:730 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:730 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:730 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:730 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:37:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:37:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:730 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:730 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f28)
30:37:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:730 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:730 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:730 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:730 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:37:730 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
30:37:730 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:730 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:730 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 176
30:37:730 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 177
30:37:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:747 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:747 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:747 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:747 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:37:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:37:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:747 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:747 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f28)
30:37:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:747 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:747 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:747 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:747 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:37:747 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
30:37:747 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:747 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:747 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 177
30:37:747 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 178
30:37:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:763 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:763 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:37:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:37:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:763 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:763 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f28)
30:37:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:763 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:763 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:763 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:37:763 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:37:763 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:763 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 178
30:37:763 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 179
30:37:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:37:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:780 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:780 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:780 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:780 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:37:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:37:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:780 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:780 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f28)
30:37:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:780 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:780 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:780 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:780 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:37:780 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:37:780 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:780 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:780 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 179
30:37:780 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 180
30:37:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:780 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:797 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:797 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:797 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:797 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:37:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:37:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:797 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:797 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f28)
30:37:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:797 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:797 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:797 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:797 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:37:797 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:37:797 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:797 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:797 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 180
30:37:797 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 181
30:37:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:797 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:814 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:814 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:814 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:37:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:37:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:814 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:814 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f28)
30:37:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:814 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:814 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:814 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:814 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:37:814 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:37:814 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:814 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 181
30:37:814 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 182
30:37:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:814 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:830 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:830 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:830 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:830 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:37:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:37:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:830 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:830 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f28)
30:37:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:830 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:830 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:830 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:830 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:37:830 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:37:830 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:830 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:830 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 182
30:37:830 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 183
30:37:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:847 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:847 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:847 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:847 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:37:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:37:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:847 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:847 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f28)
30:37:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:847 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:847 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:847 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:847 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:37:847 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:37:847 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:847 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:847 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 183
30:37:847 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 184
30:37:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:864 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:864 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:864 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:864 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:37:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:37:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:864 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:864 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f28)
30:37:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:864 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:864 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:864 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:864 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:37:864 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:37:864 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:864 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:864 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 184
30:37:864 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 185
30:37:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:37:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:864 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:880 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:880 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:880 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:880 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:37:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:37:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:880 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:880 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f28)
30:37:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:880 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:880 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:880 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:880 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:37:880 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:37:880 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:880 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 185
30:37:880 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 186
30:37:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:897 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:897 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:897 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:37:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:37:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:897 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:897 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f28)
30:37:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:897 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:897 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:897 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:897 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:37:897 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:37:897 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:897 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 186
30:37:897 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 187
30:37:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:914 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:914 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:914 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:37:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:37:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:914 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:914 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f28)
30:37:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:914 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:914 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:914 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:37:914 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:37:914 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:914 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:914 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 187
30:37:914 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 188
30:37:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:930 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:930 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:930 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:930 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:37:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:37:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:930 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:930 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f28)
30:37:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:930 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:930 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:930 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:930 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:37:930 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:37:930 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:930 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:930 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 188
30:37:930 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 189
30:37:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:931 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:947 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:947 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:947 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:947 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:37:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:37:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:947 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:947 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f28)
30:37:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:947 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:947 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:947 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:947 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:37:947 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:37:947 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:947 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:947 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 189
30:37:947 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 190
30:37:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16557us
30:37:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:964 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:964 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:964 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:964 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:37:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:37:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:964 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:964 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f28)
30:37:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:964 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:964 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:964 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:37:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:37:964 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:37:964 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:37:964 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:37:964 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:37:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +34us
30:37:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:37:964 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 190
30:37:964 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 191
30:37:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16556us
30:37:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:964 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:37:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:980 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:37:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:980 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:980 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:37:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:37:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:980 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:980 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:37:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f28)
30:37:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:980 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:980 user_main    D[UTIL]: HLE\sceUtility.cpp:322 00000003=sceUtilityMsgDialogGetStatus()
30:37:980 user_main    D[UTIL]: HLE\sceUtility.cpp:294 00000000=sceUtilityMsgDialogShutdownStart()
30:37:980 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:37:980 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 191
30:37:980 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 192
30:37:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:37:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:980 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:37:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:37:997 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:37:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:37:997 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:37:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:37:997 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:37:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f1c)
30:37:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:37:997 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:37:997 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:37:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f28)
30:37:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:37:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:37:997 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:37:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:37:997 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:997 user_main    D[UTIL]: HLE\sceUtility.cpp:322 00000004=sceUtilityMsgDialogGetStatus()
30:37:997 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:37:997 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 192
30:37:997 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 193
30:37:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:37:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:37:997 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:014 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:014 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:014 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:38:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:38:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:014 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:014 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f28)
30:38:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:38:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +60us
30:38:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:014 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:014 user_main    D[UTIL]: HLE\sceUtility.cpp:322 00000000=sceUtilityMsgDialogGetStatus()
30:38:014 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 193
30:38:014 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 194
30:38:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:38:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:014 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:030 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:030 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:030 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:38:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f1c)
30:38:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:030 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:030 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f28)
30:38:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2f28
30:38:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +61us
30:38:030 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:38:030 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 194
30:38:030 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 195
30:38:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16599us
30:38:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:047 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:047 user_main    D[UTIL]: Dialog\SavedataParam.cpp:1336 Name : JINGUJI_SYS
30:38:047 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\DATA.BIN: 1612
30:38:047 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\ICON0.PNG: 22710
30:38:048 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\PARAM.SFO: 4912
30:38:048 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\PARAM.SFO
30:38:048 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\PARAM.SFO: 4912
30:38:048 user_main    D[UTIL]: Dialog\SavedataParam.cpp:1344 ms0:/PSP/SAVEDATA/ULJM05529JINGUJI_SYS/DATA.BIN Exist
30:38:048 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(088c234c) - AUTOLOAD (0)
30:38:048 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(088c234c) : Game key (hex): 77766F656A726B6961616B6D30383132
30:38:048 user_main    D[UTIL]: Dialog\PSPSaveDialog.cpp:134 Loading. Title: ULJM05529 Save: JINGUJI_SYS File: DATA.BIN
30:38:048 user_main    D[UTIL]: HLE\sceUtility.cpp:141 00000000=sceUtilitySavedataInitStart(088c234c)
30:38:048 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:048 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:38:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:38:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:048 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:048 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa0)
30:38:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:052 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


30:38:052 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 20 fs 32
30:38:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fac)
30:38:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +80us
30:38:053 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:053 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:053 user_main    D[UTIL]: HLE\sceUtility.cpp:171 00000001=sceUtilitySavedataGetStatus()
30:38:053 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +8us
30:38:053 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 195
30:38:053 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 196
30:38:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16578us
30:38:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:064 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:064 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:064 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:064 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:38:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f1c)
30:38:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:064 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:064 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa0)
30:38:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fac)
30:38:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:064 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:064 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:064 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +8us
30:38:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 196
30:38:064 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 197
30:38:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16587us
30:38:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:064 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:080 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:080 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:080 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:38:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:38:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:080 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:080 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa0)
30:38:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fac)
30:38:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:080 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:080 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +8us
30:38:080 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 197
30:38:080 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 198
30:38:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16587us
30:38:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:080 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:097 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:097 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:38:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f1c)
30:38:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:097 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:097 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa0)
30:38:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fac)
30:38:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:097 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:097 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:097 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +8us
30:38:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 198
30:38:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 199
30:38:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16587us
30:38:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:114 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:114 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:114 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:38:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:38:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:114 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:114 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa0)
30:38:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fac)
30:38:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:114 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:114 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +8us
30:38:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 199
30:38:114 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 200
30:38:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16587us
30:38:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:130 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:130 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:130 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:38:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f1c)
30:38:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:130 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:130 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa0)
30:38:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fac)
30:38:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:130 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:130 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +8us
30:38:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 200
30:38:130 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 201
30:38:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16587us
30:38:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:130 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:147 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:147 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:147 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:38:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:38:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:147 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:147 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa0)
30:38:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fac)
30:38:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:147 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:147 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +8us
30:38:147 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 201
30:38:147 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 202
30:38:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16587us
30:38:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:147 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:164 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:164 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:164 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:38:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f1c)
30:38:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:164 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:164 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa0)
30:38:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fac)
30:38:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:164 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:164 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +8us
30:38:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 202
30:38:164 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 203
30:38:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16587us
30:38:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:181 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:181 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:181 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:38:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:38:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:181 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:181 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa0)
30:38:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fac)
30:38:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:181 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:181 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +8us
30:38:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 203
30:38:181 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 204
30:38:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16587us
30:38:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:197 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:197 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:197 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:38:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f1c)
30:38:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:197 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:197 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa0)
30:38:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fac)
30:38:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:197 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:197 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +8us
30:38:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 204
30:38:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 205
30:38:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16587us
30:38:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:214 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:214 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:214 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:214 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:38:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:38:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:214 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:214 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa0)
30:38:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fac)
30:38:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:214 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:214 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +8us
30:38:214 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 205
30:38:214 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 206
30:38:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16587us
30:38:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:214 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:231 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:231 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:38:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f1c)
30:38:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:231 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:231 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa0)
30:38:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fac)
30:38:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:231 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:231 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +8us
30:38:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 206
30:38:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 207
30:38:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16587us
30:38:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:247 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:247 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:247 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:38:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:38:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:247 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:247 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa0)
30:38:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fac)
30:38:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:247 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:247 user_main    D[UTIL]: HLE\sceUtility.cpp:171 00000002=sceUtilitySavedataGetStatus()
30:38:247 user_main    D[UTIL]: HLE\sceUtility.cpp:186 00000000=sceUtilitySavedataUpdate(1)
30:38:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08809758->08000000, savedata update) +6us
30:38:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08809758, woke from hle delay) +300us
30:38:247 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:247 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 207
30:38:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 208
30:38:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16282us
30:38:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:247 idle0        D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\DATA.BIN: 1612
30:38:247 idle0        I[UTIL]: Dialog\SavedataParam.cpp:580 Loading file with size 409600 in ms0:/PSP/SAVEDATA/ULJM05529JINGUJI_SYS/DATA.BIN
30:38:247 idle0        D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\DATA.BIN
30:38:248 idle0        D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\DATA.BIN: 1612
30:38:248 idle0        D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\PARAM.SFO: 4912
30:38:248 idle0        D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\PARAM.SFO
30:38:248 idle0        D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\PARAM.SFO: 4912
30:38:248 idle0        W[UTIL]: Dialog\SavedataParam.cpp:644 Savedata loading with detected hashmode 5 instead of file's 3
30:38:248 idle0        D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\PARAM.SFO: 4912
30:38:248 idle0        D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\PARAM.SFO
30:38:249 idle0        D[COMMON]: FileUtil.cpp:488 GetSize: D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\PARAM.SFO: 4912
30:38:249 idle0        D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\ICON0.PNG
30:38:249 idle0        D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening D:\Emulator\PSP\ppsspp\memstick/PSP\SAVEDATA\ULJM05529JINGUJI_SYS\PIC1.PNG
30:38:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:264 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:264 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:264 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:38:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f1c)
30:38:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:264 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:264 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa0)
30:38:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fac)
30:38:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:264 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:264 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:264 user_main    D[UTIL]: HLE\sceUtility.cpp:186 00000000=sceUtilitySavedataUpdate(1)
30:38:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08809758->08000000, savedata update) +6us
30:38:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08809758, woke from hle delay) +300us
30:38:264 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:264 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 208
30:38:264 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 209
30:38:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16282us
30:38:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:281 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:281 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:281 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:38:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:38:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:281 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:281 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa0)
30:38:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fac)
30:38:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:281 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:281 user_main    D[UTIL]: HLE\sceUtility.cpp:171 00000003=sceUtilitySavedataGetStatus()
30:38:281 user_main    D[UTIL]: HLE\sceUtility.cpp:155 00000000=sceUtilitySavedataShutdownStart()
30:38:281 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +8us
30:38:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 209
30:38:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 210
30:38:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16587us
30:38:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:297 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:297 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:297 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:38:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f1c)
30:38:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:297 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:297 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa0)
30:38:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fac)
30:38:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:297 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:297 user_main    D[UTIL]: HLE\sceUtility.cpp:171 00000000=sceUtilitySavedataGetStatus()
30:38:297 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +10us
30:38:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 210
30:38:297 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 211
30:38:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:38:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:314 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:314 user_main    E[HLE]: HLE\HLE.cpp:474 Unknown syscall: Module: (unknown)
30:38:314 user_main    E[HLE]: HLE\HLE.cpp:474 Unknown syscall: Module: (unknown)
30:38:314 user_main    I[UTIL]: HLE\sceUtility.cpp:280 00000000=sceUtilityMsgDialogInitStart(088c2088)
30:38:314 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:314 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:38:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:38:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:314 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:314 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa0)
30:38:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fac)
30:38:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +75us
30:38:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:314 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:314 user_main    D[UTIL]: HLE\sceUtility.cpp:322 00000001=sceUtilityMsgDialogGetStatus()
30:38:314 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 211
30:38:314 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 212
30:38:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16584us
30:38:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:331 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:331 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:331 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:38:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f1c)
30:38:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:331 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:331 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa0)
30:38:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fac)
30:38:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:331 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:331 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 212
30:38:331 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 213
30:38:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:347 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:347 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:347 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:38:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:38:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:347 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:347 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa0)
30:38:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fac)
30:38:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:347 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:347 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:347 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 213
30:38:347 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 214
30:38:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:364 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:364 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:38:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f1c)
30:38:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:364 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:364 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa0)
30:38:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fac)
30:38:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:364 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:364 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 214
30:38:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 215
30:38:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:381 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:381 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:381 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:38:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:38:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:381 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:381 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa0)
30:38:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fac)
30:38:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:381 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:381 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 215
30:38:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 216
30:38:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:397 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:397 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:397 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:38:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f1c)
30:38:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:397 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:397 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa0)
30:38:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fac)
30:38:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:397 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:397 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 216
30:38:397 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 217
30:38:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:414 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:414 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:414 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:38:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:38:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:414 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:414 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa0)
30:38:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fac)
30:38:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:414 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:414 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 217
30:38:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 218
30:38:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:431 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:431 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:431 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:38:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f1c)
30:38:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:431 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:431 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa0)
30:38:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fac)
30:38:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:431 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:431 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 218
30:38:431 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 219
30:38:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:447 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:447 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:447 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:38:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:38:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:447 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:447 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa0)
30:38:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fac)
30:38:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:447 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:447 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:447 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 219
30:38:447 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 220
30:38:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:464 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:464 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:38:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f1c)
30:38:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:464 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:464 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa0)
30:38:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fac)
30:38:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:464 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:464 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:464 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 220
30:38:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 221
30:38:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:481 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:481 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:481 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:38:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:38:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:481 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:481 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa0)
30:38:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fac)
30:38:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:481 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:481 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:481 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 221
30:38:481 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 222
30:38:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:481 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:497 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:497 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:497 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:497 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:38:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f1c)
30:38:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:497 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:497 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa0)
30:38:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fac)
30:38:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:497 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:497 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:497 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:497 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 222
30:38:497 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 223
30:38:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:514 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:514 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:514 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:514 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:38:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:38:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:514 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:514 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa0)
30:38:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fac)
30:38:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:514 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:514 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:514 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:514 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 223
30:38:514 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 224
30:38:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:531 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:531 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:531 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:38:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f1c)
30:38:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:531 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:531 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa0)
30:38:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fac)
30:38:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:531 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:531 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:531 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 224
30:38:531 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 225
30:38:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:548 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:548 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:548 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:38:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:38:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:548 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:548 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa0)
30:38:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fac)
30:38:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:548 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:548 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:548 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 225
30:38:548 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 226
30:38:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:548 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:564 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:564 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:564 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:564 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:38:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f1c)
30:38:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:564 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:564 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa0)
30:38:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fac)
30:38:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:564 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:564 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:564 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:564 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 226
30:38:564 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 227
30:38:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:564 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:581 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:581 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:581 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:38:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:38:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:581 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:581 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa0)
30:38:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fac)
30:38:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:581 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:581 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:581 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:581 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 227
30:38:581 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 228
30:38:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:598 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:598 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:598 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:598 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:38:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f1c)
30:38:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:598 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:598 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa0)
30:38:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fac)
30:38:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:598 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:598 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:598 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:38:598 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 228
30:38:598 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 229
30:38:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:38:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:614 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:614 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:614 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:614 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:38:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:38:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:614 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:614 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa0)
30:38:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fac)
30:38:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:614 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:614 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:614 user_main    D[UTIL]: HLE\sceUtility.cpp:322 00000002=sceUtilityMsgDialogGetStatus()
30:38:614 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:614 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:38:614 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:38:614 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:614 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 229
30:38:614 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 230
30:38:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:614 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:631 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:631 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:631 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:631 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:38:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:38:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:631 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:631 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa0)
30:38:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fac)
30:38:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:631 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:631 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:631 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:631 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:38:631 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:38:631 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:631 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:631 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 230
30:38:631 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 231
30:38:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:648 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:648 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:648 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:38:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:38:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:648 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:648 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa0)
30:38:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fac)
30:38:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:648 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:648 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:648 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:648 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:38:648 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:38:648 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:648 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:648 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 231
30:38:648 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 232
30:38:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:648 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:664 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:664 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:664 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:664 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:38:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:38:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:664 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:664 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa0)
30:38:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fac)
30:38:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:664 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:664 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:664 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:664 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:38:664 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:38:664 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:664 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:664 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 232
30:38:664 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 233
30:38:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:664 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:681 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:681 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:681 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:38:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:38:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:681 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:681 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa0)
30:38:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fac)
30:38:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:681 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:681 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:681 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:681 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:38:681 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:38:681 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:681 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:681 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 233
30:38:681 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 234
30:38:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:698 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:698 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:698 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:698 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:38:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:38:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:698 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:698 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa0)
30:38:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fac)
30:38:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:698 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:698 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:698 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:698 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:38:698 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:38:698 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:698 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:698 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 234
30:38:698 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 235
30:38:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:714 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:714 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:714 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:714 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:38:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:38:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:714 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:714 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa0)
30:38:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fac)
30:38:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:714 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:714 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:714 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:714 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:38:714 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:38:714 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:714 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:714 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 235
30:38:714 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 236
30:38:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:731 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:731 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:731 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:38:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:38:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:731 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:731 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa0)
30:38:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fac)
30:38:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:731 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:731 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:731 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:731 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:38:731 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:38:731 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:731 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:731 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 236
30:38:731 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 237
30:38:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:748 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:748 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:748 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:38:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:38:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:748 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:748 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa0)
30:38:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fac)
30:38:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:748 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:748 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:748 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:38:748 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:38:748 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:748 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:748 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 237
30:38:748 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 238
30:38:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:764 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:764 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:764 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:764 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:38:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:38:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:764 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:764 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa0)
30:38:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fac)
30:38:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:764 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:764 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:764 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:764 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:38:764 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:38:764 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:764 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:764 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 238
30:38:764 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 239
30:38:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:781 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:781 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:781 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:781 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:38:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:38:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:781 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:781 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa0)
30:38:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fac)
30:38:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:781 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:781 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:781 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:781 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:38:781 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:38:781 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:781 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:781 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 239
30:38:781 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 240
30:38:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:798 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:798 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:798 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:38:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:38:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:798 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:798 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa0)
30:38:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fac)
30:38:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:798 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:798 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:798 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:798 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:38:798 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:38:798 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:798 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 240
30:38:798 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 241
30:38:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:814 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:814 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:814 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:38:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:38:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:814 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:814 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa0)
30:38:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fac)
30:38:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:814 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:814 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:814 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:814 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:38:814 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:38:814 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:814 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 241
30:38:814 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 242
30:38:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:814 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:831 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:831 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:831 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:38:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:38:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:831 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:831 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa0)
30:38:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fac)
30:38:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:831 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:831 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:831 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:831 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:38:831 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
30:38:831 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:831 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:831 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 242
30:38:831 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 243
30:38:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:848 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:848 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:848 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:38:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:38:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:848 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:848 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa0)
30:38:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fac)
30:38:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:848 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:848 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:848 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:38:848 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
30:38:848 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:848 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 243
30:38:848 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 244
30:38:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:865 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:865 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:865 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:38:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:38:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:865 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:865 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa0)
30:38:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fac)
30:38:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:865 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:865 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:865 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:38:865 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
30:38:865 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:865 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:865 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 244
30:38:865 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 245
30:38:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:881 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:881 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:881 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:38:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:38:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:881 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:881 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa0)
30:38:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fac)
30:38:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:881 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:881 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:881 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:38:881 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
30:38:881 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:881 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:881 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 245
30:38:881 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 246
30:38:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:898 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:898 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:898 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:898 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:38:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:38:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:898 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:898 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa0)
30:38:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fac)
30:38:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:898 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:898 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:898 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:38:898 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
30:38:898 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:898 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:898 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 246
30:38:898 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 247
30:38:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:915 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:915 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:915 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:38:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:38:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:915 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:915 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa0)
30:38:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fac)
30:38:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:915 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:915 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:915 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:915 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:38:915 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
30:38:915 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:915 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:915 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 247
30:38:915 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 248
30:38:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:931 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:931 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:931 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:38:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:38:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:931 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:931 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa0)
30:38:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fac)
30:38:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:931 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:931 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:931 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:931 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:38:931 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
30:38:931 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:931 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:931 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 248
30:38:931 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 249
30:38:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:931 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:948 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:948 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:948 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:948 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:38:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:38:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:948 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:948 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa0)
30:38:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fac)
30:38:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:948 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:948 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:948 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:38:948 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
30:38:948 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:948 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:948 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 249
30:38:948 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 250
30:38:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:965 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:965 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:965 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:38:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:38:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:965 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:965 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa0)
30:38:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fac)
30:38:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:965 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:965 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:965 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:38:965 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
30:38:965 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:965 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 250
30:38:965 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 251
30:38:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:38:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:981 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:38:981 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:981 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:981 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:38:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:38:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:981 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:981 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:38:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa0)
30:38:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fac)
30:38:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:981 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:981 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:981 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:981 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:38:981 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
30:38:981 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:981 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:981 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 251
30:38:981 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 252
30:38:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:38:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:38:998 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:38:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:38:998 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:38:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:38:998 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:38:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:38:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:38:998 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:38:998 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:38:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa0)
30:38:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:38:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fac)
30:38:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:38:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:38:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:38:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:38:998 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:998 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:38:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:38:998 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:38:998 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
30:38:998 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:38:998 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:38:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:38:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:38:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 252
30:38:998 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 253
30:38:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:38:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:38:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:015 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:015 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:39:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:39:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:015 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:015 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa0)
30:39:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fac)
30:39:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:015 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:39:015 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
30:39:015 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 253
30:39:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 254
30:39:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:031 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:031 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:031 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:39:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:39:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:031 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:031 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa0)
30:39:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fac)
30:39:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:031 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:031 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:031 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:39:031 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
30:39:031 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:031 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:031 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 254
30:39:031 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 255
30:39:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:048 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:048 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:048 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:39:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:39:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:048 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:048 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa0)
30:39:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fac)
30:39:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:048 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:048 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:048 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:39:048 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
30:39:048 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:048 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 255
30:39:048 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 256
30:39:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:065 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:065 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:065 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:065 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:39:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:39:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:065 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:065 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa0)
30:39:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fac)
30:39:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:065 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:065 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:065 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:39:065 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
30:39:065 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:065 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:065 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 256
30:39:065 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 257
30:39:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:081 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:081 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:081 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:39:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:39:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:081 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:081 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa0)
30:39:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fac)
30:39:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:081 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:081 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:081 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:081 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:39:081 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
30:39:081 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:081 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:081 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 257
30:39:081 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 258
30:39:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:081 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:098 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:098 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:098 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:39:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:39:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:098 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:098 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa0)
30:39:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fac)
30:39:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:098 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:098 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:098 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:098 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:39:098 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
30:39:098 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:098 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:098 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 258
30:39:098 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 259
30:39:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:115 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:115 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:115 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:39:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:39:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:115 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:115 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa0)
30:39:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fac)
30:39:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:115 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:115 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:115 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:39:115 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
30:39:115 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:115 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 259
30:39:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 260
30:39:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:131 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:131 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:131 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:39:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:39:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:131 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:131 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa0)
30:39:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fac)
30:39:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:131 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:131 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:131 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:131 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:39:131 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
30:39:131 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:131 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:131 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 260
30:39:131 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 261
30:39:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:148 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:148 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:148 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:39:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:39:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:148 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:148 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa0)
30:39:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fac)
30:39:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:148 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:148 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:148 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:148 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:39:148 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:39:148 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:148 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 261
30:39:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 262
30:39:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:165 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:165 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:165 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:39:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:39:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:165 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:165 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa0)
30:39:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fac)
30:39:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:165 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:165 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:165 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:165 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:39:165 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:39:165 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:165 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:165 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 262
30:39:165 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 263
30:39:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:181 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:181 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:181 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:39:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:39:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:181 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:181 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa0)
30:39:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fac)
30:39:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:181 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:181 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:181 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:39:181 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:39:181 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:181 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 263
30:39:181 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 264
30:39:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:198 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:198 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:198 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:39:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:39:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:198 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:198 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa0)
30:39:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fac)
30:39:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:198 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:198 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:198 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:198 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:39:198 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:39:198 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:198 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 264
30:39:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 265
30:39:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:215 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:215 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:215 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:39:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:39:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:215 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:215 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa0)
30:39:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fac)
30:39:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:215 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:215 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:215 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:39:215 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:39:215 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:215 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 265
30:39:215 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 266
30:39:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:232 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:232 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:232 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:39:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:39:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:232 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa0)
30:39:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fac)
30:39:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:232 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:232 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:232 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:39:232 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:39:232 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:232 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 266
30:39:232 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 267
30:39:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:248 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:248 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:39:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:39:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:248 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:248 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa0)
30:39:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fac)
30:39:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:248 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:248 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:248 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:39:248 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:39:248 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:248 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 267
30:39:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 268
30:39:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:265 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:265 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:265 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:39:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:39:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:265 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:265 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa0)
30:39:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fac)
30:39:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:265 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:265 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:265 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:39:265 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:39:265 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:265 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 268
30:39:265 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 269
30:39:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:282 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:282 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:282 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:39:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:39:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:282 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:282 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa0)
30:39:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fac)
30:39:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:282 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:282 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:282 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:39:282 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:39:282 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:282 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:282 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 269
30:39:282 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 270
30:39:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:39:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa0)
30:39:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fac)
30:39:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:39:298 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:39:298 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:298 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 270
30:39:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 271
30:39:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:315 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:315 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:315 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:39:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:39:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:315 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa0)
30:39:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fac)
30:39:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:315 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:315 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:315 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:39:315 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:39:315 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:315 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 271
30:39:315 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 272
30:39:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:332 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:332 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:332 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:39:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:39:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:332 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:332 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa0)
30:39:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fac)
30:39:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:332 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:332 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:332 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:39:332 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:39:332 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:332 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:332 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 272
30:39:332 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 273
30:39:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:348 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:348 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:348 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:39:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:39:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:348 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:348 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa0)
30:39:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fac)
30:39:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:348 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:348 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:348 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:348 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:39:348 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:39:348 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:348 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:349 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 273
30:39:349 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 274
30:39:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:365 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:365 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:365 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:39:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:39:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:365 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:365 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa0)
30:39:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fac)
30:39:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:365 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:365 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:365 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:39:365 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
30:39:365 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:365 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 274
30:39:365 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 275
30:39:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:382 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:382 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:382 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:39:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:39:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:382 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:382 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa0)
30:39:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fac)
30:39:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:382 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:382 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:382 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:39:382 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
30:39:382 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:382 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 275
30:39:382 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 276
30:39:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:398 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:398 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:398 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:39:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:39:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:398 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:398 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa0)
30:39:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fac)
30:39:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:398 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:398 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:398 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:39:398 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
30:39:398 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:398 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 276
30:39:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 277
30:39:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:415 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:415 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:415 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:39:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:39:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:415 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:415 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa0)
30:39:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fac)
30:39:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:415 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:415 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:415 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:415 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:39:415 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
30:39:415 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:415 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 277
30:39:415 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 278
30:39:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:432 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:432 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:432 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:39:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:39:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:432 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:432 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa0)
30:39:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fac)
30:39:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:432 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:432 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:432 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:432 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:39:432 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
30:39:432 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:432 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 278
30:39:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 279
30:39:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:448 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:448 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:448 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:39:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:39:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:448 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:448 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa0)
30:39:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fac)
30:39:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:448 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:448 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:448 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:448 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:39:448 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
30:39:448 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:448 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:448 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 279
30:39:448 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 280
30:39:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:465 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:465 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:465 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:39:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:39:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:465 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:465 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa0)
30:39:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fac)
30:39:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:465 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:465 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:465 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:465 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:39:465 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
30:39:465 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:465 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 280
30:39:465 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 281
30:39:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:482 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:482 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:482 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:482 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:39:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:39:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:482 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:482 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa0)
30:39:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fac)
30:39:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:482 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:482 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:482 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:39:482 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
30:39:482 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:482 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:482 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 281
30:39:482 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 282
30:39:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:498 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:498 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:498 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:39:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:39:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:498 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:498 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa0)
30:39:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fac)
30:39:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:498 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:498 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:498 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:39:498 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
30:39:498 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:498 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 282
30:39:498 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 283
30:39:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:515 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:515 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:515 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:39:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:39:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:515 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:515 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa0)
30:39:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fac)
30:39:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:515 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:515 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:515 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:515 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:39:515 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
30:39:515 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:515 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:515 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 283
30:39:515 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 284
30:39:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:532 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:532 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:532 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:39:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:39:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:532 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:532 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa0)
30:39:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fac)
30:39:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:532 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:532 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:532 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:532 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:39:532 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
30:39:532 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:532 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:532 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 284
30:39:532 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 285
30:39:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:548 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:548 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:548 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:39:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:39:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:548 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:548 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa0)
30:39:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fac)
30:39:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:548 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:548 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:548 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:39:548 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
30:39:548 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:548 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:548 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 285
30:39:548 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 286
30:39:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:548 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:565 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:565 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:565 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:39:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:39:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:565 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:565 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa0)
30:39:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fac)
30:39:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:565 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:565 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:565 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:565 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:39:565 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
30:39:565 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:565 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:565 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 286
30:39:565 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 287
30:39:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:582 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:582 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:582 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:39:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:39:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:582 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:582 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa0)
30:39:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fac)
30:39:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:582 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:582 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:582 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:39:582 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
30:39:582 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:582 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:582 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 287
30:39:582 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 288
30:39:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:599 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:599 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:599 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:39:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:39:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:599 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:599 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa0)
30:39:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fac)
30:39:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:599 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:599 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:599 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:599 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:39:599 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
30:39:599 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:599 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:599 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 288
30:39:599 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 289
30:39:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:615 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:615 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:615 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:39:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:39:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:615 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:615 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa0)
30:39:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fac)
30:39:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:615 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:615 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:615 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:39:615 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
30:39:615 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:615 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:615 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 289
30:39:615 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 290
30:39:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:615 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:632 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:632 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:632 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:39:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:39:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:632 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:632 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa0)
30:39:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fac)
30:39:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:632 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:632 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:632 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:632 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:39:632 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
30:39:632 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:632 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:632 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 290
30:39:632 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 291
30:39:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:649 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:649 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:649 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:39:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:39:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:649 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:649 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa0)
30:39:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fac)
30:39:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:649 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:649 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:649 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:649 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:39:649 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
30:39:649 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:649 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:649 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 291
30:39:649 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 292
30:39:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:665 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:665 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:665 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:665 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:39:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:39:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:665 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:665 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa0)
30:39:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fac)
30:39:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:665 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:665 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:665 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:665 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:39:665 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
30:39:665 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:665 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:665 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 292
30:39:665 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 293
30:39:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:682 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:682 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:682 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:39:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:39:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:682 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:682 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa0)
30:39:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fac)
30:39:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:682 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:682 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:682 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:682 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:39:682 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:39:682 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:682 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:682 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 293
30:39:682 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 294
30:39:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:682 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:699 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:699 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:699 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:39:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:39:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:699 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:699 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa0)
30:39:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fac)
30:39:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:699 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:699 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:699 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:699 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:39:699 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:39:699 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:699 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:699 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 294
30:39:699 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 295
30:39:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:715 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:715 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:715 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:39:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:39:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:715 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:715 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa0)
30:39:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fac)
30:39:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:715 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:715 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:715 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:715 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:39:715 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:39:715 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:715 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:715 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 295
30:39:715 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 296
30:39:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:732 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:732 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:732 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:39:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:39:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:732 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:732 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa0)
30:39:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fac)
30:39:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:732 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:732 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:732 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:732 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:39:732 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:39:732 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:732 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:732 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 296
30:39:732 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 297
30:39:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:732 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:732 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:732 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:39:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:39:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:733 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:733 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa0)
30:39:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fac)
30:39:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:733 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:733 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:733 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:39:733 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:39:733 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:733 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:733 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 297
30:39:733 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 298
30:39:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:733 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:733 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:733 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:39:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:39:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:733 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:733 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa0)
30:39:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fac)
30:39:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:734 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:734 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:734 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:39:734 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:39:734 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:734 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:734 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 298
30:39:734 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 299
30:39:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:743 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:743 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:39:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:39:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:743 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:743 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa0)
30:39:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fac)
30:39:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:743 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:743 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:743 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:39:743 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:39:743 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:743 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 299
30:39:743 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 300
30:39:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:743 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:743 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:39:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:39:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:743 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:743 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa0)
30:39:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fac)
30:39:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:744 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:744 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:744 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:39:744 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:39:744 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:744 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:744 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 300
30:39:744 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 301
30:39:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:748 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:748 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:748 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:39:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:39:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:748 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:748 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa0)
30:39:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fac)
30:39:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:749 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:749 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:749 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:749 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:39:749 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:39:749 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:749 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:749 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 301
30:39:749 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 302
30:39:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:752 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:752 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:752 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:752 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:39:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:39:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:752 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:752 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa0)
30:39:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fac)
30:39:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:752 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:753 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:753 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:39:753 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:39:753 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:753 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:753 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 302
30:39:753 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 303
30:39:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:756 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:756 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:756 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:39:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:39:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:756 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:756 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa0)
30:39:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fac)
30:39:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:756 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:756 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:756 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:757 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:39:757 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:39:757 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:757 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:757 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 303
30:39:757 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 304
30:39:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:760 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:760 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:760 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:760 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:39:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:39:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:760 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:760 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa0)
30:39:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fac)
30:39:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:760 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:760 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:760 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:760 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:39:760 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:39:760 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:760 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:760 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 304
30:39:760 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 305
30:39:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:760 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:765 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:765 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:765 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:39:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:39:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:765 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:765 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa0)
30:39:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fac)
30:39:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:765 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:765 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:765 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:765 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:39:765 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:39:765 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:765 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:765 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 305
30:39:765 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 306
30:39:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:768 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:768 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:768 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:39:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:39:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:769 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:769 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa0)
30:39:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fac)
30:39:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:769 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:769 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:769 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:769 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:39:769 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
30:39:769 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:769 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:769 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 306
30:39:769 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 307
30:39:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:772 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:773 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:773 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:39:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:39:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:773 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:773 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa0)
30:39:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fac)
30:39:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:773 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:773 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:773 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:773 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:39:773 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
30:39:773 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:773 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 307
30:39:773 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 308
30:39:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:776 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:776 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:776 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:776 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:39:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:39:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:776 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:776 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa0)
30:39:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fac)
30:39:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:776 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:776 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:777 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:39:777 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
30:39:777 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:777 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:777 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 308
30:39:777 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 309
30:39:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:782 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:782 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:783 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:783 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:39:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:39:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:783 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:783 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa0)
30:39:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fac)
30:39:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:783 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:783 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:783 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:783 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:39:783 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
30:39:783 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:783 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 309
30:39:783 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 310
30:39:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:786 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:786 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:786 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:39:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:39:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:786 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:786 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa0)
30:39:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fac)
30:39:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:786 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:786 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:787 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:787 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:39:787 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
30:39:787 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:787 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:787 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 310
30:39:787 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 311
30:39:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:790 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:790 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:790 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:39:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:39:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:790 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:790 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa0)
30:39:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fac)
30:39:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:790 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:790 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:790 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:791 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:39:791 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
30:39:791 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:791 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:791 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 311
30:39:791 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 312
30:39:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:794 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:794 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:794 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:39:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:39:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:794 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:794 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa0)
30:39:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fac)
30:39:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:794 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:794 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:794 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:794 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:39:794 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
30:39:794 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:794 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:794 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 312
30:39:794 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 313
30:39:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:794 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:799 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:799 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:799 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:39:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:39:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:799 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:799 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa0)
30:39:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fac)
30:39:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:799 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:799 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:799 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:800 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:39:800 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
30:39:800 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:800 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:800 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 313
30:39:800 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 314
30:39:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:803 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:803 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:803 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:39:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:39:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:803 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:803 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa0)
30:39:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fac)
30:39:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:803 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:803 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:803 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:803 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:39:803 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
30:39:803 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:803 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 314
30:39:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 315
30:39:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:806 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:807 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:807 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:39:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:39:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:807 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:807 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa0)
30:39:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fac)
30:39:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:807 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:807 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:807 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:807 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:39:807 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
30:39:807 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:807 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 315
30:39:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 316
30:39:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:810 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:810 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:810 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:39:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:39:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:810 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:810 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa0)
30:39:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fac)
30:39:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:811 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:811 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:811 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:39:811 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
30:39:811 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:811 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:811 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 316
30:39:811 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 317
30:39:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:815 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:816 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:816 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:39:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:39:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:816 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:816 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa0)
30:39:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fac)
30:39:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:816 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:816 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:816 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:816 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:39:816 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
30:39:816 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:816 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 317
30:39:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 318
30:39:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:819 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:819 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:819 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:39:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:39:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:819 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:819 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa0)
30:39:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fac)
30:39:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:819 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:819 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:819 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:820 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:39:820 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
30:39:820 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:820 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:820 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 318
30:39:820 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 319
30:39:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:823 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:823 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:823 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:39:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:39:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:823 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:823 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa0)
30:39:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fac)
30:39:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:823 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:823 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:824 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:39:824 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
30:39:824 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:824 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:824 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 319
30:39:824 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 320
30:39:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:827 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:827 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:827 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:827 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:39:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:39:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:827 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:827 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa0)
30:39:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fac)
30:39:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:827 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:827 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:827 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:827 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:39:827 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
30:39:827 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:827 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:827 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 320
30:39:827 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 321
30:39:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:827 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:833 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:833 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:833 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:39:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:39:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:833 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:833 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa0)
30:39:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fac)
30:39:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:833 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:833 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:833 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:39:833 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
30:39:833 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:833 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:834 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 321
30:39:834 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 322
30:39:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:837 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:837 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:837 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:39:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:39:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:837 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:837 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa0)
30:39:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fac)
30:39:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:837 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:837 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:837 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:39:837 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
30:39:837 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:837 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:837 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 322
30:39:837 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 323
30:39:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:840 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:841 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:841 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:39:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:39:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:841 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:841 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa0)
30:39:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fac)
30:39:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:841 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:841 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:841 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:841 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:39:841 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
30:39:841 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:841 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:841 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 323
30:39:841 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 324
30:39:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:844 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:844 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:844 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:39:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:39:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:844 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:844 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa0)
30:39:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fac)
30:39:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:844 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:845 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:845 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:845 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:39:845 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
30:39:845 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:845 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:845 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 324
30:39:845 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 325
30:39:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:845 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:850 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:850 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:850 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:39:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:39:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:850 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:850 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa0)
30:39:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fac)
30:39:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:850 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:850 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:850 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:850 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:39:850 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:39:850 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:850 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:850 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 325
30:39:850 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 326
30:39:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:853 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:853 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:853 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:853 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:39:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:39:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:854 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:854 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa0)
30:39:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fac)
30:39:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:854 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:854 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:854 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:854 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:39:854 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:39:854 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:854 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:854 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 326
30:39:854 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 327
30:39:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:857 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:857 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:857 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:857 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:39:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:39:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:857 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:857 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa0)
30:39:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fac)
30:39:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:857 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:857 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:858 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:39:858 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:39:858 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:858 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:858 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 327
30:39:858 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 328
30:39:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:861 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:861 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:861 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:861 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:39:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:39:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:861 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:861 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa0)
30:39:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fac)
30:39:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:861 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:861 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:861 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:861 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:39:861 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:39:861 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:861 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:861 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 328
30:39:861 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 329
30:39:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:861 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:866 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:866 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:866 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:39:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:39:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:866 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:866 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa0)
30:39:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fac)
30:39:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:866 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:866 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:866 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:866 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:39:866 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:39:866 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:866 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:866 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 329
30:39:866 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 330
30:39:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:866 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:866 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:866 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:39:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:39:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:867 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:867 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa0)
30:39:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fac)
30:39:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:867 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:867 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:867 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:867 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:39:867 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:39:867 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:867 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:867 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 330
30:39:867 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 331
30:39:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:867 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:867 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:867 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:39:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:39:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:867 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:867 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa0)
30:39:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fac)
30:39:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:868 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:868 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:868 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:39:868 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:39:868 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:868 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:868 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 331
30:39:868 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 332
30:39:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:868 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:868 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:868 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:39:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:39:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:868 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:868 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa0)
30:39:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fac)
30:39:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:868 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:868 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:869 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:39:869 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:39:869 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:869 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 332
30:39:869 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 333
30:39:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:869 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:869 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:869 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:39:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:39:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:869 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:869 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa0)
30:39:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fac)
30:39:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:869 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:869 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:870 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:39:870 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:39:870 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:870 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:870 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 333
30:39:870 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 334
30:39:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:870 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:870 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:870 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:39:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:39:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:870 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:870 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa0)
30:39:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fac)
30:39:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:870 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:870 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:870 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:871 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:39:871 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:39:871 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:871 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:871 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 334
30:39:871 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 335
30:39:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:871 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:871 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:871 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:39:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:39:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:871 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:871 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa0)
30:39:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fac)
30:39:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:871 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:871 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:871 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:871 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:39:871 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:39:871 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:871 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:871 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 335
30:39:871 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 336
30:39:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:39:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa0)
30:39:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fac)
30:39:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:39:872 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:39:872 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 336
30:39:872 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 337
30:39:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:39:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:39:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:873 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:873 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa0)
30:39:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fac)
30:39:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:873 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:39:873 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:39:873 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:873 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 337
30:39:873 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 338
30:39:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:873 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:39:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:873 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:873 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa0)
30:39:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fac)
30:39:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:873 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:873 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:39:874 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
30:39:874 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:874 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 338
30:39:874 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 339
30:39:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:874 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:39:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:874 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:874 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa0)
30:39:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fac)
30:39:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:874 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:874 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:875 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:39:875 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
30:39:875 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:875 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:875 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 339
30:39:875 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 340
30:39:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:875 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:875 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:875 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:39:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:39:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:875 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:875 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa0)
30:39:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fac)
30:39:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:875 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:875 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:875 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:875 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:39:875 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
30:39:875 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:875 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:875 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 340
30:39:875 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 341
30:39:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:876 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:876 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:876 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:876 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:39:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:39:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:876 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:876 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa0)
30:39:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fac)
30:39:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:876 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:876 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:876 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:39:876 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
30:39:876 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:876 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:876 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 341
30:39:876 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 342
30:39:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:876 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:876 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:876 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:877 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:39:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:39:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:877 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:877 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa0)
30:39:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fac)
30:39:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:877 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:877 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:877 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:877 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:39:877 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
30:39:877 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:877 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:877 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 342
30:39:877 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 343
30:39:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:877 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:877 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:877 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:877 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:39:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:39:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:877 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:877 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa0)
30:39:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fac)
30:39:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:878 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:878 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:878 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:878 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:39:878 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
30:39:878 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:878 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:878 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 343
30:39:878 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 344
30:39:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:878 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:878 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:878 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:878 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:39:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:39:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:878 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:878 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa0)
30:39:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fac)
30:39:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:879 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:39:879 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
30:39:879 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:879 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 344
30:39:879 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 345
30:39:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:879 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:39:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:879 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:879 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa0)
30:39:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fac)
30:39:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:879 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:880 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:880 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:39:880 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
30:39:880 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:880 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 345
30:39:880 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 346
30:39:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:880 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:880 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:880 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:880 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:880 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:39:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:39:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:880 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:880 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa0)
30:39:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fac)
30:39:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:880 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:880 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:880 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:881 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:39:881 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
30:39:881 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:881 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:881 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 346
30:39:881 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 347
30:39:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:881 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:881 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:881 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:39:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:39:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:881 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:881 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa0)
30:39:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fac)
30:39:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:881 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:881 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:882 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:39:882 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
30:39:882 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:882 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:882 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 347
30:39:882 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 348
30:39:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:882 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:882 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:882 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:882 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:39:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:39:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:882 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:882 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa0)
30:39:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fac)
30:39:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:882 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:882 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:882 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:882 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:39:882 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
30:39:882 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:882 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:882 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 348
30:39:882 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 349
30:39:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:883 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:883 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:883 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:39:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:39:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:883 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:883 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa0)
30:39:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fac)
30:39:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:883 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:883 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:883 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:883 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:39:883 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
30:39:883 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:883 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:883 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 349
30:39:883 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 350
30:39:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:883 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:883 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:883 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:39:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:39:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:883 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:883 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa0)
30:39:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fac)
30:39:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:884 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:884 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:884 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:884 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:39:884 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
30:39:884 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:884 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:884 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 350
30:39:884 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 351
30:39:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:884 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:884 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:884 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:884 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:39:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:39:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:884 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:884 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa0)
30:39:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fac)
30:39:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:884 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:884 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:39:885 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
30:39:885 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:885 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 351
30:39:885 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 352
30:39:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:885 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:39:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:885 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:885 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa0)
30:39:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fac)
30:39:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:886 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:39:886 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
30:39:886 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:886 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:886 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 352
30:39:886 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 353
30:39:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:886 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:886 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:886 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:886 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:39:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:39:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:886 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:886 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa0)
30:39:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fac)
30:39:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:886 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:886 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:886 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:886 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:39:886 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
30:39:886 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:886 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:886 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 353
30:39:886 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 354
30:39:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:887 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:887 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:887 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:39:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:39:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:887 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:887 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa0)
30:39:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fac)
30:39:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:887 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:887 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:887 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:887 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:39:887 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
30:39:887 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:887 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:887 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 354
30:39:887 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 355
30:39:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:887 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:887 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:887 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:39:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:39:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:888 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:888 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa0)
30:39:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fac)
30:39:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:888 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:888 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:888 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:888 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:39:888 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
30:39:888 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:888 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 355
30:39:888 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 356
30:39:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:888 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:888 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:888 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:39:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:39:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:888 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:888 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa0)
30:39:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fac)
30:39:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:888 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:888 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:889 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:889 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:39:889 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
30:39:889 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:889 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:889 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 356
30:39:889 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 357
30:39:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:889 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:889 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:889 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:39:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:39:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:889 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa0)
30:39:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fac)
30:39:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:889 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:889 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:889 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:890 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:39:890 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:39:890 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:890 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:890 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 357
30:39:890 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 358
30:39:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:890 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:890 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:890 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:890 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:39:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:39:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:890 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:890 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa0)
30:39:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fac)
30:39:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:890 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:890 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:890 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:891 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:39:891 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:39:891 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:891 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:891 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 358
30:39:891 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 359
30:39:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:891 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:891 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:891 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:891 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:891 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:39:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:39:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:891 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:891 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa0)
30:39:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fac)
30:39:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:891 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:891 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:891 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:891 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:39:891 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:39:891 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:891 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:892 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 359
30:39:892 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 360
30:39:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:892 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:892 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:892 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:892 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:892 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:39:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:39:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:892 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:892 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa0)
30:39:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fac)
30:39:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:892 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:892 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:892 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:892 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:39:892 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:39:892 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:892 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:892 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 360
30:39:892 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 361
30:39:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:892 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:893 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:893 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:893 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:893 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:39:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:39:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:893 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:893 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa0)
30:39:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fac)
30:39:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:893 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:893 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:893 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:893 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:39:893 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:39:893 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:893 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:893 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 361
30:39:893 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 362
30:39:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:893 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:893 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:893 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:893 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:894 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:39:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:39:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:894 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:894 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa0)
30:39:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fac)
30:39:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:894 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:894 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:894 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:894 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:39:894 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:39:894 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:894 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:894 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 362
30:39:894 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 363
30:39:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:894 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:894 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:894 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:894 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:894 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:39:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:39:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:894 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:894 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa0)
30:39:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fac)
30:39:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:895 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:39:895 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:39:895 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:895 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 363
30:39:895 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 364
30:39:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:895 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:39:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:895 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:895 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa0)
30:39:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fac)
30:39:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:895 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:896 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:39:896 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:39:896 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:896 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 364
30:39:896 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 365
30:39:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:896 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:896 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:896 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:39:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:39:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:896 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:896 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa0)
30:39:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fac)
30:39:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:896 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:896 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:896 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:896 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:39:896 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:39:896 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:896 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 365
30:39:897 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 366
30:39:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:897 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:897 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:897 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:39:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:39:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:897 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:897 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa0)
30:39:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fac)
30:39:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:897 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:897 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:897 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:897 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:39:897 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:39:897 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:897 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 366
30:39:897 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 367
30:39:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:897 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:898 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:898 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:39:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:39:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:898 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:898 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa0)
30:39:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fac)
30:39:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:898 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:898 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:898 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:39:898 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:39:898 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:898 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:898 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 367
30:39:898 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 368
30:39:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:898 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:898 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:898 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:898 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:39:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:39:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:898 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:898 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa0)
30:39:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fac)
30:39:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:899 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:899 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:899 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:899 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:39:899 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:39:899 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:899 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:899 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 368
30:39:899 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 369
30:39:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:899 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:899 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:899 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:39:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:39:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:899 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:899 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa0)
30:39:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fac)
30:39:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:899 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:899 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:899 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:900 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:39:900 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:39:900 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:900 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:900 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 369
30:39:900 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 370
30:39:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:900 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:900 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:900 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:39:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:39:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:900 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:900 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa0)
30:39:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fac)
30:39:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:900 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:900 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:900 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:901 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:39:901 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
30:39:901 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:901 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:901 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 370
30:39:901 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 371
30:39:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:901 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:901 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:901 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:39:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:39:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:901 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:901 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa0)
30:39:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fac)
30:39:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:901 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:901 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:902 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:39:902 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
30:39:902 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:902 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:902 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 371
30:39:902 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 372
30:39:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:902 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:902 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:902 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:39:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:39:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:902 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:902 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa0)
30:39:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fac)
30:39:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:902 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:902 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:902 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:39:902 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
30:39:902 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:902 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 372
30:39:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 373
30:39:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:903 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:903 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:903 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:39:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:39:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:903 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:903 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa0)
30:39:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fac)
30:39:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:903 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:903 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:903 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:903 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:39:903 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
30:39:903 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:903 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 373
30:39:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 374
30:39:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:903 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:39:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:904 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:904 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa0)
30:39:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fac)
30:39:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:904 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:39:904 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
30:39:904 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:904 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 374
30:39:904 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 375
30:39:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:904 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:39:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:904 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:904 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa0)
30:39:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fac)
30:39:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:39:905 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
30:39:905 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 375
30:39:905 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 376
30:39:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:905 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:39:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:905 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:905 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa0)
30:39:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fac)
30:39:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:905 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:39:906 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
30:39:906 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:906 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 376
30:39:906 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 377
30:39:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:906 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:906 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:39:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:39:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:906 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa0)
30:39:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fac)
30:39:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:906 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:906 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:906 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:39:906 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
30:39:906 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:906 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 377
30:39:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 378
30:39:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:907 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:39:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:907 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:907 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa0)
30:39:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fac)
30:39:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:907 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:39:907 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
30:39:907 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:907 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:907 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 378
30:39:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 379
30:39:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:907 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:908 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:908 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:39:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:39:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:908 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:908 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa0)
30:39:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fac)
30:39:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:908 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:908 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:908 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:908 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:39:908 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
30:39:908 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:908 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:908 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 379
30:39:908 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 380
30:39:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:908 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:908 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:908 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:908 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:908 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:39:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:39:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:908 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:908 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa0)
30:39:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fac)
30:39:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:909 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:909 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:909 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:39:909 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
30:39:909 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:909 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:909 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 380
30:39:909 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 381
30:39:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:909 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:909 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:909 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:39:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:39:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:909 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:909 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa0)
30:39:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fac)
30:39:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:909 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:909 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:910 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:39:910 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
30:39:910 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:910 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:910 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 381
30:39:910 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 382
30:39:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:910 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:910 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:910 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:910 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:39:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:39:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:910 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:910 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa0)
30:39:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fac)
30:39:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:910 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:910 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:910 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:910 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:39:911 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
30:39:911 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:911 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:911 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 382
30:39:911 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 383
30:39:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:911 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:911 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:911 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:911 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:39:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:39:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:911 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:911 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa0)
30:39:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fac)
30:39:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:911 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:911 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:911 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:911 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:39:911 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
30:39:911 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:911 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:911 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 383
30:39:912 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 384
30:39:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:912 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:912 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:39:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:912 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:912 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa0)
30:39:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fac)
30:39:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:912 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:39:912 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
30:39:912 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:912 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 384
30:39:912 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 385
30:39:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:912 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:913 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:913 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:39:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:39:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:913 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:913 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa0)
30:39:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fac)
30:39:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:913 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:913 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:913 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:913 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:39:913 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
30:39:913 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:913 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 385
30:39:913 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 386
30:39:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:913 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:913 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:913 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:913 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:39:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:39:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:913 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:913 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa0)
30:39:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fac)
30:39:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:914 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:914 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:914 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:39:914 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
30:39:914 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:914 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:914 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 386
30:39:914 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 387
30:39:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:914 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:914 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:914 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:39:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:39:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:914 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:914 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa0)
30:39:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fac)
30:39:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:915 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:915 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:915 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:39:915 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
30:39:915 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:915 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:915 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 387
30:39:915 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 388
30:39:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:915 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:915 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:915 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:39:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:39:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:915 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:915 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa0)
30:39:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fac)
30:39:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:915 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:915 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:915 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:916 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:39:916 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
30:39:916 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:916 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 388
30:39:916 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 389
30:39:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:916 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:916 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:916 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:39:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:39:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:916 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:916 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa0)
30:39:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fac)
30:39:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:916 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:916 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:916 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:916 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:39:916 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:39:916 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:917 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:917 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 389
30:39:917 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 390
30:39:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:917 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:917 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:917 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:917 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:39:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:39:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:917 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:917 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa0)
30:39:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fac)
30:39:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:917 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:917 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:917 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:917 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:39:917 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:39:917 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:917 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:917 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 390
30:39:917 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 391
30:39:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:917 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:39:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:918 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:918 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa0)
30:39:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fac)
30:39:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:39:918 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:39:918 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 391
30:39:918 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 392
30:39:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:918 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:39:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:918 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:918 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa0)
30:39:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fac)
30:39:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:919 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:919 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:919 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:919 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:39:919 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:39:919 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:919 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:919 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 392
30:39:919 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 393
30:39:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:919 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:919 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:919 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:39:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:39:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:919 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:919 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa0)
30:39:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fac)
30:39:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:919 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:919 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:919 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:920 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:39:920 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:39:920 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:920 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 393
30:39:920 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 394
30:39:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:920 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:920 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:920 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:39:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:39:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:920 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:920 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa0)
30:39:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fac)
30:39:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:920 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:920 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:920 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:920 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:39:920 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:39:920 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:920 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:921 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 394
30:39:921 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 395
30:39:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:921 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:921 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:921 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:39:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:39:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:921 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:921 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa0)
30:39:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fac)
30:39:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:921 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:921 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:921 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:921 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:39:921 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:39:921 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:921 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:921 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 395
30:39:921 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 396
30:39:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:921 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:39:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:39:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa0)
30:39:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fac)
30:39:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:922 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:39:922 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:39:922 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:922 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 396
30:39:922 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 397
30:39:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:39:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:39:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa0)
30:39:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fac)
30:39:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:923 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:923 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:923 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:39:923 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:39:923 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:923 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 397
30:39:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 398
30:39:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:923 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:923 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:923 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:39:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:39:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:923 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:923 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa0)
30:39:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fac)
30:39:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:923 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:39:924 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:39:924 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:924 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 398
30:39:924 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 399
30:39:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:924 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:924 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:39:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:924 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:924 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa0)
30:39:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fac)
30:39:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:924 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:924 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:925 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:39:925 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:39:925 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:925 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:925 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 399
30:39:925 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 400
30:39:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:925 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:925 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:925 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:925 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:39:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:39:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:925 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:925 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa0)
30:39:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fac)
30:39:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:925 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:925 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:925 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:926 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:39:926 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:39:926 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:926 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:926 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 400
30:39:926 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 401
30:39:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:926 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:926 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:926 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:926 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:39:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:39:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:926 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:926 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa0)
30:39:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fac)
30:39:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:926 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:926 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:926 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:926 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:39:926 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:39:926 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:926 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 401
30:39:927 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 402
30:39:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:927 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:927 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:927 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:39:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:39:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:927 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:927 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa0)
30:39:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fac)
30:39:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:927 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:927 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:927 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:927 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:39:927 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
30:39:927 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:927 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 402
30:39:927 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 403
30:39:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:928 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:928 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:928 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:39:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:39:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:928 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:928 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa0)
30:39:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fac)
30:39:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:928 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:928 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:928 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:928 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:39:928 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
30:39:928 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:928 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:928 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 403
30:39:928 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 404
30:39:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:928 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:39:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:929 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa0)
30:39:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fac)
30:39:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:929 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:39:929 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
30:39:929 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 404
30:39:929 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 405
30:39:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:929 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:929 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:39:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:929 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa0)
30:39:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fac)
30:39:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:930 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:930 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:930 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:930 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:39:930 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
30:39:930 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:930 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:930 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 405
30:39:930 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 406
30:39:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:930 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:930 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:930 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:930 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:930 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:39:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:39:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:930 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:930 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa0)
30:39:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fac)
30:39:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:930 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:930 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:930 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:931 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:39:931 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
30:39:931 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:931 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:931 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 406
30:39:931 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 407
30:39:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:931 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:931 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:931 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:931 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:39:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:39:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:931 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:931 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa0)
30:39:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fac)
30:39:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:931 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:931 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:931 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:931 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:39:931 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
30:39:931 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:931 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:932 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 407
30:39:932 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 408
30:39:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:932 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:932 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:932 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:932 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:39:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:39:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:932 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:932 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa0)
30:39:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fac)
30:39:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:932 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:932 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:932 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:932 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:39:932 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
30:39:932 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:932 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:932 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 408
30:39:933 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 409
30:39:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:933 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:933 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:933 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:39:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:39:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:933 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:933 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa0)
30:39:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fac)
30:39:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:933 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:933 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:933 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:933 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:39:933 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
30:39:933 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:933 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:933 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 409
30:39:933 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 410
30:39:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:933 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:933 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:933 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:39:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:39:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:934 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:934 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa0)
30:39:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fac)
30:39:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:934 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:934 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:934 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:934 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:39:934 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
30:39:934 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:934 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:934 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 410
30:39:934 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 411
30:39:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:934 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:934 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:934 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:39:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:39:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:934 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:934 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa0)
30:39:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fac)
30:39:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:934 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:934 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:935 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:935 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:39:935 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
30:39:935 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:935 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:935 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 411
30:39:935 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 412
30:39:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:935 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:935 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:935 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:39:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:39:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:935 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:935 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa0)
30:39:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fac)
30:39:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:935 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:935 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:936 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:39:936 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
30:39:936 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:936 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 412
30:39:936 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 413
30:39:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:936 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:936 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:936 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:39:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:39:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa0)
30:39:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fac)
30:39:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:936 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:936 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:937 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:39:937 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
30:39:937 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:937 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:937 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 413
30:39:937 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 414
30:39:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:937 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:937 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:937 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:39:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:39:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:937 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:937 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa0)
30:39:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fac)
30:39:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:937 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:937 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:937 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:938 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:39:938 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
30:39:938 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:938 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 414
30:39:938 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 415
30:39:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:938 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:938 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:938 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:39:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:39:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:938 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:938 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa0)
30:39:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fac)
30:39:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:939 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:939 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:939 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:939 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:39:939 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
30:39:939 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:939 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:939 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 415
30:39:939 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 416
30:39:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:939 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:939 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:939 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:39:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:39:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:939 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:939 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa0)
30:39:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fac)
30:39:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:940 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:39:940 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
30:39:940 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:940 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 416
30:39:940 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 417
30:39:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:940 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:39:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:940 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:940 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa0)
30:39:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fac)
30:39:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:940 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:39:941 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
30:39:941 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:941 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 417
30:39:941 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 418
30:39:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:941 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:39:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:941 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:941 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa0)
30:39:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fac)
30:39:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:941 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:941 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:39:942 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
30:39:942 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 418
30:39:942 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 419
30:39:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:942 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:39:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:942 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:942 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa0)
30:39:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fac)
30:39:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:39:942 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
30:39:942 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:942 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 419
30:39:942 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 420
30:39:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:943 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:943 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:943 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:39:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:39:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:943 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:943 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa0)
30:39:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fac)
30:39:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:943 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:943 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:943 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:39:943 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
30:39:943 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:943 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:943 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 420
30:39:943 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 421
30:39:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:943 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:943 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:943 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:39:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:39:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:944 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:944 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa0)
30:39:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fac)
30:39:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:944 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:944 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:944 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:944 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:39:944 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:39:944 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:944 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:944 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 421
30:39:944 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 422
30:39:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:944 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:944 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:944 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:944 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:39:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:39:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:944 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:944 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa0)
30:39:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fac)
30:39:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:39:945 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:39:945 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:945 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 422
30:39:945 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 423
30:39:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:945 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:39:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:945 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:945 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa0)
30:39:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fac)
30:39:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:946 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:39:946 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:39:946 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:946 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 423
30:39:946 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 424
30:39:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:946 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:946 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:946 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:946 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:39:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:39:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:946 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:946 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa0)
30:39:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fac)
30:39:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:946 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:946 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:946 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:947 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:39:947 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:39:947 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:947 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:947 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 424
30:39:947 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 425
30:39:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:947 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:947 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:947 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:947 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:39:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:39:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:947 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:947 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa0)
30:39:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fac)
30:39:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:947 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:947 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:947 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:947 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:39:947 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:39:947 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:947 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:948 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 425
30:39:948 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 426
30:39:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:948 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:948 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:948 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:948 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:39:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:39:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:948 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:948 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa0)
30:39:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fac)
30:39:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:948 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:948 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:948 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:39:948 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:39:948 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:948 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:948 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 426
30:39:948 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 427
30:39:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:949 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:949 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:949 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:39:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:39:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:949 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:949 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa0)
30:39:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fac)
30:39:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:949 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:949 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:949 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:949 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:39:949 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:39:949 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:949 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 427
30:39:949 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 428
30:39:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:949 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:950 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:950 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:39:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:39:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:950 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:950 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa0)
30:39:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fac)
30:39:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:950 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:950 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:950 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:950 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:39:950 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:39:950 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:950 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:950 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 428
30:39:950 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 429
30:39:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:950 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:950 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:950 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:950 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:39:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:39:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:950 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:950 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa0)
30:39:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fac)
30:39:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:951 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:951 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:951 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:39:951 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:39:951 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:951 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:951 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 429
30:39:951 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 430
30:39:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:951 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:951 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:951 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:951 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:951 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:39:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:39:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:951 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:951 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa0)
30:39:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fac)
30:39:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:951 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:951 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:952 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:39:952 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:39:952 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:952 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 430
30:39:952 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 431
30:39:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:952 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:952 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:952 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:952 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:39:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:39:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:952 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:952 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa0)
30:39:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fac)
30:39:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:952 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:952 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:952 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:953 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:39:953 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:39:953 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:953 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 431
30:39:953 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 432
30:39:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:953 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:953 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:953 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:39:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:39:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:953 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:953 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa0)
30:39:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fac)
30:39:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:953 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:953 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:953 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:953 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:39:953 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:39:953 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:953 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 432
30:39:953 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 433
30:39:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:954 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:954 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:954 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:39:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:39:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:954 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:954 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa0)
30:39:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fac)
30:39:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:954 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:954 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:954 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:954 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:39:954 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:39:954 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:954 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:954 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 433
30:39:954 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 434
30:39:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:954 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:954 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:954 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:39:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:39:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:954 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:954 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa0)
30:39:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fac)
30:39:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:955 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:39:955 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
30:39:955 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 434
30:39:955 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 435
30:39:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:955 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:39:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:39:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa0)
30:39:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fac)
30:39:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:956 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:39:956 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
30:39:956 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:956 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:956 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 435
30:39:956 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 436
30:39:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:956 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:956 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:956 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:39:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:39:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:956 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:956 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa0)
30:39:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fac)
30:39:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:956 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:956 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:956 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:39:957 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
30:39:957 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 436
30:39:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 437
30:39:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:957 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:39:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:957 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:957 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa0)
30:39:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fac)
30:39:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:39:957 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
30:39:957 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:957 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:958 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 437
30:39:958 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 438
30:39:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:958 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:958 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:958 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:958 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:39:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:39:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:958 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:958 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa0)
30:39:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fac)
30:39:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:958 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:958 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:958 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:958 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:39:958 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
30:39:958 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:958 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:958 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 438
30:39:958 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 439
30:39:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:958 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:959 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:959 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:39:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:39:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:959 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:959 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa0)
30:39:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fac)
30:39:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:959 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:959 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:959 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:959 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:39:959 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
30:39:959 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:959 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:959 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 439
30:39:959 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 440
30:39:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:959 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:959 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:959 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:39:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:39:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:960 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:960 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa0)
30:39:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fac)
30:39:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:960 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:960 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:960 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:960 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:39:960 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
30:39:960 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:960 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:960 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 440
30:39:960 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 441
30:39:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:960 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:960 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:960 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:960 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:39:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:39:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:960 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:960 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa0)
30:39:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fac)
30:39:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:961 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:961 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:961 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:961 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:39:961 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
30:39:961 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:961 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:961 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 441
30:39:961 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 442
30:39:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:961 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:961 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:961 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:39:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:39:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:961 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:961 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa0)
30:39:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fac)
30:39:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:961 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:961 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:961 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:39:962 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
30:39:962 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:962 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 442
30:39:962 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 443
30:39:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:962 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:39:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:962 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:962 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa0)
30:39:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fac)
30:39:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:962 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:39:962 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
30:39:962 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 443
30:39:963 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 444
30:39:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:963 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:963 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:963 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:39:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:39:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:963 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:963 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa0)
30:39:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fac)
30:39:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:963 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:963 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:963 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:39:963 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
30:39:963 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:963 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 444
30:39:963 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 445
30:39:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:963 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:39:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:964 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:964 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa0)
30:39:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fac)
30:39:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:964 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:39:964 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
30:39:964 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:964 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 445
30:39:964 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 446
30:39:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:964 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:964 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:964 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:39:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:964 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:964 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa0)
30:39:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fac)
30:39:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:965 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:965 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:965 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:39:965 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
30:39:965 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:965 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 446
30:39:965 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 447
30:39:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:965 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:965 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:965 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:39:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:39:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:965 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:965 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa0)
30:39:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fac)
30:39:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:965 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:965 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:966 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:39:966 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
30:39:966 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:966 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:966 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 447
30:39:966 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 448
30:39:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:966 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:966 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:966 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:39:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:39:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:966 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:966 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa0)
30:39:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fac)
30:39:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:966 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:966 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:966 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:966 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:39:966 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
30:39:966 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:967 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:967 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 448
30:39:967 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 449
30:39:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:967 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:967 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:967 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:39:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:39:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:967 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa0)
30:39:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fac)
30:39:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:967 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:967 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:967 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:39:967 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
30:39:967 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:967 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:967 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 449
30:39:967 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 450
30:39:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:968 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:968 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:968 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:39:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:39:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:968 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:968 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa0)
30:39:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fac)
30:39:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:968 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:968 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:968 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:39:968 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
30:39:968 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:968 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 450
30:39:968 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 451
30:39:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:968 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:968 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:968 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:39:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:39:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:968 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:968 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa0)
30:39:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fac)
30:39:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:969 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:969 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:969 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:969 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:39:969 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
30:39:969 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:969 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:969 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 451
30:39:969 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 452
30:39:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:969 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:969 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:969 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:39:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:39:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:969 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:969 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa0)
30:39:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fac)
30:39:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:970 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:970 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:970 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:970 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:39:970 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
30:39:970 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:970 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:970 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 452
30:39:970 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 453
30:39:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:970 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:970 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:970 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:39:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:39:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:970 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:970 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa0)
30:39:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fac)
30:39:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:970 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:970 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:970 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:971 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:39:971 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:39:971 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:971 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:971 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 453
30:39:971 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 454
30:39:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:971 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:971 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:971 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:971 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:39:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:39:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:971 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:971 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa0)
30:39:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fac)
30:39:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:971 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:971 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:971 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:972 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:39:972 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:39:972 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:972 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 454
30:39:972 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 455
30:39:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:972 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:972 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:972 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:39:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:39:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:972 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:972 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa0)
30:39:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fac)
30:39:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:972 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:972 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:972 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:972 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:39:972 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:39:972 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:972 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:973 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 455
30:39:973 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 456
30:39:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:973 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:973 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:973 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:973 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:39:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:39:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:973 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:973 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa0)
30:39:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fac)
30:39:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:973 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:973 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:973 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:973 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:39:973 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:39:973 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:973 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:973 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 456
30:39:973 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 457
30:39:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:973 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:973 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:973 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:974 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:39:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:39:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:974 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:974 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa0)
30:39:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fac)
30:39:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:974 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:974 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:974 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:974 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:39:974 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:39:974 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:974 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 457
30:39:974 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 458
30:39:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:974 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:974 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:974 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:39:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:39:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:974 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:974 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa0)
30:39:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fac)
30:39:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:39:975 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:39:975 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 458
30:39:975 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 459
30:39:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:975 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:975 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:39:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:975 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:975 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa0)
30:39:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fac)
30:39:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:975 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:39:976 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:39:976 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:976 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 459
30:39:976 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 460
30:39:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:976 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:39:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:976 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:976 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa0)
30:39:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fac)
30:39:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:976 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:39:977 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:39:977 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:977 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 460
30:39:977 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 461
30:39:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:977 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:977 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:39:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:977 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:977 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa0)
30:39:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fac)
30:39:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:977 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:39:977 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:39:977 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:977 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:977 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 461
30:39:978 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 462
30:39:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:978 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:978 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:978 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:39:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:39:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:978 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:978 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa0)
30:39:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fac)
30:39:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:978 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:978 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:978 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:978 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:39:978 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:39:978 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:978 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:978 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 462
30:39:978 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 463
30:39:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:978 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:978 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:978 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:39:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:39:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:979 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:979 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa0)
30:39:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fac)
30:39:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:39:979 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:39:979 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:979 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 463
30:39:979 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 464
30:39:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:979 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:979 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:39:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:979 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:979 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa0)
30:39:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fac)
30:39:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:980 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:980 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:980 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:39:980 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:39:980 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:980 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:980 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 464
30:39:980 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 465
30:39:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:980 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:980 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:980 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:980 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:39:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:39:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:980 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:980 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa0)
30:39:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fac)
30:39:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:981 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:981 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:981 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:981 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:39:981 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:39:981 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:981 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:981 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 465
30:39:981 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 466
30:39:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:981 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:981 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:981 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:981 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:39:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:39:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:981 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:982 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa0)
30:39:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fac)
30:39:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:982 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:982 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:982 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:982 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:39:982 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
30:39:982 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:982 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:982 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 466
30:39:982 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 467
30:39:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:982 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:982 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:982 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:39:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:39:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:982 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:982 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa0)
30:39:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fac)
30:39:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:983 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:983 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:983 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:983 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:39:983 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
30:39:983 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:983 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:983 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 467
30:39:983 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 468
30:39:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:983 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:983 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:983 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:39:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:39:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:983 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:983 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa0)
30:39:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fac)
30:39:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:984 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:984 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:984 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:984 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:39:984 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
30:39:984 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:984 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:984 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 468
30:39:984 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 469
30:39:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:984 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:984 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:984 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:984 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:39:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:39:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:984 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:984 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa0)
30:39:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fac)
30:39:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:985 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:985 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:985 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:39:985 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
30:39:985 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:985 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:985 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 469
30:39:985 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 470
30:39:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:985 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:985 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:985 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:39:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:39:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:985 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:985 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa0)
30:39:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fac)
30:39:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:985 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:985 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:986 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:39:986 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
30:39:986 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:986 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 470
30:39:986 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 471
30:39:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:986 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:986 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:986 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:39:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:39:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:986 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:986 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa0)
30:39:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fac)
30:39:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:986 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:986 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:986 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:987 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:39:987 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
30:39:987 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:987 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:987 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 471
30:39:987 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 472
30:39:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:987 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:987 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:987 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:39:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:39:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:987 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:987 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa0)
30:39:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fac)
30:39:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:987 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:987 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:987 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:987 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:39:987 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
30:39:987 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:987 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:987 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 472
30:39:987 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 473
30:39:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:988 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:988 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:39:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:39:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:988 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa0)
30:39:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fac)
30:39:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:988 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:988 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:988 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:39:988 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
30:39:988 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:988 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 473
30:39:988 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 474
30:39:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:988 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:988 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:988 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:39:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:39:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:988 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa0)
30:39:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fac)
30:39:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:989 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:989 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:989 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:39:989 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
30:39:989 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:989 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:989 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 474
30:39:989 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 475
30:39:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:989 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:989 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:989 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:39:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:39:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:989 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:989 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa0)
30:39:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fac)
30:39:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:990 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:39:990 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
30:39:990 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:990 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 475
30:39:990 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 476
30:39:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:990 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:990 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:39:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:990 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:990 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa0)
30:39:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fac)
30:39:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:990 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:990 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:991 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:39:991 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
30:39:991 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:991 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 476
30:39:991 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 477
30:39:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:991 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:991 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:991 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:39:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:39:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:991 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:991 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa0)
30:39:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fac)
30:39:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:991 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:991 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:992 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:39:992 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192488
30:39:992 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:992 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:992 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 477
30:39:992 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 478
30:39:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:992 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:992 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:992 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:992 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:39:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:39:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:992 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:992 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa0)
30:39:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fac)
30:39:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:992 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:992 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:992 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:992 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:39:992 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192490
30:39:992 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:992 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:993 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 478
30:39:993 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 479
30:39:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:993 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:993 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:993 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:39:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:39:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:993 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:993 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa0)
30:39:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fac)
30:39:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:993 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:993 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:993 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:993 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:39:993 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192492
30:39:993 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:993 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:993 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 479
30:39:993 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 480
30:39:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:994 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:994 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:994 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:39:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:39:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:994 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:994 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa0)
30:39:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fac)
30:39:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:994 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:994 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:994 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:994 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:39:994 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192494
30:39:994 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:994 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:994 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 480
30:39:994 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 481
30:39:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:994 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:994 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:994 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:994 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:39:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:39:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:994 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:994 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa0)
30:39:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fac)
30:39:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:995 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:995 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:39:995 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192496
30:39:995 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:995 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 481
30:39:995 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 482
30:39:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:995 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:995 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:995 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:39:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:39:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:995 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:995 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa0)
30:39:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fac)
30:39:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:995 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:39:996 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192498
30:39:996 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 482
30:39:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 483
30:39:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:996 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:39:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa0)
30:39:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fac)
30:39:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:997 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:39:997 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192500
30:39:997 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:997 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:997 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 483
30:39:997 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 484
30:39:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:997 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:997 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:997 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:997 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:39:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:39:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:997 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:997 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa0)
30:39:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fac)
30:39:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:997 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:997 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:997 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:997 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:39:997 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192502
30:39:997 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:997 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 484
30:39:998 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 485
30:39:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:998 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:998 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:998 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:39:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:39:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:998 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:998 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa0)
30:39:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fac)
30:39:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:998 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:998 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:998 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:39:998 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192504
30:39:998 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:998 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 485
30:39:998 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 486
30:39:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:39:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:998 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:39:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:999 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:999 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:39:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:39:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:999 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:999 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:39:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa0)
30:39:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:39:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fac)
30:39:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:39:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:39:999 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:39:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:39:999 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:999 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:39:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:39:999 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:39:999 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192506
30:39:999 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:39:999 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:39:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:39:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:39:999 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 486
30:39:999 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 487
30:39:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:39:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:39:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:39:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:39:999 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:39:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:39:999 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:39:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:39:999 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:39:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f1c)
30:39:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:39:999 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:39:999 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:39:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa0)
30:39:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fac)
30:40:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:000 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:000 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:000 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:40:000 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192508
30:40:000 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:000 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 487
30:40:000 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 488
30:40:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:000 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:000 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:000 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:40:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f1c)
30:40:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:000 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa0)
30:40:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fac)
30:40:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:000 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:000 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:001 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:40:001 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192510
30:40:001 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:001 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:001 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 488
30:40:001 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 489
30:40:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:001 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:001 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:001 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:40:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f1c)
30:40:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:001 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:001 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa0)
30:40:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fac)
30:40:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:001 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:001 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:001 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:002 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:40:002 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192448
30:40:002 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 489
30:40:002 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 490
30:40:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:002 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:002 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:002 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:40:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f1c)
30:40:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:002 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:002 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa0)
30:40:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fac)
30:40:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:002 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:002 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:40:002 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192450
30:40:002 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 490
30:40:003 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 491
30:40:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:003 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:003 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:003 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:40:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f1c)
30:40:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:003 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:003 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa0)
30:40:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fac)
30:40:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:003 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:003 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:003 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:40:003 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192452
30:40:003 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:003 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:003 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 491
30:40:003 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 492
30:40:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:003 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:004 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:004 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:40:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f1c)
30:40:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:004 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:004 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa0)
30:40:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fac)
30:40:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:004 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:004 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:004 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:004 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:40:004 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192454
30:40:004 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:004 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 492
30:40:004 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 493
30:40:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:004 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:004 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:004 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:40:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f1c)
30:40:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:004 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa0)
30:40:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fac)
30:40:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:005 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:005 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:005 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:40:005 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192456
30:40:005 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:005 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 493
30:40:005 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 494
30:40:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:005 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:005 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:005 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:40:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f1c)
30:40:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa0)
30:40:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fac)
30:40:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:006 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:006 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:006 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:40:006 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192458
30:40:006 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:006 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 494
30:40:006 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 495
30:40:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:006 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:006 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:006 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:40:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f1c)
30:40:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:006 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:006 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa0)
30:40:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fac)
30:40:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:006 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:006 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:40:007 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192460
30:40:007 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:007 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 495
30:40:007 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 496
30:40:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:007 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:007 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f1c)
30:40:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:007 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:007 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa0)
30:40:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fac)
30:40:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:007 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:40:007 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192462
30:40:007 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:007 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 496
30:40:008 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 497
30:40:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:008 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:008 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:008 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:40:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f1c)
30:40:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:008 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa0)
30:40:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fac)
30:40:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:008 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:008 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:008 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:008 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:40:008 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192464
30:40:008 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:008 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 497
30:40:008 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 498
30:40:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:008 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:008 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:008 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:40:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f1c)
30:40:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:009 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:009 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa0)
30:40:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fac)
30:40:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:009 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:009 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:009 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:40:009 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192466
30:40:009 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:009 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:009 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 498
30:40:009 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 499
30:40:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:009 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:009 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:009 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:009 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:40:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f1c)
30:40:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:009 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:009 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa0)
30:40:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fac)
30:40:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:010 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:010 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:010 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:40:010 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192468
30:40:010 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:010 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:010 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 499
30:40:010 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 500
30:40:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:010 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:010 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:010 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:40:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f1c)
30:40:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:010 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:010 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa0)
30:40:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fac)
30:40:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:010 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:010 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:011 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:40:011 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192470
30:40:011 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:011 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:011 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 500
30:40:011 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 501
30:40:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:011 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:011 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:011 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:011 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:40:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f1c)
30:40:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:011 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:011 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa0)
30:40:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fac)
30:40:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:011 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:011 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:011 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:011 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:40:011 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192472
30:40:012 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 501
30:40:012 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 502
30:40:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:012 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:012 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f1c)
30:40:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:012 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:012 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa0)
30:40:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fac)
30:40:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:40:012 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192474
30:40:012 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 502
30:40:012 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 503
30:40:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:013 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:013 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:013 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:40:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f1c)
30:40:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:013 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:013 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa0)
30:40:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fac)
30:40:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:013 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:013 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:013 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:40:013 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192476
30:40:013 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:013 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:013 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 503
30:40:013 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 504
30:40:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:013 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:013 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:013 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:40:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f1c)
30:40:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:013 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:014 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa0)
30:40:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fac)
30:40:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:014 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:014 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:014 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:40:014 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192478
30:40:014 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:014 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 504
30:40:014 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 505
30:40:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:014 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:014 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:014 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:014 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:40:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f1c)
30:40:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:014 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:014 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa0)
30:40:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fac)
30:40:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:015 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:40:015 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192480
30:40:015 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 505
30:40:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 506
30:40:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:015 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:015 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:40:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f1c)
30:40:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:015 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:015 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa0)
30:40:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fac)
30:40:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:016 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:40:016 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192482
30:40:016 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:016 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 506
30:40:016 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 507
30:40:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:016 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:016 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:016 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:40:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f1c)
30:40:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:016 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa0)
30:40:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fac)
30:40:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:016 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:016 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:016 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:017 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:40:017 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192484
30:40:017 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:017 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:017 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 507
30:40:017 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 508
30:40:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:017 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:017 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:017 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:017 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:40:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f1c)
30:40:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:017 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:017 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa0)
30:40:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fac)
30:40:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:017 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:017 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:017 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=08000100, stall=08000224, cbid=ffffffff, param=08020100)
30:40:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 08000100 - stall = 08000224
30:40:017 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:40:017 user_main    D[SCEGE]: Util\PPGeDraw.cpp:318 PPGe enqueued display list 889192486
30:40:017 user_main    D[UTIL]: HLE\sceUtility.cpp:307 00000000=sceUtilityMsgDialogUpdate(1)
30:40:017 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0885f8c0->08000000, GeDrawSync) +8us
30:40:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0885f8c0, idle) +5us
30:40:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 508
30:40:018 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 509
30:40:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:018 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:018 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:40:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f1c)
30:40:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:018 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:018 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa0)
30:40:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fac)
30:40:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:018 user_main    D[UTIL]: HLE\sceUtility.cpp:322 00000003=sceUtilityMsgDialogGetStatus()
30:40:018 user_main    D[UTIL]: HLE\sceUtility.cpp:294 00000000=sceUtilityMsgDialogShutdownStart()
30:40:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:40:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 509
30:40:018 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 510
30:40:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:40:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:018 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:018 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:40:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f1c)
30:40:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:018 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:018 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa0)
30:40:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fac)
30:40:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:019 user_main    D[UTIL]: HLE\sceUtility.cpp:322 00000004=sceUtilityMsgDialogGetStatus()
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:40:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 510
30:40:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 511
30:40:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:40:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f1c)
30:40:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:019 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:019 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa0)
30:40:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fac)
30:40:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fac
30:40:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0887512c->08000000, interrupt) +71us
30:40:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887512c, left interrupt) +5us
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:019 user_main    D[UTIL]: HLE\sceUtility.cpp:322 00000000=sceUtilityMsgDialogGetStatus()
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +7us
30:40:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 511
30:40:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 512
30:40:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16588us
30:40:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f1c)
30:40:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:019 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:019 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa0)
30:40:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fdc)
30:40:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fe8)
30:40:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:019 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 512
30:40:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 513
30:40:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:020 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f1c)
30:40:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:020 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:020 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa0)
30:40:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fdc)
30:40:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fe8)
30:40:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 513
30:40:020 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 514
30:40:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:020 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f1c)
30:40:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:020 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:020 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa0)
30:40:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fdc)
30:40:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fe8)
30:40:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:020 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 514
30:40:020 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 515
30:40:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:021 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f1c)
30:40:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:021 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:021 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa0)
30:40:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fdc)
30:40:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fe8)
30:40:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 515
30:40:021 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 516
30:40:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:021 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f1c)
30:40:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:021 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:021 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa0)
30:40:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fdc)
30:40:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fe8)
30:40:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:021 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 516
30:40:021 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 517
30:40:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:022 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:022 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:40:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f1c)
30:40:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa0)
30:40:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fdc)
30:40:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fe8)
30:40:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:022 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 517
30:40:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 518
30:40:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:023 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:023 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:023 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:40:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f1c)
30:40:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:023 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:023 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa0)
30:40:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fdc)
30:40:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fe8)
30:40:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:023 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:023 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 518
30:40:023 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 519
30:40:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:023 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:023 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:023 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:40:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f1c)
30:40:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:023 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:023 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa0)
30:40:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fdc)
30:40:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fe8)
30:40:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:024 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 519
30:40:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 520
30:40:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:024 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:024 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f1c)
30:40:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:024 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:024 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa0)
30:40:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fdc)
30:40:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fe8)
30:40:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:024 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:024 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 520
30:40:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 521
30:40:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:025 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:025 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:025 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:40:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f1c)
30:40:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:025 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:025 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa0)
30:40:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fdc)
30:40:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fe8)
30:40:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:025 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:025 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:025 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 521
30:40:025 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 522
30:40:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:025 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:025 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:025 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:40:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f1c)
30:40:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:025 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:025 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa0)
30:40:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fdc)
30:40:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fe8)
30:40:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:026 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:026 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 522
30:40:026 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 523
30:40:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:026 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:026 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:026 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:026 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:40:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f1c)
30:40:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:026 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:026 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa0)
30:40:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fdc)
30:40:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fe8)
30:40:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:026 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:026 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 523
30:40:026 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 524
30:40:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:026 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:027 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:027 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:027 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:027 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:40:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f1c)
30:40:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:027 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:027 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa0)
30:40:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fdc)
30:40:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fe8)
30:40:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:027 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:027 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 524
30:40:027 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 525
30:40:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:028 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:028 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:028 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:40:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f1c)
30:40:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa0)
30:40:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fdc)
30:40:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fe8)
30:40:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:028 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 525
30:40:028 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 526
30:40:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:028 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:028 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:028 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:40:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f1c)
30:40:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa0)
30:40:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fdc)
30:40:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fe8)
30:40:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:029 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 526
30:40:029 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 527
30:40:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:029 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f1c)
30:40:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f1c
30:40:029 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:029 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa0)
30:40:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f1c - stall = 088c2fa0
30:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fdc)
30:40:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa0 - stall = 088c2fdc
30:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fe8)
30:40:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fdc - stall = 088c2fe8
30:40:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:030 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 527
30:40:030 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 528
30:40:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16585us
30:40:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:030 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:030 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:030 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:40:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f28)
30:40:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f28
30:40:030 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:030 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f34)
30:40:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f28 - stall = 088c2f34
30:40:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +85us
30:40:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:031 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:031 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 528
30:40:031 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 529
30:40:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:40:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:031 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:031 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(283, 00000001)
30:40:031 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->284, pc: 08867b80->0886885c, event flag set) +42us
30:40:031 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:40:031 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00000000, 00000000)
30:40:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (284->276, pc: 08868808->08867b80, blocking audio) +12us
30:40:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2792 sceKernelWaitThreadEnd(284, 00000000)
30:40:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08867b8c->08000000, thread wait end) +12us
30:40:031 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 529
30:40:031 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->284, pc: 08000000->08868808, audio drain) +9619us
30:40:031 SceWaveMain  I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
30:40:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (284->276, pc: 08868810->08867b8c, thread exited) +5us
30:40:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2454 sceKernelDeleteThread(284)
30:40:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:440 Freeing thread stack SceWaveMain
30:40:031 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
30:40:031 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
30:40:031 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:316 sceKernelDeleteEventFlag(283)
30:40:031 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffd)
30:40:031 user_main    D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:031 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:031 user_main    D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/init/alm.pmf, 00000001, 00000000)
30:40:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806168->08000000, file opened) +21us
30:40:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806168, woke from hle delay) +100us
30:40:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:032 user_main    D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:40:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823804->08000000, io seek) +9us
30:40:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823804, woke from hle delay) +100us
30:40:032 user_main    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 0bffee18, 800): deferring result
30:40:032 user_main    D[IO]: HLE\sceIo.cpp:1813 298 = sceIoWaitAsyncCB(4, 0bffedf0): waiting
30:40:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806734->08000000, io waited) +5us
30:40:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806734, idle) +99us
30:40:032 user_main    D[ME]: HLE\sceMpeg.cpp:578 sceMpegQueryStreamOffset(088f5dc4, 0bffee18, 088f5e58)
30:40:032 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x89000
30:40:032 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 453363
30:40:032 user_main    D[ME]: HLE\sceMpeg.cpp:608 sceMpegQueryStreamSize(0bffee18, 088f5e5c)
30:40:032 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x89000
30:40:032 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 453363
30:40:032 user_main    D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:40:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823890->08000000, io seek) +5us
30:40:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823890, woke from hle delay) +100us
30:40:032 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(088f5dc4, 0, 0)
30:40:032 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(088f5dc4, 1, 0)
30:40:032 user_main    D[ME]: HLE\sceMpeg.cpp:679 sceMpegMallocAvcEsBuf(088f5dc4)
30:40:032 user_main    D[ME]: HLE\sceMpeg.cpp:1305 sceMpegInitAu(088f5dc4, 1, 088f5e88)
30:40:032 user_main    D[ME]: HLE\sceMpeg.cpp:1343 sceMpegQueryAtracEsSize(088f5dc4, 0bffee10, 0bffee14)
30:40:032 user_main    D[ME]: HLE\sceMpeg.cpp:1305 sceMpegInitAu(088f5dc4, 150588480, 088f5ec8)
30:40:032 user_main    D[DISP]: HLE\sceDisplay.cpp:768 sceDisplaySetMode(0, 480, 272)
30:40:032 user_main    D[SCEGE]: HLE\sceGe.cpp:417 04000000 = sceGeEdramGetAddr
30:40:032 user_main    D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
30:40:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 299=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
30:40:033 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:342 300=sceKernelCreateMutex(t_statusMutex, 00000000, 0, 00000000)
30:40:033 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 301=sceKernelCreateEventFlag("control_waitFlag", 00000200, 00000000, 00000000)
30:40:033 user_main    D[DISP]: HLE\sceDisplay.cpp:991 59.940060=sceDisplayGetFramePerSec()
30:40:033 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
30:40:033 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffd)
30:40:033 user_main    D[IO]: HLE\sceIo.cpp:1080 2048 = sceIoLseek(4, 800, 0)
30:40:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823ab0->08000000, io seek) +68us
30:40:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823ab0, woke from hle delay) +100us
30:40:033 user_main    D[DISP]: HLE\sceDisplay.cpp:768 sceDisplaySetMode(0, 480, 272)
30:40:033 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=3,sync=1)
30:40:033 user_main    D[DISP]: HLE\sceDisplay.cpp:785 - screen off
30:40:033 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(301, 00000000)
30:40:033 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:033 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:033 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=292, argSize=4, argPtr=088f5e78)
30:40:033 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08804ba0->088250ec, thread started) +24us
30:40:033 mv_sound     D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(301, 00000008, 1, 00000000, 00000000): waiting
30:40:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08825118->08804ba0, event flag waited) +12us
30:40:033 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:033 user_main    D[ME]: HLE\sceMpeg.cpp:1371 960=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:033 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 960)
30:40:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 2
30:40:033 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +22us
30:40:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:034 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x89000
30:40:034 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 453363
30:40:039 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
30:40:039 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 32 packetsTotal: 960
30:40:039 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:039 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 1)
30:40:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:040 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +5us
30:40:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:040 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000000
30:40:045 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:045 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 530
30:40:045 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:045 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 530
30:40:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3600us
30:40:046 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:046 user_main    D[ME]: HLE\sceMpeg.cpp:1371 928=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:046 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 928)
30:40:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 3
30:40:046 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:40:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:046 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 64 packetsTotal: 960
30:40:046 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:046 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:047 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:047 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:048 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:048 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:048 user_main    D[ME]: HLE\sceMpeg.cpp:1371 896=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:048 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 896)
30:40:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 4
30:40:048 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:40:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:048 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 96 packetsTotal: 960
30:40:048 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:048 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:048 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:048 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:049 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:049 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 531
30:40:049 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 531
30:40:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:049 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:049 user_main    D[ME]: HLE\sceMpeg.cpp:1371 864=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:049 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 864)
30:40:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 5
30:40:049 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:40:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:049 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 128 packetsTotal: 960
30:40:049 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:049 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:050 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:050 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:050 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:050 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:050 user_main    D[ME]: HLE\sceMpeg.cpp:1371 832=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:050 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 832)
30:40:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 6
30:40:051 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:40:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:051 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 160 packetsTotal: 960
30:40:051 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:051 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:051 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:051 user_main    D[ME]: HLE\sceMpeg.cpp:1371 800=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:051 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 800)
30:40:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 7
30:40:051 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +27us
30:40:051 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 532
30:40:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:051 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 192 packetsTotal: 960
30:40:051 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:051 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 532
30:40:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:052 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:052 user_main    D[ME]: HLE\sceMpeg.cpp:1371 768=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:052 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 768)
30:40:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 8
30:40:052 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +36us
30:40:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:052 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 224 packetsTotal: 960
30:40:052 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:052 user_main    D[ME]: HLE\sceMpeg.cpp:1371 736=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:052 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 736)
30:40:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 9
30:40:052 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:052 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 256 packetsTotal: 960
30:40:052 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:052 user_main    D[ME]: HLE\sceMpeg.cpp:1371 704=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:052 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 704)
30:40:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 10
30:40:052 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000012
30:40:053 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 18 packetsRead: 274 packetsTotal: 960
30:40:053 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:053 user_main    D[ME]: HLE\sceMpeg.cpp:1371 686=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +27us
30:40:053 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 533
30:40:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11308us
30:40:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:053 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=08f9d4c0, size=557056)
30:40:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:053 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 533
30:40:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:053 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:054 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 534
30:40:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:054 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04000000)
30:40:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:054 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:055 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:055 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:055 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:055 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823e78->08825118, event flag set) +9us
30:40:055 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:055 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:055 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:055 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:055 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:055 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:055 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:055 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823e78, blocking audio) +42us
30:40:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:055 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +23us
30:40:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:055 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 534
30:40:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:055 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:055 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:056 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:056 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 535
30:40:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7963us
30:40:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:056 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=09025500, size=557056)
30:40:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:057 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 535
30:40:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:057 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:057 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 536
30:40:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:057 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:057 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:057 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:057 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:057 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:057 user_main    D[ME]: HLE\sceMpeg.cpp:1371 690=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:057 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:057 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:058 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:058 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 536
30:40:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:058 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6371us
30:40:058 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:058 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:058 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:058 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:058 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:058 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 537
30:40:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4741us
30:40:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:058 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:058 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:058 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:058 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:058 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:058 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +21us
30:40:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:058 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:059 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 537
30:40:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:059 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:059 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:059 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:059 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 538
30:40:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8016us
30:40:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:059 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:060 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 538
30:40:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:060 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:060 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 539
30:40:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:060 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:060 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:060 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:060 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:060 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:060 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:060 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:060 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:061 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:061 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 539
30:40:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:061 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2761us
30:40:061 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:061 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:061 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:061 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:061 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:061 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 540
30:40:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8351us
30:40:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:061 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 540
30:40:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:062 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:062 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 541
30:40:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:062 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:062 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:062 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:062 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:062 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:062 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:062 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:063 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 541
30:40:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:063 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:063 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:063 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:063 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 542
30:40:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:063 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 542
30:40:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:064 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:064 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2311us
30:40:064 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:064 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:064 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:064 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:064 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:064 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 543
30:40:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11962us
30:40:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:064 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:064 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:064 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:064 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:064 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:064 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:064 user_main    D[ME]: HLE\sceMpeg.cpp:1371 694=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:064 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:064 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:065 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 543
30:40:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:065 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:065 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:065 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:065 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 544
30:40:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:065 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:066 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 544
30:40:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:066 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:066 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 545
30:40:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:066 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:066 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:066 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:066 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:066 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:066 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:066 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:067 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:067 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 545
30:40:067 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +947us
30:40:067 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:067 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:067 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:067 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:067 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4426us
30:40:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:067 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 546
30:40:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:067 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:067 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 546
30:40:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:067 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:067 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 547
30:40:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:067 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:068 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:068 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:068 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:068 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:068 user_main    D[ME]: HLE\sceMpeg.cpp:1371 698=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:068 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:068 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 547
30:40:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:068 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:068 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:068 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:069 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5492us
30:40:069 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:069 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:069 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:069 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:069 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 548
30:40:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2499us
30:40:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:069 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 548
30:40:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:069 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 549
30:40:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:069 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:070 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:070 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:070 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:070 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:070 user_main    D[ME]: HLE\sceMpeg.cpp:1371 702=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:070 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:070 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 549
30:40:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:070 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:070 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:071 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:071 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 550
30:40:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:071 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:071 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 550
30:40:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:071 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:071 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8164us
30:40:071 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:071 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:071 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:071 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:071 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:071 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 551
30:40:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6109us
30:40:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:071 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:072 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:072 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:072 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:072 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:072 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:072 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 551
30:40:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:072 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:072 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:073 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 552
30:40:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:073 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 552
30:40:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 553
30:40:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:073 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:073 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:073 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:073 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:073 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:074 user_main    D[ME]: HLE\sceMpeg.cpp:1371 706=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:074 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:074 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:074 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:074 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 553
30:40:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:074 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1394us
30:40:074 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:074 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:074 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:074 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:074 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:074 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 554
30:40:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9719us
30:40:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:074 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 554
30:40:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:075 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 555
30:40:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:075 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:075 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:075 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:075 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:075 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:075 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:075 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 555
30:40:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:075 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:075 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:076 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:076 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 556
30:40:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:076 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:076 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 556
30:40:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:076 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:076 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +943us
30:40:076 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:076 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:076 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:077 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:077 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 557
30:40:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13329us
30:40:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:077 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:077 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:077 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:077 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:077 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:077 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:077 user_main    D[ME]: HLE\sceMpeg.cpp:1371 710=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:077 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:077 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:077 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 557
30:40:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:077 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:077 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:077 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:078 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:078 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 558
30:40:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:078 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 558
30:40:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:078 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:078 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14016us
30:40:078 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:079 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:079 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:079 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:079 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:079 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 559
30:40:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +256us
30:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:079 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:079 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:079 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:079 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:079 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:079 user_main    D[ME]: HLE\sceMpeg.cpp:1371 714=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:079 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:079 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 559
30:40:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:079 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:079 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:080 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:080 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 560
30:40:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:080 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:080 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:080 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:080 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:080 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 560
30:40:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:080 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:081 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 561
30:40:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:081 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:081 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:081 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:081 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:081 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:081 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:081 user_main    D[ME]: HLE\sceMpeg.cpp:1371 718=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:081 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:081 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:082 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:082 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 561
30:40:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:082 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7246us
30:40:082 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:082 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:082 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:082 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:082 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:082 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 562
30:40:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3866us
30:40:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:082 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:082 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 562
30:40:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:082 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:083 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 563
30:40:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:083 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:083 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:083 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:083 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:083 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:083 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:083 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:083 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 563
30:40:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:083 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:083 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:084 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:084 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 564
30:40:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:084 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 564
30:40:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:084 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:084 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6796us
30:40:084 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:084 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:084 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:084 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:084 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:084 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 565
30:40:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7477us
30:40:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:085 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:085 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:085 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:085 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:085 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:085 user_main    D[ME]: HLE\sceMpeg.cpp:1371 722=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:085 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:085 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:085 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 565
30:40:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:085 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:085 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:086 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:086 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 566
30:40:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:086 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:086 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 566
30:40:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:086 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:086 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 567
30:40:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:086 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:087 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:087 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:087 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:087 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:087 user_main    D[ME]: HLE\sceMpeg.cpp:1371 726=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:087 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:087 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:087 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 567
30:40:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:087 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +26us
30:40:087 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:087 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:087 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:087 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:087 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:087 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 568
30:40:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11087us
30:40:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:088 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 568
30:40:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:088 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:088 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 569
30:40:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:088 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:088 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:088 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:088 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:088 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:088 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:088 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 569
30:40:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:089 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:089 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:089 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:089 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 570
30:40:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:089 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 570
30:40:089 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1942us
30:40:089 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:089 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:089 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:089 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:090 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +391us
30:40:090 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:090 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 571
30:40:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:090 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:090 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:090 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:090 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:090 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:090 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:090 user_main    D[ME]: HLE\sceMpeg.cpp:1371 730=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:090 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:090 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:090 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 571
30:40:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:090 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:090 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:091 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:091 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 572
30:40:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:091 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:091 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 572
30:40:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:091 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:091 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12648us
30:40:091 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:091 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:091 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:091 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:091 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:091 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 573
30:40:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1624us
30:40:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:091 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:092 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:092 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:092 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:092 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:092 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:092 user_main    D[ME]: HLE\sceMpeg.cpp:1371 734=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:092 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:092 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:092 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 573
30:40:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:092 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:092 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:092 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:093 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:093 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 574
30:40:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:093 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:093 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 574
30:40:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:093 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:093 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 575
30:40:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:093 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:094 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:094 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:094 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:094 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:094 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:094 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:094 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:094 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:094 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 575
30:40:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:094 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5878us
30:40:094 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:094 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:094 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:094 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:094 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:094 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 576
30:40:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5234us
30:40:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:095 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 576
30:40:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:095 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:095 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 577
30:40:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:095 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:096 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:096 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:096 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:096 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:096 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:096 user_main    D[ME]: HLE\sceMpeg.cpp:1371 738=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:096 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:096 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 577
30:40:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:096 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:096 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:097 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 578
30:40:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:097 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 578
30:40:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:097 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5428us
30:40:097 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:097 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:097 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:097 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:097 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 579
30:40:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8844us
30:40:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:097 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:098 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:098 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:098 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:098 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:098 user_main    D[ME]: HLE\sceMpeg.cpp:1371 742=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:098 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:098 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:098 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 579
30:40:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:098 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:098 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:098 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:098 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 580
30:40:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:099 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:099 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 580
30:40:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:099 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:099 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 581
30:40:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:099 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:099 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:099 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:099 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:099 user_main    D[ME]: HLE\sceMpeg.cpp:1371 746=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:099 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:099 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:100 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:100 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 581
30:40:100 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4065us
30:40:100 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:100 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:100 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:100 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:100 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1309us
30:40:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:100 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 582
30:40:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:100 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:100 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 582
30:40:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:100 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:100 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 583
30:40:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:101 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:101 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:101 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:101 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:101 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:101 user_main    D[ME]: HLE\sceMpeg.cpp:1371 750=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:101 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:101 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 583
30:40:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:101 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:101 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:102 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:102 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 584
30:40:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:102 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:102 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +574us
30:40:102 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:102 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:102 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:102 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:102 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:102 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 584
30:40:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1759us
30:40:102 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:103 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 585
30:40:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:103 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:103 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:103 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:103 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:103 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:103 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:103 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 585
30:40:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:103 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:103 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:104 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:104 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 586
30:40:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:104 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:104 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 586
30:40:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:104 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:104 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11281us
30:40:104 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:104 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:104 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:104 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:104 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:104 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 587
30:40:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2992us
30:40:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:104 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:105 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:105 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:105 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:105 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:105 user_main    D[ME]: HLE\sceMpeg.cpp:1371 754=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:105 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:105 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 587
30:40:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:105 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:105 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:106 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 588
30:40:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:106 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 588
30:40:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 589
30:40:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:106 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:106 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:106 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:106 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:106 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:106 user_main    D[ME]: HLE\sceMpeg.cpp:1371 758=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:106 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:107 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:107 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 589
30:40:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:107 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4511us
30:40:107 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:107 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:107 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:107 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:107 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:107 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 590
30:40:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6602us
30:40:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:119 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 590
30:40:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 591
30:40:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:119 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:119 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:119 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:119 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:119 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:119 user_main    D[ME]: HLE\sceMpeg.cpp:1371 762=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:119 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:120 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:120 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 591
30:40:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:120 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:120 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:120 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:120 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 592
30:40:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:121 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:121 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 592
30:40:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:121 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:121 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4060us
30:40:121 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:121 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:121 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:121 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:121 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:121 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 593
30:40:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10212us
30:40:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:121 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:121 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:121 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:121 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:121 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:121 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:121 user_main    D[ME]: HLE\sceMpeg.cpp:1371 766=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:121 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:121 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:122 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 593
30:40:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:122 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:122 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:122 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 594
30:40:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:123 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 594
30:40:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:123 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 595
30:40:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:123 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:124 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:124 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:124 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:124 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:124 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:124 user_main    D[ME]: HLE\sceMpeg.cpp:1371 770=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:124 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:124 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:124 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 595
30:40:124 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2697us
30:40:124 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:124 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:124 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:124 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:124 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2676us
30:40:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:124 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 596
30:40:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:124 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:124 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:124 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:125 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:125 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 596
30:40:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:125 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:125 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 597
30:40:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:125 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:125 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:125 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:125 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:125 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:125 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:125 user_main    D[ME]: HLE\sceMpeg.cpp:1371 774=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:125 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:126 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:126 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 597
30:40:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:126 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:126 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:126 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:126 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7242us
30:40:126 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:126 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:126 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:126 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:126 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:126 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 598
30:40:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +749us
30:40:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:127 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:127 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 598
30:40:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:127 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:127 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 599
30:40:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:127 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:127 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:127 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:127 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:127 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:127 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:127 user_main    D[ME]: HLE\sceMpeg.cpp:1371 778=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:128 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:128 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:128 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 599
30:40:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:128 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:128 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:128 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:128 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 600
30:40:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:129 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:129 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 600
30:40:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:129 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:129 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9913us
30:40:129 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:129 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:129 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:129 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:129 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:129 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 601
30:40:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4359us
30:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:129 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:130 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:130 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:130 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:130 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:130 user_main    D[ME]: HLE\sceMpeg.cpp:1371 786=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:130 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:130 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 601
30:40:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:130 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:130 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:131 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:131 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 602
30:40:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:131 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:131 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 602
30:40:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:131 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:131 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 603
30:40:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:131 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:132 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:132 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:132 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:132 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:132 user_main    D[ME]: HLE\sceMpeg.cpp:1371 790=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:132 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:132 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:132 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:132 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 603
30:40:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:133 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3143us
30:40:133 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:133 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:133 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:133 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:133 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:133 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 604
30:40:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7970us
30:40:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:133 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:133 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 604
30:40:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:133 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:133 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 605
30:40:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:133 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:134 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:134 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:134 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:134 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:134 user_main    D[ME]: HLE\sceMpeg.cpp:1371 794=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:134 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:134 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:134 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 605
30:40:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:134 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:134 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:135 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:135 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 606
30:40:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:135 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 606
30:40:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:135 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:135 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2693us
30:40:135 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:135 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:135 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:135 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:135 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:135 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 607
30:40:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11580us
30:40:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:135 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:136 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:136 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:136 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:136 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:136 user_main    D[ME]: HLE\sceMpeg.cpp:1371 798=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:136 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:136 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 607
30:40:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:136 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:136 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:137 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:137 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 608
30:40:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:137 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:137 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 608
30:40:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:137 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:137 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 609
30:40:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:137 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:138 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:138 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:138 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:138 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:138 user_main    D[ME]: HLE\sceMpeg.cpp:1371 802=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:138 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:138 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:138 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:138 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 609
30:40:138 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1329us
30:40:138 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:138 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:138 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:138 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:138 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4044us
30:40:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:138 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 610
30:40:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:139 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 610
30:40:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:139 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 611
30:40:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:139 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:139 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:139 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:139 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:139 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:139 user_main    D[ME]: HLE\sceMpeg.cpp:1371 806=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:139 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:139 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 611
30:40:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:140 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:140 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:140 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:140 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5874us
30:40:140 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:140 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:140 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:140 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:140 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:140 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 612
30:40:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2117us
30:40:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:141 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:141 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 612
30:40:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:141 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:141 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 613
30:40:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:141 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:141 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:141 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:141 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:141 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:141 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:141 user_main    D[ME]: HLE\sceMpeg.cpp:1371 810=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:141 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:141 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:142 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 613
30:40:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:142 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:142 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:142 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:142 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:142 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 614
30:40:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:143 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:143 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 614
30:40:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:143 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:143 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8545us
30:40:143 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:143 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:143 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:143 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:143 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:143 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 615
30:40:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5727us
30:40:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:143 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:143 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:143 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:143 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:143 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:143 user_main    D[ME]: HLE\sceMpeg.cpp:1371 814=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:143 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:143 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 615
30:40:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:144 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:144 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:144 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:144 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 616
30:40:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:144 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:145 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 616
30:40:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:145 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:145 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 617
30:40:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:145 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:145 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:145 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:145 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:145 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:145 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:145 user_main    D[ME]: HLE\sceMpeg.cpp:1371 818=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:145 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:145 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:146 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 617
30:40:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:146 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1775us
30:40:146 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:146 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:146 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:146 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:146 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:146 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 618
30:40:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9337us
30:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:146 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 618
30:40:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:146 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:146 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 619
30:40:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:147 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:147 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:147 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:147 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:147 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:147 user_main    D[ME]: HLE\sceMpeg.cpp:1371 826=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:147 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:147 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:147 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 619
30:40:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:147 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:147 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:148 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 620
30:40:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:148 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 620
30:40:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:148 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:148 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1325us
30:40:148 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:148 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:148 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:148 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:148 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 621
30:40:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12948us
30:40:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:149 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:149 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:149 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:149 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:149 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:149 user_main    D[ME]: HLE\sceMpeg.cpp:1371 830=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:149 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:149 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 621
30:40:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:149 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:149 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:150 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:150 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 622
30:40:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:150 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:150 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 622
30:40:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:150 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:150 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 623
30:40:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:150 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:151 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:151 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:151 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:151 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:151 user_main    D[ME]: HLE\sceMpeg.cpp:1371 834=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:151 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +67us
30:40:151 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:151 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:151 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:151 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +6us
30:40:151 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:151 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:151 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 623
30:40:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:151 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 624
30:40:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:152 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:152 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 624
30:40:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:152 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:152 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 625
30:40:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:152 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:152 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:152 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:152 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:152 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:152 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:152 user_main    D[ME]: HLE\sceMpeg.cpp:1371 838=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:152 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:153 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 625
30:40:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:153 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:153 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:153 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4506us
30:40:153 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:153 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:153 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:153 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:154 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:154 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 626
30:40:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3485us
30:40:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:154 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:154 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 626
30:40:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:154 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:154 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 627
30:40:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:154 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:154 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:154 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:154 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:155 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:155 user_main    D[ME]: HLE\sceMpeg.cpp:1371 842=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:155 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:155 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 627
30:40:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:155 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:155 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:155 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 628
30:40:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:156 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 628
30:40:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:156 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:156 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7177us
30:40:156 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:156 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:156 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:156 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:156 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:156 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 629
30:40:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7095us
30:40:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:156 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:156 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:156 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:156 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:156 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:156 user_main    D[ME]: HLE\sceMpeg.cpp:1371 846=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:157 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:157 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:157 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 629
30:40:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:157 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:157 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:157 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:157 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:157 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 630
30:40:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:158 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:158 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 630
30:40:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:158 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:158 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 631
30:40:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:158 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:158 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:158 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:158 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:158 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:158 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:158 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:158 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:158 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:158 user_main    D[ME]: HLE\sceMpeg.cpp:1371 850=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:158 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:159 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:159 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:159 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 631
30:40:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:159 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +407us
30:40:159 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:159 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:159 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:159 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:159 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:159 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 632
30:40:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10705us
30:40:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:159 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 632
30:40:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:160 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:160 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 633
30:40:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:160 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:160 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:160 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:160 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:160 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:160 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:160 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:160 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:160 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:160 user_main    D[ME]: HLE\sceMpeg.cpp:1371 854=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:160 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:160 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 633
30:40:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:160 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:160 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:161 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:161 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 634
30:40:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:161 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:161 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 634
30:40:161 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2324us
30:40:161 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:161 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:161 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:161 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:161 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +9us
30:40:162 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:162 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 635
30:40:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:162 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:162 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:162 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:162 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:162 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:162 user_main    D[ME]: HLE\sceMpeg.cpp:1371 862=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:162 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:162 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:162 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 635
30:40:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:162 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:162 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:163 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 636
30:40:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:163 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 636
30:40:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:163 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:163 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13030us
30:40:163 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:164 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:164 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:164 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:164 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:164 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 637
30:40:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1242us
30:40:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:164 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:164 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:164 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:164 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:164 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:164 user_main    D[ME]: HLE\sceMpeg.cpp:1371 866=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:164 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:164 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 637
30:40:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:164 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:165 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:165 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:165 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 638
30:40:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:165 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:165 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 638
30:40:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:166 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:166 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 639
30:40:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:166 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:166 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:166 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:166 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:166 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:166 user_main    D[ME]: HLE\sceMpeg.cpp:1371 870=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:166 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:166 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:166 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:166 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 639
30:40:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:166 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6260us
30:40:167 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:167 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:167 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:167 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:167 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:167 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 640
30:40:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4852us
30:40:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:167 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:167 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 640
30:40:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:167 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:167 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 641
30:40:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:167 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:168 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:168 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:168 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:168 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:168 user_main    D[ME]: HLE\sceMpeg.cpp:1371 874=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:168 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:168 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:168 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 641
30:40:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:168 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:168 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:168 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:168 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 642
30:40:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:169 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:169 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 642
30:40:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:169 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:169 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5810us
30:40:169 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:169 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:169 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:169 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:169 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:169 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 643
30:40:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8463us
30:40:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:169 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:169 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:169 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:169 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:169 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:169 user_main    D[ME]: HLE\sceMpeg.cpp:1371 878=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:169 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:169 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:170 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 643
30:40:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:170 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:170 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:170 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:170 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 644
30:40:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:171 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:171 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 644
30:40:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:171 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:171 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 645
30:40:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:171 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:171 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:171 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:171 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:171 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:171 user_main    D[ME]: HLE\sceMpeg.cpp:1371 882=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:171 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:171 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:172 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 645
30:40:172 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4446us
30:40:172 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:172 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:172 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:172 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:172 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +927us
30:40:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:172 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 646
30:40:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:172 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 646
30:40:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:173 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:173 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 647
30:40:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:173 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:173 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:173 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:173 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:173 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:173 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:173 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:174 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 647
30:40:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:174 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:174 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:174 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:174 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 648
30:40:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:174 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:175 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 648
30:40:175 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +956us
30:40:175 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:175 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:175 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:175 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:175 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1377us
30:40:175 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:175 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 649
30:40:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:175 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:175 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:175 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:175 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:175 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:175 user_main    D[ME]: HLE\sceMpeg.cpp:1371 890=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:175 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:175 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:176 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 649
30:40:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:176 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:176 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:176 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:176 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 650
30:40:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:176 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 650
30:40:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:177 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:177 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11662us
30:40:177 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:177 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:177 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:177 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:177 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:177 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 651
30:40:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2610us
30:40:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:177 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:177 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:177 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:177 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:177 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:177 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:177 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 651
30:40:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:178 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:178 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:178 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:178 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 652
30:40:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:178 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:179 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 652
30:40:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:179 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:179 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 653
30:40:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:179 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:179 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:179 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:179 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:179 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:179 user_main    D[ME]: HLE\sceMpeg.cpp:1371 894=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:179 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:179 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:180 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:180 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 653
30:40:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:180 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4892us
30:40:180 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:180 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:180 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:180 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:180 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:180 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 654
30:40:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6220us
30:40:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:180 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 654
30:40:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:181 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:181 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 655
30:40:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:181 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:181 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:181 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:181 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:181 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:181 user_main    D[ME]: HLE\sceMpeg.cpp:1371 898=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:181 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:181 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 655
30:40:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:181 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:182 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:182 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:182 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 656
30:40:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:182 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:182 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 656
30:40:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:182 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:182 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4442us
30:40:183 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:183 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:183 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:183 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:183 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:183 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 657
30:40:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9830us
30:40:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:183 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:183 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:183 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:183 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:183 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:183 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:183 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 657
30:40:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:183 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:183 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:184 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:184 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 658
30:40:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:184 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:184 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 658
30:40:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:184 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:184 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 659
30:40:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:184 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:185 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:185 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:185 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:185 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:185 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:185 user_main    D[ME]: HLE\sceMpeg.cpp:1371 902=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:185 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:185 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:185 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 659
30:40:185 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3079us
30:40:185 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:185 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:185 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:185 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:185 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2295us
30:40:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:185 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 660
30:40:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:186 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:186 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 660
30:40:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:186 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:186 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 661
30:40:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:186 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:186 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:186 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:186 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:186 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:186 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:186 user_main    D[ME]: HLE\sceMpeg.cpp:1371 906=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:186 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:186 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:187 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 661
30:40:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:187 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:187 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:187 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:187 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7623us
30:40:187 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:187 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:187 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:187 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:187 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:187 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 662
30:40:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +367us
30:40:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:187 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:187 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:187 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:188 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:188 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 662
30:40:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:188 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:188 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 663
30:40:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:188 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:188 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:188 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:188 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:188 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:188 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:188 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:188 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 663
30:40:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:189 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:189 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:189 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:189 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 664
30:40:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:190 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:190 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 664
30:40:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:190 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:190 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10295us
30:40:190 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:190 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:190 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:190 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:190 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:190 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 665
30:40:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3978us
30:40:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:190 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:190 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:190 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:190 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:190 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:190 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:190 user_main    D[ME]: HLE\sceMpeg.cpp:1371 910=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:190 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:190 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 665
30:40:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:191 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:191 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:191 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:191 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 666
30:40:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:192 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:192 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 666
30:40:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:192 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:192 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 667
30:40:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:192 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:192 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:192 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:192 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:192 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:192 user_main    D[ME]: HLE\sceMpeg.cpp:1371 914=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:192 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:192 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:193 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:193 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 667
30:40:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:193 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3525us
30:40:193 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:193 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:193 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:193 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:193 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 668
30:40:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7588us
30:40:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:193 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:193 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 668
30:40:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:193 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 669
30:40:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:193 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:194 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:194 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:194 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:194 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:194 user_main    D[ME]: HLE\sceMpeg.cpp:1371 918=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:194 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:194 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 669
30:40:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:194 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:194 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:195 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:195 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 670
30:40:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:195 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 670
30:40:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:195 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:195 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3074us
30:40:195 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:195 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:195 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:195 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:195 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:195 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 671
30:40:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11198us
30:40:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:195 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:196 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:196 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:196 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:196 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:196 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:196 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:196 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 671
30:40:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:196 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:196 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:197 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 672
30:40:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:197 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 672
30:40:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:197 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 673
30:40:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:198 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:198 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:198 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:198 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:198 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:198 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:198 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:198 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 673
30:40:198 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1711us
30:40:198 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:198 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:198 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:198 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:198 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3662us
30:40:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 674
30:40:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:199 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 674
30:40:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:199 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:199 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 675
30:40:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:199 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:199 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:199 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:199 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:199 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:199 user_main    D[ME]: HLE\sceMpeg.cpp:1371 922=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:200 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:200 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:200 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 675
30:40:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:200 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:200 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:200 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:200 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6256us
30:40:201 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:201 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:201 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:201 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:201 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:201 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 676
30:40:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1735us
30:40:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:201 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:201 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 676
30:40:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:201 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:201 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 677
30:40:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:201 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:202 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:202 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:202 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:202 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:202 user_main    D[ME]: HLE\sceMpeg.cpp:1371 926=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:202 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:202 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:202 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 677
30:40:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:202 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:202 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:202 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:202 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:202 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 678
30:40:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:203 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 678
30:40:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:203 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:203 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8927us
30:40:203 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:203 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:203 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:203 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:203 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:203 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 679
30:40:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5345us
30:40:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:203 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:203 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:203 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:203 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:203 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:203 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:204 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:204 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 679
30:40:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:204 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:204 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:204 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:204 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:204 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 680
30:40:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:205 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 680
30:40:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:205 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:205 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 681
30:40:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:205 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:205 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:205 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:205 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:205 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:205 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:205 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:206 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 681
30:40:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:206 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2157us
30:40:206 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:206 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:206 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:206 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:206 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:206 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 682
30:40:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8956us
30:40:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:206 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:207 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 682
30:40:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:207 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 683
30:40:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:207 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:207 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:207 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:207 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:207 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:207 user_main    D[ME]: HLE\sceMpeg.cpp:1371 930=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:207 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:207 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:207 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 683
30:40:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:207 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:207 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:208 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:208 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 684
30:40:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:208 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:208 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 684
30:40:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:208 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:208 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1706us
30:40:208 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:208 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:208 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:208 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:208 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:209 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 685
30:40:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12566us
30:40:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:209 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:209 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:209 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:209 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:209 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:209 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:209 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:209 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 685
30:40:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:209 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:209 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:210 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:210 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 686
30:40:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:210 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:210 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 686
30:40:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:210 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:210 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 687
30:40:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:210 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:211 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:211 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:211 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:211 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:211 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:211 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:211 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:211 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:211 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +343us
30:40:211 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:211 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:211 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:211 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:211 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:211 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 687
30:40:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5030us
30:40:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:211 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 688
30:40:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:212 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:212 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 688
30:40:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:212 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:212 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 689
30:40:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:212 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:212 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:212 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:212 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:212 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:212 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:212 user_main    D[ME]: HLE\sceMpeg.cpp:1371 938=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:212 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:213 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 689
30:40:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:213 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:213 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:213 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:213 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4888us
30:40:213 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:213 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:213 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:213 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:213 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:213 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 690
30:40:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3103us
30:40:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:213 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:213 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:213 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:214 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:214 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 690
30:40:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:214 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:214 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 691
30:40:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:214 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:214 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:214 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:214 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:214 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:214 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:214 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:214 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 691
30:40:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:215 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:215 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:215 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:215 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 692
30:40:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:215 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:216 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 692
30:40:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:216 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:216 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7559us
30:40:216 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:216 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:216 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:216 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:216 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:216 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 693
30:40:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6713us
30:40:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:216 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:216 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:216 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:216 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:216 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:216 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:216 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:216 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 693
30:40:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:216 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:217 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:217 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:217 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:217 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:217 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 694
30:40:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:217 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 694
30:40:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:218 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:218 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 695
30:40:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:218 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:218 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:218 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:218 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:218 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:218 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:218 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:219 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:219 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 695
30:40:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:219 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +789us
30:40:219 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:219 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:219 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:219 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:219 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 696
30:40:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10323us
30:40:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:219 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:219 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 696
30:40:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:219 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 697
30:40:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:219 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:220 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:220 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:220 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:220 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:220 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:220 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:220 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 697
30:40:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:220 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:220 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:221 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:221 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 698
30:40:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:221 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:221 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 698
30:40:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:221 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:221 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +339us
30:40:221 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:221 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:221 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:221 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:222 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 699
30:40:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13934us
30:40:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:222 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:222 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:222 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:222 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:222 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:222 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:222 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 699
30:40:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:222 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:222 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:222 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:222 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:223 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 700
30:40:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:223 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 700
30:40:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:223 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13412us
30:40:223 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:223 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:223 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:223 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:223 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 701
30:40:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +861us
30:40:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:223 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:224 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:224 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:224 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:224 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:224 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:224 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:224 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 701
30:40:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:224 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:224 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:224 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:225 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:225 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 702
30:40:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:225 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 702
30:40:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:225 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:225 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 703
30:40:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:225 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:225 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:226 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:226 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:226 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:226 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:226 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:226 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:226 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 703
30:40:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:226 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6642us
30:40:226 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:226 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:226 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:226 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:226 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:226 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 704
30:40:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4471us
30:40:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:226 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 704
30:40:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:227 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:227 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 705
30:40:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:227 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:227 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:227 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:227 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:227 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:227 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:227 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 705
30:40:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:228 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:228 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:228 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:228 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 706
30:40:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:228 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 706
30:40:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:229 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6191us
30:40:229 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:229 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:229 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:229 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:229 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 707
30:40:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8081us
30:40:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:229 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:229 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:229 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:229 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:229 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:229 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:229 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 707
30:40:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:230 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:230 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:230 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 708
30:40:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:231 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 708
30:40:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 709
30:40:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:231 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:231 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:231 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:231 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:231 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:231 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:231 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:232 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 709
30:40:232 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4828us
30:40:232 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:232 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:232 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:232 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:232 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +545us
30:40:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:232 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 710
30:40:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:232 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 710
30:40:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:232 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:232 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 711
30:40:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:232 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:233 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:233 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:233 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:233 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:233 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:233 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 711
30:40:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:233 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:233 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:234 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:234 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 712
30:40:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:234 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 712
30:40:234 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1338us
30:40:234 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:234 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:234 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:234 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:234 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +995us
30:40:234 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:234 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 713
30:40:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:234 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:235 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:235 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:235 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:235 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:235 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:235 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 713
30:40:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:235 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:235 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:235 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:235 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 714
30:40:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:236 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 714
30:40:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:236 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:236 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12044us
30:40:236 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:236 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:236 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:236 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:236 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 715
30:40:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2228us
30:40:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:236 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:237 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:237 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:237 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:237 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:237 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:237 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:237 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 715
30:40:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:237 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:237 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:237 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 716
30:40:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:238 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 716
30:40:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:238 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 717
30:40:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:238 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:238 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:238 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:238 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:238 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:238 user_main    D[ME]: HLE\sceMpeg.cpp:1371 942=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:239 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:239 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:239 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 717
30:40:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:239 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5274us
30:40:239 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:239 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:239 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:239 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:239 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 718
30:40:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5838us
30:40:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:239 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 718
30:40:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:240 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 719
30:40:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:240 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:240 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:240 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:240 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:240 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:240 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:240 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 719
30:40:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:240 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:240 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:241 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 720
30:40:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:241 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:241 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 720
30:40:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:241 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:241 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4824us
30:40:241 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:241 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:241 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:241 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:241 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 721
30:40:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9449us
30:40:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:241 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:242 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:242 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:242 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:242 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:242 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:242 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 721
30:40:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:242 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:242 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:243 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 722
30:40:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:243 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 722
30:40:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:243 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 723
30:40:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:243 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:244 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:244 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:244 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:244 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:244 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:244 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:244 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 723
30:40:244 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3460us
30:40:244 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:244 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:244 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:244 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:244 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1913us
30:40:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:244 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 724
30:40:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:245 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 724
30:40:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:245 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:245 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 725
30:40:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:245 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:245 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:245 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:245 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:245 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:245 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:245 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 725
30:40:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:246 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:246 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:246 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:246 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8005us
30:40:246 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:246 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:246 mv_sound     D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 726
30:40:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08825174->08000000, interrupt) +15us
30:40:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 726
30:40:246 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08825174, idle) +727us
30:40:246 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:246 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:246 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d8c, blocking audio) +15us
30:40:247 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +13us
30:40:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:247 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 727
30:40:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13556us
30:40:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:247 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:247 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:247 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:247 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:247 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:247 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:247 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 727
30:40:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:248 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:248 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:248 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 728
30:40:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:248 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:249 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 728
30:40:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:249 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:249 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10676us
30:40:249 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:249 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:249 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:249 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:249 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:249 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 729
30:40:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3596us
30:40:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:249 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:249 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:249 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:249 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:249 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:249 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:249 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:250 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 729
30:40:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:250 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:250 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:250 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:250 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 730
30:40:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:250 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 730
30:40:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:251 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:251 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 731
30:40:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:251 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:251 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:251 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:251 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:251 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:251 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:251 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:251 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:251 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 731
30:40:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:252 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3906us
30:40:252 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:252 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:252 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:252 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:252 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:252 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 732
30:40:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7206us
30:40:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:252 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 732
30:40:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:252 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:252 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 733
30:40:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:252 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:253 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:253 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:253 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:253 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:253 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:253 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:253 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 733
30:40:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:253 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:253 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:253 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:253 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:253 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:253 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 734
30:40:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:254 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 734
30:40:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:254 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:254 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3456us
30:40:254 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:254 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:254 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:254 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:254 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:254 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 735
30:40:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10816us
30:40:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:254 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:254 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:254 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:254 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:254 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:254 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:255 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 735
30:40:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:255 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:255 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:255 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:255 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 736
30:40:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:255 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 736
30:40:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:256 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:256 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 737
30:40:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:256 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:256 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:256 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:256 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:256 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:256 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:256 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:257 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:257 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 737
30:40:257 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2093us
30:40:257 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:257 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:257 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:257 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:257 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3281us
30:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:257 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 738
30:40:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:257 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:257 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 738
30:40:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:257 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:257 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 739
30:40:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:257 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:258 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:258 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:258 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:258 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:258 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:258 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:258 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:258 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 739
30:40:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:258 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:258 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:258 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:258 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6637us
30:40:258 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:258 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:258 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:259 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:259 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:259 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 740
30:40:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1354us
30:40:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:259 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:259 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 740
30:40:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:259 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:259 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 741
30:40:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:259 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:259 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:259 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:259 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:259 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:259 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:259 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:260 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:260 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 741
30:40:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:260 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:260 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:260 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:260 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 742
30:40:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:261 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:261 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 742
30:40:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:261 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:261 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9309us
30:40:261 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:261 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:261 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:261 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:261 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:261 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 743
30:40:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4964us
30:40:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:261 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:262 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:262 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:262 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:262 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:262 user_main    D[ME]: HLE\sceMpeg.cpp:1371 946=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:262 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:262 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:262 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 743
30:40:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:262 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:262 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:262 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:262 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 744
30:40:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:263 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:263 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 744
30:40:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:263 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:263 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 745
30:40:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:263 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:263 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:263 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:263 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:264 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:264 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:264 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:264 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:264 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 745
30:40:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:264 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2539us
30:40:264 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:264 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:264 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:264 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:264 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:264 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 746
30:40:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8574us
30:40:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:265 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 746
30:40:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:265 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:265 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 747
30:40:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:265 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:265 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:265 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:265 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:265 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:265 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:265 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:266 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 747
30:40:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:266 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:266 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:266 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:266 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:266 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:266 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 748
30:40:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:267 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 748
30:40:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:267 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:267 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2088us
30:40:267 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:267 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:267 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:267 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:267 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:267 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 749
30:40:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12184us
30:40:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:267 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:268 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:268 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:268 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:268 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:268 user_main    D[ME]: HLE\sceMpeg.cpp:1371 950=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:268 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:268 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:268 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 749
30:40:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:268 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:268 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:268 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:268 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 750
30:40:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:269 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 750
30:40:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:269 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:269 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 751
30:40:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:269 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:269 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:269 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:269 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:269 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:269 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:270 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:270 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 751
30:40:270 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +725us
30:40:270 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:270 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:270 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:270 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:270 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4649us
30:40:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:270 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 752
30:40:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:270 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:271 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 752
30:40:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:271 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:271 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 753
30:40:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:271 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:271 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:271 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:271 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:271 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:271 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:271 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:271 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 753
30:40:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:271 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:271 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:271 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:272 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:272 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:272 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5270us
30:40:272 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:272 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:272 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:272 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:272 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:272 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 754
30:40:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2721us
30:40:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:272 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 754
30:40:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:273 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:273 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 755
30:40:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:273 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:273 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:273 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:273 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:273 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:273 user_main    D[ME]: HLE\sceMpeg.cpp:1371 958=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:273 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:273 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 755
30:40:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:273 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:273 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:274 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 756
30:40:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:274 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:274 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 756
30:40:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:274 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:274 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7941us
30:40:274 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:274 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:274 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:274 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:274 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 757
30:40:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6332us
30:40:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:274 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:275 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:275 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:275 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:275 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:275 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:275 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 757
30:40:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:275 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:275 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:275 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:276 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 758
30:40:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:276 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:276 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 758
30:40:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:276 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:276 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 759
30:40:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:276 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:277 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:277 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:277 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:277 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:277 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:277 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:277 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:277 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 759
30:40:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:277 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1171us
30:40:277 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:277 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:277 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:277 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:277 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:277 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 760
30:40:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9942us
30:40:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:278 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:278 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 760
30:40:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:278 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:278 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 761
30:40:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:278 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:278 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:278 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:278 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:278 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:278 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:278 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 761
30:40:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:279 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:279 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:279 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 762
30:40:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:279 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 762
30:40:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:280 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:280 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +720us
30:40:280 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:280 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:280 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:280 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:280 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:280 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 763
30:40:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13552us
30:40:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:280 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:280 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:280 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:280 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:280 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:280 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:280 user_main    W[ME]: HLE\sceMpeg.cpp:1598 Audio end reach. pts: 452874 dts: 363363
30:40:280 user_main    D[ME]: HLE\sceMpeg.cpp:1610 80618001=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:280 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +5us
30:40:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:280 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:281 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 763
30:40:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 764
30:40:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11033us
30:40:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:281 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 764
30:40:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:281 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:281 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13794us
30:40:281 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:281 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:281 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:282 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:282 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:282 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 765
30:40:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +479us
30:40:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:282 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:282 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:282 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:282 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:282 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:282 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:282 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:282 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 765
30:40:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:282 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:282 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:282 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 766
30:40:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:283 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 766
30:40:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:283 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 767
30:40:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:283 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:283 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:283 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:283 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:283 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:283 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000002, 088f5ec8, 0bfff5d0)
30:40:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:284 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:284 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 767
30:40:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:284 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:284 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:284 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000001, 088f5e88, 0bfff5dc)
30:40:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:284 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:284 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:284 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3902us
30:40:284 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:284 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:284 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:284 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:284 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:284 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 768
30:40:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4089us
30:40:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:284 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 768
30:40:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:285 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 769
30:40:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:285 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:285 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:285 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:285 user_main    D[ME]: HLE\sceMpeg.cpp:1371 960=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:285 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +24us
30:40:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 769
30:40:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 770
30:40:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +16648us
30:40:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:285 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 770
30:40:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:286 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:286 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6573us
30:40:286 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:286 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:286 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:286 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:286 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:286 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 771
30:40:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7699us
30:40:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:286 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:286 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:286 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:286 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:286 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:286 user_main    D[ME]: HLE\sceMpeg.cpp:1137 sceMpegAvcDecodeStop(088f5dc4, 00000200, 088d2ef0, 0bfff5e8)
30:40:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +12us
30:40:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 771
30:40:286 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 772
30:40:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +16659us
30:40:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:286 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 772
30:40:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:287 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:287 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 773
30:40:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:287 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:287 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:287 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:287 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:287 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(301, 00000008)
30:40:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2825 sceKernelWaitThreadEndCB(292, 0x0)
30:40:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823f2c->08000000, thread wait end) +11us
30:40:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 773
30:40:287 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5325us
30:40:287 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:287 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:287 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:287 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:287 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:287 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 774
30:40:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 774
30:40:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 775
30:40:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 775
30:40:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 776
30:40:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 776
30:40:288 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +46414us
30:40:288 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:288 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:288 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:288 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:288 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 777
30:40:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 777
30:40:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 778
30:40:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 778
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +46414us
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(299, 1, 0)
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(299, 1) (count: 0 -> 1)
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(300, 1, 00000000)
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(300, 1)
30:40:289 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 2048=sceAudioGetChannelRestLength(00000004)
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +25us
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:289 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 2048=sceAudioGetChannelRestLength(00000004)
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:289 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 779
30:40:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:289 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1984=sceAudioGetChannelRestLength(00000004)
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 779
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:289 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1920=sceAudioGetChannelRestLength(00000004)
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:289 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1920=sceAudioGetChannelRestLength(00000004)
30:40:289 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1856=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1792=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1792=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1728=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1664=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1600=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1600=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1536=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1472=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1472=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1408=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1344=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1280=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1280=sceAudioGetChannelRestLength(00000004)
30:40:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 780
30:40:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 780
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1216=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1152=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1152=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1088=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1024=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1024=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 960=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 896=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 832=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 832=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 768=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 704=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 704=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 640=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 576=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 512=sceAudioGetChannelRestLength(00000004)
30:40:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 781
30:40:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 512=sceAudioGetChannelRestLength(00000004)
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:292 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 781
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 448=sceAudioGetChannelRestLength(00000004)
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 384=sceAudioGetChannelRestLength(00000004)
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 384=sceAudioGetChannelRestLength(00000004)
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 320=sceAudioGetChannelRestLength(00000004)
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 256=sceAudioGetChannelRestLength(00000004)
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 256=sceAudioGetChannelRestLength(00000004)
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 192=sceAudioGetChannelRestLength(00000004)
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 128=sceAudioGetChannelRestLength(00000004)
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 64=sceAudioGetChannelRestLength(00000004)
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 64=sceAudioGetChannelRestLength(00000004)
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 0=sceAudioGetChannelRestLength(00000004)
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +5us
30:40:292 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 782
30:40:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 782
30:40:293 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 783
30:40:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 783
30:40:293 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 784
30:40:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 784
30:40:293 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +45734us
30:40:293 mv_sound     I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
30:40:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08825228->08823f2c, thread exited) +5us
30:40:293 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
30:40:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:250 sceKernelDeleteSema(299)
30:40:293 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:362 sceKernelDeleteMutex(300)
30:40:293 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:316 sceKernelDeleteEventFlag(301)
30:40:294 user_main    D[ME]: HLE\sceMpeg.cpp:700 sceMpegFreeAvcEsBuf(088f5dc4, 1)
30:40:294 user_main    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
30:40:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08805360->08000000, file closed) +30us
30:40:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08805360, woke from hle delay) +100us
30:40:294 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 302=sceKernelCreateEventFlag("SceWaveMainEvf", 00000200, 00000000, 00000000)
30:40:294 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 303=sceKernelCreateThread(name=SceWaveMain, entry=088686a4, prio=10, stacksize=512)
30:40:294 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=303, argSize=12, argPtr=088dcefc)
30:40:294 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->303, pc: 08867ab4->088686a4, thread started) +165us
30:40:294 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(302, 00000001, 32, 00000000, 00000000): waiting
30:40:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (303->276, pc: 0886885c->08867ab4, event flag waited) +62us
30:40:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2651 sceKernelDelayThread(10000 usec)
30:40:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08867b00->08000000, thread delayed) +21us
30:40:294 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 785
30:40:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:294 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 785
30:40:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08867b00, thread delay finished) +10010us
30:40:294 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:294 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:40:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f28)
30:40:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f28
30:40:294 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:294 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f34)
30:40:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f28 - stall = 088c2f34
30:40:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +22us
30:40:294 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:294 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:294 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 786
30:40:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15346us
30:40:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:295 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:295 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(302, 00000001)
30:40:295 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->303, pc: 08867b80->0886885c, event flag set) +41us
30:40:295 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:40:295 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00000000, 00000000)
30:40:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (303->276, pc: 08868808->08867b80, blocking audio) +12us
30:40:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2792 sceKernelWaitThreadEnd(303, 00000000)
30:40:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08867b8c->08000000, thread wait end) +12us
30:40:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 786
30:40:295 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->303, pc: 08000000->08868808, audio drain) +8976us
30:40:295 SceWaveMain  I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
30:40:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (303->276, pc: 08868810->08867b8c, thread exited) +5us
30:40:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2454 sceKernelDeleteThread(303)
30:40:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:440 Freeing thread stack SceWaveMain
30:40:295 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
30:40:295 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
30:40:295 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:316 sceKernelDeleteEventFlag(302)
30:40:295 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffd)
30:40:295 user_main    D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:295 user_main    D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/init/wjlm.pmf, 00000001, 00000000)
30:40:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806168->08000000, file opened) +21us
30:40:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806168, woke from hle delay) +100us
30:40:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:295 user_main    D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:40:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823804->08000000, io seek) +9us
30:40:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823804, woke from hle delay) +100us
30:40:295 user_main    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 0bffee18, 800): deferring result
30:40:295 user_main    D[IO]: HLE\sceIo.cpp:1813 304 = sceIoWaitAsyncCB(4, 0bffedf0): waiting
30:40:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806734->08000000, io waited) +5us
30:40:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806734, idle) +99us
30:40:295 user_main    D[ME]: HLE\sceMpeg.cpp:578 sceMpegQueryStreamOffset(088f5dc4, 0bffee18, 088f5e58)
30:40:298 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x6F800
30:40:298 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 450360
30:40:298 user_main    D[ME]: HLE\sceMpeg.cpp:608 sceMpegQueryStreamSize(0bffee18, 088f5e5c)
30:40:298 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x6F800
30:40:298 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 450360
30:40:298 user_main    D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:40:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823890->08000000, io seek) +5us
30:40:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823890, woke from hle delay) +100us
30:40:298 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(088f5dc4, 0, 0)
30:40:298 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(088f5dc4, 1, 0)
30:40:298 user_main    D[ME]: HLE\sceMpeg.cpp:679 sceMpegMallocAvcEsBuf(088f5dc4)
30:40:298 user_main    D[ME]: HLE\sceMpeg.cpp:1305 sceMpegInitAu(088f5dc4, 1, 088f5e88)
30:40:298 user_main    D[ME]: HLE\sceMpeg.cpp:1343 sceMpegQueryAtracEsSize(088f5dc4, 0bffee10, 0bffee14)
30:40:298 user_main    D[ME]: HLE\sceMpeg.cpp:1305 sceMpegInitAu(088f5dc4, 150588480, 088f5ec8)
30:40:298 user_main    D[DISP]: HLE\sceDisplay.cpp:768 sceDisplaySetMode(0, 480, 272)
30:40:298 user_main    D[SCEGE]: HLE\sceGe.cpp:417 04000000 = sceGeEdramGetAddr
30:40:298 user_main    D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
30:40:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 305=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
30:40:298 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:342 306=sceKernelCreateMutex(t_statusMutex, 00000000, 0, 00000000)
30:40:298 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 307=sceKernelCreateEventFlag("control_waitFlag", 00000200, 00000000, 00000000)
30:40:298 user_main    D[DISP]: HLE\sceDisplay.cpp:991 59.940060=sceDisplayGetFramePerSec()
30:40:299 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
30:40:299 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffd)
30:40:299 user_main    D[IO]: HLE\sceIo.cpp:1080 2048 = sceIoLseek(4, 800, 0)
30:40:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823ab0->08000000, io seek) +70us
30:40:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823ab0, woke from hle delay) +100us
30:40:299 user_main    D[DISP]: HLE\sceDisplay.cpp:768 sceDisplaySetMode(0, 480, 272)
30:40:299 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=3,sync=1)
30:40:299 user_main    D[DISP]: HLE\sceDisplay.cpp:785 - screen off
30:40:299 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(307, 00000000)
30:40:299 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:299 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:299 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=292, argSize=4, argPtr=088f5e78)
30:40:299 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08804ba0->088250ec, thread started) +24us
30:40:299 mv_sound     D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(307, 00000008, 1, 00000000, 00000000): waiting
30:40:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08825118->08804ba0, event flag waited) +12us
30:40:299 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:299 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 960)
30:40:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 11
30:40:299 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +22us
30:40:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:307 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
30:40:307 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 306 packetsTotal: 960
30:40:307 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:307 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 1)
30:40:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:307 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +5us
30:40:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:307 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000000
30:40:312 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:312 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 787
30:40:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3600us
30:40:312 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:312 user_main    D[ME]: HLE\sceMpeg.cpp:1371 940=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:313 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 940)
30:40:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 12
30:40:313 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:40:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 787
30:40:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:313 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 338 packetsTotal: 960
30:40:313 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:313 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:314 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:314 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:314 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:314 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:314 user_main    D[ME]: HLE\sceMpeg.cpp:1371 912=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:314 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 912)
30:40:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 13
30:40:314 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:40:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:314 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 370 packetsTotal: 960
30:40:314 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:315 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:315 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:315 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:315 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:315 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 788
30:40:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 788
30:40:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:315 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:315 user_main    D[ME]: HLE\sceMpeg.cpp:1371 884=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:315 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 884)
30:40:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 14
30:40:316 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:40:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:316 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 402 packetsTotal: 960
30:40:316 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:316 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:316 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:316 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:316 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:317 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:317 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:317 user_main    D[ME]: HLE\sceMpeg.cpp:1371 852=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:317 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 852)
30:40:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 15
30:40:317 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:40:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:317 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 434 packetsTotal: 960
30:40:317 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:317 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:317 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:317 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:317 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:317 user_main    D[ME]: HLE\sceMpeg.cpp:1371 820=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:317 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 820)
30:40:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 16
30:40:317 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +27us
30:40:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:318 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 466 packetsTotal: 960
30:40:318 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:318 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:318 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 789
30:40:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 789
30:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:318 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:318 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:318 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:318 user_main    D[ME]: HLE\sceMpeg.cpp:1371 788=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:318 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 788)
30:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 17
30:40:318 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +36us
30:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000001f
30:40:318 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 31 packetsRead: 497 packetsTotal: 960
30:40:318 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:318 user_main    D[ME]: HLE\sceMpeg.cpp:1371 757=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +27us
30:40:318 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 790
30:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +13313us
30:40:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:318 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=08f9d4c0, size=557056)
30:40:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:319 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 790
30:40:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:319 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:319 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 791
30:40:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:319 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04044000)
30:40:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:319 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:319 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:319 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:319 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:319 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823e78->08825118, event flag set) +9us
30:40:319 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:319 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:319 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:319 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:319 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:319 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:319 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:319 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823e78, blocking audio) +42us
30:40:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:320 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +23us
30:40:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:320 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:320 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 791
30:40:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:320 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:320 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:320 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:320 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 792
30:40:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7963us
30:40:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:320 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:320 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:320 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:321 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=09025500, size=557056)
30:40:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 792
30:40:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:321 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:321 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 793
30:40:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:321 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:322 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:322 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:322 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:322 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:322 user_main    D[ME]: HLE\sceMpeg.cpp:1371 761=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:322 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:322 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:322 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 793
30:40:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:322 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7179us
30:40:322 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:322 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:322 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:322 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:322 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 794
30:40:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3934us
30:40:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:323 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:323 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:323 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:323 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:323 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +21us
30:40:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:323 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 794
30:40:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:323 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:323 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:323 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:323 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:323 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:323 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 795
30:40:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8016us
30:40:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:324 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:324 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 795
30:40:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:324 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:324 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 796
30:40:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:324 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:324 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:324 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:324 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:324 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:325 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:325 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:325 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 796
30:40:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:325 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3568us
30:40:325 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:325 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:325 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:325 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:325 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:325 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 797
30:40:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7544us
30:40:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:325 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:326 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 797
30:40:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:326 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:326 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 798
30:40:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:326 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:326 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:326 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:326 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:326 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:326 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:326 user_main    D[ME]: HLE\sceMpeg.cpp:1371 765=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:326 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:326 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:326 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 798
30:40:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:326 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:327 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:327 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:327 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 799
30:40:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:327 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 799
30:40:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:328 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:328 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3118us
30:40:328 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:328 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:328 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:328 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:328 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:328 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 800
30:40:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11154us
30:40:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:328 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:328 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:328 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:328 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:328 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:328 user_main    D[ME]: HLE\sceMpeg.cpp:1371 769=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:328 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:328 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:329 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 800
30:40:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:329 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:329 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:329 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:329 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 801
30:40:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:329 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 801
30:40:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:330 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:330 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 802
30:40:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:330 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:330 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:330 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:330 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:330 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:330 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:330 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:331 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 802
30:40:331 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1755us
30:40:331 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:331 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:331 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:331 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:331 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3619us
30:40:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:331 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 803
30:40:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:331 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 803
30:40:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:332 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:332 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 804
30:40:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:332 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:332 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:332 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:332 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:332 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:332 user_main    D[ME]: HLE\sceMpeg.cpp:1371 777=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:332 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:332 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:332 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 804
30:40:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:332 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:332 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:333 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:333 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6299us
30:40:333 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:333 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:333 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:333 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:333 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:333 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 805
30:40:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1692us
30:40:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:333 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:333 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 805
30:40:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:333 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:333 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 806
30:40:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:334 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:334 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:334 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:334 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:334 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:334 user_main    D[ME]: HLE\sceMpeg.cpp:1371 785=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:334 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:334 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:334 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 806
30:40:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:334 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:334 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:335 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:335 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 807
30:40:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:335 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 807
30:40:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:335 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:335 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8971us
30:40:335 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:335 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:335 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:335 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:335 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:335 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 808
30:40:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5302us
30:40:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:336 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:336 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:336 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:336 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:336 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:336 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:336 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:336 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 808
30:40:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:336 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:336 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:336 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:336 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:337 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:337 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 809
30:40:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:337 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 809
30:40:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:337 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:337 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 810
30:40:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:337 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:338 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:338 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:338 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:338 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:338 user_main    D[ME]: HLE\sceMpeg.cpp:1371 789=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:338 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:338 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:338 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 810
30:40:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:338 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2201us
30:40:338 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:338 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:338 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:338 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:338 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 811
30:40:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8912us
30:40:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:339 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 811
30:40:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:339 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 812
30:40:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:339 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:339 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:339 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:339 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:339 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:339 user_main    D[ME]: HLE\sceMpeg.cpp:1371 793=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:339 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:340 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 812
30:40:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:340 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:340 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:340 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:340 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 813
30:40:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:341 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:341 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 813
30:40:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:341 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:341 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1750us
30:40:341 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:341 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:341 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:341 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:341 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:341 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 814
30:40:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12522us
30:40:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:341 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:341 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:341 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:341 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:341 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:341 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:341 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:342 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 814
30:40:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:342 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:342 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:342 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:342 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 815
30:40:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:343 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 815
30:40:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:343 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:343 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 816
30:40:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:343 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:343 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:343 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:343 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:343 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:343 user_main    D[ME]: HLE\sceMpeg.cpp:1371 801=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:343 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:344 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:344 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:344 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +387us
30:40:344 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:344 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:344 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:344 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:344 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:344 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 816
30:40:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4986us
30:40:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:344 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 817
30:40:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:344 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:345 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 817
30:40:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:345 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:345 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 818
30:40:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:345 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:345 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:345 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:345 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:345 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:345 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:345 user_main    D[ME]: HLE\sceMpeg.cpp:1371 805=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:345 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:345 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 818
30:40:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:346 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:346 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:346 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:346 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4932us
30:40:346 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:346 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:346 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:346 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:346 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:346 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 819
30:40:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3059us
30:40:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:346 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 819
30:40:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:347 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:347 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 820
30:40:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:347 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:347 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:347 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:347 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:347 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:347 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:347 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:348 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 820
30:40:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:348 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:348 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:348 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:348 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 821
30:40:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:348 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:349 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 821
30:40:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:349 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:349 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7603us
30:40:349 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:349 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:349 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:349 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:349 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:349 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 822
30:40:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6669us
30:40:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:349 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:349 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:349 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:349 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:349 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:349 user_main    D[ME]: HLE\sceMpeg.cpp:1371 809=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:349 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:349 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:350 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 822
30:40:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:350 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:350 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:350 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:350 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:350 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:350 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 823
30:40:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:351 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:351 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 823
30:40:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:351 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:351 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 824
30:40:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:351 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:351 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:351 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:351 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:351 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:351 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:351 user_main    D[ME]: HLE\sceMpeg.cpp:1371 817=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:351 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:351 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:352 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 824
30:40:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:352 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +833us
30:40:352 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:352 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:352 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:352 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:352 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:352 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 825
30:40:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10280us
30:40:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:352 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 825
30:40:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:352 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:352 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 826
30:40:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:353 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:353 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:353 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:353 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:353 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:353 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:353 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 826
30:40:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:353 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:353 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:354 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:354 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 827
30:40:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:354 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:354 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 827
30:40:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:354 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:354 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +382us
30:40:354 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:354 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:354 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:354 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:354 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:354 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 828
30:40:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13890us
30:40:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:355 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:355 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:355 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:355 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:355 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:355 user_main    D[ME]: HLE\sceMpeg.cpp:1371 825=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:355 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:355 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 828
30:40:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:355 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:355 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:355 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:355 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:356 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 829
30:40:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:356 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 829
30:40:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:356 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:356 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13456us
30:40:356 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:356 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:356 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:356 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:356 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 830
30:40:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +817us
30:40:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:356 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:357 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:357 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:357 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:357 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:357 user_main    D[ME]: HLE\sceMpeg.cpp:1371 833=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:357 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:357 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 830
30:40:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:357 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:357 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:358 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:358 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 831
30:40:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:358 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:358 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 831
30:40:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:358 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:358 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 832
30:40:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:358 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:359 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:359 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:359 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:359 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:359 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:359 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:359 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 832
30:40:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:359 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6686us
30:40:359 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:359 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:359 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:359 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:359 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:360 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 833
30:40:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4427us
30:40:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:360 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:360 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 833
30:40:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:360 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:360 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 834
30:40:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:360 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:361 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:361 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:361 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:361 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:361 user_main    D[ME]: HLE\sceMpeg.cpp:1371 837=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:361 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:361 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 834
30:40:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:361 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:361 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:362 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 835
30:40:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:362 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 835
30:40:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:362 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:362 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6235us
30:40:362 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:362 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:362 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:362 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:362 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 836
30:40:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8037us
30:40:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:362 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:363 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:363 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:363 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:363 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:363 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:363 user_main    D[ME]: HLE\sceMpeg.cpp:1371 841=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:363 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:363 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 836
30:40:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:363 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:363 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:364 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 837
30:40:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:364 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 837
30:40:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 838
30:40:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:364 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:365 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:365 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:365 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:365 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:365 user_main    D[ME]: HLE\sceMpeg.cpp:1371 845=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:365 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:365 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:365 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 838
30:40:365 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4872us
30:40:365 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:365 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:365 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:365 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:365 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +502us
30:40:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:365 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 839
30:40:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:366 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 839
30:40:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 840
30:40:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:366 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:366 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:366 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:366 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:366 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:366 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:366 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:367 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 840
30:40:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:367 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:367 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:367 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:367 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 841
30:40:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:368 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 841
30:40:368 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1382us
30:40:368 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:368 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:368 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:368 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:368 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +952us
30:40:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 842
30:40:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:368 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:368 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:368 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:368 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:368 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:368 user_main    D[ME]: HLE\sceMpeg.cpp:1371 853=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:368 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:368 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 842
30:40:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:369 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:369 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:369 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:369 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 843
30:40:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:369 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 843
30:40:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:370 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:370 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12088us
30:40:370 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:370 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:370 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:370 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:370 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 844
30:40:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2185us
30:40:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:370 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:370 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:370 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:370 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:370 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:370 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:370 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 844
30:40:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:370 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:370 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:370 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:371 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:371 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:371 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 845
30:40:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:371 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 845
30:40:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 846
30:40:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:372 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:372 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:372 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:372 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:372 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:372 user_main    D[ME]: HLE\sceMpeg.cpp:1371 857=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:372 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:372 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:372 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 846
30:40:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:373 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5318us
30:40:373 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:373 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:373 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:373 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:373 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 847
30:40:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5795us
30:40:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:373 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 847
30:40:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:373 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 848
30:40:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:373 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:373 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:374 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:374 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:374 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:374 user_main    D[ME]: HLE\sceMpeg.cpp:1371 861=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:374 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:374 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:374 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 848
30:40:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:374 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:374 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:374 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:374 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:374 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 849
30:40:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:375 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:375 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 849
30:40:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:375 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:375 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4867us
30:40:375 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:375 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:375 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:375 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:375 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:375 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 850
30:40:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9405us
30:40:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:375 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:375 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:375 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:375 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:375 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:375 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:375 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 850
30:40:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:376 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:376 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:376 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:376 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:376 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 851
30:40:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:376 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 851
30:40:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:377 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:377 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 852
30:40:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:377 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:377 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:377 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:377 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:377 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:377 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:377 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:377 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:377 user_main    D[ME]: HLE\sceMpeg.cpp:1371 865=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:377 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:377 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:378 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 852
30:40:378 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3504us
30:40:378 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:378 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:378 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:378 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:378 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1869us
30:40:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 853
30:40:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:378 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 853
30:40:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:378 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 854
30:40:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:378 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:379 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:379 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:379 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:379 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:379 user_main    D[ME]: HLE\sceMpeg.cpp:1371 869=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:379 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:379 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 854
30:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:379 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:379 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:380 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 855
30:40:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:380 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:380 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14us
30:40:380 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:380 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:380 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:380 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:380 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 855
30:40:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2319us
30:40:380 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 856
30:40:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:380 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:381 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:381 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:381 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:381 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:381 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:381 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 856
30:40:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:381 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:381 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:382 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:382 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 857
30:40:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:382 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 857
30:40:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:382 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:382 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10720us
30:40:382 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:382 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:382 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:382 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:382 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:383 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 858
30:40:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3552us
30:40:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:383 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:383 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:383 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:383 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:383 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:383 user_main    D[ME]: HLE\sceMpeg.cpp:1371 873=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:383 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:383 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 858
30:40:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:383 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:383 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:383 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:383 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:384 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:384 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 859
30:40:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:384 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:384 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 859
30:40:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:384 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:384 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 860
30:40:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:384 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:385 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:385 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:385 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:385 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:385 user_main    D[ME]: HLE\sceMpeg.cpp:1371 881=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:385 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:385 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:385 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 860
30:40:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:385 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3950us
30:40:385 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:385 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:385 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:385 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:385 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 861
30:40:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7163us
30:40:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:386 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 861
30:40:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:386 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:386 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 862
30:40:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:386 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:386 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:386 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:386 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:386 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:386 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:386 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 862
30:40:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:387 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:387 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:387 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:387 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 863
30:40:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:387 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 863
30:40:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:387 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:388 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3500us
30:40:388 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:388 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:388 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:388 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:388 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:388 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 864
30:40:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10773us
30:40:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:388 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:388 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:388 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:388 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:388 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:388 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:388 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:388 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 864
30:40:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:388 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:389 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:389 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 865
30:40:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:389 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 865
30:40:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:390 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 866
30:40:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:390 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:390 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:390 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:390 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:390 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:390 user_main    D[ME]: HLE\sceMpeg.cpp:1371 885=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:390 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:390 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:390 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 866
30:40:391 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2136us
30:40:391 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:391 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:391 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:391 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:391 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3237us
30:40:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 867
30:40:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:391 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:391 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 867
30:40:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:391 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 868
30:40:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:391 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:392 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:392 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:392 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:392 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:392 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:392 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 868
30:40:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:392 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:392 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:392 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:393 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6681us
30:40:393 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:393 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:393 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:393 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:393 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:393 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 869
30:40:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1310us
30:40:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:393 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:393 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 869
30:40:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:393 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:393 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 870
30:40:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:393 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:394 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:394 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:394 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:394 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:394 user_main    D[ME]: HLE\sceMpeg.cpp:1371 889=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:394 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:394 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:394 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 870
30:40:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:394 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:394 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:394 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:395 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 871
30:40:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:395 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 871
30:40:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:395 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:395 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9352us
30:40:395 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:395 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:395 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:395 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:395 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:395 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 872
30:40:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4920us
30:40:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:395 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:396 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:396 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:396 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:396 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:396 user_main    D[ME]: HLE\sceMpeg.cpp:1371 897=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:396 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:396 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 872
30:40:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:396 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:396 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:396 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:397 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 873
30:40:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:397 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 873
30:40:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:397 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:397 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 874
30:40:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:397 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:397 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:397 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:397 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:397 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:398 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:398 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:398 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 874
30:40:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:398 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2582us
30:40:398 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:398 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:398 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:398 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:398 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 875
30:40:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8530us
30:40:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:399 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 875
30:40:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:399 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:399 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 876
30:40:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:399 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:399 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:399 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:399 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:399 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:399 user_main    D[ME]: HLE\sceMpeg.cpp:1371 901=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:399 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:399 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 876
30:40:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:400 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:400 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:400 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:400 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 877
30:40:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:400 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:400 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 877
30:40:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:400 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:401 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2132us
30:40:401 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:401 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:401 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:401 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:401 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:401 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 878
30:40:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12140us
30:40:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:401 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:401 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:401 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:401 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:401 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:401 user_main    D[ME]: HLE\sceMpeg.cpp:1371 905=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:401 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:401 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 878
30:40:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:401 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:401 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:401 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:401 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:402 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:402 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 879
30:40:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:402 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 879
30:40:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:403 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:403 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 880
30:40:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:403 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:403 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:403 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:403 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:403 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:403 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:403 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:403 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 880
30:40:403 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +768us
30:40:403 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:403 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:403 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:403 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:403 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4605us
30:40:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:404 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 881
30:40:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:404 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 881
30:40:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:404 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:404 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 882
30:40:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:404 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:405 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:405 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:405 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:405 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:405 user_main    D[ME]: HLE\sceMpeg.cpp:1371 909=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:405 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:405 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 882
30:40:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:405 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:405 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:405 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:405 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:406 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:406 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5313us
30:40:406 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:406 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:406 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:406 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:406 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 883
30:40:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2678us
30:40:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:406 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 883
30:40:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:406 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 884
30:40:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:406 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:407 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:407 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:407 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:407 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:407 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:407 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:407 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 884
30:40:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:407 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:407 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:408 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:408 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 885
30:40:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:408 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 885
30:40:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:408 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:408 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7985us
30:40:408 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:408 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:408 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:408 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:408 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:408 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 886
30:40:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6288us
30:40:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:408 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:409 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:409 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:409 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:409 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:409 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:409 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:409 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 886
30:40:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:409 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:409 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:410 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 887
30:40:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:410 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:410 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 887
30:40:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:410 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 888
30:40:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:410 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:411 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:411 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:411 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:411 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:411 user_main    D[ME]: HLE\sceMpeg.cpp:1371 921=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:411 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:411 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:411 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 888
30:40:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:411 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1215us
30:40:411 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:411 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:411 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:411 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:411 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:411 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 889
30:40:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9898us
30:40:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:412 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 889
30:40:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:412 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:412 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 890
30:40:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:412 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:412 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:412 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:412 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:412 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:412 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:412 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 890
30:40:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:413 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:413 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:413 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:413 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 891
30:40:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:414 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 891
30:40:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:414 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:414 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +764us
30:40:414 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:414 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:414 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:414 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:414 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 892
30:40:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13508us
30:40:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:414 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:414 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:415 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:415 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:415 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:415 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:415 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 892
30:40:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:415 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:415 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:415 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:415 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 893
30:40:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:416 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:416 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 893
30:40:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:416 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:416 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13837us
30:40:416 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:416 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:416 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:416 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:416 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:416 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 894
30:40:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +435us
30:40:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:416 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:416 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:416 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:416 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:416 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:416 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:416 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:417 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 894
30:40:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:417 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:417 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:417 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:417 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 895
30:40:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:417 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 895
30:40:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:418 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:418 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 896
30:40:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:418 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:418 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:418 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:418 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:418 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:418 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:418 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:419 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 896
30:40:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:419 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7067us
30:40:419 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:419 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:419 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:419 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:419 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:419 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 897
30:40:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4045us
30:40:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:419 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 897
30:40:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:419 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:419 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 898
30:40:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:419 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:420 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:420 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:420 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:420 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:420 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:420 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:420 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 898
30:40:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:420 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:420 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:421 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:421 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 899
30:40:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:421 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 899
30:40:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:421 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:421 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6617us
30:40:421 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:421 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:421 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:421 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:421 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:421 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 900
30:40:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7656us
30:40:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:421 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:422 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:422 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:422 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:422 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:422 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:422 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 900
30:40:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:422 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:422 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:423 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 901
30:40:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:423 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 901
30:40:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:423 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 902
30:40:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:423 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:424 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:424 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:424 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:424 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:424 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:424 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:424 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:424 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 902
30:40:424 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5253us
30:40:424 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:424 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:424 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:424 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:424 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +120us
30:40:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:424 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 903
30:40:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:425 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:425 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 903
30:40:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:425 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:425 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 904
30:40:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:425 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:425 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:425 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:425 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:425 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:425 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:425 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:425 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 904
30:40:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:426 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:426 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:426 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:426 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 905
30:40:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:427 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 905
30:40:427 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1763us
30:40:427 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:427 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:427 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:427 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:427 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +570us
30:40:427 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:427 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 906
30:40:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:427 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:427 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:427 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:427 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:427 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:427 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:427 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:428 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 906
30:40:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:428 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:428 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:428 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:428 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 907
30:40:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:428 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:428 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:428 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:428 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:429 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 907
30:40:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:429 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:429 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12470us
30:40:429 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:429 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:429 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:429 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:429 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:429 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 908
30:40:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1803us
30:40:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:429 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:429 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:429 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:429 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:429 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:429 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:429 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:429 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 908
30:40:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:430 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:430 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:430 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:430 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 909
30:40:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:430 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 909
30:40:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:431 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:431 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 910
30:40:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:431 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:431 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:431 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:431 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:431 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:431 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:431 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:431 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 910
30:40:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:431 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5700us
30:40:432 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:432 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:432 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:432 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:432 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 911
30:40:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5413us
30:40:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:432 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 911
30:40:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:432 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 912
30:40:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:432 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:432 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:432 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:432 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:432 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:432 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:433 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:433 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 912
30:40:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:433 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:433 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:433 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:433 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 913
30:40:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:434 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:434 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 913
30:40:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:434 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:434 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5249us
30:40:434 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:434 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:434 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:434 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:434 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:434 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 914
30:40:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9023us
30:40:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:434 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:434 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:434 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:434 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:434 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:434 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:434 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 914
30:40:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:435 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:435 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:435 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:435 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 915
30:40:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:435 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:436 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 915
30:40:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:436 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:436 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 916
30:40:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:436 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:436 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:436 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:436 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:436 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:436 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:436 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:437 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 916
30:40:437 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3886us
30:40:437 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:437 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:437 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:437 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:437 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1488us
30:40:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:437 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 917
30:40:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:437 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 917
30:40:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:437 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:437 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 918
30:40:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:437 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:438 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:438 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:438 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:438 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:438 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:438 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 918
30:40:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:438 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:438 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:438 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:438 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:438 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:438 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 919
30:40:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:439 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:439 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +395us
30:40:439 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:439 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:439 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:439 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:439 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 919
30:40:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1938us
30:40:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 920
30:40:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:439 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:439 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:439 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:439 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:439 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:439 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:440 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 920
30:40:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:440 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:440 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:440 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:440 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 921
30:40:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:441 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 921
30:40:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:441 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:441 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11102us
30:40:441 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:441 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:441 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:441 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:441 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:441 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 922
30:40:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3171us
30:40:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:441 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:441 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:441 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:441 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:441 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:441 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:441 user_main    D[ME]: HLE\sceMpeg.cpp:1371 925=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:441 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:441 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 922
30:40:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:442 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:442 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:442 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:442 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 923
30:40:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:442 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 923
30:40:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:442 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:443 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 924
30:40:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:443 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:443 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:443 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:443 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:443 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:443 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:443 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:443 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 924
30:40:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:443 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4332us
30:40:443 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:443 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:443 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:443 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:443 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:443 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 925
30:40:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6781us
30:40:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:444 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:444 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 925
30:40:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:444 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:444 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 926
30:40:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:444 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:445 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:445 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:445 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:445 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:445 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:445 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:445 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c36c0, 0)
30:40:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:445 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 926
30:40:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:445 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:445 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:445 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:446 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 927
30:40:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:446 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 927
30:40:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:446 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:446 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3881us
30:40:446 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:446 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:446 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:446 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:446 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:446 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 928
30:40:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10391us
30:40:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:446 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:447 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:447 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:447 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:447 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:447 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:447 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c5700, 0)
30:40:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:447 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 928
30:40:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:447 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:447 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:448 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:448 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 929
30:40:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:448 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:448 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 929
30:40:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:448 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:448 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 930
30:40:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:448 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:449 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:449 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:449 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:449 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:449 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:449 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:449 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:449 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 930
30:40:449 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2518us
30:40:449 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:449 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:449 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:449 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:449 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2855us
30:40:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:449 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 931
30:40:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:40:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:450 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:450 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 931
30:40:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:450 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:450 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 932
30:40:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:450 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:462 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:462 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:462 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:462 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:462 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:462 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bd600, 0)
30:40:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:463 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 932
30:40:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:463 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:463 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09135580, *init = 00000001
30:40:463 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:463 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7063us
30:40:463 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:463 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:463 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:463 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:463 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:463 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 933
30:40:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +928us
30:40:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:463 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08f9d4c0, size=557056)
30:40:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 933
30:40:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 934
30:40:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:464 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:464 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:464 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:464 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:464 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:464 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:464 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091bf640, 0)
30:40:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 934
30:40:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:464 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:465 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08f9d4c0, *init = 00000001
30:40:465 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:465 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 935
30:40:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:465 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09025500, size=557056)
30:40:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 935
30:40:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:465 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:465 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9734us
30:40:465 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:465 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:466 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:466 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:466 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:466 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 936
30:40:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4538us
30:40:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:466 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:466 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:466 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:466 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:466 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:466 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000004, 088f5ec8, 0bfff5d0)
30:40:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:466 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 091c1680, 0)
30:40:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:466 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 936
30:40:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:466 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:466 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 09025500, *init = 00000001
30:40:467 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:467 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 937
30:40:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:40:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:467 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=090ad540, size=557056)
30:40:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:467 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 937
30:40:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:467 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:467 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 938
30:40:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:467 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:468 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:468 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:468 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:468 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:468 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000003, 088f5e88, 0bfff5dc)
30:40:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:468 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 090ad540, *init = 00000001
30:40:468 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5d8)
30:40:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 938
30:40:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:40:468 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2964us
30:40:468 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:468 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:468 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:468 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:468 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:468 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 939
30:40:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8149us
30:40:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:40:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:40:469 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=09135580, size=557056)
30:40:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:469 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 939
30:40:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:469 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:469 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 940
30:40:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:40:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:469 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:469 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:469 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:469 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:469 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff5e0, 1)
30:40:469 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=1,sync=1)
30:40:469 user_main    D[DISP]: HLE\sceDisplay.cpp:785 - screen off
30:40:469 user_main    E[ME]: HLE\sceMpeg.cpp:1290 UNIMPL sceMpegAvcDecodeFlush(088f5dc4)
30:40:469 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:469 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:469 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:469 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:469 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(307, 00000008)
30:40:469 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=3,sync=1)
30:40:469 user_main    D[DISP]: HLE\sceDisplay.cpp:785 - screen off
30:40:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823fe0->08000000, vblank start waited) +16us
30:40:470 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 940
30:40:470 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 941
30:40:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823fe0, entered vblank) +16655us
30:40:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823fe0->08000000, interrupt) +5us
30:40:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823fe0, idle) +5us
30:40:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2825 sceKernelWaitThreadEndCB(292, 0x0)
30:40:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823f2c->08000000, thread wait end) +5us
30:40:470 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 941
30:40:470 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4882us
30:40:470 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:470 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:470 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:470 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:470 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:470 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 942
30:40:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:470 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 942
30:40:470 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 943
30:40:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 943
30:40:471 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 944
30:40:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 944
30:40:471 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +46414us
30:40:471 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:471 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:471 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:471 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:471 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:471 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 945
30:40:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 945
30:40:471 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 946
30:40:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 946
30:40:472 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +46414us
30:40:472 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:472 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:472 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:472 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:472 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:472 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 947
30:40:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 947
30:40:472 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 948
30:40:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 948
30:40:472 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 949
30:40:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 949
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +46414us
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(305, 1, 0)
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(305, 1) (count: 0 -> 1)
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(306, 1, 00000000)
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(306, 1)
30:40:473 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 2048=sceAudioGetChannelRestLength(00000004)
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +25us
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:473 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 2048=sceAudioGetChannelRestLength(00000004)
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:473 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1984=sceAudioGetChannelRestLength(00000004)
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:473 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1920=sceAudioGetChannelRestLength(00000004)
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:473 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1920=sceAudioGetChannelRestLength(00000004)
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:473 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1856=sceAudioGetChannelRestLength(00000004)
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:473 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 950
30:40:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:473 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1792=sceAudioGetChannelRestLength(00000004)
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 950
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:473 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1792=sceAudioGetChannelRestLength(00000004)
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:473 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1728=sceAudioGetChannelRestLength(00000004)
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:473 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1664=sceAudioGetChannelRestLength(00000004)
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:473 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1600=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1600=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1536=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1472=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1472=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1408=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1344=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1280=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1280=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1216=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1152=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1152=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1088=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 951
30:40:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:474 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 951
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1024=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1024=sceAudioGetChannelRestLength(00000004)
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 960=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 896=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 832=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 832=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 768=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 704=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 704=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 640=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 576=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 512=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 512=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 448=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 384=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 384=sceAudioGetChannelRestLength(00000004)
30:40:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:475 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 952
30:40:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:476 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 320=sceAudioGetChannelRestLength(00000004)
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:476 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 952
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:476 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 256=sceAudioGetChannelRestLength(00000004)
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:476 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 256=sceAudioGetChannelRestLength(00000004)
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:476 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 192=sceAudioGetChannelRestLength(00000004)
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:476 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 128=sceAudioGetChannelRestLength(00000004)
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:476 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 64=sceAudioGetChannelRestLength(00000004)
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:476 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 64=sceAudioGetChannelRestLength(00000004)
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:476 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 0=sceAudioGetChannelRestLength(00000004)
30:40:476 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c7710)
30:40:476 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 091c9720)
30:40:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +5us
30:40:476 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 953
30:40:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:476 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 953
30:40:476 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 954
30:40:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:477 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 954
30:40:477 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 955
30:40:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:477 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 955
30:40:477 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +45734us
30:40:477 mv_sound     I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
30:40:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08825228->08823f2c, thread exited) +5us
30:40:477 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
30:40:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:250 sceKernelDeleteSema(305)
30:40:477 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:362 sceKernelDeleteMutex(306)
30:40:477 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:316 sceKernelDeleteEventFlag(307)
30:40:477 user_main    D[ME]: HLE\sceMpeg.cpp:700 sceMpegFreeAvcEsBuf(088f5dc4, 1)
30:40:477 user_main    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
30:40:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08805360->08000000, file closed) +30us
30:40:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08805360, woke from hle delay) +100us
30:40:477 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 308=sceKernelCreateEventFlag("SceWaveMainEvf", 00000200, 00000000, 00000000)
30:40:477 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 309=sceKernelCreateThread(name=SceWaveMain, entry=088686a4, prio=10, stacksize=512)
30:40:477 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=309, argSize=12, argPtr=088dcefc)
30:40:477 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->309, pc: 08867ab4->088686a4, thread started) +165us
30:40:477 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(308, 00000001, 32, 00000000, 00000000): waiting
30:40:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (309->276, pc: 0886885c->08867ab4, event flag waited) +62us
30:40:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2651 sceKernelDelayThread(10000 usec)
30:40:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08867b00->08000000, thread delayed) +21us
30:40:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08867b00, thread delay finished) +10010us
30:40:477 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:477 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:40:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f28)
30:40:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f28
30:40:477 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:477 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f34)
30:40:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f28 - stall = 088c2f34
30:40:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +22us
30:40:477 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:477 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:477 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 956
30:40:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2722us
30:40:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:478 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff640, 1)
30:40:478 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:478 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:40:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f28)
30:40:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f28
30:40:478 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:478 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f34)
30:40:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f28 - stall = 088c2f34
30:40:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +54us
30:40:478 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:478 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:478 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 956
30:40:478 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 957
30:40:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16606us
30:40:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:479 user_main    D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 957
30:40:484 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 958
30:40:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08864848->08000000, interrupt) +16672us
30:40:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:484 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 958
30:40:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08864848, idle) +731us
30:40:489 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 959
30:40:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08864860->08000000, interrupt) +15951us
30:40:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08864860, idle) +651us
30:40:489 user_main    D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 959
30:40:494 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 960
30:40:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08864824->08000000, interrupt) +16031us
30:40:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:494 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 960
30:40:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08864824, idle) +731us
30:40:499 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 961
30:40:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08864750->08000000, interrupt) +15951us
30:40:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08864750, idle) +663us
30:40:499 user_main    D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 961
30:40:504 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 962
30:40:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08864860->08000000, interrupt) +16019us
30:40:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:504 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 962
30:40:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08864860, idle) +731us
30:40:509 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 963
30:40:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08864770->08000000, interrupt) +15951us
30:40:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08864770, idle) +675us
30:40:509 user_main    D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 963
30:40:513 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 964
30:40:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08864714->08000000, interrupt) +16007us
30:40:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 964
30:40:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08864714, idle) +731us
30:40:517 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 965
30:40:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08864724->08000000, interrupt) +15951us
30:40:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08864724, idle) +687us
30:40:518 user_main    D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 965
30:40:522 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 966
30:40:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08864714->08000000, interrupt) +15995us
30:40:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 966
30:40:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08864714, idle) +731us
30:40:526 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
30:40:526 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
30:40:526 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:526 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:527 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:40:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f28)
30:40:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f28
30:40:527 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:527 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f34)
30:40:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f28 - stall = 088c2f34
30:40:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +14411us
30:40:527 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:527 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:527 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 967
30:40:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1527us
30:40:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:527 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04044000 (prev: 04088000)
30:40:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:527 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:527 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
30:40:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
30:40:527 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 967
30:40:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
30:40:527 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000007, 1, 0bfff630)
30:40:527 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:527 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:40:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f28)
30:40:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f28
30:40:527 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:527 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f34)
30:40:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f28 - stall = 088c2f34
30:40:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +51us
30:40:527 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:527 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:527 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 968
30:40:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15888us
30:40:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:528 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:528 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
30:40:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
30:40:528 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 968
30:40:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
30:40:528 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(308, 00000001)
30:40:528 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->309, pc: 08867b80->0886885c, event flag set) +35us
30:40:528 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:40:528 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00000000, 00000000)
30:40:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (309->276, pc: 08868808->08867b80, blocking audio) +12us
30:40:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2792 sceKernelWaitThreadEnd(309, 00000000)
30:40:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08867b8c->08000000, thread wait end) +12us
30:40:528 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->309, pc: 08000000->08868808, audio drain) +9347us
30:40:528 SceWaveMain  I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
30:40:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (309->276, pc: 08868810->08867b8c, thread exited) +5us
30:40:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2454 sceKernelDeleteThread(309)
30:40:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:440 Freeing thread stack SceWaveMain
30:40:528 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
30:40:528 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
30:40:528 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:316 sceKernelDeleteEventFlag(308)
30:40:528 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffd)
30:40:528 user_main    D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:528 user_main    D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/init/00_op.pmf, 00000001, 00000000)
30:40:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806168->08000000, file opened) +21us
30:40:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806168, woke from hle delay) +100us
30:40:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:528 user_main    D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:40:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823804->08000000, io seek) +9us
30:40:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823804, woke from hle delay) +100us
30:40:528 user_main    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 0bffee38, 800): deferring result
30:40:528 user_main    D[IO]: HLE\sceIo.cpp:1813 310 = sceIoWaitAsyncCB(4, 0bffee10): waiting
30:40:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806734->08000000, io waited) +5us
30:40:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806734, idle) +99us
30:40:528 user_main    D[ME]: HLE\sceMpeg.cpp:578 sceMpegQueryStreamOffset(088f5dc4, 0bffee38, 088f5e58)
30:40:531 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x1435800
30:40:531 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 13597494
30:40:531 user_main    D[ME]: HLE\sceMpeg.cpp:608 sceMpegQueryStreamSize(0bffee38, 088f5e5c)
30:40:531 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x1435800
30:40:531 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 13597494
30:40:531 user_main    D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:40:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823890->08000000, io seek) +5us
30:40:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823890, woke from hle delay) +100us
30:40:531 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(088f5dc4, 0, 0)
30:40:531 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(088f5dc4, 1, 0)
30:40:531 user_main    D[ME]: HLE\sceMpeg.cpp:679 sceMpegMallocAvcEsBuf(088f5dc4)
30:40:531 user_main    D[ME]: HLE\sceMpeg.cpp:1305 sceMpegInitAu(088f5dc4, 1, 088f5e88)
30:40:531 user_main    D[ME]: HLE\sceMpeg.cpp:1343 sceMpegQueryAtracEsSize(088f5dc4, 0bffee30, 0bffee34)
30:40:531 user_main    D[ME]: HLE\sceMpeg.cpp:1305 sceMpegInitAu(088f5dc4, 150034560, 088f5ec8)
30:40:531 user_main    D[DISP]: HLE\sceDisplay.cpp:768 sceDisplaySetMode(0, 480, 272)
30:40:531 user_main    D[SCEGE]: HLE\sceGe.cpp:417 04000000 = sceGeEdramGetAddr
30:40:531 user_main    D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
30:40:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 311=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
30:40:531 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:342 312=sceKernelCreateMutex(t_statusMutex, 00000000, 0, 00000000)
30:40:532 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 313=sceKernelCreateEventFlag("control_waitFlag", 00000200, 00000000, 00000000)
30:40:532 user_main    D[DISP]: HLE\sceDisplay.cpp:991 59.940060=sceDisplayGetFramePerSec()
30:40:532 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
30:40:532 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffd)
30:40:532 user_main    D[IO]: HLE\sceIo.cpp:1080 2048 = sceIoLseek(4, 800, 0)
30:40:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823ab0->08000000, io seek) +69us
30:40:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823ab0, woke from hle delay) +100us
30:40:532 user_main    D[DISP]: HLE\sceDisplay.cpp:768 sceDisplaySetMode(0, 480, 272)
30:40:532 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=3,sync=1)
30:40:532 user_main    D[DISP]: HLE\sceDisplay.cpp:785 - screen off
30:40:532 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(313, 00000000)
30:40:532 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:532 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:532 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=292, argSize=4, argPtr=088f5e78)
30:40:532 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08804ba0->088250ec, thread started) +24us
30:40:532 mv_sound     D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(313, 00000008, 1, 00000000, 00000000): waiting
30:40:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08825118->08804ba0, event flag waited) +12us
30:40:532 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:532 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 925)
30:40:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 18
30:40:532 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +22us
30:40:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:537 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
30:40:537 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 529 packetsTotal: 960
30:40:537 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:537 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f10a00, 1)
30:40:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:537 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +5us
30:40:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:537 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000000
30:40:542 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:542 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 969
30:40:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:542 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 969
30:40:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3600us
30:40:542 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:542 user_main    D[ME]: HLE\sceMpeg.cpp:1371 928=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:542 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 928)
30:40:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 19
30:40:542 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:40:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:542 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 561 packetsTotal: 960
30:40:542 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:543 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f10a00, 0)
30:40:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:543 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:543 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:543 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:543 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:544 user_main    D[ME]: HLE\sceMpeg.cpp:1371 896=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:544 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 896)
30:40:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 20
30:40:544 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:40:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:544 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 593 packetsTotal: 960
30:40:544 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:544 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f12a40, 0)
30:40:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:544 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:544 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:545 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:545 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 970
30:40:545 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 970
30:40:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:545 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:545 user_main    D[ME]: HLE\sceMpeg.cpp:1371 864=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:545 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 864)
30:40:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 21
30:40:545 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:40:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:545 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 625 packetsTotal: 960
30:40:545 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:545 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f16100, 0)
30:40:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:545 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:546 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:546 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:546 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:546 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:546 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:546 user_main    D[ME]: HLE\sceMpeg.cpp:1371 832=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:546 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 832)
30:40:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 22
30:40:546 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:40:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:547 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 657 packetsTotal: 960
30:40:547 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:547 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f18140, 0)
30:40:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:547 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:547 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:547 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:547 user_main    D[ME]: HLE\sceMpeg.cpp:1371 800=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:547 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 800)
30:40:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 23
30:40:547 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +27us
30:40:547 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 971
30:40:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:547 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 689 packetsTotal: 960
30:40:547 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:40:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:547 user_main    D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 971
30:40:547 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f1a180, 0)
30:40:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:547 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:547 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:547 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:547 user_main    D[ME]: HLE\sceMpeg.cpp:1371 768=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:547 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 768)
30:40:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 24
30:40:547 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +36us
30:40:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:548 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 721 packetsTotal: 960
30:40:548 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:548 user_main    D[ME]: HLE\sceMpeg.cpp:1371 736=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:548 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 736)
30:40:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 25
30:40:548 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:548 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 753 packetsTotal: 960
30:40:548 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:548 user_main    D[ME]: HLE\sceMpeg.cpp:1371 704=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:548 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 704)
30:40:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 26
30:40:548 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:548 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 785 packetsTotal: 960
30:40:548 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:548 user_main    D[ME]: HLE\sceMpeg.cpp:1371 672=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:548 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 672)
30:40:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 27
30:40:548 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:549 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 817 packetsTotal: 960
30:40:549 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:549 user_main    D[ME]: HLE\sceMpeg.cpp:1371 640=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:549 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 640)
30:40:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 28
30:40:549 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:549 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 849 packetsTotal: 960
30:40:549 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:549 user_main    D[ME]: HLE\sceMpeg.cpp:1371 608=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:549 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 608)
30:40:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 29
30:40:549 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:549 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 881 packetsTotal: 960
30:40:549 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:549 user_main    D[ME]: HLE\sceMpeg.cpp:1371 576=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:549 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 576)
30:40:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 30
30:40:549 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:549 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 913 packetsTotal: 960
30:40:550 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:550 user_main    D[ME]: HLE\sceMpeg.cpp:1371 544=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:550 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 544)
30:40:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 31
30:40:550 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:550 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 945 packetsTotal: 960
30:40:550 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:550 user_main    D[ME]: HLE\sceMpeg.cpp:1371 512=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:550 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 512)
30:40:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 32
30:40:550 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:550 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 977 packetsTotal: 960
30:40:550 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:550 user_main    D[ME]: HLE\sceMpeg.cpp:1371 480=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:550 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 480)
30:40:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 33
30:40:550 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:551 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1009 packetsTotal: 960
30:40:551 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:551 user_main    D[ME]: HLE\sceMpeg.cpp:1371 448=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:551 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 448)
30:40:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 34
30:40:551 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:551 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1041 packetsTotal: 960
30:40:551 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:551 user_main    D[ME]: HLE\sceMpeg.cpp:1371 416=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:551 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 416)
30:40:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 35
30:40:551 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:551 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1073 packetsTotal: 960
30:40:551 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:551 user_main    D[ME]: HLE\sceMpeg.cpp:1371 384=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:551 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 384)
30:40:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 36
30:40:551 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:552 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1105 packetsTotal: 960
30:40:552 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:552 user_main    D[ME]: HLE\sceMpeg.cpp:1371 352=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:552 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 352)
30:40:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 37
30:40:552 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:552 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1137 packetsTotal: 960
30:40:552 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:552 user_main    D[ME]: HLE\sceMpeg.cpp:1371 320=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:552 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 320)
30:40:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 38
30:40:552 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:552 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1169 packetsTotal: 960
30:40:552 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:552 user_main    D[ME]: HLE\sceMpeg.cpp:1371 288=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:552 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 288)
30:40:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 39
30:40:552 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:553 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1201 packetsTotal: 960
30:40:553 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:553 user_main    D[ME]: HLE\sceMpeg.cpp:1371 256=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:553 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 256)
30:40:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 40
30:40:553 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:553 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1233 packetsTotal: 960
30:40:553 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:553 user_main    D[ME]: HLE\sceMpeg.cpp:1371 224=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:553 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 224)
30:40:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 41
30:40:553 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:553 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1265 packetsTotal: 960
30:40:553 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:553 user_main    D[ME]: HLE\sceMpeg.cpp:1371 192=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:553 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 192)
30:40:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 42
30:40:553 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:553 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 972
30:40:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:554 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1297 packetsTotal: 960
30:40:554 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:554 user_main    D[ME]: HLE\sceMpeg.cpp:1371 160=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:554 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 160)
30:40:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 43
30:40:554 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:554 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1329 packetsTotal: 960
30:40:554 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:554 user_main    D[ME]: HLE\sceMpeg.cpp:1371 128=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:554 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 128)
30:40:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 44
30:40:554 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:554 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 972
30:40:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:554 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1361 packetsTotal: 960
30:40:554 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:554 user_main    D[ME]: HLE\sceMpeg.cpp:1371 96=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:554 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 96)
30:40:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 45
30:40:554 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:554 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1393 packetsTotal: 960
30:40:554 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:554 user_main    D[ME]: HLE\sceMpeg.cpp:1371 64=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:555 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 64)
30:40:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 46
30:40:555 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:555 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1425 packetsTotal: 960
30:40:555 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:555 user_main    D[ME]: HLE\sceMpeg.cpp:1371 32=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:555 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 32)
30:40:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 47
30:40:555 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:40:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:40:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:40:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:40:555 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1457 packetsTotal: 960
30:40:555 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:555 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:555 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 973
30:40:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +13272us
30:40:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:555 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=08ff2740, size=557056)
30:40:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 973
30:40:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:556 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 974
30:40:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:40:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:556 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04044000)
30:40:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:556 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:556 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:556 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:556 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:556 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823e78->08825118, event flag set) +9us
30:40:556 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:556 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:556 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:556 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:556 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:556 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:556 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:556 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823e78, blocking audio) +42us
30:40:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:557 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +23us
30:40:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:557 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f10a00, 0)
30:40:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:557 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 974
30:40:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:557 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:557 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:558 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:558 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 975
30:40:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7976us
30:40:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:558 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0907a780, size=557056)
30:40:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:559 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 975
30:40:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:559 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:559 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 976
30:40:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:40:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:559 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:559 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:559 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:559 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:559 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:559 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:559 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:559 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:560 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:560 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 976
30:40:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:560 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +7551us
30:40:560 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:560 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:560 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:560 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:560 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:40:560 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 977
30:40:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3570us
30:40:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:560 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:560 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:560 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:560 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:560 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +22us
30:40:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:560 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f12a40, 0)
30:40:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:561 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 977
30:40:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:561 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:561 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:561 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:561 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 978
30:40:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:562 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:562 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 978
30:40:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:562 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:562 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 979
30:40:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:40:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:562 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:562 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:562 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:562 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:562 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:562 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:562 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:563 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:563 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:563 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 979
30:40:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:563 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3941us
30:40:563 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:563 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:563 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:563 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:563 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:40:563 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 980
30:40:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7180us
30:40:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:564 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:564 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 980
30:40:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:564 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:564 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 981
30:40:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:564 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:564 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:564 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:564 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:564 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:564 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:564 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:564 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f16100, 0)
30:40:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:565 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 981
30:40:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:565 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:565 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:565 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:565 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 982
30:40:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:565 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:566 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 982
30:40:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:566 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:566 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3487us
30:40:566 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:566 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:566 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:566 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:566 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:566 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 983
30:40:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10789us
30:40:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:566 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:566 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:566 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:566 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:566 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:566 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:566 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:566 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f18140, 0)
30:40:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:566 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 983
30:40:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:567 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:567 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:567 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:567 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 984
30:40:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:567 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=091027c0, size=557056)
30:40:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:568 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 984
30:40:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:568 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:568 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 985
30:40:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:40:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:568 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:568 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:568 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:568 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:568 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:568 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:568 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:568 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:568 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 985
30:40:568 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2120us
30:40:568 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:569 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:569 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:569 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:569 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3253us
30:40:569 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 986
30:40:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:40:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:569 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:569 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 986
30:40:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:569 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:569 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 987
30:40:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:40:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:569 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:570 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:570 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:570 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:570 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:570 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:570 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f1a180, 0)
30:40:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:570 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 987
30:40:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:570 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:570 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:570 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:571 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6678us
30:40:571 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:571 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:571 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:571 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:571 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:40:571 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 988
30:40:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1320us
30:40:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:571 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 988
30:40:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:571 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:571 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 989
30:40:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:40:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:571 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:572 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:572 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:572 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:572 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:572 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:572 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:572 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f10a00, 0)
30:40:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:572 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 989
30:40:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:572 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:572 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:572 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:572 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:572 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:40:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 48
30:40:573 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:40:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:40:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:40:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:40:573 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 1461 packetsTotal: 960
30:40:573 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:573 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 990
30:40:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:40:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:573 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 990
30:40:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:573 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:573 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9333us
30:40:573 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:573 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:573 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:573 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:573 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:573 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 991
30:40:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4936us
30:40:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:573 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:574 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:574 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:574 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:574 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:574 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:574 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f12a40, 0)
30:40:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:574 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 991
30:40:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:574 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:574 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:575 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:575 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 992
30:40:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:575 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=091027c0, size=557056)
30:40:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:575 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 992
30:40:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:575 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:575 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 993
30:40:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:40:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:575 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:576 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:576 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:576 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:576 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:576 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:576 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:576 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:576 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 993
30:40:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:576 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2573us
30:40:576 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:576 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:576 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:576 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:576 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:40:576 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 994
30:40:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8548us
30:40:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:577 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 994
30:40:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:577 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:577 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 995
30:40:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:577 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:577 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:577 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:577 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:577 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:577 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:577 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:577 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f16100, 0)
30:40:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 995
30:40:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:577 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:578 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:578 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:578 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 996
30:40:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:578 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:579 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 996
30:40:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:579 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:579 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2119us
30:40:579 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:579 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:579 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:579 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:579 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:579 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 997
30:40:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12156us
30:40:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:579 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:579 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:579 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:579 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:579 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:579 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:579 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:579 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f18140, 0)
30:40:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:579 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 997
30:40:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:580 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:580 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:580 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:580 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:580 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:580 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:580 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:40:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 49
30:40:580 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:40:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:40:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:40:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:40:580 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 1465 packetsTotal: 960
30:40:580 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:580 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 998
30:40:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:40:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:581 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:581 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 998
30:40:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:581 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:581 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 999
30:40:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:581 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:581 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:581 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:581 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:581 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:581 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:581 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:582 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:582 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 999
30:40:582 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +753us
30:40:582 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:582 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:582 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:582 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:582 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4621us
30:40:582 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1000
30:40:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:40:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:582 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=091027c0, size=557056)
30:40:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:583 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1000
30:40:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:583 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:583 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1001
30:40:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:40:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:583 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:583 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:583 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:583 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:583 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:583 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:583 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:583 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f1a180, 0)
30:40:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:583 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1001
30:40:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:583 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:583 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:583 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:583 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:584 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:584 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5310us
30:40:584 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:584 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:584 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:584 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:584 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:40:584 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1002
30:40:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2689us
30:40:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:584 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:585 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1002
30:40:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:585 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:585 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1003
30:40:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:40:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:585 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:585 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:585 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:585 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:585 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:585 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:585 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:585 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f10a00, 0)
30:40:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:585 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1003
30:40:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:585 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:585 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:586 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:586 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:586 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:40:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 50
30:40:586 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:40:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:40:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:40:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:40:586 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 1469 packetsTotal: 960
30:40:586 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:586 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1004
30:40:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:40:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:586 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:586 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1004
30:40:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:586 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:587 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7965us
30:40:587 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:587 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:587 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:587 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:587 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:587 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1005
30:40:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6304us
30:40:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:587 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:587 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:587 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:587 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:587 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:587 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:587 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:587 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f12a40, 0)
30:40:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:587 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1005
30:40:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:587 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:587 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:588 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:588 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1006
30:40:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:588 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:588 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1006
30:40:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:588 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:588 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1007
30:40:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:40:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:588 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:589 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:589 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:589 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:589 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:589 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:589 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:589 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1007
30:40:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:589 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +1206us
30:40:589 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:589 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:589 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:590 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:590 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:40:590 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1008
30:40:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9915us
30:40:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:590 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=091027c0, size=557056)
30:40:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1008
30:40:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:590 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:590 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1009
30:40:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:590 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:591 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:591 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:591 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:591 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:591 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:591 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:591 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f16100, 0)
30:40:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:591 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1009
30:40:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:591 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:591 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:591 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:591 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:592 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:592 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:592 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:40:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 51
30:40:592 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:40:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:40:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:40:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:40:593 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 1473 packetsTotal: 960
30:40:593 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:593 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1010
30:40:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:40:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:603 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:603 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1010
30:40:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:603 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:603 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +745us
30:40:603 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:603 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:603 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:603 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:603 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:603 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1011
30:40:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13524us
30:40:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:603 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:603 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:603 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:603 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:603 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:604 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:604 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f18140, 0)
30:40:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:604 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1011
30:40:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:604 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:604 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:604 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:604 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1012
30:40:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:605 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:605 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1012
30:40:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:605 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:605 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13824us
30:40:605 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:605 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:605 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:605 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:605 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:605 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1013
30:40:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +451us
30:40:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:605 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:605 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:606 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:606 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:606 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:606 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:606 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:606 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f1a180, 0)
30:40:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1013
30:40:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:606 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:606 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:606 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:606 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:606 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:40:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 52
30:40:606 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:40:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:40:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:40:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:40:606 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 1477 packetsTotal: 960
30:40:606 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:607 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1014
30:40:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:40:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:607 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:607 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1014
30:40:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:607 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:607 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1015
30:40:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:607 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:608 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:608 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:608 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:608 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:608 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:608 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:608 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:608 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:608 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1015
30:40:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:608 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7064us
30:40:608 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:608 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:608 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:608 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:608 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:40:608 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1016
30:40:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4057us
30:40:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:609 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=091027c0, size=557056)
30:40:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:609 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1016
30:40:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:609 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:609 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1017
30:40:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:609 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:609 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:609 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:609 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:609 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:609 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:609 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f10a00, 0)
30:40:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:609 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1017
30:40:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:610 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:610 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:610 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:610 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:610 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:40:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 53
30:40:610 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:40:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:40:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:40:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:40:610 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 1485 packetsTotal: 960
30:40:610 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:610 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1018
30:40:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:40:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:611 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:611 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1018
30:40:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:611 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:611 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6604us
30:40:611 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:611 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:611 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:611 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:611 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:611 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1019
30:40:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7671us
30:40:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:611 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:611 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:611 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:611 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:611 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:611 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:611 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:611 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f12a40, 0)
30:40:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:611 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1019
30:40:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:612 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:612 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:612 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:612 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:612 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:612 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1020
30:40:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:612 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:612 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:612 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:613 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:613 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1020
30:40:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:613 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:613 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1021
30:40:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:40:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:613 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:613 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:613 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:613 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:613 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:613 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:613 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:613 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:614 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1021
30:40:614 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5237us
30:40:614 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:614 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:614 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:614 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:614 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +136us
30:40:614 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1022
30:40:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:40:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:614 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:615 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1022
30:40:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:615 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:615 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1023
30:40:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:40:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:615 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:615 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:615 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:615 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:615 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:615 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:615 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f16100, 0)
30:40:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:615 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1023
30:40:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:615 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:615 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:615 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:615 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:616 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:616 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1024
30:40:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:616 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:616 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:616 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:616 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=091027c0, size=557056)
30:40:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:616 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1024
30:40:616 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1750us
30:40:616 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:616 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:616 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:616 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:616 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +583us
30:40:616 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:617 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1025
30:40:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:40:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:617 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:617 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:617 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:617 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:617 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:617 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:617 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:617 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f18140, 0)
30:40:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:617 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1025
30:40:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:617 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:617 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:617 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:617 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:618 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:618 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1026
30:40:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:618 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:618 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1026
30:40:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:618 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:618 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12457us
30:40:618 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:618 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:618 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:618 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:618 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:618 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1027
30:40:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1819us
30:40:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:618 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:619 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:619 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:619 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:619 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:619 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:619 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:619 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f1a180, 0)
30:40:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:619 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1027
30:40:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:619 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:619 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:619 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:620 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1028
30:40:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:620 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:620 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1028
30:40:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:620 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:620 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1029
30:40:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:40:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:620 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:620 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:620 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:620 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:620 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:620 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:620 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:621 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:621 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1029
30:40:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:621 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5696us
30:40:621 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:621 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:621 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:621 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:621 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:40:621 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1030
30:40:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5425us
30:40:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:621 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1030
30:40:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:622 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:622 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1031
30:40:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:622 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:622 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:622 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:622 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:622 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:622 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:622 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f10a00, 0)
30:40:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1031
30:40:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:622 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:622 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:623 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:623 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1032
30:40:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:623 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=091027c0, size=557056)
30:40:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1032
30:40:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:623 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:623 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5236us
30:40:623 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:623 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:623 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:623 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:623 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:623 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1033
30:40:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9039us
30:40:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:624 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:624 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:624 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:624 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:624 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:624 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:624 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:624 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:624 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:624 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:624 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f12a40, 0)
30:40:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:624 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1033
30:40:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:624 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:624 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:624 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:624 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:624 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:625 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1034
30:40:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:625 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:625 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1034
30:40:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:625 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:625 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1035
30:40:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:40:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:625 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:626 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:626 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:626 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:626 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:626 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:626 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:626 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:626 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:626 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1035
30:40:626 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3870us
30:40:626 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:626 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:626 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:626 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:626 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1504us
30:40:626 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1036
30:40:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:40:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:627 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:627 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1036
30:40:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:627 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:627 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1037
30:40:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:40:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:627 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:627 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:627 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:627 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:627 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:627 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:627 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:627 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f16100, 0)
30:40:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:627 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1037
30:40:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:628 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:628 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:628 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:628 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1038
30:40:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:628 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:629 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +383us
30:40:629 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:629 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:629 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:629 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:629 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:629 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1038
30:40:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1951us
30:40:629 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:629 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1039
30:40:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:40:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:629 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:629 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:629 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:629 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:629 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:629 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:629 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:629 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f18140, 0)
30:40:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:630 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1039
30:40:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:630 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:630 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:630 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:630 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1040
30:40:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:630 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=091027c0, size=557056)
30:40:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:631 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1040
30:40:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:631 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:631 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11089us
30:40:631 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:631 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:631 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:631 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:631 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:631 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1041
30:40:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3187us
30:40:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:631 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:631 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:631 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:631 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:631 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:631 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:631 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:631 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f1a180, 0)
30:40:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:631 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1041
30:40:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:631 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:632 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:632 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:632 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:632 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:40:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 54
30:40:632 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:40:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:40:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:40:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:40:632 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 1489 packetsTotal: 960
30:40:632 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:632 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1042
30:40:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:40:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:632 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:633 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1042
30:40:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:633 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:633 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1043
30:40:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:633 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:633 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:633 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:633 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:633 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:633 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:633 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:634 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1043
30:40:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:634 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4328us
30:40:634 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:634 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:634 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:634 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:634 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:40:634 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1044
30:40:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6793us
30:40:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:634 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1044
30:40:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:634 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:634 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1045
30:40:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:634 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:635 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:635 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:635 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:635 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:635 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:635 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f10a00, 0)
30:40:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:635 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1045
30:40:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:635 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:635 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:635 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:635 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:635 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:636 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1046
30:40:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:636 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:636 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1046
30:40:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:636 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:636 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3868us
30:40:636 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:636 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:636 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:636 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:636 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:636 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1047
30:40:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10407us
30:40:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:636 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:637 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:637 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:637 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:637 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:637 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:637 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f12a40, 0)
30:40:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:637 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1047
30:40:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:637 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:637 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:637 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:638 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1048
30:40:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:638 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=091027c0, size=557056)
30:40:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1048
30:40:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:638 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:638 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1049
30:40:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:40:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:638 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:638 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:639 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:639 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:639 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:639 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:639 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:639 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1049
30:40:639 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2502us
30:40:639 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:639 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:639 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:639 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:639 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2871us
30:40:639 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1050
30:40:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:40:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:640 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:640 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1050
30:40:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:640 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1051
30:40:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:40:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:640 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:640 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:640 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:640 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:640 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:640 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:640 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f16100, 0)
30:40:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:640 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1051
30:40:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:641 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:641 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:641 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:641 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7054us
30:40:641 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:641 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:641 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:641 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:641 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:40:641 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1052
30:40:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +944us
30:40:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:641 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:642 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1052
30:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:642 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:642 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1053
30:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:40:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:642 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:642 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:642 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:642 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:642 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:642 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:642 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:642 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f18140, 0)
30:40:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:642 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1053
30:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:642 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:642 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:643 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:643 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1054
30:40:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:643 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:643 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1054
30:40:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:643 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:643 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9721us
30:40:643 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:644 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:644 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:644 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:644 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:644 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1055
30:40:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4554us
30:40:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:644 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:644 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:644 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:644 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:644 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:644 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:644 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f1a180, 0)
30:40:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:644 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1055
30:40:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:644 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:644 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:644 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:644 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:645 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:645 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1056
30:40:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:645 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=091027c0, size=557056)
30:40:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:645 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1056
30:40:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:645 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:645 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1057
30:40:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:40:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:646 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:646 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:646 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:646 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:646 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:646 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:646 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:646 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:646 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:646 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1057
30:40:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:646 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2960us
30:40:646 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:646 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:646 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:646 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:647 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:40:647 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1058
30:40:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8161us
30:40:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:647 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:647 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1058
30:40:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:647 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:647 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1059
30:40:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:647 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:647 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:647 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:648 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:648 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:648 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:648 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f10a00, 0)
30:40:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:648 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1059
30:40:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:648 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:648 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:648 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:648 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1060
30:40:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:649 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:649 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1060
30:40:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:649 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:649 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2501us
30:40:649 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:649 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:649 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:649 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:649 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:649 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1061
30:40:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11775us
30:40:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:649 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:649 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:649 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:649 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:649 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:649 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:649 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f12a40, 0)
30:40:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:650 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1061
30:40:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:650 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:650 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:650 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:650 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1062
30:40:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:650 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:651 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1062
30:40:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:651 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:651 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1063
30:40:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:40:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:651 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:651 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:651 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:651 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:651 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:651 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:651 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:652 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:652 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1063
30:40:652 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1134us
30:40:652 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:652 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:652 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:652 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:652 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4239us
30:40:652 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1064
30:40:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:40:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:652 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=091027c0, size=557056)
30:40:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:652 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1064
30:40:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:652 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:653 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1065
30:40:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:40:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:653 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:653 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:653 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:653 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:653 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:653 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:653 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:653 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:653 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:653 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:653 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f16100, 0)
30:40:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:653 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1065
30:40:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:653 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:653 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:654 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:654 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5686us
30:40:654 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:654 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:654 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:654 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:654 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:40:654 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1066
30:40:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2312us
30:40:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:654 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:654 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1066
30:40:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:654 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:654 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1067
30:40:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:40:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:654 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:655 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:655 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:655 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:655 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:655 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:655 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f18140, 0)
30:40:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:655 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1067
30:40:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:655 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:655 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:655 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:656 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1068
30:40:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:656 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1068
30:40:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:656 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:656 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8353us
30:40:656 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:656 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:656 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:656 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:656 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:656 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1069
30:40:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5922us
30:40:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:656 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:657 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:657 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:657 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:657 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:657 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:657 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f1a180, 0)
30:40:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:657 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1069
30:40:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:657 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:657 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:657 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:657 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:657 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:657 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:657 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:40:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 55
30:40:657 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:40:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:40:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:40:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:40:670 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 1493 packetsTotal: 960
30:40:670 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:670 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1070
30:40:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:40:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:670 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:670 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1070
30:40:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:670 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:670 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1071
30:40:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:670 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:671 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:671 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:671 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:671 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:671 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:671 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:671 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:671 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1071
30:40:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:671 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:671 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:40:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 56
30:40:671 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:40:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:40:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:40:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:40:672 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 1501 packetsTotal: 960
30:40:672 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:40:672 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1413us
30:40:672 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:672 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:672 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:672 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:672 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:40:672 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1072
30:40:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9530us
30:40:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:672 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=091027c0, size=557056)
30:40:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1072
30:40:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:672 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:672 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1073
30:40:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:673 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:673 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:673 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:673 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:673 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:673 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:673 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:673 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:673 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:673 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f10a00, 0)
30:40:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1073
30:40:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:673 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:673 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:674 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:674 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1074
30:40:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:674 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:674 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1074
30:40:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:674 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:674 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1133us
30:40:674 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:674 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:674 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:674 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:674 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:674 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1075
30:40:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13142us
30:40:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:674 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:675 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:675 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:675 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:675 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f12a40, 0)
30:40:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:675 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1075
30:40:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:675 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:675 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:675 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:676 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1076
30:40:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:676 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:676 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1076
30:40:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:676 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:676 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14206us
30:40:676 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:676 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:676 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:676 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:676 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:676 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1077
30:40:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +69us
30:40:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:676 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:677 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:677 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:677 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:677 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:677 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:677 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:677 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f16100, 0)
30:40:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:677 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1077
30:40:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:677 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:677 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:678 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:678 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1078
30:40:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:678 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:678 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1078
30:40:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:678 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:678 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1079
30:40:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:40:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:678 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:679 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:679 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:679 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:679 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:679 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:679 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0907a780, *init = 00000001
30:40:679 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1079
30:40:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:679 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7441us
30:40:679 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:679 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:679 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:679 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:679 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:40:680 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1080
30:40:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3680us
30:40:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:680 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=091027c0, size=557056)
30:40:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:680 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1080
30:40:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:680 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:680 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1081
30:40:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:680 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:680 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:680 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:681 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:681 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:681 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:681 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f18140, 0)
30:40:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:681 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1081
30:40:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:681 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:681 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 091027c0, *init = 00000001
30:40:681 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:681 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1082
30:40:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:682 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0918a800, size=557056)
30:40:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:682 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1082
30:40:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:682 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:682 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6986us
30:40:682 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:682 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:682 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:682 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:682 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:682 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1083
30:40:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7290us
30:40:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:682 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:682 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:682 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:682 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:682 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:682 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000006, 088f5ec8, 0bfff5f0)
30:40:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:40:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:40:682 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f1a180, 0)
30:40:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:40:683 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1083
30:40:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:40:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:683 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:40:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:683 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0918a800, *init = 00000001
30:40:683 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:683 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1084
30:40:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:40:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:683 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=08ff2740, size=557056)
30:40:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:684 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1084
30:40:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:684 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:40:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:684 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1085
30:40:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:40:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:684 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:40:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:684 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:684 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:684 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:684 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:684 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:684 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000005, 088f5e88, 0bfff5fc)
30:40:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:40:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:40:684 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 08ff2740, *init = 00000001
30:40:685 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:40:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:40:685 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1085
30:40:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:40:685 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +223us
30:40:685 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:685 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:685 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:685 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:685 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:40:685 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1086
30:40:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10898us
30:40:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:40:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:40:685 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0907a780, size=557056)
30:40:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:40:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1086
30:40:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:40:686 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:40:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:40:686 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1087
30:40:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:40:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:40:686 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:40:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:40:686 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:40:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:686 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:40:686 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=1,sync=1)
30:40:686 user_main    D[DISP]: HLE\sceDisplay.cpp:785 - screen off
30:40:686 user_main    E[ME]: HLE\sceMpeg.cpp:1290 UNIMPL sceMpegAvcDecodeFlush(088f5dc4)
30:40:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:686 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(313, 00000008)
30:40:686 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=3,sync=1)
30:40:686 user_main    D[DISP]: HLE\sceDisplay.cpp:785 - screen off
30:40:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823fe0->08000000, vblank start waited) +16us
30:40:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1087
30:40:686 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1088
30:40:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823fe0, entered vblank) +16655us
30:40:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823fe0->08000000, interrupt) +5us
30:40:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823fe0, idle) +5us
30:40:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2825 sceKernelWaitThreadEndCB(292, 0x0)
30:40:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823f2c->08000000, thread wait end) +5us
30:40:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1088
30:40:687 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2130us
30:40:687 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:687 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:687 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:687 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:687 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:687 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1089
30:40:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1089
30:40:687 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1090
30:40:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1090
30:40:687 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +46414us
30:40:687 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:688 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:688 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:688 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:688 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:688 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1091
30:40:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:688 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1091
30:40:688 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1092
30:40:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:688 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1092
30:40:688 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1093
30:40:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1093
30:40:689 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +46414us
30:40:689 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:689 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:689 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:689 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:689 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:40:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1094
30:40:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1094
30:40:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1095
30:40:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1095
30:40:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1096
30:40:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1096
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +46414us
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(311, 1, 0)
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(311, 1) (count: 0 -> 1)
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(312, 1, 00000000)
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(312, 1)
30:40:690 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 2048=sceAudioGetChannelRestLength(00000004)
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +25us
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:690 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 2048=sceAudioGetChannelRestLength(00000004)
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:690 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1984=sceAudioGetChannelRestLength(00000004)
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:690 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1920=sceAudioGetChannelRestLength(00000004)
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:690 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1920=sceAudioGetChannelRestLength(00000004)
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:690 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1856=sceAudioGetChannelRestLength(00000004)
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:690 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1792=sceAudioGetChannelRestLength(00000004)
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:690 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1792=sceAudioGetChannelRestLength(00000004)
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:690 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1728=sceAudioGetChannelRestLength(00000004)
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:690 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1097
30:40:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:690 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1664=sceAudioGetChannelRestLength(00000004)
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1097
30:40:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1600=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1600=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1536=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1472=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1472=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1408=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1344=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1280=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1280=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1216=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1152=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1152=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1088=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1024=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1024=sceAudioGetChannelRestLength(00000004)
30:40:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:691 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1098
30:40:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 960=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1098
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 896=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 832=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 832=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 768=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 704=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 704=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 640=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 576=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 512=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 512=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 448=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 384=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 384=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 320=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:692 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 256=sceAudioGetChannelRestLength(00000004)
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:692 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:693 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 256=sceAudioGetChannelRestLength(00000004)
30:40:693 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:693 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1099
30:40:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:693 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1099
30:40:693 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:693 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 192=sceAudioGetChannelRestLength(00000004)
30:40:693 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:693 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:693 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 128=sceAudioGetChannelRestLength(00000004)
30:40:693 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:693 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:693 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 64=sceAudioGetChannelRestLength(00000004)
30:40:693 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:693 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:693 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 64=sceAudioGetChannelRestLength(00000004)
30:40:693 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
30:40:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
30:40:693 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
30:40:693 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 0=sceAudioGetChannelRestLength(00000004)
30:40:693 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1c190)
30:40:693 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f1e1a0)
30:40:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +5us
30:40:693 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1100
30:40:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:693 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1100
30:40:693 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1101
30:40:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:694 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1101
30:40:694 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1102
30:40:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:40:694 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1102
30:40:694 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +45734us
30:40:694 mv_sound     I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
30:40:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08825228->08823f2c, thread exited) +5us
30:40:694 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
30:40:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:250 sceKernelDeleteSema(311)
30:40:694 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:362 sceKernelDeleteMutex(312)
30:40:694 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:316 sceKernelDeleteEventFlag(313)
30:40:694 user_main    D[ME]: HLE\sceMpeg.cpp:700 sceMpegFreeAvcEsBuf(088f5dc4, 1)
30:40:694 user_main    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
30:40:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08805360->08000000, file closed) +32us
30:40:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08805360, woke from hle delay) +100us
30:40:694 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 314=sceKernelCreateEventFlag("SceWaveMainEvf", 00000200, 00000000, 00000000)
30:40:694 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 315=sceKernelCreateThread(name=SceWaveMain, entry=088686a4, prio=10, stacksize=512)
30:40:694 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=315, argSize=12, argPtr=088dcefc)
30:40:694 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->315, pc: 08867ab4->088686a4, thread started) +165us
30:40:694 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(314, 00000001, 32, 00000000, 00000000): waiting
30:40:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (315->276, pc: 0886885c->08867ab4, event flag waited) +62us
30:40:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2651 sceKernelDelayThread(10000 usec)
30:40:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08867b00->08000000, thread delayed) +21us
30:40:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08867b00, thread delay finished) +10010us
30:40:694 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
30:40:694 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:40:694 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> file_thread (276->280, pc: 0880578c->0880653c, event flag set) +9us
30:40:694 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:40:694 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:694 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:694 file_thread  D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/sys/saveload.zps, 00000001, 00000000)
30:40:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 08805a9c->0880578c, file opened) +19us
30:40:694 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:40:695 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:695 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:40:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:40:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:695 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:695 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:40:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:40:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:40:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3104)
30:40:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3110)
30:40:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +75us
30:40:732 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:732 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:732 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +12us
30:40:732 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:732 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:40:732 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:732 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:732 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/sys/saveload.zps, 0bfbfa20) : sector = 0000f210
30:40:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:40:732 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:40:732 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:732 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:40:732 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:40:732 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:40:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +10us
30:40:732 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:40:732 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:732 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:732 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f15860, 4000): deferring result
30:40:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:40:732 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:40:732 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:732 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:40:732 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
30:40:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000)
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:40:733 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:733 file_thread  D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/sys/saveloadBG2.zps, 00000001, 00000000)
30:40:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805a9c->08000000, file opened) +16us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +100us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:40:733 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:733 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/sys/saveloadBG2.zps, 0bfbfa20) : sector = 0000f260
30:40:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:40:733 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:40:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +10us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:40:733 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:733 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f18060, 4000): deferring result
30:40:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:40:733 file_thread  D[IO]: HLE\sceIo.cpp:1080 16384 = sceIoLseek(4, 4000, 0)
30:40:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:40:733 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:733 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f1c060, 4000): deferring result
30:40:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:40:733 file_thread  D[IO]: HLE\sceIo.cpp:1080 32768 = sceIoLseek(4, 8000, 0)
30:40:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:40:733 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:733 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f20060, 4000): deferring result
30:40:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:40:733 file_thread  D[IO]: HLE\sceIo.cpp:1080 49152 = sceIoLseek(4, c000, 0)
30:40:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:40:733 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:733 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f24060, 4000): deferring result
30:40:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:40:733 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:40:734 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:734 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:40:734 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:40:734 file_thread  D[IO]: HLE\sceIo.cpp:1080 65536 = sceIoLseek(4, 10000, 0)
30:40:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:40:734 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:40:734 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:734 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:734 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08f28060, 4000): deferring result
30:40:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:40:734 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:40:734 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:734 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:40:734 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
30:40:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:40:734 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:40:734 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:40:734 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000): waiting
30:40:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 0880653c->08000000, event flag waited) +7us
30:40:734 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1103
30:40:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1285us
30:40:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:734 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04044000 (prev: 04088000)
30:40:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:734 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:734 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000007, 1, 0bfff5f0)
30:40:734 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000080)
30:40:734 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffd)
30:40:734 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000001)
30:40:734 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08806ba8->08806cf4, event flag set) +45us
30:40:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000008, 1, 0bfbf230)
30:40:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(282, ffffffbf)
30:40:735 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1103
30:40:735 bgm_thread   D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:735 bgm_thread   D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:736 bgm_thread   D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/script/BGM_07.at3, 00000001, 00000000)
30:40:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 08805a9c->08806ba8, file opened) +1202us
30:40:736 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(282, 0000000a, 1, 00000000, 00000000): waiting
30:40:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088069f4->08000000, event flag waited) +12us
30:40:736 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->08805a9c, woke from hle delay) +87us
30:40:736 bgm_thread   D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:736 bgm_thread   D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:40:736 bgm_thread   D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:40:736 bgm_thread   D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08903700, 100000): deferring result
30:40:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 08805cf8->08000000, io read) +16us
30:40:738 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->08805cf8, idle) +10485us
30:40:738 bgm_thread   D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:40:738 bgm_thread   I[ME]: HLE\sceAtrac.cpp:1390 0=sceAtracSetDataAndGetID(08903700, 00100000)
30:40:738 bgm_thread   W[ME]: HLE\sceAtrac.cpp:1275 This is an atrac3+ stereo audio
30:40:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 08806c28->08000000, atrac set data) +9us
30:40:740 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->08806c28, woke from hle delay) +100us
30:40:741 bgm_thread   D[ME]: HLE\sceAtrac.cpp:1449 sceAtracSetLoopNum(0, -1)
30:40:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(282, ffffff7f)
30:40:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
30:40:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000002)
30:40:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000): waiting
30:40:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 08806c60->088069f4, event flag waited) +11us
30:40:741 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000008, 1, 0bfff610)
30:40:741 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000004)
30:40:741 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0880b128->08806c60, event flag set) +14us
30:40:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000020, 1, 0bfbf230)
30:40:741 bgm_thread   D[ME]: HLE\sceAtrac.cpp:1001 sceAtracGetRemainFrame(0, 0bfbf254)
30:40:741 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:327 sceAudioOutput2Reserve(00000200)
30:40:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:741 bgm_thread   E[ME]: HLE\sceAtrac.cpp:668 WARNING: Remaining data in packet - we currently only decode one frame per packet
30:40:742 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088b9c40, 0bfbf268[00000730], 0bfbf264[00000000], 0bfbf254[510])
30:40:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->0880b128, atrac decode data) +12us
30:40:742 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:742 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:40:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:40:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:742 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:742 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:40:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:40:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:40:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3104)
30:40:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3110)
30:40:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +73us
30:40:742 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:742 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:742 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2214us
30:40:742 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:743 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[509])
30:40:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +6us
30:40:743 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:743 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:743 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1104
30:40:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +63us
30:40:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:743 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:743 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:40:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:40:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:744 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:744 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:40:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:744 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cbf6c0
30:40:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:40:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:40:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3104)
30:40:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3110)
30:40:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:766 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:766 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:766 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1104
30:40:766 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7924us
30:40:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:766 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[508])
30:40:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:766 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:766 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:766 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1105
30:40:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6324us
30:40:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:767 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:767 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:767 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:40:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:40:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:767 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:767 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:40:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:40:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:767 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cdf4c0
30:40:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:40:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3104)
30:40:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3110)
30:40:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:805 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:805 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:805 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1105
30:40:805 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2850us
30:40:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:805 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:805 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:805 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:805 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1106
30:40:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2093us
30:40:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:805 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:805 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:805 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:40:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:40:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:805 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:805 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:40:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:40:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:40:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3104)
30:40:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3110)
30:40:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:806 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:806 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1106
30:40:806 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9387us
30:40:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:806 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[507])
30:40:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:806 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:806 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:806 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1107
30:40:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4853us
30:40:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:806 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:806 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:806 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:40:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:40:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:806 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:806 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:40:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:40:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:40:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3104)
30:40:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3110)
30:40:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:807 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1107
30:40:807 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4313us
30:40:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:807 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:807 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:807 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1108
30:40:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +630us
30:40:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:807 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:40:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:807 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:807 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:40:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:40:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:40:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3104)
30:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3110)
30:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:808 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:808 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1108
30:40:808 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10850us
30:40:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:808 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:808 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1109
30:40:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5703us
30:40:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:808 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:808 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:808 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3104)
30:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3110)
30:40:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:808 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:808 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:808 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1109
30:40:808 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5777us
30:40:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:809 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[506])
30:40:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:809 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:809 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:809 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1110
30:40:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8471us
30:40:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:809 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:809 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:809 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:40:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:40:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:809 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:809 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:40:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:40:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:40:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3104)
30:40:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3110)
30:40:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:809 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:809 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1110
30:40:809 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +703us
30:40:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:809 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:810 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:810 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:810 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1111
30:40:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4240us
30:40:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:810 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:810 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:810 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:40:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:40:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:810 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:810 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:40:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:40:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:40:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3104)
30:40:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3110)
30:40:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:810 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:810 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1111
30:40:810 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7240us
30:40:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:810 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:810 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1112
30:40:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9314us
30:40:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:810 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:811 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:811 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:811 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:40:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:40:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:811 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:811 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:40:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:40:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:40:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3104)
30:40:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3110)
30:40:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:811 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:811 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:811 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1112
30:40:811 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2166us
30:40:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:811 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[505])
30:40:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:811 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:811 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:811 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:811 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:811 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1113
30:40:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2777us
30:40:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:812 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:40:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:812 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:812 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:40:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:40:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:40:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3104)
30:40:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3110)
30:40:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:812 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:812 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1113
30:40:812 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8703us
30:40:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:812 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:812 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1114
30:40:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7850us
30:40:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:812 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:812 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:40:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:812 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:812 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:40:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:40:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:40:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3104)
30:40:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3110)
30:40:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:813 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:813 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1114
30:40:813 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3630us
30:40:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:813 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:813 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:813 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[504])
30:40:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:813 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1115
30:40:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1314us
30:40:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:813 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:813 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:40:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:813 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:813 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:40:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:40:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:40:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3104)
30:40:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3110)
30:40:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:814 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:814 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1115
30:40:814 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +862us
30:40:814 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:814 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:40:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:814 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:814 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1116
30:40:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6387us
30:40:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:814 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:814 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:814 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:814 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:40:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:40:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:814 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:814 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:40:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:40:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:40:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3104)
30:40:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3110)
30:40:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:814 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:814 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1116
30:40:814 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5093us
30:40:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:815 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:815 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1117
30:40:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11461us
30:40:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:815 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:815 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:815 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:815 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:40:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:40:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:815 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:815 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:40:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:40:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:40:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3104)
30:40:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3104
30:40:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3110)
30:40:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3110
30:40:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
30:40:815 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:815 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:815 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +19us
30:40:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:815 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:815 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1117
30:40:815 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:816 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[503])
30:40:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:816 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:816 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1118
30:40:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2618us
30:40:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:816 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:816 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:816 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:40:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:40:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:816 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:816 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:40:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:40:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:40:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30d4)
30:40:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c30d4
30:40:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
30:40:816 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:816 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1118
30:40:816 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6559us
30:40:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:816 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1119
30:40:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9997us
30:40:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:816 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:817 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:817 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:40:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:40:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:817 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:817 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:40:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:40:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:40:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30d4)
30:40:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c30d4
30:40:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +97us
30:40:817 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:817 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:817 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1119
30:40:817 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1485us
30:40:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:817 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:817 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:817 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:817 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1120
30:40:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3461us
30:40:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:817 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:817 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:817 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:817 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:40:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:40:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:817 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:817 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:40:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:40:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:40:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3138)
30:40:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:833 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_blendFixA;
uniform vec3 u_blendFixB;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  v.rgb = v.rgb * u_blendFixA;
  fragColor0 = vec4(v.rgb, 0.0);
}


30:40:833 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 20 fs 34
30:40:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
30:40:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:833 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:833 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1120
30:40:833 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8013us
30:40:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:834 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[502])
30:40:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:834 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:834 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:834 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1121
30:40:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6229us
30:40:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:834 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:834 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:834 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:40:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:40:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:834 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:834 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:40:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:40:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:40:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3138)
30:40:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
30:40:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:835 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1121
30:40:835 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2939us
30:40:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:835 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:835 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:835 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:835 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1122
30:40:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1998us
30:40:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:835 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:835 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:835 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:40:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:40:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:835 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:835 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:40:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:40:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:40:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3138)
30:40:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3150)
30:40:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:835 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1122
30:40:835 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9476us
30:40:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:836 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:836 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1123
30:40:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7071us
30:40:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:836 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:836 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:836 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:40:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:40:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:40:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:40:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:40:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3138)
30:40:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3150)
30:40:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:836 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:836 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:836 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1123
30:40:836 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4402us
30:40:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:836 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[501])
30:40:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:837 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:837 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:837 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:40:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:837 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:837 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1124
30:40:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +535us
30:40:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:837 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:837 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:837 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:40:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:40:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:837 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:837 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:40:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:40:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:40:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3138)
30:40:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3150)
30:40:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:837 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:837 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1124
30:40:837 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10939us
30:40:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:837 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:837 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1125
30:40:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5608us
30:40:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:838 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:838 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:838 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:40:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:40:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:838 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:838 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:40:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:40:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:40:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3138)
30:40:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3150)
30:40:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:838 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:838 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:838 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1125
30:40:838 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5866us
30:40:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:838 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:838 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1126
30:40:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10681us
30:40:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:838 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:838 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:838 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:40:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:40:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:838 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:838 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:40:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:40:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:40:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3138)
30:40:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3150)
30:40:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:839 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:839 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1126
30:40:839 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +792us
30:40:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:839 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[500])
30:40:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:839 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:839 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:839 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:839 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:839 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1127
30:40:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4145us
30:40:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:839 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:839 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:839 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:40:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:40:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:839 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:840 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:40:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:40:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:40:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3138)
30:40:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
30:40:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:840 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:840 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1127
30:40:840 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7329us
30:40:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:840 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:840 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1128
30:40:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9218us
30:40:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:840 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:40:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:840 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:840 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:40:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:40:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:40:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3138)
30:40:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
30:40:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:841 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:841 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:841 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1128
30:40:841 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2255us
30:40:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:841 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:841 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:841 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[499])
30:40:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:841 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:841 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:841 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1129
30:40:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +376us
30:40:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:841 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:841 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:841 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:40:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:40:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:841 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:841 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:40:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:40:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:40:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3138)
30:40:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
30:40:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:842 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1129
30:40:842 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8792us
30:40:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:842 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:842 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1130
30:40:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7755us
30:40:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:842 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:842 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:842 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:40:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:842 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:842 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:40:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:40:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:40:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3138)
30:40:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
30:40:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:843 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:843 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1130
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3718us
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:843 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:843 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:843 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1131
30:40:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1218us
30:40:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:843 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:843 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:843 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:40:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:40:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:843 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:843 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:40:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:40:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:40:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3138)
30:40:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
30:40:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:843 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:843 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1131
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10255us
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:844 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[498])
30:40:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:844 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:844 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:844 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1132
30:40:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3978us
30:40:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:844 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:844 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:844 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:40:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:40:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:844 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:844 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:40:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:40:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:40:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3138)
30:40:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
30:40:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:844 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:844 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:844 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1132
30:40:844 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5182us
30:40:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:845 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:845 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1133
30:40:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11365us
30:40:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:845 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:845 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:845 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:845 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:845 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:40:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:40:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:845 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:845 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:40:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:40:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:40:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3138)
30:40:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
30:40:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:845 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:845 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:845 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +108us
30:40:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:845 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:845 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1133
30:40:845 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:845 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:845 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1134
30:40:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4829us
30:40:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:845 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:845 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:845 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:845 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:845 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:40:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:40:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:846 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:846 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:40:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:40:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:40:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3138)
30:40:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
30:40:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:846 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:846 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1134
30:40:846 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6645us
30:40:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:846 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[497])
30:40:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:846 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:846 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:846 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1135
30:40:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7596us
30:40:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:846 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:846 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:40:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:846 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:846 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:40:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:40:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:40:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3138)
30:40:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
30:40:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:847 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:847 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1135
30:40:847 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1572us
30:40:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:847 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:847 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:847 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:847 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1136
30:40:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3365us
30:40:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:847 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:847 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:40:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:847 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:847 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:40:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:40:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:40:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3138)
30:40:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
30:40:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:847 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:847 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1136
30:40:848 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8108us
30:40:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:848 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:848 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1137
30:40:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8439us
30:40:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:848 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:848 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:848 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:40:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:40:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:848 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:848 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:40:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:40:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:40:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3138)
30:40:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
30:40:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:848 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1137
30:40:848 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3035us
30:40:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:848 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[496])
30:40:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:848 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:849 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:849 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:849 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:849 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1138
30:40:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1902us
30:40:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:849 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:849 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:849 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:40:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:40:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:849 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:849 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:40:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:40:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:40:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3138)
30:40:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
30:40:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:849 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:849 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:849 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1138
30:40:849 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9571us
30:40:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:849 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:849 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1139
30:40:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6976us
30:40:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:850 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:850 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:850 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:40:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:40:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:850 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:850 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:40:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:40:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:40:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3138)
30:40:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
30:40:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:850 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:850 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:850 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1139
30:40:850 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4498us
30:40:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:850 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:850 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:851 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[495])
30:40:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:851 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1140
30:40:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +439us
30:40:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:851 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:851 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:851 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:851 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:40:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:40:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:851 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:851 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:40:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:40:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:40:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3138)
30:40:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
30:40:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:851 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:851 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:851 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1140
30:40:851 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1730us
30:40:851 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:851 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:40:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:851 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:851 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1141
30:40:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5513us
30:40:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:851 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:851 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:851 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:852 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:40:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:40:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:852 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:852 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:40:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:40:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:40:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3138)
30:40:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
30:40:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:852 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:852 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:852 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1141
30:40:852 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5961us
30:40:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:852 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:852 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1142
30:40:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10586us
30:40:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:852 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:852 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:852 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:40:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:40:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:852 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:852 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:40:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:40:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:40:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3138)
30:40:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
30:40:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:853 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:853 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:853 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1142
30:40:853 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +888us
30:40:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:853 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:853 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:853 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[494])
30:40:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:853 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:853 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:853 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1143
30:40:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1744us
30:40:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:853 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:853 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:853 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:853 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:40:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:40:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:854 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:854 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:40:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:40:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:40:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3138)
30:40:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
30:40:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:854 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:854 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1143
30:40:854 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7424us
30:40:854 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:854 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:854 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:854 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:854 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:854 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1144
30:40:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9123us
30:40:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:854 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:40:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:854 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:854 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:40:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:40:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:40:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3138)
30:40:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
30:40:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:854 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:854 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1144
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2351us
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:855 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:855 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:855 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1145
30:40:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2586us
30:40:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:855 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:855 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:855 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:855 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:40:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:40:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:855 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:40:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:40:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:40:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3138)
30:40:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
30:40:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:855 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:855 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1145
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8887us
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:856 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[493])
30:40:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:856 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:856 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:856 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1146
30:40:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5354us
30:40:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:856 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:856 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:856 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:40:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:40:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:856 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:856 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:40:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:40:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:40:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3138)
30:40:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
30:40:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:856 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:856 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1146
30:40:856 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3814us
30:40:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:856 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:856 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:856 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:856 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1147
30:40:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1123us
30:40:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:857 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:857 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:40:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:857 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:857 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:40:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:40:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:40:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3138)
30:40:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3150)
30:40:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:857 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1147
30:40:857 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10351us
30:40:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:857 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:857 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1148
30:40:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6196us
30:40:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:857 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:857 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:40:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:857 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:857 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:40:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:40:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:40:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3138)
30:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
30:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:858 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:858 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1148
30:40:858 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5277us
30:40:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:858 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[492])
30:40:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:858 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:858 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:858 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1149
30:40:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8956us
30:40:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:858 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:858 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:858 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:858 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3138)
30:40:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3150)
30:40:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:859 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:859 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +204us
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:859 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:859 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1149
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:859 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:859 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1150
30:40:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4733us
30:40:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:859 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:859 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:859 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:859 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:40:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:40:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:859 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:859 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:40:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:40:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:40:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3138)
30:40:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3150)
30:40:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:859 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:859 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:859 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1150
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6740us
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:859 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:860 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1151
30:40:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9807us
30:40:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:860 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:860 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:860 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:860 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:40:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:40:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:860 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:860 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:40:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:40:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:40:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3138)
30:40:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3150)
30:40:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:860 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:860 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:860 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1151
30:40:860 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1667us
30:40:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:860 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[491])
30:40:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:860 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:860 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:860 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:861 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:861 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1152
30:40:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3270us
30:40:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:861 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:861 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:861 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:861 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:861 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:40:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:40:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:861 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:861 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:40:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:40:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:40:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3138)
30:40:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3150)
30:40:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:861 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:861 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:861 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1152
30:40:861 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8203us
30:40:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:861 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:861 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1153
30:40:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8343us
30:40:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:861 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:861 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:861 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:861 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:861 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:40:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:40:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:862 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:862 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:40:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:40:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:40:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3138)
30:40:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
30:40:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:862 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:862 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:862 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1153
30:40:862 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3130us
30:40:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:862 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:862 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:862 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[490])
30:40:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:862 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1154
30:40:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1807us
30:40:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:862 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:862 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:862 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:40:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:863 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:863 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:40:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:40:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:40:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3138)
30:40:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3150)
30:40:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:863 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:863 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +362us
30:40:863 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:863 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1154
30:40:863 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:863 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:863 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1155
30:40:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6880us
30:40:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:863 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:863 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:40:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:863 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:863 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:40:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:40:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:40:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3138)
30:40:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3150)
30:40:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:864 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:864 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:864 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1155
30:40:864 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4593us
30:40:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:864 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:864 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:864 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:864 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1156
30:40:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +344us
30:40:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:864 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:864 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:864 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:864 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:864 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:40:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:40:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:864 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:864 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:40:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:40:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:40:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3138)
30:40:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3150)
30:40:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:865 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:865 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1156
30:40:865 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11130us
30:40:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:865 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[489])
30:40:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:865 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:865 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:865 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1157
30:40:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3103us
30:40:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:865 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:865 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:865 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:40:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:40:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:865 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:865 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:40:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:40:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:40:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3138)
30:40:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3150)
30:40:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:866 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:866 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:866 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1157
30:40:866 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6056us
30:40:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:866 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:866 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1158
30:40:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10490us
30:40:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:866 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:866 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:866 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:40:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:40:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:866 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:866 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:40:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:40:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:40:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3138)
30:40:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3138
30:40:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3150)
30:40:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3138 - stall = 088c3150
30:40:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:866 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:866 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:866 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1158
30:40:866 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +983us
30:40:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:867 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:867 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:867 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:867 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:867 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:867 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:867 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:867 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:867 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1159
30:40:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3954us
30:40:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:867 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:867 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:867 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:40:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:40:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:867 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:867 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:40:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:40:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:40:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c312c)
30:40:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c312c
30:40:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3138)
30:40:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c312c - stall = 088c3138
30:40:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
30:40:867 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:867 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:867 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1159
30:40:867 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7520us
30:40:867 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:867 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:867 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:867 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:868 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[488])
30:40:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:868 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:868 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:868 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1160
30:40:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6722us
30:40:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:868 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:868 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:868 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:40:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:40:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:868 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:868 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:40:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:40:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:40:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:40:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:40:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:868 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D testtex;
in vec4 v_color0;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 v = v_color0 ;
  if (v.a < 0.002) discard;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


30:40:869 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 36
30:40:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:40:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31d8)
30:40:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:869 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1160
30:40:869 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2436us
30:40:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:869 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:869 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:869 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:869 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1161
30:40:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2491us
30:40:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:869 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:869 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:869 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:40:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:40:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:869 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:870 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:40:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:40:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:40:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:40:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:40:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:40:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31d8)
30:40:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:870 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:870 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1161
30:40:870 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8973us
30:40:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:870 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:870 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1162
30:40:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7564us
30:40:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:870 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:40:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:870 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:870 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:40:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:40:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:40:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:40:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:40:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:40:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31d8)
30:40:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:871 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:871 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:871 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1162
30:40:871 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3899us
30:40:871 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:871 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:871 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:871 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:871 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[487])
30:40:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:871 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:871 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:871 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:871 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:871 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:871 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:871 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:871 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:871 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1163
30:40:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1028us
30:40:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:871 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:871 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:871 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:40:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:40:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:40:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:40:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:40:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:40:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:40:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:40:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31d8)
30:40:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1163
30:40:872 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10436us
30:40:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:872 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:872 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1164
30:40:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6101us
30:40:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:40:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:40:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:40:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:40:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:40:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:40:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:40:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31d8)
30:40:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:873 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:873 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1164
30:40:873 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5362us
30:40:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:873 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:873 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1165
30:40:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11174us
30:40:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:873 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:40:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:873 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:873 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:40:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:40:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:40:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:40:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:40:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:40:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31d8)
30:40:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:874 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:874 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:874 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +289us
30:40:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:874 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[486])
30:40:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:874 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1165
30:40:874 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:874 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:874 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:40:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:874 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:874 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1166
30:40:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4638us
30:40:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:874 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:874 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:874 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:40:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:40:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:874 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:874 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:40:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:40:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31d8)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:875 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:875 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1166
30:40:875 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6825us
30:40:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:875 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:875 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1167
30:40:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9711us
30:40:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:875 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:875 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:875 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31d8)
30:40:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:876 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:876 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1167
30:40:876 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1752us
30:40:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:876 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:876 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:876 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[485])
30:40:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:876 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:876 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:876 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1168
30:40:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +869us
30:40:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:876 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:876 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:876 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:876 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:40:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:40:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:876 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:876 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:40:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:40:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:40:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:40:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:40:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:40:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31d8)
30:40:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:877 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:877 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1168
30:40:877 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8289us
30:40:877 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:877 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:877 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:877 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:877 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:877 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1169
30:40:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8248us
30:40:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:877 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:877 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:40:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:877 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:877 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:40:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:40:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:40:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:40:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:40:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:40:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31d8)
30:40:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:878 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:878 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:878 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1169
30:40:878 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3215us
30:40:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:878 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:878 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:878 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:878 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1170
30:40:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1711us
30:40:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:878 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:878 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:878 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:878 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:40:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:40:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:878 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:878 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:40:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:40:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:40:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:40:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:40:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:40:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31d8)
30:40:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:879 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:879 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:879 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1170
30:40:879 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9752us
30:40:879 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:879 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:879 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:879 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:879 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[484])
30:40:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:879 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:879 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:879 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1171
30:40:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4479us
30:40:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:879 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:879 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:879 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:40:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:40:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:879 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:879 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:40:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:40:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:40:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:40:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:40:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:40:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31d8)
30:40:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:880 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1171
30:40:880 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4679us
30:40:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:880 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:880 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:880 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:880 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1172
30:40:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +248us
30:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:880 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:880 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:880 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:40:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:880 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:880 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:40:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:40:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:40:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:40:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:40:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:40:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31d8)
30:40:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:880 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1172
30:40:880 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11215us
30:40:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:881 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:881 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1173
30:40:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5322us
30:40:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:881 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:881 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:881 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:40:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:40:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:881 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:881 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:40:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:40:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:40:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:40:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:40:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:40:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31d8)
30:40:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:881 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:881 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1173
30:40:881 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6142us
30:40:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:881 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[483])
30:40:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:881 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:881 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:882 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1174
30:40:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8081us
30:40:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:882 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:882 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:882 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:882 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:40:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:40:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:882 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:882 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:40:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:40:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:40:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:40:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:40:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:40:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31d8)
30:40:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:882 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:882 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:882 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1174
30:40:882 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1068us
30:40:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:882 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:882 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:882 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:882 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1175
30:40:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3858us
30:40:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:883 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:40:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:883 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:883 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:40:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:40:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:40:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:40:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:40:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:40:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31d8)
30:40:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:883 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:883 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1175
30:40:883 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7605us
30:40:883 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:883 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:883 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:883 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:883 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:883 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1176
30:40:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8932us
30:40:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:883 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:40:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:883 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:883 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:40:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:40:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:40:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:40:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:40:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:40:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31d8)
30:40:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:884 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:884 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:884 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1176
30:40:884 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2531us
30:40:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:884 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[482])
30:40:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:884 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:884 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:884 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:884 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:884 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1177
30:40:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2395us
30:40:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:884 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:884 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:884 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:884 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:40:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:40:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:884 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:884 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31d8)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:885 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1177
30:40:885 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9068us
30:40:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:885 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:885 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1178
30:40:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7469us
30:40:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:885 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:885 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:885 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:40:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:40:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31d8)
30:40:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:886 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:886 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:886 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1178
30:40:886 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3995us
30:40:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:886 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:886 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:886 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[481])
30:40:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:886 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1179
30:40:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +932us
30:40:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:886 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:886 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:886 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:886 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:40:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:40:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:886 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:886 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:40:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:40:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:40:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:40:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:40:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:40:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31d8)
30:40:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:887 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:887 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:887 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1179
30:40:887 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1227us
30:40:887 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:887 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:887 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:887 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1180
30:40:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6006us
30:40:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:887 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:887 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:887 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:40:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:40:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:887 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:887 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:40:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:40:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:40:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:40:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:40:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:40:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31d8)
30:40:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:887 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:888 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1180
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5458us
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:888 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:888 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1181
30:40:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11079us
30:40:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:888 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:888 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:888 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:40:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:40:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:888 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:888 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:40:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:40:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:40:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:40:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:40:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:40:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31d8)
30:40:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:888 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:888 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +384us
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:888 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1181
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:889 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[480])
30:40:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:889 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:889 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:889 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1182
30:40:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2228us
30:40:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:889 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:889 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:889 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:40:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:40:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:889 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:40:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:40:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:40:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:40:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:40:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:40:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31d8)
30:40:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:889 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:889 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:889 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1182
30:40:889 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6921us
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:890 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:890 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1183
30:40:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9616us
30:40:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:890 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:890 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:890 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:890 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:40:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:40:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:890 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:890 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:40:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:40:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:40:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:40:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:40:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:40:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31d8)
30:40:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:890 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:890 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:890 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1183
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1848us
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:890 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:890 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:890 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1184
30:40:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3079us
30:40:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:891 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:891 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:891 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:891 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:891 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31d8)
30:40:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:40:891 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:891 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:891 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1184
30:40:891 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8384us
30:40:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:892 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[479])
30:40:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:892 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:892 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:892 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1185
30:40:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5847us
30:40:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:892 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:892 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:892 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:892 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:892 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:40:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:40:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:892 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:892 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:40:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:40:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:40:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:40:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:40:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:40:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31d8)
30:40:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:892 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:892 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:892 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1185
30:40:892 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3311us
30:40:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:892 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:892 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:893 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:893 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1186
30:40:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1616us
30:40:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:893 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:893 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:893 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:893 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:893 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:40:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:40:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:893 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:893 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:40:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:40:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:40:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:40:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:40:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:40:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31d8)
30:40:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:893 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:893 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:893 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1186
30:40:893 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9847us
30:40:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:893 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:893 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1187
30:40:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6689us
30:40:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:893 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:894 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:894 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:894 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:894 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:40:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:40:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:894 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:894 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:40:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:40:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:40:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:40:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:40:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:40:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31d8)
30:40:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:894 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:894 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:894 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1187
30:40:894 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4774us
30:40:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:894 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[478])
30:40:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:894 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:894 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:894 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:895 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:895 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1188
30:40:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +153us
30:40:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:895 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:895 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:895 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:40:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:40:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:895 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:895 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:40:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:40:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:40:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:40:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:40:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:40:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31d8)
30:40:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:895 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:895 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:895 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1188
30:40:895 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11311us
30:40:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:895 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:895 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1189
30:40:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5226us
30:40:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:895 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:895 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:896 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:896 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31d8)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:896 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1189
30:40:896 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6237us
30:40:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:896 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:896 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1190
30:40:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10300us
30:40:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:896 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:896 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:896 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:40:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:40:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:40:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:40:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31d8)
30:40:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:897 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:897 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1190
30:40:897 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1164us
30:40:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:897 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[477])
30:40:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:897 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:897 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:897 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:40:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:897 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:897 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1191
30:40:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3763us
30:40:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:897 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:897 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:897 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:40:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:40:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:897 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:897 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:40:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:40:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:40:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:40:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:40:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:40:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31d8)
30:40:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:898 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1191
30:40:898 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7700us
30:40:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:898 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:898 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1192
30:40:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8836us
30:40:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:898 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:898 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:40:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:898 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:898 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:40:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:40:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:40:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:40:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:40:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:40:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31d8)
30:40:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:899 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:899 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:899 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1192
30:40:899 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2627us
30:40:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:899 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:899 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:899 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[476])
30:40:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:899 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:899 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1193
30:40:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, interrupt) +5us
30:40:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:899 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, idle) +5us
30:40:899 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +5us
30:40:899 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:899 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:899 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:40:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:40:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:899 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:899 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:40:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:40:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31d8)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +123us
30:40:900 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:900 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1193
30:40:900 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9152us
30:40:900 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:900 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:900 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:900 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:900 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:900 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1194
30:40:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7373us
30:40:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:900 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:900 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:900 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31d8)
30:40:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:900 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:900 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:901 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1194
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:901 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:901 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:901 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1195
30:40:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +837us
30:40:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:901 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:901 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:901 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:40:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:40:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:901 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:901 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:40:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:40:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:40:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:40:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:40:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:40:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31d8)
30:40:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:901 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:901 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1195
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10627us
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:902 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[475])
30:40:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:902 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:902 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:902 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1196
30:40:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3605us
30:40:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:902 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:902 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:902 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:40:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:40:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:902 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:902 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:40:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:40:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:40:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:40:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:40:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:40:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31d8)
30:40:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:902 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:902 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1196
30:40:902 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5553us
30:40:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:902 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1197
30:40:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10984us
30:40:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:903 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:903 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:903 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:40:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:40:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:903 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:903 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:40:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:40:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:40:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:40:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:40:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:40:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31d8)
30:40:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:903 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:903 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:903 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +480us
30:40:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:903 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1197
30:40:903 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:903 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1198
30:40:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4447us
30:40:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:904 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:904 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:904 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:40:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:40:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:904 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:904 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:40:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:40:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:40:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:40:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:40:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:40:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31d8)
30:40:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:904 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:904 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:904 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1198
30:40:904 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7017us
30:40:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:904 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[474])
30:40:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:904 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:904 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:905 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1199
30:40:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7206us
30:40:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:905 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:905 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:905 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:40:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:40:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:905 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:905 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:40:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:40:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:40:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:40:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:40:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:40:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31d8)
30:40:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:905 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1199
30:40:905 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1943us
30:40:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:905 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:905 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:905 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:905 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1200
30:40:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2984us
30:40:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:906 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:40:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:906 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:40:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:40:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:40:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:40:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:40:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:40:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31d8)
30:40:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:906 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1200
30:40:906 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8480us
30:40:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:906 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:906 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1201
30:40:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8057us
30:40:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:906 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:40:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:40:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:907 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:40:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:40:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:40:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:40:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:40:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:40:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31d8)
30:40:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:907 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:907 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:907 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1201
30:40:907 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3406us
30:40:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:907 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[473])
30:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:907 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:907 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:907 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:907 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1202
30:40:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1521us
30:40:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:908 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:908 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:908 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:908 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31d8)
30:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:908 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:908 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1202
30:40:908 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9943us
30:40:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:908 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:908 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1203
30:40:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6594us
30:40:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:908 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:908 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:908 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:908 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:40:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:40:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:909 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:909 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:40:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:40:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:40:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:40:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:40:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:40:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31d8)
30:40:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:909 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:909 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1203
30:40:909 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4870us
30:40:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:909 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:909 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:910 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[472])
30:40:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:910 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1204
30:40:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +57us
30:40:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:910 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:910 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:910 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:910 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:40:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:40:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:910 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:910 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:40:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:40:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:40:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:40:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:40:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:40:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31d8)
30:40:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:910 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:910 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:910 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1204
30:40:910 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2102us
30:40:910 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:910 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:910 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:910 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1205
30:40:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5131us
30:40:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:911 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:911 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:40:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:911 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:911 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:40:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:40:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:40:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:40:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:40:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:40:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31d8)
30:40:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:911 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:911 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1205
30:40:911 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6333us
30:40:911 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:911 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:911 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:911 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:911 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:911 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1206
30:40:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10204us
30:40:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:911 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:911 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:40:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:40:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:912 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:912 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:40:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:40:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:40:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:40:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:40:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:40:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31d8)
30:40:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:912 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:912 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:912 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1206
30:40:912 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1259us
30:40:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:912 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:912 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:912 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[471])
30:40:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:912 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:912 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:912 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1207
30:40:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1354us
30:40:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:913 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:40:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:913 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:913 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:40:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:40:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:40:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:40:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:40:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:40:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31d8)
30:40:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:913 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1207
30:40:913 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7796us
30:40:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:913 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:913 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1208
30:40:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8741us
30:40:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:913 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:913 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:40:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:913 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:913 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:40:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:40:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:40:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:40:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:40:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:40:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31d8)
30:40:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:914 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1208
30:40:914 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2722us
30:40:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:914 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:914 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:914 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:914 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1209
30:40:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2204us
30:40:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:914 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:40:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:914 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:914 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:40:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:40:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:40:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:40:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:40:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:40:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31d8)
30:40:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:915 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:915 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:915 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1209
30:40:915 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9259us
30:40:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:915 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[470])
30:40:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:915 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:915 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:915 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1210
30:40:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4972us
30:40:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:915 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:915 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:915 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:40:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:40:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:915 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:915 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:40:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:40:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:40:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:40:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:40:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:40:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31d8)
30:40:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:916 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:916 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1210
30:40:916 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4186us
30:40:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:916 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:916 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:916 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:916 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1211
30:40:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +741us
30:40:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:916 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:916 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:916 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:40:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:40:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:916 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:916 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:40:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:40:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:40:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:40:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:40:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:40:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31d8)
30:40:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:916 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:916 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1211
30:40:917 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10722us
30:40:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:917 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:917 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1212
30:40:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5815us
30:40:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:917 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:917 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:917 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:917 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:40:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:40:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:917 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:917 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:40:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:40:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:40:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:40:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:40:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:40:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31d8)
30:40:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:917 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:917 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:917 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1212
30:40:917 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5649us
30:40:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:918 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[469])
30:40:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:918 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:918 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:918 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1213
30:40:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8582us
30:40:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:918 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:918 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:918 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:40:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:40:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:918 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:918 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:40:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:40:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:40:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:40:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:40:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:40:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31d8)
30:40:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:918 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:918 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +575us
30:40:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:918 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1213
30:40:919 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:919 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:919 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1214
30:40:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4352us
30:40:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:919 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:919 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:919 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:40:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:40:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:919 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:919 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:40:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:40:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:40:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:40:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:40:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:40:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31d8)
30:40:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:919 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:919 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:919 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1214
30:40:919 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7112us
30:40:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:920 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:920 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1215
30:40:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9425us
30:40:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:920 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:920 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:920 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:40:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:40:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:920 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:920 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:40:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:40:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:40:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:40:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:40:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:40:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31d8)
30:40:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:920 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:920 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1215
30:40:920 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2039us
30:40:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:921 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[468])
30:40:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:921 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:921 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:921 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:40:921 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:921 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:921 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:921 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:921 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:921 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1216
30:40:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2888us
30:40:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:921 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:921 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:921 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:40:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:40:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:921 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:921 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:40:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:40:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:40:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:40:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:40:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:40:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31d8)
30:40:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:922 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1216
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8575us
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:922 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:922 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1217
30:40:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7962us
30:40:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:40:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:40:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:40:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:40:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:40:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:40:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:40:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:40:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31d8)
30:40:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:922 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1217
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3502us
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:922 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:923 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[467])
30:40:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1218
30:40:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1425us
30:40:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:923 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:923 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:923 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:40:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:40:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:923 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:923 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:40:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:40:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:40:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:40:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:40:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:40:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31d8)
30:40:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:923 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1218
30:40:923 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +734us
30:40:923 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:923 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:923 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:924 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1219
30:40:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6499us
30:40:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:924 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:924 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:924 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:924 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:40:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:40:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:924 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:924 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:40:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:40:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:40:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:40:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:40:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:40:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31d8)
30:40:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:924 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:924 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:924 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1219
30:40:924 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4965us
30:40:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:924 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:924 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1220
30:40:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11572us
30:40:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:924 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:924 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:924 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820d54->0880719c, audio drain) +20us
30:40:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:925 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08820d54, blocking audio) +12us
30:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:925 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:925 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31d8)
30:40:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +108us
30:40:925 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:925 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:925 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1220
30:40:925 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11477us
30:40:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:925 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[466])
30:40:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:925 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:925 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:925 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1221
30:40:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2730us
30:40:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:926 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:40:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:926 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:926 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:40:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:40:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:40:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:40:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:40:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:40:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31d8)
30:40:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:926 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:926 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1221
30:40:926 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6428us
30:40:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:926 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:926 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1222
30:40:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10109us
30:40:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:926 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:926 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:40:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:926 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:926 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:40:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:40:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:40:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:40:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:40:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:40:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31d8)
30:40:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:927 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1222
30:40:927 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1355us
30:40:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:927 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:927 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:927 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:927 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1223
30:40:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3572us
30:40:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:927 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:40:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:927 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:927 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:40:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:40:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:40:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:40:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:40:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:40:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31d8)
30:40:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:928 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:928 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:928 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1223
30:40:928 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7891us
30:40:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:928 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[465])
30:40:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:928 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:928 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:928 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1224
30:40:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6332us
30:40:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:928 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:928 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:928 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:40:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:40:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:928 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:928 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:40:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:40:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:40:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:40:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:40:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:40:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31d8)
30:40:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:929 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1224
30:40:929 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2818us
30:40:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:929 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:929 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:929 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:929 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1225
30:40:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2109us
30:40:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:929 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:929 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:40:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:929 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:40:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:40:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:40:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:40:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:40:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:40:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31d8)
30:40:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:930 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:930 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1225
30:40:930 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9354us
30:40:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:930 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:930 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1226
30:40:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7182us
30:40:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:930 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:930 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:930 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:40:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:930 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:930 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:40:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:40:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:40:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:40:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:40:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:40:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31d8)
30:40:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:930 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:930 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1226
30:40:930 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4281us
30:40:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:931 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[464])
30:40:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:931 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:931 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:931 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:931 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:931 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1227
30:40:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +646us
30:40:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:931 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:931 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:931 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:931 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:40:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:40:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:931 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:931 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:40:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:40:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:40:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:40:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:40:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:40:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31d8)
30:40:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:932 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:932 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:932 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1227
30:40:932 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10818us
30:40:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:932 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:932 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1228
30:40:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5719us
30:40:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:932 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:932 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:932 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:932 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:40:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:40:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:932 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:932 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:40:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:40:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:40:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:40:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:40:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:40:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31d8)
30:40:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:933 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:933 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:933 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1228
30:40:933 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5744us
30:40:933 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:933 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:933 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:933 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:933 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:933 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1229
30:40:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10793us
30:40:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:933 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:933 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:933 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:40:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:40:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:933 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:933 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:40:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:40:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:40:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:40:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:40:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:40:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31d8)
30:40:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:40:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:40:933 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:933 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:933 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1229
30:40:933 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +671us
30:40:933 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:933 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:933 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:934 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[463])
30:40:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:934 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:934 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:934 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:934 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:934 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1230
30:40:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4256us
30:40:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:934 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:934 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:934 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:40:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:40:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:934 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:934 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:40:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:40:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:40:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:40:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:40:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:40:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:40:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c323c)
30:40:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c323c
30:40:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
30:40:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:936 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1230
30:40:936 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7197us
30:40:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:936 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:936 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1231
30:40:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9329us
30:40:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:936 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:936 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:936 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:40:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:40:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:40:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:40:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:40:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:40:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:40:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:40:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:40:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:40:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:40:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:938 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:938 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1231
30:40:938 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2113us
30:40:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:938 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:938 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:938 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[462])
30:40:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:938 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:938 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:938 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1232
30:40:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +479us
30:40:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:939 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:40:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:939 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:939 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:40:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:40:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:40:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:40:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:40:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:40:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:40:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:40:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:40:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:939 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:939 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1232
30:40:939 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8650us
30:40:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:939 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:939 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1233
30:40:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7866us
30:40:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:939 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:939 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:40:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:940 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:940 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:40:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:40:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:40:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:40:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:40:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:40:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:40:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:40:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:40:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:940 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:940 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1233
30:40:940 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3577us
30:40:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:940 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:940 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:940 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:940 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1234
30:40:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1330us
30:40:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:940 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:40:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:940 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:940 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:941 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:941 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1234
30:40:941 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10113us
30:40:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:941 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[461])
30:40:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:941 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:941 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:941 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1235
30:40:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4098us
30:40:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:941 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:40:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:40:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:942 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:942 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:40:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:40:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:40:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:40:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:40:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:40:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:40:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:40:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:40:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1235
30:40:942 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5040us
30:40:942 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:942 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:942 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:942 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:942 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:942 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1236
30:40:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11477us
30:40:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:942 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:40:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:942 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:942 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:40:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:943 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885add4->0880719c, audio drain) +116us
30:40:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:943 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885add4, blocking audio) +12us
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +33us
30:40:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:943 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1236
30:40:943 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11552us
30:40:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:943 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:943 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1237
30:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4940us
30:40:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:943 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:943 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:943 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:40:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:40:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:40:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:40:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:40:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:40:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:944 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:944 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:944 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1237
30:40:944 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6503us
30:40:944 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:944 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:944 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:944 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:944 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[460])
30:40:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:944 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:944 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:944 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1238
30:40:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7708us
30:40:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:944 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:944 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:944 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:944 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:40:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:40:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:944 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:944 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:40:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:40:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:40:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:40:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:40:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:40:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:40:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:40:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:40:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:945 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:945 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1238
30:40:945 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1429us
30:40:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:945 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:945 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:945 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:945 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1239
30:40:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3477us
30:40:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:945 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:945 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:40:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:946 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:946 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:40:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:40:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:40:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:40:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:40:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:40:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:40:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:40:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:40:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:946 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1239
30:40:946 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7966us
30:40:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:946 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:946 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1240
30:40:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8550us
30:40:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:946 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:946 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:40:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:946 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:946 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:40:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:40:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:40:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:40:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:40:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:40:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:40:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:40:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:40:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:947 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:947 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:947 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1240
30:40:947 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2893us
30:40:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:947 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[459])
30:40:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:947 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:947 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:947 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:40:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:947 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:947 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1241
30:40:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2014us
30:40:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:948 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:948 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:948 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:948 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:40:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:40:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:948 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:948 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:40:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:40:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:40:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:40:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:40:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:40:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:40:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:40:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:40:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:948 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:948 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1241
30:40:948 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9429us
30:40:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:948 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:948 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1242
30:40:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7087us
30:40:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:949 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:949 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:949 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:40:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:40:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:949 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:949 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:40:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:40:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:40:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:40:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:40:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:40:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:40:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:40:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:40:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:949 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:949 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1242
30:40:949 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4356us
30:40:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:949 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:949 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:950 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[458])
30:40:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:950 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1243
30:40:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +550us
30:40:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:950 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:950 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:950 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:950 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:40:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:40:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:950 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:950 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:40:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:40:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:40:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:40:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:40:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:40:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:40:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:40:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:40:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:950 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:951 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:951 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1243
30:40:951 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1588us
30:40:951 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:951 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:951 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:951 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1244
30:40:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5624us
30:40:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:951 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:951 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:951 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:951 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:951 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:40:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:40:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:951 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:951 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:40:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:40:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:40:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:40:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:40:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:40:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:40:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:40:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:40:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1244
30:40:952 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5819us
30:40:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:952 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:952 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1245
30:40:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10697us
30:40:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:952 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:952 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:40:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:952 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:952 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:40:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:40:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:40:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:40:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:40:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:40:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:40:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:40:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:40:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:952 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:952 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1245
30:40:952 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +746us
30:40:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:953 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:953 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:953 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[457])
30:40:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:953 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:953 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:953 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1246
30:40:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1855us
30:40:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:953 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:953 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:953 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:40:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:40:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:953 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:953 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:40:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:40:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:40:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:40:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:40:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:40:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:954 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:954 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1246
30:40:954 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7282us
30:40:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:954 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:954 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1247
30:40:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9234us
30:40:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:954 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:954 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:954 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:40:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:954 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:954 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1247
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2209us
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:955 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:955 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:955 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1248
30:40:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2698us
30:40:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:955 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:40:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:40:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:40:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:40:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:40:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:40:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:40:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:40:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:40:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:40:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:40:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1248
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8745us
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:956 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[456])
30:40:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:956 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:956 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:956 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1249
30:40:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5457us
30:40:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:956 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:956 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:956 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:40:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:40:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:956 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:956 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:40:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:40:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:40:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:40:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:40:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:40:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:40:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:40:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:40:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:957 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1249
30:40:957 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3672us
30:40:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:957 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:957 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:957 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1250
30:40:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1234us
30:40:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:957 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:957 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:957 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:40:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:40:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:957 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:957 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:40:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:40:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:40:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:40:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:40:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:40:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:958 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:958 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1250
30:40:958 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10208us
30:40:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:958 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:958 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1251
30:40:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6308us
30:40:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:958 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:958 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:958 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:958 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:40:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:958 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:959 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:959 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1251
30:40:959 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5135us
30:40:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:959 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[455])
30:40:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:959 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:959 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:959 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1252
30:40:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9075us
30:40:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:959 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:959 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:959 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:40:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:40:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:959 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:959 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:40:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:40:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:40:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:40:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:40:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:40:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:40:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:40:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:40:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:960 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:960 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:960 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +62us
30:40:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:960 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:960 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1252
30:40:960 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:960 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:960 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1253
30:40:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4845us
30:40:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:960 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:960 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:960 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:960 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:40:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:40:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:960 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:960 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:40:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:40:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:40:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:40:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:40:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:40:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:40:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:40:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:40:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:961 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:961 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1253
30:40:961 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6598us
30:40:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:961 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:961 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1254
30:40:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9918us
30:40:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:961 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:40:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:961 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:961 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:40:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:40:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:40:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:40:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:40:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:40:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:40:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:40:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:40:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:962 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:962 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:962 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1254
30:40:962 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1525us
30:40:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:962 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[454])
30:40:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:962 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:962 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:962 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:962 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:962 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1255
30:40:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3381us
30:40:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:962 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:962 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:962 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:963 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:963 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1255
30:40:963 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8061us
30:40:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:963 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:963 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1256
30:40:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8455us
30:40:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:963 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:963 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:963 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:40:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:40:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:40:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:40:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:40:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:40:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:40:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:40:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:964 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:964 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:964 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1256
30:40:964 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2988us
30:40:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:964 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:964 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:964 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[453])
30:40:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:964 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1257
30:40:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1918us
30:40:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:964 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:964 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:964 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:964 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:964 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:40:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:965 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:965 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:40:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:40:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:40:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:40:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:40:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:40:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:40:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:40:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:40:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:965 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +220us
30:40:965 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1257
30:40:965 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:40:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:965 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:965 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1258
30:40:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6992us
30:40:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:965 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:40:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:965 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:965 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:40:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:40:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:40:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:40:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:40:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:40:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:40:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:40:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:40:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:966 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:966 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1258
30:40:966 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4451us
30:40:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:966 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:966 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:966 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:966 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1259
30:40:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +455us
30:40:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:966 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:40:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:966 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:966 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:40:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:40:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:40:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:40:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:40:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:40:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:40:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:40:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:40:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:967 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:967 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1259
30:40:967 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10988us
30:40:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:967 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[452])
30:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:967 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:967 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:967 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1260
30:40:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3223us
30:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:967 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:967 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:967 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:40:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:40:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:967 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:40:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:40:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:40:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:40:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:40:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:40:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:40:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:40:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:40:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1260
30:40:968 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5914us
30:40:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:968 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:968 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1261
30:40:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10602us
30:40:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:968 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:40:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:968 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:968 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:40:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:40:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:40:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:40:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:40:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:40:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:40:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:40:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:40:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:969 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:969 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:969 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1261
30:40:969 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +841us
30:40:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:969 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:969 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:969 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:969 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1262
30:40:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4065us
30:40:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:969 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:969 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:969 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:40:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:40:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:969 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:969 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:40:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:40:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:40:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:40:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:40:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:40:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:40:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:40:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:40:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:970 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:970 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:970 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1262
30:40:970 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7377us
30:40:970 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:970 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:970 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:970 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:970 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[451])
30:40:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:970 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:970 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:970 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1263
30:40:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6833us
30:40:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:970 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:970 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:970 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:40:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:40:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:970 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:970 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:40:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:40:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:40:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:40:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:40:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:40:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:40:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:40:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:40:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:971 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:971 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:971 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1263
30:40:971 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2304us
30:40:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:971 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:971 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:971 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:971 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1264
30:40:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2602us
30:40:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:971 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:971 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:971 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:971 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:40:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:40:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:971 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:971 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:972 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1264
30:40:972 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8841us
30:40:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:972 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:972 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1265
30:40:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7675us
30:40:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:972 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:972 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:972 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:40:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:40:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:40:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:40:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:40:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:40:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:40:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:973 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:973 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:973 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1265
30:40:973 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3767us
30:40:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:973 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[450])
30:40:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:973 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:973 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:973 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:40:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:973 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:973 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1266
30:40:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1139us
30:40:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:973 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:973 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:973 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:973 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:40:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:40:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:973 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:973 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:974 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1266
30:40:974 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10304us
30:40:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:974 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:974 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1267
30:40:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6212us
30:40:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:974 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:974 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:974 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:40:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1267
30:40:975 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5230us
30:40:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:975 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:975 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1268
30:40:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11286us
30:40:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:975 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:975 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:975 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:975 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:40:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:976 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:976 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +157us
30:40:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:976 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[449])
30:40:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:976 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1268
30:40:976 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:976 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:976 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:976 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:976 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1269
30:40:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4749us
30:40:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:976 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:976 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:976 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:40:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:40:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:976 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:976 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:40:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:40:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:40:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:40:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:40:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:977 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:977 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1269
30:40:977 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6694us
30:40:977 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:977 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:977 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:977 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:977 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:977 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1270
30:40:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9823us
30:40:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:977 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:977 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:977 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:977 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:40:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:977 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:977 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:978 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1270
30:40:978 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1620us
30:40:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:978 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:978 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:978 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[448])
30:40:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:978 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:978 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:978 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1271
30:40:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +980us
30:40:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:978 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:978 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:978 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:40:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:40:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:978 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:978 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:40:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:40:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:40:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:40:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:40:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:40:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:40:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:40:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:40:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:979 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1271
30:40:979 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8157us
30:40:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:979 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:979 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1272
30:40:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8359us
30:40:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:979 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:979 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:40:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:979 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:979 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:40:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:40:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:40:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:40:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:40:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:40:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:40:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:40:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:40:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:980 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1272
30:40:980 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3083us
30:40:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:980 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:980 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:980 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:980 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1273
30:40:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1823us
30:40:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:980 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:980 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:40:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:980 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:980 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:40:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:40:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:40:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:40:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:40:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:40:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:40:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:40:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:40:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:981 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:981 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:981 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1273
30:40:981 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9620us
30:40:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:981 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[447])
30:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:981 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:981 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:981 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1274
30:40:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4582us
30:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:981 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:981 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:981 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:981 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:40:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:40:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:981 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:981 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:40:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:40:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:40:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:40:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:40:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:40:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:40:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:40:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:40:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:982 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:982 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:982 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1274
30:40:982 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4546us
30:40:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:982 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:982 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:982 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:982 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1275
30:40:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +360us
30:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:982 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:982 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:982 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:40:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:40:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:982 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:982 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:40:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:40:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:40:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:40:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:40:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:40:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:40:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:40:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:40:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:983 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:983 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1275
30:40:983 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11083us
30:40:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:983 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:983 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1276
30:40:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5433us
30:40:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:983 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:40:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:983 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:983 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:40:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:40:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:40:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:40:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:40:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:40:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:40:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:40:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:40:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:984 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:984 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:984 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1276
30:40:984 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6010us
30:40:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:984 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[446])
30:40:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:984 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:984 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:984 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1277
30:40:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8201us
30:40:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:984 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:984 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:984 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:984 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:40:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:40:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:984 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:984 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:40:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:40:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:40:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:40:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:40:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:40:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:40:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:40:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:40:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:985 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1277
30:40:985 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +936us
30:40:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:985 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:985 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:985 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:985 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1278
30:40:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3970us
30:40:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:985 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:40:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:985 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:985 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:40:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:40:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:986 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1278
30:40:986 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7473us
30:40:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:986 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:986 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1279
30:40:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9043us
30:40:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:986 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:986 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:986 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:40:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:40:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:40:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:40:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:987 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:987 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:987 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1279
30:40:987 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2399us
30:40:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:987 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[445])
30:40:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:987 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:987 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:987 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:40:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:987 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:987 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1280
30:40:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2507us
30:40:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:987 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:987 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:987 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:40:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:40:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:987 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:987 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:40:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1280
30:40:988 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8936us
30:40:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:988 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:988 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1281
30:40:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7580us
30:40:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:988 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:988 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:40:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:40:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:40:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:40:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:989 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:989 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1281
30:40:989 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3863us
30:40:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:989 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:989 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:989 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[444])
30:40:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:989 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1282
30:40:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1043us
30:40:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:989 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:989 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:989 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:40:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:40:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:989 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:989 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:40:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:40:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:40:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:40:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:40:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:40:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:40:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:40:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:40:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:990 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:990 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:990 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1282
30:40:990 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1095us
30:40:990 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:990 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:40:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:990 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:990 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1283
30:40:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6117us
30:40:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:990 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:990 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:990 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:990 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:40:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:40:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:990 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:990 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:40:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:40:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1283
30:40:991 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5326us
30:40:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:991 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:991 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1284
30:40:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11190us
30:40:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:991 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:991 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:991 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:40:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:40:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:40:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:40:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:992 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:992 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:992 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +252us
30:40:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:992 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:40:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:992 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1284
30:40:992 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:992 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[443])
30:40:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:992 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:992 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:40:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:992 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1285
30:40:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2348us
30:40:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:992 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:992 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:992 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:992 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:40:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:40:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:992 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:992 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:40:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:993 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:993 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1285
30:40:993 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6789us
30:40:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:993 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:40:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:993 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1286
30:40:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9727us
30:40:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:993 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:993 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:993 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:40:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:40:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:40:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:40:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:40:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:994 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:994 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1286
30:40:994 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1715us
30:40:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:994 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:40:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:994 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:994 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:40:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:994 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1287
30:40:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3191us
30:40:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:994 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:994 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:40:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:994 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:994 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:40:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:40:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:40:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:40:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:40:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:40:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:40:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:40:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:40:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:995 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1287
30:40:995 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8252us
30:40:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:995 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[442])
30:40:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:995 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:995 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:40:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:995 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1288
30:40:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5958us
30:40:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:995 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:995 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:995 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:40:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:40:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:995 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:995 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:40:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:40:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:40:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:40:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:40:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:40:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:40:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:40:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:40:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1288
30:40:996 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3179us
30:40:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:996 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:40:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:996 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:40:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:996 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:40:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1289
30:40:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1727us
30:40:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:996 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:40:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:40:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:997 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:997 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1289
30:40:997 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9715us
30:40:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:997 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:40:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:997 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1290
30:40:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6801us
30:40:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:997 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:997 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:997 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:997 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:40:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:40:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:40:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:40:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:40:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:40:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:998 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1290
30:40:998 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4642us
30:40:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:998 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[441])
30:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:40:998 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:40:998 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:40:998 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:40:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:998 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:998 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1291
30:40:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +264us
30:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:40:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:998 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:40:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:998 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:998 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:40:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:40:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:998 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:998 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:40:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:40:999 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:40:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:40:999 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1291
30:40:999 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11178us
30:40:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:40:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:40:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:40:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:40:999 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:40:999 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1292
30:40:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5338us
30:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:40:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:40:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:40:999 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:40:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:40:999 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:40:999 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:40:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:40:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1292
30:41:000 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6105us
30:41:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:000 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:000 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1293
30:41:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10411us
30:41:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:000 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:000 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:41:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:000 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:001 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1293
30:41:001 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1032us
30:41:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:001 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[440])
30:41:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:001 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:001 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:001 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:001 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:001 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1294
30:41:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3874us
30:41:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:001 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:001 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:001 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:41:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:41:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:001 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:001 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:41:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:41:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:41:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1294
30:41:002 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7568us
30:41:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:002 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:002 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1295
30:41:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8948us
30:41:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:002 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:002 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:002 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:41:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:41:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:41:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:003 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:003 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1295
30:41:003 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2495us
30:41:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:003 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:003 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:003 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[439])
30:41:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:003 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:003 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:003 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1296
30:41:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +106us
30:41:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:003 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:003 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:003 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:41:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:41:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:003 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:003 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:41:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:41:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:41:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:004 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1296
30:41:004 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9031us
30:41:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:004 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:004 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1297
30:41:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7485us
30:41:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:004 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:004 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:004 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:41:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:41:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1297
30:41:005 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3958us
30:41:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:005 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:005 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:005 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:005 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1298
30:41:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +948us
30:41:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:005 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:41:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:41:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:41:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:41:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:41:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:41:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:41:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:41:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:41:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:41:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:005 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1298
30:41:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10494us
30:41:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:006 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[438])
30:41:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:006 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:006 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1299
30:41:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3707us
30:41:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:006 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:006 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:006 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:41:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:41:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:006 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:006 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:41:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:41:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:41:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:41:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:41:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:41:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:41:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:41:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:41:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:007 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:007 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1299
30:41:007 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5421us
30:41:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:007 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:007 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1300
30:41:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11095us
30:41:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:007 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:007 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:41:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:007 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:007 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:41:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:41:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:41:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:41:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:41:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:41:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:41:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:41:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:008 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:008 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +348us
30:41:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:008 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1300
30:41:008 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:008 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:008 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1301
30:41:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4558us
30:41:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:008 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:008 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:41:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:41:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:009 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:009 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1301
30:41:009 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6884us
30:41:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:009 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[437])
30:41:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:009 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:009 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:009 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1302
30:41:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7326us
30:41:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:009 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:009 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:009 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:009 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:41:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:41:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:009 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:009 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:41:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:41:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:41:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:41:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:41:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:41:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:41:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:41:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:41:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:010 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:010 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1302
30:41:010 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1811us
30:41:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:010 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:010 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:010 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:010 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1303
30:41:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3095us
30:41:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:010 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:010 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:010 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:41:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:41:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:010 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:010 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:41:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:41:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:41:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:41:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:41:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:41:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:41:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:41:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:41:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:011 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:011 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1303
30:41:011 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8348us
30:41:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:011 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:011 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1304
30:41:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8168us
30:41:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:011 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:011 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:41:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:011 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:011 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:41:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:41:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:41:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:41:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:41:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:41:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:41:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:41:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:41:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:012 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1304
30:41:012 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3274us
30:41:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:012 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[436])
30:41:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:012 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:012 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:012 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:012 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:012 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1305
30:41:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1632us
30:41:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:012 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:012 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:012 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:012 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:41:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:41:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:012 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:012 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:41:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:41:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:41:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:41:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:41:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:41:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:41:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:41:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:41:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:013 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1305
30:41:013 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9811us
30:41:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:013 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:013 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1306
30:41:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6705us
30:41:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:013 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:41:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:013 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:014 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:41:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:41:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:41:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:41:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:41:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:41:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:41:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:41:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:41:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1306
30:41:014 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4737us
30:41:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:014 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:014 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:014 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[435])
30:41:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:014 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1307
30:41:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +169us
30:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:015 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:41:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:015 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:015 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:41:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:41:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:41:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:41:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:41:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:41:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:41:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:41:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:41:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1307
30:41:015 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1970us
30:41:015 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:015 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:015 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1308
30:41:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5242us
30:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:015 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:016 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:016 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1308
30:41:016 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6201us
30:41:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:016 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:016 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1309
30:41:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10316us
30:41:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:016 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:016 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:41:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:41:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:41:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:41:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:41:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:41:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:41:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:41:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:41:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:017 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:017 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:017 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1309
30:41:017 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1127us
30:41:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:017 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:017 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:017 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[434])
30:41:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:017 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:017 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:017 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1310
30:41:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1473us
30:41:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:017 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:017 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:41:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:018 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:018 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:41:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:41:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:41:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:41:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:41:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:41:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:41:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:41:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:41:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1310
30:41:018 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7664us
30:41:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:018 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:018 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1311
30:41:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8852us
30:41:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:018 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:41:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:41:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:018 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:018 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:41:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:41:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:41:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:41:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:41:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:41:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:41:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:41:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:41:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1311
30:41:019 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2590us
30:41:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:019 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:019 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:019 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1312
30:41:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2316us
30:41:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:41:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:019 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:019 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:41:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:41:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:41:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:41:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:41:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:41:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:41:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:41:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:41:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:020 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1312
30:41:020 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9127us
30:41:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:020 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[433])
30:41:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:020 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:020 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:020 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1313
30:41:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5084us
30:41:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:021 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:021 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:021 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:41:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:41:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:021 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:021 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:41:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:41:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:41:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:41:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:41:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:41:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:41:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:41:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:41:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:021 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1313
30:41:021 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4053us
30:41:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:021 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:021 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:021 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1314
30:41:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +853us
30:41:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:022 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:022 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:41:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:41:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:41:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:41:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:41:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:41:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:41:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:41:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:41:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:41:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:41:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:022 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1314
30:41:022 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10590us
30:41:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:022 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1315
30:41:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5926us
30:41:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:023 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:023 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:41:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:41:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:023 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:023 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:41:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:41:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:41:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:41:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:41:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:41:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:41:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:41:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:41:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:023 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:023 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1315
30:41:023 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5517us
30:41:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:023 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[432])
30:41:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:023 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:023 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:023 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1316
30:41:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8685us
30:41:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:024 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:024 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:024 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:024 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:41:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:41:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:024 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:024 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:41:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:41:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:41:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:41:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:41:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:41:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:41:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:41:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:41:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:024 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:024 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:024 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +443us
30:41:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:024 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1316
30:41:024 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:024 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1317
30:41:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4463us
30:41:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:025 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:025 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:025 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:025 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:025 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1317
30:41:025 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6980us
30:41:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:025 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:025 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1318
30:41:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9536us
30:41:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:025 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:41:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:41:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:025 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:025 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:41:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:41:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:41:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:41:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:41:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:41:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:41:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:41:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:41:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:026 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:026 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1318
30:41:026 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1906us
30:41:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:026 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[431])
30:41:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:026 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:026 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:026 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:026 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:026 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1319
30:41:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3000us
30:41:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:026 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:026 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:027 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:41:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:027 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:027 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:41:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:41:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:41:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:41:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:41:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:41:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:41:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:41:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:41:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:027 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1319
30:41:027 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8443us
30:41:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:027 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:027 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1320
30:41:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8073us
30:41:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:027 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:027 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:41:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:027 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:027 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:41:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:41:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:41:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:41:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:41:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:41:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:41:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:41:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:41:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:028 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1320
30:41:028 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3370us
30:41:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:028 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:028 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:028 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[430])
30:41:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:028 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1321
30:41:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1536us
30:41:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:028 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:41:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:029 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:029 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:41:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:41:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:41:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:41:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:41:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:41:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:41:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:41:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:41:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:029 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1321
30:41:029 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +602us
30:41:029 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:029 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:029 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:029 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1322
30:41:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6610us
30:41:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:029 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:41:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:41:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:029 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:029 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:41:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:41:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:41:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:41:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:41:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:41:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:41:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:41:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:41:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:030 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1322
30:41:030 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4833us
30:41:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:030 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:030 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:030 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:030 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1323
30:41:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +73us
30:41:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:030 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:41:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:41:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:031 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:031 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:41:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:41:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:41:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:41:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:41:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:41:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:41:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:41:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:41:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:031 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:031 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1323
30:41:031 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11369us
30:41:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:031 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[429])
30:41:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:031 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:031 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:031 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1324
30:41:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2833us
30:41:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:032 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:41:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:032 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:032 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:41:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:41:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:41:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:41:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:41:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:41:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:41:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:41:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:41:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:032 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:032 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1324
30:41:032 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6296us
30:41:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:032 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:032 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1325
30:41:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10220us
30:41:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:032 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:032 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:41:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:033 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:033 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:41:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:41:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:41:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:41:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:41:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:41:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:41:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:41:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:41:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:033 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:033 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1325
30:41:033 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1223us
30:41:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:033 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:033 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:033 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:033 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1326
30:41:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3684us
30:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:033 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:034 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:41:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:41:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:034 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:034 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:41:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:41:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:41:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:41:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:41:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:41:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:41:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:41:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:41:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:034 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:034 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1326
30:41:034 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7759us
30:41:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:034 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[428])
30:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:034 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:034 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:034 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1327
30:41:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6451us
30:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:035 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:035 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:035 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:41:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:41:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:035 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:035 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:41:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:41:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:41:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:41:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:41:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:41:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:41:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:41:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:41:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:035 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:035 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1327
30:41:035 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2686us
30:41:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:035 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:035 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:035 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:035 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1328
30:41:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2220us
30:41:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:036 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:41:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:036 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:036 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:41:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:41:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:41:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:41:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:41:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:41:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:41:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:41:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:41:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:036 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:036 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1328
30:41:036 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9222us
30:41:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:036 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:036 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1329
30:41:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7294us
30:41:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:036 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:41:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:41:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:036 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:037 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:41:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:41:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:41:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:41:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:41:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:41:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:41:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:41:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:41:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:037 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:037 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1329
30:41:037 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4149us
30:41:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:037 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[427])
30:41:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:037 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:037 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:037 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:037 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:037 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1330
30:41:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +757us
30:41:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:038 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:038 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:41:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:038 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:038 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:41:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:41:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:41:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:41:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:41:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:41:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:41:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32b4)
30:41:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:41:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:41:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:038 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:038 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1330
30:41:038 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10686us
30:41:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:038 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:038 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1331
30:41:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5831us
30:41:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:038 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:038 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:038 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:039 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:039 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:039 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1331
30:41:039 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5612us
30:41:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:039 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:039 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1332
30:41:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10904us
30:41:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:039 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:039 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:039 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:41:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:41:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:41:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:41:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:41:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:41:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:41:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:040 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:040 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:040 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +539us
30:41:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:040 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[426])
30:41:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:040 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1332
30:41:040 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:040 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:040 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:040 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:040 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1333
30:41:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4367us
30:41:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:040 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:040 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:041 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:041 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:041 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:041 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1333
30:41:041 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7075us
30:41:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:041 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:041 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1334
30:41:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9441us
30:41:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:041 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:041 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:041 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:41:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:41:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:042 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:042 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:41:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:41:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:41:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:41:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:41:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:41:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:41:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:41:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:41:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:042 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:042 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:042 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1334
30:41:042 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2002us
30:41:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:042 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:042 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:042 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[425])
30:41:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:042 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:042 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:042 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1335
30:41:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +599us
30:41:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:043 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:41:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:043 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:043 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:41:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:41:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:41:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:41:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:41:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:41:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:41:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:41:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:41:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:043 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1335
30:41:043 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8538us
30:41:043 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:043 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:043 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:043 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:043 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:043 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1336
30:41:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7978us
30:41:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:043 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:41:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:41:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:043 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:043 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:41:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:41:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:41:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:41:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:41:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:41:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:41:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:41:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:41:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:044 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:044 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:044 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1336
30:41:044 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3465us
30:41:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:044 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:044 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:044 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:044 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1337
30:41:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1441us
30:41:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:044 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:044 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:044 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:045 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:41:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:41:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:045 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:045 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:41:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:41:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:41:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:41:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:41:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:41:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:41:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:41:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:41:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:045 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:045 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:045 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1337
30:41:045 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10002us
30:41:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:045 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[424])
30:41:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:046 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:046 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:046 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1338
30:41:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4209us
30:41:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:046 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:046 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:046 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:046 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:046 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:41:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:41:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:046 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:046 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:41:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:41:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:41:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:41:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:41:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:41:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:41:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:41:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:41:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:046 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:046 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:046 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1338
30:41:046 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4928us
30:41:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:047 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:047 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1339
30:41:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11588us
30:41:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:047 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0881ff04->0880719c, audio drain) +5us
30:41:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:047 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +12us
30:41:047 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:41:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:047 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:047 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:41:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:41:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:41:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:41:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:41:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:41:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:41:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:41:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:41:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +144us
30:41:047 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:047 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1339
30:41:047 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11440us
30:41:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:048 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:048 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1340
30:41:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5051us
30:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:048 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:41:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:048 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:048 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:41:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:41:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:41:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:41:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:41:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:41:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:41:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:41:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:41:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1340
30:41:048 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6391us
30:41:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:049 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[423])
30:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:049 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:049 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:049 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1341
30:41:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7811us
30:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:049 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:41:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:049 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:049 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:41:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:41:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:41:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:41:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:41:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:41:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:41:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:41:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:41:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:049 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:049 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1341
30:41:049 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1318us
30:41:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:049 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:049 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:049 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:050 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1342
30:41:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3588us
30:41:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:050 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:050 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:050 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:050 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:41:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:41:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:050 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:050 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:41:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:41:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:41:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:41:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:41:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:41:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:41:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:41:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:41:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:050 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:050 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:050 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1342
30:41:050 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7855us
30:41:050 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:050 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:050 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:050 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:050 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:050 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1343
30:41:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8662us
30:41:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:050 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:050 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:051 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:051 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:41:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:41:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:051 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:051 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:41:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:41:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:41:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:41:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:41:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:41:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:41:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:41:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:41:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:051 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:051 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:051 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1343
30:41:051 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2781us
30:41:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:051 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[422])
30:41:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:051 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:051 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:052 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:052 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:052 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1344
30:41:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2125us
30:41:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:052 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:052 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:052 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:052 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:41:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:41:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:052 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:052 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:41:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:41:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:41:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:41:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:41:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:41:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:41:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:41:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:41:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:052 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:052 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1344
30:41:052 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9318us
30:41:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:052 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:052 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1345
30:41:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7198us
30:41:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:053 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:053 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:053 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:41:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:41:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:053 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:053 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:41:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:41:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:41:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:41:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:41:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:41:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:41:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:41:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:41:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:053 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:053 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:053 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1345
30:41:053 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4244us
30:41:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:053 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:053 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:054 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[421])
30:41:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:054 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1346
30:41:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +662us
30:41:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:054 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:054 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:054 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:054 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:054 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:41:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:41:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:054 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:054 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:41:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:41:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:41:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:41:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:41:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:41:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:41:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:41:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:41:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:054 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:054 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:054 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1346
30:41:054 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1477us
30:41:054 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:054 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:054 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:054 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:054 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:054 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:054 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:054 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1347
30:41:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5735us
30:41:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:054 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:055 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:41:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:055 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:055 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:41:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:41:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:41:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:41:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:41:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:41:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:41:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:41:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:41:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1347
30:41:055 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5707us
30:41:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:055 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:055 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1348
30:41:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10809us
30:41:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:055 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:41:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:41:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:055 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:055 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:41:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:41:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:41:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:41:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:41:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:41:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:41:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:41:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:41:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:056 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:056 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1348
30:41:056 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +634us
30:41:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:056 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:056 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:056 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[420])
30:41:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:056 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:056 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:056 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1349
30:41:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1958us
30:41:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:056 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:057 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:057 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:41:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:41:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:057 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:057 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:41:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:41:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:41:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:41:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:41:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:41:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:41:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:41:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:41:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:057 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:057 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:057 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1349
30:41:057 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7171us
30:41:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:057 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:057 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1350
30:41:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9345us
30:41:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:057 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:058 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:058 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:41:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:058 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:058 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:058 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1350
30:41:058 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2097us
30:41:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:058 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:058 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:058 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:058 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1351
30:41:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2809us
30:41:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:058 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:058 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:058 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:059 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:059 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:41:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:41:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:059 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:059 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:41:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:41:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:41:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:41:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:41:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:41:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:41:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:41:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:41:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:059 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:059 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:059 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1351
30:41:059 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8634us
30:41:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:059 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[419])
30:41:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:059 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:059 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:060 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1352
30:41:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5577us
30:41:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:060 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:060 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:060 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:060 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:060 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:41:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:41:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:060 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:060 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:41:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:41:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:41:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:41:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:41:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:41:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:41:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:41:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:41:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:060 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:060 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:060 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1352
30:41:060 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3560us
30:41:060 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:061 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:061 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:061 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:061 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1353
30:41:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1346us
30:41:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:061 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:061 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:061 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:061 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:41:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:41:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:061 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:061 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:41:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:41:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:41:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:41:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:41:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:41:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:41:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:41:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:41:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:061 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1353
30:41:062 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10097us
30:41:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:062 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:062 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1354
30:41:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6419us
30:41:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:062 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:41:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:062 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:062 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:41:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:41:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:41:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:41:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:41:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:41:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:41:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:41:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:41:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:062 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:062 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1354
30:41:062 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5024us
30:41:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:063 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[418])
30:41:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:063 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:063 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:063 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1355
30:41:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9187us
30:41:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:063 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:063 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:41:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:063 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:063 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:41:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:41:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:41:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:063 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 088206c8->0880719c, audio drain) +100us
30:41:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:063 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->088206c8, blocking audio) +12us
30:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:41:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:41:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:41:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:41:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:41:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:41:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +49us
30:41:064 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1355
30:41:064 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11535us
30:41:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:064 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:064 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1356
30:41:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4956us
30:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:064 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:064 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:064 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:41:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:064 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:064 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:41:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:41:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:41:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:41:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:41:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:41:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:41:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:41:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:41:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:064 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:064 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1356
30:41:064 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6487us
30:41:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:064 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:064 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1357
30:41:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10029us
30:41:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:065 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:065 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:065 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:065 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:41:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:41:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:065 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:065 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:41:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:41:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:41:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:41:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:41:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:41:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:41:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:41:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:41:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:065 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:065 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1357
30:41:065 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1413us
30:41:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:065 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[417])
30:41:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:066 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:066 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:066 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:066 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:066 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1358
30:41:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3493us
30:41:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:066 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:066 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:066 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:41:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:41:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:066 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:066 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:41:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:41:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:41:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:41:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:41:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:41:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:41:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:41:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:41:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:066 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:066 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:066 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1358
30:41:066 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7950us
30:41:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:066 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:066 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1359
30:41:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8566us
30:41:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:067 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:067 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:067 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:41:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:41:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:067 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:067 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:41:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:41:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:41:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:41:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:41:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:41:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:41:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:41:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:41:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:067 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:067 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:067 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1359
30:41:067 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2877us
30:41:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:067 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:067 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:068 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[416])
30:41:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:068 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1360
30:41:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2029us
30:41:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:068 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:068 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:068 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:068 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:41:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:41:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:068 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:068 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:41:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:41:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:41:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:41:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:41:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:41:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:41:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:41:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:41:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:068 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:068 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +109us
30:41:069 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1360
30:41:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:069 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1361
30:41:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7103us
30:41:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:069 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:069 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:069 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:41:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:41:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:069 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:069 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:41:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:41:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:41:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:41:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:41:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:41:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:41:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:41:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:41:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:070 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:070 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1361
30:41:070 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4340us
30:41:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:070 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:070 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:070 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:070 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1362
30:41:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +566us
30:41:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:070 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:070 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:070 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:41:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:41:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:070 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:070 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:41:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:41:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:41:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:41:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:41:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:41:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:41:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:41:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:41:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:071 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:071 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:071 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1362
30:41:071 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10876us
30:41:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:071 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[415])
30:41:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:071 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:071 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:071 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1363
30:41:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3334us
30:41:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:071 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:071 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:071 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:071 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:41:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:41:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:071 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:071 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:41:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:41:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:41:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:41:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:41:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:41:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:41:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:41:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:41:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1363
30:41:072 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5803us
30:41:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:072 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:072 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1364
30:41:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10713us
30:41:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:072 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:41:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:072 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:072 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:41:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:41:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:41:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:41:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:41:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:41:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:073 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1364
30:41:073 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +729us
30:41:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:073 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:073 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:073 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1365
30:41:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4177us
30:41:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:073 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:073 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:41:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:073 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:074 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:074 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1365
30:41:074 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7266us
30:41:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:074 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[414])
30:41:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:074 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:074 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:074 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1366
30:41:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6936us
30:41:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:074 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:074 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:074 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:074 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:41:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:41:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:074 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:074 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:41:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:41:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:41:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:41:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:41:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:41:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:41:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:41:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:075 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1366
30:41:075 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2193us
30:41:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:075 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:075 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:075 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:075 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1367
30:41:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2713us
30:41:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:075 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:075 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:41:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:076 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1367
30:41:076 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8729us
30:41:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:076 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:076 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1368
30:41:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7787us
30:41:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:076 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:076 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:076 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:41:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:076 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:076 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:41:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:41:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:41:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:41:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:41:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:41:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:41:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:41:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:41:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:076 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:076 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1368
30:41:076 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3656us
30:41:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:077 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[413])
30:41:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:077 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:077 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:077 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:077 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1369
30:41:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1250us
30:41:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:077 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:077 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:077 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:077 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:41:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:41:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:077 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:077 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:41:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:41:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:41:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:41:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:41:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:41:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:41:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:41:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:41:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:078 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1369
30:41:078 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10192us
30:41:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:078 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:078 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1370
30:41:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6324us
30:41:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:078 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:078 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:078 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:41:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:41:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:078 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:078 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:41:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:41:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:41:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:41:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:41:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:41:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:41:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:41:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:41:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1370
30:41:079 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5119us
30:41:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:079 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:079 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1371
30:41:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11397us
30:41:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:079 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:41:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:079 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:079 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:41:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:41:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:41:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:41:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:41:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:41:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:41:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:41:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:41:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:079 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:079 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:079 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +46us
30:41:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:080 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[412])
30:41:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:080 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1371
30:41:080 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:080 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:080 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:080 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:080 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1372
30:41:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4860us
30:41:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:080 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:080 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:080 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:080 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:41:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:41:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:080 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:080 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:41:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:41:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:41:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:081 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:081 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1372
30:41:081 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6582us
30:41:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:081 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:081 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1373
30:41:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9934us
30:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:081 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:081 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:081 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:081 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:41:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:41:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:41:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:082 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:082 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:082 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1373
30:41:082 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1509us
30:41:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:082 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:082 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:082 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[411])
30:41:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:082 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:082 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:082 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1374
30:41:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1083us
30:41:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:082 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:082 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:082 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:082 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:41:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:41:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:082 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:082 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:41:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:41:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:41:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:41:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:41:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:41:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:41:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:41:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:41:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:083 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:083 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1374
30:41:083 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8045us
30:41:083 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:083 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:083 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:083 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:083 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:083 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1375
30:41:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8471us
30:41:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:083 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:41:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:083 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:083 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:41:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:41:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:41:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:41:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:41:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:41:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:41:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:41:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:41:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:084 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1375
30:41:084 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2972us
30:41:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:084 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:084 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:084 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:084 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1376
30:41:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1934us
30:41:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:084 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:084 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:41:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:084 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:084 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:41:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:41:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:41:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:41:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:41:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:41:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:41:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:41:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:41:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:085 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:085 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:085 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1376
30:41:085 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9508us
30:41:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:085 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[410])
30:41:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:085 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:085 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:085 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1377
30:41:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4702us
30:41:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:085 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:085 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:085 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:41:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:41:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:085 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:085 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:41:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:41:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:41:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:086 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:086 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1377
30:41:086 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4435us
30:41:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:086 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:086 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:086 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:086 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1378
30:41:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +471us
30:41:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:086 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:086 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:086 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:086 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:41:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1378
30:41:087 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10972us
30:41:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:087 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:087 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1379
30:41:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5544us
30:41:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:087 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:087 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:087 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:41:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:087 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1379
30:41:087 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5898us
30:41:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:088 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[409])
30:41:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:088 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:088 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:088 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1380
30:41:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8312us
30:41:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:088 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:088 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:088 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:41:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:41:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:088 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:088 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:41:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:41:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:41:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:41:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:41:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:41:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:41:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:41:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:41:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:088 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:088 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1380
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +825us
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:089 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:089 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:089 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1381
30:41:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4081us
30:41:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:089 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:089 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:089 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:41:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:41:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:41:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:41:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:41:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:41:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:41:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:41:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:41:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:41:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:41:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:089 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1381
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7361us
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:089 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:090 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1382
30:41:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9155us
30:41:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:090 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:090 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:090 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:090 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:41:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:41:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:090 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:090 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:41:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:41:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:41:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:41:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:41:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:41:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:41:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:41:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:41:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:090 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:090 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:090 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1382
30:41:090 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2288us
30:41:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:090 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[408])
30:41:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:091 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:091 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:091 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:091 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:091 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1383
30:41:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2618us
30:41:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:091 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:091 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:091 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:091 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:41:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:41:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:41:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:092 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:092 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:092 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1383
30:41:092 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8825us
30:41:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:092 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:092 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1384
30:41:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7691us
30:41:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:092 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:092 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:092 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:092 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:092 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:41:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:41:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:092 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:092 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:41:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:41:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:41:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:41:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:41:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:41:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:41:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:41:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:41:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:093 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:093 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:093 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1384
30:41:093 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3751us
30:41:093 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:093 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:093 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:093 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:093 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:093 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:093 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:093 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:093 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:093 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:093 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[407])
30:41:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:093 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1385
30:41:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1155us
30:41:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:093 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:093 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:093 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:093 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:093 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:41:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:41:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:093 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:093 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:41:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:41:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:41:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:41:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:41:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:41:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:41:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:41:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:41:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:094 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:094 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1385
30:41:094 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +984us
30:41:094 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:094 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:094 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:094 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1386
30:41:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6228us
30:41:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:094 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:094 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:094 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:41:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:094 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:094 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:41:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:41:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:41:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:095 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1386
30:41:095 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5214us
30:41:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:095 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:095 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1387
30:41:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11302us
30:41:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:095 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:095 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:095 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:41:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:41:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:41:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:41:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:096 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:096 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:096 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +141us
30:41:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:096 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1387
30:41:096 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:096 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[406])
30:41:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:096 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:096 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:096 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1388
30:41:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2459us
30:41:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:096 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:096 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:096 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:096 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:096 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:41:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:41:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:096 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:096 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:097 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1388
30:41:097 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6678us
30:41:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:097 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1389
30:41:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9838us
30:41:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:097 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:097 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:41:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:41:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:41:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:41:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:41:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:41:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:098 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:098 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1389
30:41:098 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1604us
30:41:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:098 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:098 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:098 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:098 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1390
30:41:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3302us
30:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:098 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:41:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:098 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:098 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:41:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:41:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:41:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:41:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:41:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:41:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:41:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:41:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:41:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:099 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:099 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:099 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1390
30:41:099 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8141us
30:41:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:099 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[405])
30:41:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:099 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:099 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:099 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1391
30:41:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6061us
30:41:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:099 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:099 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:099 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:41:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:41:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:099 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:099 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:41:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:41:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:41:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:41:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:41:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:41:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:41:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:41:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:41:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:100 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:100 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1391
30:41:100 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3067us
30:41:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:100 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:100 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:100 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:100 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1392
30:41:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1839us
30:41:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:100 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:41:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:100 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:100 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:41:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:41:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:41:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:41:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:41:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:101 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1392
30:41:101 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9604us
30:41:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:101 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:101 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1393
30:41:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6912us
30:41:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:101 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:101 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:101 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:41:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:41:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:102 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:102 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1393
30:41:102 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4531us
30:41:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:102 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[404])
30:41:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:102 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:102 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:102 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:102 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:102 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1394
30:41:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +376us
30:41:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:102 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:102 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:102 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:41:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:41:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:102 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:102 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:41:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:41:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:103 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1394
30:41:103 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11067us
30:41:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:103 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:103 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1395
30:41:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5449us
30:41:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:103 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:103 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:103 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:41:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:104 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1395
30:41:104 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5994us
30:41:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:104 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:104 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1396
30:41:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10522us
30:41:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:104 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:104 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:104 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:41:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:104 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:104 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1396
30:41:104 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +920us
30:41:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:105 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[403])
30:41:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:105 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:105 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:105 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:105 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:105 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1397
30:41:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3986us
30:41:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:105 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:105 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:105 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:41:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:41:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:105 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:105 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:41:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:41:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:41:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:41:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:41:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:41:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:41:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:41:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:41:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1397
30:41:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7457us
30:41:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:106 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1398
30:41:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9059us
30:41:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:41:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:106 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:41:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:41:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:41:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:41:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:41:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:41:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:41:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:41:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:41:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:106 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1398
30:41:107 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2384us
30:41:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:107 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:107 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:107 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[402])
30:41:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:107 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:107 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:107 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1399
30:41:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +209us
30:41:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:107 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:107 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:107 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:41:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:41:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:107 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:107 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:41:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:41:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:41:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:108 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1399
30:41:108 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8920us
30:41:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:108 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:108 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1400
30:41:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7596us
30:41:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:108 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:108 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:108 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:41:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:41:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:41:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:41:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:41:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:41:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:41:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:41:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:109 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1400
30:41:109 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3847us
30:41:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:109 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:109 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:109 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:109 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1401
30:41:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1059us
30:41:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:109 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:109 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:109 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:109 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:41:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:41:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:109 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:109 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:41:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:41:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:41:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:41:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:41:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:41:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:41:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:41:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:41:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:110 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:110 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1401
30:41:110 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10383us
30:41:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:110 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[401])
30:41:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:110 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:110 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:110 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1402
30:41:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3827us
30:41:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:110 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:110 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:110 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:111 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:111 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:111 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:111 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1402
30:41:111 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5310us
30:41:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:111 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:111 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1403
30:41:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11206us
30:41:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:111 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:111 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:111 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:111 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:41:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:41:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:41:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:41:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:41:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:41:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:41:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:41:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:112 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:112 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:112 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +236us
30:41:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:112 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1403
30:41:112 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:112 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:112 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1404
30:41:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4670us
30:41:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:112 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:112 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:112 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:41:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:41:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:112 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:112 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:41:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:41:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:41:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:41:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:41:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:41:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:41:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:41:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:41:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:113 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1404
30:41:113 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6773us
30:41:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:113 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[400])
30:41:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:113 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:113 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:113 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1405
30:41:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7437us
30:41:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:113 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:113 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:41:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:113 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:113 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:41:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:41:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:41:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:41:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:41:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:41:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:41:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:41:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:41:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1405
30:41:114 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1700us
30:41:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:114 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:114 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:114 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:114 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1406
30:41:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3206us
30:41:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:114 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:41:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:114 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:114 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:41:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:41:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1406
30:41:115 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8236us
30:41:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:115 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1407
30:41:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8280us
30:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:115 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:115 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:115 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:41:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:41:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:116 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:116 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:116 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1407
30:41:116 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3163us
30:41:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:116 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[399])
30:41:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:116 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:116 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:116 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:116 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:116 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1408
30:41:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1743us
30:41:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:116 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:116 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:116 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:41:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:41:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:116 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:116 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:41:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:117 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1408
30:41:117 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9699us
30:41:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:117 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:117 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1409
30:41:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6817us
30:41:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:117 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:117 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:117 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:117 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:41:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:41:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:41:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:41:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:118 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:118 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1409
30:41:118 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4626us
30:41:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:118 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:118 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:118 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[398])
30:41:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:118 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1410
30:41:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +280us
30:41:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:118 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:118 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:118 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:41:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:41:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:118 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:118 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:41:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:41:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:41:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:41:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:41:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:41:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:41:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32b4)
30:41:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:41:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:41:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1410
30:41:119 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1859us
30:41:119 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:119 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:119 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1411
30:41:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5353us
30:41:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:41:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:119 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:119 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:41:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:41:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:41:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:41:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:41:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:41:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:41:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:41:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:41:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:120 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:120 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:120 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1411
30:41:120 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6089us
30:41:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:120 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:120 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1412
30:41:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10427us
30:41:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:120 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:120 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:120 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:41:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:41:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:120 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:120 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:41:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:41:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:41:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:41:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:41:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:41:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:41:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:41:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:41:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:121 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:121 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:121 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1412
30:41:121 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1016us
30:41:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:121 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:121 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:121 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[397])
30:41:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:121 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:121 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:121 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1413
30:41:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1585us
30:41:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:122 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:122 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:122 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:41:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:41:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:122 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:122 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:41:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:41:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:41:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:41:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:41:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:41:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:41:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:41:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:41:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:122 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:122 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1413
30:41:122 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7552us
30:41:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:122 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1414
30:41:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8964us
30:41:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:123 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:123 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:123 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:41:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:41:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:123 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:123 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:41:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:41:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:41:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:41:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:41:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:41:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:41:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:41:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:41:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:123 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:123 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1414
30:41:123 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2479us
30:41:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:123 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:123 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:123 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1415
30:41:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2427us
30:41:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:124 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:124 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:124 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:124 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:41:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:41:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:124 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:124 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:41:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:41:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:41:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:41:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:41:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:41:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:41:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:41:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:41:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:124 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:124 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1415
30:41:124 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9016us
30:41:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:125 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[396])
30:41:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:125 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:125 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:125 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1416
30:41:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5187us
30:41:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:125 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:125 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:125 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:125 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:125 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:41:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:125 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:125 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:125 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1416
30:41:125 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3942us
30:41:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:126 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:126 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:126 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:126 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1417
30:41:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +964us
30:41:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:126 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:126 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:126 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:126 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:126 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:41:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:41:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:126 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:126 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:41:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:41:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:41:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:41:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:41:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:41:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:41:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:41:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:41:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:126 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:126 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:126 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1417
30:41:126 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10479us
30:41:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:126 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:126 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1418
30:41:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6037us
30:41:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:127 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:127 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:127 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:127 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:127 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:41:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:41:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:127 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:127 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:41:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:41:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:41:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:41:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:41:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:41:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:41:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:41:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:41:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:127 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:127 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:127 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1418
30:41:127 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5405us
30:41:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:128 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[395])
30:41:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:128 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:128 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:128 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1419
30:41:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8805us
30:41:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:128 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:128 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:128 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:128 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:41:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:41:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:128 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:128 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:41:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:41:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:41:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:41:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:41:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:41:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:41:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:41:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:41:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:128 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:129 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:129 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +332us
30:41:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:129 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:129 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1419
30:41:129 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:129 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:129 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1420
30:41:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4574us
30:41:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:129 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:129 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:129 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:129 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:41:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:41:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:129 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:129 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:41:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:41:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:41:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:41:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:41:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:41:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:41:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:41:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:41:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:129 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1420
30:41:130 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6868us
30:41:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:130 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:130 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1421
30:41:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9648us
30:41:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:130 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:130 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:41:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:130 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:130 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:41:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:41:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:41:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:41:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:41:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:41:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:41:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:41:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:41:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1421
30:41:130 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1795us
30:41:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:131 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[394])
30:41:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:131 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:131 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:131 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:131 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:131 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1422
30:41:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3111us
30:41:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:131 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:131 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:131 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:41:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:41:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:131 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:131 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:41:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:41:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:41:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:41:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:41:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:41:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:41:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:41:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:41:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:132 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:132 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1422
30:41:132 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8332us
30:41:132 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:132 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:132 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:132 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:132 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:132 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1423
30:41:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8184us
30:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:132 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:41:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:132 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:132 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:41:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:41:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:41:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:41:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:41:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:41:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:41:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:41:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:41:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:133 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:133 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:133 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1423
30:41:133 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3258us
30:41:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:133 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:133 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:133 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[393])
30:41:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:133 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1424
30:41:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1648us
30:41:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:133 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:133 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:133 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:133 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:41:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:41:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:133 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:133 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:41:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:41:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:41:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:41:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:41:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:41:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:41:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:41:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:41:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:134 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:134 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +491us
30:41:134 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:134 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1424
30:41:134 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:134 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:134 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1425
30:41:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6721us
30:41:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:134 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:41:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:134 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:134 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:41:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:41:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:41:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:41:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:41:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:41:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:41:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:41:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:41:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:135 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1425
30:41:135 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4721us
30:41:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:135 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:135 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:135 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:135 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1426
30:41:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +185us
30:41:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:135 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:135 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:135 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:41:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:135 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:135 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:41:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:41:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:41:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:41:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:41:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:41:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:41:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:41:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:41:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:136 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:136 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1426
30:41:136 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11258us
30:41:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:136 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[392])
30:41:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:136 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:136 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:136 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1427
30:41:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2952us
30:41:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:136 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:136 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:136 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:137 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:137 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:137 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:137 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1427
30:41:137 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6185us
30:41:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:137 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:137 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1428
30:41:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10331us
30:41:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:137 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:137 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:137 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:137 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:41:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:138 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:138 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1428
30:41:138 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1111us
30:41:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:138 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:138 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:138 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:138 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1429
30:41:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3795us
30:41:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:138 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:138 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:138 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:41:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:41:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:41:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:41:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:41:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:139 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1429
30:41:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7648us
30:41:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:139 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[391])
30:41:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:139 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:139 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1430
30:41:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6563us
30:41:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:139 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:139 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:41:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:41:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:139 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:139 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:41:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:41:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:41:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:41:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:41:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:41:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:41:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:41:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:41:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:140 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:140 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1430
30:41:140 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2574us
30:41:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:140 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:140 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:140 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:140 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1431
30:41:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2332us
30:41:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:140 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:140 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:140 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:41:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:41:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:140 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:140 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:41:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:41:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:141 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:141 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1431
30:41:141 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9111us
30:41:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:141 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:141 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1432
30:41:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7405us
30:41:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:141 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:141 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:141 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:141 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:41:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:41:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:41:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:142 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:142 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:142 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1432
30:41:142 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4038us
30:41:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:142 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[390])
30:41:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:142 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:142 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:142 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:142 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:142 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1433
30:41:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +869us
30:41:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:142 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:142 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:142 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:142 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:41:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:41:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:142 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:142 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:41:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:41:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:143 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:143 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1433
30:41:143 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10574us
30:41:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:143 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:143 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1434
30:41:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5942us
30:41:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:143 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:143 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:143 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:41:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:41:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:41:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1434
30:41:144 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5501us
30:41:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:144 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:144 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1435
30:41:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11015us
30:41:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:144 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:144 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:41:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:144 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:144 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:41:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:41:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:41:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:41:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:41:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:41:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:41:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:41:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:41:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:144 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:145 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +427us
30:41:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:145 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[389])
30:41:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:145 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1435
30:41:145 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:145 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:145 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:145 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:145 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1436
30:41:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4479us
30:41:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:145 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:145 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:145 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:145 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:41:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:41:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:145 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:145 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:41:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:41:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:41:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:41:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:146 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1436
30:41:146 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6964us
30:41:146 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:146 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:146 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:146 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:146 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:146 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1437
30:41:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9552us
30:41:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:146 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:146 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:146 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:146 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:146 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:41:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:41:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:41:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:147 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:147 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1437
30:41:147 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1891us
30:41:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:147 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:147 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:147 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[388])
30:41:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:147 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:147 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:147 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1438
30:41:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +710us
30:41:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:147 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:147 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:147 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:147 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:41:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:41:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:147 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:147 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:41:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:41:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:41:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:41:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:41:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:41:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:41:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:41:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:41:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:148 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1438
30:41:148 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8427us
30:41:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:148 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1439
30:41:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8089us
30:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:148 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:41:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:148 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:148 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:41:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:41:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:41:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:41:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:41:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:41:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:41:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:41:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:41:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:149 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:149 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1439
30:41:149 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3354us
30:41:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:149 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:149 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:149 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:149 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1440
30:41:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1552us
30:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:149 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:149 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:149 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:41:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:41:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:149 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:150 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:41:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:41:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:41:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:41:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:41:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:41:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:41:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:41:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:41:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:150 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:150 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:150 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1440
30:41:150 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9890us
30:41:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:150 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[387])
30:41:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:150 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:150 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:150 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1441
30:41:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4312us
30:41:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:150 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:150 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:150 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:150 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:41:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:41:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:151 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:151 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:41:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:41:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:41:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:41:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:41:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:41:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:41:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:41:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:41:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:151 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:151 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:151 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1441
30:41:151 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4817us
30:41:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:151 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:151 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:151 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:151 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1442
30:41:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +89us
30:41:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:151 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:151 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:151 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:152 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:152 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:152 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:152 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1442
30:41:152 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11353us
30:41:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:152 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:152 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1443
30:41:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5163us
30:41:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:152 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:152 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:152 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:152 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:41:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:41:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:41:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:41:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:41:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:41:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:41:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:153 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:153 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1443
30:41:153 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6280us
30:41:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:153 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[386])
30:41:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:153 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:153 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:153 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1444
30:41:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7930us
30:41:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:153 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:153 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:153 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:153 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:41:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:41:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:153 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:153 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:41:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:41:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:41:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:41:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:41:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:41:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:41:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:41:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:41:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:154 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:154 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1444
30:41:154 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1207us
30:41:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:154 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:154 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:154 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:154 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1445
30:41:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3699us
30:41:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:154 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:154 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:41:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:154 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:154 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:41:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:41:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:41:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:41:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:41:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:41:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:41:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:41:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:41:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1445
30:41:155 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7743us
30:41:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:155 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1446
30:41:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8773us
30:41:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:41:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:41:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:41:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:41:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:41:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:41:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:41:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:41:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:41:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:41:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1446
30:41:156 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2670us
30:41:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:156 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[385])
30:41:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:156 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:156 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:156 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:156 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:156 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1447
30:41:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2236us
30:41:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:157 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:157 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:157 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:41:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:41:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:157 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:157 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:41:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:41:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:41:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:41:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:41:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:41:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:41:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:41:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:41:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:157 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:157 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:157 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1447
30:41:157 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9206us
30:41:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:157 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:157 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1448
30:41:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7310us
30:41:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:158 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:158 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:158 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:158 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:41:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:158 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:158 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1448
30:41:158 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4133us
30:41:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:158 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:158 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:159 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[384])
30:41:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:159 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1449
30:41:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +773us
30:41:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:159 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:159 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:159 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:159 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:159 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:41:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:41:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:159 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:159 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:41:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:41:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:41:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:41:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:41:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:41:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:41:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:41:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:41:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:159 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:159 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:159 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1449
30:41:159 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1365us
30:41:159 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:159 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:160 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:160 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1450
30:41:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5847us
30:41:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:160 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:160 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:160 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:160 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:41:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:41:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:160 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:160 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:41:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:41:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:41:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:41:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:41:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:41:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:41:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:41:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:41:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:160 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:160 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1450
30:41:160 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5596us
30:41:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:160 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:160 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1451
30:41:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10920us
30:41:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:161 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:161 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:161 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:41:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:41:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:161 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:161 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:41:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:41:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:41:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:41:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:41:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:41:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:41:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:41:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:41:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:161 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:161 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +523us
30:41:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:161 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:161 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1451
30:41:161 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:162 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[383])
30:41:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:162 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:162 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:162 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1452
30:41:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2078us
30:41:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:162 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:162 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:162 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:41:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:41:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:162 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:41:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:41:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:41:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:41:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:41:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:41:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:41:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:41:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:41:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:162 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:162 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:162 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1452
30:41:162 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7059us
30:41:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:162 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1453
30:41:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9457us
30:41:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:163 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:41:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:163 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:163 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:41:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:41:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:41:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:41:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:41:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:41:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:41:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:41:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:41:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1453
30:41:163 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1986us
30:41:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:163 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:163 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:163 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1454
30:41:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2920us
30:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:164 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:164 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:164 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:41:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:41:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:164 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:164 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:41:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:41:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:41:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:41:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:41:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:41:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:41:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:41:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:41:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:164 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1454
30:41:164 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8522us
30:41:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:164 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[382])
30:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:164 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:164 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:165 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1455
30:41:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5688us
30:41:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:165 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:165 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:165 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:41:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:41:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:165 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:165 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:41:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:41:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:41:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:41:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:41:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:41:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:41:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:41:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:41:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:165 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:165 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:165 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1455
30:41:165 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3449us
30:41:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:165 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:165 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:165 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:166 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1456
30:41:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1457us
30:41:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:166 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:41:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:166 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:166 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:41:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:41:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:41:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:41:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:41:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:41:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:41:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:41:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:41:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:166 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1456
30:41:166 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9986us
30:41:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:166 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:166 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1457
30:41:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6530us
30:41:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:166 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:166 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:167 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:41:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:41:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:167 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:167 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:41:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:41:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:41:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:41:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:41:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:41:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:41:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:41:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:41:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:167 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:167 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:167 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1457
30:41:167 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4912us
30:41:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:167 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[381])
30:41:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:167 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:167 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:167 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:167 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1458
30:41:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, interrupt) +5us
30:41:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:168 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, idle) +5us
30:41:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:168 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +5us
30:41:168 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:168 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:168 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:41:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:41:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:168 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:168 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:41:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:41:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:41:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:41:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:41:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:41:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:41:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:41:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:41:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +144us
30:41:168 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:168 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:168 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1458
30:41:168 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11436us
30:41:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:168 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:168 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1459
30:41:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5067us
30:41:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:169 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:41:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:169 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:169 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:41:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:41:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:41:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:41:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:41:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:41:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:41:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:41:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:41:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:169 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1459
30:41:169 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6375us
30:41:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:169 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:169 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1460
30:41:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10141us
30:41:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:169 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:169 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:41:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:41:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:170 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:170 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:41:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:41:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:41:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:41:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:41:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:41:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:41:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:41:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:41:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:170 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:170 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1460
30:41:170 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1302us
30:41:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:170 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[380])
30:41:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:171 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:171 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:171 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:171 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:171 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1461
30:41:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3604us
30:41:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:171 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:171 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:171 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:41:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:41:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:171 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:171 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:41:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:41:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:41:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:41:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:41:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:41:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:41:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:41:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:41:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:171 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1461
30:41:172 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7839us
30:41:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:172 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:172 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1462
30:41:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8677us
30:41:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:172 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:41:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:172 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:172 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:41:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:41:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:41:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:41:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:41:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:41:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:41:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:41:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:41:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:172 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1462
30:41:172 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2765us
30:41:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:172 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:173 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:173 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[379])
30:41:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:173 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1463
30:41:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2141us
30:41:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:173 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:173 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:173 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:41:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:41:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:173 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:173 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:41:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:41:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:41:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:41:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:41:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:41:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:41:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:41:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:41:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:173 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0881fed8->0880709c, woke from hle delay) +5us
30:41:173 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881fed8, blocking audio) +12us
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +13us
30:41:174 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1463
30:41:174 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9277us
30:41:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:174 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1464
30:41:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7214us
30:41:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:174 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:174 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:41:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:174 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:174 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:41:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:41:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:41:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:41:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:41:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:41:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:41:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:41:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:41:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:174 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:174 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:174 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1464
30:41:174 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4228us
30:41:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:174 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:175 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:175 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:175 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1465
30:41:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +678us
30:41:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:175 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:175 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:175 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:41:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:175 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:175 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:175 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1465
30:41:175 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10765us
30:41:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:176 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[378])
30:41:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:176 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:176 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:176 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1466
30:41:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3437us
30:41:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:176 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:176 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:176 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:41:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:41:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:176 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:176 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:41:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:41:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:41:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:41:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:41:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:41:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:41:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:41:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:41:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:176 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:176 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1466
30:41:176 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5691us
30:41:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:176 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:176 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1467
30:41:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10824us
30:41:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:177 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:177 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:177 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:41:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:41:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:177 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:177 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:41:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:41:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:41:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:41:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:41:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:41:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:41:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:41:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:41:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:177 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:177 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1467
30:41:177 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +618us
30:41:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:177 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:177 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:177 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:177 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1468
30:41:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4288us
30:41:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:177 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:178 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:178 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:178 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:41:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:41:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:178 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:178 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:41:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:41:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:41:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:41:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:41:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:41:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:41:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:41:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:41:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:178 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:178 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1468
30:41:178 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7155us
30:41:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:178 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[377])
30:41:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:178 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:178 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:178 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1469
30:41:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7056us
30:41:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:179 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:179 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:179 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:41:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:41:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:179 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:179 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:41:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:41:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:41:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:41:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:41:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:41:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:41:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:41:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:41:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:179 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:179 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:179 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1469
30:41:179 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2081us
30:41:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:179 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:179 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:179 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:179 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1470
30:41:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2825us
30:41:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:179 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:180 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:41:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:180 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:180 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:41:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:41:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:41:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:41:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:41:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:41:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:41:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:41:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:41:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:180 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:180 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1470
30:41:180 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8618us
30:41:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:180 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:180 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1471
30:41:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7898us
30:41:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:180 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:180 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:180 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:181 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:41:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:41:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:181 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:181 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:41:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:41:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:41:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:41:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:41:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:41:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:41:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:41:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:41:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:181 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1471
30:41:181 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3545us
30:41:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:182 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[376])
30:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:182 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:182 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:182 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:182 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:182 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1472
30:41:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1362us
30:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:182 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:41:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:182 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:182 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:41:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:41:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:41:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:41:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:41:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:41:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:41:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:41:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:41:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:182 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:182 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1472
30:41:182 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10081us
30:41:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:183 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:183 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1473
30:41:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6435us
30:41:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:183 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:183 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:183 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:41:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:41:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:183 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:183 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:41:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:41:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:41:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:41:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:41:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:41:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:41:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:41:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:41:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:183 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1473
30:41:183 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5008us
30:41:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:183 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:183 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1474
30:41:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11508us
30:41:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:184 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:184 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:184 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:41:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:41:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:184 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:184 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:41:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:184 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885d410->0880719c, audio drain) +84us
30:41:184 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:184 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:184 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:184 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:184 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[375])
30:41:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->0885d410, atrac decode data) +12us
30:41:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:41:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:41:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:41:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:41:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:41:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:41:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:41:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:41:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:41:184 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:184 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1474
30:41:185 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2223us
30:41:185 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:185 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9282us
30:41:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:185 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:185 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1475
30:41:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4972us
30:41:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:185 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:185 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:185 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:185 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:41:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:41:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:185 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:185 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:41:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:41:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:41:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:41:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:41:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:41:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:41:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:41:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:41:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:185 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:185 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1475
30:41:185 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6471us
30:41:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:185 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:185 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1476
30:41:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10045us
30:41:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:186 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:186 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:186 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:186 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:186 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:41:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:41:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:186 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:186 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:41:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:41:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:41:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:41:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:41:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:41:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:41:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:41:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:41:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:186 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:186 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:186 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1476
30:41:186 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1397us
30:41:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:186 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:186 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:187 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[374])
30:41:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:187 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:187 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:187 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1477
30:41:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1203us
30:41:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:187 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:187 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:187 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:187 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:187 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:41:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:41:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:187 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:187 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:41:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:41:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:41:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:41:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:41:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:41:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:41:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:41:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:41:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:187 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:187 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:187 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1477
30:41:187 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7934us
30:41:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:187 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:187 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1478
30:41:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8582us
30:41:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:188 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:188 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:188 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:188 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:41:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:41:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:188 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:188 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:41:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:41:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:41:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:41:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:41:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:41:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:41:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:41:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:41:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:188 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:188 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:188 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1478
30:41:188 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2861us
30:41:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:188 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:188 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:188 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:188 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1479
30:41:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2045us
30:41:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:188 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:41:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:189 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:189 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:41:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:41:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:41:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:41:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:41:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:41:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:41:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:41:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:41:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:189 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1479
30:41:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9397us
30:41:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:189 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[373])
30:41:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:189 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:189 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1480
30:41:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4813us
30:41:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:190 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:190 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:190 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:190 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:41:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:41:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:190 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:190 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:41:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:41:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:41:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:41:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:41:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:41:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:41:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:41:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:41:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:190 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:190 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:190 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1480
30:41:190 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4324us
30:41:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:190 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:190 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:190 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:190 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1481
30:41:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +582us
30:41:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:191 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:191 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:191 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:191 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:41:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:41:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:191 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:191 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:41:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:41:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:41:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:41:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:41:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:41:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:41:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:41:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:41:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:191 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:191 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1481
30:41:191 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10860us
30:41:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:191 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:191 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1482
30:41:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5656us
30:41:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:191 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:191 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:191 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:192 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:192 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:41:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:192 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:192 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1482
30:41:192 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5787us
30:41:192 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:192 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:192 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:192 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:192 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[372])
30:41:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:192 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:192 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1483
30:41:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8415us
30:41:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:193 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:193 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:193 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:193 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:193 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:41:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:41:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:193 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:193 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:41:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:41:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:41:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:41:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:41:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:41:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:41:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:41:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:41:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:193 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:193 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:193 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1483
30:41:193 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +714us
30:41:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:193 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:193 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:193 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1484
30:41:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4192us
30:41:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:194 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:194 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:194 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:41:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:41:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:194 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:194 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:41:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:41:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:41:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:41:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:41:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:41:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:41:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:41:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:41:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:194 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1484
30:41:194 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7250us
30:41:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:194 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:194 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1485
30:41:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9266us
30:41:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:194 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:195 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:195 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:41:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:41:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:195 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:195 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:41:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:41:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:41:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:41:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:41:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:41:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:41:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:41:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:41:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:195 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:195 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1485
30:41:195 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2177us
30:41:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:195 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[371])
30:41:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:195 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:196 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:196 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:196 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:196 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1486
30:41:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2729us
30:41:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:196 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:196 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:196 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:41:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:41:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:196 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:196 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:41:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:41:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:41:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:41:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:41:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:41:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:41:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:41:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:41:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:196 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:196 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:196 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1486
30:41:196 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8713us
30:41:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:196 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1487
30:41:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7803us
30:41:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:197 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:41:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:197 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:197 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:41:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:41:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:41:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:41:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:41:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:41:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:41:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:41:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:41:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1487
30:41:197 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3640us
30:41:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:197 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:197 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:198 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[370])
30:41:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1488
30:41:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1266us
30:41:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:198 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:198 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:198 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:41:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:41:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:198 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:198 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:41:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:41:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:41:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:41:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:41:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:41:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:41:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:41:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:41:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:198 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:198 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1488
30:41:198 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +872us
30:41:198 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:198 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:199 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:199 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1489
30:41:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6340us
30:41:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:199 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:41:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:199 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:199 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:41:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:41:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:41:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:41:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:41:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:41:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:41:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:41:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:41:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1489
30:41:199 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5103us
30:41:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:199 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:199 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1490
30:41:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11413us
30:41:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:199 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:199 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:200 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:41:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:41:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:200 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:200 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:41:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:41:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:41:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:41:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:41:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:41:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:41:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32b4)
30:41:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:41:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:41:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:41:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:200 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:200 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:200 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +30us
30:41:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:200 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:200 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1490
30:41:200 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:200 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[369])
30:41:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:200 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:200 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:200 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1491
30:41:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2562us
30:41:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:201 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:41:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:201 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:201 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:41:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:41:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:41:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:41:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:41:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:41:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:41:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:41:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:41:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:201 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1491
30:41:201 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6566us
30:41:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:201 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:201 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1492
30:41:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9950us
30:41:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:201 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:201 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:41:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:202 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:202 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:41:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:41:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:41:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:41:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:41:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:41:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:41:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:41:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:41:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:202 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:202 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1492
30:41:202 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1493us
30:41:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:202 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:202 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:202 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1493
30:41:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3413us
30:41:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:202 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:41:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:41:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:203 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:203 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:41:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:41:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:41:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:41:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:41:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:41:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:41:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:41:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:41:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:203 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:203 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1493
30:41:203 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8029us
30:41:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:203 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[368])
30:41:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:203 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:203 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:203 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1494
30:41:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6181us
30:41:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:204 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:204 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:204 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:41:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:41:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:204 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:204 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:41:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:41:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:41:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:41:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:41:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:41:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:41:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:41:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:41:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:204 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:204 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:204 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1494
30:41:204 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2956us
30:41:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:204 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:204 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:204 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:204 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1495
30:41:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1950us
30:41:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:205 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:205 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:205 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:41:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:41:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:205 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:205 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:41:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:41:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:41:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:41:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:41:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:41:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:41:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:41:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:41:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:205 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:205 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1495
30:41:205 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9493us
30:41:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:205 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:205 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1496
30:41:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7023us
30:41:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:205 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:206 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:206 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:41:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:41:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:206 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:206 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:41:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:41:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:41:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:41:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:41:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:41:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:41:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:41:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:41:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:206 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:206 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1496
30:41:206 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4419us
30:41:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:206 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[367])
30:41:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:206 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:206 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:206 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:207 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1497
30:41:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +487us
30:41:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:207 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:207 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:207 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:41:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:41:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:207 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:207 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:41:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:41:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:41:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:41:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:41:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:41:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:41:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:41:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:41:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:207 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:207 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:207 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1497
30:41:207 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10956us
30:41:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:207 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1498
30:41:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5560us
30:41:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:207 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:208 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:208 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:208 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:208 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1498
30:41:208 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5882us
30:41:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:208 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:208 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1499
30:41:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10634us
30:41:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:208 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:41:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:208 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:208 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:41:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:41:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:41:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:41:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:41:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:41:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:41:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:41:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:41:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:209 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:209 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:209 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1499
30:41:209 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +809us
30:41:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:209 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[366])
30:41:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:209 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:209 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:209 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:209 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:209 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1500
30:41:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4097us
30:41:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:209 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:209 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:210 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:210 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:210 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:210 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1500
30:41:210 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7346us
30:41:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:210 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:210 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1501
30:41:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9170us
30:41:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:210 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:210 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:210 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:210 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:41:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:41:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:41:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:41:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:41:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:41:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:41:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:41:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:211 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:211 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1501
30:41:211 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2272us
30:41:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:211 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:211 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:211 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[365])
30:41:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:211 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:211 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:211 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1502
30:41:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +328us
30:41:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:211 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:211 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:212 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:212 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:41:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:41:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:212 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:212 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:41:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:41:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:41:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:41:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:41:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:41:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:41:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:41:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:41:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:212 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:212 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:212 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1502
30:41:212 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8809us
30:41:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:212 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:212 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1503
30:41:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7707us
30:41:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:212 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:212 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:212 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:41:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:213 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:213 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:41:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:41:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:41:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:41:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:41:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:41:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:41:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:41:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:41:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:213 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1503
30:41:213 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3735us
30:41:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:213 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:213 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:213 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:213 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1504
30:41:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1171us
30:41:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:213 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:213 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:214 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:214 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:41:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:41:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:214 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:214 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:41:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:41:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:41:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:41:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:41:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:41:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:41:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:41:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:41:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:214 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:214 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1504
30:41:214 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10272us
30:41:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:215 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[364])
30:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:215 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:215 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:215 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1505
30:41:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3939us
30:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:215 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:41:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:215 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:215 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:41:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:41:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:41:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:41:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:41:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:41:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:41:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:41:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:41:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1505
30:41:215 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5199us
30:41:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:215 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:216 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1506
30:41:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11318us
30:41:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:216 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:216 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:216 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:41:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:41:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:216 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:216 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:41:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:41:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:41:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:41:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:41:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:41:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:41:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:41:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:41:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:216 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:216 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +125us
30:41:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:216 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:216 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1506
30:41:216 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:216 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:217 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1507
30:41:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4781us
30:41:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:217 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:217 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:217 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:217 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:41:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:41:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:217 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:217 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:41:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:41:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:41:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:41:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:41:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:41:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:41:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:41:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:41:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:217 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:217 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1507
30:41:217 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6662us
30:41:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:218 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[363])
30:41:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:218 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:218 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:218 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1508
30:41:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7540us
30:41:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:218 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:218 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:218 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:41:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:41:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:218 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:218 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:41:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:41:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:41:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:41:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:41:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:41:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:41:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:41:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:41:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:218 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1508
30:41:218 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1588us
30:41:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:219 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:219 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:219 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1509
30:41:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3318us
30:41:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:219 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:219 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:219 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:219 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:41:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:41:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:219 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:219 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:41:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:41:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:41:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:41:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:41:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:41:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:41:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:41:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:41:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:219 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:219 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:219 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1509
30:41:219 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8125us
30:41:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:219 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:220 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1510
30:41:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8391us
30:41:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:220 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:41:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:220 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:220 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:41:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:41:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:41:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:41:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:41:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:41:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:41:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:41:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:41:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:220 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:220 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:220 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1510
30:41:220 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3052us
30:41:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:221 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[362])
30:41:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:221 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:221 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:221 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:221 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:221 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1511
30:41:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1855us
30:41:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:221 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:41:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:221 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:41:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:41:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:41:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:41:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:41:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:41:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:41:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:41:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:41:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:221 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1511
30:41:222 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9588us
30:41:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:222 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1512
30:41:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6928us
30:41:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:41:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:41:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:41:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:41:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:41:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:41:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:41:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:41:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:41:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:41:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:41:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1512
30:41:222 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4515us
30:41:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:222 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:223 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:223 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[361])
30:41:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1513
30:41:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +391us
30:41:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:223 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:223 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:41:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:41:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:41:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:41:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:41:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:41:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:41:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:41:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:41:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:41:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:41:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:223 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:223 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1513
30:41:224 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1747us
30:41:224 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:224 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:224 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1514
30:41:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5465us
30:41:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:224 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:224 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:224 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:41:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:41:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:224 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:224 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:41:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:41:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:41:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:41:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:41:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:41:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:41:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:41:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:41:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:224 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:224 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1514
30:41:224 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5978us
30:41:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:224 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1515
30:41:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10538us
30:41:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:225 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:225 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:225 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:41:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:225 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1515
30:41:225 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +904us
30:41:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:225 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:225 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:226 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[360])
30:41:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:226 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:226 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:226 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1516
30:41:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1688us
30:41:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:226 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:226 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:226 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:226 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:226 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:41:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:41:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:226 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:226 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:41:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:41:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:41:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:41:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:41:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:41:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:41:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:41:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:41:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:226 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1516
30:41:226 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7441us
30:41:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:227 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:227 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1517
30:41:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9075us
30:41:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:227 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:227 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:227 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:41:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:41:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:227 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:227 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:41:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:41:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:41:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:41:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:41:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:41:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:41:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:41:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:41:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:227 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1517
30:41:227 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2368us
30:41:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:227 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:227 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:227 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:227 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1518
30:41:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2538us
30:41:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:228 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:228 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:228 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:41:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:41:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:41:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:41:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:41:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:41:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:41:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:41:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:41:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:41:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:41:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:228 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:228 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1518
30:41:228 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8904us
30:41:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:228 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[359])
30:41:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:228 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:229 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1519
30:41:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5306us
30:41:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:229 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:229 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:41:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:41:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:229 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:229 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:41:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:41:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:41:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:41:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:41:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:41:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:41:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:41:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:41:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:229 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1519
30:41:229 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3831us
30:41:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:229 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:229 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:229 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1520
30:41:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1075us
30:41:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:230 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:41:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:41:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:41:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:41:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:41:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:41:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:41:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:41:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:41:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:41:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1520
30:41:230 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10367us
30:41:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:230 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1521
30:41:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6149us
30:41:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:41:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:231 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:231 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:41:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:41:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:41:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:41:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:41:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:41:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:41:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:41:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:41:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1521
30:41:231 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5294us
30:41:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:232 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[358])
30:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:232 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:232 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:232 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1522
30:41:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8916us
30:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:232 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:232 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:232 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:41:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:41:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:232 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:41:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:41:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:41:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:41:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:41:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:41:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:41:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:41:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:41:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:233 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:233 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +221us
30:41:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:233 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1522
30:41:233 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:233 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:233 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1523
30:41:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4686us
30:41:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:233 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:233 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:233 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:41:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:41:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:233 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:233 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:41:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:41:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:41:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:41:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:41:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:41:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:41:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:41:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:41:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:233 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1523
30:41:234 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6757us
30:41:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:234 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:234 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1524
30:41:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9759us
30:41:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:234 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:41:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:234 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:41:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:41:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:41:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:41:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:41:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:41:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:41:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:41:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:41:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:234 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:234 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1524
30:41:234 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1684us
30:41:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:235 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[357])
30:41:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:235 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:235 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:235 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:235 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:235 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1525
30:41:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3222us
30:41:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:235 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:235 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:235 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:41:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:41:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:235 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:235 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:41:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:41:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:41:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:41:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:41:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:41:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:41:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:41:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:41:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1525
30:41:236 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8220us
30:41:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:236 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1526
30:41:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8296us
30:41:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:236 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:41:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:236 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:236 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:41:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:41:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:41:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:41:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:41:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:41:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:41:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:41:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:41:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:236 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1526
30:41:236 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3147us
30:41:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:237 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:237 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:237 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[356])
30:41:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:237 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1527
30:41:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1759us
30:41:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:237 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:237 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:237 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:41:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:41:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:237 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:237 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:41:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:41:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:41:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:41:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:41:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:41:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:41:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:41:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:41:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:237 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +379us
30:41:238 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1527
30:41:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:238 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1528
30:41:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6833us
30:41:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:238 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:41:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:238 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:238 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:41:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:41:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:41:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:41:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:41:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:41:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:41:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:41:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:41:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:238 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1528
30:41:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4610us
30:41:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:238 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:239 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:239 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1529
30:41:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +296us
30:41:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:41:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:41:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:41:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:41:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:41:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:41:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:41:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:41:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:41:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:41:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:41:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:239 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1529
30:41:239 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11147us
30:41:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:240 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[355])
30:41:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:240 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:240 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1530
30:41:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3064us
30:41:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:240 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:240 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:240 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:41:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:41:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:240 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:240 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:41:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:41:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:41:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:41:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:41:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:41:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:41:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:41:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:41:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:240 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:240 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1530
30:41:240 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6073us
30:41:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:241 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1531
30:41:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10443us
30:41:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:241 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:241 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:241 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:41:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:41:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:241 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:241 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:41:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:41:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:41:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:41:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:41:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:41:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:41:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:41:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:41:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:241 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:241 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:241 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1531
30:41:241 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1000us
30:41:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:241 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:241 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:241 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1532
30:41:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3906us
30:41:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:242 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:242 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:242 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:41:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:242 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1532
30:41:242 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7536us
30:41:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:242 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[354])
30:41:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:242 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:242 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1533
30:41:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6666us
30:41:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:243 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:243 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:243 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:41:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:41:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:243 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:243 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:41:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:41:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:41:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:41:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:41:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:41:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:41:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:41:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:41:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:243 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:243 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1533
30:41:243 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2463us
30:41:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:243 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:243 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:243 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1534
30:41:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2443us
30:41:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:244 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:244 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:244 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:41:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:41:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:244 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:244 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:41:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:41:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:41:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:41:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:41:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:41:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:41:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:41:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:41:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:244 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1534
30:41:244 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9000us
30:41:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:244 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:244 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1535
30:41:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7516us
30:41:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:245 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:245 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:245 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:41:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:41:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:245 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:245 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:41:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:41:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:41:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:41:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:41:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:41:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:41:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:41:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:41:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:245 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:245 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1535
30:41:245 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3926us
30:41:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:245 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[353])
30:41:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:245 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:246 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:246 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:246 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:246 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1536
30:41:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +980us
30:41:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:246 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:246 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:246 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:246 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:41:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:41:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:246 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:246 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:41:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:41:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:41:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:41:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:41:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:41:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:41:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:41:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:41:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:246 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:246 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1536
30:41:246 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10463us
30:41:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:247 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1537
30:41:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6053us
30:41:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:247 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:41:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:247 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:247 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:41:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:41:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:41:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:41:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:41:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:41:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:41:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:41:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:41:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1537
30:41:248 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5389us
30:41:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:248 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1538
30:41:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11127us
30:41:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:248 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:248 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:41:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:41:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:248 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:248 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:41:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:41:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:41:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:41:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:41:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:41:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:41:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:41:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:41:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:248 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:248 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +316us
30:41:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:249 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[352])
30:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:249 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1538
30:41:249 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:249 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:249 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:249 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:249 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1539
30:41:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4590us
30:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:249 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:249 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:249 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:41:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:41:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:249 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:249 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:41:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:41:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:41:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:250 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:250 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1539
30:41:250 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6853us
30:41:250 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:250 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:250 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:250 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:250 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:250 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1540
30:41:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9663us
30:41:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:250 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:250 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:250 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:250 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:41:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:41:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:41:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:41:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:251 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:251 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1540
30:41:251 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1779us
30:41:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:251 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:251 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:251 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[351])
30:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:251 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:251 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:251 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1541
30:41:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +813us
30:41:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:251 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:251 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:251 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:251 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:41:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:41:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:251 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:251 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:41:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:41:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:41:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:41:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:41:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:41:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:41:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:41:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:41:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:252 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1541
30:41:252 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8316us
30:41:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:252 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:252 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1542
30:41:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8200us
30:41:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:252 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:41:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:252 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:252 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:41:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:41:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:41:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:41:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:41:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:41:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:41:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:41:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:41:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:253 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1542
30:41:253 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3242us
30:41:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:253 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:253 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:253 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:253 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1543
30:41:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1664us
30:41:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:253 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:41:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:253 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:253 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:41:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:41:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:41:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:41:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:41:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:41:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:41:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:41:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:41:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:254 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:254 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1543
30:41:254 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9779us
30:41:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:254 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[350])
30:41:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:254 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:254 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:254 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1544
30:41:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4432us
30:41:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:254 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:254 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:254 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:41:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:41:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:254 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:254 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:41:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:41:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:41:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:41:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:41:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:41:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:41:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:41:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:41:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:255 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1544
30:41:255 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4705us
30:41:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:255 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:255 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:255 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:255 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1545
30:41:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +201us
30:41:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:255 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:41:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:255 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:41:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1545
30:41:256 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11242us
30:41:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:256 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:256 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1546
30:41:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5274us
30:41:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:256 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:41:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:41:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:41:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:41:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:41:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:257 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:257 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:257 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1546
30:41:257 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6169us
30:41:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:257 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[349])
30:41:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:257 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:257 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:257 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1547
30:41:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8042us
30:41:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:257 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:257 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:257 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:41:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:41:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:257 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:257 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:258 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:258 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1547
30:41:258 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1095us
30:41:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:258 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:258 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:258 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:258 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1548
30:41:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3811us
30:41:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:258 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:258 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:258 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:258 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:41:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:41:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:41:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:41:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:41:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:41:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:41:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:41:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:41:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:259 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:259 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1548
30:41:259 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7632us
30:41:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:259 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:259 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1549
30:41:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8884us
30:41:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:259 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:259 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:259 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:41:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:259 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:259 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:41:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:41:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:41:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:41:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:41:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:41:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:41:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:41:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:41:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:260 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:260 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:260 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1549
30:41:260 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2558us
30:41:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:260 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[348])
30:41:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:260 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:260 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:260 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:260 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:260 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1550
30:41:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2348us
30:41:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:261 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:261 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:261 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:261 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:41:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:41:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:261 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:261 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:41:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:41:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:41:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:41:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:41:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:41:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:41:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:41:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:41:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:261 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:261 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:261 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1550
30:41:261 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9095us
30:41:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:261 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:261 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1551
30:41:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7421us
30:41:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:261 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:262 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:262 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:262 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:41:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:41:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:262 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:262 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:41:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:41:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:41:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:41:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:41:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:41:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:41:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:41:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:41:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:262 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:262 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:262 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1551
30:41:262 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4022us
30:41:262 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:262 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:262 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:262 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:262 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:262 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:262 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:262 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:262 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:262 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:263 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[347])
30:41:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:263 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1552
30:41:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +884us
30:41:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:263 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:263 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:263 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:41:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:263 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:263 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:41:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:41:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:41:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:41:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:41:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:41:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:41:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:41:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:41:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:263 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:263 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1552
30:41:263 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1254us
30:41:263 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:263 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:264 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:264 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1553
30:41:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5958us
30:41:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:264 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:41:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:264 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:264 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:41:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:41:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:41:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:41:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:41:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:41:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:41:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:41:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:41:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:264 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:264 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1553
30:41:264 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5485us
30:41:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:264 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:264 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1554
30:41:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11031us
30:41:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:265 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:265 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:265 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:41:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:41:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:265 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:265 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:41:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:41:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:41:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:41:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:41:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:41:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:41:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:41:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:41:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:265 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:265 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +411us
30:41:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:265 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1554
30:41:265 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:265 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[346])
30:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:266 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:266 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:266 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1555
30:41:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2189us
30:41:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:266 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:41:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:266 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:266 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:41:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:41:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:41:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:41:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:41:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:41:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:41:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:41:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:41:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:266 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:266 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1555
30:41:266 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6948us
30:41:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:266 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:266 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1556
30:41:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9568us
30:41:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:266 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:266 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:41:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:267 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:267 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:41:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:41:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:41:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:41:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:41:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:41:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:41:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:41:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:41:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:267 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1556
30:41:267 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1874us
30:41:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:267 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:267 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:267 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:267 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1557
30:41:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3032us
30:41:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:267 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:41:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:41:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:267 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:267 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:41:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:41:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:41:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:41:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:41:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:41:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:41:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:41:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:41:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:268 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:268 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:268 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1557
30:41:268 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8411us
30:41:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:268 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[345])
30:41:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:268 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:268 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:268 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1558
30:41:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5791us
30:41:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:269 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:269 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:269 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:41:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:41:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:269 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:269 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:41:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:41:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:41:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:41:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:41:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:41:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:41:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:41:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:41:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:269 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1558
30:41:269 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3338us
30:41:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:269 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:269 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:269 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:269 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1559
30:41:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1568us
30:41:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:270 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:270 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:270 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:41:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:41:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:270 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:270 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:41:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:41:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:41:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:41:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:41:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:41:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:41:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:41:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:41:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:270 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:270 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1559
30:41:270 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9874us
30:41:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:271 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:271 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1560
30:41:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6642us
30:41:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:271 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:271 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:271 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:41:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:41:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:271 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:271 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:41:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:41:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:41:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:41:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:41:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:41:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:41:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:41:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:41:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:271 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:271 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1560
30:41:271 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4801us
30:41:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:272 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[344])
30:41:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:272 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:272 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:272 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:272 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:272 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1561
30:41:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +105us
30:41:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:272 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:272 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:272 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:41:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:41:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:41:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:41:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:41:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:41:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:41:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1561
30:41:273 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11338us
30:41:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:273 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:273 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1562
30:41:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5179us
30:41:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:273 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:273 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:273 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:41:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:274 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:274 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1562
30:41:274 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6264us
30:41:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:274 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1563
30:41:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10252us
30:41:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:274 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:41:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:274 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:274 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:41:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:41:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:41:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:41:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:41:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:41:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:41:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:41:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:41:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:274 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:274 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:274 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1563
30:41:274 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1191us
30:41:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:275 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[343])
30:41:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:275 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:275 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:275 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:275 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:275 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:275 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:275 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:275 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:275 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1564
30:41:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3715us
30:41:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:275 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:275 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:275 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:41:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:275 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:275 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:276 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1564
30:41:276 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7727us
30:41:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:276 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:276 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1565
30:41:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8789us
30:41:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:276 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:276 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:276 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:41:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:41:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:276 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:41:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:41:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:41:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:41:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:41:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:41:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:41:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:41:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:41:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:276 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:276 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1565
30:41:276 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2654us
30:41:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:276 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:277 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:277 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[342])
30:41:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:277 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1566
30:41:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2252us
30:41:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:277 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:277 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820cc0->0880709c, woke from hle delay) +36us
30:41:277 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08820cc0, blocking audio) +20us
30:41:277 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:277 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:41:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:41:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:277 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:277 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:41:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:41:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:41:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:41:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:41:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:41:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +113us
30:41:278 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:278 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1566
30:41:278 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9158us
30:41:278 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:278 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:278 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:278 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:278 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:278 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1567
30:41:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7326us
30:41:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:278 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:278 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:278 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:41:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:278 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:278 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1567
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4117us
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:279 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:279 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1568
30:41:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +789us
30:41:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:279 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:279 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:279 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:41:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:41:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:279 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:279 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:41:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:41:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:41:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:41:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:41:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:41:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:41:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:41:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:41:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:279 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:279 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1568
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10654us
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:280 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[341])
30:41:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:280 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:280 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:280 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1569
30:41:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3557us
30:41:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:280 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:280 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:280 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:41:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:280 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:280 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:41:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:41:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:41:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:41:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:41:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:41:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:41:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:41:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:41:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1569
30:41:280 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5580us
30:41:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:281 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1570
30:41:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10936us
30:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:281 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:41:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:281 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:281 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:41:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:41:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:41:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:41:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:41:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:41:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:41:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32b4)
30:41:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:41:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:281 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +507us
30:41:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:281 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1570
30:41:281 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:282 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:282 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1571
30:41:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4399us
30:41:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:282 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:282 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:282 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:41:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:41:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:282 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:282 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:41:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:41:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:41:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:41:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:41:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:41:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:41:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:41:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:41:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:282 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:282 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1571
30:41:282 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7043us
30:41:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:283 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[340])
30:41:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:283 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:283 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1572
30:41:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7167us
30:41:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:283 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:41:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:283 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:283 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:41:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:41:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:41:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:41:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:41:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:41:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:41:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:41:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:41:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:283 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1572
30:41:283 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1970us
30:41:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:283 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:284 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:284 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:284 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1573
30:41:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2936us
30:41:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:284 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:284 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:284 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:41:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:41:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:284 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:284 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:41:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:41:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:41:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:41:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:41:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:41:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:41:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:41:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:41:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:284 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:284 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:284 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1573
30:41:284 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8507us
30:41:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:285 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1574
30:41:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8009us
30:41:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:285 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:285 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:285 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:41:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:41:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:285 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:285 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:41:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:41:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:41:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:41:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:41:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:41:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:41:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:41:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:41:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:285 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1574
30:41:285 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3433us
30:41:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:286 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[339])
30:41:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:286 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:286 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:286 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:286 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:286 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1575
30:41:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1473us
30:41:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:286 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:286 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:286 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:41:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:41:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:286 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:286 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:41:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:41:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:41:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:41:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:41:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:41:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:41:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:41:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:41:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1575
30:41:287 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9970us
30:41:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:287 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:287 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1576
30:41:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6546us
30:41:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:287 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:41:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:41:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:41:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:41:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:41:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:41:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:41:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:41:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:41:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:41:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:287 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1576
30:41:288 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4896us
30:41:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:288 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:288 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:288 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[338])
30:41:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1577
30:41:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10us
30:41:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:288 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:288 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:288 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:41:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:41:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:41:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:41:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:41:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:41:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:41:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:41:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:41:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:41:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:41:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1577
30:41:289 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2129us
30:41:289 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:289 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:289 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:289 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1578
30:41:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5083us
30:41:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:41:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:41:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:41:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:41:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:41:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:41:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:41:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:41:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:41:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:41:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:289 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1578
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6360us
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:290 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1579
30:41:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10157us
30:41:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:290 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:290 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:41:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:41:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:41:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:41:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:41:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:41:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:41:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:41:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:41:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:41:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:41:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:290 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:290 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1579
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1286us
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:290 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:291 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[337])
30:41:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:291 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:291 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1580
30:41:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1314us
30:41:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:291 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:291 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:291 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:41:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:41:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:291 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:291 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:41:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:41:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:41:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:41:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:41:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:41:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:41:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:41:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:41:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:291 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:291 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:291 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1580
30:41:291 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7823us
30:41:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:292 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:292 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1581
30:41:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8693us
30:41:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:292 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:292 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:292 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:41:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:292 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:292 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:292 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1581
30:41:292 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2749us
30:41:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:292 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:293 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:293 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:293 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1582
30:41:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2157us
30:41:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:293 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:293 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:293 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:41:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:41:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:293 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:41:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:41:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:41:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:41:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:41:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:41:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:41:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:41:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:41:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:293 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:293 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1582
30:41:293 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9286us
30:41:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:294 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[336])
30:41:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:294 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:294 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:294 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1583
30:41:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4916us
30:41:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:294 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:294 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:294 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:41:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:41:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:294 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:294 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:41:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:41:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:41:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:41:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:41:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:41:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:41:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:41:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:41:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:295 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1583
30:41:295 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4212us
30:41:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:295 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:295 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:295 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:295 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1584
30:41:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +694us
30:41:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:295 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:295 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:295 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:41:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:41:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:41:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:41:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:41:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:41:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:296 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1584
30:41:296 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10749us
30:41:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:296 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:296 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1585
30:41:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5767us
30:41:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:296 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:296 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:41:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:41:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:41:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1585
30:41:297 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5676us
30:41:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:297 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[335])
30:41:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:297 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:297 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:297 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1586
30:41:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8535us
30:41:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:297 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:41:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:297 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:297 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:41:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:41:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:41:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:41:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:41:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:41:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:41:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:41:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:41:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1586
30:41:298 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +602us
30:41:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:298 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:298 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:298 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1587
30:41:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4304us
30:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:41:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:41:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:41:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:41:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:41:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:41:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1587
30:41:299 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7139us
30:41:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:299 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:299 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1588
30:41:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9377us
30:41:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:299 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:299 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:41:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:300 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:300 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1588
30:41:300 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2065us
30:41:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:300 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[334])
30:41:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:300 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:300 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:300 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:300 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:300 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1589
30:41:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2841us
30:41:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:300 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:300 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:300 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:41:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:41:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:41:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:41:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:41:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:301 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:301 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1589
30:41:301 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8602us
30:41:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:301 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:301 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1590
30:41:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7914us
30:41:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:301 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:301 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:41:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:302 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1590
30:41:302 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3529us
30:41:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:302 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:302 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:302 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[333])
30:41:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:302 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1591
30:41:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1377us
30:41:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:302 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:302 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:41:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:41:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:41:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:41:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:41:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:41:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:41:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:41:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:303 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:303 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1591
30:41:303 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +761us
30:41:303 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:303 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:303 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:303 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1592
30:41:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6451us
30:41:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:303 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:41:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:303 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:303 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1592
30:41:304 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4992us
30:41:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:304 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1593
30:41:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11524us
30:41:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:304 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:304 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:41:304 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885ff84->0880719c, audio drain) +68us
30:41:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:304 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885ff84, blocking audio) +12us
30:41:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:41:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:41:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:41:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:41:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:41:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:41:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:41:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:41:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:41:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:41:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +81us
30:41:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:304 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1593
30:41:305 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11504us
30:41:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:305 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[332])
30:41:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:305 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:305 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:305 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1594
30:41:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2682us
30:41:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:305 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:305 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:305 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:41:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:41:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:41:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:41:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:41:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:41:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:41:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:41:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:41:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:41:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:41:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1594
30:41:306 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6455us
30:41:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:306 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:306 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1595
30:41:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10061us
30:41:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:41:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:41:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:41:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:41:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:41:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:41:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:41:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:41:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:41:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:41:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:306 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1595
30:41:306 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1382us
30:41:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:306 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:306 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:307 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1596
30:41:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3525us
30:41:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:307 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:307 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:307 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:41:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:41:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:307 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:307 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:41:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:41:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:41:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:41:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:41:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:41:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:41:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:41:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:41:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:307 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:307 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1596
30:41:307 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7918us
30:41:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:308 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[331])
30:41:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:308 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:308 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:308 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1597
30:41:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6292us
30:41:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:308 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:308 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:41:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:308 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:308 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:308 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1597
30:41:308 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2845us
30:41:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:308 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:309 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:309 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:309 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1598
30:41:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2061us
30:41:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:309 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:309 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:309 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:41:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:41:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:309 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:41:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:41:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:41:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:41:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:41:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:41:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:41:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:41:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:41:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:309 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1598
30:41:309 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9381us
30:41:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:310 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:310 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1599
30:41:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7135us
30:41:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:310 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:310 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:310 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:41:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:41:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:310 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:41:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:41:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:41:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:41:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:41:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:41:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:41:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:41:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:41:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:310 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:310 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:310 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1599
30:41:310 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4308us
30:41:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:311 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[330])
30:41:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:311 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:311 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:311 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:311 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:311 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1600
30:41:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +598us
30:41:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:311 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:311 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:311 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:41:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:41:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:311 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:311 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:41:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:41:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:41:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:41:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:41:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:41:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:41:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:41:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:41:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:312 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:312 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1600
30:41:312 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10844us
30:41:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:312 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:312 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1601
30:41:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5672us
30:41:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:312 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:312 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:312 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:41:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:41:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:312 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:312 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:41:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:41:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:41:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:41:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:41:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:41:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:41:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:41:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:41:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:313 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1601
30:41:313 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5771us
30:41:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:313 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:313 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1602
30:41:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10745us
30:41:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:313 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:41:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:313 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:313 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:41:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:41:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:41:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:41:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:41:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:41:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:41:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:41:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:41:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:314 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1602
30:41:314 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +698us
30:41:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:314 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[329])
30:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:314 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:314 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:314 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:314 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:314 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1603
30:41:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4208us
30:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:314 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:314 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:314 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:41:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:41:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:314 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:314 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:41:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:41:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:41:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:41:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:41:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:41:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:41:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:41:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:41:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1603
30:41:315 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7234us
30:41:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:315 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:315 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1604
30:41:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9282us
30:41:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:315 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:41:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:315 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:41:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:41:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:41:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:41:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:41:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:41:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:41:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:41:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:41:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:316 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:316 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1604
30:41:316 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2161us
30:41:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:316 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:316 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:316 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[328])
30:41:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:316 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:316 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:316 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1605
30:41:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +440us
30:41:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:316 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:41:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:317 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:41:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:41:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:41:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:41:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:41:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:41:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:41:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:41:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:41:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:317 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1605
30:41:317 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8697us
30:41:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:317 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1606
30:41:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7819us
30:41:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:317 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:41:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:41:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:317 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:318 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1606
30:41:318 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3624us
30:41:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:318 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:318 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:318 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:318 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1607
30:41:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1282us
30:41:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:318 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:41:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:41:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:41:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:41:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:41:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:41:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:41:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:319 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:319 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1607
30:41:319 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10161us
30:41:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:319 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[327])
30:41:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:319 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:319 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:319 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1608
30:41:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4041us
30:41:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:319 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:319 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:319 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:41:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:41:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:319 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:319 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:41:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:41:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:320 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:320 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1608
30:41:320 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5087us
30:41:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:320 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:320 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1609
30:41:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11429us
30:41:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:320 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:320 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:320 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:41:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:41:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:41:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:41:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:41:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:321 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:321 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +14us
30:41:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:321 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1609
30:41:321 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:321 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:321 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1610
30:41:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4892us
30:41:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:321 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:321 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:321 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:41:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:41:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:41:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:41:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:41:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:41:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:41:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:41:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:41:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:41:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:41:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:322 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1610
30:41:322 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6550us
30:41:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:322 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[326])
30:41:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:322 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:322 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1611
30:41:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7660us
30:41:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:322 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:322 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:322 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:41:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:41:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:41:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:41:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:41:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:41:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:41:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:41:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:41:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:41:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:41:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1611
30:41:323 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1477us
30:41:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:323 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:323 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:323 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:323 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1612
30:41:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3429us
30:41:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:323 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:41:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:41:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:41:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:41:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:41:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:41:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:41:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:41:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:41:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:41:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:324 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:324 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1612
30:41:324 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8014us
30:41:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:324 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:324 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1613
30:41:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8502us
30:41:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:324 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:41:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:324 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:324 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:41:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:41:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:41:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:325 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1613
30:41:325 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2940us
30:41:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:325 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[325])
30:41:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:325 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:325 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:325 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:325 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:325 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1614
30:41:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1966us
30:41:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:325 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:41:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:41:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:325 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:326 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:41:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:41:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:41:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:41:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:41:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:41:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:41:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:41:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:41:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:326 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:326 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1614
30:41:326 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9477us
30:41:326 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:326 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:326 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:326 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:326 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:326 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1615
30:41:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7039us
30:41:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:326 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:326 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:41:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:326 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:326 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:41:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:41:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:41:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:41:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:41:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:41:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:41:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:41:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:41:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:327 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:327 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1615
30:41:327 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4403us
30:41:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:327 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:327 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:327 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[324])
30:41:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:327 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1616
30:41:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +503us
30:41:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:327 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:327 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:327 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:327 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:41:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:41:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:327 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:328 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:41:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:41:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:41:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:41:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:41:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:41:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:41:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:41:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:41:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:328 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:328 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1616
30:41:328 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1636us
30:41:328 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:328 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:328 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:328 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1617
30:41:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5576us
30:41:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:328 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:328 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:328 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:41:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:329 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:329 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:41:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:41:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:41:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:41:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:41:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:41:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:41:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:41:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:41:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:329 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:329 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1617
30:41:329 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5867us
30:41:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:329 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:329 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1618
30:41:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10650us
30:41:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:329 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:41:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:41:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:329 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:329 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:41:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:41:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:41:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:41:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:41:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:41:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:41:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:41:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:41:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1618
30:41:330 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +793us
30:41:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:330 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:330 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:330 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[323])
30:41:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:330 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:330 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:330 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1619
30:41:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1807us
30:41:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:330 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:331 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:331 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:331 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1619
30:41:331 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7330us
30:41:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:331 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:331 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1620
30:41:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9186us
30:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:331 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:331 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:331 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:41:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:41:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:41:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:41:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:41:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:41:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:41:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:41:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:41:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:332 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:332 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1620
30:41:332 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2256us
30:41:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:332 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:332 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:332 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:332 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1621
30:41:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2650us
30:41:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:332 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:332 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:332 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:41:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:41:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:332 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:332 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:41:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:41:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:41:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:41:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:41:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:41:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:41:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:41:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:41:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:333 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:333 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:333 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1621
30:41:333 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8793us
30:41:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:333 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[322])
30:41:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:333 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:333 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:333 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1622
30:41:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5418us
30:41:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:333 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:333 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:334 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:41:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:41:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:334 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:334 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:41:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:41:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:41:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:41:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:41:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:41:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:41:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:41:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:41:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:334 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:334 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:334 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1622
30:41:334 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3719us
30:41:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:334 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:334 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:334 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:334 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1623
30:41:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1187us
30:41:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:334 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:334 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:41:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:41:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:41:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:41:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:41:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:41:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:41:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:41:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:41:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:41:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:335 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1623
30:41:335 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10256us
30:41:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:335 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:335 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1624
30:41:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6260us
30:41:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:335 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:41:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:41:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:41:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:41:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:41:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:41:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:41:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:41:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:41:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:41:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:336 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:336 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1624
30:41:336 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5183us
30:41:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:336 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[321])
30:41:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:336 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:336 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:336 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1625
30:41:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9019us
30:41:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:336 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:336 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:337 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:41:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:41:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:337 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:337 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:41:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:41:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:41:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:41:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:41:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:41:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:41:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:41:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:41:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:337 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:337 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:337 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +109us
30:41:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:337 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1625
30:41:337 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:337 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:337 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1626
30:41:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4797us
30:41:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:337 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:337 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:338 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:41:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:41:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:338 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:338 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:41:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:41:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:41:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:41:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:41:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:41:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:41:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:41:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:41:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:338 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:338 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1626
30:41:338 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6646us
30:41:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:338 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:338 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1627
30:41:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9870us
30:41:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:338 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:339 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:339 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:41:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:41:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:339 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:41:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:41:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:41:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:41:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:41:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:41:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:41:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:41:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:41:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:339 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1627
30:41:339 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1572us
30:41:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:339 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[320])
30:41:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:339 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:339 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:339 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:339 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:340 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1628
30:41:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3334us
30:41:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:340 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:340 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:340 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:340 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:41:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:41:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:340 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:340 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:41:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:41:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:41:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:41:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:41:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:41:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:41:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:41:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:41:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:340 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:340 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1628
30:41:340 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8109us
30:41:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:341 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:341 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1629
30:41:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8407us
30:41:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:341 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:341 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:341 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:341 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:41:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:41:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:341 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:341 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:41:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:41:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:41:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:41:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:41:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:41:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:41:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:41:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:41:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:341 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:341 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:341 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1629
30:41:341 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3036us
30:41:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:342 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:342 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:342 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[319])
30:41:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:342 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1630
30:41:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1870us
30:41:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:342 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:342 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:342 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:41:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:343 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:343 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +268us
30:41:343 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1630
30:41:343 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:343 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:343 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1631
30:41:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6944us
30:41:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:343 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:41:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:343 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:343 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:41:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:41:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:41:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:41:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:41:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:41:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:41:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:41:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:41:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:343 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:343 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1631
30:41:343 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4499us
30:41:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:344 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:344 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:344 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:344 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1632
30:41:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +407us
30:41:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:344 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:344 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:344 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:344 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:41:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:41:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:344 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:344 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:41:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:41:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:41:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:41:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:41:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:41:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:41:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:41:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:41:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:344 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:344 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:344 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1632
30:41:344 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11035us
30:41:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:345 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[318])
30:41:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:345 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:345 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:345 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1633
30:41:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3167us
30:41:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:345 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:345 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:345 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:345 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:345 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:41:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:41:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:345 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:345 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:41:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:41:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:41:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:41:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:41:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:41:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:41:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:41:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:41:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:345 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1633
30:41:346 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5962us
30:41:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:346 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:346 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1634
30:41:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10554us
30:41:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:346 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:346 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:346 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:41:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:346 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:346 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:41:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:41:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:41:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:41:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:41:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:41:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:41:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:41:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:41:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:346 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:346 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1634
30:41:346 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +888us
30:41:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:346 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:347 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:347 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:347 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1635
30:41:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4018us
30:41:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:347 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:41:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:347 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:347 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:41:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:41:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:41:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:41:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:41:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:41:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:41:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:41:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:41:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:347 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1635
30:41:347 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7425us
30:41:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:348 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[317])
30:41:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:348 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:348 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:348 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1636
30:41:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6785us
30:41:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:348 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:348 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:348 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:348 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:41:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:41:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:348 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:348 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:41:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:41:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:41:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:41:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:41:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:41:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:41:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:41:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:41:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:349 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:349 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1636
30:41:349 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2352us
30:41:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:349 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:349 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:349 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:349 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1637
30:41:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2554us
30:41:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:349 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:349 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:349 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:41:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:41:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:349 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:349 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:350 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:350 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1637
30:41:350 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8888us
30:41:350 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:350 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:350 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:350 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:350 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:350 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1638
30:41:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7628us
30:41:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:350 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:350 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:350 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:41:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:41:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:41:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:41:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:41:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:351 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:351 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:351 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1638
30:41:351 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3815us
30:41:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:351 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[316])
30:41:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:351 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:351 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:351 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:351 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:351 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1639
30:41:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1091us
30:41:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:351 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:351 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:351 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:351 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:41:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:41:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:351 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:351 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:352 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1639
30:41:352 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10351us
30:41:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:352 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:352 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1640
30:41:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6165us
30:41:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:352 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:352 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:352 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:352 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:41:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:353 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1640
30:41:353 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5278us
30:41:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:353 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:353 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1641
30:41:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11238us
30:41:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:353 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:353 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:353 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:41:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:353 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:353 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:354 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +205us
30:41:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:354 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[315])
30:41:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:354 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1641
30:41:354 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:354 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:354 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:354 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:354 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1642
30:41:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4701us
30:41:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:354 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:354 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:354 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:41:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:41:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:354 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:354 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:41:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:41:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:41:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:41:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:41:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:41:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:41:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:41:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:41:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1642
30:41:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6741us
30:41:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:355 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1643
30:41:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9775us
30:41:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:41:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:41:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:41:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:41:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:41:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:41:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:41:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:41:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:41:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:41:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:355 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1643
30:41:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1668us
30:41:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:356 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:356 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:356 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[314])
30:41:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:356 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:356 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1644
30:41:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +933us
30:41:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:356 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:356 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:356 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:41:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:41:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:356 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:356 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:41:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:41:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:41:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:41:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:41:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:41:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:357 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1644
30:41:357 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8204us
30:41:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:357 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:357 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1645
30:41:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8312us
30:41:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:357 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:357 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:357 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:41:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:357 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:357 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:358 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1645
30:41:358 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3131us
30:41:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:358 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:358 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:358 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:358 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1646
30:41:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1775us
30:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:358 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:358 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:358 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:41:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:358 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:358 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1646
30:41:359 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9667us
30:41:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:359 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[313])
30:41:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:359 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:359 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1647
30:41:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4543us
30:41:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:359 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:359 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:359 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:41:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:41:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:359 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:359 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:41:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:41:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:41:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:41:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:41:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:41:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:41:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:41:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:41:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:360 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:360 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:360 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1647
30:41:360 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4594us
30:41:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:360 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:360 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:360 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:360 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1648
30:41:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +312us
30:41:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:360 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:360 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:360 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:360 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:360 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:41:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:41:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:360 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:360 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:41:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:41:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:41:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:41:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:41:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:41:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:41:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:41:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:41:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:361 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1648
30:41:361 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11131us
30:41:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:361 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:361 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1649
30:41:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5385us
30:41:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:361 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:361 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:41:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:361 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:361 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:41:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:41:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:41:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:41:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:41:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:41:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:41:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:41:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:41:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:362 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1649
30:41:362 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6057us
30:41:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:362 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[312])
30:41:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:362 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:362 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1650
30:41:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8145us
30:41:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:362 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:362 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:362 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:41:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:41:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:362 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:362 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:41:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32b4)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:41:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:363 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1650
30:41:363 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +984us
30:41:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:363 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:363 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:363 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:363 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1651
30:41:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3922us
30:41:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:363 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:363 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:363 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:363 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:363 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:41:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1651
30:41:364 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7521us
30:41:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:364 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1652
30:41:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8996us
30:41:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:364 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:364 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:41:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:41:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:365 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1652
30:41:365 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2447us
30:41:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:365 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[311])
30:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:365 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:365 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:365 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:365 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:365 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1653
30:41:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2459us
30:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:365 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:365 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:365 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:41:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:41:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:365 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:365 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:41:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:41:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:41:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:41:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1653
30:41:366 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8984us
30:41:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:366 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1654
30:41:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7532us
30:41:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:366 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:41:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:367 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:367 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1654
30:41:367 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3910us
30:41:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:367 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:367 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:367 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[310])
30:41:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:367 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1655
30:41:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +996us
30:41:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:367 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:367 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:367 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:41:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:41:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:367 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:367 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:41:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:41:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:41:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:41:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:41:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:41:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:41:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:41:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:41:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1655
30:41:368 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1143us
30:41:368 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:368 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:368 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1656
30:41:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6069us
30:41:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:41:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:368 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:368 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:41:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:41:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:41:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:41:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:41:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:41:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:41:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:41:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:41:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:368 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1656
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5373us
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:369 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:369 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1657
30:41:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11143us
30:41:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:369 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:369 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:369 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:41:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:41:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:369 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:369 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:41:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:41:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:41:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:41:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:41:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:41:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:41:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:41:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:41:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:369 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +300us
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:369 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1657
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:370 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[309])
30:41:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:370 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:370 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1658
30:41:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2292us
30:41:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:370 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:370 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:370 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:41:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:41:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:370 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:370 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:41:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:41:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:41:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:41:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:41:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:41:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:41:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:41:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:41:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:371 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1658
30:41:371 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6837us
30:41:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:371 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:371 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1659
30:41:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9679us
30:41:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:371 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:371 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:371 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:41:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:41:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:371 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:371 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:41:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:41:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:41:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:41:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:41:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:41:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:41:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:41:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:41:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:372 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1659
30:41:372 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1763us
30:41:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:372 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:372 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:372 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1660
30:41:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3143us
30:41:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:372 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:372 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:41:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:41:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:372 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:372 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:41:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:41:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:41:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:41:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:41:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:41:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:41:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:41:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:41:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:373 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:373 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1660
30:41:373 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8300us
30:41:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:373 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[308])
30:41:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:373 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:373 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1661
30:41:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5911us
30:41:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:373 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:373 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:373 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:41:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:41:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:373 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:373 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:41:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:41:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:41:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:41:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:41:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:41:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:41:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:41:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:41:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:374 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:374 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1661
30:41:374 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3226us
30:41:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:374 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:374 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:374 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:374 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1662
30:41:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1680us
30:41:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:374 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:41:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:374 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:374 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:41:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:41:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:41:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:375 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1662
30:41:375 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9763us
30:41:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:375 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:375 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1663
30:41:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6753us
30:41:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:375 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:375 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:375 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:41:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:41:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:41:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:376 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1663
30:41:376 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4690us
30:41:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:376 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[307])
30:41:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:376 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:376 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:376 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:376 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:376 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1664
30:41:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +216us
30:41:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:376 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:376 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:376 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:41:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:41:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:41:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:41:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:377 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1664
30:41:377 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11226us
30:41:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:377 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:377 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1665
30:41:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5290us
30:41:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:377 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:377 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:377 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:41:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:41:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:378 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1665
30:41:378 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6153us
30:41:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:378 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1666
30:41:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10363us
30:41:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:378 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:378 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:41:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:378 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:378 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:41:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:41:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:41:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:41:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:41:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:41:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:41:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:41:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:41:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:378 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:378 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1666
30:41:378 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1079us
30:41:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:379 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[306])
30:41:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:379 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:379 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:379 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:379 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:379 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1667
30:41:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3827us
30:41:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:379 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:379 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:379 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:379 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:41:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:41:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:379 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:379 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:41:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:41:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:41:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:41:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:41:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:41:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:41:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:41:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:41:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1667
30:41:380 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7616us
30:41:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:380 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1668
30:41:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8900us
30:41:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:380 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:380 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:41:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:380 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:380 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:41:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:41:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:41:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:41:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:41:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:41:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:41:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:41:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:41:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1668
30:41:380 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2543us
30:41:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:381 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:381 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:381 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[305])
30:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:381 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:381 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1669
30:41:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +58us
30:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:381 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:381 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:381 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:41:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:41:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:381 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:381 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:41:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:41:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:41:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:41:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:41:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:41:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:41:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:41:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:41:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1669
30:41:382 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9079us
30:41:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:382 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:382 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1670
30:41:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7437us
30:41:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:382 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:41:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:382 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:382 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:41:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:41:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:41:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:41:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:41:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:41:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:41:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:41:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:41:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1670
30:41:383 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4006us
30:41:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:383 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:383 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:383 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:383 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1671
30:41:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +900us
30:41:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:383 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:41:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:383 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:383 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:41:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:41:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:41:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:41:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:41:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:41:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:41:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:41:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:41:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:384 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:384 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1671
30:41:384 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10542us
30:41:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:384 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[304])
30:41:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:384 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:384 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:384 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1672
30:41:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3668us
30:41:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:384 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:384 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:384 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:384 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:41:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:41:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:384 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:384 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:41:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:41:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:41:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:41:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:41:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:41:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:41:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:41:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:41:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:385 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1672
30:41:385 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5469us
30:41:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:385 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1673
30:41:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11047us
30:41:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:385 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:41:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:385 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:385 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:41:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:41:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:41:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:41:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:41:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:41:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:41:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:41:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:41:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:386 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:386 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +396us
30:41:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:386 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1673
30:41:386 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:386 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:386 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1674
30:41:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4511us
30:41:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:386 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:386 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:386 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:41:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:41:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:386 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:386 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:41:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:41:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:41:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:41:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:41:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:41:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:41:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:41:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:41:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:387 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:387 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1674
30:41:387 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6932us
30:41:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:387 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[303])
30:41:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:387 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:387 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:387 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1675
30:41:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7270us
30:41:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:387 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:387 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:387 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:41:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:41:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:387 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:387 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:41:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:41:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:41:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:41:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:41:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:41:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:41:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:41:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:41:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:388 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:388 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1675
30:41:388 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1859us
30:41:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:388 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:388 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:388 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:388 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1676
30:41:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3047us
30:41:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:388 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:388 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:388 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:41:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:41:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:388 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:388 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:41:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:41:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:41:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:41:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:41:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:41:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:41:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:41:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:41:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1676
30:41:389 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8395us
30:41:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:389 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1677
30:41:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8121us
30:41:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:41:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:389 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:389 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:41:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:41:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:41:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:41:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:41:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:41:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:41:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:41:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:41:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:390 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:390 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1677
30:41:390 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3322us
30:41:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:390 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[302])
30:41:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:390 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:390 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:390 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:390 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:390 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1678
30:41:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1584us
30:41:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:390 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:390 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:390 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:41:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:41:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:390 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:390 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:41:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:41:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:41:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:41:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:41:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:41:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:41:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:41:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:41:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:391 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:391 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1678
30:41:391 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9858us
30:41:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:391 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1679
30:41:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6658us
30:41:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:391 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:391 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:41:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:391 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:391 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:41:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:41:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:392 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1679
30:41:392 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4785us
30:41:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:392 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:392 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:392 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[301])
30:41:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:392 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1680
30:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +121us
30:41:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:392 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:41:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:41:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:392 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:392 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:393 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:393 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1680
30:41:393 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2018us
30:41:393 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:393 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:393 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:393 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1681
30:41:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5194us
30:41:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:393 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:393 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:393 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:393 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:41:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:41:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:41:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:41:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:41:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:41:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:41:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:394 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:394 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:394 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1681
30:41:394 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6248us
30:41:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:394 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:394 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1682
30:41:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10268us
30:41:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:394 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:394 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:394 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:41:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:41:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:394 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:394 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:41:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:41:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:41:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:41:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:41:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:41:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:41:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:41:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:41:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:395 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:395 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1682
30:41:395 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1175us
30:41:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:395 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:395 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:395 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[300])
30:41:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:395 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:395 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:395 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1683
30:41:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1417us
30:41:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:396 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:396 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:396 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:41:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:41:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:396 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:396 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:41:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:41:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:41:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:41:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:41:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:41:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:41:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:41:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:41:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:396 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1683
30:41:396 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7711us
30:41:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:396 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:396 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1684
30:41:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8805us
30:41:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:396 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:397 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:41:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:397 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:397 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:41:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:41:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:41:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:41:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:41:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:41:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:41:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:41:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:41:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1684
30:41:397 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2638us
30:41:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:397 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:397 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:397 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:397 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1685
30:41:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2268us
30:41:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:397 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:41:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:398 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:398 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:41:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:41:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:41:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:41:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:41:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:41:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:41:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:41:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:41:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1685
30:41:398 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9175us
30:41:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:398 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[299])
30:41:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:398 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:398 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1686
30:41:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5036us
30:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:399 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:399 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:399 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:41:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:41:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:399 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:399 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:41:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:41:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:41:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:41:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:41:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:41:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:41:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:41:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:41:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:399 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:399 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1686
30:41:399 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4101us
30:41:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:399 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:399 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:399 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:399 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1687
30:41:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +805us
30:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:399 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:41:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:400 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:400 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:41:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:41:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:41:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:41:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:41:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:41:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:41:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:41:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:41:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:400 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1687
30:41:400 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10638us
30:41:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:400 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:400 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1688
30:41:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5878us
30:41:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:400 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:41:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:41:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:400 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:400 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:41:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:41:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:41:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:41:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:41:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:41:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:41:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:41:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:41:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:401 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:401 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1688
30:41:401 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5564us
30:41:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:401 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[298])
30:41:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:401 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:401 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:401 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1689
30:41:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8646us
30:41:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:402 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:402 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:402 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:41:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:41:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:41:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:41:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:41:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:41:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:41:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:41:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:41:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:41:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:41:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:402 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:402 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:402 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +491us
30:41:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:402 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:402 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1689
30:41:402 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:402 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:402 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1690
30:41:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4415us
30:41:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:402 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:403 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:403 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1690
30:41:403 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7027us
30:41:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:403 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:403 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1691
30:41:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9489us
30:41:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:403 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:403 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:403 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:41:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:41:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:41:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:41:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:41:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:41:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:41:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:41:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:41:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:404 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:404 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1691
30:41:404 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1954us
30:41:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:404 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[297])
30:41:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:404 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:404 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:404 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:405 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:405 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1692
30:41:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2952us
30:41:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:405 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:405 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:405 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:41:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:41:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:405 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:405 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:41:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:41:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:41:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:41:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:41:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:41:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:41:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:41:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:41:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:405 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:405 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1692
30:41:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8491us
30:41:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:405 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1693
30:41:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8025us
30:41:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:406 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:406 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:406 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:41:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:41:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:406 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:41:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:41:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:41:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:41:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:41:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:41:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:41:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:41:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:41:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:406 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1693
30:41:406 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3417us
30:41:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:406 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:406 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:407 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[296])
30:41:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:407 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1694
30:41:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1489us
30:41:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:407 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:407 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:407 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:41:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:41:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:407 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:407 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:41:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:41:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:41:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:41:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:41:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:41:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:41:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:41:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:41:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:407 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:407 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1694
30:41:407 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +650us
30:41:407 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:407 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:407 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:408 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1695
30:41:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6562us
30:41:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:408 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:408 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:408 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:41:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:408 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1695
30:41:408 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4880us
30:41:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:408 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:408 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:409 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:409 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1696
30:41:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +26us
30:41:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:409 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:409 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:409 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:41:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:41:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:409 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:409 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:41:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:41:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:41:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:41:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:41:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:41:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:41:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:41:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:41:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:409 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:409 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1696
30:41:409 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11417us
30:41:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:410 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[295])
30:41:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:410 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:410 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1697
30:41:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2793us
30:41:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:410 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:410 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:410 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:41:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:41:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:410 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:410 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:41:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:41:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:41:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:41:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:41:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:41:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:41:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:41:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:41:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:410 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:410 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1697
30:41:410 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6344us
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:411 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:411 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1698
30:41:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10172us
30:41:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:411 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:411 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:411 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:41:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:41:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:411 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:411 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:41:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:41:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:41:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:41:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:41:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:41:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:41:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:41:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:41:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:411 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1698
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1270us
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:411 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:411 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:412 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1699
30:41:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3636us
30:41:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:412 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:412 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:412 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:412 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:41:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:41:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:412 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:412 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:41:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:41:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:41:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:41:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:41:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:41:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:41:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:41:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:41:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:412 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:412 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1699
30:41:412 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7807us
30:41:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:413 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[294])
30:41:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:413 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:413 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:413 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1700
30:41:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6395us
30:41:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:413 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:413 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:413 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:413 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:413 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:41:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:41:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:413 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:413 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:41:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:41:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:41:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:41:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:41:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:41:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:41:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:41:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:41:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:413 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:413 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1700
30:41:413 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2733us
30:41:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:414 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:414 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:414 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1701
30:41:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2173us
30:41:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:414 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:41:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:414 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:414 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:41:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:41:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:41:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:41:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:41:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:41:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:41:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:41:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:41:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1701
30:41:414 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9270us
30:41:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:414 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1702
30:41:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7246us
30:41:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:415 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:415 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:415 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:41:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:41:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:415 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:415 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:41:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:41:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:41:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:41:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:41:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:41:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:41:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:41:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:41:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:415 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:415 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1702
30:41:415 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4197us
30:41:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:415 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[293])
30:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:415 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:415 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:416 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:416 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:416 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1703
30:41:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +710us
30:41:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:416 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:416 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:416 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:41:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:41:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:416 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:416 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:41:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:41:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:41:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:41:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:41:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:41:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:41:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:41:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:41:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:416 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:416 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1703
30:41:416 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10733us
30:41:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:417 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:417 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1704
30:41:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5783us
30:41:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:417 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:41:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:417 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:417 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:41:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:41:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:41:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:41:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:41:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:41:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:41:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:41:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:41:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:417 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:417 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1704
30:41:417 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5660us
30:41:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:417 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:417 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1705
30:41:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10856us
30:41:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:417 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:417 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:418 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:41:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:41:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:418 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:418 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:41:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:41:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:41:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:41:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:41:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:41:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:41:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:41:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:41:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:418 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:418 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1705
30:41:418 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +586us
30:41:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:418 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[292])
30:41:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:418 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:418 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:418 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:418 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:418 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1706
30:41:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4320us
30:41:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:419 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:41:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:419 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:419 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:41:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:41:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:41:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:41:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:41:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:41:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:41:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:41:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:41:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:419 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1706
30:41:419 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7123us
30:41:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:419 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:419 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1707
30:41:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9393us
30:41:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:419 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:419 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:41:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:41:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:420 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:420 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:41:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:41:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:41:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:41:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:41:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:41:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:41:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:41:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:41:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:420 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:420 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:420 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1707
30:41:420 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2050us
30:41:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:420 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:420 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:421 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[291])
30:41:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:421 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:421 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:421 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1708
30:41:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +543us
30:41:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:421 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:421 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:421 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:41:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:41:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:421 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:421 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:41:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:41:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:41:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:41:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:41:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:41:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:41:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:41:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:41:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1708
30:41:422 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8586us
30:41:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:422 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:422 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1709
30:41:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7930us
30:41:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:41:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:41:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:41:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:41:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:41:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:41:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:41:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:41:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:41:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:41:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:422 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1709
30:41:422 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3513us
30:41:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:423 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:423 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:423 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1710
30:41:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1393us
30:41:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:423 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:423 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:423 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:41:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:41:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:423 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:423 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:41:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:41:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:41:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:41:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:41:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:41:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:41:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:41:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:41:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:423 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:423 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1710
30:41:423 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10049us
30:41:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:424 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[290])
30:41:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:424 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:424 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:424 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1711
30:41:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4161us
30:41:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:424 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:424 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:424 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:41:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:41:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:424 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:424 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:41:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:41:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:41:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:41:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:41:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:41:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:41:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:41:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:41:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:425 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:425 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1711
30:41:425 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4976us
30:41:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:425 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:425 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1712
30:41:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11540us
30:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:425 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:425 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:425 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:41:425 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885eb0c->0880719c, audio drain) +53us
30:41:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:425 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885eb0c, blocking audio) +12us
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:425 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:425 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:41:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
30:41:425 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:425 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1712
30:41:426 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11488us
30:41:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:426 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:426 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1713
30:41:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5004us
30:41:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:426 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:426 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:426 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:426 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:41:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:41:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:426 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:426 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:41:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:41:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:41:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:41:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:41:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:41:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:41:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:41:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:41:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:426 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:426 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1713
30:41:426 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6439us
30:41:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:427 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[289])
30:41:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:427 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:427 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:427 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1714
30:41:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7771us
30:41:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:427 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:427 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:427 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:41:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:41:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:427 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:427 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:41:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:41:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:41:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:41:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:41:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:41:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:41:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:41:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:41:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:427 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:427 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1714
30:41:427 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1366us
30:41:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:428 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:428 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:428 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:428 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1715
30:41:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3540us
30:41:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:428 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:428 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:428 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:428 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:428 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:41:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:41:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:428 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:428 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:41:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:41:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:41:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:41:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:41:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:41:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:41:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:41:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:41:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:429 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:429 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1715
30:41:429 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7902us
30:41:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:429 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:429 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1716
30:41:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8614us
30:41:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:429 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:429 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:429 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:41:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:429 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:429 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:41:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:41:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:41:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:41:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:41:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:41:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:41:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:41:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:41:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:429 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:429 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1716
30:41:430 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2829us
30:41:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:430 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[288])
30:41:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:430 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:430 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:430 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:430 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:430 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1717
30:41:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2077us
30:41:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:430 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:430 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:430 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:430 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:430 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:41:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:41:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:430 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:430 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:41:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:41:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:41:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:41:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:41:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1717
30:41:431 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9365us
30:41:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:431 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:431 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1718
30:41:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7151us
30:41:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:431 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:431 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:431 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:41:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:431 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1718
30:41:432 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4292us
30:41:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:432 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:432 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:432 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[287])
30:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1719
30:41:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +614us
30:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:432 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:432 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:432 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:41:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:41:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:432 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:432 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:41:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:41:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:41:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:433 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:433 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1719
30:41:433 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1525us
30:41:433 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:433 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:433 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:433 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1720
30:41:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5687us
30:41:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:433 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:433 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:433 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:433 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:41:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:434 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:434 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1720
30:41:434 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5755us
30:41:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:434 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:434 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1721
30:41:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10761us
30:41:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:434 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:434 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:434 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:41:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:434 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:435 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1721
30:41:435 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +682us
30:41:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:435 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:435 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:435 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[286])
30:41:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:435 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:435 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:435 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1722
30:41:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1919us
30:41:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:435 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:435 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:435 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:41:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:41:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:435 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:435 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:41:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:41:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:41:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:41:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:41:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:41:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:41:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:41:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:41:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:436 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1722
30:41:436 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7218us
30:41:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:436 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:436 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1723
30:41:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9298us
30:41:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:436 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:41:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:436 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:436 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:41:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:41:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:41:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:41:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:41:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:41:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:41:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:41:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:41:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:437 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1723
30:41:437 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2145us
30:41:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:437 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:437 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:437 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:437 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1724
30:41:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2761us
30:41:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:437 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:41:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:437 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:437 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:41:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:41:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:41:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:41:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:41:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:41:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:41:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:41:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:41:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:438 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1724
30:41:438 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8681us
30:41:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:438 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[285])
30:41:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:438 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:438 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:438 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1725
30:41:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5521us
30:41:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:438 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:438 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:438 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:41:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:41:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:438 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:438 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:41:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:41:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:41:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:41:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:41:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:41:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:41:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:41:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:41:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:439 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:439 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1725
30:41:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3608us
30:41:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:439 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:439 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1726
30:41:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1298us
30:41:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:439 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:439 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:41:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:41:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:439 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:439 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:41:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:41:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:41:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1726
30:41:440 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10145us
30:41:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:440 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:440 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1727
30:41:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6371us
30:41:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:440 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:440 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:440 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:41:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:41:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:41:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:41:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:441 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:441 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1727
30:41:441 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5071us
30:41:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:441 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[284])
30:41:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:441 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:441 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:441 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1728
30:41:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9139us
30:41:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:441 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:441 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:441 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:441 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:41:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:41:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:441 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:441 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:41:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:41:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:442 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0881fed8->0880719c, audio drain) +5us
30:41:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:442 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881fed8, blocking audio) +12us
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +13us
30:41:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1728
30:41:442 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11583us
30:41:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:442 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:442 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1729
30:41:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4908us
30:41:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:442 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:442 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:442 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:41:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1729
30:41:443 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6534us
30:41:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:443 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:443 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1730
30:41:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9982us
30:41:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:443 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:443 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:443 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32b4)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:41:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:41:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:41:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:444 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:444 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1730
30:41:444 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1461us
30:41:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:444 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[283])
30:41:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:444 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:444 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:444 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:444 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:444 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1731
30:41:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3445us
30:41:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:444 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:444 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:444 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:444 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:41:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:41:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:444 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:444 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:41:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:41:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:445 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1731
30:41:445 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7998us
30:41:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:445 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:445 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1732
30:41:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8518us
30:41:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:445 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:445 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:445 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:445 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:41:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:41:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:41:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:41:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:41:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:446 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:446 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1732
30:41:446 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2924us
30:41:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:446 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:446 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:446 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[282])
30:41:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:446 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1733
30:41:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1982us
30:41:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:446 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:446 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:446 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:446 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:41:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:41:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:446 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:446 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:41:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:41:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:41:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:41:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:41:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:41:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:41:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:41:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:41:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:447 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +157us
30:41:447 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:447 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1733
30:41:447 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:447 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:447 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1734
30:41:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7055us
30:41:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:447 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:41:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:447 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:447 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:41:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:41:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:41:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:41:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:41:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:41:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:41:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:41:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:41:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:448 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:448 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1734
30:41:448 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4387us
30:41:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:448 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:448 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:448 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:448 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1735
30:41:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +519us
30:41:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:448 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:41:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:448 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:448 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:41:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:41:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:41:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:41:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:41:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:41:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:41:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:41:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:41:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:449 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:449 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:449 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1735
30:41:449 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10924us
30:41:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:449 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[281])
30:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:449 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:449 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:449 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1736
30:41:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3286us
30:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:449 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:449 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:449 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:41:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:41:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:450 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:450 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:41:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:41:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:41:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:41:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:41:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:41:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:41:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:41:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:41:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:450 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:450 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:450 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1736
30:41:450 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5850us
30:41:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:450 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:451 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1737
30:41:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10665us
30:41:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:451 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:451 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:451 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:451 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:41:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:41:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:451 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:451 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:41:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:41:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:41:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:41:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:41:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:41:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:41:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:41:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:41:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:451 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:451 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:451 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1737
30:41:451 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +777us
30:41:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:451 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:451 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:451 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:452 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1738
30:41:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4129us
30:41:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:452 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:452 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:452 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:452 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:452 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:41:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:41:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:452 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:452 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:41:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:41:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:41:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:41:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:41:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:41:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:41:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:41:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:41:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:452 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:452 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:452 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1738
30:41:452 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7314us
30:41:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:453 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[280])
30:41:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:453 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:453 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:453 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1739
30:41:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6897us
30:41:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:453 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:453 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:453 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:453 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:41:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:41:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:453 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:453 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:41:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:41:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:41:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:41:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:41:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:41:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:41:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:41:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:41:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:453 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:453 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:453 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1739
30:41:453 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2240us
30:41:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:454 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:454 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:454 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:454 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1740
30:41:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2666us
30:41:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:454 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:454 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:454 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:41:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:41:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:454 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:454 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:41:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:41:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:41:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:41:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:41:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:41:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:41:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:41:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:41:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:454 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:454 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:454 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1740
30:41:454 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8777us
30:41:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:454 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:454 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1741
30:41:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7739us
30:41:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:455 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:455 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:455 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:41:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:41:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:455 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:455 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:41:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:41:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:41:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:41:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:41:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:41:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:41:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:41:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:41:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:455 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:455 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:455 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1741
30:41:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3704us
30:41:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:455 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[279])
30:41:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:455 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:456 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:456 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1742
30:41:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1203us
30:41:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:456 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:456 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:456 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:456 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:41:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:41:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:456 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:456 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:41:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:41:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:41:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:41:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:41:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:41:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:41:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:41:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:41:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:456 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:456 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:456 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1742
30:41:456 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10240us
30:41:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:456 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:456 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1743
30:41:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6276us
30:41:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:457 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:457 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:457 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:457 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:457 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1743
30:41:457 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5167us
30:41:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:457 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:457 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1744
30:41:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11349us
30:41:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:457 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:457 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:457 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:41:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:458 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +93us
30:41:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:458 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[278])
30:41:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:458 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1744
30:41:458 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:458 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:458 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:458 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:458 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1745
30:41:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4813us
30:41:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:458 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:458 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:458 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:459 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:459 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:459 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:459 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1745
30:41:459 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6630us
30:41:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:459 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:459 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1746
30:41:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9886us
30:41:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:459 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:459 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:459 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:459 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:41:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:41:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:41:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:41:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:41:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:41:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:41:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:41:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:460 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:460 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:460 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1746
30:41:460 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1557us
30:41:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:460 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:460 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:460 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[277])
30:41:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:460 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:460 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:460 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1747
30:41:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1044us
30:41:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:460 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:461 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:461 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:41:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:41:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:461 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:461 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:41:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:41:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:41:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:41:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:41:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:41:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:41:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:41:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:41:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:461 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:461 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:461 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1747
30:41:461 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8093us
30:41:461 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:461 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:461 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:461 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:461 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:461 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1748
30:41:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8423us
30:41:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:461 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:462 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:462 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:462 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:41:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:41:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:462 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:462 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:41:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:41:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:41:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:41:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:41:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:41:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:41:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:41:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:41:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:462 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:462 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:462 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1748
30:41:462 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3020us
30:41:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:462 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:462 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:462 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:462 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1749
30:41:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1886us
30:41:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:462 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:462 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:463 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:463 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:463 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:41:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:41:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:463 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:463 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:41:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:41:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:41:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:41:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:41:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:41:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:41:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:41:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:41:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:463 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:463 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1749
30:41:463 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9556us
30:41:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:463 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[276])
30:41:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:464 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:464 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1750
30:41:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4646us
30:41:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:41:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:464 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:464 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:41:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:41:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:41:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:41:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:41:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:41:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:41:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:41:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:41:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:464 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1750
30:41:464 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4483us
30:41:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:464 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:464 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:465 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:465 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1751
30:41:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +423us
30:41:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:465 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:465 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:465 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:41:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:41:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:465 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:465 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:41:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:41:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:41:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:41:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:41:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:41:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:41:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:41:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:41:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:465 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:465 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1751
30:41:465 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11019us
30:41:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:465 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:465 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1752
30:41:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5497us
30:41:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:465 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:466 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:466 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:41:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:41:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:466 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:466 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:41:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:41:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:41:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:41:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:41:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:41:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:41:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:41:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:41:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:466 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:466 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:466 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1752
30:41:466 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5946us
30:41:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:466 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[275])
30:41:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:466 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:466 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:466 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1753
30:41:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8264us
30:41:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:466 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:41:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:467 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:467 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:41:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:41:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:41:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:41:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:41:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:41:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:41:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:41:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:41:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:467 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:467 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1753
30:41:467 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +873us
30:41:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:467 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:467 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:467 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:467 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1754
30:41:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4033us
30:41:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:467 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:467 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:41:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:468 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:468 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:41:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:41:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:41:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:41:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:41:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:41:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:41:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:41:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:41:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:468 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1754
30:41:468 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7409us
30:41:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:468 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:468 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1755
30:41:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9107us
30:41:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:468 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:41:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:41:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:469 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:469 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:41:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:41:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:41:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:41:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:41:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:41:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:41:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:41:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:41:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:469 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:469 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:469 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1755
30:41:469 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2336us
30:41:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:469 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[274])
30:41:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:469 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:469 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:469 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:469 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:469 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1756
30:41:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2570us
30:41:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:470 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:41:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:470 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:470 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:41:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:41:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:41:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:41:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:41:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:41:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:41:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:41:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:41:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:470 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:470 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1756
30:41:470 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8872us
30:41:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:470 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:470 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1757
30:41:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7644us
30:41:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:470 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:41:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:41:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:471 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:471 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:41:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:41:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:41:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:41:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:41:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:41:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:41:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:41:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:41:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:471 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:471 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1757
30:41:471 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3799us
30:41:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:471 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:471 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:471 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[273])
30:41:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:471 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1758
30:41:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1107us
30:41:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:472 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:472 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:472 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:41:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:41:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:472 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:472 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:41:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:41:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:41:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:41:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:41:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:41:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:41:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:41:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:41:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:472 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1758
30:41:472 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1031us
30:41:472 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:472 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:472 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:472 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1759
30:41:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6181us
30:41:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:473 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:473 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:473 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:41:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:41:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:473 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:473 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:41:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:41:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:41:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:41:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:41:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:41:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:41:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:41:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:41:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:473 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1759
30:41:473 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5262us
30:41:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:473 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:473 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1760
30:41:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11254us
30:41:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:473 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:474 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:474 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:41:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:41:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:474 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:474 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:41:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:41:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:41:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:41:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:41:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:41:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:41:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:41:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:41:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:474 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:474 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:474 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +189us
30:41:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:474 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:474 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1760
30:41:474 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:474 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[272])
30:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:475 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:475 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:475 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1761
30:41:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2412us
30:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:475 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:475 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:475 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:41:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:475 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:475 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:475 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1761
30:41:475 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6725us
30:41:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:475 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:475 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1762
30:41:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9791us
30:41:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:476 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:476 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:476 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:476 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:41:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:41:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:476 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:476 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:41:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:41:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:41:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:41:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:41:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:41:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:41:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:41:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:41:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:476 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:476 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1762
30:41:476 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1652us
30:41:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:476 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:476 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:476 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:476 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1763
30:41:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3254us
30:41:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:477 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:477 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:477 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:41:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:41:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:477 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:477 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:41:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:41:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:41:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:41:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:41:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:41:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:41:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:41:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:41:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:477 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:477 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:477 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1763
30:41:477 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8188us
30:41:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:478 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[271])
30:41:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:478 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:478 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:478 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1764
30:41:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6022us
30:41:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:478 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:478 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:478 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:478 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:41:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:41:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:478 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:478 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:41:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:41:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:41:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:41:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:41:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:41:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:41:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:41:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:41:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:478 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:478 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:478 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1764
30:41:478 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3115us
30:41:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:478 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:479 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:479 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:479 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1765
30:41:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1791us
30:41:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:479 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:479 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:479 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:479 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:479 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:41:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:41:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:479 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:479 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:41:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:41:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:41:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:41:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:41:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:41:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:41:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:41:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:41:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:479 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:479 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:479 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1765
30:41:479 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9652us
30:41:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:479 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:479 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1766
30:41:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6864us
30:41:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:479 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:480 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:480 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:41:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:480 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:480 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:41:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:41:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:41:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:41:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:41:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:41:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:41:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:41:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:41:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:480 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1766
30:41:480 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4578us
30:41:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:480 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[270])
30:41:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:480 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:480 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:481 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:481 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:481 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1767
30:41:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +328us
30:41:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:481 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:481 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:481 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:481 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:41:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:41:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:481 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:481 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:41:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:41:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:41:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:41:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:41:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:41:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:41:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:41:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:41:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:481 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:481 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1767
30:41:481 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11115us
30:41:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:482 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:482 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1768
30:41:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5401us
30:41:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:482 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:482 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:41:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:482 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:482 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:41:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:41:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:41:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:41:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:41:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:41:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:41:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:41:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:41:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:482 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1768
30:41:482 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6041us
30:41:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:482 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:482 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1769
30:41:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10475us
30:41:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:483 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:483 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:483 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:41:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:41:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:483 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:483 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:41:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:41:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:41:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:41:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:41:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:41:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:41:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:41:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:41:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:483 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:483 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:483 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1769
30:41:483 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +968us
30:41:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:484 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[269])
30:41:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:484 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:484 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:484 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:484 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:484 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:484 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:484 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:484 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:484 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1770
30:41:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3938us
30:41:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:484 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:484 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:484 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:484 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:41:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:41:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:484 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:484 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:41:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:41:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:41:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:41:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:41:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:41:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:41:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:41:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:41:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:485 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:485 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1770
30:41:485 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7505us
30:41:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:485 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:485 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1771
30:41:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9011us
30:41:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:485 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:485 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:41:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:485 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:485 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:41:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:41:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:41:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:41:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:41:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:41:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:41:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:41:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:41:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:486 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:486 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:486 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1771
30:41:486 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2431us
30:41:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:486 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:486 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:486 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[268])
30:41:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:486 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:486 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:486 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1772
30:41:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +169us
30:41:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:486 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:486 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:486 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:41:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:41:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:486 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:486 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:41:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:487 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:487 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1772
30:41:487 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8968us
30:41:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:487 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:487 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1773
30:41:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7548us
30:41:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:487 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:487 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:487 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:487 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:41:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:41:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:41:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:41:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:41:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:41:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:488 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:488 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1773
30:41:488 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3894us
30:41:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:488 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:488 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:488 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:488 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1774
30:41:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1012us
30:41:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:488 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:488 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:488 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:41:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:41:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:488 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:41:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:41:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:41:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:41:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:41:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:41:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:41:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:41:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:41:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:489 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:489 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1774
30:41:489 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10431us
30:41:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:489 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[267])
30:41:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:489 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:489 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:489 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1775
30:41:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3771us
30:41:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:489 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:489 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:489 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:41:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:41:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:489 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:489 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:41:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:41:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:490 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:490 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1775
30:41:490 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5358us
30:41:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:490 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:490 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1776
30:41:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11158us
30:41:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:490 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:490 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:490 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:490 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:41:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:41:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:491 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:491 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +284us
30:41:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:491 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:491 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1776
30:41:491 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:491 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:491 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1777
30:41:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4622us
30:41:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:491 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:491 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:41:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:491 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:491 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:41:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:41:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:41:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:41:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:41:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:41:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:41:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:41:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:41:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:491 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:491 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:491 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1777
30:41:491 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6821us
30:41:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:492 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[266])
30:41:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:492 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:492 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:492 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1778
30:41:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7390us
30:41:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:492 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:492 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:492 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:492 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:492 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:41:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:41:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:493 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:493 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1778
30:41:493 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1747us
30:41:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:493 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:493 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:493 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:493 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1779
30:41:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3159us
30:41:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:493 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:493 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:493 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:41:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:493 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:493 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:41:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:41:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:41:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:41:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:41:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:41:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:41:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:41:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:41:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:493 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:493 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:493 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1779
30:41:494 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8284us
30:41:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:494 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:494 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1780
30:41:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8232us
30:41:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:494 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:494 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:494 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:494 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:41:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:41:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:494 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:494 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:41:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:41:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:41:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:41:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:41:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:41:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:41:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:41:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:41:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:494 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:494 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:494 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1780
30:41:494 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3211us
30:41:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:495 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[265])
30:41:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:495 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:495 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:495 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:495 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:495 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1781
30:41:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1696us
30:41:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:495 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:495 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:495 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:41:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:41:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:495 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:495 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:41:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:41:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:41:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:41:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:41:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:41:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:41:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:41:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:41:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1781
30:41:496 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9747us
30:41:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:496 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:496 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1782
30:41:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6769us
30:41:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:496 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:41:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:496 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:496 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:41:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:41:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:41:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:41:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:41:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:41:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:41:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:41:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:41:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:496 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1782
30:41:496 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4674us
30:41:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:496 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:497 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:497 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[264])
30:41:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:497 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1783
30:41:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +232us
30:41:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:497 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:497 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:41:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:497 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:497 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:41:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:41:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:41:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:41:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:41:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:41:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:41:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:41:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:41:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:497 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1783
30:41:498 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1906us
30:41:498 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:498 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:498 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:498 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1784
30:41:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5306us
30:41:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:498 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:498 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:498 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:41:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:41:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:498 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:498 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:41:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:41:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:41:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:41:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:41:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:41:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:41:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:41:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:41:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:498 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1784
30:41:498 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6137us
30:41:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:498 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:499 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1785
30:41:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10379us
30:41:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:499 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:499 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:499 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:499 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:41:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:41:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:499 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:499 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:41:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:41:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:41:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:41:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:41:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:41:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:41:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:41:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:41:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:499 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:499 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:499 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1785
30:41:499 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1063us
30:41:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:499 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:499 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000080)
30:41:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffd)
30:41:500 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[263])
30:41:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +9us
30:41:500 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:500 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:500 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1786
30:41:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1533us
30:41:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:500 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:500 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:500 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:500 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:41:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:41:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:500 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:500 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:41:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:41:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:41:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:41:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:41:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:41:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:41:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:41:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:41:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:501 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1786
30:41:501 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7600us
30:41:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:501 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:501 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1787
30:41:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8916us
30:41:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:501 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:501 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:41:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:501 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:501 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:41:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:41:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:41:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:41:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:41:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:41:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:41:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:41:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:41:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:502 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1787
30:41:502 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2527us
30:41:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:502 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:502 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:502 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:502 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1788
30:41:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2379us
30:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:502 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:41:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:502 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:502 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:41:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:41:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:41:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:41:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:41:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:41:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:41:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:41:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:41:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:502 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:502 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:503 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1788
30:41:503 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9063us
30:41:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:503 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[262])
30:41:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:503 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:503 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:503 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1789
30:41:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5147us
30:41:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:503 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:503 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:503 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:41:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:41:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:503 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:503 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:41:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:41:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:41:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:41:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:41:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:41:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:41:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:41:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:41:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:504 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:504 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1789
30:41:504 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3990us
30:41:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:504 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:504 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:504 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:504 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1790
30:41:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +916us
30:41:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:504 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:504 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:41:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:504 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:504 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:41:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:41:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:41:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:41:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:41:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:41:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:41:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:41:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:41:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:504 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:504 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:504 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1790
30:41:505 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10526us
30:41:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:505 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:505 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1791
30:41:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5990us
30:41:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:505 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:505 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:505 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:41:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:41:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:505 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:505 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:41:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:41:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:41:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:41:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:41:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:41:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:41:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:41:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:41:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:505 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1791
30:41:505 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5453us
30:41:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:506 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[261])
30:41:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:506 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:506 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:506 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1792
30:41:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8749us
30:41:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:506 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:506 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:41:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:41:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:506 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:506 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:41:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:41:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:41:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:41:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:41:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:41:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:41:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:41:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:41:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:506 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:506 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +380us
30:41:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:507 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1792
30:41:507 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:507 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1793
30:41:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4526us
30:41:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:507 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:507 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:507 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:507 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:41:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:41:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:507 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:507 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:41:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:41:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:41:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:41:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:41:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:41:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:41:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:41:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:41:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:507 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:507 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1793
30:41:507 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6916us
30:41:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:507 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1794
30:41:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9600us
30:41:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:507 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:508 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:508 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:508 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:508 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:41:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:508 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:508 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:508 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1794
30:41:508 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1843us
30:41:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:509 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[260])
30:41:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:509 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:509 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:509 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:509 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:509 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1795
30:41:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3063us
30:41:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:509 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:509 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:509 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:509 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:41:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:41:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:509 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:509 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:41:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:41:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:41:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:41:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:41:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:41:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:41:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:41:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:41:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:510 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1795
30:41:510 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8379us
30:41:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:510 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:510 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1796
30:41:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8137us
30:41:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:510 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:510 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:41:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:510 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:510 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:41:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:41:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:41:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:41:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:41:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:41:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:41:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:41:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:41:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:510 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:510 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:510 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1796
30:41:510 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3306us
30:41:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:511 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:511 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:511 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[259])
30:41:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:511 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1797
30:41:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1600us
30:41:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:511 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:511 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:511 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:511 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:41:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:41:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:511 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:511 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:41:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:41:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:41:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:41:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:41:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:41:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:41:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:41:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:41:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:512 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +538us
30:41:512 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:512 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1797
30:41:512 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:512 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:512 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1798
30:41:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6674us
30:41:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:512 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:512 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:41:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:512 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:512 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:41:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:41:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:41:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:41:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:41:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:41:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:41:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:41:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:41:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:513 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1798
30:41:513 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4769us
30:41:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:513 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:513 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:513 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:513 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1799
30:41:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +137us
30:41:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:513 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:513 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:41:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:513 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:513 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:41:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:41:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:41:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:41:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:41:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:41:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:41:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:41:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:41:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:514 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:514 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:514 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1799
30:41:514 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11306us
30:41:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:514 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[258])
30:41:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:514 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:514 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:514 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1800
30:41:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2896us
30:41:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:514 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:514 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:514 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:514 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:41:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:41:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:514 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:514 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:41:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:41:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:41:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:41:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:41:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:41:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:41:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:41:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:41:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:515 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:515 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1800
30:41:515 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6232us
30:41:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:515 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:515 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1801
30:41:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10284us
30:41:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:515 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:41:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:515 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:515 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:41:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:41:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:41:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:41:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:41:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:41:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:41:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:41:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:41:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:516 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:516 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:516 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1801
30:41:516 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1159us
30:41:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:516 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:516 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:516 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:516 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1802
30:41:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3747us
30:41:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:516 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:516 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:516 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:516 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:41:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:41:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:516 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:516 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:41:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:41:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:41:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:41:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:41:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:41:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:41:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:41:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:41:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:517 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:517 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:517 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1802
30:41:517 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7695us
30:41:517 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:517 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:517 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:517 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:517 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[257])
30:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:517 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:517 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:517 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1803
30:41:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6515us
30:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:517 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:518 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:41:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:518 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:518 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:41:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:41:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:41:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:41:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:41:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:41:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:41:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:41:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:41:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:518 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:518 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1803
30:41:518 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2622us
30:41:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:518 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:518 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:518 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:518 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1804
30:41:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2284us
30:41:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:518 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:518 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:518 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:519 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:519 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1804
30:41:519 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9159us
30:41:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:519 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:519 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1805
30:41:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7357us
30:41:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:519 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:519 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:519 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:41:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:41:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:41:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:41:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:41:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:41:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:41:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:41:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:520 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:520 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:520 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1805
30:41:520 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4085us
30:41:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:520 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[256])
30:41:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:520 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:520 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:520 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:520 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:520 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1806
30:41:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +821us
30:41:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:520 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:520 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:521 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:521 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1806
30:41:521 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10622us
30:41:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:521 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:521 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1807
30:41:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5894us
30:41:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:521 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:521 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:41:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1807
30:41:522 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5548us
30:41:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:522 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:522 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1808
30:41:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10968us
30:41:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:522 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:522 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:522 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:522 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:41:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:41:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:41:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:523 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:523 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +475us
30:41:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:523 bgm_thread   D[ME]: HLE\sceAtrac.cpp:1078 sceAtracGetStreamDataInfo(0, 0bfbf258[08903700], 0bfbf25c[00100000], 0bfbf260[00100000])
30:41:523 bgm_thread   D[IO]: HLE\sceUmd.cpp:438 0=sceUmdWaitDriveStatCB(stat = 00000020, timeout = 0)
30:41:523 bgm_thread   D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 08903700, 100000): deferring result
30:41:523 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[255])
30:41:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +6us
30:41:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1808
30:41:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:523 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:525 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9289us
30:41:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:525 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:525 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1809
30:41:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4431us
30:41:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:525 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:525 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:525 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:41:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:525 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:525 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:41:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:41:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:41:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:41:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:41:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:41:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:41:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:41:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:41:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:526 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1809
30:41:526 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7012us
30:41:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:526 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:526 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1810
30:41:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9505us
30:41:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:526 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:526 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:41:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:526 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:526 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:41:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:41:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:41:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:41:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:41:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:41:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:41:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32b4)
30:41:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:41:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:41:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:41:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:527 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:527 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:527 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1810
30:41:527 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1938us
30:41:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:527 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:527 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:527 bgm_thread   D[IO]: HLE\sceIo.cpp:1844 1048576 = sceIoPollAsync(4, 0bfbf270)
30:41:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(282, ffffff7f)
30:41:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
30:41:527 bgm_thread   D[ME]: HLE\sceAtrac.cpp:587 sceAtracAddStreamData(0, 00100000)
30:41:528 bgm_thread   D[ME]: HLE\sceAtrac.cpp:1001 sceAtracGetRemainFrame(0, 0bfbf254)
30:41:528 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[766])
30:41:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +9us
30:41:528 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:528 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:528 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1811
30:41:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +658us
30:41:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:528 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:528 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:528 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:41:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:529 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:529 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:41:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:41:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:41:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:41:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:41:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:41:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:41:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:41:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:41:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:529 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:529 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1811
30:41:529 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8475us
30:41:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:529 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:529 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1812
30:41:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8041us
30:41:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:529 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:529 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:529 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:41:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:41:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:529 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:530 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:41:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:41:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:41:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:41:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:41:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:41:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:41:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:41:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:41:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:530 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:530 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1812
30:41:530 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3401us
30:41:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:530 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:530 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:530 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:530 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1813
30:41:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1505us
30:41:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:530 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:530 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:530 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:41:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:531 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:531 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:41:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:41:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:41:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:41:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:41:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:41:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:41:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:41:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:41:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:531 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:531 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1813
30:41:531 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9938us
30:41:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:531 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[765])
30:41:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:531 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:531 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:531 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1814
30:41:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4273us
30:41:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:532 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:532 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:532 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:41:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:41:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:532 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:532 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:41:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:41:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:41:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:41:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:41:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:41:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:41:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:41:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:41:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:532 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:532 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:532 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1814
30:41:532 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4864us
30:41:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:532 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:533 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:533 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:533 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1815
30:41:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +42us
30:41:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:533 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:533 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:533 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:41:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:41:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:533 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:533 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:41:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:41:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:41:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:41:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:41:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:41:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:41:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:41:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:41:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:533 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:533 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1815
30:41:533 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11401us
30:41:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:533 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:533 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1816
30:41:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5115us
30:41:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:534 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:534 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:534 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:41:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:41:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:534 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:534 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:41:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:41:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:41:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:41:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:41:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:41:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:41:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:41:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:41:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:534 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:534 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:534 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1816
30:41:534 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6328us
30:41:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:534 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[764])
30:41:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:534 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:534 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:534 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1817
30:41:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7874us
30:41:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:535 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:535 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:535 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:41:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:41:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:535 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:535 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:41:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:41:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:41:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:41:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:41:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:41:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:41:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:41:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:41:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:535 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:535 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:535 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1817
30:41:535 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1254us
30:41:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:535 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:535 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:535 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:535 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1818
30:41:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3652us
30:41:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:536 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:41:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:536 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:536 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:41:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:41:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:41:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:41:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:41:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:41:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:41:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:41:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:41:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:536 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:536 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1818
30:41:536 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7791us
30:41:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:536 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:536 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1819
30:41:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8725us
30:41:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:536 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:536 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:41:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:41:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:537 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:537 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:41:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:41:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:41:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:41:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:41:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:41:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:41:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:41:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:41:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:537 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:537 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:537 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1819
30:41:537 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2718us
30:41:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:537 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[763])
30:41:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:537 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:537 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:537 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:537 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:538 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1820
30:41:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2189us
30:41:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:538 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:538 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:538 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:41:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:41:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:538 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:538 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:41:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:41:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:41:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:41:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:41:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:41:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:41:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:41:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:41:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:538 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:538 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1820
30:41:538 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9254us
30:41:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:538 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:538 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1821
30:41:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7262us
30:41:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:538 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:539 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:539 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:41:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:41:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:539 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:539 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:41:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:41:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:41:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:41:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:41:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:41:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:41:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:41:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:41:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:539 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:539 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1821
30:41:539 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4181us
30:41:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:539 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:539 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:540 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[762])
30:41:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:540 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1822
30:41:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +725us
30:41:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:540 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:540 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:540 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:41:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:41:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:540 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:41:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:41:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:41:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:41:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:41:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:41:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:41:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:41:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:41:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:540 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1822
30:41:540 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1413us
30:41:540 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:541 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:541 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:541 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1823
30:41:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5799us
30:41:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:541 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:541 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:41:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:541 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:541 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:41:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:41:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:41:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:41:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:41:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:41:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:41:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:41:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:41:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:541 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:541 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:541 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1823
30:41:541 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5644us
30:41:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:541 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:542 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1824
30:41:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10872us
30:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:542 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:542 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:542 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:41:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:542 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:542 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +570us
30:41:542 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1824
30:41:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:542 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:542 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:543 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[761])
30:41:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:543 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:543 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:543 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1825
30:41:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2022us
30:41:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:546 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:546 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:546 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:546 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:41:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:41:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:546 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:546 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:41:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:41:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:41:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:41:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:41:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:41:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:41:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:41:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:41:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:546 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:546 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1825
30:41:546 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7107us
30:41:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:546 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:546 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1826
30:41:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9409us
30:41:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:562 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:562 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:562 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:562 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:41:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:41:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:562 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:562 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:41:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:41:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:41:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:41:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:41:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:41:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:41:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:41:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:41:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:562 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:562 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:562 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1826
30:41:562 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2034us
30:41:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:562 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:562 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:562 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:562 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1827
30:41:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2872us
30:41:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:579 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:579 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:579 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:579 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:41:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:41:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:579 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:579 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:41:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:41:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:41:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:41:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:41:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:41:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:41:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:41:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:41:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:579 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:579 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:579 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1827
30:41:579 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8570us
30:41:579 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:579 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:579 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:579 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:580 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[760])
30:41:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:580 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:580 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:580 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1828
30:41:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5640us
30:41:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:580 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:596 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:596 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:596 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:596 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:41:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:41:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:596 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:596 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:41:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:41:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:41:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:41:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:41:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:41:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:41:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:41:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:41:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:596 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:596 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:596 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1828
30:41:596 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3497us
30:41:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:596 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:596 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:597 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:597 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1829
30:41:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1409us
30:41:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:597 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:612 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:612 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:612 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:612 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:41:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:41:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:612 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:612 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:41:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:41:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:41:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:41:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:41:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:41:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:41:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:41:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:41:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:612 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:612 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:612 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1829
30:41:612 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10033us
30:41:612 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:612 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:612 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:612 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:612 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:612 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1830
30:41:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6483us
30:41:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:612 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:629 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:629 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:629 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:629 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:41:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:41:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:629 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:629 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:41:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:41:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:41:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:41:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:41:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:41:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:41:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:41:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:41:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:629 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:629 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:629 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1830
30:41:629 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4960us
30:41:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:630 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[759])
30:41:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:630 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:630 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:630 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1831
30:41:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9250us
30:41:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:630 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:646 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:646 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:646 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820d64->0880719c, audio drain) +36us
30:41:646 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:646 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:646 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:646 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:646 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08820d64, blocking audio) +12us
30:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:41:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:646 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:646 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:41:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:41:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:41:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:41:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:41:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:41:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:41:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:41:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:41:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +113us
30:41:646 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:646 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:646 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1831
30:41:646 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11472us
30:41:646 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:646 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:646 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:646 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:646 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:646 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1832
30:41:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5020us
30:41:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:662 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:662 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:662 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:662 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:41:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:41:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:662 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:662 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:41:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:41:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:41:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:41:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:41:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:41:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:41:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:41:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:41:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:662 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:662 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:662 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1832
30:41:662 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6423us
30:41:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:662 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:662 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1833
30:41:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10093us
30:41:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:662 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:679 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:679 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:679 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:41:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:41:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:679 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:679 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:41:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:41:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:41:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:41:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:41:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:41:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:41:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:41:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:41:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:679 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:679 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1833
30:41:679 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1350us
30:41:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:680 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[758])
30:41:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:680 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:680 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:680 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:41:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:680 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:680 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1834
30:41:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3556us
30:41:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:680 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:696 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:696 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:696 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:696 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:41:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:41:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:696 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:696 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:41:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:41:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:41:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:41:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:41:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:41:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:41:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:41:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:41:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:696 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:696 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1834
30:41:696 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7886us
30:41:696 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:696 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:696 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:696 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:696 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:696 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1835
30:41:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8630us
30:41:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:696 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:713 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:713 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:713 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:713 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:41:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:41:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:713 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:713 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:41:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:41:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:41:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:41:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:41:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:41:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:41:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:41:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:41:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:713 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:713 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:713 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1835
30:41:713 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2813us
30:41:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:713 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:713 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:714 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[757])
30:41:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:714 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1836
30:41:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2093us
30:41:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:729 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:729 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:729 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:729 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:41:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:41:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:729 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:729 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:41:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:41:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:41:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:41:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:41:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:41:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:41:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:41:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:41:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:729 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:729 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:729 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +45us
30:41:729 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:729 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1836
30:41:729 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:730 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:730 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1837
30:41:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7167us
30:41:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:746 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:746 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:746 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:746 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:41:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:41:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:746 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:746 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:41:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:41:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:41:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:41:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:41:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:41:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:41:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:41:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:41:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:746 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:746 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:746 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1837
30:41:746 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4276us
30:41:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:746 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:746 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:746 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:746 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1838
30:41:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +630us
30:41:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:747 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:763 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:763 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:41:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:41:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:763 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:763 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:41:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:41:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:41:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:41:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:41:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:41:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:41:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:41:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:41:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:763 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1838
30:41:763 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10813us
30:41:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:764 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[756])
30:41:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:764 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:764 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:764 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1839
30:41:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3398us
30:41:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:779 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:779 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:779 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:41:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:41:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:779 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:779 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:41:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:41:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:41:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:41:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:41:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:41:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:41:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:41:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:41:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:779 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:779 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:779 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1839
30:41:779 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5739us
30:41:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:779 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:779 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1840
30:41:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10777us
30:41:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:796 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:796 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:796 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:41:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:41:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:796 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:796 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:41:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:41:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:41:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:41:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:41:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:41:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:41:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:41:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:41:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:796 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:796 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:796 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1840
30:41:796 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +666us
30:41:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:796 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:796 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:797 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:797 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1841
30:41:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4240us
30:41:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:797 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:813 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:813 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:813 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:813 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:41:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:41:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:813 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:813 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:41:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:41:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:41:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:41:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:41:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:41:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:41:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:41:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:41:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:813 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:813 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:813 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1841
30:41:813 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7202us
30:41:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:814 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[755])
30:41:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:814 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:814 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:814 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1842
30:41:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7000us
30:41:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:814 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:829 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:829 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:829 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:41:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:41:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:829 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:829 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:41:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:41:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:41:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:41:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:41:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:41:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:41:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:41:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:41:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:829 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:829 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:829 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1842
30:41:829 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2129us
30:41:829 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:829 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:829 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:829 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:829 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:829 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:829 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:830 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:830 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1843
30:41:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2777us
30:41:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:830 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:846 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:846 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:846 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:41:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:41:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:846 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:846 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:41:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:41:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:41:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:41:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:41:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:41:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:41:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:41:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:41:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:846 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:846 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:846 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1843
30:41:846 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8666us
30:41:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:846 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:846 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1844
30:41:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7850us
30:41:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:863 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:863 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:863 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:863 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:41:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:41:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:863 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:863 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:41:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:41:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:41:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:41:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:41:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:41:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:41:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:41:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:41:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:863 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:863 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:863 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1844
30:41:863 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3592us
30:41:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:864 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[754])
30:41:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:864 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:864 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:864 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:41:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:864 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:41:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:864 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1845
30:41:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1314us
30:41:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:864 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:879 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:879 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:879 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:41:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:41:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:879 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:879 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:41:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:41:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:41:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:41:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:41:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:41:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:41:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:41:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:41:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:879 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:879 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:879 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1845
30:41:879 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10129us
30:41:879 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:879 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:879 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:879 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:879 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:41:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:879 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1846
30:41:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6387us
30:41:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:880 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:896 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:896 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:896 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:41:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:41:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:896 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:896 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:41:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:41:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:41:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:41:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:41:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:41:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:41:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:41:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:41:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:896 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:896 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1846
30:41:896 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5055us
30:41:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:896 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:41:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:896 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1847
30:41:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11461us
30:41:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:913 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:913 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:913 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:41:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:41:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:913 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:913 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:41:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:41:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:41:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:41:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:41:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:41:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:41:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:913 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 088586a8->0880719c, audio drain) +132us
30:41:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:914 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[753])
30:41:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->088586a8, atrac decode data) +12us
30:41:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:41:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:41:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +17us
30:41:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:914 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:914 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1847
30:41:914 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2270us
30:41:914 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:41:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:914 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9291us
30:41:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:914 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:41:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:914 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1848
30:41:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4924us
30:41:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:929 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:929 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:929 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:41:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:41:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:929 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:41:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:41:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:41:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:41:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:41:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:41:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:41:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:41:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:41:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:929 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:929 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1848
30:41:929 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6519us
30:41:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:929 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:41:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:929 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1849
30:41:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9997us
30:41:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:929 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:946 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:946 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:946 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:946 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:41:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:41:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:946 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:946 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:41:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:41:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:41:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:41:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:41:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:41:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:41:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:41:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:41:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:946 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:946 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1849
30:41:946 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1445us
30:41:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:946 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:41:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:946 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:947 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[752])
30:41:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:947 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:947 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:41:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:41:947 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1850
30:41:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1147us
30:41:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:963 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:963 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:963 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:41:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:41:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:963 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:963 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:41:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:41:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:41:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:41:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:41:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:41:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:41:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:41:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:41:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:963 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1850
30:41:963 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7982us
30:41:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:963 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:41:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:963 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1851
30:41:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8534us
30:41:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:41:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:979 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:41:979 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:979 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:979 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:41:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:41:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:979 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:979 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:41:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:41:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:41:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:41:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:41:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:41:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:41:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:41:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:41:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:41:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:979 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:979 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1851
30:41:979 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2908us
30:41:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:979 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:41:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:979 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:41:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:979 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:41:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:980 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1852
30:41:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1998us
30:41:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:980 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:41:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:41:996 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:41:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:41:996 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:41:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:41:996 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:41:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:41:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:41:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:41:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:41:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:41:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:41:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:41:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:41:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:41:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:41:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:41:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:41:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:41:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:41:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:41:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:41:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:41:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:41:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:41:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:41:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:41:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:41:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:41:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:41:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:41:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:41:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1852
30:41:996 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9445us
30:41:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:41:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:41:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:41:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:41:997 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[751])
30:41:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:41:997 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:41:997 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:41:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:41:997 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1853
30:41:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4766us
30:41:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:41:997 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:013 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:013 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:013 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:42:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:42:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:013 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:013 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:42:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:42:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:42:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:42:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:42:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:42:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:42:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:42:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:42:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:013 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:013 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1853
30:42:013 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4372us
30:42:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:013 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:42:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:013 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:42:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:014 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:42:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:014 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1854
30:42:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +535us
30:42:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:014 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:029 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:029 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:029 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:42:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:42:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:029 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:029 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:42:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:42:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:42:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:42:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:42:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:42:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:42:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:42:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:42:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:029 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:029 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1854
30:42:029 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10908us
30:42:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:029 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:42:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:029 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1855
30:42:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5608us
30:42:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:046 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:046 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:046 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:046 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:42:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:42:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:046 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:046 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:42:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:42:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:42:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:42:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:42:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:42:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:42:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:42:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:42:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:046 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:046 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:046 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1855
30:42:046 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5835us
30:42:046 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:046 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:046 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:046 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:047 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[750])
30:42:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:047 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:047 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:42:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:047 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1856
30:42:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8376us
30:42:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:063 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:063 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:063 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:42:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:42:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:063 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:063 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:42:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:42:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:42:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:42:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:42:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:42:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:42:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:42:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:42:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:063 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:063 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:063 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1856
30:42:063 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +761us
30:42:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:063 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:42:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:063 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:42:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:063 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:42:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:064 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1857
30:42:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4145us
30:42:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:064 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:080 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:080 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:080 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:42:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:42:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:080 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:080 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:42:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:42:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:42:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:42:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:42:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:42:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:42:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:42:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:42:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:080 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:080 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1857
30:42:080 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7298us
30:42:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:080 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:42:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:080 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1858
30:42:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9218us
30:42:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:080 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:096 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:096 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:096 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:096 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:42:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:42:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:096 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:096 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:42:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:42:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:42:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:42:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:42:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:42:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:42:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:42:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:42:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:096 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:096 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1858
30:42:096 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2224us
30:42:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:097 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[749])
30:42:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:097 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:097 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:42:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:42:097 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:42:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:097 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:42:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1859
30:42:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2682us
30:42:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:113 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:113 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:113 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:113 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:42:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:42:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:113 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:113 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:42:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:42:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:42:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:42:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:42:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:42:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:42:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:42:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:42:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:113 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:113 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1859
30:42:113 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8761us
30:42:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:113 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:42:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:113 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1860
30:42:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7755us
30:42:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:130 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:130 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:130 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:42:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:42:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:130 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:130 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:42:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:42:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:42:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:42:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:42:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:42:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:42:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:42:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:42:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:130 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1860
30:42:130 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3688us
30:42:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:130 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:42:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:130 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:42:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:131 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[748])
30:42:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:131 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1861
30:42:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1218us
30:42:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:146 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:146 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:146 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(314, 00000001)
30:42:146 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->315, pc: 0886823c->0886885c, event flag set) +42us
30:42:146 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:146 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (315->276, pc: 088687dc->0886823c, blocking audio) +269us
30:42:146 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:146 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:42:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:42:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:146 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:146 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:42:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:42:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:42:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:42:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:42:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:42:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:42:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:42:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:42:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
30:42:148 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:148 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1861
30:42:148 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +635us
30:42:148 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:42:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:148 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7847us
30:42:149 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:149 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:42:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:149 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:42:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:149 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1862
30:42:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6292us
30:42:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:163 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:163 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:163 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:42:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:42:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:163 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:163 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:42:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:42:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:42:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:42:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:42:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:42:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:42:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:42:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:42:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:163 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1862
30:42:163 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2248us
30:42:163 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:163 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:42:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:164 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:42:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:164 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7250us
30:42:164 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:164 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1863
30:42:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3852us
30:42:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:180 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:180 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:180 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:180 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:42:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:42:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:180 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:180 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:42:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:42:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:42:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:42:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:42:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:42:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:42:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:42:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:42:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:180 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:180 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:180 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +78us
30:42:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:180 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:42:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:180 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1863
30:42:180 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:42:180 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:181 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:42:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:181 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[747])
30:42:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:181 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:181 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:42:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:181 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2042us
30:42:181 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:181 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1864
30:42:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +218us
30:42:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:196 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:196 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:196 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:42:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:42:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:196 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:196 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:42:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:42:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:42:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:42:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:42:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:42:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:42:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d0)
30:42:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:197 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}


30:42:197 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_blendFixA;
uniform vec3 u_blendFixB;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  v.rgb = v.rgb * u_blendFixA;
  fragColor0 = vec4(v.rgb, 0.0);
}


30:42:197 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 38 fs 39
30:42:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32ec)
30:42:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:197 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1864
30:42:197 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6614us
30:42:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:197 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:42:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:197 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:42:197 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1865
30:42:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6743us
30:42:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:213 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:213 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:213 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:213 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:42:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:42:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:213 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:213 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:42:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:42:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:42:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:42:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:42:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:42:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:42:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d0)
30:42:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32ec)
30:42:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:213 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:213 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1865
30:42:213 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1540us
30:42:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:213 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:42:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:213 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:42:214 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:214 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9895us
30:42:214 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:214 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:42:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:214 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:42:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:42:214 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1866
30:42:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3096us
30:42:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:214 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:230 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:230 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:230 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:42:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:42:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:42:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:42:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:42:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:42:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:42:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:42:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:42:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d0)
30:42:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32ec)
30:42:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:230 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1866
30:42:230 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +6626us
30:42:230 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:230 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:42:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:231 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[746])
30:42:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:231 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:231 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:42:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:42:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1867
30:42:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6125us
30:42:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:246 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:246 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:246 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:42:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:42:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:246 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:246 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:42:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:42:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:42:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:42:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:42:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:42:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:42:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d0)
30:42:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32ec)
30:42:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:246 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:246 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:246 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +101us
30:42:246 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1867
30:42:246 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:42:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:247 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:42:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:247 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7250us
30:42:247 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:247 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:42:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:247 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:42:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1868
30:42:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1902us
30:42:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:263 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:263 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:263 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:263 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:42:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:42:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:263 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:263 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:42:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:42:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:42:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:42:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:42:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:42:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:42:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:42:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:42:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:263 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:263 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:263 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1868
30:42:263 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3736us
30:42:264 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:264 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:42:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:264 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:42:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:264 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:42:264 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:264 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1869
30:42:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2365us
30:42:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:280 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:280 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:280 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:280 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:42:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:42:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:280 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:280 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:42:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:42:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:42:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:42:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:42:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:42:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:42:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:42:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:42:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:280 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1869
30:42:280 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4467us
30:42:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:281 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[745])
30:42:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:281 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:281 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:42:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:281 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +591us
30:42:281 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:281 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:42:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:281 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:42:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1870
30:42:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +439us
30:42:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:296 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:296 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:296 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:42:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:42:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:296 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:42:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:42:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:42:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:42:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:42:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:42:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:42:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:42:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:42:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:296 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:296 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1870
30:42:296 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +845us
30:42:296 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:296 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9895us
30:42:296 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:296 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:42:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:296 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:42:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:42:297 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1871
30:42:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5243us
30:42:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:313 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:313 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:313 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:42:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:42:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:313 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:313 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:42:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:42:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:42:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:42:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:42:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:42:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:42:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:42:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:42:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:313 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:313 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1871
30:42:313 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4479us
30:42:313 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:313 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:42:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:313 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:42:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:313 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8701us
30:42:314 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:314 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1872
30:42:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1621us
30:42:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:330 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:330 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:330 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:42:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:42:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:330 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:330 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:42:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:42:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:42:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:42:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:42:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:42:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:42:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d0)
30:42:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32ec)
30:42:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:330 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1872
30:42:330 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +856us
30:42:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:331 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[744])
30:42:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:331 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:331 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:42:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:331 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4944us
30:42:331 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:331 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:42:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:331 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:42:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:331 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1873
30:42:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4049us
30:42:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:346 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:346 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:346 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:346 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:42:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:42:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:346 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:346 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:42:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:42:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:42:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:42:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:42:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:42:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:42:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d0)
30:42:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32ec)
30:42:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:346 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:346 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1873
30:42:346 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1588us
30:42:346 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:346 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:42:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:346 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:42:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:346 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:42:346 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:347 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1874
30:42:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4512us
30:42:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:363 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:363 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:363 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:363 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:42:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:42:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:363 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:363 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:42:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:42:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:42:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:42:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:42:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:42:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:42:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d0)
30:42:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32ec)
30:42:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:42:363 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:363 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1874
30:42:363 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2320us
30:42:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:363 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:42:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:363 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:42:363 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:363 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:42:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:364 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[743])
30:42:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:364 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:42:364 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:364 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
30:42:364 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:42:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:42:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1875
30:42:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +272us
30:42:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:380 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:380 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:380 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:380 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:42:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:42:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:380 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:380 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:42:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:42:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:42:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:42:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:42:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:42:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:42:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d0)
30:42:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32ec)
30:42:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:380 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1875
30:42:380 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8856us
30:42:380 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:380 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:42:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:380 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:42:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:42:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1876
30:42:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7390us
30:42:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:396 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:396 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:396 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:42:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:42:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:396 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:396 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:42:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:42:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:42:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:42:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:42:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:42:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:42:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:42:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:42:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:396 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1876
30:42:396 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2332us
30:42:396 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:396 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:42:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:396 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:42:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:397 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8701us
30:42:397 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:397 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:42:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:397 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:42:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:397 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1877
30:42:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1123us
30:42:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:413 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:413 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:413 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:413 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:42:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:42:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:413 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:413 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:42:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:42:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:42:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:42:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:42:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:42:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:42:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:42:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:42:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:413 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:413 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1877
30:42:413 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5966us
30:42:413 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:413 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:42:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:414 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[742])
30:42:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:414 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:414 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:42:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:414 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3493us
30:42:414 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1878
30:42:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +134us
30:42:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:430 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:430 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:430 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:430 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:42:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:42:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:430 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:430 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:42:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:42:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:42:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:42:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:42:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:42:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:42:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:42:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:42:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:430 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:430 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1878
30:42:430 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5247us
30:42:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:431 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:42:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:431 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:42:431 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:431 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1879
30:42:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6659us
30:42:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:447 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:447 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:447 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:42:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:42:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:447 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:447 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:42:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:42:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:42:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:42:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:42:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:42:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:42:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:42:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:42:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:447 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:447 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +173us
30:42:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:447 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:42:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:447 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1879
30:42:447 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:42:447 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:448 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:42:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:448 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:42:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:448 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:42:448 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:448 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1880
30:42:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3025us
30:42:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:463 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:463 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:463 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:463 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:42:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:42:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:463 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:463 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:42:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:42:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:42:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:42:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:42:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:42:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:42:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d0)
30:42:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32ec)
30:42:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:42:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:463 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:463 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1880
30:42:463 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +6709us
30:42:463 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:463 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:42:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:464 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[741])
30:42:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
30:42:464 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:464 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:42:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1881
30:42:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7231us
30:42:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:480 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:480 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:480 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:480 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:42:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:42:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:480 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:480 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:42:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:42:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:42:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:42:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:42:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:42:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:42:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d0)
30:42:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32ec)
30:42:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:480 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:480 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:480 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +185us
30:42:480 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1881
30:42:480 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:42:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:480 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:42:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:480 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8701us
30:42:481 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:481 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:42:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:481 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:42:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:481 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1882
30:42:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3270us
30:42:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:481 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:497 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:497 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:497 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:497 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:42:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:42:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:497 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:497 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:42:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:42:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:42:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:42:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:42:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:42:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:42:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d0)
30:42:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32ec)
30:42:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:497 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:497 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:497 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1882
30:42:497 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3819us
30:42:497 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:497 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:42:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:497 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:42:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:497 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:42:498 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:498 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1883
30:42:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2281us
30:42:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:513 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:513 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:513 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:42:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:42:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:513 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:513 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:42:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:42:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:42:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:42:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:42:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:42:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:42:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d0)
30:42:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32ec)
30:42:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:513 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:513 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1883
30:42:513 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3099us
30:42:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:514 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[740])
30:42:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:514 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:514 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:42:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:42:514 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2033us
30:42:514 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:514 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:42:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:514 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:42:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:514 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1884
30:42:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1807us
30:42:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:530 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:530 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:530 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:530 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:42:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:42:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:530 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:530 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:42:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:42:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:42:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:42:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:42:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:42:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:42:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:42:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:42:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:530 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:530 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:530 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1884
30:42:530 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +929us
30:42:530 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:530 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:42:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:530 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:42:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:530 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:42:531 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:531 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1885
30:42:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5172us
30:42:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:547 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:547 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:547 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:547 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:42:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:42:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:547 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:547 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:42:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:42:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:42:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:42:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:42:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:42:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:42:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:42:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:42:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:547 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:547 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:547 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1885
30:42:547 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4563us
30:42:547 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:547 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:42:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:547 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:42:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:42:547 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9883us
30:42:547 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:548 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:42:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:548 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[739])
30:42:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:548 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1886
30:42:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +344us
30:42:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:548 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:563 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:563 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:563 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:563 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:42:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:42:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:563 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:563 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:42:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:42:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:42:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:42:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:42:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:42:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:42:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:42:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:42:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:563 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:563 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:563 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1886
30:42:563 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1795us
30:42:563 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:42:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:563 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +6396us
30:42:563 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:563 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:42:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:564 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:42:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:564 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1887
30:42:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5417us
30:42:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:564 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:580 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:580 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:580 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:580 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:42:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:42:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:580 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:580 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:42:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:42:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:42:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:42:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:42:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:42:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:42:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:42:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:42:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:580 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:580 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:580 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1887
30:42:580 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1672us
30:42:580 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:42:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:42:580 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:42:580 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:580 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:580 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:580 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:580 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:42:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:581 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:42:581 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:42:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +166us
30:42:581 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1888
30:42:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4525us
30:42:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:597 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:597 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:597 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:597 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:42:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:42:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:597 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:597 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:42:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:42:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:42:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:42:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:42:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:42:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:42:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d0)
30:42:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32ec)
30:42:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:597 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:597 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:597 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1888
30:42:597 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +952us
30:42:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:597 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:42:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:597 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:42:598 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(314, 00000001, 32, 00000000, 00000000): waiting
30:42:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 0886885c->08000000, event flag waited) +56us
30:42:598 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7200us
30:42:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:598 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[738])
30:42:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:598 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:598 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:42:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:598 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1889
30:42:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1648us
30:42:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:613 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:613 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:613 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:613 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:42:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:42:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:613 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:613 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:42:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:42:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:42:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:42:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:42:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:42:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:42:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d0)
30:42:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:42:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32ec)
30:42:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:42:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:613 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:613 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:613 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1889
30:42:613 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7488us
30:42:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:613 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:42:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:613 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1890
30:42:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9027us
30:42:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:613 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:630 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:630 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:630 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:630 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:42:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:42:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:630 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:630 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:42:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:42:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:42:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:42:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:42:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:42:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:42:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:42:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:42:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:630 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:630 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:630 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1890
30:42:630 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2416us
30:42:630 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:630 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:630 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:630 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:630 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:42:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:630 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:42:630 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:630 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:630 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:630 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:630 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:42:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:631 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1891
30:42:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2491us
30:42:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:647 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:647 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:647 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:647 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:42:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:42:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:647 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:647 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:42:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:42:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:42:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:42:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:42:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:42:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:42:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:42:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:42:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:647 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:647 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:647 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1891
30:42:647 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8952us
30:42:647 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:647 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:647 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:647 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:648 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[737])
30:42:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:648 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:648 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:42:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:42:648 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1892
30:42:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5250us
30:42:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:648 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:663 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:663 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:663 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:42:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:42:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:663 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:663 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:42:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:42:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:42:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:42:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:42:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:42:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:42:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:42:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:42:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:663 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:663 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:663 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1892
30:42:663 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3879us
30:42:663 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:663 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:663 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:663 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:663 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:42:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:663 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:42:663 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:663 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:663 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:663 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:663 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:42:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:664 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1893
30:42:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1028us
30:42:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:664 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:680 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:680 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:680 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:680 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:42:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:42:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:680 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:680 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:42:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:42:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:42:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:42:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:42:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:42:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:42:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:42:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:42:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:680 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:680 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:680 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1893
30:42:680 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10415us
30:42:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:680 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:42:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:680 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1894
30:42:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6101us
30:42:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:680 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:697 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:697 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:697 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:697 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:42:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:42:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:697 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:697 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:42:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:42:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:42:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:42:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:42:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:42:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:42:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:42:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:42:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:698 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:698 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:698 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1894
30:42:698 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5342us
30:42:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:698 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[736])
30:42:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:698 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:698 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:42:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:698 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1895
30:42:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8869us
30:42:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:713 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:713 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:713 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:713 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:42:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:42:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:713 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:713 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:42:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:42:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:42:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:42:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:42:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:42:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:42:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:42:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:42:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:713 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:713 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:713 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +269us
30:42:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:713 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:42:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:713 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1895
30:42:713 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:42:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:714 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:42:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:714 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1896
30:42:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4638us
30:42:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:730 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:730 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:730 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:730 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:42:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:42:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:730 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:730 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:42:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:42:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:42:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:42:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:42:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:42:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:42:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:42:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:42:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:730 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:730 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:730 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1896
30:42:730 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6805us
30:42:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:730 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:42:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:730 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1897
30:42:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9711us
30:42:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:747 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:747 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:747 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:747 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:42:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:42:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:747 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:747 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:42:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:42:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:42:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:42:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:42:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:42:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:42:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:42:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:42:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:747 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:747 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:747 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1897
30:42:747 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1732us
30:42:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:748 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[735])
30:42:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:748 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:748 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:42:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:748 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:42:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:748 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:42:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:748 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1898
30:42:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3175us
30:42:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:763 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:763 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:42:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:42:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:763 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:763 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:42:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:42:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:42:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:42:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:42:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:42:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:42:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:42:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:42:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:763 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1898
30:42:763 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8268us
30:42:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:763 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:42:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:763 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1899
30:42:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8248us
30:42:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:780 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:780 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:780 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:780 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:42:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:42:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:780 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:780 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:42:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:42:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:42:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:42:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:42:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:42:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:42:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:42:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:42:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:780 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:780 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:780 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1899
30:42:780 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3195us
30:42:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:780 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:42:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:781 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:42:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:781 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[734])
30:42:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:781 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1900
30:42:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1711us
30:42:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:797 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:797 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:797 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:797 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:42:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:42:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:797 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:797 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:42:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:42:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:42:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:42:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:42:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:42:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:42:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:42:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:42:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:797 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:797 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:797 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +427us
30:42:797 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:42:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:42:797 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1900
30:42:797 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:42:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:797 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:42:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:797 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1901
30:42:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6785us
30:42:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:814 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:814 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:814 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:42:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:42:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:814 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:814 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:42:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:42:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:42:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:42:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:42:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:42:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:42:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:42:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:42:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:814 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:814 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1901
30:42:814 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4658us
30:42:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:814 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:42:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:814 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:42:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:815 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:42:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:815 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1902
30:42:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +248us
30:42:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:815 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:830 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:830 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:830 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:830 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:42:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:42:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:830 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:830 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:42:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:42:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:42:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:42:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:42:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:42:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:42:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:42:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:42:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:830 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:830 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:830 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1902
30:42:830 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11195us
30:42:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:831 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[733])
30:42:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:831 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:831 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:42:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:831 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1903
30:42:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3016us
30:42:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:847 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:847 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:847 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:847 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:42:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:42:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:847 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:847 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:42:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:42:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:42:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:42:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:42:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:42:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:42:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:42:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:42:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:847 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:847 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:847 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1903
30:42:847 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6121us
30:42:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:847 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:42:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:847 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1904
30:42:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10395us
30:42:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:864 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:864 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:864 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:864 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:42:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:42:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:864 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:864 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:42:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:42:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:42:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:42:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:42:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:42:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:42:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:42:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:42:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:864 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:864 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:864 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1904
30:42:864 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1048us
30:42:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:864 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:42:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:864 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:42:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:865 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:42:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:865 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1905
30:42:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3859us
30:42:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:880 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:880 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:880 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:880 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:42:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:42:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:880 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:880 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:42:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:42:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:42:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:42:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:42:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:42:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:42:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:42:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:42:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:880 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:880 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1905
30:42:880 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7584us
30:42:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:881 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[732])
30:42:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:881 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:881 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:42:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:881 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1906
30:42:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6626us
30:42:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:897 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:897 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:897 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:42:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:42:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:897 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:897 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:42:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:42:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:42:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:42:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:42:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:42:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:42:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:42:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:42:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:897 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:897 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1906
30:42:897 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2511us
30:42:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:897 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:42:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:897 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:42:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:897 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:42:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:898 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1907
30:42:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2395us
30:42:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:914 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:914 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:914 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:42:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:42:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:914 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:914 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:42:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:42:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:42:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:42:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:42:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:42:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:42:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:42:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:42:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:914 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:914 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1907
30:42:914 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9048us
30:42:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:914 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:42:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:914 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1908
30:42:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7469us
30:42:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:930 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:930 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:930 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:930 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:42:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:42:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:930 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:930 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:42:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:42:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:42:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:42:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:42:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:42:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:42:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:42:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:42:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:930 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:930 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:930 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1908
30:42:930 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3974us
30:42:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:931 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[731])
30:42:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:931 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:931 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:42:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:42:931 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:42:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:931 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:42:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:931 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1909
30:42:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +932us
30:42:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:931 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:947 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:947 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:947 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:947 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:42:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:42:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:947 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:947 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:42:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:42:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:42:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:42:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:42:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:42:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:42:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:42:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:42:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:42:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:42:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:42:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:42:947 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:947 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:947 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1909
30:42:947 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10511us
30:42:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:947 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:42:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:947 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1910
30:42:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6006us
30:42:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:964 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:964 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:964 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:964 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:42:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:42:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:965 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:965 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:42:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:42:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:42:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:42:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:42:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:42:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31d8)
30:42:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:42:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:42:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:965 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1910
30:42:965 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5458us
30:42:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:965 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:42:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:965 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1911
30:42:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11079us
30:42:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:42:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:980 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:42:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:980 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:980 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:42:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:42:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:980 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:980 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:42:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:42:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:42:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:42:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:42:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:42:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:42:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31d8)
30:42:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:42:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:42:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:980 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:980 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +385us
30:42:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:981 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[730])
30:42:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:42:981 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1911
30:42:981 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:42:981 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:42:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:981 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:42:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:981 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:42:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:981 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1912
30:42:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4542us
30:42:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:42:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:42:997 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:42:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:42:997 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:42:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:42:997 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:42:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:42:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:42:997 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:42:997 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:42:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:42:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:42:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:42:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:42:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:42:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:42:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:42:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:42:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:42:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:42:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:42:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:42:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31d8)
30:42:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:42:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:42:997 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:42:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:42:997 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:42:997 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1912
30:42:997 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6921us
30:42:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:42:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:42:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:42:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:42:997 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:42:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:42:997 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1913
30:42:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9616us
30:42:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:42:997 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:014 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:014 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:014 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:43:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:43:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:014 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:014 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:43:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:43:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:43:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:43:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:43:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:43:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31d8)
30:43:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:014 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1913
30:43:014 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1848us
30:43:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:014 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:43:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:014 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:015 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[729])
30:43:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:015 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:015 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:43:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1914
30:43:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +774us
30:43:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:030 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:030 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:030 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:43:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:43:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:030 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:030 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:43:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:43:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:43:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:43:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:43:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:43:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31d8)
30:43:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:030 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:030 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1914
30:43:030 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8384us
30:43:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:030 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:43:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:030 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1915
30:43:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8153us
30:43:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:047 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:047 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:047 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:43:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:43:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:047 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:047 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:43:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:43:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:43:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:43:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:43:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:43:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31d8)
30:43:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:047 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:047 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:047 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1915
30:43:047 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3311us
30:43:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:047 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:43:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:047 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:047 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:43:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:047 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1916
30:43:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1616us
30:43:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:064 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:064 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:064 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:064 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:43:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:43:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:064 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:064 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:43:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:43:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:43:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:43:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:43:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:43:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31d8)
30:43:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:43:064 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:064 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1916
30:43:064 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9847us
30:43:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:064 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[728])
30:43:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:065 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:065 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:43:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:43:065 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1917
30:43:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4375us
30:43:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:080 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:080 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:080 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:43:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:43:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:080 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:080 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:43:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:43:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:43:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:43:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:43:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:43:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31d8)
30:43:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:080 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:080 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1917
30:43:080 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4774us
30:43:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:080 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:43:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:080 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:080 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:43:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:080 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1918
30:43:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +153us
30:43:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:080 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:097 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:097 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:43:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:43:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:097 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:097 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:43:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:43:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:43:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:43:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:43:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:43:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31d8)
30:43:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:097 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:097 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1918
30:43:097 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11311us
30:43:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:097 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:43:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1919
30:43:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5226us
30:43:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:114 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:114 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:114 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:43:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:43:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:114 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:114 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:43:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:43:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:43:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:43:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:43:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:43:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31d8)
30:43:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:114 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1919
30:43:114 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6237us
30:43:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:114 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[727])
30:43:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:115 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:115 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:43:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1920
30:43:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7994us
30:43:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:131 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:131 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:131 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:43:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:43:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:131 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:131 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:43:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:43:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:43:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:43:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:43:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:43:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31d8)
30:43:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:131 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:131 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:131 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1920
30:43:131 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1164us
30:43:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:131 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:43:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:131 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:131 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:43:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:131 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1921
30:43:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3763us
30:43:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:147 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:147 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:147 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:43:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:43:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:147 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:147 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:43:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:43:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:43:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:43:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:43:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:43:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31d8)
30:43:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:147 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:147 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1921
30:43:147 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7700us
30:43:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:147 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:43:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:147 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1922
30:43:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8836us
30:43:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:147 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:164 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:164 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:164 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:43:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:43:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:164 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:164 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:43:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:43:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:43:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:43:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:43:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:43:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31d8)
30:43:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:43:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:164 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1922
30:43:164 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2627us
30:43:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:165 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[726])
30:43:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:165 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:165 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:43:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:165 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:43:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:165 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:43:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:165 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1923
30:43:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2300us
30:43:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:181 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:181 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:181 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:43:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:43:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:181 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:181 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:43:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:43:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:43:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:43:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:43:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:43:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31d8)
30:43:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:181 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1923
30:43:181 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9164us
30:43:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:181 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:43:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:181 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1924
30:43:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7373us
30:43:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:197 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:197 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:197 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:43:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:43:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:197 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:197 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:43:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:43:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:43:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:43:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:43:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:43:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31d8)
30:43:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:197 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1924
30:43:197 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:43:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:197 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:43:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:197 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:198 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[725])
30:43:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1925
30:43:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +837us
30:43:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:214 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:214 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:214 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:214 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:43:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:43:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:214 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:214 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:43:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:43:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:43:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:43:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:43:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:43:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31d8)
30:43:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:214 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:214 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1925
30:43:214 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1323us
30:43:214 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:43:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:43:214 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:43:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:214 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:43:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:214 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1926
30:43:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5910us
30:43:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:214 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:231 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:231 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:43:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:43:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:231 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:231 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:43:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:43:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:43:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:43:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:43:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:43:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31d8)
30:43:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:231 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1926
30:43:231 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5553us
30:43:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:231 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:43:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1927
30:43:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10984us
30:43:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:247 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:247 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:247 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:43:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:43:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:247 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:247 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:43:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:43:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:43:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:43:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:43:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:43:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31d8)
30:43:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:247 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:247 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +480us
30:43:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:247 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:43:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:247 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1927
30:43:247 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:248 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[724])
30:43:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:248 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:248 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:43:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1928
30:43:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2141us
30:43:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:264 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:264 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:264 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:43:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:43:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:264 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:264 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:43:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:43:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:43:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:43:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:43:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:43:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31d8)
30:43:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:43:264 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:264 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:264 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1928
30:43:264 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7016us
30:43:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:264 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:43:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:264 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1929
30:43:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9520us
30:43:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:281 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:281 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:281 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:43:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:43:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:281 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:281 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:43:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:43:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:43:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:43:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:43:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:43:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31d8)
30:43:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:281 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1929
30:43:281 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1943us
30:43:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:281 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:43:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:281 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:281 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:43:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1930
30:43:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2984us
30:43:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:297 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:297 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:297 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:43:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:43:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:297 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:297 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:43:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:43:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:43:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:43:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:43:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:43:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31d8)
30:43:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:297 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1930
30:43:297 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8480us
30:43:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:298 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[723])
30:43:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:298 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:298 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:43:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1931
30:43:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5752us
30:43:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:314 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:314 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:314 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:43:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:43:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:314 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:314 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:43:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:43:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:43:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:43:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:43:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:43:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31d8)
30:43:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:314 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1931
30:43:314 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3406us
30:43:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:314 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:43:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:314 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:314 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:43:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:314 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1932
30:43:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1521us
30:43:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:331 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:331 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:331 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:43:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f4c)
30:43:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:331 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:331 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:331 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


30:43:331 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 38 fs 41
30:43:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fe4)
30:43:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c307c)
30:43:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:43:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:43:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31b4)
30:43:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3228)
30:43:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3240)
30:43:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:332 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:332 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1932
30:43:332 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9940us
30:43:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:332 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:43:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:332 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1933
30:43:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6594us
30:43:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:347 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:347 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:347 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:43:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f4c)
30:43:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:347 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:347 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fe4)
30:43:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c307c)
30:43:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:43:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:43:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31b4)
30:43:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3228)
30:43:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3240)
30:43:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:347 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:347 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1933
30:43:347 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4867us
30:43:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:348 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[722])
30:43:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:348 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:348 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:43:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:43:348 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:43:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:348 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:43:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:348 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1934
30:43:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +57us
30:43:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:348 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:364 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:364 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:43:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f4c)
30:43:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:364 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:364 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fe4)
30:43:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c307c)
30:43:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:43:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:43:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31b4)
30:43:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3228)
30:43:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3240)
30:43:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:364 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1934
30:43:364 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11403us
30:43:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:364 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:43:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1935
30:43:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5131us
30:43:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:381 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:381 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:381 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:43:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f4c)
30:43:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:381 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:381 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fe4)
30:43:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c307c)
30:43:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:43:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:43:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31b4)
30:43:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3228)
30:43:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3240)
30:43:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:381 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1935
30:43:381 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6330us
30:43:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:381 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:43:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1936
30:43:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10204us
30:43:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:397 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:397 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:397 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:43:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f4c)
30:43:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:397 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:397 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fe4)
30:43:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c307c)
30:43:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:43:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:43:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31b4)
30:43:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3228)
30:43:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3240)
30:43:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:397 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1936
30:43:397 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1257us
30:43:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:397 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[721])
30:43:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:398 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:398 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:43:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:398 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:43:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:398 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:43:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1937
30:43:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3668us
30:43:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:414 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:414 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:414 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:43:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f4c)
30:43:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:414 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:414 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fe4)
30:43:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c307c)
30:43:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:43:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:43:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31b4)
30:43:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3228)
30:43:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3240)
30:43:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:414 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1937
30:43:414 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7793us
30:43:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:414 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:43:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1938
30:43:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8741us
30:43:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:431 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:431 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:431 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:43:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f4c)
30:43:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:431 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:431 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fe4)
30:43:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c307c)
30:43:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:43:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:43:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31b4)
30:43:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3228)
30:43:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3240)
30:43:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:431 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1938
30:43:431 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2720us
30:43:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:431 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:43:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:431 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:432 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[720])
30:43:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1939
30:43:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2204us
30:43:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:447 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:447 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:447 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:43:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f4c)
30:43:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:447 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:447 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fe4)
30:43:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:447 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885d410->0880709c, woke from hle delay) +84us
30:43:447 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:43:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885d410, blocking audio) +12us
30:43:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c307c)
30:43:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:43:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:43:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31b4)
30:43:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3228)
30:43:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3240)
30:43:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +47us
30:43:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:447 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:447 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1939
30:43:447 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9232us
30:43:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:447 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:43:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:447 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1940
30:43:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7278us
30:43:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:464 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:464 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:43:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f4c)
30:43:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:464 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:464 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fe4)
30:43:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c307c)
30:43:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:43:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:43:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31b4)
30:43:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3228)
30:43:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3240)
30:43:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:464 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:464 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1940
30:43:464 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4183us
30:43:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:464 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:43:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:464 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:464 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:43:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1941
30:43:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +741us
30:43:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:481 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:481 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:481 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:43:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f4c)
30:43:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:481 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:481 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fe4)
30:43:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c307c)
30:43:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:43:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:43:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31b4)
30:43:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3228)
30:43:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3240)
30:43:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:481 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:481 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1941
30:43:481 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10720us
30:43:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:482 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[719])
30:43:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:482 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:482 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:43:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:43:482 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1942
30:43:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3501us
30:43:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:498 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:498 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:498 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:43:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f4c)
30:43:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:498 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:498 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fe4)
30:43:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c307c)
30:43:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:43:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:43:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31b4)
30:43:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3228)
30:43:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3240)
30:43:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:498 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1942
30:43:498 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5646us
30:43:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:498 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:43:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:498 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1943
30:43:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10888us
30:43:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:514 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:514 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:514 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:514 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:43:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f4c)
30:43:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:514 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:514 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fe4)
30:43:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c307c)
30:43:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:43:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:43:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31b4)
30:43:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3228)
30:43:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3240)
30:43:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:514 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:514 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:514 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +573us
30:43:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:514 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:43:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:514 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1943
30:43:514 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:514 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:43:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:514 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1944
30:43:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4352us
30:43:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:531 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:531 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:531 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:43:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f4c)
30:43:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:531 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:531 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fe4)
30:43:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c307c)
30:43:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:43:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:43:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31b4)
30:43:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3228)
30:43:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3240)
30:43:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:531 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:531 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1944
30:43:531 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7109us
30:43:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:531 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[718])
30:43:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:532 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:532 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:43:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:532 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1945
30:43:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7119us
30:43:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:548 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:548 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:548 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:43:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f4c)
30:43:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:548 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:548 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fe4)
30:43:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c307c)
30:43:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:43:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:43:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31b4)
30:43:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3228)
30:43:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3240)
30:43:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:548 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:548 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1945
30:43:548 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2036us
30:43:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:548 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:43:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:548 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:549 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:43:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:549 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1946
30:43:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2888us
30:43:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:564 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:564 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:564 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:564 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:43:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f4c)
30:43:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:564 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:564 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fe4)
30:43:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c307c)
30:43:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:43:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:43:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31b4)
30:43:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3228)
30:43:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3240)
30:43:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:564 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:564 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:564 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1946
30:43:564 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8572us
30:43:564 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:564 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:564 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:564 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:564 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:43:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:564 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1947
30:43:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7962us
30:43:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:564 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:581 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:581 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:581 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:43:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f4c)
30:43:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:581 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:581 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fe4)
30:43:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c307c)
30:43:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:43:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:43:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31b4)
30:43:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3228)
30:43:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3240)
30:43:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:581 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:581 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:581 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1947
30:43:581 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3499us
30:43:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:581 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[717])
30:43:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:582 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:582 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:43:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:582 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:43:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:582 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:43:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:582 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1948
30:43:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1425us
30:43:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:598 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:598 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:598 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:598 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:43:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f4c)
30:43:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:598 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:598 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fe4)
30:43:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c307c)
30:43:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:43:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:43:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31b4)
30:43:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3228)
30:43:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3240)
30:43:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:598 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:598 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:598 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1948
30:43:598 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10036us
30:43:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:598 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:43:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:598 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1949
30:43:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6499us
30:43:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:614 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:614 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:614 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:614 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:43:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f4c)
30:43:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:614 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:614 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fe4)
30:43:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c307c)
30:43:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:43:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:43:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31b4)
30:43:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3228)
30:43:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3240)
30:43:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:614 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:614 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1949
30:43:614 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4962us
30:43:614 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:614 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:614 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:614 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:614 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:43:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:614 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1950
30:43:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11572us
30:43:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:614 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:631 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:631 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:631 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820cc0->0880719c, audio drain) +20us
30:43:631 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:631 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:631 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:631 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:631 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[716])
30:43:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->08820cc0, atrac decode data) +12us
30:43:631 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:631 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:43:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f4c)
30:43:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:631 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:631 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fe4)
30:43:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c307c)
30:43:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:43:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:43:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31b4)
30:43:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3228)
30:43:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3240)
30:43:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
30:43:631 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:631 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:632 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1950
30:43:632 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2177us
30:43:632 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:43:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:43:632 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9283us
30:43:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:632 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:43:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:632 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1951
30:43:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5035us
30:43:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:648 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:648 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:648 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:43:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f4c)
30:43:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:648 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:648 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fe4)
30:43:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c307c)
30:43:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:43:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:43:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31b4)
30:43:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31c4)
30:43:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31c4
30:43:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
30:43:648 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:648 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:648 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1951
30:43:648 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6434us
30:43:648 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:648 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:648 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:648 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:648 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:43:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:648 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1952
30:43:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10109us
30:43:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:648 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:664 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:664 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:664 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:664 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:43:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f4c)
30:43:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:664 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:664 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fe4)
30:43:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c307c)
30:43:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:43:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:43:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31b4)
30:43:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3228)
30:43:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3240)
30:43:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:664 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:664 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:664 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1952
30:43:664 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1352us
30:43:664 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:664 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:664 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:664 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:664 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:43:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:664 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:664 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:664 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:664 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:664 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:665 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[715])
30:43:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:665 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:665 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:43:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:665 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1953
30:43:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1267us
30:43:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:681 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:681 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:681 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:43:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f4c)
30:43:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:681 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:681 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fe4)
30:43:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c307c)
30:43:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:43:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:43:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31b4)
30:43:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3228)
30:43:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3240)
30:43:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:681 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:681 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:681 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1953
30:43:681 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7889us
30:43:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:681 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:43:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:681 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1954
30:43:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8646us
30:43:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:698 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:698 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:698 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:698 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:43:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f4c)
30:43:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:698 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:698 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fe4)
30:43:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c307c)
30:43:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:43:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:43:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31b4)
30:43:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3228)
30:43:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3240)
30:43:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:698 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:698 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:698 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1954
30:43:698 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2815us
30:43:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:698 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:43:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:698 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:698 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:43:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:698 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1955
30:43:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2109us
30:43:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:714 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:714 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:714 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:714 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:43:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f4c)
30:43:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:714 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:714 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fe4)
30:43:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c307c)
30:43:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:43:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:43:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31b4)
30:43:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3228)
30:43:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3240)
30:43:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:714 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:714 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:714 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1955
30:43:714 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9352us
30:43:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:715 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[714])
30:43:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:715 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:715 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:43:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:715 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1956
30:43:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4877us
30:43:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:731 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:731 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:731 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:43:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f4c)
30:43:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:731 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:731 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fe4)
30:43:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c307c)
30:43:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:43:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:43:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31b4)
30:43:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3228)
30:43:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3240)
30:43:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:731 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:731 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:731 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1956
30:43:731 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4278us
30:43:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:731 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:43:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:731 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:731 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:43:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:731 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1957
30:43:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +646us
30:43:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:748 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:748 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:748 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:43:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f4c)
30:43:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:748 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:748 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fe4)
30:43:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c307c)
30:43:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:43:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:43:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31b4)
30:43:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3228)
30:43:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3240)
30:43:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:748 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:748 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1957
30:43:748 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10815us
30:43:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:748 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:43:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:749 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1958
30:43:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5719us
30:43:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:764 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:764 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:764 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:764 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:43:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f4c)
30:43:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:764 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:764 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fe4)
30:43:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c307c)
30:43:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:43:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:43:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31b4)
30:43:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3228)
30:43:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3240)
30:43:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:764 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:764 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:764 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1958
30:43:764 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5742us
30:43:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:765 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[713])
30:43:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:765 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:765 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:43:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:43:765 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1959
30:43:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8479us
30:43:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:781 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:781 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:781 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:781 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:43:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f4c)
30:43:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:781 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:781 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fe4)
30:43:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c307c)
30:43:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:43:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:43:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31b4)
30:43:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3228)
30:43:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3240)
30:43:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:781 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:781 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:781 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1959
30:43:781 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +668us
30:43:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:781 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:43:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:781 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:781 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:43:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:781 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1960
30:43:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4256us
30:43:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:798 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:798 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:798 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:43:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f4c)
30:43:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:798 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:798 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fe4)
30:43:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c307c)
30:43:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:43:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:43:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31b4)
30:43:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3228)
30:43:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3240)
30:43:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:798 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:798 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1960
30:43:798 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7205us
30:43:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:798 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:43:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:798 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1961
30:43:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9330us
30:43:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:815 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:815 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:815 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:43:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f4c)
30:43:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:815 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:815 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fe4)
30:43:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c307c)
30:43:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:43:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:43:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31b4)
30:43:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3228)
30:43:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3240)
30:43:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:815 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:815 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:815 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1961
30:43:815 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2131us
30:43:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:815 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[712])
30:43:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:816 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:816 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:43:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:816 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:43:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:816 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:43:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1962
30:43:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2793us
30:43:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:831 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:831 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:831 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:43:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f4c)
30:43:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:831 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:831 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fe4)
30:43:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c307c)
30:43:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:43:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:43:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31b4)
30:43:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3228)
30:43:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3240)
30:43:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:831 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:831 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:831 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1962
30:43:831 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8668us
30:43:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:831 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:43:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:831 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1963
30:43:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7866us
30:43:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:848 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:848 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:848 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:43:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f4c)
30:43:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:848 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:848 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fe4)
30:43:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c307c)
30:43:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:43:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:43:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31b4)
30:43:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3228)
30:43:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3240)
30:43:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:848 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1963
30:43:848 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3595us
30:43:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:848 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:43:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:848 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:849 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[711])
30:43:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:849 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1964
30:43:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1330us
30:43:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:865 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:865 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:865 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:43:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f4c)
30:43:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:865 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:865 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fe4)
30:43:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c307c)
30:43:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:43:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:43:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31b4)
30:43:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3228)
30:43:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3240)
30:43:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:865 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:865 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1964
30:43:865 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +827us
30:43:865 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:43:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:865 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:43:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:865 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:43:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:865 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1965
30:43:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6403us
30:43:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:881 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:881 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:881 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:43:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f4c)
30:43:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:881 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:881 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fe4)
30:43:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c307c)
30:43:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:43:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:43:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31b4)
30:43:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3228)
30:43:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3240)
30:43:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:881 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:881 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1965
30:43:881 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5058us
30:43:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:881 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:43:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:881 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1966
30:43:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11477us
30:43:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:898 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:898 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:898 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:898 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:43:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f4c)
30:43:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:898 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:898 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fe4)
30:43:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c307c)
30:43:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:43:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:43:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31b4)
30:43:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3228)
30:43:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:898 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08862178->0880719c, audio drain) +116us
30:43:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:898 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:43:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08862178, blocking audio) +12us
30:43:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3240)
30:43:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +15us
30:43:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:898 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:898 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1966
30:43:898 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11570us
30:43:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:899 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[710])
30:43:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:899 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:899 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:43:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:43:899 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1967
30:43:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2626us
30:43:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:915 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:915 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:915 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:43:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f4c)
30:43:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:915 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:915 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fe4)
30:43:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c307c)
30:43:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:43:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:43:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31b4)
30:43:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3228)
30:43:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3240)
30:43:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:915 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:915 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:915 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1967
30:43:915 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6521us
30:43:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:915 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:43:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:915 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1968
30:43:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10013us
30:43:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:931 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:931 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:931 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:43:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f4c)
30:43:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:931 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:931 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fe4)
30:43:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c307c)
30:43:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:43:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:43:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31b4)
30:43:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3228)
30:43:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3240)
30:43:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:931 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:931 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:931 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1968
30:43:931 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1448us
30:43:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:931 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:43:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:931 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:931 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:43:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:931 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1969
30:43:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3477us
30:43:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:931 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:948 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:948 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:948 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:948 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:43:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f4c)
30:43:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:948 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:948 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fe4)
30:43:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c307c)
30:43:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:43:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:43:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31b4)
30:43:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3228)
30:43:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3240)
30:43:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:948 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:948 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1969
30:43:948 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7984us
30:43:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:949 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[709])
30:43:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:949 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:949 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:43:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:949 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1970
30:43:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6245us
30:43:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:965 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:965 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:965 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:43:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f4c)
30:43:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:43:965 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:965 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fe4)
30:43:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:43:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c307c)
30:43:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:43:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:43:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:43:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:43:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31b4)
30:43:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:43:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3228)
30:43:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:43:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3240)
30:43:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:43:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:43:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:965 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1970
30:43:965 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2911us
30:43:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:965 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:43:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:965 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:43:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:965 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:43:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:965 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1971
30:43:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2014us
30:43:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:43:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:981 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:43:981 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:981 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:981 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:43:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:43:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:981 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:981 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:43:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:43:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:43:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:43:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:43:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:43:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:43:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31d8)
30:43:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:981 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:981 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:981 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1971
30:43:981 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9450us
30:43:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:981 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:43:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:981 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1972
30:43:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7087us
30:43:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:43:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:43:998 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:43:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:43:998 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:43:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:43:998 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:43:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:43:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:43:998 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:43:998 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:43:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:43:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:43:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:43:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:43:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:43:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:43:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:43:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:43:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:43:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:43:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:43:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:43:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31d8)
30:43:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:43:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:43:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:43:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:43:998 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:43:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1972
30:43:998 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4376us
30:43:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:999 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[708])
30:43:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:43:999 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:43:999 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:43:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:999 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:43:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:43:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:43:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:43:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:43:999 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:43:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:43:999 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1973
30:43:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +550us
30:43:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:43:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:015 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:015 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:44:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:44:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:015 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:015 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:44:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:44:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:44:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:44:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:44:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:44:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31d8)
30:44:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1973
30:44:015 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10913us
30:44:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:015 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1974
30:44:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5624us
30:44:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:031 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:031 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:031 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:44:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:44:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:031 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:031 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:44:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:44:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:44:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:44:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:44:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:44:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31d8)
30:44:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:031 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:031 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1974
30:44:031 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5840us
30:44:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:031 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:031 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1975
30:44:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10697us
30:44:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:048 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:048 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:048 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:44:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:44:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:048 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:048 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:44:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:44:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:44:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:44:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:44:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:44:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31d8)
30:44:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:048 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1975
30:44:048 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +766us
30:44:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:048 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[707])
30:44:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:049 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:049 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:049 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:049 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:049 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1976
30:44:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4161us
30:44:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:065 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:065 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:065 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:065 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:44:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:44:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:065 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:065 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:44:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:44:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:44:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:44:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:44:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:44:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31d8)
30:44:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:065 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:065 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1976
30:44:065 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7303us
30:44:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:065 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:065 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1977
30:44:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9234us
30:44:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:081 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:081 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:081 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:44:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:44:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:081 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:081 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:44:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:44:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:44:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:44:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:44:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:44:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31d8)
30:44:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:081 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:081 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:081 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1977
30:44:081 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2229us
30:44:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:081 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:081 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:082 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[706])
30:44:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:082 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:082 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:082 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1978
30:44:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +392us
30:44:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:082 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:098 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:098 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:098 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:44:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:44:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:098 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:098 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:44:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:44:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:44:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:44:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:44:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:44:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31d8)
30:44:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:098 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:098 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:098 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1978
30:44:098 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8766us
30:44:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:098 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:098 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1979
30:44:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7771us
30:44:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:115 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:115 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:115 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:44:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:44:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:115 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:115 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:44:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:44:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:44:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:44:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:44:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:44:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31d8)
30:44:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:115 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1979
30:44:115 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3692us
30:44:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:115 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:115 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:115 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1980
30:44:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1234us
30:44:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:131 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:131 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:131 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:44:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:44:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:131 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:131 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:44:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:44:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:44:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:44:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:44:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:44:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31d8)
30:44:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:131 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:131 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:131 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1980
30:44:131 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10229us
30:44:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:131 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[705])
30:44:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:132 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:132 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:132 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1981
30:44:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4002us
30:44:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:148 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:148 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:148 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:44:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:44:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:148 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:148 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:44:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:44:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:44:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:44:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:44:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:44:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31d8)
30:44:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:148 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:148 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1981
30:44:148 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5156us
30:44:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:148 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1982
30:44:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11381us
30:44:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:165 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:165 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:165 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:44:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:44:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:165 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:165 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:44:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:44:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:44:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:44:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:44:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:44:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31d8)
30:44:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:165 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:165 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:165 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +82us
30:44:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:165 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:165 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1982
30:44:165 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:165 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:165 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1983
30:44:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4845us
30:44:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:182 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:182 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:182 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:44:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:44:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:182 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:182 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:44:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:44:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:44:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:44:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:44:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:44:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31d8)
30:44:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:182 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:182 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:182 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1983
30:44:182 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6619us
30:44:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:183 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[704])
30:44:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:183 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:183 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:183 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1984
30:44:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7604us
30:44:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:198 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:198 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:198 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:44:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:44:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:198 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:198 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:44:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:44:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:44:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:44:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:44:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:44:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31d8)
30:44:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:198 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:198 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1984
30:44:198 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1545us
30:44:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:198 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:198 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:198 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1985
30:44:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3381us
30:44:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:215 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:215 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:215 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:44:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:44:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:215 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:215 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:44:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:44:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:44:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:44:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:44:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:44:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31d8)
30:44:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:215 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1985
30:44:215 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8082us
30:44:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:215 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:215 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1986
30:44:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8455us
30:44:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:232 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:232 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:232 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:44:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:44:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:232 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:44:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:44:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:44:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:44:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:44:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:44:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31d8)
30:44:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:232 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1986
30:44:232 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3009us
30:44:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:233 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[703])
30:44:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:233 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:233 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:233 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:233 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:233 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1987
30:44:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1918us
30:44:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:248 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:248 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:44:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:44:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:248 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:248 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:44:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:44:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:44:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:44:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:44:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:44:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31d8)
30:44:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:248 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1987
30:44:248 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9545us
30:44:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:248 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1988
30:44:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6992us
30:44:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:265 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:265 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:265 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:44:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:44:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:265 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:265 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:44:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:44:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:44:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:44:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:44:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:44:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31d8)
30:44:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:265 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1988
30:44:265 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4472us
30:44:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:265 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:265 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:266 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[702])
30:44:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:266 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1989
30:44:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +455us
30:44:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:282 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:282 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:282 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:44:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:44:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:282 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:282 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:44:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:44:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:44:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:44:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:44:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:44:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31d8)
30:44:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:282 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:282 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1989
30:44:282 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1704us
30:44:282 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:282 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:282 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:282 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1990
30:44:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5528us
30:44:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:298 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:298 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:44:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:44:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:44:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:44:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:44:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:44:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:44:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:44:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31d8)
30:44:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:298 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1990
30:44:298 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5935us
30:44:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:298 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1991
30:44:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10602us
30:44:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:315 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:315 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:315 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:44:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:44:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:315 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:44:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:44:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:44:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:44:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:44:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:44:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31d8)
30:44:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:315 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1991
30:44:315 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +862us
30:44:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:315 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:315 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:316 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[701])
30:44:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:316 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:316 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:316 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1992
30:44:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1751us
30:44:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:332 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:332 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:332 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:44:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:44:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:332 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:332 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:44:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:44:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:44:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:44:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:44:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:44:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31d8)
30:44:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:332 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:332 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1992
30:44:332 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7398us
30:44:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:332 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:332 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1993
30:44:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9139us
30:44:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:348 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:348 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:348 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:44:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:44:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:348 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:348 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:44:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:44:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:44:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:44:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:44:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:44:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31d8)
30:44:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:348 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:348 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:348 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1993
30:44:348 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2325us
30:44:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:348 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:349 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:349 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:349 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1994
30:44:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2602us
30:44:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:365 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:365 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:365 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:44:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:44:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:365 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:365 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:44:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:44:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:44:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:44:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:44:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:44:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31d8)
30:44:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:365 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1994
30:44:365 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8861us
30:44:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:366 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[700])
30:44:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:366 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:366 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1995
30:44:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5370us
30:44:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:382 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:382 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:382 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:44:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:44:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:382 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:382 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:44:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:44:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:44:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:44:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:44:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:44:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31d8)
30:44:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:382 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1995
30:44:382 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3788us
30:44:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:382 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:382 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:382 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:382 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1996
30:44:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1139us
30:44:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:398 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:398 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:398 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:44:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:44:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:398 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:398 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:44:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:44:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:44:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:44:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:44:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:44:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31d8)
30:44:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:398 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1996
30:44:398 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10324us
30:44:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:398 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1997
30:44:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6212us
30:44:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:415 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:415 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:415 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:44:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:44:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:415 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:415 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:44:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:44:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:44:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:44:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:44:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:44:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31d8)
30:44:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:415 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:415 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1997
30:44:415 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5251us
30:44:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:415 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[699])
30:44:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:416 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:416 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:416 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1998
30:44:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8980us
30:44:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:432 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:432 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:432 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:44:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:44:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:432 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:432 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:44:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:44:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:44:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:44:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:44:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:44:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31d8)
30:44:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:432 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:432 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:432 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +178us
30:44:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:432 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1998
30:44:432 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:432 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 1999
30:44:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4749us
30:44:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:448 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:448 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:448 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:44:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:44:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:448 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:448 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:44:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:44:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:44:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:44:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:44:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:44:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31d8)
30:44:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:448 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:448 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:448 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 1999
30:44:448 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6714us
30:44:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:448 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:448 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2000
30:44:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9823us
30:44:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:465 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:465 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:465 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:44:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:44:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:465 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:465 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:44:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:44:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:44:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:44:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:44:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:44:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31d8)
30:44:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:465 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:465 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2000
30:44:465 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1641us
30:44:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:466 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[698])
30:44:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:466 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:466 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:466 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:466 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:466 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2001
30:44:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3286us
30:44:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:482 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:482 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:482 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:482 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:44:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:44:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:482 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:482 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:44:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:44:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:44:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:44:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:44:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:44:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31d8)
30:44:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:482 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:482 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2001
30:44:482 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8177us
30:44:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:482 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:482 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2002
30:44:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8359us
30:44:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:498 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:498 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:498 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:44:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:44:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:498 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:498 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:44:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:44:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:44:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:44:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:44:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:44:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31d8)
30:44:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:498 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2002
30:44:498 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3104us
30:44:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:498 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:498 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:499 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[697])
30:44:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:499 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2003
30:44:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1823us
30:44:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:515 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:515 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:515 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:44:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:44:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:515 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:515 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:44:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:44:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:44:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:44:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:44:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:44:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31d8)
30:44:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:515 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:515 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:515 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +337us
30:44:515 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:515 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2003
30:44:515 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:515 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:515 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2004
30:44:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6896us
30:44:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:532 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:532 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:532 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:44:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:44:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:532 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:532 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:44:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:44:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:44:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:44:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:44:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:44:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31d8)
30:44:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:532 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:532 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:532 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2004
30:44:532 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4567us
30:44:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:532 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:532 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:532 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:532 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2005
30:44:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +360us
30:44:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:549 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:549 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:549 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:549 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:44:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:44:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:549 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:549 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:44:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:44:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:44:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:44:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:44:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:44:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31d8)
30:44:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:549 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:549 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:549 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2005
30:44:549 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11104us
30:44:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:550 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[696])
30:44:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:550 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:550 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:550 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2006
30:44:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3127us
30:44:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:565 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:565 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:565 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:44:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:44:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:565 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:565 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:44:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:44:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:44:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:44:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:44:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:44:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31d8)
30:44:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:565 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:565 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:565 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2006
30:44:565 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6030us
30:44:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:565 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:565 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2007
30:44:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10506us
30:44:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:582 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:582 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:582 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:44:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:44:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:582 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:582 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:44:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:44:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:44:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:44:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:44:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:44:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31d8)
30:44:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:582 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:582 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2007
30:44:582 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +957us
30:44:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:582 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:582 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:582 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:582 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2008
30:44:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3970us
30:44:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:599 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:599 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:599 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:44:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:44:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:599 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:599 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:44:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:44:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:44:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:44:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:44:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:44:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31d8)
30:44:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:599 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:599 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:599 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2008
30:44:599 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7494us
30:44:599 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:599 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:599 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:599 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:600 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[695])
30:44:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:600 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:600 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:600 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2009
30:44:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6729us
30:44:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:600 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:615 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:615 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:615 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:44:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:44:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:615 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:615 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:44:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:44:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:44:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:44:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:44:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:44:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31d8)
30:44:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:615 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:615 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2009
30:44:615 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2420us
30:44:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:615 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:615 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:615 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:615 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2010
30:44:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2507us
30:44:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:615 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:632 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:632 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:632 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:44:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:44:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:632 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:632 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:44:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:44:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:44:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:44:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:44:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:44:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31d8)
30:44:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:632 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:632 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:632 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2010
30:44:632 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8957us
30:44:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:632 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:632 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2011
30:44:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7580us
30:44:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:632 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:632 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:633 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:44:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:44:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:633 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:633 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:44:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:44:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:44:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:44:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:44:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:44:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31d8)
30:44:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:633 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:633 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:633 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2011
30:44:633 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3883us
30:44:633 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:633 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:633 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:633 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:633 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[694])
30:44:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:633 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:633 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:633 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:633 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:633 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:633 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:633 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:633 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:634 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2012
30:44:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1044us
30:44:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:634 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:634 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:44:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:634 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:634 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:44:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:44:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:44:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:44:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:44:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:44:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31d8)
30:44:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:634 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2012
30:44:634 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10420us
30:44:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:634 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:634 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2013
30:44:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6117us
30:44:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:634 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:634 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:44:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:44:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:634 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:635 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31d8)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:635 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:635 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2013
30:44:635 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5346us
30:44:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:635 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:635 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2014
30:44:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11190us
30:44:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:635 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:635 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:635 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31d8)
30:44:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:636 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:636 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:636 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +273us
30:44:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:636 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[693])
30:44:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:636 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2014
30:44:636 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:636 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:636 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:636 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:636 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2015
30:44:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4654us
30:44:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:636 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:636 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:636 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:44:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:44:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:636 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:636 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:44:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:44:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31d8)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:637 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:637 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2015
30:44:637 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6810us
30:44:637 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:637 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:637 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:637 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:637 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:637 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2016
30:44:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9727us
30:44:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:637 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:637 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:637 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31d8)
30:44:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:637 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:637 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2016
30:44:638 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1736us
30:44:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:638 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:638 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:638 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[692])
30:44:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:638 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:638 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:638 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2017
30:44:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +877us
30:44:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:638 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:638 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:638 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:44:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:44:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:638 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:638 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:44:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:44:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:44:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:44:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:44:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:44:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31d8)
30:44:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:639 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:639 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2017
30:44:639 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8273us
30:44:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:639 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:639 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2018
30:44:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8264us
30:44:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:639 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:639 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:639 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:44:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:44:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:639 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:639 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:44:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:44:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:44:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:44:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:44:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:44:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31d8)
30:44:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:639 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:639 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2018
30:44:639 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3199us
30:44:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:640 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:640 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:640 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2019
30:44:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1727us
30:44:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:640 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:640 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:640 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:640 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:44:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:44:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:640 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:640 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:44:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:44:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:44:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:44:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:44:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:44:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31d8)
30:44:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:640 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:640 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:641 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2019
30:44:641 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9736us
30:44:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:641 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[691])
30:44:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:641 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:641 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:641 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2020
30:44:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4495us
30:44:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:641 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:641 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:641 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:641 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:641 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:44:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:44:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:641 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:641 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:44:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:44:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:44:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:44:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:44:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:44:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31d8)
30:44:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:642 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:642 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:642 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2020
30:44:642 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4663us
30:44:642 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:642 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:642 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:642 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:642 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:642 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:642 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:642 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:642 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:642 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:642 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:642 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2021
30:44:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +264us
30:44:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:642 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:642 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:642 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:642 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:642 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:44:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:44:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:642 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:642 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:44:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:44:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:44:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:44:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:44:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:44:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31d8)
30:44:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:643 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:643 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:643 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2021
30:44:643 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11199us
30:44:643 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:643 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:643 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:643 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:643 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:643 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2022
30:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5338us
30:44:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:643 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:643 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:643 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:643 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:643 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:44:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:44:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:643 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:643 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:44:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:44:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:44:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:44:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:44:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:44:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31d8)
30:44:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:643 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:643 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:643 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2022
30:44:643 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6126us
30:44:643 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:643 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:643 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:644 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:644 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[690])
30:44:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:644 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:644 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:644 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2023
30:44:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8105us
30:44:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:644 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:644 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:44:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:644 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:644 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:44:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:44:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:44:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:44:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:44:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:44:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31d8)
30:44:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:645 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2023
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1052us
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:645 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:645 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:645 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2024
30:44:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3874us
30:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:645 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:645 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:645 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:645 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:645 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31d8)
30:44:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:645 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:645 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2024
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7589us
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:646 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:646 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:646 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2025
30:44:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8948us
30:44:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:646 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:646 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:646 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:646 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:44:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:44:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:646 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:646 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:44:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:44:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:44:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:44:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:44:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:44:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31d8)
30:44:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:646 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:646 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:646 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2025
30:44:646 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2516us
30:44:646 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:646 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:646 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:646 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:646 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[689])
30:44:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:646 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:646 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:647 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:647 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:647 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:647 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:647 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:647 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:647 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2026
30:44:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2411us
30:44:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:647 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:647 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:647 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:647 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:647 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:44:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:44:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:647 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:647 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:44:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:44:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:44:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:44:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:44:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:44:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31d8)
30:44:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:647 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:647 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:647 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2026
30:44:647 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9052us
30:44:647 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:647 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:647 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:647 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:647 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:647 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2027
30:44:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7485us
30:44:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:647 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:647 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:647 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:647 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:648 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:44:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:44:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:648 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:648 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:44:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:44:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:44:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:44:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:44:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:44:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31d8)
30:44:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:648 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:648 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:648 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2027
30:44:648 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3979us
30:44:648 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:648 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:648 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:648 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:648 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:648 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:648 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:648 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:648 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:648 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:648 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[688])
30:44:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:648 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2028
30:44:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +948us
30:44:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:649 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:44:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:649 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:649 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:44:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:44:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:44:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:44:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:44:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:44:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31d8)
30:44:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:649 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:649 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2028
30:44:649 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1211us
30:44:649 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:649 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:649 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:649 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:649 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:649 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:649 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:649 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2029
30:44:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6021us
30:44:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:649 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:44:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:44:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:649 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:649 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:44:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:44:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:44:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:44:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:44:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:44:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31d8)
30:44:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:650 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:650 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2029
30:44:650 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5442us
30:44:650 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:650 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:650 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:650 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:650 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:650 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2030
30:44:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11095us
30:44:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:650 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:650 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:44:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:650 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:650 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:44:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:44:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:44:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:44:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:44:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:44:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31d8)
30:44:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:651 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:651 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:651 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +368us
30:44:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:651 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:651 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2030
30:44:651 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:651 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[687])
30:44:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:651 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:651 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:651 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2031
30:44:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2253us
30:44:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:651 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:651 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:651 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:44:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:44:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:651 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:651 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:44:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:44:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:44:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:44:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:44:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:44:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31d8)
30:44:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:652 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:652 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:652 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2031
30:44:652 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6905us
30:44:652 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:652 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:652 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:652 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:652 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:652 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2032
30:44:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9632us
30:44:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:652 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:652 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:652 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:652 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:44:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:44:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:652 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:652 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:44:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:44:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:44:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:44:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:44:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:44:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31d8)
30:44:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:653 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:653 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2032
30:44:653 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1832us
30:44:653 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:653 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:653 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:653 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:653 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:653 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:653 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:653 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:653 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:653 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:653 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:653 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2033
30:44:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3095us
30:44:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:653 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:653 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:653 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:44:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:653 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:653 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:44:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:44:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:44:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:44:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:44:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:44:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31d8)
30:44:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:654 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:654 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:654 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2033
30:44:654 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8368us
30:44:654 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:654 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:654 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:654 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:654 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[686])
30:44:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:654 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:654 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:654 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2034
30:44:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5855us
30:44:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:654 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:654 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:654 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:654 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:654 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:44:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:44:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:654 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:654 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:44:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:44:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:44:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:44:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:44:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:44:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31d8)
30:44:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:655 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:655 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:655 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2034
30:44:655 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3295us
30:44:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:655 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:655 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:655 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:655 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2035
30:44:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1632us
30:44:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:655 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:655 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:655 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:655 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:44:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:44:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:655 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:655 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:44:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:44:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:44:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:44:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:44:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:44:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31d8)
30:44:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:656 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:656 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2035
30:44:656 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9832us
30:44:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:656 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:656 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2036
30:44:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6705us
30:44:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:656 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:656 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:656 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:656 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:656 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:44:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:44:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:656 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:656 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:44:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:44:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:44:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:44:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:44:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:44:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31d8)
30:44:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:656 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:656 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2036
30:44:656 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4758us
30:44:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:657 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[685])
30:44:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:657 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:657 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:657 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:657 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:657 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2037
30:44:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +169us
30:44:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:657 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:657 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:657 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:44:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:44:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:657 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:657 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:44:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:44:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:44:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:44:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:44:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:44:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31d8)
30:44:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:657 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:657 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:658 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2037
30:44:658 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11295us
30:44:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:658 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:658 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2038
30:44:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5242us
30:44:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:658 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:658 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:658 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:658 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:44:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:44:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:658 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:658 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:44:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:44:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:44:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:44:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:44:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:44:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31d8)
30:44:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:658 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:658 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:658 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2038
30:44:658 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6221us
30:44:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:658 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:658 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2039
30:44:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10316us
30:44:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:658 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:658 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:658 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:659 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:44:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:44:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:659 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:659 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:44:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:44:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:44:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:44:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:44:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:44:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31d8)
30:44:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:659 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:659 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:659 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2039
30:44:659 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1148us
30:44:659 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:659 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:659 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:659 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:659 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[684])
30:44:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:659 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:659 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:659 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:659 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:659 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:659 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:659 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:659 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:659 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2040
30:44:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3779us
30:44:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:660 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:660 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:660 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:660 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:44:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:44:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:660 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:660 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:44:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:44:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:44:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:44:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:44:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:44:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31d8)
30:44:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:660 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:660 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:660 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2040
30:44:660 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7684us
30:44:660 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:660 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:660 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:660 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:660 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:660 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2041
30:44:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8852us
30:44:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:660 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:660 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:660 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:661 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:661 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31d8)
30:44:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:661 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:661 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:661 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2041
30:44:661 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2611us
30:44:661 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:661 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:661 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:661 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:661 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:661 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:661 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:661 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:661 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:661 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:662 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[683])
30:44:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:662 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:662 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:662 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2042
30:44:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5us
30:44:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:662 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +571us
30:44:662 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:662 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:662 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:662 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:44:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:44:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:662 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:662 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:44:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:44:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:44:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:44:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:44:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:44:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31d8)
30:44:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
30:44:662 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:662 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:662 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2042
30:44:662 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8574us
30:44:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:663 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:663 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2043
30:44:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7389us
30:44:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:663 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:663 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:663 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:663 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:44:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:44:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:663 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:663 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:44:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:44:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:44:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:44:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:44:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:44:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c325c)
30:44:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32f8)
30:44:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3394)
30:44:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3430)
30:44:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3448)
30:44:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:667 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:667 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:667 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2043
30:44:667 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4030us
30:44:667 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:667 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:667 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:668 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:668 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:668 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:668 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2044
30:44:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +853us
30:44:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:668 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:668 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:44:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:668 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:668 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:44:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:44:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:44:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:44:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:44:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:44:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c325c)
30:44:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32f8)
30:44:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3394)
30:44:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3430)
30:44:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3448)
30:44:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:668 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:668 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:668 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2044
30:44:668 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10567us
30:44:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:669 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:669 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:669 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:669 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[682])
30:44:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:669 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:669 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:669 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2045
30:44:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3620us
30:44:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:669 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:669 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:669 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:44:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:44:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:669 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:669 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:44:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:44:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:44:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:44:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:44:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:44:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c325c)
30:44:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32f8)
30:44:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3394)
30:44:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3430)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3448)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:670 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:670 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2045
30:44:670 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5494us
30:44:670 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:670 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:670 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:670 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:670 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:670 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2046
30:44:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10999us
30:44:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:670 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:670 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:670 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c325c)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32f8)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3394)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3430)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3448)
30:44:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:670 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:671 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +420us
30:44:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:671 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:671 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2046
30:44:671 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:671 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:671 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2047
30:44:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4463us
30:44:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:671 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:44:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:671 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:671 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:44:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:44:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:44:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:44:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:44:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:44:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c325c)
30:44:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32f8)
30:44:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3394)
30:44:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3430)
30:44:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3448)
30:44:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:671 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2047
30:44:672 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6957us
30:44:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:672 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[681])
30:44:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:672 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:672 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:672 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2048
30:44:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7231us
30:44:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:672 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:672 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:672 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:672 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:44:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:44:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:672 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:672 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:44:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:44:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:44:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:44:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:44:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:44:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c325c)
30:44:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32f8)
30:44:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3394)
30:44:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3430)
30:44:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3448)
30:44:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:673 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2048
30:44:673 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1883us
30:44:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:673 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:673 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:673 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:673 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2049
30:44:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3000us
30:44:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:673 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:673 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:44:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:673 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:673 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:44:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:44:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:44:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:44:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:44:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:44:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c325c)
30:44:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32f8)
30:44:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3394)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3430)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3448)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:674 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:674 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2049
30:44:674 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8420us
30:44:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:674 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:674 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2050
30:44:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8073us
30:44:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:674 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:674 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:674 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:674 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:674 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c325c)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32f8)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3394)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3430)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3448)
30:44:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:675 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:675 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:675 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2050
30:44:675 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3346us
30:44:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:675 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[680])
30:44:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:675 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:675 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:675 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:675 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:675 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2051
30:44:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1537us
30:44:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:675 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:675 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:675 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:44:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:44:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:675 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:675 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:44:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:44:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:44:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:44:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:44:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:44:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c325c)
30:44:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32f8)
30:44:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3394)
30:44:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3430)
30:44:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3448)
30:44:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:676 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:676 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2051
30:44:676 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9883us
30:44:676 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:676 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:676 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:676 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:676 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:676 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2052
30:44:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6610us
30:44:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:676 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:676 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:676 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:676 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:44:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:44:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:676 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:676 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:44:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:44:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:44:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:44:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:44:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:44:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c325c)
30:44:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32f8)
30:44:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3394)
30:44:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3430)
30:44:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3448)
30:44:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:677 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:677 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:677 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2052
30:44:677 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4810us
30:44:677 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:677 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:677 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:677 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:677 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:677 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:677 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:677 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:677 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:677 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:677 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[679])
30:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:677 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2053
30:44:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +73us
30:44:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:677 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:678 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:678 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:678 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:678 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c325c)
30:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32f8)
30:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3394)
30:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3430)
30:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3448)
30:44:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:678 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:678 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:678 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2053
30:44:678 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2042us
30:44:678 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:678 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:678 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:678 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2054
30:44:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5147us
30:44:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:678 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:678 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:44:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:679 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:679 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:44:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:44:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:44:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:44:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:44:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:44:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c325c)
30:44:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32f8)
30:44:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3394)
30:44:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3430)
30:44:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3448)
30:44:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:679 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:679 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2054
30:44:679 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6273us
30:44:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:679 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:679 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2055
30:44:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10220us
30:44:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:679 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:679 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:44:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:680 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:680 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:44:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:44:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:44:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:44:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:44:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:44:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c325c)
30:44:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32f8)
30:44:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3394)
30:44:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3430)
30:44:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3448)
30:44:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:680 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:680 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:680 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2055
30:44:680 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1199us
30:44:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:680 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:680 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:681 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[678])
30:44:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:681 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:681 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:681 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2056
30:44:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1378us
30:44:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:681 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:681 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:681 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:44:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:44:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:681 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:681 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:44:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:44:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:44:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:44:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:44:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:44:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c325c)
30:44:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32f8)
30:44:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3394)
30:44:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3430)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3448)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:682 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:682 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2056
30:44:682 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7736us
30:44:682 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:682 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:682 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:682 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:682 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:682 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2057
30:44:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8757us
30:44:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:682 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:682 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:682 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:682 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c325c)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32f8)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3394)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3430)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3448)
30:44:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:683 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:683 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2057
30:44:683 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2663us
30:44:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:683 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:683 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:683 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:683 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2058
30:44:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2220us
30:44:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:683 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:44:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:683 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:683 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:44:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:44:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:44:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:44:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:44:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:44:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c325c)
30:44:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32f8)
30:44:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3394)
30:44:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3430)
30:44:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3448)
30:44:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:684 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:684 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:684 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2058
30:44:684 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9199us
30:44:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:684 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[677])
30:44:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:684 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:684 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:684 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2059
30:44:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4980us
30:44:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:684 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:684 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:684 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:684 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:44:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:44:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:684 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:684 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:44:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:44:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:44:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:44:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:44:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:44:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c325c)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32f8)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3394)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3430)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3448)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:685 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:685 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2059
30:44:685 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4126us
30:44:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:685 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:685 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:685 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:685 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2060
30:44:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +757us
30:44:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:685 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:685 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:685 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:685 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:685 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c325c)
30:44:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32f8)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3394)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3430)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3448)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:686 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2060
30:44:686 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10662us
30:44:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:686 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:686 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2061
30:44:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5831us
30:44:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:686 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:686 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:686 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c325c)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32f8)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3394)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3430)
30:44:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3448)
30:44:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:687 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:687 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2061
30:44:687 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5589us
30:44:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:687 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[676])
30:44:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:687 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:687 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:687 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2062
30:44:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8598us
30:44:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:687 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:687 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:687 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:44:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:44:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:687 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:687 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:44:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:44:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:44:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:44:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:44:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:44:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c325c)
30:44:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32f8)
30:44:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3394)
30:44:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3430)
30:44:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3448)
30:44:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:688 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:688 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:688 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +516us
30:44:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:688 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:688 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2062
30:44:688 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:688 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:688 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2063
30:44:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4367us
30:44:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:688 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:688 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:688 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:688 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:44:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:44:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:688 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:688 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:44:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:44:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c325c)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32f8)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3394)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3430)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3448)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:689 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2063
30:44:689 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7052us
30:44:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:689 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2064
30:44:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9441us
30:44:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:689 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:689 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:689 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:689 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:44:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c325c)
30:44:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32f8)
30:44:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3394)
30:44:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3430)
30:44:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3448)
30:44:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:690 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:690 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2064
30:44:690 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1979us
30:44:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:690 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[675])
30:44:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:690 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:690 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:690 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:690 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:690 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2065
30:44:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2904us
30:44:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:690 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:690 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:690 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:690 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:44:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:691 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:691 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:44:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:44:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:44:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:44:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:44:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:44:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c325c)
30:44:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32f8)
30:44:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3394)
30:44:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3430)
30:44:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3448)
30:44:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:691 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:691 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2065
30:44:691 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8515us
30:44:691 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:691 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:691 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:691 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:691 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:691 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2066
30:44:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7978us
30:44:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:691 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:691 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:691 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:44:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:44:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:692 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:692 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:44:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:44:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:44:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:44:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:44:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:44:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c325c)
30:44:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32f8)
30:44:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3394)
30:44:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3430)
30:44:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3448)
30:44:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:692 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:692 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:692 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2066
30:44:692 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3442us
30:44:692 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:692 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:692 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:692 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:692 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:692 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:692 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:692 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:692 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:692 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:693 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[674])
30:44:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:693 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2067
30:44:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1441us
30:44:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:693 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:693 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:693 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:44:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:693 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:693 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:44:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:44:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:44:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:44:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:44:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:44:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c325c)
30:44:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32f8)
30:44:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3394)
30:44:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3430)
30:44:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3448)
30:44:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:693 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:693 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:693 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2067
30:44:693 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +674us
30:44:693 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:693 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:693 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:694 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:694 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:694 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:694 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:694 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2068
30:44:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6515us
30:44:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:694 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:694 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:694 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:44:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:694 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:694 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:44:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:44:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:44:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:44:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:44:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:44:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c325c)
30:44:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32f8)
30:44:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3394)
30:44:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3430)
30:44:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3448)
30:44:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:694 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:694 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:694 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2068
30:44:694 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4905us
30:44:694 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:695 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:695 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2069
30:44:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11588us
30:44:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:695 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0881ff04->0880719c, audio drain) +5us
30:44:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:695 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +12us
30:44:695 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:695 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:695 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:695 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c325c)
30:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32f8)
30:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3394)
30:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3430)
30:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3448)
30:44:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +167us
30:44:695 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:695 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:696 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2069
30:44:696 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11417us
30:44:696 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:696 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:696 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:696 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:696 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[673])
30:44:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:696 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:696 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:696 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2070
30:44:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2746us
30:44:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:696 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:696 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:696 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:696 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:696 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:44:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:44:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:696 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:696 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:44:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:44:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:44:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:44:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:44:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:44:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c325c)
30:44:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32f8)
30:44:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3394)
30:44:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3430)
30:44:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3448)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:697 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:697 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2070
30:44:697 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6368us
30:44:697 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:697 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:697 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:697 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:697 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:697 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2071
30:44:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10125us
30:44:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:697 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:697 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:697 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:697 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:697 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c325c)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32f8)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3394)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3430)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3448)
30:44:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:697 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:698 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2071
30:44:698 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1295us
30:44:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:698 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:698 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:698 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:698 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2072
30:44:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3588us
30:44:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:698 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:698 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:44:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:698 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:698 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:44:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:44:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:44:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:44:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:44:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:44:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c325c)
30:44:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32f8)
30:44:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3394)
30:44:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3430)
30:44:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3448)
30:44:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:698 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:699 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:699 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2072
30:44:699 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7831us
30:44:699 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:699 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:699 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:699 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:699 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[672])
30:44:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:699 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:699 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:699 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2073
30:44:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6356us
30:44:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:699 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:699 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:699 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:44:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:44:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:699 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:699 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:44:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:44:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:44:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:44:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:44:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:44:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c325c)
30:44:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32f8)
30:44:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3394)
30:44:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3430)
30:44:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3448)
30:44:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:700 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:700 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:700 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2073
30:44:700 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2758us
30:44:700 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:700 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:700 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:700 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:700 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:700 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:700 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:700 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:700 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:700 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:700 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:700 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2074
30:44:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2125us
30:44:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:700 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:700 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:700 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:700 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:700 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:44:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:44:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:700 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:700 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:44:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:44:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c325c)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32f8)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3394)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3430)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3448)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:701 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:701 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2074
30:44:701 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9294us
30:44:701 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:701 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:701 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:701 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:701 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:701 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2075
30:44:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7198us
30:44:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:701 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:701 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:701 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:44:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:44:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c325c)
30:44:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32f8)
30:44:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3394)
30:44:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3430)
30:44:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3448)
30:44:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:702 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:702 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2075
30:44:702 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4221us
30:44:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:702 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[671])
30:44:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:702 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:702 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:702 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:702 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:702 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2076
30:44:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +662us
30:44:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:702 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:702 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:702 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:44:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:44:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:702 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:702 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c325c)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32f8)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3394)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3430)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3448)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:703 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:703 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2076
30:44:703 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10758us
30:44:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:703 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:703 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2077
30:44:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5735us
30:44:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:703 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:703 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:703 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:44:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c325c)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32f8)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3394)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3430)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3448)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:704 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:704 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2077
30:44:704 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5684us
30:44:704 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:704 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:704 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:704 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:704 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:704 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2078
30:44:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10809us
30:44:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:704 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:704 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:704 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:704 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:704 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:44:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:44:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c325c)
30:44:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32f8)
30:44:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3394)
30:44:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3430)
30:44:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3448)
30:44:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:705 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:705 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:705 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2078
30:44:705 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +611us
30:44:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:705 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[670])
30:44:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:705 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:705 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:705 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:705 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:705 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2079
30:44:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4272us
30:44:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:705 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:705 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:705 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:705 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:44:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:44:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:706 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:706 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:44:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:44:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:44:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:44:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:44:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:44:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c325c)
30:44:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32f8)
30:44:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3394)
30:44:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3430)
30:44:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3448)
30:44:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:706 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:706 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2079
30:44:706 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7147us
30:44:706 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:706 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:706 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:706 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:706 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:706 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2080
30:44:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9345us
30:44:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:706 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:706 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:706 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:44:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:44:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:706 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:706 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:44:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:44:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:44:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:44:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:44:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:44:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c325c)
30:44:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32f8)
30:44:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3394)
30:44:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3430)
30:44:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3448)
30:44:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:707 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:707 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:707 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2080
30:44:707 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2074us
30:44:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:707 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:707 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:707 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[669])
30:44:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:707 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:707 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:708 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2081
30:44:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +503us
30:44:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:708 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:708 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:708 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:44:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:708 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:708 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:44:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:44:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:44:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:44:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:44:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:44:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c325c)
30:44:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32f8)
30:44:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3394)
30:44:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3430)
30:44:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3448)
30:44:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:708 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:708 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:708 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2081
30:44:708 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8611us
30:44:708 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:708 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:709 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:709 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2082
30:44:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7882us
30:44:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:709 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:44:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:709 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:709 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:44:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:44:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:44:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:44:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:44:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:44:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c325c)
30:44:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32f8)
30:44:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3394)
30:44:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3430)
30:44:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3448)
30:44:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:709 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:709 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:709 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2082
30:44:709 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3537us
30:44:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:710 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:710 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:710 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:710 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:710 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:710 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:710 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:710 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2083
30:44:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1346us
30:44:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:710 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:710 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:710 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:710 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:44:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:44:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:710 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:710 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:44:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:44:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:44:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:44:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:44:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:44:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c325c)
30:44:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32f8)
30:44:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3394)
30:44:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3430)
30:44:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3448)
30:44:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:711 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:711 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2083
30:44:711 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10074us
30:44:711 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:711 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:711 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:711 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:711 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[668])
30:44:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:711 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:711 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:711 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2084
30:44:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4105us
30:44:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:711 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:711 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:711 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:44:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:44:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:711 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:712 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c325c)
30:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32f8)
30:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3394)
30:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3430)
30:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3448)
30:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:712 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:712 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2084
30:44:712 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5000us
30:44:712 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:712 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:712 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:712 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:712 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:712 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2085
30:44:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11492us
30:44:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:712 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:712 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:712 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:44:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:712 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:712 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:713 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08862178->0880719c, audio drain) +100us
30:44:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:713 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08862178, blocking audio) +12us
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c325c)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32f8)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3394)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3430)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3448)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +72us
30:44:713 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:713 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2085
30:44:713 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11512us
30:44:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:713 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:713 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2086
30:44:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4956us
30:44:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:713 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:713 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:713 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:713 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:713 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:44:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:44:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:44:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:44:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:44:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:44:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c325c)
30:44:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32f8)
30:44:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3394)
30:44:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3430)
30:44:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3448)
30:44:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:714 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:714 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:714 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2086
30:44:714 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6464us
30:44:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:714 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[667])
30:44:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:714 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:714 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:714 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2087
30:44:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7724us
30:44:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:714 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:714 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:714 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:714 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:44:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:44:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:715 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:715 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:44:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:44:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:44:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:44:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:44:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:44:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c325c)
30:44:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32f8)
30:44:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3394)
30:44:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3430)
30:44:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3448)
30:44:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:715 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:715 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:715 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2087
30:44:715 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1390us
30:44:715 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:715 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:715 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:715 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:715 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:715 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:715 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:715 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:715 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:715 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:715 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:715 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2088
30:44:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3493us
30:44:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:715 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:716 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:716 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c325c)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32f8)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3394)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3430)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3448)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:716 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:716 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2088
30:44:716 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7927us
30:44:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:716 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:716 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2089
30:44:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8566us
30:44:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:716 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:716 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:44:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:44:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:717 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:717 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:44:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:44:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:44:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:44:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:44:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:44:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c325c)
30:44:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32f8)
30:44:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3394)
30:44:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3430)
30:44:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3448)
30:44:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:717 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:717 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:717 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2089
30:44:717 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2853us
30:44:717 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:717 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:717 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:717 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:717 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[666])
30:44:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:717 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:717 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:717 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:717 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:717 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:717 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:717 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:717 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:718 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2090
30:44:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2030us
30:44:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:718 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:718 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:718 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:44:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:718 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:718 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:44:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:44:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:44:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:44:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:44:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:44:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c325c)
30:44:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32f8)
30:44:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3394)
30:44:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3430)
30:44:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3448)
30:44:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:718 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:718 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:718 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2090
30:44:718 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9390us
30:44:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:718 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:718 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2091
30:44:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7103us
30:44:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:718 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:719 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:719 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:44:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:719 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:719 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:44:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:44:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:44:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:44:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:44:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:44:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c325c)
30:44:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32f8)
30:44:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3394)
30:44:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3430)
30:44:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3448)
30:44:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:719 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:719 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:719 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2091
30:44:719 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4317us
30:44:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:719 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:719 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:720 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[665])
30:44:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:720 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2092
30:44:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +566us
30:44:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:720 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:720 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:720 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:720 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:44:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:44:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:720 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:720 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:44:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:44:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:44:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:44:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:44:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:44:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c325c)
30:44:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32f8)
30:44:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3394)
30:44:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3430)
30:44:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3448)
30:44:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:721 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:721 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:721 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2092
30:44:721 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1549us
30:44:721 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:721 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:721 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:721 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2093
30:44:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5640us
30:44:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:721 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:721 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:721 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:721 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:44:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:44:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:721 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:721 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:44:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:44:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:44:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:44:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:44:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:44:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c325c)
30:44:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32f8)
30:44:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3394)
30:44:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3430)
30:44:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3448)
30:44:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:722 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:722 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2093
30:44:722 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5780us
30:44:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:722 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:722 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2094
30:44:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10713us
30:44:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:722 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:722 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:44:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:44:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:723 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:723 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:44:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:44:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:44:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:44:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:44:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:44:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c325c)
30:44:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32f8)
30:44:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3394)
30:44:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3430)
30:44:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3448)
30:44:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:723 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:723 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2094
30:44:723 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +706us
30:44:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:723 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:723 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:724 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[664])
30:44:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:724 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:724 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:724 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2095
30:44:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1871us
30:44:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:724 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:724 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:724 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:44:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:724 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:724 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:44:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:44:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:44:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:44:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:44:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:44:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c325c)
30:44:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32f8)
30:44:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3394)
30:44:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3430)
30:44:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3448)
30:44:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:724 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:724 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:724 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2095
30:44:724 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7243us
30:44:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:724 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:724 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2096
30:44:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9250us
30:44:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:725 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:725 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:44:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:725 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:725 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:44:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:44:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:44:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:44:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:44:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:44:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c325c)
30:44:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32f8)
30:44:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3394)
30:44:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3430)
30:44:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3448)
30:44:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:725 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:725 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:725 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2096
30:44:725 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2169us
30:44:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:725 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:725 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:725 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:725 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2097
30:44:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2713us
30:44:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:726 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:726 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:44:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:726 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:726 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:44:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:44:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:44:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:44:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:44:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:44:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c325c)
30:44:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32f8)
30:44:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3394)
30:44:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3430)
30:44:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3448)
30:44:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:726 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:726 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:726 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2097
30:44:726 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8706us
30:44:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:727 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[663])
30:44:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:727 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:727 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:727 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2098
30:44:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5481us
30:44:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:727 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:727 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:727 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:44:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:727 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:727 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:44:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:44:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:44:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:44:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:44:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:44:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c325c)
30:44:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32f8)
30:44:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3394)
30:44:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3430)
30:44:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3448)
30:44:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:727 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:727 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:727 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2098
30:44:727 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3633us
30:44:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:728 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:728 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:728 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:728 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2099
30:44:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1250us
30:44:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:728 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:728 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:728 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:728 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c325c)
30:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32f8)
30:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3394)
30:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3430)
30:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3448)
30:44:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:728 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:728 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:728 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2099
30:44:728 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10169us
30:44:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:728 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:729 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2100
30:44:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6324us
30:44:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:729 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:729 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:729 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:44:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:729 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:729 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:44:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:44:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:44:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:44:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:44:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:44:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c325c)
30:44:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32f8)
30:44:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3394)
30:44:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3430)
30:44:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3448)
30:44:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:729 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:729 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:729 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2100
30:44:729 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5096us
30:44:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:730 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[662])
30:44:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:730 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:730 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:730 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2101
30:44:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9083us
30:44:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:730 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:730 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:44:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:730 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:730 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:44:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:44:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:44:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:44:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:44:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:44:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c325c)
30:44:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32f8)
30:44:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3394)
30:44:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3430)
30:44:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3448)
30:44:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:730 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:730 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:731 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +22us
30:44:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:731 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:731 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2101
30:44:731 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:731 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:731 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2102
30:44:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4860us
30:44:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:731 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:44:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:731 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:731 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:44:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:44:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:44:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:44:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:44:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:44:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c325c)
30:44:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32f8)
30:44:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3394)
30:44:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3430)
30:44:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3448)
30:44:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:732 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:732 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2102
30:44:732 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6559us
30:44:732 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:732 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:732 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:732 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:732 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:732 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2103
30:44:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9934us
30:44:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:732 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:44:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:732 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:732 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:44:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:44:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:44:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:44:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:44:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:44:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c325c)
30:44:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32f8)
30:44:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3394)
30:44:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3430)
30:44:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3448)
30:44:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:733 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:733 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2103
30:44:733 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1486us
30:44:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:733 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[661])
30:44:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:733 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:733 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:733 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:733 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:733 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2104
30:44:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3397us
30:44:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:733 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:733 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:733 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:44:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:44:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:733 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:733 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c325c)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32f8)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3394)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3430)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3448)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:734 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:734 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2104
30:44:734 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8022us
30:44:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:734 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:734 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2105
30:44:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8471us
30:44:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:734 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:734 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:734 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:44:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:44:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:44:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:44:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:44:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:44:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c325c)
30:44:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32f8)
30:44:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3394)
30:44:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3430)
30:44:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3448)
30:44:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:735 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:735 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:735 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2105
30:44:735 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2949us
30:44:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:735 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:735 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:735 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[660])
30:44:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:735 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2106
30:44:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1934us
30:44:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:736 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:736 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:736 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c325c)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32f8)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3394)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3430)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3448)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:736 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:736 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +181us
30:44:736 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:736 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2106
30:44:736 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:736 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:736 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2107
30:44:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7008us
30:44:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:736 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:736 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:736 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:44:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:737 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:737 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:44:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:44:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:44:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:44:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:44:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:44:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c325c)
30:44:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32f8)
30:44:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3394)
30:44:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3430)
30:44:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3448)
30:44:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:737 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:737 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2107
30:44:737 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4412us
30:44:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:737 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:737 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:737 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:737 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2108
30:44:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +471us
30:44:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:737 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:737 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:737 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:44:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:738 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:738 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:44:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:44:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:44:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:44:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:44:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:44:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c325c)
30:44:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32f8)
30:44:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3394)
30:44:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3430)
30:44:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3448)
30:44:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:738 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:738 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:738 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2108
30:44:738 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10948us
30:44:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:738 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[659])
30:44:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:738 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:738 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:738 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2109
30:44:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3230us
30:44:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:739 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:44:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:739 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:739 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:44:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:44:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:44:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:44:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:44:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:44:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c325c)
30:44:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32f8)
30:44:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3394)
30:44:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3430)
30:44:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3448)
30:44:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:739 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:739 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:739 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2109
30:44:739 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5875us
30:44:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:739 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:739 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2110
30:44:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10618us
30:44:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:739 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:44:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:740 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:740 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:44:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:44:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:44:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:44:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:44:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:44:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c325c)
30:44:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32f8)
30:44:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3394)
30:44:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3430)
30:44:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3448)
30:44:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:740 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:740 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:740 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2110
30:44:740 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +802us
30:44:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:740 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:740 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:740 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:740 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2111
30:44:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4081us
30:44:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:741 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:44:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:741 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:741 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:44:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:44:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:44:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:44:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:44:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:44:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c325c)
30:44:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32f8)
30:44:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3394)
30:44:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3430)
30:44:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3448)
30:44:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:741 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:741 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:741 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2111
30:44:741 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7338us
30:44:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:742 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[658])
30:44:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:742 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:742 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:742 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2112
30:44:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6849us
30:44:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:742 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:742 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:742 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:44:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:742 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:742 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:44:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:44:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:44:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:44:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:44:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:44:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c325c)
30:44:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32f8)
30:44:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3394)
30:44:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3430)
30:44:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3448)
30:44:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:742 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:742 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:742 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2112
30:44:742 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2265us
30:44:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:742 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:743 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:743 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:743 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2113
30:44:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2618us
30:44:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:44:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:743 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:743 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:44:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:44:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:44:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:44:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:44:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:44:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c325c)
30:44:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32f8)
30:44:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3394)
30:44:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3430)
30:44:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3448)
30:44:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:743 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2113
30:44:743 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8801us
30:44:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:744 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:744 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:744 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:744 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2114
30:44:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7691us
30:44:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:744 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:744 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:44:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:744 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:744 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:44:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:44:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:44:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:44:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:44:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:44:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c325c)
30:44:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32f8)
30:44:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3394)
30:44:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3430)
30:44:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3448)
30:44:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:744 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:744 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2114
30:44:744 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3728us
30:44:744 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:744 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:745 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[657])
30:44:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:745 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:745 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:745 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:745 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:745 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2115
30:44:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1155us
30:44:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:745 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:745 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:745 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:745 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:745 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:44:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c325c)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32f8)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3394)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3430)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3448)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:746 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:746 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2115
30:44:746 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10265us
30:44:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:746 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:746 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2116
30:44:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6228us
30:44:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:746 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:746 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:746 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:746 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c325c)
30:44:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32f8)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3394)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3430)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3448)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:747 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:747 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2116
30:44:747 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5191us
30:44:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:747 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:747 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2117
30:44:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11302us
30:44:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:747 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:747 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:747 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:747 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:747 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c325c)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32f8)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3394)
30:44:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3430)
30:44:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3448)
30:44:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:748 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:748 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +118us
30:44:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:748 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[656])
30:44:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:748 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2117
30:44:748 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:748 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:748 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:748 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:748 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2118
30:44:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4765us
30:44:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:748 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:748 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:748 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:44:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:44:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:748 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:749 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:44:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:44:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:44:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:44:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:44:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:44:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c325c)
30:44:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32f8)
30:44:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3394)
30:44:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3430)
30:44:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3448)
30:44:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:749 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:749 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2118
30:44:749 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6654us
30:44:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:749 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:749 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2119
30:44:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9838us
30:44:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:749 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:749 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:44:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:44:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:749 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:749 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:44:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:44:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:44:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:44:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:44:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:44:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c325c)
30:44:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32f8)
30:44:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3394)
30:44:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3430)
30:44:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3448)
30:44:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:750 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:750 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:750 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2119
30:44:750 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1581us
30:44:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:750 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:750 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:750 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[655])
30:44:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:750 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:751 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:751 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2120
30:44:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +996us
30:44:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:751 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:751 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:751 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:44:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:751 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:751 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:44:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:44:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:44:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:44:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:44:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:44:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c325c)
30:44:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32f8)
30:44:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3394)
30:44:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3430)
30:44:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3448)
30:44:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:751 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:751 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:751 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2120
30:44:751 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8117us
30:44:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:752 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:752 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2121
30:44:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8375us
30:44:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:752 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:752 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:44:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:752 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:752 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:44:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:44:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:44:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:44:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:44:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:44:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c325c)
30:44:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32f8)
30:44:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3394)
30:44:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3430)
30:44:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3448)
30:44:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:752 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:752 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2121
30:44:752 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3044us
30:44:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:752 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:752 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:753 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:753 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2122
30:44:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1839us
30:44:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:753 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:44:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:753 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:753 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:44:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:44:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:44:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:44:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:44:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:44:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c325c)
30:44:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32f8)
30:44:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3394)
30:44:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3430)
30:44:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3448)
30:44:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:753 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:753 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:753 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2122
30:44:753 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9581us
30:44:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:754 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[654])
30:44:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:754 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:754 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:754 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2123
30:44:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4607us
30:44:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:754 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:754 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:754 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:44:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:754 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:754 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:44:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:44:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:44:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:44:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:44:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:44:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c325c)
30:44:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32f8)
30:44:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3394)
30:44:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3430)
30:44:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3448)
30:44:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:754 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:754 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:754 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2123
30:44:754 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4507us
30:44:754 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:754 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:754 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:755 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:755 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:755 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:755 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2124
30:44:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +376us
30:44:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:755 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:755 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:44:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:755 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:755 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:44:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:44:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:44:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:44:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:44:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:44:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c325c)
30:44:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32f8)
30:44:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3394)
30:44:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3430)
30:44:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3448)
30:44:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:755 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2124
30:44:756 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11044us
30:44:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:756 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:756 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2125
30:44:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5449us
30:44:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:756 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:44:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:756 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:756 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:44:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:44:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:44:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:44:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:44:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:44:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c325c)
30:44:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32f8)
30:44:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3394)
30:44:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3430)
30:44:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3448)
30:44:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:756 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:756 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2125
30:44:756 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5971us
30:44:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:757 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[653])
30:44:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:757 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:757 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:757 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2126
30:44:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8208us
30:44:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:757 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:757 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:757 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:757 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:44:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:44:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:757 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:757 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:44:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:44:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:44:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:44:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:44:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:44:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c325c)
30:44:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32f8)
30:44:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3394)
30:44:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3430)
30:44:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3448)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:758 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:758 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2126
30:44:758 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +897us
30:44:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:758 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:758 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:758 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:758 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2127
30:44:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3986us
30:44:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:758 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:758 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:758 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:758 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:758 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c325c)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32f8)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3394)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3430)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3448)
30:44:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:759 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:759 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2127
30:44:759 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7434us
30:44:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:759 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:759 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2128
30:44:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9059us
30:44:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:759 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:759 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:44:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:759 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:759 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:44:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:44:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:44:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:44:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:44:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:44:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c325c)
30:44:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32f8)
30:44:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3394)
30:44:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3430)
30:44:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3448)
30:44:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:759 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:760 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:760 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2128
30:44:760 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2360us
30:44:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:760 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[652])
30:44:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:760 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:760 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:760 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:760 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:760 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2129
30:44:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2523us
30:44:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:760 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:760 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:760 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:760 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:760 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:44:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:44:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:760 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:760 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:44:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c325c)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32f8)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3394)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3430)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3448)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:761 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:761 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2129
30:44:761 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8897us
30:44:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:761 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:761 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2130
30:44:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7596us
30:44:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:761 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:761 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:761 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:761 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:44:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:44:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:44:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:44:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:44:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c325c)
30:44:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32f8)
30:44:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3394)
30:44:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3430)
30:44:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3448)
30:44:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:762 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:762 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:762 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2130
30:44:762 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3824us
30:44:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:762 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:762 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:762 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[651])
30:44:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:762 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2131
30:44:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1059us
30:44:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:44:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:763 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:763 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:44:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:44:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:44:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:44:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:44:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:44:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c325c)
30:44:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32f8)
30:44:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3394)
30:44:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3430)
30:44:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3448)
30:44:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:763 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2131
30:44:763 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1056us
30:44:763 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:763 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:763 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:763 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2132
30:44:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6133us
30:44:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:764 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:764 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c325c)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32f8)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3394)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3430)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3448)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:764 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:764 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2132
30:44:764 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5287us
30:44:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:764 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:764 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2133
30:44:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11206us
30:44:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:764 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:764 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:44:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:44:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:764 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:764 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:44:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:44:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:44:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:44:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:44:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:44:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c325c)
30:44:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32f8)
30:44:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3394)
30:44:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3430)
30:44:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3448)
30:44:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:765 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:765 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:765 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +213us
30:44:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:765 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:765 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2133
30:44:765 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:765 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[650])
30:44:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:765 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:765 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:766 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2134
30:44:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2356us
30:44:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:766 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:766 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:44:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:766 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:766 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:44:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:44:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:44:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:44:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:44:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:44:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c325c)
30:44:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32f8)
30:44:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3394)
30:44:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3430)
30:44:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3448)
30:44:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:766 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:766 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:766 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2134
30:44:766 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6750us
30:44:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:766 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:767 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2135
30:44:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9743us
30:44:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:767 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:44:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:767 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:767 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:44:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:44:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:44:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:44:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:44:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:44:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c325c)
30:44:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32f8)
30:44:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3394)
30:44:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3430)
30:44:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3448)
30:44:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:767 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:767 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:767 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2135
30:44:767 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1676us
30:44:767 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:767 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:767 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:767 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:767 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:767 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:767 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:767 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:767 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:767 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:767 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:767 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2136
30:44:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3206us
30:44:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:768 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:768 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:44:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:768 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:768 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:44:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:44:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:44:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:44:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:44:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:44:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c325c)
30:44:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32f8)
30:44:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3394)
30:44:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3430)
30:44:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3448)
30:44:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:768 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:768 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:768 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2136
30:44:768 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8213us
30:44:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:769 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[649])
30:44:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:769 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:769 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:769 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2137
30:44:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5974us
30:44:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:769 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:44:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:769 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:769 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:44:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:44:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:44:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:44:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:44:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:44:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c325c)
30:44:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32f8)
30:44:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3394)
30:44:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3430)
30:44:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3448)
30:44:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:769 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:769 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:769 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2137
30:44:769 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3140us
30:44:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:769 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:770 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:770 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:770 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2138
30:44:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1743us
30:44:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:770 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:770 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:44:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:770 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:770 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:44:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:44:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:44:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:44:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:44:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:44:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c325c)
30:44:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32f8)
30:44:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3394)
30:44:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3430)
30:44:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3448)
30:44:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:770 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:770 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:770 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2138
30:44:770 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9676us
30:44:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:771 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:771 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2139
30:44:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6817us
30:44:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:771 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:771 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:44:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:771 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:771 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:44:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:44:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:44:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:44:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:44:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:44:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c325c)
30:44:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32f8)
30:44:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3394)
30:44:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3430)
30:44:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3448)
30:44:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:771 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:771 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:771 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2139
30:44:771 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4603us
30:44:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:772 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[648])
30:44:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:772 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:772 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:772 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:772 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:772 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2140
30:44:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +280us
30:44:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:772 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:772 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:772 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:772 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:44:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:44:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:772 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:772 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:44:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:44:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:44:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:44:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:44:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:44:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c325c)
30:44:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32f8)
30:44:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3394)
30:44:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3430)
30:44:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3448)
30:44:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:773 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2140
30:44:773 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11139us
30:44:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:773 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:773 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2141
30:44:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5354us
30:44:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:773 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:44:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:773 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:773 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:44:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:44:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:44:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:44:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:44:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:44:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c325c)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32f8)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3394)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3430)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3448)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:774 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:774 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2141
30:44:774 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6066us
30:44:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:774 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:774 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2142
30:44:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10427us
30:44:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:774 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:774 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:774 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:774 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:774 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3250)
30:44:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
30:44:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32e0)
30:44:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c32e0
30:44:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c337c)
30:44:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e0 - stall = 088c337c
30:44:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3418)
30:44:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c337c - stall = 088c3418
30:44:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3430)
30:44:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3418 - stall = 088c3430
30:44:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:775 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:775 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:775 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2142
30:44:775 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +993us
30:44:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:775 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[647])
30:44:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:775 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:775 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:775 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:775 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:775 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2143
30:44:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3890us
30:44:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:775 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:775 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:775 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:44:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:44:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:775 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:775 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:44:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:44:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:44:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:44:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:44:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:44:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c325c)
30:44:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32f8)
30:44:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3394)
30:44:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3430)
30:44:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3448)
30:44:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:776 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2143
30:44:776 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7529us
30:44:776 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:776 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:776 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:776 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:776 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:776 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2144
30:44:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8964us
30:44:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:776 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:776 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:44:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:44:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:776 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:776 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:44:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:44:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:44:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:44:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:44:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:44:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c325c)
30:44:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32f8)
30:44:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3394)
30:44:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3430)
30:44:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3448)
30:44:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:777 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:777 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:777 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2144
30:44:777 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2456us
30:44:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:777 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:777 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:777 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[646])
30:44:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:778 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:778 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:778 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2145
30:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +122us
30:44:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:778 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:778 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:778 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c325c)
30:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32f8)
30:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3394)
30:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3430)
30:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3448)
30:44:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:778 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:778 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:778 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2145
30:44:778 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8992us
30:44:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:778 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:778 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2146
30:44:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7501us
30:44:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:779 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:44:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:779 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:779 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:44:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:44:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:44:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:44:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:44:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:44:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c325c)
30:44:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32f8)
30:44:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3394)
30:44:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3430)
30:44:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3448)
30:44:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:779 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:779 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:779 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2146
30:44:779 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3919us
30:44:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:779 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:779 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:779 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:779 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2147
30:44:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +964us
30:44:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:780 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:780 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:780 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:44:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:780 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:780 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:44:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:44:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:44:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:44:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:44:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:44:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c325c)
30:44:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32f8)
30:44:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3394)
30:44:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3430)
30:44:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3448)
30:44:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:780 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:780 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:780 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2147
30:44:780 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10455us
30:44:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:781 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[645])
30:44:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:781 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:781 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:781 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2148
30:44:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3732us
30:44:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:781 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:781 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:44:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:781 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:781 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:44:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:44:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:44:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:44:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:44:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:44:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c325c)
30:44:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32f8)
30:44:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3394)
30:44:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3430)
30:44:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3448)
30:44:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:782 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:782 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2148
30:44:782 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5382us
30:44:782 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:782 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:782 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:782 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:782 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:782 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2149
30:44:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11111us
30:44:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:782 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:782 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:44:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:782 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:782 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:44:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:44:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:44:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:44:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:44:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:44:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c325c)
30:44:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32f8)
30:44:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3394)
30:44:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3430)
30:44:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3448)
30:44:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:782 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:782 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:782 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +309us
30:44:782 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:783 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2149
30:44:783 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:783 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:783 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2150
30:44:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4574us
30:44:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:783 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:44:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:783 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:783 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:44:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:44:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:44:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:44:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:44:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:44:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c325c)
30:44:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32f8)
30:44:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3394)
30:44:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3430)
30:44:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3448)
30:44:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:783 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:783 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2150
30:44:783 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6845us
30:44:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:784 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[644])
30:44:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:784 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:784 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:784 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2151
30:44:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7334us
30:44:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:784 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:784 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:784 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:44:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:44:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:784 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:784 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:44:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:44:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:44:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:44:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:44:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:44:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c325c)
30:44:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32f8)
30:44:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3394)
30:44:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3430)
30:44:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3448)
30:44:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:785 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:785 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2151
30:44:785 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1772us
30:44:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:785 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:785 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:785 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:785 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2152
30:44:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3111us
30:44:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:785 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:785 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:44:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:785 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:785 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:44:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:44:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:44:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:44:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:44:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:44:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c325c)
30:44:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32f8)
30:44:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3394)
30:44:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3430)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3448)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:786 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:786 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2152
30:44:786 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8308us
30:44:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:786 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:786 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2153
30:44:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8184us
30:44:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:786 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:786 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:786 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c325c)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32f8)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3394)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3430)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3448)
30:44:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:786 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:787 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:787 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2153
30:44:787 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3235us
30:44:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:787 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[643])
30:44:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:787 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:787 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:787 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:787 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:787 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2154
30:44:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1648us
30:44:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:787 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:787 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:787 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:787 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:44:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:44:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:787 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:787 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:44:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:44:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:44:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:44:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:44:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:44:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c325c)
30:44:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32f8)
30:44:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3394)
30:44:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3430)
30:44:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3448)
30:44:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:788 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:788 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:788 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2154
30:44:788 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9772us
30:44:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:788 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:788 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2155
30:44:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6721us
30:44:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:788 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:788 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:788 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:788 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:44:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:44:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:788 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:789 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:44:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:44:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:44:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:44:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:44:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:44:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c325c)
30:44:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32f8)
30:44:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3394)
30:44:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3430)
30:44:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3448)
30:44:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:789 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:789 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2155
30:44:789 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4698us
30:44:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:789 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:789 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:789 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[642])
30:44:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:790 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2156
30:44:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +185us
30:44:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:790 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:44:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:790 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:790 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:44:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:44:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:44:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:44:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:44:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:44:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c325c)
30:44:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32f8)
30:44:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3394)
30:44:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3430)
30:44:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3448)
30:44:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:790 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:790 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:790 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2156
30:44:790 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1931us
30:44:790 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:790 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:790 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:791 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2157
30:44:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5258us
30:44:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:791 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:791 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:44:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:791 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:791 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:44:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:44:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:44:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:44:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:44:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:44:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c325c)
30:44:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32f8)
30:44:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3394)
30:44:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3430)
30:44:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3448)
30:44:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:791 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:791 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:791 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2157
30:44:791 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6161us
30:44:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:791 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:791 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2158
30:44:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10331us
30:44:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:792 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:792 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:44:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:792 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:792 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:44:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:44:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:44:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:44:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:44:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:44:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c325c)
30:44:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32f8)
30:44:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3394)
30:44:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3430)
30:44:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3448)
30:44:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:792 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:792 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:792 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2158
30:44:792 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1088us
30:44:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:792 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:792 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:793 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[641])
30:44:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:793 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:793 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:793 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2159
30:44:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1481us
30:44:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:793 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:793 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:44:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:793 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:793 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:44:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:44:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:44:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:44:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:44:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:44:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c325c)
30:44:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32f8)
30:44:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3394)
30:44:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3430)
30:44:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3448)
30:44:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:793 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:793 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:793 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2159
30:44:793 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7625us
30:44:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:794 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:794 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:794 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2160
30:44:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8868us
30:44:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:794 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:794 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:44:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:794 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:794 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:44:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:44:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:44:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:44:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:44:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:44:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c325c)
30:44:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32f8)
30:44:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3394)
30:44:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3430)
30:44:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3448)
30:44:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:794 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:794 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:794 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2160
30:44:794 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2551us
30:44:794 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:794 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:794 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:795 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:795 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:795 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:795 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2161
30:44:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2332us
30:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:795 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:795 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:795 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:795 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:795 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c325c)
30:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32f8)
30:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3394)
30:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3430)
30:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3448)
30:44:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:795 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:795 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:795 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2161
30:44:795 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9088us
30:44:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:796 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[640])
30:44:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:796 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:796 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:796 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2162
30:44:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5100us
30:44:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:796 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:44:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:796 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:796 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:44:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:44:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:44:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:44:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:44:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:44:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c325c)
30:44:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32f8)
30:44:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3394)
30:44:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3430)
30:44:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3448)
30:44:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:797 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:797 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2162
30:44:797 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4014us
30:44:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:797 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:797 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:797 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:797 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2163
30:44:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +869us
30:44:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:797 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:797 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:797 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:44:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:797 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:797 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:44:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:44:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:44:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:44:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:44:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:44:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c325c)
30:44:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32f8)
30:44:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3394)
30:44:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3430)
30:44:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3448)
30:44:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:798 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2163
30:44:798 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10551us
30:44:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:798 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:798 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2164
30:44:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5942us
30:44:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:798 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:44:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:798 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:798 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:44:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:44:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:44:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:44:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:44:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:44:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c325c)
30:44:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32f8)
30:44:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3394)
30:44:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3430)
30:44:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3448)
30:44:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:798 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:798 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2164
30:44:798 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5478us
30:44:799 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:799 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:799 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:799 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:799 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[639])
30:44:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:799 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:799 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:799 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2165
30:44:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8710us
30:44:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:799 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:799 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:799 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:44:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:44:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:799 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:799 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:44:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:44:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:44:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:44:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:44:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:44:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c325c)
30:44:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32f8)
30:44:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3394)
30:44:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3430)
30:44:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3448)
30:44:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:800 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:800 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:800 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +404us
30:44:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:800 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:800 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2165
30:44:800 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:800 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:800 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2166
30:44:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4479us
30:44:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:800 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:800 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:800 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:800 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:44:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:44:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:800 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:800 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:44:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:44:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:44:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:44:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:44:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:44:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c325c)
30:44:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32f8)
30:44:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3394)
30:44:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3430)
30:44:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3448)
30:44:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:801 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:801 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2166
30:44:801 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6941us
30:44:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:801 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:801 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2167
30:44:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9552us
30:44:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:801 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:801 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:44:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:801 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:801 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:44:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:44:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:44:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:44:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:44:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:44:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c325c)
30:44:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32f8)
30:44:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3394)
30:44:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3430)
30:44:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3448)
30:44:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:802 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:802 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2167
30:44:802 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1867us
30:44:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:802 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[638])
30:44:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:802 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:802 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:802 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:803 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2168
30:44:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3016us
30:44:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:803 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:44:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:803 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:803 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:44:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:44:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:44:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:44:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:44:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:44:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c325c)
30:44:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32f8)
30:44:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3394)
30:44:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3430)
30:44:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3448)
30:44:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:803 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:803 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2168
30:44:803 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8404us
30:44:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:803 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2169
30:44:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8089us
30:44:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:804 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:804 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:44:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:804 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:804 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:44:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:44:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:44:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:44:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:44:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:44:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c325c)
30:44:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32f8)
30:44:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3394)
30:44:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3430)
30:44:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3448)
30:44:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:804 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:804 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:804 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2169
30:44:804 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3330us
30:44:804 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:804 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:804 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:804 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:804 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:804 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:804 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:805 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[637])
30:44:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:805 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2170
30:44:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1552us
30:44:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:805 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:44:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:805 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:805 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:44:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:44:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:44:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:44:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:44:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:44:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c325c)
30:44:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32f8)
30:44:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3394)
30:44:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3430)
30:44:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3448)
30:44:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:805 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2170
30:44:806 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +563us
30:44:806 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:806 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:806 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:806 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2171
30:44:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6626us
30:44:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:806 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:44:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:806 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:806 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:44:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:44:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:44:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:44:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:44:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:44:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c325c)
30:44:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32f8)
30:44:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3394)
30:44:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3430)
30:44:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3448)
30:44:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:806 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:806 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2171
30:44:806 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4794us
30:44:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:807 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:807 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:807 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2172
30:44:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +89us
30:44:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:807 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:44:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:807 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:807 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:44:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:44:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:44:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:44:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:44:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:44:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c325c)
30:44:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32f8)
30:44:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3394)
30:44:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3430)
30:44:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3448)
30:44:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:807 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:807 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2172
30:44:807 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11330us
30:44:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:808 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[636])
30:44:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:808 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:808 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:808 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2173
30:44:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2857us
30:44:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:808 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:44:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:808 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:808 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:44:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:44:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:44:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:44:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:44:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:44:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c325c)
30:44:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32f8)
30:44:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3394)
30:44:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3430)
30:44:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3448)
30:44:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:809 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2173
30:44:809 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6257us
30:44:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:809 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:809 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2174
30:44:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10236us
30:44:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:809 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:44:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:809 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:809 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:44:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:44:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:44:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:44:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:44:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:44:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c325c)
30:44:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32f8)
30:44:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3394)
30:44:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3430)
30:44:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3448)
30:44:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:809 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:809 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2174
30:44:810 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1183us
30:44:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:810 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:810 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:810 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:810 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2175
30:44:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3700us
30:44:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:810 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:810 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:810 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:44:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:44:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:810 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:810 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:44:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:44:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:44:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:44:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:44:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:44:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c325c)
30:44:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32f8)
30:44:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3394)
30:44:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3430)
30:44:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3448)
30:44:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:811 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:811 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:811 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2175
30:44:811 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7720us
30:44:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:811 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[635])
30:44:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:811 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:811 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:811 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2176
30:44:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6459us
30:44:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:811 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:811 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:811 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:811 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:44:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:44:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:811 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:811 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:44:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:44:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:44:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c325c)
30:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32f8)
30:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3394)
30:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3430)
30:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3448)
30:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:812 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:812 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2176
30:44:812 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2647us
30:44:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:812 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:812 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:812 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:812 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2177
30:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2236us
30:44:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:812 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:812 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:812 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:812 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:44:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:44:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:44:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:44:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:44:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:44:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c325c)
30:44:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32f8)
30:44:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3394)
30:44:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3430)
30:44:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3448)
30:44:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:813 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:813 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2177
30:44:813 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9183us
30:44:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:813 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:813 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2178
30:44:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7310us
30:44:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:813 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:813 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:44:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:813 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:813 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:44:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:44:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:44:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:44:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:44:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:44:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c325c)
30:44:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32f8)
30:44:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3394)
30:44:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3430)
30:44:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3448)
30:44:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:814 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:814 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2178
30:44:814 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4110us
30:44:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:814 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[634])
30:44:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:814 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:814 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:815 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:815 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:815 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2179
30:44:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +773us
30:44:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:815 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:815 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:44:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:815 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:815 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:44:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:44:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:44:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:44:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:44:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:44:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c325c)
30:44:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32f8)
30:44:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3394)
30:44:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3430)
30:44:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3448)
30:44:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:815 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:815 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2179
30:44:816 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10646us
30:44:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:816 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2180
30:44:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5847us
30:44:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:816 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:44:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:816 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:816 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:44:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:44:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:44:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:44:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:44:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:44:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c325c)
30:44:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32f8)
30:44:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3394)
30:44:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3430)
30:44:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3448)
30:44:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:816 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:816 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2180
30:44:816 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5573us
30:44:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:817 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:817 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2181
30:44:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10920us
30:44:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:817 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:817 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:44:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:817 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:817 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:44:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:44:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:44:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:44:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:44:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:44:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c325c)
30:44:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32f8)
30:44:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3394)
30:44:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3430)
30:44:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3448)
30:44:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:817 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:817 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:817 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +500us
30:44:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:818 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[633])
30:44:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:818 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2181
30:44:818 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:818 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:818 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:818 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:818 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2182
30:44:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4383us
30:44:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:818 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:818 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:44:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:818 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:818 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:44:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:44:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:44:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:44:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:44:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:44:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c325c)
30:44:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32f8)
30:44:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3394)
30:44:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3430)
30:44:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3448)
30:44:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:819 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:819 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2182
30:44:819 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7036us
30:44:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:819 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:819 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2183
30:44:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9457us
30:44:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:819 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:44:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:819 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:819 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:44:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:44:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:44:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:44:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:44:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:44:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c325c)
30:44:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32f8)
30:44:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3394)
30:44:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3430)
30:44:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3448)
30:44:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:819 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:819 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:819 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2183
30:44:820 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1963us
30:44:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:820 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:820 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:820 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[632])
30:44:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:820 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:820 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:820 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2184
30:44:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +606us
30:44:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:820 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:820 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:820 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:820 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:44:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:44:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:820 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:820 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:44:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:44:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:44:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c325c)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32f8)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3394)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3430)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3448)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:821 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:821 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2184
30:44:821 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8499us
30:44:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:821 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:821 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2185
30:44:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7994us
30:44:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:821 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:821 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:821 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:44:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:44:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:44:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c325c)
30:44:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32f8)
30:44:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3394)
30:44:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3430)
30:44:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3448)
30:44:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:822 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:822 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2185
30:44:822 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3426us
30:44:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:822 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:822 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:822 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:822 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2186
30:44:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1457us
30:44:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:822 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:822 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:822 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:44:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:44:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:822 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:44:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:44:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:44:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:44:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:44:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:44:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c325c)
30:44:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32f8)
30:44:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3394)
30:44:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3430)
30:44:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3448)
30:44:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:823 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:823 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2186
30:44:823 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9962us
30:44:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:823 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[631])
30:44:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:823 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:823 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:823 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2187
30:44:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4225us
30:44:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:823 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:823 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:823 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:44:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:824 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:824 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:44:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:44:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:44:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:44:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:44:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:44:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c325c)
30:44:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32f8)
30:44:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3394)
30:44:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3430)
30:44:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3448)
30:44:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:824 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:824 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2187
30:44:824 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4889us
30:44:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:824 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:824 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:824 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2188
30:44:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, interrupt) +5us
30:44:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:824 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, idle) +5us
30:44:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:824 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +5us
30:44:824 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:824 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:824 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:825 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:825 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c325c)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32f8)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3394)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3430)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3448)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +167us
30:44:825 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:825 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2188
30:44:825 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11413us
30:44:825 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:825 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:825 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:825 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:825 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:825 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2189
30:44:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5067us
30:44:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:825 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:825 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:825 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:825 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:825 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:44:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:44:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:44:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:44:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:44:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:44:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c325c)
30:44:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32f8)
30:44:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3394)
30:44:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3430)
30:44:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3448)
30:44:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:826 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:826 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:826 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2189
30:44:826 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6352us
30:44:826 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:826 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:826 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:826 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:826 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[630])
30:44:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:826 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:826 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:826 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2190
30:44:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7835us
30:44:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:826 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:826 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:826 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:826 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:44:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:827 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:827 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:44:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:44:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:44:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:44:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:44:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:44:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c325c)
30:44:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32f8)
30:44:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3394)
30:44:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3430)
30:44:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3448)
30:44:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:827 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:827 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:827 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2190
30:44:827 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1279us
30:44:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:827 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:827 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:827 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:827 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2191
30:44:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3604us
30:44:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:828 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:828 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:828 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:828 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c325c)
30:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32f8)
30:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3394)
30:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3430)
30:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3448)
30:44:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:828 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:828 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:828 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2191
30:44:828 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7815us
30:44:828 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:829 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:829 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:829 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:829 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:829 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2192
30:44:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8677us
30:44:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:829 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:44:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:829 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:829 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:44:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:44:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:44:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:44:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:44:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:44:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c325c)
30:44:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32f8)
30:44:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3394)
30:44:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3430)
30:44:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3448)
30:44:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:829 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:829 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:830 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2192
30:44:830 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2742us
30:44:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:830 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[629])
30:44:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:830 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:830 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:830 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:830 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:830 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2193
30:44:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2141us
30:44:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:830 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:830 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:830 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:830 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:830 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:44:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:44:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:830 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:830 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:44:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:44:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:44:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:44:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c325c)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32f8)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3394)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3430)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3448)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:831 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:831 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2193
30:44:831 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9279us
30:44:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:831 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:831 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2194
30:44:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7214us
30:44:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:831 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:831 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:831 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:44:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c325c)
30:44:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32f8)
30:44:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3394)
30:44:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3430)
30:44:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3448)
30:44:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:832 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:832 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:832 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2194
30:44:832 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4205us
30:44:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:832 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:832 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:832 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[628])
30:44:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:832 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2195
30:44:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +678us
30:44:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:832 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:832 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:832 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:832 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:44:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:44:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:833 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:833 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:44:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:44:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:44:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:44:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:44:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:44:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c325c)
30:44:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32f8)
30:44:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3394)
30:44:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3430)
30:44:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3448)
30:44:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:833 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:833 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2195
30:44:833 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1438us
30:44:833 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:833 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:833 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:833 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2196
30:44:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5751us
30:44:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:833 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:833 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:44:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:834 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:834 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:44:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:44:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:44:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:44:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:44:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:44:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c325c)
30:44:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32f8)
30:44:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3394)
30:44:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3430)
30:44:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3448)
30:44:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:834 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:834 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2196
30:44:834 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5668us
30:44:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:834 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:834 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2197
30:44:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10825us
30:44:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:834 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:44:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:44:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:835 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:835 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:44:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:44:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:44:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:44:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:44:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:44:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c325c)
30:44:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32f8)
30:44:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3394)
30:44:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3430)
30:44:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3448)
30:44:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:835 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2197
30:44:835 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +595us
30:44:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:835 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:835 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:835 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[627])
30:44:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:835 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:835 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:836 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2198
30:44:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1982us
30:44:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:836 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:44:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:44:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:44:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:44:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:44:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:44:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:44:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c325c)
30:44:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32f8)
30:44:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3394)
30:44:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3430)
30:44:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3448)
30:44:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:836 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:836 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:836 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2198
30:44:836 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7131us
30:44:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:836 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:836 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2199
30:44:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9361us
30:44:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:837 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:44:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:837 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:837 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:44:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:44:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:44:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:44:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:44:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:44:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c325c)
30:44:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32f8)
30:44:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3394)
30:44:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3430)
30:44:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3448)
30:44:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:837 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:837 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2199
30:44:837 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2058us
30:44:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:837 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:837 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:837 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:837 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2200
30:44:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2825us
30:44:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:838 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:44:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:838 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:838 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:44:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:44:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:44:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:44:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:44:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:44:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c325c)
30:44:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32f8)
30:44:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3394)
30:44:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3430)
30:44:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3448)
30:44:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:838 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:838 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:838 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2200
30:44:838 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8595us
30:44:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:838 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[626])
30:44:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:838 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:838 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:839 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2201
30:44:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5584us
30:44:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:839 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:44:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:839 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:839 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:44:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:44:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:44:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:44:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:44:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:44:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c325c)
30:44:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32f8)
30:44:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3394)
30:44:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3430)
30:44:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3448)
30:44:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:839 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:839 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2201
30:44:839 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3521us
30:44:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:839 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:839 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:839 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:840 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2202
30:44:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1362us
30:44:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:840 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:44:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:840 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:840 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:44:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:44:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:44:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:44:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:44:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:44:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c325c)
30:44:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32f8)
30:44:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3394)
30:44:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3430)
30:44:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3448)
30:44:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:840 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:840 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:840 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2202
30:44:840 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10058us
30:44:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:840 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:840 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2203
30:44:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6435us
30:44:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:841 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:44:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:841 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:841 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:44:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:44:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:44:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:44:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:44:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:44:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c325c)
30:44:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32f8)
30:44:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3394)
30:44:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3430)
30:44:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3448)
30:44:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:841 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:841 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:841 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2203
30:44:841 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4984us
30:44:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:842 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[625])
30:44:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:842 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:842 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:842 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2204
30:44:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9203us
30:44:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:842 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:842 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:842 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:842 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:842 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:44:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:44:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:842 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:842 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:44:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:842 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885d48c->0880719c, audio drain) +84us
30:44:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:842 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885d48c, blocking audio) +12us
30:44:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:44:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:44:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:44:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:44:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:44:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c325c)
30:44:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32f8)
30:44:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3394)
30:44:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3430)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3448)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +88us
30:44:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:843 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2204
30:44:843 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11496us
30:44:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:843 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:843 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2205
30:44:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4972us
30:44:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:843 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:843 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:843 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c325c)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32f8)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3394)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3430)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3448)
30:44:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:844 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:844 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2205
30:44:844 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6448us
30:44:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:844 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:844 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2206
30:44:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10045us
30:44:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:844 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:44:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:844 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:844 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:44:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:44:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:44:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:44:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:44:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:44:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c325c)
30:44:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32f8)
30:44:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3394)
30:44:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3430)
30:44:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3448)
30:44:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:845 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:845 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2206
30:44:845 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1374us
30:44:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:845 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[624])
30:44:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:845 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:845 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:845 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:845 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:845 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2207
30:44:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3509us
30:44:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:845 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:845 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:845 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:44:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:44:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:845 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:846 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c325c)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32f8)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3394)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3430)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3448)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:846 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:846 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2207
30:44:846 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7911us
30:44:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:846 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:846 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2208
30:44:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8582us
30:44:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:846 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:846 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:846 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:846 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:44:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:44:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:44:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:44:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:44:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c325c)
30:44:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32f8)
30:44:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3394)
30:44:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3430)
30:44:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3448)
30:44:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:847 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:847 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:847 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2208
30:44:847 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2837us
30:44:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:847 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:847 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:847 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[623])
30:44:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:847 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2209
30:44:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2045us
30:44:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:847 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:847 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:848 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:848 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c325c)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32f8)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3394)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3430)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3448)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:848 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +70us
30:44:848 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2209
30:44:848 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:848 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:848 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2210
30:44:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7119us
30:44:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:848 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:848 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:44:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:849 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:849 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:44:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:44:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:44:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:44:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:44:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:44:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c325c)
30:44:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32f8)
30:44:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3394)
30:44:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3430)
30:44:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3448)
30:44:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:849 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:849 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2210
30:44:849 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4301us
30:44:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:849 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:849 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:849 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:849 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2211
30:44:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +582us
30:44:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:849 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:44:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:44:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:850 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:850 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:44:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:44:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:44:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:44:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:44:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:44:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c325c)
30:44:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32f8)
30:44:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3394)
30:44:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3430)
30:44:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3448)
30:44:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:850 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:850 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:850 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2211
30:44:850 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10837us
30:44:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:850 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[622])
30:44:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:850 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:850 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:850 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2212
30:44:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3350us
30:44:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:851 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:851 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:44:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:851 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:851 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:44:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:44:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:44:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:44:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:44:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:44:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c325c)
30:44:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32f8)
30:44:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3394)
30:44:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3430)
30:44:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3448)
30:44:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:851 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:851 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:851 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2212
30:44:851 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5764us
30:44:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:851 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:851 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2213
30:44:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10729us
30:44:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:852 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:44:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:852 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:852 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:44:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:44:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:44:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:44:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:44:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:44:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c325c)
30:44:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32f8)
30:44:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3394)
30:44:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3430)
30:44:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3448)
30:44:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:852 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:852 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:852 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2213
30:44:852 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +690us
30:44:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:852 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:852 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:852 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:852 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2214
30:44:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4193us
30:44:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:853 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:853 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:44:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:853 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:853 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:44:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:44:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:44:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:44:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:44:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:44:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c325c)
30:44:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32f8)
30:44:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3394)
30:44:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3430)
30:44:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3448)
30:44:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:853 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:853 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:853 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2214
30:44:853 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7227us
30:44:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:854 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[621])
30:44:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:854 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:854 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:854 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2215
30:44:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6960us
30:44:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:854 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:44:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:854 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:854 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:44:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:44:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:44:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:44:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:44:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:44:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c325c)
30:44:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32f8)
30:44:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3394)
30:44:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3430)
30:44:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3448)
30:44:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:854 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:854 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:854 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2215
30:44:854 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2154us
30:44:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:855 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:855 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:855 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:855 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2216
30:44:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2729us
30:44:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:855 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:855 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:44:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:855 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:44:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:44:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:44:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:44:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:44:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:44:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c325c)
30:44:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32f8)
30:44:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3394)
30:44:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3430)
30:44:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3448)
30:44:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:44:855 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:855 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2216
30:44:856 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8690us
30:44:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:856 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:856 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2217
30:44:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7803us
30:44:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:856 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:856 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(314, 00000001)
30:44:856 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->315, pc: 0886823c->0886885c, event flag set) +42us
30:44:856 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:856 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (315->276, pc: 088687dc->0886823c, blocking audio) +269us
30:44:856 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:856 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:44:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:44:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:856 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:856 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:44:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:44:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:44:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:44:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:44:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:44:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c325c)
30:44:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32f8)
30:44:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3394)
30:44:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3430)
30:44:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3448)
30:44:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
30:44:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:857 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:857 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2217
30:44:857 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3332us
30:44:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:857 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[620])
30:44:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:857 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:857 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:857 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3485us
30:44:857 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:857 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:44:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:857 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:857 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2218
30:44:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1266us
30:44:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:858 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:858 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:44:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:858 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:858 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:44:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:44:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:44:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:44:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:44:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:44:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c325c)
30:44:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32f8)
30:44:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3394)
30:44:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3430)
30:44:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3448)
30:44:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:858 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:858 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:858 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2218
30:44:858 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2897us
30:44:858 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:858 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:44:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:858 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:858 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:44:859 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:859 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2219
30:44:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3180us
30:44:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:859 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:859 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:44:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:859 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:859 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:44:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:44:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:44:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:44:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:44:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:44:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c325c)
30:44:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32f8)
30:44:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3394)
30:44:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3430)
30:44:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3448)
30:44:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:859 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:859 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:859 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2219
30:44:859 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5080us
30:44:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:859 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:859 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:44:859 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:859 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2220
30:44:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9705us
30:44:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:860 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:860 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:44:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:860 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:860 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:44:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:44:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:44:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:44:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:44:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:44:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c325c)
30:44:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32f8)
30:44:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3394)
30:44:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3430)
30:44:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3448)
30:44:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:860 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:860 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:860 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7us
30:44:860 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:860 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:44:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:861 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[619])
30:44:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
30:44:861 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2220
30:44:861 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:861 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:861 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7577us
30:44:861 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:861 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:44:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:861 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:861 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2221
30:44:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4876us
30:44:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:861 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:861 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:861 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:861 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:861 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:44:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:44:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:861 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:861 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:44:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:44:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:44:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:44:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:44:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:44:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c325c)
30:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32f8)
30:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3394)
30:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3430)
30:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3448)
30:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:862 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:862 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2221
30:44:862 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3641us
30:44:862 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:862 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:44:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:862 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:862 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7250us
30:44:862 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:862 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2222
30:44:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2437us
30:44:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:862 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:862 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:862 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:862 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:44:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:44:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:44:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c325c)
30:44:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32f8)
30:44:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3394)
30:44:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3430)
30:44:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3448)
30:44:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:863 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:863 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:863 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2222
30:44:863 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1470us
30:44:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:863 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:863 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:44:863 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:863 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:44:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:863 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[618])
30:44:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:863 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:863 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:863 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2223
30:44:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1108us
30:44:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:864 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:864 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:44:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:864 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:864 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:44:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:44:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:44:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:44:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:44:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:44:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c325c)
30:44:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32f8)
30:44:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3394)
30:44:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3430)
30:44:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3448)
30:44:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:864 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:864 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:864 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2223
30:44:864 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +750us
30:44:864 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:864 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:44:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:864 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:864 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:44:864 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:864 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2224
30:44:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5327us
30:44:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:865 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:44:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:865 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:865 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:44:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:44:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:44:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:44:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:44:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:44:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c325c)
30:44:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32f8)
30:44:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3394)
30:44:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3430)
30:44:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3448)
30:44:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:865 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:865 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2224
30:44:865 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2933us
30:44:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:865 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:865 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:44:865 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:865 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9895us
30:44:865 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:865 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:44:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:866 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:44:866 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2225
30:44:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1680us
30:44:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:866 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:44:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:866 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:866 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:44:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:44:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:44:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:44:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:44:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:44:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c325c)
30:44:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32f8)
30:44:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3394)
30:44:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3430)
30:44:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3448)
30:44:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:866 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:866 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:866 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2225
30:44:866 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8018us
30:44:866 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:866 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:44:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:867 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[617])
30:44:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:867 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:867 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:867 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2226
30:44:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4709us
30:44:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:867 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:44:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:867 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:867 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:44:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:44:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:44:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:44:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:44:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:44:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c325c)
30:44:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32f8)
30:44:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3394)
30:44:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3430)
30:44:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3448)
30:44:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:868 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:868 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2226
30:44:868 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1494us
30:44:868 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:868 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:44:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:868 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:868 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7250us
30:44:868 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:868 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:44:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:868 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:868 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2227
30:44:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +487us
30:44:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:868 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:868 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:868 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:44:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:44:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:868 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:868 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:44:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:44:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:44:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:44:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:44:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:44:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c325c)
30:44:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32f8)
30:44:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3394)
30:44:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3430)
30:44:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3448)
30:44:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:869 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2227
30:44:869 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5128us
30:44:869 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:869 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:44:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:869 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:869 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:44:869 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:869 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2228
30:44:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +950us
30:44:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:869 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:869 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:869 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:44:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:44:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:869 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:869 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:44:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:44:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:44:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:44:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:44:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:44:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c325c)
30:44:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32f8)
30:44:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3394)
30:44:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3430)
30:44:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3448)
30:44:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:870 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:870 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:870 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2228
30:44:870 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5859us
30:44:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:870 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[616])
30:44:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:870 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:871 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:871 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +591us
30:44:871 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:871 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2229
30:44:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7474us
30:44:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:871 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:44:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:871 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:871 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:44:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:44:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:44:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:44:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:44:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:44:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c325c)
30:44:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32f8)
30:44:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3394)
30:44:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3430)
30:44:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3448)
30:44:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:871 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:871 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2229
30:44:872 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +786us
30:44:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:872 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:872 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:44:872 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:872 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9895us
30:44:872 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:872 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:44:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:872 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:44:872 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2230
30:44:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3828us
30:44:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:872 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:44:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:44:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:44:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:44:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:44:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:44:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:44:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:44:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c325c)
30:44:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32f8)
30:44:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3394)
30:44:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3430)
30:44:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3448)
30:44:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:873 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:873 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:873 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2230
30:44:873 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5871us
30:44:873 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:873 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:44:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:873 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:873 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8701us
30:44:873 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:873 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2231
30:44:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +206us
30:44:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:873 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:873 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:873 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:44:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:44:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:873 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:873 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:44:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:44:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:44:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:44:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:44:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:44:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c325c)
30:44:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32f8)
30:44:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3394)
30:44:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3430)
30:44:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3448)
30:44:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:874 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:874 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:874 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2231
30:44:874 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2249us
30:44:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:874 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[615])
30:44:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:874 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:874 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:874 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4944us
30:44:874 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:874 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:44:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:874 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:874 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2232
30:44:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2634us
30:44:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:874 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:874 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:874 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:44:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:875 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:875 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:44:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:44:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:44:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:44:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:44:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:44:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c325c)
30:44:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32f8)
30:44:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3394)
30:44:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3430)
30:44:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3448)
30:44:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:875 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:875 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2232
30:44:875 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2981us
30:44:875 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:875 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:44:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:875 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:875 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:44:875 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:875 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2233
30:44:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3097us
30:44:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:875 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:875 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:44:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:876 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:876 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:44:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:44:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:44:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:44:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:44:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:44:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c325c)
30:44:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32f8)
30:44:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3394)
30:44:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3430)
30:44:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3448)
30:44:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:876 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:876 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2233
30:44:876 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3712us
30:44:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:876 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:876 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:44:876 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:876 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:44:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:877 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[614])
30:44:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:877 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2234
30:44:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1171us
30:44:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:877 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:877 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:44:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:877 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:877 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:44:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:44:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:44:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:44:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:44:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:44:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c325c)
30:44:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32f8)
30:44:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3394)
30:44:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3430)
30:44:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3448)
30:44:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:877 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:877 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:877 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +90us
30:44:877 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:878 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2234
30:44:878 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
30:44:878 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:878 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9290us
30:44:878 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:878 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:44:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:878 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:44:878 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2235
30:44:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5975us
30:44:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:878 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:878 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:878 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:878 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c325c)
30:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32f8)
30:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3394)
30:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3430)
30:44:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3448)
30:44:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:879 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:879 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:879 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2235
30:44:879 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3724us
30:44:879 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:879 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:44:879 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:879 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:879 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:879 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:879 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:879 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8701us
30:44:879 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:879 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2236
30:44:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2353us
30:44:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:879 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:879 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:879 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:44:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:44:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:879 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:879 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:44:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:44:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:44:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:44:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:44:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:44:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c325c)
30:44:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:44:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32f8)
30:44:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:44:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3394)
30:44:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:44:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3430)
30:44:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:44:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3448)
30:44:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:44:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:44:880 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:880 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:880 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +102us
30:44:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:880 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2236
30:44:880 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7250us
30:44:880 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:880 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:44:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:880 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[613])
30:44:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:880 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:880 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:880 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2237
30:44:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2475us
30:44:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:880 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:880 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:880 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:880 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:880 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:44:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:44:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:880 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:880 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:44:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:44:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:44:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:44:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:44:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:44:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31d8)
30:44:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:881 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2237
30:44:881 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +877us
30:44:881 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:881 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:44:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:881 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:881 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:44:881 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:881 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2238
30:44:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5244us
30:44:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:881 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:44:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:881 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:881 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:44:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:44:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:44:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:44:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:44:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:44:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31d8)
30:44:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:882 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:882 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:882 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2238
30:44:882 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1609us
30:44:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:882 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:882 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:44:882 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:882 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:44:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:882 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:882 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:44:882 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:882 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2239
30:44:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1610us
30:44:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:882 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:882 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:882 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:882 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:44:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:44:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:882 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:882 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:44:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:44:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:44:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:44:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:44:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:44:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31d8)
30:44:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:883 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:883 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:883 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2239
30:44:883 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8146us
30:44:883 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:883 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:44:883 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:883 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:883 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:883 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:883 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[612])
30:44:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
30:44:883 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:883 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:883 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2240
30:44:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5816us
30:44:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:883 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:883 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:883 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:44:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:44:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:883 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:884 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:44:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:44:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:44:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:44:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:44:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:44:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31d8)
30:44:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:884 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:884 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:884 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2240
30:44:884 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1621us
30:44:884 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:884 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:44:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:884 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:884 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8701us
30:44:884 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:884 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:44:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:884 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:884 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2241
30:44:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1855us
30:44:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:885 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:885 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:44:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:44:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:885 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:885 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:44:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:44:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:44:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:44:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:44:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:44:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31d8)
30:44:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:885 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:885 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2241
30:44:885 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5255us
30:44:885 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:885 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:44:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:885 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:885 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:44:885 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:885 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2242
30:44:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +866us
30:44:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:886 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:886 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:886 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:886 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:44:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:44:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:886 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:886 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:44:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:44:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:44:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:44:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:44:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:44:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31d8)
30:44:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:886 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:886 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:886 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2242
30:44:886 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4535us
30:44:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:886 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[611])
30:44:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:886 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:886 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:886 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2033us
30:44:886 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:887 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:44:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:887 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:887 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2243
30:44:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +391us
30:44:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:887 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:887 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:887 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:44:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:44:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:887 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:887 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:44:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:44:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:44:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:44:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:44:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:44:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31d8)
30:44:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:887 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:887 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:887 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2243
30:44:887 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2365us
30:44:887 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:887 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:44:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:887 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:888 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:44:888 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:888 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2244
30:44:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3757us
30:44:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:888 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:888 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:888 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:44:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:44:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:888 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:888 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:44:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:44:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:44:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:44:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:44:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:44:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31d8)
30:44:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:888 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:888 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2244
30:44:888 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5999us
30:44:888 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:888 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:44:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:888 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:44:888 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9883us
30:44:888 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:889 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2245
30:44:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +123us
30:44:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:889 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:889 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:889 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:44:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:44:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:889 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:44:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:44:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:44:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:44:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:44:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:44:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31d8)
30:44:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:889 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:889 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:889 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2245
30:44:889 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +925us
30:44:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:889 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[610])
30:44:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:889 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:889 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:890 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +6396us
30:44:890 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:890 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:44:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:890 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:890 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2246
30:44:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4002us
30:44:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:890 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:890 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:890 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:890 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:44:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:44:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:890 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:890 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:44:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:44:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:44:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:44:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:44:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:44:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31d8)
30:44:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:890 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:890 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:890 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2246
30:44:891 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3108us
30:44:891 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:44:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:44:891 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:44:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:891 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:891 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:44:891 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:44:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +114us
30:44:891 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2247
30:44:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3161us
30:44:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:891 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:891 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:891 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:891 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:891 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:44:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:44:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:891 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:891 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:44:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:44:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:44:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:44:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:44:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:44:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31d8)
30:44:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:891 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:891 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:891 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2247
30:44:891 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2388us
30:44:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:891 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:892 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:44:892 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(314, 00000001, 32, 00000000, 00000000): waiting
30:44:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 0886885c->08000000, event flag waited) +56us
30:44:892 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7200us
30:44:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:892 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[609])
30:44:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:892 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:892 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:892 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2248
30:44:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +233us
30:44:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:892 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:892 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:892 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:892 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:892 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:44:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:44:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:892 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:892 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:44:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:44:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:44:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:44:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:44:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:44:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31d8)
30:44:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:893 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:893 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2248
30:44:893 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8925us
30:44:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:893 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:893 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2249
30:44:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7612us
30:44:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:893 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:893 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:893 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:44:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:893 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:893 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:44:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:44:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:44:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:44:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:44:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:44:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31d8)
30:44:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:893 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:893 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:894 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2249
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3852us
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:894 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:894 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:894 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2250
30:44:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1075us
30:44:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:894 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:894 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:894 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:894 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:894 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:44:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:44:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:894 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:894 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:44:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:44:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:44:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:44:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:44:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:44:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31d8)
30:44:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:894 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:894 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:894 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2250
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10388us
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:895 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[608])
30:44:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:895 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:895 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:895 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2251
30:44:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3835us
30:44:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:895 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:895 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:895 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31d8)
30:44:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:895 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:895 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:895 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2251
30:44:895 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5315us
30:44:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:896 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:896 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2252
30:44:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11222us
30:44:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:896 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:896 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:896 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:44:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:44:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:896 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:896 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:44:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:44:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:44:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:44:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:44:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:44:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31d8)
30:44:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:896 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:896 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:896 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +241us
30:44:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:896 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2252
30:44:896 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:896 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:897 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2253
30:44:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4686us
30:44:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:897 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:897 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:897 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:44:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:44:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:897 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:897 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:44:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:44:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:44:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:44:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:44:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:44:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31d8)
30:44:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:897 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:897 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2253
30:44:897 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6778us
30:44:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:898 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[607])
30:44:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:898 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:898 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:898 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2254
30:44:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7453us
30:44:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:898 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:898 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:898 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:898 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:44:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:44:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:898 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:898 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:44:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:44:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:44:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:44:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:44:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:44:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31d8)
30:44:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:898 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:898 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2254
30:44:898 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1704us
30:44:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:898 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:898 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:899 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:899 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2255
30:44:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3222us
30:44:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:899 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:899 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:899 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:44:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:44:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:899 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:899 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:44:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:44:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:44:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:44:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:44:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:44:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31d8)
30:44:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:899 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:899 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:899 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2255
30:44:899 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8241us
30:44:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:899 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:899 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2256
30:44:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8296us
30:44:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:899 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:900 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:900 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:44:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:44:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:900 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:900 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:44:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:44:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:44:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:44:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:44:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:44:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31d8)
30:44:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:900 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:900 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:900 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2256
30:44:900 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3168us
30:44:900 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:900 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:900 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:900 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:900 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[606])
30:44:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:900 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:900 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:900 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:900 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:900 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:901 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:901 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2257
30:44:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1759us
30:44:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:901 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:901 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:901 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:44:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:44:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:901 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:901 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:44:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:44:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:44:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:44:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:44:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:44:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31d8)
30:44:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:902 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:902 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2257
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9704us
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:902 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:902 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2258
30:44:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6833us
30:44:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:902 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:902 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:902 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:44:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:44:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:902 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:902 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:44:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:44:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:44:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:44:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:44:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:44:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31d8)
30:44:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:902 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:902 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2258
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4631us
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:902 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:903 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[605])
30:44:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2259
30:44:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +296us
30:44:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:903 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:903 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:903 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:44:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:44:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:903 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:903 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:44:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:44:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:44:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:44:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:44:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:44:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31d8)
30:44:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:903 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:903 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2259
30:44:903 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1863us
30:44:903 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:903 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:904 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:904 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2260
30:44:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5369us
30:44:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:904 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:44:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:904 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:904 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:44:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:44:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:44:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:44:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:44:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:44:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31d8)
30:44:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:904 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:904 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2260
30:44:904 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6094us
30:44:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:904 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:904 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2261
30:44:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10443us
30:44:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:904 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:44:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:44:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:905 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:905 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:44:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:44:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:44:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:44:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:44:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:44:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31d8)
30:44:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:905 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2261
30:44:905 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1021us
30:44:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:905 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:905 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:905 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[604])
30:44:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:905 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:905 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:905 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2262
30:44:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1601us
30:44:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:905 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:905 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:906 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31d8)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:906 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2262
30:44:906 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7557us
30:44:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:906 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:906 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2263
30:44:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8980us
30:44:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:906 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:906 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:44:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:44:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:44:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:44:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31d8)
30:44:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:907 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:907 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2263
30:44:907 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2484us
30:44:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:907 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:907 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:907 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2264
30:44:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2443us
30:44:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:907 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:44:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:907 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:907 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:44:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:44:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:44:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:44:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:44:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:44:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31d8)
30:44:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:907 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:908 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:908 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2264
30:44:908 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9020us
30:44:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:908 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[603])
30:44:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:908 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:908 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:908 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2265
30:44:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5211us
30:44:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:908 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:908 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:908 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:908 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:908 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:44:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:44:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:908 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:908 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:44:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:44:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:44:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:44:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:44:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:44:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31d8)
30:44:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:909 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:909 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2265
30:44:909 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3947us
30:44:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:909 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:909 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:909 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:909 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2266
30:44:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +980us
30:44:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:909 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:909 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:909 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:44:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:44:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:909 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:909 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:44:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:44:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:44:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:44:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:44:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:44:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31d8)
30:44:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:909 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:910 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2266
30:44:910 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10483us
30:44:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:910 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:910 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2267
30:44:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6053us
30:44:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:910 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:910 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:910 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:910 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:44:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:44:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:910 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:910 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:44:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:44:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:44:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:44:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:44:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:44:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31d8)
30:44:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:910 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:910 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:910 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2267
30:44:910 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5410us
30:44:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:911 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[602])
30:44:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:911 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:911 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:911 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2268
30:44:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8813us
30:44:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:911 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:911 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:911 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:911 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:44:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:44:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:911 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:911 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:44:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:44:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:44:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:44:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:44:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:44:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31d8)
30:44:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:911 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:911 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:912 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +337us
30:44:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:912 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:912 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2268
30:44:912 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:912 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:912 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2269
30:44:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4590us
30:44:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:912 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:912 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:912 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:912 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31d8)
30:44:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:913 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:913 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2269
30:44:913 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6873us
30:44:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:913 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:913 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2270
30:44:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9664us
30:44:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:913 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:913 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:913 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:913 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:44:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:44:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:913 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:913 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:44:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:44:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:44:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:44:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:44:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:44:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31d8)
30:44:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:913 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:913 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2270
30:44:913 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1800us
30:44:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:914 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[601])
30:44:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:914 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:914 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:914 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:914 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:914 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2271
30:44:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3127us
30:44:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:914 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:914 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:914 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:44:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:44:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:914 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:914 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:44:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:44:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:44:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:44:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:44:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:44:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31d8)
30:44:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:914 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:914 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2271
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8336us
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:915 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:915 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2272
30:44:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8200us
30:44:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:915 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:915 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:915 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:44:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:44:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:915 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:915 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:44:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:44:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:44:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:44:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:44:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:44:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31d8)
30:44:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:915 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:915 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:915 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2272
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3263us
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:915 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:916 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[600])
30:44:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:916 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2273
30:44:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1664us
30:44:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:916 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:916 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:916 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:44:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:44:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:916 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:916 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:44:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:44:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:44:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:44:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:44:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:44:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31d8)
30:44:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:916 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:916 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:916 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +496us
30:44:916 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2273
30:44:916 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:917 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:917 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2274
30:44:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6737us
30:44:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:917 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:917 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:917 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:917 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:44:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:44:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:917 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:917 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:44:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:44:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:44:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:44:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:44:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:44:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31d8)
30:44:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:917 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:917 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:917 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2274
30:44:917 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4726us
30:44:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:917 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:917 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:917 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:917 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2275
30:44:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +201us
30:44:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:918 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:918 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:918 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:44:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:44:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:918 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:918 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:44:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:44:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:44:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:44:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:44:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:44:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31d8)
30:44:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:918 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2275
30:44:918 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11263us
30:44:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:918 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[599])
30:44:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:918 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:918 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:918 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2276
30:44:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2960us
30:44:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:919 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:44:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:919 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:919 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:44:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:44:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:44:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:44:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:44:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:44:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31d8)
30:44:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:919 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:919 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2276
30:44:919 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6189us
30:44:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:919 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:919 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2277
30:44:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10347us
30:44:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:919 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:44:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:919 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:919 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:44:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:44:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:44:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:44:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:44:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:44:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31d8)
30:44:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:920 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:920 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2277
30:44:920 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1116us
30:44:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:920 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:920 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:920 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:920 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2278
30:44:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3811us
30:44:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:920 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:920 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:920 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:44:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:44:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:920 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:920 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:44:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:44:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:44:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:44:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:44:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:44:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31d8)
30:44:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:921 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:921 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:921 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2278
30:44:921 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7653us
30:44:921 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:921 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:921 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:921 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:921 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[598])
30:44:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:921 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:921 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:921 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2279
30:44:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6579us
30:44:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:921 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:921 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:921 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:44:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:44:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:921 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:921 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:44:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:44:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:44:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:44:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:44:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:44:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31d8)
30:44:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2279
30:44:922 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2579us
30:44:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:922 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:922 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:922 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:922 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2280
30:44:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2348us
30:44:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:44:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:44:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:44:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:44:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:44:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:44:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:44:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31d8)
30:44:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:923 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2280
30:44:923 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9116us
30:44:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:923 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2281
30:44:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7421us
30:44:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:923 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:923 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:923 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:44:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:44:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:923 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:923 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:44:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:44:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:44:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:44:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:44:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:44:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31d8)
30:44:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:924 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:924 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:924 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2281
30:44:924 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4042us
30:44:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:924 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[597])
30:44:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:924 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:924 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:924 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:924 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:924 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2282
30:44:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +884us
30:44:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:924 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:924 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:924 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:924 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:44:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:44:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:924 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:924 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:44:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:44:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:44:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:44:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:44:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:44:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31d8)
30:44:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:925 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:925 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2282
30:44:925 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10579us
30:44:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:925 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:925 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2283
30:44:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5958us
30:44:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:925 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:925 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:44:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:925 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:925 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:44:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:44:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:44:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:44:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:44:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:44:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31d8)
30:44:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:926 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:926 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:926 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2283
30:44:926 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5506us
30:44:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:926 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:926 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2284
30:44:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11031us
30:44:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:926 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:926 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:926 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:926 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:44:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:44:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:926 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:926 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:44:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:44:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:44:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:44:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:44:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:44:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31d8)
30:44:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:926 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:926 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:926 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +432us
30:44:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:927 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[596])
30:44:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2284
30:44:927 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:927 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:927 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:927 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:927 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2285
30:44:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4495us
30:44:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:927 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:927 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:927 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:44:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:44:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:927 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:927 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:44:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:44:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:44:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:44:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:44:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:44:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31d8)
30:44:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:928 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:928 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2285
30:44:928 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6969us
30:44:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:928 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:928 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2286
30:44:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9568us
30:44:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:928 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:928 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:928 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31d8)
30:44:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:928 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:928 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:928 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2286
30:44:928 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1895us
30:44:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:929 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:929 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:929 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[595])
30:44:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:929 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:929 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:929 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2287
30:44:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +726us
30:44:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:929 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:929 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:929 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:929 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:44:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:44:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:929 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:44:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:44:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:44:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:44:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:44:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:44:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31d8)
30:44:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:929 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:929 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2287
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8432us
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:930 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:930 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2288
30:44:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8105us
30:44:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:930 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:930 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:930 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:930 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:930 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:44:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:44:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:930 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:930 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:44:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:44:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:44:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:44:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:44:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:44:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31d8)
30:44:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:930 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:930 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:930 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2288
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3358us
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:930 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:930 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:930 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2289
30:44:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1568us
30:44:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:931 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:931 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:931 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:931 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:44:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:44:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:931 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:931 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:44:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:44:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:44:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:44:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:44:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:44:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31d8)
30:44:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:931 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:931 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:931 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2289
30:44:931 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9895us
30:44:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:931 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[594])
30:44:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:932 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:932 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:932 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2290
30:44:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4336us
30:44:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:932 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:932 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:932 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:932 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:44:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:44:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:932 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:932 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:44:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:44:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:44:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:44:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:44:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:44:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31d8)
30:44:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:932 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:932 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:932 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2290
30:44:932 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4822us
30:44:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:932 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:932 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:932 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:932 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2291
30:44:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +105us
30:44:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:933 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:44:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:933 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:933 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:44:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:44:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:44:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:44:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:44:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:44:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31d8)
30:44:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:933 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:933 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2291
30:44:933 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11358us
30:44:933 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:933 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:933 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:933 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:933 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:933 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2292
30:44:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5179us
30:44:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:933 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:44:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:933 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:933 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:44:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:44:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:44:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:44:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:44:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:44:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31d8)
30:44:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:934 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:934 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:934 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2292
30:44:934 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6285us
30:44:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:934 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[593])
30:44:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:934 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:934 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:934 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2293
30:44:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7938us
30:44:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:934 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:934 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:934 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:44:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:44:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:934 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:934 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:44:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:44:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:44:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:44:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:44:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:44:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31d8)
30:44:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:935 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:935 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2293
30:44:935 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1211us
30:44:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:935 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:935 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:935 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:935 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2294
30:44:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3715us
30:44:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:935 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:935 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:935 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:44:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:44:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:935 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:935 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:44:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:44:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31d8)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2294
30:44:936 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7748us
30:44:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:936 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:936 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2295
30:44:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8789us
30:44:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:936 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31d8)
30:44:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:936 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2295
30:44:936 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2675us
30:44:937 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:937 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:937 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:937 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:937 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[592])
30:44:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:937 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:937 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:937 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:937 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:937 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:937 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:937 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:937 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:937 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2296
30:44:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2252us
30:44:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:937 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:937 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:937 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:44:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:44:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:937 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:937 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:44:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:44:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:44:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:44:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:44:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:44:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31d8)
30:44:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:938 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:938 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2296
30:44:938 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9211us
30:44:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:938 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:938 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2297
30:44:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7326us
30:44:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:938 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:938 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:938 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:44:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:44:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:938 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:938 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:44:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:44:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:44:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:44:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:44:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:44:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31d8)
30:44:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:938 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:938 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2297
30:44:938 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4138us
30:44:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:938 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:939 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:939 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[591])
30:44:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:939 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2298
30:44:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +789us
30:44:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:939 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:939 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:939 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:44:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:44:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:939 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:939 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:44:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:44:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:44:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:44:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:44:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:44:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31d8)
30:44:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:939 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:939 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:939 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2298
30:44:940 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1370us
30:44:940 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:940 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:940 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:940 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2299
30:44:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5862us
30:44:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:940 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:940 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:940 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:44:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:44:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:940 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:940 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:44:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:44:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:44:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:44:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:44:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:44:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31d8)
30:44:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:940 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:940 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:940 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2299
30:44:940 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5601us
30:44:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:941 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:941 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2300
30:44:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10936us
30:44:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:941 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:941 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:941 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:44:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:44:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:941 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:941 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:44:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:44:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:44:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:44:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:44:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:44:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31d8)
30:44:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:941 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:941 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:941 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +527us
30:44:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:941 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:941 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2300
30:44:941 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:942 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:942 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:942 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:942 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:942 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[590])
30:44:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:942 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:942 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:942 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2301
30:44:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2085us
30:44:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:942 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:942 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:942 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:44:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:44:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:942 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:942 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:44:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:44:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:44:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:44:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:44:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:44:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31d8)
30:44:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:942 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:943 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2301
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7064us
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:943 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:943 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2302
30:44:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9473us
30:44:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:943 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:943 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:943 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:44:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:44:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:943 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:943 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:44:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:44:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:44:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:44:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:44:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:44:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31d8)
30:44:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:943 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:943 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2302
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1991us
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:943 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:943 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:943 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2303
30:44:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2936us
30:44:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:944 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:944 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:44:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:944 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:944 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:44:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:44:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:44:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:44:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:44:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:44:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31d8)
30:44:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:944 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:944 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:944 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2303
30:44:944 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8527us
30:44:944 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:944 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:944 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:944 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:944 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[589])
30:44:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:944 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:944 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:944 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2304
30:44:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5704us
30:44:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:945 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:945 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:945 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31d8)
30:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:945 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2304
30:44:945 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3454us
30:44:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:945 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:945 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:945 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:945 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2305
30:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1473us
30:44:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:945 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:44:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:44:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:946 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:946 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:44:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:44:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:44:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:44:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:44:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:44:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31d8)
30:44:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:946 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:946 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2305
30:44:946 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9990us
30:44:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:946 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:946 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2306
30:44:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6546us
30:44:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:946 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:946 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:946 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:946 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:44:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:44:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:946 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:946 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:44:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:44:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:44:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:44:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:44:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:44:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31d8)
30:44:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:947 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:947 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:947 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2306
30:44:947 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4917us
30:44:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:947 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[588])
30:44:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:947 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:947 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:947 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:947 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:947 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2307
30:44:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10us
30:44:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:947 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:947 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:947 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:947 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:44:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:44:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:947 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:947 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:44:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:44:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:44:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:44:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:44:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:44:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31d8)
30:44:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:948 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:948 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2307
30:44:948 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11454us
30:44:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:948 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:948 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2308
30:44:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5083us
30:44:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:948 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:948 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:948 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:948 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:44:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:44:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:948 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:948 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:44:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:44:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31d8)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:949 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2308
30:44:949 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6380us
30:44:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:949 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:949 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2309
30:44:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10157us
30:44:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:949 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:949 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:949 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31d8)
30:44:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:949 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:949 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:950 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2309
30:44:950 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1307us
30:44:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:950 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[587])
30:44:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:950 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:950 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:950 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:950 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:950 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2310
30:44:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3620us
30:44:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:950 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:950 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:950 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:950 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:44:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:44:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:950 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:950 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:44:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:44:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:44:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:44:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:44:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:44:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31d8)
30:44:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:951 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2310
30:44:951 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7843us
30:44:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:951 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:951 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2311
30:44:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8693us
30:44:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:951 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:951 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:951 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:44:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:951 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:951 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:44:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:44:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:44:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:44:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:44:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:44:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31d8)
30:44:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:951 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:951 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2311
30:44:951 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2770us
30:44:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:952 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:952 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:952 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[586])
30:44:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:952 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2312
30:44:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2157us
30:44:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:952 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:952 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:952 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:952 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:44:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:44:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:952 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:952 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:44:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:44:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:44:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:44:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:44:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:44:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31d8)
30:44:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:952 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:953 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:953 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +5us
30:44:953 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2312
30:44:953 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9296us
30:44:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:953 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:953 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2313
30:44:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7230us
30:44:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:953 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:953 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:953 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:44:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:44:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:953 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:953 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:44:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:44:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:44:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:44:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:44:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:44:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31d8)
30:44:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:953 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:953 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2313
30:44:953 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4233us
30:44:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:954 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:954 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:954 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:954 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2314
30:44:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +694us
30:44:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:954 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:954 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:954 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:44:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:44:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:954 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:954 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:44:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:44:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:44:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:44:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:44:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:44:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31d8)
30:44:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:954 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:954 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:954 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2314
30:44:954 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10770us
30:44:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:955 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[585])
30:44:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:955 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:955 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:955 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2315
30:44:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3461us
30:44:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:955 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:44:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:44:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:44:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:44:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:44:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:44:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:44:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:44:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31d8)
30:44:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2315
30:44:955 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5696us
30:44:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:955 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:955 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2316
30:44:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10840us
30:44:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:44:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:956 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:956 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:44:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:44:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:44:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:44:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:44:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:44:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31d8)
30:44:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:956 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:956 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2316
30:44:956 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +623us
30:44:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:956 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:956 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:956 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:956 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2317
30:44:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4304us
30:44:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:956 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:44:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:44:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:956 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:957 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:44:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:44:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:44:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:44:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:44:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:44:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31d8)
30:44:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:957 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2317
30:44:957 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7160us
30:44:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:957 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[584])
30:44:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:957 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:957 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2318
30:44:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7063us
30:44:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:957 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:958 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:44:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:958 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:958 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:44:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:44:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:44:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:44:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:44:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:44:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31d8)
30:44:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:958 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:958 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2318
30:44:958 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2086us
30:44:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:958 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:958 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:958 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:958 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2319
30:44:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2841us
30:44:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:958 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:958 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:44:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:958 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:958 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31d8)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:959 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:959 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2319
30:44:959 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8623us
30:44:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:959 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:959 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2320
30:44:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7914us
30:44:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:959 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:959 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:959 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31d8)
30:44:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:959 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:960 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:960 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2320
30:44:960 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3549us
30:44:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:960 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[583])
30:44:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:960 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:960 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:960 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:960 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:960 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2321
30:44:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1378us
30:44:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:960 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:960 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:960 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:960 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:44:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:44:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:960 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:960 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:44:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:44:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:44:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:44:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:44:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:44:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31d8)
30:44:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:961 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:961 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:961 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2321
30:44:961 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10086us
30:44:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:961 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:961 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2322
30:44:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6451us
30:44:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:961 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:961 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:961 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:44:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:44:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:961 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:961 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:44:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:44:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:44:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:44:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:44:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:44:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31d8)
30:44:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:961 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:961 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:961 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2322
30:44:961 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5013us
30:44:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:961 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:961 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2323
30:44:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11524us
30:44:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:962 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:962 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:962 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:962 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885add4->0880719c, audio drain) +68us
30:44:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:962 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[582])
30:44:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->0885add4, atrac decode data) +12us
30:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31d8)
30:44:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +60us
30:44:962 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:962 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:962 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2323
30:44:962 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2227us
30:44:962 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:963 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9291us
30:44:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:963 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:963 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2324
30:44:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4988us
30:44:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:963 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:963 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:963 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:44:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:44:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:963 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:963 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:44:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:44:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:44:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:44:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:44:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:44:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31d8)
30:44:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:44:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:963 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2324
30:44:963 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6476us
30:44:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:963 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:963 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2325
30:44:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10061us
30:44:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:963 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:964 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:964 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:964 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:44:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:44:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:964 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:964 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:44:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:44:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:44:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:44:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:44:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:44:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31d8)
30:44:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:964 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:964 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:964 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2325
30:44:964 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1402us
30:44:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:964 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:964 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:965 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[581])
30:44:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:965 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:965 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:965 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2326
30:44:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1211us
30:44:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:965 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:965 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:965 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:44:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:44:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:965 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:965 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:44:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:44:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:44:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:44:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:44:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:44:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31d8)
30:44:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:965 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2326
30:44:965 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7939us
30:44:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:966 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:966 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2327
30:44:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8598us
30:44:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:966 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:966 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:966 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:44:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:44:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:966 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:966 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:44:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:44:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:44:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:44:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:44:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:44:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31d8)
30:44:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:966 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:966 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:966 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2327
30:44:966 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2866us
30:44:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:966 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:966 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:966 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:966 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2328
30:44:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2061us
30:44:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:967 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:967 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:967 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:44:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:44:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:967 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:44:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:44:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:44:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:44:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:44:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:44:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31d8)
30:44:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:44:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:44:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:967 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:967 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2328
30:44:967 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9402us
30:44:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:967 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[580])
30:44:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:967 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:967 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:967 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2329
30:44:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4829us
30:44:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:968 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:968 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:968 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:44:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:44:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:968 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:968 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:44:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:44:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:44:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:44:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:44:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:44:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:44:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c323c)
30:44:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c323c
30:44:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
30:44:969 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:969 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:969 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2329
30:44:969 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4318us
30:44:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:970 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:970 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:970 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:970 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:970 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:970 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:970 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:970 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2330
30:44:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +598us
30:44:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:970 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:970 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:970 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:44:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:44:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:970 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:970 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:44:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:44:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:44:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:44:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:44:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:44:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:44:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:44:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:44:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:972 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2330
30:44:972 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10844us
30:44:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:972 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:972 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2331
30:44:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5672us
30:44:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:972 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:44:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:972 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:972 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:44:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:44:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:44:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:44:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:44:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:44:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:44:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:44:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:44:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:973 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:973 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:973 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2331
30:44:973 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5771us
30:44:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:973 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[579])
30:44:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:973 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:973 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:973 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2332
30:44:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8439us
30:44:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:973 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:973 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:973 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:973 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:44:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:44:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:973 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:973 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:44:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:44:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:44:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:44:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:44:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:44:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:44:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:44:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:44:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:974 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2332
30:44:974 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +698us
30:44:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:974 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:974 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:974 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:974 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2333
30:44:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4208us
30:44:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:974 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:44:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:974 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:974 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:44:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:44:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:44:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:44:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:44:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:44:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:44:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:44:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:44:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2333
30:44:975 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7234us
30:44:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:975 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:975 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2334
30:44:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9282us
30:44:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:975 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:975 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:44:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:975 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:975 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:44:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:44:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:44:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:44:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:44:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:44:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:44:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:44:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:44:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:975 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2334
30:44:975 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2161us
30:44:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:976 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[578])
30:44:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:976 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:976 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:976 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:44:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:976 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:976 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2335
30:44:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2745us
30:44:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:976 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:976 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:976 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:44:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:44:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:976 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:976 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:44:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:44:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:44:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:44:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:44:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:44:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:44:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:44:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:44:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:977 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:977 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2335
30:44:977 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8698us
30:44:977 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:977 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:977 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:977 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:977 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:977 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2336
30:44:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7819us
30:44:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:977 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:977 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:44:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:977 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:977 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:44:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:44:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:44:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:44:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:44:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:44:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:44:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:44:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:978 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:978 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2336
30:44:978 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3624us
30:44:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:978 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:978 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:978 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[577])
30:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:978 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2337
30:44:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1282us
30:44:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:978 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:978 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:978 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:44:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:44:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:44:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:44:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:44:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:44:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:44:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:979 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2337
30:44:979 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +857us
30:44:979 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:979 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:979 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:979 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2338
30:44:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6355us
30:44:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:979 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:979 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:44:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:979 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:979 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:44:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:44:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:44:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:44:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:44:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:980 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2338
30:44:980 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5087us
30:44:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:980 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:980 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2339
30:44:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11429us
30:44:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:980 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:980 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:980 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:980 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:44:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:981 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:981 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:981 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +14us
30:44:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:981 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:981 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2339
30:44:981 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:981 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[576])
30:44:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:981 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:981 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:981 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2340
30:44:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2587us
30:44:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:981 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:981 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:981 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:981 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:44:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:44:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:981 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:981 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:44:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:44:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:982 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:982 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2340
30:44:982 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6551us
30:44:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:982 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:982 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2341
30:44:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9966us
30:44:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:982 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:982 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:982 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:44:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:44:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:44:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:983 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:983 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2341
30:44:983 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1477us
30:44:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:983 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:983 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:983 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:983 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2342
30:44:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3429us
30:44:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:983 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:44:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:983 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:983 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:44:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:44:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:44:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:44:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:44:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:44:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:44:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:44:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:44:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:984 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:984 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:984 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2342
30:44:984 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8014us
30:44:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:984 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[575])
30:44:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:984 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:984 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:984 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2343
30:44:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6189us
30:44:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:984 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:984 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:984 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:984 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:44:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:44:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:984 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:984 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:44:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:44:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:44:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:44:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:44:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:44:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:985 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2343
30:44:985 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2940us
30:44:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:985 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:985 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:985 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:985 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2344
30:44:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1966us
30:44:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:985 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:985 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:985 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:44:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:986 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2344
30:44:986 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9477us
30:44:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:986 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:986 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2345
30:44:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7039us
30:44:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:986 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:44:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:986 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:986 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:44:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:44:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:44:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:44:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:44:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:44:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:44:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:44:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:44:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:986 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:986 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2345
30:44:986 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4403us
30:44:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:987 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[574])
30:44:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:987 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:987 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:987 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:987 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:987 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2346
30:44:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +503us
30:44:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:987 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:987 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:987 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:44:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:44:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:987 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:987 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:44:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:44:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:44:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:44:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:44:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:44:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:44:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:44:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:44:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:987 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:987 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2346
30:44:988 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10940us
30:44:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:988 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:988 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2347
30:44:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5576us
30:44:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:988 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:988 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:988 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:44:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:44:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:988 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:44:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:44:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:44:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:44:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:44:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:44:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:44:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:44:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:44:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:988 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2347
30:44:988 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5867us
30:44:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:988 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:988 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2348
30:44:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10650us
30:44:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:989 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:989 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:989 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:44:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:44:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:989 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:989 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:44:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:44:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:44:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:44:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:44:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:44:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:44:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:44:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:44:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:989 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:989 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2348
30:44:989 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +793us
30:44:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:990 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[573])
30:44:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:990 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:990 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:990 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:44:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:990 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:990 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2349
30:44:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4113us
30:44:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:990 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:990 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:990 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:990 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:44:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:44:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:990 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:990 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:44:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:44:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:44:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:44:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2349
30:44:991 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7330us
30:44:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:991 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:991 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2350
30:44:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9186us
30:44:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:991 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:991 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:991 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:44:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:44:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:44:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:992 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:992 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:992 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2350
30:44:992 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2256us
30:44:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:992 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:44:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:992 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:992 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[572])
30:44:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:992 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:992 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:44:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:44:992 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2351
30:44:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +336us
30:44:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:992 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:992 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:992 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:992 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:44:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:44:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:992 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:992 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:44:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:44:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:44:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:44:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:44:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:44:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:44:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:44:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:44:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:993 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:993 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2351
30:44:993 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8793us
30:44:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:993 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:44:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:993 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2352
30:44:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7723us
30:44:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:993 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:44:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:993 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:993 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:44:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:44:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:44:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:44:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:44:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:44:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:44:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:44:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:44:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:994 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:994 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2352
30:44:994 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3719us
30:44:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:994 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:44:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:994 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:994 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:44:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:994 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2353
30:44:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1187us
30:44:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:994 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:994 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:44:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:994 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:994 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:44:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:44:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:44:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:995 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2353
30:44:995 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10256us
30:44:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:995 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[571])
30:44:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:995 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:995 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:44:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:995 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2354
30:44:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3954us
30:44:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:995 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:995 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:995 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:44:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:44:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:44:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:44:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:44:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:44:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:44:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:44:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:44:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2354
30:44:996 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5182us
30:44:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:996 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:44:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2355
30:44:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11333us
30:44:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:996 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:44:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:44:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:44:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:44:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:44:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:44:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:44:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:44:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:44:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:44:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:997 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:997 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +109us
30:44:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:997 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:44:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:997 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2355
30:44:997 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:997 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:44:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:997 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2356
30:44:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4797us
30:44:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:997 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:997 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:44:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:997 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:997 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:44:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:44:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:44:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:44:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:44:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:44:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:44:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:44:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:44:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:998 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2356
30:44:998 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6646us
30:44:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:998 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[570])
30:44:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:44:998 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:44:998 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:44:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:998 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2357
30:44:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7565us
30:44:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:44:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:998 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:44:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:998 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:998 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:44:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:44:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:998 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:998 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:44:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:44:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:44:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:44:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:44:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:44:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:44:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:44:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:44:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:44:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:44:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:44:999 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:44:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:44:999 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2357
30:44:999 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1572us
30:44:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:999 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:44:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:999 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:44:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:44:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:44:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:44:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:44:999 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:44:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:44:999 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2358
30:44:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3334us
30:44:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:44:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:44:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:44:999 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:44:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:44:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:44:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:44:999 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:44:999 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:44:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:44:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:44:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:44:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2358
30:45:000 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8109us
30:45:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:000 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:000 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2359
30:45:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8407us
30:45:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:000 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:000 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:45:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:45:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:45:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:001 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:001 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:001 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2359
30:45:001 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3036us
30:45:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:001 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[569])
30:45:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:001 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:001 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:001 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:001 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:001 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2360
30:45:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1871us
30:45:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:001 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:001 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:001 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:45:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:45:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:001 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:001 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:45:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2360
30:45:002 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9572us
30:45:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:002 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:002 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2361
30:45:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6944us
30:45:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:002 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:002 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:002 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:45:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:45:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:45:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:45:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:45:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:45:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:003 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:003 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2361
30:45:003 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4499us
30:45:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:003 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:003 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:003 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[568])
30:45:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:003 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2362
30:45:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +407us
30:45:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:003 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:003 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:003 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:45:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:45:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:003 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:004 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:45:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:45:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:45:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:45:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:45:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:45:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:45:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:45:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:45:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:004 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:004 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2362
30:45:004 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1731us
30:45:004 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:004 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:004 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:004 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2363
30:45:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5481us
30:45:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:004 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:004 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:004 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:45:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:45:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:45:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:45:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:45:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:45:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:45:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:45:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:45:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:45:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2363
30:45:005 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5962us
30:45:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:005 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:005 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2364
30:45:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10554us
30:45:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:005 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:45:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:45:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:45:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:45:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:45:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:45:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:45:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:45:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:45:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:45:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:45:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:006 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2364
30:45:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +888us
30:45:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:006 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:006 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[567])
30:45:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:006 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:006 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2365
30:45:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1712us
30:45:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:007 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:007 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:45:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:007 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:007 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:45:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:45:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:45:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:45:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:45:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:45:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:45:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:45:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:45:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:007 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:007 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2365
30:45:007 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7425us
30:45:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:007 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:007 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2366
30:45:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9091us
30:45:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:007 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:007 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:007 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:45:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:008 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:45:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:45:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:45:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:45:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:45:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:45:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:45:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:45:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:45:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:008 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2366
30:45:008 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2352us
30:45:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:008 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:008 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:008 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:008 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2367
30:45:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2554us
30:45:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:008 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:45:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:45:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:009 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:45:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:45:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:45:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:45:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:45:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:45:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:45:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:45:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:45:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:009 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:009 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2367
30:45:009 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8888us
30:45:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:009 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[566])
30:45:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:009 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:009 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:009 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2368
30:45:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5314us
30:45:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:009 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:009 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:009 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:009 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:45:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:010 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:010 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:45:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:45:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:45:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:45:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:45:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:45:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:45:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:45:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:45:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:010 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2368
30:45:010 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3815us
30:45:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:010 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:010 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:010 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:010 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2369
30:45:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1091us
30:45:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:010 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:45:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:45:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:010 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:010 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:011 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:011 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2369
30:45:011 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10351us
30:45:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:011 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:011 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2370
30:45:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6165us
30:45:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:011 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:011 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:011 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:011 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:45:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:45:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:012 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2370
30:45:012 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5278us
30:45:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:012 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[565])
30:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:012 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:012 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:012 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2371
30:45:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8932us
30:45:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:012 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:012 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:013 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:013 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:45:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:45:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:013 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:013 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:45:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:45:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:45:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:45:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:45:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:45:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:45:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:45:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:45:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:013 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:013 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +205us
30:45:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:013 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:013 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2371
30:45:013 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:013 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:013 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:013 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2372
30:45:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4701us
30:45:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:014 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:014 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:014 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:45:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:45:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:014 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:014 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:45:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:45:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:45:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:45:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:45:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:45:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:45:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:45:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:45:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:014 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2372
30:45:014 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6741us
30:45:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:014 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:014 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2373
30:45:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9775us
30:45:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:014 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:014 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:015 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:45:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:45:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:015 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:015 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:45:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:45:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:45:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:45:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:45:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:45:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:45:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:45:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:45:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2373
30:45:015 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1668us
30:45:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:016 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[564])
30:45:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:016 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:016 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:016 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:016 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:016 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2374
30:45:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3238us
30:45:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:016 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:016 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:016 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:45:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:45:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:016 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:45:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:45:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:45:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:45:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:45:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:45:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:45:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:45:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:45:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:016 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:016 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2374
30:45:016 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8204us
30:45:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:016 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:017 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2375
30:45:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8312us
30:45:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:017 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:017 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:017 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:017 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:45:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:45:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:017 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:017 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:45:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:45:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:45:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:45:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:45:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:45:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:45:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:45:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:45:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:017 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:017 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:017 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2375
30:45:017 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3131us
30:45:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:017 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:017 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:018 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[563])
30:45:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:018 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2376
30:45:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1775us
30:45:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:018 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:018 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:45:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:45:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:018 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:018 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:45:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:45:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:45:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:45:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:45:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:45:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:45:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:45:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:45:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:018 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +363us
30:45:018 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2376
30:45:018 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:018 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:018 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2377
30:45:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6849us
30:45:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:019 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:019 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:45:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:45:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:019 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:019 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:45:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:45:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:45:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:45:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:45:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:45:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:45:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:45:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:45:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:019 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2377
30:45:019 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4594us
30:45:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:019 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:019 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:019 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2378
30:45:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +312us
30:45:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:020 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:020 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:45:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:45:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:020 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:020 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:45:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:45:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:45:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:45:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:45:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:45:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:45:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:45:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:45:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:020 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2378
30:45:020 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11131us
30:45:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:020 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[562])
30:45:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:020 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:020 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:021 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2379
30:45:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3080us
30:45:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:021 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:021 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:021 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:45:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:45:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:021 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:021 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:45:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:45:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:45:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:45:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:45:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:45:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:45:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:45:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:45:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:021 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2379
30:45:021 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6057us
30:45:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:021 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:021 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2380
30:45:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10459us
30:45:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:45:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:45:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:45:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:45:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:45:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:45:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:45:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:45:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:45:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:45:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2380
30:45:022 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +984us
30:45:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:022 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:022 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:022 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2381
30:45:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3922us
30:45:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:022 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:45:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:45:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:023 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:023 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:45:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:45:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:45:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:45:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:45:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:45:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:45:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:45:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:45:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:023 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:023 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2381
30:45:023 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7520us
30:45:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:023 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[561])
30:45:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:023 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:023 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2382
30:45:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6690us
30:45:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:024 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:024 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:024 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:024 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:45:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:45:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:024 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:024 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:45:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:45:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:45:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:45:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:45:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:45:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:45:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:45:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:45:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:024 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:024 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2382
30:45:024 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2447us
30:45:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:024 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:024 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:024 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2383
30:45:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2459us
30:45:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:025 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:45:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:025 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:025 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:45:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:45:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:45:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:45:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:45:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:45:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:45:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:45:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:45:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:025 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:025 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2383
30:45:025 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8984us
30:45:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:025 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:025 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2384
30:45:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7532us
30:45:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:025 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:025 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:026 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:45:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:45:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:026 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:026 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:45:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:45:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:45:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:45:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:45:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:45:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:45:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:45:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:45:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:026 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:026 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2384
30:45:026 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3910us
30:45:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:027 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[560])
30:45:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:027 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:027 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:027 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:027 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:027 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2385
30:45:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +996us
30:45:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:027 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:027 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:027 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:027 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:45:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:45:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:027 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:027 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:45:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:45:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:45:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:45:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:45:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:45:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:45:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:45:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:45:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:027 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:027 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2385
30:45:028 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10447us
30:45:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:028 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:028 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2386
30:45:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6069us
30:45:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:028 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:45:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:028 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2386
30:45:028 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5373us
30:45:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:028 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:029 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2387
30:45:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11143us
30:45:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:029 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:029 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:029 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:45:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:45:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:029 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:029 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:45:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:45:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:45:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:45:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:45:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:45:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:45:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:45:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:45:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:029 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:029 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +300us
30:45:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:030 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[559])
30:45:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2387
30:45:030 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:030 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:030 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:030 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:030 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2388
30:45:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4606us
30:45:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:030 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:030 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:030 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:45:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:45:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:030 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:030 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:45:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:45:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:45:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:45:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:45:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:45:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:45:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:45:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:45:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:030 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:030 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2388
30:45:030 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6837us
30:45:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:031 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:031 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2389
30:45:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9679us
30:45:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:031 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:031 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:031 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:45:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:45:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:031 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:031 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:45:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:45:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:45:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:45:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:45:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:45:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:45:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:45:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:45:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:031 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:031 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2389
30:45:031 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1763us
30:45:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:031 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:031 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:032 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[558])
30:45:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:032 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:032 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:032 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2390
30:45:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +837us
30:45:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:032 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:032 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:032 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:45:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:45:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:032 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:032 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:45:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:45:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:45:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:45:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:45:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:45:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:45:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:45:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:45:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:032 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:032 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:032 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2390
30:45:032 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8300us
30:45:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:032 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:033 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2391
30:45:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8216us
30:45:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:033 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:033 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:033 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:45:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:45:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:033 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:033 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:45:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:45:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:45:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:45:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:45:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:45:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:45:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:45:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:45:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:033 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:033 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:033 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2391
30:45:033 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3226us
30:45:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:033 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:033 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:033 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:033 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2392
30:45:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1680us
30:45:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:034 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:034 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:034 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:45:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:45:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:034 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:034 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:45:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:45:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:45:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:45:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:45:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:45:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:45:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:45:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:45:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:034 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:034 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2392
30:45:034 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9763us
30:45:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:034 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[557])
30:45:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:034 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:034 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:035 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2393
30:45:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4439us
30:45:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:035 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:035 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:035 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:45:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:45:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:035 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:035 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:45:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:45:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:45:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:45:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:45:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:45:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:45:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:45:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:45:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:035 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:035 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2393
30:45:035 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4690us
30:45:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:035 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:035 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:035 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:035 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2394
30:45:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +217us
30:45:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:036 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:45:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:036 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:036 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:45:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:45:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:45:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:45:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:45:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:45:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:45:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:45:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:45:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:036 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:036 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2394
30:45:036 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11226us
30:45:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:036 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:036 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2395
30:45:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5290us
30:45:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:036 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:45:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:45:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:036 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:036 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:45:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:45:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:45:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:45:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:45:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:45:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:45:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:45:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:45:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:037 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:037 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2395
30:45:037 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6153us
30:45:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:037 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[556])
30:45:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:037 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:037 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:037 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2396
30:45:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8058us
30:45:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:038 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:038 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:038 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:038 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:45:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:45:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:038 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:038 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:45:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:45:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:45:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:45:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:45:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:45:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:45:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:45:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:45:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:038 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:038 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:038 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2396
30:45:038 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1079us
30:45:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:038 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:038 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:038 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:038 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2397
30:45:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3827us
30:45:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:039 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:45:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:039 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:039 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:45:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:45:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:45:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:45:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:45:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:45:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:45:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:45:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:45:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:039 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2397
30:45:039 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7616us
30:45:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:039 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:039 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2398
30:45:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8900us
30:45:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:039 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:039 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:45:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:45:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:040 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:040 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:45:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:45:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:45:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:45:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:45:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:45:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:45:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:45:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:45:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:040 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:040 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:040 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2398
30:45:040 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2543us
30:45:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:040 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[555])
30:45:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:040 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:040 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:040 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:041 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:041 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2399
30:45:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2364us
30:45:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:041 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:041 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:041 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:041 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:041 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:45:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:45:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:041 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:041 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:45:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:45:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:45:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:45:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:45:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:45:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:45:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:45:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:45:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:041 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:041 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:041 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2399
30:45:041 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9079us
30:45:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:042 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:042 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2400
30:45:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7437us
30:45:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:042 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:042 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:042 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:45:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:45:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:042 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:042 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:45:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:45:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:45:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:45:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:45:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:45:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:45:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:45:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:45:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:042 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:042 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:042 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2400
30:45:042 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4006us
30:45:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:042 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:042 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:043 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[554])
30:45:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:043 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2401
30:45:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +900us
30:45:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:043 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:043 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:043 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:45:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:45:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:043 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:043 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:45:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:45:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:45:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:45:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:45:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:45:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:45:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:45:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:45:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:043 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:043 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2401
30:45:043 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1238us
30:45:043 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:043 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:043 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:043 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:044 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:044 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2402
30:45:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5974us
30:45:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:044 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:044 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:044 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:044 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:45:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:45:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:044 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:044 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:45:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:45:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:45:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:45:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:45:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:45:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:45:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:45:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:45:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:044 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:044 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:044 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2402
30:45:044 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5469us
30:45:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:044 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:045 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2403
30:45:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11047us
30:45:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:045 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:045 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:045 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:045 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:045 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:45:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:045 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:045 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:045 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +395us
30:45:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:045 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:045 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2403
30:45:045 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:046 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[553])
30:45:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:046 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:046 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:046 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2404
30:45:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2205us
30:45:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:046 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:046 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:046 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:046 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:046 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:45:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:45:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:046 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:046 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:45:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:45:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:45:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:45:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:45:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:45:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:45:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:45:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:45:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:046 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:046 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:046 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2404
30:45:046 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6932us
30:45:046 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:046 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:046 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:046 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:046 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:046 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2405
30:45:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9584us
30:45:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:047 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:047 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:047 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:45:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:45:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:047 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:047 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:45:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:45:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:45:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:45:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:45:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:45:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:45:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:45:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:45:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:047 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:047 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:047 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2405
30:45:047 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1859us
30:45:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:047 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:047 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:047 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:047 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2406
30:45:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3047us
30:45:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:048 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:048 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:048 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:45:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:45:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:048 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:048 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:45:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:45:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:45:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:45:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:45:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:45:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:45:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:45:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:45:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:048 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2406
30:45:048 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8395us
30:45:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:048 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[552])
30:45:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:048 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:049 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:049 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2407
30:45:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5815us
30:45:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:049 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:049 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:049 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:45:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:45:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:049 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:049 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:45:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:45:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:45:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:45:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:45:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:45:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:45:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:45:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:45:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:049 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:049 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2407
30:45:049 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3322us
30:45:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:049 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:049 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:049 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:050 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2408
30:45:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1584us
30:45:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:050 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:050 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:050 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:050 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:45:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:45:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:050 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:050 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:45:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:45:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:45:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:45:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:45:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:45:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:45:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:45:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:45:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:050 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:050 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:050 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2408
30:45:050 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9858us
30:45:050 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:050 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:050 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:050 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:050 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:050 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2409
30:45:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6658us
30:45:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:051 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:051 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:051 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:051 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:45:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:45:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:051 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:051 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:45:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:45:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:45:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:45:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:45:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:45:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:45:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:45:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:45:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:051 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:051 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:051 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2409
30:45:051 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4785us
30:45:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:051 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[551])
30:45:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:051 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:052 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:052 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:052 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:052 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2410
30:45:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +121us
30:45:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:052 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:052 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:052 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:052 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:45:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:45:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:052 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:052 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:45:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:45:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:45:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:45:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:45:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:45:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:45:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:45:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:45:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:052 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:052 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2410
30:45:052 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11322us
30:45:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:052 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:053 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2411
30:45:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5194us
30:45:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:053 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:053 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:053 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:45:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:45:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:053 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:053 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:45:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:45:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:45:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:45:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:45:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:45:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:45:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:45:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:45:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:053 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:053 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:053 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2411
30:45:053 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6248us
30:45:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:053 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:053 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2412
30:45:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10268us
30:45:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:054 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:054 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:054 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:054 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:45:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:45:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:054 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:054 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:45:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:45:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:45:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:45:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:45:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:45:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:45:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:45:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:45:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:054 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:054 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:054 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2412
30:45:054 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1175us
30:45:054 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:054 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:054 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:054 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:054 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[550])
30:45:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:055 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:055 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:055 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:055 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:055 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2413
30:45:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3731us
30:45:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:055 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:055 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:055 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:45:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:45:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:055 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:055 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:45:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:45:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:45:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:45:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:45:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:45:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:45:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:45:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:45:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:055 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2413
30:45:055 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7711us
30:45:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:056 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:056 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2414
30:45:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8805us
30:45:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:056 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:056 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:056 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:45:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:45:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:056 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:45:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:45:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:45:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:45:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:45:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:45:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:45:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:45:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:45:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:056 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:056 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2414
30:45:056 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2638us
30:45:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:056 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:056 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:057 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[549])
30:45:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:057 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2415
30:45:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2268us
30:45:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:057 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:057 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820cc0->0880709c, woke from hle delay) +20us
30:45:057 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08820cc0, blocking audio) +12us
30:45:057 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:057 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:45:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:45:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:057 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:057 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:45:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:45:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:45:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:45:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:45:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:45:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:45:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:45:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:45:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +129us
30:45:057 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:057 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:058 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2415
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9150us
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:058 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:058 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2416
30:45:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7342us
30:45:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:058 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:058 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:058 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:058 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:058 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:45:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:45:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:058 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:058 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:45:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:45:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:45:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:45:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:45:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:45:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:45:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:45:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:45:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:058 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:058 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:058 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2416
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4101us
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:058 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:059 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:059 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2417
30:45:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +805us
30:45:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:059 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:059 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:059 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:059 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:059 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:45:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:45:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:059 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:059 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:45:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:45:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:45:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:45:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:45:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:45:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:45:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:45:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:45:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:059 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:059 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:059 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2417
30:45:059 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10638us
30:45:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:060 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[548])
30:45:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:060 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:060 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:060 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2418
30:45:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3564us
30:45:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:060 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:060 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:060 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:060 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:060 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:45:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:45:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:060 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:060 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:45:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:45:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:45:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:45:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:45:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:45:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:45:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:45:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:45:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:060 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:061 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2418
30:45:061 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5564us
30:45:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:061 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:061 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2419
30:45:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10952us
30:45:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:061 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:061 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:45:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:061 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:061 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:45:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:45:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:45:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:45:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:45:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:45:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:45:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:45:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:45:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:061 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:061 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:061 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +491us
30:45:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:062 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2419
30:45:062 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:062 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:062 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2420
30:45:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4415us
30:45:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:062 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:062 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:062 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:45:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:062 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:062 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2420
30:45:062 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7027us
30:45:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:063 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[547])
30:45:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:063 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:063 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:063 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2421
30:45:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7183us
30:45:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:063 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:063 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:063 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:063 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:45:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:45:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:063 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:063 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:45:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:45:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:45:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:45:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:45:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:45:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:45:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:45:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:45:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:063 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:063 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:063 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2421
30:45:063 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1954us
30:45:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:063 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:064 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:064 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:064 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2422
30:45:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2952us
30:45:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:064 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:064 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:064 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:064 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:064 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:45:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:45:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:064 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:064 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:45:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:45:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:45:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:45:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:45:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:45:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:45:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:45:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:45:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:064 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:064 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2422
30:45:064 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8491us
30:45:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:064 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:064 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2423
30:45:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8025us
30:45:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:065 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:065 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:065 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:065 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:45:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:45:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:065 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:065 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:45:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:45:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:45:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:45:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:45:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:45:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:45:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:45:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:45:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:065 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:065 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2423
30:45:065 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3417us
30:45:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:065 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[546])
30:45:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:066 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:066 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:066 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:066 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:066 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2424
30:45:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1489us
30:45:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:066 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:066 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:066 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:45:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:45:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:066 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:066 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:45:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:45:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:45:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:45:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:45:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:45:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:45:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:45:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:45:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:066 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:066 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:066 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2424
30:45:066 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9954us
30:45:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:066 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:067 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2425
30:45:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6562us
30:45:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:067 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:067 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:067 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:45:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:45:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:067 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:067 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:45:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:45:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:45:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:45:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:45:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:45:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:45:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:45:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:45:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:067 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:067 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:067 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2425
30:45:067 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4880us
30:45:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:067 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:067 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:068 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[545])
30:45:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:068 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2426
30:45:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +26us
30:45:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:068 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:068 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:068 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:068 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:45:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:45:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:068 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:068 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:45:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:45:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:45:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:45:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:45:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:45:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:45:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:45:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:45:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:068 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2426
30:45:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2113us
30:45:069 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:069 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2427
30:45:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5099us
30:45:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:069 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:45:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:069 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:069 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:45:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:45:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:45:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:45:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:45:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:45:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:45:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:45:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:45:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:069 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2427
30:45:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6344us
30:45:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:070 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:070 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2428
30:45:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10172us
30:45:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:070 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:070 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:070 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:45:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:45:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:070 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:070 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:45:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:45:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:45:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:45:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:45:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:45:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:45:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:45:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:45:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:070 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:070 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2428
30:45:070 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1270us
30:45:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:070 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:071 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:071 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[544])
30:45:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:071 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:071 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:071 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2429
30:45:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1330us
30:45:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:071 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:071 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:071 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:071 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:45:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:45:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:071 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:071 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:45:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:45:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:45:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:45:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:45:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:45:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:45:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32b4)
30:45:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:45:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:45:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:45:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2429
30:45:072 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7807us
30:45:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:072 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:072 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2430
30:45:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8709us
30:45:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:072 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:45:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:072 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:072 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:45:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:45:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:45:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:45:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:45:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:45:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:45:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:45:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:45:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:072 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2430
30:45:072 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2733us
30:45:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:072 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:073 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:073 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2431
30:45:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2173us
30:45:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:073 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:073 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:45:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:45:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:073 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:073 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:45:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:45:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:45:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:45:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:45:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:45:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:45:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:45:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:45:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:073 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:073 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2431
30:45:073 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9270us
30:45:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:074 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[543])
30:45:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:074 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:074 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:074 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2432
30:45:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4941us
30:45:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:074 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:074 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:074 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:074 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:45:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:45:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:074 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:074 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:45:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:45:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:45:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:45:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:45:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:45:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:45:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:45:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:45:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:074 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:074 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:074 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2432
30:45:074 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4196us
30:45:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:074 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:074 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:075 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:075 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2433
30:45:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +710us
30:45:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:075 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:075 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:45:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:45:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:075 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:075 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:45:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:45:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:45:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:45:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:45:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:45:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:45:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:45:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:45:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:075 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:075 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2433
30:45:075 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10733us
30:45:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:075 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:075 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2434
30:45:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5783us
30:45:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:076 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:076 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:45:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:45:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:076 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:076 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:45:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:45:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:45:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:45:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:45:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:45:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:45:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:45:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:45:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:076 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:076 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2434
30:45:076 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5660us
30:45:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:076 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[542])
30:45:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:077 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:077 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2435
30:45:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8542us
30:45:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:077 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:077 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:077 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:077 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:45:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:45:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:077 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:077 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:45:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:45:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:45:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:45:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:45:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:45:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:45:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:45:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:45:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:077 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:077 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:077 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2435
30:45:077 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +586us
30:45:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:077 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:078 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:078 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:078 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2436
30:45:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4320us
30:45:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:078 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:45:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:078 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:078 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:45:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:45:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:45:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:45:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:45:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:45:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:45:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:45:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:45:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:078 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2436
30:45:078 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7123us
30:45:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:078 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:078 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2437
30:45:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9393us
30:45:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:079 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:079 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:079 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:45:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:079 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:079 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2437
30:45:079 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2049us
30:45:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:079 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[541])
30:45:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:080 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:080 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:080 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:080 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:080 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2438
30:45:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2857us
30:45:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:080 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:080 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:080 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:080 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:45:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:45:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:080 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:080 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:45:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:45:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:45:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:45:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:45:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:45:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:45:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:45:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:45:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:080 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:080 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2438
30:45:080 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8586us
30:45:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:081 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:081 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2439
30:45:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7930us
30:45:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:081 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:081 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:081 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:081 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:45:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:45:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:081 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:081 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:45:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:45:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:45:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:45:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:45:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:45:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:45:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:45:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:45:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:081 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:081 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:081 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2439
30:45:081 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3513us
30:45:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:082 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:082 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:082 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[540])
30:45:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:082 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2440
30:45:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1393us
30:45:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:082 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:082 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:082 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:082 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:45:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:45:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:082 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:082 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:45:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:45:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:45:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:45:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:45:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:45:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:45:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:45:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:45:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:083 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:083 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2440
30:45:083 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +745us
30:45:083 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:083 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:083 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:083 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:083 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:083 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:083 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:083 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2441
30:45:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6467us
30:45:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:083 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:45:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:083 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:083 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:45:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:45:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:45:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:45:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:45:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:45:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:45:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:45:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:45:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:084 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2441
30:45:084 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4976us
30:45:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:084 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:084 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2442
30:45:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11540us
30:45:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:084 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:084 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:45:084 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885eb0c->0880719c, audio drain) +52us
30:45:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:084 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885eb0c, blocking audio) +12us
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:45:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:084 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:084 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:45:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:45:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:45:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:45:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:45:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:45:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:45:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:45:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:45:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
30:45:085 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:085 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:085 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2442
30:45:085 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11488us
30:45:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:085 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[539])
30:45:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:085 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:085 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:085 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2443
30:45:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2690us
30:45:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:085 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:085 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:085 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:45:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:45:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:085 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:085 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:45:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:45:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:45:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:45:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:45:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:086 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:086 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2443
30:45:086 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6439us
30:45:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:086 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:086 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2444
30:45:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10077us
30:45:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:086 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:086 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:086 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:086 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:45:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:086 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:086 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2444
30:45:087 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1365us
30:45:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:087 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:087 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:087 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:087 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2445
30:45:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3540us
30:45:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:087 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:087 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:087 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:45:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:45:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:087 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:087 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:45:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:45:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:45:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:45:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:45:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:45:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:45:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:45:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:45:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:087 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2445
30:45:087 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7902us
30:45:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:088 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[538])
30:45:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:088 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:088 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:088 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2446
30:45:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6308us
30:45:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:088 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:088 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:088 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:45:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:45:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:088 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:088 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:45:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:45:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:45:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:45:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:45:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:45:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:45:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:45:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:45:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:088 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:088 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2446
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2829us
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:089 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:089 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:089 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2447
30:45:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2077us
30:45:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:089 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:089 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:089 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:45:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:45:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:45:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:45:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:45:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:45:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:45:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:45:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:45:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:45:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:45:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:089 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2447
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9365us
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:089 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:090 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2448
30:45:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7151us
30:45:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:090 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:090 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:090 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:090 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:45:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:45:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:090 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:090 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:45:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:45:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:45:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:45:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:45:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:45:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:45:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:45:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:45:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:090 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:090 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:090 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2448
30:45:090 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4292us
30:45:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:091 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[537])
30:45:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:091 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:091 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:091 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:091 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:091 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2449
30:45:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +614us
30:45:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:091 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:091 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:091 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:091 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:45:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:45:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:091 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:091 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:45:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:45:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:45:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:45:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:45:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:45:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:45:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:45:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:45:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:091 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:091 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:091 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2449
30:45:092 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10828us
30:45:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:092 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:092 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2450
30:45:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5688us
30:45:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:092 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:092 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:092 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:092 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:092 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:45:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:45:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:092 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:092 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:45:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:45:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:45:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:45:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:45:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:45:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:45:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:45:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:45:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:092 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:092 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:092 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2450
30:45:092 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5755us
30:45:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:093 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:093 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:093 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2451
30:45:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10761us
30:45:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:093 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:093 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:093 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:093 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:093 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:45:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:45:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:093 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:093 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:45:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:45:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:45:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:45:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:45:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:45:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:45:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:45:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:45:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:093 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:093 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:093 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2451
30:45:093 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +682us
30:45:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:094 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[536])
30:45:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:094 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:094 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:094 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:094 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:094 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2452
30:45:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4224us
30:45:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:094 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:094 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:094 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:094 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:094 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:45:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:45:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:094 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:094 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:095 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2452
30:45:095 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7218us
30:45:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:095 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:095 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2453
30:45:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9298us
30:45:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:095 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:095 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:095 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:45:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:45:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:45:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:45:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:45:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:45:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:45:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:45:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:45:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:096 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:096 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2453
30:45:096 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2145us
30:45:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:096 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:096 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:096 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[535])
30:45:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:096 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:096 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:096 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2454
30:45:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +456us
30:45:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:096 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:45:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:097 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:097 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:45:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:45:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:45:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:45:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:45:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:45:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:45:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:45:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:45:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:097 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2454
30:45:097 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8681us
30:45:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:097 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2455
30:45:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7835us
30:45:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:097 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:45:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:098 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:098 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:45:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:45:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:45:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:45:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:45:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:45:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:45:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:45:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:45:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:098 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:098 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2455
30:45:098 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3608us
30:45:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:098 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:098 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:098 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:098 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2456
30:45:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1298us
30:45:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:098 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:45:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:45:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:098 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:098 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:45:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:45:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:45:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:45:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:45:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:45:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:45:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:45:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:45:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:099 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:099 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:099 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2456
30:45:099 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10145us
30:45:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:099 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[534])
30:45:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:099 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:099 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:099 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2457
30:45:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4066us
30:45:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:099 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:099 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:099 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:45:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:100 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:100 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:45:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:45:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:45:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:45:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:45:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:45:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:45:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:45:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:45:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:100 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:100 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2457
30:45:100 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5071us
30:45:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:100 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:100 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2458
30:45:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11445us
30:45:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:100 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:45:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:45:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:100 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:100 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:45:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:45:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:45:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:45:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:45:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:45:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:45:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:45:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:45:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:101 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:101 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0881fed8->0880719c, audio drain) +5us
30:45:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:101 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881fed8, blocking audio) +12us
30:45:101 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +13us
30:45:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2458
30:45:101 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11583us
30:45:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:101 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:101 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2459
30:45:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4908us
30:45:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:101 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:101 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:101 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:45:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:45:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:101 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:101 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:45:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:45:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:45:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:45:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:45:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:45:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:45:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:45:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:45:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:102 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:102 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2459
30:45:102 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6534us
30:45:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:102 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[533])
30:45:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:102 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:102 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:102 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2460
30:45:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7668us
30:45:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:102 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:102 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:102 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:45:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:103 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:103 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:45:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:45:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:45:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:45:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:45:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:45:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:45:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:45:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:45:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:103 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2460
30:45:103 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1461us
30:45:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:103 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:103 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:103 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:103 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2461
30:45:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3445us
30:45:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:103 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:45:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:45:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:103 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:103 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:45:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:45:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:45:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:45:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:45:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:45:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:45:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:45:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:45:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:104 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2461
30:45:104 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7998us
30:45:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:104 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:104 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2462
30:45:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8518us
30:45:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:104 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:45:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:104 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:104 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:45:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:45:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:45:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:45:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:45:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:45:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:45:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:45:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:45:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:105 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:105 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2462
30:45:105 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2924us
30:45:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:105 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[532])
30:45:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:105 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:105 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:105 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:105 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:105 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2463
30:45:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1982us
30:45:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:105 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:105 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:45:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:106 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:45:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:45:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:45:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:45:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:45:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:45:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:45:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:45:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:45:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2463
30:45:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9461us
30:45:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:106 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2464
30:45:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7055us
30:45:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:45:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:106 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:45:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:45:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:45:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:45:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:45:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:45:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:45:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:45:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:45:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:107 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:107 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2464
30:45:107 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4387us
30:45:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:107 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:107 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:107 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[531])
30:45:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:107 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2465
30:45:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +519us
30:45:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:107 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:45:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:108 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:108 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:45:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:45:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:45:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:45:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:45:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:45:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:45:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:45:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:45:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:108 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2465
30:45:108 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1620us
30:45:108 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:108 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:108 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:108 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2466
30:45:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5592us
30:45:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:108 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:108 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:45:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:109 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:109 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:45:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:45:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:45:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:45:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:45:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:45:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:45:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:45:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:45:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2466
30:45:109 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5851us
30:45:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:109 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:109 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2467
30:45:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10665us
30:45:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:109 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:109 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:45:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:109 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:109 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:45:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:45:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:45:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:45:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:45:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:45:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:45:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:45:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:45:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:110 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:110 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2467
30:45:110 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +777us
30:45:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:110 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:110 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:110 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[530])
30:45:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:110 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:110 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:110 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2468
30:45:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1815us
30:45:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:111 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:111 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:45:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:111 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:111 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:45:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:45:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:45:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:45:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:45:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:45:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:45:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:45:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:45:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:111 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:111 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:111 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2468
30:45:111 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7314us
30:45:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:111 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:111 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2469
30:45:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9202us
30:45:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:112 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:112 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:112 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:45:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:112 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:112 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2469
30:45:112 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2240us
30:45:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:112 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:112 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:112 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:112 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2470
30:45:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2666us
30:45:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:113 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:113 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:113 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:113 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:45:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:45:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:113 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:113 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:45:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:45:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:45:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:45:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:45:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:45:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:45:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:45:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:45:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:113 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:113 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2470
30:45:113 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8777us
30:45:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:113 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[529])
30:45:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:114 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:114 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:114 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2471
30:45:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5434us
30:45:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:114 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:114 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:114 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:45:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:45:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:114 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:114 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:45:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:45:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:45:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:45:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:45:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:45:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:45:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:45:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:45:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:114 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2471
30:45:114 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3703us
30:45:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:114 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:114 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:114 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:114 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2472
30:45:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1203us
30:45:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:115 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:115 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:115 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:45:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:45:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:115 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:115 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:45:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:45:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:45:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:45:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:45:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:45:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:45:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:45:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:45:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:115 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2472
30:45:115 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10240us
30:45:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:115 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2473
30:45:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6276us
30:45:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:116 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:116 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:116 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:45:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:45:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:116 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:116 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:45:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:45:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:45:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:45:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:45:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:45:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:45:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:45:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:45:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:116 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:116 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:116 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2473
30:45:116 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5167us
30:45:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:116 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[528])
30:45:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:116 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:116 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:116 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2474
30:45:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9044us
30:45:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:117 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:117 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:117 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:117 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:45:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:45:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:117 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:117 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:45:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:45:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:45:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:45:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:45:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:45:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:45:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:45:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:45:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:117 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:117 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +93us
30:45:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:117 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:117 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2474
30:45:117 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:117 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:117 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2475
30:45:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4813us
30:45:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:118 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:45:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:118 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:118 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:45:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:45:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:45:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:45:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:45:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:45:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:45:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:45:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:45:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:118 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2475
30:45:118 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6630us
30:45:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:118 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:118 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2476
30:45:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9886us
30:45:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:118 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:45:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:118 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:118 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:45:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:45:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:45:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:45:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:45:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:45:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:45:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:45:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:45:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:119 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2476
30:45:119 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1556us
30:45:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:119 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[527])
30:45:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:119 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:119 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:119 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:119 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2477
30:45:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3350us
30:45:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:45:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:120 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:120 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:45:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:45:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:45:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:45:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:45:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:45:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:45:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:45:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:45:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:120 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:120 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2477
30:45:120 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8093us
30:45:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:120 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:120 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2478
30:45:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8423us
30:45:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:120 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:120 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:45:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:45:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:121 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:121 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:45:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:45:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:45:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:45:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:45:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:45:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:45:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:45:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:45:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:121 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:121 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:121 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2478
30:45:121 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3020us
30:45:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:121 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:121 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:122 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[526])
30:45:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:122 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2479
30:45:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1886us
30:45:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:122 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:122 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:122 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:122 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:45:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:45:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:122 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:122 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:45:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:45:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:45:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:45:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:45:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:45:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:45:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:45:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:45:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:122 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:122 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +252us
30:45:122 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2479
30:45:123 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:123 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2480
30:45:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6960us
30:45:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:123 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:123 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:123 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:45:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:45:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:123 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:123 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:45:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:45:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:45:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:45:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:45:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:45:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:45:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:45:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:45:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:123 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:123 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2480
30:45:123 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4483us
30:45:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:123 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:123 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:124 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:124 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2481
30:45:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +423us
30:45:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:124 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:124 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:124 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:124 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:45:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:45:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:124 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:124 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:45:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:45:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:45:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:45:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:45:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:45:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:45:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:45:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:45:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:124 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:124 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2481
30:45:124 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11019us
30:45:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:125 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[525])
30:45:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:125 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:125 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:125 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2482
30:45:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3191us
30:45:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:125 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:125 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:125 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:125 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:125 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:45:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:45:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:125 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:125 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:45:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:45:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:45:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:45:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:45:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:45:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:45:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:45:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:45:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:125 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:125 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:125 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2482
30:45:125 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5946us
30:45:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:125 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:126 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2483
30:45:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10570us
30:45:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:126 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:126 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:126 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:126 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:126 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:45:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:45:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:126 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:126 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:45:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:45:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:45:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:45:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:45:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:45:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:45:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:45:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:45:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:126 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:126 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:126 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2483
30:45:126 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +873us
30:45:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:126 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:126 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:126 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:126 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2484
30:45:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4034us
30:45:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:127 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:127 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:127 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:127 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:127 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:45:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:45:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:127 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:127 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:45:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:45:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:45:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:45:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:45:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:45:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:45:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:45:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:45:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:127 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:127 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:127 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2484
30:45:127 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7409us
30:45:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:128 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[524])
30:45:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:128 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:128 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:128 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2485
30:45:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6793us
30:45:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:128 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:128 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:128 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:128 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:45:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:45:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:128 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:128 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:45:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:45:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:45:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:45:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:45:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:45:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:45:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:45:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:45:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:128 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:128 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:128 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2485
30:45:128 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2336us
30:45:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:128 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:128 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:129 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:129 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2486
30:45:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2570us
30:45:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:129 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:129 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:129 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:129 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:45:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:129 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:129 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:129 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2486
30:45:129 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8872us
30:45:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:129 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:130 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2487
30:45:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7644us
30:45:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:130 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:130 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:130 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:130 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:45:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:45:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:130 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:130 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:45:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:45:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:45:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:45:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:45:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:45:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:45:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:45:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:45:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:130 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2487
30:45:130 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3799us
30:45:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:131 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[523])
30:45:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:131 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:131 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:131 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:131 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:131 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2488
30:45:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1107us
30:45:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:131 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:131 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:131 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:45:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:45:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:131 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:131 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:45:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:45:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:45:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:45:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:45:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:45:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:45:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:45:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:45:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:132 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:132 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:132 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2488
30:45:132 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10335us
30:45:132 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:132 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:132 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:132 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:132 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:132 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2489
30:45:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6181us
30:45:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:132 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:132 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:132 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:45:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:45:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:132 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:132 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:45:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:45:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:45:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:45:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:45:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:45:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:45:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:45:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:45:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:133 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:133 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2489
30:45:133 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5262us
30:45:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:133 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:133 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2490
30:45:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11254us
30:45:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:133 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:133 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:45:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:133 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:133 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:45:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:45:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:45:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:45:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:45:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:45:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:45:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:45:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:45:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:134 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:134 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:134 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +189us
30:45:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:134 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[522])
30:45:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:134 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2490
30:45:134 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:134 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:134 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:134 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:134 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2491
30:45:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4717us
30:45:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:134 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:134 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:134 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:45:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:45:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:134 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:134 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:45:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:45:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:135 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2491
30:45:135 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6725us
30:45:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:135 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:135 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2492
30:45:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9791us
30:45:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:135 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:135 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:135 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:135 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:135 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:45:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:45:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:45:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:45:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:136 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:136 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2492
30:45:136 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1652us
30:45:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:136 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:136 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:136 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[521])
30:45:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:136 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:136 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:136 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2493
30:45:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +940us
30:45:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:136 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:136 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:136 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:136 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:45:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:45:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:136 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:136 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:45:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:45:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:137 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:137 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2493
30:45:137 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8188us
30:45:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:137 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:137 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2494
30:45:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8328us
30:45:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:137 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:137 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:137 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:137 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:45:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:45:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:45:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:138 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:138 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:138 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2494
30:45:138 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3115us
30:45:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:138 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:138 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:138 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:138 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2495
30:45:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1791us
30:45:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:138 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:138 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:138 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:45:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:45:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:138 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:138 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:45:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:45:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:45:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:45:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:45:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:45:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:45:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:45:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:45:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:139 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2495
30:45:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9652us
30:45:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:139 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[520])
30:45:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:139 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:139 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2496
30:45:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4559us
30:45:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:139 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:139 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:45:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:45:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:139 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:139 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:45:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:45:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:45:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:45:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:45:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:140 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2496
30:45:140 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4578us
30:45:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:140 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:140 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:140 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:140 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2497
30:45:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +328us
30:45:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:140 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:140 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:140 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:45:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:45:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:141 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:141 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2497
30:45:141 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11115us
30:45:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:141 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:141 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2498
30:45:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5401us
30:45:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:141 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:141 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:45:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:141 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:141 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:45:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:45:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:45:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:45:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:45:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:45:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:45:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:45:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:45:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:142 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:142 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:142 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2498
30:45:142 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6041us
30:45:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:142 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[519])
30:45:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:142 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:142 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:142 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2499
30:45:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8169us
30:45:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:142 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:142 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:142 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:142 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:45:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:45:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:142 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:142 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:45:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:45:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:45:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:45:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:45:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:45:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:45:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:45:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:45:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:143 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:143 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:143 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2499
30:45:143 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +968us
30:45:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:143 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:143 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:143 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:143 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2500
30:45:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3938us
30:45:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:143 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:143 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:143 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:45:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:45:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:143 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:143 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:45:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:45:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:45:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2500
30:45:144 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7505us
30:45:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:144 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:144 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2501
30:45:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9011us
30:45:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:144 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:144 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:144 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:144 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:45:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:45:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:145 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:145 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2501
30:45:145 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2431us
30:45:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:145 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[518])
30:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:145 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:145 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:145 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:145 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:145 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2502
30:45:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2475us
30:45:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:145 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:145 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:45:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:145 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:145 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:45:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:45:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:45:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:45:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:45:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:45:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:45:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:45:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:45:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:146 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2502
30:45:146 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8968us
30:45:146 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:146 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:146 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:146 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:146 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:146 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2503
30:45:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7548us
30:45:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:146 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:146 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:146 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:45:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:146 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:146 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:45:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:45:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:45:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:45:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:45:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:45:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:45:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:45:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:45:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:147 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:147 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2503
30:45:147 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3894us
30:45:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:147 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:147 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:147 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[517])
30:45:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:147 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2504
30:45:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1012us
30:45:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:147 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:147 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:147 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:147 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:45:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:45:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:148 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:148 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:45:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:45:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:45:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:45:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:45:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:45:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:45:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:45:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:45:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:148 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:148 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2504
30:45:148 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1127us
30:45:148 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:148 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:148 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2505
30:45:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6085us
30:45:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:148 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:148 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:148 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:45:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:45:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:148 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:148 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:45:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:45:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:45:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:45:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:45:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:45:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:45:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:45:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:45:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:149 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2505
30:45:149 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5358us
30:45:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:149 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:149 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2506
30:45:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11159us
30:45:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:149 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:45:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:149 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:149 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:45:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:45:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:45:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:45:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:45:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:45:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:45:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:45:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:45:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:150 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:150 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:150 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +284us
30:45:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:150 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:150 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2506
30:45:150 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:150 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[516])
30:45:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:150 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:150 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:150 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2507
30:45:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2316us
30:45:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:151 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:151 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:151 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:45:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:45:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:151 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:151 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:45:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:45:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:45:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:45:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:45:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:45:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:45:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:45:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:45:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:151 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:151 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:151 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2507
30:45:151 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6821us
30:45:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:151 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:151 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2508
30:45:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9695us
30:45:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:152 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:152 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:152 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:152 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:45:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:45:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:152 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:152 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:45:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:45:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:45:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:45:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:45:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:45:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:45:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:45:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:45:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:152 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:152 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:152 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2508
30:45:152 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1747us
30:45:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:152 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:152 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:152 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:152 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2509
30:45:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3159us
30:45:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:152 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:153 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:153 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:45:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:45:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:153 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:153 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:45:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:45:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:45:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:45:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:45:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:45:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:45:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32b4)
30:45:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:45:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:45:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:45:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:153 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:153 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2509
30:45:153 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8284us
30:45:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:153 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[515])
30:45:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:153 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:153 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:153 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2510
30:45:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5918us
30:45:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:154 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:154 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:154 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:154 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:45:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:45:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:154 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:154 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:45:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:45:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:45:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:45:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:45:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:45:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:45:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:45:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:45:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:154 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:154 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:154 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2510
30:45:154 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3210us
30:45:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:154 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:154 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:154 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:154 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2511
30:45:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1696us
30:45:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2511
30:45:155 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9747us
30:45:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:155 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2512
30:45:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6769us
30:45:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:45:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:45:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:45:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:45:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:45:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:45:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:45:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:45:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:45:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2512
30:45:156 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4674us
30:45:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:156 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[514])
30:45:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:156 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:156 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:156 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:156 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:156 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2513
30:45:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +232us
30:45:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:156 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:157 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:157 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:157 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:157 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2513
30:45:157 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11210us
30:45:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:157 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:157 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2514
30:45:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5306us
30:45:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:157 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:157 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:157 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:45:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:158 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2514
30:45:158 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6137us
30:45:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:158 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:158 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2515
30:45:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10379us
30:45:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:158 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:158 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:158 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:158 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:45:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:45:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:45:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:45:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:45:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:159 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:159 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:159 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2515
30:45:159 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1063us
30:45:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:159 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[513])
30:45:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:159 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:159 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:159 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:159 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:159 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2516
30:45:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3843us
30:45:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:159 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:159 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:159 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:159 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:159 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:45:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:45:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:159 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:159 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:45:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:45:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:45:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:45:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:45:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:45:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:45:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:45:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:45:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:160 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:160 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2516
30:45:160 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7600us
30:45:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:160 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:160 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2517
30:45:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8916us
30:45:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:160 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:160 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:160 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:160 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:45:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:45:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:160 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:160 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:45:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:45:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:45:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:45:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:45:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:45:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:45:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:45:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:45:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:161 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:161 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2517
30:45:161 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2527us
30:45:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:161 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:161 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:162 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[512])
30:45:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:162 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:162 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:162 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2518
30:45:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +66us
30:45:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:162 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:162 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:45:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:162 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:162 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:162 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2518
30:45:162 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9063us
30:45:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:163 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2519
30:45:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7453us
30:45:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:163 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:163 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:163 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:45:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:45:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:163 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:163 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:45:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:45:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:45:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:45:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:45:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:45:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:45:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:45:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:45:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:163 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2519
30:45:163 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3990us
30:45:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:163 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:163 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:163 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2520
30:45:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +916us
30:45:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:164 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:164 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:164 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:45:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:45:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:164 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:164 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:45:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:45:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:45:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:45:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:45:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:45:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:45:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:45:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:45:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:164 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2520
30:45:164 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10526us
30:45:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:164 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[511])
30:45:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:164 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:165 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:165 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2521
30:45:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3684us
30:45:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:165 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:45:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:165 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:165 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:45:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:45:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:45:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:45:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:45:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:45:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:45:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:45:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:45:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:165 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:165 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2521
30:45:165 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5453us
30:45:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:165 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:165 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2522
30:45:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11063us
30:45:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:165 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:165 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:45:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:166 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:166 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:45:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:45:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:45:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:45:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:45:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:45:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:45:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:45:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:45:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:166 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +379us
30:45:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:166 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:166 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2522
30:45:166 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:166 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:166 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2523
30:45:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4527us
30:45:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:166 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:45:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:45:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:166 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:166 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:45:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:45:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:45:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:45:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:45:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:45:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:45:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:45:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:45:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:167 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:167 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:167 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2523
30:45:167 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6916us
30:45:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:167 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[510])
30:45:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:167 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:167 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:167 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2524
30:45:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7294us
30:45:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:167 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:167 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:167 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:45:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:168 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:168 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:45:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:45:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:45:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:45:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:45:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:45:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:45:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:45:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:45:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:168 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:168 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2524
30:45:168 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1843us
30:45:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:168 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:168 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:168 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:168 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2525
30:45:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3063us
30:45:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:168 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:45:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:45:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:168 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:168 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:169 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2525
30:45:169 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8379us
30:45:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:169 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:169 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2526
30:45:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8137us
30:45:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:169 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:169 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:169 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:45:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:45:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:45:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:45:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:45:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:170 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:170 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2526
30:45:170 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3306us
30:45:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:170 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[509])
30:45:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:170 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:170 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:170 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:170 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:170 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2527
30:45:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1600us
30:45:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:170 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:170 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:170 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:45:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:45:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:171 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:171 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:45:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:45:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:45:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:45:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:45:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:45:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:45:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:45:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:45:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:171 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:171 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2527
30:45:171 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9842us
30:45:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:171 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:171 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2528
30:45:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6674us
30:45:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:171 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:45:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:171 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:171 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:45:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:45:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:45:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:45:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:45:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:45:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:45:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:45:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:45:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:172 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2528
30:45:172 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4769us
30:45:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:172 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:172 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:172 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[508])
30:45:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:172 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2529
30:45:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +137us
30:45:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:173 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:173 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:173 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:45:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:45:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:173 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:173 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:45:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:45:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:45:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:45:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:45:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:45:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:45:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:45:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:45:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:173 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2529
30:45:173 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2002us
30:45:173 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:173 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:173 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:173 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2530
30:45:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5210us
30:45:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:174 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:174 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:45:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:174 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:174 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:45:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:45:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:45:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:45:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:45:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:45:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:45:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:45:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:45:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:174 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:174 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2530
30:45:174 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6232us
30:45:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:174 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2531
30:45:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10284us
30:45:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:174 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:174 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:174 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:45:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:45:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:175 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:175 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:45:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:45:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:45:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:45:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:45:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:45:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:45:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:45:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:45:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:175 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:175 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:175 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2531
30:45:175 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1159us
30:45:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:175 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:175 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:175 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:175 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[507])
30:45:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:175 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:175 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:176 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2532
30:45:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1442us
30:45:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:176 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:45:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:176 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:176 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:45:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:45:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:45:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:45:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:45:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:45:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:45:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:45:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:45:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:176 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2532
30:45:176 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7695us
30:45:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:176 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:176 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2533
30:45:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8821us
30:45:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:176 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:176 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:45:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:45:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:177 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:177 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:45:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:45:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:45:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:45:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:45:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:45:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:45:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:45:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:45:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:177 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:177 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2533
30:45:177 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2622us
30:45:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:177 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:177 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:177 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:177 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2534
30:45:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2284us
30:45:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:178 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:178 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:45:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:178 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:178 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:45:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:45:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:45:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:45:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:45:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:45:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:45:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:45:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:45:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:178 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:178 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2534
30:45:178 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9158us
30:45:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:179 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[506])
30:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:179 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:179 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:179 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2535
30:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5043us
30:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:179 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:179 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:179 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:45:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:179 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:179 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:179 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2535
30:45:179 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4085us
30:45:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:179 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:179 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:180 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:180 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2536
30:45:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +821us
30:45:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:180 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:180 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:180 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:180 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:180 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:45:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:45:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:180 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:180 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:45:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:45:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:45:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:45:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:45:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:45:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:45:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:45:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:45:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:180 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:180 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:180 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2536
30:45:180 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10622us
30:45:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:181 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:181 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2537
30:45:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5894us
30:45:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:181 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:181 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:181 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:45:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:45:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:181 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:181 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:45:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:45:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:45:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:45:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:45:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:45:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:45:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:45:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:45:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:181 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2537
30:45:181 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5548us
30:45:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:182 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[505])
30:45:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:182 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:182 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:182 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2538
30:45:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8662us
30:45:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:182 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:182 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:182 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:45:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:45:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:182 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:182 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:45:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:45:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:45:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:45:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:45:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:45:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:45:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:45:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:45:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:183 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:183 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +475us
30:45:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:183 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2538
30:45:183 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:183 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:183 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2539
30:45:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4431us
30:45:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:183 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:183 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:183 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:45:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:45:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:183 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:183 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:45:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:45:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:45:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:45:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:45:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:45:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:45:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:45:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:45:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:184 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:184 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2539
30:45:184 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7012us
30:45:184 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:184 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:184 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:184 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:184 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:184 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2540
30:45:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9504us
30:45:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:184 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:45:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:184 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:184 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:45:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:45:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:45:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:45:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:45:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:45:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:45:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:45:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:45:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:185 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:185 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2540
30:45:185 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1938us
30:45:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:185 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[504])
30:45:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:185 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:185 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:185 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:185 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:185 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2541
30:45:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2968us
30:45:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:185 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:185 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:185 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:185 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:45:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:45:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:185 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:185 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:45:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:45:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:186 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:186 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2541
30:45:186 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8475us
30:45:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:186 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:186 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2542
30:45:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8041us
30:45:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:186 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:186 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:186 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:186 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:186 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:45:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:45:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:45:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:45:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:45:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:187 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:187 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:187 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2542
30:45:187 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3401us
30:45:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:187 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:187 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:187 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[503])
30:45:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:187 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2543
30:45:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1505us
30:45:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:187 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:187 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:187 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:187 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:187 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:45:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:45:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:187 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:187 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:45:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:45:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:45:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:45:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:45:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:45:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:45:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:45:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:45:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:188 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:188 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2543
30:45:188 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +634us
30:45:188 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:188 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:188 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:188 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2544
30:45:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6578us
30:45:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:188 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:188 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:45:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:188 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:188 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:45:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:45:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:45:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:45:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2544
30:45:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4864us
30:45:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:189 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:189 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:189 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2545
30:45:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +42us
30:45:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:189 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:189 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:189 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:45:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:45:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:45:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:190 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:190 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:190 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2545
30:45:190 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11401us
30:45:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:190 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[502])
30:45:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:190 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:190 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:190 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2546
30:45:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2809us
30:45:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:190 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:190 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:190 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:190 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:45:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:45:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:190 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:190 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:45:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:45:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:45:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:191 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2546
30:45:191 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6328us
30:45:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:191 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:191 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2547
30:45:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10188us
30:45:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:191 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:191 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:191 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:191 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:191 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:45:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:192 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:192 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2547
30:45:192 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1254us
30:45:192 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:192 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:192 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:192 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:192 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:192 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:192 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:192 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:192 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:192 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:192 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:192 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2548
30:45:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3652us
30:45:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:192 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:192 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:192 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:45:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:45:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:192 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:192 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:45:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:45:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:45:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:45:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:45:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:45:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:45:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:45:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:45:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:193 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:193 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2548
30:45:193 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7791us
30:45:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:193 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[501])
30:45:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:193 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:193 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2549
30:45:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6420us
30:45:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:193 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:193 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:193 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:193 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:193 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:45:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:45:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:193 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:193 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:45:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:45:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:45:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:45:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:45:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:45:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:45:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:45:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:45:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:194 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2549
30:45:194 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2717us
30:45:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:194 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:194 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:194 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:194 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2550
30:45:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2189us
30:45:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:194 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:194 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:194 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:45:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:45:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:194 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:194 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:45:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:45:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:45:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:45:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:45:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:45:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:195 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2550
30:45:195 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9254us
30:45:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:195 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:195 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2551
30:45:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7262us
30:45:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:195 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:195 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:195 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:45:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:196 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:196 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:196 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2551
30:45:196 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4181us
30:45:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:196 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[500])
30:45:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:196 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:196 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:196 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:196 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:196 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2552
30:45:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +725us
30:45:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:196 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:196 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:196 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:45:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:45:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:196 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:196 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:45:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:45:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:45:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:45:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:45:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:45:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:45:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:45:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:45:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:197 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2552
30:45:197 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10717us
30:45:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:197 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2553
30:45:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5799us
30:45:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:197 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:197 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:197 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:45:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:45:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:197 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:197 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:45:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:45:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:45:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:45:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:45:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:45:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:45:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:45:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:45:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:198 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2553
30:45:198 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5644us
30:45:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:198 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2554
30:45:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10872us
30:45:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:198 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:45:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:198 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:198 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:45:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:45:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:45:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:45:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:45:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:45:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:45:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:45:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:45:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:199 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:199 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +570us
30:45:199 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2554
30:45:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:199 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[499])
30:45:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:199 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:199 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:199 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:199 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:199 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2555
30:45:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4336us
30:45:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:199 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:199 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:199 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:45:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:200 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:200 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:45:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:45:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:45:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:45:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:45:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:45:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:45:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:45:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:45:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:200 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:200 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2555
30:45:200 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7107us
30:45:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:200 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:200 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2556
30:45:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9409us
30:45:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:200 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:200 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:45:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:45:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:200 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:200 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:45:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:45:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:45:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:45:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:45:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:45:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:45:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:45:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:45:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:201 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:201 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2556
30:45:201 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2034us
30:45:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:201 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:201 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:201 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[498])
30:45:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:201 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:201 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:201 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2557
30:45:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +567us
30:45:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:202 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:45:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:202 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:202 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:45:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:45:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:45:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:45:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:45:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:45:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:45:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:45:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:45:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:202 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:202 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2557
30:45:202 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8570us
30:45:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:202 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2558
30:45:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7946us
30:45:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:202 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:45:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:45:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:202 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:202 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:45:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:45:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:45:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:45:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:45:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:45:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:45:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:45:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:45:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:203 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2558
30:45:203 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3497us
30:45:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:203 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:203 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:203 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:203 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2559
30:45:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1409us
30:45:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:203 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:203 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:45:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:203 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:203 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:45:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:45:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:45:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:45:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:45:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:45:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:45:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:45:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:45:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:204 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:204 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:204 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2559
30:45:204 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10033us
30:45:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:204 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[497])
30:45:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:204 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:204 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:204 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2560
30:45:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4169us
30:45:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:204 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:204 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:204 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:45:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:45:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:204 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:204 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:45:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:45:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:45:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:45:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:45:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:45:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:45:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:45:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:45:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:205 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2560
30:45:205 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4960us
30:45:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:205 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:205 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2561
30:45:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11556us
30:45:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:205 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:205 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820d54->0880719c, audio drain) +36us
30:45:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:205 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08820d54, blocking audio) +12us
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:45:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:205 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:205 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:45:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:45:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:45:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:45:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:45:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:45:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:45:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:45:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:45:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +113us
30:45:206 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2561
30:45:206 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11472us
30:45:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:206 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:206 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2562
30:45:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5020us
30:45:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:206 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:45:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:206 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:206 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:45:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:45:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:45:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:45:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:45:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:45:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:45:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:45:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:45:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:207 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:207 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:207 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2562
30:45:207 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6423us
30:45:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:207 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[496])
30:45:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:207 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:207 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2563
30:45:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7787us
30:45:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:207 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:207 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:207 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:45:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:45:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:207 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:207 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:45:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:45:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:45:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:45:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:45:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:45:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:45:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:45:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:45:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:208 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:208 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2563
30:45:208 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1350us
30:45:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:208 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:208 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:208 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:208 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2564
30:45:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3556us
30:45:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:208 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:45:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:208 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:208 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:45:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:45:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:45:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:209 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:209 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2564
30:45:209 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7886us
30:45:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:209 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:209 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2565
30:45:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8630us
30:45:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:209 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:209 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:209 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:209 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:45:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:45:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:210 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:210 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:210 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2565
30:45:210 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2813us
30:45:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:210 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[495])
30:45:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:210 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:210 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:210 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:210 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:210 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2566
30:45:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2093us
30:45:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:210 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:210 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:210 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:210 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:45:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:45:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:210 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:210 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:45:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:45:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:45:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:45:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:45:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:45:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:45:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:45:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:45:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:211 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2566
30:45:211 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9349us
30:45:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:211 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:211 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2567
30:45:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7167us
30:45:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:211 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:211 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:45:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:211 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:211 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:45:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:45:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:45:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:45:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:212 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:212 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:212 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2567
30:45:212 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4276us
30:45:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:212 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:212 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:212 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[494])
30:45:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:212 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2568
30:45:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +630us
30:45:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:212 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:212 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:212 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:45:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:213 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:213 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:45:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:45:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:45:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:45:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:45:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:45:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:45:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:45:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:45:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:213 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2568
30:45:213 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1509us
30:45:213 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:213 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:213 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:213 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2569
30:45:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5703us
30:45:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:213 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:213 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:45:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:45:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:214 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:214 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:45:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:45:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:45:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:45:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:45:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:45:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:45:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:45:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:45:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:214 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:214 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2569
30:45:214 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5739us
30:45:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:214 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:214 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2570
30:45:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10777us
30:45:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:214 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:214 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:214 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:214 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:214 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:45:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:45:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:214 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:214 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:45:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:45:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:45:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:45:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:45:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:45:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:45:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:45:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:45:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:215 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2570
30:45:215 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +666us
30:45:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:215 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:215 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:215 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[493])
30:45:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:215 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:215 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:215 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2571
30:45:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1935us
30:45:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:216 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:45:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:216 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:216 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:45:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:45:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:45:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:45:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:45:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:45:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:45:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:45:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:45:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:216 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2571
30:45:216 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7202us
30:45:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:216 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:216 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2572
30:45:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9314us
30:45:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:216 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:45:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:45:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:216 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:216 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:45:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:45:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:45:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:45:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:45:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:45:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:45:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:45:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:45:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:217 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:217 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2572
30:45:217 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2129us
30:45:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:217 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:217 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:217 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:217 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2573
30:45:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2777us
30:45:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:217 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:217 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:217 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:217 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:45:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:45:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:217 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:218 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:45:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:45:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:45:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:45:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:45:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:45:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:45:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:45:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:45:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:218 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2573
30:45:218 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8666us
30:45:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:218 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[492])
30:45:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:218 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:218 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:218 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2574
30:45:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5545us
30:45:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:218 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:218 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:218 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:45:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:45:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:219 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:219 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:45:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:45:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:45:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:45:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:45:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:45:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:45:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:45:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:45:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:219 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:219 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2574
30:45:219 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3592us
30:45:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:219 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:219 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:219 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2575
30:45:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1314us
30:45:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:219 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:219 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:45:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:219 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:219 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:45:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:45:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:45:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:45:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:45:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:45:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:45:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:45:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:45:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:220 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:220 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:220 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2575
30:45:220 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10129us
30:45:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:220 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:220 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2576
30:45:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6387us
30:45:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:220 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:220 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:220 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:45:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:45:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:220 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:220 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:45:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:45:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:45:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:45:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:45:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:45:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:45:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:45:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:45:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:221 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:221 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2576
30:45:221 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5055us
30:45:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:221 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[491])
30:45:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:221 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:221 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:221 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2577
30:45:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9147us
30:45:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:221 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:221 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:221 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:45:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:45:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:45:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:45:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:45:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:45:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:45:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:45:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:45:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:222 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 088586a8->0880719c, audio drain) +132us
30:45:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:222 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->088586a8, blocking audio) +12us
30:45:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:45:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:45:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +17us
30:45:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2577
30:45:222 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11567us
30:45:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:222 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2578
30:45:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4924us
30:45:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:45:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:45:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:223 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2578
30:45:223 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6519us
30:45:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:223 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2579
30:45:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9998us
30:45:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:45:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:45:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:45:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:45:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:45:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:45:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:45:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:224 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:224 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2579
30:45:224 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1445us
30:45:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:224 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[490])
30:45:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:224 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:224 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:224 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:224 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2580
30:45:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3461us
30:45:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:224 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:224 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:224 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:45:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:225 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:225 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:45:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:45:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:45:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:45:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:45:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:45:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:45:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:45:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:45:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2580
30:45:225 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7982us
30:45:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:225 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:225 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2581
30:45:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8534us
30:45:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:225 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:45:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:45:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:225 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:225 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:45:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:45:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:45:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:45:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:45:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:45:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:45:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:45:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:45:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:226 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2581
30:45:226 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2908us
30:45:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:226 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:226 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:226 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[489])
30:45:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:227 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2582
30:45:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1998us
30:45:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:227 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:227 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:227 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:45:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:45:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:227 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:227 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:45:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:45:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:45:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:45:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:45:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:45:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:45:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:45:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:45:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:227 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:227 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +141us
30:45:227 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2582
30:45:227 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:227 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:227 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2583
30:45:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7071us
30:45:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:228 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:228 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:228 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:45:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:45:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:45:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:45:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:45:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:45:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:45:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:45:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:45:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:45:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:45:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:228 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:228 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2583
30:45:228 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4371us
30:45:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:228 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:229 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:229 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2584
30:45:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +535us
30:45:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:229 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:229 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:45:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:229 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2584
30:45:229 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10908us
30:45:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:230 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[488])
30:45:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:230 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:230 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2585
30:45:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3294us
30:45:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:230 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:230 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:230 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:45:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:45:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:45:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:45:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:45:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:45:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:45:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:45:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:45:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:45:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:45:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:230 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2585
30:45:230 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5835us
30:45:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:231 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2586
30:45:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10681us
30:45:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:231 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:231 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:45:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:45:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:231 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:231 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:45:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:45:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:45:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:45:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:45:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:45:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:45:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:45:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:45:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:231 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2586
30:45:231 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +761us
30:45:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:231 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:231 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:231 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2587
30:45:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4145us
30:45:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:232 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:232 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:232 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:45:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:45:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:232 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:45:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:45:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:45:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:45:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:45:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:45:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:45:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:45:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:45:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:232 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2587
30:45:232 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7298us
30:45:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:233 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[487])
30:45:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:233 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:233 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:233 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2588
30:45:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6913us
30:45:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:233 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:233 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:233 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:45:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:45:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:233 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:233 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:45:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:45:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:45:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:45:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:45:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:45:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:45:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:45:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:45:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:233 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:233 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2588
30:45:233 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2224us
30:45:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:233 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:233 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:233 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:234 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2589
30:45:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2682us
30:45:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:234 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:45:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:234 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:45:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:45:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:45:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:45:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:45:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:45:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:45:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32b4)
30:45:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:45:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:45:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:234 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2589
30:45:234 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8761us
30:45:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:234 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:234 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2590
30:45:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7755us
30:45:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:234 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:234 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:235 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:45:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:45:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:235 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:235 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:45:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:45:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:45:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:45:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:45:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:45:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:45:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:45:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:45:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:235 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2590
30:45:235 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3688us
30:45:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:235 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[486])
30:45:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:235 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:235 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:235 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:235 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2591
30:45:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1218us
30:45:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:236 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:45:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:236 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:236 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:45:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:45:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:45:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:45:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:45:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:45:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:45:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:45:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:45:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2591
30:45:236 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10224us
30:45:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:236 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2592
30:45:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6292us
30:45:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:236 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:236 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:237 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:237 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:237 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:237 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2592
30:45:237 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5151us
30:45:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:237 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:237 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2593
30:45:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11365us
30:45:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:237 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:237 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:237 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:45:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:45:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:45:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:45:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:45:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:45:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:45:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:45:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:45:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:238 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +77us
30:45:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:238 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[485])
30:45:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2593
30:45:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:238 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:238 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2594
30:45:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4829us
30:45:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:45:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:45:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:45:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:45:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:45:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:45:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:45:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:45:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:45:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:45:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:45:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:239 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2594
30:45:239 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6614us
30:45:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:239 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2595
30:45:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9902us
30:45:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:240 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:240 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:240 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:45:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:45:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:240 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:240 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:45:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:45:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:45:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:45:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:45:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:45:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:45:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:45:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:45:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:240 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:240 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2595
30:45:240 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1541us
30:45:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:240 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:240 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:241 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[484])
30:45:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:241 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:241 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2596
30:45:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1060us
30:45:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:241 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:241 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:241 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:45:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:45:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:241 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:241 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:45:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:45:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:45:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:45:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:45:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:45:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:45:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:45:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:45:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2596
30:45:242 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8077us
30:45:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:242 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:242 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2597
30:45:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8439us
30:45:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:242 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:45:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:242 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:242 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:45:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:45:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:45:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:45:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:45:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:45:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:45:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:45:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:45:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:242 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2597
30:45:242 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3004us
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:243 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:243 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2598
30:45:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1902us
30:45:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:243 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:243 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:243 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:45:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:45:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:243 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:243 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:45:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:45:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:45:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:45:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:45:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:45:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:45:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:45:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:45:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:243 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:243 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2598
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9540us
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:244 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[483])
30:45:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:244 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:244 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:244 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2599
30:45:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4670us
30:45:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:244 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:244 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:244 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:45:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:45:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:244 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:244 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:45:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:45:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:45:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:45:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:45:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:45:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:45:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:45:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:45:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:244 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2599
30:45:244 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4467us
30:45:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:245 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:245 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:245 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:245 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2600
30:45:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +439us
30:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:245 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:245 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:245 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:45:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:245 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:245 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2600
30:45:245 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11003us
30:45:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:245 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:246 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2601
30:45:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5513us
30:45:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:246 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:246 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:45:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:246 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:246 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:45:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:45:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:45:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:45:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:45:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:45:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:45:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:45:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:45:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:246 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:246 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2601
30:45:246 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5930us
30:45:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:246 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[482])
30:45:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:246 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:247 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2602
30:45:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8272us
30:45:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:247 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:247 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:247 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:45:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:45:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:247 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:247 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:45:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:45:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:45:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:45:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:45:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:45:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:45:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:45:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:45:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:247 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:247 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2602
30:45:247 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +857us
30:45:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:247 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:247 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:247 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2603
30:45:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4049us
30:45:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:45:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:248 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:248 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:45:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:45:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:45:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:45:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:45:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:45:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:45:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:45:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:45:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2603
30:45:248 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7393us
30:45:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:248 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2604
30:45:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9123us
30:45:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:248 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:45:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:45:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:249 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:249 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:45:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:45:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:45:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:45:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:45:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:45:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:45:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:45:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:45:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:249 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:249 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2604
30:45:249 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2320us
30:45:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:249 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[481])
30:45:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:249 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:249 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:249 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:249 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:250 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2605
30:45:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2586us
30:45:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:250 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:250 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:250 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:250 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:45:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:45:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:250 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:250 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:45:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:45:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:45:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:45:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:45:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:45:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:45:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:45:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:45:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:250 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:250 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:250 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2605
30:45:250 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8856us
30:45:250 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:251 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:251 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2606
30:45:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7660us
30:45:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:251 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:251 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:251 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:251 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:45:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:45:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:251 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:251 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:45:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:45:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:45:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:45:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:45:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:45:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:45:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:45:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:45:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:251 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:251 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2606
30:45:251 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3783us
30:45:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:251 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:252 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:252 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[480])
30:45:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:252 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2607
30:45:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1123us
30:45:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:252 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:252 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:252 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:45:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:45:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:252 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:252 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:45:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:45:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:45:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:45:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:45:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:45:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:45:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:45:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:45:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:253 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2607
30:45:253 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1016us
30:45:253 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:253 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:253 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:253 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2608
30:45:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6196us
30:45:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:253 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:45:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:253 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:253 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:45:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:45:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:45:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:45:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:45:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:45:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:45:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:45:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:45:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:254 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2608
30:45:254 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5246us
30:45:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:254 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:254 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2609
30:45:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11270us
30:45:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:254 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:45:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:254 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:254 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:45:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:45:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:45:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:45:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:45:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:45:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:45:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:45:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:45:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:254 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:254 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:254 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +173us
30:45:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:255 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2609
30:45:255 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:255 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[479])
30:45:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:255 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:255 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:255 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2610
30:45:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2419us
30:45:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:255 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:255 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:255 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:45:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:45:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:255 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:45:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:45:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:45:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:45:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:45:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:45:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:45:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:45:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:45:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2610
30:45:256 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6709us
30:45:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:256 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:256 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2611
30:45:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9807us
30:45:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:256 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:45:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:45:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:45:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:45:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:45:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:45:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:45:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:45:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:45:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:45:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:256 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2611
30:45:256 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1636us
30:45:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:257 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:257 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:257 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:257 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2612
30:45:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3270us
30:45:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:257 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:257 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:257 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:45:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:45:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:257 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:257 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:45:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:45:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:45:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:45:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:45:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:45:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:45:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:45:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:45:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:257 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:257 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:257 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2612
30:45:257 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8172us
30:45:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:258 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[478])
30:45:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:258 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:258 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:258 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2613
30:45:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6038us
30:45:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:258 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:258 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:258 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:258 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:45:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:45:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:258 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:258 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:45:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:45:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:45:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:45:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:45:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:45:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:45:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:45:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:45:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:258 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:258 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:258 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2613
30:45:258 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3099us
30:45:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:258 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:259 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:259 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:259 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2614
30:45:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1807us
30:45:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:259 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:259 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:259 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:259 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:259 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:45:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:45:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:259 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:259 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:45:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:45:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:45:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:45:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:45:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:45:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:45:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:45:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:45:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:259 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:259 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:259 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2614
30:45:259 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9636us
30:45:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:259 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:260 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2615
30:45:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6880us
30:45:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:260 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:260 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:260 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:260 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:45:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:45:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:260 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:260 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:45:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:45:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:45:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:45:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:45:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:45:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:45:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:45:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:45:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:260 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:260 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:260 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2615
30:45:260 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4562us
30:45:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:261 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[477])
30:45:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:261 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:261 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:261 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:261 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:261 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2616
30:45:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +344us
30:45:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:261 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:261 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:261 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:261 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:45:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:45:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:261 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:261 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:45:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:45:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:45:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:45:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:45:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:45:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:45:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:45:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:45:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:261 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:262 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2616
30:45:262 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11099us
30:45:262 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:262 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:262 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:262 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:262 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:262 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2617
30:45:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5417us
30:45:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:262 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:262 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:262 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:45:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:263 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:263 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2617
30:45:263 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6025us
30:45:263 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:263 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:263 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:263 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:263 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:263 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2618
30:45:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10491us
30:45:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:263 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:263 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:263 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:263 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:263 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:45:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:263 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:263 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:264 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2618
30:45:264 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +952us
30:45:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:264 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[476])
30:45:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:264 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:264 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:264 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:264 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:264 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2619
30:45:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3954us
30:45:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:264 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:264 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:264 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:45:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:45:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:264 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:264 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:45:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:45:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:45:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:45:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2619
30:45:265 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7489us
30:45:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:265 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:265 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2620
30:45:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9027us
30:45:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:265 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:265 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:265 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:45:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:45:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:266 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:266 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:266 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2620
30:45:266 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2415us
30:45:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:266 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:266 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:266 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[475])
30:45:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:266 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:266 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:266 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2621
30:45:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +185us
30:45:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:266 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:266 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:266 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:45:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:45:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:266 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:266 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:45:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:45:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:45:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:45:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:45:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:45:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:45:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:45:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:45:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:267 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:267 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2621
30:45:267 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8952us
30:45:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:267 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:267 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2622
30:45:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7564us
30:45:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:267 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:267 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:267 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:45:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:45:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:267 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:267 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:45:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:45:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:45:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:45:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:45:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:45:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:45:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:45:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:45:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:268 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:268 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:268 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2622
30:45:268 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3878us
30:45:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:268 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:268 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:268 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:268 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2623
30:45:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1028us
30:45:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:268 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:268 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:268 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:45:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:45:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:268 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:268 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:45:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:45:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:45:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:45:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:45:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:45:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:45:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:45:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:45:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:269 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2623
30:45:269 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10415us
30:45:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:269 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[474])
30:45:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:269 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:269 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:269 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2624
30:45:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3795us
30:45:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:269 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:269 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:269 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:45:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:45:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:270 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:270 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:45:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:45:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:45:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:45:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:45:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:45:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:45:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:45:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:45:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:270 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2624
30:45:270 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5341us
30:45:270 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:270 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:270 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:270 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:270 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:270 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2625
30:45:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11174us
30:45:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:270 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:45:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:270 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:270 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:45:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:45:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:45:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:45:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:45:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:45:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:45:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:45:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:45:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:271 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:271 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +268us
30:45:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:271 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:271 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2625
30:45:271 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:271 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:271 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2626
30:45:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4638us
30:45:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:271 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:271 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:271 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:45:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:45:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:271 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:271 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:45:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:45:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:45:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:45:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:45:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:45:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:45:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:45:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:45:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:272 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2626
30:45:272 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6805us
30:45:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:272 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[473])
30:45:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:272 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:272 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:272 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2627
30:45:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7397us
30:45:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:273 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:273 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:273 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:45:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:45:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:273 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:273 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:45:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:45:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:45:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:45:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:45:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:45:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:45:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:45:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:45:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:273 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2627
30:45:273 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1731us
30:45:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:273 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:273 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:273 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2628
30:45:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3175us
30:45:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:274 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:45:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:274 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:274 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:45:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:45:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:45:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:45:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:45:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:45:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:45:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:45:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:45:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:274 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:274 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2628
30:45:274 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8268us
30:45:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:274 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2629
30:45:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8248us
30:45:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:274 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:45:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:45:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:275 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:275 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:45:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:45:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:45:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:45:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:45:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:45:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:45:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:45:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:45:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:275 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:275 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2629
30:45:275 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3194us
30:45:275 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:275 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:275 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:275 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:275 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[472])
30:45:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:275 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:275 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:275 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:276 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:276 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2630
30:45:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1712us
30:45:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:276 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:276 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:276 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:45:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:45:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:276 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:45:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:45:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:45:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:45:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:45:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:45:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:45:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:45:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:45:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:276 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:276 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2630
30:45:276 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9731us
30:45:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:277 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:277 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2631
30:45:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6785us
30:45:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:277 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:277 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:277 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:45:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:45:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:277 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:277 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:45:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:45:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:45:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:45:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:45:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:45:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:45:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:45:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:45:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:277 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:277 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:277 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2631
30:45:277 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4658us
30:45:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:277 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:277 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:278 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[471])
30:45:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:278 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2632
30:45:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +248us
30:45:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:278 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:45:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:278 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:278 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:45:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:45:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:45:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:45:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:45:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:45:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:45:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:45:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:45:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:278 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:278 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2632
30:45:279 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1890us
30:45:279 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:279 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:279 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2633
30:45:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5322us
30:45:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:279 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:279 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:279 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:45:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:279 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:279 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2633
30:45:279 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6121us
30:45:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:279 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:280 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2634
30:45:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10395us
30:45:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:280 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:280 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:280 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:280 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:280 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:45:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:45:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:280 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:280 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:45:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:45:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:45:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:45:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:45:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:45:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:45:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:45:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:45:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:280 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2634
30:45:280 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1048us
30:45:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:280 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:280 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:281 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[470])
30:45:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:281 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:281 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2635
30:45:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1545us
30:45:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:281 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:281 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:281 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:45:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:45:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:281 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:281 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:45:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:45:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:45:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:45:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:45:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:45:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:45:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:45:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:45:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:281 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2635
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7584us
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:282 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:282 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2636
30:45:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8932us
30:45:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:282 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:282 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:282 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:45:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:45:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:282 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:282 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:45:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:45:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:45:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:45:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:45:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:45:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:45:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:45:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:45:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:282 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:282 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2636
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2511us
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:282 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:282 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2637
30:45:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2395us
30:45:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:283 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:283 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:283 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:45:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:45:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:283 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:283 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:45:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:45:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:45:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:45:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:45:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:45:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:45:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:45:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:45:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:283 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2637
30:45:283 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9047us
30:45:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:283 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[469])
30:45:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:284 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:284 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:284 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2638
30:45:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5163us
30:45:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:284 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:284 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:284 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:45:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:45:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:284 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:284 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:45:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:45:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:45:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:45:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:45:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:45:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:45:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:45:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:45:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:284 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:284 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:284 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2638
30:45:284 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3974us
30:45:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:284 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:285 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:285 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2639
30:45:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +932us
30:45:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:285 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:285 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:285 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:45:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:45:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:285 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:285 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:45:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:45:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:45:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:45:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:45:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:45:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:45:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:45:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:45:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:285 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2639
30:45:285 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10510us
30:45:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:285 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2640
30:45:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6006us
30:45:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:286 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:286 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:286 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:45:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:45:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:286 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:286 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:45:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:45:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:45:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:45:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:45:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:45:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:45:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:45:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:45:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:286 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:286 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2640
30:45:286 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5437us
30:45:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:286 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[468])
30:45:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:286 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:286 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:286 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2641
30:45:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8773us
30:45:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:287 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:287 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:287 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:45:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:45:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:45:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:45:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:45:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:45:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:45:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:45:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:45:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:45:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:45:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:287 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:287 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +364us
30:45:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:287 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2641
30:45:287 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:287 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2642
30:45:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4542us
30:45:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:288 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:288 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:288 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:45:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:45:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:45:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:45:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:45:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:45:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:45:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:45:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:45:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:45:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:45:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:288 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2642
30:45:288 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6900us
30:45:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:288 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2643
30:45:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9616us
30:45:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:289 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:289 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:45:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:45:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:45:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:45:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:45:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:45:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:45:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:45:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:45:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:45:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:45:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:289 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2643
30:45:289 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1827us
30:45:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:289 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[467])
30:45:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:290 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:290 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2644
30:45:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3079us
30:45:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:290 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:290 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:45:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:45:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:45:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:45:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:45:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:45:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:45:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:45:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:45:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:45:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:45:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:290 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:290 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2644
30:45:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8363us
30:45:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:291 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2645
30:45:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8153us
30:45:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:291 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:291 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:291 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:45:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:45:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:291 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:291 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:45:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:45:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:45:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:45:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:45:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:45:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:45:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:45:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:45:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:291 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:291 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:291 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2645
30:45:291 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3290us
30:45:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:291 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:291 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:292 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[466])
30:45:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:292 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2646
30:45:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1616us
30:45:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:292 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:292 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:292 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:45:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:45:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:292 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:292 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:45:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:45:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:45:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:45:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:45:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:45:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:45:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:45:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:45:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:293 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:293 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +522us
30:45:293 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2646
30:45:293 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:293 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:293 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2647
30:45:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6689us
30:45:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:293 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:45:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:293 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:45:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:45:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:45:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:45:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:45:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:45:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:45:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:45:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:45:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:293 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:293 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2647
30:45:293 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4753us
30:45:294 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:294 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:294 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:294 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:294 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:294 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:294 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:294 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:294 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:294 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:294 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:294 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2648
30:45:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +153us
30:45:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:294 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:294 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:294 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:45:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:45:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:294 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:294 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:45:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:45:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:45:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:45:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:45:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:45:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:45:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:45:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:45:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:294 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:294 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:294 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2648
30:45:294 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11290us
30:45:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:295 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[465])
30:45:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:295 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:295 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:295 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2649
30:45:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2921us
30:45:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:295 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:45:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:295 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2649
30:45:296 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6216us
30:45:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:296 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:296 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2650
30:45:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10300us
30:45:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:296 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:296 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:296 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:45:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:45:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:296 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:45:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:45:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:45:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:45:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:45:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:45:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:45:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:45:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:45:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:296 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:296 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2650
30:45:296 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1143us
30:45:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:297 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:297 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:297 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:297 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2651
30:45:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3763us
30:45:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:297 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:297 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:297 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:45:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:45:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:297 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:297 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:45:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:45:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:45:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:45:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:45:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:45:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:45:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:45:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:45:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:297 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2651
30:45:297 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7679us
30:45:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:298 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[464])
30:45:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:298 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:298 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2652
30:45:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6523us
30:45:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:298 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:298 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:45:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:45:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:45:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:45:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:45:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:45:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:45:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:45:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:45:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:45:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:45:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:298 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2652
30:45:298 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2606us
30:45:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:299 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:299 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:299 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:299 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2653
30:45:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2300us
30:45:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:299 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:299 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:299 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:45:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:45:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:299 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:45:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:45:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:45:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:45:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:45:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:45:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:45:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:45:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:45:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:299 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2653
30:45:299 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9143us
30:45:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:299 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:299 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2654
30:45:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7373us
30:45:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:300 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:300 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:300 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:45:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:45:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:45:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:45:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:45:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:45:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:45:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:45:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:45:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:45:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:45:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:300 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:300 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:300 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2654
30:45:300 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4069us
30:45:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:301 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[463])
30:45:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:301 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:301 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:301 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:301 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:301 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2655
30:45:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +837us
30:45:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:301 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:301 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:301 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:45:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:45:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:301 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:45:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:45:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:45:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:45:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:45:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:45:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:45:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:45:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:45:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:301 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2655
30:45:302 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10606us
30:45:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:302 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:302 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2656
30:45:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5910us
30:45:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:45:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:45:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:45:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:45:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:45:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:45:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:45:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:45:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:45:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:45:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:302 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2656
30:45:302 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5532us
30:45:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:303 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:303 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2657
30:45:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10984us
30:45:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:303 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:303 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:303 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:45:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:45:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:45:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:45:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:45:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:45:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:45:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:45:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:45:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:45:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:45:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:303 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:303 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:303 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +459us
30:45:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:304 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[462])
30:45:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2657
30:45:304 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:304 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:304 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:304 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2658
30:45:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4447us
30:45:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:304 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:304 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:45:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:45:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:45:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:45:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:45:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:45:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:45:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:45:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:45:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:45:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:45:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2658
30:45:305 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6996us
30:45:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:305 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:305 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2659
30:45:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9520us
30:45:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:305 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:45:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:45:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:45:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:45:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:45:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:45:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:45:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:45:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:45:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:45:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:305 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2659
30:45:305 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1922us
30:45:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:305 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:306 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:306 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[461])
30:45:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:306 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:306 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:306 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2660
30:45:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +670us
30:45:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:306 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:306 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:45:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:45:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:45:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:45:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:45:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:45:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:45:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:45:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:45:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:45:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:45:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2660
30:45:307 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8459us
30:45:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:307 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2661
30:45:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8057us
30:45:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:307 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:45:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:307 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:307 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:45:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:45:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:45:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:45:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:45:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:45:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:45:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:45:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:45:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:307 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:307 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2661
30:45:307 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3385us
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:308 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:308 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:308 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2662
30:45:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1521us
30:45:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:308 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:308 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:308 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:45:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:45:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:308 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:45:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:45:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:45:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:45:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:45:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:45:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:45:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:45:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:45:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:308 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:308 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:308 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2662
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9922us
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:309 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[460])
30:45:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:309 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:309 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:309 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2663
30:45:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4288us
30:45:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:309 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:309 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:309 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:45:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:45:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:309 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:45:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:45:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:45:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:45:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:45:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:45:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:45:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:45:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:45:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:309 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2663
30:45:309 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4849us
30:45:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:310 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:310 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:310 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:310 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2664
30:45:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +58us
30:45:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:310 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:310 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:310 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:45:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:45:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:310 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:45:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:45:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:45:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:45:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:45:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:45:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:45:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:45:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:45:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:310 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:310 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:310 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2664
30:45:310 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11385us
30:45:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:310 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:311 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2665
30:45:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5131us
30:45:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:311 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:45:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:311 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:311 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:45:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:45:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:45:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:45:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:45:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:45:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:45:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:45:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:45:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:311 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:311 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2665
30:45:311 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6312us
30:45:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:312 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[459])
30:45:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:312 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:312 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:312 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2666
30:45:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7899us
30:45:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:312 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:312 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:312 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:45:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:312 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:312 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2666
30:45:312 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1238us
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:313 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:313 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:313 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2667
30:45:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3668us
30:45:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:313 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:313 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:313 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:45:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:45:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:313 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:313 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:45:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:45:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:45:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:45:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:45:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:45:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:45:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:45:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:45:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:313 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:313 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2667
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7775us
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:313 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:314 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:314 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2668
30:45:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8741us
30:45:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:314 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:314 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:314 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:45:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:45:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:314 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:314 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:45:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:45:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:45:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:45:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:45:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:45:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:45:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:45:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:45:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:314 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2668
30:45:314 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2702us
30:45:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:315 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[458])
30:45:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:315 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:315 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:315 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:315 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:315 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2669
30:45:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2205us
30:45:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:315 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:315 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:315 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:45:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:45:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:315 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:45:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:45:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:45:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:45:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:45:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:45:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:45:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32b4)
30:45:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:45:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:45:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:45:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:315 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2669
30:45:315 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9238us
30:45:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:316 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:316 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2670
30:45:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7278us
30:45:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:316 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:316 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:316 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:45:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:45:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:316 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:316 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:45:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:45:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:45:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:45:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:45:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:45:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:45:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:45:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:45:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:316 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:316 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2670
30:45:316 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4165us
30:45:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:317 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:317 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:317 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[457])
30:45:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2671
30:45:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +741us
30:45:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:317 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:317 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:317 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:45:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:45:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:317 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:45:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:45:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:45:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:45:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:45:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:45:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:45:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:45:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:45:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:318 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:318 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2671
30:45:318 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1397us
30:45:318 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:318 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:318 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:318 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2672
30:45:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5815us
30:45:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:318 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:318 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:318 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:45:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:45:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:45:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:319 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2672
30:45:319 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5628us
30:45:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:319 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:319 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2673
30:45:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10888us
30:45:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:319 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:319 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:319 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:45:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:45:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:45:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:45:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:45:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:45:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:320 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:320 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:320 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +554us
30:45:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:320 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:320 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2673
30:45:320 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:320 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[456])
30:45:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:320 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:320 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:320 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2674
30:45:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2046us
30:45:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:320 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:320 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:320 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:45:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:45:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:45:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:45:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:45:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:45:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:45:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:45:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:45:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:45:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:45:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2674
30:45:321 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7091us
30:45:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:321 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:321 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2675
30:45:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9425us
30:45:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:321 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:45:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:45:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:45:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:45:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:45:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:45:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:45:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:45:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:45:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:45:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2675
30:45:322 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2018us
30:45:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:322 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:322 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:322 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2676
30:45:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2888us
30:45:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:322 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:45:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:45:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:45:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:45:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:45:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:45:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:45:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:45:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:45:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:45:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:323 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2676
30:45:323 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8554us
30:45:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:323 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[455])
30:45:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:323 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:323 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:323 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2677
30:45:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5648us
30:45:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:323 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:323 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:323 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:45:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:45:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:45:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:45:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:45:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:45:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:45:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:45:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:45:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:45:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:45:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:324 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:324 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:324 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2677
30:45:324 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3481us
30:45:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:324 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:324 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:324 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:324 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2678
30:45:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1425us
30:45:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:324 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:324 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:45:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:325 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:325 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:45:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:45:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:45:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:45:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:45:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:45:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:45:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:45:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:45:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:325 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2678
30:45:325 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10017us
30:45:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:325 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:325 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2679
30:45:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6499us
30:45:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:325 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:45:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:45:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:326 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:326 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:45:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:45:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:45:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:45:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:45:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:45:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:45:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:45:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:45:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:326 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:326 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:326 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2679
30:45:326 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4944us
30:45:326 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:326 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:326 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:326 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:326 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[454])
30:45:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:326 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:326 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:326 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2680
30:45:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9266us
30:45:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:327 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:327 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820d54->0880719c, audio drain) +20us
30:45:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:327 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08820d54, blocking audio) +12us
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:45:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:327 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:327 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:45:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:45:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:45:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:45:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:45:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:45:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:45:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:45:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:45:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +129us
30:45:327 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2680
30:45:327 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11456us
30:45:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:327 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:327 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2681
30:45:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5035us
30:45:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:327 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:327 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:327 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:328 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:328 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:328 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2681
30:45:328 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6407us
30:45:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:328 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:328 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2682
30:45:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10109us
30:45:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:328 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:328 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:328 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:45:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:45:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:329 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:329 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:329 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2682
30:45:329 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1334us
30:45:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:329 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[453])
30:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:329 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:329 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:329 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:329 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:329 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2683
30:45:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3572us
30:45:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:330 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:45:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:330 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:330 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:45:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:45:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:45:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:45:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:45:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:45:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:45:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:45:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:45:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2683
30:45:330 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7870us
30:45:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:330 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:330 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2684
30:45:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8646us
30:45:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:330 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:330 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:330 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:331 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:45:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:45:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:331 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:331 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:45:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:45:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:45:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:45:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:45:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:45:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:45:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:45:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:45:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:331 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2684
30:45:331 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2797us
30:45:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:331 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:331 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:332 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[452])
30:45:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:332 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2685
30:45:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2109us
30:45:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:332 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:332 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:332 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:45:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:45:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:332 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:332 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:45:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:45:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:45:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:45:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:45:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:45:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:45:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:45:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:45:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:332 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:332 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +29us
30:45:332 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:332 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2685
30:45:332 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:332 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:332 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2686
30:45:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7183us
30:45:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:333 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:45:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:333 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:333 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:45:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:45:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:45:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:45:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:45:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:45:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:45:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:45:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:45:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:333 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:333 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2686
30:45:333 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4260us
30:45:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:333 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:333 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:333 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:333 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2687
30:45:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +646us
30:45:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:333 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:45:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:45:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:334 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:334 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:45:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:45:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:45:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:45:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:45:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:45:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:45:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:45:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:45:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:334 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:334 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:334 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2687
30:45:334 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10797us
30:45:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:334 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[451])
30:45:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:334 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:334 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:334 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2688
30:45:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3414us
30:45:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:335 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:45:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:45:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:45:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:45:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:45:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:45:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:45:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:45:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:45:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:45:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:335 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2688
30:45:335 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5723us
30:45:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:335 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:335 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2689
30:45:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10793us
30:45:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:335 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:45:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:45:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:45:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:45:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:45:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:45:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:45:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:45:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:45:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:45:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:45:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:336 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2689
30:45:336 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +650us
30:45:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:336 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:336 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:336 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:336 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2690
30:45:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4256us
30:45:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:336 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:45:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:336 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:336 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:45:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:45:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:45:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:45:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:45:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:45:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:45:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:45:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:45:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:337 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:337 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2690
30:45:337 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7186us
30:45:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:337 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[450])
30:45:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:337 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:337 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:337 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2691
30:45:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7024us
30:45:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:337 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:337 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:337 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:45:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:45:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:338 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:338 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:45:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:45:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:45:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:45:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:45:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:45:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:45:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:45:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:45:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:338 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:338 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2691
30:45:338 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2113us
30:45:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:338 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:338 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:338 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:338 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2692
30:45:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2793us
30:45:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:338 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:338 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:338 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:45:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:339 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:45:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:45:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:45:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:45:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:45:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:45:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:45:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:45:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:45:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2692
30:45:339 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8650us
30:45:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:339 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2693
30:45:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7866us
30:45:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:339 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:45:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:339 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:45:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:45:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:45:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:45:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:45:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:45:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:45:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:45:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:45:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:340 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:340 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2693
30:45:340 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3576us
30:45:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:340 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[449])
30:45:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:340 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:340 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:340 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:340 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:340 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2694
30:45:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1330us
30:45:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:340 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:341 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:341 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:341 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:45:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:45:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:341 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:341 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:45:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:45:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:45:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:45:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:45:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:45:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:45:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:45:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:45:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:341 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:341 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:341 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2694
30:45:341 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10113us
30:45:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:341 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:341 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2695
30:45:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6403us
30:45:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:342 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:45:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:342 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:342 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:45:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:45:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:45:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:45:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:45:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:45:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:45:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:45:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:45:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:342 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2695
30:45:342 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5039us
30:45:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:342 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:342 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2696
30:45:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11477us
30:45:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:342 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:342 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:45:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:45:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:343 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:343 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:45:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:45:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:45:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:45:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:45:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:45:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:343 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08821c94->0880719c, audio drain) +116us
30:45:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:343 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[448])
30:45:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->08821c94, atrac decode data) +12us
30:45:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:45:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:45:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:45:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +33us
30:45:343 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:343 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2696
30:45:343 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2254us
30:45:343 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:343 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9291us
30:45:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:343 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:343 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2697
30:45:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4940us
30:45:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:344 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:344 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:45:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:344 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:344 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:45:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:45:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:45:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:45:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:45:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:45:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:45:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:45:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:45:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:344 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:344 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2697
30:45:344 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6503us
30:45:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:344 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:344 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2698
30:45:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10013us
30:45:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:344 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:344 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:45:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:345 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:345 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:45:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:345 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:345 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:345 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2698
30:45:345 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1429us
30:45:345 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:345 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:345 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:345 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:345 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:345 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:345 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:345 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:345 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:345 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:345 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[447])
30:45:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:345 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:345 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:345 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2699
30:45:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1171us
30:45:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:346 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:346 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:346 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:45:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:346 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:346 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:45:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:45:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:45:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:45:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:45:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:45:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:45:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:45:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:45:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:346 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2699
30:45:346 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7966us
30:45:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:346 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:346 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:346 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2700
30:45:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8550us
30:45:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:346 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:346 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:346 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:45:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:45:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:346 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:346 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:45:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:45:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:45:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:45:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:45:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:45:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:45:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:45:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:45:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:347 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2700
30:45:347 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2892us
30:45:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:347 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:347 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:347 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:347 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2701
30:45:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2014us
30:45:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:347 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:45:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:347 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:347 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:45:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:45:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:45:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:45:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:45:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:45:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:45:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:45:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:45:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:348 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:348 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:348 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2701
30:45:348 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9429us
30:45:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:348 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[446])
30:45:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:348 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:348 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:348 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2702
30:45:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4773us
30:45:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:348 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:348 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:348 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:348 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:45:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:45:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:348 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:348 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:45:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:45:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:45:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:45:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:45:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:45:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:45:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:45:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:45:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:349 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:349 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2702
30:45:349 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4355us
30:45:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:349 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:349 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:349 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:349 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2703
30:45:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +551us
30:45:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:349 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:349 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:349 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:45:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:45:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:349 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:349 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:45:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:45:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:45:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:45:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:45:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:45:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:45:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:45:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:45:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:350 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:350 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2703
30:45:350 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10892us
30:45:350 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:350 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:350 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:350 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:350 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:350 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2704
30:45:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5624us
30:45:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:350 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:45:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:350 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:350 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:45:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:45:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:45:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:45:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:45:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:45:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:45:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:45:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:45:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:351 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:351 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:351 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2704
30:45:351 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5819us
30:45:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:351 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[445])
30:45:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:351 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:351 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:351 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2705
30:45:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8392us
30:45:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:351 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:351 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:351 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:351 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:45:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:45:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:351 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:352 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:45:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:45:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:45:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:45:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:45:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:45:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:45:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:45:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:45:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:352 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:352 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2705
30:45:352 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +745us
30:45:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:352 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:352 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:352 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:352 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2706
30:45:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4161us
30:45:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:353 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:45:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:353 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:353 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:45:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:45:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:45:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:45:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:45:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:45:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:45:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:45:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:45:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:353 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2706
30:45:353 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7282us
30:45:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:353 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:353 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2707
30:45:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9234us
30:45:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:353 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:45:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:45:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:354 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:354 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:45:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:45:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:45:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:45:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:45:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:45:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:45:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:45:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:45:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:354 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:354 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:354 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2707
30:45:354 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2209us
30:45:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:354 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[444])
30:45:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:354 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:354 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:354 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:354 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:354 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2708
30:45:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2698us
30:45:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:45:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:45:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:45:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:45:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:45:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:45:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:45:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:45:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:45:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:45:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2708
30:45:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8745us
30:45:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:355 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2709
30:45:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7771us
30:45:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:45:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:45:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:45:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:45:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:45:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:45:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:45:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:45:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:45:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:45:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:45:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:356 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2709
30:45:356 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3672us
30:45:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:356 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:356 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:356 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[443])
30:45:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2710
30:45:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1234us
30:45:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:356 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:45:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:357 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:357 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:45:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:45:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:45:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:45:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:45:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:45:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:45:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:45:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:45:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:357 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2710
30:45:357 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +904us
30:45:357 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:357 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:357 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:357 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2711
30:45:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6308us
30:45:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:357 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:45:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:45:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:357 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:357 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:358 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:358 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2711
30:45:358 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5135us
30:45:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:358 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:358 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2712
30:45:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11381us
30:45:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:358 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:358 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:358 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:45:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:45:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:45:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:45:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:45:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:45:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:359 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:359 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:359 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +61us
30:45:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:359 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2712
30:45:359 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:359 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[442])
30:45:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:359 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:359 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2713
30:45:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2539us
30:45:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:359 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:359 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:359 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:45:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:45:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:359 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:359 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:45:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:45:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:45:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:45:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:45:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:45:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:45:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:45:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:45:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:360 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:360 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2713
30:45:360 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6598us
30:45:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:360 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:360 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2714
30:45:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9918us
30:45:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:360 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:360 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:360 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:45:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:360 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:360 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:45:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:45:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:45:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:45:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:45:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:45:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:45:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:45:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:45:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:361 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2714
30:45:361 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1525us
30:45:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:361 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:361 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:361 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:361 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2715
30:45:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3381us
30:45:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:361 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:361 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:45:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:361 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:361 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:45:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:45:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2715
30:45:362 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8061us
30:45:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:362 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[441])
30:45:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:362 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:362 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2716
30:45:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6149us
30:45:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:362 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:45:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:45:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:362 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:362 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:45:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:45:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:45:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:45:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:45:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:45:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:45:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:45:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:45:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:363 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:363 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2716
30:45:363 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2988us
30:45:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:363 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:363 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:363 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:363 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2717
30:45:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1918us
30:45:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:363 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:363 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:363 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:363 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:363 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:45:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:45:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:364 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:364 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:45:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:45:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:45:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:45:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:45:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:45:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:45:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:45:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:45:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2717
30:45:364 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9524us
30:45:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:364 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2718
30:45:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6992us
30:45:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:45:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:364 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:364 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:45:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:45:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:45:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:45:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:45:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:45:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:45:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:45:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:45:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:365 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2718
30:45:365 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4451us
30:45:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:365 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[440])
30:45:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:365 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:365 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:365 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:365 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:365 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2719
30:45:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +455us
30:45:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:366 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:366 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:45:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:45:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:366 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:45:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:45:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:45:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:45:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:45:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:45:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:45:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:45:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:45:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:366 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2719
30:45:366 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10988us
30:45:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:366 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:367 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2720
30:45:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5528us
30:45:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:367 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:45:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:367 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:367 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:45:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:45:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:45:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:45:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:45:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:45:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:45:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:45:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:45:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:367 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:367 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2720
30:45:367 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5914us
30:45:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:367 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:367 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2721
30:45:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10602us
30:45:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:367 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:367 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:45:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:45:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:368 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:368 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:45:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:45:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:45:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:45:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:45:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:45:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:45:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:45:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:45:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:368 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2721
30:45:368 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +841us
30:45:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:368 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[439])
30:45:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:368 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:368 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:368 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:368 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2722
30:45:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4065us
30:45:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:369 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:45:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:369 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:369 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:45:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:45:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:45:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:45:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:45:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:45:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:45:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:45:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:45:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2722
30:45:369 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7377us
30:45:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:369 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:369 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2723
30:45:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9139us
30:45:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:369 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:369 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:370 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:45:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:45:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:370 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:370 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:45:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:45:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:45:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:45:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:45:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:45:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:45:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:45:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:45:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:370 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:370 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2723
30:45:370 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2304us
30:45:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:370 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:370 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:370 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[438])
30:45:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:371 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:371 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:371 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2724
30:45:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +297us
30:45:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:371 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:371 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:371 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:45:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:45:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:371 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:371 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:45:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:45:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:45:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:45:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:45:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:45:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:45:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:45:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:45:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:371 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2724
30:45:371 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8840us
30:45:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:371 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:371 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2725
30:45:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7676us
30:45:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:372 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:372 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:45:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:45:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:372 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:372 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:45:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:45:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:45:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:45:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:45:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:45:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:45:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:45:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:45:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:372 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2725
30:45:372 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3767us
30:45:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:372 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:372 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:372 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2726
30:45:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1139us
30:45:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:373 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:373 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:373 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:45:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:45:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:373 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:373 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:45:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:45:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:45:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:45:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:45:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:45:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:45:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:45:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:45:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:373 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:373 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2726
30:45:373 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10304us
30:45:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:373 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[437])
30:45:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:373 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:373 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2727
30:45:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3898us
30:45:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:374 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:374 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:374 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:45:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:45:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:374 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:374 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:45:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:45:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:45:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:45:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:45:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:45:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:45:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:45:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:45:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:374 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:374 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:374 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2727
30:45:374 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5230us
30:45:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:374 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:374 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2728
30:45:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11286us
30:45:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:375 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:375 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:375 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:45:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:45:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:375 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:375 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:45:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:45:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:45:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:45:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:45:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:45:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:45:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:45:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:45:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:375 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:375 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +157us
30:45:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:375 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:375 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2728
30:45:375 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:375 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:375 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2729
30:45:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4749us
30:45:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:375 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:376 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:376 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:45:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:45:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:45:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:45:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:45:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:45:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:45:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:45:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:45:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:45:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:45:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:376 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2729
30:45:376 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6693us
30:45:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:376 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[436])
30:45:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:376 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:376 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:377 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2730
30:45:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7517us
30:45:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:377 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:377 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:377 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:45:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:45:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:377 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:377 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:45:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:45:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:45:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:45:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:45:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:45:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:45:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:45:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:45:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:377 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:377 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2730
30:45:377 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1620us
30:45:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:377 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:377 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:377 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2731
30:45:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3286us
30:45:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:378 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:378 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:45:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:378 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:378 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:45:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:45:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:45:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:45:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:45:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:45:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:45:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:45:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:45:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:378 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:378 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2731
30:45:378 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8157us
30:45:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:378 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2732
30:45:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8359us
30:45:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:378 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:378 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:379 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:379 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:45:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:379 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:379 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2732
30:45:379 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3083us
30:45:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:379 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[435])
30:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:379 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:379 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:380 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:380 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2733
30:45:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1823us
30:45:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:380 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:380 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:380 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:380 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:45:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:45:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:380 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:380 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:45:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:45:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:45:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:45:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:45:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:45:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:45:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:45:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:45:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:380 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2733
30:45:380 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9620us
30:45:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:381 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2734
30:45:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6896us
30:45:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:381 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:381 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:381 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:45:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:45:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:381 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:381 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:45:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:45:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:45:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:45:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:45:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:45:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:45:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:45:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:45:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:381 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2734
30:45:381 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4546us
30:45:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:381 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:381 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:382 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[434])
30:45:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:382 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2735
30:45:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +360us
30:45:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:382 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:382 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:382 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:45:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:45:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:382 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:382 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:45:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:45:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:45:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:45:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:45:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:45:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:45:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:45:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:45:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:382 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2735
30:45:382 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1779us
30:45:382 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:383 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:383 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:383 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2736
30:45:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5433us
30:45:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:383 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:383 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:383 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:45:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:45:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:383 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:383 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:45:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:45:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:45:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:45:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:45:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:45:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:45:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:45:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:45:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:383 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2736
30:45:383 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6010us
30:45:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:383 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:383 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2737
30:45:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10506us
30:45:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:384 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:384 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:384 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:45:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:45:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:384 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:384 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:45:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:45:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:45:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:45:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:45:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:45:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:45:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:45:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:45:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:384 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:384 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:384 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2737
30:45:384 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +936us
30:45:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:384 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:384 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:384 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[433])
30:45:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:385 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:385 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2738
30:45:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1664us
30:45:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:385 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:385 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:385 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:45:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:45:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:385 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:385 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:45:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:45:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:45:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:45:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:45:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:45:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:45:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:45:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:45:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:385 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:385 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2738
30:45:385 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7473us
30:45:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:385 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2739
30:45:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9043us
30:45:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:386 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:386 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:386 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:45:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:45:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:386 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:386 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:45:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:45:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:45:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:45:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:45:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:45:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:45:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:45:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:45:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:386 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2739
30:45:386 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2399us
30:45:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:386 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:386 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:386 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:386 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2740
30:45:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2507us
30:45:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:387 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:387 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:387 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:45:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:45:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:387 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:387 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:45:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:45:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:45:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:45:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:45:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:45:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:45:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:45:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:45:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:387 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:387 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2740
30:45:387 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8936us
30:45:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:387 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[432])
30:45:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:387 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:387 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:387 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2741
30:45:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5275us
30:45:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:388 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:388 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:388 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:45:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:45:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:388 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:388 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:45:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:45:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:45:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:45:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:45:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:45:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:45:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:45:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:45:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:389 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2741
30:45:389 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3863us
30:45:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:389 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:389 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:389 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2742
30:45:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1044us
30:45:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:389 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:389 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:45:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:45:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:389 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:389 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:45:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:45:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:45:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:45:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:45:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:45:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:45:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:45:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:45:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:390 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:390 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2742
30:45:390 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10399us
30:45:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:390 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:390 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2743
30:45:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6117us
30:45:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:390 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:390 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:390 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:45:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:45:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:390 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:390 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:45:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:45:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:45:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:45:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:45:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:45:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:45:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:45:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:45:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:391 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:391 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:391 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2743
30:45:391 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5326us
30:45:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:391 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[431])
30:45:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:391 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:391 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2744
30:45:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8876us
30:45:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:391 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:391 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:391 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:391 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:45:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:45:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:391 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:392 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:45:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:45:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:45:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:45:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:45:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:45:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:45:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:45:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:45:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:392 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:392 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:392 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +252us
30:45:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:392 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2744
30:45:392 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:392 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:392 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2745
30:45:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4654us
30:45:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:392 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:392 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:392 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:45:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:45:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:392 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:392 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:45:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:45:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:45:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:45:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:45:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:45:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:45:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:45:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:45:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:393 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:393 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2745
30:45:393 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6789us
30:45:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:393 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:393 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2746
30:45:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9727us
30:45:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:393 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:393 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:45:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:393 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:393 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:45:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:45:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:45:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:45:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:45:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:45:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:45:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:45:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:45:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:394 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:394 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:394 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2746
30:45:394 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1715us
30:45:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:394 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[430])
30:45:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:394 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:394 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:394 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:394 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:394 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2747
30:45:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3191us
30:45:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:394 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:394 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:395 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:395 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2747
30:45:395 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8252us
30:45:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:395 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:395 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2748
30:45:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8264us
30:45:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:395 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:395 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:395 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:45:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:45:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:45:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:45:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:45:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:45:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:45:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:45:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:396 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2748
30:45:396 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3179us
30:45:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:396 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:396 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:396 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[429])
30:45:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:396 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2749
30:45:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1727us
30:45:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:396 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:396 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:396 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:396 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:45:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:45:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:396 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:396 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:45:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:45:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:45:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:45:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:45:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:45:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:45:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32b4)
30:45:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:45:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:45:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:397 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +411us
30:45:397 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2749
30:45:397 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:397 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:397 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2750
30:45:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6801us
30:45:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:397 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:45:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:397 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:397 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:45:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:45:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:45:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:45:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:45:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:45:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:45:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:45:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:45:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2750
30:45:398 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4642us
30:45:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:398 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:398 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:398 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2751
30:45:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +264us
30:45:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:398 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:45:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:398 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:398 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:45:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:45:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:45:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:45:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:45:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:45:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:45:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:45:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:45:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:399 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:399 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2751
30:45:399 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11178us
30:45:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:399 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[428])
30:45:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:399 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:399 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:399 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2752
30:45:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3024us
30:45:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:399 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:399 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:399 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:45:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:45:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:399 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:399 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:400 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2752
30:45:400 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6105us
30:45:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:400 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:400 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2753
30:45:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10411us
30:45:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:400 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:400 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:400 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:45:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:45:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:45:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:45:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:45:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:45:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:45:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:401 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2753
30:45:401 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1032us
30:45:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:401 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:401 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:401 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:401 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2754
30:45:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3874us
30:45:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:401 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:45:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:401 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:401 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:45:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:45:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:45:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:45:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:45:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:45:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:45:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:45:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:45:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:402 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:402 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:402 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2754
30:45:402 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7568us
30:45:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:402 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[427])
30:45:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:402 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:402 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:402 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2755
30:45:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6642us
30:45:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:402 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:402 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:402 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:45:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:45:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:45:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:45:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:45:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:45:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:45:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:45:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:45:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:45:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:45:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:403 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2755
30:45:403 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2495us
30:45:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:403 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:403 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:403 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:403 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2756
30:45:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2411us
30:45:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:403 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:403 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:403 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:45:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:45:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:403 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:403 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:45:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:404 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2756
30:45:404 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9031us
30:45:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:404 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:404 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2757
30:45:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7485us
30:45:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:404 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:404 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:404 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:45:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:45:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:45:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:45:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:45:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:405 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:405 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2757
30:45:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3958us
30:45:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:405 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[426])
30:45:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:405 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:405 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:405 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2758
30:45:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +948us
30:45:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:405 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:405 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:405 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:45:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:45:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:406 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:45:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:45:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:45:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:45:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:45:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:45:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:45:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:45:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:45:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2758
30:45:406 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10495us
30:45:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:406 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2759
30:45:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6022us
30:45:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:406 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:45:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:406 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:407 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2759
30:45:407 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5421us
30:45:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:407 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:407 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2760
30:45:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11095us
30:45:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:407 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:407 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:407 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:45:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:45:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:45:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:45:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:45:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:45:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:408 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:408 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +348us
30:45:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:408 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[425])
30:45:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2760
30:45:408 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:408 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:408 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:408 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:408 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2761
30:45:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4558us
30:45:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:408 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:408 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:408 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:45:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:409 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:409 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:45:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:45:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:45:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:45:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:45:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:45:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:45:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:45:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:45:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:409 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2761
30:45:409 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6884us
30:45:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:409 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:409 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2762
30:45:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9632us
30:45:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:409 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:45:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:409 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:409 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:45:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:45:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:45:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:45:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:45:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:45:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:45:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:45:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:45:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:410 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:410 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2762
30:45:410 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1811us
30:45:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:410 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:410 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:410 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[424])
30:45:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:410 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:410 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2763
30:45:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +790us
30:45:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:410 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:45:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:411 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:411 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:45:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:45:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:45:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:45:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:45:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:45:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:45:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:45:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:45:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:411 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2763
30:45:411 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8347us
30:45:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:411 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:411 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2764
30:45:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8169us
30:45:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:412 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:412 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:412 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:45:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:412 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:412 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2764
30:45:412 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3274us
30:45:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:412 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:412 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:412 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:412 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2765
30:45:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1632us
30:45:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:413 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:413 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:413 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:413 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:413 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:45:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:45:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:413 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:413 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:45:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:45:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:45:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:45:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:45:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:45:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:45:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:45:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:45:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:413 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:413 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2765
30:45:413 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9811us
30:45:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:414 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[423])
30:45:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:414 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:414 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2766
30:45:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4400us
30:45:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:414 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:414 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:414 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:45:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:45:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:414 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:414 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:45:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:45:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:45:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:45:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:45:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:45:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:45:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:45:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:45:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:414 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2766
30:45:415 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4737us
30:45:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:415 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:415 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:415 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:415 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2767
30:45:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +169us
30:45:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:415 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:415 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:415 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:45:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:45:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:415 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:415 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:45:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:45:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:45:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:45:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:45:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:45:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:45:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:45:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:45:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:415 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:415 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:416 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2767
30:45:416 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11274us
30:45:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:416 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:416 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2768
30:45:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5242us
30:45:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:416 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:416 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:416 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:45:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:45:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:416 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:416 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:45:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:45:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:45:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:45:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:45:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:45:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:45:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:45:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:45:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:416 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:416 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2768
30:45:416 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6200us
30:45:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:417 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[422])
30:45:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:417 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:417 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:417 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2769
30:45:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8002us
30:45:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:417 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:417 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:417 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:45:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:45:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:417 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:417 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:45:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:45:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:45:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:45:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:45:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:45:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:45:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:45:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:45:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:417 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:417 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2769
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1127us
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:418 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:418 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:418 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2770
30:45:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3779us
30:45:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:418 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:418 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:418 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:418 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:45:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:45:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:418 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:418 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:45:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:45:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:45:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:45:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:45:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:45:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:45:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:45:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:45:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:418 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:418 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2770
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7664us
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:419 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:419 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2771
30:45:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8852us
30:45:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:419 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:419 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:419 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:45:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:45:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:419 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:419 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:45:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:45:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:45:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:45:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:45:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:45:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:45:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:45:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:45:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:419 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:419 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2771
30:45:419 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2590us
30:45:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:420 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[421])
30:45:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:420 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:420 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:420 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:420 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:420 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2772
30:45:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2316us
30:45:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:420 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:420 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:420 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:45:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:45:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:420 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:420 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:45:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:45:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:45:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:45:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:45:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:45:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:45:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:45:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:45:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:420 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2772
30:45:421 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9127us
30:45:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:421 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:421 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2773
30:45:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7389us
30:45:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:421 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:45:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:421 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:421 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:45:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:45:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:45:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:45:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:45:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:45:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:45:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:45:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:45:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:421 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2773
30:45:421 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4053us
30:45:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:421 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:421 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:422 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[420])
30:45:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:422 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2774
30:45:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +853us
30:45:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:422 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:422 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:45:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:45:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:45:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:45:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:45:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:45:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:45:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:45:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:45:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:45:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:45:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:422 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2774
30:45:422 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1286us
30:45:422 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:423 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:423 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2775
30:45:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5926us
30:45:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:423 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:423 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:423 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:45:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:45:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:423 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:423 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:45:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:45:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:45:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:45:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:45:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:45:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:45:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:45:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:45:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:423 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:423 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2775
30:45:423 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5517us
30:45:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:423 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2776
30:45:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10999us
30:45:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:424 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:424 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:424 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:45:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:45:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:424 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:424 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:45:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:45:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:45:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:45:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:45:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:45:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:45:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:45:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:45:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:424 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:424 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:424 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +443us
30:45:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:424 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:424 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2776
30:45:424 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:425 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[419])
30:45:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:425 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:425 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:425 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2777
30:45:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2149us
30:45:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:425 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:425 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:425 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:425 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:425 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:45:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:45:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:425 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:425 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:45:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:45:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:45:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:45:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:45:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:45:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:45:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:45:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:45:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:425 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:425 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:425 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2777
30:45:425 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6980us
30:45:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:425 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:425 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2778
30:45:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9536us
30:45:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:425 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:425 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:426 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:45:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:426 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:426 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:45:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:45:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:45:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:45:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:45:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:45:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:45:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:45:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:45:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:426 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2778
30:45:426 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1906us
30:45:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:426 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:426 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:426 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:426 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2779
30:45:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3000us
30:45:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:426 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:426 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:426 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:45:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:45:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:427 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:427 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:45:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:45:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:45:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:45:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:45:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:45:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:45:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:45:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:45:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:427 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:427 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2779
30:45:427 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8443us
30:45:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:427 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[418])
30:45:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:427 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:427 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:427 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2780
30:45:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5768us
30:45:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:428 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:428 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:428 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:428 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:428 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:45:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:45:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:428 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:428 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:45:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:45:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:45:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:45:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:45:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:45:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:45:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:45:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:45:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:428 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:428 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:428 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2780
30:45:428 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3369us
30:45:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:428 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:428 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:428 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:429 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2781
30:45:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1537us
30:45:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:429 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:429 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:429 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:429 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:429 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:45:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:429 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:429 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:429 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2781
30:45:429 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9906us
30:45:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:429 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:429 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2782
30:45:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6610us
30:45:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:429 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:430 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:430 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:430 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:430 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:45:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:45:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:430 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:430 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:45:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:45:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:45:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:45:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:45:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:45:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:45:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:45:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:45:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:430 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:430 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2782
30:45:430 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4833us
30:45:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:431 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[417])
30:45:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:431 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:431 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:431 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:431 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:431 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2783
30:45:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +73us
30:45:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:431 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:431 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:431 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:45:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:45:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:431 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:431 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:45:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:45:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:45:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:45:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:45:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:45:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:45:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:45:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:45:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:431 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2783
30:45:431 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11369us
30:45:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:432 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2784
30:45:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5147us
30:45:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:432 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:432 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:432 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:45:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:45:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:432 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:432 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:45:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:45:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:45:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:45:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:45:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:45:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:45:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:45:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:45:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:432 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:432 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2784
30:45:432 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6296us
30:45:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:432 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2785
30:45:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10220us
30:45:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:432 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:433 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:433 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:45:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:45:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:433 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:433 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:45:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:45:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:45:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:45:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:45:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:45:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:45:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:45:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:45:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:433 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:433 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:433 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2785
30:45:433 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1222us
30:45:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:433 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[416])
30:45:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:433 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:433 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:433 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:433 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:434 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2786
30:45:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3684us
30:45:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:434 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:45:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:434 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:434 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:45:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:45:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:45:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:45:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:45:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:45:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:45:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:45:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:45:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:434 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:434 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2786
30:45:434 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7759us
30:45:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:434 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:434 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2787
30:45:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8757us
30:45:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:434 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:434 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:435 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:45:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:45:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:435 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:435 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:45:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:45:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:45:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:45:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:45:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:45:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:45:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:45:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:45:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:435 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:435 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2787
30:45:435 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2686us
30:45:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:435 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:435 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:435 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[415])
30:45:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:435 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2788
30:45:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2220us
30:45:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:436 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:45:436 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 088612d8->0880709c, woke from hle delay) +68us
30:45:436 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->088612d8, blocking audio) +12us
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:45:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:436 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:436 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:45:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:45:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:45:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:45:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:45:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:45:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:45:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:45:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:45:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +81us
30:45:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:436 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2788
30:45:436 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9198us
30:45:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:436 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:436 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2789
30:45:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7294us
30:45:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:436 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:45:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:45:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:436 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:437 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:45:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:45:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:45:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:45:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:45:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:45:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:45:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:45:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:45:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:437 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2789
30:45:437 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4149us
30:45:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:437 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:437 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:437 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:437 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2790
30:45:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +757us
30:45:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:437 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:45:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:437 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:437 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:45:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:45:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:45:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:45:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:45:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:45:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:45:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:45:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:45:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:438 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2790
30:45:438 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10685us
30:45:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:438 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[414])
30:45:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:438 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:438 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:438 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2791
30:45:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3525us
30:45:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:438 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:438 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:438 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:45:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:45:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:438 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:438 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:439 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2791
30:45:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5612us
30:45:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:439 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2792
30:45:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10904us
30:45:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:439 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:439 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:45:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:45:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:45:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:45:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:45:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:45:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:45:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:440 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +538us
30:45:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:440 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2792
30:45:440 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:440 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:440 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2793
30:45:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4368us
30:45:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:440 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:45:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:440 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:440 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:45:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:45:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:45:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:45:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:45:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:45:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:45:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:45:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:45:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:441 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:441 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2793
30:45:441 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7075us
30:45:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:441 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[413])
30:45:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:441 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:441 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:441 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2794
30:45:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7127us
30:45:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:442 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:442 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:442 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:45:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:45:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:442 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:442 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:45:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:45:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:45:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:45:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:45:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:45:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:45:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:45:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:45:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:442 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2794
30:45:442 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2002us
30:45:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:442 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:442 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:442 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:442 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2795
30:45:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2904us
30:45:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:443 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:45:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:443 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:443 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:45:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:45:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:45:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:45:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:45:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:45:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:45:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:45:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:45:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2795
30:45:443 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8538us
30:45:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:443 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:443 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2796
30:45:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7978us
30:45:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:443 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:443 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:444 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:45:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:45:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:444 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:444 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:45:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:45:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:45:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:45:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:45:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:45:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:45:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:45:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:45:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:444 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:444 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:444 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2796
30:45:444 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3465us
30:45:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:444 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[412])
30:45:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:444 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:445 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:445 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:445 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:445 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2797
30:45:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1441us
30:45:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:445 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:445 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:45:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:445 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:445 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:45:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:45:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:45:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:45:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:45:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:45:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:45:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:45:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:45:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:445 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:445 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2797
30:45:446 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10001us
30:45:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:446 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:446 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2798
30:45:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6515us
30:45:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:446 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:446 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:446 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:446 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:45:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:446 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:446 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2798
30:45:446 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4928us
30:45:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:446 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:446 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2799
30:45:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11588us
30:45:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:447 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0881ff04->0880719c, audio drain) +5us
30:45:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:447 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[411])
30:45:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->0881ff04, atrac decode data) +12us
30:45:447 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:447 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:447 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:45:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:45:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:447 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:447 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:45:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:45:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:45:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:45:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:45:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:45:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:45:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:45:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:45:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +144us
30:45:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:447 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:447 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2799
30:45:447 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2143us
30:45:448 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:448 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9291us
30:45:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:448 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:448 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2800
30:45:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5051us
30:45:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:448 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:448 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:448 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:45:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:45:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:448 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:448 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:45:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:45:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:45:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:45:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:45:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:45:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:45:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:45:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:45:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:448 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:448 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:448 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2800
30:45:448 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6391us
30:45:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:448 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:448 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2801
30:45:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10125us
30:45:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:449 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:449 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:449 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:45:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:45:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:449 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:449 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:45:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:45:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:45:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:45:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:45:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:45:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:45:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:45:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:45:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:449 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:449 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:449 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2801
30:45:449 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1318us
30:45:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:449 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:449 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:450 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[410])
30:45:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:450 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:450 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:450 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2802
30:45:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1274us
30:45:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:450 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:450 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:450 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:45:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:45:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:450 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:450 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:45:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:45:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:45:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:45:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:45:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:45:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:45:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:45:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:45:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:450 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:450 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:450 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2802
30:45:450 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7854us
30:45:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:450 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:450 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2803
30:45:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8662us
30:45:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:451 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:451 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:451 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:451 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:45:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:45:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:451 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:451 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:45:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:45:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:45:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:45:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:45:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:45:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:45:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:45:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:45:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:451 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:451 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:451 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2803
30:45:451 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2781us
30:45:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:451 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:451 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:451 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:451 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2804
30:45:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2125us
30:45:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:451 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:451 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:452 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:452 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:45:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:45:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:452 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:452 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:45:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:45:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:45:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:45:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:45:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:45:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:45:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:45:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:45:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:452 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:452 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:452 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2804
30:45:452 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9317us
30:45:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:452 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[409])
30:45:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:452 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:453 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:453 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2805
30:45:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4893us
30:45:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:453 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:453 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:453 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:453 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:45:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:45:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:453 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:453 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:45:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:45:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:45:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:45:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:45:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:45:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:45:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:45:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:45:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:453 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:453 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:453 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2805
30:45:453 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4244us
30:45:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:453 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:453 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:453 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:453 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2806
30:45:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +662us
30:45:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:454 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:45:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:454 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:454 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:45:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:45:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:45:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:45:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:45:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:45:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:45:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:45:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:45:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:454 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:454 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2806
30:45:454 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10781us
30:45:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:454 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:454 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2807
30:45:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5735us
30:45:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:454 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:454 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:455 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:45:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:45:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:455 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:455 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:45:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:45:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:45:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:45:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:45:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:45:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:45:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:45:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:45:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:455 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:455 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:455 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2807
30:45:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5707us
30:45:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:455 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[408])
30:45:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:455 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:455 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2808
30:45:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8503us
30:45:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:456 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:456 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:456 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:456 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:45:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:45:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:456 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:456 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:45:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:45:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:45:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:45:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:45:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:45:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:45:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:45:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:45:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:456 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:456 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:456 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2808
30:45:456 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +634us
30:45:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:456 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:456 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:456 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:456 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2809
30:45:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4272us
30:45:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:457 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:457 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:457 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:45:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:45:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:457 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:457 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:45:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:45:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:45:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:45:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:45:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:45:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:45:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:45:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:45:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:457 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:457 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:457 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2809
30:45:457 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7171us
30:45:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:457 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:457 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2810
30:45:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9345us
30:45:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:457 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:458 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:458 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:45:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:45:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:458 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:458 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:45:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:45:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:45:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:45:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:45:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:45:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:45:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:45:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:45:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:458 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:458 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2810
30:45:458 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2097us
30:45:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:458 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[407])
30:45:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:458 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:458 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:458 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:459 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:459 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2811
30:45:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2809us
30:45:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:459 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:459 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:459 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:459 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:45:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:45:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:459 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:459 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:45:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:45:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:45:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:45:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:45:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:45:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:45:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:45:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:45:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:459 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:459 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:459 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2811
30:45:459 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8634us
30:45:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:459 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:459 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2812
30:45:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7882us
30:45:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:460 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:460 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:460 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:45:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:45:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:460 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:460 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:45:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:45:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:45:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:45:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:45:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:45:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:45:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:45:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:45:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:460 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:460 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:460 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2812
30:45:460 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3560us
30:45:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:460 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:460 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:461 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[406])
30:45:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:461 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2813
30:45:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1346us
30:45:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:461 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:461 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:461 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:461 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:461 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:45:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:45:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:461 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:461 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:45:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:45:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:45:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:45:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:45:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:45:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:45:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:45:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:45:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:461 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:461 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:461 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2813
30:45:461 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +793us
30:45:461 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:461 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:461 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:462 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:462 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2814
30:45:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6419us
30:45:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:462 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:462 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:462 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:462 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:45:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:462 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:462 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:462 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2814
30:45:462 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5024us
30:45:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:462 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:462 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2815
30:45:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11493us
30:45:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:462 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:463 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:463 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:463 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:463 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:45:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:45:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:463 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:463 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:45:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:45:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:45:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:463 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 088206c8->0880719c, audio drain) +100us
30:45:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:463 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->088206c8, blocking audio) +12us
30:45:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:45:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:45:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:45:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:45:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:45:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:45:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +49us
30:45:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:463 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:463 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2815
30:45:463 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11535us
30:45:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:464 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[405])
30:45:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:464 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:464 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2816
30:45:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2650us
30:45:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:464 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:464 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:45:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:45:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:464 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:464 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:45:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:45:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:45:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:45:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:45:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:45:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:45:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:45:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:45:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:464 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2816
30:45:465 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6487us
30:45:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:465 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:465 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2817
30:45:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10029us
30:45:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:465 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:45:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:465 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:465 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:45:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:45:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:45:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:45:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:45:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:45:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:45:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:45:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:45:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:465 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:465 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2817
30:45:465 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1413us
30:45:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:465 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:466 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:466 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:466 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2818
30:45:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3493us
30:45:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:466 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:466 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:466 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:45:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:45:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:466 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:466 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:45:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:45:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:45:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:45:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:45:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:45:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:45:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:45:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:45:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:466 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:466 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:466 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2818
30:45:466 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7950us
30:45:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:467 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[404])
30:45:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:467 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:467 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:467 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2819
30:45:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6252us
30:45:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:467 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:467 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:467 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:45:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:45:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:467 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:467 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:45:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:45:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:45:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:45:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:45:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:45:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:45:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:45:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:45:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:467 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:467 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2819
30:45:468 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2876us
30:45:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:468 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:468 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:468 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:468 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2820
30:45:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2030us
30:45:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:468 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:468 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:468 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:45:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:45:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:468 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:468 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:45:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:45:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:45:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:45:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:45:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:45:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:45:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:45:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:45:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:468 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:468 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2820
30:45:468 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9413us
30:45:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:469 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:469 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2821
30:45:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7103us
30:45:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:469 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:469 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:469 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:469 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:45:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:45:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:469 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:469 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:45:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:45:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:45:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:45:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:45:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:45:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:45:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:45:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:45:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:469 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:469 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:469 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2821
30:45:469 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4340us
30:45:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:470 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[403])
30:45:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:470 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:470 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:470 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:470 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:470 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2822
30:45:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +566us
30:45:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:470 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:470 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:470 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:45:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:45:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:470 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:470 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:45:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:45:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:45:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:45:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:45:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:45:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:45:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:45:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:45:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:470 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:470 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2822
30:45:471 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10876us
30:45:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:471 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:471 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2823
30:45:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5640us
30:45:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:471 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:471 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:471 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:45:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:45:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:471 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:471 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:45:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:45:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:45:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:45:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:45:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:45:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:45:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:45:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:45:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:471 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:471 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2823
30:45:471 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5803us
30:45:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:471 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:471 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2824
30:45:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10713us
30:45:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:472 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:472 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:472 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:45:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:45:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:472 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:472 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:45:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:45:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:45:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:45:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:45:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:45:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:45:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:45:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:45:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:472 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2824
30:45:472 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +729us
30:45:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:472 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[402])
30:45:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:472 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:473 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:473 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:473 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:473 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2825
30:45:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4177us
30:45:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:473 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:473 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:473 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:45:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:45:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:473 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:473 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:45:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:45:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:45:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:45:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:45:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:45:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:45:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:45:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:45:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:473 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2825
30:45:473 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7266us
30:45:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:473 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:473 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2826
30:45:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9250us
30:45:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:474 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:474 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:474 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:474 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:45:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:45:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:474 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:474 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:45:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:45:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:45:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:45:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:45:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:45:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:45:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:45:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:45:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:474 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:474 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:474 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2826
30:45:474 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2193us
30:45:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:474 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:474 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:475 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[401])
30:45:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:475 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:475 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:475 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2827
30:45:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +400us
30:45:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:475 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:475 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:475 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:45:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:45:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:475 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:475 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:45:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:45:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:45:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:45:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:45:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:45:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:45:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:45:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:45:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:475 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:475 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:475 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2827
30:45:475 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8729us
30:45:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:476 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:476 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2828
30:45:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7787us
30:45:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:476 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:476 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:476 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:476 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:45:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:45:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:476 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:476 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:45:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:45:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:45:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:45:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:45:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:45:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:45:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:45:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:45:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:476 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:476 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2828
30:45:476 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3656us
30:45:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:476 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:476 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:476 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:476 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2829
30:45:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1250us
30:45:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:477 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:477 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:477 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:45:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:45:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:477 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:477 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:45:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:45:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:45:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:45:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:45:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:45:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:45:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32b4)
30:45:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:45:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:45:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:45:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:477 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:477 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:477 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2829
30:45:477 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10193us
30:45:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:477 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[400])
30:45:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:478 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:478 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:478 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2830
30:45:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4018us
30:45:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:478 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:478 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:45:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:478 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:478 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:45:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:45:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:45:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:45:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:45:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:45:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:45:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:45:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:45:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:478 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:478 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:478 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2830
30:45:478 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5119us
30:45:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:479 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:479 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2831
30:45:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11397us
30:45:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:479 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:479 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:479 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:479 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:479 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:45:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:479 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:479 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:479 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +46us
30:45:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:479 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:479 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2831
30:45:479 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:480 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:480 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2832
30:45:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4861us
30:45:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:480 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:480 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:480 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:480 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:480 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:45:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:45:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:480 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:480 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:45:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:45:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:45:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:45:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:45:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:45:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:45:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:45:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:45:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:480 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:480 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2832
30:45:480 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6582us
30:45:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:481 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[399])
30:45:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:481 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:481 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:481 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2833
30:45:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7628us
30:45:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:481 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:481 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:481 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:481 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:45:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:45:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:481 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:481 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:45:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:45:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:45:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:45:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:45:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:45:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:45:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:45:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:45:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:481 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:481 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2833
30:45:481 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1509us
30:45:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:481 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:482 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:482 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:482 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2834
30:45:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3397us
30:45:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:482 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:482 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:482 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:482 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:45:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:45:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:482 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:482 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:45:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:45:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:45:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:45:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:45:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:45:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:45:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:45:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:45:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:482 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:482 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2834
30:45:482 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8045us
30:45:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:482 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:482 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2835
30:45:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8471us
30:45:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:483 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:483 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:483 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:45:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:45:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:483 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:483 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:45:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:45:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:45:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:45:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:45:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:45:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:45:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:45:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:45:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:483 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:483 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:483 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2835
30:45:483 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2972us
30:45:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:484 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[398])
30:45:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:484 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:484 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:484 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:484 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:484 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:484 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:484 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:484 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:484 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2836
30:45:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1934us
30:45:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:484 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:484 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:484 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:484 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:45:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:45:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:484 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:484 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:45:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:45:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:45:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:45:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:45:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:45:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:45:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:45:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:45:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:484 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:484 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:485 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2836
30:45:485 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9508us
30:45:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:485 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:485 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2837
30:45:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7008us
30:45:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:485 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:485 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:485 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:485 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:45:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:45:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:485 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:485 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:45:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:45:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:45:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:45:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:45:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:45:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:45:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:45:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:45:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:485 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:485 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:485 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2837
30:45:485 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4435us
30:45:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:485 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:485 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:486 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[397])
30:45:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:486 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2838
30:45:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +471us
30:45:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:486 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:486 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:486 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:45:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:45:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:486 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:486 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:45:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:45:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:45:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:45:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:45:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:45:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:45:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:45:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:45:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:487 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:487 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2838
30:45:487 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1668us
30:45:487 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:487 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:487 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:487 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2839
30:45:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5544us
30:45:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:487 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:487 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:45:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:487 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:487 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:45:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:45:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:45:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:45:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:45:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:45:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:45:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:45:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:45:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:487 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:487 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:487 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2839
30:45:487 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5898us
30:45:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:488 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:488 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2840
30:45:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10618us
30:45:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:488 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:488 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:488 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:45:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:45:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:488 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:45:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:45:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:45:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:45:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:45:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:45:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:45:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:45:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:45:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:488 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:488 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2840
30:45:488 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +825us
30:45:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:488 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:488 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:489 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[396])
30:45:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:489 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:489 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:489 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2841
30:45:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1776us
30:45:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:489 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:489 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:489 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:45:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:45:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:489 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:489 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:45:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:45:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:45:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:45:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:45:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:45:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:45:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:45:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:45:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:489 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:489 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2841
30:45:489 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7361us
30:45:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:489 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:489 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2842
30:45:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9155us
30:45:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:490 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:490 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:490 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:490 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:45:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:45:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:490 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:490 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:45:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:45:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:45:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:45:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:45:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:45:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:45:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:45:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:45:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:490 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:490 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:490 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2842
30:45:490 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2288us
30:45:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:490 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:490 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:490 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:490 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2843
30:45:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2618us
30:45:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:490 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:490 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:491 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:491 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:45:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:45:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:491 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:491 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:45:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:45:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:45:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:45:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:45:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:45:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:45:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:45:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:45:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:491 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:491 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:491 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2843
30:45:491 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8825us
30:45:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:491 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[395])
30:45:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:491 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:491 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:491 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2844
30:45:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5377us
30:45:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:492 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:492 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:492 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:492 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:492 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:45:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:45:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:492 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:492 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:45:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:45:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:45:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:45:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:45:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:45:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:45:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:45:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:45:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:492 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:492 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:492 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2844
30:45:492 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3751us
30:45:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:492 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:492 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:492 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:493 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2845
30:45:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1155us
30:45:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:493 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:493 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:493 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:493 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:493 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:45:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:45:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:493 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:493 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:45:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:45:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:45:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:45:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:45:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:45:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:45:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:45:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:45:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:493 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:493 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:493 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2845
30:45:493 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10288us
30:45:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:493 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:493 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2846
30:45:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6228us
30:45:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:493 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:494 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:494 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:494 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:494 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:45:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:45:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:494 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:494 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:45:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:45:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:45:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:45:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:45:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:45:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:45:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:45:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:45:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:494 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:494 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:494 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2846
30:45:494 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5214us
30:45:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:494 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[394])
30:45:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:494 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:495 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:495 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2847
30:45:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8996us
30:45:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:495 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:495 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:495 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:45:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:45:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:495 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:495 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:45:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:45:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:45:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:45:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:45:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:45:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:45:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:45:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:45:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:495 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:495 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:495 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +141us
30:45:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:495 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:495 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2847
30:45:495 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:495 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:495 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2848
30:45:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4765us
30:45:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:496 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:496 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:496 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:45:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:496 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2848
30:45:496 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6678us
30:45:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:496 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:496 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2849
30:45:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9838us
30:45:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:496 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:497 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:497 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:45:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:45:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:497 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:497 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:45:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:45:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:45:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:45:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:45:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:45:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:45:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:45:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:45:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:497 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:497 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:497 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2849
30:45:497 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1604us
30:45:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:497 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[393])
30:45:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:497 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:497 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:497 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:497 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:498 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2850
30:45:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3302us
30:45:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:498 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:45:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:498 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:498 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:45:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:45:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:45:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:45:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:45:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:45:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:45:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:45:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:45:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2850
30:45:498 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8141us
30:45:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:498 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:498 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2851
30:45:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8375us
30:45:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:498 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:498 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:499 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:45:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:45:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:499 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:499 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:45:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:45:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:45:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:45:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:45:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:45:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:45:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:45:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:45:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:499 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:499 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:499 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2851
30:45:499 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3067us
30:45:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:499 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:499 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:499 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[392])
30:45:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:500 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2852
30:45:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1839us
30:45:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:500 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:500 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:500 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:500 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:45:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:45:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:500 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:500 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:45:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:45:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:45:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:45:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:45:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:45:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:45:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:45:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:45:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:500 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:500 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:500 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +300us
30:45:500 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:500 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2852
30:45:500 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:500 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:500 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:500 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:500 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:501 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:501 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2853
30:45:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6912us
30:45:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:501 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:501 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:501 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:501 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:45:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:45:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:501 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:501 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:45:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:45:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:45:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:45:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:45:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:45:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:45:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:45:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:45:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:501 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:501 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2853
30:45:501 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4530us
30:45:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:501 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:501 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:502 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:502 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2854
30:45:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +376us
30:45:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:502 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:502 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:502 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:45:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:45:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:502 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:502 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:45:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:45:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:45:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:45:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:45:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:45:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:45:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:45:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:45:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:502 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:502 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:502 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2854
30:45:502 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11067us
30:45:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:503 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[391])
30:45:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:503 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:503 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:503 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2855
30:45:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3143us
30:45:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:503 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:503 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:503 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:45:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:45:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:503 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:503 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:45:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:45:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:45:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:45:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:45:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:45:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:45:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:45:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:45:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:503 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:503 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:503 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2855
30:45:503 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5994us
30:45:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:503 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:503 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2856
30:45:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10522us
30:45:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:504 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:504 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:504 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:504 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:45:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:45:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:504 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:504 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:45:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:45:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:45:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:45:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:45:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:45:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:45:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:45:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:45:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:504 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:504 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:504 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2856
30:45:504 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +920us
30:45:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:504 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:504 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:504 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:504 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2857
30:45:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3986us
30:45:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:504 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:505 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:505 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:505 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:45:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:45:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:505 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:505 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:45:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:45:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:45:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:45:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:45:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:45:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:45:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:45:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:45:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:505 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2857
30:45:505 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7457us
30:45:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:505 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[390])
30:45:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:506 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:506 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:506 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2858
30:45:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6754us
30:45:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:506 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:506 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:45:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:45:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:506 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:506 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:45:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:45:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:45:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:45:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:45:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:45:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:45:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:45:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:45:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:506 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2858
30:45:506 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2383us
30:45:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:506 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:507 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:507 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2859
30:45:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2523us
30:45:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:507 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:507 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:507 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:507 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:45:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:45:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:507 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:507 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:45:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:45:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:45:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:45:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:45:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:45:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:45:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:45:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:45:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:507 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:507 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2859
30:45:507 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8920us
30:45:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:508 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:508 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2860
30:45:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7596us
30:45:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:508 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:508 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:508 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:508 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:45:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:45:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:508 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:508 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:45:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:45:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:45:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:45:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:45:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:45:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:45:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:45:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:45:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:509 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:509 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2860
30:45:509 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3847us
30:45:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:509 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[389])
30:45:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:509 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:509 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:509 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:509 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:509 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2861
30:45:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1059us
30:45:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:509 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:509 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:509 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:509 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:45:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:45:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:509 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:509 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:45:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:45:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:45:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:45:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:45:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:45:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:45:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:45:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:45:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:510 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:510 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2861
30:45:510 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10383us
30:45:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:510 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:510 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2862
30:45:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6133us
30:45:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:510 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:510 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:45:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:510 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:510 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:45:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:45:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:45:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:511 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:511 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2862
30:45:511 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5310us
30:45:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:511 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:511 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2863
30:45:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11206us
30:45:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:511 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:511 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:511 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:511 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:45:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:512 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +236us
30:45:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:512 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[388])
30:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:512 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2863
30:45:512 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:512 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:512 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:512 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:512 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2864
30:45:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4670us
30:45:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:512 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:512 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:512 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:512 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:45:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:513 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2864
30:45:513 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6773us
30:45:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:513 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:513 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2865
30:45:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9743us
30:45:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:513 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:513 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:513 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:513 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:45:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:514 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:514 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:514 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2865
30:45:514 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1700us
30:45:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:514 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:514 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:514 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[387])
30:45:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:514 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:514 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:514 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2866
30:45:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +901us
30:45:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:514 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:514 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:514 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:514 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:45:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:45:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:514 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:514 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:45:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:45:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:45:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:45:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:515 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:515 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2866
30:45:515 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8236us
30:45:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:515 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:515 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2867
30:45:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8280us
30:45:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:515 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:515 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:515 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:45:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:516 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:516 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:516 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2867
30:45:516 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3163us
30:45:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:516 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:516 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:516 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:516 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2868
30:45:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1743us
30:45:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:516 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:516 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:516 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:516 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:45:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:45:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:516 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:516 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:45:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:45:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:45:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:45:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:45:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:45:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:45:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:45:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:45:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:517 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:517 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:517 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2868
30:45:517 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9699us
30:45:517 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:517 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:517 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:517 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:517 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[386])
30:45:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:517 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:517 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:517 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2869
30:45:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4503us
30:45:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:517 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:517 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:517 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:45:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:45:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:517 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:517 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:45:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:45:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:45:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:45:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:45:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:45:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:45:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:45:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:45:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:518 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:518 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2869
30:45:518 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4626us
30:45:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:518 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:518 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:518 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:518 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2870
30:45:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +280us
30:45:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:518 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:518 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:45:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:518 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:518 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:45:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:45:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:45:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:45:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:45:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:45:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:45:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:45:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:45:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2870
30:45:519 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11162us
30:45:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:519 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:519 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2871
30:45:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5354us
30:45:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:519 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:45:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:519 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:519 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:45:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:45:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:45:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:45:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:45:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:45:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:45:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:45:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:45:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:520 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:520 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:520 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2871
30:45:520 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6089us
30:45:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:520 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[385])
30:45:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:520 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:520 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:520 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2872
30:45:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8121us
30:45:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:520 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:520 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:520 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:520 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:45:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:45:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:520 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:520 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:45:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:45:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:45:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:45:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:45:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:45:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:45:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:45:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:45:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:521 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2872
30:45:521 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1016us
30:45:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:521 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:521 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:521 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:521 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2873
30:45:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3890us
30:45:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:521 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:45:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:521 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:45:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:45:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:45:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:45:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:45:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:45:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:45:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:45:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:45:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2873
30:45:522 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7552us
30:45:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:522 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:522 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2874
30:45:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8964us
30:45:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:522 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:522 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:45:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:522 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:522 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:45:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:45:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:45:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:45:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:45:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:45:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:45:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:45:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:45:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:523 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:523 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2874
30:45:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2479us
30:45:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:523 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[384])
30:45:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:523 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:523 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:523 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2875
30:45:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2427us
30:45:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:523 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:523 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:523 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:45:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:45:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:523 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:523 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:45:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:45:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:45:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:45:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:45:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:45:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:45:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:45:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:45:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:524 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:524 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2875
30:45:524 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9015us
30:45:524 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:524 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:524 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:524 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:524 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:524 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2876
30:45:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7501us
30:45:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:524 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:524 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:45:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:524 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:524 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:45:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:45:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:45:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:45:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:45:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:45:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:45:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:45:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:45:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:525 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:525 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:525 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2876
30:45:525 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3942us
30:45:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:525 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:525 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:525 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[383])
30:45:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:525 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2877
30:45:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +964us
30:45:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:525 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:525 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:525 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:525 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:525 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:45:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:45:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:525 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:526 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:45:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:45:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:45:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:45:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:45:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:45:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:45:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:45:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:45:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:526 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2877
30:45:526 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1175us
30:45:526 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:526 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:526 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:526 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2878
30:45:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6037us
30:45:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:526 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:526 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:45:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:526 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:526 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:45:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:45:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:527 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:527 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2878
30:45:527 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5405us
30:45:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:527 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:527 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2879
30:45:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11111us
30:45:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:527 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:527 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:527 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:527 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:45:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:45:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:45:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:45:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:528 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:528 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:528 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +332us
30:45:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:528 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:528 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2879
30:45:528 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:528 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[382])
30:45:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:528 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:528 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:528 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2880
30:45:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2269us
30:45:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:528 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:528 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:528 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:528 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:45:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:45:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:528 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:528 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:529 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:529 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2880
30:45:529 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6868us
30:45:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:529 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:529 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2881
30:45:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9648us
30:45:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:529 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:529 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:529 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:529 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:529 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:45:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:45:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:45:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:45:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:45:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:45:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:45:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:530 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:530 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:530 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2881
30:45:530 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1795us
30:45:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:530 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:530 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:530 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:530 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2882
30:45:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3111us
30:45:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:530 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:530 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:530 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:530 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:530 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:45:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:45:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:530 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:530 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:45:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:45:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:45:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:45:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:45:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:45:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:45:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:45:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:45:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:531 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:531 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2882
30:45:531 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8331us
30:45:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:531 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[381])
30:45:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:531 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:531 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:531 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2883
30:45:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5879us
30:45:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:531 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:531 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:532 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:45:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:45:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:532 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:532 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:45:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:45:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:45:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:45:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:45:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:45:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:45:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:45:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:45:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:532 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:532 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:532 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2883
30:45:532 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3258us
30:45:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:532 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:532 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:532 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:532 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2884
30:45:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1648us
30:45:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:532 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:532 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:45:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:533 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:533 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:45:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:45:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:45:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:45:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:45:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:45:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:45:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:45:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:45:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:533 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2884
30:45:533 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9795us
30:45:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:533 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:533 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2885
30:45:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6721us
30:45:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:533 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:45:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:45:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:533 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:533 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:45:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:45:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:45:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:45:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:45:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:45:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:45:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:45:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:45:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:534 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:534 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:534 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2885
30:45:534 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4721us
30:45:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:534 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[380])
30:45:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:534 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:534 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:534 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:534 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:534 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2886
30:45:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +185us
30:45:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:535 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:45:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:535 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:535 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:45:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:45:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:45:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:45:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:45:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:45:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:45:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:45:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:45:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:535 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:535 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2886
30:45:535 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11258us
30:45:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:535 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:535 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2887
30:45:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5258us
30:45:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:535 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:45:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:45:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:535 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:535 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:536 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:536 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2887
30:45:536 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6185us
30:45:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:536 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:536 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2888
30:45:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10332us
30:45:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:536 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:536 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:536 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:536 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:45:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:45:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:45:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:45:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:45:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:45:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:45:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:537 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:537 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:537 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2888
30:45:537 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1111us
30:45:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:537 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[379])
30:45:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:537 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:537 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:537 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:537 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:537 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2889
30:45:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3795us
30:45:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:537 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:537 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:537 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:537 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:45:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:45:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:537 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:537 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:538 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2889
30:45:538 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7648us
30:45:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:538 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:538 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2890
30:45:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8868us
30:45:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:538 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:538 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:538 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:45:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:45:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:45:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:45:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:45:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:45:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:539 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:539 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2890
30:45:539 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2574us
30:45:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:539 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:539 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:539 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[378])
30:45:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:539 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:539 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:539 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2891
30:45:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +26us
30:45:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:539 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:539 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:539 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:45:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:45:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:539 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:539 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:45:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:45:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:45:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:45:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:45:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:45:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:45:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:45:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:45:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2891
30:45:540 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9111us
30:45:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:540 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:540 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2892
30:45:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7405us
30:45:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:540 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:45:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:540 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:45:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:45:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:45:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:45:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:45:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:45:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:45:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:45:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:45:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:541 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:541 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:541 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2892
30:45:541 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4037us
30:45:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:541 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:541 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:541 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:541 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2893
30:45:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +869us
30:45:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:541 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:541 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:541 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:541 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:45:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:45:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:541 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:541 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:45:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:45:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:45:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:45:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:45:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:45:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:45:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:45:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:45:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:542 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:542 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2893
30:45:542 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10574us
30:45:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:542 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[377])
30:45:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:542 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:542 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:542 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2894
30:45:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3628us
30:45:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:542 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:45:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:543 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:543 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:45:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:45:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:45:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:45:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:45:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:45:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:45:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:45:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:45:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:543 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2894
30:45:543 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5501us
30:45:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:543 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:543 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2895
30:45:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11015us
30:45:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:543 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:543 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:45:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:45:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:543 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:544 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:45:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:45:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:45:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:45:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:45:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:45:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:45:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:45:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:45:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:544 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:544 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:544 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +427us
30:45:544 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:544 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:544 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:544 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:544 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:544 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2895
30:45:544 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:544 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:544 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:544 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:544 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:544 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:544 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2896
30:45:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4479us
30:45:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:544 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:544 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:544 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:544 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:544 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:45:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:45:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:544 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:544 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:45:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:45:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:45:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:45:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:45:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:45:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:45:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:45:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:45:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:545 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:545 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2896
30:45:545 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6964us
30:45:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:545 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[376])
30:45:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:545 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:545 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:545 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2897
30:45:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7247us
30:45:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:545 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:545 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:545 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:546 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:546 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:546 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2897
30:45:546 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1890us
30:45:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:546 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:546 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:546 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:546 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2898
30:45:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3016us
30:45:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:546 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:546 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:45:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:546 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:546 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:547 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:547 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2898
30:45:547 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8427us
30:45:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:547 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:547 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2899
30:45:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8089us
30:45:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:547 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:547 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:547 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:547 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:45:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:45:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:45:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:45:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:45:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:548 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:548 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2899
30:45:548 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3354us
30:45:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:548 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[375])
30:45:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:548 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:548 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:548 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:548 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:548 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2900
30:45:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1552us
30:45:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:548 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:548 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:548 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:548 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:45:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:45:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:548 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:548 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:549 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:549 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2900
30:45:549 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9890us
30:45:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:549 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:549 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2901
30:45:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6626us
30:45:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:549 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:549 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:549 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:549 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:45:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:45:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:45:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:45:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:45:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:45:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:45:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:550 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:550 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2901
30:45:550 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4817us
30:45:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:550 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:550 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:550 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[374])
30:45:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:550 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2902
30:45:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +89us
30:45:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:550 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:550 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:550 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:45:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:45:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:551 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:551 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:45:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:45:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:45:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:45:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:45:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:45:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:45:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:45:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:45:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:551 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:551 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:551 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2902
30:45:551 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2049us
30:45:551 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:551 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:551 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:551 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:551 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:551 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:551 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:551 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2903
30:45:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5163us
30:45:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:551 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:551 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:551 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:551 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:551 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:45:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:45:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:551 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:551 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:45:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:45:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:45:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:45:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:45:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:45:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:45:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:45:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:45:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:552 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:552 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2903
30:45:552 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6280us
30:45:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:552 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:552 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2904
30:45:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10236us
30:45:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:552 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:552 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:45:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:552 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:552 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:45:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:45:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:45:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:45:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:45:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:45:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:45:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:45:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:45:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:553 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:553 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2904
30:45:553 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1207us
30:45:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:553 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:553 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:553 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[373])
30:45:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:553 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:553 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:553 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2905
30:45:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1394us
30:45:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:554 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:554 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:554 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:45:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:45:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:554 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:554 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:45:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:45:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:45:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:45:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:45:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:45:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:45:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:45:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:45:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:554 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:554 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:554 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2905
30:45:554 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7743us
30:45:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:554 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:555 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2906
30:45:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8773us
30:45:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:555 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:555 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:555 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:555 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:45:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:45:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:555 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:555 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:45:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:45:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:45:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:45:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:45:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:45:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:45:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:45:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:45:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:555 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:555 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:555 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2906
30:45:555 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2670us
30:45:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:555 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:555 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:556 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:556 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2907
30:45:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2236us
30:45:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:556 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:556 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:45:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:45:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:556 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:556 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:45:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:45:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:45:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:45:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:45:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:45:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:45:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:45:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:45:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:556 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:556 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2907
30:45:556 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9206us
30:45:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:557 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[372])
30:45:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:557 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:557 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:557 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2908
30:45:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5004us
30:45:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:557 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:557 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:557 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:557 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:45:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:45:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:557 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:557 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:45:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:45:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:45:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:45:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:45:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:45:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:45:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:45:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:45:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:557 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:557 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:557 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2908
30:45:557 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4133us
30:45:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:557 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:558 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:558 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:558 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2909
30:45:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +773us
30:45:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:558 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:558 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:558 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:558 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:45:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:45:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:558 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:558 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:45:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:45:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:45:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:45:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:45:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:45:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:45:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32b4)
30:45:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32b4
30:45:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:45:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c32c0
30:45:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:558 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:558 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:558 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2909
30:45:558 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10670us
30:45:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:558 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:558 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2910
30:45:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5847us
30:45:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:559 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:559 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:559 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:559 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:45:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:45:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:559 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:559 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:45:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:45:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:45:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:45:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:45:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:45:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:45:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:45:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:45:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:559 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:559 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:559 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2910
30:45:559 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5596us
30:45:559 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:559 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:559 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:559 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:559 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[371])
30:45:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:559 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:559 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:560 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2911
30:45:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8606us
30:45:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:560 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:560 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:560 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:45:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:45:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:560 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:560 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:45:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:45:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:45:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:45:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:45:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:45:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:45:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
30:45:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d8)
30:45:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:560 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:560 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:560 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +523us
30:45:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:560 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:560 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2911
30:45:560 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:560 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:560 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2912
30:45:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4383us
30:45:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:561 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:561 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:561 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:561 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:561 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:45:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:45:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:561 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:561 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:45:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:45:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:45:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:45:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:45:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:45:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:45:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
30:45:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d8)
30:45:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:561 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:561 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:561 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2912
30:45:561 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7059us
30:45:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:561 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:561 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2913
30:45:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9457us
30:45:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:561 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:562 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:562 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:562 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:562 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
30:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d8)
30:45:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:562 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:562 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:562 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2913
30:45:562 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1986us
30:45:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:563 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[370])
30:45:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:563 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:563 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:563 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:563 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:563 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2914
30:45:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2920us
30:45:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:563 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:563 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:563 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:563 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:45:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:45:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:563 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:563 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:45:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:45:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:45:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:45:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:45:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:45:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:45:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
30:45:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d8)
30:45:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:563 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:563 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:563 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2914
30:45:563 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8522us
30:45:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:563 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:564 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2915
30:45:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7994us
30:45:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:564 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:564 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:564 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:564 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:564 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:45:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:45:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:564 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:564 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:45:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:45:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:45:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:45:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:45:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:45:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:45:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:45:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:45:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:564 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:564 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:564 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2915
30:45:564 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3449us
30:45:564 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:564 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:564 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:565 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:565 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:565 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[369])
30:45:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:565 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2916
30:45:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1457us
30:45:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:565 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:565 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:565 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:45:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:45:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:565 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:565 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:45:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:45:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:45:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:45:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:45:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:45:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:45:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:45:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:45:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:566 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:566 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2916
30:45:566 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +682us
30:45:566 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:566 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:566 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:566 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:566 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:566 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:566 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:566 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2917
30:45:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6530us
30:45:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:566 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:566 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:45:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:566 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:566 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:45:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:45:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:45:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:45:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:45:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:45:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:45:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:45:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:45:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:567 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:567 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:567 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2917
30:45:567 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4912us
30:45:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:567 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:567 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:567 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2918
30:45:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, interrupt) +5us
30:45:567 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:567 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, idle) +5us
30:45:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:567 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +5us
30:45:567 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:567 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:567 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:45:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:45:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:567 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:567 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:45:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:45:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:45:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:45:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:45:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:45:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:45:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:45:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:45:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +144us
30:45:567 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:568 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:568 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2918
30:45:568 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11436us
30:45:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:568 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[368])
30:45:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:568 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:568 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:568 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2919
30:45:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2753us
30:45:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:568 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:568 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:568 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:45:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:45:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:568 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:568 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:45:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:45:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:45:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:45:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:45:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:45:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:45:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32c0)
30:45:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d8)
30:45:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:569 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:569 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2919
30:45:569 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6375us
30:45:569 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:569 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:569 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:569 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:569 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:569 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2920
30:45:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10141us
30:45:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:569 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:569 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:45:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:569 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:569 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:45:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:45:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:45:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:45:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:45:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:45:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:45:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32c0)
30:45:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d8)
30:45:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:569 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:569 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:569 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2920
30:45:570 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1302us
30:45:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:570 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:570 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:570 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:570 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2921
30:45:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3604us
30:45:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:570 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:570 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:570 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:45:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:45:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:570 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:570 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:45:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:45:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:45:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:45:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:45:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:45:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:45:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32c0)
30:45:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d8)
30:45:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:570 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:570 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:570 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2921
30:45:570 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7839us
30:45:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:571 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[367])
30:45:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:571 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:571 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:571 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2922
30:45:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6372us
30:45:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:571 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:571 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:571 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:571 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:45:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:45:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:571 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:571 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:45:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:45:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:45:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:45:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:45:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:45:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:45:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32c0)
30:45:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d8)
30:45:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:571 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:571 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:572 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2922
30:45:572 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2765us
30:45:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:572 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:572 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:572 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:572 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2923
30:45:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2141us
30:45:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:572 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:572 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:572 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:572 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:45:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:45:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:572 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:572 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:45:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:45:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:45:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:45:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:45:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:45:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:45:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:45:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:45:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:572 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2923
30:45:573 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9302us
30:45:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:573 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:573 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2924
30:45:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7214us
30:45:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:573 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:573 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:573 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:45:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:45:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:573 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:573 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:45:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:45:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:45:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:45:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:45:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:45:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:45:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:45:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:45:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:573 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2924
30:45:573 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4228us
30:45:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:574 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[366])
30:45:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:574 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:574 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:574 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:574 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:574 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2925
30:45:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +678us
30:45:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:574 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:574 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:574 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:574 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:45:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:45:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:574 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:574 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:45:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:45:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:45:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:45:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:45:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:45:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:45:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:45:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:45:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:574 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:574 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:575 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2925
30:45:575 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10765us
30:45:575 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:575 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:575 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:575 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:575 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:575 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2926
30:45:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5751us
30:45:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:575 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:575 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:575 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:45:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:45:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:575 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:575 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:45:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:45:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:45:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:45:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:45:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:45:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:45:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:45:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:45:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:575 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:575 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:575 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2926
30:45:575 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5691us
30:45:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:576 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:576 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2927
30:45:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10825us
30:45:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:576 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:576 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:576 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:45:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:45:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:576 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:576 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:45:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:45:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:45:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:45:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:45:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:45:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:45:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32c0)
30:45:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d8)
30:45:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:576 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:576 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2927
30:45:576 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +618us
30:45:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:577 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[365])
30:45:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:577 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:577 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:577 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:577 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:577 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:577 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:577 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:577 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:577 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2928
30:45:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4288us
30:45:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:577 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:577 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:577 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:577 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:577 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:45:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:45:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:577 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:577 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:45:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:45:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:45:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:45:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:45:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:45:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:45:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32c0)
30:45:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d8)
30:45:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:577 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:577 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2928
30:45:577 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7155us
30:45:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:578 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:578 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2929
30:45:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9361us
30:45:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:578 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:578 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:45:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:578 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:578 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:45:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:45:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:45:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:45:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:45:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:45:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:45:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32c0)
30:45:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d8)
30:45:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:578 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:578 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:578 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2929
30:45:578 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2081us
30:45:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:578 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:579 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:579 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:579 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:579 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:579 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:579 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[364])
30:45:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:579 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:579 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:579 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2930
30:45:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +519us
30:45:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:579 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:579 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:579 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:579 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32c0)
30:45:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d8)
30:45:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:580 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:580 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:580 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2930
30:45:580 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8618us
30:45:580 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:580 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:580 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:580 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:580 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:580 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2931
30:45:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7898us
30:45:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:580 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:580 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:580 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:580 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:580 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:45:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:45:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:580 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:580 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:45:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:45:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:45:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:45:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:45:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:45:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:45:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:45:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:45:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:581 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:581 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2931
30:45:581 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3544us
30:45:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:581 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:581 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:581 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:581 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2932
30:45:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1362us
30:45:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:581 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:45:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:581 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:581 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:45:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:45:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:45:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:45:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:45:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:45:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:45:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:45:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:45:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:582 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:582 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2932
30:45:582 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10081us
30:45:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:582 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[363])
30:45:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:582 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:582 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:582 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2933
30:45:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4129us
30:45:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:582 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:582 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:582 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:45:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:45:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:582 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:582 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:45:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:45:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:45:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:45:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:45:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:583 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:583 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2933
30:45:583 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5008us
30:45:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:583 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:583 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2934
30:45:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11508us
30:45:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:583 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:583 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:583 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:583 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:583 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885d410->0880719c, audio drain) +84us
30:45:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:583 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885d410, blocking audio) +12us
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:45:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:45:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +64us
30:45:584 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:584 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2934
30:45:584 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11519us
30:45:584 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:584 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:584 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:584 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:584 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:584 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2935
30:45:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4972us
30:45:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:584 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:584 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:584 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:45:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:584 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:584 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:45:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:45:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:45:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:45:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:45:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:45:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:45:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32c0)
30:45:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d8)
30:45:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:584 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:584 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:584 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2935
30:45:584 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6471us
30:45:584 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:584 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:584 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:584 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:585 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[362])
30:45:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:585 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:585 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:585 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2936
30:45:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7731us
30:45:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:585 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:585 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:585 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:585 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:585 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:45:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:45:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:585 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:585 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:45:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:45:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:45:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:45:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:45:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:45:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:45:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32c0)
30:45:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d8)
30:45:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:585 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:585 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:585 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2936
30:45:585 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1397us
30:45:585 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:586 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:586 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:586 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:586 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2937
30:45:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3509us
30:45:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:586 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:586 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:586 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:45:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:45:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:586 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:586 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:45:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:45:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:45:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:45:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:45:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:45:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:45:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:45:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:45:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:586 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:587 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2937
30:45:587 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7934us
30:45:587 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:587 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:587 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:587 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:587 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:587 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2938
30:45:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8582us
30:45:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:587 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:587 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:587 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:45:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:587 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:587 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:45:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:45:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:45:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:45:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:45:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:45:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:45:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:45:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:45:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:587 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:587 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:587 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2938
30:45:587 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2861us
30:45:587 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:587 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:587 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:587 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:588 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[361])
30:45:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:588 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:588 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:588 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:588 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:588 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2939
30:45:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2046us
30:45:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:588 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:588 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:588 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:588 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:45:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:45:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:588 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:588 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:45:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:45:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:45:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:45:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:45:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:45:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:45:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:45:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:45:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:588 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:588 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:588 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2939
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9397us
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:589 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:589 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2940
30:45:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7119us
30:45:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:589 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:589 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:589 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:589 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:45:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:45:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:589 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:589 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:45:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:45:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:45:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:45:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:45:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:45:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:45:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:45:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:45:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:589 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:589 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2940
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4324us
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:589 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:590 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:590 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[360])
30:45:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:590 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2941
30:45:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +582us
30:45:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:590 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:590 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:590 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:590 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:45:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:45:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:590 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:590 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:45:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:45:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:45:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:45:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:45:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:45:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:45:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:45:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:45:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:590 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:590 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2941
30:45:590 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1556us
30:45:591 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:591 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:591 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:591 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2942
30:45:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5656us
30:45:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:591 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:591 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:591 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:591 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:591 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:45:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:45:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:591 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:591 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:45:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:45:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:45:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:45:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:45:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:45:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:45:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:45:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:45:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:591 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:591 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:591 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2942
30:45:591 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5787us
30:45:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:591 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:592 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2943
30:45:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10729us
30:45:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:592 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:592 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:592 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:592 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:45:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:45:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:592 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:592 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:45:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:45:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:45:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:45:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:45:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:45:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:45:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:45:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:45:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:592 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:592 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:592 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2943
30:45:592 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +714us
30:45:592 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:592 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:592 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:592 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:592 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:592 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:592 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:592 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:592 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:592 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:593 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[359])
30:45:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:593 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:593 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:593 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2944
30:45:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1879us
30:45:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:593 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:593 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:593 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:593 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:45:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:45:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:593 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:593 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:45:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:45:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:45:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:45:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:45:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:45:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:45:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:45:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:45:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:593 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:593 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:594 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2944
30:45:594 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7250us
30:45:594 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:594 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:594 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:594 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:594 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:594 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2945
30:45:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9266us
30:45:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:594 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:594 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:594 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:594 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:594 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:45:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:45:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:594 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:594 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:45:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:45:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:45:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:45:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:45:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:45:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:45:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:45:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:45:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:594 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:594 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:594 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2945
30:45:594 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2177us
30:45:594 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:594 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:594 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:594 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:594 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:594 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:595 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:595 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2946
30:45:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2729us
30:45:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:595 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:595 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:595 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:595 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:595 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:45:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:45:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:595 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:595 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:45:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:45:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:45:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:45:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:45:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:45:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:45:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:45:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:45:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:595 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:595 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:595 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2946
30:45:595 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8713us
30:45:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:596 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[358])
30:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:596 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:596 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:596 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2947
30:45:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5497us
30:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:596 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:596 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:596 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:596 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:596 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:45:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:596 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:596 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:596 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2947
30:45:596 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3640us
30:45:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:596 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:596 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:597 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:597 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2948
30:45:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1266us
30:45:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:597 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:597 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:597 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:597 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:597 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:45:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:45:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:597 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:597 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:45:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:45:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:45:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:45:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:45:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:45:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:45:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:45:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:45:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:597 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:597 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:597 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2948
30:45:597 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10176us
30:45:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:597 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:597 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2949
30:45:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6340us
30:45:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:601 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:601 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:601 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:601 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:45:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:45:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:601 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:601 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:45:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:45:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:45:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:45:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:45:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:45:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:45:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:45:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:45:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:601 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:601 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:601 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2949
30:45:601 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5103us
30:45:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:602 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[357])
30:45:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:602 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:602 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:602 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2950
30:45:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9107us
30:45:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:618 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:618 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:618 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:45:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:45:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:618 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:618 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:45:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:45:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:45:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:45:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:45:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:45:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:45:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:45:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:45:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:618 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:618 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:618 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +30us
30:45:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:618 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:618 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2950
30:45:618 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:618 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:619 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2951
30:45:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4876us
30:45:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:634 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:634 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:634 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:45:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:45:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:634 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:634 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:45:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:45:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:45:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:45:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:45:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:45:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:45:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:45:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:45:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:634 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:634 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2951
30:45:634 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6566us
30:45:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:634 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:634 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2952
30:45:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9950us
30:45:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:634 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:651 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:651 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:651 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:45:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:45:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:651 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:651 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:45:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:45:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:45:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:45:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:45:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:45:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:45:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:45:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:45:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:651 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:651 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:651 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2952
30:45:651 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1493us
30:45:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:652 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[356])
30:45:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:652 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:652 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:652 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:45:652 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:652 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:652 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:652 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:652 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:652 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2953
30:45:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3413us
30:45:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:668 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:668 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:668 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:668 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:45:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:45:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:668 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:668 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:45:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:45:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:45:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:45:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:45:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:45:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:45:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:45:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:45:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:668 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:668 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:668 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2953
30:45:668 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8029us
30:45:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:668 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:668 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2954
30:45:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8487us
30:45:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:684 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:684 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:684 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:684 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:45:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:45:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:684 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:684 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:45:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:45:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:45:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:45:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:45:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:45:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:45:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:45:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:45:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:684 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:684 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:684 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2954
30:45:684 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2956us
30:45:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:684 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:684 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:685 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[355])
30:45:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:685 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2955
30:45:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1950us
30:45:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:685 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:701 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:701 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:701 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:45:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:45:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:701 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:701 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:45:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:45:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:45:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:45:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:45:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:45:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:45:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:45:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:45:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:701 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:701 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:701 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +188us
30:45:701 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:701 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2955
30:45:701 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:701 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:701 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:701 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:701 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:701 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:701 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2956
30:45:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7023us
30:45:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:718 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:718 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:718 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:718 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:45:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:45:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:718 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:718 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:45:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:45:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:45:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:45:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:45:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:45:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:45:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:45:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:45:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:718 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:718 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:718 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2956
30:45:718 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4419us
30:45:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:718 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:718 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:719 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:719 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2957
30:45:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +487us
30:45:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:734 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:734 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:734 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:45:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:45:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:734 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:734 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:45:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:45:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:45:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:45:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:45:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:45:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3230)
30:45:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32c0)
30:45:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32d8)
30:45:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:734 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:734 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:734 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2957
30:45:734 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10956us
30:45:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:735 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[354])
30:45:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:735 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:735 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:735 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2958
30:45:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3255us
30:45:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:751 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:751 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:751 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:751 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:45:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:45:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:751 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:751 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:45:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:45:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:45:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:45:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:45:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:45:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3230)
30:45:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32c0)
30:45:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32d8)
30:45:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:751 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:751 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:751 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2958
30:45:751 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5882us
30:45:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:751 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:751 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2959
30:45:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10634us
30:45:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:768 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:768 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:768 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:45:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:45:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:768 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:768 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:45:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:45:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:45:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:45:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:45:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:45:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3230)
30:45:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32c0)
30:45:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32d8)
30:45:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:768 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:768 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:768 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2959
30:45:768 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +809us
30:45:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:769 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:769 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:769 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:769 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2960
30:45:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4097us
30:45:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:784 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:784 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:784 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:45:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:45:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:784 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:784 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:45:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:45:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:45:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:45:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:45:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:45:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3230)
30:45:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32c0)
30:45:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32d8)
30:45:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:784 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:784 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:784 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2960
30:45:784 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7345us
30:45:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:785 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[353])
30:45:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:785 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:785 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:785 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2961
30:45:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6857us
30:45:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:801 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:801 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:801 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:45:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:45:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:801 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:801 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:45:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:45:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:45:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:45:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:45:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:45:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3230)
30:45:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32c0)
30:45:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32d8)
30:45:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:801 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:801 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:801 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2961
30:45:801 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2272us
30:45:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:801 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:801 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:801 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:802 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2962
30:45:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2634us
30:45:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:818 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:818 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:818 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:818 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:45:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:45:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:818 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:818 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:45:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:45:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:45:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:45:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:45:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:45:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3230)
30:45:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32c0)
30:45:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32d8)
30:45:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:818 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:818 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:818 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2962
30:45:818 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8809us
30:45:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:818 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:818 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2963
30:45:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7707us
30:45:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:834 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:834 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:834 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:45:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:45:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:834 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:834 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:45:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:45:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:45:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:45:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:45:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:45:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3230)
30:45:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32c0)
30:45:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32d8)
30:45:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:834 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:834 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:834 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2963
30:45:834 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3735us
30:45:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:835 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[352])
30:45:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:835 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:835 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:835 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:835 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:835 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2964
30:45:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1171us
30:45:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:851 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:851 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:851 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:851 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:45:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:45:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:851 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:851 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:45:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:45:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:45:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:45:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:45:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:45:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3230)
30:45:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32c0)
30:45:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32d8)
30:45:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:851 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:851 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:851 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2964
30:45:851 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10272us
30:45:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:851 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:851 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2965
30:45:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6244us
30:45:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:868 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:868 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:868 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:45:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:45:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:868 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:868 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:45:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:45:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:45:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:45:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:45:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:45:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3230)
30:45:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32c0)
30:45:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32d8)
30:45:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:868 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:868 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2965
30:45:868 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5198us
30:45:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:868 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:45:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:868 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2966
30:45:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11318us
30:45:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:885 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:885 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:45:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:45:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:885 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:885 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:45:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:45:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:45:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:45:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:45:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:45:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3230)
30:45:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32c0)
30:45:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32d8)
30:45:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:885 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:885 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +125us
30:45:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:886 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[351])
30:45:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:886 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2966
30:45:886 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:886 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:45:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:886 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:45:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:886 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:45:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:886 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2967
30:45:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4781us
30:45:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:901 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:901 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:901 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:45:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:45:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:901 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:901 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:45:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:45:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:45:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:45:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:45:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:45:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3230)
30:45:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
30:45:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32d8)
30:45:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:901 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:901 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2967
30:45:901 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6662us
30:45:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:901 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:45:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:901 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2968
30:45:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9854us
30:45:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:918 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:918 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:918 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:45:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:45:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:918 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:918 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:45:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:45:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:45:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:45:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:45:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:45:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3230)
30:45:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
30:45:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32d8)
30:45:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:918 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2968
30:45:918 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1588us
30:45:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:918 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:45:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:918 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:919 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[350])
30:45:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:919 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:919 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:45:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:45:919 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2969
30:45:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1004us
30:45:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:935 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:935 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:935 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:45:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:45:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:935 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:935 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:45:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:45:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:45:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:45:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:45:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:45:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3230)
30:45:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
30:45:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32d8)
30:45:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:935 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:935 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2969
30:45:935 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8125us
30:45:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:935 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:45:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:935 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2970
30:45:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8391us
30:45:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:951 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:951 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:951 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:951 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:45:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:45:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:951 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:951 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:45:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:45:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:45:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:45:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:45:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:45:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3230)
30:45:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
30:45:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32d8)
30:45:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:951 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2970
30:45:952 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3051us
30:45:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:952 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:45:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:952 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:45:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:952 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:45:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:952 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2971
30:45:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1855us
30:45:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:45:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:968 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:45:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:968 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:968 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:45:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:45:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:968 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:968 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:45:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:45:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:45:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:45:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:45:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:45:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:45:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3230)
30:45:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
30:45:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32d8)
30:45:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:45:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:968 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2971
30:45:968 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9588us
30:45:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:969 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[349])
30:45:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:45:969 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:45:969 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:45:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:969 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2972
30:45:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4622us
30:45:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:45:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:45:985 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:45:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:45:985 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(314, 00000001)
30:45:985 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->315, pc: 0886823c->0886885c, event flag set) +42us
30:45:985 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:45:985 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:45:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (315->276, pc: 088687dc->0886823c, blocking audio) +269us
30:45:985 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:45:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:45:985 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:45:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:45:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:45:985 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:45:985 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:45:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:45:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:45:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:45:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:45:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:45:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:45:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:45:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:45:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:45:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:45:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:45:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:45:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3230)
30:45:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:45:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
30:45:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:45:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32d8)
30:45:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:45:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
30:45:987 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:45:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:45:987 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:45:987 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2972
30:45:987 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4230us
30:45:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:987 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:45:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:987 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:45:987 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:45:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:45:987 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:45:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:45:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:45:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:45:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:45:987 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:45:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:45:987 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2973
30:45:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +392us
30:45:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:45:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:001 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:001 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:001 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:46:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:46:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:001 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:001 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:46:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:46:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:46:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:46:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:46:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:46:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3230)
30:46:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
30:46:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32d8)
30:46:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:001 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:001 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:001 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2973
30:46:001 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2344us
30:46:001 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:001 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:46:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:001 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:46:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:001 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:46:002 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:002 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2974
30:46:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3757us
30:46:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:018 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:018 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:46:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:46:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:018 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:018 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:46:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:46:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:46:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:46:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:46:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:46:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3230)
30:46:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
30:46:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32d8)
30:46:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2974
30:46:018 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5978us
30:46:018 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:018 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:46:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:019 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[348])
30:46:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
30:46:019 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:019 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:46:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:019 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7577us
30:46:019 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2975
30:46:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +123us
30:46:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:035 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:035 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:035 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:46:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:46:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:035 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:035 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:46:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:46:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:46:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:46:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:46:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:46:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3230)
30:46:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32d0)
30:46:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32ec)
30:46:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:46:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:035 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:035 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2975
30:46:035 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +904us
30:46:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:035 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:46:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:035 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8701us
30:46:036 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:036 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:46:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:036 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:46:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:036 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2976
30:46:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4002us
30:46:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:051 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:051 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:051 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:051 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:46:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:46:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:051 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:051 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:46:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:46:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:46:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:46:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:46:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:46:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3230)
30:46:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32d0)
30:46:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32ec)
30:46:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:46:051 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:051 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:051 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2976
30:46:051 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3087us
30:46:051 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:051 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:46:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:051 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:46:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:051 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:46:052 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:052 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2977
30:46:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3013us
30:46:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:068 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:068 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:068 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:46:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:46:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:068 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:068 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:46:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:46:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:46:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:46:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:46:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:46:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3230)
30:46:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32d0)
30:46:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32ec)
30:46:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:46:068 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:068 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2977
30:46:068 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2367us
30:46:068 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:068 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:068 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:068 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:069 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[347])
30:46:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:069 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:46:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:46:069 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2033us
30:46:069 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:46:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:069 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:46:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2978
30:46:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2539us
30:46:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:085 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:085 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:085 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:46:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:46:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:085 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:085 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:46:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:46:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:46:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:46:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:46:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:46:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3230)
30:46:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32d0)
30:46:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32ec)
30:46:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:46:085 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:085 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:085 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +196us
30:46:085 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:085 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2978
30:46:085 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:46:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:085 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:46:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:085 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:46:086 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:086 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2979
30:46:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5904us
30:46:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:086 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:101 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:101 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:101 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:46:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:46:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:101 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:101 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:46:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:46:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:46:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:46:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:46:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:46:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3230)
30:46:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
30:46:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32d8)
30:46:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:101 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:101 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2979
30:46:101 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3831us
30:46:101 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:101 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:46:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:101 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:46:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:46:101 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9883us
30:46:102 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:102 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:46:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:102 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[346])
30:46:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:102 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2980
30:46:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1075us
30:46:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:118 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:118 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:118 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:46:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:46:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:118 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:118 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:46:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:46:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:46:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:46:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:46:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:46:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3230)
30:46:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
30:46:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32d8)
30:46:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:118 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:118 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2980
30:46:118 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1063us
30:46:118 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:46:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:118 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +6396us
30:46:119 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:119 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:46:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:119 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:46:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2981
30:46:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6149us
30:46:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:135 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:135 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:135 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:135 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:46:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:46:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:135 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:135 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:46:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:46:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:46:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:46:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:46:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:46:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3230)
30:46:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
30:46:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32d8)
30:46:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:135 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:135 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2981
30:46:135 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +940us
30:46:135 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:135 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:46:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:135 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:46:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:136 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:46:136 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:136 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2982
30:46:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5160us
30:46:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:136 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:151 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:151 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:151 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:46:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:46:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:151 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:151 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:46:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:46:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:46:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:46:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:46:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:46:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3230)
30:46:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32c0)
30:46:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32d8)
30:46:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:151 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:151 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:151 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +221us
30:46:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:151 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:46:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:151 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2982
30:46:151 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:46:151 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:152 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:46:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:152 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[345])
30:46:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:152 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:152 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:46:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:152 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +591us
30:46:152 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:152 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2983
30:46:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1526us
30:46:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:168 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:168 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:168 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:46:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:46:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:168 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:168 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:46:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:46:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:46:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:46:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:46:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:46:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3230)
30:46:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32d0)
30:46:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32ec)
30:46:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:46:168 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:168 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:168 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2983
30:46:168 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6757us
30:46:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:168 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:46:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:168 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:46:168 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:169 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2984
30:46:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8051us
30:46:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:185 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:185 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:185 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:185 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:46:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:46:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:185 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:185 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:46:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:46:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:46:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:46:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:46:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:46:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3230)
30:46:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32d0)
30:46:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32ec)
30:46:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:46:185 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:185 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2984
30:46:185 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1683us
30:46:185 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:185 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:46:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:185 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:46:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:46:185 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9883us
30:46:186 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:186 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:46:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:186 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:46:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:186 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2985
30:46:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3222us
30:46:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:186 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:201 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:201 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:201 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:46:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:46:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:201 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:201 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:46:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:46:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:46:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:46:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:46:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:46:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3230)
30:46:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32d0)
30:46:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32ec)
30:46:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:46:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:201 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:201 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2985
30:46:201 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5317us
30:46:201 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:201 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:46:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:202 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[344])
30:46:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:202 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:202 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:46:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:46:202 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4936us
30:46:202 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2986
30:46:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +783us
30:46:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:218 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:218 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:218 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:46:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:46:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:218 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:218 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:46:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:46:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:46:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:46:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:46:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:46:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3230)
30:46:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32d0)
30:46:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32ec)
30:46:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:46:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:218 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2986
30:46:218 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3147us
30:46:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:218 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:46:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:218 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:46:218 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:219 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:46:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:219 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:46:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2987
30:46:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1759us
30:46:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:235 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:235 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:235 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:46:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:46:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:235 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:235 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:46:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:46:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:46:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:46:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:46:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:46:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3230)
30:46:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32c0)
30:46:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32d8)
30:46:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:235 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2987
30:46:235 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2427us
30:46:235 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:235 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:46:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:235 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:46:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:235 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:46:236 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2988
30:46:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3673us
30:46:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:252 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:252 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:252 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:46:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:46:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:252 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:252 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:46:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:46:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:46:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:46:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:46:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:46:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3230)
30:46:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32c0)
30:46:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32d8)
30:46:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:252 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:252 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2988
30:46:252 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4610us
30:46:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:253 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[343])
30:46:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:253 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:46:253 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:253 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
30:46:253 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:46:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:253 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9298us
30:46:253 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:253 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:46:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:253 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:46:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:46:253 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2989
30:46:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +26us
30:46:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:268 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:268 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:268 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:46:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:46:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:268 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:268 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:46:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:46:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:46:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:46:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:46:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:46:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3230)
30:46:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32c0)
30:46:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32d8)
30:46:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:268 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:268 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:268 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2989
30:46:268 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9696us
30:46:268 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:268 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:46:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:268 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:46:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:269 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2990
30:46:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5369us
30:46:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:285 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:285 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:285 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:46:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:46:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:285 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:285 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:46:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:46:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:46:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:46:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:46:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:46:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3230)
30:46:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32c0)
30:46:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32d8)
30:46:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:285 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2990
30:46:285 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3171us
30:46:286 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:286 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:46:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:286 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:46:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:286 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7250us
30:46:286 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:286 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2991
30:46:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2930us
30:46:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:302 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:302 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:46:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:46:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:46:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:46:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:46:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:46:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:46:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:46:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3230)
30:46:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32d0)
30:46:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32ec)
30:46:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:46:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:302 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2991
30:46:302 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1000us
30:46:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:303 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[342])
30:46:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:303 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:303 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:46:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:303 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3493us
30:46:303 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:303 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:46:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:303 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:46:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:303 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2992
30:46:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3906us
30:46:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:318 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:318 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:318 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:46:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:46:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:46:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:46:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:46:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:46:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:46:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:46:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3230)
30:46:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32d0)
30:46:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32ec)
30:46:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:46:318 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:318 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:318 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +280us
30:46:318 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2992
30:46:318 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:46:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:318 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:46:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:319 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:46:319 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:319 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2993
30:46:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5820us
30:46:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:335 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:335 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:335 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:46:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:46:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:46:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:46:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:46:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:46:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:46:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:46:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3230)
30:46:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32d0)
30:46:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32ec)
30:46:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:46:335 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:335 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2993
30:46:335 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2463us
30:46:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:335 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:46:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:335 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:46:335 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:336 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9895us
30:46:336 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:336 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:46:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:336 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[341])
30:46:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
30:46:336 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2994
30:46:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2173us
30:46:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:352 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:352 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:352 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:352 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:46:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:46:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:352 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:352 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:46:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:46:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:46:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:46:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:46:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:46:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:352 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08862178->0880709c, woke from hle delay) +115us
30:46:352 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:46:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08862178, blocking audio) +20us
30:46:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3230)
30:46:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32d0)
30:46:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32ec)
30:46:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +34us
30:46:352 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:352 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2994
30:46:352 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7515us
30:46:352 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:352 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:46:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:352 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:353 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:46:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:353 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2995
30:46:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7517us
30:46:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:368 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:368 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:46:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:46:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:368 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:368 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:46:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:46:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:46:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:46:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:46:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:46:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3230)
30:46:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32c0)
30:46:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32d8)
30:46:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:368 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2995
30:46:368 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1024us
30:46:368 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:368 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:46:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:368 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:46:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:369 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7250us
30:46:369 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:369 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:46:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:369 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:46:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:369 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2996
30:46:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +980us
30:46:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:385 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:385 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:385 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3230)
30:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32c0)
30:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32d8)
30:46:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:385 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:385 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2996
30:46:385 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4658us
30:46:385 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:385 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:46:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:386 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[340])
30:46:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:386 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:386 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:46:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:386 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2042us
30:46:386 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:386 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2997
30:46:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1443us
30:46:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:402 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:402 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:402 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:46:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:46:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:46:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:46:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:46:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:46:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:46:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:46:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3230)
30:46:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32c0)
30:46:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32d8)
30:46:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:402 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:402 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:402 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2997
30:46:402 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5390us
30:46:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:402 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:46:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:402 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:46:402 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:402 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2998
30:46:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7967us
30:46:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:418 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:418 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:418 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:46:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:46:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:418 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:418 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:46:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:46:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:46:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:46:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:46:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:46:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3230)
30:46:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32c0)
30:46:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32d8)
30:46:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:418 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:418 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:418 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +316us
30:46:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:418 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:46:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2998
30:46:418 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:46:418 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:46:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:46:419 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9895us
30:46:419 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:46:419 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +166us
30:46:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:419 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:46:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:46:419 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 2999
30:46:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4417us
30:46:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:435 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:435 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:435 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:46:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:46:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:435 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:435 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:46:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:46:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:46:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:46:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:46:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:46:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3230)
30:46:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32d0)
30:46:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32ec)
30:46:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:46:435 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:435 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 2999
30:46:435 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5401us
30:46:435 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(314, 00000001, 32, 00000000, 00000000): waiting
30:46:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 0886885c->08000000, event flag waited) +56us
30:46:435 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1395us
30:46:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:436 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[339])
30:46:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:436 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:436 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:46:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:436 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3000
30:46:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7358us
30:46:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:452 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:452 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:452 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:452 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:46:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:46:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:452 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:452 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:46:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:46:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:46:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:46:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:46:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:46:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3230)
30:46:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32d0)
30:46:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32d0
30:46:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32ec)
30:46:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32d0 - stall = 088c32ec
30:46:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:46:452 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:452 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:452 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3000
30:46:452 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1779us
30:46:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:453 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:46:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:453 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:46:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:453 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:46:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:453 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3001
30:46:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3127us
30:46:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:468 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:468 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:468 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:46:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:46:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:468 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:468 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:46:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:46:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:46:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:46:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:46:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:46:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3230)
30:46:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32c0)
30:46:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32d8)
30:46:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:468 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:468 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3001
30:46:468 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8316us
30:46:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:468 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:46:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:468 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3002
30:46:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8200us
30:46:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:485 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:485 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:485 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:46:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:46:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:485 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:485 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:46:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:46:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:46:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:46:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:46:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:46:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3230)
30:46:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32c0)
30:46:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32d8)
30:46:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:485 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:485 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:485 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3002
30:46:485 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3242us
30:46:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:486 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[338])
30:46:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:486 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:486 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:46:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:46:486 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:46:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:486 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:46:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:486 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3003
30:46:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1664us
30:46:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:502 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:502 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:502 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:46:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:46:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:502 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:502 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:46:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:46:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:46:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:46:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:46:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:46:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3230)
30:46:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32c0)
30:46:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32d8)
30:46:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:502 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:502 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:502 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3003
30:46:502 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9779us
30:46:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:502 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:46:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:502 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3004
30:46:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6737us
30:46:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:518 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:518 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:518 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:518 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:46:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:46:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:518 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:518 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:46:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:46:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:46:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:46:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:46:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:46:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3230)
30:46:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32c0)
30:46:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32d8)
30:46:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:518 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:518 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:518 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3004
30:46:518 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4706us
30:46:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:518 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:46:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:518 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:46:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:519 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[337])
30:46:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:519 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3005
30:46:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +201us
30:46:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:535 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:535 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:535 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:46:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:46:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:535 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:535 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:46:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:46:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:46:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:46:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:46:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:46:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3230)
30:46:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32c0)
30:46:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32d8)
30:46:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:535 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:535 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:535 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3005
30:46:535 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1938us
30:46:535 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:46:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:535 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:46:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:535 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:46:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:535 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3006
30:46:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5274us
30:46:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:552 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:552 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:552 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:46:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:46:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:552 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:552 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:46:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:46:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:46:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:46:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:46:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:46:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3230)
30:46:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32c0)
30:46:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32d8)
30:46:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:552 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:552 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:552 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3006
30:46:552 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6169us
30:46:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:552 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:46:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:552 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3007
30:46:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10347us
30:46:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:552 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:568 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:568 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:568 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:46:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:46:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:568 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:568 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:46:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:46:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:46:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:46:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:46:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:46:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3230)
30:46:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32c0)
30:46:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32d8)
30:46:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:568 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:568 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:568 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3007
30:46:568 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1095us
30:46:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:568 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:46:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:568 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:46:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:569 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[336])
30:46:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:569 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:569 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:46:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:569 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3008
30:46:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1505us
30:46:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:569 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:585 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:585 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:585 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:585 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:46:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:46:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:585 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:585 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:46:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:46:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:46:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:46:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:46:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:46:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3230)
30:46:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32c0)
30:46:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32d8)
30:46:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:585 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:585 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:585 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3008
30:46:585 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7632us
30:46:585 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:585 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:585 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:585 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:585 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:46:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:585 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3009
30:46:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8884us
30:46:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:585 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:602 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:602 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:602 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:46:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:46:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:602 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:602 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:46:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:46:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:46:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:46:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:46:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:46:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3230)
30:46:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32c0)
30:46:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32d8)
30:46:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:602 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:602 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:602 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3009
30:46:602 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2559us
30:46:602 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:602 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:602 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:602 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:602 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:46:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:602 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:46:602 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:602 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:602 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:602 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:603 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:46:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:603 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3010
30:46:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2348us
30:46:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:619 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:619 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:619 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:619 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:46:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:46:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:619 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:619 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:46:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:46:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:46:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:46:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:46:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:46:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3230)
30:46:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32c0)
30:46:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32d8)
30:46:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:619 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:619 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:619 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3010
30:46:619 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9095us
30:46:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:620 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[335])
30:46:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:620 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:620 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:46:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:46:620 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3011
30:46:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5107us
30:46:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:635 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:635 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:635 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:46:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:46:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:635 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:635 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:46:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:46:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:46:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:46:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:46:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:46:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3230)
30:46:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32c0)
30:46:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32d8)
30:46:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:635 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:635 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:635 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3011
30:46:635 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4022us
30:46:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:636 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:46:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:636 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:46:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:636 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:46:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:636 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3012
30:46:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +885us
30:46:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:652 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:652 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:652 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:652 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:46:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:46:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:652 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:652 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:46:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:46:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:46:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:46:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:46:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:46:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3230)
30:46:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32c0)
30:46:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32d8)
30:46:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:652 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:652 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:652 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3012
30:46:652 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10558us
30:46:652 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:652 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:652 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:652 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:652 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:46:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:652 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3013
30:46:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5958us
30:46:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:669 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:669 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:669 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:46:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:46:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:669 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:669 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:46:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:46:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:46:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:46:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:46:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:46:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3230)
30:46:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32c0)
30:46:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32d8)
30:46:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:669 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:669 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:669 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3013
30:46:669 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5485us
30:46:669 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:669 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:669 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:669 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:670 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[334])
30:46:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:670 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:670 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:46:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:670 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3014
30:46:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8726us
30:46:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:685 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:685 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:685 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:685 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:46:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:46:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:685 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:685 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:46:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:46:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:46:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:46:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:46:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:46:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3230)
30:46:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32c0)
30:46:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32d8)
30:46:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:685 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:685 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:685 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +411us
30:46:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:685 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:46:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:685 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3014
30:46:685 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:46:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:685 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:46:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:685 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3015
30:46:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4495us
30:46:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:702 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:702 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:702 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:46:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:46:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:702 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:702 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:46:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:46:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:46:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:46:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:46:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:46:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3230)
30:46:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32c0)
30:46:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32d8)
30:46:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:702 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:702 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3015
30:46:702 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6948us
30:46:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:702 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:46:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:702 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3016
30:46:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9568us
30:46:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:719 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:719 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:719 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:719 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:46:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:46:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:719 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:719 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:46:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:46:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:46:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:46:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:46:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:46:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3230)
30:46:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32c0)
30:46:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32d8)
30:46:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:719 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:719 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:719 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3016
30:46:719 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1875us
30:46:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:720 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[333])
30:46:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:720 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:720 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:46:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:720 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:46:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:720 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:46:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:720 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3017
30:46:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3032us
30:46:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:735 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:735 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:735 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:735 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:46:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:46:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:735 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:735 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:46:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:46:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:46:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:46:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:46:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:46:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3230)
30:46:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32c0)
30:46:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32d8)
30:46:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:735 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:735 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:735 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3017
30:46:735 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8411us
30:46:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:735 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:46:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:735 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3018
30:46:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8105us
30:46:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:752 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:752 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:752 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:752 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:46:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:46:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:752 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:752 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:46:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:46:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:46:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:46:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:46:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:46:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3230)
30:46:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32c0)
30:46:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32d8)
30:46:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:752 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:752 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3018
30:46:752 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3338us
30:46:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:752 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:46:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:752 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:46:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:753 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[332])
30:46:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:753 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3019
30:46:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1568us
30:46:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:769 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:769 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:769 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:46:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:46:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:769 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:769 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:46:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:46:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:46:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:46:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:46:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:46:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3230)
30:46:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32c0)
30:46:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32d8)
30:46:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:769 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:769 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:769 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +570us
30:46:769 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3019
30:46:769 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:46:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:46:769 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:46:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:769 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:46:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:769 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3020
30:46:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6642us
30:46:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:785 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:785 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:785 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:785 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:46:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:46:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:785 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:785 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:46:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:46:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:46:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:46:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:46:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:46:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3230)
30:46:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3230
30:46:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32c0)
30:46:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3230 - stall = 088c32c0
30:46:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32d8)
30:46:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c32d8
30:46:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
30:46:785 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:785 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:785 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3020
30:46:785 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4801us
30:46:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:785 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:46:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:785 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:46:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:785 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:46:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:785 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3021
30:46:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +105us
30:46:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:802 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:802 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:802 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:46:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:46:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:802 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:802 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:46:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:46:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:46:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:46:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:46:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:46:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31d8)
30:46:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:46:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:46:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:802 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:802 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3021
30:46:802 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11358us
30:46:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:803 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[331])
30:46:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:803 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:803 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:46:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3022
30:46:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2873us
30:46:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:819 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:819 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:819 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:46:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:46:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:819 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:819 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:46:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:46:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:46:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:46:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:46:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:46:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31d8)
30:46:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:46:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:46:819 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:819 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:819 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3022
30:46:819 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6285us
30:46:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:819 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:46:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:819 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3023
30:46:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10252us
30:46:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:835 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:835 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:835 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:46:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:46:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:835 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:835 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:46:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:46:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:46:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:46:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:46:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:46:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31d8)
30:46:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:46:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:46:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:835 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3023
30:46:835 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1211us
30:46:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:835 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:46:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:835 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:46:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:835 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:46:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:835 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3024
30:46:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3715us
30:46:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:852 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:852 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:852 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:46:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:46:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:852 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:852 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:46:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:46:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:46:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:46:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:46:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:46:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31d8)
30:46:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:46:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:46:852 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:852 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:852 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3024
30:46:852 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7748us
30:46:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:853 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[330])
30:46:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:853 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:853 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:46:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:853 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3025
30:46:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6483us
30:46:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:869 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:869 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:869 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:46:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:46:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:869 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:869 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:46:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:46:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:46:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:46:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:46:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:46:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31d8)
30:46:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:46:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:46:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:869 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3025
30:46:869 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2675us
30:46:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:869 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:46:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:869 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:46:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:869 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:46:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:869 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3026
30:46:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2252us
30:46:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:885 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:885 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:46:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:46:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:885 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:885 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:46:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:46:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:46:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:46:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:46:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:46:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31d8)
30:46:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:46:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:46:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:885 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:885 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3026
30:46:885 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9211us
30:46:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:885 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:46:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:885 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3027
30:46:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7326us
30:46:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:902 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:902 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:902 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:46:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:46:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:902 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:902 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:46:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:46:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:46:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:46:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:46:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:46:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31d8)
30:46:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:46:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:46:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:902 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:902 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3027
30:46:902 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4138us
30:46:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:903 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[329])
30:46:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:903 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:903 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:46:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:46:903 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:46:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:903 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:46:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3028
30:46:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +789us
30:46:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:919 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:919 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:919 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:46:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:46:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:919 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:919 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:46:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:46:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:46:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:46:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:46:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:46:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31d8)
30:46:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:46:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:46:919 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:919 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:919 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3028
30:46:919 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10674us
30:46:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:919 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:46:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:919 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3029
30:46:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5862us
30:46:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:936 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:936 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:936 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:46:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:46:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:46:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:46:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:46:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:46:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:46:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:46:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31d8)
30:46:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:46:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:46:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:936 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3029
30:46:936 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5601us
30:46:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:936 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:46:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:936 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3030
30:46:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10936us
30:46:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:952 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:952 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:952 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:952 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:46:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:46:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:952 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:952 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:46:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:46:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:46:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:46:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:46:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:46:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31d8)
30:46:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:46:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:46:952 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:952 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:952 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +528us
30:46:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:953 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[328])
30:46:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3030
30:46:953 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:953 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:46:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:953 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:46:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:953 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:46:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:953 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3031
30:46:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4399us
30:46:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:46:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:969 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:46:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:969 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:969 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:46:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:46:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:969 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:969 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:46:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:46:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:46:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:46:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:46:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:46:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:46:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31d8)
30:46:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:46:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:46:969 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:969 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:969 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3031
30:46:969 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7064us
30:46:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:969 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:46:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:969 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3032
30:46:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9473us
30:46:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:46:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:46:986 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:46:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:46:986 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:46:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:46:986 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:46:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:46:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:46:986 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:46:986 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:46:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:46:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:46:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:46:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:46:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:46:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:46:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:46:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:46:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:46:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:46:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:46:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:46:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31d8)
30:46:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:46:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:46:986 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:46:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:46:986 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:46:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3032
30:46:986 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1991us
30:46:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:986 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:46:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:986 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:46:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:46:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:46:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:46:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:46:987 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[327])
30:46:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:46:987 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:46:987 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:46:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:46:987 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3033
30:46:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +631us
30:46:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:46:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:002 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:002 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:002 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:47:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:47:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:002 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:002 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:47:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:47:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:47:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:47:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:47:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:47:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31d8)
30:47:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3033
30:47:002 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8527us
30:47:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:002 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:47:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:002 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3034
30:47:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8010us
30:47:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:019 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:019 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:47:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:47:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:019 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:019 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:47:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:47:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:47:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:47:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:47:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:47:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31d8)
30:47:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:019 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3034
30:47:019 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3454us
30:47:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:019 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:47:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:019 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:020 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:47:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:020 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3035
30:47:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1473us
30:47:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:036 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:036 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:036 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:47:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:47:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:036 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:036 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:47:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:47:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:47:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:47:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:47:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:47:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31d8)
30:47:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:036 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:036 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:036 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3035
30:47:036 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9990us
30:47:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:037 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[326])
30:47:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:037 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:037 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:47:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:47:037 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3036
30:47:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4232us
30:47:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:052 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:052 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:052 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:052 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:47:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:47:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:052 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:052 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:47:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:47:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:47:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:47:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:47:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:47:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31d8)
30:47:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:052 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:052 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3036
30:47:052 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4917us
30:47:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:052 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:47:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:052 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:052 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:47:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:052 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3037
30:47:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10us
30:47:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:069 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:069 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:069 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:47:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:47:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:069 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:069 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:47:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:47:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:47:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:47:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:47:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:47:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31d8)
30:47:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:069 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3037
30:47:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11454us
30:47:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:069 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:47:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3038
30:47:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5083us
30:47:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:086 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:086 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:086 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:47:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:47:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:086 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:086 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:47:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:47:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:47:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:47:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:47:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:47:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31d8)
30:47:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:47:086 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:086 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:086 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3038
30:47:086 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6380us
30:47:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:086 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[325])
30:47:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:087 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:087 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:47:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:087 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3039
30:47:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7851us
30:47:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:102 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:102 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:102 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:47:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:47:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:102 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:102 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:47:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:47:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:47:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:47:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:47:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:47:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31d8)
30:47:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:102 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:102 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3039
30:47:102 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1307us
30:47:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:102 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:47:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:102 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:102 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:47:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:102 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3040
30:47:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3620us
30:47:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:119 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:119 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:47:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:47:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:119 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:119 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:47:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:47:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:47:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:47:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:47:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:47:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31d8)
30:47:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:119 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3040
30:47:119 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7843us
30:47:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:119 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:47:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3041
30:47:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8693us
30:47:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:136 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:136 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:136 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:47:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:47:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:136 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:136 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:47:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:47:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:47:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:47:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:47:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:47:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31d8)
30:47:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:136 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:136 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3041
30:47:136 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2770us
30:47:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:137 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[324])
30:47:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:137 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:137 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:47:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:137 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:47:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:137 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:47:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:137 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3042
30:47:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2157us
30:47:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:152 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:152 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:152 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:152 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:47:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:47:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:152 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:152 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:47:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:47:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:47:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:47:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:47:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:47:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31d8)
30:47:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:152 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:152 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:152 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3042
30:47:152 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9307us
30:47:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:152 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:47:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:152 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3043
30:47:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7230us
30:47:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:169 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:169 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:169 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:47:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f4c)
30:47:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:169 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:169 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fe4)
30:47:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c307c)
30:47:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:47:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:47:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31b4)
30:47:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3228)
30:47:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3240)
30:47:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:169 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:169 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3043
30:47:169 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4231us
30:47:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:169 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:47:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:169 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:170 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[323])
30:47:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:170 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3044
30:47:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +694us
30:47:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:186 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:186 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:186 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:186 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:47:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f4c)
30:47:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:186 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:186 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fe4)
30:47:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c307c)
30:47:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:47:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:47:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31b4)
30:47:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3228)
30:47:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3240)
30:47:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:186 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:186 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:186 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3044
30:47:186 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1463us
30:47:186 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:47:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:47:186 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:47:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:186 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:47:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:186 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3045
30:47:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5767us
30:47:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:186 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:202 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:202 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:202 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:47:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f4c)
30:47:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:202 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:202 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fe4)
30:47:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c307c)
30:47:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:47:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:47:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31b4)
30:47:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3228)
30:47:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3240)
30:47:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:202 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:202 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:202 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3045
30:47:202 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5694us
30:47:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:202 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:47:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3046
30:47:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10840us
30:47:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:219 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:219 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:219 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:219 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:47:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f4c)
30:47:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:219 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:219 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fe4)
30:47:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c307c)
30:47:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:47:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:47:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31b4)
30:47:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3228)
30:47:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3240)
30:47:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:219 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:219 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:219 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3046
30:47:219 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +620us
30:47:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:219 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:47:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:219 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:220 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[322])
30:47:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:220 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:220 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:47:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:220 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3047
30:47:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1998us
30:47:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:236 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:236 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:236 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:47:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f4c)
30:47:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:236 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:236 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fe4)
30:47:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c307c)
30:47:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:47:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:47:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31b4)
30:47:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3228)
30:47:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3240)
30:47:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:236 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3047
30:47:236 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7157us
30:47:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:236 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:47:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3048
30:47:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9377us
30:47:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:252 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:252 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:252 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:47:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f4c)
30:47:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:252 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:252 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fe4)
30:47:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c307c)
30:47:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:47:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:47:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31b4)
30:47:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3228)
30:47:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3240)
30:47:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:252 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:252 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3048
30:47:252 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2084us
30:47:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:252 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:47:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:252 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:252 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:47:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:252 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3049
30:47:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2841us
30:47:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:269 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:269 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:269 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:47:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f4c)
30:47:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:269 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:269 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fe4)
30:47:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c307c)
30:47:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:47:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:47:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31b4)
30:47:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3228)
30:47:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3240)
30:47:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:269 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3049
30:47:269 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8620us
30:47:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:270 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[321])
30:47:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:270 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:270 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:47:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:270 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3050
30:47:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5609us
30:47:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:286 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:286 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:286 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:47:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f4c)
30:47:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:286 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:286 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fe4)
30:47:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c307c)
30:47:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:47:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:47:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31b4)
30:47:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3228)
30:47:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3240)
30:47:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:286 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:286 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3050
30:47:286 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3547us
30:47:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:286 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:47:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:286 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:286 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:47:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:286 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3051
30:47:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1378us
30:47:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:303 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:303 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:303 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:47:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f4c)
30:47:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fe4)
30:47:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c307c)
30:47:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:47:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:47:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31b4)
30:47:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3228)
30:47:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3240)
30:47:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:303 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:303 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:303 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3051
30:47:303 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10083us
30:47:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:303 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:47:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:303 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3052
30:47:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6451us
30:47:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:319 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:319 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:319 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:47:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f4c)
30:47:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:319 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:319 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fe4)
30:47:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c307c)
30:47:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:47:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:47:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31b4)
30:47:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3228)
30:47:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3240)
30:47:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:319 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:319 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3052
30:47:319 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5010us
30:47:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:320 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[320])
30:47:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:320 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:320 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:47:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:47:320 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3053
30:47:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9210us
30:47:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:336 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:336 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:336 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:47:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f4c)
30:47:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:336 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:336 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:336 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0882036c->0880719c, audio drain) +68us
30:47:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:336 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:47:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0882036c, blocking audio) +12us
30:47:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fe4)
30:47:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c307c)
30:47:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:47:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:47:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31b4)
30:47:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3228)
30:47:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3240)
30:47:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +63us
30:47:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:336 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:336 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3053
30:47:336 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11522us
30:47:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:336 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:47:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:336 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3054
30:47:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4988us
30:47:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:353 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:353 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:353 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:47:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f4c)
30:47:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:353 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:353 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fe4)
30:47:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c307c)
30:47:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:47:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:47:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31b4)
30:47:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3228)
30:47:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3240)
30:47:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:353 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:353 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3054
30:47:353 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6473us
30:47:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:353 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:47:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:353 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3055
30:47:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10061us
30:47:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:369 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:369 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:369 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:47:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f4c)
30:47:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:369 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:369 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fe4)
30:47:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c307c)
30:47:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:47:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:47:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31b4)
30:47:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3228)
30:47:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3240)
30:47:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:369 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3055
30:47:369 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1400us
30:47:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:370 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[319])
30:47:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:370 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:370 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:47:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:370 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:47:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:370 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:47:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3056
30:47:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3525us
30:47:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:386 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:386 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:386 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:47:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f4c)
30:47:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:386 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:386 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fe4)
30:47:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c307c)
30:47:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:47:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:47:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31b4)
30:47:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3228)
30:47:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3240)
30:47:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:386 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3056
30:47:386 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7936us
30:47:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:386 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:47:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:386 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3057
30:47:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8598us
30:47:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:403 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:403 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:403 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:47:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f4c)
30:47:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:403 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:403 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fe4)
30:47:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c307c)
30:47:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:47:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:47:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31b4)
30:47:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3228)
30:47:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3240)
30:47:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:403 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3057
30:47:403 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2863us
30:47:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:403 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:47:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:403 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:404 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[318])
30:47:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:404 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3058
30:47:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2061us
30:47:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:419 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:419 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:419 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:47:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f4c)
30:47:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:419 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:419 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fe4)
30:47:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c307c)
30:47:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:47:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:47:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31b4)
30:47:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3228)
30:47:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3240)
30:47:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:419 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:419 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:419 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +95us
30:47:419 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:47:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3058
30:47:419 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:47:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:420 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:47:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:420 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3059
30:47:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7135us
30:47:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:436 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:436 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:436 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:47:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f4c)
30:47:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:436 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:436 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fe4)
30:47:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c307c)
30:47:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:47:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:47:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31b4)
30:47:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3228)
30:47:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3240)
30:47:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:436 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:436 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3059
30:47:436 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4326us
30:47:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:436 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:47:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:436 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:436 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:47:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:436 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3060
30:47:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +598us
30:47:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:453 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:453 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:453 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:453 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:47:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f4c)
30:47:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:453 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:453 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fe4)
30:47:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c307c)
30:47:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:47:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:47:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31b4)
30:47:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3228)
30:47:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3240)
30:47:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:453 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:453 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:453 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3060
30:47:453 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10863us
30:47:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:454 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[317])
30:47:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:454 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:454 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:47:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:47:454 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3061
30:47:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3358us
30:47:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:469 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:469 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:469 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:47:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f4c)
30:47:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:469 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:469 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fe4)
30:47:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c307c)
30:47:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:47:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:47:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31b4)
30:47:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3228)
30:47:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3240)
30:47:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:469 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:469 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:469 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3061
30:47:469 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5789us
30:47:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:469 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:47:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:469 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3062
30:47:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10745us
30:47:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:469 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:486 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:486 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:486 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:47:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f4c)
30:47:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:486 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:486 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fe4)
30:47:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c307c)
30:47:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:47:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:47:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31b4)
30:47:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31c4)
30:47:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31c4
30:47:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
30:47:486 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:486 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:486 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3062
30:47:486 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +725us
30:47:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:486 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:47:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:486 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:486 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:47:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:486 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3063
30:47:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4208us
30:47:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:503 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:503 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:503 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:47:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f4c)
30:47:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:503 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:503 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fe4)
30:47:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c307c)
30:47:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:47:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:47:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31b4)
30:47:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3228)
30:47:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3240)
30:47:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:503 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:503 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:503 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3063
30:47:503 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7252us
30:47:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:504 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[316])
30:47:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:504 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:504 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:47:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:504 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3064
30:47:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6976us
30:47:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:504 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:519 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:519 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:519 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:47:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f4c)
30:47:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:519 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:519 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fe4)
30:47:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c307c)
30:47:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:47:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:47:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31b4)
30:47:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3228)
30:47:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3240)
30:47:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:519 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3064
30:47:519 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2179us
30:47:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:519 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:47:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:519 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:520 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:47:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:520 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3065
30:47:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2745us
30:47:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:536 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:536 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:536 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:47:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f4c)
30:47:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:536 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:536 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fe4)
30:47:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c307c)
30:47:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:47:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:47:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31b4)
30:47:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3228)
30:47:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3240)
30:47:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:536 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:536 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:536 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3065
30:47:536 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8716us
30:47:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:536 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:47:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:536 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3066
30:47:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7819us
30:47:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:536 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:553 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:553 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:553 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:553 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:47:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f4c)
30:47:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:553 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:553 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fe4)
30:47:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c307c)
30:47:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:47:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:47:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31b4)
30:47:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3228)
30:47:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3240)
30:47:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:553 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:553 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3066
30:47:553 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3642us
30:47:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:554 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[315])
30:47:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:554 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:554 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:47:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:554 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:47:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:554 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:47:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:554 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3067
30:47:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1282us
30:47:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:569 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:569 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:569 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:47:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f4c)
30:47:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:569 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:569 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fe4)
30:47:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c307c)
30:47:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:47:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:47:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31b4)
30:47:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3228)
30:47:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3240)
30:47:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:569 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:569 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:569 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3067
30:47:569 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10179us
30:47:569 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:569 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:569 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:569 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:569 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:47:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:569 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3068
30:47:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6356us
30:47:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:569 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:586 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:586 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:586 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:47:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f4c)
30:47:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:586 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:586 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fe4)
30:47:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c307c)
30:47:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:47:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:47:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31b4)
30:47:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3228)
30:47:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3240)
30:47:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:586 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:586 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:586 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3068
30:47:586 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5105us
30:47:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:586 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:47:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:586 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3069
30:47:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11429us
30:47:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:603 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:603 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:603 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:47:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f4c)
30:47:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:603 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:603 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fe4)
30:47:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c307c)
30:47:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:47:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:47:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31b4)
30:47:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3228)
30:47:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3240)
30:47:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:603 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:603 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:603 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +32us
30:47:603 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:603 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:603 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:603 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:603 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[314])
30:47:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:604 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3069
30:47:604 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:604 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:47:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:47:604 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:47:604 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:604 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:604 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:604 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:604 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:47:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:604 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3070
30:47:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4892us
30:47:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:604 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:619 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:619 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:619 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:619 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:47:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f4c)
30:47:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:619 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:619 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fe4)
30:47:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c307c)
30:47:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:47:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:47:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31b4)
30:47:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3228)
30:47:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3240)
30:47:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:619 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:619 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:619 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3070
30:47:619 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6569us
30:47:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:619 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:47:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:619 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3071
30:47:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9966us
30:47:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:636 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:636 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:636 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:47:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f4c)
30:47:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:636 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:636 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fe4)
30:47:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c307c)
30:47:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:47:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:47:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31b4)
30:47:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3228)
30:47:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3240)
30:47:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:636 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:636 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:636 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3071
30:47:636 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1495us
30:47:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:636 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:47:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:636 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:637 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[313])
30:47:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:637 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:637 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:47:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:637 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3072
30:47:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1124us
30:47:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:653 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:653 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:653 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:653 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:47:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f4c)
30:47:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:653 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:653 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fe4)
30:47:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c307c)
30:47:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:47:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:47:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31b4)
30:47:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3228)
30:47:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3240)
30:47:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:653 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:653 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:653 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3072
30:47:653 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8032us
30:47:653 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:653 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:653 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:653 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:653 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:47:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:653 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3073
30:47:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8503us
30:47:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:653 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:670 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:670 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:670 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:47:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f4c)
30:47:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:670 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:670 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fe4)
30:47:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c307c)
30:47:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:47:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:47:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31b4)
30:47:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3228)
30:47:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3240)
30:47:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:670 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:670 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:670 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3073
30:47:670 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2958us
30:47:670 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:670 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:670 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:670 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:670 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:47:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:670 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:670 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:670 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:670 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:670 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:671 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:47:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:671 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3074
30:47:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1966us
30:47:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:686 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:686 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:686 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:47:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f4c)
30:47:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:686 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:686 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fe4)
30:47:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c307c)
30:47:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:47:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:47:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31b4)
30:47:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3228)
30:47:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3240)
30:47:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:686 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:686 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3074
30:47:686 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9495us
30:47:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:687 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[312])
30:47:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:687 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:687 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:47:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:687 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3075
30:47:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4734us
30:47:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:703 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:703 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:703 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:47:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f4c)
30:47:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:703 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:703 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fe4)
30:47:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c307c)
30:47:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:47:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:47:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31b4)
30:47:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3228)
30:47:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3240)
30:47:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:703 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:703 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:703 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3075
30:47:703 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4422us
30:47:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:703 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:47:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:703 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:703 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:47:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:703 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3076
30:47:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +503us
30:47:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:720 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:720 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:720 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:720 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:47:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f4c)
30:47:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:720 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:720 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fe4)
30:47:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c307c)
30:47:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:47:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:47:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31b4)
30:47:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3228)
30:47:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3240)
30:47:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:720 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:720 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:720 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3076
30:47:720 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10958us
30:47:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:720 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:47:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:720 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3077
30:47:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5576us
30:47:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:736 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:736 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:736 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:47:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f4c)
30:47:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:736 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:736 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fe4)
30:47:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c307c)
30:47:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:47:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:47:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31b4)
30:47:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3228)
30:47:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3240)
30:47:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:736 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:736 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:736 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3077
30:47:736 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5885us
30:47:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:737 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[311])
30:47:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:737 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:737 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:47:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:47:737 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3078
30:47:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8336us
30:47:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:737 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:753 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:753 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:753 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:47:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f4c)
30:47:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:753 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:753 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fe4)
30:47:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c307c)
30:47:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:47:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:47:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31b4)
30:47:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3228)
30:47:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3240)
30:47:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:753 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:753 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:753 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3078
30:47:753 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +811us
30:47:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:753 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:47:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:753 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:753 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:47:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:753 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3079
30:47:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4113us
30:47:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:770 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:770 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:770 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:770 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:47:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f4c)
30:47:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:770 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:770 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fe4)
30:47:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c307c)
30:47:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:47:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:47:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31b4)
30:47:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3228)
30:47:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3240)
30:47:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:770 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:770 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:770 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3079
30:47:770 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7348us
30:47:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:770 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:47:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:770 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3080
30:47:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9186us
30:47:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:786 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:786 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:786 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:47:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f4c)
30:47:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:786 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:786 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fe4)
30:47:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c307c)
30:47:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:47:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:47:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31b4)
30:47:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3228)
30:47:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3240)
30:47:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:786 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:786 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:786 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3080
30:47:786 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2274us
30:47:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:787 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[310])
30:47:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:787 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:787 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:47:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:787 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:47:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:787 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:47:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:787 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3081
30:47:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2650us
30:47:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:803 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:803 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:803 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:47:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f4c)
30:47:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f4c
30:47:803 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:803 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fe4)
30:47:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f4c - stall = 088c2fe4
30:47:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c307c)
30:47:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fe4 - stall = 088c307c
30:47:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:47:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3114
30:47:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:47:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31b4)
30:47:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31b4
30:47:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3228)
30:47:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c3228
30:47:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3240)
30:47:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3228 - stall = 088c3240
30:47:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:47:803 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:803 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3081
30:47:803 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8811us
30:47:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:803 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:47:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3082
30:47:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7723us
30:47:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:820 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:820 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:820 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:820 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:47:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:47:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:820 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:820 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:47:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:47:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:47:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:47:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:47:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:47:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31d8)
30:47:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:820 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:820 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:820 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3082
30:47:820 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3740us
30:47:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:820 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:47:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:820 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:821 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[309])
30:47:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:821 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3083
30:47:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1187us
30:47:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:836 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:836 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:836 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:47:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:47:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:47:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:47:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:47:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:47:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:47:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:47:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31d8)
30:47:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:836 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:836 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:836 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3083
30:47:836 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +973us
30:47:836 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:47:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:836 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:47:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:836 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:47:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:836 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3084
30:47:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6260us
30:47:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:853 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:853 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:853 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:853 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:47:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:47:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:853 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:853 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:47:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:47:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:47:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:47:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:47:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:47:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31d8)
30:47:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:853 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:853 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:853 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3084
30:47:853 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5203us
30:47:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:853 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:47:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:853 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3085
30:47:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11333us
30:47:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:870 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:870 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:870 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:47:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:47:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:870 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:870 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:47:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:47:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:47:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:47:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:47:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:47:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31d8)
30:47:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:870 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:870 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:870 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +130us
30:47:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:870 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:47:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:870 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3085
30:47:870 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:871 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[308])
30:47:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:871 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:871 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:47:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:47:871 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3086
30:47:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2483us
30:47:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:886 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:886 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:886 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:886 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:47:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:47:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:886 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:886 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:47:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:47:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:47:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:47:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:47:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:47:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31d8)
30:47:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:47:886 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:886 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:886 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3086
30:47:886 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6666us
30:47:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:886 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:47:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:886 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3087
30:47:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9870us
30:47:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:903 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:903 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:903 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:47:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:47:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:903 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:903 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:47:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:47:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:47:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:47:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:47:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:47:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31d8)
30:47:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:903 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:903 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3087
30:47:903 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1593us
30:47:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:903 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:47:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:903 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:903 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:47:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3088
30:47:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3334us
30:47:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:920 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:920 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:920 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:47:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:47:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:920 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:920 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:47:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:47:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:47:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:47:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:47:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:47:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31d8)
30:47:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:920 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:920 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3088
30:47:920 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8130us
30:47:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:921 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[307])
30:47:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:921 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:921 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:47:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:921 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3089
30:47:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6102us
30:47:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:936 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:936 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:936 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:47:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:47:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:47:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:47:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:47:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:47:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:47:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:47:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31d8)
30:47:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:936 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3089
30:47:936 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3056us
30:47:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:936 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:47:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:936 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:47:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:936 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:47:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:936 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3090
30:47:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1871us
30:47:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:953 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:953 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:953 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:47:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:47:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:953 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:953 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:47:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:47:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:47:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:47:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:47:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:47:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31d8)
30:47:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:953 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:953 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3090
30:47:953 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9593us
30:47:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:953 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:47:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:953 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3091
30:47:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6944us
30:47:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:47:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:970 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:47:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:970 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:970 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:47:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:47:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:970 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:970 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:47:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:47:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:47:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:47:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:47:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:47:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:47:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31d8)
30:47:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:47:970 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:970 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:970 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3091
30:47:970 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4519us
30:47:970 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:970 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:970 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:970 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:970 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[306])
30:47:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:47:971 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:47:971 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:47:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:971 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:47:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:971 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:47:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:971 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3092
30:47:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +407us
30:47:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:47:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:47:986 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:47:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:47:986 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:47:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:47:986 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:47:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:47:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:47:986 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:47:986 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:47:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:47:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:47:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:47:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:47:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:47:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:47:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:47:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:47:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:47:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:47:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:47:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:47:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31d8)
30:47:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:47:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:47:986 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:47:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:47:986 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:47:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3092
30:47:986 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11056us
30:47:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:47:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:47:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:47:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:47:986 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:47:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:47:986 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3093
30:47:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5481us
30:47:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:47:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:003 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:003 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:003 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:48:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:48:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:003 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:003 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:48:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:48:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:48:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:48:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:48:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:48:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31d8)
30:48:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:003 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:003 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3093
30:48:003 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5983us
30:48:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:003 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:48:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:003 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3094
30:48:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10554us
30:48:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:020 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:020 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:020 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:48:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:48:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:020 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:020 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:48:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:48:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:48:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:48:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:48:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:48:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31d8)
30:48:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:020 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3094
30:48:020 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +909us
30:48:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:021 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[305])
30:48:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:021 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:021 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:48:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:48:021 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:48:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:021 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:48:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:021 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3095
30:48:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4018us
30:48:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:037 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:037 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:037 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:037 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:48:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:48:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:037 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:037 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:48:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:48:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:48:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:48:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:48:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:48:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31d8)
30:48:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:037 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:037 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3095
30:48:037 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7446us
30:48:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:037 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:48:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:037 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3096
30:48:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9091us
30:48:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:053 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:053 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:053 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:48:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:48:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:053 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:053 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:48:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:48:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:48:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:48:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:48:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:48:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31d8)
30:48:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:053 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:053 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:053 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3096
30:48:053 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2372us
30:48:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:053 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:48:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:053 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:054 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[304])
30:48:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:054 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:054 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:48:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:054 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3097
30:48:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +249us
30:48:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:054 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:070 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:070 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:070 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:48:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:48:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:070 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:070 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:48:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:48:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:48:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:48:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:48:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:48:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31d8)
30:48:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:070 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:070 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3097
30:48:070 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8909us
30:48:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:070 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:48:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:070 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3098
30:48:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7628us
30:48:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:087 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:087 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:087 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:48:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:48:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:087 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:087 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:48:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:48:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:48:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:48:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:48:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:48:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31d8)
30:48:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:48:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:087 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3098
30:48:087 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3835us
30:48:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:087 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:48:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:087 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:087 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:48:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:087 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3099
30:48:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1091us
30:48:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:103 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:103 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:103 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:48:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:48:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:103 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:103 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:48:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:48:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:48:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:48:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:48:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:48:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31d8)
30:48:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:103 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:103 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3099
30:48:103 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10372us
30:48:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:104 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[303])
30:48:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:104 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:104 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:48:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:104 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3100
30:48:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3859us
30:48:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:120 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:120 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:120 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:48:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:48:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:120 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:120 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:48:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:48:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:48:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:48:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:48:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:48:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31d8)
30:48:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:120 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:120 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:120 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3100
30:48:120 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5299us
30:48:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:120 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:48:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:120 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3101
30:48:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11238us
30:48:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:137 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:137 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:137 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:137 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:48:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:48:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:137 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:137 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:48:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:48:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:48:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:48:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:48:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:48:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31d8)
30:48:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:137 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:137 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:137 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +225us
30:48:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:137 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:48:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:137 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3101
30:48:137 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:137 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:48:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:137 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3102
30:48:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4702us
30:48:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:153 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:153 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:153 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:48:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:48:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:153 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:153 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:48:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:48:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:48:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:48:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:48:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:48:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31d8)
30:48:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:153 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:153 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3102
30:48:153 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6762us
30:48:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:154 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[302])
30:48:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:154 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:154 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:48:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:48:154 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3103
30:48:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7461us
30:48:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:170 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:170 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:170 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:48:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:48:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:170 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:170 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:48:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:48:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:48:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:48:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:48:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:48:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31d8)
30:48:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:170 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:170 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3103
30:48:170 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1688us
30:48:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:170 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:48:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:170 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:170 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:48:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:170 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3104
30:48:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3238us
30:48:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:188 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:188 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:188 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:188 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:48:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:48:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:188 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:188 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:48:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:48:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:48:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:48:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:48:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:48:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31d8)
30:48:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:48:188 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:188 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:188 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3104
30:48:188 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8225us
30:48:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:188 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:48:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:188 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3105
30:48:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8312us
30:48:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:204 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:204 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:204 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:48:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:48:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:204 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:204 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:48:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:48:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:48:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:48:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:48:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:48:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31d8)
30:48:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:204 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:204 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:204 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3105
30:48:204 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3152us
30:48:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:204 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[301])
30:48:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:205 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:205 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:48:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:205 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:48:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:205 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:48:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:205 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3106
30:48:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1775us
30:48:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:221 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:221 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:221 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:48:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:48:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:221 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:48:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:48:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:48:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:48:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:48:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:48:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31d8)
30:48:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3106
30:48:222 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9688us
30:48:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:222 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:48:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3107
30:48:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6849us
30:48:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:238 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:238 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:238 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:48:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:48:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:238 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:238 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:48:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:48:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:48:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:48:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:48:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:48:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31d8)
30:48:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:238 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3107
30:48:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4615us
30:48:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:238 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:48:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:239 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[300])
30:48:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3108
30:48:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +312us
30:48:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:254 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:254 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:254 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:48:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:48:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:254 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:254 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:48:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:48:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:48:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:48:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:48:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:48:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31d8)
30:48:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:254 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:254 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3108
30:48:254 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1847us
30:48:254 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:48:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:254 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:48:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:254 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:48:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:254 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3109
30:48:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5385us
30:48:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:271 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:271 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:271 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:48:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:48:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:271 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:271 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:48:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:48:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:48:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:48:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:48:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:48:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31d8)
30:48:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:271 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:271 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3109
30:48:271 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6078us
30:48:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:271 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:48:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:271 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3110
30:48:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10459us
30:48:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:288 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:288 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:288 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:48:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:48:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:48:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:48:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:48:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:48:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:48:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:48:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31d8)
30:48:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:48:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:288 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3110
30:48:288 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1005us
30:48:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:288 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:48:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:288 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:289 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[299])
30:48:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:289 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:289 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:48:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:48:289 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3111
30:48:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1608us
30:48:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:304 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:304 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:48:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:48:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:48:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:48:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:48:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:48:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:48:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:48:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31d8)
30:48:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:304 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3111
30:48:304 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7541us
30:48:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:304 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:48:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3112
30:48:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8996us
30:48:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:321 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:321 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:321 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:48:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:48:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:48:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:48:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:48:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:48:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:48:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:48:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31d8)
30:48:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:321 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3112
30:48:321 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2468us
30:48:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:321 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:48:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:321 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:321 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:48:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3113
30:48:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2459us
30:48:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:338 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:338 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:338 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:48:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:48:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:338 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:338 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:48:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:48:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:48:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:48:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:48:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:48:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31d8)
30:48:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:338 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:338 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3113
30:48:338 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9004us
30:48:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:339 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[298])
30:48:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:339 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:339 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:48:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3114
30:48:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5227us
30:48:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:48:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:48:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:48:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:48:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:48:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:48:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:48:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:48:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31d8)
30:48:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:355 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3114
30:48:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3931us
30:48:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:355 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:48:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:355 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:48:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3115
30:48:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +996us
30:48:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:371 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:371 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:371 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:48:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:48:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:371 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:371 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:48:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:48:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:48:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:48:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:48:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:48:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31d8)
30:48:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:371 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3115
30:48:371 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10468us
30:48:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:371 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:48:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:371 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3116
30:48:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6069us
30:48:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:388 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:388 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:388 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:48:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:48:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:388 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:388 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:48:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:48:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:48:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:48:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:48:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:48:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31d8)
30:48:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:48:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:388 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:388 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3116
30:48:388 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5394us
30:48:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:389 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[297])
30:48:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:389 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:389 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:48:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3117
30:48:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8837us
30:48:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:405 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:405 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:405 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:48:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:48:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:405 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:405 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:48:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:48:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:48:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:48:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:48:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:48:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31d8)
30:48:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:405 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:405 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +321us
30:48:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:405 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:48:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3117
30:48:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:405 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:48:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:405 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3118
30:48:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4606us
30:48:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:421 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:421 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:421 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:48:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:48:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:421 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:421 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:48:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:48:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:48:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:48:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:48:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:48:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31d8)
30:48:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:421 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3118
30:48:421 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6857us
30:48:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:421 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:48:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:422 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3119
30:48:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9679us
30:48:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:438 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:438 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:438 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:48:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:48:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:438 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:438 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:48:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:48:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:48:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:48:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:48:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:48:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31d8)
30:48:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:438 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3119
30:48:438 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1784us
30:48:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:439 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[296])
30:48:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:439 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:48:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:48:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:48:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:439 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:48:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3120
30:48:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3143us
30:48:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:455 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:455 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:455 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:48:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:48:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:455 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:455 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:48:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:48:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:48:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:48:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:48:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:48:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31d8)
30:48:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:455 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:455 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:455 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3120
30:48:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8320us
30:48:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:455 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:48:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:455 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3121
30:48:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8216us
30:48:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:471 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:471 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:471 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:48:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:48:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:471 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:471 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:48:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:48:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:48:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:48:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:48:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:48:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31d8)
30:48:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:471 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:471 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3121
30:48:471 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3247us
30:48:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:471 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:48:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:471 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:472 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[295])
30:48:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:472 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3122
30:48:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1680us
30:48:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:488 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:488 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:488 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:48:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:48:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:488 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:48:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:48:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:48:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:48:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:48:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:48:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31d8)
30:48:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:48:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:488 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:488 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +479us
30:48:488 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:48:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:488 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3122
30:48:488 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:48:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:488 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:48:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:488 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3123
30:48:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6753us
30:48:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:505 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:505 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:505 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:48:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:48:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:505 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:505 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:48:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:48:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:48:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:48:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:48:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:48:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31d8)
30:48:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:505 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3123
30:48:505 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4710us
30:48:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:505 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:48:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:505 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:505 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:48:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:505 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3124
30:48:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +217us
30:48:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:521 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:521 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:521 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:48:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:48:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:521 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:48:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:48:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:48:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:48:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:48:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:48:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31d8)
30:48:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:521 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:521 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3124
30:48:521 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11247us
30:48:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:522 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[294])
30:48:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:522 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:522 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:48:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:522 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3125
30:48:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2984us
30:48:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:522 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:538 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:538 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:538 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:48:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:48:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:538 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:538 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:48:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:48:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:48:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:48:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:48:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:48:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31d8)
30:48:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:538 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:538 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3125
30:48:538 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6173us
30:48:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:538 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:48:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:538 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3126
30:48:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10363us
30:48:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:555 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:555 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:555 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:48:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:48:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:555 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:555 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:48:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:48:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:48:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:48:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:48:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:48:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31d8)
30:48:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:555 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:555 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:555 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3126
30:48:555 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1100us
30:48:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:555 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:48:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:555 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:555 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:48:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:555 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3127
30:48:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3827us
30:48:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:571 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:571 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:571 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:48:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:48:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:571 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:571 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:48:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:48:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:48:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:48:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:48:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:48:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31d8)
30:48:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:571 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:571 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3127
30:48:571 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7637us
30:48:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:572 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[293])
30:48:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:572 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:572 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:48:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:48:572 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3128
30:48:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6586us
30:48:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:588 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:588 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:588 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:48:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:48:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:588 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:588 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:48:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:48:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:48:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:48:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:48:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:48:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31d8)
30:48:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:48:588 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:588 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:588 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3128
30:48:588 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2563us
30:48:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:588 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:48:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:588 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:588 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:48:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:588 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3129
30:48:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2364us
30:48:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:588 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:605 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:605 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:605 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31d8)
30:48:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:605 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:605 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:605 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3129
30:48:605 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9100us
30:48:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:605 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:48:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:605 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3130
30:48:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7437us
30:48:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:605 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:621 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:621 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:48:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:48:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:621 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:622 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:48:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:48:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:48:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:48:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:48:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:48:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31d8)
30:48:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:622 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:622 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3130
30:48:622 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4026us
30:48:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:622 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[292])
30:48:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:622 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:622 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:48:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:622 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:48:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:623 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:48:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:623 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3131
30:48:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +900us
30:48:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:638 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:638 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:638 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:48:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:48:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:638 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:638 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:48:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:48:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:48:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:48:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:48:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:48:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31d8)
30:48:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:638 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:638 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3131
30:48:638 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10563us
30:48:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:638 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:48:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:638 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3132
30:48:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5974us
30:48:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:655 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:655 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:655 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:48:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:48:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:655 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:655 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:48:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:48:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:48:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:48:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:48:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:48:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31d8)
30:48:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:655 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:655 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:655 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3132
30:48:655 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5490us
30:48:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:655 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:48:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:655 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3133
30:48:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11047us
30:48:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:655 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:671 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:671 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:671 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:48:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:48:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:671 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:671 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:48:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:48:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:48:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:48:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:48:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:48:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31d8)
30:48:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:48:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:671 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:671 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +416us
30:48:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:672 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[291])
30:48:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3133
30:48:672 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:672 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:48:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:672 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:48:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:672 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:48:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:672 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3134
30:48:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4511us
30:48:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:688 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:688 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:688 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:48:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:48:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:688 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:688 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:48:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:48:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:48:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:48:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:48:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:48:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31d8)
30:48:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:48:688 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:688 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:688 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3134
30:48:688 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6953us
30:48:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:688 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:48:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:688 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3135
30:48:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9584us
30:48:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:688 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:705 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:705 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:705 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:48:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:48:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:705 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:705 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:48:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:48:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:48:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:48:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:48:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:48:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31d8)
30:48:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:705 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:705 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:705 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3135
30:48:705 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1879us
30:48:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:705 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:48:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:705 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:706 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[290])
30:48:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:706 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:706 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:48:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:48:706 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3136
30:48:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +734us
30:48:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:706 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:722 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:722 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:722 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:48:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:48:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:722 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:722 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:48:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:48:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:48:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:48:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:48:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:48:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31d8)
30:48:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:722 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:722 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:722 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3136
30:48:722 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8416us
30:48:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:722 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:48:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:722 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3137
30:48:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8121us
30:48:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:722 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:738 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:738 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:738 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:48:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:48:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:738 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:738 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:48:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:48:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:48:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:48:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:48:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:48:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31d8)
30:48:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:738 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:738 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:738 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3137
30:48:738 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3343us
30:48:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:738 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:48:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:738 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:738 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:48:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:738 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3138
30:48:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1584us
30:48:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:755 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:755 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:755 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:48:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:48:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:755 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:755 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:48:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:48:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:48:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:48:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:48:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:48:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31d8)
30:48:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:755 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:755 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:755 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3138
30:48:755 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9879us
30:48:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:756 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[289])
30:48:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:756 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:756 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:48:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:756 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3139
30:48:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4352us
30:48:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:772 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:772 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:772 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:48:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:48:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:772 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:772 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:48:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:48:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:48:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:48:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:48:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:48:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31d8)
30:48:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:772 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:772 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:772 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3139
30:48:772 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4806us
30:48:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:772 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:48:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:772 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:772 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:48:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:772 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3140
30:48:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +121us
30:48:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:772 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:788 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:788 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:788 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:788 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:48:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:48:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:788 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:788 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:48:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:48:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:48:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:48:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:48:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:48:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31d8)
30:48:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:48:788 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:788 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:788 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3140
30:48:788 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11342us
30:48:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:788 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:48:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:788 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3141
30:48:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5195us
30:48:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:805 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:805 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:805 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:48:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:48:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:805 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:805 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:48:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:48:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:48:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:48:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:48:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:48:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31d8)
30:48:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:805 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:805 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:805 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3141
30:48:805 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6269us
30:48:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:806 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[288])
30:48:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:806 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:806 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:48:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:806 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3142
30:48:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7962us
30:48:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:822 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:822 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:822 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:48:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:48:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:822 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:48:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:48:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:48:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:48:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:48:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:48:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31d8)
30:48:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:822 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:822 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3142
30:48:822 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1196us
30:48:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:822 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:48:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:822 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:823 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:48:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:823 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3143
30:48:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3731us
30:48:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:838 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:838 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:838 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:48:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:48:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:838 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:838 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:48:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:48:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:48:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:48:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:48:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:48:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31d8)
30:48:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:838 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:838 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:838 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3143
30:48:838 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7732us
30:48:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:838 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:48:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:838 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3144
30:48:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8805us
30:48:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:855 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:855 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:855 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:48:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:48:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:855 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:48:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:48:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:48:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:48:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:48:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:48:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31d8)
30:48:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:855 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:855 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3144
30:48:855 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2659us
30:48:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:856 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[287])
30:48:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:856 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:856 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:48:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:48:856 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:48:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:856 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:48:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:856 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3145
30:48:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2268us
30:48:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:872 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:48:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:48:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:48:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:48:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:48:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:48:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:48:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:48:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31d8)
30:48:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:872 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3145
30:48:872 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9195us
30:48:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:872 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:48:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:872 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3146
30:48:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7342us
30:48:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:888 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:888 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:888 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:48:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:48:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:888 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:888 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:48:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:48:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:48:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:48:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:48:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:48:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31d8)
30:48:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:48:888 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:888 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3146
30:48:888 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4122us
30:48:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:888 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:48:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:888 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:889 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[286])
30:48:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:889 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3147
30:48:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +805us
30:48:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:905 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:905 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:905 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:48:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:48:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:905 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:905 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:48:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:48:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:48:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:48:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:48:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:48:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31d8)
30:48:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:905 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3147
30:48:905 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1354us
30:48:905 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:48:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:905 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:48:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:905 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:48:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:905 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3148
30:48:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5878us
30:48:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:48:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:48:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:48:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:48:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:48:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:48:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:48:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:48:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31d8)
30:48:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:922 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3148
30:48:922 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5585us
30:48:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:922 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:48:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:922 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3149
30:48:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10952us
30:48:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:938 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:938 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:938 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:48:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:48:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:938 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:938 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:48:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:48:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:48:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:48:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:48:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:48:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31d8)
30:48:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:938 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:938 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:938 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +512us
30:48:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:938 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:48:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3149
30:48:938 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:939 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[285])
30:48:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:939 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:939 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:48:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:939 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3150
30:48:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2110us
30:48:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:955 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:48:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:48:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:48:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:48:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:48:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:48:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:48:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:48:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31d8)
30:48:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3150
30:48:955 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7048us
30:48:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:955 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:48:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:955 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3151
30:48:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9489us
30:48:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:48:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:972 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:48:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:972 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:972 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:48:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:48:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:972 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:972 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:48:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:48:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:48:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:48:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:48:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:48:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:48:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31d8)
30:48:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:48:972 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:972 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3151
30:48:972 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1975us
30:48:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:972 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:48:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:972 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:48:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:972 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:48:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:48:972 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3152
30:48:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2952us
30:48:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:48:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:48:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:48:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:48:988 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:48:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:48:988 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:48:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:48:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:48:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:48:988 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:48:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:48:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:48:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:48:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:48:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:48:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:48:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:48:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:48:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:48:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:48:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:48:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:48:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31d8)
30:48:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:48:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:48:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:48:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:48:988 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:48:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3152
30:48:988 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8511us
30:48:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:48:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:48:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:48:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:48:988 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[284])
30:48:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:48:989 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:48:989 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:48:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:48:989 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3153
30:48:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5711us
30:48:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:48:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:005 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:005 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:005 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:49:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:49:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:49:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:49:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:49:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:49:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:49:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:49:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31d8)
30:49:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:49:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
30:49:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:005 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3153
30:49:005 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3434us
30:49:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:005 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:49:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:005 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:49:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:005 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:49:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:005 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3154
30:49:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1489us
30:49:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:022 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:022 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:49:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:49:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:49:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:49:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:49:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:49:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:49:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:49:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c325c)
30:49:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32f8)
30:49:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3394)
30:49:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3430)
30:49:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3448)
30:49:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:027 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:027 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3154
30:49:027 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9931us
30:49:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:027 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:49:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:027 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3155
30:49:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6562us
30:49:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:038 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:49:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:038 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:038 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:49:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:49:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:49:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:49:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:49:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:49:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c325c)
30:49:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32f8)
30:49:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3394)
30:49:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3430)
30:49:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3448)
30:49:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:038 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:038 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:038 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3155
30:49:038 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4857us
30:49:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:039 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[283])
30:49:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:039 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:039 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:49:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:039 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:49:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:039 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:49:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:039 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3156
30:49:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +26us
30:49:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:055 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:49:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:055 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:055 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:49:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:49:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:49:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:49:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:49:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:49:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c325c)
30:49:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32f8)
30:49:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3394)
30:49:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3430)
30:49:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3448)
30:49:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:055 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3156
30:49:055 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11394us
30:49:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:055 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:49:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:055 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3157
30:49:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5099us
30:49:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:072 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:49:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:072 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:072 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:49:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:49:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:49:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:49:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:49:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:49:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c325c)
30:49:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32f8)
30:49:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3394)
30:49:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3430)
30:49:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3448)
30:49:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:072 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3157
30:49:072 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6320us
30:49:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:072 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:49:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3158
30:49:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10172us
30:49:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:089 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:49:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:49:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:49:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:49:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:49:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:49:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:49:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c325c)
30:49:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32f8)
30:49:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3394)
30:49:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3430)
30:49:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3448)
30:49:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:089 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3158
30:49:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1247us
30:49:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:090 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[282])
30:49:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:090 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:090 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:49:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:090 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:49:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:090 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:49:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:090 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3159
30:49:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3636us
30:49:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:105 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:49:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:105 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:105 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:49:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:49:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:49:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:49:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:49:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:49:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c325c)
30:49:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32f8)
30:49:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3394)
30:49:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3430)
30:49:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3448)
30:49:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:105 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:105 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3159
30:49:105 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7784us
30:49:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:105 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:49:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:105 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3160
30:49:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8709us
30:49:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:122 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:49:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:122 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:122 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:49:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:49:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:49:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:49:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:49:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:49:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c325c)
30:49:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32f8)
30:49:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3394)
30:49:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3430)
30:49:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3448)
30:49:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:122 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:122 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3160
30:49:122 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2710us
30:49:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:123 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:49:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:123 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:49:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:123 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[281])
30:49:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3161
30:49:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2173us
30:49:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:49:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:139 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:139 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:49:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:49:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:49:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:49:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:49:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885e7ec->0880709c, woke from hle delay) +115us
30:49:139 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:49:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885e7ec, blocking audio) +20us
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:49:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c325c)
30:49:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32f8)
30:49:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3394)
30:49:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3430)
30:49:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3448)
30:49:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +56us
30:49:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:139 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3161
30:49:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9214us
30:49:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:140 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:49:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:140 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3162
30:49:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7246us
30:49:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:49:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:49:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:49:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:49:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:49:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:49:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:49:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c325c)
30:49:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32f8)
30:49:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3394)
30:49:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3430)
30:49:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3448)
30:49:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:155 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3162
30:49:155 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4173us
30:49:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:155 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:49:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:155 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:49:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:156 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:49:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:156 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3163
30:49:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +710us
30:49:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:172 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:49:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:172 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:172 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:49:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:49:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:49:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:49:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:49:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:49:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c325c)
30:49:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32f8)
30:49:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3394)
30:49:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3430)
30:49:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3448)
30:49:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:172 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3163
30:49:172 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10710us
30:49:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:173 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[280])
30:49:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:173 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:173 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:49:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:173 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3164
30:49:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3477us
30:49:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:189 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:49:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:189 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:189 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:49:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:49:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:49:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:49:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:49:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:49:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c325c)
30:49:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32f8)
30:49:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3394)
30:49:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3430)
30:49:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3448)
30:49:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:190 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:190 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3164
30:49:190 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5636us
30:49:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:190 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:49:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:190 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3165
30:49:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10856us
30:49:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:205 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:49:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:205 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:205 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:49:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:49:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:49:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:49:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:49:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:49:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c325c)
30:49:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32f8)
30:49:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3394)
30:49:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3430)
30:49:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3448)
30:49:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:205 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:205 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3165
30:49:205 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +563us
30:49:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:205 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:49:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:206 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:49:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:206 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:49:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:206 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3166
30:49:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4320us
30:49:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:49:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:49:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:49:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:49:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:49:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:49:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:49:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c325c)
30:49:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32f8)
30:49:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3394)
30:49:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3430)
30:49:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3448)
30:49:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3166
30:49:222 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7100us
30:49:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:223 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[279])
30:49:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:223 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:223 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:49:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3167
30:49:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7088us
30:49:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:49:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:49:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:49:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:49:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:49:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:49:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:49:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c325c)
30:49:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32f8)
30:49:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3394)
30:49:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3430)
30:49:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3448)
30:49:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:239 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3167
30:49:239 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2026us
30:49:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:239 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:49:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:239 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:49:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:239 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:49:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3168
30:49:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2857us
30:49:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:255 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:49:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:255 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:49:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:49:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:49:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:49:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:49:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:49:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c325c)
30:49:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32f8)
30:49:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3394)
30:49:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3430)
30:49:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3448)
30:49:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:255 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:255 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3168
30:49:255 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8563us
30:49:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:255 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:49:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:255 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3169
30:49:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7930us
30:49:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:272 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:49:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:49:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:49:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:49:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:49:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:49:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:49:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c325c)
30:49:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32f8)
30:49:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3394)
30:49:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3430)
30:49:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3448)
30:49:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:272 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3169
30:49:272 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3490us
30:49:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:273 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[278])
30:49:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:273 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:273 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:49:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:49:273 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:49:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:273 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:49:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:273 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3170
30:49:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1393us
30:49:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:49:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:49:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:49:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:49:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:49:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:49:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:49:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c325c)
30:49:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32f8)
30:49:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3394)
30:49:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3430)
30:49:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3448)
30:49:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:290 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:290 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3170
30:49:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10026us
30:49:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:290 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:49:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3171
30:49:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6467us
30:49:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:305 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:49:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:49:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:49:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:49:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:49:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:49:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:49:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c325c)
30:49:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32f8)
30:49:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3394)
30:49:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3430)
30:49:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3448)
30:49:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:305 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3171
30:49:305 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4953us
30:49:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:305 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:49:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:305 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3172
30:49:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11540us
30:49:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:322 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:322 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:322 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:49:322 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885eb0c->0880719c, audio drain) +54us
30:49:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:322 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[277])
30:49:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->0885eb0c, atrac decode data) +12us
30:49:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:49:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:49:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:49:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:49:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:49:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:49:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:49:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c325c)
30:49:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32f8)
30:49:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3394)
30:49:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3430)
30:49:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3448)
30:49:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +118us
30:49:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:323 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3172
30:49:323 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2169us
30:49:323 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:49:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:323 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9289us
30:49:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:323 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:49:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:323 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3173
30:49:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5004us
30:49:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:339 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:49:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:339 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:49:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:49:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:49:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:49:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:49:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:49:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c325c)
30:49:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32f8)
30:49:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3394)
30:49:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3430)
30:49:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3448)
30:49:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:339 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3173
30:49:339 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6416us
30:49:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:339 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:49:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3174
30:49:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10077us
30:49:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:49:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:49:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:49:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:49:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:49:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:49:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:49:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c325c)
30:49:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32f8)
30:49:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3394)
30:49:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3430)
30:49:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3448)
30:49:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:355 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3174
30:49:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1343us
30:49:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:355 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:49:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:49:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:356 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[276])
30:49:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:356 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:356 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:49:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3175
30:49:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1235us
30:49:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:49:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:372 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:372 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:49:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:49:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:49:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:49:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:49:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:49:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c325c)
30:49:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32f8)
30:49:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3394)
30:49:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3430)
30:49:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3448)
30:49:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:372 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3175
30:49:372 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7879us
30:49:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:372 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:49:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3176
30:49:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8614us
30:49:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:49:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:389 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:389 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:49:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:49:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:49:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:49:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:49:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:49:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c325c)
30:49:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32f8)
30:49:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3394)
30:49:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3430)
30:49:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3448)
30:49:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:49:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:389 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3176
30:49:389 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2805us
30:49:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:389 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:49:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:389 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:49:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:390 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:49:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:390 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3177
30:49:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2077us
30:49:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:406 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:49:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:406 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:49:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:49:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:49:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:49:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:49:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:49:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c325c)
30:49:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32f8)
30:49:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3394)
30:49:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3430)
30:49:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3448)
30:49:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:406 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3177
30:49:406 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9342us
30:49:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:407 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[275])
30:49:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:407 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:407 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:49:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:49:407 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3178
30:49:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4837us
30:49:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:49:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:49:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:49:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:49:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:49:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:49:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:49:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c325c)
30:49:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32f8)
30:49:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3394)
30:49:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3430)
30:49:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3448)
30:49:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:422 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3178
30:49:422 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4269us
30:49:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:422 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:49:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:422 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:49:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:423 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:49:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3179
30:49:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +614us
30:49:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:49:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:439 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:439 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:49:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:49:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:49:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:49:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:49:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:49:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c325c)
30:49:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32f8)
30:49:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3394)
30:49:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3430)
30:49:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3448)
30:49:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:439 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:439 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3179
30:49:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10805us
30:49:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:439 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:49:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3180
30:49:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5688us
30:49:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:456 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:456 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:49:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:456 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:456 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:49:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:49:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:49:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:49:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:49:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:49:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c325c)
30:49:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32f8)
30:49:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3394)
30:49:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3430)
30:49:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3448)
30:49:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:456 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:456 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:456 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3180
30:49:456 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5732us
30:49:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:457 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[274])
30:49:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:457 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:457 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:49:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:457 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3181
30:49:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8455us
30:49:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:472 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:49:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:472 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:472 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:49:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:49:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:49:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:49:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:49:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:49:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c325c)
30:49:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32f8)
30:49:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3394)
30:49:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3430)
30:49:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3448)
30:49:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:472 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3181
30:49:472 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +659us
30:49:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:472 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:49:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:472 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:49:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:473 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:49:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:473 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3182
30:49:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4224us
30:49:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:489 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:49:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:489 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:489 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:49:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:49:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:49:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:49:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:49:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:49:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c325c)
30:49:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32f8)
30:49:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3394)
30:49:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3430)
30:49:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3448)
30:49:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:49:489 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:489 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3182
30:49:489 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7195us
30:49:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:489 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:49:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:489 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3183
30:49:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9298us
30:49:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:49:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:506 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:506 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:49:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:49:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:49:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:49:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:49:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:49:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c325c)
30:49:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32f8)
30:49:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3394)
30:49:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3430)
30:49:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3448)
30:49:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:506 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3183
30:49:506 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2122us
30:49:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:507 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[273])
30:49:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:507 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:507 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:49:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:507 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:49:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:507 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:49:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3184
30:49:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2761us
30:49:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:507 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:522 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:49:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:522 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:522 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:49:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:49:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:49:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:49:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:49:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:49:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c325c)
30:49:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32f8)
30:49:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3394)
30:49:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3430)
30:49:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3448)
30:49:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:522 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3184
30:49:522 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8658us
30:49:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:522 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:49:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:523 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3185
30:49:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7835us
30:49:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:539 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:49:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:539 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:539 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:49:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:49:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:49:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:49:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:49:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:49:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c325c)
30:49:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32f8)
30:49:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3394)
30:49:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3430)
30:49:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3448)
30:49:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:539 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3185
30:49:540 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3585us
30:49:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:540 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:49:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:540 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:49:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:540 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[272])
30:49:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:540 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3186
30:49:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1298us
30:49:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:49:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:556 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:556 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:49:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:49:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:49:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:49:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:49:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:49:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c325c)
30:49:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32f8)
30:49:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3394)
30:49:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3430)
30:49:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3448)
30:49:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:556 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:556 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3186
30:49:556 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +817us
30:49:556 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:49:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:49:556 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:49:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:557 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:49:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:557 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3187
30:49:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6371us
30:49:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:572 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:572 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:49:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:572 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:572 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:49:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:49:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:49:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:49:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:49:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:49:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c325c)
30:49:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32f8)
30:49:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3394)
30:49:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3430)
30:49:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3448)
30:49:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:572 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:572 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3187
30:49:572 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5048us
30:49:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:572 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:49:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:572 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3188
30:49:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11445us
30:49:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:589 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:49:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:589 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:589 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:49:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:49:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:49:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:49:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:49:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:49:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c325c)
30:49:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32f8)
30:49:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3394)
30:49:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:589 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820344->0880719c, audio drain) +147us
30:49:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:589 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:49:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08820344, blocking audio) +12us
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3430)
30:49:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3448)
30:49:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +25us
30:49:589 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:589 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3188
30:49:589 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11560us
30:49:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:590 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:590 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[271])
30:49:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:590 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:590 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:49:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:590 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3189
30:49:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2603us
30:49:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:606 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:606 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:49:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:606 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:606 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:49:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:49:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:49:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:49:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:49:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:49:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c325c)
30:49:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32f8)
30:49:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3394)
30:49:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3430)
30:49:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3448)
30:49:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:606 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:606 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3189
30:49:606 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6511us
30:49:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:606 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:49:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:606 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3190
30:49:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9982us
30:49:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:607 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:622 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:49:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:622 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:622 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:49:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:49:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:49:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:49:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:49:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:49:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c325c)
30:49:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32f8)
30:49:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3394)
30:49:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3430)
30:49:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3448)
30:49:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:622 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:622 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3190
30:49:622 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1438us
30:49:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:622 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:49:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:623 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:49:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:623 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:49:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:623 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3191
30:49:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3445us
30:49:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:639 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:49:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:639 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:639 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:49:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:49:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:49:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:49:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:49:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:49:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c325c)
30:49:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32f8)
30:49:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3394)
30:49:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3430)
30:49:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3448)
30:49:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:639 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:639 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3191
30:49:639 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7974us
30:49:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:640 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[270])
30:49:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:640 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:640 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:49:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3192
30:49:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6213us
30:49:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:640 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:656 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:656 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:49:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:656 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:656 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:49:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:49:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:49:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:49:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:49:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:49:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c325c)
30:49:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32f8)
30:49:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3394)
30:49:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3430)
30:49:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3448)
30:49:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:656 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:656 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3192
30:49:656 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2901us
30:49:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:656 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:49:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:656 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:49:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:657 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:49:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:657 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3193
30:49:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1982us
30:49:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:672 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:672 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:49:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:672 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:672 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:49:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:49:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:49:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:49:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:49:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:49:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c325c)
30:49:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32f8)
30:49:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3394)
30:49:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3430)
30:49:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3448)
30:49:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:672 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:672 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3193
30:49:672 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9438us
30:49:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:672 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:49:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:673 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3194
30:49:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7055us
30:49:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:673 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:689 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:49:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:689 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:689 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:49:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:49:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:49:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:49:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:49:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:49:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c325c)
30:49:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32f8)
30:49:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3394)
30:49:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3430)
30:49:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3448)
30:49:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:49:689 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:689 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3194
30:49:689 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4364us
30:49:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:690 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[269])
30:49:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:690 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:690 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:49:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:49:690 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:49:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:690 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:49:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:690 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3195
30:49:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +519us
30:49:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:706 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:706 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:49:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:706 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:706 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:49:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:49:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:49:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:49:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:49:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:49:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c325c)
30:49:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32f8)
30:49:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3394)
30:49:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3430)
30:49:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3448)
30:49:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:706 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:706 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:707 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3195
30:49:707 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10901us
30:49:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:707 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:49:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:707 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3196
30:49:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5592us
30:49:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:722 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:722 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(314, 00000001)
30:49:722 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->315, pc: 0886823c->0886885c, event flag set) +41us
30:49:722 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:722 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (315->276, pc: 088687dc->0886823c, blocking audio) +269us
30:49:722 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:722 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:49:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:49:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:722 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:722 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:49:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:49:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:49:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:49:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:49:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:49:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c325c)
30:49:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32f8)
30:49:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3394)
30:49:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3430)
30:49:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3448)
30:49:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
30:49:724 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:724 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:724 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3196
30:49:724 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5543us
30:49:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:724 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:49:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:724 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:49:724 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:724 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3197
30:49:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7506us
30:49:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:724 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:739 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:49:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:739 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:739 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:49:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:49:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:49:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:49:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:49:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:49:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c325c)
30:49:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32f8)
30:49:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3394)
30:49:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3430)
30:49:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3448)
30:49:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:739 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:739 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:739 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3197
30:49:739 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +754us
30:49:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:740 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[268])
30:49:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:740 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:49:740 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:740 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
30:49:740 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:49:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:740 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9298us
30:49:740 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:740 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:49:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:740 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:49:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:49:740 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3198
30:49:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3859us
30:49:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:756 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:49:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:756 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:756 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:49:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:49:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:49:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:49:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:49:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:49:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c325c)
30:49:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32f8)
30:49:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3394)
30:49:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3430)
30:49:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3448)
30:49:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:756 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:756 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3198
30:49:756 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5840us
30:49:756 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:756 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:49:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:757 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:49:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:757 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8701us
30:49:757 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:757 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3199
30:49:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +238us
30:49:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:773 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:49:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:773 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:773 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:49:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:49:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:49:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:49:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:49:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:49:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c326c)
30:49:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c330c)
30:49:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33a8)
30:49:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3444)
30:49:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c345c)
30:49:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:49:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:49:773 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:773 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3199
30:49:773 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2217us
30:49:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:773 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:49:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:773 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7250us
30:49:774 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:774 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:49:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:774 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[267])
30:49:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:774 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:774 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:49:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:774 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3200
30:49:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +360us
30:49:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:774 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:789 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:49:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:789 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:789 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:49:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:49:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:49:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:49:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:49:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:49:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c326c)
30:49:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c330c)
30:49:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33a8)
30:49:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3444)
30:49:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c345c)
30:49:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:49:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:49:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:789 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:789 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3200
30:49:789 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2948us
30:49:789 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:789 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:49:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:790 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:49:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:790 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:49:790 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:790 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3201
30:49:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3128us
30:49:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:806 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:49:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:806 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:806 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:49:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:49:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:49:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:49:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:49:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:49:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c326c)
30:49:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c330c)
30:49:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33a8)
30:49:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3444)
30:49:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c345c)
30:49:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:49:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:49:806 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:806 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3201
30:49:806 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3680us
30:49:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:806 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:49:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:806 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:49:807 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:807 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:49:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:807 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:49:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3202
30:49:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1203us
30:49:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:823 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:49:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:823 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:823 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:49:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:49:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:49:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:49:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:49:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:49:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c326c)
30:49:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c330c)
30:49:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33a8)
30:49:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3444)
30:49:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c345c)
30:49:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:49:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:49:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:823 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:823 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +58us
30:49:823 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:823 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3202
30:49:823 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9895us
30:49:823 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:824 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:49:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:824 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[266])
30:49:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
30:49:824 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:824 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:49:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:49:824 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3203
30:49:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3692us
30:49:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:839 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:49:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:839 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:839 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:49:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:49:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:49:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:49:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:49:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:49:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c325c)
30:49:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32f8)
30:49:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3394)
30:49:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3430)
30:49:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3448)
30:49:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:839 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:839 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3203
30:49:839 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3693us
30:49:839 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:839 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:49:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:840 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:49:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:840 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8701us
30:49:840 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:840 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3204
30:49:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2385us
30:49:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:856 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:49:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:856 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:856 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:49:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:49:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:49:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:49:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:49:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:49:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c325c)
30:49:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32f8)
30:49:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3394)
30:49:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3430)
30:49:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3448)
30:49:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:856 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:856 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:856 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +70us
30:49:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:856 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:49:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3204
30:49:856 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7250us
30:49:856 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:857 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:49:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:857 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:49:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:857 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3205
30:49:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4813us
30:49:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:873 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:49:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:873 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:873 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:49:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:49:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:49:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:49:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:49:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:49:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c325c)
30:49:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32f8)
30:49:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3394)
30:49:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3430)
30:49:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3448)
30:49:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:873 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:873 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:873 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3205
30:49:873 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +802us
30:49:873 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:873 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:49:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:874 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[265])
30:49:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:874 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:874 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:49:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:874 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2042us
30:49:874 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:874 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3206
30:49:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5275us
30:49:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:889 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:49:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:889 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:49:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:49:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:49:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:49:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:49:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:49:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c325c)
30:49:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32f8)
30:49:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3394)
30:49:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3430)
30:49:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3448)
30:49:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:889 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:889 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:889 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3206
30:49:889 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1533us
30:49:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:889 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:49:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:889 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:49:890 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:890 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:49:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:890 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:49:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:890 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:49:890 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:890 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3207
30:49:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1641us
30:49:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:906 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:49:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:906 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:49:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:49:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:49:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:49:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:49:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:49:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c326c)
30:49:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c330c)
30:49:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33a8)
30:49:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3444)
30:49:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c345c)
30:49:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:49:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:49:906 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:906 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3207
30:49:906 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8070us
30:49:906 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:906 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:49:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:907 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:49:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:49:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3208
30:49:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8153us
30:49:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:923 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:49:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:923 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:923 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:49:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:49:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:49:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:49:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:49:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:49:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c326c)
30:49:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c330c)
30:49:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33a8)
30:49:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3444)
30:49:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c345c)
30:49:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:49:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:49:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:923 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3208
30:49:923 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1545us
30:49:923 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:923 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:49:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:924 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[264])
30:49:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:49:924 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:49:924 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:49:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:924 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +6396us
30:49:924 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:924 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:49:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:924 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:49:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:924 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3209
30:49:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1886us
30:49:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:939 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:49:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:939 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:939 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:49:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:49:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:49:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:49:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:49:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:49:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c326c)
30:49:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c330c)
30:49:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33a8)
30:49:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3444)
30:49:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c345c)
30:49:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:49:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:49:939 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:939 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:939 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3209
30:49:939 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5179us
30:49:939 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:939 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:49:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:940 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:49:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:940 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:49:940 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:940 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3210
30:49:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +898us
30:49:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:956 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:49:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:956 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:956 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:49:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:49:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:49:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:49:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:49:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:49:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c326c)
30:49:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c330c)
30:49:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33a8)
30:49:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3444)
30:49:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c345c)
30:49:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:49:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:49:956 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:956 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:956 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3210
30:49:956 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4459us
30:49:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:956 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:49:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:957 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:49:957 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:957 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:49:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000080)
30:49:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffd)
30:49:957 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[263])
30:49:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +9us
30:49:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3211
30:49:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +419us
30:49:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:49:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:973 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:49:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:49:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:973 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:973 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:49:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:49:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:49:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:49:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:49:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:49:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c325c)
30:49:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32f8)
30:49:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3394)
30:49:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3430)
30:49:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3448)
30:49:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:973 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:973 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:973 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3211
30:49:973 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1696us
30:49:973 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:49:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:49:973 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +578us
30:49:973 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:974 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:49:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:974 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:49:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:49:974 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:49:974 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:974 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3212
30:49:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3788us
30:49:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:49:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:49:989 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:49:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:49:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:49:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:49:989 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:49:989 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:49:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:49:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:49:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:49:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:49:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:49:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c325c)
30:49:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32f8)
30:49:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3394)
30:49:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3430)
30:49:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3448)
30:49:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:49:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:49:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:49:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:49:989 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:49:989 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3212
30:49:989 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5923us
30:49:989 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:49:989 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:49:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:49:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:49:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:49:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:49:990 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:49:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:49:990 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9883us
30:49:990 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:49:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:49:990 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3213
30:49:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +154us
30:49:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:49:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:006 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:50:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:006 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:006 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:50:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:50:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:50:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:50:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:50:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:50:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c325c)
30:50:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32f8)
30:50:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3394)
30:50:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3430)
30:50:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3448)
30:50:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:006 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3213
30:50:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +850us
30:50:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:006 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:50:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:006 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8701us
30:50:007 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:50:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:50:007 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:50:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:007 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[262])
30:50:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:007 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:007 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:50:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:007 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3214
30:50:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1728us
30:50:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:023 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:50:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:023 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:023 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:50:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:50:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:50:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:50:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:50:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:50:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c325c)
30:50:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32f8)
30:50:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3394)
30:50:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3430)
30:50:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3448)
30:50:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:023 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:023 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3214
30:50:024 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3033us
30:50:024 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:50:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:50:024 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:50:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:024 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:50:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:024 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:50:024 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:50:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:50:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3215
30:50:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3045us
30:50:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:039 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:50:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:039 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:039 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:50:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:50:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:50:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:50:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:50:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:50:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c326c)
30:50:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c330c)
30:50:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33a8)
30:50:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3444)
30:50:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c345c)
30:50:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:50:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:50:039 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:039 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3215
30:50:039 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2312us
30:50:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:039 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:50:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:040 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:50:040 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:50:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:50:040 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:50:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:040 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:50:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:040 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3216
30:50:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2570us
30:50:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:056 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:50:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:056 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:50:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:50:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:50:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:50:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:50:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:50:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c326c)
30:50:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c330c)
30:50:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33a8)
30:50:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3444)
30:50:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c345c)
30:50:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:50:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:50:056 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:056 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:056 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +141us
30:50:056 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:50:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:50:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3216
30:50:056 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:50:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:057 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[261])
30:50:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:057 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:50:057 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:50:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:50:057 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
30:50:057 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:50:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:057 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3217
30:50:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5338us
30:50:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:50:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:073 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:073 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:50:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:50:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:50:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:50:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:50:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:50:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c326c)
30:50:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c330c)
30:50:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33a8)
30:50:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3444)
30:50:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c345c)
30:50:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:50:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:50:073 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:073 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3217
30:50:073 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3775us
30:50:073 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:50:073 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:50:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:073 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:50:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:50:074 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9883us
30:50:074 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:50:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:50:074 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:50:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:074 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:50:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:074 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3218
30:50:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1107us
30:50:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:089 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:50:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:50:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:50:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:50:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:50:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:50:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:50:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c326c)
30:50:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c330c)
30:50:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33a8)
30:50:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3444)
30:50:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c345c)
30:50:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:50:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:50:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:089 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3218
30:50:089 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7409us
30:50:089 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:50:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:50:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:50:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:090 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:50:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:090 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3219
30:50:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6181us
30:50:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:50:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:106 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:50:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:50:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:50:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:50:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:50:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:50:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c325c)
30:50:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32f8)
30:50:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3394)
30:50:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3430)
30:50:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3448)
30:50:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:106 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3219
30:50:106 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +885us
30:50:106 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:50:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:50:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:50:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:107 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[260])
30:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:107 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:107 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:50:107 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3485us
30:50:107 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:50:107 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3220
30:50:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5192us
30:50:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:123 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:50:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:123 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:123 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:50:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:50:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:50:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:50:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:50:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:50:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c325c)
30:50:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32f8)
30:50:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3394)
30:50:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3430)
30:50:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3448)
30:50:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:123 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:123 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:123 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +166us
30:50:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:123 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:50:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3220
30:50:124 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:50:124 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:50:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:50:124 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:50:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:124 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:50:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:124 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:50:124 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:50:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:50:124 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3221
30:50:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1558us
30:50:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:140 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:50:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:140 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:140 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:50:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:50:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:50:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:50:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:50:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:50:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c325c)
30:50:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32f8)
30:50:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3394)
30:50:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3430)
30:50:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3448)
30:50:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:140 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:140 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3221
30:50:140 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6702us
30:50:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:141 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:50:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:141 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:50:141 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:50:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:50:141 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3222
30:50:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8083us
30:50:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:156 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:50:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:156 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:156 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:50:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:50:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:50:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:50:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:50:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:50:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c325c)
30:50:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32f8)
30:50:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3394)
30:50:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3430)
30:50:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3448)
30:50:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3222
30:50:156 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1629us
30:50:156 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:50:156 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:50:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:157 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[259])
30:50:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
30:50:157 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:157 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:50:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:157 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7577us
30:50:157 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:50:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +166us
30:50:157 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1284us
30:50:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:157 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:50:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:157 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3223
30:50:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3254us
30:50:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:173 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:50:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:173 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:173 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:50:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:50:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:50:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:50:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:50:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:50:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c326c)
30:50:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c330c)
30:50:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33a8)
30:50:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3444)
30:50:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c345c)
30:50:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:50:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:50:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:173 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3223
30:50:174 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5262us
30:50:174 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(314, 00000001, 32, 00000000, 00000000): waiting
30:50:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 0886885c->08000000, event flag waited) +56us
30:50:174 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2846us
30:50:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:174 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:50:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3224
30:50:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8328us
30:50:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:190 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:190 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:50:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:190 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:190 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:50:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:50:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:50:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:50:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:50:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:50:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c326c)
30:50:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c330c)
30:50:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33a8)
30:50:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c33a8
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3444)
30:50:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a8 - stall = 088c3444
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c345c)
30:50:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c345c
30:50:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
30:50:190 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:190 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:190 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3224
30:50:190 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3091us
30:50:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:190 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:50:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:190 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:191 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[258])
30:50:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:191 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3225
30:50:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1791us
30:50:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:191 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:206 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:50:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:206 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:206 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:50:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:50:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:50:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:50:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:50:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:50:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c325c)
30:50:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32f8)
30:50:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3394)
30:50:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3430)
30:50:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3448)
30:50:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:206 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:206 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:206 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +325us
30:50:206 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:50:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3225
30:50:206 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:50:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:206 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:50:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3226
30:50:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6864us
30:50:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:50:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:50:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:50:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:50:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:50:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:50:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:50:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c325c)
30:50:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32f8)
30:50:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3394)
30:50:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3430)
30:50:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3448)
30:50:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:223 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:223 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3226
30:50:223 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4555us
30:50:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:223 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:50:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:223 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:224 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:50:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3227
30:50:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +328us
30:50:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:240 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:50:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:240 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:240 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:50:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:50:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:50:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:50:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:50:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:50:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c325c)
30:50:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32f8)
30:50:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3394)
30:50:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3430)
30:50:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3448)
30:50:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:240 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:240 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3227
30:50:240 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11092us
30:50:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:241 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[257])
30:50:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:241 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:241 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:50:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:50:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3228
30:50:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3087us
30:50:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:256 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:50:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:50:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:50:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:50:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:50:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:50:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:50:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c325c)
30:50:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32f8)
30:50:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3394)
30:50:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3430)
30:50:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3448)
30:50:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:256 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3228
30:50:256 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6018us
30:50:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:256 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:50:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:256 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3229
30:50:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10475us
30:50:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:273 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:50:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:273 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:273 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:50:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:50:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:50:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:50:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:50:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:50:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c325c)
30:50:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32f8)
30:50:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3394)
30:50:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3430)
30:50:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3448)
30:50:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:273 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3229
30:50:273 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +945us
30:50:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:273 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:50:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:273 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:274 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:50:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3230
30:50:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3938us
30:50:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:50:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:50:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:50:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:50:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:50:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:50:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:50:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c325c)
30:50:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32f8)
30:50:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3394)
30:50:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3430)
30:50:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3448)
30:50:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:290 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:290 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3230
30:50:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7482us
30:50:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:291 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[256])
30:50:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:291 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:291 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:50:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3231
30:50:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6706us
30:50:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:50:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:50:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:50:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:50:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:50:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:50:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:50:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c325c)
30:50:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32f8)
30:50:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3394)
30:50:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3430)
30:50:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3448)
30:50:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:306 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3231
30:50:306 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2408us
30:50:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:306 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:50:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:307 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:307 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:50:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3232
30:50:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2475us
30:50:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:323 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:50:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:50:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:50:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:50:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:50:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:50:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:50:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c325c)
30:50:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32f8)
30:50:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3394)
30:50:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3430)
30:50:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3448)
30:50:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:323 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3232
30:50:323 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8945us
30:50:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:323 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:50:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:323 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3233
30:50:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7548us
30:50:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:340 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:50:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:340 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:340 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:50:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:50:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:50:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:50:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:50:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:50:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c325c)
30:50:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32f8)
30:50:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3394)
30:50:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3430)
30:50:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3448)
30:50:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:340 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:340 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3233
30:50:340 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3871us
30:50:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:341 bgm_thread   D[ME]: HLE\sceAtrac.cpp:1078 sceAtracGetStreamDataInfo(0, 0bfbf258[08903700], 0bfbf25c[00100000], 0bfbf260[00200000])
30:50:341 bgm_thread   D[IO]: HLE\sceUmd.cpp:438 0=sceUmdWaitDriveStatCB(stat = 00000020, timeout = 0)
30:50:341 bgm_thread   D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 08903700, 100000): deferring result
30:50:341 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[255])
30:50:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +6us
30:50:341 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:341 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:50:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:342 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9297us
30:50:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:343 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:50:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:343 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3234
30:50:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1012us
30:50:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:356 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:50:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:356 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:356 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:50:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:50:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:50:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:50:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:50:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:50:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c325c)
30:50:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32f8)
30:50:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3394)
30:50:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3430)
30:50:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3448)
30:50:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:356 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3234
30:50:356 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10408us
30:50:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:356 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:50:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3235
30:50:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6085us
30:50:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:373 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:50:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:373 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:373 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:50:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:50:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:50:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:50:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:50:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:50:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c325c)
30:50:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32f8)
30:50:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3394)
30:50:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3430)
30:50:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3448)
30:50:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:373 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:373 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3235
30:50:373 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5335us
30:50:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:373 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:50:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3236
30:50:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11159us
30:50:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:390 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:50:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:390 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:390 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:50:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:50:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:50:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:50:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:50:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:50:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c325c)
30:50:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32f8)
30:50:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3394)
30:50:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3430)
30:50:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3448)
30:50:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:390 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:390 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:390 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +261us
30:50:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:390 bgm_thread   D[IO]: HLE\sceIo.cpp:1844 1048576 = sceIoPollAsync(4, 0bfbf270)
30:50:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(282, ffffff7f)
30:50:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
30:50:390 bgm_thread   D[ME]: HLE\sceAtrac.cpp:587 sceAtracAddStreamData(0, 00100000)
30:50:391 bgm_thread   D[ME]: HLE\sceAtrac.cpp:1001 sceAtracGetRemainFrame(0, 0bfbf254)
30:50:392 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[766])
30:50:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +9us
30:50:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3236
30:50:392 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:392 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:50:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:50:392 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9286us
30:50:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:392 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:50:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:392 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3237
30:50:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4622us
30:50:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:406 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:50:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:406 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:50:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:50:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:50:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:50:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:50:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:50:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c325c)
30:50:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32f8)
30:50:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3394)
30:50:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3430)
30:50:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3448)
30:50:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:406 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3237
30:50:406 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6798us
30:50:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:406 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:50:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3238
30:50:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9695us
30:50:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:423 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:50:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:423 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:423 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:50:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:50:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:50:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:50:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:50:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:50:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c325c)
30:50:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32f8)
30:50:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3394)
30:50:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3430)
30:50:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3448)
30:50:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:423 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:423 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3238
30:50:423 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1724us
30:50:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:423 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:50:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:423 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:424 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[765])
30:50:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:424 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:424 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:50:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:424 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3239
30:50:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +853us
30:50:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:440 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:50:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:440 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:440 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:50:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:50:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:50:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:50:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:50:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:50:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c325c)
30:50:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32f8)
30:50:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3394)
30:50:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3430)
30:50:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3448)
30:50:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:440 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3239
30:50:440 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8261us
30:50:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:440 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:50:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:440 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3240
30:50:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8232us
30:50:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:457 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:50:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:457 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:457 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:50:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:50:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:50:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:50:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:50:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:50:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c325c)
30:50:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32f8)
30:50:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3394)
30:50:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3430)
30:50:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3448)
30:50:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:457 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:457 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:457 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3240
30:50:457 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3188us
30:50:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:457 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:50:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:457 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:458 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:50:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:458 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3241
30:50:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1696us
30:50:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:473 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:50:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:473 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:473 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:50:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:50:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:50:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:50:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:50:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:50:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c325c)
30:50:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32f8)
30:50:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3394)
30:50:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3430)
30:50:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3448)
30:50:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:473 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3241
30:50:473 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9724us
30:50:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:474 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[764])
30:50:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:474 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:474 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:50:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:474 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3242
30:50:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4463us
30:50:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:474 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:490 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:490 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:50:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:490 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:490 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:50:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:50:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:50:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:50:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:50:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:50:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c325c)
30:50:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32f8)
30:50:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3394)
30:50:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3430)
30:50:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3448)
30:50:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:490 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:490 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:490 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3242
30:50:490 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4651us
30:50:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:490 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:50:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:490 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:491 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:50:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:491 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3243
30:50:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +232us
30:50:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:507 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:50:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:507 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:507 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:50:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:50:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:50:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:50:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:50:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:50:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c325c)
30:50:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32f8)
30:50:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3394)
30:50:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3430)
30:50:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3448)
30:50:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:507 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:507 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3243
30:50:507 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11187us
30:50:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:507 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:50:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3244
30:50:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5306us
30:50:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:523 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:50:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:523 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:523 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:50:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:50:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:50:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:50:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:50:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:50:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c325c)
30:50:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32f8)
30:50:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3394)
30:50:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3394
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3430)
30:50:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3394 - stall = 088c3430
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3448)
30:50:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3430 - stall = 088c3448
30:50:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +160us
30:50:523 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:523 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3244
30:50:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6114us
30:50:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:524 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[763])
30:50:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:524 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:524 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:50:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:50:524 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3245
30:50:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8065us
30:50:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:540 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:540 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:540 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:50:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:50:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:540 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:50:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:50:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:50:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:50:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:50:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:50:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31d8)
30:50:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:540 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3245
30:50:540 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1084us
30:50:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:540 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:50:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:540 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:540 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:50:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:540 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3246
30:50:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3843us
30:50:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:557 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:557 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:557 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:557 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:50:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:50:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:557 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:557 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:50:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:50:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:50:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:50:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:50:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:50:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31d8)
30:50:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:557 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:557 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:557 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3246
30:50:557 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7621us
30:50:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:557 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:50:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:557 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3247
30:50:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8916us
30:50:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:573 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:573 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:573 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:50:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:50:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:573 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:573 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:50:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:50:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:50:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:50:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:50:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:50:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31d8)
30:50:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:573 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3247
30:50:573 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2547us
30:50:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:573 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[762])
30:50:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:574 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:574 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:50:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:574 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:50:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:574 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:50:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:574 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3248
30:50:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2380us
30:50:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:574 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:590 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:590 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:590 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:590 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:50:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:50:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:590 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:590 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:50:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:50:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:50:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:50:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:50:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:50:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31d8)
30:50:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:590 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:590 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3248
30:50:590 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9084us
30:50:590 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:590 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:590 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:590 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:590 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:50:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:590 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3249
30:50:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7453us
30:50:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:607 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:607 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:607 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:50:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:50:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:607 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:607 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:50:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:50:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:50:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:50:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:50:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:50:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31d8)
30:50:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:607 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:607 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:607 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3249
30:50:607 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4011us
30:50:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:607 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:50:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:607 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:608 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[761])
30:50:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:608 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3250
30:50:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +916us
30:50:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:623 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:623 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:623 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:623 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:50:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:50:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:623 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:623 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:50:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:50:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:50:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:50:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:50:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:50:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31d8)
30:50:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:623 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:623 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3250
30:50:623 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1243us
30:50:623 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:50:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:623 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:50:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:623 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:50:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:623 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3251
30:50:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5990us
30:50:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:640 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:640 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:640 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:50:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:50:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:640 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:640 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:50:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:50:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:50:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:50:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:50:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:50:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31d8)
30:50:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:640 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:640 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:640 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3251
30:50:640 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5474us
30:50:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:640 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:50:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3252
30:50:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11063us
30:50:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:640 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:657 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:657 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:657 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:50:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:50:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:657 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:657 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:50:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:50:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:50:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:50:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:50:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:50:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31d8)
30:50:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:657 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:657 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:657 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +400us
30:50:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:657 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:50:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:657 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3252
30:50:657 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:658 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[760])
30:50:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:658 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:658 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:50:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:50:658 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3253
30:50:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2213us
30:50:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:673 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:673 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:673 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:50:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:50:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:673 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:673 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:50:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:50:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:50:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:50:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:50:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:50:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31d8)
30:50:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:673 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:673 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3253
30:50:673 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6937us
30:50:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:673 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:50:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:673 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3254
30:50:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9600us
30:50:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:673 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:690 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:690 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:690 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:690 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:50:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:50:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:690 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:690 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:50:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:50:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:50:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:50:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:50:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:50:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31d8)
30:50:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:690 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:690 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3254
30:50:690 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1863us
30:50:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:690 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:50:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:690 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:690 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:50:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:690 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3255
30:50:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3063us
30:50:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:707 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:707 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:707 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:707 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:50:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:50:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:707 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:707 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:50:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:50:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:50:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:50:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:50:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:50:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31d8)
30:50:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:707 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:707 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:707 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3255
30:50:707 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8400us
30:50:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:708 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[759])
30:50:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:708 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:708 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:50:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:708 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3256
30:50:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5831us
30:50:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:708 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:723 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:723 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:723 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:723 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:50:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:50:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:723 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:723 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:50:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:50:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:50:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:50:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:50:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:50:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31d8)
30:50:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:723 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:723 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3256
30:50:723 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3327us
30:50:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:723 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:50:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:723 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:723 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:50:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:723 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3257
30:50:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1600us
30:50:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:740 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:740 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:740 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:740 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:50:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:50:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:740 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:740 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:50:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:50:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:50:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:50:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:50:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:50:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31d8)
30:50:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:740 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:740 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:740 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3257
30:50:740 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9863us
30:50:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:740 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:50:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:740 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3258
30:50:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6674us
30:50:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:757 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:757 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:757 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:757 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:50:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:50:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:757 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:757 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:50:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:50:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:50:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:50:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:50:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:50:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31d8)
30:50:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:757 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:757 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:757 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3258
30:50:757 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4790us
30:50:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:758 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[758])
30:50:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:758 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:758 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:50:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:758 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:50:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:758 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:50:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:758 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3259
30:50:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +137us
30:50:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:758 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:773 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:773 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:773 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:50:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:50:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:773 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:773 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:50:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:50:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:50:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:50:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:50:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:50:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31d8)
30:50:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:773 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:773 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3259
30:50:773 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11326us
30:50:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:773 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:50:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:773 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3260
30:50:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5210us
30:50:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:790 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:790 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:790 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:50:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:50:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:790 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:790 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:50:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:50:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:50:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:50:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:50:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:50:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31d8)
30:50:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:790 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:790 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:790 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3260
30:50:790 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6253us
30:50:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:790 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:50:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:790 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3261
30:50:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10284us
30:50:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:807 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:807 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:807 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:50:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:50:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:807 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:807 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:50:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:50:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:50:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:50:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:50:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:50:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31d8)
30:50:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:807 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:807 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3261
30:50:807 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1180us
30:50:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:807 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[757])
30:50:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:808 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:808 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:50:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:50:808 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:50:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:808 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:50:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:808 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3262
30:50:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3747us
30:50:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:824 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:824 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:824 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:824 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:50:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:50:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:824 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:824 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:50:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:50:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:50:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:50:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:50:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:50:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31d8)
30:50:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:824 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:824 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:824 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3262
30:50:824 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7716us
30:50:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:824 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:50:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:824 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3263
30:50:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8821us
30:50:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:840 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:840 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:840 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:50:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:50:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:840 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:840 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:50:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:50:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:50:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:50:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:50:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:50:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31d8)
30:50:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:840 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:840 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:840 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3263
30:50:840 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2643us
30:50:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:840 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:50:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:840 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:841 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[756])
30:50:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:841 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3264
30:50:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2284us
30:50:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:857 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0881ff04->0880709c, woke from hle delay) +5us
30:50:857 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:50:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +12us
30:50:857 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:857 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:857 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:857 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:50:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:50:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:857 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:857 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:50:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:50:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:50:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:50:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:50:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:50:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31d8)
30:50:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +123us
30:50:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:857 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:857 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3264
30:50:857 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9155us
30:50:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:857 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:50:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:857 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3265
30:50:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7357us
30:50:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:874 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:874 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:874 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:50:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:50:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:874 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:874 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:50:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:50:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:50:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:50:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:50:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:50:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31d8)
30:50:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:874 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:874 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:874 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3265
30:50:874 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4106us
30:50:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:874 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:50:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:874 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:874 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:50:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:874 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3266
30:50:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +821us
30:50:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:890 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:890 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:890 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:890 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:50:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:50:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:890 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:890 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:50:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:50:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:50:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:50:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:50:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:50:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31d8)
30:50:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:890 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:890 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:890 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3266
30:50:890 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10642us
30:50:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:891 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[755])
30:50:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:891 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:891 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:50:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:891 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3267
30:50:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3589us
30:50:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:891 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:907 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:907 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:907 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:50:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:50:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:907 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:907 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:50:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:50:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:50:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:50:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:50:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:50:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31d8)
30:50:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:50:907 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:907 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:907 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3267
30:50:907 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5569us
30:50:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:907 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:50:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3268
30:50:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10968us
30:50:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:908 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:924 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:924 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:924 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:924 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:50:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:50:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:924 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:924 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:50:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:50:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:50:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:50:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:50:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:50:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31d8)
30:50:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:924 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:924 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:924 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +496us
30:50:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:924 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:50:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:924 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3268
30:50:924 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:924 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:50:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:924 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3269
30:50:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4431us
30:50:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:940 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:940 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:940 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:50:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:50:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:940 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:940 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:50:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:50:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:50:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:50:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:50:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:50:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31d8)
30:50:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:940 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:940 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:940 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3269
30:50:940 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7032us
30:50:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:941 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[754])
30:50:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:941 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:941 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:50:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:50:941 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3270
30:50:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7191us
30:50:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:957 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:957 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:957 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:50:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:50:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:957 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:957 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:50:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:50:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:50:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:50:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:50:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:50:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31d8)
30:50:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:957 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3270
30:50:957 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1959us
30:50:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:957 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:50:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:957 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:957 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:50:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3271
30:50:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2968us
30:50:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:974 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:974 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:974 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:50:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:50:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:974 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:974 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:50:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:50:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:50:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:50:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:50:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:50:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31d8)
30:50:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:974 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:974 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3271
30:50:974 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8495us
30:50:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:974 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:50:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:974 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3272
30:50:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8041us
30:50:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:990 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:990 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:50:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:990 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:990 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:50:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:50:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:50:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:50:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:50:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:50:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31d8)
30:50:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:990 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:990 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:990 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3272
30:50:990 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3422us
30:50:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:991 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[753])
30:50:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:991 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:991 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:50:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:991 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:50:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:991 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:50:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:991 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3273
30:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1505us
30:50:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:991 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:991 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:991 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:50:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:50:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:991 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:991 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:50:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:50:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:50:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:50:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:50:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:50:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31d8)
30:50:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:991 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3273
30:50:991 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9959us
30:50:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:991 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:50:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:991 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3274
30:50:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6578us
30:50:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:992 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:992 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:992 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:992 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:50:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:50:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:992 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:992 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:50:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:50:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:50:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:50:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:50:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:50:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31d8)
30:50:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:992 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:992 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:992 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3274
30:50:992 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4885us
30:50:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:992 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:50:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:992 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:992 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[752])
30:50:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:992 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3275
30:50:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +42us
30:50:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:993 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:50:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:993 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:993 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:50:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:50:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:50:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:50:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:50:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:50:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31d8)
30:50:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:993 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:993 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3275
30:50:993 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2118us
30:50:993 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:50:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:993 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:50:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:993 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:50:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:993 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3276
30:50:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5115us
30:50:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:993 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:50:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:50:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:993 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:993 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31d8)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:994 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:994 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3276
30:50:994 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6348us
30:50:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:994 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:50:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:994 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3277
30:50:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10188us
30:50:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:994 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:994 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:994 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:994 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:50:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31d8)
30:50:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:995 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3277
30:50:995 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1275us
30:50:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:995 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:50:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:995 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:995 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[751])
30:50:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:995 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:995 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:50:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:50:995 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3278
30:50:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1338us
30:50:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:995 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:995 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:995 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:50:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:50:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:995 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:995 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:50:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:50:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:50:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:50:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:50:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:50:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31d8)
30:50:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3278
30:50:996 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7811us
30:50:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:996 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:50:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3279
30:50:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8725us
30:50:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:996 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:50:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:50:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:50:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:50:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:50:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:50:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:50:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31d8)
30:50:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3279
30:50:996 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2738us
30:50:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:997 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:50:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:997 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:997 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:50:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:997 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3280
30:50:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2189us
30:50:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:997 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:997 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:997 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:997 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:50:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:50:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:997 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:997 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:50:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:50:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:50:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:50:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:50:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:50:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31d8)
30:50:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:998 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3280
30:50:998 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9275us
30:50:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:998 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[750])
30:50:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:50:998 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:50:998 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:50:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:998 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3281
30:50:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4956us
30:50:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:50:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:998 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:50:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:998 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:998 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:50:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:50:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:998 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:998 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:50:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:50:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:50:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:50:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:50:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:50:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:50:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:50:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:50:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:50:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31d8)
30:50:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:50:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:50:999 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:50:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:50:999 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:50:999 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3281
30:50:999 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4201us
30:50:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:999 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:50:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:999 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:50:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:50:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:50:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:50:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:50:999 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:50:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:50:999 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3282
30:50:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +726us
30:50:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:50:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:50:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:50:999 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:50:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:50:999 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:50:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:50:999 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:50:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:50:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:50:999 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:50:999 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:50:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:50:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:50:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:50:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:50:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:50:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:50:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:50:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:51:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:51:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31d8)
30:51:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:000 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3282
30:51:000 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10738us
30:51:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:000 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:000 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3283
30:51:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5799us
30:51:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:000 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:000 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:000 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:51:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:51:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:000 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:51:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:51:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:51:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:51:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:51:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:51:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31d8)
30:51:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:001 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:001 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:001 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3283
30:51:001 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5664us
30:51:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:001 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[749])
30:51:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:001 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:001 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:001 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3284
30:51:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8567us
30:51:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:001 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:001 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:001 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:51:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:51:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:001 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:001 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31d8)
30:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:002 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +591us
30:51:002 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3284
30:51:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:002 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:002 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:002 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:002 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3285
30:51:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4336us
30:51:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:002 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:51:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:51:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:003 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:003 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:51:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:51:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:51:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:51:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:51:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:51:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31d8)
30:51:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:003 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:003 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3285
30:51:003 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7128us
30:51:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:003 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:003 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3286
30:51:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9409us
30:51:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:003 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:003 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:003 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:51:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:51:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:004 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:004 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:51:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:51:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:51:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:51:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:51:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:51:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31d8)
30:51:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:004 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:004 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3286
30:51:004 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2054us
30:51:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:004 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[748])
30:51:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:004 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:004 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:004 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:004 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:004 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3287
30:51:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2873us
30:51:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:005 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:005 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:005 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:51:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:51:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:51:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:51:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:51:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:51:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:51:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:51:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31d8)
30:51:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:005 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3287
30:51:005 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8591us
30:51:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:005 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:005 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3288
30:51:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7946us
30:51:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:006 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:006 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:006 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:51:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:51:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:006 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:006 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:51:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:51:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:51:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:51:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:51:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:51:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31d8)
30:51:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:006 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3288
30:51:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3517us
30:51:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:006 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:007 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[747])
30:51:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:007 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3289
30:51:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1409us
30:51:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:007 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:007 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:007 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:007 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:51:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:51:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:007 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:007 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:51:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:51:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:51:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:51:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:51:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:51:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31d8)
30:51:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:007 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:007 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:007 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3289
30:51:007 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +750us
30:51:007 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:007 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:007 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:007 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3290
30:51:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6483us
30:51:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:008 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:008 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:008 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:51:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:51:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:008 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:51:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:51:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:51:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:51:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:51:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:51:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31d8)
30:51:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:008 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:008 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3290
30:51:008 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4980us
30:51:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:008 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:008 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3291
30:51:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11556us
30:51:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:009 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:009 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:009 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820cc0->0880719c, audio drain) +36us
30:51:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:009 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08820cc0, blocking audio) +12us
30:51:009 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:009 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:51:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:51:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:009 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:009 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:51:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:51:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:51:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:51:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:51:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:51:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31d8)
30:51:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +92us
30:51:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:009 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:009 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3291
30:51:009 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11492us
30:51:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:010 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:010 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[746])
30:51:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:010 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:010 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:010 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3292
30:51:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2714us
30:51:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:010 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:010 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:010 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:51:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:51:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:010 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:010 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:51:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:51:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:51:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:51:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:51:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:51:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31d8)
30:51:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:011 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:011 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3292
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6444us
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:011 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:011 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3293
30:51:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10093us
30:51:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:011 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:011 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:011 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:011 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:51:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:51:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:011 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:011 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:51:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:51:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:51:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:51:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:51:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:51:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31d8)
30:51:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:011 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:011 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:011 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3293
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1370us
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:011 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:011 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:011 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:012 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3294
30:51:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3556us
30:51:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:012 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:012 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:012 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:012 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:51:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:51:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:012 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:012 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:51:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:51:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:51:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:51:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:51:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:51:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31d8)
30:51:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:012 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3294
30:51:012 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7907us
30:51:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:012 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:012 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[745])
30:51:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:013 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:013 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:013 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3295
30:51:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6316us
30:51:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:013 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:013 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:013 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:51:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:51:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:013 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:013 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:51:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:51:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:51:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:51:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:51:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:51:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31d8)
30:51:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3295
30:51:014 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2834us
30:51:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:014 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:014 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:014 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:014 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:014 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3296
30:51:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2093us
30:51:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:014 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:014 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:51:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:014 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:014 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:51:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:51:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:51:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:51:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:51:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:51:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31d8)
30:51:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3296
30:51:015 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9370us
30:51:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:015 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3297
30:51:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7167us
30:51:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:015 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:015 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:51:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:51:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:015 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:015 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:51:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:51:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:51:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:51:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:51:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:51:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31d8)
30:51:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:016 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:016 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3297
30:51:016 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4297us
30:51:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:016 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[744])
30:51:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:016 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:016 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:016 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:016 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:016 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:016 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3298
30:51:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +630us
30:51:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:016 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:016 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:016 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:51:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:51:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:016 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:51:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:51:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:51:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:51:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:51:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:51:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31d8)
30:51:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:017 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:017 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3298
30:51:017 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10833us
30:51:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:017 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:017 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:017 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3299
30:51:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5703us
30:51:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:017 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:017 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:51:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:017 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:017 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:51:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:51:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31d8)
30:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3299
30:51:018 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5760us
30:51:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:018 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:018 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3300
30:51:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10777us
30:51:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:018 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:018 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:018 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:51:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:51:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:51:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:51:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:51:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31d8)
30:51:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:019 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3300
30:51:019 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +687us
30:51:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:019 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[743])
30:51:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:019 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:019 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:019 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:019 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3301
30:51:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4240us
30:51:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:019 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:019 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:51:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:51:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:019 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:019 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:51:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:51:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:51:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:51:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:51:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:51:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31d8)
30:51:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:020 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3301
30:51:020 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7223us
30:51:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:020 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:020 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3302
30:51:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9314us
30:51:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:020 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:020 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:020 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:51:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:51:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:020 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:020 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:51:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:51:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:51:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:51:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:51:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:51:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31d8)
30:51:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:021 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3302
30:51:021 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2150us
30:51:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:021 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:021 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:021 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[742])
30:51:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:021 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:021 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3303
30:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +463us
30:51:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:022 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:022 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:51:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:51:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:51:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:51:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:51:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:51:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:51:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:51:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31d8)
30:51:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:022 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3303
30:51:022 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8686us
30:51:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:022 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3304
30:51:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7851us
30:51:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:023 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:023 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:023 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:51:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:51:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:023 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:023 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:51:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:51:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:51:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:51:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:51:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:51:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31d8)
30:51:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:023 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:023 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3304
30:51:023 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3613us
30:51:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:023 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:023 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:023 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:023 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3305
30:51:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1314us
30:51:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:023 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:024 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:024 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:51:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:51:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:024 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:024 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:51:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:51:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:51:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:51:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:51:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:51:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31d8)
30:51:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:024 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:024 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3305
30:51:024 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10149us
30:51:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:024 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[741])
30:51:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:024 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:024 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3306
30:51:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4082us
30:51:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:025 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:025 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:025 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:51:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:51:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:025 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:025 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:51:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:51:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:51:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:51:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:51:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:51:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31d8)
30:51:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:025 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:025 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:025 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3306
30:51:025 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5076us
30:51:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:025 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:025 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3307
30:51:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11461us
30:51:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:026 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:026 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:026 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:51:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:51:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:026 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:026 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:51:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:51:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:51:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:51:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:51:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:51:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31d8)
30:51:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:026 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:026 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5us
30:51:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:026 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:026 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3307
30:51:026 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11601us
30:51:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:026 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:026 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3308
30:51:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4924us
30:51:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:026 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:027 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:027 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:027 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:027 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:51:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:51:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:027 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:027 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:51:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:51:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:51:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:51:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:51:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:51:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31d8)
30:51:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:027 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:027 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3308
30:51:027 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6539us
30:51:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:028 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[740])
30:51:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:028 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:028 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:028 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3309
30:51:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7692us
30:51:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:028 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:028 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:028 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:51:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:51:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:51:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:51:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:51:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:51:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:51:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:51:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31d8)
30:51:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:029 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:029 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3309
30:51:029 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1466us
30:51:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:029 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:029 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:029 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:029 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3310
30:51:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3461us
30:51:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:029 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:029 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:029 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:51:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:51:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:029 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:029 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:51:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:51:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:51:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:51:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:51:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:51:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31d8)
30:51:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:030 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:030 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3310
30:51:030 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8002us
30:51:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:030 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:030 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3311
30:51:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8534us
30:51:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:030 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:030 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:030 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:51:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:51:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:030 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:030 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:51:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:51:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:51:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:51:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:51:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:51:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31d8)
30:51:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:031 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:031 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3311
30:51:031 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2929us
30:51:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:031 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[739])
30:51:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:031 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:031 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:031 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:031 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:031 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3312
30:51:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1998us
30:51:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:032 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:032 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:032 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:51:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:51:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:032 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:032 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:51:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:51:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:51:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:51:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:51:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:51:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31d8)
30:51:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:032 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:032 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:032 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3312
30:51:032 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9466us
30:51:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:032 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:032 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3313
30:51:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7071us
30:51:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:033 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:033 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:033 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:51:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:51:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:033 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:033 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:51:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:51:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:51:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:51:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:51:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:51:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31d8)
30:51:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:033 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:033 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:033 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3313
30:51:033 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4392us
30:51:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:033 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:033 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:034 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[738])
30:51:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:034 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3314
30:51:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +535us
30:51:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:034 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:034 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:034 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:51:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:51:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:034 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:034 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:51:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:51:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:51:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:51:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:51:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:51:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31d8)
30:51:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:034 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:034 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3314
30:51:034 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1625us
30:51:034 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:034 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:034 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:035 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3315
30:51:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5608us
30:51:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:035 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:035 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:035 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31d8)
30:51:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:036 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:036 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:036 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3315
30:51:036 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5855us
30:51:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:036 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:036 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:036 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3316
30:51:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10681us
30:51:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:036 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:036 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:036 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:51:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:51:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:036 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:036 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:51:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:51:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:51:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:51:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:51:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:51:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31d8)
30:51:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:037 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:037 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3316
30:51:037 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +782us
30:51:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:037 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:037 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:037 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:037 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[737])
30:51:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:037 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:037 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:037 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3317
30:51:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1839us
30:51:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:037 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:037 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:037 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:037 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:51:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:51:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:037 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:037 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:51:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:51:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:51:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:51:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:51:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:51:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31d8)
30:51:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:038 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:038 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:038 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3317
30:51:038 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7318us
30:51:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:038 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:038 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3318
30:51:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9218us
30:51:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:038 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:038 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:038 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:038 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:51:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:51:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:039 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:039 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:51:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:51:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:51:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:51:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:51:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:51:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31d8)
30:51:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:039 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:039 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3318
30:51:039 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2245us
30:51:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:039 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:039 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:039 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:039 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3319
30:51:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2682us
30:51:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:040 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:040 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:040 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:040 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:51:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:51:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:040 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:040 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:51:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:51:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:51:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:51:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:51:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:51:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31d8)
30:51:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:040 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:040 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:040 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3319
30:51:040 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8782us
30:51:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:040 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[736])
30:51:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:040 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:040 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:040 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3320
30:51:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5441us
30:51:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:041 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:041 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:041 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:041 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:51:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:51:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:041 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:041 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:51:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:51:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:51:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:51:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:51:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:51:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31d8)
30:51:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:041 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:041 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:041 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3320
30:51:041 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3708us
30:51:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:041 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:041 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:041 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:042 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:042 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3321
30:51:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1219us
30:51:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:042 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:042 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:042 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:51:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:51:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:042 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:042 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:51:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:51:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:51:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:51:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:51:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:51:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31d8)
30:51:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:042 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:042 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:043 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3321
30:51:043 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10245us
30:51:043 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:043 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:043 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:043 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:043 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:043 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3322
30:51:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6292us
30:51:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:043 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:043 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:043 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:51:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:51:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:043 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:043 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:51:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:51:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:51:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:51:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:51:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:51:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31d8)
30:51:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:044 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:044 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:044 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3322
30:51:044 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5172us
30:51:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:044 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:044 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[735])
30:51:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:044 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:044 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:044 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3323
30:51:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9060us
30:51:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:044 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:044 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:044 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:044 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:51:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:51:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:044 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:044 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:51:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:51:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:51:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:51:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:51:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:51:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31d8)
30:51:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:045 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:045 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:045 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +98us
30:51:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:045 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:045 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3323
30:51:045 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:045 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:045 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:045 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3324
30:51:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4829us
30:51:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:045 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:046 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:046 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:046 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:046 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:51:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:51:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:046 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:046 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:51:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:51:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:51:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:51:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:51:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:51:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31d8)
30:51:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:047 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:047 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3324
30:51:047 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6635us
30:51:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:047 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:047 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:047 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3325
30:51:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9902us
30:51:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:047 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:51:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:047 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:047 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:51:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:51:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:51:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:51:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:51:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:51:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31d8)
30:51:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:048 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3325
30:51:048 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1561us
30:51:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:048 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[734])
30:51:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:048 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:048 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:048 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:048 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:048 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:048 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3326
30:51:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3366us
30:51:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:048 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:048 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:048 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:51:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:51:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:048 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:048 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:51:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:51:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:51:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:51:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:51:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:51:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31d8)
30:51:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:049 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:049 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3326
30:51:049 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8098us
30:51:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:049 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:049 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:049 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3327
30:51:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8439us
30:51:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:049 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:050 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:050 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:51:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:51:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:050 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:050 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:51:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:51:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:51:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:51:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:51:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:51:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31d8)
30:51:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:050 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:050 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:050 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3327
30:51:050 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3024us
30:51:050 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:050 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:050 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:050 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:050 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:050 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:050 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:051 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:051 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[733])
30:51:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:051 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3328
30:51:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1902us
30:51:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:051 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:051 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:51:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:051 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:051 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:51:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:51:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:51:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:51:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:51:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:51:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31d8)
30:51:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:051 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:051 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:052 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +257us
30:51:052 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3328
30:51:052 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:052 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:052 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3329
30:51:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6976us
30:51:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:052 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:052 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:052 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:052 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31d8)
30:51:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:052 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:052 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3329
30:51:052 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4488us
30:51:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:052 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:053 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:053 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:053 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:053 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:053 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3330
30:51:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +439us
30:51:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:053 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:053 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:053 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:51:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:51:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:053 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:053 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:51:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:51:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:51:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:51:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:51:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:51:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31d8)
30:51:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:054 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:054 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:054 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3330
30:51:054 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11024us
30:51:054 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:054 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:054 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:054 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:054 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[732])
30:51:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:054 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:054 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:054 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3331
30:51:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3207us
30:51:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:054 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:054 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:054 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:054 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:054 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:51:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:51:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:054 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:054 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:51:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:51:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:51:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:51:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:51:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:51:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31d8)
30:51:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:055 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3331
30:51:055 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5951us
30:51:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:055 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:055 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3332
30:51:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10586us
30:51:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:056 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:056 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:056 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:51:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:51:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:056 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:51:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:51:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:51:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:51:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:51:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:51:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31d8)
30:51:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:51:056 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:056 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3332
30:51:056 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +877us
30:51:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:056 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:056 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:056 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:056 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3333
30:51:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4049us
30:51:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:057 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:057 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:057 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:51:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:51:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:057 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:057 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:51:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:51:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:51:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:51:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:51:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:51:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31d8)
30:51:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:057 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:057 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:057 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3333
30:51:057 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7414us
30:51:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:058 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[731])
30:51:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:058 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:058 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:058 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3334
30:51:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6817us
30:51:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:058 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:058 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:058 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:058 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:058 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:51:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:51:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:058 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:058 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:51:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:51:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:51:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:51:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:51:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:51:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31d8)
30:51:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:058 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:058 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:058 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3334
30:51:058 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2341us
30:51:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:058 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:059 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:059 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:059 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:059 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3335
30:51:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2586us
30:51:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:059 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:059 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:059 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:059 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:059 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:51:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:51:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:059 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:059 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:51:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:51:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:51:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:51:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:51:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:51:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31d8)
30:51:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:060 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:060 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:060 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3335
30:51:060 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8877us
30:51:060 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:060 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:060 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:060 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:060 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:060 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3336
30:51:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7660us
30:51:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:060 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:060 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:060 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:060 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:060 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:51:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:51:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:060 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:060 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:51:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:51:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:51:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:51:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:51:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:51:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31d8)
30:51:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:51:061 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:061 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:061 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3336
30:51:061 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3804us
30:51:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:061 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[730])
30:51:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:061 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:061 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:061 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:061 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:061 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3337
30:51:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1123us
30:51:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:061 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:062 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:062 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:062 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:51:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:51:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:062 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:062 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:51:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:51:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:51:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:51:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:51:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:51:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31d8)
30:51:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:51:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +119us
30:51:062 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:062 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3337
30:51:062 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10338us
30:51:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:062 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:062 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3338
30:51:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6196us
30:51:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:063 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:063 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:063 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:51:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:51:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:063 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:063 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:51:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:51:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:51:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:51:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:51:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:51:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c325c)
30:51:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32f8)
30:51:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3310)
30:51:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:066 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:066 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:066 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3338
30:51:066 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5245us
30:51:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:066 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:066 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3339
30:51:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11270us
30:51:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:066 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:067 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:067 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:51:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:51:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:067 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:067 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:51:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:51:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:51:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:51:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:51:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:51:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c325c)
30:51:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32f8)
30:51:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3310)
30:51:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:067 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:067 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:067 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +172us
30:51:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:068 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[729])
30:51:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3339
30:51:068 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:068 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:068 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:068 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:068 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:068 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:068 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:068 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:068 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3340
30:51:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4733us
30:51:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:068 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:068 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:068 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:068 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:51:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:51:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:068 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:068 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:51:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:51:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:51:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:51:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:51:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:51:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c325c)
30:51:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32f8)
30:51:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3310)
30:51:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:068 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3340
30:51:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6708us
30:51:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:069 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3341
30:51:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9807us
30:51:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:069 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:069 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:069 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c325c)
30:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32f8)
30:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3310)
30:51:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:069 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3341
30:51:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1635us
30:51:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:069 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:070 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[728])
30:51:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:070 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:070 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:070 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3342
30:51:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +965us
30:51:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:070 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:070 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:070 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:51:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:51:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:070 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:070 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:51:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:51:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:51:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:51:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:51:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:51:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c325c)
30:51:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32f8)
30:51:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3310)
30:51:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:070 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:070 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3342
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8171us
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:071 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:071 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3343
30:51:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8344us
30:51:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:071 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:071 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:071 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:071 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:51:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:51:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:071 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:071 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:51:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:51:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:51:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:51:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:51:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:51:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c325c)
30:51:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32f8)
30:51:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3310)
30:51:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:071 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:071 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:071 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3343
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3098us
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:071 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:071 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:072 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3344
30:51:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1807us
30:51:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:072 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:072 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:072 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:51:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:51:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:072 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:072 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:51:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:51:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:51:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:51:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:51:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:51:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c325c)
30:51:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32f8)
30:51:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3310)
30:51:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:072 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3344
30:51:072 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9634us
30:51:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:073 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[727])
30:51:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:073 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:073 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3345
30:51:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4566us
30:51:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:073 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:073 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:51:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:51:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:073 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:073 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:51:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:51:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:51:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:51:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:51:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:51:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c325c)
30:51:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32f8)
30:51:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3310)
30:51:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:073 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:073 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3345
30:51:073 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4561us
30:51:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:074 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:074 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:074 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:074 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3346
30:51:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +344us
30:51:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:074 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:074 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:074 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:074 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:51:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:51:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:074 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:074 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:51:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:51:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:51:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:51:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:51:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:51:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c325c)
30:51:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32f8)
30:51:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3310)
30:51:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:074 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:074 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:074 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3346
30:51:074 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11098us
30:51:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:074 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:075 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3347
30:51:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5417us
30:51:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:075 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:075 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:51:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:51:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:075 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:075 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:51:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:51:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:51:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:51:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:51:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:51:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c325c)
30:51:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32f8)
30:51:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3310)
30:51:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:075 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:075 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3347
30:51:075 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6024us
30:51:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:076 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[726])
30:51:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:076 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:076 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:076 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3348
30:51:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8185us
30:51:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:076 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:076 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:076 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:076 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:076 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:51:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:51:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:076 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:076 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:51:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:51:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:51:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:51:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:51:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:51:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c325c)
30:51:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32f8)
30:51:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3310)
30:51:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:076 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:076 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3348
30:51:076 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +951us
30:51:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:076 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:077 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:077 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3349
30:51:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3954us
30:51:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:077 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:077 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:077 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:077 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:51:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:51:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:077 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:077 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:51:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:51:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:51:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:51:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:51:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:51:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c325c)
30:51:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32f8)
30:51:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3310)
30:51:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:077 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:077 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:077 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3349
30:51:078 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7487us
30:51:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:078 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:078 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3350
30:51:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9027us
30:51:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:078 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:078 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:078 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:51:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:51:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:078 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:078 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:51:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:51:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:51:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:51:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:51:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:51:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c325c)
30:51:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32f8)
30:51:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3310)
30:51:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:079 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:079 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3350
30:51:079 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2414us
30:51:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:079 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[725])
30:51:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:079 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:079 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:079 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:079 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:079 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3351
30:51:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2491us
30:51:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:080 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:080 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:080 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:51:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:51:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:080 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:080 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:51:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:51:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:51:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:51:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:51:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:51:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c325c)
30:51:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32f8)
30:51:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3310)
30:51:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:080 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:080 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3351
30:51:080 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8951us
30:51:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:081 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:081 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3352
30:51:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7564us
30:51:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:081 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:081 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:081 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:081 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:51:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:51:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:081 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:081 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:51:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:51:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:51:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:51:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:51:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:51:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c325c)
30:51:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32f8)
30:51:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3310)
30:51:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:082 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:082 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:082 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3352
30:51:082 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3877us
30:51:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:082 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:082 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:082 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[724])
30:51:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:082 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3353
30:51:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1028us
30:51:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:082 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:082 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:082 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:082 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:51:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:51:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:082 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:083 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:51:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:51:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:51:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:51:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:51:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:51:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c325c)
30:51:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32f8)
30:51:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3310)
30:51:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:083 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:083 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:083 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3353
30:51:083 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1110us
30:51:083 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:083 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:083 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:083 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:083 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:083 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:083 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:083 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3354
30:51:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6101us
30:51:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:084 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:084 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:084 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:084 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:51:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:51:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:084 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:084 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:51:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:51:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:51:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:51:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:51:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:51:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c325c)
30:51:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32f8)
30:51:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3310)
30:51:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:084 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:084 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3354
30:51:084 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5340us
30:51:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:084 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:084 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3355
30:51:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11174us
30:51:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:085 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:085 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:085 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c325c)
30:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32f8)
30:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3310)
30:51:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:085 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:085 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:085 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +267us
30:51:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:086 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:086 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3355
30:51:086 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:086 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[723])
30:51:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:086 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:086 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:086 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3356
30:51:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2332us
30:51:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:086 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:086 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:086 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:086 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:51:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:51:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:086 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:086 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:51:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:51:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:51:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:51:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:51:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:51:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c325c)
30:51:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32f8)
30:51:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3310)
30:51:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:087 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3356
30:51:087 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6803us
30:51:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:087 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:087 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3357
30:51:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9711us
30:51:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:087 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:087 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:087 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:51:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:51:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:087 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:087 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:51:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:51:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:51:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:51:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:51:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:51:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c325c)
30:51:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32f8)
30:51:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3310)
30:51:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:088 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:088 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3357
30:51:088 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1730us
30:51:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:088 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:088 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:088 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:088 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3358
30:51:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3175us
30:51:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:089 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:089 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:089 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:51:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:51:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:51:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:51:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:51:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:51:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:51:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:51:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c325c)
30:51:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32f8)
30:51:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3310)
30:51:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:089 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3358
30:51:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8267us
30:51:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:089 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[722])
30:51:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:089 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:090 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3359
30:51:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5943us
30:51:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:090 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:090 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:090 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:090 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:51:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:51:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:090 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:090 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:51:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:51:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:51:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:51:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:51:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:51:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c325c)
30:51:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32f8)
30:51:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3310)
30:51:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:091 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:091 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:091 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3359
30:51:091 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3193us
30:51:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:091 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:091 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:091 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:091 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3360
30:51:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1712us
30:51:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:091 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:092 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:092 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:092 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:51:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:51:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:092 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:092 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:51:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:51:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:51:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:51:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:51:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:51:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c325c)
30:51:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32f8)
30:51:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3310)
30:51:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:092 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:092 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:092 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3360
30:51:092 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9730us
30:51:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:092 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:092 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3361
30:51:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6785us
30:51:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:092 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:093 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:093 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:093 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:093 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:51:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:51:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:093 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:093 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:51:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:51:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:51:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:51:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:51:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:51:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c325c)
30:51:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32f8)
30:51:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3310)
30:51:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:094 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:094 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:094 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3361
30:51:094 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4656us
30:51:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:094 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[721])
30:51:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:094 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:094 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:094 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:094 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:094 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3362
30:51:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +248us
30:51:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:094 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:094 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:094 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:094 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:094 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:51:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:51:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:094 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:094 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:51:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:51:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:51:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:51:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:51:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:51:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c325c)
30:51:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32f8)
30:51:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3310)
30:51:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:095 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:095 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3362
30:51:095 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11193us
30:51:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:095 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:095 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3363
30:51:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5322us
30:51:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:095 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:095 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:095 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:51:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:51:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:095 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:095 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:51:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:51:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:51:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:51:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:51:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:51:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c325c)
30:51:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32f8)
30:51:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3310)
30:51:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:096 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:096 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3363
30:51:096 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6120us
30:51:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:096 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:096 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3364
30:51:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10395us
30:51:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:096 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:097 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:097 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:51:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:51:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:097 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:097 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:51:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:51:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:51:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:51:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:51:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:51:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c325c)
30:51:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32f8)
30:51:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3310)
30:51:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:098 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:098 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:098 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3364
30:51:098 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1046us
30:51:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:098 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[720])
30:51:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:098 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:098 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:098 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:098 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:098 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3365
30:51:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3859us
30:51:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:098 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:098 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:098 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:51:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:51:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:098 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:098 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:51:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:51:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:51:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:51:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:51:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:51:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c325c)
30:51:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32f8)
30:51:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3310)
30:51:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:099 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:099 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:099 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3365
30:51:099 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7583us
30:51:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:099 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:099 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3366
30:51:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8932us
30:51:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:099 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:100 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:100 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:51:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:51:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:100 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:100 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:51:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:51:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:51:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:51:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:51:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:51:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c325c)
30:51:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32f8)
30:51:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3310)
30:51:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:100 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:100 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:100 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3366
30:51:100 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2509us
30:51:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:100 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:100 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:100 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[719])
30:51:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:100 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:100 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:101 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3367
30:51:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +90us
30:51:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:101 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:101 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:101 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:51:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:51:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:101 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:101 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:51:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:51:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:51:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:51:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:51:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:51:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c325c)
30:51:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32f8)
30:51:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3310)
30:51:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:101 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:101 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3367
30:51:102 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9046us
30:51:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:102 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:102 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3368
30:51:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7469us
30:51:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:102 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:102 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:102 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:51:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c325c)
30:51:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32f8)
30:51:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3310)
30:51:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:103 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:103 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3368
30:51:103 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3972us
30:51:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:103 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:103 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:103 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:103 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3369
30:51:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +932us
30:51:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:103 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:103 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:103 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:51:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:51:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:103 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:103 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:51:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:51:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:51:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:51:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:51:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:51:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c325c)
30:51:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32f8)
30:51:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3310)
30:51:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:104 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:104 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3369
30:51:104 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10509us
30:51:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:104 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[718])
30:51:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:104 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:104 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:104 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3370
30:51:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3692us
30:51:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:104 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:105 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:105 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:51:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:51:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:105 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:105 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:51:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:51:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:51:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:51:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:51:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:51:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c325c)
30:51:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32f8)
30:51:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3310)
30:51:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:105 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:105 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3370
30:51:105 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5436us
30:51:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:105 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:105 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3371
30:51:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11079us
30:51:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:106 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:106 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:51:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:51:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:106 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:51:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:51:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:51:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:51:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:51:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:51:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c325c)
30:51:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32f8)
30:51:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3310)
30:51:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:106 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +362us
30:51:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:106 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3371
30:51:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:106 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3372
30:51:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4542us
30:51:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:107 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:107 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:107 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:51:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:51:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:107 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:107 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:51:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:51:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:51:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:51:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:51:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:51:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c325c)
30:51:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32f8)
30:51:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3310)
30:51:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:108 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:108 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3372
30:51:108 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6899us
30:51:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:108 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[717])
30:51:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:108 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:108 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:108 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3373
30:51:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7310us
30:51:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:108 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:108 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:108 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:51:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:51:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:108 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:108 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:51:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:51:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:51:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:51:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:51:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:51:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c325c)
30:51:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32f8)
30:51:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3310)
30:51:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:109 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3373
30:51:109 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1825us
30:51:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:109 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:109 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:109 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:109 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3374
30:51:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3079us
30:51:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:110 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:110 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:110 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:110 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:51:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:51:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:110 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:110 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:51:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:51:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:51:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:51:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:51:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:51:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c325c)
30:51:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32f8)
30:51:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3310)
30:51:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:110 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:110 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3374
30:51:110 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8362us
30:51:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:110 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:110 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3375
30:51:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8153us
30:51:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:111 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:111 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:111 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:111 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:51:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:51:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:111 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:111 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:51:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:51:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:51:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:51:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:51:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:51:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c325c)
30:51:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32f8)
30:51:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3310)
30:51:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:111 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:112 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3375
30:51:112 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3289us
30:51:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:112 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[716])
30:51:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:112 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:112 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:112 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:112 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:112 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3376
30:51:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1616us
30:51:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:112 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:112 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:112 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:51:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:51:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:112 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:112 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:51:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:51:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:51:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:51:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:51:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:51:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c325c)
30:51:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32f8)
30:51:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3310)
30:51:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:113 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:113 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3376
30:51:113 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9825us
30:51:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:113 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:113 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3377
30:51:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6690us
30:51:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:114 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:114 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:114 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:51:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:51:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:114 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:114 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:51:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:51:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:51:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:51:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:51:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:51:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c325c)
30:51:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32f8)
30:51:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3310)
30:51:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:114 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3377
30:51:114 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4752us
30:51:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:114 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:114 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:115 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[715])
30:51:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3378
30:51:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +153us
30:51:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:115 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:115 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:115 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:51:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:51:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:115 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:115 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:51:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:51:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:51:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:51:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:51:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:51:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c325c)
30:51:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32f8)
30:51:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3310)
30:51:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:116 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:116 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3378
30:51:116 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1984us
30:51:116 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:116 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:116 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:116 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3379
30:51:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5226us
30:51:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:116 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:116 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:116 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:51:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:51:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:116 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:116 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:51:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:51:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:51:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:51:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:51:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:51:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c325c)
30:51:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32f8)
30:51:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3310)
30:51:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:117 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:117 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3379
30:51:117 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6215us
30:51:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:117 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:117 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:117 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3380
30:51:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10300us
30:51:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:117 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:117 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:118 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:118 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:51:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:51:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:118 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:118 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:51:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:51:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:51:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:51:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:51:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:51:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c325c)
30:51:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32f8)
30:51:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3310)
30:51:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:118 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:118 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3380
30:51:118 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1141us
30:51:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:118 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:118 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:118 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[714])
30:51:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:119 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:119 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3381
30:51:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1458us
30:51:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:119 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:119 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c325c)
30:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32f8)
30:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3310)
30:51:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:119 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3381
30:51:119 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7678us
30:51:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:119 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3382
30:51:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8837us
30:51:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:120 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:120 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:120 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:51:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:51:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:120 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:120 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:51:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:51:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:51:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:51:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:51:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:51:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c325c)
30:51:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32f8)
30:51:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3310)
30:51:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:121 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:121 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:121 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3382
30:51:121 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2605us
30:51:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:121 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:121 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:121 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:121 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3383
30:51:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2300us
30:51:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:121 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:121 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:121 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:121 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:51:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:51:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:121 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:121 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:51:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:51:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:51:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:51:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:51:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:51:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c325c)
30:51:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32f8)
30:51:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3310)
30:51:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:122 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:122 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3383
30:51:122 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9141us
30:51:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:122 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[713])
30:51:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:122 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:122 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3384
30:51:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5068us
30:51:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:123 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:123 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:123 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:51:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:51:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:123 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:123 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:51:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:51:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:51:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:51:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:51:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:51:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c325c)
30:51:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32f8)
30:51:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3310)
30:51:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:123 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:123 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3384
30:51:123 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4068us
30:51:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:123 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:123 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:124 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:124 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3385
30:51:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +837us
30:51:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:124 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:124 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:124 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:124 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:51:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:51:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:124 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:124 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:51:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:51:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:51:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:51:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:51:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:51:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c325c)
30:51:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32f8)
30:51:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3310)
30:51:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:124 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:124 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3385
30:51:124 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10604us
30:51:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:124 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:124 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3386
30:51:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5910us
30:51:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:125 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:125 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:125 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:125 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:125 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:51:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:51:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:125 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:125 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:51:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:51:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:51:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:51:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:51:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:51:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c325c)
30:51:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32f8)
30:51:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3310)
30:51:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:126 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:126 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:126 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3386
30:51:126 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5531us
30:51:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:126 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[712])
30:51:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:126 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:126 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:126 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3387
30:51:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8670us
30:51:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:126 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:126 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:126 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:126 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:126 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:51:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:51:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:126 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:126 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:51:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:51:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:51:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:51:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:51:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:51:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c325c)
30:51:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32f8)
30:51:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3310)
30:51:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:127 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:127 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:127 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +458us
30:51:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:127 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:127 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3387
30:51:127 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:127 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:127 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3388
30:51:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4447us
30:51:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:127 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:128 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:128 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:128 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:51:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:51:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:128 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:128 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:51:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:51:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:51:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:51:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:51:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:51:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c325c)
30:51:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32f8)
30:51:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3310)
30:51:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:128 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:128 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:128 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3388
30:51:128 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6994us
30:51:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:128 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:128 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3389
30:51:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9520us
30:51:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:128 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:129 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:129 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:129 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:129 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:51:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:51:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:129 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:129 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:51:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:51:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:51:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:51:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:51:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:51:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c325c)
30:51:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32f8)
30:51:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3310)
30:51:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:129 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:130 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3389
30:51:130 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1921us
30:51:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:130 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[711])
30:51:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:130 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:130 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:130 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:130 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:130 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:130 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3390
30:51:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2984us
30:51:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:130 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:131 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:131 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:131 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:51:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:51:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:131 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:131 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:51:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:51:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:51:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:51:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:51:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:51:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c325c)
30:51:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32f8)
30:51:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3310)
30:51:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:131 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:131 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:131 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3390
30:51:131 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8457us
30:51:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:131 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:132 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3391
30:51:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8057us
30:51:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:132 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:132 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:132 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:51:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:51:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:132 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:132 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:51:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:51:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:51:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:51:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:51:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:51:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c325c)
30:51:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32f8)
30:51:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3310)
30:51:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:132 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:132 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:133 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3391
30:51:133 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3384us
30:51:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:133 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:133 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:133 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[710])
30:51:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:133 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3392
30:51:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1521us
30:51:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:133 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:133 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:133 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:133 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:51:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:51:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:133 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:133 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:51:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:51:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:51:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:51:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:51:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:51:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c325c)
30:51:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32f8)
30:51:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3310)
30:51:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:134 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:134 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:134 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3392
30:51:134 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +616us
30:51:134 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:134 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:134 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:134 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3393
30:51:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6594us
30:51:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:134 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:134 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:134 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:51:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:51:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:135 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:135 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c325c)
30:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32f8)
30:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3310)
30:51:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:135 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:135 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3393
30:51:135 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4847us
30:51:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:135 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:135 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:135 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:135 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3394
30:51:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +58us
30:51:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:135 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:136 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:136 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:136 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:51:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:51:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:136 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:136 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:51:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:51:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:51:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:51:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:51:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:51:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c325c)
30:51:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32f8)
30:51:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3310)
30:51:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:136 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:136 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3394
30:51:136 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11384us
30:51:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:136 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:137 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[709])
30:51:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:137 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:137 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:137 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3395
30:51:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2817us
30:51:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:137 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:137 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:137 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:137 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:51:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:51:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:137 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:137 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:51:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:51:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:51:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:51:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:51:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:51:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c325c)
30:51:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32f8)
30:51:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3310)
30:51:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:137 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:138 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:138 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3395
30:51:138 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6310us
30:51:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:138 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:138 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3396
30:51:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10204us
30:51:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:138 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:138 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:138 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:51:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:51:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:138 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:138 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:51:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:51:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:51:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:51:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:51:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:51:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c325c)
30:51:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32f8)
30:51:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3310)
30:51:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:139 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3396
30:51:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1237us
30:51:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:139 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:139 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:139 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3397
30:51:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3668us
30:51:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:139 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:140 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:51:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:51:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:140 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:140 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:51:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:51:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:51:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:51:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:51:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:51:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c325c)
30:51:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32f8)
30:51:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3310)
30:51:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:140 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:140 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3397
30:51:140 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7773us
30:51:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:140 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[708])
30:51:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:140 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:140 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:141 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3398
30:51:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6436us
30:51:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:141 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:141 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:141 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:141 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:51:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:51:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:141 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:141 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:51:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:51:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:51:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:51:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:51:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:51:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c325c)
30:51:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32f8)
30:51:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3310)
30:51:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:141 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:141 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:141 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3398
30:51:141 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2700us
30:51:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:141 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:141 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:142 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:142 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3399
30:51:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2205us
30:51:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:142 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:142 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:142 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:142 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:51:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:51:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:142 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:142 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:51:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:51:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:51:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:51:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:51:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:51:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c325c)
30:51:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32f8)
30:51:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3310)
30:51:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:142 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:143 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:143 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3399
30:51:143 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9237us
30:51:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:143 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:143 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3400
30:51:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7278us
30:51:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:143 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:143 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:143 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:51:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:51:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:143 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:143 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:51:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:51:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:51:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:51:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:51:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:51:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c325c)
30:51:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32f8)
30:51:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3310)
30:51:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:144 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3400
30:51:144 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4163us
30:51:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:144 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[707])
30:51:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:144 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:144 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:144 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:144 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:144 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3401
30:51:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +741us
30:51:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:144 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:144 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:144 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:144 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:51:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:51:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:144 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:145 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:51:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:51:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:51:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:51:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:51:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:51:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c325c)
30:51:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32f8)
30:51:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3310)
30:51:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:145 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:145 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:145 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3401
30:51:145 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10700us
30:51:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:145 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:145 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3402
30:51:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5815us
30:51:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:146 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:146 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:146 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:146 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:51:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:51:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:146 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:146 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:51:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:51:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:51:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:51:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:51:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:51:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c325c)
30:51:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32f8)
30:51:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3310)
30:51:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:147 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:147 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3402
30:51:147 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5626us
30:51:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:147 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:147 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3403
30:51:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10888us
30:51:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:147 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:147 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:147 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:147 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:51:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:51:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:147 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:147 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:51:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:51:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:51:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:51:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:51:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:51:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c325c)
30:51:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32f8)
30:51:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3310)
30:51:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:148 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:148 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:148 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +553us
30:51:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:148 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[706])
30:51:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3403
30:51:148 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:148 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:148 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:148 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:148 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3404
30:51:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4352us
30:51:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:149 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:149 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:149 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:51:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:51:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:149 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:149 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:51:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:51:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:51:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:51:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:51:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:51:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c325c)
30:51:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32f8)
30:51:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3310)
30:51:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:149 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:149 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3404
30:51:149 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7090us
30:51:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:149 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:149 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3405
30:51:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9425us
30:51:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:150 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:150 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:150 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:150 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:51:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:51:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:150 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:150 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:51:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:51:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:51:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:51:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:51:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:51:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c325c)
30:51:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32f8)
30:51:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3310)
30:51:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:150 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:150 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:150 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3405
30:51:150 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2016us
30:51:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:151 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:151 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:151 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[705])
30:51:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:151 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:151 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:151 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3406
30:51:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +583us
30:51:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:151 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:151 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:151 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:51:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:51:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:151 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:151 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:51:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:51:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c325c)
30:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32f8)
30:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3310)
30:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:152 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:152 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3406
30:51:152 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8553us
30:51:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:152 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:152 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3407
30:51:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7962us
30:51:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:152 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:152 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:152 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:152 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:51:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:51:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:51:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:51:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:51:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c325c)
30:51:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32f8)
30:51:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3310)
30:51:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:153 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:153 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3407
30:51:153 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3479us
30:51:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:153 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:153 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:153 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:153 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3408
30:51:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1425us
30:51:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:153 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:154 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:154 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:154 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:154 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:51:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:51:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:154 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:154 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:51:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:51:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:51:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:51:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:51:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:51:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c325c)
30:51:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32f8)
30:51:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3310)
30:51:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:154 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:154 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:154 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3408
30:51:154 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10016us
30:51:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:154 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[704])
30:51:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:154 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:154 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:154 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3409
30:51:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4193us
30:51:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:51:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:51:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:51:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:51:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:51:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:51:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:51:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:51:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c325c)
30:51:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32f8)
30:51:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3310)
30:51:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:155 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3409
30:51:155 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4943us
30:51:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:155 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3410
30:51:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11572us
30:51:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:156 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:156 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820ccc->0880719c, audio drain) +20us
30:51:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:156 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08820ccc, blocking audio) +12us
30:51:156 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:156 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:51:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:51:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:156 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:156 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:51:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:51:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:51:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:51:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:51:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:51:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c325c)
30:51:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32f8)
30:51:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3310)
30:51:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
30:51:157 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:157 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:157 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3410
30:51:157 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11454us
30:51:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:157 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:157 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3411
30:51:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5036us
30:51:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:157 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:157 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:157 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:51:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:51:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:157 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:157 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:51:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:51:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:51:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:51:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:51:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:51:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c325c)
30:51:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32f8)
30:51:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3310)
30:51:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:158 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:158 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3411
30:51:158 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6406us
30:51:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:158 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[703])
30:51:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:158 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:158 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:158 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3412
30:51:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7795us
30:51:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:158 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:158 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:159 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:159 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:51:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:51:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:159 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:159 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:51:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:51:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:51:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:51:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:51:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:51:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c325c)
30:51:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32f8)
30:51:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3310)
30:51:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:159 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:159 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:159 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3412
30:51:159 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1332us
30:51:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:159 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:159 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:159 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:159 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3413
30:51:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3572us
30:51:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:159 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:160 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:160 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:160 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:160 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:51:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:51:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:160 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:160 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:51:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:51:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:51:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:51:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:51:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:51:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c325c)
30:51:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32f8)
30:51:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3310)
30:51:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:160 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:160 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3413
30:51:160 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7869us
30:51:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:160 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:160 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3414
30:51:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8646us
30:51:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:161 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:161 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:161 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:51:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:51:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:161 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:161 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:51:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:51:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:51:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:51:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:51:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:51:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c325c)
30:51:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32f8)
30:51:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3310)
30:51:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:162 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:162 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:162 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3414
30:51:162 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2796us
30:51:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:162 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[702])
30:51:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:162 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:162 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:162 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:162 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:162 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3415
30:51:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2109us
30:51:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:163 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:163 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:163 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:51:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:51:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:163 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:163 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:51:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:51:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:51:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:51:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:51:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:51:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c325c)
30:51:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32f8)
30:51:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3310)
30:51:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:163 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3415
30:51:163 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9332us
30:51:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:163 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3416
30:51:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7183us
30:51:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:164 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:164 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:164 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:51:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:51:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:164 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:164 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:51:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:51:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:51:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:51:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:51:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:51:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c325c)
30:51:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32f8)
30:51:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3310)
30:51:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:164 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3416
30:51:164 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4259us
30:51:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:165 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:165 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:165 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[701])
30:51:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:165 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3417
30:51:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +646us
30:51:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:165 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:165 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:165 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:51:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:51:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:165 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:165 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:51:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:51:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:51:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:51:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:51:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:51:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c325c)
30:51:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32f8)
30:51:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3310)
30:51:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:166 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:166 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3417
30:51:166 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1491us
30:51:166 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:166 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:166 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:166 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3418
30:51:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5719us
30:51:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:166 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:166 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:166 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:51:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:51:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:166 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:166 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:51:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:51:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:51:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:51:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:51:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:51:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c325c)
30:51:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32f8)
30:51:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3310)
30:51:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:167 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:167 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:167 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3418
30:51:167 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5722us
30:51:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:167 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:167 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3419
30:51:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10793us
30:51:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:168 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:168 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:168 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:51:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:51:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:168 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:168 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:51:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:51:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:51:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:51:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:51:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:51:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c325c)
30:51:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32f8)
30:51:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3310)
30:51:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:168 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:168 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:168 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3419
30:51:168 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +649us
30:51:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:168 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:168 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:168 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:169 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[700])
30:51:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:169 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:169 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:169 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3420
30:51:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1942us
30:51:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:169 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:169 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:169 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c325c)
30:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32f8)
30:51:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3310)
30:51:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:170 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:170 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3420
30:51:170 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7185us
30:51:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:170 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:170 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3421
30:51:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9330us
30:51:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:170 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:170 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:170 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:51:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:51:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:170 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:170 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:51:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:51:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:51:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:51:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:51:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:51:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c325c)
30:51:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32f8)
30:51:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3310)
30:51:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:171 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:171 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:171 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3421
30:51:171 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2112us
30:51:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:171 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:171 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:171 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:171 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3422
30:51:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2793us
30:51:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:171 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:171 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:171 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:51:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:51:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:171 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:171 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:51:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:51:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:51:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:51:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:51:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:51:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c325c)
30:51:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32f8)
30:51:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3310)
30:51:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:172 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3422
30:51:172 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8648us
30:51:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:172 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[699])
30:51:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:172 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:172 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:172 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3423
30:51:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5561us
30:51:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:173 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:173 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:173 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:51:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:51:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:173 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:173 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:51:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:51:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:51:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:51:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:51:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:51:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c325c)
30:51:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32f8)
30:51:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3310)
30:51:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:173 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3423
30:51:173 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3575us
30:51:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:173 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:173 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:173 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:173 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3424
30:51:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1330us
30:51:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:174 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:174 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:174 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:174 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:51:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:51:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:174 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:174 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:51:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:51:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:51:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:51:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:51:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:51:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c325c)
30:51:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32f8)
30:51:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3310)
30:51:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:174 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:174 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:174 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3424
30:51:174 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10111us
30:51:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:174 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:175 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3425
30:51:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6403us
30:51:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:175 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:175 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:175 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:51:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:51:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:175 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:175 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:51:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:51:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:51:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:51:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:51:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:51:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c325c)
30:51:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32f8)
30:51:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3310)
30:51:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:176 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:176 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3425
30:51:176 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5038us
30:51:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:176 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[698])
30:51:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:176 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:176 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:176 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3426
30:51:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9171us
30:51:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:176 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:176 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:176 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:51:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:51:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:176 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:176 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:51:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:51:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:51:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:51:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:51:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:51:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:177 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08821c8c->0880719c, audio drain) +116us
30:51:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:177 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08821c8c, blocking audio) +12us
30:51:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c325c)
30:51:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32f8)
30:51:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3310)
30:51:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +35us
30:51:177 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:177 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3426
30:51:177 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11550us
30:51:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:177 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:177 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3427
30:51:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4940us
30:51:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:178 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:178 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:178 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:178 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:51:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:51:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:178 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:178 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:51:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:51:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:51:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:51:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:51:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:51:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c325c)
30:51:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32f8)
30:51:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3310)
30:51:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:178 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:178 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3427
30:51:178 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6501us
30:51:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:178 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:179 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3428
30:51:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10013us
30:51:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:179 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:179 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:179 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:51:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:51:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:179 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:179 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:51:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:51:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:51:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:51:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:51:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:51:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c325c)
30:51:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32f8)
30:51:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3310)
30:51:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:179 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:179 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:179 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3428
30:51:179 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1428us
30:51:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:180 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[697])
30:51:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:180 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:180 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:180 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:180 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:180 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3429
30:51:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3477us
30:51:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:180 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:181 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:181 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:181 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:51:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:51:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:181 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:181 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:51:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:51:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:51:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:51:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:51:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:51:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c325c)
30:51:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32f8)
30:51:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3310)
30:51:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:181 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3429
30:51:181 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7964us
30:51:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:181 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:182 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3430
30:51:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8550us
30:51:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:182 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:182 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:182 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:51:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:51:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:182 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:182 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:51:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:51:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:51:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:51:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:51:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:51:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c325c)
30:51:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32f8)
30:51:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3310)
30:51:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:182 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:182 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3430
30:51:183 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2891us
30:51:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:183 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:183 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:183 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[696])
30:51:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:183 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3431
30:51:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2014us
30:51:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:183 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:183 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:183 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:51:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:51:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:183 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:183 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:51:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:51:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:51:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:51:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:51:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:51:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c325c)
30:51:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32f8)
30:51:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3310)
30:51:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:184 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:184 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:184 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +124us
30:51:184 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:184 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3431
30:51:184 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:184 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:184 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:184 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:184 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:184 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:184 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3432
30:51:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7087us
30:51:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:184 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:184 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:184 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:51:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:185 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:185 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c325c)
30:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32f8)
30:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3310)
30:51:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:185 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:185 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3432
30:51:185 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4354us
30:51:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:185 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:185 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:185 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:185 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3433
30:51:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +551us
30:51:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:186 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:186 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:186 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:186 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:51:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:51:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:186 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:186 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:51:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:51:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:51:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:51:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:51:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:51:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c325c)
30:51:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32f8)
30:51:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3310)
30:51:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:186 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:186 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:186 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3433
30:51:186 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10891us
30:51:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:187 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[695])
30:51:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:187 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:187 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:187 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3434
30:51:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3318us
30:51:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:187 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:187 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:187 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:187 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:187 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:51:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:51:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:187 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:187 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:51:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:51:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:51:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:51:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:51:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:51:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c325c)
30:51:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32f8)
30:51:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3310)
30:51:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:187 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:187 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:187 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3434
30:51:187 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5817us
30:51:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:188 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:188 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3435
30:51:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10697us
30:51:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:188 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:188 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:188 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:188 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:51:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:51:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:188 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:188 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:51:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:51:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:51:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:51:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:51:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:51:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c325c)
30:51:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32f8)
30:51:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3310)
30:51:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:189 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3435
30:51:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +744us
30:51:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:189 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:189 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:189 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3436
30:51:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4161us
30:51:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:189 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:189 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:189 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:51:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:51:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:190 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:190 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:51:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:51:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:51:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:51:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:51:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:51:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c325c)
30:51:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32f8)
30:51:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3310)
30:51:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:190 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:190 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:190 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3436
30:51:190 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7281us
30:51:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:190 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[694])
30:51:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:190 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:190 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:190 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3437
30:51:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6920us
30:51:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:191 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:191 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:191 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:191 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:51:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:51:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:191 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:191 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:51:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:51:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:51:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:51:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:51:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:51:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3250)
30:51:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
30:51:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32e0)
30:51:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c32e0
30:51:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32f8)
30:51:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e0 - stall = 088c32f8
30:51:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:191 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:191 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3437
30:51:191 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2207us
30:51:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:191 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:191 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:191 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:191 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3438
30:51:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2698us
30:51:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:192 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:192 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:192 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:51:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:51:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:192 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:192 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:51:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:51:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:51:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:51:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:51:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:51:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c325c)
30:51:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32f8)
30:51:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3310)
30:51:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:192 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:192 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3438
30:51:192 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8744us
30:51:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:193 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3439
30:51:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7771us
30:51:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:193 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:193 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:193 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:193 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:193 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:51:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:51:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:193 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:193 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:51:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:51:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:51:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:51:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:51:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:51:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c325c)
30:51:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32f8)
30:51:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3310)
30:51:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:194 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3439
30:51:194 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3670us
30:51:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:194 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[693])
30:51:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:194 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:194 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:194 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:194 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:194 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3440
30:51:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1234us
30:51:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:194 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:194 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:194 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:51:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:51:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:194 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:194 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:51:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:51:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:51:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:51:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:51:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:51:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c325c)
30:51:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32f8)
30:51:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3310)
30:51:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:195 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:195 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3440
30:51:195 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10207us
30:51:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:195 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:195 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3441
30:51:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6308us
30:51:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:196 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:196 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:196 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:51:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:51:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:196 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:196 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:51:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:51:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:51:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:51:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:51:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:51:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c325c)
30:51:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32f8)
30:51:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3310)
30:51:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:197 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3441
30:51:197 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5133us
30:51:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:197 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3442
30:51:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11381us
30:51:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:197 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:197 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:197 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:51:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:51:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:197 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:197 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:51:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:51:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:51:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:51:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:51:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:51:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c325c)
30:51:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32f8)
30:51:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3310)
30:51:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:198 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:198 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:198 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +60us
30:51:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:198 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[692])
30:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3442
30:51:198 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:198 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:198 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:198 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3443
30:51:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4845us
30:51:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:198 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:199 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:199 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:51:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:51:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:199 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:199 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:51:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:51:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:51:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:51:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:51:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:51:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c325c)
30:51:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32f8)
30:51:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3310)
30:51:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:199 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3443
30:51:199 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6597us
30:51:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:199 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:199 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3444
30:51:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9918us
30:51:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:200 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:200 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:51:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:200 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:200 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:51:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:51:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:51:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:51:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:51:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:51:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c325c)
30:51:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32f8)
30:51:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3310)
30:51:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:200 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:200 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:200 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3444
30:51:200 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1523us
30:51:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:200 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:200 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:201 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:201 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[691])
30:51:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:201 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:201 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:201 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3445
30:51:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1068us
30:51:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:201 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:201 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:201 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:51:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:51:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:201 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:201 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:51:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:51:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:51:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:51:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:51:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:51:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c325c)
30:51:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32f8)
30:51:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3310)
30:51:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:202 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:202 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3445
30:51:202 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8060us
30:51:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:202 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3446
30:51:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8455us
30:51:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:202 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:202 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:202 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:51:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:51:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:51:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:51:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c325c)
30:51:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32f8)
30:51:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3310)
30:51:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:203 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:203 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3446
30:51:203 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2986us
30:51:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:203 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:203 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:203 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:203 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3447
30:51:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1918us
30:51:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:203 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:203 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:203 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:204 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:51:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:51:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:204 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:204 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:51:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:51:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:51:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:51:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:51:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:51:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c325c)
30:51:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32f8)
30:51:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3310)
30:51:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:204 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:204 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:204 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3447
30:51:204 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9523us
30:51:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:204 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[690])
30:51:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:204 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:204 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:204 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3448
30:51:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4686us
30:51:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:205 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:205 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:205 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:51:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:51:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:205 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:205 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:51:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:51:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:51:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:51:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:51:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:51:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c325c)
30:51:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32f8)
30:51:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3310)
30:51:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:205 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:205 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3448
30:51:205 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4450us
30:51:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:205 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:205 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:206 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:206 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3449
30:51:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +455us
30:51:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:206 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:206 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:206 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:51:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:51:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:206 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:206 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:51:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:51:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:51:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:51:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:51:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:51:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c325c)
30:51:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32f8)
30:51:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3310)
30:51:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:207 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:207 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:207 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3449
30:51:207 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10986us
30:51:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:207 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3450
30:51:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5529us
30:51:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:207 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:207 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:207 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:51:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:51:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:207 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:207 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:51:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:51:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:51:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:51:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:51:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:51:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c325c)
30:51:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32f8)
30:51:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3310)
30:51:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:208 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:208 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:208 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3450
30:51:208 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5913us
30:51:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:208 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[689])
30:51:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:208 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:208 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:208 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3451
30:51:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8296us
30:51:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:208 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:208 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:208 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:51:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:51:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:209 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:209 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:51:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:51:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:51:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:51:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:51:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:51:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c325c)
30:51:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32f8)
30:51:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3310)
30:51:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:209 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:209 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:209 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3451
30:51:209 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +839us
30:51:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:209 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:209 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:209 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:209 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3452
30:51:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4065us
30:51:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:209 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:210 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:210 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:210 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:51:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:51:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:210 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:210 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:51:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:51:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:51:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:51:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:51:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:51:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c325c)
30:51:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32f8)
30:51:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3310)
30:51:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:210 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:210 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:210 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3452
30:51:210 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7376us
30:51:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:210 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:210 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:210 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3453
30:51:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9139us
30:51:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:210 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:211 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:211 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:51:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:211 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:211 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:51:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:51:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:51:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:51:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:51:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:51:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c325c)
30:51:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32f8)
30:51:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3310)
30:51:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:211 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:212 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3453
30:51:212 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2303us
30:51:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:212 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[688])
30:51:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:212 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:212 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:212 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:212 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:212 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3454
30:51:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2602us
30:51:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:212 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:213 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:213 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:51:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:213 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:213 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:51:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:51:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:51:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:51:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:51:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:51:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c325c)
30:51:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32f8)
30:51:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3310)
30:51:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:213 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:213 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3454
30:51:213 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8839us
30:51:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:213 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:213 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3455
30:51:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7676us
30:51:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:214 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:214 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:214 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:214 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:51:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:51:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:214 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:214 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:51:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:51:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:51:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:51:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:51:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:51:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c325c)
30:51:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32f8)
30:51:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3310)
30:51:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:214 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:214 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3455
30:51:214 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3766us
30:51:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:215 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:215 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:215 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[687])
30:51:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:215 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3456
30:51:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1139us
30:51:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:215 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:215 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:215 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:51:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:51:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:215 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:215 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:51:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:51:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:51:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:51:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:51:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:51:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c325c)
30:51:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32f8)
30:51:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3310)
30:51:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:216 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:216 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3456
30:51:216 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +998us
30:51:216 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:216 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:216 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:216 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3457
30:51:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6212us
30:51:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:216 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:216 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:216 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:51:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:51:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:216 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:216 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:51:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:51:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:51:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:51:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:51:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:51:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c325c)
30:51:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32f8)
30:51:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3310)
30:51:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:217 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:217 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3457
30:51:217 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5229us
30:51:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:217 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:217 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3458
30:51:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11286us
30:51:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:218 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:218 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:218 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:51:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:51:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:218 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:218 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:51:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:51:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:51:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:51:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:51:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:51:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c325c)
30:51:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32f8)
30:51:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3310)
30:51:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:218 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:218 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +155us
30:51:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:218 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3458
30:51:218 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:219 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[686])
30:51:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:219 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:219 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3459
30:51:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2444us
30:51:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:219 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:219 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:219 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:219 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c325c)
30:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32f8)
30:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3310)
30:51:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:219 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:219 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:219 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3459
30:51:219 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6692us
30:51:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:219 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3460
30:51:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9823us
30:51:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:220 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:220 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:220 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:51:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:51:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:220 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:220 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:51:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:51:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:51:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:51:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:51:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:51:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c325c)
30:51:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32f8)
30:51:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3310)
30:51:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:221 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:221 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3460
30:51:221 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1619us
30:51:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:221 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:221 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:221 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:221 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3461
30:51:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3286us
30:51:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:221 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:221 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:221 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:51:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:51:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:221 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:51:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:51:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:51:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:51:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:51:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:51:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c325c)
30:51:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32f8)
30:51:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3310)
30:51:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3461
30:51:222 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8155us
30:51:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:222 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[685])
30:51:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:222 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:222 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3462
30:51:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6045us
30:51:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:223 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:223 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:51:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:51:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:51:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:51:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:51:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:51:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:51:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:51:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c325c)
30:51:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32f8)
30:51:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3310)
30:51:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:223 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:223 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3462
30:51:223 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3082us
30:51:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:224 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:224 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:224 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3463
30:51:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1823us
30:51:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:224 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:224 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:224 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:51:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:51:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:224 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:224 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:51:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:51:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:51:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:51:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:51:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:51:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c325c)
30:51:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32f8)
30:51:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3310)
30:51:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:224 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:224 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3463
30:51:224 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9618us
30:51:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:225 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:225 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3464
30:51:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6896us
30:51:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:225 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:225 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:225 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:51:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:51:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:225 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:226 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:51:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:51:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:51:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:51:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:51:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:51:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c325c)
30:51:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32f8)
30:51:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3310)
30:51:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:226 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3464
30:51:226 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4545us
30:51:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:226 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[684])
30:51:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:226 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:226 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:226 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:226 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:226 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3465
30:51:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +360us
30:51:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:227 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:51:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:227 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:227 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:51:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:51:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:51:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:51:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:51:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:51:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c325c)
30:51:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32f8)
30:51:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3310)
30:51:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3465
30:51:227 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11082us
30:51:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:227 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:227 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3466
30:51:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5433us
30:51:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:227 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:227 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:51:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:51:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:51:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:51:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:51:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:51:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:51:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c325c)
30:51:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32f8)
30:51:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3310)
30:51:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:228 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3466
30:51:228 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6008us
30:51:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:228 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:228 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3467
30:51:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10506us
30:51:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:228 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:51:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:51:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:51:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:51:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:51:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:51:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:51:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c325c)
30:51:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32f8)
30:51:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3310)
30:51:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:229 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3467
30:51:229 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +935us
30:51:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:229 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[683])
30:51:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:229 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:229 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:229 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:229 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3468
30:51:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3970us
30:51:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c325c)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32f8)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3310)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3468
30:51:230 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7471us
30:51:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:230 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3469
30:51:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9043us
30:51:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:230 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:51:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:51:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:51:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:51:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:51:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:51:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c325c)
30:51:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32f8)
30:51:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3310)
30:51:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:231 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3469
30:51:231 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2398us
30:51:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:231 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:231 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:231 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[682])
30:51:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:231 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:231 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3470
30:51:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +193us
30:51:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:232 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:51:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:232 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:51:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:51:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:51:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:51:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:51:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:51:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c325c)
30:51:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32f8)
30:51:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3310)
30:51:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3470
30:51:232 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8934us
30:51:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:232 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:232 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3471
30:51:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7580us
30:51:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:232 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:232 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:51:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:51:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:233 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:233 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:51:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:51:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:51:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:51:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:51:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:51:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c325c)
30:51:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32f8)
30:51:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3310)
30:51:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:233 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:233 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3471
30:51:233 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3861us
30:51:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:233 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:233 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:233 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:233 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3472
30:51:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1044us
30:51:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:233 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:234 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:234 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:51:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:51:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:234 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:51:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:51:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:51:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:51:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:51:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:51:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c325c)
30:51:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32f8)
30:51:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3310)
30:51:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:234 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:234 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3472
30:51:234 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10398us
30:51:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:234 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[681])
30:51:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:234 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:234 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:235 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3473
30:51:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3811us
30:51:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:235 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:235 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:235 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c325c)
30:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32f8)
30:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3310)
30:51:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:235 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3473
30:51:235 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5324us
30:51:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:235 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:235 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3474
30:51:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11190us
30:51:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:235 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:236 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:236 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:51:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:51:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:236 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:236 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:51:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:51:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:51:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:51:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:51:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:51:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c325c)
30:51:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32f8)
30:51:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3310)
30:51:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:236 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:236 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +251us
30:51:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:236 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3474
30:51:236 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:236 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3475
30:51:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4654us
30:51:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:237 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:237 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:237 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:51:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:51:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:237 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:237 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:51:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:51:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:51:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:51:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:51:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:51:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c325c)
30:51:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32f8)
30:51:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3310)
30:51:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:237 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:237 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:237 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3475
30:51:237 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6787us
30:51:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:238 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[680])
30:51:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:238 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3476
30:51:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7422us
30:51:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:238 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:238 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:238 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:51:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:51:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:238 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:238 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:51:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:51:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:51:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:51:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:51:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:51:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c325c)
30:51:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32f8)
30:51:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3310)
30:51:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:238 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3476
30:51:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1714us
30:51:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:238 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:238 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3477
30:51:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3191us
30:51:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:51:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:51:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:51:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:51:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:51:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:51:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:51:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c325c)
30:51:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32f8)
30:51:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3310)
30:51:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3477
30:51:239 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8251us
30:51:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:239 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3478
30:51:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8264us
30:51:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:240 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:51:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:51:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:240 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:240 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:51:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:51:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:51:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:51:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:51:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:51:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c325c)
30:51:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32f8)
30:51:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3310)
30:51:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:240 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:240 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3478
30:51:240 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3177us
30:51:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:240 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[679])
30:51:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:240 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:240 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:240 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:241 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3479
30:51:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1727us
30:51:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:241 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:241 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:241 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:51:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:51:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:241 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:241 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:51:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:51:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:51:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:51:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:51:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:51:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c325c)
30:51:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32f8)
30:51:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3310)
30:51:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:241 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:241 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:241 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3479
30:51:241 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9714us
30:51:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:241 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3480
30:51:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6801us
30:51:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:241 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:242 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:242 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:51:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:51:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:242 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:242 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:51:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:51:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:51:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:51:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:51:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:51:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c325c)
30:51:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32f8)
30:51:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3310)
30:51:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:242 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3480
30:51:242 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4640us
30:51:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:242 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:242 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:242 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[678])
30:51:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:242 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3481
30:51:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +264us
30:51:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:243 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:51:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:243 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:243 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:51:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:51:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:51:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:51:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:51:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:51:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c325c)
30:51:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32f8)
30:51:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3310)
30:51:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:243 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3481
30:51:243 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1873us
30:51:243 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:243 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:243 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3482
30:51:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5338us
30:51:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:243 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:243 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:51:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:244 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:244 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:51:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:51:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:51:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:51:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:51:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:51:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c325c)
30:51:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32f8)
30:51:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3310)
30:51:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3482
30:51:244 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6103us
30:51:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:244 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:244 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3483
30:51:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10411us
30:51:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:244 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:51:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:51:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:244 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:244 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:51:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:51:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:51:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:51:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:51:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:51:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c325c)
30:51:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32f8)
30:51:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3310)
30:51:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:245 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:245 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3483
30:51:245 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1030us
30:51:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:245 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:245 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:245 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[677])
30:51:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:246 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:246 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:246 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3484
30:51:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1569us
30:51:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:246 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:246 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:246 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:246 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:51:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:51:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:246 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:246 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:51:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:51:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:51:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:51:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:51:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:51:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c325c)
30:51:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32f8)
30:51:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3310)
30:51:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:246 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:246 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3484
30:51:246 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7567us
30:51:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:246 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:246 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3485
30:51:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8948us
30:51:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:246 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:247 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:247 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:247 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:51:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:51:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:247 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:247 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:51:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:51:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:51:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:51:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:51:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:51:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c325c)
30:51:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32f8)
30:51:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3310)
30:51:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:247 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:247 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3485
30:51:247 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2493us
30:51:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:247 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:247 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:247 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3486
30:51:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2411us
30:51:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:248 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:248 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:51:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:51:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:248 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:248 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:51:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:51:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:51:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:51:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:51:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:51:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c325c)
30:51:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32f8)
30:51:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3310)
30:51:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:248 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3486
30:51:248 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9030us
30:51:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:248 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[676])
30:51:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:248 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:249 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:249 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3487
30:51:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5171us
30:51:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:249 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:249 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:249 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:51:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:51:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:249 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:249 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:51:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:51:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:51:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:51:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:51:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:51:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c325c)
30:51:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32f8)
30:51:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3310)
30:51:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:249 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:249 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3487
30:51:249 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3957us
30:51:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:249 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:249 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:250 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:250 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:250 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3488
30:51:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +948us
30:51:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:250 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:250 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:250 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:250 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:51:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:51:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:250 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:250 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:51:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:51:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:51:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:51:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:51:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:51:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c325c)
30:51:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32f8)
30:51:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3310)
30:51:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:250 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:250 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:250 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3488
30:51:250 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10493us
30:51:250 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:250 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:250 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:250 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:250 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:250 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3489
30:51:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6022us
30:51:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:250 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:251 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:251 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:251 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:51:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:51:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:251 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:251 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:51:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:51:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:51:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:51:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:51:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:51:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c325c)
30:51:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32f8)
30:51:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3310)
30:51:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:251 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:251 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3489
30:51:251 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5420us
30:51:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:251 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:251 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[675])
30:51:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:251 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:251 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:251 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3490
30:51:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8789us
30:51:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:252 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:252 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:252 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c325c)
30:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32f8)
30:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3310)
30:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:252 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:252 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +346us
30:51:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:252 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3490
30:51:252 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:252 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:252 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:252 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3491
30:51:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4558us
30:51:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:252 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:252 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:51:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:253 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:253 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:51:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:51:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:51:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:51:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:51:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:51:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c325c)
30:51:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32f8)
30:51:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3310)
30:51:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:253 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3491
30:51:253 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6883us
30:51:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:253 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:253 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:253 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3492
30:51:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9632us
30:51:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:253 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:51:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:253 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:253 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:51:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:51:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:51:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:51:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:51:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:51:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c325c)
30:51:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32f8)
30:51:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3310)
30:51:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:254 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:254 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3492
30:51:254 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1810us
30:51:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:254 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[674])
30:51:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:254 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:254 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:254 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:254 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:254 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:254 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3493
30:51:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3095us
30:51:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:255 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:51:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:255 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:51:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:51:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:51:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:51:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:51:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:51:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c325c)
30:51:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32f8)
30:51:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3310)
30:51:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:255 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3493
30:51:255 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8346us
30:51:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:255 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:255 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3494
30:51:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8169us
30:51:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:255 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:255 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:256 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:51:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:51:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:51:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:51:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:51:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:51:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:51:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:51:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c325c)
30:51:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32f8)
30:51:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3310)
30:51:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:256 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3494
30:51:256 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3273us
30:51:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:256 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:256 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:257 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[673])
30:51:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:257 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3495
30:51:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1632us
30:51:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:257 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:51:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:257 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:257 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:51:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:51:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:51:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:51:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:51:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:51:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c325c)
30:51:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32f8)
30:51:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3310)
30:51:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:257 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:257 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:257 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +505us
30:51:257 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:257 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3495
30:51:257 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:257 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:257 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3496
30:51:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6705us
30:51:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:258 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:258 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:51:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:258 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:258 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:51:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:51:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:51:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:51:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:51:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:51:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c325c)
30:51:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32f8)
30:51:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3310)
30:51:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:258 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:258 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3496
30:51:258 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4736us
30:51:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:258 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:258 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:258 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:258 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:258 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3497
30:51:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +169us
30:51:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:258 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:258 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:258 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:259 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:51:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:51:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:259 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:259 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:51:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:51:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:51:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:51:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:51:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:51:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c325c)
30:51:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32f8)
30:51:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:259 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3310)
30:51:259 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:259 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:259 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:259 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3497
30:51:259 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11272us
30:51:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:259 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:259 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[672])
30:51:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:259 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:259 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:259 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3498
30:51:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2937us
30:51:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:260 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:260 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:260 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:260 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:51:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:51:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:260 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:260 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:51:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:51:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:51:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:51:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:51:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:51:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c325c)
30:51:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32f8)
30:51:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3310)
30:51:260 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:260 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:260 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:260 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3498
30:51:260 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6199us
30:51:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:260 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:260 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:260 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3499
30:51:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10316us
30:51:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:260 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:261 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:261 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:51:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:51:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:261 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:261 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:51:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:51:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:51:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:51:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:51:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:51:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c325c)
30:51:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32f8)
30:51:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3310)
30:51:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:261 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:261 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:261 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3499
30:51:261 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1126us
30:51:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:261 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:261 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:261 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:261 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3500
30:51:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3779us
30:51:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:262 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:262 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:262 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:51:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:51:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:262 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:262 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:51:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:51:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:51:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:51:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:51:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:51:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c325c)
30:51:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32f8)
30:51:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3310)
30:51:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:262 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:262 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:262 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3500
30:51:262 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7662us
30:51:263 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:263 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:263 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:263 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:263 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[671])
30:51:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:263 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:263 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:263 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3501
30:51:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6547us
30:51:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:263 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:263 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:263 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:263 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:263 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:51:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:51:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:263 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:263 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:51:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:51:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:51:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:51:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:51:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:51:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c325c)
30:51:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32f8)
30:51:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3310)
30:51:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:264 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:264 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3501
30:51:264 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2589us
30:51:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:264 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:264 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:264 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:264 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:264 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3502
30:51:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2316us
30:51:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:264 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:51:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:264 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:264 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:51:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:51:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:51:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:51:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:51:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:51:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c325c)
30:51:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32f8)
30:51:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3310)
30:51:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:264 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:264 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:264 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3502
30:51:264 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9125us
30:51:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:265 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:265 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3503
30:51:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7389us
30:51:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:265 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:265 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:265 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:51:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:51:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:265 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:265 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:51:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:51:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:51:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:51:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:51:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:51:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c325c)
30:51:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32f8)
30:51:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3310)
30:51:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:265 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3503
30:51:265 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4052us
30:51:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:266 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[670])
30:51:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:266 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:266 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:266 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:266 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:266 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:266 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3504
30:51:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +853us
30:51:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:266 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:266 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:266 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:51:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:51:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:266 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:266 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:51:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:51:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:51:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:51:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:51:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:51:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c325c)
30:51:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32f8)
30:51:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3310)
30:51:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:266 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:266 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3504
30:51:267 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10589us
30:51:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:267 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:267 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3505
30:51:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5926us
30:51:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:267 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:267 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:267 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:51:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:51:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:267 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:267 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:51:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:51:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:51:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:51:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:51:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:51:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c325c)
30:51:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32f8)
30:51:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3310)
30:51:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:268 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:268 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:268 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3505
30:51:268 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5515us
30:51:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:268 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:268 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3506
30:51:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11000us
30:51:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:271 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:271 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:271 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:51:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:51:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:271 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:271 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:51:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:51:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:51:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:51:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:51:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:51:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c325c)
30:51:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32f8)
30:51:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3310)
30:51:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:271 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:271 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +442us
30:51:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:272 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[669])
30:51:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3506
30:51:272 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:272 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:272 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:272 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:272 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3507
30:51:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4463us
30:51:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:288 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:288 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:288 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:51:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:51:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:51:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:51:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:51:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:51:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:51:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:51:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c325c)
30:51:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32f8)
30:51:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3310)
30:51:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:288 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3507
30:51:288 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6978us
30:51:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:288 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3508
30:51:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9536us
30:51:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:304 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:304 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:51:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:51:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:51:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:51:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:51:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:51:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:51:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:51:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c325c)
30:51:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32f8)
30:51:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3310)
30:51:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:304 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3508
30:51:304 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1905us
30:51:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:304 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:304 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:305 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[668])
30:51:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:305 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:305 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:305 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3509
30:51:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +694us
30:51:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:321 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:321 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:321 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:51:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:51:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:51:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:51:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:51:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:51:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:51:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:51:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c325c)
30:51:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32f8)
30:51:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3310)
30:51:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:321 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3509
30:51:321 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8442us
30:51:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:321 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:321 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3510
30:51:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8073us
30:51:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:338 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:338 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:338 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:51:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:51:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:338 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:338 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:51:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:51:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:51:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:51:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:51:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:51:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c325c)
30:51:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32f8)
30:51:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3310)
30:51:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:338 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:338 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3510
30:51:338 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3368us
30:51:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:338 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:338 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:338 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3511
30:51:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1537us
30:51:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:354 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:354 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:354 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:51:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:51:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:354 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:354 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:51:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:51:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:51:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:51:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:51:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:51:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c325c)
30:51:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32f8)
30:51:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3310)
30:51:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:354 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:354 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:354 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3511
30:51:354 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9905us
30:51:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:355 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[667])
30:51:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:355 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3512
30:51:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4296us
30:51:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:371 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:371 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:371 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:51:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:51:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:371 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:371 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:51:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:51:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:51:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:51:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:51:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:51:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c325c)
30:51:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32f8)
30:51:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3310)
30:51:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:371 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3512
30:51:371 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4831us
30:51:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:371 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:371 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:371 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:371 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3513
30:51:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +73us
30:51:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:388 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:51:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:388 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:388 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:51:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:51:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:51:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:51:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:51:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:51:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c325c)
30:51:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32f8)
30:51:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3310)
30:51:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:388 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:388 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3513
30:51:388 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11368us
30:51:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:388 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:388 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3514
30:51:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5147us
30:51:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:404 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:404 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:404 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:51:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:51:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:404 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:404 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:51:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:51:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:51:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:51:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:51:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:51:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c325c)
30:51:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32f8)
30:51:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3310)
30:51:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:404 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:404 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3514
30:51:404 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6294us
30:51:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:405 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[666])
30:51:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:405 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:405 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3515
30:51:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7915us
30:51:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:421 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:51:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:421 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:421 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:51:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:51:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:51:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:51:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:51:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:51:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c325c)
30:51:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32f8)
30:51:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3310)
30:51:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:421 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3515
30:51:421 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1221us
30:51:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:421 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:421 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:421 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:421 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3516
30:51:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3684us
30:51:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:438 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:438 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:438 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:51:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:51:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:438 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:438 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:51:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:51:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:51:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:51:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:51:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:51:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c325c)
30:51:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32f8)
30:51:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3310)
30:51:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:438 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3516
30:51:438 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7758us
30:51:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:438 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3517
30:51:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8757us
30:51:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:454 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:51:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:454 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:454 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:51:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:51:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:51:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:51:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:51:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:51:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3250)
30:51:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
30:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32e0)
30:51:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c32e0
30:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32f8)
30:51:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e0 - stall = 088c32f8
30:51:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:51:454 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:454 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:454 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3517
30:51:454 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2684us
30:51:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:455 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[665])
30:51:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:455 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:455 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:455 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3518
30:51:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2220us
30:51:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:471 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:471 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:471 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:51:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:51:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:471 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:471 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:51:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:51:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:51:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:51:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:51:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:51:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c325c)
30:51:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32f8)
30:51:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3310)
30:51:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:471 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:471 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3518
30:51:471 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9221us
30:51:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:471 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:471 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3519
30:51:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7294us
30:51:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:488 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:488 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:488 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:51:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:51:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:488 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:51:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:51:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:51:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:51:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:51:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:51:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c325c)
30:51:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32f8)
30:51:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3310)
30:51:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:488 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:488 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3519
30:51:488 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4147us
30:51:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:488 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:488 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:489 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[664])
30:51:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:489 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3520
30:51:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +757us
30:51:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:505 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:505 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:505 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:51:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:51:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:505 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:505 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:51:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:51:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:51:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:51:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:51:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:51:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c325c)
30:51:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32f8)
30:51:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3310)
30:51:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:505 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3520
30:51:505 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1380us
30:51:505 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:505 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:51:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:505 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:505 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3521
30:51:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5831us
30:51:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:521 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:521 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:521 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:51:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:51:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:521 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:51:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:51:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:51:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:51:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:51:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:51:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c325c)
30:51:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32f8)
30:51:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3310)
30:51:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:521 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:521 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3521
30:51:521 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5611us
30:51:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:521 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:521 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3522
30:51:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10904us
30:51:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:538 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:538 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:538 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:51:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:51:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:538 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:538 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:51:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:51:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:51:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:51:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:51:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:51:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c325c)
30:51:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32f8)
30:51:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3310)
30:51:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:538 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:538 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +537us
30:51:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:538 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:538 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3522
30:51:538 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:539 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[663])
30:51:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:539 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:539 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:539 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3523
30:51:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2062us
30:51:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:555 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:555 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:555 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:51:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:51:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:555 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:555 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:51:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:51:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:51:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:51:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:51:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:51:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c325c)
30:51:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32f8)
30:51:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3310)
30:51:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:555 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:555 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:555 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3523
30:51:555 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7074us
30:51:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:555 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:555 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3524
30:51:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9441us
30:51:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:555 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:571 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:571 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:571 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:51:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:51:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:571 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:571 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:51:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:51:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:51:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:51:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:51:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:51:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c325c)
30:51:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32f8)
30:51:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3310)
30:51:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:571 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:571 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3524
30:51:571 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2000us
30:51:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:571 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:571 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:571 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:572 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3525
30:51:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2904us
30:51:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:588 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:588 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:588 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:51:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:51:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:588 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:588 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:51:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:51:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:51:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:51:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:51:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:51:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c325c)
30:51:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32f8)
30:51:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3310)
30:51:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:588 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:588 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:588 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3525
30:51:588 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8537us
30:51:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:589 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[662])
30:51:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:589 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:589 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:589 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3526
30:51:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5672us
30:51:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:589 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:605 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:605 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:605 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:51:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:51:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:605 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:605 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:51:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:51:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:51:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:51:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:51:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:51:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c325c)
30:51:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32f8)
30:51:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3310)
30:51:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:605 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:605 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:605 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3526
30:51:605 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3464us
30:51:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:605 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:605 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:605 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:606 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3527
30:51:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1441us
30:51:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:621 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:621 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:621 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:621 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:51:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:51:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:621 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:621 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:51:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:51:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:51:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:51:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:51:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:51:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c325c)
30:51:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32f8)
30:51:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3310)
30:51:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:621 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:621 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3527
30:51:621 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10000us
30:51:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:621 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:622 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3528
30:51:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6515us
30:51:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:638 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:638 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:638 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:51:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:51:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:638 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:638 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:51:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:51:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:51:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:51:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:51:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:51:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c325c)
30:51:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32f8)
30:51:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3310)
30:51:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:638 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:638 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3528
30:51:638 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4927us
30:51:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:639 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[661])
30:51:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:639 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:639 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:639 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3529
30:51:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9274us
30:51:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:655 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0881ff04->0880719c, audio drain) +5us
30:51:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:655 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +12us
30:51:655 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:655 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:655 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:51:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:51:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:655 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:655 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:51:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:51:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:51:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:51:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:51:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:51:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c325c)
30:51:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32f8)
30:51:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3310)
30:51:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +145us
30:51:655 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:655 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:655 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3529
30:51:655 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11439us
30:51:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:655 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:655 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:655 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3530
30:51:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5051us
30:51:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:656 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:671 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:671 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:671 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:51:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:51:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:671 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:671 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:51:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:51:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:51:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:51:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:51:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:51:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c325c)
30:51:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32f8)
30:51:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3310)
30:51:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:671 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:671 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3530
30:51:671 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6390us
30:51:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:671 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:671 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3531
30:51:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10125us
30:51:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:688 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:688 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:688 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:51:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:51:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:688 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:688 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:51:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:51:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:51:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:51:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:51:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:51:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c325c)
30:51:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32f8)
30:51:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3310)
30:51:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:688 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:688 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:688 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3531
30:51:688 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1317us
30:51:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:689 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[660])
30:51:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:689 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:689 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:689 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:689 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3532
30:51:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3588us
30:51:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:689 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:705 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:705 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:705 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:51:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:51:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:705 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:705 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:51:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:51:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:51:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:51:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:51:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:51:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c325c)
30:51:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32f8)
30:51:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3310)
30:51:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:705 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:705 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:705 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3532
30:51:705 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7853us
30:51:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:705 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:705 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3533
30:51:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8662us
30:51:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:705 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:721 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:721 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:721 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:51:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:51:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:721 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:721 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:51:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:51:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:51:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:51:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:51:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:51:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c325c)
30:51:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32f8)
30:51:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3310)
30:51:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:721 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:721 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:721 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3533
30:51:721 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2780us
30:51:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:721 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:721 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:722 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[659])
30:51:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:722 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3534
30:51:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2125us
30:51:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:722 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:738 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:738 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:738 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:51:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:51:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:738 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:738 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:51:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:51:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:51:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:51:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:51:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:51:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c325c)
30:51:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32f8)
30:51:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3310)
30:51:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:738 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:738 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:738 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +12us
30:51:738 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:738 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3534
30:51:738 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:738 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:738 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3535
30:51:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7198us
30:51:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:755 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:755 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:755 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:51:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:51:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:755 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:755 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:51:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:51:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:51:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:51:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:51:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:51:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c325c)
30:51:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32f8)
30:51:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3310)
30:51:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:755 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:755 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:755 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3535
30:51:755 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4243us
30:51:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:755 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:755 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:755 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:755 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3536
30:51:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +662us
30:51:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:771 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:771 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:771 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:51:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:51:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:771 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:771 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:51:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:51:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:51:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:51:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:51:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:51:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c325c)
30:51:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32f8)
30:51:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3310)
30:51:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:771 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:771 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:771 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3536
30:51:771 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10779us
30:51:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:772 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[658])
30:51:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:772 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:772 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:772 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3537
30:51:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3421us
30:51:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:772 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:788 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:788 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:788 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:788 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:51:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:51:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:788 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:788 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:51:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:51:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:51:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:51:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:51:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:51:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c325c)
30:51:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32f8)
30:51:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3310)
30:51:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:788 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:788 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:788 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3537
30:51:788 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5706us
30:51:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:788 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:788 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3538
30:51:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10809us
30:51:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:805 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:805 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:805 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:51:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:51:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:805 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:805 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:51:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:51:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:51:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:51:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:51:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:51:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c325c)
30:51:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32f8)
30:51:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3310)
30:51:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:805 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:805 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:805 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3538
30:51:805 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +633us
30:51:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:805 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:805 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:806 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:806 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3539
30:51:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4272us
30:51:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:821 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:821 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:821 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:51:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:51:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:821 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:821 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:51:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:51:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:51:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:51:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:51:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:51:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c325c)
30:51:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32f8)
30:51:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3310)
30:51:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:821 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:821 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:821 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3539
30:51:821 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7169us
30:51:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:822 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[657])
30:51:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:822 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:822 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:822 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3540
30:51:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7040us
30:51:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:838 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:838 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:838 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:51:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:51:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:838 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:838 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:51:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:51:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:51:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:51:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:51:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:51:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c325c)
30:51:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32f8)
30:51:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3310)
30:51:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:838 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:838 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:838 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3540
30:51:838 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2096us
30:51:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:838 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:838 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:838 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:838 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3541
30:51:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2809us
30:51:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:855 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:855 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:855 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:51:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:51:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:855 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:51:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:51:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:51:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:51:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:51:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:51:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c325c)
30:51:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32f8)
30:51:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3310)
30:51:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:855 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:855 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3541
30:51:855 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8632us
30:51:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:855 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:855 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3542
30:51:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7882us
30:51:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:855 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:872 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:51:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:51:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:51:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:51:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:51:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:51:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:51:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:51:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c325c)
30:51:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32f8)
30:51:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3310)
30:51:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:872 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3542
30:51:872 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3559us
30:51:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:873 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[656])
30:51:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:873 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:873 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:51:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:873 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:51:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:873 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:51:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:873 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3543
30:51:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1346us
30:51:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:888 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:888 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:888 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:51:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:51:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:888 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:888 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:51:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:51:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:51:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:51:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:51:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:51:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c325c)
30:51:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32f8)
30:51:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3310)
30:51:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:888 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:888 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3543
30:51:888 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10096us
30:51:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:888 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:51:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:888 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3544
30:51:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6419us
30:51:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:905 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:905 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:905 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:51:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:51:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:905 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:905 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:51:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:51:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:51:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:51:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:51:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:51:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c325c)
30:51:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32f8)
30:51:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3310)
30:51:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:905 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3544
30:51:905 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5022us
30:51:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:905 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:51:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:905 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3545
30:51:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11493us
30:51:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:51:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:51:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:51:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:51:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:51:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:922 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 088206c8->0880719c, audio drain) +101us
30:51:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:922 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[655])
30:51:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->088206c8, atrac decode data) +12us
30:51:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:51:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:51:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:51:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c325c)
30:51:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32f8)
30:51:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3310)
30:51:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +50us
30:51:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:923 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3545
30:51:923 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2237us
30:51:923 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:51:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:51:923 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9282us
30:51:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:923 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:51:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3546
30:51:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4956us
30:51:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:938 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:938 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:938 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:51:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:51:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:938 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:938 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:51:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:51:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:51:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:51:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:51:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:51:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c325c)
30:51:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32f8)
30:51:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3310)
30:51:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:938 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:938 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3546
30:51:938 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6485us
30:51:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:938 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:51:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:938 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3547
30:51:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10029us
30:51:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:955 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:51:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:51:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:51:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:51:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:51:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:51:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:51:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:51:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c325c)
30:51:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32f8)
30:51:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3310)
30:51:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3547
30:51:955 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1412us
30:51:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:955 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:51:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:955 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:956 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[654])
30:51:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:51:956 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:51:956 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:51:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:956 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3548
30:51:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1187us
30:51:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:51:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:972 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:51:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:972 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:972 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:51:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:51:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:972 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:972 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:51:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:51:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:51:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:51:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:51:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:51:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:51:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c325c)
30:51:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32f8)
30:51:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3310)
30:51:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:972 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:972 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3548
30:51:972 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7948us
30:51:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:972 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:51:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:972 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3549
30:51:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8566us
30:51:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:51:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:51:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:51:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:51:988 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:51:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:51:988 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:51:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:51:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:51:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:51:988 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:51:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:51:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:51:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:51:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:51:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:51:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:51:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:51:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:51:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:51:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:51:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:51:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:51:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c325c)
30:51:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:51:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32f8)
30:51:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:51:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3310)
30:51:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:51:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:51:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:51:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:51:988 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:51:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3549
30:51:988 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2875us
30:51:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:989 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:51:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:989 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:51:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:51:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:51:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:51:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:51:989 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:51:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:51:989 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3550
30:51:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2030us
30:51:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:51:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:005 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:005 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:005 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:52:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:52:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:52:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:52:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:52:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:52:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:52:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:52:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c325c)
30:52:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32f8)
30:52:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3310)
30:52:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:005 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3550
30:52:005 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9412us
30:52:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:006 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[653])
30:52:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:006 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:52:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:006 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3551
30:52:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4797us
30:52:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:52:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:52:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:52:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:52:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:52:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:52:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:52:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c325c)
30:52:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32f8)
30:52:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3310)
30:52:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:022 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3551
30:52:022 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4338us
30:52:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:022 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:52:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:022 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:022 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:52:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3552
30:52:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +566us
30:52:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:038 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:038 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:038 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:52:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:52:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:038 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:038 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:52:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:52:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:52:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:52:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:52:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:52:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c325c)
30:52:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32f8)
30:52:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3310)
30:52:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:038 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:038 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:038 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3552
30:52:038 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10875us
30:52:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:038 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:52:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:038 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3553
30:52:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5640us
30:52:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:038 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:055 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:055 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:055 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:52:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:52:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:055 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:055 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:52:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:52:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:52:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:52:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:52:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:52:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c325c)
30:52:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32f8)
30:52:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3310)
30:52:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:055 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3553
30:52:055 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5801us
30:52:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:056 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[652])
30:52:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:056 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:056 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:52:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:52:056 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3554
30:52:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8399us
30:52:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:072 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:072 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:072 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:52:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:52:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:072 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:072 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:52:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:52:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:52:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:52:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:52:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:52:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c325c)
30:52:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32f8)
30:52:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3310)
30:52:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:072 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3554
30:52:072 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +728us
30:52:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:072 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:52:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:072 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:072 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:52:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3555
30:52:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4177us
30:52:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:088 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:52:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:088 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:088 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:52:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:52:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:52:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:52:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:52:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:52:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c325c)
30:52:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32f8)
30:52:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3310)
30:52:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:088 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:088 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3555
30:52:088 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7265us
30:52:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:088 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:52:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:088 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3556
30:52:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9250us
30:52:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:105 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:105 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:105 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:52:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:52:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:105 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:105 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:52:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:52:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:52:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:52:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:52:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:52:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c325c)
30:52:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32f8)
30:52:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3310)
30:52:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:106 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3556
30:52:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2191us
30:52:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:106 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[651])
30:52:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:106 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:52:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:52:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:106 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:52:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:107 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3557
30:52:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2714us
30:52:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:122 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:122 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:122 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:52:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:52:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:122 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:122 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:52:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:52:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:52:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:52:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:52:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:52:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c325c)
30:52:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32f8)
30:52:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3310)
30:52:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:122 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:122 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3557
30:52:122 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8728us
30:52:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:122 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:52:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:122 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3558
30:52:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7787us
30:52:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:122 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:138 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:138 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:138 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:52:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:52:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:138 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:138 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:52:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:52:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:52:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:52:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:52:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:52:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c325c)
30:52:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32f8)
30:52:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3310)
30:52:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:138 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:138 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:138 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3558
30:52:138 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3654us
30:52:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:138 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:52:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:138 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:139 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[650])
30:52:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:139 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3559
30:52:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1250us
30:52:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:52:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:52:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:52:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:52:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:52:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:52:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:52:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:52:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c325c)
30:52:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32f8)
30:52:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3310)
30:52:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:155 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3559
30:52:155 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +887us
30:52:155 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:52:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:155 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:52:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:155 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:52:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:156 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3560
30:52:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6324us
30:52:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:172 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:172 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:172 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:52:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:52:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:172 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:172 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:52:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:52:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:52:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:52:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:52:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:52:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c325c)
30:52:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32f8)
30:52:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3310)
30:52:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:172 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3560
30:52:172 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5117us
30:52:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:172 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:173 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:52:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:173 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3561
30:52:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11397us
30:52:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:189 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:52:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:189 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:189 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:52:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:52:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:52:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:52:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:52:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:52:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c325c)
30:52:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32f8)
30:52:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3310)
30:52:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:189 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +44us
30:52:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:189 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:52:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3561
30:52:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:190 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[649])
30:52:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:190 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:190 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:52:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:52:190 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3562
30:52:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2547us
30:52:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:205 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:205 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:205 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:52:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:52:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:205 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:205 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:52:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:52:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:52:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:52:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:52:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:52:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c325c)
30:52:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32f8)
30:52:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3310)
30:52:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:205 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:205 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3562
30:52:205 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6581us
30:52:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:205 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:52:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:205 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3563
30:52:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9934us
30:52:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:52:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:52:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:52:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:52:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:52:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:52:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:52:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:52:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c325c)
30:52:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32f8)
30:52:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3310)
30:52:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3563
30:52:222 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1507us
30:52:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:222 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:52:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:222 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:222 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:52:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3564
30:52:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3397us
30:52:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:52:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:52:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:52:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:52:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:52:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:52:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:52:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:52:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c325c)
30:52:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32f8)
30:52:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3310)
30:52:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:239 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3564
30:52:239 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8044us
30:52:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:240 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[648])
30:52:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:240 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:240 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:52:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3565
30:52:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6165us
30:52:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:255 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:255 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:255 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:52:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:52:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:255 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:52:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:52:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:52:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:52:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:52:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:52:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c325c)
30:52:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32f8)
30:52:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3310)
30:52:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:255 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:255 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3565
30:52:255 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2971us
30:52:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:255 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:52:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:255 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:255 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:52:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:256 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3566
30:52:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1934us
30:52:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:272 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:272 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:272 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:52:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:52:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:52:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:52:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:52:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:52:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:52:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:52:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c325c)
30:52:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32f8)
30:52:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3310)
30:52:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:272 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3566
30:52:272 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9507us
30:52:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:272 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:52:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:272 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3567
30:52:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7008us
30:52:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:289 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:289 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:52:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:52:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:52:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:52:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:52:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:52:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:52:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:52:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c325c)
30:52:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32f8)
30:52:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3310)
30:52:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:289 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3567
30:52:289 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4434us
30:52:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:290 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[647])
30:52:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:290 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:52:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:52:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:290 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:52:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3568
30:52:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +471us
30:52:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:305 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:305 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:305 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:52:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:52:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:52:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:52:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:52:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:52:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:52:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:52:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c325c)
30:52:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32f8)
30:52:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3310)
30:52:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:305 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3568
30:52:305 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10970us
30:52:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:305 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:52:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:305 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3569
30:52:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5544us
30:52:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:322 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:322 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:322 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:52:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:52:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:52:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:52:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:52:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:52:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:52:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:52:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c325c)
30:52:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32f8)
30:52:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3310)
30:52:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:322 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3569
30:52:322 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5897us
30:52:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:322 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:52:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3570
30:52:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10618us
30:52:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:339 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:339 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:339 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:52:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:52:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:339 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:52:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:52:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:52:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:52:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:52:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:52:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c325c)
30:52:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32f8)
30:52:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3310)
30:52:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:339 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3570
30:52:339 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +823us
30:52:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:340 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[646])
30:52:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:340 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:340 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:52:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:52:340 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:52:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:340 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:52:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:340 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3571
30:52:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4081us
30:52:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:340 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:52:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:52:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:52:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:52:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:52:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:52:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:52:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:52:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c325c)
30:52:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32f8)
30:52:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3310)
30:52:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:355 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3571
30:52:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7360us
30:52:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:356 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:52:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3572
30:52:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9155us
30:52:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:372 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:372 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:52:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:52:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:372 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:372 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:52:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:52:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:52:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:52:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:52:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:52:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c325c)
30:52:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32f8)
30:52:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3310)
30:52:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:372 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3572
30:52:372 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2287us
30:52:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:372 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:52:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:372 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:373 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[645])
30:52:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:373 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:373 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:52:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3573
30:52:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +312us
30:52:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:389 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:389 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:52:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:52:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:389 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:389 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:52:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:52:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:52:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:52:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:52:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:52:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c325c)
30:52:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32f8)
30:52:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3310)
30:52:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:389 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3573
30:52:389 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8823us
30:52:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:389 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:52:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3574
30:52:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7691us
30:52:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:405 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:405 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:405 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:52:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:52:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:405 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:405 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:52:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:52:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:52:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:52:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:52:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:52:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c325c)
30:52:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32f8)
30:52:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3310)
30:52:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:405 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:405 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3574
30:52:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3750us
30:52:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:405 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:52:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:405 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:52:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:405 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3575
30:52:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1155us
30:52:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:422 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:422 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:52:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:52:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:52:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:52:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:52:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:52:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:52:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:52:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c325c)
30:52:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32f8)
30:52:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3310)
30:52:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:422 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3575
30:52:422 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10286us
30:52:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:423 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[644])
30:52:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:423 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:423 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:52:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3576
30:52:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3923us
30:52:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:439 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:439 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:52:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:52:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:439 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:439 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:52:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:52:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:52:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:52:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:52:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:52:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c325c)
30:52:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32f8)
30:52:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3310)
30:52:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:439 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:439 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3576
30:52:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5213us
30:52:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:439 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:52:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3577
30:52:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11302us
30:52:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:455 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:455 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:455 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:52:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:52:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:455 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:455 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:52:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:52:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:52:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:52:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:52:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:52:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c325c)
30:52:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32f8)
30:52:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3310)
30:52:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:455 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:455 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +140us
30:52:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:455 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:52:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:455 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3577
30:52:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:455 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:52:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:455 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3578
30:52:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4765us
30:52:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:472 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:472 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:472 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:52:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:52:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:472 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:472 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:52:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:52:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:52:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:52:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:52:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:52:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c325c)
30:52:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32f8)
30:52:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3310)
30:52:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:472 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3578
30:52:472 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6676us
30:52:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:473 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[643])
30:52:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:473 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:473 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:52:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:52:473 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3579
30:52:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7525us
30:52:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:489 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:489 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:489 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:52:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:52:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:489 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:489 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:52:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:52:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:52:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:52:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:52:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:52:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c325c)
30:52:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32f8)
30:52:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3310)
30:52:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:489 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:489 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3579
30:52:489 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1603us
30:52:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:489 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:52:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:489 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:490 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:52:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:490 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3580
30:52:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3302us
30:52:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:505 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:505 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:505 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:52:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:52:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:505 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:505 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:52:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:52:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:52:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:52:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:52:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:52:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c325c)
30:52:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32f8)
30:52:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3310)
30:52:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:505 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3580
30:52:505 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8139us
30:52:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:505 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:52:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:505 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3581
30:52:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8375us
30:52:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:522 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:522 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:522 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:52:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:52:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:522 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:522 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:52:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:52:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:52:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:52:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:52:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:52:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c325c)
30:52:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32f8)
30:52:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3310)
30:52:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:522 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3581
30:52:522 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3066us
30:52:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:523 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[642])
30:52:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:523 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:52:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:52:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:523 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:52:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:523 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3582
30:52:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1839us
30:52:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:539 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:539 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:539 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:52:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:52:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:539 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:539 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:52:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:52:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:52:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:52:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:52:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:52:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c325c)
30:52:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32f8)
30:52:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3310)
30:52:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:539 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:539 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3582
30:52:539 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9603us
30:52:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:540 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:52:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:540 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3583
30:52:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6912us
30:52:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:556 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:556 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:52:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:52:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:556 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:556 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:52:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:52:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:52:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:52:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:52:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:52:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c325c)
30:52:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32f8)
30:52:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3310)
30:52:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:556 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:556 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3583
30:52:556 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4529us
30:52:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:556 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:52:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:556 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:557 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[641])
30:52:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:557 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3584
30:52:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +376us
30:52:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:572 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:572 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:572 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:572 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:52:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:52:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:572 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:572 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:52:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:52:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:52:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:52:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:52:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:52:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c325c)
30:52:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32f8)
30:52:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3310)
30:52:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:572 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:572 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3584
30:52:572 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1762us
30:52:572 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:52:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:572 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:52:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:572 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:52:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:572 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3585
30:52:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5449us
30:52:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:589 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:589 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:589 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:52:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:52:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:589 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:589 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:52:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:52:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:52:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:52:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:52:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:52:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c325c)
30:52:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32f8)
30:52:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3310)
30:52:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:589 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:589 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3585
30:52:589 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5992us
30:52:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:589 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:52:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:589 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3586
30:52:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10522us
30:52:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:589 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:606 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:606 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:606 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:606 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:52:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:52:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:606 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:606 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:52:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:52:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:52:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:52:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:52:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:52:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c325c)
30:52:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32f8)
30:52:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3310)
30:52:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:606 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:606 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3586
30:52:606 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +919us
30:52:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:606 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:52:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:606 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:607 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[640])
30:52:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:607 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:607 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:52:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:52:607 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3587
30:52:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1672us
30:52:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:607 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:622 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:622 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:622 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:52:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:52:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:622 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:622 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:52:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:52:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:52:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:52:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:52:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:52:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c325c)
30:52:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32f8)
30:52:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3310)
30:52:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:622 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:622 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3587
30:52:622 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7455us
30:52:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:622 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:52:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:623 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3588
30:52:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9059us
30:52:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:639 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:639 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:639 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:52:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:52:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:639 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:639 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:52:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:52:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:52:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:52:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:52:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:52:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c325c)
30:52:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32f8)
30:52:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3310)
30:52:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:639 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:639 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3588
30:52:639 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2382us
30:52:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:639 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:52:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:639 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:640 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:52:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3589
30:52:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2523us
30:52:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:640 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:656 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:656 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:656 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:656 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:52:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:52:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:656 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:656 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:52:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:52:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:52:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:52:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:52:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:52:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c325c)
30:52:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32f8)
30:52:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3310)
30:52:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:656 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:656 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3589
30:52:656 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8919us
30:52:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:656 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:657 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[639])
30:52:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:657 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:657 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:52:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:657 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3590
30:52:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5290us
30:52:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:672 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:672 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:672 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:672 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:52:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:52:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:672 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:672 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:52:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:52:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:52:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:52:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:52:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:52:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c325c)
30:52:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32f8)
30:52:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3310)
30:52:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:672 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:672 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3590
30:52:672 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3845us
30:52:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:672 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:52:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:672 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:672 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:52:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:673 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3591
30:52:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1060us
30:52:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:673 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:689 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:689 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:689 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:52:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:52:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:689 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:689 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:52:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:52:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:52:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:52:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:52:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:52:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c325c)
30:52:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32f8)
30:52:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3310)
30:52:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:689 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:689 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3591
30:52:689 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10382us
30:52:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:689 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:52:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3592
30:52:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6133us
30:52:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:689 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:706 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:706 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:706 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:706 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:52:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:52:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:706 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:706 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:52:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:52:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:52:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:52:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:52:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:52:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c325c)
30:52:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32f8)
30:52:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3310)
30:52:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:706 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:706 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:706 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3592
30:52:706 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5308us
30:52:706 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:706 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:706 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:706 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:707 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[638])
30:52:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:707 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:707 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:52:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:707 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3593
30:52:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8901us
30:52:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:722 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:722 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:722 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:52:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:52:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:722 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:722 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:52:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:52:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:52:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:52:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:52:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:52:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c325c)
30:52:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32f8)
30:52:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3310)
30:52:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:722 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:722 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:722 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +235us
30:52:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:723 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:52:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3593
30:52:723 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:723 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:52:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:723 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3594
30:52:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4670us
30:52:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:739 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:739 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:739 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:52:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:52:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:739 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:739 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:52:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:52:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:52:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:52:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:52:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:52:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c325c)
30:52:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32f8)
30:52:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3310)
30:52:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:739 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:739 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:739 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3594
30:52:739 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6772us
30:52:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:739 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:52:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:739 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3595
30:52:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9743us
30:52:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:756 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:756 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:756 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:52:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:52:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:756 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:756 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:52:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:52:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:52:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:52:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:52:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:52:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c325c)
30:52:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32f8)
30:52:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3310)
30:52:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:756 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:756 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3595
30:52:756 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1698us
30:52:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:757 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[637])
30:52:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:757 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:757 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:52:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:52:757 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:52:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:757 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:52:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:757 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3596
30:52:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3207us
30:52:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:772 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:772 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:772 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:52:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:52:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:772 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:772 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:52:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:52:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:52:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:52:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:52:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:52:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c325c)
30:52:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32f8)
30:52:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3310)
30:52:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:772 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:772 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:772 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3596
30:52:772 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8235us
30:52:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:772 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:52:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:772 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3597
30:52:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8280us
30:52:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:789 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:789 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:789 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:52:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:52:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:789 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:789 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:52:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:52:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:52:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:52:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:52:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:52:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3250)
30:52:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
30:52:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32e0)
30:52:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c32e0
30:52:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32f8)
30:52:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e0 - stall = 088c32f8
30:52:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:52:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:789 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:789 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3597
30:52:789 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3162us
30:52:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:789 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:52:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:789 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:790 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[636])
30:52:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:790 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3598
30:52:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1743us
30:52:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:806 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:806 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:806 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:52:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:52:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:806 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:806 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:52:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:52:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:52:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:52:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:52:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:52:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c325c)
30:52:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32f8)
30:52:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3310)
30:52:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:806 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:806 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:806 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +394us
30:52:806 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:52:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3598
30:52:806 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:52:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:806 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:52:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3599
30:52:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6817us
30:52:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:822 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:822 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:822 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:52:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:52:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:822 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:52:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:52:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:52:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:52:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:52:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:52:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c325c)
30:52:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32f8)
30:52:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3310)
30:52:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:822 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:822 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3599
30:52:822 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4625us
30:52:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:822 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:52:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:822 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:822 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:52:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:823 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3600
30:52:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +280us
30:52:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:839 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:839 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:839 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:52:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:52:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:839 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:839 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:52:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:52:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:52:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:52:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:52:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:52:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c325c)
30:52:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32f8)
30:52:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3310)
30:52:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:839 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:839 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3600
30:52:839 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11161us
30:52:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:840 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[635])
30:52:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:840 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:840 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:52:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:840 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3601
30:52:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3048us
30:52:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:856 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:856 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:856 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:52:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:52:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:856 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:856 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:52:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:52:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:52:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:52:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:52:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:52:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c325c)
30:52:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32f8)
30:52:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3310)
30:52:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:856 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:856 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3601
30:52:856 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6088us
30:52:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:856 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:52:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:856 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3602
30:52:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10427us
30:52:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:872 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:52:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:52:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:52:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:52:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:52:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:52:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:52:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:52:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c325c)
30:52:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32f8)
30:52:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3310)
30:52:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:872 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3602
30:52:872 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1014us
30:52:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:872 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:52:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:872 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:873 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:52:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:873 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3603
30:52:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3890us
30:52:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:889 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:889 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:889 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:52:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:52:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:889 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:52:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:52:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:52:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:52:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:52:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:52:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c325c)
30:52:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32f8)
30:52:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3310)
30:52:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:889 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:889 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:889 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3603
30:52:889 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7551us
30:52:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:890 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[634])
30:52:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:890 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:890 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:52:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:52:890 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3604
30:52:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6650us
30:52:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:906 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:906 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:52:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:52:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:906 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:52:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:52:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:52:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:52:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:52:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:52:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c325c)
30:52:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32f8)
30:52:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3310)
30:52:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:906 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:906 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3604
30:52:906 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2477us
30:52:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:907 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:52:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:907 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:52:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:907 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:52:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3605
30:52:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2427us
30:52:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:923 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:923 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:923 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:52:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:52:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:923 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:923 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:52:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:52:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:52:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:52:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:52:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:52:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c325c)
30:52:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32f8)
30:52:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3310)
30:52:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:923 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3605
30:52:923 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9014us
30:52:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:923 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:52:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3606
30:52:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7501us
30:52:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:939 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:939 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:939 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:52:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:52:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:939 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:939 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:52:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:52:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:52:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:52:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:52:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:52:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c325c)
30:52:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32f8)
30:52:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3310)
30:52:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:939 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:939 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:939 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3606
30:52:939 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3941us
30:52:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:940 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[633])
30:52:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:940 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:940 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:52:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:940 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:52:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:940 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:52:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:940 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3607
30:52:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +964us
30:52:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:956 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:956 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:956 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:52:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:52:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:956 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:956 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:52:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:52:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:52:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:52:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:52:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:52:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c325c)
30:52:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32f8)
30:52:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3310)
30:52:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:956 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:956 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:956 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3607
30:52:956 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10477us
30:52:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:956 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:52:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:956 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3608
30:52:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6037us
30:52:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:52:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:973 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:52:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:973 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:973 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:52:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:52:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:973 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:973 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:52:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:52:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:52:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:52:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:52:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:52:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:52:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c325c)
30:52:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32f8)
30:52:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3310)
30:52:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:973 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:973 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:973 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3608
30:52:973 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5404us
30:52:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:973 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:52:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:973 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3609
30:52:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11111us
30:52:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:973 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:52:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:52:989 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:52:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:52:989 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:52:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:52:989 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:52:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:52:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:52:989 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:52:989 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:52:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:52:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:52:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:52:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:52:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:52:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:52:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:52:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:52:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:52:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:52:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:52:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:52:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c325c)
30:52:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:52:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32f8)
30:52:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:52:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3310)
30:52:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:52:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:52:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:52:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:52:989 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:52:989 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +330us
30:52:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:990 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[632])
30:52:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:52:990 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3609
30:52:990 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:52:990 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:52:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:990 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:52:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:52:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:52:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:52:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:52:990 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:52:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:52:990 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3610
30:52:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4574us
30:52:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:52:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:006 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:006 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:006 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:53:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:53:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:006 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:006 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:53:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:53:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:53:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:53:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:53:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:53:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c325c)
30:53:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32f8)
30:53:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3310)
30:53:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:006 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3610
30:53:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6867us
30:53:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:006 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:53:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:006 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3611
30:53:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9648us
30:53:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:023 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:023 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:023 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:53:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:53:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:023 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:023 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:53:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:53:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:53:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:53:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:53:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:53:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c325c)
30:53:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32f8)
30:53:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3310)
30:53:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:023 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:023 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3611
30:53:023 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1794us
30:53:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:023 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:53:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:023 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:024 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[631])
30:53:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:024 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:024 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:53:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:53:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3612
30:53:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +797us
30:53:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:039 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:039 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:039 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:53:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:53:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:039 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:039 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:53:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:53:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:53:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:53:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:53:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:53:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c325c)
30:53:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32f8)
30:53:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3310)
30:53:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:039 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:039 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3612
30:53:039 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8330us
30:53:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:039 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:53:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:039 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3613
30:53:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8185us
30:53:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:056 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:056 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:056 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:53:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:53:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:056 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:53:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:53:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:53:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:53:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:53:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:53:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c325c)
30:53:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32f8)
30:53:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3310)
30:53:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:056 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:056 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3613
30:53:056 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3257us
30:53:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:056 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:53:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:056 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:056 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:53:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:056 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3614
30:53:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1648us
30:53:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:073 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:073 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:53:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:53:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:073 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:073 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:53:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:53:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:53:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:53:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:53:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:53:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c325c)
30:53:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32f8)
30:53:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3310)
30:53:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:073 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:073 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3614
30:53:073 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9793us
30:53:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:074 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[630])
30:53:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:074 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:074 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:53:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:074 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3615
30:53:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4416us
30:53:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:089 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:089 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:089 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:53:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:53:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:53:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:53:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:53:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:53:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:53:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:53:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c325c)
30:53:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32f8)
30:53:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3310)
30:53:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:089 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3615
30:53:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4720us
30:53:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:089 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:53:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:090 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:53:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:090 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3616
30:53:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +185us
30:53:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:106 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:106 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:53:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:53:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:106 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:53:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:53:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:53:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:53:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:53:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:53:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c325c)
30:53:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32f8)
30:53:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3310)
30:53:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:106 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3616
30:53:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11257us
30:53:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:106 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:53:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3617
30:53:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5258us
30:53:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:123 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:123 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:123 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:53:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:53:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:123 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:123 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:53:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:53:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:53:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:53:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:53:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:53:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c325c)
30:53:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32f8)
30:53:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3310)
30:53:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:123 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:123 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3617
30:53:123 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6183us
30:53:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:124 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[629])
30:53:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:124 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:124 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:53:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:124 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3618
30:53:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8026us
30:53:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:139 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:139 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:53:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:53:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:139 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:139 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:53:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:53:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:53:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:53:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:53:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:53:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c325c)
30:53:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32f8)
30:53:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3310)
30:53:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:139 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3618
30:53:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1110us
30:53:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:139 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:53:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:140 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:53:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:140 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3619
30:53:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3795us
30:53:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:156 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:156 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:156 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:53:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:53:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:156 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:156 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:53:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:53:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:53:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:53:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:53:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:53:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c325c)
30:53:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32f8)
30:53:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3310)
30:53:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3619
30:53:156 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7646us
30:53:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:156 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:53:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:156 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3620
30:53:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8868us
30:53:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:173 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:173 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:173 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:53:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:53:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:173 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:173 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:53:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:53:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:53:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:53:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:53:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:53:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c325c)
30:53:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32f8)
30:53:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3310)
30:53:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:173 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3620
30:53:173 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2573us
30:53:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:174 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[628])
30:53:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:174 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:174 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:53:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:53:174 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:53:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:174 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:53:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3621
30:53:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2332us
30:53:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:189 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:189 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:189 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:53:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:53:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:189 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:189 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:53:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:53:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:53:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:53:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:53:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:53:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c325c)
30:53:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32f8)
30:53:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3310)
30:53:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:189 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3621
30:53:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9109us
30:53:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:189 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:53:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:189 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3622
30:53:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7405us
30:53:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:206 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:206 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:206 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:53:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:53:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:206 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:206 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:53:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:53:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:53:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:53:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:53:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:53:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c325c)
30:53:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32f8)
30:53:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3310)
30:53:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:206 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:206 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3622
30:53:206 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4036us
30:53:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:206 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:53:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:206 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:207 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[627])
30:53:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3623
30:53:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +869us
30:53:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:223 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:223 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:53:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:53:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:53:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:53:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:53:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:53:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:53:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:53:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c325c)
30:53:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32f8)
30:53:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3310)
30:53:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:223 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:223 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3623
30:53:223 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1269us
30:53:223 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:53:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:223 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:53:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:223 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:53:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3624
30:53:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5942us
30:53:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:240 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:240 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:240 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:53:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:53:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:240 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:240 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:53:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:53:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:53:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:53:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:53:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:53:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c325c)
30:53:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32f8)
30:53:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3310)
30:53:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:240 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:240 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3624
30:53:240 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5499us
30:53:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:240 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:53:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3625
30:53:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11015us
30:53:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:256 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:256 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:256 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:53:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:53:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:53:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:53:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:53:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:53:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:53:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:53:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c325c)
30:53:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32f8)
30:53:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3310)
30:53:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:256 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:256 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +426us
30:53:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:256 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:53:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3625
30:53:256 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:257 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[626])
30:53:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:257 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:257 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:53:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:257 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3626
30:53:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2173us
30:53:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:273 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:273 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:273 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:53:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:53:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:273 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:273 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:53:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:53:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:53:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:53:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:53:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:53:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c325c)
30:53:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32f8)
30:53:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3310)
30:53:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:273 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3626
30:53:273 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6962us
30:53:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:273 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:53:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3627
30:53:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9552us
30:53:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:290 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:290 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:53:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:53:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:53:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:53:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:53:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:53:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:53:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:53:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c325c)
30:53:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32f8)
30:53:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3310)
30:53:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:290 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:290 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3627
30:53:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1889us
30:53:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:290 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:53:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:291 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:53:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3628
30:53:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3016us
30:53:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:306 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:306 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:53:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:53:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:53:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:53:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:53:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:53:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:53:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:53:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c325c)
30:53:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32f8)
30:53:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3310)
30:53:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:306 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3628
30:53:306 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8426us
30:53:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:307 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[625])
30:53:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:307 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:307 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:53:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:53:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3629
30:53:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5775us
30:53:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:323 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:323 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:323 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:53:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:53:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:53:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:53:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:53:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:53:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:53:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:53:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c325c)
30:53:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32f8)
30:53:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3310)
30:53:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:323 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3629
30:53:323 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3352us
30:53:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:323 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:53:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:323 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:323 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:53:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:323 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3630
30:53:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1553us
30:53:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:340 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:340 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:340 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:53:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:53:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:340 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:340 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:53:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:53:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:53:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:53:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:53:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:53:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c325c)
30:53:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32f8)
30:53:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3310)
30:53:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:340 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:340 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3630
30:53:340 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9889us
30:53:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:340 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:53:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:340 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3631
30:53:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6626us
30:53:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:341 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:356 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:356 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:356 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:53:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:53:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:356 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:356 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:53:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:53:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:53:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:53:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:53:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:53:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c325c)
30:53:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32f8)
30:53:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3310)
30:53:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:356 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3631
30:53:356 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4815us
30:53:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:357 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[624])
30:53:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:357 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:357 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:53:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:357 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:53:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:357 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:53:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:357 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3632
30:53:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +89us
30:53:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:373 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:373 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:373 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:53:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:53:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:373 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:373 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:53:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:53:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:53:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:53:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:53:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:53:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c325c)
30:53:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32f8)
30:53:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3310)
30:53:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:373 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:373 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3632
30:53:373 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11352us
30:53:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:373 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:53:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3633
30:53:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5163us
30:53:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:390 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:53:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:390 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:390 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:53:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:53:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:53:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:53:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:53:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:53:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c325c)
30:53:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32f8)
30:53:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3310)
30:53:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:390 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:390 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3633
30:53:390 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6279us
30:53:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:390 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:53:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:390 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3634
30:53:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10236us
30:53:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:406 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:406 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:406 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:53:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:53:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:406 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:53:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:53:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:53:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:53:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:53:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:53:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c325c)
30:53:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32f8)
30:53:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3310)
30:53:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:406 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3634
30:53:406 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1205us
30:53:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:407 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[623])
30:53:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:407 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:407 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:53:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:407 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:53:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:407 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:53:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:407 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3635
30:53:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3700us
30:53:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:423 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:423 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:423 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:53:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:53:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:423 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:423 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:53:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:53:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:53:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:53:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:53:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:53:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c325c)
30:53:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32f8)
30:53:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3310)
30:53:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:423 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:423 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3635
30:53:423 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7742us
30:53:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:423 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:53:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3636
30:53:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8773us
30:53:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:440 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:440 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:440 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:53:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:53:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:440 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:440 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:53:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:53:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:53:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:53:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:53:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:53:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c325c)
30:53:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32f8)
30:53:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3310)
30:53:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:440 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3636
30:53:440 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2668us
30:53:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:440 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:53:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:440 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:441 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[622])
30:53:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:441 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3637
30:53:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2236us
30:53:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:456 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:456 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:456 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:456 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:53:456 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885eb0c->0880709c, woke from hle delay) +53us
30:53:456 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:53:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885eb0c, blocking audio) +20us
30:53:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:53:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:456 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:456 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:53:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:53:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:53:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:53:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:53:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:53:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c325c)
30:53:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32f8)
30:53:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3310)
30:53:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +98us
30:53:456 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:456 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:456 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3637
30:53:456 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9172us
30:53:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:456 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:53:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:457 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3638
30:53:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7310us
30:53:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:473 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:473 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:473 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:53:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:53:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:473 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:473 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:53:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:53:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:53:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:53:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:53:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:53:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c325c)
30:53:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32f8)
30:53:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3310)
30:53:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:473 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3638
30:53:473 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4131us
30:53:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:473 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:53:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:473 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:473 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:53:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:474 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3639
30:53:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +773us
30:53:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:474 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:490 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:490 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:490 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:490 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:53:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:53:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:490 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:490 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:53:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:53:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:53:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:53:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:53:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:53:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c325c)
30:53:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32f8)
30:53:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3310)
30:53:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:490 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:490 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:490 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3639
30:53:490 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10668us
30:53:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:491 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[621])
30:53:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:491 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:491 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:53:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:491 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3640
30:53:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3541us
30:53:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:506 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:506 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:53:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:53:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:506 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:506 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:53:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:53:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:53:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:53:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:53:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:53:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c325c)
30:53:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32f8)
30:53:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3310)
30:53:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:506 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3640
30:53:506 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5595us
30:53:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:506 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:53:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:506 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3641
30:53:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10920us
30:53:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:523 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:523 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:523 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:53:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:53:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:523 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:523 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:53:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:53:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:53:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:53:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:53:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:53:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c325c)
30:53:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32f8)
30:53:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3310)
30:53:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:523 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:523 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +521us
30:53:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:523 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:53:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3641
30:53:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:523 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:53:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:523 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3642
30:53:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4383us
30:53:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:540 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:540 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:540 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:53:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:53:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:540 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:53:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:53:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:53:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:53:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:53:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:53:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c325c)
30:53:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32f8)
30:53:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3310)
30:53:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:540 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3642
30:53:540 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7058us
30:53:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:541 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[620])
30:53:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:541 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:541 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:53:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:541 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3643
30:53:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7151us
30:53:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:556 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:556 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:53:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:53:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:556 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:556 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:53:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:53:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:53:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:53:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:53:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:53:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c325c)
30:53:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32f8)
30:53:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3310)
30:53:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:556 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:556 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3643
30:53:556 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1984us
30:53:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:556 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:53:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:556 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:557 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:53:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:557 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3644
30:53:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2920us
30:53:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:573 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:573 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:573 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:53:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:53:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:573 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:573 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:53:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:53:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:53:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:53:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:53:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:53:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c325c)
30:53:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32f8)
30:53:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3310)
30:53:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:573 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3644
30:53:573 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8521us
30:53:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:573 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:53:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:573 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3645
30:53:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7994us
30:53:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:590 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:590 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:53:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:590 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:590 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:53:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:53:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:53:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:53:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:53:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:53:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c325c)
30:53:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32f8)
30:53:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3310)
30:53:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:590 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:590 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3645
30:53:590 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3448us
30:53:590 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:590 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:590 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:590 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:591 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[619])
30:53:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:591 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:591 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:53:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:53:591 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:53:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:591 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:53:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:591 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3646
30:53:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1457us
30:53:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:591 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:607 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:607 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(314, 00000001)
30:53:607 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->315, pc: 0886823c->0886885c, event flag set) +41us
30:53:607 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:607 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (315->276, pc: 088687dc->0886823c, blocking audio) +269us
30:53:607 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:607 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:53:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:53:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:607 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:607 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:53:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:53:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:53:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:53:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:53:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:53:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c325c)
30:53:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32f8)
30:53:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3310)
30:53:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +112us
30:53:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:609 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:609 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3646
30:53:609 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9700us
30:53:609 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:609 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:53:609 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:609 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:609 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:609 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:609 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:53:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:53:609 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3647
30:53:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6261us
30:53:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:623 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:623 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:623 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:623 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:53:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:53:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:623 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:623 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:53:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:53:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:53:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:53:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:53:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:53:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c325c)
30:53:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32f8)
30:53:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3310)
30:53:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:623 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:623 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3647
30:53:623 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3460us
30:53:623 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:623 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:53:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:623 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:53:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:623 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8701us
30:53:624 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:624 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:53:624 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3648
30:53:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, interrupt) +5us
30:53:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:640 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, idle) +5us
30:53:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:640 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[618])
30:53:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->0881ff04, atrac decode data) +5us
30:53:640 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:640 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:640 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:53:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:53:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:640 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:640 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:53:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:53:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:53:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:53:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:53:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:53:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c325c)
30:53:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32f8)
30:53:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3310)
30:53:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +145us
30:53:641 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:641 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:641 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3648
30:53:641 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2142us
30:53:641 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:53:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:641 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4933us
30:53:641 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:641 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:53:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:641 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:53:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:641 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3649
30:53:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5067us
30:53:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:641 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:657 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:657 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:657 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:53:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:53:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:657 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:657 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:53:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:53:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:53:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:53:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:53:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:53:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c326c)
30:53:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c330c)
30:53:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3324)
30:53:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:657 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:657 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:657 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +569us
30:53:657 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3649
30:53:657 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:657 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:53:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:657 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:53:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:658 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:53:658 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:658 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3650
30:53:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5530us
30:53:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:673 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:673 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:673 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:53:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:53:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:673 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:673 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:53:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:53:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:53:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:53:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:53:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:53:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c326c)
30:53:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c330c)
30:53:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3324)
30:53:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:673 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:673 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3650
30:53:673 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1300us
30:53:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:673 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:53:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:673 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:53:673 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:674 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:53:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:674 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[617])
30:53:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:674 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:53:674 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:674 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
30:53:674 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:53:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:674 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3651
30:53:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1299us
30:53:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:674 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:690 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:690 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:690 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:690 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:53:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:53:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:690 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:690 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:53:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:53:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:53:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:53:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:53:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:53:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c326c)
30:53:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c330c)
30:53:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3324)
30:53:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:690 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:690 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3651
30:53:690 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7837us
30:53:690 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:690 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:53:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:691 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:53:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:53:691 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3652
30:53:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8408us
30:53:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:691 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:707 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:707 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:707 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:707 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:53:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:53:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:707 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:707 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:53:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:53:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:53:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:53:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:53:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:53:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c326c)
30:53:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c330c)
30:53:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3324)
30:53:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:707 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:707 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:707 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3652
30:53:707 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1312us
30:53:707 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:707 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:53:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:707 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:53:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:708 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8701us
30:53:708 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:708 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:53:708 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:708 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:708 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:708 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:708 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:53:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:708 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3653
30:53:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2141us
30:53:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:708 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:723 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:723 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:723 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:723 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:53:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:53:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:723 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:723 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:53:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:53:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:53:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:53:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:53:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:53:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c325c)
30:53:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32f8)
30:53:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3310)
30:53:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:723 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:723 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3653
30:53:723 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4947us
30:53:723 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:723 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:53:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:724 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[616])
30:53:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:724 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:724 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:53:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:53:724 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3485us
30:53:724 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:724 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3654
30:53:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1152us
30:53:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:724 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:740 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:740 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:740 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:740 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:53:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:53:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:740 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:740 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:53:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:53:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:53:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:53:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:53:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:53:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c325c)
30:53:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32f8)
30:53:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3310)
30:53:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:740 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:740 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:740 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3654
30:53:740 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4227us
30:53:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:740 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:53:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:740 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4347us
30:53:741 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:741 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:53:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:741 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:53:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:741 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3655
30:53:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +678us
30:53:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:741 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:757 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:757 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:757 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:757 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:53:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:53:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:757 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:757 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:53:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:53:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:53:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:53:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:53:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:53:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c325c)
30:53:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32f8)
30:53:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3310)
30:53:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:757 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:757 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:757 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3655
30:53:757 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2056us
30:53:757 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:757 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
30:53:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:757 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:53:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:758 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:53:758 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:758 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3656
30:53:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4043us
30:53:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:758 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:773 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:773 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:773 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:53:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:53:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:773 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:773 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:53:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:53:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:53:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:53:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:53:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:53:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c325c)
30:53:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32f8)
30:53:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3310)
30:53:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:773 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:773 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3656
30:53:773 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5690us
30:53:773 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:773 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:53:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:774 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[615])
30:53:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
30:53:774 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:774 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:53:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:774 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7577us
30:53:774 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:774 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3657
30:53:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +409us
30:53:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:774 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:790 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:790 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:790 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:53:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:53:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:790 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:790 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:53:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:53:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:53:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:53:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:53:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:53:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c326c)
30:53:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c330c)
30:53:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3324)
30:53:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:790 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:790 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:790 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3657
30:53:790 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +616us
30:53:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:790 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:53:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:790 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +8701us
30:53:791 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:791 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:53:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:791 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:53:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:791 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3658
30:53:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4288us
30:53:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:807 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:807 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:807 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:53:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:53:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:807 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:807 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:53:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:53:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:53:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:53:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:53:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:53:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c326c)
30:53:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c330c)
30:53:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3324)
30:53:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:807 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:807 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3658
30:53:807 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2799us
30:53:808 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:808 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:53:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:808 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:53:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:808 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:53:808 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:808 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3659
30:53:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3299us
30:53:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:823 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:823 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:823 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:53:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:53:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:823 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:823 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:53:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:53:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:53:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:53:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:53:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:53:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c326c)
30:53:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c330c)
30:53:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3324)
30:53:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:823 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:823 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3659
30:53:823 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2080us
30:53:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:824 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[614])
30:53:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:824 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:824 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:53:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:824 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2042us
30:53:824 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:824 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:53:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:824 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:53:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:824 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3660
30:53:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2825us
30:53:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:840 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:840 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:840 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:53:840 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->315, pc: 088201f4->088687dc, audio drain) +60us
30:53:840 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (315->276, pc: 088687dc->088201f4, blocking audio) +269us
30:53:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:53:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:840 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:840 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:53:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:53:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:53:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:53:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:53:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:53:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c326c)
30:53:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c330c)
30:53:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3324)
30:53:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +90us
30:53:840 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:840 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:840 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3660
30:53:840 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8334us
30:53:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:840 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:53:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:840 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:53:840 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:841 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3661
30:53:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6190us
30:53:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:857 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:857 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:857 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:857 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:53:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:53:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:857 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:857 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:53:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:53:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:53:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:53:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:53:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:53:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c325c)
30:53:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32f8)
30:53:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3310)
30:53:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:857 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:857 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3661
30:53:857 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3543us
30:53:857 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:857 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:53:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:857 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:53:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:53:857 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9883us
30:53:857 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:858 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:53:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:858 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[613])
30:53:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:858 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3662
30:53:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1362us
30:53:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:873 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:873 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:873 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:53:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:53:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:873 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:873 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:53:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:53:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:53:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:53:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:53:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:53:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c325c)
30:53:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32f8)
30:53:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3310)
30:53:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:873 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:873 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:873 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3662
30:53:873 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +776us
30:53:873 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:53:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:53:873 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +6387us
30:53:873 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:873 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:53:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:874 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:53:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:874 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3663
30:53:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6435us
30:53:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:890 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:890 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:890 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:890 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:53:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:53:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:890 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:890 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:53:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:53:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:53:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:53:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:53:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:53:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c325c)
30:53:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32f8)
30:53:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3310)
30:53:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:890 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:890 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:890 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3663
30:53:890 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +653us
30:53:890 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:890 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
30:53:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:891 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:53:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:891 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:53:891 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:891 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3664
30:53:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5446us
30:53:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:891 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:907 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:907 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:907 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:53:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:53:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:907 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:907 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:53:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:907 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885d410->0880719c, audio drain) +84us
30:53:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:907 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:53:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885d410, blocking audio) +12us
30:53:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:53:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:53:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:53:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:53:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:53:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c325c)
30:53:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32f8)
30:53:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3310)
30:53:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +66us
30:53:907 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:907 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:907 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3664
30:53:907 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4262us
30:53:907 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:907 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:53:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:908 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[612])
30:53:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:908 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:908 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:53:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:908 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +591us
30:53:908 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:908 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3665
30:53:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1812us
30:53:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:908 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:923 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:923 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:923 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:53:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:53:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:923 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:923 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:53:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:53:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:53:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:53:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:53:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:53:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c326c)
30:53:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c330c)
30:53:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3324)
30:53:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:923 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3665
30:53:923 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6469us
30:53:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:923 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:53:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:923 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:53:923 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3666
30:53:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8337us
30:53:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:940 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:940 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:940 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:53:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:53:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:940 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:940 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:53:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:53:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:53:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:53:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:53:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:53:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c326c)
30:53:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c330c)
30:53:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3324)
30:53:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:940 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:940 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:940 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3666
30:53:940 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1396us
30:53:940 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:940 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:53:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:940 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:53:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:53:940 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9883us
30:53:941 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:941 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:53:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:941 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:53:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:941 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3667
30:53:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3509us
30:53:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:957 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:53:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:957 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:957 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:53:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:53:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:53:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:53:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:53:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:53:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c326c)
30:53:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c330c)
30:53:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3324)
30:53:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:957 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3667
30:53:957 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5030us
30:53:957 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:957 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:53:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:958 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[611])
30:53:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:958 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:958 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:53:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:958 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +4944us
30:53:958 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:958 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3668
30:53:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1069us
30:53:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:958 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:958 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:958 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:958 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:53:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:53:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:958 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:958 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:53:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:53:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:53:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:53:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:53:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:53:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c326c)
30:53:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c330c)
30:53:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3324)
30:53:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:958 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:959 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:959 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3668
30:53:959 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2859us
30:53:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:959 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:53:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:959 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +5799us
30:53:959 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:959 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
30:53:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:959 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:53:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:959 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3669
30:53:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2046us
30:53:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:959 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:959 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:959 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:53:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:53:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:959 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:959 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:53:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:53:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:53:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:53:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:53:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:53:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c325c)
30:53:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32f8)
30:53:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3310)
30:53:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:960 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:960 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3669
30:53:960 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2140us
30:53:960 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:960 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
30:53:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:960 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:53:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:960 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2896us
30:53:960 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:960 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3670
30:53:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3959us
30:53:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:960 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:960 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f3c)
30:53:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:960 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:960 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fc0)
30:53:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3044)
30:53:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c8)
30:53:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
30:53:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3164)
30:53:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
30:53:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c325c)
30:53:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32f8)
30:53:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3310)
30:53:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:961 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:961 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:961 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3670
30:53:961 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4323us
30:53:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:961 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[610])
30:53:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:961 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +1445us
30:53:961 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:961 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
30:53:961 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:53:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:53:961 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9290us
30:53:961 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:961 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (315->285, pc: 088687dc->0880719c, blocking audio) +262us
30:53:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:961 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:53:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
30:53:961 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3671
30:53:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +313us
30:53:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:961 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:961 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:961 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:53:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f3c)
30:53:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:961 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:961 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fc0)
30:53:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3044)
30:53:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c8)
30:53:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
30:53:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3164)
30:53:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
30:53:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c325c)
30:53:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32f8)
30:53:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3310)
30:53:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:962 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:962 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3671
30:53:962 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +9408us
30:53:962 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:962 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
30:53:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:962 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:53:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:962 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3672
30:53:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5656us
30:53:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:962 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f3c)
30:53:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:962 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:962 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fc0)
30:53:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3044)
30:53:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c8)
30:53:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
30:53:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3164)
30:53:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
30:53:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c325c)
30:53:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32f8)
30:53:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3310)
30:53:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3672
30:53:963 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +2883us
30:53:963 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:53:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +262us
30:53:963 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
30:53:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:963 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:53:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:963 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +7250us
30:53:963 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
30:53:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 088687dc->08000000, blocking audio) +166us
30:53:963 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3673
30:53:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3312us
30:53:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:963 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f3c)
30:53:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:963 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:963 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fc0)
30:53:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3044)
30:53:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c8)
30:53:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
30:53:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3164)
30:53:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
30:53:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c326c)
30:53:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c330c)
30:53:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3324)
30:53:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:964 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:964 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:964 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3673
30:53:964 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +712us
30:53:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:964 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[609])
30:53:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:964 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:964 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:53:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:964 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->088687dc, audio drain) +3493us
30:53:964 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(314, 00000001, 32, 00000000, 00000000): waiting
30:53:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (315->272, pc: 0886885c->08000000, event flag waited) +56us
30:53:964 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5748us
30:53:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:964 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:53:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:964 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3674
30:53:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4193us
30:53:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:964 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:964 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:964 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:964 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f3c)
30:53:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:965 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:965 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fc0)
30:53:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3044)
30:53:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c8)
30:53:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
30:53:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3164)
30:53:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
30:53:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c326c)
30:53:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c326c
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c330c)
30:53:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c326c - stall = 088c330c
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3324)
30:53:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3324
30:53:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +139us
30:53:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3674
30:53:965 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7248us
30:53:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:965 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:53:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:965 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3675
30:53:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9266us
30:53:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:965 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:53:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f3c)
30:53:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:966 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:966 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fc0)
30:53:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3044)
30:53:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c8)
30:53:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
30:53:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3164)
30:53:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
30:53:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c325c)
30:53:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32f8)
30:53:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3310)
30:53:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:966 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:966 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:966 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3675
30:53:966 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2176us
30:53:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:966 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:53:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:966 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:966 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[608])
30:53:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:966 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:967 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:53:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:967 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3676
30:53:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +424us
30:53:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:967 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:967 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:967 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:53:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f3c)
30:53:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:967 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fc0)
30:53:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3044)
30:53:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c8)
30:53:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
30:53:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3164)
30:53:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
30:53:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c325c)
30:53:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32f8)
30:53:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3310)
30:53:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:967 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:967 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3676
30:53:967 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8712us
30:53:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:967 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:53:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:967 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3677
30:53:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7803us
30:53:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:968 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:968 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:968 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:53:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f3c)
30:53:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:968 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:968 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fc0)
30:53:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3044)
30:53:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
30:53:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
30:53:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3164)
30:53:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
30:53:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c325c)
30:53:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32f8)
30:53:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3310)
30:53:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:968 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3677
30:53:968 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3639us
30:53:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:968 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:53:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:968 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:968 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:53:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:968 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3678
30:53:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1266us
30:53:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:969 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:969 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:969 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:53:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f3c)
30:53:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:969 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:969 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fc0)
30:53:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3044)
30:53:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c8)
30:53:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3114)
30:53:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
30:53:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
30:53:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c325c)
30:53:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32f8)
30:53:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3310)
30:53:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:969 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:969 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:969 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3678
30:53:969 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10175us
30:53:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:969 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:969 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[607])
30:53:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:969 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:970 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:53:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:53:970 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3679
30:53:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4026us
30:53:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:970 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:970 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:970 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:53:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f3c)
30:53:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:970 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:970 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fc0)
30:53:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3044)
30:53:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c8)
30:53:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3114)
30:53:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
30:53:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
30:53:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c325c)
30:53:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32f8)
30:53:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3310)
30:53:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:970 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:971 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3679
30:53:971 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5102us
30:53:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:971 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:971 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:53:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:971 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3680
30:53:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11413us
30:53:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:971 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:971 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f3c)
30:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:971 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:971 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fc0)
30:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3044)
30:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c8)
30:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3114)
30:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
30:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
30:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c325c)
30:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32f8)
30:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3310)
30:53:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:971 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:971 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:972 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +28us
30:53:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:972 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:53:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3680
30:53:972 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:972 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:53:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:972 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3681
30:53:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4876us
30:53:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:972 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:972 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:972 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:53:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f3c)
30:53:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:972 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:972 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fc0)
30:53:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3044)
30:53:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c8)
30:53:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3114)
30:53:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
30:53:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
30:53:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c325c)
30:53:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32f8)
30:53:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3310)
30:53:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:972 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:972 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3681
30:53:972 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6565us
30:53:972 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:973 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[606])
30:53:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:973 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:973 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:53:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:973 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3682
30:53:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7644us
30:53:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:973 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:973 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:973 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:973 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:53:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f3c)
30:53:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:973 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:973 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fc0)
30:53:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3044)
30:53:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c8)
30:53:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3114)
30:53:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
30:53:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
30:53:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c325c)
30:53:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32f8)
30:53:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3310)
30:53:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:973 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:973 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3682
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1492us
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:974 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:53:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:974 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:53:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:974 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3683
30:53:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3413us
30:53:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:974 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:974 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:974 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:53:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f3c)
30:53:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:974 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:974 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fc0)
30:53:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3044)
30:53:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c8)
30:53:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3114)
30:53:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
30:53:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
30:53:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c325c)
30:53:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32f8)
30:53:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3310)
30:53:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:974 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:974 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3683
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8028us
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:975 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:53:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:975 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3684
30:53:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8487us
30:53:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:975 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:975 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:975 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:975 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:53:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f3c)
30:53:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:975 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:975 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fc0)
30:53:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3044)
30:53:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c8)
30:53:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3114)
30:53:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
30:53:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
30:53:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c325c)
30:53:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32f8)
30:53:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3310)
30:53:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:975 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3684
30:53:975 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2955us
30:53:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:975 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:976 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[605])
30:53:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:976 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:976 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:53:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:976 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:53:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:976 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:53:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:976 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3685
30:53:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1950us
30:53:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:976 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:976 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:976 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:53:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f3c)
30:53:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:976 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:976 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fc0)
30:53:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3044)
30:53:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c8)
30:53:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3114)
30:53:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
30:53:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
30:53:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c325c)
30:53:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32f8)
30:53:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3310)
30:53:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:976 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:976 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3685
30:53:976 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9491us
30:53:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:976 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:53:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:977 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3686
30:53:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7024us
30:53:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:977 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:977 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:977 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:977 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:53:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f3c)
30:53:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:977 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:977 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fc0)
30:53:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3044)
30:53:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c8)
30:53:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3114)
30:53:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
30:53:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
30:53:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c325c)
30:53:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32f8)
30:53:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3310)
30:53:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:977 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:977 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:977 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3686
30:53:977 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4418us
30:53:977 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:977 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:977 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:977 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:977 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:53:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:977 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:977 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:978 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:978 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[604])
30:53:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:978 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3687
30:53:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +487us
30:53:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:978 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:978 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:978 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:53:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f3c)
30:53:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:978 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:978 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fc0)
30:53:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3044)
30:53:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c8)
30:53:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3114)
30:53:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
30:53:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
30:53:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c325c)
30:53:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32f8)
30:53:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3310)
30:53:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:979 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3687
30:53:979 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1651us
30:53:979 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:53:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:53:979 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:53:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:979 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:979 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:53:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:979 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3688
30:53:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5560us
30:53:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:979 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:979 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f3c)
30:53:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:979 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:979 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fc0)
30:53:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3044)
30:53:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c8)
30:53:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3114)
30:53:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
30:53:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
30:53:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c325c)
30:53:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32f8)
30:53:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3310)
30:53:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:980 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3688
30:53:980 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5881us
30:53:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:980 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:980 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:53:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:980 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3689
30:53:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10634us
30:53:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:980 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:980 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f3c)
30:53:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:980 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:980 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fc0)
30:53:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3044)
30:53:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c8)
30:53:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3114)
30:53:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
30:53:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
30:53:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c325c)
30:53:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32f8)
30:53:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3310)
30:53:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:980 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:980 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3689
30:53:981 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +808us
30:53:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:981 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:53:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:981 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:981 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:981 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[603])
30:53:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:981 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:981 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:53:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:981 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3690
30:53:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1792us
30:53:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:981 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:981 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:981 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:981 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:53:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f3c)
30:53:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:981 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:981 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fc0)
30:53:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3044)
30:53:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c8)
30:53:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3114)
30:53:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
30:53:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
30:53:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c325c)
30:53:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32f8)
30:53:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3310)
30:53:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:982 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:982 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3690
30:53:982 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7344us
30:53:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:982 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:982 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:53:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:982 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3691
30:53:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9171us
30:53:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:982 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f3c)
30:53:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:982 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:982 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fc0)
30:53:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3044)
30:53:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c8)
30:53:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3114)
30:53:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
30:53:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
30:53:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c325c)
30:53:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32f8)
30:53:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3310)
30:53:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:983 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:983 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3691
30:53:983 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2271us
30:53:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:983 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:53:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:983 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:983 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:983 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:53:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:983 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3692
30:53:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2634us
30:53:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:983 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:53:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:983 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:983 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fc0)
30:53:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3044)
30:53:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c8)
30:53:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3114)
30:53:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
30:53:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
30:53:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c325c)
30:53:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32f8)
30:53:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3310)
30:53:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:984 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:984 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:984 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3692
30:53:984 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8807us
30:53:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:984 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[602])
30:53:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:984 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:984 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:53:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:984 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3693
30:53:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5402us
30:53:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:984 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:984 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:984 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:984 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:53:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:53:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:984 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:984 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fc0)
30:53:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3044)
30:53:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c8)
30:53:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3114)
30:53:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3164)
30:53:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
30:53:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c325c)
30:53:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32f8)
30:53:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3310)
30:53:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:985 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:985 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3693
30:53:985 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3734us
30:53:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:985 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:53:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:985 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:985 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:985 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:53:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:985 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3694
30:53:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1171us
30:53:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:985 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:985 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:985 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:53:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:53:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:985 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:985 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fc0)
30:53:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3044)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c8)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3114)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3164)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c325c)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c325c
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32f8)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f8
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3310)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f8 - stall = 088c3310
30:53:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
30:53:986 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3694
30:53:986 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10271us
30:53:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:986 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:986 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:53:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:986 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3695
30:53:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6244us
30:53:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:986 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:986 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:986 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fc0)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3044)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c8)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3114)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3164)
30:53:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
30:53:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31d8)
30:53:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:53:987 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:987 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:987 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3695
30:53:987 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5219us
30:53:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:987 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:987 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[601])
30:53:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:987 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:987 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:53:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:53:987 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3696
30:53:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9004us
30:53:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:987 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:987 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:987 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:53:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:53:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:987 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:987 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fc0)
30:53:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3044)
30:53:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c8)
30:53:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
30:53:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
30:53:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
30:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31d8)
30:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:53:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:988 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +146us
30:53:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:988 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3696
30:53:988 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:988 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:988 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:988 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3697
30:53:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4781us
30:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:988 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:988 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fc0)
30:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3044)
30:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c8)
30:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
30:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
30:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
30:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31d8)
30:53:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:53:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:988 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3697
30:53:988 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6682us
30:53:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:989 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:53:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:989 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3698
30:53:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9854us
30:53:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:989 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:989 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:989 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:53:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:53:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:989 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:989 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fc0)
30:53:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3044)
30:53:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c8)
30:53:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
30:53:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
30:53:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
30:53:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31d8)
30:53:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:53:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:989 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:989 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3698
30:53:989 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1609us
30:53:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:990 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[600])
30:53:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:990 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:990 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:53:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:990 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:53:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:990 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:53:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:990 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3699
30:53:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3318us
30:53:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:990 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:990 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:53:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:990 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:990 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fc0)
30:53:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3044)
30:53:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c8)
30:53:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
30:53:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
30:53:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
30:53:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31d8)
30:53:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:53:990 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:990 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3699
30:53:991 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8146us
30:53:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:991 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:53:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:991 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3700
30:53:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8391us
30:53:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:991 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:991 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:991 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:53:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:53:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:991 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:991 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fc0)
30:53:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3044)
30:53:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c8)
30:53:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
30:53:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
30:53:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
30:53:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31d8)
30:53:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:53:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:991 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3700
30:53:991 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3072us
30:53:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:992 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:53:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:992 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:992 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[599])
30:53:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:992 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3701
30:53:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1855us
30:53:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:992 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:992 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:992 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:992 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:53:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:53:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:992 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:992 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fc0)
30:53:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3044)
30:53:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c8)
30:53:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
30:53:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
30:53:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
30:53:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31d8)
30:53:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:53:992 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:993 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:993 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +305us
30:53:993 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:53:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:993 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3701
30:53:993 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:53:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:993 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:53:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:993 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3702
30:53:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6928us
30:53:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:993 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:993 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:993 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:53:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:53:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:993 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:993 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fc0)
30:53:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3044)
30:53:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c8)
30:53:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
30:53:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
30:53:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
30:53:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31d8)
30:53:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:53:994 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:994 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:994 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3702
30:53:994 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4535us
30:53:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:994 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:53:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:994 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:994 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:53:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:994 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3703
30:53:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +392us
30:53:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:994 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:994 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:994 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:994 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:53:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:53:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:994 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:994 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fc0)
30:53:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3044)
30:53:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c8)
30:53:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
30:53:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
30:53:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
30:53:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31d8)
30:53:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:53:994 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:994 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:994 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3703
30:53:994 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11072us
30:53:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:994 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:995 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[598])
30:53:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:995 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:995 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:53:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:53:995 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3704
30:53:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3151us
30:53:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:995 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:995 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:995 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:53:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:53:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:995 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:995 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fc0)
30:53:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3044)
30:53:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c8)
30:53:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
30:53:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
30:53:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
30:53:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31d8)
30:53:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:53:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:995 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3704
30:53:995 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5998us
30:53:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:995 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:996 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:53:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3705
30:53:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10538us
30:53:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:996 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:996 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:996 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:53:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:53:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fc0)
30:53:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3044)
30:53:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c8)
30:53:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
30:53:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
30:53:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
30:53:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31d8)
30:53:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:53:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3705
30:53:996 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +925us
30:53:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:996 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:53:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:996 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:996 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:996 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:53:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3706
30:53:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4002us
30:53:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:997 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:997 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:997 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:53:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:53:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:997 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:997 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fc0)
30:53:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3044)
30:53:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c8)
30:53:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
30:53:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
30:53:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
30:53:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31d8)
30:53:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:53:997 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:997 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:997 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3706
30:53:997 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7462us
30:53:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:997 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:997 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[597])
30:53:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:53:997 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:53:998 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:53:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:998 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3707
30:53:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6770us
30:53:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:998 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:998 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:998 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:53:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:53:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:998 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:998 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fc0)
30:53:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3044)
30:53:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c8)
30:53:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
30:53:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
30:53:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
30:53:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31d8)
30:53:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:53:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:998 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3707
30:53:998 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2388us
30:53:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:998 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:53:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:998 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:53:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:998 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:998 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:53:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:998 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3708
30:53:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2539us
30:53:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:53:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:999 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:53:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:53:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:999 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:999 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fc0)
30:53:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3044)
30:53:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c8)
30:53:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
30:53:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
30:53:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
30:53:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31d8)
30:53:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:53:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:53:999 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:53:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:53:999 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3708
30:53:999 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8925us
30:53:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:53:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:53:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:53:999 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:53:999 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
30:53:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:53:999 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3709
30:53:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7612us
30:53:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:53:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:53:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:53:999 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:53:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:53:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:53:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:53:999 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:53:999 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fc0)
30:53:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:53:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3044)
30:53:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c8)
30:54:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
30:54:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
30:54:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
30:54:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31d8)
30:54:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:54:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:54:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:000 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3709
30:54:000 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3851us
30:54:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:54:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:54:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:54:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:54:000 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[596])
30:54:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:54:000 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:54:000 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
30:54:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:54:000 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
30:54:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:54:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:54:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:54:000 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:54:000 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
30:54:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:54:000 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3710
30:54:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1075us
30:54:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:000 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:000 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:000 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
30:54:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
30:54:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:000 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fc0)
30:54:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3044)
30:54:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c8)
30:54:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
30:54:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
30:54:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
30:54:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31d8)
30:54:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:54:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
30:54:001 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:001 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3710
30:54:001 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10388us
30:54:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:54:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:54:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:54:001 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:54:001 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
30:54:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:54:001 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3711
30:54:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6149us
30:54:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:001 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
30:54:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:001 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:001 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fc0)
30:54:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3044)
30:54:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c8)
30:54:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
30:54:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
30:54:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
30:54:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31d8)
30:54:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:54:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:54:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3711
30:54:002 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5315us
30:54:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:54:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:54:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:54:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:54:002 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
30:54:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:54:002 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3712
30:54:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11222us
30:54:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:002 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
30:54:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:002 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:002 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fc0)
30:54:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3044)
30:54:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c8)
30:54:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
30:54:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3164)
30:54:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
30:54:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31d8)
30:54:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:54:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:54:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:002 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +241us
30:54:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:54:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:54:002 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:54:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:54:003 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[595])
30:54:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:54:003 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3712
30:54:003 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:54:003 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
30:54:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
30:54:003 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
30:54:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:54:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:54:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:54:003 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:54:003 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
30:54:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:54:003 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3713
30:54:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4686us
30:54:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:003 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:003 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:003 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
30:54:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f3c)
30:54:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:003 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:003 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fc0)
30:54:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3044)
30:54:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c8)
30:54:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
30:54:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3164)
30:54:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
30:54:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31d8)
30:54:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:54:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:54:004 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:004 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3713
30:54:004 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6778us
30:54:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:54:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:54:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:54:004 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:54:004 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
30:54:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:54:004 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3714
30:54:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9759us
30:54:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:004 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:004 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:004 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
30:54:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f3c)
30:54:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:004 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:004 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fc0)
30:54:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3044)
30:54:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c8)
30:54:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
30:54:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3164)
30:54:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
30:54:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31d8)
30:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:54:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:54:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3714
30:54:005 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1704us
30:54:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:54:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:54:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:54:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:54:005 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
30:54:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:54:005 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
30:54:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:54:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:54:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:54:005 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:54:005 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb900, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[594])
30:54:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
30:54:005 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
30:54:005 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
30:54:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:54:005 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3715
30:54:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +917us
30:54:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:005 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
30:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f3c)
30:54:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fc0)
30:54:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3044)
30:54:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c8)
30:54:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
30:54:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3164)
30:54:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
30:54:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31d8)
30:54:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
30:54:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
30:54:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:006 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3715
30:54:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8241us
30:54:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:54:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:54:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:54:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:54:006 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
30:54:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
30:54:006 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3716
30:54:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8296us
30:54:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:006 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:006 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000007, 1, 0bfff600)
30:54:006 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000100)
30:54:006 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +50us
30:54:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:006 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 user_main    D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3716
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +210us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(100 usec)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806a8c->08000000, thread delayed) +14us
30:54:007 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +103us
30:54:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:54:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
30:54:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:54:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
30:54:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(282, fffffefb)
30:54:007 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
30:54:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 08807100->08000000, blocking audio) +7us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806a8c, thread delay finished) +98us
30:54:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000004, 1, 0bfff610)
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f3c)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:008 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fc0)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3044)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c8)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3114)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3164)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3208)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3214)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +86us
30:54:008 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:008 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->08807100, audio drain) +11404us
30:54:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
30:54:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(282, ffffff7f)
30:54:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
30:54:008 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000): waiting
30:54:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 088071dc->08000000, event flag waited) +9us
30:54:008 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3717
30:54:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1756us
30:54:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:008 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f3c)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:008 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fc0)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3044)
30:54:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c8)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3114)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3164)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3208)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3214)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:009 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3717
30:54:009 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3718
30:54:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:009 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:009 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f3c)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:009 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:009 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fc0)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3044)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c8)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3114)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3164)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3208)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3214)
30:54:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:009 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:009 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3718
30:54:009 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3719
30:54:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:010 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f3c)
30:54:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:010 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:010 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fc0)
30:54:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3044)
30:54:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c8)
30:54:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3114)
30:54:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3164)
30:54:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
30:54:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3208)
30:54:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3214)
30:54:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:010 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3719
30:54:010 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3720
30:54:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:010 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
30:54:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f3c)
30:54:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:010 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:010 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fc0)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3044)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c8)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3114)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3164)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3208)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3214)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:011 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:011 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3720
30:54:011 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3721
30:54:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:011 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:011 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f3c)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:011 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:011 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fc0)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3044)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c8)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3114)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3164)
30:54:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
30:54:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3208)
30:54:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3214)
30:54:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3721
30:54:012 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3722
30:54:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:012 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:012 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f3c)
30:54:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:012 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:012 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fc0)
30:54:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3044)
30:54:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c8)
30:54:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3114)
30:54:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3164)
30:54:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
30:54:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3208)
30:54:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3214)
30:54:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:012 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3722
30:54:012 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3723
30:54:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:012 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:013 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f3c)
30:54:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:013 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:013 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fc0)
30:54:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3044)
30:54:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c8)
30:54:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3114)
30:54:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3164)
30:54:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
30:54:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3208)
30:54:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3214)
30:54:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:013 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3723
30:54:013 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3724
30:54:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:013 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f3c)
30:54:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:013 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:013 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fc0)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3044)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c8)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3114)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3164)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3208)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3214)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3724
30:54:014 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3725
30:54:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:014 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:014 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f3c)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:014 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:014 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fc0)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3044)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c8)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3114)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3164)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3208)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3214)
30:54:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3725
30:54:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3726
30:54:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:015 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:015 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
30:54:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f3c)
30:54:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:015 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:015 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fc0)
30:54:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3044)
30:54:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c8)
30:54:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3114)
30:54:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3164)
30:54:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
30:54:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3208)
30:54:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3214)
30:54:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3726
30:54:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3727
30:54:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:016 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f3c)
30:54:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:016 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fc0)
30:54:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3044)
30:54:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c8)
30:54:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3114)
30:54:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3164)
30:54:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
30:54:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3208)
30:54:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3214)
30:54:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:016 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3727
30:54:016 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3728
30:54:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:016 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f3c)
30:54:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:016 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fc0)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3044)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c8)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3114)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3164)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3208)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3214)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:017 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:017 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3728
30:54:017 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3729
30:54:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:017 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:017 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f3c)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:017 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:017 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fc0)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3044)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c8)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3114)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3164)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3208)
30:54:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3214)
30:54:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3729
30:54:018 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3730
30:54:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:018 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f3c)
30:54:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:018 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:018 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fc0)
30:54:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3044)
30:54:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c8)
30:54:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3114)
30:54:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3164)
30:54:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
30:54:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3208)
30:54:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3214)
30:54:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3730
30:54:018 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3731
30:54:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:018 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f3c)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:019 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:019 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fc0)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3044)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c8)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3164)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3208)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3214)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3731
30:54:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3732
30:54:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f3c)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:019 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:019 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fc0)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3044)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c8)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3164)
30:54:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
30:54:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3208)
30:54:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3214)
30:54:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +120us
30:54:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3732
30:54:020 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3733
30:54:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16540us
30:54:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:020 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f3c)
30:54:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:020 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:020 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fc0)
30:54:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2fc0
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3044)
30:54:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fc0 - stall = 088c3044
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c8)
30:54:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3044 - stall = 088c30c8
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
30:54:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c3114
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3164)
30:54:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
30:54:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c31cc
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3208)
30:54:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3208
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3214)
30:54:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c3214
30:54:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +122us
30:54:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:020 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3733
30:54:020 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3734
30:54:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16538us
30:54:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:021 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
30:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f28)
30:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f28
30:54:021 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:021 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f34)
30:54:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f28 - stall = 088c2f34
30:54:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +57us
30:54:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:021 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3734
30:54:021 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3735
30:54:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16602us
30:54:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:021 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:021 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 319=sceKernelCreateThread(name=nowload_thread, entry=08843f10, prio=18, stacksize=2048)
30:54:021 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=319, argSize=0, argPtr=00000000)
30:54:021 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08804ba0->08843f10, thread started) +188us
30:54:021 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=1)
30:54:021 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:021 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:021 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
30:54:021 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f04)
30:54:021 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:021 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:021 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:021 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f6c)
30:54:021 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:024 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fd0)
30:54:024 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:024 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3054)
30:54:024 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:025 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30d8)
30:54:025 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:025 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c315c)
30:54:025 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:025 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31e0)
30:54:025 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:025 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3264)
30:54:025 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:025 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32e8)
30:54:025 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:026 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c336c)
30:54:026 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:026 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33f0)
30:54:026 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:026 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3474)
30:54:026 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:027 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34f8)
30:54:027 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:027 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3504)
30:54:027 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +182us
30:54:027 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:027 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:027 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08804ba0, vblank start waited) +6us
30:54:027 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> file_thread (276->280, pc: 0880578c->0880653c, event flag set) +40us
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:54:027 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:027 file_thread  D[IO]: HLE\sceIo.cpp:1211 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/sys/p0_jyouchu.zps, 00000001, 00000000)
30:54:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 08805a9c->0880578c, file opened) +19us
30:54:027 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000004, 1, 00000000, 00000000)
30:54:027 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffb)
30:54:027 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000004, 1, 00000000, 00000000): waiting
30:54:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0880583c->08000000, event flag waited) +14us
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +85us
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:54:027 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:027 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/sys/p0_jyouchu.zps, 0bfbfa20) : sector = 0000f130
30:54:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:54:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3735
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:027 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(5, 0, 0)
30:54:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +10us
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:027 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:027 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f107a0, 4000): deferring result
30:54:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:027 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:028 file_thread  D[IO]: HLE\sceIo.cpp:1080 16384 = sceIoLseek(5, 4000, 0)
30:54:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:028 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:028 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f147a0, 4000): deferring result
30:54:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:028 file_thread  D[IO]: HLE\sceIo.cpp:1080 32768 = sceIoLseek(5, 8000, 0)
30:54:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:028 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:028 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f187a0, 4000): deferring result
30:54:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:028 file_thread  D[IO]: HLE\sceIo.cpp:1080 49152 = sceIoLseek(5, c000, 0)
30:54:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:028 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:028 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f1c7a0, 4000): deferring result
30:54:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:028 file_thread  D[IO]: HLE\sceIo.cpp:1080 65536 = sceIoLseek(5, 10000, 0)
30:54:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:028 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:028 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f207a0, 4000): deferring result
30:54:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:028 file_thread  D[IO]: HLE\sceIo.cpp:1080 81920 = sceIoLseek(5, 14000, 0)
30:54:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:028 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:028 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f247a0, 4000): deferring result
30:54:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:028 file_thread  D[IO]: HLE\sceIo.cpp:1080 98304 = sceIoLseek(5, 18000, 0)
30:54:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:028 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:028 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:028 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f287a0, 4000): deferring result
30:54:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:029 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:029 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:029 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:54:029 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
30:54:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:54:029 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:54:029 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:54:029 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000): waiting
30:54:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 0880653c->0880583c, event flag waited) +7us
30:54:029 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffb)
30:54:032 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3736
30:54:032 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08864858->0881ff04, entered vblank) +12998us
30:54:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:032 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04000000 (prev: 04000000)
30:54:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:032 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +512us
30:54:032 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f04)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:032 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:032 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f6c)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fd0)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3054)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30d8)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c315c)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31e0)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3264)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32e8)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c336c)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33f0)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3474)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34f8)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:032 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3504)
30:54:032 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +182us
30:54:033 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:033 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:033 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08864858, vblank start waited) +6us
30:54:033 user_main    D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3736
30:54:037 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3737
30:54:037 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08864878->0881ff04, entered vblank) +15964us
30:54:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:037 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3737
30:54:037 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +719us
30:54:037 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f04)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:037 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:037 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f6c)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fd0)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3054)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30d8)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c315c)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31e0)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3264)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32e8)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c336c)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33f0)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3474)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34f8)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3504)
30:54:037 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:037 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:037 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08864878, vblank start waited) +6us
30:54:041 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> file_thread (276->280, pc: 0880578c->0880653c, event flag set) +11228us
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:54:041 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:041 file_thread  D[IO]: HLE\sceIo.cpp:1211 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/sys/p0_tabako.zps, 00000001, 00000000)
30:54:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 08805a9c->0880578c, file opened) +19us
30:54:041 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000004, 1, 00000000, 00000000): waiting
30:54:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0880583c->08000000, event flag waited) +12us
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +87us
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:54:041 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:041 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/sys/p0_tabako.zps, 0bfbfa20) : sector = 0000f180
30:54:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:041 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(5, 0, 0)
30:54:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +11us
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:041 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:041 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f107a0, 4000): deferring result
30:54:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:041 file_thread  D[IO]: HLE\sceIo.cpp:1080 16384 = sceIoLseek(5, 4000, 0)
30:54:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:041 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:041 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f147a0, 4000): deferring result
30:54:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:041 file_thread  D[IO]: HLE\sceIo.cpp:1080 32768 = sceIoLseek(5, 8000, 0)
30:54:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:041 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:041 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:041 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f187a0, 4000): deferring result
30:54:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:042 file_thread  D[IO]: HLE\sceIo.cpp:1080 49152 = sceIoLseek(5, c000, 0)
30:54:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:042 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:042 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f1c7a0, 4000): deferring result
30:54:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:042 file_thread  D[IO]: HLE\sceIo.cpp:1080 65536 = sceIoLseek(5, 10000, 0)
30:54:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:042 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:042 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f207a0, 4000): deferring result
30:54:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:042 file_thread  D[IO]: HLE\sceIo.cpp:1080 81920 = sceIoLseek(5, 14000, 0)
30:54:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:042 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:042 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f247a0, 4000): deferring result
30:54:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:54:042 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
30:54:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:54:042 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000): waiting
30:54:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 0880653c->0880583c, event flag waited) +7us
30:54:042 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffb)
30:54:043 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3738
30:54:043 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08864878->0881ff04, entered vblank) +1565us
30:54:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:043 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +524us
30:54:043 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f04)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:043 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:043 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f6c)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fd0)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3054)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30d8)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c315c)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31e0)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3264)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32e8)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c336c)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33f0)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3474)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34f8)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3504)
30:54:043 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:043 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:043 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08864878, vblank start waited) +6us
30:54:044 user_main    D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3738
30:54:048 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3739
30:54:048 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 088646cc->0881ff04, entered vblank) +15955us
30:54:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3739
30:54:048 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +719us
30:54:048 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f04)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:048 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:048 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f6c)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fd0)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3054)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30d8)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c315c)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31e0)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3264)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32e8)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c336c)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33f0)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3474)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34f8)
30:54:048 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:048 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3504)
30:54:049 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:049 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:049 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->088646cc, vblank start waited) +6us
30:54:052 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:052 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> file_thread (276->280, pc: 0880578c->0880653c, event flag set) +11767us
30:54:052 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:54:052 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:052 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:052 file_thread  D[IO]: HLE\sceIo.cpp:1211 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/sys/p0data.zpk, 00000001, 00000000)
30:54:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 08805a9c->0880578c, file opened) +19us
30:54:052 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:052 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:052 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:052 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:052 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:052 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> file_thread (276->280, pc: 08826d90->08805a9c, woke from hle delay) +100us
30:54:052 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:052 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:54:052 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:052 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:052 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/sys/p0data.zpk, 0bfbfa20) : sector = 0000ef60
30:54:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 088062fc->08826d90, io getstat) +23us
30:54:055 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:055 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000004, 1, 00000000, 00000000): waiting
30:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0880583c->08000000, event flag waited) +319us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +680us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:055 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(5, 0, 0)
30:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +11us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:055 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:055 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08ff2710, 4000): deferring result
30:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:055 file_thread  D[IO]: HLE\sceIo.cpp:1080 16384 = sceIoLseek(5, 4000, 0)
30:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:055 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:055 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08ff6710, 4000): deferring result
30:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:055 file_thread  D[IO]: HLE\sceIo.cpp:1080 32768 = sceIoLseek(5, 8000, 0)
30:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:055 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:055 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08ffa710, 4000): deferring result
30:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:055 file_thread  D[IO]: HLE\sceIo.cpp:1080 49152 = sceIoLseek(5, c000, 0)
30:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:055 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:055 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08ffe710, 4000): deferring result
30:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:055 file_thread  D[IO]: HLE\sceIo.cpp:1080 65536 = sceIoLseek(5, 10000, 0)
30:54:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:055 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:056 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:056 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09002710, 4000): deferring result
30:54:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:056 file_thread  D[IO]: HLE\sceIo.cpp:1080 81920 = sceIoLseek(5, 14000, 0)
30:54:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:056 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:056 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09006710, 4000): deferring result
30:54:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:056 file_thread  D[IO]: HLE\sceIo.cpp:1080 98304 = sceIoLseek(5, 18000, 0)
30:54:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:056 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:056 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0900a710, 4000): deferring result
30:54:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:056 file_thread  D[IO]: HLE\sceIo.cpp:1080 114688 = sceIoLseek(5, 1c000, 0)
30:54:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:056 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:056 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0900e710, 4000): deferring result
30:54:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:056 file_thread  D[IO]: HLE\sceIo.cpp:1080 131072 = sceIoLseek(5, 20000, 0)
30:54:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:056 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:056 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09012710, 4000): deferring result
30:54:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:056 file_thread  D[IO]: HLE\sceIo.cpp:1080 147456 = sceIoLseek(5, 24000, 0)
30:54:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:056 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:056 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09016710, 4000): deferring result
30:54:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:056 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3740
30:54:056 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, entered vblank) +161us
30:54:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:056 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +5us
30:54:057 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:057 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:057 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:057 file_thread  D[IO]: HLE\sceIo.cpp:1080 163840 = sceIoLseek(5, 28000, 0)
30:54:057 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> nowload_thread (280->319, pc: 08806480->0881ff04, io seek) +9us
30:54:057 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f04)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:057 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:057 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f6c)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fd0)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3054)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:057 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> file_thread (319->280, pc: 0885d410->08806480, woke from hle delay) +100us
30:54:057 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:057 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:057 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0901a710, 4000): deferring result
30:54:057 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> nowload_thread (280->319, pc: 08805cf8->0885d410, io read) +18us
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30d8)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c315c)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31e0)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3264)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32e8)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c336c)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33f0)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3474)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34f8)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3504)
30:54:057 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +97us
30:54:057 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:057 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:057 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:057 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +53us
30:54:057 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:057 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:057 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:057 file_thread  D[IO]: HLE\sceIo.cpp:1080 180224 = sceIoLseek(5, 2c000, 0)
30:54:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:057 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:057 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:058 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0901e710, 4000): deferring result
30:54:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:058 file_thread  D[IO]: HLE\sceIo.cpp:1080 196608 = sceIoLseek(5, 30000, 0)
30:54:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:058 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:058 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09022710, 4000): deferring result
30:54:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:058 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3740
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:058 file_thread  D[IO]: HLE\sceIo.cpp:1080 212992 = sceIoLseek(5, 34000, 0)
30:54:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:058 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:058 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09026710, 4000): deferring result
30:54:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:058 file_thread  D[IO]: HLE\sceIo.cpp:1080 229376 = sceIoLseek(5, 38000, 0)
30:54:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:058 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:058 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0902a710, 4000): deferring result
30:54:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:058 file_thread  D[IO]: HLE\sceIo.cpp:1080 245760 = sceIoLseek(5, 3c000, 0)
30:54:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:058 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:058 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0902e710, 4000): deferring result
30:54:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:058 file_thread  D[IO]: HLE\sceIo.cpp:1080 262144 = sceIoLseek(5, 40000, 0)
30:54:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:058 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:058 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09032710, 4000): deferring result
30:54:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:058 file_thread  D[IO]: HLE\sceIo.cpp:1080 278528 = sceIoLseek(5, 44000, 0)
30:54:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:058 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:058 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:059 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09036710, 4000): deferring result
30:54:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:059 file_thread  D[IO]: HLE\sceIo.cpp:1080 294912 = sceIoLseek(5, 48000, 0)
30:54:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:059 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:059 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0903a710, 4000): deferring result
30:54:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:059 file_thread  D[IO]: HLE\sceIo.cpp:1080 311296 = sceIoLseek(5, 4c000, 0)
30:54:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:059 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:059 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0903e710, 4000): deferring result
30:54:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:059 file_thread  D[IO]: HLE\sceIo.cpp:1080 327680 = sceIoLseek(5, 50000, 0)
30:54:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:059 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:059 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09042710, 4000): deferring result
30:54:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:059 file_thread  D[IO]: HLE\sceIo.cpp:1080 344064 = sceIoLseek(5, 54000, 0)
30:54:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:059 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:059 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09046710, 4000): deferring result
30:54:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:059 file_thread  D[IO]: HLE\sceIo.cpp:1080 360448 = sceIoLseek(5, 58000, 0)
30:54:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:059 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:059 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0904a710, 4000): deferring result
30:54:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:059 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:059 file_thread  D[IO]: HLE\sceIo.cpp:1080 376832 = sceIoLseek(5, 5c000, 0)
30:54:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:060 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:060 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0904e710, 4000): deferring result
30:54:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:060 file_thread  D[IO]: HLE\sceIo.cpp:1080 393216 = sceIoLseek(5, 60000, 0)
30:54:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:060 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:060 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09052710, 4000): deferring result
30:54:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:060 file_thread  D[IO]: HLE\sceIo.cpp:1080 409600 = sceIoLseek(5, 64000, 0)
30:54:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:060 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:060 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09056710, 4000): deferring result
30:54:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:060 file_thread  D[IO]: HLE\sceIo.cpp:1080 425984 = sceIoLseek(5, 68000, 0)
30:54:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:060 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:060 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0905a710, 4000): deferring result
30:54:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:060 file_thread  D[IO]: HLE\sceIo.cpp:1080 442368 = sceIoLseek(5, 6c000, 0)
30:54:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:060 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:060 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0905e710, 4000): deferring result
30:54:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:060 file_thread  D[IO]: HLE\sceIo.cpp:1080 458752 = sceIoLseek(5, 70000, 0)
30:54:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:060 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:060 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09062710, 4000): deferring result
30:54:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:060 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:061 file_thread  D[IO]: HLE\sceIo.cpp:1080 475136 = sceIoLseek(5, 74000, 0)
30:54:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:061 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:061 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09066710, 4000): deferring result
30:54:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:061 file_thread  D[IO]: HLE\sceIo.cpp:1080 491520 = sceIoLseek(5, 78000, 0)
30:54:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:061 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:061 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0906a710, 4000): deferring result
30:54:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:061 file_thread  D[IO]: HLE\sceIo.cpp:1080 507904 = sceIoLseek(5, 7c000, 0)
30:54:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:061 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:061 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0906e710, 4000): deferring result
30:54:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:061 file_thread  D[IO]: HLE\sceIo.cpp:1080 524288 = sceIoLseek(5, 80000, 0)
30:54:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:061 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:061 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09072710, 4000): deferring result
30:54:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:061 file_thread  D[IO]: HLE\sceIo.cpp:1080 540672 = sceIoLseek(5, 84000, 0)
30:54:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:061 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:061 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09076710, 4000): deferring result
30:54:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:061 file_thread  D[IO]: HLE\sceIo.cpp:1080 557056 = sceIoLseek(5, 88000, 0)
30:54:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:061 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:061 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:061 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0907a710, 4000): deferring result
30:54:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:062 file_thread  D[IO]: HLE\sceIo.cpp:1080 573440 = sceIoLseek(5, 8c000, 0)
30:54:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:062 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:062 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0907e710, 4000): deferring result
30:54:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:062 file_thread  D[IO]: HLE\sceIo.cpp:1080 589824 = sceIoLseek(5, 90000, 0)
30:54:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:062 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:062 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09082710, 4000): deferring result
30:54:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:062 file_thread  D[IO]: HLE\sceIo.cpp:1080 606208 = sceIoLseek(5, 94000, 0)
30:54:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:062 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:062 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09086710, 4000): deferring result
30:54:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:062 file_thread  D[IO]: HLE\sceIo.cpp:1080 622592 = sceIoLseek(5, 98000, 0)
30:54:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:062 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:062 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0908a710, 4000): deferring result
30:54:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:062 file_thread  D[IO]: HLE\sceIo.cpp:1080 638976 = sceIoLseek(5, 9c000, 0)
30:54:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:062 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:062 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0908e710, 4000): deferring result
30:54:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:062 file_thread  D[IO]: HLE\sceIo.cpp:1080 655360 = sceIoLseek(5, a0000, 0)
30:54:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:062 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:062 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:062 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09092710, 4000): deferring result
30:54:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:063 file_thread  D[IO]: HLE\sceIo.cpp:1080 671744 = sceIoLseek(5, a4000, 0)
30:54:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:063 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:063 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09096710, 4000): deferring result
30:54:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:063 file_thread  D[IO]: HLE\sceIo.cpp:1080 688128 = sceIoLseek(5, a8000, 0)
30:54:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:063 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:063 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0909a710, 4000): deferring result
30:54:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:063 file_thread  D[IO]: HLE\sceIo.cpp:1080 704512 = sceIoLseek(5, ac000, 0)
30:54:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:063 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:063 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0909e710, 4000): deferring result
30:54:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:063 file_thread  D[IO]: HLE\sceIo.cpp:1080 720896 = sceIoLseek(5, b0000, 0)
30:54:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:063 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:063 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090a2710, 4000): deferring result
30:54:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:063 file_thread  D[IO]: HLE\sceIo.cpp:1080 737280 = sceIoLseek(5, b4000, 0)
30:54:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:063 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:063 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090a6710, 4000): deferring result
30:54:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:063 file_thread  D[IO]: HLE\sceIo.cpp:1080 753664 = sceIoLseek(5, b8000, 0)
30:54:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:063 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:063 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090aa710, 4000): deferring result
30:54:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:063 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:064 file_thread  D[IO]: HLE\sceIo.cpp:1080 770048 = sceIoLseek(5, bc000, 0)
30:54:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:064 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:064 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090ae710, 4000): deferring result
30:54:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:064 file_thread  D[IO]: HLE\sceIo.cpp:1080 786432 = sceIoLseek(5, c0000, 0)
30:54:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:064 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:064 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090b2710, 4000): deferring result
30:54:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:064 file_thread  D[IO]: HLE\sceIo.cpp:1080 802816 = sceIoLseek(5, c4000, 0)
30:54:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:064 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:064 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090b6710, 4000): deferring result
30:54:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:064 file_thread  D[IO]: HLE\sceIo.cpp:1080 819200 = sceIoLseek(5, c8000, 0)
30:54:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:064 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:064 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090ba710, 4000): deferring result
30:54:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:064 file_thread  D[IO]: HLE\sceIo.cpp:1080 835584 = sceIoLseek(5, cc000, 0)
30:54:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:064 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:064 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090be710, 4000): deferring result
30:54:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:064 file_thread  D[IO]: HLE\sceIo.cpp:1080 851968 = sceIoLseek(5, d0000, 0)
30:54:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:064 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:064 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090c2710, 4000): deferring result
30:54:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:064 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:065 file_thread  D[IO]: HLE\sceIo.cpp:1080 868352 = sceIoLseek(5, d4000, 0)
30:54:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:065 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:065 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090c6710, 4000): deferring result
30:54:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:065 file_thread  D[IO]: HLE\sceIo.cpp:1080 884736 = sceIoLseek(5, d8000, 0)
30:54:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:065 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:065 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090ca710, 4000): deferring result
30:54:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:065 file_thread  D[IO]: HLE\sceIo.cpp:1080 901120 = sceIoLseek(5, dc000, 0)
30:54:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:065 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:065 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090ce710, 4000): deferring result
30:54:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:065 file_thread  D[IO]: HLE\sceIo.cpp:1080 917504 = sceIoLseek(5, e0000, 0)
30:54:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:065 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:065 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090d2710, 4000): deferring result
30:54:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:54:065 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
30:54:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000)
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:54:065 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:065 file_thread  D[IO]: HLE\sceIo.cpp:1211 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/sys/techo_g.zps, 00000001, 00000000)
30:54:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 08805a9c->0880583c, file opened) +16us
30:54:065 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffb)
30:54:065 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000004, 1, 00000000, 00000000): waiting
30:54:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0880583c->08000000, event flag waited) +14us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +85us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:54:065 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:065 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/sys/techo_g.zps, 0bfbfa20) : sector = 0000f550
30:54:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:54:065 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:066 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(5, 0, 0)
30:54:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +10us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:066 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:066 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f107a0, 4000): deferring result
30:54:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:066 file_thread  D[IO]: HLE\sceIo.cpp:1080 16384 = sceIoLseek(5, 4000, 0)
30:54:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:066 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:066 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f147a0, 4000): deferring result
30:54:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:066 file_thread  D[IO]: HLE\sceIo.cpp:1080 32768 = sceIoLseek(5, 8000, 0)
30:54:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:066 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:066 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f187a0, 4000): deferring result
30:54:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:066 file_thread  D[IO]: HLE\sceIo.cpp:1080 49152 = sceIoLseek(5, c000, 0)
30:54:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:066 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:066 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f1c7a0, 4000): deferring result
30:54:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:066 file_thread  D[IO]: HLE\sceIo.cpp:1080 65536 = sceIoLseek(5, 10000, 0)
30:54:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:066 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:066 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f207a0, 4000): deferring result
30:54:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:066 file_thread  D[IO]: HLE\sceIo.cpp:1080 81920 = sceIoLseek(5, 14000, 0)
30:54:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:066 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:066 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f247a0, 4000): deferring result
30:54:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:066 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:067 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:067 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:067 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:067 file_thread  D[IO]: HLE\sceIo.cpp:1080 98304 = sceIoLseek(5, 18000, 0)
30:54:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:067 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:067 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:067 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:067 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f287a0, 4000): deferring result
30:54:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:067 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:067 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:067 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:067 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:067 file_thread  D[IO]: HLE\sceIo.cpp:1080 114688 = sceIoLseek(5, 1c000, 0)
30:54:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:067 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3741
30:54:067 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, entered vblank) +20us
30:54:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:067 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +5us
30:54:067 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:067 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f04)
30:54:067 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:067 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:067 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:067 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> file_thread (319->280, pc: 0885ff84->08806480, woke from hle delay) +68us
30:54:067 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:067 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:067 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f2c7a0, 4000): deferring result
30:54:067 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> nowload_thread (280->319, pc: 08805cf8->0885ff84, io read) +18us
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f6c)
30:54:067 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fd0)
30:54:067 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3054)
30:54:067 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30d8)
30:54:067 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c315c)
30:54:067 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31e0)
30:54:067 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3264)
30:54:067 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32e8)
30:54:067 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c336c)
30:54:067 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c33f0)
30:54:067 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:067 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3474)
30:54:067 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:068 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34f8)
30:54:068 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:068 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3504)
30:54:068 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +122us
30:54:068 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:068 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:068 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +28us
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:068 file_thread  D[IO]: HLE\sceIo.cpp:1080 131072 = sceIoLseek(5, 20000, 0)
30:54:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:068 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:068 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f307a0, 4000): deferring result
30:54:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:54:068 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
30:54:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000)
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:54:068 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:068 file_thread  D[IO]: HLE\sceIo.cpp:1211 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/sys/TECHOSC.pak, 00000001, 00000000)
30:54:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 08805a9c->0880583c, file opened) +16us
30:54:068 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffb)
30:54:068 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000004, 1, 00000000, 00000000): waiting
30:54:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0880583c->08000000, event flag waited) +14us
30:54:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3741
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +85us
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:54:068 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:068 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/sys/TECHOSC.pak, 0bfbfa20) : sector = 0000f520
30:54:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:068 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(5, 0, 0)
30:54:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +10us
30:54:068 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:069 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:069 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f33700, 4000): deferring result
30:54:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:069 file_thread  D[IO]: HLE\sceIo.cpp:1080 16384 = sceIoLseek(5, 4000, 0)
30:54:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:069 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:069 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f37700, 4000): deferring result
30:54:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:069 file_thread  D[IO]: HLE\sceIo.cpp:1080 32768 = sceIoLseek(5, 8000, 0)
30:54:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:069 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:069 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f3b700, 4000): deferring result
30:54:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:069 file_thread  D[IO]: HLE\sceIo.cpp:1080 49152 = sceIoLseek(5, c000, 0)
30:54:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:069 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:069 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f3f700, 4000): deferring result
30:54:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:069 file_thread  D[IO]: HLE\sceIo.cpp:1080 65536 = sceIoLseek(5, 10000, 0)
30:54:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:069 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:069 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f43700, 4000): deferring result
30:54:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:069 file_thread  D[IO]: HLE\sceIo.cpp:1080 81920 = sceIoLseek(5, 14000, 0)
30:54:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:069 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:069 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:069 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f47700, 4000): deferring result
30:54:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:54:070 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
30:54:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000)
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:54:070 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:070 file_thread  D[IO]: HLE\sceIo.cpp:1211 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/sys/TECHOG.pak, 00000001, 00000000)
30:54:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 08805a9c->0880583c, file opened) +16us
30:54:070 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffb)
30:54:070 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000004, 1, 00000000, 00000000): waiting
30:54:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0880583c->08000000, event flag waited) +14us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +85us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:54:070 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:070 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/sys/TECHOG.pak, 0bfbfa20) : sector = 0000f420
30:54:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:070 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(5, 0, 0)
30:54:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +11us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:070 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:070 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090d3b90, 4000): deferring result
30:54:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:070 file_thread  D[IO]: HLE\sceIo.cpp:1080 16384 = sceIoLseek(5, 4000, 0)
30:54:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:070 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:070 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090d7b90, 4000): deferring result
30:54:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:070 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:071 file_thread  D[IO]: HLE\sceIo.cpp:1080 32768 = sceIoLseek(5, 8000, 0)
30:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:071 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:071 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090dbb90, 4000): deferring result
30:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:071 file_thread  D[IO]: HLE\sceIo.cpp:1080 49152 = sceIoLseek(5, c000, 0)
30:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:071 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:071 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090dfb90, 4000): deferring result
30:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:071 file_thread  D[IO]: HLE\sceIo.cpp:1080 65536 = sceIoLseek(5, 10000, 0)
30:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:071 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:071 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090e3b90, 4000): deferring result
30:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:071 file_thread  D[IO]: HLE\sceIo.cpp:1080 81920 = sceIoLseek(5, 14000, 0)
30:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:071 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:071 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090e7b90, 4000): deferring result
30:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:071 file_thread  D[IO]: HLE\sceIo.cpp:1080 98304 = sceIoLseek(5, 18000, 0)
30:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:071 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:071 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090ebb90, 4000): deferring result
30:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:071 file_thread  D[IO]: HLE\sceIo.cpp:1080 114688 = sceIoLseek(5, 1c000, 0)
30:54:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:071 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:071 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:071 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090efb90, 4000): deferring result
30:54:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:072 file_thread  D[IO]: HLE\sceIo.cpp:1080 131072 = sceIoLseek(5, 20000, 0)
30:54:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:072 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:072 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090f3b90, 4000): deferring result
30:54:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:072 file_thread  D[IO]: HLE\sceIo.cpp:1080 147456 = sceIoLseek(5, 24000, 0)
30:54:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:072 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:072 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090f7b90, 4000): deferring result
30:54:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:072 file_thread  D[IO]: HLE\sceIo.cpp:1080 163840 = sceIoLseek(5, 28000, 0)
30:54:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:072 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:072 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090fbb90, 4000): deferring result
30:54:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:072 file_thread  D[IO]: HLE\sceIo.cpp:1080 180224 = sceIoLseek(5, 2c000, 0)
30:54:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:072 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:072 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 090ffb90, 4000): deferring result
30:54:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:072 file_thread  D[IO]: HLE\sceIo.cpp:1080 196608 = sceIoLseek(5, 30000, 0)
30:54:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:072 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:072 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09103b90, 4000): deferring result
30:54:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:072 file_thread  D[IO]: HLE\sceIo.cpp:1080 212992 = sceIoLseek(5, 34000, 0)
30:54:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:072 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:072 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:072 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09107b90, 4000): deferring result
30:54:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:073 file_thread  D[IO]: HLE\sceIo.cpp:1080 229376 = sceIoLseek(5, 38000, 0)
30:54:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:073 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:073 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0910bb90, 4000): deferring result
30:54:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:073 file_thread  D[IO]: HLE\sceIo.cpp:1080 245760 = sceIoLseek(5, 3c000, 0)
30:54:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:073 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:073 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0910fb90, 4000): deferring result
30:54:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:073 file_thread  D[IO]: HLE\sceIo.cpp:1080 262144 = sceIoLseek(5, 40000, 0)
30:54:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:073 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:073 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09113b90, 4000): deferring result
30:54:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:073 file_thread  D[IO]: HLE\sceIo.cpp:1080 278528 = sceIoLseek(5, 44000, 0)
30:54:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:073 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:073 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09117b90, 4000): deferring result
30:54:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:073 file_thread  D[IO]: HLE\sceIo.cpp:1080 294912 = sceIoLseek(5, 48000, 0)
30:54:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:073 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:073 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0911bb90, 4000): deferring result
30:54:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:073 file_thread  D[IO]: HLE\sceIo.cpp:1080 311296 = sceIoLseek(5, 4c000, 0)
30:54:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:073 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:073 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:074 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0911fb90, 4000): deferring result
30:54:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:074 file_thread  D[IO]: HLE\sceIo.cpp:1080 327680 = sceIoLseek(5, 50000, 0)
30:54:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:074 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:074 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09123b90, 4000): deferring result
30:54:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:074 file_thread  D[IO]: HLE\sceIo.cpp:1080 344064 = sceIoLseek(5, 54000, 0)
30:54:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:074 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:074 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09127b90, 4000): deferring result
30:54:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:074 file_thread  D[IO]: HLE\sceIo.cpp:1080 360448 = sceIoLseek(5, 58000, 0)
30:54:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:074 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:074 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0912bb90, 4000): deferring result
30:54:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:074 file_thread  D[IO]: HLE\sceIo.cpp:1080 376832 = sceIoLseek(5, 5c000, 0)
30:54:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:074 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:074 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0912fb90, 4000): deferring result
30:54:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:074 file_thread  D[IO]: HLE\sceIo.cpp:1080 393216 = sceIoLseek(5, 60000, 0)
30:54:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:074 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:074 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09133b90, 4000): deferring result
30:54:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:074 file_thread  D[IO]: HLE\sceIo.cpp:1080 409600 = sceIoLseek(5, 64000, 0)
30:54:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:074 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:074 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:075 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09137b90, 4000): deferring result
30:54:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:075 file_thread  D[IO]: HLE\sceIo.cpp:1080 425984 = sceIoLseek(5, 68000, 0)
30:54:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:075 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:075 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0913bb90, 4000): deferring result
30:54:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:075 file_thread  D[IO]: HLE\sceIo.cpp:1080 442368 = sceIoLseek(5, 6c000, 0)
30:54:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:075 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:075 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0913fb90, 4000): deferring result
30:54:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:075 file_thread  D[IO]: HLE\sceIo.cpp:1080 458752 = sceIoLseek(5, 70000, 0)
30:54:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:075 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:075 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09143b90, 4000): deferring result
30:54:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:075 file_thread  D[IO]: HLE\sceIo.cpp:1080 475136 = sceIoLseek(5, 74000, 0)
30:54:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:075 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:075 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 09147b90, 4000): deferring result
30:54:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:075 file_thread  D[IO]: HLE\sceIo.cpp:1080 491520 = sceIoLseek(5, 78000, 0)
30:54:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:075 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:075 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0914bb90, 4000): deferring result
30:54:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:075 file_thread  D[IO]: HLE\sceIo.cpp:1080 507904 = sceIoLseek(5, 7c000, 0)
30:54:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:075 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:075 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:075 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0914fb90, 4000): deferring result
30:54:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:54:076 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
30:54:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000)
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:54:076 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:076 file_thread  D[IO]: HLE\sceIo.cpp:1211 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/sys/OPTION.pak, 00000001, 00000000)
30:54:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 08805a9c->0880583c, file opened) +16us
30:54:076 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffb)
30:54:076 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000004, 1, 00000000, 00000000): waiting
30:54:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0880583c->08000000, event flag waited) +14us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +85us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:54:076 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:076 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/sys/OPTION.pak, 0bfbfa20) : sector = 0000ef20
30:54:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:076 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(5, 0, 0)
30:54:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +10us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:076 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:076 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f48e20, 4000): deferring result
30:54:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:076 file_thread  D[IO]: HLE\sceIo.cpp:1080 16384 = sceIoLseek(5, 4000, 0)
30:54:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:076 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:076 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f4ce20, 4000): deferring result
30:54:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:076 file_thread  D[IO]: HLE\sceIo.cpp:1080 32768 = sceIoLseek(5, 8000, 0)
30:54:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:076 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:076 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f50e20, 4000): deferring result
30:54:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:076 file_thread  D[IO]: HLE\sceIo.cpp:1080 49152 = sceIoLseek(5, c000, 0)
30:54:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:076 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:077 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:077 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:077 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f54e20, 4000): deferring result
30:54:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:077 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:077 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:077 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:077 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:077 file_thread  D[IO]: HLE\sceIo.cpp:1080 65536 = sceIoLseek(5, 10000, 0)
30:54:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:077 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:077 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:077 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:077 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f58e20, 4000): deferring result
30:54:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:077 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:077 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:077 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:077 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:077 file_thread  D[IO]: HLE\sceIo.cpp:1080 81920 = sceIoLseek(5, 14000, 0)
30:54:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:077 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:077 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:077 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:077 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f5ce20, 4000): deferring result
30:54:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3742
30:54:077 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, entered vblank) +22us
30:54:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:077 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +5us
30:54:077 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:077 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:077 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:077 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
30:54:077 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f04)
30:54:077 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:077 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:077 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:077 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f6c)
30:54:077 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:077 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fd0)
30:54:077 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:077 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3054)
30:54:077 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:077 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30d8)
30:54:077 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:077 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c315c)
30:54:077 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:077 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31e0)
30:54:077 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:077 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3264)
30:54:077 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:077 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32e8)
30:54:078 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:078 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c336c)
30:54:078 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:078 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c33f0)
30:54:078 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:078 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3474)
30:54:078 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:078 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34f8)
30:54:078 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:078 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3504)
30:54:078 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> file_thread (319->280, pc: 0885ec9c->08805cf8, interrupts resumed) +178us
30:54:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, interrupt) +12us
30:54:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, left interrupt) +5us
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:54:078 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
30:54:078 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> nowload_thread (280->319, pc: 08805360->0885ec9c, file closed) +11us
30:54:078 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, vblank start waited) +14us
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +85us
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000)
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:54:078 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:078 file_thread  D[IO]: HLE\sceIo.cpp:1211 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/sys/saveload.zps, 00000001, 00000000)
30:54:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 08805a9c->0880583c, file opened) +16us
30:54:078 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffb)
30:54:078 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000004, 1, 00000000, 00000000): waiting
30:54:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0880583c->08000000, event flag waited) +14us
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +85us
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:54:078 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:078 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/sys/saveload.zps, 0bfbfa20) : sector = 0000f210
30:54:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:54:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3742
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:078 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(5, 0, 0)
30:54:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +10us
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:078 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:078 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 08f5e540, 4000): deferring result
30:54:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:54:078 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
30:54:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000001)
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000)
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa80)
30:54:078 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:078 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:079 file_thread  D[IO]: HLE\sceIo.cpp:1211 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/script/01_02_01.dat, 00000001, 00000000)
30:54:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 08805a9c->0880583c, file opened) +16us
30:54:079 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffb)
30:54:079 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000004, 1, 00000000, 00000000): waiting
30:54:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0880583c->08000000, event flag waited) +14us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805a9c, woke from hle delay) +85us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000002, 1, 00000000, 00000000)
30:54:079 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:079 file_thread  D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/script/01_02_01.dat, 0bfbfa20) : sector = 00012160
30:54:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 088062fc->08000000, io getstat) +16us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->088062fc, woke from hle delay) +1000us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:079 file_thread  D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(5, 0, 0)
30:54:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +11us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:079 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:079 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091502a0, 4000): deferring result
30:54:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:079 file_thread  D[IO]: HLE\sceIo.cpp:1080 16384 = sceIoLseek(5, 4000, 0)
30:54:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:079 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:079 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091542a0, 4000): deferring result
30:54:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:079 file_thread  D[IO]: HLE\sceIo.cpp:1080 32768 = sceIoLseek(5, 8000, 0)
30:54:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:079 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:079 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091582a0, 4000): deferring result
30:54:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:079 file_thread  D[IO]: HLE\sceIo.cpp:1080 49152 = sceIoLseek(5, c000, 0)
30:54:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:079 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:079 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0915c2a0, 4000): deferring result
30:54:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:079 file_thread  D[IO]: HLE\sceIo.cpp:1080 65536 = sceIoLseek(5, 10000, 0)
30:54:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:079 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:079 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:079 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091602a0, 4000): deferring result
30:54:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:080 file_thread  D[IO]: HLE\sceIo.cpp:1080 81920 = sceIoLseek(5, 14000, 0)
30:54:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:080 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:080 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091642a0, 4000): deferring result
30:54:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:080 file_thread  D[IO]: HLE\sceIo.cpp:1080 98304 = sceIoLseek(5, 18000, 0)
30:54:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:080 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:080 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091682a0, 4000): deferring result
30:54:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:080 file_thread  D[IO]: HLE\sceIo.cpp:1080 114688 = sceIoLseek(5, 1c000, 0)
30:54:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:080 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:080 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0916c2a0, 4000): deferring result
30:54:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:080 file_thread  D[IO]: HLE\sceIo.cpp:1080 131072 = sceIoLseek(5, 20000, 0)
30:54:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:080 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:080 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091702a0, 4000): deferring result
30:54:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:080 file_thread  D[IO]: HLE\sceIo.cpp:1080 147456 = sceIoLseek(5, 24000, 0)
30:54:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:080 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:080 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091742a0, 4000): deferring result
30:54:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:080 file_thread  D[IO]: HLE\sceIo.cpp:1080 163840 = sceIoLseek(5, 28000, 0)
30:54:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:080 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:080 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:080 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091782a0, 4000): deferring result
30:54:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:081 file_thread  D[IO]: HLE\sceIo.cpp:1080 180224 = sceIoLseek(5, 2c000, 0)
30:54:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:081 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:081 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0917c2a0, 4000): deferring result
30:54:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:081 file_thread  D[IO]: HLE\sceIo.cpp:1080 196608 = sceIoLseek(5, 30000, 0)
30:54:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:081 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:081 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091802a0, 4000): deferring result
30:54:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:081 file_thread  D[IO]: HLE\sceIo.cpp:1080 212992 = sceIoLseek(5, 34000, 0)
30:54:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:081 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:081 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091842a0, 4000): deferring result
30:54:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:081 file_thread  D[IO]: HLE\sceIo.cpp:1080 229376 = sceIoLseek(5, 38000, 0)
30:54:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:081 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:081 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091882a0, 4000): deferring result
30:54:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:081 file_thread  D[IO]: HLE\sceIo.cpp:1080 245760 = sceIoLseek(5, 3c000, 0)
30:54:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:081 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:081 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0918c2a0, 4000): deferring result
30:54:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:081 file_thread  D[IO]: HLE\sceIo.cpp:1080 262144 = sceIoLseek(5, 40000, 0)
30:54:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:081 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:081 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:082 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091902a0, 4000): deferring result
30:54:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:082 file_thread  D[IO]: HLE\sceIo.cpp:1080 278528 = sceIoLseek(5, 44000, 0)
30:54:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:082 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:082 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091942a0, 4000): deferring result
30:54:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:082 file_thread  D[IO]: HLE\sceIo.cpp:1080 294912 = sceIoLseek(5, 48000, 0)
30:54:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:082 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:082 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091982a0, 4000): deferring result
30:54:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:082 file_thread  D[IO]: HLE\sceIo.cpp:1080 311296 = sceIoLseek(5, 4c000, 0)
30:54:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:082 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:082 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 0919c2a0, 4000): deferring result
30:54:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:082 file_thread  D[IO]: HLE\sceIo.cpp:1080 327680 = sceIoLseek(5, 50000, 0)
30:54:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:082 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:082 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091a02a0, 4000): deferring result
30:54:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:082 file_thread  D[IO]: HLE\sceIo.cpp:1080 344064 = sceIoLseek(5, 54000, 0)
30:54:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:082 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:082 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:082 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091a42a0, 4000): deferring result
30:54:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:083 file_thread  D[IO]: HLE\sceIo.cpp:1080 360448 = sceIoLseek(5, 58000, 0)
30:54:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:083 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:083 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091a82a0, 4000): deferring result
30:54:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:083 file_thread  D[IO]: HLE\sceIo.cpp:1080 376832 = sceIoLseek(5, 5c000, 0)
30:54:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:083 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:083 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091ac2a0, 4000): deferring result
30:54:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:083 file_thread  D[IO]: HLE\sceIo.cpp:1080 393216 = sceIoLseek(5, 60000, 0)
30:54:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:083 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:083 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091b02a0, 4000): deferring result
30:54:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:083 file_thread  D[IO]: HLE\sceIo.cpp:1080 409600 = sceIoLseek(5, 64000, 0)
30:54:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:083 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:083 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091b42a0, 4000): deferring result
30:54:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:083 file_thread  D[IO]: HLE\sceIo.cpp:1080 425984 = sceIoLseek(5, 68000, 0)
30:54:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:083 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:083 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091b82a0, 4000): deferring result
30:54:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:083 file_thread  D[IO]: HLE\sceIo.cpp:1080 442368 = sceIoLseek(5, 6c000, 0)
30:54:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:083 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:083 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:084 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091bc2a0, 4000): deferring result
30:54:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:084 file_thread  D[IO]: HLE\sceIo.cpp:1080 458752 = sceIoLseek(5, 70000, 0)
30:54:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:084 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:084 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091c02a0, 4000): deferring result
30:54:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:084 file_thread  D[IO]: HLE\sceIo.cpp:1080 475136 = sceIoLseek(5, 74000, 0)
30:54:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:084 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:084 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091c42a0, 4000): deferring result
30:54:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:084 file_thread  D[IO]: HLE\sceIo.cpp:1080 491520 = sceIoLseek(5, 78000, 0)
30:54:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:084 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:084 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091c82a0, 4000): deferring result
30:54:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:084 file_thread  D[IO]: HLE\sceIo.cpp:1080 507904 = sceIoLseek(5, 7c000, 0)
30:54:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:084 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:084 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091cc2a0, 4000): deferring result
30:54:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:084 file_thread  D[IO]: HLE\sceIo.cpp:1080 524288 = sceIoLseek(5, 80000, 0)
30:54:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:084 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:084 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:084 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091d02a0, 4000): deferring result
30:54:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:085 file_thread  D[IO]: HLE\sceIo.cpp:1080 540672 = sceIoLseek(5, 84000, 0)
30:54:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:085 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:085 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091d42a0, 4000): deferring result
30:54:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:085 file_thread  D[IO]: HLE\sceIo.cpp:1080 557056 = sceIoLseek(5, 88000, 0)
30:54:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:085 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:085 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091d82a0, 4000): deferring result
30:54:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(279, 00000012, 1, 00000000, 00000000)
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(279, 00000010, 1, 0bfbfa00)
30:54:085 file_thread  D[IO]: HLE\sceIo.cpp:1080 573440 = sceIoLseek(5, 8c000, 0)
30:54:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08806480->08000000, io seek) +9us
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08806480, woke from hle delay) +100us
30:54:085 file_thread  D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:085 file_thread  D[IO]: HLE\sceIo.cpp:795 sceIoRead(5, 091dc2a0, 4000): deferring result
30:54:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805cf8->08000000, io read) +12us
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805cf8, idle) +163us
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffe)
30:54:085 file_thread  D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
30:54:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> idle0 (280->272, pc: 08805360->08000000, file closed) +11us
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> file_thread (272->280, pc: 08000000->08805360, woke from hle delay) +100us
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000004)
30:54:085 file_thread  D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(279, 00000011, 1, 00000000, 00000000): waiting
30:54:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: file_thread -> user_main (280->276, pc: 0880653c->0880583c, event flag waited) +7us
30:54:085 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffb)
30:54:086 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3743
30:54:086 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 088647d8->0881ff04, entered vblank) +3320us
30:54:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:086 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:086 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3743
30:54:086 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +719us
30:54:086 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:086 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:086 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:086 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
30:54:086 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f04)
30:54:086 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:086 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:086 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f6c)
30:54:087 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fd0)
30:54:087 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3054)
30:54:087 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30d8)
30:54:087 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c315c)
30:54:087 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31e0)
30:54:087 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3264)
30:54:087 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32e8)
30:54:087 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c336c)
30:54:087 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c33f0)
30:54:087 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3474)
30:54:087 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34f8)
30:54:087 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3504)
30:54:087 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:087 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:087 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->088647d8, vblank start waited) +6us
30:54:091 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3744
30:54:091 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08864878->0881ff04, entered vblank) +15760us
30:54:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:091 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +560us
30:54:091 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:091 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:091 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:091 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
30:54:091 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f04)
30:54:091 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:091 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:091 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:091 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f6c)
30:54:091 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:092 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fd0)
30:54:092 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:092 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3054)
30:54:092 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:092 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30d8)
30:54:092 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:092 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c315c)
30:54:092 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:092 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31e0)
30:54:092 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:092 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3264)
30:54:092 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:092 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32e8)
30:54:092 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:092 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c336c)
30:54:092 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:092 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c33f0)
30:54:092 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:092 nowload_thre D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3744
30:54:092 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3474)
30:54:092 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:092 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34f8)
30:54:092 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:092 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3504)
30:54:092 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:092 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:092 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:092 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08864878, vblank start waited) +6us
30:54:097 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3745
30:54:097 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08864858->0881ff04, entered vblank) +15919us
30:54:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3745
30:54:097 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +719us
30:54:097 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f04)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:097 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:097 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f6c)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fd0)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3054)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30d8)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c315c)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31e0)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3264)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32e8)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c336c)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33f0)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3474)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34f8)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:097 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3504)
30:54:097 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:098 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:098 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:098 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08864858, vblank start waited) +6us
30:54:102 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3746
30:54:102 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08864860->0881ff04, entered vblank) +15760us
30:54:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:102 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +572us
30:54:102 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:102 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:102 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:102 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
30:54:102 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f04)
30:54:102 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:102 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:102 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:102 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f6c)
30:54:102 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:102 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fd0)
30:54:102 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:102 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3054)
30:54:102 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:102 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30d8)
30:54:102 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:102 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c315c)
30:54:102 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:102 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31e0)
30:54:102 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:102 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3264)
30:54:103 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:103 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32e8)
30:54:103 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:103 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c336c)
30:54:103 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:103 nowload_thre D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3746
30:54:103 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33f0)
30:54:103 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:103 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3474)
30:54:103 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:103 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34f8)
30:54:103 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:103 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3504)
30:54:103 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:103 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:103 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:103 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08864860, vblank start waited) +6us
30:54:107 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3747
30:54:107 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08864878->0881ff04, entered vblank) +15907us
30:54:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3747
30:54:107 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +719us
30:54:107 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:107 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:107 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:107 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
30:54:107 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f04)
30:54:107 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:107 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:107 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:107 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f6c)
30:54:107 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:107 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fd0)
30:54:108 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:108 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3054)
30:54:108 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:108 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30d8)
30:54:108 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:108 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c315c)
30:54:108 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:108 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31e0)
30:54:108 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:108 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3264)
30:54:108 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:108 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32e8)
30:54:108 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:108 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c336c)
30:54:108 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:108 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c33f0)
30:54:108 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:108 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3474)
30:54:108 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:108 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34f8)
30:54:108 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:108 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3504)
30:54:108 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:108 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:108 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08864878, vblank start waited) +6us
30:54:113 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3748
30:54:113 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 088649dc->0881ff04, entered vblank) +15760us
30:54:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:113 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +583us
30:54:113 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f04)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:113 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:113 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f6c)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fd0)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3054)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30d8)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c315c)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31e0)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3264)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:113 nowload_thre D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3748
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32e8)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c336c)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c33f0)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3474)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34f8)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3504)
30:54:113 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:113 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:113 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->088649dc, vblank start waited) +6us
30:54:118 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3749
30:54:118 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08864848->0881ff04, entered vblank) +15896us
30:54:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3749
30:54:118 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +719us
30:54:118 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:118 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:118 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:118 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
30:54:118 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f04)
30:54:118 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:118 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:118 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:118 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f6c)
30:54:118 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:118 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fd0)
30:54:118 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:118 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3054)
30:54:118 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:118 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30d8)
30:54:118 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:118 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c315c)
30:54:118 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:119 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31e0)
30:54:119 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:119 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3264)
30:54:119 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:119 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32e8)
30:54:119 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:119 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c336c)
30:54:119 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:119 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c33f0)
30:54:119 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:119 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3474)
30:54:119 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:119 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34f8)
30:54:119 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:119 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3504)
30:54:119 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:119 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:119 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08864848, vblank start waited) +6us
30:54:123 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3750
30:54:123 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08864878->0881ff04, entered vblank) +15760us
30:54:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:123 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +595us
30:54:123 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:123 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:123 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:123 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
30:54:123 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f04)
30:54:123 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:123 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:123 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:123 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f6c)
30:54:123 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:123 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fd0)
30:54:124 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:124 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3054)
30:54:124 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:124 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30d8)
30:54:124 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:124 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c315c)
30:54:124 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:124 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31e0)
30:54:124 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:124 nowload_thre D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3750
30:54:124 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3264)
30:54:124 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:124 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32e8)
30:54:124 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:124 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c336c)
30:54:124 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:124 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c33f0)
30:54:124 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:124 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3474)
30:54:124 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:124 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34f8)
30:54:124 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:124 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3504)
30:54:124 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:124 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:124 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:124 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08864878, vblank start waited) +6us
30:54:128 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3751
30:54:128 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08864860->0881ff04, entered vblank) +15884us
30:54:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:128 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:129 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3751
30:54:129 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +719us
30:54:129 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f04)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:129 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:129 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f6c)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fd0)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3054)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30d8)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c315c)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31e0)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3264)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32e8)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c336c)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c33f0)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3474)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34f8)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3504)
30:54:129 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:129 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:129 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:129 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08864860, vblank start waited) +6us
30:54:133 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3752
30:54:133 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08864838->0881ff04, entered vblank) +15760us
30:54:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:133 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +607us
30:54:134 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f04)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:134 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:134 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f6c)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fd0)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3054)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30d8)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c315c)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:134 nowload_thre D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3752
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31e0)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3264)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32e8)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c336c)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c33f0)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3474)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34f8)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3504)
30:54:134 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:134 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:134 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:134 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08864838, vblank start waited) +6us
30:54:139 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3753
30:54:139 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08864878->0881ff04, entered vblank) +15872us
30:54:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3753
30:54:139 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +719us
30:54:139 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:139 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:139 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:139 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
30:54:139 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f04)
30:54:139 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:139 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:139 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:139 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f6c)
30:54:139 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:139 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fd0)
30:54:139 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:139 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3054)
30:54:139 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:139 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30d8)
30:54:139 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:139 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c315c)
30:54:139 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:139 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31e0)
30:54:139 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:139 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3264)
30:54:140 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:140 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32e8)
30:54:140 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:140 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c336c)
30:54:140 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:140 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c33f0)
30:54:140 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:140 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3474)
30:54:140 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:140 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34f8)
30:54:140 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:140 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3504)
30:54:140 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:140 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:140 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:140 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08864878, vblank start waited) +6us
30:54:144 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3754
30:54:144 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> nowload_thread (276->319, pc: 08864860->0881ff04, entered vblank) +15760us
30:54:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +12us
30:54:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:145 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +619us
30:54:145 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f04)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f04
30:54:145 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:145 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f6c)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f04 - stall = 088c2f6c
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fd0)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f6c - stall = 088c2fd0
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3054)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fd0 - stall = 088c3054
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30d8)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3054 - stall = 088c30d8
30:54:145 nowload_thre D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3754
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c315c)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30d8 - stall = 088c315c
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31e0)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c31e0
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3264)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31e0 - stall = 088c3264
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32e8)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3264 - stall = 088c32e8
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c336c)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32e8 - stall = 088c336c
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c33f0)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c336c - stall = 088c33f0
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3474)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f0 - stall = 088c3474
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34f8)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3474 - stall = 088c34f8
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3504)
30:54:145 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f8 - stall = 088c3504
30:54:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +179us
30:54:145 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:145 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:145 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> user_main (319->276, pc: 0881ff04->08864860, vblank start waited) +6us
30:54:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2825 sceKernelWaitThreadEndCB(319, 0x0)
30:54:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08844538->08000000, thread wait end) +7131us
30:54:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3755
30:54:148 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, entered vblank) +8728us
30:54:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:148 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +5us
30:54:148 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:148 nowload_thre D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:148 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:148 nowload_thre D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
30:54:148 nowload_thre D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2e80)
30:54:148 nowload_thre D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2e80
30:54:148 nowload_thre D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:148 nowload_thre D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881fed8->08000000, interrupt) +49us
30:54:148 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:148 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881fed8, left interrupt) +5us
30:54:148 nowload_thre D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3755
30:54:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3756
30:54:148 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, entered vblank) +16611us
30:54:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: nowload_thread -> idle0 (319->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:148 nowload_thre D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> nowload_thread (272->319, pc: 08000000->0881ff04, idle) +5us
30:54:148 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:148 nowload_thre D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=1,sync=1)
30:54:148 nowload_thre D[DISP]: HLE\sceDisplay.cpp:785 - screen off
30:54:148 nowload_thre I[KERNEL]: HLE\sceKernelThread.cpp:2357 sceKernelExitDeleteThread(0)
30:54:148 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack nowload_thread
30:54:148 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
30:54:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: (none) -> user_main (0->276, pc: 00000000->08844538, thread exited with delete) +11us
30:54:148 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
30:54:148 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
30:54:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:149 user_main    I[HLE]: JitCommon\JitBlockCache.cpp:178 Adding proxy root 0882654c to block at 0886b440
30:54:149 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65297, 0bfff590)
30:54:149 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65297, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65296, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65296, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 26376, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 26376, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65297, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65297, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65297, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65297, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 26085, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 26085, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20107, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20107, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21209, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21209, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25152, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25152, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20869, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20869, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 26032, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 26032, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23487, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23487, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 27468, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 27468, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 33310, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 33310, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20238, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20238, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 30010, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 30010, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12395, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12395, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3756
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12354, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12354, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 31070, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 31070, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23470, 0bfff590)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23470, 09b01f70, 0, 0, 160, 208)
30:54:150 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23546, 0bfff590)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23546, 09b01f70, 0, 0, 160, 208)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12364, 0bfff590)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12364, 09b01f70, 0, 0, 160, 208)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25152, 0bfff590)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25152, 09b01f70, 0, 0, 160, 208)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 38263, 0bfff590)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 38263, 09b01f70, 0, 0, 160, 208)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12434, 0bfff590)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12434, 09b01f70, 0, 0, 160, 208)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21209, 0bfff590)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21209, 09b01f70, 0, 0, 160, 208)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12417, 0bfff590)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12417, 09b01f70, 0, 0, 160, 208)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff590)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09b01f70, 0, 0, 160, 208)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25506, 0bfff590)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25506, 09b01f70, 0, 0, 160, 208)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20597, 0bfff590)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20597, 09b01f70, 0, 0, 160, 208)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20107, 0bfff590)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20107, 09b01f70, 0, 0, 160, 208)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21209, 0bfff590)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21209, 09b01f70, 0, 0, 160, 208)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25152, 0bfff590)
30:54:151 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25152, 09b01f70, 0, 0, 160, 208)
30:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
30:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f3c)
30:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f48)
30:54:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +1336us
30:54:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:155 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3757
30:54:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15313us
30:54:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:155 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04044000 (prev: 04044000)
30:54:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:156 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000007, 1, 0bfff630)
30:54:156 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:156 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
30:54:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f3c)
30:54:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:156 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:156 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f48)
30:54:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +93us
30:54:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3757
30:54:156 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3758
30:54:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16567us
30:54:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:156 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:156 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(282, fffffff8)
30:54:157 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000020)
30:54:157 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0880b394->088071dc, event flag set) +13us
30:54:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
30:54:157 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 00000000)
30:54:157 bgm_thread   I[ME]: HLE\sceAtrac.cpp:1084 sceAtracReleaseAtracID(0)
30:54:157 bgm_thread   D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
30:54:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 08805360->0880b394, file closed) +12us
30:54:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:157 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:157 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
30:54:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f3c)
30:54:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:157 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:157 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f48)
30:54:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +88us
30:54:157 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:157 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:157 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->08805360, woke from hle delay) +5us
30:54:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000040)
30:54:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(282, ffffffdf)
30:54:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(282, ffffff7f)
30:54:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
30:54:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000008, 1, 0bfbf230)
30:54:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(282, 00000009, 1, 00000000, 00000000): waiting
30:54:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 08806cf4->08000000, event flag waited) +13us
30:54:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3758
30:54:158 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3759
30:54:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16527us
30:54:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:158 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:158 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:158 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:158 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
30:54:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f3c)
30:54:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:158 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:158 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f48)
30:54:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
30:54:158 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:158 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3759
30:54:158 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3760
30:54:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:158 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:158 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:158 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:158 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
30:54:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f3c)
30:54:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:158 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:158 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f48)
30:54:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
30:54:158 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:158 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3760
30:54:158 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3761
30:54:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:158 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:158 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f3c)
30:54:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:159 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:159 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f48)
30:54:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
30:54:159 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:159 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3761
30:54:159 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3762
30:54:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:159 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:159 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:159 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f3c)
30:54:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:159 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:159 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f48)
30:54:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
30:54:159 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:159 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3762
30:54:159 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3763
30:54:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:159 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:159 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:159 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f3c)
30:54:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:159 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:159 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f48)
30:54:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
30:54:160 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:160 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3763
30:54:160 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3764
30:54:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:160 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:160 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:160 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:160 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
30:54:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f3c)
30:54:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:160 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:160 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f48)
30:54:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +85us
30:54:160 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:160 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3764
30:54:160 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3765
30:54:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:160 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:160 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:160 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:160 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
30:54:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f3c)
30:54:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:160 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:160 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f48)
30:54:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
30:54:160 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:160 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3765
30:54:160 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3766
30:54:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:160 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:160 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f3c)
30:54:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:161 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:161 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f48)
30:54:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
30:54:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:161 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3766
30:54:161 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3767
30:54:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:161 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:161 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f3c)
30:54:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:161 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:161 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f48)
30:54:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
30:54:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:161 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3767
30:54:161 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3768
30:54:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:161 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:161 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f3c)
30:54:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:161 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:161 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f48)
30:54:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
30:54:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:162 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:162 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3768
30:54:162 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3769
30:54:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:162 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:162 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:162 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
30:54:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f3c)
30:54:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:162 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f48)
30:54:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
30:54:162 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:162 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:162 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3769
30:54:162 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3770
30:54:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:162 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:162 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:162 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
30:54:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f3c)
30:54:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:162 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f48)
30:54:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +85us
30:54:162 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:162 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:162 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3770
30:54:162 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3771
30:54:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:162 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f3c)
30:54:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:163 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:163 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f48)
30:54:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
30:54:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3771
30:54:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3772
30:54:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:163 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f3c)
30:54:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:163 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:163 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f48)
30:54:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +85us
30:54:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3772
30:54:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3773
30:54:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:163 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
30:54:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
30:54:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f3c)
30:54:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
30:54:163 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
30:54:163 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
30:54:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f48)
30:54:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
30:54:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
30:54:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
30:54:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
30:54:164 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
30:54:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3773
30:54:164 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3774
30:54:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
30:54:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
30:54:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
30:54:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
30:54:164 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
30:54:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
30:54:164 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(314, 00000001)
30:54:164 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->315, pc: 08867b80->0886885c, event flag set) +42us
30:54:164 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
30:54:164 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00000000, 00000000)
30:54:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (315->276, pc: 08868808->08867b80, blocking audio) +12us
30:54:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2792 sceKernelWaitThreadEnd(315, 00000000)
30:54:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08867b8c->08000000, thread wait end) +12us
30:54:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3774
30:54:164 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->315, pc: 08000000->08868808, audio drain) +9381us
30:54:164 SceWaveMain  I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
30:54:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (315->276, pc: 08868810->08867b8c, thread exited) +5us
30:54:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2454 sceKernelDeleteThread(315)
30:54:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:440 Freeing thread stack SceWaveMain
30:54:164 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
30:54:164 user_main    D[HLE]: Util\BlockAllocator.cpp:229 Block Alloc found adjacent free blocks - merging
30:54:164 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:316 sceKernelDeleteEventFlag(314)
30:54:164 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffd)
30:54:164 user_main    D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
30:54:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
30:54:165 user_main    D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/script/mv_01.pmf, 00000001, 00000000)
30:54:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806168->08000000, file opened) +21us
30:54:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806168, woke from hle delay) +100us
30:54:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
30:54:165 user_main    D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:54:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823804->08000000, io seek) +9us
30:54:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823804, woke from hle delay) +100us
30:54:165 user_main    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 0bffee38, 800): deferring result
30:54:165 user_main    D[IO]: HLE\sceIo.cpp:1813 329 = sceIoWaitAsyncCB(4, 0bffee10): waiting
30:54:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08806734->08000000, io waited) +5us
30:54:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08806734, idle) +99us
30:54:165 user_main    D[ME]: HLE\sceMpeg.cpp:578 sceMpegQueryStreamOffset(088f5dc4, 0bffee38, 088f5e58)
30:54:168 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0xD56800
30:54:168 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 8912814
30:54:168 user_main    D[ME]: HLE\sceMpeg.cpp:608 sceMpegQueryStreamSize(0bffee38, 088f5e5c)
30:54:168 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0xD56800
30:54:168 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 8912814
30:54:168 user_main    D[IO]: HLE\sceIo.cpp:1080 0 = sceIoLseek(4, 0, 0)
30:54:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823890->08000000, io seek) +5us
30:54:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823890, woke from hle delay) +100us
30:54:168 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(088f5dc4, 0, 0)
30:54:168 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(088f5dc4, 1, 0)
30:54:168 user_main    D[ME]: HLE\sceMpeg.cpp:679 sceMpegMallocAvcEsBuf(088f5dc4)
30:54:168 user_main    D[ME]: HLE\sceMpeg.cpp:1305 sceMpegInitAu(088f5dc4, 1, 088f5e88)
30:54:168 user_main    D[ME]: HLE\sceMpeg.cpp:1343 sceMpegQueryAtracEsSize(088f5dc4, 0bffee30, 0bffee34)
30:54:168 user_main    D[ME]: HLE\sceMpeg.cpp:1305 sceMpegInitAu(088f5dc4, 150483072, 088f5ec8)
30:54:168 user_main    D[DISP]: HLE\sceDisplay.cpp:768 sceDisplaySetMode(0, 480, 272)
30:54:168 user_main    D[SCEGE]: HLE\sceGe.cpp:417 04000000 = sceGeEdramGetAddr
30:54:168 user_main    D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
30:54:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 330=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
30:54:169 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:342 331=sceKernelCreateMutex(t_statusMutex, 00000000, 0, 00000000)
30:54:169 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 332=sceKernelCreateEventFlag("control_waitFlag", 00000200, 00000000, 00000000)
30:54:169 user_main    D[DISP]: HLE\sceDisplay.cpp:991 59.940060=sceDisplayGetFramePerSec()
30:54:169 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
30:54:169 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffd)
30:54:169 user_main    D[IO]: HLE\sceIo.cpp:1080 2048 = sceIoLseek(4, 800, 0)
30:54:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823ab0->08000000, io seek) +67us
30:54:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823ab0, woke from hle delay) +100us
30:54:169 user_main    D[DISP]: HLE\sceDisplay.cpp:768 sceDisplaySetMode(0, 480, 272)
30:54:169 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=3,sync=1)
30:54:169 user_main    D[DISP]: HLE\sceDisplay.cpp:785 - screen off
30:54:169 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(332, 00000000)
30:54:169 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:169 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:169 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=292, argSize=4, argPtr=088f5e78)
30:54:169 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08804ba0->088250ec, thread started) +24us
30:54:169 mv_sound     D[KERNEL]: HLE\sceKernelEventFlag.cpp:532 sceKernelWaitEventFlagCB(332, 00000008, 1, 00000000, 00000000): waiting
30:54:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08825118->08804ba0, event flag waited) +12us
30:54:169 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:169 user_main    W[ME]: HLE\sceMpeg.cpp:1598 Audio end reach. pts: 85820 dts: 8822814
30:54:169 user_main    D[ME]: HLE\sceMpeg.cpp:1610 80618001=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +22us
30:54:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:169 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +5us
30:54:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:169 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000000
30:54:169 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3600us
30:54:169 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:169 user_main    D[ME]: HLE\sceMpeg.cpp:1371 955=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:169 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 955)
30:54:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 57
30:54:169 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +16us
30:54:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:174 user_main    I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
30:54:174 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1533 packetsTotal: 960
30:54:174 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:54:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:174 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 1)
30:54:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3775
30:54:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
30:54:174 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3775
30:54:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:174 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +5us
30:54:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:174 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000000
30:54:180 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3600us
30:54:180 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:180 user_main    D[ME]: HLE\sceMpeg.cpp:1371 928=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:180 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 928)
30:54:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 58
30:54:180 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:54:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:180 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1565 packetsTotal: 960
30:54:180 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:54:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:181 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:181 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:181 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:182 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:182 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:182 user_main    D[ME]: HLE\sceMpeg.cpp:1371 896=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:182 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 896)
30:54:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 59
30:54:182 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:54:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:182 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1597 packetsTotal: 960
30:54:182 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:54:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:182 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:182 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3776
30:54:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3776
30:54:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:183 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:183 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:183 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:183 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:183 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:183 user_main    D[ME]: HLE\sceMpeg.cpp:1371 864=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:183 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 864)
30:54:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 60
30:54:183 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:54:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:184 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1629 packetsTotal: 960
30:54:184 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:54:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:184 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:184 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:184 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:185 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:185 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:185 user_main    D[ME]: HLE\sceMpeg.cpp:1371 832=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:185 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 832)
30:54:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 61
30:54:185 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +17us
30:54:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:185 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1661 packetsTotal: 960
30:54:185 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:54:185 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3777
30:54:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:185 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3777
30:54:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:185 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:185 user_main    D[ME]: HLE\sceMpeg.cpp:1371 800=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:185 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 800)
30:54:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 62
30:54:185 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +27us
30:54:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:186 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1693 packetsTotal: 960
30:54:186 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +5us
30:54:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:186 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:186 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:186 user_main    D[ME]: HLE\sceMpeg.cpp:1371 768=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:186 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 768)
30:54:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 63
30:54:186 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +36us
30:54:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:186 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1725 packetsTotal: 960
30:54:186 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:186 user_main    D[ME]: HLE\sceMpeg.cpp:1371 736=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:186 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 736)
30:54:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 64
30:54:186 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:187 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1757 packetsTotal: 960
30:54:187 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:187 user_main    D[ME]: HLE\sceMpeg.cpp:1371 704=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:187 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 704)
30:54:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 65
30:54:187 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:187 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1789 packetsTotal: 960
30:54:187 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:187 user_main    D[ME]: HLE\sceMpeg.cpp:1371 672=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:187 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 672)
30:54:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 66
30:54:187 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:187 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1821 packetsTotal: 960
30:54:187 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:187 user_main    D[ME]: HLE\sceMpeg.cpp:1371 640=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:187 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 640)
30:54:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 67
30:54:187 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:188 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1853 packetsTotal: 960
30:54:188 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:188 user_main    D[ME]: HLE\sceMpeg.cpp:1371 608=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:188 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 608)
30:54:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 68
30:54:188 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:188 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1885 packetsTotal: 960
30:54:188 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:188 user_main    D[ME]: HLE\sceMpeg.cpp:1371 576=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:188 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 576)
30:54:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 69
30:54:188 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:188 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1917 packetsTotal: 960
30:54:188 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:188 user_main    D[ME]: HLE\sceMpeg.cpp:1371 544=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:188 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 544)
30:54:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 70
30:54:188 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:189 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1949 packetsTotal: 960
30:54:189 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:189 user_main    D[ME]: HLE\sceMpeg.cpp:1371 512=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:189 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 512)
30:54:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 71
30:54:189 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:189 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 1981 packetsTotal: 960
30:54:189 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:189 user_main    D[ME]: HLE\sceMpeg.cpp:1371 480=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:189 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 480)
30:54:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 72
30:54:189 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:189 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2013 packetsTotal: 960
30:54:189 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:189 user_main    D[ME]: HLE\sceMpeg.cpp:1371 448=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:189 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 448)
30:54:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 73
30:54:189 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:190 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2045 packetsTotal: 960
30:54:190 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:190 user_main    D[ME]: HLE\sceMpeg.cpp:1371 416=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:190 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 416)
30:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 74
30:54:190 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:190 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2077 packetsTotal: 960
30:54:190 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:190 user_main    D[ME]: HLE\sceMpeg.cpp:1371 384=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:190 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 384)
30:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 75
30:54:190 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:190 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2109 packetsTotal: 960
30:54:190 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:191 user_main    D[ME]: HLE\sceMpeg.cpp:1371 352=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:191 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 352)
30:54:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 76
30:54:191 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:191 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2141 packetsTotal: 960
30:54:191 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:191 user_main    D[ME]: HLE\sceMpeg.cpp:1371 320=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:191 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 320)
30:54:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 77
30:54:191 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:191 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3778
30:54:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:191 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2173 packetsTotal: 960
30:54:191 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:191 user_main    D[ME]: HLE\sceMpeg.cpp:1371 288=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:191 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 288)
30:54:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 78
30:54:191 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3778
30:54:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:192 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2205 packetsTotal: 960
30:54:192 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:192 user_main    D[ME]: HLE\sceMpeg.cpp:1371 256=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:192 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 256)
30:54:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 79
30:54:192 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:192 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2237 packetsTotal: 960
30:54:192 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:192 user_main    D[ME]: HLE\sceMpeg.cpp:1371 224=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:192 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 224)
30:54:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 80
30:54:192 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:192 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2269 packetsTotal: 960
30:54:192 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:192 user_main    D[ME]: HLE\sceMpeg.cpp:1371 192=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:192 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 192)
30:54:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 81
30:54:192 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:193 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2301 packetsTotal: 960
30:54:193 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:193 user_main    D[ME]: HLE\sceMpeg.cpp:1371 160=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:193 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 160)
30:54:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 82
30:54:193 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:193 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2333 packetsTotal: 960
30:54:193 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:193 user_main    D[ME]: HLE\sceMpeg.cpp:1371 128=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:193 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 128)
30:54:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 83
30:54:193 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:193 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2365 packetsTotal: 960
30:54:193 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:193 user_main    D[ME]: HLE\sceMpeg.cpp:1371 96=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:193 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 96)
30:54:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 84
30:54:193 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:194 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2397 packetsTotal: 960
30:54:194 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:194 user_main    D[ME]: HLE\sceMpeg.cpp:1371 64=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:194 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 64)
30:54:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 85
30:54:194 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:194 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2429 packetsTotal: 960
30:54:194 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:194 user_main    D[ME]: HLE\sceMpeg.cpp:1371 32=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:194 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 32, 32)
30:54:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 86
30:54:194 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 10000): deferring result
30:54:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +26us
30:54:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +655us
30:54:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000020
30:54:194 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 32 packetsRead: 2461 packetsTotal: 960
30:54:194 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:194 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:194 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3779
30:54:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10129us
30:54:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:195 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0933a180, size=557056)
30:54:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3779
30:54:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:195 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:195 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3780
30:54:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:195 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04044000)
30:54:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:195 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:195 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:195 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:196 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:196 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823e78->08825118, event flag set) +9us
30:54:196 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:196 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:196 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:196 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:196 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:196 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:196 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:196 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823e78, blocking audio) +42us
30:54:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:196 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +23us
30:54:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:196 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:196 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3780
30:54:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:196 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:196 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:197 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:197 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3781
30:54:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7976us
30:54:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:197 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:197 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:197 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:197 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:197 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +22us
30:54:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:197 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:198 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3781
30:54:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:198 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3782
30:54:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:198 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3782
30:54:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:199 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:199 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10023us
30:54:199 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:199 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:199 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:199 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:199 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:199 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3783
30:54:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4248us
30:54:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:199 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:199 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:199 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:199 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:199 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:199 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:199 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:200 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3783
30:54:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:200 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:200 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:200 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:200 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3784
30:54:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:201 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:201 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:201 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:201 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:201 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +22us
30:54:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:201 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:201 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:201 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3784
30:54:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:201 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3785
30:54:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:202 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=0933a180, size=557056)
30:54:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:202 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3785
30:54:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:202 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:202 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6417us
30:54:202 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:202 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:202 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:202 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:202 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3786
30:54:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7858us
30:54:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:202 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:203 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:203 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:203 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:203 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:203 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:203 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3786
30:54:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:203 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:203 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:203 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:204 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3787
30:54:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:204 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=093c21c0, size=557056)
30:54:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:204 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3787
30:54:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:204 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:204 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3788
30:54:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:204 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:204 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:205 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:205 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:205 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:205 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:205 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:205 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3788
30:54:205 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5050us
30:54:205 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:205 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:205 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:205 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:205 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +323us
30:54:205 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3789
30:54:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:206 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:206 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:206 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:206 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:206 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +22us
30:54:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:206 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3789
30:54:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:206 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:206 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:206 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:207 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3790
30:54:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:207 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:207 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3790
30:54:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:207 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3791
30:54:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:207 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:207 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:208 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:208 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:208 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:208 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:208 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:208 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:208 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3791
30:54:208 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1440us
30:54:208 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:208 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:208 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:208 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:208 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3933us
30:54:208 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:208 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 87
30:54:208 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:208 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2465 packetsTotal: 960
30:54:208 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:208 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3792
30:54:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:209 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:209 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3792
30:54:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:209 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:209 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3793
30:54:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:209 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:209 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:209 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:209 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:209 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:209 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:209 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:210 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3793
30:54:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:210 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:210 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:210 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:210 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5994us
30:54:210 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:210 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:210 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:210 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:210 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:210 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3794
30:54:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2004us
30:54:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:222 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3794
30:54:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3795
30:54:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:222 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:222 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:222 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:222 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:223 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:223 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:223 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3795
30:54:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:223 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:223 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:223 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:223 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3796
30:54:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:224 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:224 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3796
30:54:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:224 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:224 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8659us
30:54:224 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:224 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:224 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:224 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:224 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3797
30:54:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5616us
30:54:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:224 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:224 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:224 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:224 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:224 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:225 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:225 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3797
30:54:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:225 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:225 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:225 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:225 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3798
30:54:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:226 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3798
30:54:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:226 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:226 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3799
30:54:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:226 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:226 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:226 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:226 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:226 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:226 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:226 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:226 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:227 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3799
30:54:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:227 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1899us
30:54:227 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:227 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:227 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:227 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:227 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:227 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3800
30:54:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9222us
30:54:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:227 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3800
30:54:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:228 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:228 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3801
30:54:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:228 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:228 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:228 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:228 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:228 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:228 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:228 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3801
30:54:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:228 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:228 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:229 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:229 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3802
30:54:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:229 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3802
30:54:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:230 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1439us
30:54:230 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:230 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:230 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:230 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:230 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3803
30:54:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12836us
30:54:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:230 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:230 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:230 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:230 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:230 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:230 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:230 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3803
30:54:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:230 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:230 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:231 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:231 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3804
30:54:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:231 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3804
30:54:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:232 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:232 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3805
30:54:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:232 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:232 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:232 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:232 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:232 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:232 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:232 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:233 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:233 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +72us
30:54:233 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:233 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:233 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:233 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:233 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3805
30:54:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5301us
30:54:233 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3806
30:54:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:233 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3806
30:54:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:233 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:233 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3807
30:54:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:233 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:234 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:234 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:234 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:234 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:234 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:234 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3807
30:54:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:234 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:234 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:235 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:235 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4625us
30:54:235 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:235 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:235 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:235 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:235 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:235 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3808
30:54:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3373us
30:54:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:235 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3808
30:54:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:235 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:235 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3809
30:54:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:235 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:236 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:236 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:236 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:236 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:236 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:236 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3809
30:54:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:236 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:236 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:236 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:237 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3810
30:54:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:237 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:237 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3810
30:54:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:237 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:237 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7292us
30:54:237 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:237 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:237 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:237 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:237 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:237 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3811
30:54:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6984us
30:54:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:237 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:238 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:238 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:238 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:238 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:238 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:238 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3811
30:54:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:238 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:238 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:238 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:239 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3812
30:54:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:239 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3812
30:54:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3813
30:54:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:239 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:239 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:239 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:239 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:239 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:240 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:240 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:240 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3813
30:54:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:240 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +531us
30:54:240 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:240 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:240 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:240 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:240 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:240 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3814
30:54:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10590us
30:54:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:241 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:241 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3814
30:54:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:241 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3815
30:54:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:241 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:241 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:241 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:241 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:241 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:241 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:241 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3815
30:54:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:242 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:242 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:242 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:242 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3816
30:54:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:242 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3816
30:54:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:243 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:243 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +71us
30:54:243 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:243 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:243 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:243 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:243 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3817
30:54:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14204us
30:54:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:243 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:243 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:243 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:243 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:243 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:243 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:243 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3817
30:54:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:243 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:244 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:244 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:244 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3818
30:54:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:244 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3818
30:54:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:245 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:245 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13144us
30:54:245 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:245 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:245 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:245 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:245 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:245 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3819
30:54:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1131us
30:54:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:245 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:245 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:245 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:245 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:245 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:245 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:245 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3819
30:54:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:245 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:245 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:245 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:245 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:246 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:246 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3820
30:54:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:246 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3820
30:54:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:247 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3821
30:54:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:247 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:247 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:247 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:247 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:247 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:247 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:247 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:247 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:247 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3821
30:54:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:247 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6380us
30:54:247 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:248 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:248 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:248 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:248 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:248 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3822
30:54:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4741us
30:54:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:248 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3822
30:54:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3823
30:54:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:248 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:248 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:248 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:249 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:249 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:249 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:249 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:249 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3823
30:54:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:249 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:249 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:249 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:249 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:249 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:249 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3824
30:54:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:250 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:250 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3824
30:54:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:250 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:250 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5924us
30:54:250 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:250 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:250 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:250 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:250 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:250 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3825
30:54:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8351us
30:54:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:250 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:250 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:250 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:250 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:250 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:251 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:251 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:251 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3825
30:54:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:251 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:251 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:251 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:251 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:251 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:252 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3826
30:54:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:252 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3826
30:54:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:252 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:252 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3827
30:54:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:252 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:253 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:253 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:253 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:253 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:253 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:253 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:253 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:253 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3827
30:54:253 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4557us
30:54:253 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:253 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:253 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:253 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:253 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +816us
30:54:253 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:253 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 88
30:54:253 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:253 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2469 packetsTotal: 960
30:54:253 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:254 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3828
30:54:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:254 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3828
30:54:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:254 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:254 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3829
30:54:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:254 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:254 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:254 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:255 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:255 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:255 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:255 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3829
30:54:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:255 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:255 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:255 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:255 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3830
30:54:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:256 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3830
30:54:256 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1070us
30:54:256 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:256 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:256 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:256 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:256 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1263us
30:54:256 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:256 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3831
30:54:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:256 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:256 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:256 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:256 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:256 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:256 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:256 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:257 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3831
30:54:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:257 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:257 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:257 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:257 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:257 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:257 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3832
30:54:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:258 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:258 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3832
30:54:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:258 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:258 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11777us
30:54:258 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:258 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:258 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:258 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:258 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:258 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3833
30:54:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2499us
30:54:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:258 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:258 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:258 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:258 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:258 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:258 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:258 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:259 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:259 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3833
30:54:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:259 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:259 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:259 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:259 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3834
30:54:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:260 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:260 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3834
30:54:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:260 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:260 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3835
30:54:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:260 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:260 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:260 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:260 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:260 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:260 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:260 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:261 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:261 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:261 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3835
30:54:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:261 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5012us
30:54:261 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:261 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:261 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:261 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:261 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:261 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3836
30:54:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6109us
30:54:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:262 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:262 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3836
30:54:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:262 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:262 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3837
30:54:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:262 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:262 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:262 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:262 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:262 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:262 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:262 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:263 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3837
30:54:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:263 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:263 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:263 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:263 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3838
30:54:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:264 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:264 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3838
30:54:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:264 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:264 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4556us
30:54:264 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:264 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:264 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:264 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:264 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:264 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3839
30:54:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9719us
30:54:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:264 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:264 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:264 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:264 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:264 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:265 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:265 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3839
30:54:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:265 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:265 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:265 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:265 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3840
30:54:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:266 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:266 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3840
30:54:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:266 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:266 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3841
30:54:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:266 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:266 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:266 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:266 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:266 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:266 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:266 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:267 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3841
30:54:267 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3190us
30:54:267 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:267 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:267 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:267 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:267 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2184us
30:54:267 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3842
30:54:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:267 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3842
30:54:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:268 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:268 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3843
30:54:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:268 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:268 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:268 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:268 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:268 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:268 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:268 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:268 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3843
30:54:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:268 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:268 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:269 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:269 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7748us
30:54:269 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:269 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:269 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:269 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:269 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:269 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3844
30:54:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +250us
30:54:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:269 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3844
30:54:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:269 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:269 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3845
30:54:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:269 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:270 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:270 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:270 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:270 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:270 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:270 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3845
30:54:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:270 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:270 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:270 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:271 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3846
30:54:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:271 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:271 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3846
30:54:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:271 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:271 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10409us
30:54:271 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:271 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:271 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:271 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:271 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:271 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3847
30:54:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3867us
30:54:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:271 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:272 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:272 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:272 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:272 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:272 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:272 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3847
30:54:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:272 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:272 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:272 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:272 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:272 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:273 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3848
30:54:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:273 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3848
30:54:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:273 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:273 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3849
30:54:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:273 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:274 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:274 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:274 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:274 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:274 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:274 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:274 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:274 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3849
30:54:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:274 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3644us
30:54:274 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:274 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:274 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:274 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:274 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:274 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3850
30:54:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7477us
30:54:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:275 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3850
30:54:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:275 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:275 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3851
30:54:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:275 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:275 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:275 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:275 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:275 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:275 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:275 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3851
30:54:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:276 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:276 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:276 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:276 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3852
30:54:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:276 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:277 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3852
30:54:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:277 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:277 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3188us
30:54:277 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:277 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:277 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:277 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:277 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:277 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3853
30:54:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11087us
30:54:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:277 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:277 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:277 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:277 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:277 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:277 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:277 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:277 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3853
30:54:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:277 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:277 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:277 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:277 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:278 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:278 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3854
30:54:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:279 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3854
30:54:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:279 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3855
30:54:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:279 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:279 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:279 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:279 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:279 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:279 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:279 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:280 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3855
30:54:280 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1822us
30:54:280 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:280 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:280 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:280 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:280 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3551us
30:54:280 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3856
30:54:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:280 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3856
30:54:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:281 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3857
30:54:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:281 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:281 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:281 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:281 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:281 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:281 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:281 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3857
30:54:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:281 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:282 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:282 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:282 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:282 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6380us
30:54:282 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:282 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:282 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:282 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:282 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:282 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3858
30:54:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1618us
30:54:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:282 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3858
30:54:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:283 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3859
30:54:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:283 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:283 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:283 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:283 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:283 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:283 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:283 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3859
30:54:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:284 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:284 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:284 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:284 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:284 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:284 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3860
30:54:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:284 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3860
30:54:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:285 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:285 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9041us
30:54:285 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:285 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:285 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:285 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:285 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3861
30:54:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5234us
30:54:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:285 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:285 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:285 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:285 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:285 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3861
30:54:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:286 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:286 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:286 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:286 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:286 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:286 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3862
30:54:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:286 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3862
30:54:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:287 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:287 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3863
30:54:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:287 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:287 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:287 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:287 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:287 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:287 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:287 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:288 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3863
30:54:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:288 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:288 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 89
30:54:288 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:288 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2473 packetsTotal: 960
30:54:288 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:288 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2166us
30:54:288 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:288 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:288 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:288 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:288 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:288 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3864
30:54:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8835us
30:54:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:288 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3864
30:54:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:289 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3865
30:54:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:289 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:289 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:289 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:289 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:289 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:289 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:289 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3865
30:54:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:289 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:289 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:290 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:290 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3866
30:54:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:290 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3866
30:54:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1821us
30:54:290 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:290 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:290 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:290 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3867
30:54:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12455us
30:54:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:291 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:291 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:291 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:291 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:291 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:291 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:291 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:291 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3867
30:54:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:291 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:291 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:292 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:292 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3868
30:54:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:292 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:292 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3868
30:54:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:292 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:292 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3869
30:54:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:292 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:293 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:293 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:293 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:293 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:293 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:293 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:293 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:293 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +454us
30:54:293 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:293 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:293 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:293 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:293 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3869
30:54:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4919us
30:54:294 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3870
30:54:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:294 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:294 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3870
30:54:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:294 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:294 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3871
30:54:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:294 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:294 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:294 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:294 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:295 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:295 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:295 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3871
30:54:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:295 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:295 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:295 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:295 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5012us
30:54:295 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:295 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:295 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:295 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:296 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:296 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3872
30:54:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2986us
30:54:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:296 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3872
30:54:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:296 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:296 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3873
30:54:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:296 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:296 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:296 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:296 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:297 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:297 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:297 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3873
30:54:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:297 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:297 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:297 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:297 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3874
30:54:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:298 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3874
30:54:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:298 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7673us
30:54:298 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:298 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:298 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:298 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:298 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3875
30:54:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6602us
30:54:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:298 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:298 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:298 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:298 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:298 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:298 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:299 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3875
30:54:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:299 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:299 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:299 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:299 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3876
30:54:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:300 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:300 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3876
30:54:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:300 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:300 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3877
30:54:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:300 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:300 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:300 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:300 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:300 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:300 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:300 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:301 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:301 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3877
30:54:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:301 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +908us
30:54:301 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:301 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:301 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:301 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:301 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:301 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3878
30:54:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10214us
30:54:301 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:301 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:301 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:301 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3878
30:54:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:302 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3879
30:54:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:302 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:302 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:302 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:302 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:302 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:302 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:302 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3879
30:54:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:302 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:302 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:302 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:302 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:303 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:303 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3880
30:54:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:303 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:303 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3880
30:54:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:304 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +453us
30:54:304 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:304 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:304 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:304 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:304 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3881
30:54:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13822us
30:54:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:304 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:304 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:304 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:304 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:304 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:304 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:304 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3881
30:54:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:304 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:304 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:304 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:305 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:305 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:305 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:305 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 90
30:54:305 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:305 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2477 packetsTotal: 960
30:54:305 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:305 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3882
30:54:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:306 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3882
30:54:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:306 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13519us
30:54:306 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:306 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:306 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:306 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:306 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:306 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3883
30:54:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +749us
30:54:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:306 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:306 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:306 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:307 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:307 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:307 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:307 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3883
30:54:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:307 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:307 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:307 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:307 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:307 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 91
30:54:307 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:308 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2481 packetsTotal: 960
30:54:308 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:308 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3884
30:54:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:308 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:308 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3884
30:54:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:308 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:308 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3885
30:54:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:308 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:309 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:309 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:309 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:309 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:309 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:309 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:309 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3885
30:54:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:309 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6767us
30:54:309 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:309 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:309 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:309 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:309 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:310 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3886
30:54:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4354us
30:54:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:310 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:310 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3886
30:54:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:310 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:310 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3887
30:54:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:310 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:311 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:311 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:311 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:311 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:311 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:311 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:311 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3887
30:54:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:311 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:311 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:311 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:311 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:312 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:312 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:312 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 92
30:54:312 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:312 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2485 packetsTotal: 960
30:54:312 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:312 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3888
30:54:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:312 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3888
30:54:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:313 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:313 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6299us
30:54:313 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:313 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:313 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:313 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:313 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:313 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3889
30:54:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7970us
30:54:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:313 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:313 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:313 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:313 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:313 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:313 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:313 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3889
30:54:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:314 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:314 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:314 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:314 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:314 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 93
30:54:314 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:314 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2489 packetsTotal: 960
30:54:314 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:314 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3890
30:54:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:315 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3890
30:54:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:315 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:315 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3891
30:54:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:315 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:315 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:315 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:315 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:315 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:315 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:315 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:316 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:316 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3891
30:54:316 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4939us
30:54:316 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:316 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:316 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:316 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:316 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +434us
30:54:316 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:316 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 94
30:54:316 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:316 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2493 packetsTotal: 960
30:54:316 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:316 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3892
30:54:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:317 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3892
30:54:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:317 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3893
30:54:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:317 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:317 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:317 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:317 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:317 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:317 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:317 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3893
30:54:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:318 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:318 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:318 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:318 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:318 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:318 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3894
30:54:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:318 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:318 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:318 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:318 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:319 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3894
30:54:319 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1452us
30:54:319 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:319 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:319 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:319 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:319 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +881us
30:54:319 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:319 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3895
30:54:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:319 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:319 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:319 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:319 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:319 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:319 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:319 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:320 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3895
30:54:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:320 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:320 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:320 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:320 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:320 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 95
30:54:320 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:320 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2501 packetsTotal: 960
30:54:320 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:321 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3896
30:54:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:54:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:321 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3896
30:54:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:321 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:321 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12158us
30:54:321 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:321 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:321 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:321 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:321 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:321 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3897
30:54:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2117us
30:54:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:321 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:322 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:322 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:322 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:322 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:322 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:322 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3897
30:54:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:322 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:322 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:323 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:323 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:323 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 96
30:54:323 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:323 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2505 packetsTotal: 960
30:54:323 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:323 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3898
30:54:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:323 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3898
30:54:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:323 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:323 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3899
30:54:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:323 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:324 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:324 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:324 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:324 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:324 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:324 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:324 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:324 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3899
30:54:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:324 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:324 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 97
30:54:324 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:324 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2509 packetsTotal: 960
30:54:324 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:324 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5279us
30:54:324 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:324 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:324 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:325 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:325 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:325 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3900
30:54:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5722us
30:54:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:325 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3900
30:54:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:325 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:325 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3901
30:54:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:325 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:326 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:326 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:326 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:326 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:326 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:326 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:326 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:326 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3901
30:54:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:326 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:326 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:326 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:326 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:327 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 98
30:54:327 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:327 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2513 packetsTotal: 960
30:54:327 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:327 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3902
30:54:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:327 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3902
30:54:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:327 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:327 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4931us
30:54:327 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:327 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:327 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:327 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:327 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:327 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3903
30:54:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9338us
30:54:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:328 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:328 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:328 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:328 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:328 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:328 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:328 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:328 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3903
30:54:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:328 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:328 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:329 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:329 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:329 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 99
30:54:329 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:329 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2517 packetsTotal: 960
30:54:329 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:329 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3904
30:54:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:329 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3904
30:54:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:330 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:330 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3905
30:54:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:330 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:330 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:330 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:330 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:330 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:330 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:330 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:331 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3905
30:54:331 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3571us
30:54:331 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:331 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:331 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:331 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:331 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1802us
30:54:331 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:331 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 100
30:54:331 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:331 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2521 packetsTotal: 960
30:54:331 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:331 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3906
30:54:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:332 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:332 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3906
30:54:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:332 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:332 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3907
30:54:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:332 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:332 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:332 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:332 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:332 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:332 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:332 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:333 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3907
30:54:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:333 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:333 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:333 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:333 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:333 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 101
30:54:333 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:334 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2529 packetsTotal: 960
30:54:334 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:334 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3908
30:54:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:54:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:334 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:334 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +84us
30:54:334 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:334 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:334 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:334 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:334 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:334 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3908
30:54:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2249us
30:54:334 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:334 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3909
30:54:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:54:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:335 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:335 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:335 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:335 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:335 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:335 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:335 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3909
30:54:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:335 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:335 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:336 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:336 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:336 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 102
30:54:336 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:336 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2533 packetsTotal: 960
30:54:336 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:336 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3910
30:54:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:336 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3910
30:54:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:337 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:337 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10784us
30:54:337 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:337 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:337 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:337 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:337 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:337 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3911
30:54:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3485us
30:54:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:337 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:337 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:337 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:337 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:337 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:337 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:337 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3911
30:54:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:338 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:338 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:338 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:338 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:338 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:338 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:338 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 103
30:54:338 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:338 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2541 packetsTotal: 960
30:54:338 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:338 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3912
30:54:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:54:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:339 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3912
30:54:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:339 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3913
30:54:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:54:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:339 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:339 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:339 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:339 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:339 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:340 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:340 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:340 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3913
30:54:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:340 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:340 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 104
30:54:340 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:340 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2545 packetsTotal: 960
30:54:340 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:340 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3911us
30:54:340 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:340 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:340 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:340 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:340 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:341 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3914
30:54:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7091us
30:54:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:341 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:341 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3914
30:54:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:341 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:341 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3915
30:54:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:341 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:342 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:342 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:342 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:342 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:342 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:342 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:342 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3915
30:54:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:342 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:342 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:343 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:343 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:343 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 105
30:54:343 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:343 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2549 packetsTotal: 960
30:54:343 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:343 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3916
30:54:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:343 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3916
30:54:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:343 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:344 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3564us
30:54:344 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:344 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:344 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:344 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:344 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:344 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3917
30:54:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10705us
30:54:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:344 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:344 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:344 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:344 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:344 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:344 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:344 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:344 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:344 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3917
30:54:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:344 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:344 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:344 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:344 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:345 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:345 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:345 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 106
30:54:345 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:345 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2553 packetsTotal: 960
30:54:345 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:345 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3918
30:54:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:345 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3918
30:54:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:346 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:346 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3919
30:54:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:346 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:346 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:346 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:346 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:346 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:346 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:346 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:346 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:347 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3919
30:54:347 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2204us
30:54:347 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:347 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:347 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:347 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:347 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3170us
30:54:347 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:347 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 107
30:54:347 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:347 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2561 packetsTotal: 960
30:54:347 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:347 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3920
30:54:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10970us
30:54:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:347 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:348 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3920
30:54:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:348 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:348 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3921
30:54:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:348 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:348 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:348 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:348 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:348 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:348 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:348 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:348 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3921
30:54:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:349 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:349 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:349 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:349 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:349 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:349 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:349 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 108
30:54:349 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:349 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2565 packetsTotal: 960
30:54:349 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:349 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6648us
30:54:349 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:349 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:349 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:349 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:349 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:349 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3922
30:54:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1231us
30:54:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:350 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:350 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3922
30:54:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:350 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:350 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3923
30:54:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:350 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:350 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:350 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:350 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:350 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:350 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:350 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:351 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3923
30:54:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:351 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:351 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:351 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:351 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:351 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:351 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:351 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 109
30:54:351 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:351 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2569 packetsTotal: 960
30:54:351 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:352 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3924
30:54:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:352 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3924
30:54:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:352 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:352 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9416us
30:54:352 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:352 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:352 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:352 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:352 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:352 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3925
30:54:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4853us
30:54:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:352 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:353 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:353 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:353 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:353 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:353 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:353 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3925
30:54:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:353 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:353 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:354 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:354 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:354 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 110
30:54:354 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:354 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2577 packetsTotal: 960
30:54:354 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:354 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3926
30:54:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:54:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:354 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:354 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3926
30:54:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3927
30:54:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:54:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:355 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:355 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:355 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:355 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:355 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:355 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:355 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:356 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3927
30:54:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:356 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:356 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 111
30:54:356 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:356 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2581 packetsTotal: 960
30:54:356 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:356 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2543us
30:54:356 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:356 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:356 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:356 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:356 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:356 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3928
30:54:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8459us
30:54:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:357 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3928
30:54:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:357 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:357 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3929
30:54:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:357 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:357 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:357 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:357 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:357 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:357 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:357 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3929
30:54:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:357 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:358 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:358 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:358 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:358 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 112
30:54:358 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:358 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2589 packetsTotal: 960
30:54:358 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:358 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3930
30:54:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:54:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:358 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3930
30:54:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:359 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:359 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2202us
30:54:359 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:359 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:359 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:359 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:359 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3931
30:54:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12073us
30:54:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:359 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:359 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:359 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:359 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:359 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:359 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:359 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:360 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3931
30:54:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:360 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:360 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:360 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:360 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:360 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 113
30:54:360 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:360 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2593 packetsTotal: 960
30:54:360 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:361 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3932
30:54:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:361 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3932
30:54:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:361 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:361 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3933
30:54:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:361 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:362 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:362 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:362 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:362 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:362 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:362 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:362 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3933
30:54:362 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +836us
30:54:362 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:362 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:362 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:362 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:362 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4537us
30:54:362 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:362 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 114
30:54:362 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:363 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2597 packetsTotal: 960
30:54:363 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:363 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3934
30:54:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:363 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3934
30:54:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:363 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:363 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3935
30:54:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:363 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:364 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:364 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:364 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:364 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:364 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:364 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3935
30:54:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:364 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:364 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:365 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:365 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:365 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 115
30:54:365 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:365 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2605 packetsTotal: 960
30:54:365 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:365 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5210us
30:54:365 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:365 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:365 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:365 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:365 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:365 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3936
30:54:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2609us
30:54:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:365 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3936
30:54:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3937
30:54:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:54:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:366 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:366 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:366 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:366 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:366 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:366 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:366 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3937
30:54:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:366 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:366 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:366 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:366 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:367 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:367 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:367 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 116
30:54:367 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:367 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2609 packetsTotal: 960
30:54:367 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:367 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3938
30:54:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:367 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3938
30:54:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:368 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8048us
30:54:368 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:368 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:368 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:368 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:368 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3939
30:54:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6220us
30:54:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:368 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:368 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:368 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:368 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:368 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:368 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:368 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3939
30:54:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:369 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:369 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:369 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:369 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:369 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 117
30:54:369 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:369 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2613 packetsTotal: 960
30:54:369 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:369 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3940
30:54:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:370 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3940
30:54:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:370 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3941
30:54:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:370 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:370 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:370 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:370 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:370 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:370 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:371 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:371 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3941
30:54:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:371 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:371 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 118
30:54:371 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:371 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2621 packetsTotal: 960
30:54:371 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:371 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1115us
30:54:371 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:371 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:371 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:371 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:371 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:372 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3942
30:54:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9827us
30:54:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:372 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3942
30:54:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3943
30:54:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:372 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:373 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:373 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:373 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:373 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:373 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:373 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3943
30:54:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:373 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:373 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:373 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:373 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:373 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 119
30:54:374 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:374 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2625 packetsTotal: 960
30:54:374 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:374 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3944
30:54:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:374 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:374 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3944
30:54:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:374 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:374 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +828us
30:54:374 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:374 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:374 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:374 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:374 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:374 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3945
30:54:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13441us
30:54:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:374 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:375 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:375 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:375 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:375 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:375 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:375 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:375 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3945
30:54:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:375 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:375 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:376 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:376 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:376 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 120
30:54:376 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:376 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2629 packetsTotal: 960
30:54:376 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:376 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3946
30:54:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:376 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3946
30:54:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:377 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:377 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13901us
30:54:377 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:377 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:377 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:377 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:377 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:377 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3947
30:54:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +368us
30:54:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:377 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:377 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:377 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:377 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:377 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:377 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:377 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:377 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:377 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:377 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3947
30:54:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:377 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:377 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:377 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:377 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:378 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:378 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:378 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 121
30:54:378 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:378 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2637 packetsTotal: 960
30:54:378 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:378 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3948
30:54:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:54:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:378 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3948
30:54:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:379 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:379 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3949
30:54:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:54:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:379 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:379 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:379 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:379 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:379 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:379 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:379 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:379 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:379 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:379 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:380 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3949
30:54:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:380 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:380 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 122
30:54:380 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:380 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2641 packetsTotal: 960
30:54:380 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:380 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7034us
30:54:380 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:380 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:380 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:380 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:380 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:380 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3950
30:54:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3968us
30:54:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:381 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3950
30:54:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:381 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3951
30:54:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:381 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:381 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:381 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:381 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:381 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:381 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:381 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3951
30:54:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:382 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:382 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:382 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:382 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:382 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 123
30:54:382 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:382 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2645 packetsTotal: 960
30:54:382 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:383 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3952
30:54:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:383 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3952
30:54:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:383 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:383 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6681us
30:54:383 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:383 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:383 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:383 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:383 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:383 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3953
30:54:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7588us
30:54:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:383 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:384 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:384 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:384 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:384 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:384 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:384 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:384 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3953
30:54:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:384 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:384 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:384 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:384 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:385 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:385 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:385 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 124
30:54:385 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:385 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2649 packetsTotal: 960
30:54:385 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:385 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3954
30:54:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:385 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3954
30:54:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:385 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3955
30:54:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:385 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:386 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:386 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:386 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:386 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:386 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:386 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:386 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3955
30:54:386 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5321us
30:54:386 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:386 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:386 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:386 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:386 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +52us
30:54:386 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:386 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 125
30:54:386 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:386 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2653 packetsTotal: 960
30:54:386 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:387 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3956
30:54:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:387 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3956
30:54:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:387 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:387 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3957
30:54:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:387 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:388 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:388 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:388 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:388 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:388 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:388 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:388 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3957
30:54:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:388 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:388 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:388 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:388 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:388 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 126
30:54:388 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:389 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2657 packetsTotal: 960
30:54:389 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:389 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3958
30:54:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:389 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3958
30:54:389 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1827us
30:54:389 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:389 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:389 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:389 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:389 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +506us
30:54:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3959
30:54:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:389 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:390 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:390 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:390 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:390 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:390 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:390 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3959
30:54:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:390 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:390 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:390 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:390 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:391 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:391 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:391 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 127
30:54:391 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:391 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2665 packetsTotal: 960
30:54:391 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:391 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3960
30:54:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:54:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:391 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3960
30:54:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:392 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:392 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12540us
30:54:392 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:392 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:392 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:392 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:392 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:392 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3961
30:54:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1735us
30:54:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:392 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:392 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:392 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:392 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:392 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:392 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:392 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:392 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:392 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:392 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3961
30:54:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:392 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:393 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:393 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:393 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:393 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 128
30:54:393 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:393 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2669 packetsTotal: 960
30:54:393 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:393 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3962
30:54:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:393 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:394 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3962
30:54:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:394 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:394 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3963
30:54:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:394 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:394 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:394 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:394 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:394 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:394 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:394 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:395 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3963
30:54:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:395 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:395 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 129
30:54:395 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:395 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2673 packetsTotal: 960
30:54:395 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:395 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5666us
30:54:395 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:395 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:395 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:395 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:395 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:395 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3964
30:54:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5336us
30:54:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:396 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3964
30:54:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:396 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:396 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3965
30:54:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:396 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:396 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:396 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:396 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:396 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:396 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:396 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:396 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:396 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:397 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3965
30:54:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:397 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:397 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:397 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:397 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:397 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 130
30:54:397 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:397 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2677 packetsTotal: 960
30:54:397 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:398 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3966
30:54:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:398 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3966
30:54:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:398 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:398 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5313us
30:54:398 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:398 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:398 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:398 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:398 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3967
30:54:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8956us
30:54:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:398 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:399 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:399 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:399 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:399 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:399 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:399 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3967
30:54:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:399 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:399 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:400 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:400 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:400 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 131
30:54:400 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:400 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2685 packetsTotal: 960
30:54:400 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:400 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3968
30:54:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:54:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:400 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:400 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3968
30:54:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:400 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:400 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3969
30:54:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:54:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:400 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:401 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:401 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:401 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:401 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:401 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:401 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:401 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3969
30:54:402 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3953us
30:54:402 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:402 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:402 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:402 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:402 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1420us
30:54:402 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:402 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 132
30:54:402 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:402 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2689 packetsTotal: 960
30:54:402 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:402 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3970
30:54:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:402 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3970
30:54:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:403 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:403 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3971
30:54:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:403 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:403 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:403 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:403 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:403 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:403 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:403 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3971
30:54:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:403 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:403 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:404 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:404 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:404 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 133
30:54:404 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:404 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2697 packetsTotal: 960
30:54:404 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:404 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3972
30:54:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:54:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:405 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:405 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +466us
30:54:405 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:405 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:405 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:405 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:405 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3972
30:54:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1867us
30:54:405 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:405 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3973
30:54:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:54:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:405 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:405 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:405 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:405 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:405 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:405 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:405 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3973
30:54:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:406 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:406 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:406 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:406 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:406 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 134
30:54:406 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:406 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2701 packetsTotal: 960
30:54:406 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:406 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3974
30:54:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:407 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:407 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3974
30:54:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:407 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:407 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11166us
30:54:407 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:407 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:407 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:407 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:407 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:407 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3975
30:54:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3103us
30:54:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:407 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:407 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:407 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:407 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:407 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:408 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:408 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:408 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:408 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:408 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3975
30:54:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:408 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:408 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:408 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:408 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:408 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 135
30:54:408 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:409 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2705 packetsTotal: 960
30:54:409 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:409 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3976
30:54:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:409 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:409 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3976
30:54:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:409 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:409 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3977
30:54:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:409 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:410 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:410 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:410 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:410 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:410 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:410 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:410 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:410 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3977
30:54:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:410 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:410 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 136
30:54:410 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:410 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2713 packetsTotal: 960
30:54:410 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:410 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4229us
30:54:411 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:411 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:411 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:411 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:411 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:411 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3978
30:54:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6714us
30:54:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:411 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3978
30:54:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:411 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:411 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3979
30:54:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:411 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:412 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:412 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:412 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:412 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:412 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:412 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3979
30:54:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:412 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:412 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:413 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:413 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:413 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 137
30:54:413 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:413 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2717 packetsTotal: 960
30:54:413 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:413 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3980
30:54:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:413 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3980
30:54:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:414 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:414 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3945us
30:54:414 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:414 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:414 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:414 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:414 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3981
30:54:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10324us
30:54:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:414 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:414 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:414 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:414 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:414 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:414 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:414 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3981
30:54:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:415 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:415 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:415 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:415 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:415 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 138
30:54:415 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:415 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2721 packetsTotal: 960
30:54:415 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:415 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3982
30:54:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:416 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:416 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3982
30:54:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:416 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:416 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3983
30:54:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:416 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:416 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:416 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:416 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:416 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:416 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:416 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:417 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:417 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3983
30:54:417 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2585us
30:54:417 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:417 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:417 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:417 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:417 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2788us
30:54:417 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:417 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 139
30:54:417 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:417 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2725 packetsTotal: 960
30:54:417 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:417 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3984
30:54:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:418 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3984
30:54:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:418 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:418 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3985
30:54:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:418 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:418 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:418 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:418 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:418 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:418 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:418 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3985
30:54:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:419 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:419 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:419 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:419 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:419 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 140
30:54:419 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:419 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2733 packetsTotal: 960
30:54:419 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:419 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6965us
30:54:419 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:419 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:419 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:419 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:419 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:419 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3986
30:54:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +854us
30:54:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:420 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:420 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3986
30:54:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:420 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:420 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3987
30:54:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:54:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:420 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:420 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:420 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:420 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:420 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:421 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:421 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3987
30:54:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:421 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:421 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:421 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:422 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:422 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 141
30:54:422 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:422 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2741 packetsTotal: 960
30:54:422 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:422 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3988
30:54:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:54:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:422 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3988
30:54:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:422 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9804us
30:54:422 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:422 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:422 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:422 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:422 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:422 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3989
30:54:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4471us
30:54:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:422 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:423 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:423 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:423 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:423 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:423 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:423 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3989
30:54:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:423 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:423 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:424 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:424 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:424 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 142
30:54:424 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:424 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2745 packetsTotal: 960
30:54:424 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:424 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3990
30:54:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:424 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:425 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3990
30:54:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:425 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:425 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3991
30:54:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:425 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:425 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:425 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:425 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:425 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:425 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:425 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:425 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:425 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3991
30:54:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:426 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:426 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 143
30:54:426 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:426 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 2753 packetsTotal: 960
30:54:426 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:426 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2860us
30:54:426 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:426 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:426 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:426 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:426 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:426 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3992
30:54:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8082us
30:54:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:426 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3992
30:54:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:426 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:427 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3993
30:54:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:427 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:427 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:427 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:427 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:427 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:427 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:427 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3993
30:54:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:427 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:427 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:428 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:428 user_main    D[ME]: HLE\sceMpeg.cpp:1371 20=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:428 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 20, 20)
30:54:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 144
30:54:428 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, a000): deferring result
30:54:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +409us
30:54:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000014
30:54:429 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 20 packetsRead: 2773 packetsTotal: 960
30:54:429 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:429 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3994
30:54:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7599us
30:54:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:429 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:429 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3994
30:54:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:429 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:429 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2586us
30:54:429 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:429 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:429 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:429 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:429 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:429 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3995
30:54:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11691us
30:54:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:430 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:430 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:430 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:430 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:430 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:430 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:430 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:430 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3995
30:54:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:430 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:430 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:431 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:431 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:431 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 145
30:54:431 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:431 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2777 packetsTotal: 960
30:54:431 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:431 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3996
30:54:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:431 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3996
30:54:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:432 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3997
30:54:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:432 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:432 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:432 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:432 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:432 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:432 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:432 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:433 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:433 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3997
30:54:433 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1218us
30:54:433 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:433 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:433 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:433 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:433 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4156us
30:54:433 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:433 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 146
30:54:433 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:433 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2781 packetsTotal: 960
30:54:433 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:433 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3998
30:54:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:434 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:434 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3998
30:54:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:434 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:434 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 3999
30:54:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:434 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:434 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:434 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:434 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:434 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:434 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:434 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 3999
30:54:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:435 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:435 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:435 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:435 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:435 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 147
30:54:435 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:435 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2785 packetsTotal: 960
30:54:435 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:436 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5656us
30:54:436 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:436 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:436 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:436 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:436 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:436 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4000
30:54:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2223us
30:54:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:436 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:436 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4000
30:54:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:436 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:436 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4001
30:54:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:436 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:437 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:437 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:437 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:437 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:437 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:437 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4001
30:54:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:437 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:437 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:437 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:437 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:438 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:438 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:438 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 148
30:54:438 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:438 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2789 packetsTotal: 960
30:54:438 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:438 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4002
30:54:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:438 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4002
30:54:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:438 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:438 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8430us
30:54:438 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:438 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:438 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:438 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:438 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:438 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4003
30:54:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5839us
30:54:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:439 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:439 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:439 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:439 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:439 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:439 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:439 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4003
30:54:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:439 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:439 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:440 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:440 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:440 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 149
30:54:440 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:440 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2793 packetsTotal: 960
30:54:440 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:440 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4004
30:54:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:440 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4004
30:54:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:440 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:440 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4005
30:54:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:440 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:441 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:441 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:441 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:441 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:441 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:441 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:441 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:441 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4005
30:54:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:441 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1671us
30:54:442 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:442 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:442 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:442 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:442 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:442 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4006
30:54:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9450us
30:54:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:442 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4006
30:54:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:442 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:442 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4007
30:54:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:442 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:443 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:443 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:443 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:443 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:443 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:443 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4007
30:54:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:443 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:443 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:443 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:444 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:444 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 150
30:54:444 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:444 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2797 packetsTotal: 960
30:54:444 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:444 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4008
30:54:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:444 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:444 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4008
30:54:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:445 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:445 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1210us
30:54:445 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:445 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:445 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:445 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:445 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:445 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4009
30:54:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13059us
30:54:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:445 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:445 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:445 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:445 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:445 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:445 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:445 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:446 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4009
30:54:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:446 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:446 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:446 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:446 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:446 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 151
30:54:446 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:446 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2801 packetsTotal: 960
30:54:447 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:447 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4010
30:54:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:447 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:447 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4010
30:54:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:447 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:447 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14283us
30:54:447 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:447 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:447 mv_sound     D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4011
30:54:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08825174->08000000, interrupt) +15us
30:54:447 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:448 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4011
30:54:448 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08825174, idle) +727us
30:54:448 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:448 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:448 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->088257d0, blocking audio) +15us
30:54:448 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:448 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:448 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:448 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:448 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +27us
30:54:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:448 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:448 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:448 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:449 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:449 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:449 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 152
30:54:449 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:449 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2805 packetsTotal: 960
30:54:449 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:449 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4012
30:54:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7173us
30:54:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:449 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:450 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4012
30:54:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:450 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:450 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4013
30:54:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:54:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:450 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:450 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:450 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:450 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:450 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:450 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:450 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:451 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:451 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4013
30:54:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:451 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7530us
30:54:451 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:451 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:451 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:451 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:451 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:451 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4014
30:54:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3591us
30:54:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:451 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:452 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4014
30:54:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:452 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:452 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4015
30:54:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:452 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:452 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:452 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:452 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:452 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:452 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:452 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:452 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:452 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4015
30:54:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:452 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:452 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:453 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:453 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:453 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 153
30:54:453 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:453 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2809 packetsTotal: 960
30:54:453 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:453 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4016
30:54:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:453 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:453 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:453 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:453 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:454 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4016
30:54:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:454 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:454 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7062us
30:54:454 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:454 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:454 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:454 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:454 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:454 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4017
30:54:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7206us
30:54:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:454 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:454 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:454 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:454 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:454 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:454 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:454 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:455 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4017
30:54:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:455 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:455 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:455 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:455 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:455 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 154
30:54:455 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:455 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2813 packetsTotal: 960
30:54:455 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:455 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4018
30:54:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:456 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:456 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4018
30:54:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:456 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:456 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4019
30:54:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:456 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:456 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:456 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:456 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:456 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:456 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:456 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:456 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:456 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:456 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:456 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:457 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:457 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4019
30:54:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:457 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +303us
30:54:457 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:457 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:457 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:457 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:457 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:457 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4020
30:54:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10818us
30:54:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:457 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:458 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4020
30:54:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:458 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:458 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4021
30:54:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:458 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:458 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:458 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:458 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:458 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:458 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:458 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:458 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:458 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4021
30:54:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:458 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:458 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:459 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:459 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:459 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 155
30:54:459 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:459 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2817 packetsTotal: 960
30:54:459 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:459 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4022
30:54:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:459 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:460 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4022
30:54:460 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2209us
30:54:460 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:460 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:460 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:460 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:460 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +124us
30:54:460 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:460 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4023
30:54:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:460 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:460 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:460 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:460 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:460 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:460 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:460 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:461 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4023
30:54:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:461 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:461 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:461 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:461 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:461 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 156
30:54:461 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:461 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2821 packetsTotal: 960
30:54:461 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:461 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4024
30:54:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:462 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:462 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4024
30:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:462 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:462 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12915us
30:54:462 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:462 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:462 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:462 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:462 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:462 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4025
30:54:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1354us
30:54:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:462 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:463 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:463 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:463 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:463 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:463 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:463 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:463 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:463 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4025
30:54:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:463 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:463 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:464 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:464 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4026
30:54:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:464 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4026
30:54:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4027
30:54:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:464 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:465 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:465 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:465 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:465 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:465 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:465 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:465 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4027
30:54:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:465 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:465 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 157
30:54:465 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:465 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2825 packetsTotal: 960
30:54:465 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:466 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6043us
30:54:466 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:466 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:466 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:466 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:466 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:466 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4028
30:54:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4959us
30:54:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:466 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:466 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4028
30:54:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:466 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:466 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4029
30:54:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:466 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:467 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:467 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:467 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:467 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:467 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:467 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:467 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4029
30:54:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:467 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:467 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:467 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:468 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:468 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 158
30:54:468 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:468 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2829 packetsTotal: 960
30:54:468 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:468 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4030
30:54:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:468 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4030
30:54:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:468 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:468 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5695us
30:54:468 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:468 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:468 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:468 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:469 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:469 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4031
30:54:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8574us
30:54:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:469 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:469 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:469 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:469 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:469 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:469 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:469 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:469 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4031
30:54:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:469 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:469 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:469 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:470 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:470 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:470 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 159
30:54:470 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:470 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2833 packetsTotal: 960
30:54:470 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:470 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4032
30:54:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:470 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:470 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4032
30:54:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:470 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:470 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4033
30:54:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:471 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:471 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:471 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:471 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:471 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:471 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:471 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:471 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4033
30:54:471 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4335us
30:54:471 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:471 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:472 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:472 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:472 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1039us
30:54:472 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4034
30:54:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:472 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4034
30:54:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:472 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:472 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4035
30:54:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:472 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:473 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:473 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:473 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:473 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:473 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:473 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4035
30:54:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:473 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:473 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:474 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:474 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:474 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 160
30:54:474 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:474 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2837 packetsTotal: 960
30:54:474 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:474 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4036
30:54:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:474 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:474 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4036
30:54:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +841us
30:54:474 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:474 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:474 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:474 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1492us
30:54:475 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:475 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4037
30:54:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:475 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:475 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:475 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:475 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:475 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:475 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:475 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:475 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4037
30:54:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:475 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:475 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:476 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:476 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:476 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 161
30:54:476 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:476 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2841 packetsTotal: 960
30:54:476 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:476 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4038
30:54:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:476 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:477 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4038
30:54:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:477 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:477 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11547us
30:54:477 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:477 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:477 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:477 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:477 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:477 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4039
30:54:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2721us
30:54:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:477 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:477 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:477 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:477 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:477 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:477 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:477 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:478 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4039
30:54:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:478 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:478 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:478 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:478 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:478 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 162
30:54:478 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:478 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2845 packetsTotal: 960
30:54:478 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:478 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4040
30:54:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:479 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:479 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4040
30:54:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:479 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:479 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4041
30:54:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:479 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:479 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:479 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:479 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:479 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:479 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:479 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:480 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:480 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4041
30:54:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:480 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4794us
30:54:480 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:480 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:480 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:480 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:480 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:480 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4042
30:54:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6327us
30:54:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:481 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4042
30:54:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:481 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:481 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4043
30:54:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:481 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:481 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:481 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:481 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:481 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:481 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:481 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:482 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4043
30:54:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:482 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:482 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:482 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:482 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:482 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 163
30:54:482 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:482 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2849 packetsTotal: 960
30:54:482 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:483 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4044
30:54:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:483 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:483 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4044
30:54:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:483 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:483 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4327us
30:54:483 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:483 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:483 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:483 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:483 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:483 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4045
30:54:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9942us
30:54:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:483 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:484 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:484 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:484 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:484 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:484 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:484 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:484 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:484 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4045
30:54:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:484 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:484 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:484 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:484 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:484 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 164
30:54:484 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:485 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2853 packetsTotal: 960
30:54:485 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:485 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4046
30:54:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:485 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:485 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4046
30:54:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:485 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:485 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4047
30:54:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:485 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:486 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:486 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:486 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:486 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:486 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:486 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:486 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:486 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4047
30:54:486 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2967us
30:54:486 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:486 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:486 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:486 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:486 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2406us
30:54:486 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:486 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 165
30:54:486 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:486 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2857 packetsTotal: 960
30:54:486 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:487 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4048
30:54:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:487 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:487 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4048
30:54:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:487 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:487 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4049
30:54:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:487 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:487 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:487 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:488 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:488 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:488 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:488 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:488 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4049
30:54:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:488 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:488 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:488 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:489 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7520us
30:54:489 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:489 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:489 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:489 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:489 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:489 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4050
30:54:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +478us
30:54:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:489 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4050
30:54:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:489 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:489 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4051
30:54:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:489 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:490 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:490 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:490 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:490 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:490 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:490 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:490 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:490 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4051
30:54:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:490 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:490 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:491 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:491 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:491 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 166
30:54:491 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:491 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2861 packetsTotal: 960
30:54:491 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:491 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4052
30:54:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:491 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:492 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4052
30:54:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:492 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:492 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10180us
30:54:492 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:492 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:492 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:492 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:492 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:492 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4053
30:54:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4089us
30:54:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:492 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:492 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:492 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:492 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:492 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:492 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:492 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:492 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:493 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4053
30:54:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:493 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:493 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:493 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:493 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:493 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:493 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 167
30:54:493 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:493 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2865 packetsTotal: 960
30:54:493 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:493 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4054
30:54:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:494 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:494 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4054
30:54:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:494 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:494 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4055
30:54:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:494 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:495 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:495 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:495 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:495 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:495 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:495 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:495 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:495 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4055
30:54:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:495 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3426us
30:54:495 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:495 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:495 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:495 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:495 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:496 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4056
30:54:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7695us
30:54:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:496 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4056
30:54:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:496 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:496 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4057
30:54:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:496 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:497 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:497 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:497 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:497 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:497 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:497 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:497 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:497 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4057
30:54:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:497 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:497 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:497 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:497 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:498 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 168
30:54:498 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:498 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2869 packetsTotal: 960
30:54:498 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:498 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4058
30:54:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:498 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4058
30:54:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:498 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:498 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2959us
30:54:498 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:498 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:498 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:498 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:498 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:498 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4059
30:54:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11310us
30:54:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:499 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:499 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:499 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:499 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:499 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:499 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:499 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:499 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:499 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4059
30:54:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:499 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:499 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:500 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:500 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:500 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 169
30:54:500 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:500 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2873 packetsTotal: 960
30:54:500 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:500 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4060
30:54:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:500 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:500 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:500 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:500 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:500 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4060
30:54:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:500 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:501 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4061
30:54:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:501 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:501 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:501 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:501 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:501 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:501 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:501 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:501 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:501 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:501 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4061
30:54:501 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1599us
30:54:501 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:501 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:501 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:501 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:501 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3774us
30:54:502 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4062
30:54:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:502 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:502 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4062
30:54:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:502 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:502 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4063
30:54:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:502 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:503 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:503 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:503 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:503 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:503 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:503 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:503 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4063
30:54:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:503 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:503 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:503 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:504 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:504 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 170
30:54:504 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:504 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2877 packetsTotal: 960
30:54:504 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:504 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6043us
30:54:504 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:504 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:504 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:504 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:504 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:504 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4064
30:54:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1836us
30:54:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:504 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:504 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4064
30:54:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:504 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:504 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4065
30:54:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:505 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:505 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:505 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:505 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:505 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:505 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:505 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4065
30:54:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:505 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:505 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:506 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:506 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4066
30:54:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:506 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4066
30:54:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:506 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8818us
30:54:506 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:506 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:506 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:506 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:507 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4067
30:54:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5457us
30:54:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:507 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:507 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:507 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:507 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:507 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:507 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:507 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4067
30:54:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:507 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:507 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:508 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:508 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:508 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 171
30:54:508 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:508 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2881 packetsTotal: 960
30:54:508 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:508 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4068
30:54:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:508 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:508 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4068
30:54:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:509 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:509 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4069
30:54:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:509 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:509 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:509 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:509 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:509 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:509 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:509 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:509 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:509 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:509 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4069
30:54:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:510 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:510 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 172
30:54:510 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:510 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2885 packetsTotal: 960
30:54:510 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:510 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1938us
30:54:510 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:510 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:510 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:510 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:510 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:510 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4070
30:54:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9064us
30:54:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:510 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:510 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4070
30:54:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:510 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:510 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4071
30:54:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:511 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:511 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:511 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:511 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:511 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:511 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:511 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:511 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:511 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4071
30:54:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:511 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:511 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:512 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:512 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4072
30:54:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:512 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4072
30:54:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:513 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:513 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1598us
30:54:513 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:513 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:513 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:513 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:513 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:513 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4073
30:54:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12677us
30:54:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:513 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:513 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:513 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:513 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:513 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:513 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:513 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4073
30:54:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:513 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:514 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:514 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:514 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:514 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 173
30:54:514 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:514 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2889 packetsTotal: 960
30:54:514 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:514 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4074
30:54:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:514 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:515 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4074
30:54:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:515 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:515 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4075
30:54:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:515 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:515 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:515 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:515 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:515 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:515 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:515 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:516 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:516 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +232us
30:54:516 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:516 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:516 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:516 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:516 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:516 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4075
30:54:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5142us
30:54:516 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:516 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 174
30:54:516 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:516 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2893 packetsTotal: 960
30:54:516 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:516 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4076
30:54:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:516 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:517 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4076
30:54:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:517 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:517 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4077
30:54:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:517 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:517 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:517 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:517 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:517 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:517 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:517 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:518 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4077
30:54:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:518 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:518 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:518 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:518 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4784us
30:54:518 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:518 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:518 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:518 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:518 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:518 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4078
30:54:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3214us
30:54:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:519 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4078
30:54:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:519 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:519 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4079
30:54:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:519 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:519 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:519 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:519 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:519 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:519 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:519 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4079
30:54:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:519 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:520 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:520 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:520 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:520 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 175
30:54:520 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:520 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2897 packetsTotal: 960
30:54:520 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:520 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4080
30:54:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:521 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4080
30:54:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:521 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:521 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7444us
30:54:521 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:521 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:521 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:521 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:521 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:521 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4081
30:54:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6825us
30:54:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:521 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:521 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:521 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:521 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:521 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:521 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:521 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4081
30:54:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:522 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:522 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:522 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:522 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:522 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 176
30:54:522 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:522 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2901 packetsTotal: 960
30:54:522 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:523 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4082
30:54:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:523 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4082
30:54:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:523 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:523 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4083
30:54:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:523 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:523 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:523 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:523 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:523 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:523 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:524 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:524 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:524 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4083
30:54:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:524 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +689us
30:54:524 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:524 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:524 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:524 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:524 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:524 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4084
30:54:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10432us
30:54:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:525 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:525 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4084
30:54:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:525 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:525 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4085
30:54:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:525 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:525 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:525 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:525 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:525 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:525 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:525 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:525 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:526 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4085
30:54:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:526 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:526 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:526 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:526 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:526 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 177
30:54:526 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:526 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2905 packetsTotal: 960
30:54:526 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:526 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4086
30:54:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:527 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:527 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4086
30:54:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:527 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:527 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +224us
30:54:527 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:527 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:527 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:527 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:527 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:527 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4087
30:54:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14045us
30:54:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:527 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:527 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:527 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:527 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:527 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:527 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:527 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:527 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:528 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4087
30:54:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:528 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:528 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:528 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:528 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4088
30:54:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:529 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:529 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4088
30:54:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:529 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:529 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13303us
30:54:529 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:529 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:529 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:529 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:529 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:529 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4089
30:54:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +972us
30:54:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:529 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:529 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:529 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:529 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:529 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:529 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:529 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:529 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:530 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4089
30:54:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:530 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:530 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:530 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:530 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:530 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 178
30:54:530 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:530 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2909 packetsTotal: 960
30:54:530 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:530 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4090
30:54:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:531 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:531 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4090
30:54:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:531 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:531 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4091
30:54:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:531 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:531 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:531 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:531 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:531 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:531 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:531 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:532 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:532 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4091
30:54:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:532 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:532 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 179
30:54:532 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:532 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2913 packetsTotal: 960
30:54:532 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:532 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6430us
30:54:532 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:532 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:532 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:532 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:532 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:532 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4092
30:54:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4572us
30:54:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:533 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:533 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4092
30:54:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:533 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:533 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4093
30:54:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:533 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:533 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:533 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:533 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:533 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:533 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:533 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:533 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:533 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:533 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:534 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4093
30:54:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:534 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:534 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:534 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:534 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4094
30:54:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:535 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:535 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4094
30:54:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:535 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:535 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6083us
30:54:535 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:535 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:535 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:535 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:535 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:535 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4095
30:54:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8192us
30:54:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:535 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:535 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:535 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:535 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:535 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:535 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:535 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:536 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4095
30:54:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:536 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:536 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:536 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:536 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:536 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 180
30:54:536 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:536 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2917 packetsTotal: 960
30:54:536 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:536 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4096
30:54:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:537 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:537 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4096
30:54:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:537 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:537 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4097
30:54:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:537 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:537 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:537 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:537 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:537 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:537 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:537 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:537 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:538 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:538 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4097
30:54:538 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4716us
30:54:538 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:538 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:538 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:538 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:538 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +657us
30:54:538 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4098
30:54:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:539 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:539 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4098
30:54:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:539 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:539 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4099
30:54:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:539 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:539 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:539 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:539 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:539 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:540 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:540 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4099
30:54:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:540 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:540 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:540 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:540 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:540 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 181
30:54:540 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:541 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2921 packetsTotal: 960
30:54:541 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:541 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4100
30:54:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:541 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:541 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:541 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:541 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:541 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4100
30:54:541 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1223us
30:54:541 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:541 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:541 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:541 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:541 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1110us
30:54:541 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:541 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4101
30:54:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:541 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:542 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:542 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:542 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:542 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:542 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:542 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:542 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4101
30:54:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:542 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:542 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:543 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:543 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4102
30:54:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:543 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:543 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4102
30:54:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:543 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:543 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11936us
30:54:543 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:543 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:543 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:544 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:544 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:544 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4103
30:54:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2340us
30:54:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:544 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:544 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:544 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:544 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:544 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:544 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:544 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:544 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:544 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4103
30:54:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:544 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:544 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:545 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:545 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:545 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 182
30:54:545 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:545 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2925 packetsTotal: 960
30:54:545 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:545 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4104
30:54:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:545 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:545 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:545 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:545 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:546 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4104
30:54:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:546 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:546 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4105
30:54:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:546 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:546 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:546 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:546 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:546 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:546 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:546 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:546 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:547 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:547 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4105
30:54:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:547 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:547 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 183
30:54:547 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:547 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2929 packetsTotal: 960
30:54:547 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:547 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5061us
30:54:547 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:547 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:547 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:547 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:547 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:547 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4106
30:54:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5940us
30:54:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:547 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:548 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4106
30:54:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:548 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:548 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4107
30:54:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:548 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:548 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:548 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:548 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:548 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:548 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:548 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:548 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:548 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:548 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:548 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4107
30:54:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:548 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:548 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:549 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:549 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4108
30:54:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:549 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:549 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4108
30:54:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:549 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:549 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4715us
30:54:549 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:549 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:549 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:549 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:550 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:550 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4109
30:54:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9560us
30:54:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:550 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:550 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:550 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:550 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:550 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:550 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:550 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:550 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4109
30:54:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:550 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:550 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:550 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:551 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:551 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:551 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 184
30:54:551 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:551 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2933 packetsTotal: 960
30:54:551 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:551 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4110
30:54:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:551 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:551 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:551 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:551 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:552 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4110
30:54:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:552 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:552 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4111
30:54:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:552 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:552 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:552 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:552 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:552 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:552 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:552 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:553 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:553 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4111
30:54:553 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3349us
30:54:553 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:553 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:553 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:553 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:553 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2025us
30:54:553 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:553 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:54:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 185
30:54:553 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:54:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:54:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:54:553 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 2945 packetsTotal: 960
30:54:553 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:553 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4112
30:54:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10891us
30:54:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:553 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:554 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4112
30:54:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:554 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:554 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4113
30:54:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:554 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:554 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:554 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:554 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:554 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:554 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:554 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:554 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4113
30:54:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:554 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:554 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:555 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:555 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:555 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 186
30:54:555 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:555 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2949 packetsTotal: 960
30:54:555 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:555 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7788us
30:54:555 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:555 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:555 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:555 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:555 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:555 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4114
30:54:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +91us
30:54:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:555 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4114
30:54:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:556 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4115
30:54:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:556 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:556 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:556 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:556 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:556 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:556 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:556 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:557 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4115
30:54:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:557 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:557 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:557 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:557 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4116
30:54:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:558 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:558 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4116
30:54:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:558 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:558 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10568us
30:54:558 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:558 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:558 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:558 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:558 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:558 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4117
30:54:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3708us
30:54:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:558 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:558 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:558 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:558 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:558 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:558 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:559 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:559 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:559 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4117
30:54:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:559 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:559 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:559 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:559 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4118
30:54:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:560 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:560 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4118
30:54:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:560 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:560 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4119
30:54:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:560 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:560 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:560 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:560 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:560 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:560 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:561 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:561 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:561 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4119
30:54:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:561 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:561 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 187
30:54:561 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:561 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2953 packetsTotal: 960
30:54:561 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:561 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3693us
30:54:561 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:561 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:561 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:561 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:561 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:562 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4120
30:54:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7309us
30:54:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:562 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:562 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4120
30:54:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:562 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:562 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4121
30:54:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:562 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:562 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:563 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:563 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:563 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:563 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:563 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:563 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:563 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4121
30:54:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:563 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:563 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:563 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:564 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4122
30:54:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:564 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:564 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4122
30:54:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:564 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:564 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3347us
30:54:564 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:564 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:564 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:564 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:564 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:564 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4123
30:54:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10928us
30:54:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:564 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:565 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:565 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:565 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:565 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:565 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:565 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:565 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4123
30:54:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:565 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:565 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:565 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:565 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:565 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 188
30:54:565 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:566 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2957 packetsTotal: 960
30:54:566 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:566 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4124
30:54:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:566 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:566 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4124
30:54:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:566 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:566 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4125
30:54:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:566 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:567 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:567 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:567 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:567 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:567 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:567 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:567 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:567 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4125
30:54:567 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1981us
30:54:567 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:567 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:567 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:567 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:567 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3392us
30:54:568 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4126
30:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:568 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:568 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4126
30:54:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:568 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:568 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4127
30:54:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:568 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:568 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:568 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:568 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:568 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:568 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:569 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:569 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4127
30:54:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:569 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:569 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:569 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:569 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:569 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 189
30:54:569 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:569 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2961 packetsTotal: 960
30:54:569 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:570 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6420us
30:54:570 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:570 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:570 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:570 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:570 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:570 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4128
30:54:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1459us
30:54:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:570 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:570 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4128
30:54:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:570 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:570 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4129
30:54:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:570 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:571 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:571 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:571 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:571 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:571 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:571 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4129
30:54:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:571 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:571 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:571 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:572 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4130
30:54:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:572 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:572 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4130
30:54:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:572 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:572 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9200us
30:54:572 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:572 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:572 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:572 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:572 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:572 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4131
30:54:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5075us
30:54:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:572 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:573 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:573 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:573 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:573 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:573 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:573 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4131
30:54:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:573 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:573 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:573 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:574 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4132
30:54:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:574 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:574 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4132
30:54:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:574 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:574 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4133
30:54:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:574 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:574 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:574 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:574 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:574 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:574 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:575 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:575 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:575 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4133
30:54:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:575 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:575 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 190
30:54:575 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:575 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2965 packetsTotal: 960
30:54:575 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:575 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2325us
30:54:575 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:575 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:575 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:575 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:575 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:575 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4134
30:54:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8677us
30:54:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:576 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:576 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4134
30:54:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:576 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:576 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4135
30:54:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:576 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:576 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:576 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:576 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:576 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:576 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:576 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4135
30:54:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:577 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:577 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:577 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:577 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4136
30:54:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:577 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:578 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4136
30:54:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:578 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:578 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1980us
30:54:578 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:578 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:578 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:578 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:578 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:578 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4137
30:54:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12296us
30:54:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:578 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:578 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:578 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:578 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:578 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:578 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:578 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:578 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:579 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4137
30:54:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:579 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:579 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:579 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:579 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:579 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:579 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:579 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 191
30:54:579 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:579 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2969 packetsTotal: 960
30:54:579 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:579 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4138
30:54:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:580 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:580 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4138
30:54:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:580 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:580 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4139
30:54:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:580 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:580 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:580 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:581 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:581 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:581 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:581 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:581 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:581 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4139
30:54:581 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +613us
30:54:581 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:581 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:581 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:581 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:581 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4760us
30:54:581 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4140
30:54:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:582 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:582 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4140
30:54:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:582 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:582 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4141
30:54:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:582 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:582 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:582 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:582 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:582 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:582 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:582 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:583 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4141
30:54:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:583 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:583 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:583 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:583 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:583 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:583 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:583 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 192
30:54:583 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:583 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2973 packetsTotal: 960
30:54:583 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:583 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5051us
30:54:583 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:583 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:583 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:583 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:583 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:584 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4142
30:54:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2827us
30:54:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:584 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:584 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4142
30:54:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:584 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:584 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4143
30:54:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:584 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:585 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:585 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:585 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:585 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:585 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:585 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:585 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:585 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4143
30:54:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:585 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:585 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:586 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:586 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4144
30:54:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:586 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:586 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4144
30:54:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:586 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:586 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7832us
30:54:586 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:586 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:586 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:587 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:587 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:587 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4145
30:54:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6443us
30:54:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:587 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:587 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:587 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:587 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:587 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:587 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:587 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:587 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:587 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4145
30:54:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:587 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:587 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:588 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:588 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:588 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 193
30:54:588 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:588 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2977 packetsTotal: 960
30:54:588 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:588 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4146
30:54:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:588 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4146
30:54:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:589 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:589 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4147
30:54:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:589 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:589 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:589 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:589 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:589 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:589 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:589 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:589 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4147
30:54:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:590 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1066us
30:54:590 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:590 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:590 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:590 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:590 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:590 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4148
30:54:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10055us
30:54:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:590 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4148
30:54:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:590 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:590 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4149
30:54:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:590 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:591 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:591 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:591 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:591 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:591 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:591 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:591 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:591 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4149
30:54:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:591 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:591 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:591 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:591 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:592 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:592 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:592 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 194
30:54:592 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:592 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2981 packetsTotal: 960
30:54:592 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:592 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4150
30:54:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:592 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:592 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:592 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:592 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:592 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4150
30:54:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:592 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:592 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +605us
30:54:592 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:592 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:592 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:593 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:593 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:593 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4151
30:54:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13663us
30:54:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:593 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:593 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:593 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:593 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:593 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:593 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:593 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:593 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:593 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4151
30:54:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:593 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:593 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:593 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:594 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:594 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:594 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 195
30:54:594 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:594 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2985 packetsTotal: 960
30:54:594 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:594 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4152
30:54:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:594 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:594 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:594 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:594 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:595 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4152
30:54:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:595 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:595 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13679us
30:54:595 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:595 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:595 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:595 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:595 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:595 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4153
30:54:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +590us
30:54:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:595 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:595 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:595 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:595 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:595 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:595 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:595 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:595 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:596 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4153
30:54:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:596 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:596 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:596 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:596 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4154
30:54:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:596 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:596 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:596 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:597 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:597 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4154
30:54:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:597 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:597 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4155
30:54:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:597 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:597 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:597 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:597 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:597 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:597 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:597 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:597 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:598 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:598 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4155
30:54:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:598 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6926us
30:54:598 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:598 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:598 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:598 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:598 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:598 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4156
30:54:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4196us
30:54:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:598 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:599 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4156
30:54:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:599 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:599 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4157
30:54:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:599 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:599 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:599 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:599 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:599 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:599 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:599 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:599 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4157
30:54:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:599 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:599 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:600 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:600 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:600 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:600 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 196
30:54:600 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:600 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2989 packetsTotal: 960
30:54:600 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:600 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4158
30:54:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:600 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:601 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4158
30:54:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:601 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:601 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6458us
30:54:601 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:601 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:601 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:601 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:601 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:601 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4159
30:54:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7811us
30:54:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:601 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:601 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:601 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:601 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:601 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:601 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:601 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:601 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:602 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4159
30:54:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:602 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:602 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:602 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:602 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4160
30:54:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:602 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:603 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4160
30:54:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:603 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:603 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4161
30:54:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:603 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:603 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:603 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:603 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:603 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:603 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:603 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:604 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:604 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4161
30:54:604 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5098us
30:54:604 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:604 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:604 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:604 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:604 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +275us
30:54:604 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:604 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 197
30:54:604 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:604 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2993 packetsTotal: 960
30:54:604 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:604 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4162
30:54:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:604 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:605 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4162
30:54:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:605 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:605 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4163
30:54:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:605 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:605 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:605 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:605 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:605 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:605 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:605 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:605 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4163
30:54:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:605 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:605 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:605 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:606 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:606 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:606 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:606 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 198
30:54:606 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:606 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 2997 packetsTotal: 960
30:54:606 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:606 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4164
30:54:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:606 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:607 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4164
30:54:607 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1604us
30:54:607 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:607 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:607 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:607 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:607 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +729us
30:54:607 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:607 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4165
30:54:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:607 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:607 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:607 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:607 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:607 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:607 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:607 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:607 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4165
30:54:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:607 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:608 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:608 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:608 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4166
30:54:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:608 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:609 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4166
30:54:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:609 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:609 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12317us
30:54:609 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:609 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:609 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:609 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:609 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:609 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4167
30:54:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1958us
30:54:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:609 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:609 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:609 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:609 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:609 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:609 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:609 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:610 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4167
30:54:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:610 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:610 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:610 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:610 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4168
30:54:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:611 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:611 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4168
30:54:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:611 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:611 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4169
30:54:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:611 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:611 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:611 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:611 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:611 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:611 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:611 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:611 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:612 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:612 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4169
30:54:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:612 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:612 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 199
30:54:612 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:612 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3001 packetsTotal: 960
30:54:612 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:612 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5438us
30:54:612 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:612 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:612 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:612 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:612 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:613 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4170
30:54:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5564us
30:54:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:613 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:613 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4170
30:54:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:613 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:613 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4171
30:54:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:613 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:614 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:614 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:614 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:614 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:614 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:614 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:614 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4171
30:54:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:614 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:614 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:614 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:615 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4172
30:54:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:615 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:615 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4172
30:54:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:615 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:615 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5097us
30:54:615 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:615 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:615 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:615 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:615 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:615 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4173
30:54:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9179us
30:54:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:615 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:616 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:616 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:616 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:616 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:616 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:616 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:616 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4173
30:54:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:616 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:616 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:616 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:616 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:616 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:617 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:617 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 200
30:54:617 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:617 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3005 packetsTotal: 960
30:54:617 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:617 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4174
30:54:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:617 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:617 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4174
30:54:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:617 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:617 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4175
30:54:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:617 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:618 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:618 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:618 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:618 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:618 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:618 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:618 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:618 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4175
30:54:618 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3730us
30:54:618 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:618 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:618 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:618 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:618 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1643us
30:54:618 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4176
30:54:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:619 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:619 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4176
30:54:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:619 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:619 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4177
30:54:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:619 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:619 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:619 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:619 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:619 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:619 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:619 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:620 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:620 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4177
30:54:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:620 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:620 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:620 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:620 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:620 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:620 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 201
30:54:620 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:621 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3009 packetsTotal: 960
30:54:621 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:621 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4178
30:54:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:621 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:621 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +237us
30:54:621 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:621 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:621 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:621 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:621 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:621 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4178
30:54:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2097us
30:54:621 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:621 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4179
30:54:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:621 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:622 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:622 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:622 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:622 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:622 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:622 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4179
30:54:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:622 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:622 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:622 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:623 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4180
30:54:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:623 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4180
30:54:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:623 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:623 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10950us
30:54:623 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:623 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:623 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:623 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:623 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:623 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4181
30:54:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3326us
30:54:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:623 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:624 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:624 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:624 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:624 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:624 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:624 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:624 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:624 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4181
30:54:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:624 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:624 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:624 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:624 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:624 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:624 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:625 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 202
30:54:625 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:625 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3013 packetsTotal: 960
30:54:625 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:625 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4182
30:54:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:625 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:625 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4182
30:54:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:625 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:625 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4183
30:54:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:625 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:626 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:626 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:626 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:626 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:626 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:626 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:626 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:626 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:626 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4183
30:54:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:626 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4189us
30:54:626 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:626 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:626 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:626 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:626 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:627 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4184
30:54:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6932us
30:54:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:627 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:627 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4184
30:54:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:627 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:627 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4185
30:54:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:627 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:627 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:627 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:627 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:627 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:627 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:627 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:628 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:628 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4185
30:54:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:628 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:628 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:628 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:628 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:628 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 203
30:54:628 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:629 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3017 packetsTotal: 960
30:54:629 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:629 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4186
30:54:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:629 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:629 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4186
30:54:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:629 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:629 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3723us
30:54:629 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:629 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:629 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:629 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:629 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:629 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4187
30:54:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10546us
30:54:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:630 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:630 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:630 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:630 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:630 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:630 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:630 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:630 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:630 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4187
30:54:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:630 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:630 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:631 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:631 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4188
30:54:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:631 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:631 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4188
30:54:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:631 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:631 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4189
30:54:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:632 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:632 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:632 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:632 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:632 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:632 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:632 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:633 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:633 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4189
30:54:633 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2363us
30:54:633 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:633 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:633 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:633 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:633 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3011us
30:54:633 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:633 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 204
30:54:633 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:633 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3021 packetsTotal: 960
30:54:633 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:633 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4190
30:54:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:633 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4190
30:54:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:634 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:634 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4191
30:54:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:634 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:634 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:634 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:634 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:634 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:634 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:634 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4191
30:54:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:634 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:635 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:635 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:635 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6916us
30:54:635 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:635 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:635 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:635 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:635 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:635 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4192
30:54:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1082us
30:54:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:636 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:636 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4192
30:54:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:636 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:636 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4193
30:54:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:636 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:636 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:636 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:636 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:636 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:636 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:636 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:637 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4193
30:54:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:637 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:637 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:637 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:637 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:637 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 205
30:54:637 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:637 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3025 packetsTotal: 960
30:54:637 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:637 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4194
30:54:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:638 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4194
30:54:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:638 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:638 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9575us
30:54:638 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:638 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:638 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:638 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:638 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:638 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4195
30:54:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4694us
30:54:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:638 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:638 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:638 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:639 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:639 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:639 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:639 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4195
30:54:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:639 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:639 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:639 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:639 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4196
30:54:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:640 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:640 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4196
30:54:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:640 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4197
30:54:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:640 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:640 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:640 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:640 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:640 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:640 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:641 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:641 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:641 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4197
30:54:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:641 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2821us
30:54:641 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:641 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:641 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:641 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:641 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:641 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4198
30:54:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8300us
30:54:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:641 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:642 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4198
30:54:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:642 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:642 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4199
30:54:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:642 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:642 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:642 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:642 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:642 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:642 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:642 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:642 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:643 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4199
30:54:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:643 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:643 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:643 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:643 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:643 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 206
30:54:643 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:643 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3029 packetsTotal: 960
30:54:643 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:643 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4200
30:54:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:644 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:644 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4200
30:54:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:644 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:644 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2355us
30:54:644 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:644 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:644 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:644 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:644 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:644 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4201
30:54:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11914us
30:54:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:644 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:644 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:645 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:645 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:645 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:645 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:645 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:645 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:645 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4201
30:54:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:645 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:645 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:645 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:646 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4202
30:54:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:646 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:646 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4202
30:54:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:646 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:646 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4203
30:54:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:646 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:647 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:647 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:647 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:647 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:647 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:647 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:647 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:647 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:647 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4203
30:54:647 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +995us
30:54:647 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:647 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:647 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:647 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:647 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4378us
30:54:647 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:647 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 207
30:54:647 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:647 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3033 packetsTotal: 960
30:54:647 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:648 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4204
30:54:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:648 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:648 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4204
30:54:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:648 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:648 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4205
30:54:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:648 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:648 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:648 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:648 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:648 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:648 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:648 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:649 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4205
30:54:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:649 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:649 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:649 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:649 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5547us
30:54:649 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:649 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:649 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:649 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:649 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:649 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4206
30:54:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2451us
30:54:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:650 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:650 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4206
30:54:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:650 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:650 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4207
30:54:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:650 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:650 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:650 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:650 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:650 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:650 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:650 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:650 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:651 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4207
30:54:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:651 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:651 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:651 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:651 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4208
30:54:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:652 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:652 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4208
30:54:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:652 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:652 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8214us
30:54:652 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:652 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:652 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:652 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:652 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:652 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4209
30:54:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6061us
30:54:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:652 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:652 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:652 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:652 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:652 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:652 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:652 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:652 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:653 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4209
30:54:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:653 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:653 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:653 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:653 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:653 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 208
30:54:653 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:653 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3037 packetsTotal: 960
30:54:653 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:654 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4210
30:54:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:654 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:654 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4210
30:54:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:654 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:654 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4211
30:54:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:654 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:654 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:655 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:655 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:655 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:655 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:655 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:655 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:655 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4211
30:54:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:655 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1453us
30:54:655 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:655 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:655 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:655 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:655 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:655 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4212
30:54:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9668us
30:54:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:656 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4212
30:54:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:656 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:656 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4213
30:54:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:656 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:656 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:656 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:656 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:656 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:656 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:656 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:656 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:657 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4213
30:54:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:657 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:657 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:657 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:657 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:657 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:657 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:657 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 209
30:54:657 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:657 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3041 packetsTotal: 960
30:54:657 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:657 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4214
30:54:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:658 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:658 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4214
30:54:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:658 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:658 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +987us
30:54:658 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:658 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:658 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:658 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:658 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:658 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4215
30:54:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13282us
30:54:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:658 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:658 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:658 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:658 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:658 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:658 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:658 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:658 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:659 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4215
30:54:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:659 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:659 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:659 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:659 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:659 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 210
30:54:659 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:659 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3045 packetsTotal: 960
30:54:659 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:659 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4216
30:54:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:659 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:659 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:659 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:660 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:660 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4216
30:54:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:660 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:660 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14060us
30:54:660 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:660 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:660 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:660 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:660 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:660 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4217
30:54:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +209us
30:54:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:660 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:660 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:660 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:660 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:660 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:660 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:660 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:660 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:661 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4217
30:54:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:661 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:661 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:661 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:661 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:661 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 211
30:54:661 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:661 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3049 packetsTotal: 960
30:54:661 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:661 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4218
30:54:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:662 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:662 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4218
30:54:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:662 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:662 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4219
30:54:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:662 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:663 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:663 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:663 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:663 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:663 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:663 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:663 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:663 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4219
30:54:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:663 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7302us
30:54:663 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:663 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:663 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:663 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:663 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:663 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4220
30:54:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3819us
30:54:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:664 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:664 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4220
30:54:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:664 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:664 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4221
30:54:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:664 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:664 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:664 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:664 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:664 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:664 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:664 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:664 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:665 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4221
30:54:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:665 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:665 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:665 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:665 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:665 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:665 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 212
30:54:665 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:665 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3053 packetsTotal: 960
30:54:665 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:666 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4222
30:54:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:666 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:666 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4222
30:54:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:666 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:666 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6840us
30:54:666 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:666 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:666 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:666 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:666 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:666 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4223
30:54:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7429us
30:54:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:666 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:667 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:667 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:667 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:667 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:667 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:667 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:667 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:667 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4223
30:54:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:667 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:667 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:667 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:667 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:667 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 213
30:54:667 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:668 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3057 packetsTotal: 960
30:54:668 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:668 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4224
30:54:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:668 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:668 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4224
30:54:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:668 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:668 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4225
30:54:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:668 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:669 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:669 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:669 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:669 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:669 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:669 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:669 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:669 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4225
30:54:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:669 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +85us
30:54:669 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:669 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:669 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:669 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:669 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:669 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4226
30:54:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11036us
30:54:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:670 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:670 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4226
30:54:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:670 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:670 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4227
30:54:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:670 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:670 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:670 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:670 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:670 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:671 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:671 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:671 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4227
30:54:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:671 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:671 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:671 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:671 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:671 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 214
30:54:671 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:672 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3061 packetsTotal: 960
30:54:672 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:672 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4228
30:54:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:672 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4228
30:54:672 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1986us
30:54:672 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:672 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:672 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:672 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:672 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +347us
30:54:672 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:672 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4229
30:54:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:672 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:673 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:673 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:673 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:673 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:673 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:673 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4229
30:54:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:673 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:673 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:674 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:674 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:674 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:54:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 215
30:54:674 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:54:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:54:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:54:674 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 3073 packetsTotal: 960
30:54:674 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:674 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4230
30:54:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:54:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:674 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:674 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4230
30:54:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:675 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:675 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12696us
30:54:675 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:675 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:675 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:675 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:675 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:675 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4231
30:54:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1576us
30:54:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:675 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:675 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:675 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:675 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:675 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:675 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4231
30:54:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:675 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:675 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:676 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:676 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4232
30:54:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:676 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:677 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4232
30:54:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:677 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:677 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4233
30:54:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:677 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:677 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:677 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:677 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:677 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:677 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:677 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:677 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:678 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:678 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4233
30:54:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:678 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5934us
30:54:678 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:678 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:678 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:678 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:678 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:678 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4234
30:54:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5187us
30:54:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:679 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4234
30:54:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:679 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:679 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4235
30:54:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:679 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:679 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:679 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:679 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:679 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:679 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:679 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:680 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4235
30:54:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:680 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:680 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:680 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:680 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:680 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 216
30:54:680 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:680 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3077 packetsTotal: 960
30:54:680 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:681 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4236
30:54:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:681 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:681 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4236
30:54:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:681 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:681 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5472us
30:54:681 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:681 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:681 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:681 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:681 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:681 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4237
30:54:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8797us
30:54:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:681 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:682 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:682 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:682 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:682 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:682 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:682 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:683 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4237
30:54:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:683 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:683 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:683 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:683 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:683 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 217
30:54:683 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:683 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3081 packetsTotal: 960
30:54:683 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:683 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4238
30:54:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:684 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:684 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4238
30:54:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:684 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:684 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4239
30:54:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:684 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:684 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:685 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:685 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:685 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:685 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:685 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:685 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:685 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:685 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4239
30:54:685 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4112us
30:54:685 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:685 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:685 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:685 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:685 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1261us
30:54:685 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4240
30:54:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:686 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4240
30:54:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:686 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:686 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4241
30:54:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:686 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:686 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:686 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:686 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:687 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4241
30:54:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:687 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:687 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:687 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:687 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:687 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 218
30:54:687 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:687 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3085 packetsTotal: 960
30:54:687 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:688 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4242
30:54:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:688 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:688 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +618us
30:54:688 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:688 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:688 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:688 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:688 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:688 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4242
30:54:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1715us
30:54:688 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:688 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4243
30:54:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:688 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:689 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:689 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:689 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:689 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:689 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:689 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4243
30:54:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:689 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:689 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:689 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:689 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4244
30:54:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:690 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4244
30:54:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:690 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11331us
30:54:690 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:690 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:690 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:690 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:690 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:690 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4245
30:54:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2944us
30:54:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:690 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:690 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:690 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:690 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:690 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:691 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:691 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:691 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:691 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4245
30:54:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:691 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:691 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:691 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:691 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:691 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 219
30:54:691 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:692 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3089 packetsTotal: 960
30:54:692 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:692 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4246
30:54:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:692 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:692 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:692 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:692 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:692 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4246
30:54:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:692 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:692 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4247
30:54:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:692 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:692 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:692 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:692 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:693 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:693 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:693 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:693 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:693 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:693 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:693 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:693 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:693 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4247
30:54:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:693 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:693 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 220
30:54:693 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:693 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3093 packetsTotal: 960
30:54:693 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:693 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4457us
30:54:694 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:694 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:694 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:694 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:694 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:694 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4248
30:54:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6545us
30:54:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:694 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:694 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4248
30:54:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:694 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:694 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4249
30:54:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:694 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:695 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:695 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:695 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:695 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:695 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:695 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:695 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:695 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4249
30:54:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:695 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:695 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:696 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:696 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4250
30:54:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:696 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:696 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4250
30:54:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:696 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:696 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4111us
30:54:696 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:696 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:696 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:696 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:696 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:696 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4251
30:54:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10165us
30:54:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:696 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:697 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:697 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:697 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:697 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:697 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:697 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:697 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:697 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4251
30:54:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:697 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:697 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:698 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:698 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:698 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 221
30:54:698 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:698 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3097 packetsTotal: 960
30:54:698 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:698 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4252
30:54:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:698 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:698 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4252
30:54:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:698 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:698 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4253
30:54:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:698 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:699 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:699 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:699 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:699 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:699 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:699 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:699 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:699 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4253
30:54:699 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2744us
30:54:699 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:699 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:699 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:699 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:699 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2629us
30:54:699 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:699 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 222
30:54:699 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:699 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3101 packetsTotal: 960
30:54:700 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:700 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4254
30:54:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:700 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:700 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4254
30:54:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:700 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:700 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4255
30:54:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:700 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:701 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:701 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:701 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:701 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:701 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:701 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:701 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4255
30:54:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:701 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:701 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:702 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:702 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7302us
30:54:702 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:702 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:702 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:702 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:702 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:702 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4256
30:54:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +696us
30:54:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:702 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:703 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4256
30:54:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:703 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:703 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4257
30:54:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:703 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:703 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:703 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:703 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:703 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:703 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:703 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:703 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4257
30:54:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:703 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:703 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:704 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:704 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:704 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 223
30:54:704 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:704 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3105 packetsTotal: 960
30:54:704 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:704 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4258
30:54:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:704 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:704 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4258
30:54:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:704 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:705 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9957us
30:54:705 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:705 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:705 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:705 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:705 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:705 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4259
30:54:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4312us
30:54:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:705 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:705 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:705 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:705 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:705 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:705 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:705 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:705 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4259
30:54:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:705 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:705 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:706 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:706 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:706 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 224
30:54:706 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:706 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3109 packetsTotal: 960
30:54:706 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:706 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4260
30:54:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:706 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:707 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4260
30:54:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:707 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:707 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4261
30:54:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:707 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:707 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:707 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:707 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:707 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:707 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:707 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:707 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:707 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:708 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4261
30:54:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:708 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:708 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 225
30:54:708 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:708 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3113 packetsTotal: 960
30:54:708 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:708 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3088us
30:54:708 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:708 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:708 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:708 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:708 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:708 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4262
30:54:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7913us
30:54:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:708 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:708 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4262
30:54:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:708 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:709 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4263
30:54:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:709 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:709 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:709 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:709 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:709 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:709 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:709 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:709 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:709 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:709 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:709 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4263
30:54:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:709 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:709 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:710 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:710 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4264
30:54:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:710 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:710 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4264
30:54:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:711 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:711 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2743us
30:54:711 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:711 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:711 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:711 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:711 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:711 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4265
30:54:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11532us
30:54:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:711 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:711 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:711 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:711 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:711 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:711 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:711 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:711 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:711 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:711 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:711 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:712 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4265
30:54:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:712 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:712 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:712 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:712 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:712 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 226
30:54:712 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:712 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3117 packetsTotal: 960
30:54:712 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:712 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4266
30:54:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:713 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:713 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4266
30:54:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:713 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:713 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4267
30:54:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:713 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:713 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:713 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:713 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:713 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:713 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:713 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:713 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:714 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:714 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4267
30:54:714 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1377us
30:54:714 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:714 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:714 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:714 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:714 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3997us
30:54:714 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:714 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 227
30:54:714 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:714 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3121 packetsTotal: 960
30:54:714 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:714 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4268
30:54:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:715 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:715 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4268
30:54:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:715 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:715 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4269
30:54:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:715 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:715 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:715 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:715 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:715 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:715 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:715 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:715 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4269
30:54:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:716 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:716 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:716 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:716 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:716 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:716 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:716 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 228
30:54:716 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:716 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3125 packetsTotal: 960
30:54:716 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:716 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5815us
30:54:716 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:716 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:716 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:716 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:716 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:716 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4270
30:54:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2064us
30:54:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:717 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:717 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4270
30:54:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:717 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:717 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4271
30:54:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:717 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:717 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:717 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:717 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:717 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:717 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:718 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:718 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:718 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4271
30:54:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:718 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:718 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:718 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:718 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:718 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 229
30:54:718 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:718 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3129 packetsTotal: 960
30:54:718 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:719 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4272
30:54:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:719 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:719 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4272
30:54:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:719 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:719 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8589us
30:54:719 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:719 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:719 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:719 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:719 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:719 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4273
30:54:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5680us
30:54:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:719 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:720 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:720 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:720 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:720 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:720 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:720 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:720 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:720 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4273
30:54:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:720 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:720 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:720 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:720 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:720 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:720 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:721 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 230
30:54:721 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:721 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3133 packetsTotal: 960
30:54:721 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:721 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4274
30:54:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:721 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:721 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4274
30:54:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:721 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:721 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4275
30:54:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:721 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:722 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:722 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:722 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:722 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:722 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:722 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:722 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:722 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4275
30:54:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:722 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:722 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 231
30:54:722 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:722 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3137 packetsTotal: 960
30:54:723 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:723 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1720us
30:54:723 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:723 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:723 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:723 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:723 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:723 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4276
30:54:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9282us
30:54:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:723 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4276
30:54:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:723 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:723 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4277
30:54:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:724 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:724 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:724 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:724 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:724 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:724 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:724 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:724 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:724 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4277
30:54:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:724 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:724 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:724 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:724 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:725 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:725 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:725 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 232
30:54:725 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:725 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3141 packetsTotal: 960
30:54:725 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:725 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4278
30:54:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:725 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:726 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4278
30:54:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:726 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:726 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1369us
30:54:726 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:726 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:726 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:726 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:726 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:726 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4279
30:54:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12900us
30:54:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:726 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:726 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:726 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:726 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:726 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:726 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:726 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:726 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:727 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4279
30:54:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:727 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:727 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:727 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:727 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:727 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 233
30:54:727 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:727 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3145 packetsTotal: 960
30:54:727 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:727 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4280
30:54:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:728 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:728 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4280
30:54:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:728 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:728 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4281
30:54:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:728 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:728 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:728 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:728 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:728 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:729 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:729 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:729 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:729 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:729 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9us
30:54:729 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:729 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:729 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:729 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:729 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:729 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4281
30:54:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5364us
30:54:729 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:729 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 234
30:54:729 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:729 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3149 packetsTotal: 960
30:54:729 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:730 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4282
30:54:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:730 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:730 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4282
30:54:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:730 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:730 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4283
30:54:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:730 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:731 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:731 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:731 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:731 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:731 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:731 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:731 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4283
30:54:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:731 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:731 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:732 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:732 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:732 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 235
30:54:732 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:732 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3153 packetsTotal: 960
30:54:732 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:732 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4447us
30:54:732 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:732 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:732 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:732 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:732 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:732 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4284
30:54:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3432us
30:54:732 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:732 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:732 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:732 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:732 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4284
30:54:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:733 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:733 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4285
30:54:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:733 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:733 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:733 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:733 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:733 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:733 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:733 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:733 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4285
30:54:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:733 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:733 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:734 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:734 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:734 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 236
30:54:734 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:734 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3157 packetsTotal: 960
30:54:734 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:734 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4286
30:54:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:734 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:734 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:734 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:734 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:734 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4286
30:54:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:734 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:735 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7221us
30:54:735 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:735 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:735 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:735 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:735 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:735 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4287
30:54:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7047us
30:54:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:735 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:735 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:735 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:735 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:735 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:735 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:735 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:735 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:735 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4287
30:54:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:735 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:735 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:736 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:736 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:736 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 237
30:54:736 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:736 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3161 packetsTotal: 960
30:54:736 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:736 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4288
30:54:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:736 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:736 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:736 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:736 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:737 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4288
30:54:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:737 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:737 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4289
30:54:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:737 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:737 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:737 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:737 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:737 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:737 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:737 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:738 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:738 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4289
30:54:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:738 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:738 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 238
30:54:738 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:738 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3165 packetsTotal: 960
30:54:738 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:738 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +352us
30:54:738 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:738 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:738 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:738 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:738 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:738 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4290
30:54:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10650us
30:54:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:738 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:739 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4290
30:54:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:739 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:739 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4291
30:54:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:739 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:739 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:739 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:739 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:739 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:739 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:739 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:739 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4291
30:54:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:739 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:739 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:740 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:740 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:740 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 239
30:54:740 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:740 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3169 packetsTotal: 960
30:54:740 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:740 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4292
30:54:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:740 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:740 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:740 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:740 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:741 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4292
30:54:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:741 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:741 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5us
30:54:741 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:741 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:741 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:741 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:741 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:741 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4293
30:54:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14264us
30:54:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:741 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:741 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:741 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:741 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:741 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:741 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:741 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:741 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4293
30:54:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:741 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:742 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:742 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:742 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:742 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4294
30:54:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:742 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:742 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:742 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:742 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4294
30:54:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:743 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13081us
30:54:743 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:743 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:743 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:743 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:743 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:743 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4295
30:54:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1195us
30:54:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:743 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:743 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:743 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:743 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:743 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:743 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:743 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4295
30:54:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:743 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:743 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:744 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:744 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:744 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 240
30:54:744 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:744 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3173 packetsTotal: 960
30:54:744 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:744 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4296
30:54:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:744 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:745 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4296
30:54:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:745 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:745 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4297
30:54:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:745 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:745 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:745 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:745 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:745 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:745 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:745 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:745 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:746 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:746 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4297
30:54:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:746 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6321us
30:54:746 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:746 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:746 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:746 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:746 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:746 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4298
30:54:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4800us
30:54:746 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:746 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:746 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:746 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:747 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4298
30:54:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:747 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:747 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4299
30:54:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:747 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:747 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:747 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:747 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:747 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:747 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:747 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:747 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:748 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4299
30:54:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:748 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:748 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:748 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:748 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:748 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:748 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:748 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 241
30:54:748 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:748 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3177 packetsTotal: 960
30:54:748 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:748 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4300
30:54:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:748 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:748 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:748 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:749 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:749 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4300
30:54:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:749 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:749 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5854us
30:54:749 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:749 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:749 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:749 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:749 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:749 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4301
30:54:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8415us
30:54:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:749 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:749 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:749 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:749 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:749 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:749 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:749 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:749 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:750 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4301
30:54:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:750 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:750 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:750 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:750 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4302
30:54:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:751 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:751 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4302
30:54:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:751 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:751 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4303
30:54:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:751 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:751 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:751 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:751 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:751 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:751 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:751 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:751 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:752 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:752 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4303
30:54:752 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4494us
30:54:752 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:752 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:752 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:752 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:752 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +879us
30:54:752 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4304
30:54:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:752 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:752 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:752 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:752 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:753 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4304
30:54:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:753 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:753 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4305
30:54:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:753 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:753 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:753 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:753 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:753 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:753 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:753 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:753 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4305
30:54:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:753 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:753 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:753 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:753 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:754 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:754 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:754 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 242
30:54:754 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:754 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3181 packetsTotal: 960
30:54:754 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:754 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4306
30:54:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:754 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:755 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4306
30:54:755 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1000us
30:54:755 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:755 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:755 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:755 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:755 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1333us
30:54:755 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:755 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4307
30:54:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:755 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:755 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:755 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:755 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:755 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:755 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:755 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4307
30:54:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:756 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:756 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:756 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:756 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:756 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 243
30:54:756 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:756 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3185 packetsTotal: 960
30:54:756 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:756 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4308
30:54:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:757 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:757 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4308
30:54:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:757 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:757 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11706us
30:54:757 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:757 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:757 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:757 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:757 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:757 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4309
30:54:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2562us
30:54:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:757 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:757 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:757 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:757 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:757 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:757 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:757 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:757 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:758 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4309
30:54:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:758 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:758 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:758 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:758 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:758 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:758 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4310
30:54:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:759 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:759 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4310
30:54:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:759 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:759 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4311
30:54:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:759 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:759 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:759 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:759 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:759 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:759 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:759 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:759 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:760 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:760 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4311
30:54:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:760 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4953us
30:54:760 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:760 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:760 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:760 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:760 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:760 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4312
30:54:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6169us
30:54:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:760 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:760 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4312
30:54:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:760 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:760 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4313
30:54:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:760 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:761 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:761 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:761 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:761 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:761 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:761 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:761 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:761 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:761 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:761 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4313
30:54:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:761 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:761 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:762 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:762 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:762 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 244
30:54:762 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:762 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3189 packetsTotal: 960
30:54:762 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:762 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4314
30:54:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:762 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4314
30:54:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:763 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4486us
30:54:763 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:763 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:763 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:763 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:763 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:763 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4315
30:54:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9783us
30:54:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:763 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:763 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:763 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:763 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:763 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:763 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:763 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4315
30:54:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:764 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:764 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:764 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:764 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:764 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 245
30:54:764 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:764 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3193 packetsTotal: 960
30:54:764 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:764 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4316
30:54:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:765 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:765 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4316
30:54:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:765 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:765 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4317
30:54:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:765 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:765 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:765 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:765 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:765 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:765 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:765 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:766 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:766 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4317
30:54:766 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3126us
30:54:766 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:766 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:766 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:766 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:766 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2247us
30:54:766 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4318
30:54:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:766 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:766 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4318
30:54:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:766 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:767 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4319
30:54:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:767 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:767 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:767 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:767 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:767 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:767 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:767 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:767 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4319
30:54:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:767 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:767 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:768 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:768 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:768 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 246
30:54:768 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:768 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3197 packetsTotal: 960
30:54:768 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:768 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7570us
30:54:768 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:768 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:768 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:768 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:768 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:768 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4320
30:54:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +309us
30:54:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:768 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:769 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4320
30:54:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:769 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:769 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4321
30:54:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:769 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:769 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:769 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:769 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:769 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:769 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:769 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:769 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4321
30:54:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:769 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:770 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:770 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:770 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4322
30:54:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:770 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:771 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4322
30:54:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:771 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:771 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10345us
30:54:771 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:771 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:771 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:771 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:771 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:771 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4323
30:54:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3930us
30:54:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:771 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:771 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:771 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:771 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:771 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:771 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:771 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:771 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4323
30:54:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:772 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:772 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:772 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:772 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:772 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 247
30:54:772 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:772 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3201 packetsTotal: 960
30:54:772 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:772 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4324
30:54:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:773 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4324
30:54:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:773 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:773 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4325
30:54:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:773 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:773 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:773 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:773 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:774 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:774 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:774 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:774 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:774 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:774 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4325
30:54:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:774 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3584us
30:54:774 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:774 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:774 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:774 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:774 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:774 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4326
30:54:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7537us
30:54:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:775 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:775 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4326
30:54:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:775 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:775 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4327
30:54:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:775 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:775 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:775 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:775 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:775 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:775 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:775 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:776 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4327
30:54:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:776 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:776 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:776 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:776 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:776 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 248
30:54:776 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:776 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3205 packetsTotal: 960
30:54:776 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:776 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4328
30:54:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:777 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:777 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4328
30:54:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:777 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:777 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3118us
30:54:777 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:777 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:777 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:777 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:777 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:777 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4329
30:54:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11151us
30:54:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:777 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:777 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:777 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:777 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:777 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:777 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:777 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:778 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:778 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4329
30:54:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:778 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:778 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:778 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:778 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:778 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:778 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4330
30:54:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:779 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:779 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4330
30:54:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:779 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:779 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4331
30:54:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:779 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:779 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:779 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:779 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:779 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:779 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:780 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:780 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:780 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4331
30:54:780 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1758us
30:54:780 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:780 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:780 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:780 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:780 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3615us
30:54:780 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:780 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 249
30:54:780 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:780 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3209 packetsTotal: 960
30:54:780 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:780 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4332
30:54:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:780 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:780 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:780 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:781 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:781 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4332
30:54:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:781 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:781 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4333
30:54:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:781 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:781 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:781 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:781 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:781 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:781 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:781 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:782 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:782 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4333
30:54:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:782 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:782 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:782 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:782 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:782 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:782 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6311us
30:54:782 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:782 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:782 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:782 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:782 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:782 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4334
30:54:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1687us
30:54:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:783 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4334
30:54:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:783 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:783 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4335
30:54:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:783 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:783 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:783 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:783 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:784 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:784 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:784 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:784 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4335
30:54:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:784 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:784 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:784 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:784 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:785 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 250
30:54:785 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:785 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3213 packetsTotal: 960
30:54:785 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:785 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4336
30:54:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:785 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:785 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4336
30:54:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:785 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:785 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8971us
30:54:785 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:785 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:785 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:785 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:785 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:785 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4337
30:54:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5298us
30:54:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:785 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:786 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:786 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:786 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:786 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:786 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:786 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:786 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4337
30:54:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:786 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:786 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:786 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:786 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:787 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:787 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4338
30:54:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:787 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:787 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4338
30:54:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:787 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:787 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4339
30:54:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:787 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:788 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:788 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:788 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:788 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:788 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:788 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:788 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:788 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:788 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4339
30:54:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:788 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:788 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 251
30:54:788 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:788 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3217 packetsTotal: 960
30:54:788 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:788 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2097us
30:54:788 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:788 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:788 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:788 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:788 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:789 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4340
30:54:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8905us
30:54:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:789 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:789 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4340
30:54:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:789 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:789 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4341
30:54:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:789 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:789 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:789 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:790 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:790 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:790 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:790 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:790 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4341
30:54:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:790 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:790 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:790 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:790 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:790 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:790 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4342
30:54:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:791 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:791 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4342
30:54:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:791 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:791 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1757us
30:54:791 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:791 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:791 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:791 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:791 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:791 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4343
30:54:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12518us
30:54:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:791 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:792 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:792 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:792 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:792 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:792 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:792 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:792 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:792 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4343
30:54:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:792 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:792 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:793 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:793 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:793 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 252
30:54:793 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:793 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3221 packetsTotal: 960
30:54:793 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:793 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4344
30:54:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:793 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:793 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4344
30:54:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:793 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:793 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4345
30:54:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:793 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:794 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:794 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:794 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:794 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:794 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:794 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:794 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:794 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +391us
30:54:794 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:794 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:794 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:794 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:794 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:794 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4345
30:54:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4983us
30:54:794 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:794 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 253
30:54:794 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:795 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3225 packetsTotal: 960
30:54:795 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:795 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4346
30:54:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:795 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:795 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4346
30:54:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:795 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:795 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4347
30:54:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:795 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:796 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:796 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:796 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:796 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:796 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:796 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:796 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4347
30:54:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:796 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:796 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:797 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:797 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:797 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 254
30:54:797 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:797 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3233 packetsTotal: 960
30:54:797 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:797 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4764us
30:54:797 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:797 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:797 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:797 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:797 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:797 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4348
30:54:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3055us
30:54:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:797 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4348
30:54:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:798 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:798 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4349
30:54:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:54:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:798 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:798 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:798 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:798 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:798 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:798 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:798 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4349
30:54:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:798 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:799 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:799 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:799 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:799 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 255
30:54:799 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:799 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3237 packetsTotal: 960
30:54:799 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:799 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4350
30:54:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:800 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:800 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4350
30:54:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:800 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:800 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7603us
30:54:800 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:800 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:800 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:800 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:800 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:800 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4351
30:54:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6666us
30:54:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:800 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:800 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:800 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:800 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:800 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:800 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:800 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:800 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:801 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4351
30:54:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:801 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:801 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:801 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:801 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:801 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:801 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4352
30:54:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:802 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:802 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4352
30:54:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:802 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:802 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4353
30:54:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:802 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:802 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:802 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:802 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:802 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:802 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:802 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:803 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4353
30:54:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:803 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +848us
30:54:803 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:803 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:803 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:803 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:803 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:803 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4354
30:54:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10273us
30:54:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:803 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:804 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4354
30:54:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:804 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:804 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4355
30:54:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:804 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:804 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:804 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:804 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:804 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:804 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:804 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:804 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4355
30:54:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:804 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:804 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:804 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:805 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:805 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:805 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:805 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 256
30:54:805 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:805 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3241 packetsTotal: 960
30:54:805 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:805 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4356
30:54:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:805 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4356
30:54:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:806 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:806 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +383us
30:54:806 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:806 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:806 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:806 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:806 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:806 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4357
30:54:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13886us
30:54:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:806 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:806 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:806 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:806 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:806 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:806 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:806 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4357
30:54:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:807 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:807 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:807 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:807 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:807 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:807 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:807 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 257
30:54:807 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:807 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3245 packetsTotal: 960
30:54:807 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:807 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4358
30:54:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:808 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:808 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4358
30:54:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:808 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:808 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13456us
30:54:808 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:808 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:808 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:808 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:808 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:808 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4359
30:54:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +813us
30:54:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:808 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:808 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:808 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:808 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:808 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:808 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:808 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:809 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4359
30:54:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:809 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:809 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:809 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:809 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4360
30:54:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:810 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:810 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4360
30:54:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:810 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:810 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4361
30:54:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:810 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:810 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:810 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:810 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:810 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:810 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:810 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:810 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:810 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:810 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:811 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:811 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4361
30:54:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:811 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6698us
30:54:811 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:811 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:811 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:811 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:811 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:811 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4362
30:54:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4424us
30:54:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:812 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:812 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4362
30:54:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:812 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:812 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4363
30:54:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:812 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:812 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:812 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:812 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:812 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:812 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:812 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:813 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4363
30:54:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:813 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:813 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:813 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:813 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:813 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:813 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 258
30:54:813 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:813 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3249 packetsTotal: 960
30:54:813 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:813 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4364
30:54:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:814 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4364
30:54:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:814 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:814 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6235us
30:54:814 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:814 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:814 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:814 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:814 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:814 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4365
30:54:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8033us
30:54:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:814 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:815 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:815 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:815 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:815 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:815 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:815 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:815 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4365
30:54:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:815 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:815 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:815 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:815 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:815 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:815 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:815 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 259
30:54:816 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:816 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3253 packetsTotal: 960
30:54:816 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:816 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4366
30:54:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:816 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4366
30:54:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:816 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4367
30:54:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:816 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:817 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:817 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:817 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:817 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:817 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:817 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:817 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:817 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:817 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4367
30:54:817 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4875us
30:54:817 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:817 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:817 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:817 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:817 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +498us
30:54:817 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4368
30:54:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:818 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:818 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4368
30:54:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:818 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:818 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4369
30:54:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:818 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:818 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:818 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:818 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:819 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:819 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:819 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:819 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4369
30:54:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:819 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:819 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:819 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:819 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:819 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:820 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4370
30:54:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:820 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:820 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4370
30:54:820 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1388us
30:54:820 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:820 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:820 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:820 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:820 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +945us
30:54:820 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:820 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4371
30:54:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:820 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:821 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:821 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:821 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:821 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:821 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:821 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:821 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4371
30:54:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:821 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:821 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:821 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:821 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:822 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:822 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:822 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 260
30:54:822 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:822 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3257 packetsTotal: 960
30:54:822 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:822 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4372
30:54:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:822 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:823 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4372
30:54:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:823 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:823 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12088us
30:54:823 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:823 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:823 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:823 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:823 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:823 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4373
30:54:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2181us
30:54:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:823 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:823 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:823 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:823 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:823 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:823 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:823 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:823 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:823 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:823 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:824 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4373
30:54:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:824 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:824 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:824 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:824 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:824 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:824 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 261
30:54:824 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:824 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3261 packetsTotal: 960
30:54:824 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:824 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4374
30:54:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:825 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:825 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4374
30:54:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:825 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:825 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4375
30:54:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:825 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:825 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:825 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:825 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:825 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:825 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:825 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:825 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:825 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:825 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:825 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:826 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:826 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4375
30:54:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:826 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5329us
30:54:826 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:826 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:826 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:826 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:826 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:826 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4376
30:54:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5792us
30:54:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:826 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:827 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4376
30:54:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:827 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:827 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4377
30:54:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:827 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:827 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:827 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:827 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:827 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:827 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:827 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:827 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:827 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:827 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:827 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:827 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4377
30:54:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:828 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:828 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:828 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:828 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:828 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:828 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 262
30:54:828 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:828 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3265 packetsTotal: 960
30:54:828 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:828 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4378
30:54:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:829 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:829 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4378
30:54:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:829 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:829 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4868us
30:54:829 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:829 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:829 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:829 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:829 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:829 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4379
30:54:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9401us
30:54:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:829 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:829 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:829 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:829 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:829 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:829 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:829 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:829 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:829 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:829 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:830 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4379
30:54:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:830 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:830 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:830 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:830 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:830 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4380
30:54:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:831 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:831 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4380
30:54:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:831 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:831 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4381
30:54:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:831 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:831 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:831 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:831 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:831 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:831 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:831 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:832 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:832 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4381
30:54:832 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3508us
30:54:832 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:832 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:832 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:832 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:832 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1866us
30:54:832 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:832 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 263
30:54:832 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:832 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3269 packetsTotal: 960
30:54:832 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:832 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4382
30:54:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:833 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:833 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4382
30:54:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:833 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:833 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4383
30:54:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:833 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:833 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:833 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:833 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:833 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:833 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:834 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:834 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4383
30:54:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:834 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:834 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:834 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:834 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:834 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:834 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4384
30:54:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:835 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:835 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +21us
30:54:835 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:835 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:835 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:835 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:835 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4384
30:54:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2313us
30:54:835 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:835 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4385
30:54:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:835 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:835 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:835 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:835 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:835 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:835 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:836 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:836 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4385
30:54:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:836 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:836 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:836 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:836 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:836 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 264
30:54:836 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:836 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3273 packetsTotal: 960
30:54:836 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:837 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4386
30:54:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:837 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:837 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4386
30:54:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:837 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:837 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10720us
30:54:837 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:837 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:837 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:837 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:837 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:837 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4387
30:54:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3548us
30:54:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:837 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:838 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:838 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:838 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:838 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:838 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:838 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:838 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4387
30:54:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:838 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:838 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:838 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:838 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:838 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:839 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4388
30:54:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:839 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4388
30:54:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:839 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:839 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4389
30:54:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:839 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:839 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:839 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:839 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:839 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:839 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:840 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:840 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:840 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4389
30:54:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:840 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:840 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 265
30:54:840 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:840 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3277 packetsTotal: 960
30:54:840 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:840 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3852us
30:54:840 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:840 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:840 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:840 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:840 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:840 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4390
30:54:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7150us
30:54:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:841 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:841 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4390
30:54:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:841 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:841 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4391
30:54:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:841 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:841 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:841 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:841 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:842 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:842 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:842 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:842 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:842 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:842 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:842 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:842 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4391
30:54:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:842 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:842 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:842 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:843 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4392
30:54:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:843 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:843 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4392
30:54:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:843 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:843 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3506us
30:54:843 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:843 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:843 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:843 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:843 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:843 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4393
30:54:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10769us
30:54:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:843 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:844 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:844 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:844 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:844 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:844 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:844 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:844 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4393
30:54:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:844 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:844 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:845 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:845 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:845 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 266
30:54:845 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:845 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3281 packetsTotal: 960
30:54:845 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:845 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4394
30:54:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:845 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:845 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:845 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:845 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:845 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4394
30:54:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:846 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:846 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4395
30:54:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:846 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:846 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:846 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:846 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:846 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:846 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:846 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:846 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:846 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4395
30:54:847 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2140us
30:54:847 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:847 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:847 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:847 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:847 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3233us
30:54:847 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:847 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 267
30:54:847 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:847 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3285 packetsTotal: 960
30:54:847 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:847 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4396
30:54:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:847 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:847 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:847 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:847 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:847 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4396
30:54:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:847 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:847 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4397
30:54:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:847 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:848 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:848 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:848 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:848 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:848 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:848 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4397
30:54:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:848 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:848 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:848 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:848 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:849 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:849 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6698us
30:54:849 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:849 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:849 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:849 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:849 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:849 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4398
30:54:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1301us
30:54:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:849 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:850 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4398
30:54:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:850 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:850 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4399
30:54:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:850 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:850 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:850 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:850 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:850 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:850 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:850 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:850 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4399
30:54:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:850 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:850 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:851 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:851 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4400
30:54:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:851 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:851 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4400
30:54:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:851 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:852 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9359us
30:54:852 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:852 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:852 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:852 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:852 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:852 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4401
30:54:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4916us
30:54:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:852 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:852 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:852 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:852 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:852 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:852 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:852 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:852 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:852 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:852 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:852 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4401
30:54:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:852 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:852 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:853 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:853 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:853 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:853 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:853 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 268
30:54:853 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:853 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3289 packetsTotal: 960
30:54:853 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:853 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4402
30:54:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:853 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:854 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4402
30:54:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:854 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:854 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4403
30:54:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:854 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:854 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:854 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:854 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:854 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:854 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:854 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:855 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4403
30:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:855 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:855 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 269
30:54:855 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:855 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3293 packetsTotal: 960
30:54:855 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:855 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2484us
30:54:855 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:855 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:855 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:855 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:855 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:855 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4404
30:54:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8518us
30:54:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:855 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4404
30:54:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:855 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:855 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4405
30:54:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:856 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:856 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:856 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:856 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:856 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:856 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:856 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4405
30:54:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:856 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:856 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:856 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:856 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:857 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:857 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4406
30:54:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:857 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:857 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4406
30:54:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:857 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:857 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2139us
30:54:857 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:857 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:857 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:857 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:857 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:857 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4407
30:54:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12137us
30:54:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:857 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:858 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:858 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:858 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:858 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:858 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:858 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:858 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:858 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4407
30:54:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:858 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:858 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:859 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:859 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4408
30:54:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:859 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:859 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4408
30:54:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:859 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:859 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4409
30:54:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:859 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:860 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:860 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:860 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:860 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:860 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:860 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:860 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:860 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4409
30:54:860 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +772us
30:54:860 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:860 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:860 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:860 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:860 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4601us
30:54:860 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:860 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 270
30:54:860 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:861 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3297 packetsTotal: 960
30:54:861 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:861 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4410
30:54:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:861 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:861 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4410
30:54:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:862 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:862 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4411
30:54:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:862 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:862 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:862 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:862 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:862 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:862 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:862 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:862 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4411
30:54:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:862 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:862 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:862 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:863 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:863 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:863 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 271
30:54:863 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:863 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3301 packetsTotal: 960
30:54:863 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:863 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5210us
30:54:863 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:863 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:863 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:863 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:863 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:863 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4412
30:54:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2669us
30:54:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:863 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:864 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4412
30:54:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:864 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:864 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4413
30:54:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:864 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:864 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:864 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:864 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:864 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:864 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:864 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:864 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:864 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4413
30:54:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:865 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:865 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:865 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:865 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4414
30:54:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:865 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:866 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4414
30:54:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:866 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:866 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7991us
30:54:866 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:866 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:866 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:866 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:866 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:866 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4415
30:54:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6284us
30:54:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:866 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:866 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:866 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:866 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:866 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:866 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:866 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:867 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4415
30:54:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:867 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:867 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:867 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:867 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4416
30:54:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:868 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:868 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4416
30:54:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:868 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:868 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4417
30:54:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:868 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:868 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:868 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:868 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:868 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:868 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:868 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:869 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4417
30:54:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:869 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:869 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 272
30:54:869 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:869 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3305 packetsTotal: 960
30:54:869 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:869 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1115us
30:54:869 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:869 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:869 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:869 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:869 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:869 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4418
30:54:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9886us
30:54:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:869 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:870 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4418
30:54:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:870 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:870 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4419
30:54:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:870 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:870 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:870 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:870 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:870 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:870 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:870 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:870 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4419
30:54:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:870 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:870 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:871 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:871 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:871 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:871 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:871 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 273
30:54:871 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:871 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3309 packetsTotal: 960
30:54:871 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:871 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4420
30:54:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:872 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4420
30:54:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:872 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +764us
30:54:872 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:872 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:872 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:872 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:872 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:872 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4421
30:54:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13504us
30:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:872 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:872 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:872 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:872 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:872 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:872 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:872 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:873 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4421
30:54:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:873 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:873 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:873 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:873 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4422
30:54:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:873 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:874 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4422
30:54:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:874 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:874 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13844us
30:54:874 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:874 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:874 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:874 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:874 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:874 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4423
30:54:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +431us
30:54:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:874 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:874 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:874 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:874 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:874 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:874 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:874 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:875 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4423
30:54:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:875 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:875 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:875 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:875 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4424
30:54:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:875 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:875 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:875 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:876 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:876 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4424
30:54:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:876 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:876 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4425
30:54:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:876 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:876 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:876 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:876 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:876 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:876 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:876 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:876 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:877 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:877 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4425
30:54:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:877 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:877 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 274
30:54:877 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:877 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3313 packetsTotal: 960
30:54:877 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:877 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6965us
30:54:877 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:877 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:877 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:877 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:877 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:877 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4426
30:54:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4037us
30:54:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:877 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:878 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4426
30:54:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:878 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:878 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4427
30:54:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:878 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:878 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:878 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:878 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:878 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:878 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:878 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:878 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:878 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4427
30:54:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:879 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:879 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:879 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:879 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4428
30:54:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:879 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4428
30:54:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:880 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:880 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6624us
30:54:880 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:880 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:880 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:880 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:880 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:880 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4429
30:54:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7652us
30:54:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:880 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:880 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:880 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:880 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:880 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:880 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:880 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:880 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4429
30:54:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:880 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:881 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:881 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:881 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:881 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 275
30:54:881 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:881 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3317 packetsTotal: 960
30:54:881 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:881 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4430
30:54:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:881 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:882 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4430
30:54:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:882 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:882 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4431
30:54:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:882 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:882 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:882 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:882 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:882 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:882 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:882 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:882 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:883 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:883 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4431
30:54:883 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5257us
30:54:883 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:883 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:883 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:883 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:883 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +116us
30:54:883 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4432
30:54:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:883 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:883 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4432
30:54:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:884 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:884 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4433
30:54:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:884 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:884 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:884 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:884 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:884 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:884 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:884 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:884 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:884 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4433
30:54:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:885 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:885 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:885 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:885 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:885 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 276
30:54:885 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:885 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3321 packetsTotal: 960
30:54:885 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:885 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4434
30:54:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:885 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:885 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:885 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:886 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:886 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4434
30:54:886 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1764us
30:54:886 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:886 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:886 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:886 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:886 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +570us
30:54:886 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:886 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4435
30:54:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:886 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:886 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:886 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:886 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:886 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:886 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:886 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:886 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:887 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4435
30:54:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:887 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:887 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:887 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:887 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4436
30:54:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:887 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:887 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:887 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:887 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4436
30:54:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:888 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:888 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12476us
30:54:888 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:888 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:888 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:888 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:888 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:888 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4437
30:54:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1799us
30:54:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:888 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:888 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:888 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:888 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:888 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:888 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:888 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:889 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4437
30:54:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:889 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:889 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:889 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:889 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:889 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 277
30:54:889 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:889 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3325 packetsTotal: 960
30:54:889 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:889 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4438
30:54:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:890 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:890 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4438
30:54:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:890 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:890 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4439
30:54:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:890 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:890 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:890 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:890 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:890 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:890 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:890 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:890 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:891 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:891 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4439
30:54:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:891 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:891 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 278
30:54:891 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:891 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3329 packetsTotal: 960
30:54:891 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:891 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5597us
30:54:891 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:891 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:891 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:891 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:891 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:891 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4440
30:54:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5405us
30:54:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:891 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:892 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4440
30:54:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:892 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:892 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4441
30:54:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:892 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:892 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:892 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:892 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:892 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:892 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:892 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:892 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:892 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4441
30:54:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:892 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:893 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:893 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:893 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:893 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 279
30:54:893 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:893 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3333 packetsTotal: 960
30:54:893 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:893 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4442
30:54:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:894 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:894 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4442
30:54:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:894 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:894 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5249us
30:54:894 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:894 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:894 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:894 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:894 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:894 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4443
30:54:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9019us
30:54:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:894 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:894 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:894 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:894 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:894 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:894 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:894 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:895 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:895 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4443
30:54:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:895 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:895 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:895 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:895 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:895 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 280
30:54:895 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:895 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3337 packetsTotal: 960
30:54:895 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:895 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4444
30:54:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:896 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4444
30:54:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:896 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:896 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4445
30:54:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:896 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:896 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:896 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:896 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:896 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:896 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:897 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:897 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4445
30:54:897 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3889us
30:54:897 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:897 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:897 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:897 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:897 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1484us
30:54:897 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4446
30:54:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:897 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:898 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4446
30:54:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:898 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:898 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4447
30:54:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:898 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:898 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:898 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:898 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:898 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:898 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:898 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:898 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:898 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4447
30:54:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:899 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:899 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:899 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:899 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:899 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 281
30:54:899 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:899 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3345 packetsTotal: 960
30:54:899 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:899 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4448
30:54:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:54:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:900 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:900 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +402us
30:54:900 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:900 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:900 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:900 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:900 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:900 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4448
30:54:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1931us
30:54:900 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:900 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4449
30:54:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:54:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:900 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:900 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:900 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:900 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:900 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:901 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:901 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:901 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4449
30:54:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:901 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:901 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:901 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:901 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:901 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 282
30:54:901 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:902 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3349 packetsTotal: 960
30:54:902 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:902 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4450
30:54:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:902 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:902 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4450
30:54:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:902 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:902 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11102us
30:54:902 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:902 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:902 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:902 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:902 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:902 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4451
30:54:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3167us
30:54:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:902 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:903 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:903 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:903 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:903 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:903 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:903 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4451
30:54:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:903 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:903 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:904 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:904 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:904 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 283
30:54:904 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:904 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3353 packetsTotal: 960
30:54:904 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:904 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4452
30:54:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:904 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:904 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4452
30:54:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:905 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:905 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4453
30:54:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:905 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:905 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:905 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:905 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:905 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:905 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:905 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:905 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4453
30:54:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:905 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:905 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 284
30:54:906 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:906 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3357 packetsTotal: 960
30:54:906 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:906 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4229us
30:54:906 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:906 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:906 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:906 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:906 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:906 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4454
30:54:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6773us
30:54:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:906 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4454
30:54:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:906 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4455
30:54:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:907 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:907 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:907 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:907 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:907 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:907 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:907 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:907 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4455
30:54:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:907 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:907 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:908 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:908 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:908 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 285
30:54:908 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:908 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3361 packetsTotal: 960
30:54:908 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:908 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4456
30:54:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:908 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:909 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4456
30:54:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:909 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:909 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3882us
30:54:909 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:909 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:909 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:909 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:909 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:909 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4457
30:54:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10387us
30:54:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:909 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:909 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:909 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:909 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:909 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:909 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:909 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:910 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4457
30:54:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:910 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:910 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:910 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:910 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:910 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 286
30:54:910 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:910 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3365 packetsTotal: 960
30:54:910 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:910 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4458
30:54:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:911 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:911 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4458
30:54:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:911 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:911 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4459
30:54:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:911 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:911 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:911 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:911 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:911 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:911 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:911 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:912 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:912 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:912 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4459
30:54:912 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2522us
30:54:912 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:912 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:912 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:912 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:912 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2852us
30:54:912 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:912 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 287
30:54:912 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:912 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3369 packetsTotal: 960
30:54:912 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:913 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4460
30:54:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:913 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4460
30:54:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:913 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:913 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4461
30:54:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:913 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:914 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:914 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:914 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:914 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:914 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:914 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:914 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4461
30:54:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:914 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:914 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:915 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:915 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:915 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 288
30:54:915 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:915 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3373 packetsTotal: 960
30:54:915 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:915 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6965us
30:54:915 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:915 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:915 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:915 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:915 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:915 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4462
30:54:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +914us
30:54:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:915 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4462
30:54:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:916 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:916 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4463
30:54:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:916 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:916 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:916 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:916 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:916 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:916 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:916 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4463
30:54:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:916 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:916 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:917 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:917 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:917 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 289
30:54:917 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:917 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3377 packetsTotal: 960
30:54:917 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:917 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4464
30:54:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:917 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4464
30:54:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:918 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:918 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9734us
30:54:918 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:918 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:918 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:918 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:918 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:918 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4465
30:54:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4535us
30:54:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:918 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:918 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:918 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:918 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:918 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:918 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:918 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:919 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4465
30:54:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:919 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:919 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:919 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:919 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:919 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:919 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:919 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:54:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 290
30:54:919 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:54:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:54:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:54:919 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 3389 packetsTotal: 960
30:54:919 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:919 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4466
30:54:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:54:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:920 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4466
30:54:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:920 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:920 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4467
30:54:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:920 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:920 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:920 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:920 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:920 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:920 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:921 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:921 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:921 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4467
30:54:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:921 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:921 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 291
30:54:921 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:921 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3393 packetsTotal: 960
30:54:921 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:921 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2860us
30:54:921 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:921 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:921 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:921 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:921 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:921 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4468
30:54:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8141us
30:54:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:922 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4468
30:54:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:922 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4469
30:54:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:922 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:922 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:922 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:922 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:922 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:923 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:923 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4469
30:54:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:923 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:923 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:923 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:923 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:923 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:923 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:923 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 292
30:54:923 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:924 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3397 packetsTotal: 960
30:54:924 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:924 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4470
30:54:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:924 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:924 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4470
30:54:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:924 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:924 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2514us
30:54:924 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:924 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:924 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:924 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:924 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:924 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4471
30:54:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11755us
30:54:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:924 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:925 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:925 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:925 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:925 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:925 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:925 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:925 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:925 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4471
30:54:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:925 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:925 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:925 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:926 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:926 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 293
30:54:926 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:926 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3401 packetsTotal: 960
30:54:926 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:926 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4472
30:54:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:926 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:926 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4472
30:54:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:926 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:926 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4473
30:54:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:926 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:927 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:927 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:927 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:927 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:927 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:927 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:927 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:927 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4473
30:54:927 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1154us
30:54:927 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:927 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:927 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:927 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:927 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4219us
30:54:927 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:927 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 294
30:54:928 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:928 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3405 packetsTotal: 960
30:54:928 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:928 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4474
30:54:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:54:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:928 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:928 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4474
30:54:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:928 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:928 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4475
30:54:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:54:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:929 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:929 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:929 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:929 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:929 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:929 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:929 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:929 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:929 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:929 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4475
30:54:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:929 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:929 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:930 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:930 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:930 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 295
30:54:930 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:930 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3409 packetsTotal: 960
30:54:930 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:930 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5597us
30:54:930 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:930 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:930 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:930 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:930 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:930 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4476
30:54:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2282us
30:54:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:931 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:931 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4476
30:54:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:931 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:931 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4477
30:54:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:931 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:931 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:931 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:931 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:931 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:931 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:931 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:932 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4477
30:54:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:932 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:932 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:932 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:932 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:932 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 296
30:54:932 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:932 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3413 packetsTotal: 960
30:54:932 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:933 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4478
30:54:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:933 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:933 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4478
30:54:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:933 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:933 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8367us
30:54:933 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:933 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:933 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:933 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:933 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:933 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4479
30:54:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5902us
30:54:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:933 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:934 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:934 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:934 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:934 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:934 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:934 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:934 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4479
30:54:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:934 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:934 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:934 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:934 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:934 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 297
30:54:935 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:935 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3417 packetsTotal: 960
30:54:935 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:935 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4480
30:54:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:935 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:935 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4480
30:54:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:935 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:935 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4481
30:54:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:935 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:936 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:936 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:936 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:936 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:936 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:936 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:936 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4481
30:54:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:936 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:936 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 298
30:54:936 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:936 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3421 packetsTotal: 960
30:54:936 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:936 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1492us
30:54:936 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:937 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:937 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:937 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:937 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:937 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4482
30:54:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9510us
30:54:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:937 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:937 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4482
30:54:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:937 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:937 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4483
30:54:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:937 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:938 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:938 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:938 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:938 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:938 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:938 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4483
30:54:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:938 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:938 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:939 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:939 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:939 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 299
30:54:939 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:939 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3425 packetsTotal: 960
30:54:939 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:939 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4484
30:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:939 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:939 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4484
30:54:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:939 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:939 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1146us
30:54:939 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:939 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:939 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:939 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:939 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:939 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4485
30:54:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13123us
30:54:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:939 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:940 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:940 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:940 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:940 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:940 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:940 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:940 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4485
30:54:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:940 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:940 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:941 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:941 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:941 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 300
30:54:941 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:941 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3429 packetsTotal: 960
30:54:941 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:941 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4486
30:54:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:941 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:941 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4486
30:54:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:941 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:941 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14219us
30:54:941 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:942 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:942 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:942 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:942 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:942 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4487
30:54:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +50us
30:54:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:942 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:942 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:942 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:942 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:942 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:942 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:942 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4487
30:54:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:942 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:942 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:943 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:943 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:943 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 301
30:54:943 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:943 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3433 packetsTotal: 960
30:54:943 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:943 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4488
30:54:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:943 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:944 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4488
30:54:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:944 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:944 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4489
30:54:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:944 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:944 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:944 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:944 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:944 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:944 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:944 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:944 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:945 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:945 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4489
30:54:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:945 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:945 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:54:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 302
30:54:945 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:54:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:54:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:54:945 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3441 packetsTotal: 960
30:54:945 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:945 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7282us
30:54:945 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:945 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:945 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:945 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:945 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:945 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4490
30:54:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3660us
30:54:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:945 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4490
30:54:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:946 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:946 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4491
30:54:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:946 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:946 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:946 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:946 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:946 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:946 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:946 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:946 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4491
30:54:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:947 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:947 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:947 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:947 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:947 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 303
30:54:947 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:947 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3445 packetsTotal: 960
30:54:947 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:947 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4492
30:54:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:948 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:948 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4492
30:54:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:948 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:948 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6999us
30:54:948 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:948 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:948 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:948 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:948 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:948 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4493
30:54:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7270us
30:54:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:948 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:948 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:948 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:948 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:948 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:948 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:948 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:948 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4493
30:54:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:949 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:949 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:949 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:949 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:949 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:949 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:949 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 304
30:54:949 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:949 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3449 packetsTotal: 960
30:54:949 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:949 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4494
30:54:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:950 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:950 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4494
30:54:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:950 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:950 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4495
30:54:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:950 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:950 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:950 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:950 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:950 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:950 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:951 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:951 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:951 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:951 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4495
30:54:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:951 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:951 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 305
30:54:951 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:951 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3453 packetsTotal: 960
30:54:951 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:951 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +124us
30:54:951 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:951 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:951 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:951 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:952 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:952 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4496
30:54:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10878us
30:54:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:952 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4496
30:54:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:952 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:952 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4497
30:54:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:952 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:953 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:953 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:953 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:953 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:953 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:953 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4497
30:54:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:953 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:953 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:953 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:953 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:953 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:954 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:954 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 306
30:54:954 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:954 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3457 packetsTotal: 960
30:54:954 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:954 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4498
30:54:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:954 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:954 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4498
30:54:954 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2145us
30:54:954 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:954 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:954 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:954 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:954 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +188us
30:54:954 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:954 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4499
30:54:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:954 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:955 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:955 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:955 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:955 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:955 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:955 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4499
30:54:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:955 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:955 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:955 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:955 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:956 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:956 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:956 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 307
30:54:956 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:956 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3461 packetsTotal: 960
30:54:956 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:956 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4500
30:54:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:956 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:956 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4500
30:54:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:956 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:957 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12851us
30:54:957 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:957 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:957 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:957 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:957 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4501
30:54:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1417us
30:54:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:957 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:957 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:957 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:957 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:957 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:957 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:957 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4501
30:54:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:957 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:957 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:958 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:958 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4502
30:54:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:958 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:958 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4502
30:54:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:958 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:958 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4503
30:54:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:959 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:959 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:959 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:959 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:959 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:959 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:959 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:959 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:959 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4503
30:54:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:959 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:960 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 308
30:54:960 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:960 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3465 packetsTotal: 960
30:54:960 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:960 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5983us
30:54:960 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:960 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:960 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:960 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:960 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:960 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4504
30:54:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5018us
30:54:960 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:960 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:960 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:960 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:960 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4504
30:54:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:960 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:960 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4505
30:54:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:961 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:961 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:961 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:961 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:961 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:961 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:961 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:961 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4505
30:54:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:961 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:961 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:962 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:962 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4506
30:54:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:962 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:962 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:962 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:962 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4506
30:54:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:963 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:963 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5638us
30:54:963 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:963 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:963 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:963 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:963 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:963 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4507
30:54:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8638us
30:54:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:963 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:963 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:963 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:963 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:963 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:963 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:963 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4507
30:54:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:964 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:964 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:964 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:964 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:964 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 309
30:54:964 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:964 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3469 packetsTotal: 960
30:54:964 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:964 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4508
30:54:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:965 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4508
30:54:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:965 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:965 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4509
30:54:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:965 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:965 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:965 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:965 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:965 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:965 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:965 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:966 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:966 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4509
30:54:966 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4271us
30:54:966 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:966 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:966 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:966 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:966 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1102us
30:54:966 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4510
30:54:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:966 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:967 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4510
30:54:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:967 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:967 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4511
30:54:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:967 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:967 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:967 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:967 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:967 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:967 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:967 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4511
30:54:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:968 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:968 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:968 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:968 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4512
30:54:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:968 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:969 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4512
30:54:969 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +784us
30:54:969 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:969 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:969 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:969 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:969 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1549us
30:54:969 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:969 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4513
30:54:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:969 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:969 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:969 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:969 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:969 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:969 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:969 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:970 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4513
30:54:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:970 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:970 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:970 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:970 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:970 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 310
30:54:970 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:970 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3473 packetsTotal: 960
30:54:970 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:970 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4514
30:54:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:970 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:970 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:970 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:971 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:971 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4514
30:54:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:971 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:971 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11484us
30:54:971 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:971 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:971 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:971 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:971 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:971 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4515
30:54:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2785us
30:54:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:971 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:971 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:971 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:971 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:971 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:971 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:971 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:971 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4515
30:54:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:972 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:972 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:972 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:972 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4516
30:54:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:973 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:973 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4516
30:54:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:973 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:973 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4517
30:54:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:973 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:973 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:973 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:973 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:973 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:973 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:973 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:974 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4517
30:54:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:974 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:974 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 311
30:54:974 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:974 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3477 packetsTotal: 960
30:54:974 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:974 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4615us
30:54:974 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:974 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:974 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:974 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:974 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:974 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4518
30:54:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6387us
30:54:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:975 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4518
30:54:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:975 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:975 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4519
30:54:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:975 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:975 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:975 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:975 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:975 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:975 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:975 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:975 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:976 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4519
30:54:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:976 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:976 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:976 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:976 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4520
30:54:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:976 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:976 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:976 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:976 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:977 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4520
30:54:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:977 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:977 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4270us
30:54:977 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:977 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:977 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:977 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:977 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:977 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4521
30:54:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10006us
30:54:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:977 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:977 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:977 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:977 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:977 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:977 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:977 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:977 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:978 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4521
30:54:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:978 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:978 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:978 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:978 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:978 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 312
30:54:978 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:978 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3481 packetsTotal: 960
30:54:978 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:978 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4522
30:54:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:979 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:979 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4522
30:54:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:979 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:979 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4523
30:54:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:979 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:979 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:979 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:979 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:979 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:979 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:979 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:980 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:980 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:980 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4523
30:54:980 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2903us
30:54:980 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:980 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:980 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:980 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:980 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2470us
30:54:980 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4524
30:54:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:981 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:981 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4524
30:54:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:981 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:981 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4525
30:54:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:981 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:981 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:981 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:981 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:981 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:981 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:981 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:981 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:982 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4525
30:54:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:982 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:982 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:982 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:982 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7461us
30:54:982 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:982 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:982 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:982 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:982 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:982 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4526
30:54:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +537us
30:54:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:983 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:983 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4526
30:54:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:983 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:983 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4527
30:54:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:983 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:983 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:983 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:983 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:983 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:983 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:983 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:983 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:983 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:983 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:984 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4527
30:54:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:984 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:984 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:984 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:984 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:984 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:984 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 313
30:54:984 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:984 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3485 packetsTotal: 960
30:54:984 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:985 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4528
30:54:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:985 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:985 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4528
30:54:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:985 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:985 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10116us
30:54:985 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:985 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:985 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:985 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:985 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:985 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4529
30:54:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4153us
30:54:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:985 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:986 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:986 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:986 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:986 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:986 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:986 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:54:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4529
30:54:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:986 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:986 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:986 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:986 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:987 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4530
30:54:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:987 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:987 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:987 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:987 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:987 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4530
30:54:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:987 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:987 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4531
30:54:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:54:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:987 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:987 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:987 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:987 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:987 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:988 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:988 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:988 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:988 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:988 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:988 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4531
30:54:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:988 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:988 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 314
30:54:988 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:988 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3489 packetsTotal: 960
30:54:988 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:988 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3247us
30:54:988 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:988 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:988 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:988 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:988 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:989 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4532
30:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7755us
30:54:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:989 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:989 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4532
30:54:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:989 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:989 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4533
30:54:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:989 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:989 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:989 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:989 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:989 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:989 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:990 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:54:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:990 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4533
30:54:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:990 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:990 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:990 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:990 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4534
30:54:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:991 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4534
30:54:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:991 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:991 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2902us
30:54:991 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:991 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:991 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:991 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:991 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:991 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4535
30:54:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11373us
30:54:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:991 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:991 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:991 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:991 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:991 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:991 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:991 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:992 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:992 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:992 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:992 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:54:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:992 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4535
30:54:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:992 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:992 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:54:992 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:992 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:992 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:54:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 315
30:54:992 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:54:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:54:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:54:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:54:993 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3493 packetsTotal: 960
30:54:993 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:54:993 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4536
30:54:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:54:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:993 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:54:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:993 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4536
30:54:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:993 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:993 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4537
30:54:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:54:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:993 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:994 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:994 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:994 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:994 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:994 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:54:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:994 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:54:994 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:994 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4537
30:54:994 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1536us
30:54:994 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:994 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:994 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:994 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:994 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3838us
30:54:994 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4538
30:54:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:54:994 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:995 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:54:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:995 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4538
30:54:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:995 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:995 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4539
30:54:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:54:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:995 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:995 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:996 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:996 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:996 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:996 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:996 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:54:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4539
30:54:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:996 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:996 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:54:996 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:996 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6093us
30:54:996 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:996 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:997 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:997 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:997 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:54:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:54:997 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4540
30:54:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1905us
30:54:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:997 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:54:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:997 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4540
30:54:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:997 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:54:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:997 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4541
30:54:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:54:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:997 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:54:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:54:998 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:54:998 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:998 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:998 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:54:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:54:998 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:54:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:54:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:54:998 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:54:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:54:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4541
30:54:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:998 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:54:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:54:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:54:998 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:54:998 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:54:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:54:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:54:999 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4542
30:54:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:54:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:54:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:54:999 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:54:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:54:999 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4542
30:54:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:54:999 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:54:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:54:999 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8755us
30:54:999 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:54:999 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:54:999 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:54:999 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:54:999 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:54:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:54:999 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4543
30:54:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5521us
30:54:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:54:999 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:54:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:54:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:000 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:000 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:000 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:000 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:000 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:000 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4543
30:55:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:000 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:000 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:000 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:000 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:000 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 316
30:55:000 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:001 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3497 packetsTotal: 960
30:55:001 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:001 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4544
30:55:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:001 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:001 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4544
30:55:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:001 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:001 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4545
30:55:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:001 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:002 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:002 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:002 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:002 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:002 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:002 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:002 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4545
30:55:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:002 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +1989us
30:55:002 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:002 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:002 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:002 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:002 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:55:002 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4546
30:55:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9132us
30:55:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:003 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:003 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4546
30:55:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:003 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:003 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4547
30:55:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:003 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:003 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:003 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:003 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:003 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:003 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:004 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4547
30:55:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:004 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:004 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:004 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:004 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:004 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:004 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 317
30:55:004 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:004 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3501 packetsTotal: 960
30:55:004 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:005 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4548
30:55:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:005 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4548
30:55:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:005 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:005 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1528us
30:55:005 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:005 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:005 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:005 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:005 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:005 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4549
30:55:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12741us
30:55:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:005 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:006 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:006 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:006 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:006 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:006 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:006 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4549
30:55:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:006 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:006 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:006 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:007 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4550
30:55:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:007 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:007 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4550
30:55:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:007 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:007 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4551
30:55:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:007 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:007 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:008 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:008 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:008 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:008 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:008 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:008 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:008 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +168us
30:55:008 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:008 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:008 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:008 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:008 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4551
30:55:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5205us
30:55:008 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4552
30:55:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:009 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:009 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4552
30:55:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:009 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:009 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4553
30:55:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:009 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:009 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:010 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:010 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:010 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:010 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:010 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:010 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4553
30:55:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:010 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:010 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:010 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:010 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:010 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 318
30:55:010 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:011 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3505 packetsTotal: 960
30:55:011 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:011 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4605us
30:55:011 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:011 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:011 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:011 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:011 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:011 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4554
30:55:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3274us
30:55:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:011 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4554
30:55:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:012 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:012 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4555
30:55:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:012 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:012 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:012 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:012 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:012 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:012 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:012 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4555
30:55:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:012 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:012 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:013 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:013 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:013 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4556
30:55:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:013 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4556
30:55:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:014 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:014 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7387us
30:55:014 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:014 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:014 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:014 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:014 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:014 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4557
30:55:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6888us
30:55:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:014 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:014 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:014 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:014 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:014 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:014 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:014 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4557
30:55:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:014 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:015 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:015 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:015 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:015 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 319
30:55:015 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:015 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3509 packetsTotal: 960
30:55:015 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:015 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4558
30:55:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:015 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4558
30:55:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:016 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:016 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4559
30:55:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:016 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:016 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:016 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:016 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:016 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:016 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:016 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:017 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:017 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4559
30:55:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:017 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +621us
30:55:017 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:017 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:017 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:017 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:017 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:55:017 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4560
30:55:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10500us
30:55:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:017 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:017 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4560
30:55:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:017 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:018 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4561
30:55:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:018 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:018 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:018 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:018 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:018 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:018 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:018 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:018 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:018 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:018 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4561
30:55:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:018 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:018 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:019 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:019 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4562
30:55:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:019 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4562
30:55:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:019 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +167us
30:55:019 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:019 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:019 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:019 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:019 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:020 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4563
30:55:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14109us
30:55:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:020 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:020 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:020 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:020 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:020 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:020 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:020 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:020 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:020 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:020 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4563
30:55:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:020 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:021 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:021 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:021 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:021 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 320
30:55:021 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:021 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3513 packetsTotal: 960
30:55:021 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:021 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4564
30:55:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:021 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4564
30:55:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:022 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13233us
30:55:022 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:022 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:022 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:022 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:022 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4565
30:55:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1036us
30:55:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:022 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:022 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:022 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:022 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:022 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:022 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:022 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4565
30:55:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:023 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:023 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:023 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:023 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4566
30:55:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:023 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4566
30:55:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:024 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4567
30:55:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:024 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:024 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:024 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:024 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:024 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:024 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:024 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:024 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:024 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:025 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4567
30:55:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:025 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:025 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 321
30:55:025 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:025 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3517 packetsTotal: 960
30:55:025 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:025 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6360us
30:55:025 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:025 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:025 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:025 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:025 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:025 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4568
30:55:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4642us
30:55:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:025 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:025 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4568
30:55:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:025 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:025 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4569
30:55:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:025 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:026 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:026 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:026 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:026 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:026 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:026 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:026 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4569
30:55:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:026 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:026 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:027 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:027 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4570
30:55:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:027 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4570
30:55:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:027 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:027 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6019us
30:55:027 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:027 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:027 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:027 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:027 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:027 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4571
30:55:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8256us
30:55:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:028 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:028 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:028 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:028 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:028 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:028 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:028 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4571
30:55:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:028 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:028 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:029 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:029 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4572
30:55:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:029 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:029 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4572
30:55:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:029 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:029 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4573
30:55:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:029 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:030 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:030 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:030 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:030 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:030 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:030 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:030 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4573
30:55:030 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4653us
30:55:030 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:030 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:030 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:030 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:030 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +720us
30:55:031 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:031 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 322
30:55:031 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:031 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3521 packetsTotal: 960
30:55:031 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:031 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4574
30:55:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:031 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:031 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4574
30:55:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:031 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:031 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4575
30:55:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:032 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:032 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:032 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:032 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:032 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:032 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:032 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4575
30:55:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:032 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:032 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:033 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:033 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4576
30:55:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:033 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:033 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4576
30:55:033 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1166us
30:55:033 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:033 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:033 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:033 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:033 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1168us
30:55:034 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:034 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4577
30:55:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:034 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:034 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:034 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:034 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:034 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:034 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:034 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4577
30:55:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:034 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:034 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:035 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:035 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4578
30:55:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:035 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:035 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4578
30:55:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:035 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:035 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11872us
30:55:035 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:035 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:035 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:035 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:036 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:036 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4579
30:55:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2403us
30:55:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:036 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:036 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:036 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:036 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:036 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:036 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:036 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:036 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4579
30:55:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:036 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:036 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:037 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:037 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:037 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 323
30:55:037 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:037 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3525 packetsTotal: 960
30:55:037 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:037 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4580
30:55:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:037 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:038 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4580
30:55:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:038 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:038 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4581
30:55:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:038 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:038 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:038 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:038 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:038 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:038 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:038 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:039 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4581
30:55:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:039 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5111us
30:55:039 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:039 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:039 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:039 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:039 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:039 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4582
30:55:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6010us
30:55:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:039 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4582
30:55:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:039 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:039 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4583
30:55:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:039 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:040 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:040 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:040 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:040 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:040 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:040 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:040 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:040 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4583
30:55:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:040 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:040 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:041 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:041 user_main    D[ME]: HLE\sceMpeg.cpp:1371 16=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:041 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 16, 16)
30:55:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 324
30:55:041 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 8000): deferring result
30:55:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +327us
30:55:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000010
30:55:041 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 16 packetsRead: 3541 packetsTotal: 960
30:55:041 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:041 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4584
30:55:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7689us
30:55:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:041 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:042 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4584
30:55:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:042 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:042 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4646us
30:55:042 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:042 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:042 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:042 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:042 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:042 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4585
30:55:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9624us
30:55:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:042 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:042 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:042 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:042 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:042 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:042 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:042 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:042 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4585
30:55:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:043 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:043 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:043 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:043 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4586
30:55:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:044 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:044 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4586
30:55:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:044 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:044 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4587
30:55:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:044 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:044 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:044 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:044 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:044 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:044 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:044 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:044 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:045 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:045 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4587
30:55:045 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3285us
30:55:045 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:045 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:045 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:045 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:045 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2088us
30:55:045 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4588
30:55:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:046 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:046 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4588
30:55:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:046 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:046 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4589
30:55:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:046 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:046 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:046 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:046 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:046 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:046 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:046 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:047 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:047 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4589
30:55:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:047 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:047 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:047 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:047 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7838us
30:55:047 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:047 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:047 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:047 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:048 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:048 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4590
30:55:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +160us
30:55:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:048 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4590
30:55:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:048 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:048 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4591
30:55:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:048 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:048 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:048 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:048 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:048 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:048 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:049 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:049 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4591
30:55:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:049 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:049 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:049 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:049 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:049 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 325
30:55:049 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:049 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3545 packetsTotal: 960
30:55:049 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:050 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4592
30:55:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:050 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:050 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4592
30:55:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:050 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:050 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10498us
30:55:050 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:050 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:050 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:050 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:050 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:050 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4593
30:55:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3771us
30:55:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:050 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:051 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:051 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:051 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:051 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:051 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:051 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:051 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:051 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4593
30:55:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:051 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:051 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:052 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:052 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4594
30:55:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:052 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4594
30:55:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:052 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:052 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4595
30:55:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:052 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:053 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:053 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:053 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:053 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:053 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:053 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:053 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:053 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4595
30:55:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:053 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3743us
30:55:053 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:053 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:053 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:053 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:053 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:054 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4596
30:55:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7378us
30:55:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:054 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:054 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4596
30:55:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:054 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:054 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4597
30:55:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:054 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:055 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:055 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:055 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:055 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:055 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:055 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4597
30:55:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:055 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:055 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:055 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:055 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:056 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 326
30:55:056 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:056 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3549 packetsTotal: 960
30:55:056 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:056 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4598
30:55:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:056 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4598
30:55:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:056 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:056 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3277us
30:55:056 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:056 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:056 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:056 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:056 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:057 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4599
30:55:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10992us
30:55:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:057 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:057 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:057 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:057 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:057 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:057 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:057 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:057 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4599
30:55:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:057 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:057 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:058 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:058 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4600
30:55:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:058 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:058 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4600
30:55:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:058 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:058 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4601
30:55:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:059 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:059 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:059 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:059 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:059 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:059 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:059 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:059 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:059 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:059 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4601
30:55:059 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1917us
30:55:059 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:059 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:059 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:059 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:059 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3456us
30:55:060 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4602
30:55:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:060 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:060 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4602
30:55:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:060 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:060 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4603
30:55:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:060 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:061 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:061 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:061 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:061 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:061 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:061 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:061 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4603
30:55:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:061 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:061 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:061 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:062 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6469us
30:55:062 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:062 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:062 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:062 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:062 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:062 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4604
30:55:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1529us
30:55:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:062 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4604
30:55:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:062 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:062 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4605
30:55:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:062 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:063 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:063 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:063 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:063 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:063 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:063 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:063 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4605
30:55:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:063 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:063 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:064 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:064 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:064 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 327
30:55:064 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:064 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3553 packetsTotal: 960
30:55:064 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:064 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4606
30:55:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:064 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4606
30:55:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:065 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:065 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9130us
30:55:065 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:065 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:065 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:065 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:065 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:065 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4607
30:55:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5139us
30:55:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:065 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:065 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:065 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:065 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:065 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:065 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:065 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:065 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:065 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4607
30:55:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:066 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:066 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:066 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:066 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4608
30:55:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:066 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:067 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4608
30:55:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:067 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:067 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4609
30:55:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:067 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:067 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:067 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:067 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:067 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:067 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:067 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:068 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4609
30:55:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:068 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2375us
30:55:068 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:068 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:068 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:068 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:068 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:068 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4610
30:55:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8746us
30:55:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:068 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4610
30:55:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:068 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:068 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4611
30:55:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:069 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:069 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:069 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:069 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:069 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:069 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:069 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4611
30:55:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:069 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:069 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:069 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:070 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:070 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:070 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 328
30:55:070 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:070 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3557 packetsTotal: 960
30:55:070 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:070 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4612
30:55:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:070 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:070 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:070 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:070 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4612
30:55:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:070 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:070 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1909us
30:55:070 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:070 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:070 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:070 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:071 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:071 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4613
30:55:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12359us
30:55:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:071 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:071 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:071 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:071 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:071 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:071 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:071 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:071 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4613
30:55:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:071 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:071 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:071 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:072 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:072 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:072 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 329
30:55:072 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:072 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3561 packetsTotal: 960
30:55:072 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:072 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4614
30:55:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:072 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:072 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:072 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:072 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4614
30:55:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4615
30:55:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:073 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:073 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:073 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:073 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:073 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:073 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:073 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:073 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:073 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +550us
30:55:073 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:073 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:074 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:074 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:074 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:074 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4615
30:55:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4824us
30:55:074 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:074 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 330
30:55:074 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:074 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3565 packetsTotal: 960
30:55:074 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:074 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4616
30:55:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:074 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4616
30:55:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:075 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4617
30:55:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:075 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:075 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:075 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:075 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:075 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:075 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:075 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4617
30:55:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:075 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:076 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:076 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:076 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:076 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 331
30:55:076 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:076 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3569 packetsTotal: 960
30:55:076 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:076 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4992us
30:55:076 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:076 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:076 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:076 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:076 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:076 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4618
30:55:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2887us
30:55:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:077 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:077 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4618
30:55:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:077 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4619
30:55:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:077 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:077 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:077 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:077 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:077 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:077 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:077 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:077 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4619
30:55:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:078 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:078 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:078 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:078 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:078 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 332
30:55:078 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:078 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3577 packetsTotal: 960
30:55:078 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:078 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4620
30:55:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:079 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4620
30:55:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:079 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:079 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7769us
30:55:079 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:079 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:079 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:079 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:079 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:079 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4621
30:55:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6507us
30:55:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:079 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:079 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:079 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:079 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:079 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:079 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:080 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:080 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4621
30:55:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:080 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:080 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:080 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:080 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:080 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 333
30:55:080 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:080 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3581 packetsTotal: 960
30:55:080 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:081 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4622
30:55:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:081 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:081 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4622
30:55:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:081 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4623
30:55:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:081 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:082 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:082 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:082 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:082 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:082 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:082 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:082 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:082 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4623
30:55:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:082 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:082 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 334
30:55:082 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:082 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3589 packetsTotal: 960
30:55:082 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:082 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +828us
30:55:082 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:082 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:082 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:083 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:083 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:083 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4624
30:55:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10114us
30:55:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:083 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:083 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4624
30:55:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:083 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:083 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4625
30:55:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:083 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:084 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:084 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:084 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:084 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:084 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:084 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:084 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4625
30:55:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:084 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:084 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:085 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:085 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:085 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 335
30:55:085 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:085 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3593 packetsTotal: 960
30:55:085 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:085 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4626
30:55:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:085 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:085 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4626
30:55:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:085 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:085 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +542us
30:55:085 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:085 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:085 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:085 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:085 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:085 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4627
30:55:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13727us
30:55:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:086 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:086 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:086 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:086 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:086 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:086 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:087 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4627
30:55:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:087 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:087 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:087 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:087 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:087 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 336
30:55:087 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:088 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3601 packetsTotal: 960
30:55:088 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:088 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4628
30:55:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:088 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4628
30:55:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:088 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:088 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13621us
30:55:088 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:088 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:088 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:088 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:088 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:088 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4629
30:55:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +654us
30:55:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:088 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:089 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:089 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:089 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:089 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:089 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:089 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4629
30:55:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:089 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:089 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:090 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:090 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:090 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 337
30:55:090 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:090 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3605 packetsTotal: 960
30:55:090 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:090 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4630
30:55:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:090 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:090 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4630
30:55:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:091 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:091 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4631
30:55:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:091 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:091 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:091 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:091 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:091 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:091 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:091 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:091 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:092 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:092 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4631
30:55:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:092 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:092 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 338
30:55:092 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:092 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3613 packetsTotal: 960
30:55:092 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:092 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6677us
30:55:092 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:092 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:092 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:092 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:092 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:092 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4632
30:55:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4265us
30:55:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:092 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:093 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4632
30:55:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:093 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:093 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4633
30:55:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:093 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:093 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:093 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:093 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:093 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:093 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:093 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:093 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:093 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4633
30:55:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:093 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:094 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:094 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:094 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:094 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 339
30:55:094 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:094 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3621 packetsTotal: 960
30:55:094 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:094 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4634
30:55:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:095 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4634
30:55:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:095 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:095 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6401us
30:55:095 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:095 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:095 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:095 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:095 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:095 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4635
30:55:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7874us
30:55:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:095 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:096 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:096 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:096 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:096 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:096 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:096 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:096 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4635
30:55:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:096 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:096 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:096 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:096 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:097 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 340
30:55:097 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:097 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3625 packetsTotal: 960
30:55:097 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:097 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4636
30:55:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:097 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4636
30:55:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4637
30:55:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:097 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:098 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:098 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:098 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:098 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:098 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:098 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:098 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:098 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4637
30:55:098 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5034us
30:55:098 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:098 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:098 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:098 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:098 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +339us
30:55:098 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:098 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 341
30:55:098 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:099 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3633 packetsTotal: 960
30:55:099 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:099 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4638
30:55:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10970us
30:55:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:099 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:099 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4638
30:55:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:099 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:099 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4639
30:55:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:099 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:100 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:100 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:100 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:100 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:100 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:100 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:100 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4639
30:55:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:100 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:100 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:100 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:101 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:101 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4640
30:55:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:101 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:102 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4640
30:55:102 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1547us
30:55:102 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:102 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:102 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:102 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:102 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +786us
30:55:102 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:102 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4641
30:55:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:102 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:102 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:102 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:102 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:102 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:102 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:102 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4641
30:55:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:103 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:103 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:103 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:103 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4642
30:55:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:103 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:104 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4642
30:55:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:104 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:104 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12254us
30:55:104 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:104 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:104 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:104 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:104 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:104 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4643
30:55:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2022us
30:55:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:104 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:104 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:104 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:104 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:104 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:104 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:104 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4643
30:55:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:105 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:105 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:105 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:105 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4644
30:55:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:105 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4644
30:55:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4645
30:55:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:106 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:106 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:106 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:106 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:106 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:106 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:106 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:106 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4645
30:55:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:107 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:107 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 342
30:55:107 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:107 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3637 packetsTotal: 960
30:55:107 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:107 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5379us
30:55:107 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:107 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:107 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:107 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:107 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:107 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4646
30:55:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5623us
30:55:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:107 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4646
30:55:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:108 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:108 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4647
30:55:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:108 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:108 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:108 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:108 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:108 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:108 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:108 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:108 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4647
30:55:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:108 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:108 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:109 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:109 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4648
30:55:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:109 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4648
30:55:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:109 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:109 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5033us
30:55:109 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:109 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:109 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:109 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:109 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:110 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4649
30:55:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9242us
30:55:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:110 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:110 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:110 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:110 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:110 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:110 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:110 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:110 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:110 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:110 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:110 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:110 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4649
30:55:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:110 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:110 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:111 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:111 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4650
30:55:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:111 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:111 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4650
30:55:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:112 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:112 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4651
30:55:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:112 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:112 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:112 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:112 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:112 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:112 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:112 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:113 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:113 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4651
30:55:113 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3667us
30:55:113 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:113 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:113 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:113 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:113 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1707us
30:55:113 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4652
30:55:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:113 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:113 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4652
30:55:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:113 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:114 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4653
30:55:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:114 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:114 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:114 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:114 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:114 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:114 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:114 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4653
30:55:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:114 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:114 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:115 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:115 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4654
30:55:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:115 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:115 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +180us
30:55:115 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:115 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:115 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:115 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:115 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4654
30:55:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2154us
30:55:116 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:116 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4655
30:55:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:116 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:116 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:116 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:116 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:116 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:116 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:116 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:116 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:116 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:116 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:116 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4655
30:55:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:116 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:116 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:117 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:117 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:117 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 343
30:55:117 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:117 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3641 packetsTotal: 960
30:55:117 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:117 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4656
30:55:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:117 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:117 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4656
30:55:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:117 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:118 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10879us
30:55:118 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:118 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:118 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:118 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:118 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:118 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4657
30:55:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3389us
30:55:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:118 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:118 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:118 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:118 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:118 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:118 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:118 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4657
30:55:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:118 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:118 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:119 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:119 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4658
30:55:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:119 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4658
30:55:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:120 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:120 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4659
30:55:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:120 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:120 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:120 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:120 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:120 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:120 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:120 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:120 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:120 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4659
30:55:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:120 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:120 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 344
30:55:121 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:121 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3645 packetsTotal: 960
30:55:121 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:121 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4010us
30:55:121 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:121 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:121 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:121 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:121 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:121 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4660
30:55:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6991us
30:55:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:121 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:121 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4660
30:55:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:121 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:121 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4661
30:55:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:122 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:122 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:122 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:122 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:122 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:122 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:122 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:122 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4661
30:55:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:123 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:123 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:123 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:123 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4662
30:55:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:123 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4662
30:55:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:124 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:124 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3665us
30:55:124 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:124 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:124 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:124 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:124 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:124 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4663
30:55:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10610us
30:55:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:124 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:124 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:124 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:124 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:124 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:124 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:124 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:124 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:124 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:124 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:124 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4663
30:55:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:125 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:125 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:125 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:125 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:125 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 345
30:55:125 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:125 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3649 packetsTotal: 960
30:55:125 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:125 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4664
30:55:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:125 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:126 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4664
30:55:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:126 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:126 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4665
30:55:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:126 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:126 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:126 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:126 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:126 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:126 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:126 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:126 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:127 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:127 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4665
30:55:127 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2299us
30:55:127 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:127 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:127 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:127 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:127 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3074us
30:55:127 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:127 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 346
30:55:127 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:127 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3653 packetsTotal: 960
30:55:127 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:127 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4666
30:55:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:127 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:128 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4666
30:55:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:128 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:128 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4667
30:55:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:128 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:128 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:128 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:128 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:128 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:128 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:128 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:128 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4667
30:55:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:129 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:129 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:129 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:129 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:129 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 347
30:55:129 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:129 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3657 packetsTotal: 960
30:55:129 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:129 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6737us
30:55:129 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:129 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:129 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:129 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:129 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:129 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4668
30:55:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1142us
30:55:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:130 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4668
30:55:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:130 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:130 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4669
30:55:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:130 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:130 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:130 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:130 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:130 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:130 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:130 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:130 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:130 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:130 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:131 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4669
30:55:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:131 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:131 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:131 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:131 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:131 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 348
30:55:131 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:131 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3661 packetsTotal: 960
30:55:131 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:131 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4670
30:55:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:132 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:132 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4670
30:55:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:132 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:132 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9512us
30:55:132 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:132 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:132 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:132 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:132 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:132 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4671
30:55:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4757us
30:55:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:132 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:133 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:133 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:133 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:133 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:133 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:133 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:133 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:133 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4671
30:55:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:133 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:133 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:133 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:133 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:134 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:134 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 349
30:55:134 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:134 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3669 packetsTotal: 960
30:55:134 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:134 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4672
30:55:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:134 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:134 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4672
30:55:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:134 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:134 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4673
30:55:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:55:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:134 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:135 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:135 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:135 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:135 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:135 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:135 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:135 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:135 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4673
30:55:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:135 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:135 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 350
30:55:135 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:135 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3673 packetsTotal: 960
30:55:135 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:135 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2642us
30:55:135 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:135 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:135 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:136 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:136 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:136 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4674
30:55:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8360us
30:55:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:136 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4674
30:55:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:136 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:136 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4675
30:55:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:136 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:137 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:137 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:137 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:137 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:137 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:137 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:137 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:137 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4675
30:55:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:137 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:137 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:137 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:138 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:138 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:138 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 351
30:55:138 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:138 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3681 packetsTotal: 960
30:55:138 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:138 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4676
30:55:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:138 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4676
30:55:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:139 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2298us
30:55:139 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:139 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:139 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:139 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:139 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:139 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4677
30:55:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11978us
30:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:139 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:139 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:139 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:139 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:139 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:139 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:139 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4677
30:55:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:139 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:139 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:140 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:140 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:140 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:140 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 352
30:55:140 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:140 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3689 packetsTotal: 960
30:55:140 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:140 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4678
30:55:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:140 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:141 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4678
30:55:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:141 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:141 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4679
30:55:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:55:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:141 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:141 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:141 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:141 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:141 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:141 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:141 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:141 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:142 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:142 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4679
30:55:142 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +931us
30:55:142 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:142 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:142 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:142 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:142 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4442us
30:55:142 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:142 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 353
30:55:142 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:142 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3693 packetsTotal: 960
30:55:142 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:142 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4680
30:55:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:143 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:143 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4680
30:55:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:143 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:143 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4681
30:55:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:143 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:143 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:143 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:143 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:143 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:143 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:143 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4681
30:55:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:144 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:144 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:144 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:144 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:144 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 354
30:55:144 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:144 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3697 packetsTotal: 960
30:55:144 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:144 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5369us
30:55:144 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:144 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:145 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:145 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:145 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:145 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4682
30:55:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2510us
30:55:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:145 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:145 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4682
30:55:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:145 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:145 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4683
30:55:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:145 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:146 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:146 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:146 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:146 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:146 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4683
30:55:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:146 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:146 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:147 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:147 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4684
30:55:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:148 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4684
30:55:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:148 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:148 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8150us
30:55:148 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:148 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:148 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:148 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:148 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4685
30:55:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6125us
30:55:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:148 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:149 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:149 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:149 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:149 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:149 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:149 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4685
30:55:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:149 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:149 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:150 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:150 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:150 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 355
30:55:150 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:150 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3701 packetsTotal: 960
30:55:150 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:150 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4686
30:55:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:151 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:151 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4686
30:55:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:151 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:151 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4687
30:55:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:151 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:151 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:151 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:151 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:151 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:151 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:152 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:152 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:152 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4687
30:55:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +1384us
30:55:152 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:152 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:152 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:152 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:55:152 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4688
30:55:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9737us
30:55:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:153 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4688
30:55:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:153 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:153 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4689
30:55:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:153 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:153 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:153 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:153 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:153 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:153 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:153 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:154 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4689
30:55:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:154 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:154 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:154 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:154 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4690
30:55:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:154 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4690
30:55:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:155 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +930us
30:55:155 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:155 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:155 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:155 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:155 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4691
30:55:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13345us
30:55:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:155 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:155 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:155 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:155 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:155 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:155 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:155 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4691
30:55:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:156 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:156 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:156 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:156 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4692
30:55:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:156 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:157 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4692
30:55:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:157 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:157 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14003us
30:55:157 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:157 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:157 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:157 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:157 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:157 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4693
30:55:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +272us
30:55:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:157 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:157 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:157 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:157 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:157 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:157 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:157 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4693
30:55:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:158 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:158 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:158 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:158 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:158 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 356
30:55:158 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:158 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3705 packetsTotal: 960
30:55:158 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:158 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4694
30:55:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:158 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:158 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:158 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:159 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:159 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4694
30:55:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:159 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:159 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4695
30:55:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:159 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:159 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:159 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:159 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:159 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:159 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:159 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:159 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:160 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4695
30:55:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:160 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7243us
30:55:160 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:160 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:160 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:160 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:160 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:160 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4696
30:55:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3878us
30:55:160 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:160 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:160 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:160 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4696
30:55:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:160 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:161 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4697
30:55:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:161 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:161 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:161 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:161 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:161 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:161 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:161 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:161 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4697
30:55:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:162 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:162 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:162 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:162 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4698
30:55:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:162 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4698
30:55:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:163 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:163 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6783us
30:55:163 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:163 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:163 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:163 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:163 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4699
30:55:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7493us
30:55:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:163 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:163 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:163 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:163 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:163 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:163 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:163 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4699
30:55:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:164 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:164 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:164 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:164 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:164 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 357
30:55:164 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:164 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3709 packetsTotal: 960
30:55:164 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:164 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4700
30:55:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:165 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:165 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4700
30:55:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:165 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:165 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4701
30:55:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:165 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:165 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:165 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:165 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:165 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:165 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:165 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:166 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:166 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4701
30:55:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:166 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:166 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:55:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 358
30:55:166 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:55:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:166 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5us
30:55:166 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:166 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:166 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:166 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:166 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +213us
30:55:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:55:166 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 3721 packetsTotal: 960
30:55:166 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:166 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4702
30:55:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10891us
30:55:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:167 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:167 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4702
30:55:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:167 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:167 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4703
30:55:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:167 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:167 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:167 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:167 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:167 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:167 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:167 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:167 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:168 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4703
30:55:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:168 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:168 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:168 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:168 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4704
30:55:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:169 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:169 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4704
30:55:169 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1929us
30:55:169 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:169 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:169 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:169 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:169 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +404us
30:55:169 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:169 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4705
30:55:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:169 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:169 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:169 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:170 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:170 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:170 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:170 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:170 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4705
30:55:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:170 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:170 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:170 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:171 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4706
30:55:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:171 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:171 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4706
30:55:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:171 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:171 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12635us
30:55:171 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:171 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:171 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:171 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:171 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:171 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4707
30:55:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1640us
30:55:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:171 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:172 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:172 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:172 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:172 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:172 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:172 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4707
30:55:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:172 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:172 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:172 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:173 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4708
30:55:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:173 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4708
30:55:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:173 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:173 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4709
30:55:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:173 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:173 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:173 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:173 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:173 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:173 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:174 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:174 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:174 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4709
30:55:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:174 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:174 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 359
30:55:174 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:174 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3725 packetsTotal: 960
30:55:174 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:174 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5755us
30:55:174 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:174 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:174 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:174 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:174 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:174 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4710
30:55:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5246us
30:55:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:175 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:175 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4710
30:55:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:175 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:175 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4711
30:55:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:175 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:175 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:175 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:175 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:175 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:175 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:175 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:176 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4711
30:55:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:176 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:176 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:176 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:176 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4712
30:55:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:177 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4712
30:55:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:177 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:177 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5415us
30:55:177 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:177 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:177 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:177 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:177 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:177 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4713
30:55:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8860us
30:55:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:177 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:177 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:177 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:177 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:177 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:177 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:177 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:178 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4713
30:55:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:178 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:178 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:178 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:178 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4714
30:55:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:179 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:179 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4714
30:55:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:179 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:179 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4715
30:55:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:179 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:179 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:179 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:179 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:179 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:179 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:179 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:180 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:180 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4715
30:55:180 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4048us
30:55:180 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:180 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:180 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:180 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:180 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1325us
30:55:180 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4716
30:55:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:180 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4716
30:55:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:181 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:181 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4717
30:55:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:181 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:181 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:181 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:181 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:181 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:181 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:181 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4717
30:55:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:182 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:182 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:182 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:182 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:182 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 360
30:55:182 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:182 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3729 packetsTotal: 960
30:55:182 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:182 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4718
30:55:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:183 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:183 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +555us
30:55:183 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:183 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:183 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:183 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:183 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4718
30:55:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1778us
30:55:183 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:183 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4719
30:55:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:183 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:183 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:183 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:183 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:183 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:183 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:183 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:184 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4719
30:55:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:184 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:184 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:184 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:184 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4720
30:55:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:184 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4720
30:55:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:185 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:185 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11268us
30:55:185 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:185 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:185 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:185 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:185 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:185 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4721
30:55:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3008us
30:55:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:185 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:185 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:185 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:185 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:185 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:185 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:185 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:185 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:186 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4721
30:55:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:186 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:186 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:186 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:186 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4722
30:55:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:186 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:187 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4722
30:55:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:187 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:187 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4723
30:55:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:187 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:187 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:187 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:187 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:187 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:187 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:187 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:187 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:187 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:187 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:187 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:188 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:188 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4723
30:55:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:188 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4506us
30:55:188 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:188 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:188 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:188 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:188 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:188 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4724
30:55:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6615us
30:55:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:188 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:188 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4724
30:55:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:188 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:188 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4725
30:55:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:189 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:189 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:189 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:189 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:189 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:189 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:189 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4725
30:55:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:189 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:189 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:190 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:190 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4726
30:55:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:190 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:190 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4726
30:55:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:190 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:190 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4047us
30:55:190 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:190 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:190 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:190 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:190 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:191 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4727
30:55:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10228us
30:55:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:191 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:191 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:191 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:191 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:191 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:191 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:191 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:191 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4727
30:55:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:191 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:191 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:192 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:192 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:192 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 361
30:55:192 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:192 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3733 packetsTotal: 960
30:55:192 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:192 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4728
30:55:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:192 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:193 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4728
30:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:193 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4729
30:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:193 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:193 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:193 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:193 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:193 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:193 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:193 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:193 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:194 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4729
30:55:194 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2681us
30:55:194 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:194 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:194 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:194 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:194 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2693us
30:55:194 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4730
30:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:194 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4730
30:55:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:195 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:195 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4731
30:55:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:195 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:195 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:195 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:195 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:195 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:195 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:195 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4731
30:55:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:196 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:196 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:196 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:196 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7233us
30:55:196 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:196 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:196 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:196 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:196 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:196 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4732
30:55:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +765us
30:55:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:197 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4732
30:55:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:197 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4733
30:55:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:197 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:197 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:197 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:197 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:197 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:197 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:197 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4733
30:55:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:198 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:198 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:198 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:198 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:198 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4734
30:55:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:199 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4734
30:55:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:199 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:199 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9900us
30:55:199 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:199 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:199 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:199 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:199 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:199 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4735
30:55:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4376us
30:55:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:199 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:199 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:199 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:199 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:199 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:199 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:200 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:200 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4735
30:55:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:200 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:200 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:200 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:200 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:200 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 362
30:55:200 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:200 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3737 packetsTotal: 960
30:55:200 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:201 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4736
30:55:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:201 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:201 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4736
30:55:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:201 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:201 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4737
30:55:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:201 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:201 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:201 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:201 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:201 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:201 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:202 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:202 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:202 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4737
30:55:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:202 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3138us
30:55:202 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:202 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:202 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:202 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:202 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:202 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4738
30:55:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7983us
30:55:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:202 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4738
30:55:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:203 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:203 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4739
30:55:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:203 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:203 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:203 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:203 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:203 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:203 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:203 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4739
30:55:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:203 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:204 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:204 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:204 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4740
30:55:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:204 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4740
30:55:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:205 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:205 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2679us
30:55:205 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:205 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:205 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:205 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:205 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:205 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4741
30:55:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11596us
30:55:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:205 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:205 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:205 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:205 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:205 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:205 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:205 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4741
30:55:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:205 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:206 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:206 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:206 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:206 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 363
30:55:206 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:206 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3741 packetsTotal: 960
30:55:206 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:206 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4742
30:55:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:206 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:207 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4742
30:55:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:207 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4743
30:55:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:207 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:207 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:207 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:207 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:207 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:207 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:207 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:208 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:208 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4743
30:55:208 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1313us
30:55:208 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:208 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:208 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:208 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:208 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4060us
30:55:208 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4744
30:55:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:208 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:208 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4744
30:55:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:208 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:208 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4745
30:55:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:209 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:209 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:209 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:209 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:209 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:209 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:209 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:209 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4745
30:55:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:209 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:209 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:210 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:210 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5865us
30:55:210 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:210 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:210 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:210 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:210 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:210 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4746
30:55:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2133us
30:55:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:210 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:210 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4746
30:55:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:210 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:210 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4747
30:55:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:210 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:211 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:211 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:211 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:211 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:211 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:211 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:211 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:211 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4747
30:55:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:211 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:211 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:211 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:212 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:212 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:212 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 364
30:55:212 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:212 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3745 packetsTotal: 960
30:55:212 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:212 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4748
30:55:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:213 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4748
30:55:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:213 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:213 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8526us
30:55:213 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:213 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:213 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:213 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:213 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:213 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4749
30:55:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5743us
30:55:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:213 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:213 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:213 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:213 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:213 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:213 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:213 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:213 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:213 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:213 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:213 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:214 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4749
30:55:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:214 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:214 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:214 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:214 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:214 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4750
30:55:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:215 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4750
30:55:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:215 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:215 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4751
30:55:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:215 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:215 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:215 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:215 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:215 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:215 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:215 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:216 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:216 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4751
30:55:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:216 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:216 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 365
30:55:216 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:216 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3749 packetsTotal: 960
30:55:216 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:216 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1651us
30:55:216 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:216 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:216 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:216 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:216 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:216 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4752
30:55:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9351us
30:55:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:216 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4752
30:55:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:217 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:217 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4753
30:55:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:217 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:217 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:217 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:217 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:217 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:217 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:217 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:217 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4753
30:55:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:218 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:218 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:218 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:218 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:218 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:218 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4754
30:55:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:218 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:219 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4754
30:55:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:219 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:219 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1312us
30:55:219 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:219 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:219 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:219 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:219 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4755
30:55:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12964us
30:55:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:219 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:219 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:219 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:219 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:219 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:219 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:219 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:219 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:220 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4755
30:55:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:220 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:220 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:220 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:220 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4756
30:55:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:220 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:221 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4756
30:55:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:221 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:221 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4757
30:55:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:221 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:221 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:221 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:221 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:221 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:221 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:221 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +51us
30:55:221 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:221 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:221 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:221 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:221 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +22us
30:55:221 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:222 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4757
30:55:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:222 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:222 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 366
30:55:222 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:222 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3753 packetsTotal: 960
30:55:222 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:222 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4758
30:55:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:222 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4758
30:55:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4759
30:55:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:223 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:223 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:223 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:223 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:223 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:223 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:223 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4759
30:55:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:223 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:223 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:224 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:224 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +4497us
30:55:224 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:224 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:224 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:224 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:224 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:55:224 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4760
30:55:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3501us
30:55:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:224 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4760
30:55:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:225 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:225 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4761
30:55:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:225 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:225 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:225 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:225 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:225 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:225 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:225 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4761
30:55:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:225 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:225 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:226 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:226 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:226 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 367
30:55:226 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:226 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3757 packetsTotal: 960
30:55:226 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:226 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4762
30:55:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:226 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4762
30:55:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:227 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:227 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7158us
30:55:227 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:227 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:227 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:227 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:227 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:227 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4763
30:55:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7111us
30:55:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:227 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:227 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:227 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:227 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:227 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:227 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:227 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4763
30:55:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:228 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:228 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:228 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:228 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4764
30:55:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:229 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4764
30:55:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4765
30:55:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:229 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:229 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:229 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:229 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:229 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:229 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:229 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:230 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4765
30:55:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:230 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +402us
30:55:230 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:230 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:230 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:230 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:230 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:230 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4766
30:55:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10719us
30:55:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:230 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4766
30:55:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4767
30:55:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:231 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:231 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:231 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:231 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:231 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:231 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:231 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4767
30:55:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:232 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:232 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:232 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:232 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4768
30:55:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:233 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4768
30:55:233 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2311us
30:55:233 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:233 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:233 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:233 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:233 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +22us
30:55:233 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:233 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4769
30:55:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:233 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:233 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:233 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:233 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:233 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:233 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:233 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4769
30:55:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:234 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:234 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:234 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:234 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:234 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 368
30:55:234 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:234 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3761 packetsTotal: 960
30:55:234 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:234 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4770
30:55:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:235 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4770
30:55:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:235 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:235 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13011us
30:55:235 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:235 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:235 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:235 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:235 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:235 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4771
30:55:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1258us
30:55:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:235 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:235 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:235 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:235 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:235 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:235 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:236 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4771
30:55:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:236 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:236 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:236 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:236 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4772
30:55:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:237 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:237 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4772
30:55:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:237 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:237 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4773
30:55:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:237 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:237 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:237 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:237 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:237 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:237 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:237 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:238 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4773
30:55:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:238 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6251us
30:55:238 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:238 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:238 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:238 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:238 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:238 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4774
30:55:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4870us
30:55:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:238 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4774
30:55:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4775
30:55:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:239 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:239 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:239 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:239 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:239 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:239 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:239 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4775
30:55:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:239 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:239 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:240 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:240 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:240 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 369
30:55:240 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:240 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3765 packetsTotal: 960
30:55:240 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:240 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4776
30:55:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:240 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:241 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4776
30:55:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:241 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:241 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5790us
30:55:241 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:241 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:241 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:241 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:241 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4777
30:55:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8479us
30:55:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:241 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:241 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:241 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:241 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:241 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:241 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:241 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4777
30:55:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:242 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:242 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:242 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:242 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:242 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4778
30:55:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:243 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4778
30:55:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:243 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4779
30:55:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:243 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:243 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:243 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:244 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:244 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:244 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:244 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:244 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4779
30:55:244 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4430us
30:55:244 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:244 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:244 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:244 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:244 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +943us
30:55:244 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4780
30:55:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:245 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4780
30:55:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:245 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:245 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4781
30:55:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:245 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:245 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:245 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:245 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:245 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:245 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:246 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4781
30:55:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:246 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:246 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:246 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:246 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4782
30:55:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:247 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:247 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4782
30:55:247 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +943us
30:55:247 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:247 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:247 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:247 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:247 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1390us
30:55:247 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4783
30:55:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:247 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:248 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:248 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:248 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:248 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:248 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:248 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4783
30:55:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:248 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:248 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:248 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:248 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:248 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 370
30:55:248 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:249 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3769 packetsTotal: 960
30:55:249 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:249 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4784
30:55:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:249 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:249 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4784
30:55:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:249 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:249 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11643us
30:55:249 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:249 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:249 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:249 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:249 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:249 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4785
30:55:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2626us
30:55:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:249 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:250 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:250 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:250 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:250 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:250 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:250 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:250 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:250 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4785
30:55:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:250 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:250 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:250 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:250 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:251 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4786
30:55:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:251 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4786
30:55:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:251 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:251 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4787
30:55:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:251 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:252 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:252 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:252 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:252 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:252 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:252 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:252 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4787
30:55:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:252 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4883us
30:55:252 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:252 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:252 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:252 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:252 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:252 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4788
30:55:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6238us
30:55:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:253 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:253 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4788
30:55:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:253 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:253 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4789
30:55:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:253 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:253 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:253 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:253 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:253 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:253 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:253 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4789
30:55:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:254 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:254 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:254 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:254 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:254 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 371
30:55:254 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:254 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3773 packetsTotal: 960
30:55:254 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:254 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4790
30:55:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:255 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4790
30:55:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:255 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:255 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4422us
30:55:255 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:255 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:255 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:255 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:255 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:255 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4791
30:55:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9847us
30:55:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:255 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:256 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:256 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:256 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:256 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:256 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:256 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4791
30:55:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:256 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:256 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:256 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:256 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:256 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:257 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4792
30:55:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:257 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:257 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4792
30:55:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:257 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:257 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4793
30:55:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:257 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:257 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:257 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:257 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:257 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:258 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:258 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:258 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:258 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4793
30:55:258 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3062us
30:55:258 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:258 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:258 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:258 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:258 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2311us
30:55:258 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4794
30:55:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:259 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:259 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4794
30:55:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:259 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:259 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4795
30:55:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:259 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:259 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:259 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:259 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:259 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:259 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:259 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:259 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:260 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4795
30:55:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:260 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:260 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:260 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:260 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:260 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7620us
30:55:260 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:260 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:260 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:260 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:260 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:260 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4796
30:55:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +378us
30:55:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:261 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:261 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4796
30:55:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:261 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:261 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4797
30:55:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:261 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:261 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:261 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:261 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:261 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:261 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:262 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:262 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4797
30:55:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:262 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:262 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:262 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:262 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:262 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 372
30:55:262 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:262 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3777 packetsTotal: 960
30:55:262 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:263 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4798
30:55:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:263 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:263 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4798
30:55:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:263 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:263 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10275us
30:55:263 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:263 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:263 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:263 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:263 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:263 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4799
30:55:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3994us
30:55:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:263 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:264 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:264 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:264 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:264 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:264 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:264 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:264 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4799
30:55:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:264 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:264 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:264 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:265 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:265 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4800
30:55:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:265 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4800
30:55:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:265 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:265 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4801
30:55:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:265 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:266 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:266 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:266 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:266 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:266 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:266 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:266 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:266 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4801
30:55:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:266 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 088750dc->08868458, audio drain) +3515us
30:55:266 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:266 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:266 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:266 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:266 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->088750dc, blocking audio) +32us
30:55:266 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4802
30:55:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7606us
30:55:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:267 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4802
30:55:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:267 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:267 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4803
30:55:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:267 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:267 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:267 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:267 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:267 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:267 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:267 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:268 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4803
30:55:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:268 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:268 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:268 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:268 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:268 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 373
30:55:268 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:268 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3781 packetsTotal: 960
30:55:268 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:269 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4804
30:55:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:269 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4804
30:55:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:269 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:269 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3055us
30:55:269 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:269 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:269 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:269 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:269 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:269 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4805
30:55:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11214us
30:55:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:269 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:269 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:270 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:270 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:270 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:270 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:270 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4805
30:55:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:270 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:270 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:270 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:271 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4806
30:55:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:271 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:271 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4806
30:55:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:271 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:271 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4807
30:55:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:271 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:271 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:271 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:271 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:271 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:272 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:272 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:272 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4807
30:55:272 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1695us
30:55:272 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:272 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:272 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:272 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:272 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3679us
30:55:272 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4808
30:55:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:273 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4808
30:55:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:273 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:273 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4809
30:55:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:273 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:273 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:273 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:273 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:273 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:273 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:273 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:274 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4809
30:55:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:274 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:274 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:274 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:274 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:274 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 374
30:55:274 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:274 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3785 packetsTotal: 960
30:55:274 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:274 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6132us
30:55:274 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:274 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:274 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:274 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:274 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:275 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4810
30:55:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1747us
30:55:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:275 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4810
30:55:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:275 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:275 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4811
30:55:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:275 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:275 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:275 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:275 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:275 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:276 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:276 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:276 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4811
30:55:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:276 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:276 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:276 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:276 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4812
30:55:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:277 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:277 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4812
30:55:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:277 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:277 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8914us
30:55:277 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:277 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:277 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:277 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:277 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:277 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4813
30:55:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5362us
30:55:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:277 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:277 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:277 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:277 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:277 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:277 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:278 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:278 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4813
30:55:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:278 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:278 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:278 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:278 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:278 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:279 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4814
30:55:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:279 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4814
30:55:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:279 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4815
30:55:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:279 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:279 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:279 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:279 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:279 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:279 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:279 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:280 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4815
30:55:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:280 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +2148us
30:55:280 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:280 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:280 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:280 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:280 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:55:280 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4816
30:55:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8974us
30:55:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:280 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4816
30:55:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:281 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4817
30:55:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:281 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:281 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:281 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:281 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:281 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:281 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:281 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:282 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4817
30:55:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:282 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:282 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:282 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:282 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:282 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 375
30:55:282 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:282 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3789 packetsTotal: 960
30:55:282 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:282 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4818
30:55:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:283 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4818
30:55:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:283 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:283 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1687us
30:55:283 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:283 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:283 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:283 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:283 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4819
30:55:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12582us
30:55:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:283 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:283 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:283 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:283 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:283 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:283 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:284 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:284 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4819
30:55:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:284 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:284 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:284 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:284 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:284 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:284 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:284 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:55:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 376
30:55:284 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:55:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:55:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:55:285 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 3801 packetsTotal: 960
30:55:285 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:285 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4820
30:55:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:55:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:285 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4820
30:55:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:285 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4821
30:55:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:285 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:286 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:286 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:286 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:286 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:286 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:286 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:286 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:286 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +327us
30:55:286 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:286 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:286 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:286 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:286 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4821
30:55:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5046us
30:55:286 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4822
30:55:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:287 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4822
30:55:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:288 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4823
30:55:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:288 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:288 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:288 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:288 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:288 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:288 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:288 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4823
30:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:289 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:289 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:289 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:289 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4883us
30:55:289 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:289 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:289 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:289 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:289 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:289 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4824
30:55:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3115us
30:55:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:290 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4824
30:55:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4825
30:55:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:290 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:290 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:290 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:290 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:290 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:290 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:290 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:291 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4825
30:55:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:291 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:291 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:291 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:291 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4826
30:55:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:292 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:292 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4826
30:55:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:292 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7546us
30:55:292 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:292 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:292 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:292 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:292 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4827
30:55:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6729us
30:55:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:292 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:292 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:292 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:292 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:292 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:292 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:292 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4827
30:55:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:293 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:293 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:293 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:293 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:293 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 377
30:55:293 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:293 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3805 packetsTotal: 960
30:55:293 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:294 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4828
30:55:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:294 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:294 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4828
30:55:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:294 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:294 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4829
30:55:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:294 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:294 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:294 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:294 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:295 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:295 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:295 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:295 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4829
30:55:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:295 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +789us
30:55:295 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:295 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:295 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:295 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:295 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:295 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4830
30:55:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10333us
30:55:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:296 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4830
30:55:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:296 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:296 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4831
30:55:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:296 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:296 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:296 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:296 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:296 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:296 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:296 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4831
30:55:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:297 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:297 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:297 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:297 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4832
30:55:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:298 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4832
30:55:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:298 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +326us
30:55:298 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:298 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:298 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:298 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:298 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4833
30:55:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13950us
30:55:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:298 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:298 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:298 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:298 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:298 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:298 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:298 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4833
30:55:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:299 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:299 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:299 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:299 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:299 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 378
30:55:299 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:299 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3809 packetsTotal: 960
30:55:299 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:300 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4834
30:55:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:300 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:300 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4834
30:55:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:300 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:300 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13392us
30:55:300 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:300 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:300 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:300 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:300 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:300 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4835
30:55:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +877us
30:55:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:300 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:301 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:301 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:301 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:301 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:301 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:301 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:301 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4835
30:55:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:301 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:301 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:301 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:301 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:301 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:302 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4836
30:55:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:302 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4836
30:55:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:302 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4837
30:55:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:302 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:303 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:303 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:303 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:303 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:303 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:303 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:303 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:303 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4837
30:55:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:303 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6638us
30:55:303 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:303 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:303 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:303 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:303 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:303 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4838
30:55:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4483us
30:55:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:304 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4838
30:55:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4839
30:55:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:304 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:304 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:304 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:304 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:304 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:304 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:304 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4839
30:55:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:305 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:305 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:305 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:305 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:305 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:305 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4840
30:55:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:305 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4840
30:55:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:306 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6178us
30:55:306 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:306 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:306 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:306 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:306 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:306 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4841
30:55:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8097us
30:55:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:306 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:306 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:306 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:306 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:306 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:306 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:306 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4841
30:55:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:307 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:307 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:307 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:307 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:307 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 379
30:55:307 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:307 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3813 packetsTotal: 960
30:55:307 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:307 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4842
30:55:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:307 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:307 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:307 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:308 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:308 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4842
30:55:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:308 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:308 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4843
30:55:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:308 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:308 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:308 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:308 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:308 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:308 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:308 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:309 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4843
30:55:309 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4812us
30:55:309 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:309 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:309 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:309 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:309 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +561us
30:55:309 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4844
30:55:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:309 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4844
30:55:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:310 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:310 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4845
30:55:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:310 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:310 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:310 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:310 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:310 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:310 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:310 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:310 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4845
30:55:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:310 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:310 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:310 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:310 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:311 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:311 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4846
30:55:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:311 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4846
30:55:312 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1325us
30:55:312 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:312 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:312 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:312 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:312 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1009us
30:55:312 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:312 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4847
30:55:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:312 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:312 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:312 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:312 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:312 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:312 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:312 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4847
30:55:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:312 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:312 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:312 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:313 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:313 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:313 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:313 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 380
30:55:313 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:313 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3817 packetsTotal: 960
30:55:313 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:313 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4848
30:55:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:313 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4848
30:55:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:314 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:314 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12024us
30:55:314 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:314 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:314 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:314 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:314 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:314 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4849
30:55:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2244us
30:55:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:314 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:314 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:314 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:314 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:314 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:314 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:314 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4849
30:55:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:315 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:315 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:315 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:315 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4850
30:55:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:315 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:316 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4850
30:55:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:316 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:316 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4851
30:55:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:316 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:316 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:316 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:316 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:316 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:316 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:316 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:317 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4851
30:55:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:317 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5270us
30:55:317 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:317 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:317 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:317 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:317 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:317 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4852
30:55:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5851us
30:55:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:317 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4852
30:55:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:317 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4853
30:55:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:318 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:318 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:318 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:318 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:318 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:318 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:318 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:318 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:318 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:318 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4853
30:55:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:318 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:318 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:318 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:318 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:319 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:319 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:319 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 381
30:55:319 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:319 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3821 packetsTotal: 960
30:55:319 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:319 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4854
30:55:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:319 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:319 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4854
30:55:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:319 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:320 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4804us
30:55:320 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:320 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:320 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:320 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:320 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:320 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4855
30:55:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9465us
30:55:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:320 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:320 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:320 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:320 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:320 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:320 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:320 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:320 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:320 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:320 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:320 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4855
30:55:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:320 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:320 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:321 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:321 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4856
30:55:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:321 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4856
30:55:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:322 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4857
30:55:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:322 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:322 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:322 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:322 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:322 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:322 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:322 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:322 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4857
30:55:323 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3444us
30:55:323 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:323 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:323 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:323 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:323 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1929us
30:55:323 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4858
30:55:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:323 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4858
30:55:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:323 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:323 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4859
30:55:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:323 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:324 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:324 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:324 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:324 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:324 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:324 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:324 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4859
30:55:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:324 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:324 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:324 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:325 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:325 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:325 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 382
30:55:325 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:325 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3825 packetsTotal: 960
30:55:325 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:325 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7887us
30:55:325 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:325 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:325 mv_sound     D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4860
30:55:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08825174->08000000, interrupt) +22us
30:55:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4860
30:55:325 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08825174, idle) +729us
30:55:325 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:325 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:325 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +15us
30:55:325 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +13us
30:55:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:326 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:326 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4861
30:55:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13556us
30:55:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:326 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:326 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:326 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:326 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:326 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:326 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:326 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:326 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:326 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4861
30:55:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:326 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:326 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:327 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:327 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4862
30:55:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:327 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4862
30:55:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:327 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:327 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10663us
30:55:327 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:327 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:328 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:328 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:328 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:328 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4863
30:55:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3612us
30:55:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:328 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:328 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:328 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:328 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:328 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:328 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:329 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:329 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4863
30:55:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:329 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:329 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:329 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:329 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4864
30:55:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:330 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4864
30:55:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:330 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:330 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4865
30:55:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:330 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:330 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:330 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:330 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:330 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:330 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:330 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:331 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4865
30:55:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:331 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3902us
30:55:331 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:331 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:331 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:331 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:331 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:331 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4866
30:55:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7219us
30:55:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:331 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:332 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4866
30:55:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:332 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:332 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4867
30:55:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:332 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:332 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:332 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:332 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:332 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:332 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:332 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:333 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4867
30:55:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:333 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:333 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:333 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:333 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:333 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 383
30:55:333 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:333 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3829 packetsTotal: 960
30:55:333 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:333 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4868
30:55:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:334 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:334 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4868
30:55:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:334 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:334 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3436us
30:55:334 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:334 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:334 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:334 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:334 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:334 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4869
30:55:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10833us
30:55:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:334 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:334 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:334 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:334 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:334 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:334 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:334 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4869
30:55:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:335 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:335 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:335 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:335 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4870
30:55:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:336 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:336 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4870
30:55:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:336 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:336 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4871
30:55:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:336 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:336 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:336 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:336 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:336 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:336 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:336 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:337 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4871
30:55:337 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2076us
30:55:337 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:337 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:337 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:337 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:337 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3297us
30:55:337 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4872
30:55:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:337 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4872
30:55:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:338 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:338 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4873
30:55:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:338 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:338 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:338 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:338 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:338 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:338 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:338 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4873
30:55:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:339 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:339 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:339 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:339 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:339 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 384
30:55:339 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:339 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3833 packetsTotal: 960
30:55:339 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:339 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6519us
30:55:339 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:339 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:339 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:339 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:339 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:339 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4874
30:55:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1360us
30:55:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:340 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4874
30:55:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:340 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:340 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4875
30:55:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:340 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:340 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:340 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:340 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:340 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:340 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:340 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:341 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4875
30:55:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:341 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:341 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:341 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:341 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4876
30:55:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:342 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:342 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4876
30:55:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:342 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:342 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9296us
30:55:342 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:342 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:342 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:342 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:342 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:342 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4877
30:55:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4980us
30:55:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:342 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:342 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:342 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:342 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:342 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:342 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:343 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4877
30:55:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:343 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:343 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:343 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:343 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:343 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:343 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4878
30:55:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:344 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:344 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4878
30:55:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:344 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:344 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4879
30:55:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:344 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:344 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:344 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:344 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:344 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:344 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:345 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:345 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:345 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:345 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4879
30:55:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:345 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:345 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 385
30:55:345 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:345 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3837 packetsTotal: 960
30:55:345 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:345 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2414us
30:55:345 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:345 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:345 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:345 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:345 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:346 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4880
30:55:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8588us
30:55:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:346 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4880
30:55:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:346 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:346 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4881
30:55:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:346 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:347 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:347 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:347 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:347 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:347 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:347 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4881
30:55:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:347 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:347 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:347 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:347 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:348 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:348 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4882
30:55:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:348 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:348 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4882
30:55:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:348 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:348 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2075us
30:55:348 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:348 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:348 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:348 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:348 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:348 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4883
30:55:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12200us
30:55:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:348 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:349 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:349 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:349 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:349 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:349 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:349 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:349 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4883
30:55:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:349 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:349 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:349 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:349 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:350 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:350 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:350 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 386
30:55:350 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:350 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3841 packetsTotal: 960
30:55:350 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:350 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4884
30:55:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:350 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:350 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4884
30:55:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:350 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:351 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4885
30:55:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:351 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:351 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:351 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:351 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:351 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:351 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:351 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:351 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:351 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:351 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4885
30:55:351 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +709us
30:55:351 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:352 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:352 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:352 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:352 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4665us
30:55:352 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4886
30:55:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:352 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4886
30:55:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:352 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:352 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4887
30:55:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:352 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:353 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:353 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:353 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:353 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:353 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:353 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4887
30:55:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:353 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:353 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:353 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:354 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:354 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:354 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 387
30:55:354 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:354 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3845 packetsTotal: 960
30:55:354 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:354 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5151us
30:55:354 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:354 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:354 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:354 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:354 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:354 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4888
30:55:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2728us
30:55:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:354 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:354 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4888
30:55:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:354 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4889
30:55:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:355 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:355 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:355 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:355 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:355 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:355 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:355 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4889
30:55:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:355 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:355 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:355 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:355 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:356 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:356 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4890
30:55:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:356 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4890
30:55:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:357 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:357 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7928us
30:55:357 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:357 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:357 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:357 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:357 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:357 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4891
30:55:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6348us
30:55:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:357 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:357 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:357 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:357 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:357 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:357 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:357 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4891
30:55:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:357 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:357 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:357 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:358 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:358 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:358 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 388
30:55:358 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:358 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3849 packetsTotal: 960
30:55:358 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:358 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4892
30:55:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:358 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4892
30:55:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:359 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4893
30:55:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:359 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:359 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:359 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:359 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:359 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:359 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:359 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:359 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4893
30:55:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:360 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:360 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 389
30:55:360 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:360 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3857 packetsTotal: 960
30:55:360 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:360 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +986us
30:55:360 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:360 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:360 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:360 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:360 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:360 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4894
30:55:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9956us
30:55:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:360 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4894
30:55:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:361 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:361 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4895
30:55:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:361 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:361 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:361 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:361 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:361 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:361 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:361 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4895
30:55:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:362 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:362 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:362 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:362 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:362 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 390
30:55:362 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:362 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3865 packetsTotal: 960
30:55:362 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:362 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4896
30:55:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:363 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4896
30:55:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:363 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:363 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +707us
30:55:363 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:363 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:363 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:363 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:363 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:363 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4897
30:55:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13568us
30:55:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:363 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:363 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:363 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:363 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:363 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:363 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:363 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:363 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4897
30:55:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:364 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:364 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:364 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:364 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:364 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 391
30:55:364 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:364 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3873 packetsTotal: 960
30:55:364 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:365 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4898
30:55:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:365 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4898
30:55:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:365 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:365 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13780us
30:55:365 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:365 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:365 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:365 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:365 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:365 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4899
30:55:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +495us
30:55:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:365 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:366 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:366 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:366 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:366 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:366 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:366 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4899
30:55:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:366 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:366 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:366 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:366 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:366 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:367 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:367 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 392
30:55:367 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:367 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3877 packetsTotal: 960
30:55:367 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:367 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4900
30:55:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:367 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:367 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4900
30:55:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:367 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:367 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4901
30:55:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:367 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:368 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:368 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:368 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:368 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:368 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:368 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:368 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4901
30:55:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:368 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:368 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 393
30:55:368 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:369 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3885 packetsTotal: 960
30:55:369 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:369 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6836us
30:55:369 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:369 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:369 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:369 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:369 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:369 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4902
30:55:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4106us
30:55:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:369 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4902
30:55:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:369 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:369 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4903
30:55:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:369 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:370 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:370 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:370 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:370 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:370 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:370 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4903
30:55:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:370 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:370 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:370 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:370 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:371 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:371 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:371 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 394
30:55:371 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:371 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3893 packetsTotal: 960
30:55:371 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:371 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4904
30:55:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:371 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4904
30:55:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:372 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6560us
30:55:372 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:372 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:372 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:372 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:372 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4905
30:55:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7715us
30:55:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:372 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:372 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:372 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:372 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:372 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:372 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:372 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4905
30:55:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:372 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:372 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:372 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:373 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:373 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:373 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:373 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 395
30:55:373 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:373 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3901 packetsTotal: 960
30:55:373 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:373 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4906
30:55:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:374 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:374 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4906
30:55:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:374 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:374 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4907
30:55:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:55:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:374 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:374 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:374 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:374 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:374 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:374 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:374 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:375 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:375 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4907
30:55:375 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5194us
30:55:375 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:375 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:375 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:375 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:375 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +180us
30:55:375 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:375 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 396
30:55:375 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:375 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3909 packetsTotal: 960
30:55:375 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:375 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4908
30:55:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10970us
30:55:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:376 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4908
30:55:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:376 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:376 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4909
30:55:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:376 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:377 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:377 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:377 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:377 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:377 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:377 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4909
30:55:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:377 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:377 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:377 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:377 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:378 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:378 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:378 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 397
30:55:378 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:378 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3917 packetsTotal: 960
30:55:378 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:378 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4910
30:55:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:378 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4910
30:55:378 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1706us
30:55:378 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:378 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:378 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:378 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:378 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +627us
30:55:379 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:379 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4911
30:55:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:55:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:379 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:379 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:379 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:379 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:379 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:379 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:379 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:379 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:379 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:379 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4911
30:55:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:379 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:379 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:380 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:380 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:380 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 398
30:55:380 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:380 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3925 packetsTotal: 960
30:55:380 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:380 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4912
30:55:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:381 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4912
30:55:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:381 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:381 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12413us
30:55:381 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:381 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:381 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:381 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:381 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4913
30:55:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1863us
30:55:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:381 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:382 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:382 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:382 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:382 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:382 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:382 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4913
30:55:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:382 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:382 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:383 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:383 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:383 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 399
30:55:383 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:383 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3929 packetsTotal: 960
30:55:383 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:383 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4914
30:55:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:383 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:384 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4914
30:55:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:384 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:384 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4915
30:55:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:384 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:384 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:384 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:384 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:384 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:384 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:384 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:385 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4915
30:55:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:385 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:385 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 400
30:55:385 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:385 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3937 packetsTotal: 960
30:55:385 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:385 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5468us
30:55:385 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:385 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:385 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:385 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:385 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:385 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4916
30:55:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5475us
30:55:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:385 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4916
30:55:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:386 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:386 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4917
30:55:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:386 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:386 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:386 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:386 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:386 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:386 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:386 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4917
30:55:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:386 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:387 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:387 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:387 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4918
30:55:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:387 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:388 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4918
30:55:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:388 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:388 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5192us
30:55:388 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:388 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:388 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:388 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:388 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:388 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4919
30:55:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9083us
30:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:388 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:388 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:388 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:388 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:388 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:388 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:388 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:388 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4919
30:55:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:388 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:389 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:389 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:389 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:389 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 401
30:55:389 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:389 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3941 packetsTotal: 960
30:55:389 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:389 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4920
30:55:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:389 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4920
30:55:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:390 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:390 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4921
30:55:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:390 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:390 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:390 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:390 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:390 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:390 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:390 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:391 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:391 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4921
30:55:391 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3826us
30:55:391 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:391 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:391 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:391 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:391 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1547us
30:55:391 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4922
30:55:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:391 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4922
30:55:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:392 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:392 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4923
30:55:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:392 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:392 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:392 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:392 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:392 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:392 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:392 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:392 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:392 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:392 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4923
30:55:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:392 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:393 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:393 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:393 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:393 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 402
30:55:393 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:393 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3945 packetsTotal: 960
30:55:393 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:393 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4924
30:55:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:393 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:394 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +332us
30:55:394 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:394 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:394 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:394 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:394 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:394 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4924
30:55:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2001us
30:55:394 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:394 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4925
30:55:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:394 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:394 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:394 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:394 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:394 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:394 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:394 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4925
30:55:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:395 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:395 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:395 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:395 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4926
30:55:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:396 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4926
30:55:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:396 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:396 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11045us
30:55:396 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:396 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:396 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:396 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:396 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:396 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4927
30:55:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3230us
30:55:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:396 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:396 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:396 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:396 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:397 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:397 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:397 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:397 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:397 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:397 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4927
30:55:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:397 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:397 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:397 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:397 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:397 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:398 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 403
30:55:398 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:398 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3949 packetsTotal: 960
30:55:398 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:398 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4928
30:55:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:398 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4928
30:55:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:398 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4929
30:55:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:398 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:399 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:399 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:399 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:399 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:399 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:399 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:399 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4929
30:55:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:399 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d50->08868458, audio drain) +4278us
30:55:399 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:399 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:399 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:399 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:399 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d50, blocking audio) +32us
30:55:399 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4930
30:55:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6843us
30:55:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:400 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:400 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4930
30:55:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:400 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:400 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4931
30:55:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:400 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:400 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:400 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:400 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:400 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:400 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:400 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4931
30:55:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:401 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:401 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:401 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:401 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:401 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:401 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:401 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 404
30:55:401 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:401 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3953 packetsTotal: 960
30:55:401 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:401 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4932
30:55:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:402 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:402 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4932
30:55:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:402 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:402 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3818us
30:55:402 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:402 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:402 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:402 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:402 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:402 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4933
30:55:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10451us
30:55:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:402 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:402 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:402 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:402 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:403 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:403 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:403 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4933
30:55:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:403 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:403 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:403 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:403 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4934
30:55:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:404 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4934
30:55:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:404 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:404 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4935
30:55:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:404 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:404 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:404 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:404 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:404 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:404 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:404 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:405 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4935
30:55:405 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2458us
30:55:405 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:405 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:405 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:405 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:405 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2915us
30:55:405 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:405 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 405
30:55:405 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:405 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3957 packetsTotal: 960
30:55:405 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:405 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4936
30:55:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:406 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4936
30:55:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:406 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4937
30:55:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:406 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:406 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:406 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:406 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:406 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:406 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:407 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:407 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4937
30:55:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:407 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:407 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:407 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:407 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:407 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 406
30:55:407 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:407 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3965 packetsTotal: 960
30:55:407 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:408 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6836us
30:55:408 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:408 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:408 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:408 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:408 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:408 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4938
30:55:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +983us
30:55:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:408 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4938
30:55:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:408 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:408 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4939
30:55:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:55:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:408 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:409 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:409 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:409 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:409 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:409 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:409 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:409 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4939
30:55:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:409 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:409 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:409 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:410 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4940
30:55:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:410 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:410 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4940
30:55:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:410 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:410 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9677us
30:55:410 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:410 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:410 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:410 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:410 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4941
30:55:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4598us
30:55:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:410 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:411 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:411 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:411 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:411 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:411 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:411 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4941
30:55:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:411 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:411 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:411 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:412 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:412 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:412 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 407
30:55:412 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:412 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3969 packetsTotal: 960
30:55:412 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:412 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4942
30:55:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:412 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4942
30:55:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:413 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:413 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4943
30:55:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:413 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:413 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:413 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:413 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:413 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:413 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:413 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:413 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:414 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4943
30:55:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:414 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +2911us
30:55:414 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:414 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:414 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:414 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:414 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:55:414 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4944
30:55:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8210us
30:55:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:414 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4944
30:55:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:415 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:415 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4945
30:55:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:415 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:415 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:415 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:415 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:415 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:415 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:415 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4945
30:55:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:415 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:415 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:416 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:416 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:416 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 408
30:55:416 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:416 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3973 packetsTotal: 960
30:55:416 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:416 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4946
30:55:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:416 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:417 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4946
30:55:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:417 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:417 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2450us
30:55:417 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:417 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:417 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:417 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:417 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:417 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4947
30:55:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11819us
30:55:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:417 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:417 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:417 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:417 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:417 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:417 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:417 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:417 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4947
30:55:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:417 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:418 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:418 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:418 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:418 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 409
30:55:418 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:418 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3977 packetsTotal: 960
30:55:418 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:418 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4948
30:55:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:419 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4948
30:55:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:419 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:419 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4949
30:55:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:419 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:419 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:419 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:419 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:419 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:419 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:419 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:420 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:420 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4949
30:55:420 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1090us
30:55:420 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:420 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:420 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:420 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:420 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4283us
30:55:420 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:420 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 410
30:55:420 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:420 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3981 packetsTotal: 960
30:55:420 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:420 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4950
30:55:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:421 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4950
30:55:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:421 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:421 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4951
30:55:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:421 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:421 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:421 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:421 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:421 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:421 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:421 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4951
30:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:422 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:422 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:422 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:422 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:422 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 411
30:55:422 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:422 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 3989 packetsTotal: 960
30:55:422 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:423 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5468us
30:55:423 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:423 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:423 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:423 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:423 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:423 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4952
30:55:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2351us
30:55:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:423 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4952
30:55:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:423 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4953
30:55:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:55:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:423 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:424 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:424 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:424 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:424 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:424 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:424 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:424 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4953
30:55:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:424 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:424 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:424 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:424 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:424 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:424 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:424 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 412
30:55:425 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:425 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3993 packetsTotal: 960
30:55:425 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:425 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4954
30:55:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:425 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:425 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4954
30:55:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:425 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:425 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8303us
30:55:425 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:425 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:425 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:425 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:425 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:425 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4955
30:55:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5966us
30:55:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:425 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:426 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:426 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:426 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:426 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:426 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:426 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:426 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4955
30:55:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:426 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:426 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:427 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:427 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:427 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 413
30:55:427 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:427 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 3997 packetsTotal: 960
30:55:427 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:427 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4956
30:55:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:427 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4956
30:55:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:427 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:427 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4957
30:55:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:427 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:428 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:428 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:428 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:428 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:428 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:428 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:428 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:428 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:429 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:429 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4957
30:55:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:429 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:429 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 414
30:55:429 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:429 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4005 packetsTotal: 960
30:55:429 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:429 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d38->08868458, audio drain) +1364us
30:55:429 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:429 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:429 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:429 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:429 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d38, blocking audio) +32us
30:55:429 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4958
30:55:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9578us
30:55:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:430 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4958
30:55:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:430 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:430 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4959
30:55:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:430 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:431 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:431 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:431 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:431 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:431 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:431 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4959
30:55:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:431 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:431 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:431 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:432 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:432 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:432 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 415
30:55:432 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:432 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4009 packetsTotal: 960
30:55:432 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:432 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4960
30:55:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:432 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4960
30:55:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:432 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:432 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1082us
30:55:432 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:432 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:432 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:432 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:432 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4961
30:55:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13186us
30:55:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:433 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:433 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:433 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:433 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:433 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:433 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:433 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:433 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4961
30:55:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:433 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:433 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:433 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:434 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:434 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:434 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 416
30:55:434 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:434 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4017 packetsTotal: 960
30:55:434 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:434 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4962
30:55:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:434 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4962
30:55:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:435 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:435 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14162us
30:55:435 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:435 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:435 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:435 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:435 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:435 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4963
30:55:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +113us
30:55:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:435 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:435 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:435 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:435 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:435 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:435 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:435 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4963
30:55:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:435 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:435 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:436 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:436 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:436 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 417
30:55:436 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:436 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4025 packetsTotal: 960
30:55:436 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:436 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4964
30:55:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:437 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4964
30:55:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:437 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:437 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4965
30:55:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:55:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:437 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:437 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:437 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:437 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:437 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:437 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:437 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:438 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4965
30:55:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:438 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:438 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 418
30:55:438 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:438 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4033 packetsTotal: 960
30:55:438 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:438 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7223us
30:55:438 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:438 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:438 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:438 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:438 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:438 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4966
30:55:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3720us
30:55:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:438 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4966
30:55:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4967
30:55:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:439 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:439 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:439 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:439 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:439 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:439 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:439 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4967
30:55:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:440 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:440 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:440 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:440 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:440 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 419
30:55:440 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:440 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4037 packetsTotal: 960
30:55:440 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:440 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4968
30:55:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:441 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4968
30:55:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:441 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:441 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6935us
30:55:441 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:441 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:441 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:441 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:441 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:441 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4969
30:55:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7334us
30:55:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:441 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:442 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:442 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:442 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:442 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:442 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:442 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4969
30:55:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:442 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:442 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:443 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:443 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:443 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 420
30:55:443 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:443 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4045 packetsTotal: 960
30:55:443 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:443 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4970
30:55:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:443 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4970
30:55:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:443 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:443 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4971
30:55:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:55:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:443 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:444 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:444 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:444 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:444 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:444 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:444 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:444 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:444 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:444 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4971
30:55:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:444 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:444 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 421
30:55:444 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:445 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4049 packetsTotal: 960
30:55:445 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:445 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +64us
30:55:445 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:445 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:445 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:445 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:445 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:445 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4972
30:55:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10937us
30:55:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:445 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:445 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4972
30:55:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:445 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:445 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4973
30:55:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:445 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:446 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:446 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:446 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:446 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:446 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:446 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:446 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4973
30:55:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:446 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:446 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:447 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:447 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:447 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 422
30:55:447 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:447 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4057 packetsTotal: 960
30:55:447 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:447 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4974
30:55:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:447 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:448 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4974
30:55:448 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2088us
30:55:448 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:448 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:448 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:448 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:448 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +245us
30:55:448 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:448 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4975
30:55:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:55:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:448 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:448 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:448 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:448 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:448 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:448 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:448 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:449 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4975
30:55:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:449 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:449 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:449 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:449 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:449 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 423
30:55:449 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:449 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4061 packetsTotal: 960
30:55:449 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:449 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4976
30:55:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:450 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:450 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4976
30:55:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:450 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:450 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12788us
30:55:450 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:450 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:450 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:450 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:450 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:450 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4977
30:55:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1481us
30:55:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:450 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:450 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:450 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:450 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:450 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:450 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:450 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:451 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4977
30:55:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:451 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:451 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:451 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:451 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:451 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:451 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:451 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 424
30:55:451 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:451 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4065 packetsTotal: 960
30:55:451 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:451 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4978
30:55:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:452 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:452 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4978
30:55:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:452 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:452 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4979
30:55:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:452 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:453 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:453 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:453 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:453 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:453 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:453 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:453 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:453 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:453 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4979
30:55:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:453 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:453 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 425
30:55:453 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:453 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4073 packetsTotal: 960
30:55:453 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:454 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5854us
30:55:454 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:454 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:454 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:454 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:454 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:454 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4980
30:55:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5088us
30:55:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:454 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:454 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4980
30:55:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:454 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:454 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4981
30:55:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:454 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:455 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:455 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:455 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:455 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:455 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:455 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:455 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4981
30:55:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:455 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:455 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:456 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:456 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:456 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 426
30:55:456 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:456 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4077 packetsTotal: 960
30:55:456 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:456 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4982
30:55:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:456 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:456 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:456 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:456 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:456 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4982
30:55:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:457 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:457 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5567us
30:55:457 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:457 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:457 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:457 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:457 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:457 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4983
30:55:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8701us
30:55:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:457 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:457 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:457 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:457 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:457 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:457 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:457 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:457 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4983
30:55:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:457 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:457 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:458 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:458 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:458 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 427
30:55:458 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:458 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4081 packetsTotal: 960
30:55:458 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:458 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4984
30:55:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:458 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:459 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4984
30:55:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:459 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:459 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4985
30:55:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:459 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:459 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:459 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:459 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:459 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:459 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:459 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:459 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:460 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:460 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4985
30:55:460 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4207us
30:55:460 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:460 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:460 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:460 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:460 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1166us
30:55:460 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:460 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 428
30:55:460 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:460 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4085 packetsTotal: 960
30:55:460 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:460 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4986
30:55:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:460 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:460 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4986
30:55:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:461 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:461 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4987
30:55:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:461 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:461 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:461 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:461 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:461 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:461 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:461 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:461 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:462 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4987
30:55:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:462 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:462 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:462 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:462 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:462 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 429
30:55:462 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:462 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4089 packetsTotal: 960
30:55:462 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:462 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4988
30:55:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:463 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:463 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4988
30:55:463 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +714us
30:55:463 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:463 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:463 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:463 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:463 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1619us
30:55:463 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:463 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4989
30:55:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:463 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:464 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:464 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:464 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:464 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:464 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:464 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4989
30:55:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:464 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:464 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:465 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:465 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:465 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 430
30:55:465 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:465 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4093 packetsTotal: 960
30:55:465 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:465 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4990
30:55:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:465 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4990
30:55:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:465 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:465 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11420us
30:55:465 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:465 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:465 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:465 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:465 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:466 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4991
30:55:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2849us
30:55:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:466 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:466 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:466 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:466 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:466 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:466 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:466 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:466 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4991
30:55:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:466 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:466 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:467 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:467 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:467 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 431
30:55:467 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:467 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4097 packetsTotal: 960
30:55:467 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:467 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4992
30:55:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:467 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:467 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4992
30:55:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:467 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:467 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4993
30:55:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:467 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:468 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:468 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:468 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:468 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:468 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:468 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:468 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4993
30:55:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:468 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4665us
30:55:468 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:468 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:468 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:469 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:469 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:469 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4994
30:55:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6456us
30:55:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:469 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:469 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4994
30:55:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:469 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:469 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4995
30:55:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:469 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:470 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:470 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:470 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:470 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:470 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:470 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:470 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4995
30:55:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:470 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:470 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:470 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:471 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4996
30:55:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:471 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4996
30:55:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:471 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:471 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4206us
30:55:471 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:471 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:471 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:471 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:471 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:471 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4997
30:55:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10069us
30:55:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:471 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:472 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:472 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:472 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:472 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:472 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:472 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4997
30:55:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:472 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:472 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:472 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:473 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:473 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:473 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 432
30:55:473 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:473 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4101 packetsTotal: 960
30:55:473 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:473 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4998
30:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:473 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4998
30:55:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:473 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:473 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 4999
30:55:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:473 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:474 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:474 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:474 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:474 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:474 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:474 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:474 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:474 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:474 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 4999
30:55:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2840us
30:55:474 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:474 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:474 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:474 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2534us
30:55:475 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5000
30:55:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:475 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:475 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5000
30:55:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:475 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:475 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5001
30:55:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:475 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:476 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:476 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:476 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:476 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:476 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:476 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:476 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:476 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5001
30:55:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:476 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:476 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:477 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:477 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:477 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 433
30:55:477 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:477 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4105 packetsTotal: 960
30:55:477 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:477 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7282us
30:55:477 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:477 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:477 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:477 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:477 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:477 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5002
30:55:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +597us
30:55:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:477 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:478 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5002
30:55:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:478 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:478 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5003
30:55:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:478 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:478 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:478 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:478 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:478 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:478 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:478 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:478 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:479 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5003
30:55:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:479 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:479 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:479 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:479 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5004
30:55:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:480 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5004
30:55:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:480 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:480 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10059us
30:55:480 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:480 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:480 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:480 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:480 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:480 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5005
30:55:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4216us
30:55:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:480 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:481 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:481 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:481 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:481 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:481 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:481 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5005
30:55:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:481 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:481 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:482 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:482 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:482 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 434
30:55:482 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:482 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4109 packetsTotal: 960
30:55:482 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:482 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5006
30:55:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:482 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:482 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5006
30:55:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:482 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:482 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5007
30:55:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:483 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:483 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:483 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:483 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:483 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:483 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:483 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:483 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:483 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5007
30:55:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:483 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3297us
30:55:483 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:483 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:483 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:483 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:483 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:484 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5008
30:55:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7824us
30:55:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:484 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:484 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5008
30:55:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:484 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:484 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5009
30:55:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:484 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:485 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:485 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:485 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:485 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:485 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:485 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:485 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5009
30:55:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:485 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:485 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:485 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:486 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5010
30:55:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:486 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:486 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5010
30:55:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:486 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:486 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2838us
30:55:486 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:486 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:486 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:486 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:486 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:486 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5011
30:55:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11437us
30:55:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:486 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:487 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:487 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:487 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:487 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:487 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:487 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:487 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5011
30:55:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:487 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:487 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:488 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:488 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:488 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 435
30:55:488 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:488 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4113 packetsTotal: 960
30:55:488 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:488 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5012
30:55:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:488 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:488 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5012
30:55:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:488 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:488 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5013
30:55:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:489 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:489 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:489 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:489 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:489 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:489 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:489 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:489 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5013
30:55:489 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1472us
30:55:489 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:489 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:489 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:489 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:489 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3901us
30:55:490 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5014
30:55:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:490 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:491 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5014
30:55:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:491 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:491 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5015
30:55:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:491 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:491 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:491 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:491 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:491 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:491 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:491 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:491 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:491 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5015
30:55:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:491 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:491 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:492 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:492 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:492 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 436
30:55:492 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:492 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4117 packetsTotal: 960
30:55:492 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:492 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5914us
30:55:492 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:492 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:492 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:492 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:492 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:492 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5016
30:55:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1965us
30:55:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:493 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:493 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5016
30:55:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:493 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:493 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5017
30:55:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:493 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:493 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:493 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:493 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:493 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:493 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:493 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:493 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:493 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5017
30:55:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:494 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:494 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:494 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:494 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5018
30:55:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:494 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:495 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5018
30:55:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:495 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:495 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8691us
30:55:495 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:495 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:495 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:495 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:495 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:495 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5019
30:55:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5584us
30:55:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:495 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:495 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:495 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:495 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:495 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:495 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:496 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5019
30:55:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:496 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:496 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:496 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:496 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:496 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 437
30:55:496 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:496 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4121 packetsTotal: 960
30:55:496 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:497 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5020
30:55:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:497 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:497 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5020
30:55:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:497 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:497 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5021
30:55:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:497 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:497 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:498 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:498 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:498 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:498 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:498 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:498 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5021
30:55:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:498 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1929us
30:55:498 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:498 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:498 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:498 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:498 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:498 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5022
30:55:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9192us
30:55:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:499 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:499 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5022
30:55:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:499 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:499 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5023
30:55:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:499 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:499 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:499 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:499 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:499 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:499 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:499 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:499 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:500 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5023
30:55:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:500 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:500 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:500 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:500 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:500 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 438
30:55:500 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:500 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4125 packetsTotal: 960
30:55:500 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:500 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5024
30:55:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:500 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:500 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:500 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:501 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:501 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5024
30:55:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:501 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:501 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1464us
30:55:501 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:501 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:501 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:501 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:501 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:501 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5025
30:55:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12805us
30:55:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:501 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:501 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:502 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:502 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:502 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:502 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:502 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:502 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5025
30:55:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:502 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:502 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:502 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:502 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5026
30:55:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:503 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:503 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:503 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:503 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:503 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5026
30:55:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:503 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:503 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5027
30:55:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:503 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:503 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:503 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:503 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:503 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:503 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:503 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:503 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:503 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:503 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:504 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:504 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +104us
30:55:504 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:504 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:504 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:504 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:504 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:504 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5027
30:55:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5269us
30:55:504 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:504 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 439
30:55:504 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:504 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4129 packetsTotal: 960
30:55:504 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:504 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5028
30:55:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:505 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5028
30:55:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:505 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:505 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5029
30:55:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:505 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:505 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:505 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:505 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:505 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:505 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:505 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5029
30:55:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:506 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:506 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:506 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:506 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:506 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +4656us
30:55:506 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:506 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:506 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:506 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:506 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:55:506 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5030
30:55:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3342us
30:55:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:507 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5030
30:55:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:507 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5031
30:55:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:507 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:507 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:507 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:507 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:507 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:507 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:507 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:508 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5031
30:55:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:508 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:508 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:508 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:508 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:508 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 440
30:55:508 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:508 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4133 packetsTotal: 960
30:55:508 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:508 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5032
30:55:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:509 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:509 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5032
30:55:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:509 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:509 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7317us
30:55:509 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:509 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:509 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:509 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:509 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:509 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5033
30:55:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6952us
30:55:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:509 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:509 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:509 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:509 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:509 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:509 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:510 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:510 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:510 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5033
30:55:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:510 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:510 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:510 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:510 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:510 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 441
30:55:510 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:510 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4137 packetsTotal: 960
30:55:510 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:511 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5034
30:55:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:511 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:511 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5034
30:55:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:511 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:511 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5035
30:55:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:511 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:512 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:512 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:512 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:512 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:512 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:512 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:512 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:512 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:512 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5035
30:55:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:512 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +561us
30:55:512 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:512 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:512 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:512 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:512 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:513 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5036
30:55:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10561us
30:55:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:513 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5036
30:55:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:513 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:513 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5037
30:55:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:513 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:514 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:514 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:514 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:514 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:514 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:514 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:514 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:514 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5037
30:55:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:514 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:514 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:515 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:515 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:515 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 442
30:55:515 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:515 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4141 packetsTotal: 960
30:55:515 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:515 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5038
30:55:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:515 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:515 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5038
30:55:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:515 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:515 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +96us
30:55:515 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:515 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:515 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:515 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:515 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:515 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5039
30:55:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14172us
30:55:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:516 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:516 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:516 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:516 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:516 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:516 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:516 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:516 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:516 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5039
30:55:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:516 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:516 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:517 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:517 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5040
30:55:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:517 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:517 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5040
30:55:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:517 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:517 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13176us
30:55:517 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:517 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:517 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:517 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:517 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:517 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5041
30:55:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1099us
30:55:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:518 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:518 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:518 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:518 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:518 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:518 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:518 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:518 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:518 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5041
30:55:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:518 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:518 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:519 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:519 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:519 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 443
30:55:519 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:519 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4145 packetsTotal: 960
30:55:519 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:519 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5042
30:55:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:519 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5042
30:55:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:519 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:519 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5043
30:55:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:519 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:520 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:520 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:520 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:520 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:520 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:520 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:520 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:520 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:520 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5043
30:55:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:520 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6410us
30:55:520 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:520 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:521 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:521 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:521 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:521 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5044
30:55:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4711us
30:55:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:521 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5044
30:55:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:521 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:521 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5045
30:55:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:521 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:522 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:522 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:522 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:522 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:522 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:522 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5045
30:55:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:522 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:522 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:523 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:523 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:523 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 444
30:55:523 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:523 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4149 packetsTotal: 960
30:55:523 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:523 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5046
30:55:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:523 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5046
30:55:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:524 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:524 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5949us
30:55:524 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:524 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:524 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:524 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:524 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:524 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5047
30:55:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8320us
30:55:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:524 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:524 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:524 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:524 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:524 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:524 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:524 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:524 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:524 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5047
30:55:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:524 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:524 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:525 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:525 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:525 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5048
30:55:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:525 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:526 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5048
30:55:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:526 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:526 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5049
30:55:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:526 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:526 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:526 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:526 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:526 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:526 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:526 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:526 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:526 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:527 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5049
30:55:527 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4589us
30:55:527 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:527 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:527 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:527 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:527 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +784us
30:55:527 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:527 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 445
30:55:527 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:527 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4153 packetsTotal: 960
30:55:527 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:527 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5050
30:55:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:527 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:527 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5050
30:55:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:527 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:528 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5051
30:55:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:528 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:528 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:528 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:528 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:528 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:528 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:528 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:528 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5051
30:55:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:528 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:528 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:529 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:529 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5052
30:55:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:529 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:530 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5052
30:55:530 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1102us
30:55:530 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:530 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:530 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:530 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:530 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1231us
30:55:530 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:530 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5053
30:55:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:530 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:530 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:530 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:530 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:530 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:530 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:530 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:530 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:530 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:530 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:530 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:530 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5053
30:55:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:531 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:531 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:531 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:531 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:531 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 446
30:55:531 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:531 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4157 packetsTotal: 960
30:55:531 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:531 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5054
30:55:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:531 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:532 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5054
30:55:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:532 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:532 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11802us
30:55:532 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:532 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:532 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:532 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:532 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:532 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5055
30:55:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2467us
30:55:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:532 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:532 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:532 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:532 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:532 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:532 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:532 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:533 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5055
30:55:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:533 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:533 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:533 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:533 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:533 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:533 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:55:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 447
30:55:533 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:55:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:55:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:55:534 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 4169 packetsTotal: 960
30:55:534 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:534 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5056
30:55:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:55:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:534 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:534 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5056
30:55:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:534 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:534 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5057
30:55:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:534 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:535 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:535 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:535 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:535 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:535 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:535 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:535 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:535 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5057
30:55:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:535 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a44->08868458, audio drain) +5042us
30:55:535 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:535 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:535 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:535 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:535 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a44, blocking audio) +32us
30:55:535 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5058
30:55:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6079us
30:55:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:536 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:536 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5058
30:55:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:536 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:536 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5059
30:55:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:536 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:536 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:536 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:536 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:536 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:536 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:537 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:537 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5059
30:55:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:537 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:537 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:537 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:537 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:537 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 448
30:55:537 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:537 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4173 packetsTotal: 960
30:55:537 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:538 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5060
30:55:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:538 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:538 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5060
30:55:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:538 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:538 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4581us
30:55:538 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:538 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:538 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:538 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:538 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:538 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5061
30:55:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9687us
30:55:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:538 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:539 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:539 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:539 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:539 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:539 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:539 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:539 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5061
30:55:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:539 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:539 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:540 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:540 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5062
30:55:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:540 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5062
30:55:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:540 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:540 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5063
30:55:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:540 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:541 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:541 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:541 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:541 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:541 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:541 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:541 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:541 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:541 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5063
30:55:541 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3221us
30:55:541 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:541 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:541 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:541 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:541 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2152us
30:55:542 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5064
30:55:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:542 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:542 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5064
30:55:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:542 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:542 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5065
30:55:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:542 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:543 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:543 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:543 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:543 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:543 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:543 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:543 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:543 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5065
30:55:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:543 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:543 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:543 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:543 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:543 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 449
30:55:543 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:544 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4177 packetsTotal: 960
30:55:544 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:544 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7659us
30:55:544 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:544 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:544 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:544 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:544 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:544 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5066
30:55:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +220us
30:55:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:544 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:544 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5066
30:55:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:544 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:544 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5067
30:55:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:544 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:545 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:545 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:545 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:545 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:545 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:545 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:545 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:545 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:545 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5067
30:55:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:545 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:545 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:545 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:545 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:546 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:546 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5068
30:55:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:546 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:547 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5068
30:55:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:547 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:547 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10441us
30:55:547 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:547 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:547 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:547 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:547 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:547 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5069
30:55:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3835us
30:55:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:547 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:547 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:547 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:547 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:547 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:547 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:547 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:547 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:547 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5069
30:55:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:547 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:547 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:548 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:548 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:548 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:548 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:548 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 450
30:55:548 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:548 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4181 packetsTotal: 960
30:55:548 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:548 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5070
30:55:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:548 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:548 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:548 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:549 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:549 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5070
30:55:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:549 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:549 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5071
30:55:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:549 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:549 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:549 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:549 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:549 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:549 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:549 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:549 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:550 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:550 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5071
30:55:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:550 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +3674us
30:55:550 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:550 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:550 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:550 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:550 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:55:550 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5072
30:55:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7447us
30:55:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:550 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:550 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5072
30:55:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:550 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:550 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5073
30:55:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:551 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:551 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:551 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:551 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:551 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:551 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:551 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:551 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:551 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:551 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:551 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:551 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5073
30:55:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:551 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:551 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:552 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:552 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:552 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 451
30:55:552 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:552 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4185 packetsTotal: 960
30:55:552 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:552 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5074
30:55:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:552 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:552 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5074
30:55:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:552 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:553 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3214us
30:55:553 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:553 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:553 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:553 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:553 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:553 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5075
30:55:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11055us
30:55:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:553 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:553 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:553 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:553 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:553 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:553 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:553 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:553 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:553 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5075
30:55:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:553 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:554 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:554 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:554 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5076
30:55:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:554 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:555 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5076
30:55:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:555 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:555 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5077
30:55:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:555 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:555 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:555 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:555 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:555 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:555 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:555 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:555 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:555 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5077
30:55:555 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1854us
30:55:556 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:556 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:556 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:556 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:556 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3520us
30:55:556 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:556 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 452
30:55:556 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:556 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4189 packetsTotal: 960
30:55:556 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:556 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5078
30:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:556 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5078
30:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:556 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5079
30:55:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:557 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:557 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:557 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:557 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:557 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:557 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:557 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:557 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:557 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5079
30:55:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:557 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:557 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:558 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:558 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6410us
30:55:558 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:558 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:558 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:558 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:558 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:558 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5080
30:55:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1588us
30:55:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:558 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:558 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5080
30:55:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:558 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:559 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5081
30:55:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:559 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:559 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:559 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:559 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:559 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:559 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:559 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:559 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:559 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5081
30:55:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:559 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:559 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:560 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:560 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:560 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 453
30:55:560 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:560 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4193 packetsTotal: 960
30:55:560 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:560 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5082
30:55:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:560 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:560 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5082
30:55:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:560 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:560 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9066us
30:55:560 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:561 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:561 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:561 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:561 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:561 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5083
30:55:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5203us
30:55:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:561 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:561 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:561 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:561 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:561 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:561 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:561 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:561 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:561 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5083
30:55:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:561 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:561 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:562 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:562 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:562 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5084
30:55:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:562 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:563 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5084
30:55:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:563 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:563 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5085
30:55:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:563 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:563 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:563 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:563 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:563 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:563 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:563 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:563 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:564 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:564 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5085
30:55:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:564 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:564 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 454
30:55:564 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:564 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4197 packetsTotal: 960
30:55:564 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:564 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2196us
30:55:564 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:564 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:564 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:564 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:564 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:564 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5086
30:55:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8806us
30:55:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:565 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:565 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5086
30:55:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:565 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:565 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5087
30:55:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:565 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:565 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:565 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:565 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:565 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:565 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:565 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:566 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5087
30:55:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:566 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:566 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:566 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:566 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5088
30:55:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:566 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:567 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5088
30:55:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:567 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:567 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1852us
30:55:567 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:567 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:567 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:567 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:567 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:567 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5089
30:55:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12423us
30:55:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:567 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:567 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:567 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:567 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:567 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:567 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:567 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:568 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5089
30:55:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:568 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:568 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:568 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:568 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:568 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5090
30:55:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:569 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:569 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5090
30:55:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:569 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:569 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5091
30:55:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:569 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:569 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:569 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:569 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:569 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:569 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:569 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:570 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:570 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +486us
30:55:570 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:570 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:570 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:570 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:570 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:570 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5091
30:55:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4887us
30:55:570 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:570 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 455
30:55:570 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:570 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4201 packetsTotal: 960
30:55:570 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:570 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5092
30:55:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:571 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5092
30:55:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:571 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:571 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5093
30:55:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:571 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:571 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:571 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:571 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:571 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:571 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:572 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:572 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5093
30:55:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:572 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:572 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:572 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:573 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5042us
30:55:573 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:573 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:573 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:573 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:573 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:573 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5094
30:55:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2956us
30:55:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:573 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5094
30:55:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:573 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:573 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5095
30:55:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:573 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:574 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:574 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:574 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:574 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:574 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:574 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:574 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5095
30:55:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:574 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:574 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:574 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:575 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:575 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 456
30:55:575 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:575 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4205 packetsTotal: 960
30:55:575 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:575 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5096
30:55:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:575 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:575 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5096
30:55:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:575 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:575 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7699us
30:55:575 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:575 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:575 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:575 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:575 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:575 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5097
30:55:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6570us
30:55:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:575 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:576 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:576 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:576 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:576 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:576 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:576 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:576 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5097
30:55:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:576 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:576 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:576 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:576 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:577 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:577 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5098
30:55:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:577 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5098
30:55:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:577 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:577 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5099
30:55:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:577 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:578 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:578 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:578 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:578 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:578 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:578 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:578 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:578 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:578 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5099
30:55:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:578 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:578 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 457
30:55:578 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:578 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4209 packetsTotal: 960
30:55:578 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:578 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +828us
30:55:578 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:578 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:578 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:578 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:579 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:579 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5100
30:55:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10174us
30:55:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:579 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:579 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5100
30:55:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:579 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:579 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5101
30:55:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:579 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:580 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:580 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:580 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:580 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:580 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:580 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:580 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:580 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5101
30:55:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:580 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:580 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:580 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:580 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:581 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:581 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5102
30:55:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:581 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:582 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5102
30:55:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:582 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:582 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +485us
30:55:582 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:582 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:582 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:582 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:582 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:582 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5103
30:55:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13791us
30:55:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:582 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:582 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:582 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:582 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:582 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:582 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:582 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:582 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5103
30:55:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:582 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:582 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:582 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:583 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:583 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:583 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:583 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 458
30:55:583 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:583 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4213 packetsTotal: 960
30:55:583 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:583 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5104
30:55:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:583 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:584 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5104
30:55:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:584 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:584 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13551us
30:55:584 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:584 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:584 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:584 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:584 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:584 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5105
30:55:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +718us
30:55:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:584 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:584 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:584 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:584 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:584 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:584 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:584 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:584 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:584 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5105
30:55:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:585 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:585 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:585 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:585 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5106
30:55:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:585 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:586 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5106
30:55:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:586 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:586 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5107
30:55:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:586 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:586 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:586 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:586 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:586 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:586 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:586 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:586 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:586 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5107
30:55:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:587 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6797us
30:55:587 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:587 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:587 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:587 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:587 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:587 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5108
30:55:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4324us
30:55:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:587 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:587 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5108
30:55:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:587 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:587 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5109
30:55:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:587 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:588 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:588 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:588 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:588 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:588 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:588 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:588 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5109
30:55:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:588 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:588 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:589 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:589 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:589 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 459
30:55:589 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:589 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4217 packetsTotal: 960
30:55:589 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:589 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5110
30:55:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:589 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5110
30:55:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:589 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:589 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6331us
30:55:589 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:589 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:589 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:589 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:589 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:590 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5111
30:55:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7938us
30:55:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:590 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:590 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:590 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:590 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:590 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:590 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:590 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:590 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5111
30:55:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:590 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:590 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:590 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:590 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:591 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:591 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5112
30:55:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:591 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:591 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5112
30:55:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:591 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:591 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5113
30:55:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:592 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:592 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:592 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:592 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:592 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:592 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:592 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:592 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:592 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:592 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:592 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:592 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:592 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5113
30:55:592 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4971us
30:55:592 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:592 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:592 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:592 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:592 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +402us
30:55:592 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:593 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 460
30:55:593 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:593 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4221 packetsTotal: 960
30:55:593 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:593 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5114
30:55:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:593 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:593 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5114
30:55:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:593 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:593 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5115
30:55:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:593 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:594 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:594 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:594 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:594 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:594 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:594 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:594 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:594 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5115
30:55:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:594 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:594 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:594 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:595 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5116
30:55:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:595 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:595 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5116
30:55:595 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1484us
30:55:595 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:595 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:595 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:595 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:595 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +849us
30:55:595 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:595 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5117
30:55:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:595 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:596 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:596 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:596 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:596 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:596 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:596 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:596 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:596 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5117
30:55:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:596 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:596 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:596 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:597 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5118
30:55:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:597 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:597 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5118
30:55:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:597 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:597 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12190us
30:55:597 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:597 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:597 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:597 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:597 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:597 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5119
30:55:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2085us
30:55:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:598 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:598 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:598 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:598 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:598 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:598 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:598 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:598 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:598 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5119
30:55:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:598 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:598 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:599 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:599 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:599 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 461
30:55:599 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:599 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4225 packetsTotal: 960
30:55:599 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:599 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5120
30:55:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:599 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:600 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5120
30:55:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:600 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:600 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5121
30:55:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:600 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:600 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:600 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:600 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:600 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:600 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:600 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:600 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:601 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:601 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5121
30:55:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:601 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5428us
30:55:601 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:601 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:601 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:601 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:601 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:601 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5122
30:55:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5693us
30:55:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:601 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:601 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5122
30:55:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:601 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:601 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5123
30:55:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:602 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:602 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:602 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:602 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:602 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:602 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:602 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:602 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5123
30:55:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:602 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:602 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:603 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:603 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:603 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 462
30:55:603 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:603 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4229 packetsTotal: 960
30:55:603 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:603 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5124
30:55:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:603 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:603 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5124
30:55:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:603 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:603 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4963us
30:55:603 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:603 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:604 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:604 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:604 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:604 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5125
30:55:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9306us
30:55:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:604 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:604 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:604 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:604 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:604 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:604 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:604 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:604 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:604 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5125
30:55:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:604 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:605 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:605 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:605 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5126
30:55:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:605 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5126
30:55:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:606 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:606 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5127
30:55:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:606 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:606 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:606 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:606 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:606 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:606 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:606 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:606 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:606 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5127
30:55:606 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3603us
30:55:606 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:606 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:606 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:606 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:607 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1770us
30:55:607 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:607 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 463
30:55:607 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:607 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4233 packetsTotal: 960
30:55:607 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:607 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5128
30:55:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:607 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:607 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5128
30:55:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:607 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:607 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5129
30:55:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:608 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:608 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:608 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:608 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:608 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:608 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:608 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:608 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:608 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5129
30:55:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:608 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:608 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:609 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:609 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5130
30:55:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:609 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:609 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +116us
30:55:609 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:609 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:609 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:609 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:609 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:609 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5130
30:55:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2217us
30:55:609 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:609 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5131
30:55:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:610 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:610 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:610 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:610 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:610 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:610 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:610 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:610 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:610 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5131
30:55:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:610 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:610 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:611 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:611 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5132
30:55:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:611 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:611 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5132
30:55:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:612 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:612 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10822us
30:55:612 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:612 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:612 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:612 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:612 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:612 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5133
30:55:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3453us
30:55:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:612 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:612 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:612 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:612 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:612 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:612 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:612 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:612 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:612 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:612 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:612 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:612 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5133
30:55:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:612 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:612 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:612 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:612 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:613 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:613 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:613 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 464
30:55:613 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:613 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4237 packetsTotal: 960
30:55:613 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:613 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5134
30:55:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:613 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5134
30:55:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:614 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:614 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5135
30:55:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:614 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:614 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:614 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:614 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:614 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:614 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:614 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:614 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:615 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:615 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5135
30:55:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:615 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4060us
30:55:615 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:615 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:615 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:615 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:615 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:615 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5136
30:55:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7061us
30:55:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:615 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:616 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5136
30:55:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:616 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:616 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5137
30:55:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:616 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:616 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:616 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:616 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:616 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:616 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:616 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:616 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:616 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:616 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:616 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5137
30:55:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:616 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:616 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:616 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:616 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:617 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:617 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:617 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 465
30:55:617 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:617 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4241 packetsTotal: 960
30:55:617 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:617 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5138
30:55:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:617 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:618 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5138
30:55:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:618 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:618 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3595us
30:55:618 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:618 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:618 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:618 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:618 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:618 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5139
30:55:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10674us
30:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:618 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:618 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:618 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:618 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:618 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:618 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:618 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:619 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5139
30:55:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:619 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:619 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:619 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:619 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:619 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5140
30:55:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:619 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:620 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5140
30:55:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:620 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:620 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5141
30:55:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:620 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:620 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:620 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:620 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:620 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:620 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:620 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:621 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:621 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5141
30:55:621 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2235us
30:55:621 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:621 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:621 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:621 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:621 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3138us
30:55:621 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5142
30:55:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:621 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5142
30:55:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:622 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:622 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5143
30:55:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:622 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:622 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:622 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:622 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:622 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:622 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:622 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5143
30:55:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:622 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:622 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:623 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:623 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:623 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 466
30:55:623 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:623 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4245 packetsTotal: 960
30:55:623 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:623 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6677us
30:55:623 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:623 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:623 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:623 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:623 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:623 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5144
30:55:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1201us
30:55:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:623 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:624 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5144
30:55:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:624 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:624 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5145
30:55:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:624 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:624 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:624 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:624 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:624 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:624 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:624 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:624 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:624 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:624 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:624 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:624 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5145
30:55:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:624 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:624 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:625 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:625 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:625 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:625 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5146
30:55:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:625 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:626 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5146
30:55:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:626 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:626 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9455us
30:55:626 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:626 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:626 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:626 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:626 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:626 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5147
30:55:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4821us
30:55:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:626 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:626 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:626 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:626 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:626 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:626 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:626 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:626 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:626 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5147
30:55:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:627 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:627 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:627 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:627 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5148
30:55:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:627 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:628 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5148
30:55:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:628 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:628 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5149
30:55:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:628 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:628 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:628 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:628 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:628 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:628 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:628 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:628 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:629 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:629 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5149
30:55:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:629 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:629 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 467
30:55:629 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:629 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4249 packetsTotal: 960
30:55:629 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:629 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2573us
30:55:629 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:629 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:629 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:629 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:629 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:629 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5150
30:55:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8429us
30:55:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:630 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:630 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5150
30:55:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:630 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:630 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5151
30:55:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:630 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:630 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:630 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:630 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:630 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:630 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:630 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:630 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:631 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5151
30:55:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:631 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:631 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:631 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:631 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5152
30:55:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:631 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:632 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5152
30:55:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:632 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:632 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2234us
30:55:632 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:632 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:632 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:632 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:632 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:632 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5153
30:55:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12041us
30:55:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:632 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:632 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:632 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:632 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:632 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:632 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:632 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:633 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5153
30:55:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:633 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:633 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:633 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:633 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5154
30:55:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:633 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5154
30:55:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:634 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:634 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5155
30:55:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:634 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:634 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:634 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:634 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:634 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:634 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:634 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:635 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:635 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5155
30:55:635 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +868us
30:55:635 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:635 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:635 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:635 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:635 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4506us
30:55:635 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:635 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 468
30:55:635 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:635 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4253 packetsTotal: 960
30:55:635 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:635 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5156
30:55:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:635 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:636 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5156
30:55:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:636 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:636 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5157
30:55:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:636 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:636 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:636 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:636 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:636 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:636 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:636 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:636 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5157
30:55:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:636 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:637 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:637 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:637 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:637 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +5419us
30:55:637 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:637 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:637 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:637 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:637 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:55:637 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5158
30:55:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2579us
30:55:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:637 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5158
30:55:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:638 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:638 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5159
30:55:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:638 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:638 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:638 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:638 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:638 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:638 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:638 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5159
30:55:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:638 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:638 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:638 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:639 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:639 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:639 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5160
30:55:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:639 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5160
30:55:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:639 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:640 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8087us
30:55:640 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:640 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:640 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:640 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:640 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5161
30:55:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6189us
30:55:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:640 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:640 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:640 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:640 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:640 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:640 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:640 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:640 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5161
30:55:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:640 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:640 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:641 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:641 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:641 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 469
30:55:641 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:641 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4257 packetsTotal: 960
30:55:641 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:641 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5162
30:55:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:641 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:642 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5162
30:55:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:642 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:642 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5163
30:55:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:642 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:642 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:642 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:642 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:642 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:642 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:642 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:642 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:643 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:643 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5163
30:55:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:643 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1324us
30:55:643 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:643 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:643 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:643 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:643 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:643 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5164
30:55:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9797us
30:55:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:643 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:643 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5164
30:55:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:643 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:643 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5165
30:55:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:643 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:644 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:644 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:644 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:644 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:644 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:644 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:644 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5165
30:55:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:644 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:644 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:644 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:644 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:645 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:645 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:645 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:55:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 470
30:55:645 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:55:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:55:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:55:645 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 4269 packetsTotal: 960
30:55:645 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:645 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5166
30:55:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:55:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:645 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:646 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5166
30:55:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:646 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:646 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +864us
30:55:646 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:646 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:646 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:646 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:646 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:646 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5167
30:55:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13409us
30:55:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:646 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:646 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:646 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:646 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:646 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:646 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:646 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:646 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:647 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5167
30:55:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:647 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:647 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:647 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:647 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:647 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 471
30:55:647 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:647 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4277 packetsTotal: 960
30:55:647 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:647 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5168
30:55:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:648 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:648 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5168
30:55:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:648 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:648 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13939us
30:55:648 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:648 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:648 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:648 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:648 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:648 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5169
30:55:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +336us
30:55:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:648 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:649 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:649 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:649 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:649 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:649 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:649 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:649 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5169
30:55:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:649 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:649 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:649 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:650 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:650 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 472
30:55:650 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:650 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4285 packetsTotal: 960
30:55:650 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:650 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5170
30:55:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:650 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:650 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5170
30:55:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:650 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:651 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5171
30:55:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:55:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:651 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:651 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:651 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:651 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:651 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:651 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:651 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:651 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:651 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5171
30:55:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:651 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:651 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 473
30:55:652 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:652 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4293 packetsTotal: 960
30:55:652 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:652 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6995us
30:55:652 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:652 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:652 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:652 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:652 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:652 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5172
30:55:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3948us
30:55:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:652 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:653 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5172
30:55:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:653 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:653 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5173
30:55:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:653 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:653 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:653 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:653 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:653 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:653 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:653 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:653 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:653 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:653 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:653 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:653 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5173
30:55:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:654 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:654 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:654 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:654 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:654 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 474
30:55:654 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:654 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4301 packetsTotal: 960
30:55:654 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:654 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5174
30:55:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:655 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:655 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5174
30:55:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:655 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:655 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6719us
30:55:655 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:655 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:655 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:655 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:655 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:655 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5175
30:55:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7556us
30:55:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:655 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:655 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:655 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:655 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:655 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:655 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:655 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5175
30:55:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:656 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:656 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:656 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:656 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:656 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:656 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5176
30:55:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:657 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:657 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5176
30:55:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:657 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:657 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5177
30:55:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:657 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:657 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:657 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:657 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:657 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:657 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:657 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:658 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:658 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5177
30:55:658 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5353us
30:55:658 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:658 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:658 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:658 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:658 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +21us
30:55:658 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5178
30:55:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:658 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:658 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5178
30:55:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:658 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:659 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5179
30:55:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:659 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:659 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:659 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:659 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:659 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:659 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:659 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:659 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:659 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:659 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:659 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:659 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5179
30:55:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:659 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:659 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:660 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:660 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:660 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 475
30:55:660 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:660 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4305 packetsTotal: 960
30:55:660 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:660 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5180
30:55:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:660 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:661 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5180
30:55:661 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1859us
30:55:661 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:661 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:661 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:661 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:661 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +474us
30:55:661 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:661 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5181
30:55:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:661 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:661 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:661 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:661 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:661 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:661 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:661 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:661 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:661 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5181
30:55:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:662 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:662 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:662 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:662 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5182
30:55:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:662 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:663 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5182
30:55:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:663 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:663 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12572us
30:55:663 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:663 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:663 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:663 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:663 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:663 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5183
30:55:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1704us
30:55:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:663 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:663 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:663 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:663 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:663 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:663 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:663 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:663 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5183
30:55:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:664 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:664 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:664 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:664 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:664 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 476
30:55:664 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:664 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4309 packetsTotal: 960
30:55:664 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:664 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5184
30:55:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:664 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:665 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5184
30:55:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:665 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:665 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5185
30:55:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:665 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:665 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:665 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:665 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:665 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:665 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:665 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:665 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:666 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:666 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5185
30:55:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:666 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5805us
30:55:666 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:666 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:666 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:666 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:666 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:666 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5186
30:55:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5316us
30:55:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:666 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:667 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5186
30:55:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:667 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:667 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5187
30:55:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:667 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:667 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:667 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:667 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:667 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:667 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:667 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:667 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:667 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5187
30:55:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:667 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:667 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:668 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:668 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:668 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 477
30:55:668 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:668 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4313 packetsTotal: 960
30:55:668 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:668 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5188
30:55:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:668 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:669 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5188
30:55:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:669 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:669 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5345us
30:55:669 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:669 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:669 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:669 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:669 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:669 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5189
30:55:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8924us
30:55:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:669 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:669 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:669 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:669 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:669 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:669 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:669 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:670 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5189
30:55:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:670 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:670 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:670 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:670 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5190
30:55:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:670 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:671 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5190
30:55:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:671 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:671 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5191
30:55:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:671 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:671 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:671 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:671 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:671 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:671 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:671 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:672 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5191
30:55:672 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3985us
30:55:672 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:672 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:672 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:672 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:672 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1388us
30:55:672 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5192
30:55:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:672 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5192
30:55:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:672 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:672 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5193
30:55:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:672 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:673 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:673 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:673 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:673 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:673 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:673 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:673 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:673 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5193
30:55:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:673 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:673 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:674 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:674 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:674 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 478
30:55:674 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:674 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4317 packetsTotal: 960
30:55:674 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:674 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5194
30:55:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:674 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:674 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +491us
30:55:674 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:674 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:675 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:675 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:675 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:675 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5194
30:55:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1842us
30:55:675 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:675 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5195
30:55:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:675 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:675 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:675 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:675 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:675 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:675 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5195
30:55:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:675 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:675 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:676 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:676 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5196
30:55:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:676 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:676 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5196
30:55:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:677 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:677 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11204us
30:55:677 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:677 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:677 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:677 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:677 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:677 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5197
30:55:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3071us
30:55:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:677 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:677 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:677 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:677 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:677 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:677 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:677 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:677 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:677 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5197
30:55:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:678 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:678 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:678 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:678 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:678 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5198
30:55:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:678 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5198
30:55:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:679 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:679 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5199
30:55:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:679 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:679 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:679 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:679 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:679 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:679 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:679 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:680 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:680 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5199
30:55:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:680 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:680 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 479
30:55:680 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:680 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4321 packetsTotal: 960
30:55:680 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:680 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4328us
30:55:680 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:680 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:680 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:680 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:680 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:680 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5200
30:55:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6674us
30:55:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:680 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:681 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5200
30:55:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:681 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:681 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5201
30:55:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:681 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:681 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:681 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:681 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:681 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:681 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:681 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:681 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5201
30:55:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:681 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:681 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:682 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:682 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5202
30:55:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:682 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:683 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5202
30:55:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:683 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:683 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3984us
30:55:683 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:683 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:683 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:683 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:683 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:683 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5203
30:55:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10292us
30:55:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:683 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:683 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:683 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:683 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:683 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:683 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:683 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:684 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5203
30:55:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:684 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:684 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:684 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:684 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:684 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 480
30:55:684 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:684 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4325 packetsTotal: 960
30:55:684 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:684 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5204
30:55:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:685 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:685 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5204
30:55:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:685 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:685 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5205
30:55:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:685 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:685 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:685 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:685 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:685 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:685 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:685 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:685 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:686 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5205
30:55:686 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2617us
30:55:686 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:686 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:686 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:686 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:686 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2756us
30:55:686 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5206
30:55:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:686 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5206
30:55:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:687 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:687 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5207
30:55:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:687 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:687 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:687 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:687 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:687 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:687 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:687 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5207
30:55:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:687 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:687 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:687 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:688 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:688 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7173us
30:55:688 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:688 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:688 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:688 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:688 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:688 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5208
30:55:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +825us
30:55:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:688 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:688 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5208
30:55:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:688 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5209
30:55:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:689 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:689 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:689 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:689 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:689 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:689 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:689 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5209
30:55:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:689 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:689 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:690 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:690 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:690 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 481
30:55:690 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:690 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4329 packetsTotal: 960
30:55:690 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:690 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5210
30:55:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:690 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5210
30:55:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:690 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9830us
30:55:690 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:690 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:691 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:691 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:691 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5211
30:55:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4439us
30:55:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:691 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:691 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:691 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:691 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:691 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:691 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:691 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:691 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:691 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5211
30:55:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:691 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:691 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:692 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:692 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5212
30:55:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:692 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:692 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:692 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:692 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:692 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5212
30:55:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:692 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:692 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5213
30:55:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:693 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:693 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:693 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:693 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:693 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:693 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:693 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:693 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:693 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:693 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5213
30:55:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:693 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:693 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 482
30:55:694 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:694 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4333 packetsTotal: 960
30:55:694 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:694 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2959us
30:55:694 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:694 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:694 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:694 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:694 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:694 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5214
30:55:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8042us
30:55:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:694 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:694 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5214
30:55:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:694 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:694 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5215
30:55:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:695 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:695 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:695 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:695 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:695 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:695 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:695 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:695 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:695 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5215
30:55:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:695 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:695 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:695 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:696 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:696 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5216
30:55:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:696 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:696 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5216
30:55:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:696 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:696 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2616us
30:55:697 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:697 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:697 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:697 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:697 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:697 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5217
30:55:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11660us
30:55:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:697 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:697 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:697 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:697 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:697 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:697 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:697 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:697 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:697 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5217
30:55:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:697 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:697 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:697 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:698 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:698 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:698 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 483
30:55:698 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:698 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4337 packetsTotal: 960
30:55:698 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:698 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5218
30:55:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:698 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:699 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5218
30:55:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:699 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:699 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5219
30:55:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:699 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:699 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:699 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:699 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:699 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:699 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:699 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:700 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:700 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5219
30:55:700 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1249us
30:55:700 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:700 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:700 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:700 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:700 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4124us
30:55:700 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5220
30:55:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:700 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:700 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5220
30:55:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:700 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:700 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5221
30:55:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:700 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:701 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:701 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:701 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:701 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:701 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:701 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:701 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5221
30:55:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:701 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:701 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:701 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:702 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:702 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5805us
30:55:702 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:702 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:702 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:702 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:702 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:702 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5222
30:55:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2193us
30:55:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:702 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:702 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5222
30:55:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:702 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:702 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5223
30:55:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:702 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:703 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:703 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:703 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:703 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:703 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:703 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:703 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5223
30:55:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:703 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:703 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:703 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:704 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:704 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:704 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 484
30:55:704 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:704 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4341 packetsTotal: 960
30:55:704 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:704 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5224
30:55:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:704 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:704 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5224
30:55:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:704 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:704 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8462us
30:55:704 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:704 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:705 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:705 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:705 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:705 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5225
30:55:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5807us
30:55:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:705 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:705 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:705 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:705 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:705 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:705 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:705 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:705 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5225
30:55:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:705 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:705 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:706 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:706 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5226
30:55:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:706 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:706 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5226
30:55:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:706 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:706 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5227
30:55:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:706 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:707 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:707 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:707 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:707 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:707 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:707 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:707 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:707 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:707 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5227
30:55:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:707 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:707 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 485
30:55:707 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:707 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4345 packetsTotal: 960
30:55:707 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:707 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1591us
30:55:707 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:707 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:707 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:707 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:707 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:708 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5228
30:55:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9411us
30:55:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:708 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:708 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5228
30:55:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:708 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:708 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5229
30:55:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:708 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:709 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:709 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:709 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:709 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:709 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:709 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:709 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5229
30:55:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:709 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:709 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:710 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:710 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5230
30:55:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:710 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:711 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5230
30:55:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:711 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:711 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1248us
30:55:711 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:711 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:711 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:711 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:711 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:711 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5231
30:55:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13027us
30:55:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:711 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:711 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:711 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:711 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:711 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:711 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:711 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:711 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:711 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:711 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:711 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:711 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5231
30:55:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:712 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:712 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:712 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:712 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:712 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 486
30:55:712 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:712 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4349 packetsTotal: 960
30:55:712 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:712 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5232
30:55:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:713 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:713 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5232
30:55:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:713 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:713 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5233
30:55:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:713 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:713 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:713 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:713 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:713 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:713 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823e78->08868458, audio drain) +9us
30:55:713 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:713 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:713 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:713 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:713 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823e78, blocking audio) +32us
30:55:714 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:714 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +23us
30:55:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:714 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:714 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5233
30:55:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:714 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:714 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:714 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:714 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5234
30:55:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7986us
30:55:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:715 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:715 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5234
30:55:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:715 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:715 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5235
30:55:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:715 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:715 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:715 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:715 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:715 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:715 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:715 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:716 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:716 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5235
30:55:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:716 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7560us
30:55:716 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:716 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:716 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:716 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:716 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:716 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5236
30:55:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3561us
30:55:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:717 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:717 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5236
30:55:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:717 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:717 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5237
30:55:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:717 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:717 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:717 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:717 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:717 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:717 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:717 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:717 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:718 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5237
30:55:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:718 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:718 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:718 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:718 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:718 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 487
30:55:718 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:718 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4353 packetsTotal: 960
30:55:718 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:718 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5238
30:55:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:719 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:719 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5238
30:55:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:719 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:719 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7094us
30:55:719 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:719 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:719 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:719 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:719 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:719 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5239
30:55:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7175us
30:55:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:719 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:720 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:720 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:720 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:720 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:720 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:720 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:720 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:720 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5239
30:55:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:720 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:720 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:720 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:720 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:720 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:721 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5240
30:55:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:721 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:721 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5240
30:55:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:721 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:721 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5241
30:55:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:721 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:721 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:721 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:721 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:721 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:722 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:722 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:722 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:722 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5241
30:55:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:722 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:722 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 488
30:55:722 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:722 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4357 packetsTotal: 960
30:55:722 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:722 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +223us
30:55:722 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:722 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:722 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:722 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:722 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:722 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5242
30:55:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10779us
30:55:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:723 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5242
30:55:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:723 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:723 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5243
30:55:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:723 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:723 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:723 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:723 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:723 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:723 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:723 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:723 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:724 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5243
30:55:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:724 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:724 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:724 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:724 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:724 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:724 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5244
30:55:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:725 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:725 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5244
30:55:725 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2247us
30:55:725 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:725 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:725 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:725 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:725 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +86us
30:55:725 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:725 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5245
30:55:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:725 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:725 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:725 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:725 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:725 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:725 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:725 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:726 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:726 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5245
30:55:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:726 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:726 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:726 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:726 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:726 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:726 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 489
30:55:726 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:726 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4361 packetsTotal: 960
30:55:726 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:727 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5246
30:55:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:727 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:727 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5246
30:55:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:727 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:727 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12947us
30:55:727 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:727 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:727 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:727 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:727 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:727 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5247
30:55:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1322us
30:55:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:727 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:728 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:728 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:728 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:728 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:728 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:728 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:728 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:728 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5247
30:55:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:728 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:728 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:729 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:729 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5248
30:55:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:729 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:729 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5248
30:55:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:729 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:729 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5249
30:55:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:729 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:730 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:730 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:730 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:730 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:730 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:730 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:730 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:730 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:730 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5249
30:55:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:730 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6192us
30:55:730 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:730 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:730 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:730 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:730 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:731 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5250
30:55:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4929us
30:55:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:731 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:731 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5250
30:55:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:731 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:731 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5251
30:55:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:731 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:731 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:731 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:731 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:731 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:732 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:732 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:732 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5251
30:55:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:732 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:732 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:732 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:732 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:732 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 490
30:55:732 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:732 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4365 packetsTotal: 960
30:55:733 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:733 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5252
30:55:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:733 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:733 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5252
30:55:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:733 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:733 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5726us
30:55:733 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:733 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:733 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:733 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:733 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:733 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5253
30:55:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8542us
30:55:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:733 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:734 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:734 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:734 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:734 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:734 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:734 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:734 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5253
30:55:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:734 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:734 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:735 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:735 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5254
30:55:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:735 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:735 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5254
30:55:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:735 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:735 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5255
30:55:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:735 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:736 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:736 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:736 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:736 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:736 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:736 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:736 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:736 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5255
30:55:736 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4366us
30:55:736 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:736 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:736 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:736 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:736 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1007us
30:55:736 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:736 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 491
30:55:736 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:736 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4369 packetsTotal: 960
30:55:736 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:737 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5256
30:55:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:737 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:737 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5256
30:55:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:737 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:737 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5257
30:55:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:737 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:737 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:737 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:738 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:738 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:738 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:738 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:738 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5257
30:55:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:738 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:738 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:738 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:738 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:738 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:738 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5258
30:55:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:739 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:739 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5258
30:55:739 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +879us
30:55:739 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:739 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:739 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:739 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:739 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1454us
30:55:739 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:739 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5259
30:55:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:739 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:739 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:739 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:739 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:739 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:739 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:740 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:740 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5259
30:55:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:740 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:740 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:740 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:740 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:740 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 492
30:55:740 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:740 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4373 packetsTotal: 960
30:55:740 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:741 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5260
30:55:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:741 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:741 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5260
30:55:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:741 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:741 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11579us
30:55:741 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:741 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:741 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:741 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:741 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:741 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5261
30:55:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2690us
30:55:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:741 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:742 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:742 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:742 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:742 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:742 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:742 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:742 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:742 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5261
30:55:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:742 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:742 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:743 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:743 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5262
30:55:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:743 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5262
30:55:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:743 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5263
30:55:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:743 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:744 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:744 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:744 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:744 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:744 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:744 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:744 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:744 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:744 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5263
30:55:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:744 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4824us
30:55:744 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:744 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:744 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:744 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:744 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:745 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5264
30:55:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6297us
30:55:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:745 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:745 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5264
30:55:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:745 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:745 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5265
30:55:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:745 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:745 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:745 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:745 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:746 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:746 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:746 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:746 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:746 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5265
30:55:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:746 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:746 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:746 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:746 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:746 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 493
30:55:746 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:746 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4377 packetsTotal: 960
30:55:746 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:747 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5266
30:55:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:747 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:747 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5266
30:55:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:747 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:747 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4359us
30:55:747 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:747 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:747 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:747 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:747 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:747 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5267
30:55:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9910us
30:55:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:747 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:748 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:748 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:748 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:748 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:748 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:748 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:748 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5267
30:55:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:748 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:748 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:748 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:748 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:748 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:749 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:749 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 494
30:55:749 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:749 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4381 packetsTotal: 960
30:55:749 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:749 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5268
30:55:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:749 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:749 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5268
30:55:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:749 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:749 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5269
30:55:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:749 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:750 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:750 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:750 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:750 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:750 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:750 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:750 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:750 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5269
30:55:750 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2999us
30:55:750 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:750 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:750 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:750 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:750 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2375us
30:55:750 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:750 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 495
30:55:750 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:750 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4389 packetsTotal: 960
30:55:750 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:751 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5270
30:55:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10970us
30:55:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:751 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:751 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5270
30:55:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:751 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:751 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5271
30:55:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:751 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:752 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:752 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:752 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:752 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:752 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:752 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:752 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:752 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5271
30:55:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:752 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:752 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:752 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:752 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:753 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:753 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:753 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 496
30:55:753 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:753 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4397 packetsTotal: 960
30:55:753 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:753 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7371us
30:55:753 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:753 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:753 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:753 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:753 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:753 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5272
30:55:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +448us
30:55:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:753 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:754 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5272
30:55:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:754 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:754 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5273
30:55:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:55:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:754 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:754 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:754 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:754 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:754 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:754 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:754 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:754 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:754 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5273
30:55:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:755 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:755 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:755 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:755 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:755 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:755 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5274
30:55:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:755 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5274
30:55:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:756 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:756 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10218us
30:55:756 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:756 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:756 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:756 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:756 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:756 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5275
30:55:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4057us
30:55:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:756 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:756 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:756 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:756 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:756 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:756 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:756 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:757 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5275
30:55:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:757 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:757 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:757 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:757 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:757 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:757 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5276
30:55:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:758 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:758 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5276
30:55:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:758 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:758 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5277
30:55:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:758 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:759 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:759 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:759 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:759 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:759 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:759 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:759 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:759 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:759 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5277
30:55:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:759 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:759 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 497
30:55:759 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:759 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4401 packetsTotal: 960
30:55:759 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:759 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3336us
30:55:759 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:759 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:759 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:759 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:759 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:760 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5278
30:55:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7666us
30:55:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:760 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:760 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5278
30:55:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:760 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:760 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5279
30:55:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:760 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:760 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:761 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:761 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:761 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:761 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:761 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:761 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5279
30:55:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:761 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:761 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:761 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:762 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5280
30:55:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:762 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:762 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5280
30:55:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:762 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:762 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2997us
30:55:762 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:762 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:762 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:762 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:762 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:762 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5281
30:55:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11278us
30:55:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:762 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:763 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:763 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:763 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:763 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:763 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:763 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5281
30:55:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:763 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:763 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:763 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:764 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:764 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:764 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 498
30:55:764 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:764 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4409 packetsTotal: 960
30:55:764 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:764 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5282
30:55:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:764 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:765 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5282
30:55:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:765 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:765 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5283
30:55:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:55:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:765 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:765 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:765 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:765 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:765 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:765 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:765 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:765 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:765 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5283
30:55:765 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1631us
30:55:765 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:766 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:766 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:766 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:766 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3742us
30:55:766 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:766 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 499
30:55:766 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:766 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4417 packetsTotal: 960
30:55:766 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:766 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5284
30:55:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10970us
30:55:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:766 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:766 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5284
30:55:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:767 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:767 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5285
30:55:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:767 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:767 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:767 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:767 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:767 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:767 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:767 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:767 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5285
30:55:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:767 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:767 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:768 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:768 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:768 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 500
30:55:768 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:768 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4425 packetsTotal: 960
30:55:768 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:768 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +6004us
30:55:768 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:768 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:768 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:768 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:768 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:55:768 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5286
30:55:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1815us
30:55:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:769 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:769 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5286
30:55:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:769 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:769 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5287
30:55:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:55:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:769 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:769 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:769 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:769 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:769 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:769 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:769 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:770 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5287
30:55:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:770 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:770 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:770 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:770 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5288
30:55:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:770 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:771 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5288
30:55:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:771 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:771 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8850us
30:55:771 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:771 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:771 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:771 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:771 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:771 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5289
30:55:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5425us
30:55:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:771 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:771 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:771 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:771 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:771 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:771 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:771 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:772 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5289
30:55:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:772 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:772 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:772 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:772 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:772 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5290
30:55:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:772 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5290
30:55:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:773 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:773 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5291
30:55:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:773 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:773 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:773 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:773 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:773 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:773 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:773 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:773 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5291
30:55:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:773 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2087us
30:55:774 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:774 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:774 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:774 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:774 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:774 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5292
30:55:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9034us
30:55:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:774 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:774 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5292
30:55:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:774 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:774 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5293
30:55:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:774 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:775 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:775 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:775 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:775 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:775 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:775 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:775 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5293
30:55:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:775 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:775 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:775 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:775 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5294
30:55:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:776 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:776 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5294
30:55:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:776 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:776 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1630us
30:55:776 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:776 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:776 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:776 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:776 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:776 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5295
30:55:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12646us
30:55:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:776 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:777 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:777 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:777 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:777 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:777 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:777 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:777 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:777 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5295
30:55:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:777 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:777 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:777 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:778 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5296
30:55:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:778 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:778 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5296
30:55:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:778 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:778 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5297
30:55:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:778 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:778 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:778 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:778 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:779 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:779 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:779 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:779 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:779 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +263us
30:55:779 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:779 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:779 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:779 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:779 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:779 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5297
30:55:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5110us
30:55:779 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:779 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 501
30:55:779 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:779 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4429 packetsTotal: 960
30:55:779 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:779 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5298
30:55:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:780 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:780 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:780 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5298
30:55:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:780 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:780 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5299
30:55:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:780 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:780 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:780 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:780 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:780 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:780 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:780 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:780 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:780 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:780 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:781 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:781 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5299
30:55:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:781 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:781 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:781 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:781 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:781 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:781 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:781 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 502
30:55:781 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:782 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4433 packetsTotal: 960
30:55:782 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:782 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4704us
30:55:782 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:782 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:782 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:782 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:782 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:782 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5300
30:55:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3174us
30:55:782 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:782 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:782 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:782 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:782 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5300
30:55:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:782 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:782 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5301
30:55:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:782 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:782 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:782 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:782 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:783 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:783 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:783 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:783 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:783 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:783 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5301
30:55:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:783 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:783 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:783 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:783 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:783 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:784 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:784 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 503
30:55:784 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:784 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4437 packetsTotal: 960
30:55:784 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:784 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5302
30:55:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:784 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:784 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:784 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:784 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:784 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5302
30:55:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:784 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:784 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7476us
30:55:784 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:784 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:784 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:784 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:785 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:785 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5303
30:55:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6793us
30:55:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:785 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:785 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:785 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:785 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:785 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:785 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:785 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:785 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:785 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5303
30:55:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:785 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:785 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:785 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:785 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:786 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:786 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:786 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 504
30:55:786 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:786 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4441 packetsTotal: 960
30:55:786 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:786 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5304
30:55:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:786 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:787 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5304
30:55:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:787 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:787 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5305
30:55:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:787 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:787 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:787 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:787 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:787 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:787 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:787 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:787 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:788 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:788 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5305
30:55:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:788 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:788 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 505
30:55:788 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:788 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4445 packetsTotal: 960
30:55:788 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:788 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +601us
30:55:788 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:788 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:788 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:788 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:788 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:55:788 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5306
30:55:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10401us
30:55:788 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:788 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:788 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:788 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:789 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5306
30:55:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:789 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:789 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5307
30:55:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:789 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:789 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:789 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:789 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:789 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:789 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:789 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:790 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5307
30:55:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:790 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:790 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:790 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:790 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:790 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:790 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:790 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 506
30:55:790 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:790 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4449 packetsTotal: 960
30:55:790 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:790 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5308
30:55:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:791 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:791 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5308
30:55:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:791 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:791 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +255us
30:55:791 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:791 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:791 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:791 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:791 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:791 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5309
30:55:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14013us
30:55:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:791 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:791 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:791 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:791 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:791 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:791 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:791 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:791 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:792 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5309
30:55:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:792 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:792 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:792 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:792 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5310
30:55:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:793 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:793 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5310
30:55:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:793 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:793 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13335us
30:55:793 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:793 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:793 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:793 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:793 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:793 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5311
30:55:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +940us
30:55:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:793 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:793 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:793 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:793 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:793 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:794 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:794 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:794 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5311
30:55:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:794 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:794 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:794 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:794 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5312
30:55:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:795 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:795 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5312
30:55:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:795 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:795 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5313
30:55:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:795 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:795 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:795 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:795 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:795 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:795 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:795 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:795 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:796 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:796 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5313
30:55:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:796 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:796 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 507
30:55:796 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:796 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4457 packetsTotal: 960
30:55:796 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:796 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6390us
30:55:796 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:796 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:796 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:796 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:796 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:796 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5314
30:55:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4552us
30:55:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:797 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:797 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5314
30:55:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:797 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:797 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5315
30:55:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:797 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:797 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:797 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:797 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:797 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:797 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:797 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:797 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5315
30:55:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:798 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:798 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:798 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:798 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5316
30:55:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:798 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:799 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5316
30:55:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:799 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:799 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6115us
30:55:799 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:799 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:799 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:799 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:799 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:799 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5317
30:55:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8161us
30:55:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:799 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:799 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:799 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:799 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:799 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:799 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:799 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:800 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5317
30:55:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:800 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:800 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:800 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:800 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5318
30:55:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:800 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:801 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5318
30:55:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:801 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:801 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5319
30:55:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:801 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:801 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:801 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:801 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:801 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:801 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:801 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:802 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:802 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5319
30:55:802 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4748us
30:55:802 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:802 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:802 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:802 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:802 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +625us
30:55:802 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:802 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 508
30:55:802 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:802 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4461 packetsTotal: 960
30:55:802 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:802 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5320
30:55:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:802 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5320
30:55:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:803 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5321
30:55:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:803 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:803 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:803 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:803 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:803 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:803 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:803 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5321
30:55:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:804 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:804 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:804 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:804 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:804 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:804 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 509
30:55:804 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:804 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4465 packetsTotal: 960
30:55:804 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:804 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5322
30:55:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:804 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:805 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5322
30:55:805 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1255us
30:55:805 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:805 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:805 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:805 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:805 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1079us
30:55:805 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:805 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5323
30:55:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:805 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:805 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:805 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:805 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:805 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:805 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:805 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5323
30:55:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:806 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:806 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:806 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:806 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5324
30:55:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:807 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5324
30:55:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:807 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:807 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11967us
30:55:807 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:807 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:807 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:807 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:807 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5325
30:55:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2308us
30:55:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:807 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:807 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:807 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:807 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:807 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:807 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:807 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:808 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5325
30:55:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:808 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:808 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:808 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:808 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:808 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:808 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 510
30:55:808 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:808 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4469 packetsTotal: 960
30:55:808 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:808 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5326
30:55:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:809 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:809 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5326
30:55:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:809 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:809 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5327
30:55:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:809 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:809 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:809 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:809 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:809 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:809 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:809 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:810 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:810 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5327
30:55:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:810 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +5201us
30:55:810 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:810 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:810 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:810 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:810 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:55:810 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5328
30:55:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5920us
30:55:810 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:810 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:810 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:811 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:811 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5328
30:55:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:811 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:811 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5329
30:55:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:811 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:811 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:811 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:811 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:811 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:811 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:811 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:812 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:812 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5329
30:55:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:812 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:812 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:812 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:812 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:812 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 511
30:55:812 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:813 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4473 packetsTotal: 960
30:55:813 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:813 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5330
30:55:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:813 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:813 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5330
30:55:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:813 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:813 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4740us
30:55:813 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:813 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:813 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:813 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:813 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:813 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5331
30:55:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9528us
30:55:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:814 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:814 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:814 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:814 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:814 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:814 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:814 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5331
30:55:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:814 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:814 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:814 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:814 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:815 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:815 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:815 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 512
30:55:815 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:815 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4477 packetsTotal: 960
30:55:815 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:815 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5332
30:55:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:815 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:815 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5332
30:55:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:816 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5333
30:55:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:816 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:816 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:816 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:816 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:816 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:816 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:816 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:816 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5333
30:55:816 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3380us
30:55:816 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:816 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:817 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:817 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:817 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1993us
30:55:817 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5334
30:55:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:817 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:817 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5334
30:55:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:817 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:817 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5335
30:55:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:817 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:818 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:818 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:818 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:818 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:818 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:818 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:818 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:818 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5335
30:55:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:818 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:818 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:818 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:818 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:818 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:819 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:819 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 513
30:55:819 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:819 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4481 packetsTotal: 960
30:55:819 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:819 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7818us
30:55:819 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:819 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:819 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:819 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:819 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:819 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5336
30:55:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +61us
30:55:819 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:819 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:819 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:819 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:819 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5336
30:55:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:819 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:819 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5337
30:55:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:820 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:820 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:820 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:820 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:820 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:820 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:820 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:820 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:820 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5337
30:55:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:820 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:820 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:820 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:820 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:821 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:821 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:821 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 514
30:55:821 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:821 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4485 packetsTotal: 960
30:55:821 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:821 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5338
30:55:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:821 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:821 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:821 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:821 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:822 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5338
30:55:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:822 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:822 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10593us
30:55:822 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:822 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:822 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:822 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:822 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:822 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5339
30:55:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3676us
30:55:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:822 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:822 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:822 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:822 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:822 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:822 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:822 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:823 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5339
30:55:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:823 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:823 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:823 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:823 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5340
30:55:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:823 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:823 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:823 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:823 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:824 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5340
30:55:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:824 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:824 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5341
30:55:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:824 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:824 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:824 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:824 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:824 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:824 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:824 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:824 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:825 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:825 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5341
30:55:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:825 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:825 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 515
30:55:825 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:825 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4489 packetsTotal: 960
30:55:825 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:825 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3723us
30:55:825 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:825 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:825 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:825 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:825 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:825 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5342
30:55:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7279us
30:55:825 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:825 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:825 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:825 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:826 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5342
30:55:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:826 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:826 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5343
30:55:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:826 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:826 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:826 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:826 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:826 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:826 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:826 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:826 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:826 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5343
30:55:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:827 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:827 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:827 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:827 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:827 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 516
30:55:827 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:827 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4493 packetsTotal: 960
30:55:827 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:827 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5344
30:55:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:827 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:827 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:827 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:827 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:828 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5344
30:55:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:828 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:828 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3373us
30:55:828 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:828 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:828 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:828 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:828 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:828 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5345
30:55:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10896us
30:55:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:828 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:828 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:828 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:828 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:828 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:828 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:828 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:828 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:829 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5345
30:55:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:829 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:829 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:829 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:829 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5346
30:55:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:830 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:830 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5346
30:55:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:830 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:830 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5347
30:55:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:830 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:830 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:830 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:830 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:830 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:830 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:830 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:831 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:831 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:831 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5347
30:55:831 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2013us
30:55:831 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:831 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:831 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:831 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:831 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3361us
30:55:831 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:831 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 517
30:55:831 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:831 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4497 packetsTotal: 960
30:55:831 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:831 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5348
30:55:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:832 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:832 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5348
30:55:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:832 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:832 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5349
30:55:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:832 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:832 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:832 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:833 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:833 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:833 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:833 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:833 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5349
30:55:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:833 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:833 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:833 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:834 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6569us
30:55:834 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:834 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:834 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:834 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:834 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:834 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5350
30:55:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1429us
30:55:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:834 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:834 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5350
30:55:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:834 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:834 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5351
30:55:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:834 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:835 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:835 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:835 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:835 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:835 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:835 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5351
30:55:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:835 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:835 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:835 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:835 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:835 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 518
30:55:836 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:836 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4501 packetsTotal: 960
30:55:836 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:836 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5352
30:55:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:836 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:836 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5352
30:55:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:836 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:836 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9225us
30:55:836 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:836 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:836 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:836 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:836 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:836 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5353
30:55:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5044us
30:55:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:836 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:837 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:837 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:837 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:837 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:837 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:837 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:837 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5353
30:55:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:837 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:837 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:838 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:838 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:838 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 519
30:55:838 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:838 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4505 packetsTotal: 960
30:55:838 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:838 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5354
30:55:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:838 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:838 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5354
30:55:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:838 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:838 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5355
30:55:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:838 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:839 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:839 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:839 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:839 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:839 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:839 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:839 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5355
30:55:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:839 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:839 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 520
30:55:839 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:839 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4509 packetsTotal: 960
30:55:839 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:839 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2355us
30:55:840 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:840 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:840 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:840 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:840 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:840 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5356
30:55:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8647us
30:55:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:840 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:840 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5356
30:55:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:840 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:840 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5357
30:55:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:840 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:841 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:841 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:841 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:841 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:841 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:841 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:841 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5357
30:55:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:841 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:841 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:842 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:842 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5358
30:55:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:842 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:842 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5358
30:55:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:842 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:842 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2011us
30:55:842 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:842 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:842 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:842 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:842 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:842 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5359
30:55:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12264us
30:55:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:843 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:843 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:843 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:843 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:843 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:843 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:843 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:843 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5359
30:55:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:843 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:843 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:844 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:844 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5360
30:55:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:844 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:844 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5360
30:55:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:844 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:844 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5361
30:55:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:844 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:845 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:845 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:845 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:845 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:845 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:845 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:845 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:845 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:845 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5361
30:55:845 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +645us
30:55:845 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:845 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:845 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:845 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:845 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4728us
30:55:846 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5362
30:55:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:846 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:846 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5362
30:55:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:846 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:846 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5363
30:55:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:846 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:847 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:847 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:847 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:847 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:847 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:847 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:847 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:847 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5363
30:55:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:847 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:847 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:847 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:847 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:847 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 521
30:55:847 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:848 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4513 packetsTotal: 960
30:55:848 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:848 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5081us
30:55:848 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:848 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:848 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:848 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:848 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:848 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5364
30:55:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2798us
30:55:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:848 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5364
30:55:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:848 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:849 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5365
30:55:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:849 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:849 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:849 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:849 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:849 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:849 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:849 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:849 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5365
30:55:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:849 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:849 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:849 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:850 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:850 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:850 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:850 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 522
30:55:850 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:850 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4521 packetsTotal: 960
30:55:850 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:850 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5366
30:55:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:851 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:851 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5366
30:55:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:851 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:851 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7864us
30:55:851 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:851 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:851 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:851 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:851 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:851 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5367
30:55:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6411us
30:55:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:851 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:851 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:852 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:852 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:852 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:852 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:852 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:852 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5367
30:55:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:852 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:852 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:852 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:852 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:852 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:852 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:852 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 523
30:55:852 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:853 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4525 packetsTotal: 960
30:55:853 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:853 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5368
30:55:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:853 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:853 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5368
30:55:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:853 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:853 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5369
30:55:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:853 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:854 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:854 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:854 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:854 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:854 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:854 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:854 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:854 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5369
30:55:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:854 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:854 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 524
30:55:854 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:854 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4529 packetsTotal: 960
30:55:854 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:854 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +986us
30:55:854 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:854 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:854 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:854 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:854 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:855 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5370
30:55:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10015us
30:55:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:855 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5370
30:55:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:855 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:855 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5371
30:55:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:855 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:856 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:856 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:856 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:856 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:856 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:856 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5371
30:55:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:856 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:856 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:856 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:856 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:856 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:857 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:857 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 525
30:55:857 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:857 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4533 packetsTotal: 960
30:55:857 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:857 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5372
30:55:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:857 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:857 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5372
30:55:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:857 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:857 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +637us
30:55:857 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:857 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:857 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:858 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:858 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:858 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5373
30:55:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13632us
30:55:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:858 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:858 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:858 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:858 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:858 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:858 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:858 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:858 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:858 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5373
30:55:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:858 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:858 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:859 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:859 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:859 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 526
30:55:859 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:859 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4537 packetsTotal: 960
30:55:859 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:859 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5374
30:55:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:859 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:860 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5374
30:55:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:860 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:860 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13710us
30:55:860 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:860 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:860 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:860 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:860 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:860 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5375
30:55:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +559us
30:55:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:860 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:860 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:860 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:860 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:860 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:860 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:860 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:860 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5375
30:55:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:860 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:860 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:861 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:861 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5376
30:55:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:861 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:862 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5376
30:55:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:862 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:862 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5377
30:55:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:862 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:862 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:862 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:862 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:862 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:862 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:862 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:863 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:863 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5377
30:55:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:863 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:863 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 527
30:55:863 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:863 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4541 packetsTotal: 960
30:55:863 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:863 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6836us
30:55:863 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:863 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:863 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:863 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:863 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:863 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5378
30:55:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4166us
30:55:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:863 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:864 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5378
30:55:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:864 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:864 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5379
30:55:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:864 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:864 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:864 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:864 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:864 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:864 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:864 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:864 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:865 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5379
30:55:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:865 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:865 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:865 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:865 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5380
30:55:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:865 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:866 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5380
30:55:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:866 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:866 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6496us
30:55:866 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:866 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:866 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:866 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:866 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:866 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5381
30:55:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7779us
30:55:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:866 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:866 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:866 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:866 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:866 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:866 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:866 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:867 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5381
30:55:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:867 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:867 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:867 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:867 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:867 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 528
30:55:867 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:867 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4545 packetsTotal: 960
30:55:867 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:867 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5382
30:55:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:867 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:868 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5382
30:55:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:868 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:868 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5383
30:55:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:868 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:868 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:868 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:868 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:868 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:868 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:868 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:869 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5383
30:55:869 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5130us
30:55:869 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:869 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:869 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:869 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:869 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +243us
30:55:869 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5384
30:55:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:869 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5384
30:55:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:869 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:869 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5385
30:55:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:869 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:870 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:870 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:870 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:870 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:870 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:870 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:870 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5385
30:55:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:870 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:870 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:870 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:870 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:871 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:871 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:871 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 529
30:55:871 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:871 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4549 packetsTotal: 960
30:55:871 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:871 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5386
30:55:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:871 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5386
30:55:872 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1636us
30:55:872 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:872 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:872 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:872 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:872 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +697us
30:55:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:872 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5387
30:55:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:872 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:872 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:872 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:872 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:872 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:872 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:872 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5387
30:55:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:873 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:873 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:873 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:873 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:873 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 530
30:55:873 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:873 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4557 packetsTotal: 960
30:55:873 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:873 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5388
30:55:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:874 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:874 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5388
30:55:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:874 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:874 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12349us
30:55:874 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:874 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:874 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:874 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:874 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:874 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5389
30:55:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1926us
30:55:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:874 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:874 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:874 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:874 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:874 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:874 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:874 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:875 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5389
30:55:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:875 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:875 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:875 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:875 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5390
30:55:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:875 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:875 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:875 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:875 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:876 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5390
30:55:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:876 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:876 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5391
30:55:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:876 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:876 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:876 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:876 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:876 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:876 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:876 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:876 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:877 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:877 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5391
30:55:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:877 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5587us
30:55:877 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:877 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:877 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:877 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:877 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:877 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5392
30:55:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5534us
30:55:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:877 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:877 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5392
30:55:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:877 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:877 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5393
30:55:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:877 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:878 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:878 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:878 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:878 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:878 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:878 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:878 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:878 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5393
30:55:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:878 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:878 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:878 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:878 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:879 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:879 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5394
30:55:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:879 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:879 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5394
30:55:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:879 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:879 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5129us
30:55:879 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:879 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:879 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:879 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:879 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:879 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5395
30:55:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9147us
30:55:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:879 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:880 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:880 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:880 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:880 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:880 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:880 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:880 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5395
30:55:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:880 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:880 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:881 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:881 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:881 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 531
30:55:881 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:881 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4561 packetsTotal: 960
30:55:881 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:881 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5396
30:55:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:881 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:881 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5396
30:55:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:881 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:882 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5397
30:55:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:882 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:882 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:882 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:882 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:882 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:882 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:882 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:882 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:882 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:882 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5397
30:55:882 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3762us
30:55:882 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:882 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:883 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:883 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:883 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1611us
30:55:883 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5398
30:55:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:883 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:883 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5398
30:55:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:883 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:883 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5399
30:55:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:883 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:884 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:884 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:884 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:884 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:884 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:884 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:884 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:884 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5399
30:55:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:884 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:884 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:884 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:884 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:885 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:885 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 532
30:55:885 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:885 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4565 packetsTotal: 960
30:55:885 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:885 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5400
30:55:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:885 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:885 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:885 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:885 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:885 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +268us
30:55:885 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:886 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:887 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:887 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:887 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:887 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5400
30:55:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2065us
30:55:887 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:887 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5401
30:55:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:887 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:887 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:887 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:887 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:888 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:888 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:888 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:888 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:888 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:888 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5401
30:55:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:888 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:888 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:889 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:889 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:889 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 533
30:55:889 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:889 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4569 packetsTotal: 960
30:55:889 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:889 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5402
30:55:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:889 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:890 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5402
30:55:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:890 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:890 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10975us
30:55:890 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:890 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:890 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:890 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:890 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:890 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5403
30:55:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3294us
30:55:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:890 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:890 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:890 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:890 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:890 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:890 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:890 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:890 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:890 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5403
30:55:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:891 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:891 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:891 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:891 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:891 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 534
30:55:891 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:891 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4573 packetsTotal: 960
30:55:891 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:891 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5404
30:55:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:892 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:892 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5404
30:55:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:892 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:892 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5405
30:55:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:892 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:892 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:892 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:892 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:892 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:892 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:892 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:892 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:893 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:893 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5405
30:55:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:893 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:893 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 535
30:55:893 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:893 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4577 packetsTotal: 960
30:55:893 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:893 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4100us
30:55:893 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:893 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:893 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:893 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:893 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:893 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5406
30:55:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6902us
30:55:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:894 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:894 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5406
30:55:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:894 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:894 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5407
30:55:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:894 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:894 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:894 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:894 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:894 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:894 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:894 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:894 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:895 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5407
30:55:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:895 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:895 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:895 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:895 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:895 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 536
30:55:895 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:895 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4581 packetsTotal: 960
30:55:895 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:895 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5408
30:55:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:895 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:895 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:896 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5408
30:55:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:896 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:896 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3754us
30:55:896 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:896 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:896 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:896 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:896 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:896 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5409
30:55:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10515us
30:55:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:896 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:897 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:897 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:897 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:897 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:897 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:897 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5409
30:55:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:897 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:897 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:898 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:898 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:898 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 537
30:55:898 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:898 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4585 packetsTotal: 960
30:55:898 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:898 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5410
30:55:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:898 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:899 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5410
30:55:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:899 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:899 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5411
30:55:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:899 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:899 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:899 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:899 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:899 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:899 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:899 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:899 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:900 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5411
30:55:900 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2394us
30:55:900 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:900 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:900 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:900 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:900 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2979us
30:55:900 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5412
30:55:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:900 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:901 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5412
30:55:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:901 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:901 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5413
30:55:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:901 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:901 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:901 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:901 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:901 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:901 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:901 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:901 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:901 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:901 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:901 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5413
30:55:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:901 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:901 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:902 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:902 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +6946us
30:55:902 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:902 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:902 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:902 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:902 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:55:902 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5414
30:55:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1052us
30:55:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:902 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5414
30:55:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:903 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5415
30:55:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:903 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:903 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:903 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:903 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:903 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:903 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:903 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5415
30:55:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:903 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:903 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:904 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:904 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:904 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 538
30:55:904 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:904 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4589 packetsTotal: 960
30:55:904 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:904 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5416
30:55:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:905 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5416
30:55:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:905 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:905 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9607us
30:55:905 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:905 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:905 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:905 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:905 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:905 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5417
30:55:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4662us
30:55:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:905 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:905 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:905 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:905 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:905 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:905 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:905 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5417
30:55:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:906 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:906 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:906 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:906 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:906 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 539
30:55:906 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:906 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4593 packetsTotal: 960
30:55:906 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:906 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5418
30:55:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:907 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:907 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5418
30:55:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:907 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5419
30:55:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:907 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:907 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:907 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:907 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:907 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:907 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:907 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:908 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:908 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5419
30:55:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:908 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:908 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 540
30:55:908 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:908 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4597 packetsTotal: 960
30:55:908 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:908 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2731us
30:55:908 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:908 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:908 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:908 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:908 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:908 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5420
30:55:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8270us
30:55:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:909 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:909 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5420
30:55:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:909 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:909 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5421
30:55:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:909 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:909 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:909 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:909 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:909 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:909 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:909 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:910 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5421
30:55:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:910 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:910 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:910 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:910 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:910 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 541
30:55:910 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:910 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4601 packetsTotal: 960
30:55:910 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:910 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5422
30:55:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:911 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:911 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5422
30:55:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:911 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:911 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2387us
30:55:911 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:911 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:911 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:911 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:911 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:911 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5423
30:55:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11882us
30:55:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:911 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:912 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:912 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:912 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:912 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:912 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:912 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:912 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:912 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5423
30:55:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:912 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:912 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:912 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:912 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:913 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:913 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:913 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 542
30:55:913 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:913 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4605 packetsTotal: 960
30:55:913 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:913 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5424
30:55:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:913 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5424
30:55:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:913 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:913 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5425
30:55:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:913 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:914 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:914 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:914 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:914 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:914 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:914 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:914 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:914 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5425
30:55:914 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1027us
30:55:914 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:914 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:914 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:914 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:914 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4347us
30:55:915 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5426
30:55:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:915 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:915 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5426
30:55:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:915 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:915 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5427
30:55:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:915 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:916 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:916 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:916 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:916 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:916 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:916 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5427
30:55:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:916 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:916 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:917 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:917 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:917 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 543
30:55:917 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:917 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4609 packetsTotal: 960
30:55:917 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:917 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5468us
30:55:917 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:917 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:917 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:917 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:917 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:917 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5428
30:55:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2411us
30:55:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:917 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5428
30:55:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:918 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:918 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5429
30:55:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:918 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:918 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:918 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:918 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:918 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:918 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:918 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5429
30:55:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:918 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:918 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:919 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:919 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:919 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 544
30:55:919 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:919 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4613 packetsTotal: 960
30:55:919 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:919 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5430
30:55:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:919 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5430
30:55:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:920 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:920 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8239us
30:55:920 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:920 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:920 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:920 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:920 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:920 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5431
30:55:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6030us
30:55:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:920 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:920 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:920 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:920 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:920 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:920 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:920 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5431
30:55:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:920 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:920 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:920 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:921 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:921 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:921 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:921 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 545
30:55:921 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:921 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4617 packetsTotal: 960
30:55:921 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:921 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5432
30:55:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:921 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5432
30:55:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:922 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5433
30:55:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:922 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:922 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:922 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:922 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:922 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:922 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:922 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:922 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5433
30:55:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:923 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1483us
30:55:923 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:923 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:923 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:923 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:923 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:923 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5434
30:55:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9639us
30:55:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:923 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5434
30:55:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:923 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5435
30:55:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:923 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:924 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:924 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:924 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:924 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:924 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:924 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:924 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:924 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5435
30:55:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:924 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:924 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:925 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:925 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:925 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 546
30:55:925 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:925 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4621 packetsTotal: 960
30:55:925 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:925 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5436
30:55:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:925 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:925 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5436
30:55:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:926 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:926 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1019us
30:55:926 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:926 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:926 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:926 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:926 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:926 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5437
30:55:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13250us
30:55:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:926 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:926 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:926 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:926 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:926 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:926 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:926 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:926 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5437
30:55:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:926 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:927 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:927 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:927 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5438
30:55:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:927 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:927 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:927 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:927 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5438
30:55:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:928 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:928 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14099us
30:55:928 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:928 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:928 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:928 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:928 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:928 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5439
30:55:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +177us
30:55:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:928 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:928 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:928 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:928 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:928 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:928 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:928 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:928 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5439
30:55:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:928 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:928 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:929 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:929 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:929 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:929 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 547
30:55:929 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:929 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4625 packetsTotal: 960
30:55:929 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:929 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5440
30:55:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:929 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:929 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:929 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:929 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:930 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5440
30:55:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:930 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:930 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5441
30:55:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:930 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:930 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:930 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:930 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:930 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:930 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:930 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:930 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:931 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:931 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5441
30:55:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:931 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:931 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 548
30:55:931 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:931 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4629 packetsTotal: 960
30:55:931 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:931 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7223us
30:55:931 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:931 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:931 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:931 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:931 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:931 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5442
30:55:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3779us
30:55:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:931 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:932 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5442
30:55:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:932 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:932 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5443
30:55:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:932 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:932 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:932 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:932 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:932 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:932 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:932 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:932 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:933 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5443
30:55:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:933 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:933 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:933 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:933 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:933 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 549
30:55:933 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:933 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4633 packetsTotal: 960
30:55:933 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:933 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5444
30:55:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:934 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:934 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5444
30:55:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:934 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:934 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6872us
30:55:934 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:934 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:934 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:934 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:934 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:934 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5445
30:55:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7397us
30:55:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:934 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:934 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:934 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:934 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:934 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:934 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:934 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:935 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5445
30:55:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:935 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:935 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:935 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:935 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:935 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 550
30:55:935 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:935 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4637 packetsTotal: 960
30:55:935 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:935 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5446
30:55:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:936 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5446
30:55:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:936 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:936 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5447
30:55:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:936 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:936 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:936 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:936 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:936 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:936 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:936 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:937 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:937 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5447
30:55:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:937 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +114us
30:55:937 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:937 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:937 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:937 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:937 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:937 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5448
30:55:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11007us
30:55:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:937 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5448
30:55:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:938 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:938 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5449
30:55:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:938 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:938 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:938 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:938 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:938 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:938 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:938 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5449
30:55:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:939 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:939 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:939 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:939 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:939 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 551
30:55:939 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:939 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4641 packetsTotal: 960
30:55:939 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:939 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5450
30:55:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:940 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:940 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5450
30:55:940 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2018us
30:55:940 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:940 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:940 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:940 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:940 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +315us
30:55:940 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:940 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5451
30:55:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:940 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:940 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:940 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:940 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:940 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:940 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:941 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:941 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5451
30:55:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:941 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:941 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:941 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:941 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5452
30:55:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:942 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5452
30:55:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:942 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:942 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12731us
30:55:942 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:942 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:942 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:942 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:942 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:942 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5453
30:55:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1545us
30:55:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:942 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:942 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:942 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:942 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:942 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:942 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:943 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:943 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5453
30:55:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:943 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:943 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:943 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:943 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5454
30:55:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:944 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:944 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5454
30:55:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:944 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:944 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5455
30:55:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:944 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:945 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:945 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:945 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:945 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:945 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:945 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:945 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:945 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5455
30:55:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:945 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:945 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 552
30:55:945 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:945 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4645 packetsTotal: 960
30:55:945 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:946 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5854us
30:55:946 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:946 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:946 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:946 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:946 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:946 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5456
30:55:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5147us
30:55:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:946 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5456
30:55:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:947 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:947 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5457
30:55:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:947 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:947 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:947 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:947 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:947 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:947 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:947 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:947 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:947 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5457
30:55:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:947 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:947 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:948 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:948 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:948 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 553
30:55:948 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:948 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4649 packetsTotal: 960
30:55:948 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:948 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5458
30:55:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:949 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5458
30:55:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:949 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:949 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5504us
30:55:949 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:949 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:949 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:949 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:949 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:949 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5459
30:55:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8765us
30:55:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:949 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:949 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:949 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:949 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:949 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:949 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:949 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:950 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5459
30:55:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:950 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:950 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:950 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:950 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:950 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:950 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5460
30:55:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:951 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:951 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5460
30:55:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:951 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:951 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5461
30:55:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:951 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:951 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:951 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:951 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:951 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:951 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:951 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:951 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:952 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5461
30:55:952 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4144us
30:55:952 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:952 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:952 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:952 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:952 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1229us
30:55:952 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:952 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 554
30:55:952 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:952 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4653 packetsTotal: 960
30:55:952 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:952 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5462
30:55:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:953 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5462
30:55:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:953 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:953 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5463
30:55:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:953 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:953 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:953 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:953 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:953 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:953 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:953 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:953 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:953 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:953 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:954 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5463
30:55:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:954 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:954 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:954 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:954 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:954 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:954 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:954 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 555
30:55:954 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:954 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4661 packetsTotal: 960
30:55:954 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:954 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5464
30:55:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:55:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:955 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:955 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +657us
30:55:955 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:955 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:955 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:955 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:955 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5464
30:55:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1677us
30:55:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:955 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5465
30:55:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:55:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:955 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:955 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:955 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:955 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:955 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:956 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:956 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:956 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5465
30:55:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:956 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:956 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:956 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:956 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:956 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:956 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:956 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 556
30:55:956 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:956 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4665 packetsTotal: 960
30:55:956 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:957 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5466
30:55:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:957 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5466
30:55:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:957 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:957 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11356us
30:55:957 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:957 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:957 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:957 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:957 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5467
30:55:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2912us
30:55:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:957 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:958 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:958 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:958 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:958 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:958 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:958 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:958 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:958 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5467
30:55:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:958 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:958 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:958 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:959 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5468
30:55:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:959 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:959 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5468
30:55:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:959 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:959 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5469
30:55:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:959 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:960 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:960 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:960 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:960 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:960 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:960 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:960 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:960 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5469
30:55:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:960 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:960 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 557
30:55:960 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:960 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4669 packetsTotal: 960
30:55:960 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:960 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4486us
30:55:960 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:960 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:960 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:960 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:960 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:961 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5470
30:55:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6516us
30:55:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:961 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:961 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5470
30:55:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:961 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:961 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5471
30:55:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:961 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:961 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:961 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:961 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:961 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:962 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:962 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:962 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5471
30:55:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:962 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:962 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:962 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:963 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5472
30:55:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:963 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5472
30:55:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:963 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:963 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4143us
30:55:963 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:963 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:963 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:963 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:963 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:963 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5473
30:55:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10133us
30:55:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:963 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:964 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:964 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:964 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:964 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:964 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:964 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:964 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:964 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5473
30:55:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:964 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:964 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:965 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:965 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:965 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 558
30:55:965 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:965 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4673 packetsTotal: 960
30:55:965 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:965 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5474
30:55:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:965 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5474
30:55:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:965 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:965 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5475
30:55:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:965 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:966 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:966 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:966 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:966 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:966 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:966 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:966 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:966 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5475
30:55:966 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2776us
30:55:966 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:966 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:966 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:966 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:966 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2597us
30:55:966 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:966 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:55:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 559
30:55:966 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:55:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:55:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:55:967 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4681 packetsTotal: 960
30:55:967 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:967 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5476
30:55:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10970us
30:55:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:967 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:967 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5476
30:55:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:967 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:967 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5477
30:55:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:967 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:968 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:968 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:968 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:968 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:968 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:968 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5477
30:55:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:968 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:968 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:969 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:969 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7332us
30:55:969 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:969 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:969 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:969 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:969 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:969 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5478
30:55:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +666us
30:55:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:969 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:969 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5478
30:55:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:969 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:969 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5479
30:55:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:969 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:970 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:970 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:970 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:970 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:970 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:970 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:970 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5479
30:55:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:970 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:970 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:971 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:971 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:971 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 560
30:55:971 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:971 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4685 packetsTotal: 960
30:55:971 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:971 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5480
30:55:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:971 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5480
30:55:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:972 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:972 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9989us
30:55:972 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:972 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:972 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:972 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:972 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:972 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5481
30:55:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4280us
30:55:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:972 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:972 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:972 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:972 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:972 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:972 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:972 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:973 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5481
30:55:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:973 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:973 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:973 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:973 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5482
30:55:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:974 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5482
30:55:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:974 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:974 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5483
30:55:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:974 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:974 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:974 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:974 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:974 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:974 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:974 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:975 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5483
30:55:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:975 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:975 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 561
30:55:975 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:975 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4689 packetsTotal: 960
30:55:975 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:975 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3118us
30:55:975 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:975 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:975 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:975 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:975 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:975 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5484
30:55:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7884us
30:55:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:975 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:976 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5484
30:55:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:976 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:976 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5485
30:55:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:976 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:976 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:976 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:976 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:976 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:976 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:976 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:976 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:976 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:976 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:976 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5485
30:55:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:976 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:976 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:977 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:977 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:977 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 562
30:55:977 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:977 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4693 packetsTotal: 960
30:55:977 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:977 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5486
30:55:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:977 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:978 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5486
30:55:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:978 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:978 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2768us
30:55:978 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:978 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:978 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:978 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:978 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:978 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5487
30:55:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11501us
30:55:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:978 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:978 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:978 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:978 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:978 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:978 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:978 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:979 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5487
30:55:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:979 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:979 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:979 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:979 user_main    D[ME]: HLE\sceMpeg.cpp:1371 16=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:979 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 16, 16)
30:55:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 563
30:55:979 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 8000): deferring result
30:55:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +327us
30:55:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000010
30:55:979 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 16 packetsRead: 4709 packetsTotal: 960
30:55:979 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:979 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5488
30:55:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7689us
30:55:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:980 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:980 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5488
30:55:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:980 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:980 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5489
30:55:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:55:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:980 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:980 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:980 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:980 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:981 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:981 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:981 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:981 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:981 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:981 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5489
30:55:981 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1408us
30:55:981 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:981 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:981 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:981 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:981 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3965us
30:55:981 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:981 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 564
30:55:981 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:981 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4713 packetsTotal: 960
30:55:981 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:982 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5490
30:55:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:55:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:982 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:982 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5490
30:55:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:982 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:982 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5491
30:55:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:55:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:982 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:982 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:982 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:983 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:983 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:983 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:983 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:983 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5491
30:55:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:983 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:983 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:983 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:983 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5964us
30:55:983 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:984 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:984 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:984 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:984 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:984 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5492
30:55:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2034us
30:55:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:984 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:984 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5492
30:55:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:984 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:984 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5493
30:55:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:55:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:984 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:985 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:985 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:985 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:985 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:985 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:985 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:55:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:985 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5493
30:55:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:985 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:985 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:985 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:985 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:985 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 565
30:55:985 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:986 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4717 packetsTotal: 960
30:55:986 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:986 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5494
30:55:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:986 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5494
30:55:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:986 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:986 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8621us
30:55:986 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:986 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:986 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:986 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:986 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:986 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5495
30:55:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5648us
30:55:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:986 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:987 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:987 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:987 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:987 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:987 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:987 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:987 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:55:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:987 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5495
30:55:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:987 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:987 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:988 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:988 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5496
30:55:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:988 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5496
30:55:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:988 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5497
30:55:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:55:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:988 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:989 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:989 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:989 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:989 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:989 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:989 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:989 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:989 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5497
30:55:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:989 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:989 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 566
30:55:989 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:989 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4721 packetsTotal: 960
30:55:989 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:989 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1750us
30:55:989 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:989 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:989 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:990 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:990 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:990 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5498
30:55:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9252us
30:55:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:990 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:990 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5498
30:55:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:990 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:990 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5499
30:55:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:55:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:991 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:991 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:991 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:991 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:991 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:991 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:991 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:991 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:991 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:991 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:55:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5499
30:55:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:991 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:991 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:55:992 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:992 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5500
30:55:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:55:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:992 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:55:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:993 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5500
30:55:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:993 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:993 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1407us
30:55:993 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:993 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:993 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:993 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:993 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:993 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5501
30:55:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12868us
30:55:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:993 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:993 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:993 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:993 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:993 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:993 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:993 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:55:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:994 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5501
30:55:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:994 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:994 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:55:994 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:994 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:994 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 567
30:55:994 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:994 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4725 packetsTotal: 960
30:55:994 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:994 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5502
30:55:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:55:994 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:994 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:994 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:995 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:55:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:995 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5502
30:55:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:995 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:995 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5503
30:55:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:55:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:995 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:995 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:995 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:995 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:995 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:996 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:55:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:996 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:55:996 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:996 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +41us
30:55:996 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:996 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:996 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:996 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:996 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:55:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:55:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5503
30:55:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5333us
30:55:996 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5504
30:55:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:55:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:997 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:55:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:997 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5504
30:55:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:997 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:55:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:997 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5505
30:55:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:997 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:55:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:997 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:997 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:997 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:997 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:997 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:997 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:55:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:55:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5505
30:55:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:55:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:998 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:55:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:55:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:55:998 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:55:998 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:55:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:55:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:55:998 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:998 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:55:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 568
30:55:998 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:55:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:55:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:55:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:55:998 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4729 packetsTotal: 960
30:55:998 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:55:998 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4476us
30:55:998 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:55:998 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:55:998 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:998 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:998 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:55:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:55:998 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5506
30:55:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3402us
30:55:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:55:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:55:999 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:55:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:55:999 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5506
30:55:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:55:999 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:55:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:55:999 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5507
30:55:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:55:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:55:999 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:55:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:55:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:55:999 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:55:999 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:55:999 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:55:999 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:55:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:55:999 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:55:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:55:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:55:999 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5507
30:56:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:000 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:000 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:000 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:000 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:000 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 569
30:56:000 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:000 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4733 packetsTotal: 960
30:56:000 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:000 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5508
30:56:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:001 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:001 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5508
30:56:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:001 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:001 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7253us
30:56:001 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:001 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:001 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:001 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:001 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:001 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5509
30:56:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7016us
30:56:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:001 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:002 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:002 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:002 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:002 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:002 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:002 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5509
30:56:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:002 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:002 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:003 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:003 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5510
30:56:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:003 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:003 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5510
30:56:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:003 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:003 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5511
30:56:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:003 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:004 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:004 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:004 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:004 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:004 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:004 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:004 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5511
30:56:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:004 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:004 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 570
30:56:004 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:004 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4737 packetsTotal: 960
30:56:004 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:004 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +382us
30:56:004 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:004 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:004 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:004 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:004 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:005 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5512
30:56:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10620us
30:56:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:005 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5512
30:56:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:005 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:005 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5513
30:56:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:005 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:006 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:006 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:006 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:006 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:006 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:006 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5513
30:56:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:006 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:006 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:006 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:006 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:007 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5514
30:56:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:007 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:007 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5514
30:56:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:007 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:007 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +39us
30:56:007 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:007 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:007 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:007 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:007 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:007 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5515
30:56:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14236us
30:56:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:007 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:008 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:008 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:008 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:008 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:008 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:008 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5515
30:56:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:008 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:008 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:008 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:009 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:009 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 571
30:56:009 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:009 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4741 packetsTotal: 960
30:56:009 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:009 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5516
30:56:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:009 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:009 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5516
30:56:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:009 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:009 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13106us
30:56:009 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:009 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:009 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:009 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:009 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:009 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5517
30:56:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1163us
30:56:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:009 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:010 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:010 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:010 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:010 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:010 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:010 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:010 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5517
30:56:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:010 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:010 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:011 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:011 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5518
30:56:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:011 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:011 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5518
30:56:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:011 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:011 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5519
30:56:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:011 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:012 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:012 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:012 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:012 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:012 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:012 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:012 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5519
30:56:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:012 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:012 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 572
30:56:013 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:013 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4745 packetsTotal: 960
30:56:013 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:013 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6231us
30:56:013 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:013 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:013 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:013 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:013 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:013 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5520
30:56:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4771us
30:56:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:013 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:013 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5520
30:56:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:013 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:013 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5521
30:56:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:014 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:014 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:014 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:014 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:014 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:014 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:014 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5521
30:56:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:014 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:014 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:015 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:015 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5522
30:56:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:015 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5522
30:56:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:015 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:015 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5892us
30:56:015 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:015 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:015 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:015 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:015 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5523
30:56:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8383us
30:56:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:016 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:016 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:016 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:016 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:016 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:016 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:016 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5523
30:56:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:016 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:016 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:017 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:017 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:017 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 573
30:56:017 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:017 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4749 packetsTotal: 960
30:56:017 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:017 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5524
30:56:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:017 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:017 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5524
30:56:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:017 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:017 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5525
30:56:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:018 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:018 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:018 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:018 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:018 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:018 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:018 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:018 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:018 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:018 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:018 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5525
30:56:018 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4526us
30:56:018 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:018 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:018 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:018 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:019 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +848us
30:56:019 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5526
30:56:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:019 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5526
30:56:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5527
30:56:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:019 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:020 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:020 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:020 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:020 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:020 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:020 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5527
30:56:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:020 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:020 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:021 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:021 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5528
30:56:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:021 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5528
30:56:022 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1038us
30:56:022 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:022 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:022 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:022 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:022 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1295us
30:56:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5529
30:56:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:022 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:022 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:022 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:022 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:022 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:022 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:022 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5529
30:56:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:023 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:023 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:023 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:023 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:023 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 574
30:56:023 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:023 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4753 packetsTotal: 960
30:56:023 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:023 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5530
30:56:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:023 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5530
30:56:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:024 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:024 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11738us
30:56:024 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:024 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:024 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:024 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:024 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5531
30:56:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2531us
30:56:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:024 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:024 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:024 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:024 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:024 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:024 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:024 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:024 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:025 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5531
30:56:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:025 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:025 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:025 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:025 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:025 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 575
30:56:025 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:025 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4757 packetsTotal: 960
30:56:025 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:025 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5532
30:56:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:026 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:026 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5532
30:56:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:026 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:026 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5533
30:56:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:026 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:026 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:026 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:026 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:026 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:026 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:026 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:027 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5533
30:56:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:027 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4982us
30:56:027 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:027 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:027 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:027 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:027 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:027 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5534
30:56:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6139us
30:56:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:027 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5534
30:56:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:027 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:027 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5535
30:56:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:028 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:028 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:028 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:028 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:028 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:028 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:028 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5535
30:56:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:028 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:028 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:029 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:029 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5536
30:56:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:029 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:029 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5536
30:56:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:029 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:029 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4524us
30:56:029 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:029 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:029 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:029 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:030 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:030 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5537
30:56:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9751us
30:56:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:030 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:030 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:030 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:030 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:030 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:030 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:030 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5537
30:56:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:030 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:030 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:031 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:031 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:031 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 576
30:56:031 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:031 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4761 packetsTotal: 960
30:56:031 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:031 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5538
30:56:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:031 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:032 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5538
30:56:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:032 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:032 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5539
30:56:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:032 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:032 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:032 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:032 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:032 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:032 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:033 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:033 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5539
30:56:033 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3158us
30:56:033 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:033 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:033 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:033 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:033 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2215us
30:56:033 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5540
30:56:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:033 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:033 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5540
30:56:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:033 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:034 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5541
30:56:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:034 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:034 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:034 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:034 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:034 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:034 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:034 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5541
30:56:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:034 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:034 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:035 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:035 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:035 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 577
30:56:035 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:035 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4765 packetsTotal: 960
30:56:035 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:035 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7599us
30:56:035 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:035 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:035 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:035 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:035 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:035 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5542
30:56:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +279us
30:56:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:035 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:036 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5542
30:56:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:036 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:036 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5543
30:56:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:036 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:036 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:036 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:036 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:036 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:036 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:036 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:036 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5543
30:56:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:036 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:036 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:037 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:037 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:037 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:037 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 578
30:56:037 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:037 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4769 packetsTotal: 960
30:56:037 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:037 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5544
30:56:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:038 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:038 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5544
30:56:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:038 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:038 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10370us
30:56:038 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:038 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:038 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:038 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:038 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:038 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5545
30:56:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3898us
30:56:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:038 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:038 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:038 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:038 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:038 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:038 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:038 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5545
30:56:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:039 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:039 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:039 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:039 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5546
30:56:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:040 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:040 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5546
30:56:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:040 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:040 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5547
30:56:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:040 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:040 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:040 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:040 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:040 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:040 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:040 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:040 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:041 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:041 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5547
30:56:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:041 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:041 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 579
30:56:041 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:041 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4773 packetsTotal: 960
30:56:041 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:041 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3495us
30:56:041 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:041 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:041 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:041 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:041 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:041 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5548
30:56:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7507us
30:56:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:042 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:042 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5548
30:56:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:042 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:042 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5549
30:56:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:042 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:042 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:042 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:042 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:042 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:042 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:042 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:043 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5549
30:56:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:043 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:043 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:043 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:043 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5550
30:56:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:043 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:044 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5550
30:56:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:044 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:044 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3157us
30:56:044 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:044 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:044 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:044 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:044 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:044 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5551
30:56:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11119us
30:56:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:044 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:044 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:044 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:044 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:044 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:044 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:044 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:044 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:045 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5551
30:56:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:045 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:045 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:045 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:045 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:045 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 580
30:56:045 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:045 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4777 packetsTotal: 960
30:56:045 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:046 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5552
30:56:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:046 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:046 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5552
30:56:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:046 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:046 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5553
30:56:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:046 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:047 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:047 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:047 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:047 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:047 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:047 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:047 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:047 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5553
30:56:047 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1790us
30:56:047 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:047 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:047 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:047 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:047 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3583us
30:56:047 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5554
30:56:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:048 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5554
30:56:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:048 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:048 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5555
30:56:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:048 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:048 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:048 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:048 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:048 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:048 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:048 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:049 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5555
30:56:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:049 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:049 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:049 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:049 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6351us
30:56:049 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:049 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:049 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:049 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:049 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:049 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5556
30:56:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1648us
30:56:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:050 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:050 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5556
30:56:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:050 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:050 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5557
30:56:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:050 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:050 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:050 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:050 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:050 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:050 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:050 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:050 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:051 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5557
30:56:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:051 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:051 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:051 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:051 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:051 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 581
30:56:051 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:051 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4781 packetsTotal: 960
30:56:051 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:051 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5558
30:56:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:052 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5558
30:56:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:052 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:052 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9003us
30:56:052 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:052 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:052 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:052 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:052 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:052 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5559
30:56:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5266us
30:56:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:052 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:052 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:052 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:052 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:053 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:053 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:053 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:053 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5559
30:56:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:053 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:053 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:053 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:053 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5560
30:56:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:053 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:053 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:054 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:054 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5560
30:56:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:054 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:054 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5561
30:56:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:054 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:054 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:054 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:054 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:054 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:054 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:054 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:055 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:055 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5561
30:56:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:055 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:055 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 582
30:56:055 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:055 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4785 packetsTotal: 960
30:56:055 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:055 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +2127us
30:56:055 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:055 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:055 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:055 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:055 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:56:055 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5562
30:56:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8874us
30:56:055 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:056 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5562
30:56:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:056 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:056 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5563
30:56:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:056 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:056 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:056 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:056 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:056 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:056 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:056 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:057 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5563
30:56:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:057 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:057 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:057 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:057 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5564
30:56:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:058 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:058 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5564
30:56:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:058 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:058 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1789us
30:56:058 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:058 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:058 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:058 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:058 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:058 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5565
30:56:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12487us
30:56:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:058 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:058 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:058 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:058 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:058 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:058 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:058 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:058 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:059 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5565
30:56:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:059 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:059 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:059 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:059 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:059 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 583
30:56:059 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:059 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4789 packetsTotal: 960
30:56:059 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:059 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5566
30:56:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:060 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:060 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5566
30:56:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:060 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:060 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5567
30:56:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:060 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:060 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:060 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:060 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:060 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:060 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:060 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:060 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:061 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:061 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +422us
30:56:061 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:061 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:061 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:061 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:061 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:061 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5567
30:56:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4951us
30:56:061 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5568
30:56:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:061 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5568
30:56:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:062 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:062 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5569
30:56:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:062 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:062 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:062 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:062 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:062 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:062 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:062 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:063 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5569
30:56:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:063 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:063 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:063 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:063 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:063 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 584
30:56:063 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:063 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4793 packetsTotal: 960
30:56:063 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:063 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4863us
30:56:063 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:063 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:063 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:063 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:063 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:063 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5570
30:56:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3016us
30:56:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:064 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5570
30:56:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:064 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:064 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5571
30:56:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:064 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:064 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:064 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:064 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:064 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:064 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:064 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:065 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:065 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5571
30:56:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:065 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:065 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:065 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:065 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:066 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5572
30:56:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:066 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:066 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5572
30:56:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:066 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:066 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7641us
30:56:066 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:066 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:066 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:066 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:066 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:066 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5573
30:56:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6634us
30:56:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:066 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:066 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:066 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:066 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:066 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:066 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:067 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:067 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5573
30:56:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:067 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:067 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:067 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:067 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:067 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:067 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 585
30:56:067 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:067 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4797 packetsTotal: 960
30:56:067 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:067 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5574
30:56:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:068 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5574
30:56:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:068 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:068 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5575
30:56:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:068 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:068 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:068 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:068 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:068 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:068 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:068 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:069 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5575
30:56:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:069 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +878us
30:56:069 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:069 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:069 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:069 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:069 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:069 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5576
30:56:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10243us
30:56:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:069 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5576
30:56:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:070 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:070 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5577
30:56:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:070 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:070 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:070 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:070 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:070 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:070 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:070 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:070 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:070 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:070 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5577
30:56:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:070 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:070 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:071 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:071 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:071 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 586
30:56:071 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:071 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4801 packetsTotal: 960
30:56:071 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:071 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5578
30:56:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:071 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5578
30:56:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:072 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:072 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +414us
30:56:072 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:072 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:072 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:072 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:072 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:072 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5579
30:56:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13854us
30:56:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:072 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:072 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:072 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:072 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:072 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:072 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:072 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:072 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:072 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:072 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5579
30:56:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:073 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:073 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:073 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:073 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:073 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5580
30:56:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:073 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:074 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5580
30:56:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:074 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:074 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13494us
30:56:074 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:074 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:074 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:074 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:074 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:074 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5581
30:56:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +781us
30:56:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:074 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:074 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:074 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:074 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:074 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:074 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:074 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:074 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5581
30:56:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:075 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:075 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:075 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:075 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5582
30:56:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:075 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:076 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5582
30:56:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:076 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:076 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5583
30:56:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:076 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:076 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:076 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:076 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:076 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:076 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:076 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:076 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:076 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:077 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5583
30:56:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:077 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:077 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 587
30:56:077 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:077 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4805 packetsTotal: 960
30:56:077 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:077 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6618us
30:56:077 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:077 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:077 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:077 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:077 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:077 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5584
30:56:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4384us
30:56:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:077 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:077 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5584
30:56:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:077 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5585
30:56:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:077 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:078 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:078 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:078 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:078 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:078 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:078 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5585
30:56:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:078 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:078 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:078 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:079 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:079 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:079 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 588
30:56:079 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:079 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4809 packetsTotal: 960
30:56:079 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:079 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5586
30:56:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:079 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5586
30:56:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:079 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:079 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6267us
30:56:079 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:079 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:080 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:080 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:080 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:080 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5587
30:56:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8002us
30:56:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:080 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:080 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:080 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:080 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:080 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:080 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:080 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:080 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:080 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:080 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:080 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5587
30:56:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:080 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:080 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:081 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:081 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5588
30:56:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:081 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:081 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5588
30:56:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:082 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5589
30:56:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:082 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:082 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:082 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:082 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:082 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:082 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:082 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:082 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:082 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5589
30:56:083 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4907us
30:56:083 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:083 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:083 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:083 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:083 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +466us
30:56:083 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:083 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 589
30:56:083 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:083 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4813 packetsTotal: 960
30:56:083 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:083 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5590
30:56:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:083 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5590
30:56:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:084 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:084 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5591
30:56:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:084 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:084 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:084 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:084 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:084 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:084 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:084 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:084 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5591
30:56:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:085 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:085 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:085 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:085 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5592
30:56:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:085 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:086 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5592
30:56:086 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1420us
30:56:086 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:086 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:086 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:086 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:086 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +913us
30:56:086 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:086 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5593
30:56:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:086 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:086 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:086 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:086 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:086 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:086 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:086 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5593
30:56:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:087 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:087 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:087 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:087 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:087 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 590
30:56:087 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:087 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4817 packetsTotal: 960
30:56:087 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:088 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5594
30:56:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:088 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5594
30:56:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:088 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:088 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12120us
30:56:088 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:088 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:088 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:088 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:088 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:088 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5595
30:56:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2149us
30:56:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:088 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:089 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:089 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:089 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:089 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:089 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:089 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5595
30:56:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:089 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:089 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:090 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:090 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5596
30:56:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:090 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:090 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5596
30:56:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:090 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:090 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5597
30:56:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:090 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:091 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:091 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:091 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:091 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:091 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:091 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:091 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:091 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:091 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5597
30:56:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:091 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:091 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 591
30:56:091 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:091 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4821 packetsTotal: 960
30:56:091 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:091 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5250us
30:56:091 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:091 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:092 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:092 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:092 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:092 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5598
30:56:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5752us
30:56:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:092 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:092 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5598
30:56:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:092 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:092 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5599
30:56:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:092 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:092 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:092 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:093 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:093 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:093 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:093 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:093 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:093 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5599
30:56:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:093 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:093 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:093 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:093 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:093 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 592
30:56:093 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:093 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4825 packetsTotal: 960
30:56:093 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:094 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5600
30:56:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:094 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:094 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5600
30:56:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:094 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:094 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4899us
30:56:094 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:094 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:094 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:094 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:094 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:094 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5601
30:56:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9369us
30:56:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:094 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:095 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:095 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:095 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:095 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:095 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:095 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5601
30:56:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:095 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:095 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:096 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:096 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5602
30:56:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:096 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5602
30:56:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:096 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:096 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5603
30:56:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:096 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:097 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:097 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:097 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:097 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:097 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:097 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:097 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5603
30:56:097 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3539us
30:56:097 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:097 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:097 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:097 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:097 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1834us
30:56:097 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:098 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 593
30:56:098 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:098 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4829 packetsTotal: 960
30:56:098 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:098 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5604
30:56:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:098 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:098 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5604
30:56:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:098 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:098 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5605
30:56:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:098 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:099 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:099 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:099 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:099 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:099 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:099 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5605
30:56:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:099 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:099 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:100 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:100 user_main    D[ME]: HLE\sceMpeg.cpp:1371 16=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:100 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 16, 16)
30:56:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 594
30:56:100 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 8000): deferring result
30:56:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +327us
30:56:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000010
30:56:100 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 16 packetsRead: 4845 packetsTotal: 960
30:56:100 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:100 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5606
30:56:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7689us
30:56:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:100 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:100 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +47us
30:56:100 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:101 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:101 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:101 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:101 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5606
30:56:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2286us
30:56:101 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:101 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5607
30:56:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:56:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:101 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:101 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:101 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:101 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:101 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:101 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:101 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5607
30:56:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:102 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:102 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:102 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:102 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:102 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 595
30:56:102 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:102 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4849 packetsTotal: 960
30:56:102 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:102 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5608
30:56:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:103 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5608
30:56:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:103 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:103 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10752us
30:56:103 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:103 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:103 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:103 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:103 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:103 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5609
30:56:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3517us
30:56:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:103 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:103 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:103 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:103 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:103 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:103 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:104 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:104 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5609
30:56:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:104 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:104 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:104 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:104 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5610
30:56:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:105 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5610
30:56:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:105 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:105 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5611
30:56:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:105 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:105 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:105 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:105 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:105 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:105 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:105 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:106 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5611
30:56:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:106 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4001us
30:56:106 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:106 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:106 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:106 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:106 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:106 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5612
30:56:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7120us
30:56:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:106 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5612
30:56:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:107 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:107 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5613
30:56:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:107 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:107 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:107 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:107 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:107 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:107 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:107 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5613
30:56:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:108 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:108 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:108 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:108 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:108 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 596
30:56:108 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:108 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4853 packetsTotal: 960
30:56:108 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:108 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5614
30:56:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:108 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5614
30:56:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:109 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:109 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3532us
30:56:109 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:109 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:109 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:109 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:109 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:109 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5615
30:56:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10737us
30:56:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:109 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:109 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:109 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:109 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:109 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:109 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:109 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:109 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:110 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5615
30:56:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:110 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:110 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:110 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:110 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5616
30:56:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:110 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:110 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:110 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:111 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:111 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5616
30:56:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:111 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:111 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5617
30:56:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:111 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:111 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:111 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:111 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:111 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:111 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:111 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:111 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:112 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5617
30:56:112 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2172us
30:56:112 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:112 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:112 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:112 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:112 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3202us
30:56:112 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5618
30:56:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:112 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:113 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5618
30:56:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:113 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:113 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5619
30:56:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:113 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:113 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:113 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:113 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:113 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:113 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:113 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:113 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5619
30:56:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:114 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:114 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:114 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:114 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:114 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 597
30:56:114 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:114 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4857 packetsTotal: 960
30:56:114 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:114 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6608us
30:56:114 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:114 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:114 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:114 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:114 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:114 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5620
30:56:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1271us
30:56:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:115 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5620
30:56:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:115 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5621
30:56:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:115 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:115 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:115 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:115 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:115 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:115 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:115 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:116 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5621
30:56:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:116 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:116 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:116 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:116 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5622
30:56:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:116 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:116 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:116 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:117 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:117 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5622
30:56:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:117 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:117 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9391us
30:56:117 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:117 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:117 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:117 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:117 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:117 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5623
30:56:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4884us
30:56:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:117 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:117 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:117 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:117 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:117 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:117 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:117 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:117 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5623
30:56:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:118 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:118 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:118 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:118 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:118 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 598
30:56:118 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:118 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4861 packetsTotal: 960
30:56:118 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:118 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5624
30:56:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:119 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5624
30:56:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5625
30:56:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:119 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:119 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:119 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:119 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:119 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:119 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:119 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:120 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:120 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5625
30:56:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:120 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2633us
30:56:120 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:120 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:120 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:120 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:120 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:120 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5626
30:56:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8488us
30:56:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:120 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:121 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5626
30:56:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:121 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:121 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5627
30:56:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:121 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:121 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:121 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:121 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:121 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:121 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:121 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:121 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:122 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5627
30:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:122 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:122 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:122 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:122 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:122 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 599
30:56:122 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:122 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4865 packetsTotal: 960
30:56:122 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:122 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5628
30:56:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:123 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5628
30:56:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:123 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:123 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2164us
30:56:123 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:123 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:123 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:123 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:123 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5629
30:56:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12105us
30:56:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:123 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:124 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:124 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:124 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:124 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:124 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:124 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:124 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5629
30:56:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:124 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:124 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:124 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:125 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5630
30:56:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:125 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:125 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5630
30:56:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:125 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:125 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5631
30:56:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:125 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:125 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:125 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:126 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:126 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:126 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:126 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:126 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:126 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:126 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5631
30:56:126 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +804us
30:56:126 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:126 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:126 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:126 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:126 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4569us
30:56:126 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:126 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 600
30:56:126 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:126 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4869 packetsTotal: 960
30:56:126 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:127 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5632
30:56:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:127 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:127 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5632
30:56:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:127 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:127 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5633
30:56:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:127 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:127 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:127 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:127 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:128 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:128 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:128 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:128 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5633
30:56:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:128 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:128 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:128 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:128 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5359us
30:56:128 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:128 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:128 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:129 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:129 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:129 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5634
30:56:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2639us
30:56:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:129 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:129 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5634
30:56:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:129 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:129 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5635
30:56:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:129 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:130 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:130 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:130 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:130 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:130 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:130 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5635
30:56:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:130 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:130 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:131 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:131 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5636
30:56:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:131 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:131 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5636
30:56:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:131 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:131 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8023us
30:56:131 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:131 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:131 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:131 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:132 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:132 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5637
30:56:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6252us
30:56:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:132 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:132 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:132 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:132 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:132 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:132 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:132 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:132 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5637
30:56:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:132 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:132 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:133 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:133 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:133 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 601
30:56:133 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:133 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4873 packetsTotal: 960
30:56:133 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:133 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5638
30:56:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:133 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:134 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5638
30:56:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:134 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:134 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5639
30:56:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:134 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:134 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:134 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:134 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:134 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:134 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:134 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:135 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5639
30:56:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:135 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1264us
30:56:135 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:135 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:135 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:135 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:135 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:135 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5640
30:56:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9857us
30:56:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:135 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5640
30:56:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:135 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:135 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5641
30:56:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:136 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:136 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:136 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:136 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:136 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:136 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:136 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5641
30:56:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:136 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:136 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:137 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:137 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:137 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 602
30:56:137 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:137 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4877 packetsTotal: 960
30:56:137 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:137 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5642
30:56:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:137 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:137 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5642
30:56:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:137 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:137 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +796us
30:56:137 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:137 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:138 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:138 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:138 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:138 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5643
30:56:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13473us
30:56:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:138 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:138 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:138 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:138 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:138 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:138 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:138 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:138 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5643
30:56:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:138 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:138 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:139 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:139 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5644
30:56:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:139 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5644
30:56:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:139 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13876us
30:56:139 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:139 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:139 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:140 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:140 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:140 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5645
30:56:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +400us
30:56:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:140 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:140 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:140 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:140 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:140 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:140 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:140 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5645
30:56:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:140 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:140 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:141 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:141 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:141 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 603
30:56:141 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:141 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4881 packetsTotal: 960
30:56:141 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:141 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5646
30:56:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:141 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:142 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5646
30:56:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:142 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:142 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5647
30:56:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:142 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:142 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:142 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:142 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:142 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:142 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:142 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:142 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:143 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:143 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5647
30:56:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:143 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:143 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 604
30:56:143 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:143 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4885 packetsTotal: 960
30:56:143 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:143 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6995us
30:56:143 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:143 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:143 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:143 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:143 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:143 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5648
30:56:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4007us
30:56:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:143 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5648
30:56:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:144 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:144 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5649
30:56:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:144 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:144 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:144 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:144 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:144 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:144 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:144 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:144 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5649
30:56:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:144 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:144 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:145 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:145 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:145 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 605
30:56:145 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:145 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4889 packetsTotal: 960
30:56:145 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:145 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5650
30:56:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:145 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5650
30:56:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:146 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:146 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6649us
30:56:146 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:146 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:146 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:146 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:146 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:146 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5651
30:56:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7620us
30:56:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:146 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:146 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:146 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:146 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:147 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:147 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:147 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5651
30:56:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:147 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:147 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:147 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:147 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:147 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 606
30:56:147 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:147 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4893 packetsTotal: 960
30:56:147 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:148 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5652
30:56:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:148 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5652
30:56:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:148 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5653
30:56:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:148 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:149 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:149 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:149 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:149 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:149 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:149 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:149 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5653
30:56:149 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5289us
30:56:149 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:149 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:149 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:149 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:149 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +84us
30:56:149 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:149 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 607
30:56:149 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:149 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4901 packetsTotal: 960
30:56:149 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:149 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5654
30:56:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10970us
30:56:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:150 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:150 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5654
30:56:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:150 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:150 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5655
30:56:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:150 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:150 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:150 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:150 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:151 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:151 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:151 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:151 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5655
30:56:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:151 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:151 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:151 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:151 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:151 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:151 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 608
30:56:151 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:152 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4905 packetsTotal: 960
30:56:152 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:152 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5656
30:56:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:152 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:152 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5656
30:56:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1795us
30:56:152 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:152 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:152 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:152 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +538us
30:56:152 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:152 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5657
30:56:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:152 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:153 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:153 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:153 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:153 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:153 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:153 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5657
30:56:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:153 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:153 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:153 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:154 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:154 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:154 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 609
30:56:154 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:154 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4909 packetsTotal: 960
30:56:154 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:154 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5658
30:56:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:154 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:154 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5658
30:56:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:154 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:154 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12502us
30:56:154 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:155 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:155 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:155 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:155 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5659
30:56:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1767us
30:56:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:155 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:155 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:155 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:155 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:155 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:155 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:155 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5659
30:56:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:155 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:155 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:155 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:156 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:156 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:156 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 610
30:56:156 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:156 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4913 packetsTotal: 960
30:56:156 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:156 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5660
30:56:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:157 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:157 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5660
30:56:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:157 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:157 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5661
30:56:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:157 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:157 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:157 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:157 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:157 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:157 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:157 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:158 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5661
30:56:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:158 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:158 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 611
30:56:158 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:158 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4917 packetsTotal: 960
30:56:158 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:158 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5626us
30:56:158 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:158 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:158 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:158 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:158 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:158 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5662
30:56:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5375us
30:56:158 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:158 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:158 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:158 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:159 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5662
30:56:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:159 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:159 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5663
30:56:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:159 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:159 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:159 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:159 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:159 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:159 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:159 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:159 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5663
30:56:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:160 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:160 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:160 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:160 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:160 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 612
30:56:160 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:160 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4925 packetsTotal: 960
30:56:160 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:161 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5664
30:56:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:161 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:161 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5664
30:56:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:161 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:161 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5288us
30:56:161 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:161 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:161 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:161 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:161 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:161 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5665
30:56:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8988us
30:56:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:162 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:162 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:162 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:162 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:162 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:162 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:162 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5665
30:56:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:163 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:163 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:163 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:163 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:163 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:163 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 613
30:56:163 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:163 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4929 packetsTotal: 960
30:56:163 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:163 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5666
30:56:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:164 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5666
30:56:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:164 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:164 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5667
30:56:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:164 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:164 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:164 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:164 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:164 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:165 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:165 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:165 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:165 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5667
30:56:165 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3921us
30:56:165 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:165 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:165 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:165 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:165 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1452us
30:56:165 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:165 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 614
30:56:165 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:165 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4933 packetsTotal: 960
30:56:165 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:165 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5668
30:56:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:166 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:166 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5668
30:56:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:166 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:166 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5669
30:56:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:166 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:166 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:166 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:166 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:166 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:166 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:166 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:167 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5669
30:56:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:167 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:167 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:167 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:167 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:167 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 615
30:56:167 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:167 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4937 packetsTotal: 960
30:56:167 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:168 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5670
30:56:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:168 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:168 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +428us
30:56:168 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:168 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:168 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:168 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:168 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:168 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5670
30:56:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1906us
30:56:168 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:168 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5671
30:56:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:168 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:169 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:169 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:169 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:169 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:169 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:169 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:169 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5671
30:56:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:169 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:169 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:169 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:169 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:169 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:169 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 616
30:56:169 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:170 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4945 packetsTotal: 960
30:56:170 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:170 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5672
30:56:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:170 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:170 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5672
30:56:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:170 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:170 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11140us
30:56:170 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:170 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:170 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:170 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:170 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:170 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5673
30:56:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3135us
30:56:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:170 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:171 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:171 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:171 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:171 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:171 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:171 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:171 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5673
30:56:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:171 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:171 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:171 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:172 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:172 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 617
30:56:172 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:172 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4949 packetsTotal: 960
30:56:172 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:172 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5674
30:56:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:172 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5674
30:56:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:172 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:173 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5675
30:56:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:173 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:173 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:173 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:173 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:173 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:173 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:173 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:173 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5675
30:56:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:173 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:174 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 618
30:56:174 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:174 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4953 packetsTotal: 960
30:56:174 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:174 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4258us
30:56:174 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:174 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:174 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:174 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:174 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:174 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5676
30:56:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6744us
30:56:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:174 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:174 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5676
30:56:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:175 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:175 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5677
30:56:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:175 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:175 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:175 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:175 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:175 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:175 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:175 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:175 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5677
30:56:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:175 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:175 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:176 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:176 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:176 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 619
30:56:176 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:176 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4957 packetsTotal: 960
30:56:176 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:176 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5678
30:56:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:176 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5678
30:56:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:177 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:177 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3913us
30:56:177 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:177 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:177 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:177 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:177 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:177 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5679
30:56:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10355us
30:56:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:177 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:177 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:177 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:177 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:177 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:177 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:177 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:178 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5679
30:56:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:178 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:178 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:178 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:178 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:178 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:178 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 620
30:56:178 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:178 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4965 packetsTotal: 960
30:56:178 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:179 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5680
30:56:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:179 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:179 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5680
30:56:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:179 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:179 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5681
30:56:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:179 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:180 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:180 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:180 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:180 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:180 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:180 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:180 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:180 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5681
30:56:181 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2553us
30:56:181 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:181 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:181 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:181 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:181 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2820us
30:56:181 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:181 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 621
30:56:181 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:181 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4969 packetsTotal: 960
30:56:181 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:181 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5682
30:56:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:181 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:182 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5682
30:56:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:182 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:182 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5683
30:56:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:182 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:182 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:182 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:182 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:182 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:182 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:182 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:182 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5683
30:56:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:182 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:182 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:183 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:183 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:183 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 622
30:56:183 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:183 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4973 packetsTotal: 960
30:56:183 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:183 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6995us
30:56:183 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:183 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:183 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:183 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:183 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:183 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5684
30:56:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +884us
30:56:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:184 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:184 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5684
30:56:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:184 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:184 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5685
30:56:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:184 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:184 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:184 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:184 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:184 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:184 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:184 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5685
30:56:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:185 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:185 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:185 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:185 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:185 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 623
30:56:185 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:185 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 4981 packetsTotal: 960
30:56:185 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:185 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5686
30:56:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:186 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:186 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5686
30:56:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:186 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:186 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9772us
30:56:186 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:186 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:186 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:186 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:186 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:186 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5687
30:56:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4503us
30:56:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:186 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:186 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:186 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:186 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:186 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:186 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:186 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:186 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:187 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5687
30:56:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:187 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:187 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:187 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:187 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:187 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 624
30:56:187 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:187 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4985 packetsTotal: 960
30:56:187 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:188 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5688
30:56:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:188 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:188 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5688
30:56:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:188 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:188 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5689
30:56:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:188 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:188 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:188 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:189 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:189 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:189 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:189 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:189 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5689
30:56:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:189 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:189 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 625
30:56:189 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:189 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4989 packetsTotal: 960
30:56:189 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:189 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +2891us
30:56:189 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:189 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:189 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:189 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:189 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:56:189 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5690
30:56:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8111us
30:56:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:190 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:190 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5690
30:56:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:190 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:190 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5691
30:56:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:190 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:190 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:190 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:190 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:190 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:190 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:190 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:191 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5691
30:56:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:191 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:191 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:191 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:191 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5692
30:56:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:192 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:192 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5692
30:56:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:192 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:192 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2552us
30:56:192 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:192 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:192 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:192 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:192 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:192 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5693
30:56:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11723us
30:56:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:192 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:192 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:192 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:192 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:192 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:192 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:193 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:193 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5693
30:56:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:193 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:193 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:193 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:193 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:193 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:193 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 626
30:56:193 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:193 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4993 packetsTotal: 960
30:56:193 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:194 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5694
30:56:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:194 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5694
30:56:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:194 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:194 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5695
30:56:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:194 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:194 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:194 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:194 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:195 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:195 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:195 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:195 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5695
30:56:195 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1186us
30:56:195 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:195 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:195 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:195 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:195 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4188us
30:56:195 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:195 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 627
30:56:195 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:195 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 4997 packetsTotal: 960
30:56:195 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:196 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5696
30:56:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:196 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:196 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5696
30:56:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:196 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:196 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5697
30:56:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:196 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:197 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:197 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:197 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:197 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:197 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:197 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5697
30:56:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:197 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:197 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:197 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:197 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5746us
30:56:197 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:197 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:197 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:197 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:198 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:198 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5698
30:56:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2252us
30:56:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:198 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5698
30:56:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:198 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5699
30:56:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:198 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:198 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:198 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:199 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:199 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:199 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:199 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5699
30:56:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:199 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:199 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:199 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:199 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5700
30:56:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:200 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:200 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5700
30:56:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:200 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:200 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8405us
30:56:200 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:200 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:200 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:200 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:200 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:200 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5701
30:56:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5871us
30:56:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:200 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:200 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:200 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:200 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:200 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:200 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:201 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:201 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:201 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5701
30:56:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:201 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:201 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:201 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:201 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:201 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 628
30:56:201 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:202 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5001 packetsTotal: 960
30:56:202 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:202 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5702
30:56:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:202 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:202 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5702
30:56:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:202 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5703
30:56:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:202 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:203 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:203 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:203 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:203 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:203 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:203 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:203 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5703
30:56:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:203 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1641us
30:56:203 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:203 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:203 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:203 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:203 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:204 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5704
30:56:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9480us
30:56:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:204 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:204 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5704
30:56:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:204 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:204 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5705
30:56:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:204 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:204 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:204 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:205 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:205 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:205 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:205 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5705
30:56:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:205 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:205 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:205 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:205 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5706
30:56:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:206 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5706
30:56:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:206 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:206 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1184us
30:56:206 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:206 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:206 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:206 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:206 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:206 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5707
30:56:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13091us
30:56:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:206 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:206 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:206 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:206 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:207 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:207 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:207 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:207 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5707
30:56:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:207 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:207 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:207 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:207 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:207 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 629
30:56:207 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:207 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5005 packetsTotal: 960
30:56:207 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:208 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5708
30:56:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:208 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:208 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5708
30:56:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:208 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:208 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14251us
30:56:208 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:208 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:208 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:208 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:208 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:208 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5709
30:56:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +18us
30:56:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:208 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:209 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:209 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:209 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:209 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:209 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:209 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:209 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5709
30:56:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:209 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:209 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:209 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:209 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5710
30:56:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:210 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:210 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5710
30:56:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:210 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:210 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5711
30:56:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:210 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:210 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:210 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:210 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:210 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:210 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:210 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:211 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:211 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5711
30:56:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:211 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +7491us
30:56:211 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:211 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:211 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:211 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:211 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:56:211 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5712
30:56:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3630us
30:56:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:211 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:212 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5712
30:56:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:212 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:212 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5713
30:56:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:212 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:212 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:212 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:212 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:212 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:212 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:212 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:212 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5713
30:56:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:213 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:213 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:213 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:213 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:213 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 630
30:56:213 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:213 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5009 packetsTotal: 960
30:56:213 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:213 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5714
30:56:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:214 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:214 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5714
30:56:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:214 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:214 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7031us
30:56:214 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:214 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:214 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:214 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:214 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:214 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5715
30:56:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7238us
30:56:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:214 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:214 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:214 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:215 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:215 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:215 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:215 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5715
30:56:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:215 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:215 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:215 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:215 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5716
30:56:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:216 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:216 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5716
30:56:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:216 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:216 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5717
30:56:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:216 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:216 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:216 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:216 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:216 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:216 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:216 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:217 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5717
30:56:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:217 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +273us
30:56:217 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:217 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:217 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:217 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:217 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:217 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5718
30:56:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10848us
30:56:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:217 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5718
30:56:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:218 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:218 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5719
30:56:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:218 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:218 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:218 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:218 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:218 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:218 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:218 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5719
30:56:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:218 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:218 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:218 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:218 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:219 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:219 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:219 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 631
30:56:219 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:219 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5013 packetsTotal: 960
30:56:219 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:219 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5720
30:56:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:219 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:219 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5720
30:56:219 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2177us
30:56:219 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:219 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:220 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:220 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:220 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +156us
30:56:220 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:220 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5721
30:56:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:220 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:220 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:220 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:220 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:220 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:220 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:220 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:220 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5721
30:56:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:220 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:220 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:221 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:221 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5722
30:56:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:221 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:221 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5722
30:56:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:222 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12890us
30:56:222 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:222 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:222 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:222 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:222 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5723
30:56:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1386us
30:56:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:222 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:222 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:222 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:222 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:222 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:222 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:222 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5723
30:56:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:222 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:222 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:222 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:223 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:223 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:223 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:223 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 632
30:56:223 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:223 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5021 packetsTotal: 960
30:56:223 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:223 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5724
30:56:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:224 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:224 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5724
30:56:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:224 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5725
30:56:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:224 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:224 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:224 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:224 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:224 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:224 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:225 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:225 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5725
30:56:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:225 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:225 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 633
30:56:225 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:225 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5025 packetsTotal: 960
30:56:225 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:225 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6013us
30:56:225 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:225 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:225 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:225 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:225 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:226 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5726
30:56:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4989us
30:56:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:226 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5726
30:56:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:226 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:226 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5727
30:56:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:226 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:226 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:226 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:226 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:226 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:227 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:227 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5727
30:56:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:227 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:227 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:227 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:228 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5728
30:56:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:228 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5728
30:56:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:228 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:228 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5669us
30:56:228 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:228 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:228 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:228 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:228 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5729
30:56:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8606us
30:56:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:229 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:229 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:229 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:229 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:229 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:229 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:229 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5729
30:56:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:229 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:229 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:230 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:230 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5730
30:56:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:230 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5730
30:56:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:230 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5731
30:56:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:230 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:231 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:231 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:231 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:231 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:231 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:231 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:231 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5731
30:56:231 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4303us
30:56:231 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:231 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:231 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:231 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:231 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1070us
30:56:232 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5732
30:56:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:232 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5732
30:56:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:232 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:232 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5733
30:56:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:232 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:232 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:232 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:232 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:232 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:233 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:233 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5733
30:56:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:233 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:233 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:233 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:233 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:233 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:233 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 634
30:56:233 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:234 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5029 packetsTotal: 960
30:56:234 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:234 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5734
30:56:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:234 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5734
30:56:234 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +809us
30:56:234 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:234 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:234 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:234 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:234 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1524us
30:56:234 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:234 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5735
30:56:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:234 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:235 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:235 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:235 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:235 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:235 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:235 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5735
30:56:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:235 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:235 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:235 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:236 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:236 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5736
30:56:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:236 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5736
30:56:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:236 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:236 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11522us
30:56:236 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:236 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:236 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:236 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:236 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5737
30:56:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2753us
30:56:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:237 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:237 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:237 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:237 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:237 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:237 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:237 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:237 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5737
30:56:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:237 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:237 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:237 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:238 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:238 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5738
30:56:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:238 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5738
30:56:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:238 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5739
30:56:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:238 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:239 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:239 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:239 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:239 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:239 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:239 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:239 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5739
30:56:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:239 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:239 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 635
30:56:239 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:239 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5033 packetsTotal: 960
30:56:239 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:240 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4645us
30:56:240 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:240 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:240 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:240 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:240 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:240 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5740
30:56:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6357us
30:56:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:240 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5740
30:56:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:240 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5741
30:56:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:240 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:241 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:241 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:241 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:241 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:241 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:241 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:241 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5741
30:56:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:241 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:241 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:242 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:242 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5742
30:56:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:242 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5742
30:56:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:242 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:242 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4302us
30:56:242 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:242 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:242 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:242 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:242 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:242 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5743
30:56:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9974us
30:56:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:242 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:243 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:243 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:243 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:243 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:243 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:243 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5743
30:56:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:243 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:243 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:244 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:244 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5744
30:56:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:244 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5744
30:56:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:244 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:244 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5745
30:56:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:244 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:245 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:245 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:245 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:245 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:245 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:245 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:245 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5745
30:56:245 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2935us
30:56:245 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:245 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:245 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:245 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:245 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2438us
30:56:246 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5746
30:56:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:246 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5746
30:56:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:246 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:246 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5747
30:56:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:246 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:246 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:246 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:246 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:246 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:246 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:246 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:247 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5747
30:56:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:247 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:247 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:247 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:247 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:247 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:247 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:247 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 636
30:56:247 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:247 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5037 packetsTotal: 960
30:56:248 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:248 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7371us
30:56:248 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:248 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:248 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:248 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:248 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:248 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5748
30:56:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +507us
30:56:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:248 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5748
30:56:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5749
30:56:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:248 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:249 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:249 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:249 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:249 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:249 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:249 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:249 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5749
30:56:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:249 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:249 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:249 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:249 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:249 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:250 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5750
30:56:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:250 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:250 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5750
30:56:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:250 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:250 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10154us
30:56:250 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:250 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:250 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:250 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:250 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:250 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5751
30:56:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4121us
30:56:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:250 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:251 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:251 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:251 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:251 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:251 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:251 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:251 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5751
30:56:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:251 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:251 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:251 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:251 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:251 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:252 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:252 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 637
30:56:252 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:252 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5041 packetsTotal: 960
30:56:252 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:252 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5752
30:56:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:252 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5752
30:56:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:252 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:252 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5753
30:56:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:252 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:253 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:253 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:253 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:253 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:253 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:253 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:253 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:253 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5753
30:56:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:253 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3396us
30:56:253 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:253 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:253 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:253 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:253 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:254 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5754
30:56:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7725us
30:56:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:254 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5754
30:56:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:254 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:254 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5755
30:56:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:254 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:255 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:255 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:255 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:255 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:255 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:255 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5755
30:56:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:255 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:255 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:255 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:256 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5756
30:56:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:256 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5756
30:56:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:256 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:256 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2934us
30:56:256 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:256 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:256 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:256 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:256 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:256 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5757
30:56:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11342us
30:56:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:256 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:257 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:257 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:257 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:257 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:257 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:257 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:257 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5757
30:56:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:257 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:257 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:257 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:257 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:257 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:257 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:257 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 638
30:56:258 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:258 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5045 packetsTotal: 960
30:56:258 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:258 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5758
30:56:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:258 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:258 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5758
30:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:258 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:258 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5759
30:56:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:258 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:259 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:259 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:259 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:259 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:259 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:259 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:259 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:259 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:259 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5759
30:56:259 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1567us
30:56:259 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:259 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:259 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:259 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:259 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3806us
30:56:259 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5760
30:56:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:260 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:260 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5760
30:56:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:260 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:260 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5761
30:56:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:260 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:260 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:260 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:260 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:260 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:260 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:260 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:260 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:261 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5761
30:56:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:261 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:261 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:261 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:261 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6122us
30:56:261 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:261 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:261 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:261 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:261 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:261 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5762
30:56:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1876us
30:56:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:262 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:262 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5762
30:56:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:262 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:262 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5763
30:56:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:262 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:262 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:262 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:262 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:262 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:262 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:262 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:263 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5763
30:56:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:263 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:263 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:263 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:263 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5764
30:56:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:264 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:264 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5764
30:56:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:264 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:264 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8787us
30:56:264 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:264 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:264 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:264 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:264 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:264 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5765
30:56:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5489us
30:56:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:264 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:264 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:264 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:264 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:264 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:264 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:264 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5765
30:56:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:265 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:265 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:265 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:265 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:265 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 639
30:56:265 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:265 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5049 packetsTotal: 960
30:56:265 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:265 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5766
30:56:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:266 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:266 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5766
30:56:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:266 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:266 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5767
30:56:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:266 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:266 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:266 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:266 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:266 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:266 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:266 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:267 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5767
30:56:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:267 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2028us
30:56:267 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:267 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:267 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:267 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:267 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:267 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5768
30:56:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9093us
30:56:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:267 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:268 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5768
30:56:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:268 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:268 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5769
30:56:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:268 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:268 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:268 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:268 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:268 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:268 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:268 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:268 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5769
30:56:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:268 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:268 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:269 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:269 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:269 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 640
30:56:269 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:269 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5053 packetsTotal: 960
30:56:269 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:269 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5770
30:56:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:269 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5770
30:56:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:270 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:270 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1560us
30:56:270 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:270 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:270 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:270 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:270 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:270 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5771
30:56:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12709us
30:56:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:270 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:270 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:270 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:270 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:270 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:270 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:270 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5771
30:56:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:271 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:271 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:271 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:271 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:271 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:271 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5772
30:56:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:272 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5772
30:56:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:272 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:272 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5773
30:56:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:272 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:272 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:272 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:272 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:272 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:272 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:272 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:273 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:273 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +200us
30:56:273 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:273 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:273 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:273 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:273 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5773
30:56:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5174us
30:56:273 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5774
30:56:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:273 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:274 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5774
30:56:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:274 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5775
30:56:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:274 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:274 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:274 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:274 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:274 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:274 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:274 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:274 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5775
30:56:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:274 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:275 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:275 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:275 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:275 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4754us
30:56:275 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:275 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:275 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:275 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:275 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:275 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5776
30:56:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3244us
30:56:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:275 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:276 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5776
30:56:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:276 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:276 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5777
30:56:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:276 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:276 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:276 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:276 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:276 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:276 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:276 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:276 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5777
30:56:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:276 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:276 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:277 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:277 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:277 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:277 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 641
30:56:277 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:277 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5057 packetsTotal: 960
30:56:277 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:277 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5778
30:56:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:278 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:278 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5778
30:56:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:278 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:278 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7412us
30:56:278 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:278 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:278 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:278 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:278 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:278 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5779
30:56:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6857us
30:56:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:278 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:278 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:278 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:278 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:278 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:278 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:279 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5779
30:56:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:279 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:279 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:279 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:279 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5780
30:56:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:280 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5780
30:56:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:280 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:280 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5781
30:56:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:280 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:281 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:281 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:281 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:281 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:281 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:281 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:281 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5781
30:56:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:281 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +660us
30:56:281 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:281 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:281 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:281 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:281 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:281 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5782
30:56:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10461us
30:56:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:282 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:282 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5782
30:56:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:282 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:282 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5783
30:56:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:282 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:282 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:282 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:282 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:282 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:282 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:282 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5783
30:56:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:283 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:283 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:283 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:283 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:283 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 642
30:56:283 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:283 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5061 packetsTotal: 960
30:56:283 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:283 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5784
30:56:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:284 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:284 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5784
30:56:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:284 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:284 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +192us
30:56:284 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:284 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:284 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:284 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:284 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:284 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5785
30:56:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14077us
30:56:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:284 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:285 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:285 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:285 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:285 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5785
30:56:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:285 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:285 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:285 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:285 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:285 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:286 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5786
30:56:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:286 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5786
30:56:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:286 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:286 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13271us
30:56:286 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:286 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:286 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:286 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:286 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:286 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5787
30:56:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1004us
30:56:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:286 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:286 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:286 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:286 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:287 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:287 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:287 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5787
30:56:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:287 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:287 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:287 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:287 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:287 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:287 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5788
30:56:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:288 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5788
30:56:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:288 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5789
30:56:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:288 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:288 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:288 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:288 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:288 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:288 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:288 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:289 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5789
30:56:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:289 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:289 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 643
30:56:289 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:289 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5065 packetsTotal: 960
30:56:289 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:289 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6390us
30:56:289 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:289 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:289 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:289 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:289 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:289 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5790
30:56:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4612us
30:56:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:290 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5790
30:56:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5791
30:56:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:290 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:290 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:290 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:290 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:290 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:290 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:290 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:291 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5791
30:56:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:291 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:291 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:291 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:291 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5792
30:56:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:292 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:292 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5792
30:56:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:292 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6051us
30:56:292 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:292 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:292 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:292 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:292 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5793
30:56:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8224us
30:56:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:292 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:292 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:292 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:292 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:292 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:292 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:292 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5793
30:56:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:293 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:293 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:293 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:293 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5794
30:56:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:294 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:294 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5794
30:56:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:294 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:294 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5795
30:56:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:294 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:294 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:294 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:294 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:294 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:294 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:294 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:295 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5795
30:56:295 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4685us
30:56:295 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:295 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:295 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:295 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:295 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +689us
30:56:295 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:295 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 644
30:56:295 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:295 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5069 packetsTotal: 960
30:56:295 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:295 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5796
30:56:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:296 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5796
30:56:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:296 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:296 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5797
30:56:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:296 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:296 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:296 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:296 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:296 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:296 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:296 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5797
30:56:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:297 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:297 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:297 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:297 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:297 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5798
30:56:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:298 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5798
30:56:298 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1197us
30:56:298 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:298 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:298 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:298 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:298 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1136us
30:56:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5799
30:56:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:298 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:298 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:298 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:298 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:298 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:298 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:299 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5799
30:56:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:299 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:299 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:299 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:299 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5800
30:56:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:300 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:300 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5800
30:56:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:300 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:300 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11904us
30:56:300 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:300 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:300 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:300 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:300 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:300 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5801
30:56:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2372us
30:56:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:300 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:301 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:301 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:301 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:301 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:301 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:301 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:301 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5801
30:56:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:301 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:301 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:301 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:301 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:301 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:301 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:301 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 645
30:56:302 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:302 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5073 packetsTotal: 960
30:56:302 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:302 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5802
30:56:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:302 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5802
30:56:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:302 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5803
30:56:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:302 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:303 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:303 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:303 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:303 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:303 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:303 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:303 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:303 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5803
30:56:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:303 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5141us
30:56:303 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:303 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:303 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:303 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:303 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:304 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5804
30:56:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5980us
30:56:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:304 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5804
30:56:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5805
30:56:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:304 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:304 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:304 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:304 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:304 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:305 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:305 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5805
30:56:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:305 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:305 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:305 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:305 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:305 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:305 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:305 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 646
30:56:305 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:306 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5077 packetsTotal: 960
30:56:306 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:306 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5806
30:56:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:306 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5806
30:56:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:306 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4677us
30:56:306 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:306 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:306 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:306 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:306 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:306 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5807
30:56:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9592us
30:56:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:306 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:307 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:307 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:307 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:307 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:307 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:307 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5807
30:56:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:307 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:307 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:307 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:308 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:308 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5808
30:56:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:308 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:308 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5808
30:56:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:308 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:308 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5809
30:56:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:309 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:309 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:309 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:309 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:309 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:309 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:309 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:309 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5809
30:56:309 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3317us
30:56:309 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:309 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:309 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:309 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:309 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2056us
30:56:310 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5810
30:56:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:310 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:310 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5810
30:56:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:310 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:310 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5811
30:56:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:310 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:310 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:311 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:311 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:311 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:311 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:311 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:311 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5811
30:56:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:311 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:311 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:311 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:311 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:311 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:312 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7877us
30:56:312 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:312 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:312 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:312 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:312 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:312 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5812
30:56:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +121us
30:56:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:312 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5812
30:56:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:312 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:312 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5813
30:56:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:312 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:313 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:313 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:313 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:313 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:313 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:313 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5813
30:56:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:313 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:313 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:313 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:313 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:313 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:314 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:314 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 647
30:56:314 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:314 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5081 packetsTotal: 960
30:56:314 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:314 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5814
30:56:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:314 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5814
30:56:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:314 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:314 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10529us
30:56:314 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:314 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:314 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:314 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:314 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:315 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5815
30:56:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3739us
30:56:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:315 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:315 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:315 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:315 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:315 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:315 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:315 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5815
30:56:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:315 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:315 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:316 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:316 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5816
30:56:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:316 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5816
30:56:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:317 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5817
30:56:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:317 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:317 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:317 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:317 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:317 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:317 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:317 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:317 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5817
30:56:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:318 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3773us
30:56:318 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:318 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:318 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:318 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:318 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:318 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5818
30:56:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7348us
30:56:318 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:318 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:318 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:318 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5818
30:56:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:318 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:318 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5819
30:56:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:319 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:319 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:319 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:319 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:319 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:319 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:319 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:319 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5819
30:56:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:319 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:319 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:319 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:319 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:320 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:320 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:320 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 648
30:56:320 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:320 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5085 packetsTotal: 960
30:56:320 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:320 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5820
30:56:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:320 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:320 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:320 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:320 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:320 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5820
30:56:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:321 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:321 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3309us
30:56:321 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:321 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:321 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:321 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:321 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:321 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5821
30:56:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10960us
30:56:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:321 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:321 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:321 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:321 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:321 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:321 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:321 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5821
30:56:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:321 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:321 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:321 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:321 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:322 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:322 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5822
30:56:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:322 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5822
30:56:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:322 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5823
30:56:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:322 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:323 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:323 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:323 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:323 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:323 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:323 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:323 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5823
30:56:323 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1949us
30:56:323 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:323 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:323 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:323 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:323 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3424us
30:56:324 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5824
30:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:324 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:324 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5824
30:56:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:324 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:324 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5825
30:56:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:324 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:325 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:325 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:325 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:325 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:325 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:325 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5825
30:56:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:325 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:325 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:325 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:325 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:325 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 649
30:56:326 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:326 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5089 packetsTotal: 960
30:56:326 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:326 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6390us
30:56:326 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:326 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:326 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:326 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:326 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:326 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5826
30:56:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1489us
30:56:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:326 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:326 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5826
30:56:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:326 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:326 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5827
30:56:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:326 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:327 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:327 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:327 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:327 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:327 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:327 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5827
30:56:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:327 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:327 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:328 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:328 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5828
30:56:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:328 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:328 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5828
30:56:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:328 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:328 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9168us
30:56:328 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:328 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:328 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:328 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:328 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:328 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5829
30:56:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5107us
30:56:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:328 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:329 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:329 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:329 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:329 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:329 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:329 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:329 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5829
30:56:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:329 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:329 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:329 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:330 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:330 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5830
30:56:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:330 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5830
30:56:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:330 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:330 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5831
30:56:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:330 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:331 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:331 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:331 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:331 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:331 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:331 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:331 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5831
30:56:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:331 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:331 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 650
30:56:331 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:331 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5093 packetsTotal: 960
30:56:331 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:331 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +2286us
30:56:331 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:331 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:331 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:331 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:331 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:56:332 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5832
30:56:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8716us
30:56:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:332 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:332 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5832
30:56:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:332 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:332 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5833
30:56:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:332 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:333 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:333 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:333 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:333 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:333 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:333 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:333 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5833
30:56:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:333 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:333 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:333 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:334 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:334 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:334 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 651
30:56:334 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:334 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5101 packetsTotal: 960
30:56:334 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:334 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5834
30:56:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:334 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5834
30:56:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:335 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:335 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1948us
30:56:335 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:335 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:335 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:335 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:335 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:335 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5835
30:56:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12328us
30:56:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:335 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:335 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:335 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:335 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:335 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:335 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:335 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:336 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5835
30:56:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:336 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:336 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:336 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:336 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:336 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:336 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5836
30:56:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:336 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5836
30:56:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:337 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:337 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5837
30:56:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:337 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:337 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:337 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:337 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:337 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:337 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:337 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:338 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:338 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +581us
30:56:338 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:338 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:338 mv_sound     D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5837
30:56:338 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:338 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:338 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4792us
30:56:338 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:338 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 652
30:56:338 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:338 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5105 packetsTotal: 960
30:56:338 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:338 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5838
30:56:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:338 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5838
30:56:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:339 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5839
30:56:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:339 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:339 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:339 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:339 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:339 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:339 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:339 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5839
30:56:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:339 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:339 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:340 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:340 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5141us
30:56:340 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:340 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:340 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:340 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:340 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:340 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5840
30:56:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2857us
30:56:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:340 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5840
30:56:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:341 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:341 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5841
30:56:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:341 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:341 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:341 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:341 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:341 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:341 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:341 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:341 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5841
30:56:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:341 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:342 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:342 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:342 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5842
30:56:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:342 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5842
30:56:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:343 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:343 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7800us
30:56:343 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:343 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:343 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:343 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:343 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:343 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5843
30:56:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6475us
30:56:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:343 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:343 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:343 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:343 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:343 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:343 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:343 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5843
30:56:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:343 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:343 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:343 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:343 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:344 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:344 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5844
30:56:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:344 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:345 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5844
30:56:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:345 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:345 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5845
30:56:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:345 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:345 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:345 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:345 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:345 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:345 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:345 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:345 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:346 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5845
30:56:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:346 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:346 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 653
30:56:346 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:346 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5109 packetsTotal: 960
30:56:346 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:346 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +927us
30:56:346 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:346 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:346 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:346 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:346 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:346 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5846
30:56:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10075us
30:56:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:346 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5846
30:56:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:347 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:347 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5847
30:56:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:347 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:347 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:347 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:347 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:347 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:347 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:347 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5847
30:56:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:347 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:347 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:347 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:348 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:348 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:348 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5848
30:56:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:348 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:349 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5848
30:56:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:349 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:349 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +580us
30:56:349 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:349 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:349 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:349 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:349 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:349 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5849
30:56:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13695us
30:56:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:349 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:349 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:349 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:349 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:349 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:349 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:349 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:350 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5849
30:56:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:350 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:350 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:350 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:350 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:350 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:350 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:350 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 654
30:56:350 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:350 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5113 packetsTotal: 960
30:56:350 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:350 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5850
30:56:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:351 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:351 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5850
30:56:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:351 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:351 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13647us
30:56:351 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:351 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:351 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:351 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:351 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:351 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5851
30:56:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +622us
30:56:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:351 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:352 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:352 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:352 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:352 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:352 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:352 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:352 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5851
30:56:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:352 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:352 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:352 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:352 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:352 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:352 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:352 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 655
30:56:352 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:353 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5117 packetsTotal: 960
30:56:353 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:353 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5852
30:56:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:353 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5852
30:56:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:353 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:353 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5853
30:56:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:353 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:354 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:354 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:354 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:354 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:354 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:354 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:354 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:354 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5853
30:56:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:354 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d38->08868458, audio drain) +6887us
30:56:354 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:354 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:354 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:354 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:354 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d38, blocking audio) +32us
30:56:354 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5854
30:56:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4234us
30:56:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:355 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5854
30:56:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5855
30:56:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:355 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:355 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:355 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:355 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:355 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:355 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:355 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5855
30:56:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:356 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:356 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:356 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:356 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:356 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:356 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:356 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 656
30:56:356 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:356 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5121 packetsTotal: 960
30:56:356 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:356 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5856
30:56:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:357 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5856
30:56:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:357 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:357 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6426us
30:56:357 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:357 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:357 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:357 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:357 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:357 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5857
30:56:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7843us
30:56:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:357 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:357 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:357 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:357 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:357 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:357 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:358 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:358 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5857
30:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:358 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:358 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:358 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:358 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:358 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 657
30:56:358 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:359 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5125 packetsTotal: 960
30:56:359 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:359 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5858
30:56:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:359 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5858
30:56:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:359 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5859
30:56:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:359 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:360 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:360 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:360 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:360 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:360 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:360 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:360 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:360 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:360 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5859
30:56:360 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5066us
30:56:360 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:360 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:360 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:360 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:360 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +307us
30:56:360 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:360 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 658
30:56:360 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:360 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5129 packetsTotal: 960
30:56:360 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:360 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5860
30:56:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:361 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5860
30:56:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:361 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:361 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5861
30:56:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:361 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:361 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:361 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:361 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:362 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:362 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:362 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5861
30:56:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:362 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:362 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:362 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:362 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:362 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 659
30:56:362 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:362 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5137 packetsTotal: 960
30:56:363 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:363 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5862
30:56:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:363 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5862
30:56:363 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1579us
30:56:363 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:363 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:363 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:363 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:363 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +754us
30:56:363 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:363 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5863
30:56:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:363 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:364 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:364 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:364 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:364 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:364 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:364 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5863
30:56:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:364 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:364 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:364 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:365 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:365 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:365 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 660
30:56:365 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:365 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5141 packetsTotal: 960
30:56:365 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:365 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5864
30:56:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:365 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5864
30:56:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:366 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12279us
30:56:366 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:366 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:366 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:366 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:366 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5865
30:56:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1990us
30:56:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:366 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:366 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:366 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:366 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:366 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:366 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:366 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:367 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5865
30:56:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:367 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:367 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:367 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:367 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:367 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 661
30:56:367 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:367 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5145 packetsTotal: 960
30:56:367 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:367 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5866
30:56:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:367 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:367 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5866
30:56:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5867
30:56:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:368 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:368 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:368 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:368 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:368 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:368 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:368 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:369 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5867
30:56:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:369 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:369 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 662
30:56:369 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:369 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5149 packetsTotal: 960
30:56:369 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:369 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5408us
30:56:369 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:369 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:369 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:369 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:369 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:369 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5868
30:56:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5593us
30:56:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:369 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5868
30:56:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:370 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5869
30:56:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:370 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:370 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:370 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:370 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:370 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:370 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:370 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5869
30:56:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:370 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:370 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:371 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:371 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:371 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:371 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:371 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 663
30:56:371 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:371 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5153 packetsTotal: 960
30:56:371 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:371 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5870
30:56:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:372 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5870
30:56:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:372 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5058us
30:56:372 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:372 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:372 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:372 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:372 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5871
30:56:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9210us
30:56:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:372 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:372 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:372 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:372 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:372 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:372 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:372 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5871
30:56:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:373 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:373 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:373 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:373 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:373 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 664
30:56:373 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:373 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5161 packetsTotal: 960
30:56:373 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:373 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5872
30:56:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:374 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:374 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5872
30:56:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:374 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:374 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5873
30:56:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:374 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:374 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:374 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:374 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:374 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:374 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:374 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:375 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:375 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5873
30:56:375 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3698us
30:56:375 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:375 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:375 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:375 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:375 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1675us
30:56:375 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:375 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 665
30:56:375 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:375 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5165 packetsTotal: 960
30:56:375 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:375 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5874
30:56:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:376 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5874
30:56:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:376 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:376 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5875
30:56:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:376 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:376 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:376 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:376 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:376 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:376 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:376 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5875
30:56:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:377 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:377 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:377 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:377 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:377 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:377 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:377 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 666
30:56:377 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:377 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5169 packetsTotal: 960
30:56:377 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:377 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5876
30:56:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:377 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:377 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:377 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:378 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:378 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +205us
30:56:378 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:378 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:378 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:378 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:378 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5876
30:56:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2128us
30:56:378 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5877
30:56:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:378 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:379 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:379 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:379 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:379 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:379 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:379 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5877
30:56:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:379 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:379 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:379 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:379 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:379 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 667
30:56:379 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:380 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5177 packetsTotal: 960
30:56:380 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:380 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5878
30:56:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:380 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5878
30:56:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:380 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:380 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10918us
30:56:380 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:380 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:380 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:380 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:380 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5879
30:56:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3358us
30:56:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:381 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:381 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:381 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:381 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:381 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:381 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:381 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5879
30:56:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:381 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:381 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:382 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:382 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:382 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 668
30:56:382 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:382 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5181 packetsTotal: 960
30:56:382 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:382 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5880
30:56:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:382 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5880
30:56:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:382 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:383 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5881
30:56:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:383 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:383 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:383 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:383 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:383 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:383 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:383 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:383 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5881
30:56:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:384 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:384 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 669
30:56:384 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:384 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5185 packetsTotal: 960
30:56:384 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:384 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4040us
30:56:384 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:384 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:384 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:384 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:384 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:384 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5882
30:56:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6962us
30:56:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:384 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:384 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5882
30:56:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:384 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5883
30:56:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:385 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:385 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:385 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:385 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:385 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:385 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:385 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5883
30:56:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:385 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:385 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:385 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:386 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:386 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:386 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 670
30:56:386 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:386 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5193 packetsTotal: 960
30:56:386 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:386 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5884
30:56:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:386 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5884
30:56:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:387 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:387 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3697us
30:56:387 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:387 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:387 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:387 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:387 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:387 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5885
30:56:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10578us
30:56:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:387 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:387 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:387 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:387 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:387 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:387 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:387 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5885
30:56:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:387 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:388 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:388 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:388 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:388 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:388 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 671
30:56:388 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:388 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5197 packetsTotal: 960
30:56:388 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:388 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5886
30:56:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:389 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5886
30:56:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5887
30:56:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:389 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:389 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:389 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:389 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:389 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:389 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:389 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:390 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5887
30:56:390 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2331us
30:56:390 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:390 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:390 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:390 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:390 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3043us
30:56:390 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:390 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 672
30:56:390 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:390 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5201 packetsTotal: 960
30:56:390 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:390 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5888
30:56:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:391 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:391 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5888
30:56:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:391 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5889
30:56:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:391 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:391 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:391 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:391 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:391 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:391 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:391 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:392 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5889
30:56:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:392 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:392 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:392 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:392 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:392 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 673
30:56:392 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:392 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5209 packetsTotal: 960
30:56:392 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:393 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6707us
30:56:393 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:393 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:393 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:393 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:393 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:393 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5890
30:56:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1112us
30:56:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:393 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:393 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5890
30:56:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:393 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:393 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5891
30:56:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:56:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:393 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:394 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:394 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:394 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:394 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:394 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:394 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:394 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5891
30:56:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:394 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:394 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:394 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:395 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:395 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 674
30:56:395 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:395 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5213 packetsTotal: 960
30:56:395 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:395 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5892
30:56:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:395 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5892
30:56:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:395 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:395 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9543us
30:56:395 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:395 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:395 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:395 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:395 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:396 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5893
30:56:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4725us
30:56:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:396 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:396 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:396 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:396 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:396 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:396 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:396 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:396 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:396 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:396 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5893
30:56:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:396 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:396 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:397 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:397 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:397 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 675
30:56:397 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:397 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5217 packetsTotal: 960
30:56:397 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:397 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5894
30:56:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:397 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5894
30:56:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:398 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5895
30:56:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:398 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:398 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:398 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:398 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:398 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:398 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:398 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:399 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5895
30:56:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:399 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:399 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 676
30:56:399 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:399 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5225 packetsTotal: 960
30:56:399 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:399 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2612us
30:56:399 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:399 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:399 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:399 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:399 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:399 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5896
30:56:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8330us
30:56:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:400 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:400 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5896
30:56:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:400 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:400 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5897
30:56:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:400 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:400 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:400 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:400 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:400 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:400 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:400 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5897
30:56:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:401 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:401 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:401 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:401 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:401 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:401 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:401 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 677
30:56:401 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:401 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5229 packetsTotal: 960
30:56:401 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:401 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5898
30:56:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:402 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:402 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5898
30:56:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:402 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:402 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2323us
30:56:402 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:402 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:402 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:402 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:402 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:402 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5899
30:56:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11946us
30:56:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:402 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:402 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:402 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:403 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:403 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:403 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:403 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5899
30:56:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:403 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:403 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:403 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:403 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:403 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 678
30:56:403 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:403 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5233 packetsTotal: 960
30:56:403 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:404 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5900
30:56:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:404 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5900
30:56:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:404 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:404 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5901
30:56:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:404 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:404 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:404 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:405 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:405 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:405 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:405 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:405 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5901
30:56:405 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +963us
30:56:405 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:405 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:405 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:405 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:405 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4410us
30:56:405 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:405 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 679
30:56:405 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:405 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5241 packetsTotal: 960
30:56:405 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:406 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5902
30:56:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10970us
30:56:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:406 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5902
30:56:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:406 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5903
30:56:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:406 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:407 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:407 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:407 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:407 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:407 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:407 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:407 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5903
30:56:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:407 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:407 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:407 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:407 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:407 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 680
30:56:407 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:408 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5245 packetsTotal: 960
30:56:408 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:408 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +5399us
30:56:408 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:408 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:408 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:408 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:408 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:56:408 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5904
30:56:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2480us
30:56:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:408 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5904
30:56:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:408 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:408 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5905
30:56:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:408 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:409 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:409 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:409 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:409 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:409 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:409 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:409 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5905
30:56:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:409 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:409 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:410 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:410 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:410 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 681
30:56:410 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:410 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5253 packetsTotal: 960
30:56:410 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:410 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5906
30:56:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:410 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:410 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5906
30:56:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:410 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:411 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8182us
30:56:411 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:411 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:411 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:411 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:411 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:411 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5907
30:56:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6093us
30:56:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:411 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:411 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:411 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:411 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:411 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:411 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:411 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5907
30:56:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:412 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:412 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:412 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:412 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:412 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5908
30:56:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:413 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5908
30:56:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:413 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:413 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5909
30:56:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:413 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:413 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:413 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:413 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:413 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:413 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:413 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:413 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:414 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5909
30:56:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:414 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:414 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 682
30:56:414 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:414 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5257 packetsTotal: 960
30:56:414 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:414 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1304us
30:56:414 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:414 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:414 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:414 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:414 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:414 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5910
30:56:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9698us
30:56:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:415 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5910
30:56:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:415 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:415 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5911
30:56:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:415 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:415 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:415 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:415 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:415 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:415 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:415 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:416 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5911
30:56:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:416 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:416 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:416 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:416 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:416 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:416 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 683
30:56:416 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:416 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5261 packetsTotal: 960
30:56:416 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:416 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5912
30:56:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:417 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:417 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5912
30:56:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:417 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:417 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +955us
30:56:417 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:417 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:417 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:417 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:417 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:417 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5913
30:56:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13314us
30:56:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:417 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:417 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:417 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:417 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:417 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:417 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:417 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5913
30:56:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:418 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:418 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:418 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:418 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:418 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:418 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:418 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 684
30:56:418 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:418 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5265 packetsTotal: 960
30:56:418 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:418 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5914
30:56:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:419 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5914
30:56:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:419 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:419 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14028us
30:56:419 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:419 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:419 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:419 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:419 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:419 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5915
30:56:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +241us
30:56:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:419 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:419 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:419 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:419 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:419 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:419 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:420 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:420 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5915
30:56:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:420 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:420 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:420 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:420 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:421 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5916
30:56:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:421 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5916
30:56:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:421 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:421 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5917
30:56:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:421 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:421 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:421 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:421 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:421 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:422 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:422 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:422 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5917
30:56:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:422 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:422 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 685
30:56:422 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:422 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5269 packetsTotal: 960
30:56:422 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:422 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7153us
30:56:422 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:422 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:422 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:422 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:422 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:422 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5918
30:56:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3849us
30:56:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:423 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5918
30:56:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:423 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5919
30:56:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:423 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:423 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:423 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:423 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:423 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:423 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:423 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:424 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5919
30:56:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:424 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:424 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:424 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:424 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:424 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:424 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5920
30:56:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:425 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:425 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5920
30:56:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:425 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:425 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6814us
30:56:425 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:425 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:425 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:425 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:425 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:425 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5921
30:56:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7461us
30:56:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:425 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:425 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:425 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:425 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:425 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:425 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:425 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:425 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5921
30:56:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:426 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:426 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:426 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:426 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:426 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 686
30:56:426 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:426 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5273 packetsTotal: 960
30:56:426 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:426 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5922
30:56:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:427 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5922
30:56:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:427 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:427 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5923
30:56:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:427 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:427 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:427 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:427 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:427 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:427 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:428 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:428 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:428 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5923
30:56:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:428 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:428 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 687
30:56:428 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:428 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +32us
30:56:428 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:428 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:428 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:428 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:428 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +41us
30:56:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:428 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5277 packetsTotal: 960
30:56:428 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:429 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5924
30:56:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:429 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:429 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5924
30:56:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:429 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:429 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5925
30:56:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:429 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:430 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:430 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:430 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:430 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:430 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:430 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:430 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5925
30:56:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:430 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:430 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:431 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:431 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5926
30:56:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:431 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5926
30:56:431 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1961us
30:56:431 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:431 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:431 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:431 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:431 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +372us
30:56:432 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5927
30:56:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:432 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:432 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:432 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:432 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:432 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:432 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:432 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5927
30:56:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:432 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:432 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:433 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:433 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:433 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 688
30:56:433 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:433 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5281 packetsTotal: 960
30:56:433 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:433 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5928
30:56:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:433 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:434 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5928
30:56:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:434 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:434 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12661us
30:56:434 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:434 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:434 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:434 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:434 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:434 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5929
30:56:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1608us
30:56:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:434 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:434 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:434 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:434 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:434 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:434 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:434 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:434 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5929
30:56:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:435 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:435 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:435 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:435 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:435 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 689
30:56:435 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:435 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5285 packetsTotal: 960
30:56:435 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:435 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5930
30:56:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:436 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:436 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5930
30:56:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:436 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:436 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5931
30:56:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:436 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:436 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:436 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:436 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:436 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:436 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:436 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:437 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5931
30:56:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:437 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5904us
30:56:437 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:437 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:437 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:437 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:437 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:437 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5932
30:56:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5217us
30:56:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:437 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5932
30:56:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:438 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:438 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5933
30:56:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:438 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:438 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:438 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:438 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:438 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:438 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:438 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5933
30:56:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:438 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:438 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:438 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:438 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:439 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:439 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:439 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 690
30:56:439 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:439 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5289 packetsTotal: 960
30:56:439 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:439 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5934
30:56:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:439 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5934
30:56:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:440 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:440 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5440us
30:56:440 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:440 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:440 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:440 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:440 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:440 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5935
30:56:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8829us
30:56:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:440 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:440 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:440 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:440 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:440 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:440 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:440 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5935
30:56:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:441 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:441 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:441 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:441 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:441 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 691
30:56:441 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:441 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5293 packetsTotal: 960
30:56:441 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:441 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5936
30:56:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:442 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5936
30:56:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:442 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:442 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5937
30:56:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:442 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:442 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:442 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:442 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:442 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:442 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:442 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:443 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5937
30:56:443 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4080us
30:56:443 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:443 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:443 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:443 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:443 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1293us
30:56:443 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5938
30:56:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:443 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:444 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5938
30:56:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:444 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:444 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5939
30:56:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:444 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:444 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:444 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:444 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:444 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:444 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:444 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:444 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:445 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5939
30:56:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:445 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:445 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:445 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:445 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:445 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:445 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 692
30:56:445 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:445 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5297 packetsTotal: 960
30:56:445 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:445 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5940
30:56:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:446 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:446 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +587us
30:56:446 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:446 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:446 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:446 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:446 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5940
30:56:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1747us
30:56:446 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:446 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5941
30:56:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:446 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:446 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:446 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:447 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:447 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:447 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:447 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:447 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5941
30:56:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:447 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:447 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:447 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:447 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:447 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 693
30:56:447 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:447 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5301 packetsTotal: 960
30:56:447 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:448 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5942
30:56:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:448 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:448 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5942
30:56:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:448 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:448 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11293us
30:56:448 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:448 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:448 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:448 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:448 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:448 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5943
30:56:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2976us
30:56:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:448 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:449 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:449 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:449 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:449 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:449 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:449 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:449 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5943
30:56:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:449 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:449 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:449 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:449 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5944
30:56:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:450 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:450 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5944
30:56:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:450 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:450 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5945
30:56:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:450 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:451 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:451 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:451 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:451 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:451 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:451 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:451 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:451 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:451 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5945
30:56:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:451 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:451 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 694
30:56:451 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:451 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5305 packetsTotal: 960
30:56:451 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:451 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a44->08868458, audio drain) +4417us
30:56:451 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:452 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:452 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:452 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:452 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a44, blocking audio) +32us
30:56:452 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5946
30:56:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6585us
30:56:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:452 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:452 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5946
30:56:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:452 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:452 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5947
30:56:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:452 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:453 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:453 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:453 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:453 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:453 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:453 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:453 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:453 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5947
30:56:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:453 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:453 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:454 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:454 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:454 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 695
30:56:454 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:454 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5309 packetsTotal: 960
30:56:454 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:454 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5948
30:56:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:454 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:454 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5948
30:56:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:454 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:455 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4072us
30:56:455 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:455 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:455 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:455 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:455 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:455 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5949
30:56:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10196us
30:56:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:455 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:455 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:455 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:455 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:455 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:455 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:455 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:455 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5949
30:56:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:455 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:455 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:456 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:456 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:456 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 696
30:56:456 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:456 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5313 packetsTotal: 960
30:56:456 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:456 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5950
30:56:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:456 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:456 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:456 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:456 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:457 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5950
30:56:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:457 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:457 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5951
30:56:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:457 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:457 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:457 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:457 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:457 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:457 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:457 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:458 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:458 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5951
30:56:458 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2712us
30:56:458 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:458 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:458 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:458 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:458 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2661us
30:56:458 user_main    D[ME]: HLE\sceMpeg.cpp:1371 16=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:458 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 16, 16)
30:56:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 697
30:56:458 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 8000): deferring result
30:56:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +327us
30:56:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000010
30:56:458 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 16 packetsRead: 5329 packetsTotal: 960
30:56:458 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:458 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5952
30:56:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d2c->08000000, interrupt) +10803us
30:56:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d2c, get vcount) +5us
30:56:458 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +15us
30:56:459 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5952
30:56:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:459 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:459 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5953
30:56:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:459 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:459 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:459 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:459 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:459 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:459 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:459 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:459 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:459 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5953
30:56:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:459 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:459 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:460 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:460 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:460 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7273us
30:56:460 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:460 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:460 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:460 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:460 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:460 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5954
30:56:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +726us
30:56:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:461 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:461 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5954
30:56:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:461 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:461 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5955
30:56:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:461 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:461 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:461 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:461 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:461 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:461 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:461 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:462 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:462 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5955
30:56:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:462 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:462 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:462 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:462 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:462 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 698
30:56:462 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:462 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5333 packetsTotal: 960
30:56:463 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:463 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5956
30:56:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:463 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:463 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5956
30:56:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:463 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:463 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9925us
30:56:463 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:463 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:463 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:463 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:463 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:463 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5957
30:56:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4344us
30:56:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:463 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:464 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:464 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:464 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:464 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:464 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:464 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5957
30:56:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:464 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:464 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:464 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:465 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:465 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5958
30:56:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:465 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5958
30:56:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:465 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:465 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5959
30:56:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:465 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:466 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:466 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:466 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:466 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:466 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:466 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:466 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:466 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5959
30:56:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:466 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:466 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 699
30:56:466 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:466 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5337 packetsTotal: 960
30:56:466 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:466 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +3049us
30:56:466 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:466 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:466 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:466 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:466 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:56:467 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5960
30:56:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7952us
30:56:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:467 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:467 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5960
30:56:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:467 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:467 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5961
30:56:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:467 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:468 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:468 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:468 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:468 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:468 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:468 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5961
30:56:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:468 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:468 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:468 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:469 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5962
30:56:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:469 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:469 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5962
30:56:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:469 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:469 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2711us
30:56:469 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:469 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:469 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:469 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:469 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:469 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5963
30:56:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11564us
30:56:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:469 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:470 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:470 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:470 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:470 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:470 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:470 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:470 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5963
30:56:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:470 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:470 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:471 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:471 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:471 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 700
30:56:471 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:471 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5341 packetsTotal: 960
30:56:471 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:471 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5964
30:56:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:471 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5964
30:56:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:471 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:471 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5965
30:56:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:471 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:472 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:472 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:472 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:472 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:472 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:472 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:472 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5965
30:56:472 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1345us
30:56:472 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:472 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:472 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:472 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:472 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4029us
30:56:473 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5966
30:56:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:473 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5966
30:56:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:473 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:473 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5967
30:56:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:473 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:474 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:474 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:474 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:474 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:474 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:474 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:474 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:474 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5967
30:56:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:474 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:474 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:474 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:474 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:474 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:474 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 701
30:56:474 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:475 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5345 packetsTotal: 960
30:56:475 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:475 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5785us
30:56:475 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:475 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:475 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:475 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:475 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:475 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5968
30:56:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2094us
30:56:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:475 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:475 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5968
30:56:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:475 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:475 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5969
30:56:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:475 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:476 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:476 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:476 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:476 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:476 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:476 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:476 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:476 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5969
30:56:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:476 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:476 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:476 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:477 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:477 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:477 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 702
30:56:477 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:477 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5349 packetsTotal: 960
30:56:477 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:477 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5970
30:56:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:477 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:477 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5970
30:56:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:477 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:477 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8557us
30:56:477 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:477 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:478 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:478 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:478 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:478 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5971
30:56:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5712us
30:56:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:478 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:478 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:478 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:478 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:478 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:478 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:478 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:478 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:478 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5971
30:56:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:478 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:478 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:478 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:479 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:479 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5972
30:56:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:479 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:479 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5972
30:56:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:480 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:480 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5973
30:56:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:480 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:480 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:480 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:480 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:480 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:480 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:480 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:480 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:480 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5973
30:56:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:480 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:480 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 703
30:56:481 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:481 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5353 packetsTotal: 960
30:56:481 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:481 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1690us
30:56:481 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:481 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:481 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:481 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:481 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:481 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5974
30:56:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9311us
30:56:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:481 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5974
30:56:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:481 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:481 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5975
30:56:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:481 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:482 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:482 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:482 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:482 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:482 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:482 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:482 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:482 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5975
30:56:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:482 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:482 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:482 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:483 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:483 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5976
30:56:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:483 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:483 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5976
30:56:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:483 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:483 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1343us
30:56:483 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:483 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:483 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:483 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:483 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:484 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5977
30:56:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12932us
30:56:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:484 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:484 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:484 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:484 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:484 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:484 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:484 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:484 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:484 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5977
30:56:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:484 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:484 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:484 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:485 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:485 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:485 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 704
30:56:485 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:485 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5357 packetsTotal: 960
30:56:485 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:485 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5978
30:56:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:485 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:486 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5978
30:56:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:486 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:486 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5979
30:56:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:486 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:486 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:486 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:486 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:486 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:486 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:486 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +83us
30:56:486 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:486 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:486 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:486 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:486 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08824718, woke from hle delay) +25us
30:56:486 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:487 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +12us
30:56:487 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5979
30:56:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:487 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5980
30:56:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d2c->08000000, interrupt) +11130us
30:56:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d2c, get vcount) +5us
30:56:487 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +15us
30:56:487 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5980
30:56:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:487 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:488 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5981
30:56:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:488 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:488 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:488 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:488 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:488 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:488 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:488 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:488 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5981
30:56:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:488 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:488 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:489 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:489 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:489 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 705
30:56:489 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:489 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5361 packetsTotal: 960
30:56:489 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:489 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4417us
30:56:489 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:489 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:489 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:489 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:489 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:489 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5982
30:56:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3462us
30:56:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:489 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5982
30:56:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:489 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:490 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5983
30:56:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:490 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:490 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:490 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:490 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:490 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:490 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:490 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:490 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:490 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5983
30:56:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:490 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:490 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:491 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:491 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5984
30:56:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:491 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:491 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5984
30:56:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:491 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:492 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7196us
30:56:492 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:492 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:492 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:492 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:492 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:492 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5985
30:56:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7079us
30:56:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:492 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:492 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:492 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:492 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:492 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:492 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:492 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:492 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:492 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5985
30:56:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:492 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:492 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:493 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:493 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:493 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 706
30:56:493 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:493 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5365 packetsTotal: 960
30:56:493 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:493 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5986
30:56:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:493 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:494 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5986
30:56:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:494 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:494 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5987
30:56:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:494 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:494 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:494 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:494 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:494 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:494 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:494 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:494 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:495 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:495 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5987
30:56:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:495 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:495 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 707
30:56:495 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:495 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5369 packetsTotal: 960
30:56:495 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:495 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +322us
30:56:495 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:495 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:495 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:495 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:495 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:495 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5988
30:56:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10680us
30:56:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:495 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5988
30:56:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:496 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:496 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5989
30:56:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:496 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:496 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:496 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:496 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:496 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:496 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:496 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5989
30:56:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:497 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:497 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:497 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:497 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:497 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 708
30:56:497 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:497 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5373 packetsTotal: 960
30:56:497 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:497 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5990
30:56:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:497 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5990
30:56:498 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2336us
30:56:498 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:498 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:498 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:498 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:498 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->0882450c, woke from hle delay) +25us
30:56:498 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +13us
30:56:498 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5991
30:56:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14286us
30:56:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:498 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:498 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:498 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:498 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:498 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:498 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:498 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:499 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5991
30:56:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:499 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:499 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:499 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:499 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5992
30:56:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:499 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:500 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5992
30:56:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:500 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:500 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13049us
30:56:500 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:500 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:500 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:500 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:500 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:500 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5993
30:56:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1227us
30:56:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:500 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:500 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:500 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:500 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:500 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:500 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:500 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:500 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:500 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:500 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:501 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:501 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5993
30:56:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:501 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:501 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:501 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:501 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:501 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:501 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 709
30:56:501 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:501 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5377 packetsTotal: 960
30:56:501 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:502 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5994
30:56:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:502 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:502 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5994
30:56:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:502 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:502 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5995
30:56:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:502 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:503 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:503 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:503 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:503 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:503 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:503 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:503 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:503 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5995
30:56:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:503 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:503 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 710
30:56:503 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:503 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5381 packetsTotal: 960
30:56:503 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:503 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6172us
30:56:503 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:503 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:503 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:503 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:503 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:504 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5996
30:56:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4830us
30:56:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:504 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:504 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5996
30:56:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:504 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:504 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5997
30:56:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:504 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:504 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:504 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:504 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:504 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:505 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:505 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5997
30:56:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:505 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:505 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:505 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:505 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5998
30:56:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:506 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5998
30:56:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:506 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5828us
30:56:506 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:506 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:506 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:506 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:506 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:506 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 5999
30:56:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8447us
30:56:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:506 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:506 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:506 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:506 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:506 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:506 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:507 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 5999
30:56:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:507 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:507 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:507 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:507 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:507 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 711
30:56:507 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:507 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5385 packetsTotal: 960
30:56:507 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:508 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6000
30:56:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:508 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:508 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6000
30:56:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:508 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:508 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6001
30:56:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:508 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:509 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:509 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:509 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:509 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:509 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:509 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:509 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:509 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:509 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6001
30:56:509 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4462us
30:56:509 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:509 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:509 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:509 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:509 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +911us
30:56:509 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:509 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 712
30:56:509 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:509 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5389 packetsTotal: 960
30:56:509 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:510 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6002
30:56:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:510 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:510 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6002
30:56:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:510 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:510 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6003
30:56:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:510 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:511 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:511 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:511 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:511 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:511 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:511 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:511 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:511 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6003
30:56:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:511 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:511 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:512 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:512 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6004
30:56:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:512 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:512 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6004
30:56:512 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +975us
30:56:512 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:512 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:512 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:512 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:512 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1358us
30:56:512 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:512 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6005
30:56:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:512 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:513 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:513 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:513 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:513 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:513 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:513 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6005
30:56:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:513 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:513 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:514 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:514 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:514 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 713
30:56:514 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:514 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5393 packetsTotal: 960
30:56:514 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:514 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6006
30:56:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:514 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:514 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6006
30:56:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:514 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:514 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11675us
30:56:514 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:514 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:514 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:514 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:514 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:515 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6007
30:56:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2594us
30:56:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:515 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:515 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:515 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:515 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:515 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:515 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:515 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:515 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6007
30:56:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:515 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:515 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:516 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:516 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:516 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 714
30:56:516 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:516 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5397 packetsTotal: 960
30:56:516 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:516 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6008
30:56:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:516 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:517 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6008
30:56:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:517 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:517 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6009
30:56:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:517 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:517 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:517 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:517 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:517 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:517 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:517 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:518 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:518 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6009
30:56:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:518 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4923us
30:56:518 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:518 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:518 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:518 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:518 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:518 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6010
30:56:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6198us
30:56:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:518 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6010
30:56:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:519 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:519 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6011
30:56:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:519 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:519 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:519 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:519 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:519 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:519 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:519 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6011
30:56:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:519 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:519 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:520 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:520 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:520 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 715
30:56:520 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:520 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5401 packetsTotal: 960
30:56:520 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:520 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6012
30:56:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:520 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:520 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6012
30:56:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:521 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:521 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4454us
30:56:521 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:521 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:521 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:521 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:521 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:521 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6013
30:56:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9815us
30:56:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:521 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:521 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:521 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:521 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:521 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:521 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:521 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6013
30:56:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:522 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:522 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:522 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:522 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:522 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 716
30:56:522 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:522 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5405 packetsTotal: 960
30:56:522 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:522 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6014
30:56:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:523 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6014
30:56:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:523 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:523 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6015
30:56:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:523 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:523 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:524 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:524 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:524 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:524 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:524 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:524 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:524 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:524 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6015
30:56:524 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3094us
30:56:524 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:524 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:524 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:524 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:524 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2279us
30:56:524 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:524 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 717
30:56:524 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:524 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5409 packetsTotal: 960
30:56:524 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:525 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6016
30:56:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:525 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:525 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6016
30:56:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:525 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:525 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6017
30:56:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:525 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:526 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:526 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:526 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:526 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:526 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:526 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:526 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:526 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6017
30:56:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:526 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:526 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:526 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:527 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7649us
30:56:527 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:527 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:527 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:527 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:527 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:527 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6018
30:56:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +349us
30:56:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:527 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:527 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6018
30:56:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:527 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:527 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6019
30:56:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:527 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:528 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:528 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:528 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:528 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:528 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:528 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:528 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6019
30:56:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:528 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:528 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:528 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:528 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:528 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 718
30:56:528 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:528 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5413 packetsTotal: 960
30:56:529 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:529 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6020
30:56:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:529 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:529 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6020
30:56:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:529 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:529 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10307us
30:56:529 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:529 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:529 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:529 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:529 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:529 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6021
30:56:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3962us
30:56:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:529 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:530 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:530 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:530 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:530 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:530 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:530 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:530 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:530 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6021
30:56:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:530 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:530 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:531 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:531 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:531 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 719
30:56:531 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:531 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5417 packetsTotal: 960
30:56:531 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:531 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6022
30:56:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:531 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:531 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6022
30:56:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:531 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:531 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6023
30:56:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:532 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:532 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:532 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:532 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:532 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:532 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:532 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:532 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:532 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6023
30:56:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:533 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:533 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 720
30:56:533 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:533 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5421 packetsTotal: 960
30:56:533 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:533 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3435us
30:56:533 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:533 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:533 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:533 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:533 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:533 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6024
30:56:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7566us
30:56:533 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:533 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:533 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:533 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:534 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6024
30:56:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:534 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:534 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6025
30:56:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:534 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:534 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:534 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:534 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:534 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:534 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:534 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:534 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6025
30:56:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:534 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:534 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:535 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:535 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6026
30:56:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:535 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:535 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6026
30:56:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:535 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:536 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3093us
30:56:536 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:536 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:536 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:536 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:536 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:536 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6027
30:56:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11183us
30:56:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:536 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:536 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:536 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:536 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:536 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:536 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:536 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:536 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6027
30:56:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:536 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:536 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:537 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:537 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:537 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 721
30:56:537 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:537 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5425 packetsTotal: 960
30:56:537 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:537 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6028
30:56:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:537 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:538 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6028
30:56:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:538 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:538 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6029
30:56:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:538 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:538 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:538 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:538 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:538 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:538 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:538 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:539 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:539 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6029
30:56:539 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1726us
30:56:539 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:539 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:539 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:539 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:539 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3647us
30:56:539 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:539 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 722
30:56:539 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:539 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5429 packetsTotal: 960
30:56:539 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:539 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6030
30:56:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:539 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6030
30:56:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:540 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:540 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6031
30:56:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:540 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:540 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:540 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:540 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:540 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:540 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:540 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6031
30:56:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:540 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:540 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:541 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:541 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:541 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 723
30:56:541 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:541 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5433 packetsTotal: 960
30:56:541 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:541 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +6163us
30:56:541 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:541 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:541 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:541 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:541 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:56:541 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6032
30:56:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1716us
30:56:541 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:541 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:541 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:542 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:542 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6032
30:56:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:542 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:542 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6033
30:56:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:542 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:542 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:542 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:542 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:542 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:542 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:542 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:543 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6033
30:56:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:543 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:543 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:543 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:543 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6034
30:56:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:543 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:544 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6034
30:56:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:544 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:544 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8946us
30:56:544 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:544 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:544 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:544 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:544 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:544 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6035
30:56:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5330us
30:56:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:544 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:544 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:544 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:544 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:544 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:544 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:544 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:544 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:544 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6035
30:56:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:545 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:545 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:545 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:545 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:545 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:545 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:545 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 724
30:56:545 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:545 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5437 packetsTotal: 960
30:56:545 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:545 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6036
30:56:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:545 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:545 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:545 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:546 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:546 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6036
30:56:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:546 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:546 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6037
30:56:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:546 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:546 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:546 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:546 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:546 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:546 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:546 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:546 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:547 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:547 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6037
30:56:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:547 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:547 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 725
30:56:547 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:547 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5441 packetsTotal: 960
30:56:547 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:547 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2067us
30:56:547 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:547 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:547 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:547 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:547 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:547 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6038
30:56:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8935us
30:56:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:548 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:548 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6038
30:56:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:548 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:548 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6039
30:56:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:548 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:548 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:548 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:548 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:548 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:548 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:548 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:548 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:548 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:548 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:549 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6039
30:56:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:549 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:549 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:549 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:549 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6040
30:56:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:550 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:550 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6040
30:56:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:550 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:550 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1725us
30:56:550 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:550 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:550 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:550 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:550 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:550 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6041
30:56:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12550us
30:56:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:550 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:550 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:550 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:550 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:550 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:550 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:551 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:551 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6041
30:56:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:551 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:551 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:551 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:551 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:551 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 726
30:56:551 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:551 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5445 packetsTotal: 960
30:56:551 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:552 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6042
30:56:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:552 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:552 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6042
30:56:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:552 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:552 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6043
30:56:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:552 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:552 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:552 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:552 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:552 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:553 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:553 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:553 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:553 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +359us
30:56:553 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:553 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:553 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:553 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:553 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:553 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6043
30:56:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5015us
30:56:553 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:553 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 727
30:56:553 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:553 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5449 packetsTotal: 960
30:56:553 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:553 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6044
30:56:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:554 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:554 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6044
30:56:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:554 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:554 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6045
30:56:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:554 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:554 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:554 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:554 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:554 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:554 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:555 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:555 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6045
30:56:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:555 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:555 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:555 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:555 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:555 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:555 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:555 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 728
30:56:555 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:555 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5453 packetsTotal: 960
30:56:555 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:556 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +4794us
30:56:556 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:556 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:556 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:556 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:556 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:56:556 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6046
30:56:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3084us
30:56:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:556 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6046
30:56:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:556 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6047
30:56:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:556 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:557 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:557 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:557 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:557 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:557 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:557 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:557 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:557 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6047
30:56:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:557 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:557 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:557 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:558 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6048
30:56:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:558 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:558 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6048
30:56:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:558 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:558 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7578us
30:56:558 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:558 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:558 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:558 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:558 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:558 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6049
30:56:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6698us
30:56:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:558 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:558 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:558 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:558 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:559 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:559 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:559 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:559 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:559 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6049
30:56:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:559 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:559 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:559 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:559 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:559 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 729
30:56:559 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:559 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5457 packetsTotal: 960
30:56:559 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:560 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6050
30:56:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:560 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:560 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6050
30:56:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:560 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:560 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6051
30:56:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:560 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:560 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:560 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:560 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:560 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:561 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:561 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:561 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:561 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:561 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6051
30:56:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:561 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +818us
30:56:561 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:561 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:561 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:561 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:561 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:561 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6052
30:56:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10303us
30:56:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:562 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:562 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6052
30:56:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:562 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:562 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6053
30:56:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:562 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:562 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:562 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:562 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:562 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:562 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:562 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:562 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:563 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6053
30:56:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:563 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:563 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:563 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:563 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:563 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 730
30:56:563 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:563 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5461 packetsTotal: 960
30:56:563 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:563 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6054
30:56:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:564 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:564 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6054
30:56:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:564 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:564 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +351us
30:56:564 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:564 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:564 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:564 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:564 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:564 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6055
30:56:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13918us
30:56:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:564 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:564 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:564 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:565 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:565 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:565 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:565 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:565 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6055
30:56:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:565 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:565 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:565 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:565 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:565 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 731
30:56:565 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:565 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5465 packetsTotal: 960
30:56:566 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:566 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6056
30:56:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:566 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:566 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6056
30:56:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:566 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:566 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13424us
30:56:566 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:566 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:566 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:566 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:566 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:566 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6057
30:56:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +845us
30:56:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:566 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:567 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:567 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:567 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:567 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:567 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:567 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:567 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6057
30:56:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:567 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:567 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:568 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:568 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:568 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 732
30:56:568 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:568 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5469 packetsTotal: 960
30:56:568 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:568 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6058
30:56:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:569 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:569 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6058
30:56:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:569 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:569 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6059
30:56:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:569 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:569 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:569 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:569 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:569 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:569 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:569 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:570 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:570 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6059
30:56:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:570 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6668us
30:56:570 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:570 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:570 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:570 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:570 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:570 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6060
30:56:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4453us
30:56:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:570 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6060
30:56:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:571 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:571 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6061
30:56:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:571 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:571 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:571 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:571 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:571 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:571 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:571 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6061
30:56:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:572 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:572 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:572 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:572 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:572 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 733
30:56:572 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:572 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5473 packetsTotal: 960
30:56:572 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:572 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6062
30:56:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:572 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6062
30:56:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:573 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:573 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6204us
30:56:573 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:573 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:573 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:573 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:573 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:573 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6063
30:56:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8065us
30:56:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:573 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:573 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:573 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:573 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:573 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:573 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:573 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:574 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6063
30:56:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:574 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:574 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:574 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:574 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:574 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 734
30:56:574 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:574 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5477 packetsTotal: 960
30:56:574 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:574 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6064
30:56:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:575 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:575 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6064
30:56:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:575 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:575 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6065
30:56:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:575 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:575 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:575 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:575 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:575 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:575 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:575 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:576 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:576 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6065
30:56:576 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4844us
30:56:576 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:576 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:576 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:576 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:576 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +530us
30:56:576 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6066
30:56:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:576 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6066
30:56:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:577 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:577 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6067
30:56:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:577 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:577 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:577 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:577 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:577 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:577 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:577 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:577 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6067
30:56:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:577 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:578 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:578 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:578 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:578 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 735
30:56:578 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:578 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5481 packetsTotal: 960
30:56:578 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:578 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6068
30:56:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:579 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:579 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6068
30:56:579 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1350us
30:56:579 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:579 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:579 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:579 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:579 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +983us
30:56:579 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:579 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6069
30:56:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:579 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:579 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:579 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:579 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:579 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:579 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:579 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:579 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:580 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6069
30:56:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:580 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:580 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:580 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:580 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:580 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:580 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:580 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:56:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 736
30:56:580 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:56:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:56:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:56:580 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 5493 packetsTotal: 960
30:56:580 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:581 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6070
30:56:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:56:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:581 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:581 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6070
30:56:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:581 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:581 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12060us
30:56:581 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:581 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:581 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:581 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:581 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:581 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6071
30:56:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2213us
30:56:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:581 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:582 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:582 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:582 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:582 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:582 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:582 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:582 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6071
30:56:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:582 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:582 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:582 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:582 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:583 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:583 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6072
30:56:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:583 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:583 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6072
30:56:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:583 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:583 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6073
30:56:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:583 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:584 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:584 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:584 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:584 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:584 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:584 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:584 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:584 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:584 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6073
30:56:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:584 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:584 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 737
30:56:584 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:584 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5497 packetsTotal: 960
30:56:584 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:584 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5180us
30:56:584 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:585 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:585 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:585 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:585 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:585 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6074
30:56:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5822us
30:56:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:585 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:585 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6074
30:56:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:585 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:585 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6075
30:56:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:585 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:586 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:586 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:586 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:586 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:586 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:586 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:586 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6075
30:56:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:586 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:586 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:586 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:586 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:586 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 738
30:56:587 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:587 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5501 packetsTotal: 960
30:56:587 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:587 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6076
30:56:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:587 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:587 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6076
30:56:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:587 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:587 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4836us
30:56:587 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:587 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:587 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:587 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:587 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:587 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6077
30:56:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9433us
30:56:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:587 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:588 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:588 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:588 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:588 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:588 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:588 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:588 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6077
30:56:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:588 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:588 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:589 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:589 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:589 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 739
30:56:589 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:589 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5509 packetsTotal: 960
30:56:589 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:589 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6078
30:56:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:589 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6078
30:56:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:589 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:589 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6079
30:56:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:590 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:590 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:590 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:590 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:590 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:590 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:590 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:590 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:590 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6079
30:56:590 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3476us
30:56:590 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:590 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:591 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:591 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:591 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1897us
30:56:591 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:591 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 740
30:56:591 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:591 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5513 packetsTotal: 960
30:56:591 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:591 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6080
30:56:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:591 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:591 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6080
30:56:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:591 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:591 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6081
30:56:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:591 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:592 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:592 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:592 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:592 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:592 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:592 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:592 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:592 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:592 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:592 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:592 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6081
30:56:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:592 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:592 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:593 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:593 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:593 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 741
30:56:593 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:593 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5521 packetsTotal: 960
30:56:593 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:593 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6082
30:56:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:593 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5us
30:56:593 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:593 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:593 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:593 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:593 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +25us
30:56:593 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +13us
30:56:594 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6082
30:56:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:594 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:594 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6083
30:56:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14269us
30:56:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:594 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:594 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:594 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:594 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:594 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:594 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:594 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:594 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:594 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:594 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:594 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:594 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6083
30:56:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:594 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:594 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:595 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:595 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:595 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 742
30:56:595 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:595 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5525 packetsTotal: 960
30:56:595 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:595 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6084
30:56:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:596 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:596 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6084
30:56:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:596 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:596 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10688us
30:56:596 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:596 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:596 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:596 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:596 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:596 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6085
30:56:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3580us
30:56:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:596 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:596 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:596 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:596 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:596 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:596 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:596 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:596 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:596 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:596 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:597 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:597 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6085
30:56:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:597 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:597 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:597 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:597 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:597 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 743
30:56:597 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:598 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5533 packetsTotal: 960
30:56:598 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:598 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6086
30:56:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:598 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:598 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6086
30:56:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:598 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:598 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6087
30:56:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:598 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:599 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:599 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:599 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:599 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:599 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:599 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:599 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:599 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6087
30:56:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:599 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:599 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 744
30:56:599 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:599 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5537 packetsTotal: 960
30:56:599 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:599 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +3813us
30:56:599 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:599 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:599 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:600 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:600 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:56:600 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6088
30:56:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7189us
30:56:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:600 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:600 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6088
30:56:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:600 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:600 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6089
30:56:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:600 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:601 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:601 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:601 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:601 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:601 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:601 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:601 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:601 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6089
30:56:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:601 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:601 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:601 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:601 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:601 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:602 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:602 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 745
30:56:602 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:602 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5545 packetsTotal: 960
30:56:602 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:602 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6090
30:56:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:602 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:602 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6090
30:56:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:602 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:602 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3474us
30:56:602 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:602 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:602 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:602 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:602 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:602 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6091
30:56:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10801us
30:56:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:603 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:603 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:603 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:603 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:603 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:603 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:603 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:603 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6091
30:56:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:603 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:603 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:603 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:603 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:604 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:604 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:604 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 746
30:56:604 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:604 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5553 packetsTotal: 960
30:56:604 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:604 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6092
30:56:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:604 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:605 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6092
30:56:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:605 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:605 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6093
30:56:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:605 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:605 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:605 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:605 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:605 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:605 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:605 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:606 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6093
30:56:606 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2108us
30:56:606 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:606 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:606 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:606 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:606 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3265us
30:56:606 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:606 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 747
30:56:606 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:606 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5561 packetsTotal: 960
30:56:606 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:606 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6094
30:56:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10970us
30:56:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:606 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:607 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6094
30:56:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:607 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:607 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6095
30:56:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:607 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:607 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:607 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:607 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:607 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:607 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:607 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:607 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6095
30:56:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:607 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:607 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:607 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:608 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:608 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:608 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 748
30:56:608 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:608 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5565 packetsTotal: 960
30:56:608 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:608 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6548us
30:56:608 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:608 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:608 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:608 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:608 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:608 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6096
30:56:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1330us
30:56:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:608 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:609 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6096
30:56:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:609 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:609 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6097
30:56:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:609 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:609 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:609 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:609 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:609 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:609 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:609 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:609 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6097
30:56:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:609 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:609 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:610 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:610 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:610 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 749
30:56:610 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:610 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5569 packetsTotal: 960
30:56:610 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:610 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6098
30:56:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:610 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:611 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6098
30:56:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:611 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:611 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9321us
30:56:611 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:611 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:611 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:611 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:611 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:611 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6099
30:56:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4948us
30:56:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:611 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:611 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:611 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:611 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:611 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:611 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:611 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:611 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:612 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6099
30:56:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:612 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:612 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:612 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:612 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:612 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:612 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:612 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 750
30:56:612 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:613 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5577 packetsTotal: 960
30:56:613 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:613 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6100
30:56:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:613 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:613 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6100
30:56:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:613 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:613 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6101
30:56:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:614 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:614 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:614 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:614 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:614 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:614 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:614 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:614 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:614 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6101
30:56:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:614 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2563us
30:56:614 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:614 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:614 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:615 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:615 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:615 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6102
30:56:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8558us
30:56:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:615 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:615 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6102
30:56:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:615 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:615 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6103
30:56:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:615 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:616 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:616 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:616 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:616 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:616 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:616 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:616 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6103
30:56:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:616 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:616 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:616 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:616 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:616 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:617 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6104
30:56:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:617 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:617 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6104
30:56:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:617 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:617 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2107us
30:56:617 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:617 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:617 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:617 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:617 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:617 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6105
30:56:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12169us
30:56:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:617 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:617 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:617 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:618 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:618 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:618 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:618 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:618 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6105
30:56:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:618 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:618 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:618 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:618 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6106
30:56:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:619 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:619 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6106
30:56:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:619 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:619 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6107
30:56:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:619 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:619 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:619 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:619 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:619 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:619 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:619 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:619 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:620 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:620 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6107
30:56:620 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +740us
30:56:620 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:620 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:620 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:620 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:620 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4633us
30:56:620 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6108
30:56:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:620 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:620 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6108
30:56:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:621 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:621 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6109
30:56:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:621 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:621 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:621 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:621 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:621 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:621 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:621 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:621 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:621 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6109
30:56:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:621 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:621 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:621 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:621 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:622 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:622 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5300us
30:56:622 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:622 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:622 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:622 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:622 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:622 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6110
30:56:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2698us
30:56:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:622 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6110
30:56:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:623 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:623 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6111
30:56:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:623 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:623 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:623 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:623 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:623 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:623 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:623 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:623 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6111
30:56:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:623 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:623 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:623 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:624 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:624 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:624 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6112
30:56:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:624 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:624 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:624 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:624 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:625 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6112
30:56:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:625 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:625 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7960us
30:56:625 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:625 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:625 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:625 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:625 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:625 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6113
30:56:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6316us
30:56:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:625 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:625 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:625 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:625 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:625 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:625 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:625 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:625 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6113
30:56:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:625 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:625 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:626 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:626 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6114
30:56:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:626 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:626 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6114
30:56:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:626 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:626 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6115
30:56:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:627 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:627 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:627 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:627 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:627 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:627 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:627 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:627 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:627 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:627 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6115
30:56:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:627 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1195us
30:56:627 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:627 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:627 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:627 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:627 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:628 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6116
30:56:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9926us
30:56:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:628 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:628 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6116
30:56:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:628 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:628 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6117
30:56:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:628 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:629 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:629 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:629 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:629 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:629 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:629 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:629 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:629 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6117
30:56:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:629 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:629 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:629 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:629 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:629 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6118
30:56:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:630 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:630 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6118
30:56:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:630 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:630 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +739us
30:56:630 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:630 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:630 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:630 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:630 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:630 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6119
30:56:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13536us
30:56:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:630 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:630 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:630 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:630 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:631 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:631 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:631 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:631 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:631 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6119
30:56:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:631 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:631 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:631 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:631 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:632 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6120
30:56:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:632 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:632 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6120
30:56:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:632 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:632 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13812us
30:56:632 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:632 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:632 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:632 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:632 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:632 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6121
30:56:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +463us
30:56:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:632 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:632 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:633 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:633 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:633 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:633 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:633 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:633 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:633 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6121
30:56:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:633 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:633 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:633 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:633 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:634 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6122
30:56:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:634 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6122
30:56:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:634 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:634 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6123
30:56:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:634 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:635 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:635 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:635 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:635 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:635 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:635 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:635 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:635 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6123
30:56:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:635 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7054us
30:56:635 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:635 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:635 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:635 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:635 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:635 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6124
30:56:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4067us
30:56:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:636 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:636 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6124
30:56:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:636 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:636 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6125
30:56:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:636 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:636 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:636 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:636 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:636 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:636 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:637 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:637 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6125
30:56:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:637 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:637 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:637 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:637 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6126
30:56:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:638 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6126
30:56:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:638 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:638 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6592us
30:56:638 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:638 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:638 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:638 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:638 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:638 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6127
30:56:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7684us
30:56:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:638 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:638 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:638 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:638 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:638 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:638 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:638 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6127
30:56:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:639 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:639 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:639 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:639 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:639 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6128
30:56:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:640 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:640 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6128
30:56:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:640 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6129
30:56:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:640 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:640 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:640 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:640 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:640 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:640 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:640 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:641 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:641 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6129
30:56:641 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5225us
30:56:641 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:641 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:641 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:641 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:641 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +148us
30:56:641 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6130
30:56:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:641 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:641 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6130
30:56:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:641 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:642 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6131
30:56:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:642 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:642 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:642 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:642 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:642 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:642 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:642 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:642 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:642 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6131
30:56:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:642 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:642 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:643 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:643 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6132
30:56:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:643 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:643 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6132
30:56:643 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1738us
30:56:643 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:643 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:643 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:643 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:643 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +595us
30:56:644 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:644 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6133
30:56:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:644 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:644 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:644 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:644 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:644 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:644 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:644 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:644 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6133
30:56:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:645 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:645 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:645 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:645 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6134
30:56:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:645 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:646 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6134
30:56:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:646 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:646 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12444us
30:56:646 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:646 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:646 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:646 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:646 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:646 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6135
30:56:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1831us
30:56:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:646 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:646 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:646 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:646 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:646 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:646 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:646 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:646 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:647 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6135
30:56:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:647 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:647 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:647 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:647 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:647 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 751
30:56:647 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:647 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5585 packetsTotal: 960
30:56:647 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:647 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6136
30:56:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:648 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:648 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6136
30:56:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:648 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:648 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6137
30:56:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:648 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:648 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:648 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:648 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:648 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:648 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:648 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:649 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:649 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6137
30:56:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:649 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5686us
30:56:649 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:649 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:649 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:649 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:649 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:649 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6138
30:56:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5435us
30:56:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:649 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:650 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6138
30:56:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:650 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:650 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6139
30:56:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:650 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:650 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:650 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:650 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:650 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:650 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:650 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:650 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:650 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6139
30:56:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:650 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:650 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:650 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:651 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:651 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6140
30:56:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:651 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:651 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6140
30:56:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:651 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:651 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5224us
30:56:651 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:651 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:652 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:652 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:652 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:652 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6141
30:56:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9051us
30:56:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:652 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:652 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:652 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:652 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:652 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:652 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:652 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:652 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:652 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6141
30:56:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:652 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:652 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:652 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:652 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:653 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:653 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6142
30:56:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:653 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:653 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:653 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:653 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:653 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6142
30:56:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:654 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:654 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6143
30:56:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:654 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:654 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:654 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:654 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:654 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:654 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:654 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:654 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:654 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:654 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6143
30:56:654 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3858us
30:56:654 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:654 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:654 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:655 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:655 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1516us
30:56:655 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6144
30:56:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:655 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:655 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6144
30:56:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:655 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:655 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6145
30:56:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:655 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:656 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:656 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:656 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:656 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:656 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:656 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:656 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6145
30:56:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:656 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:656 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:656 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:656 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:656 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:657 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6146
30:56:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:657 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:657 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +370us
30:56:657 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:657 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:657 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:657 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:657 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:657 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6146
30:56:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1963us
30:56:657 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:657 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6147
30:56:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:657 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:657 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:657 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:658 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:658 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:658 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:658 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:658 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:658 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6147
30:56:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:658 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:658 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:658 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:658 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:658 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:658 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6148
30:56:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:659 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:659 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6148
30:56:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:659 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:659 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11077us
30:56:659 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:659 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:659 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:659 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:659 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:659 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6149
30:56:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3199us
30:56:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:659 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:659 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:659 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:659 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:659 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:659 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:659 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:660 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:660 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:660 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:660 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:660 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6149
30:56:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:660 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:660 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:660 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:660 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6150
30:56:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:661 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:661 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6150
30:56:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:661 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:661 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6151
30:56:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:661 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:661 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:661 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:661 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:661 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:661 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:661 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:662 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:662 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:662 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6151
30:56:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:662 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4318us
30:56:662 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:662 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:662 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:662 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:662 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:662 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6152
30:56:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6803us
30:56:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:663 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:663 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6152
30:56:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:663 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:663 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6153
30:56:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:663 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:663 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:663 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:663 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:663 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:663 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:663 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:664 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6153
30:56:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:664 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:664 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:664 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:664 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6154
30:56:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:665 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:665 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6154
30:56:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:665 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:665 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3856us
30:56:665 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:665 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:665 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:665 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:665 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:665 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6155
30:56:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10419us
30:56:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:665 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:665 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:665 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:665 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:665 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:665 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:665 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:665 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:666 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6155
30:56:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:666 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:666 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:666 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:666 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6156
30:56:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:666 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:667 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6156
30:56:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:667 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:667 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6157
30:56:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:667 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:667 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:667 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:667 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:667 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:667 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:667 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:667 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:668 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:668 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6157
30:56:668 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2490us
30:56:668 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:668 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:668 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:668 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:668 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2883us
30:56:668 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6158
30:56:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:668 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:668 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6158
30:56:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:668 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:668 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6159
30:56:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:669 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:669 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:669 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:669 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:669 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:669 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:669 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:669 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6159
30:56:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:669 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:669 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:670 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:670 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7045us
30:56:670 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:670 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:670 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:670 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:670 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:670 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6160
30:56:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +954us
30:56:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:670 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:670 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6160
30:56:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:670 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:670 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6161
30:56:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:671 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:671 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:671 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:671 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:671 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:671 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:671 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:671 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6161
30:56:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:671 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:671 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:672 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:672 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6162
30:56:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:672 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6162
30:56:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:672 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:672 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9709us
30:56:672 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:672 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:672 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:672 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:672 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:672 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6163
30:56:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4566us
30:56:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:672 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:673 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:673 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:673 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:673 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:673 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:673 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:673 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:673 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6163
30:56:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:673 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:673 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:674 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:674 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6164
30:56:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:674 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:674 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6164
30:56:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:674 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:674 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6165
30:56:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:674 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:675 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:675 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:675 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:675 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:675 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:675 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6165
30:56:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:675 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2950us
30:56:675 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:675 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:675 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:675 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:675 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:675 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6166
30:56:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8171us
30:56:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:676 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:676 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6166
30:56:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:676 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:676 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6167
30:56:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:676 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:676 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:676 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:676 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:676 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:676 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:676 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:676 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:677 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6167
30:56:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:677 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:677 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:677 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:677 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:677 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6168
30:56:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:678 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:678 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6168
30:56:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:678 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:678 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2489us
30:56:678 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:678 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:678 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:678 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:678 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:678 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6169
30:56:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11787us
30:56:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:678 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:678 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:678 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:678 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:678 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:678 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:679 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:679 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6169
30:56:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:679 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:679 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:679 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:679 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:679 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:679 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6170
30:56:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:680 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:680 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6170
30:56:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:680 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:680 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6171
30:56:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:680 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:680 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:680 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:680 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:680 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:680 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:680 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:680 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:681 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:681 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6171
30:56:681 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1122us
30:56:681 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:681 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:681 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:681 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:681 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4251us
30:56:681 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6172
30:56:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:681 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:682 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6172
30:56:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:682 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:682 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6173
30:56:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:682 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:682 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:682 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:682 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:682 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:682 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:682 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:683 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6173
30:56:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:683 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:683 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:683 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:683 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:683 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5676us
30:56:683 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:683 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:683 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:683 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:683 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:683 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6174
30:56:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2322us
30:56:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:683 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:684 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6174
30:56:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:684 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:684 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6175
30:56:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:684 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:684 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:684 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:684 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:684 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:684 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:684 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:684 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:684 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6175
30:56:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:685 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:685 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:685 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:685 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:685 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6176
30:56:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:685 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6176
30:56:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:686 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:686 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8341us
30:56:686 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:686 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:686 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:686 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:686 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:686 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6177
30:56:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5934us
30:56:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:686 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:686 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:686 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:686 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:686 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6177
30:56:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:686 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:687 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:687 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:687 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6178
30:56:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:687 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6178
30:56:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:687 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:688 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6179
30:56:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:688 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:688 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:688 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:688 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:688 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:688 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:688 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:688 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:688 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6179
30:56:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:688 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1582us
30:56:688 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:688 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:688 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:688 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:689 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:689 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6180
30:56:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9539us
30:56:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:689 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6180
30:56:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:689 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6181
30:56:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:689 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:690 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:690 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:690 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:690 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:690 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:690 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:690 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6181
30:56:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:690 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:690 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:690 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:691 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6182
30:56:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:691 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:691 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6182
30:56:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:691 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1121us
30:56:691 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:691 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:691 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:691 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:691 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6183
30:56:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13155us
30:56:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:691 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:692 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:692 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:692 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:692 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:692 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:692 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:692 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:692 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6183
30:56:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:692 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:692 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:692 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:693 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6184
30:56:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:693 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:693 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6184
30:56:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:693 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:693 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14194us
30:56:693 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:693 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:693 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:693 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:693 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:693 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6185
30:56:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +81us
30:56:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:693 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:694 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:694 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:694 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:694 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:694 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:694 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:694 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:694 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6185
30:56:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:694 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:694 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:695 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:695 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:695 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 752
30:56:695 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:695 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5593 packetsTotal: 960
30:56:695 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:695 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6186
30:56:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:695 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:695 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6186
30:56:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:695 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:695 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6187
30:56:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:696 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:696 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:696 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:696 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:696 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:696 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:696 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:696 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:696 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:696 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6187
30:56:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:696 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7431us
30:56:696 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:696 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:696 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:696 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:697 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:697 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6188
30:56:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3690us
30:56:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:697 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:697 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6188
30:56:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:697 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:697 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6189
30:56:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:697 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:697 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:697 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:697 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:697 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:697 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:698 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:698 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:698 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6189
30:56:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:698 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:698 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:698 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:698 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6190
30:56:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:699 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:699 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6190
30:56:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:699 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:699 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6973us
30:56:699 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:699 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:699 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:699 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:699 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:699 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6191
30:56:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7302us
30:56:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:699 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:699 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:699 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:699 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:699 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:699 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:699 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:700 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6191
30:56:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:700 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:700 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:700 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:701 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6192
30:56:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:701 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:701 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6192
30:56:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:701 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:701 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6193
30:56:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:701 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:701 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:701 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:701 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:701 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:702 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:702 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:702 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:702 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6193
30:56:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:702 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +214us
30:56:702 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:702 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:702 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:702 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:702 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:702 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6194
30:56:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10908us
30:56:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:703 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:703 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6194
30:56:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:703 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:703 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6195
30:56:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:703 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:703 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:704 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:704 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:704 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:704 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:704 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:704 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:704 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6195
30:56:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:704 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:704 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:704 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:704 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6196
30:56:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:705 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:705 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6196
30:56:705 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2120us
30:56:705 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:705 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:705 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:705 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:705 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +213us
30:56:705 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:705 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6197
30:56:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:705 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:705 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:705 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:705 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:705 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:706 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:706 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:706 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:706 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6197
30:56:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:706 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:706 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:706 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:707 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6198
30:56:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:707 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:707 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6198
30:56:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:707 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:707 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12826us
30:56:707 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:707 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:707 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:707 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:707 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:707 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6199
30:56:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1449us
30:56:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:707 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:707 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:707 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:707 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:707 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:708 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:708 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:708 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:708 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6199
30:56:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:708 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:708 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:708 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:708 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:708 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6200
30:56:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:709 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:709 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6200
30:56:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:709 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:709 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6201
30:56:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:709 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:709 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:709 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:709 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:709 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:709 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:709 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:709 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:709 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:709 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:710 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:710 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6201
30:56:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:710 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6063us
30:56:710 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:710 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:710 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:710 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:710 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:710 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6202
30:56:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5058us
30:56:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:710 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:711 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6202
30:56:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:711 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:711 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6203
30:56:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:711 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:711 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:711 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:711 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:711 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:711 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:711 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:711 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:711 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:711 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:711 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:712 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6203
30:56:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:712 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:712 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:712 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:712 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6204
30:56:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:712 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:713 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6204
30:56:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:713 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:713 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5606us
30:56:713 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:713 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:713 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:713 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:713 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:713 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6205
30:56:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8670us
30:56:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:713 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:713 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:713 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:713 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:713 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:713 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:713 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:713 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:714 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6205
30:56:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:714 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:714 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:714 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:714 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6206
30:56:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:714 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:715 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6206
30:56:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:715 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:715 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6207
30:56:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:715 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:715 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:715 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:715 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:715 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:715 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:715 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:716 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:716 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6207
30:56:716 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4239us
30:56:716 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:716 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:716 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:716 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:716 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1134us
30:56:716 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6208
30:56:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:716 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:716 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6208
30:56:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:716 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:716 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6209
30:56:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:717 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:717 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:717 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:717 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:717 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:717 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:717 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:717 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:717 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6209
30:56:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:717 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:717 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:717 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:717 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:718 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:718 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6210
30:56:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:718 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:718 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6210
30:56:718 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +752us
30:56:718 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:718 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:718 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:718 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:718 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1581us
30:56:718 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:718 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6211
30:56:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:718 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:719 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:719 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:719 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:719 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:719 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:719 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:719 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:719 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6211
30:56:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:719 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:719 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:719 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:719 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:720 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:720 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6212
30:56:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:720 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:720 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:720 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:720 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:720 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6212
30:56:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:720 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:720 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11458us
30:56:720 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:720 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:720 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:720 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:720 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:720 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6213
30:56:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2817us
30:56:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:720 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:720 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:720 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:720 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:721 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:721 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:721 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:721 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:721 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:721 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:721 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6213
30:56:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:721 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:721 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:721 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:721 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:722 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:722 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6214
30:56:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:722 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:722 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6214
30:56:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:722 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:722 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6215
30:56:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:722 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:723 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:723 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:723 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:723 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:723 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:723 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:723 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:723 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6215
30:56:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:723 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4695us
30:56:723 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:723 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:723 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:723 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:723 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:723 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6216
30:56:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6426us
30:56:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:724 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:724 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6216
30:56:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:724 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:724 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6217
30:56:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:724 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:724 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:724 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:724 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:724 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:724 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:724 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:724 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:725 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6217
30:56:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:725 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:725 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:725 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:725 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6218
30:56:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:725 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:726 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6218
30:56:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:726 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:726 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4238us
30:56:726 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:726 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:726 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:726 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:726 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:726 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6219
30:56:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10037us
30:56:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:726 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:726 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:726 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:726 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:726 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:726 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:726 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:726 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:727 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6219
30:56:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:727 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:727 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:727 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:727 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6220
30:56:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:727 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:728 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6220
30:56:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:728 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:728 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6221
30:56:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:728 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:728 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:728 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:728 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:728 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:728 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:728 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:728 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:729 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:729 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6221
30:56:729 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2871us
30:56:729 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:729 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:729 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:729 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:729 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2502us
30:56:729 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:729 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 753
30:56:729 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:729 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5597 packetsTotal: 960
30:56:729 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:729 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6222
30:56:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:729 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:730 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6222
30:56:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:730 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:730 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6223
30:56:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:730 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:730 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:730 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:730 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:730 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:730 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:730 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:730 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:730 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6223
30:56:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:730 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:730 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:731 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:731 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7431us
30:56:731 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:731 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:731 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:731 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:731 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:731 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6224
30:56:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +567us
30:56:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:731 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:731 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6224
30:56:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:731 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:732 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6225
30:56:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:732 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:732 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:732 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:732 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:732 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:732 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:732 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:732 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:732 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:732 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:732 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6225
30:56:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:732 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:732 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:733 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:733 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6226
30:56:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:733 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:733 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6226
30:56:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:733 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:733 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10091us
30:56:734 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:734 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:734 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:734 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:734 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:734 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6227
30:56:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4185us
30:56:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:734 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:734 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:734 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:734 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:734 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:734 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:734 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:734 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:734 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:734 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:734 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6227
30:56:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:734 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:734 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:735 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:735 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6228
30:56:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:735 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:735 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6228
30:56:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:735 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:735 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6229
30:56:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:736 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:736 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:736 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:736 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:736 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:736 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:736 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:736 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:736 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:736 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:736 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:736 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6229
30:56:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:736 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3327us
30:56:736 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:736 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:736 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:736 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:736 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:737 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6230
30:56:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7794us
30:56:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:737 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:737 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6230
30:56:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:737 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:737 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6231
30:56:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:737 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:737 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:737 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:737 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:737 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:737 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:737 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:738 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6231
30:56:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:738 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:738 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:738 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:738 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:738 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:738 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6232
30:56:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:739 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:739 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6232
30:56:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:739 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:739 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2870us
30:56:739 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:739 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:739 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:739 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:739 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:739 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6233
30:56:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11405us
30:56:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:739 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:739 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:739 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:739 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:739 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:739 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:740 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:740 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6233
30:56:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:740 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:740 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:740 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:741 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6234
30:56:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:741 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:741 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6234
30:56:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:741 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:741 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6235
30:56:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:741 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:741 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:741 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:741 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:741 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:741 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:741 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:742 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:742 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6235
30:56:742 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1504us
30:56:742 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:742 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:742 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:742 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:742 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3870us
30:56:742 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6236
30:56:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:742 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:742 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:742 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:742 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6236
30:56:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:743 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6237
30:56:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:743 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:743 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:743 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:743 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:743 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:743 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:743 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6237
30:56:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:743 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:744 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:744 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:744 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6063us
30:56:744 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:744 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:744 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:744 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:744 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:744 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6238
30:56:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1935us
30:56:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:744 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:745 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6238
30:56:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:745 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:745 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6239
30:56:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:745 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:745 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:745 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:745 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:745 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:745 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:745 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:745 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:746 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6239
30:56:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:746 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:746 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:746 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:746 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6240
30:56:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:746 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:746 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:746 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:746 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:747 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6240
30:56:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:747 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:747 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8723us
30:56:747 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:747 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:747 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:747 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:747 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:747 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6241
30:56:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5552us
30:56:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:747 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:747 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:747 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:747 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:747 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:747 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:747 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:747 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:747 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6241
30:56:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:748 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:748 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:748 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:748 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6242
30:56:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:748 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:748 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:748 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:748 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:749 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6242
30:56:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:749 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:749 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6243
30:56:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:749 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:749 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:749 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:749 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:749 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:749 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:749 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:749 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:749 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:750 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6243
30:56:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:750 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1958us
30:56:750 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:750 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:750 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:750 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:750 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:750 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6244
30:56:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9163us
30:56:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:750 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:750 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6244
30:56:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:750 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:750 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6245
30:56:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:750 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:751 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:751 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:751 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:751 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:751 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:751 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:751 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:751 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6245
30:56:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:751 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:751 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:751 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:751 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:751 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:751 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:751 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 754
30:56:752 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:752 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5601 packetsTotal: 960
30:56:752 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:752 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6246
30:56:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:752 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:752 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:752 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:752 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:752 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6246
30:56:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:752 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:752 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1496us
30:56:752 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:752 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:752 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:752 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:752 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:752 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6247
30:56:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12773us
30:56:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:753 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:753 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:753 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:753 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:753 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:753 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:753 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:753 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6247
30:56:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:753 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:753 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:753 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:753 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:754 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:754 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:754 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 755
30:56:754 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:754 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5605 packetsTotal: 960
30:56:754 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:754 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6248
30:56:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:754 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:754 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6248
30:56:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:754 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:755 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6249
30:56:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:755 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:755 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:755 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:755 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:755 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:755 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:755 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:755 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:755 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +136us
30:56:755 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:755 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:755 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:755 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:756 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6249
30:56:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5237us
30:56:756 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6250
30:56:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:756 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6250
30:56:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:756 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:756 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6251
30:56:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:756 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:757 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:757 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:757 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:757 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:757 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:757 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:757 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:757 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6251
30:56:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:757 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:757 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:757 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:757 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:757 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:757 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:757 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 756
30:56:757 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:757 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5609 packetsTotal: 960
30:56:757 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:758 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4576us
30:56:758 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:758 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:758 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:758 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:758 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:758 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6252
30:56:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3303us
30:56:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:758 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:758 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6252
30:56:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:758 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:758 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6253
30:56:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:758 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:759 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:759 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:759 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:759 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:759 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:759 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:759 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:759 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6253
30:56:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:759 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:759 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:759 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:759 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:759 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 757
30:56:759 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:760 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5613 packetsTotal: 960
30:56:760 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:760 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6254
30:56:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:760 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:760 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6254
30:56:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:760 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:760 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7349us
30:56:760 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:760 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:760 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:760 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:760 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:760 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6255
30:56:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6920us
30:56:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:760 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:761 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:761 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:761 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:761 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:761 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:761 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:761 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6255
30:56:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:761 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:761 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:761 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:762 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:762 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:762 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 758
30:56:762 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:762 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5617 packetsTotal: 960
30:56:762 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:762 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6256
30:56:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:762 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6256
30:56:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:763 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6257
30:56:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:763 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:763 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:763 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:763 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:763 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:763 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:763 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:763 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6257
30:56:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:763 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:764 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 759
30:56:764 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:764 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5625 packetsTotal: 960
30:56:764 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:764 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +411us
30:56:764 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:764 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:764 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:764 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:764 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:764 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6258
30:56:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10531us
30:56:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:764 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:765 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6258
30:56:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:765 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:765 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6259
30:56:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:765 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:765 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:765 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:765 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:765 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:765 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:765 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:765 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6259
30:56:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:765 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:765 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:766 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:766 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:766 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 760
30:56:766 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:766 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5629 packetsTotal: 960
30:56:766 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:766 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6260
30:56:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:766 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:766 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6260
30:56:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:766 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:767 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +128us
30:56:767 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:767 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:767 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:767 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:767 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:767 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6261
30:56:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14141us
30:56:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:767 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:767 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:767 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:767 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:767 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:767 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:767 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:767 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6261
30:56:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:767 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:767 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:767 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:768 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:768 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:768 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 761
30:56:768 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:768 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5633 packetsTotal: 960
30:56:768 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:768 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6262
30:56:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:768 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:769 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6262
30:56:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:769 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:769 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13201us
30:56:769 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:769 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:769 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:769 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:769 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:769 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6263
30:56:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1068us
30:56:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:769 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:769 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:769 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:769 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:769 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:769 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:769 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:769 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6263
30:56:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:769 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:769 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:770 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:770 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:770 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 762
30:56:770 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:770 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5637 packetsTotal: 960
30:56:770 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:770 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6264
30:56:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:771 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:771 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6264
30:56:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:771 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:771 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6265
30:56:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:771 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:771 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:771 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:771 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:771 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:771 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:771 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:772 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:772 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6265
30:56:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:772 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:772 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 763
30:56:772 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:772 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5645 packetsTotal: 960
30:56:772 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:772 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6271us
30:56:772 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:772 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:772 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:772 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:772 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:772 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6266
30:56:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4671us
30:56:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:772 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6266
30:56:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:773 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:773 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6267
30:56:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:773 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:773 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:773 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:773 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:773 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:773 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:773 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6267
30:56:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:774 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:774 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:774 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:774 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:774 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 764
30:56:774 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:774 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5649 packetsTotal: 960
30:56:774 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:774 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6268
30:56:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:774 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:775 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6268
30:56:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:775 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:775 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5981us
30:56:775 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:775 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:775 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:775 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:775 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:775 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6269
30:56:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8288us
30:56:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:775 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:775 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:775 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:775 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:775 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:775 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:775 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:776 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6269
30:56:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:776 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:776 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:776 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:776 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:776 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 765
30:56:776 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:776 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5657 packetsTotal: 960
30:56:776 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:776 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6270
30:56:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:777 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:777 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6270
30:56:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:777 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:777 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6271
30:56:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:777 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:777 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:777 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:777 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:777 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:777 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:777 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:777 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:778 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:778 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6271
30:56:778 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4621us
30:56:778 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:778 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:778 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:778 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:778 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +752us
30:56:778 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:778 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 766
30:56:778 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:778 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5661 packetsTotal: 960
30:56:778 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:778 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6272
30:56:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:779 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:779 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6272
30:56:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:779 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:779 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6273
30:56:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:779 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:779 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:779 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:779 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:779 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:779 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:779 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:780 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6273
30:56:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:780 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:780 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:780 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:780 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:780 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:780 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:780 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 767
30:56:780 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:780 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5665 packetsTotal: 960
30:56:780 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:780 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6274
30:56:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:781 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:781 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6274
30:56:781 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1127us
30:56:781 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:781 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:781 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:781 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:781 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1206us
30:56:781 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:781 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6275
30:56:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:781 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:781 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:781 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:782 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:782 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:782 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:782 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:782 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:782 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6275
30:56:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:782 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:782 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:782 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:782 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:782 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:782 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:782 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 768
30:56:782 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:782 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5673 packetsTotal: 960
30:56:783 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:783 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6276
30:56:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:783 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6276
30:56:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:783 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:783 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11840us
30:56:783 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:783 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:783 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:783 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:783 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:783 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6277
30:56:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2435us
30:56:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:784 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:784 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:784 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:784 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:784 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:784 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:784 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:784 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:784 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:784 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:784 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6277
30:56:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:784 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:784 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:785 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:785 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:785 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 769
30:56:785 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:785 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5681 packetsTotal: 960
30:56:785 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:785 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6278
30:56:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:785 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:786 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6278
30:56:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:786 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:786 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6279
30:56:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:786 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:786 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:786 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:786 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:786 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:786 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:786 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:787 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:787 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6279
30:56:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:787 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:787 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 770
30:56:787 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:787 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5689 packetsTotal: 960
30:56:787 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:787 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4903us
30:56:787 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:787 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:787 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:787 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:787 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:787 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6280
30:56:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6040us
30:56:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:788 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:788 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6280
30:56:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:788 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:788 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6281
30:56:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:788 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:788 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:788 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:788 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:788 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:788 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:788 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:788 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:788 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:788 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:788 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:789 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6281
30:56:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:789 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:789 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:789 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:789 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:789 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:789 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:789 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 771
30:56:789 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:789 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5693 packetsTotal: 960
30:56:789 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:789 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6282
30:56:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:790 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:790 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6282
30:56:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:790 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:790 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4613us
30:56:790 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:790 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:790 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:790 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:790 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:790 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6283
30:56:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9656us
30:56:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:790 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:791 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:791 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:791 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:791 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:791 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:791 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:791 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:791 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6283
30:56:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:791 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:791 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:791 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:791 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:791 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:791 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:791 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 772
30:56:792 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:792 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5701 packetsTotal: 960
30:56:792 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:792 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6284
30:56:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:792 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:792 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6284
30:56:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:792 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:792 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6285
30:56:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:792 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:793 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:793 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:793 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:793 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:793 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:793 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:793 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:793 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6285
30:56:793 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3253us
30:56:793 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:793 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:793 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:793 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:793 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2120us
30:56:793 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:793 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 773
30:56:793 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:793 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5709 packetsTotal: 960
30:56:793 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:794 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6286
30:56:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10970us
30:56:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:794 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:794 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6286
30:56:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:794 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:794 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6287
30:56:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:794 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:795 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:795 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:795 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:795 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:795 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:795 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:795 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:795 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6287
30:56:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:795 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:795 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:795 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:795 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:796 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:796 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 774
30:56:796 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:796 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5717 packetsTotal: 960
30:56:796 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:796 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7629us
30:56:796 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:796 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:796 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:796 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:796 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:796 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6288
30:56:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +190us
30:56:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:796 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:797 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6288
30:56:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:797 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:797 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6289
30:56:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:56:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:797 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:797 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:797 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:797 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:797 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:797 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:797 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:797 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:797 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6289
30:56:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:797 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:797 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:798 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:798 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:798 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:56:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 775
30:56:798 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:56:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:56:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:56:798 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 5729 packetsTotal: 960
30:56:798 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:798 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6290
30:56:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:56:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:798 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:799 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6290
30:56:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:799 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:799 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10470us
30:56:799 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:799 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:799 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:799 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:799 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:799 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6291
30:56:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3803us
30:56:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:799 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:799 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:799 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:799 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:799 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:799 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:799 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:800 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6291
30:56:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:800 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:800 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:800 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:800 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:800 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:800 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 776
30:56:800 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:800 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5737 packetsTotal: 960
30:56:800 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:800 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6292
30:56:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:801 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:801 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6292
30:56:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:801 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:801 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6293
30:56:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:801 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:801 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:801 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:801 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:801 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:801 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:801 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:802 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:802 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6293
30:56:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:802 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:802 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:56:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 777
30:56:802 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:56:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:56:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:56:802 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 5749 packetsTotal: 960
30:56:802 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:802 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3445us
30:56:802 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:802 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:802 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:802 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:802 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:802 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6294
30:56:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7408us
30:56:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:803 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6294
30:56:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:803 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6295
30:56:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:803 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:803 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:803 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:803 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:803 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:803 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:804 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:804 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6295
30:56:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:804 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:804 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:804 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:804 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:804 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:804 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:804 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 778
30:56:804 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:804 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5753 packetsTotal: 960
30:56:805 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:805 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6296
30:56:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:805 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:805 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6296
30:56:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:805 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:805 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3245us
30:56:805 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:805 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:805 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:805 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:805 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:805 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6297
30:56:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11023us
30:56:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:805 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:806 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:806 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:806 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:806 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:806 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:806 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6297
30:56:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:806 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:806 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:807 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:807 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:807 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 779
30:56:807 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:807 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5757 packetsTotal: 960
30:56:807 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:807 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6298
30:56:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:807 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6298
30:56:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:807 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6299
30:56:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:807 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:808 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:808 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:808 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:808 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:808 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:808 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:808 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:808 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6299
30:56:808 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1885us
30:56:808 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:808 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:808 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:808 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:808 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3488us
30:56:808 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:808 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 780
30:56:808 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:808 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5765 packetsTotal: 960
30:56:808 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:809 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6300
30:56:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10970us
30:56:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:809 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:809 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6300
30:56:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:809 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:809 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6301
30:56:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:809 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:809 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:810 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:810 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:810 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:810 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:810 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:810 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6301
30:56:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:810 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:810 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:810 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:810 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:810 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 781
30:56:810 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:811 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5769 packetsTotal: 960
30:56:811 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:811 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +6321us
30:56:811 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:811 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:811 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:811 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:811 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:56:811 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6302
30:56:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1558us
30:56:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:811 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:812 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6302
30:56:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:812 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:812 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6303
30:56:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:812 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:812 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:812 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:812 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:812 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:812 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:812 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:812 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6303
30:56:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:812 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:812 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:813 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:813 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:813 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 782
30:56:813 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:813 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5777 packetsTotal: 960
30:56:813 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:813 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6304
30:56:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:813 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6304
30:56:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:814 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:814 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9104us
30:56:814 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:814 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:814 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:814 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:814 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:814 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6305
30:56:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5171us
30:56:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:814 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:814 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:814 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:814 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:814 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:814 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:814 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6305
30:56:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:814 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:814 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:814 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:814 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:815 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:815 user_main    D[ME]: HLE\sceMpeg.cpp:1371 16=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:815 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 16, 16)
30:56:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 783
30:56:815 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 8000): deferring result
30:56:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +327us
30:56:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000010
30:56:815 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 16 packetsRead: 5793 packetsTotal: 960
30:56:815 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:815 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6306
30:56:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7689us
30:56:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:815 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6306
30:56:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:816 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6307
30:56:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:56:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:816 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:816 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:816 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:816 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:816 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:816 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:816 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:817 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:817 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6307
30:56:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:817 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:817 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 784
30:56:817 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:817 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5797 packetsTotal: 960
30:56:817 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:817 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2226us
30:56:817 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:817 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:817 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:817 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:817 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:817 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6308
30:56:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8776us
30:56:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:818 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:818 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6308
30:56:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:818 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:818 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6309
30:56:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:818 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:818 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:818 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:818 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:818 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:818 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:818 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:818 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:818 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6309
30:56:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:819 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:819 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:819 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:819 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:819 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:819 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:819 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 785
30:56:819 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:819 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5801 packetsTotal: 960
30:56:819 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:819 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6310
30:56:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:819 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:819 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:819 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:820 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:820 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6310
30:56:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:820 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:820 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1878us
30:56:820 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:820 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:820 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:820 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:820 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:820 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6311
30:56:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12391us
30:56:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:820 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:821 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:821 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:821 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:821 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:821 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:821 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:821 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6311
30:56:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:821 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:821 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:821 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:821 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:821 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:821 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:821 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 786
30:56:821 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:822 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5805 packetsTotal: 960
30:56:822 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:822 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6312
30:56:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:822 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:822 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6312
30:56:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:822 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:822 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6313
30:56:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:822 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:823 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:823 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:823 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:823 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:823 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:823 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:823 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:823 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +518us
30:56:823 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:823 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:823 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:823 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:823 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:823 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6313
30:56:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4856us
30:56:823 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:823 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 787
30:56:823 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:823 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5809 packetsTotal: 960
30:56:824 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:824 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6314
30:56:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:824 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:824 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6314
30:56:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:824 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:824 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6315
30:56:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:824 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:825 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:825 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:825 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:825 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:825 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:825 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:825 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:825 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6315
30:56:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:825 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:825 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:825 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:825 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:825 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 788
30:56:826 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:826 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5813 packetsTotal: 960
30:56:826 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:826 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4962us
30:56:826 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:826 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:826 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:826 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:826 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:826 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6316
30:56:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2917us
30:56:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:826 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:826 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6316
30:56:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:826 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:826 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6317
30:56:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:826 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:827 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:827 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:827 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:827 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:827 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:827 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:827 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:827 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6317
30:56:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:827 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:827 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:827 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:828 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:828 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 789
30:56:828 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:828 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5817 packetsTotal: 960
30:56:828 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:828 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6318
30:56:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:828 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:828 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6318
30:56:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:828 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:828 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7730us
30:56:828 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:828 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:829 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:829 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:829 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:829 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6319
30:56:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6539us
30:56:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:829 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:829 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:829 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:829 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:829 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:829 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:829 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:829 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:829 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:829 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:829 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6319
30:56:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:829 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:829 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:830 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:830 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:830 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 790
30:56:830 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:830 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5821 packetsTotal: 960
30:56:830 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:830 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6320
30:56:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:830 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:831 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6320
30:56:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:831 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:831 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6321
30:56:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:831 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:831 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:831 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:831 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:831 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:831 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:831 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:832 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:832 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6321
30:56:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:832 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:832 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 791
30:56:832 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:832 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5825 packetsTotal: 960
30:56:832 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:832 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +858us
30:56:832 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:832 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:832 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:832 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:832 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:832 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6322
30:56:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10144us
30:56:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:832 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:833 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6322
30:56:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:833 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:833 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6323
30:56:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:833 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:833 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:833 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:833 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:833 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:833 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:833 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:833 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6323
30:56:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:834 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:834 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:834 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:834 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:834 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 792
30:56:834 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:834 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5829 packetsTotal: 960
30:56:834 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:834 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6324
30:56:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:834 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6324
30:56:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:835 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:835 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +510us
30:56:835 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:835 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:835 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:835 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:835 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:835 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6325
30:56:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13759us
30:56:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:835 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:835 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:835 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:835 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:835 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:835 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:835 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6325
30:56:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:836 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:836 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:836 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:836 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:836 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 793
30:56:836 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:836 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5833 packetsTotal: 960
30:56:836 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:836 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6326
30:56:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:837 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:837 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6326
30:56:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:837 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:837 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13583us
30:56:837 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:837 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:837 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:837 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:837 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:837 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6327
30:56:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +686us
30:56:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:837 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:837 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:837 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:837 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:837 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:838 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:838 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:838 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6327
30:56:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:838 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:838 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:838 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:838 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:838 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:838 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:838 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 794
30:56:838 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:838 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5841 packetsTotal: 960
30:56:839 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:839 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6328
30:56:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:839 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6328
30:56:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:839 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:839 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6329
30:56:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:839 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:840 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:840 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:840 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:840 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:840 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:840 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:840 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:840 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6329
30:56:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:840 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6826us
30:56:840 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:840 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:840 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:840 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:840 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:840 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6330
30:56:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4295us
30:56:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:841 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:841 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6330
30:56:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:841 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:841 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6331
30:56:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:841 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:841 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:841 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:841 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:841 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:841 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:841 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:841 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:841 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:841 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:842 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6331
30:56:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:842 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:842 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:842 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:842 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:842 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 795
30:56:842 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:842 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5845 packetsTotal: 960
30:56:842 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:842 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6332
30:56:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:843 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:843 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6332
30:56:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:843 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:843 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6363us
30:56:843 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:843 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:843 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:843 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:843 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:843 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6333
30:56:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7906us
30:56:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:843 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:843 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:843 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:843 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:843 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:843 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:844 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:844 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6333
30:56:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:844 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:844 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:844 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:844 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:844 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:844 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 796
30:56:844 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:845 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5849 packetsTotal: 960
30:56:845 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:845 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6334
30:56:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:845 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:845 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:845 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:845 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:845 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6334
30:56:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:845 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:845 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6335
30:56:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:845 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:846 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:846 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:846 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:846 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:846 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:846 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:846 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:846 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6335
30:56:846 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5003us
30:56:846 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:846 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:846 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:846 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:846 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +371us
30:56:846 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:846 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 797
30:56:847 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:847 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5853 packetsTotal: 960
30:56:847 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:847 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6336
30:56:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:847 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:847 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:847 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:847 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:847 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6336
30:56:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:847 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:847 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6337
30:56:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:847 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:847 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:847 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:847 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:848 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:848 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:848 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:848 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:848 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:848 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6337
30:56:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:848 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:848 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:848 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:848 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:848 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:848 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:848 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 798
30:56:848 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:848 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5861 packetsTotal: 960
30:56:848 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:849 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6338
30:56:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:849 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:849 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6338
30:56:849 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1515us
30:56:849 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:849 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:849 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:849 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:849 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +818us
30:56:849 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:849 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6339
30:56:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:849 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:850 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:850 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:850 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:850 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:850 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:850 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:850 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6339
30:56:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:850 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:850 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:851 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:851 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6340
30:56:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:851 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:851 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6340
30:56:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:851 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:851 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12222us
30:56:851 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:851 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:851 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:852 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:852 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:852 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6341
30:56:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2054us
30:56:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:852 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:852 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:852 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:852 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:852 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:852 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:852 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:852 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:852 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:852 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:852 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6341
30:56:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:852 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:852 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:852 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:852 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:853 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:853 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:853 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 799
30:56:853 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:853 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5865 packetsTotal: 960
30:56:853 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:853 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6342
30:56:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:853 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:854 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6342
30:56:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:854 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:854 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6343
30:56:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:854 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:854 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:854 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:854 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:854 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:854 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:854 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:855 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6343
30:56:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:855 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:855 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 800
30:56:855 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:855 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5873 packetsTotal: 960
30:56:855 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:855 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5279us
30:56:855 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:855 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:855 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:855 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:855 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:855 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6344
30:56:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5663us
30:56:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:855 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6344
30:56:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:856 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:856 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6345
30:56:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:856 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:856 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:856 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:856 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:856 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:856 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:856 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6345
30:56:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:856 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:856 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:856 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:856 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:857 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:857 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:857 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 801
30:56:857 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:857 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5877 packetsTotal: 960
30:56:857 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:857 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6346
30:56:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:857 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:857 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6346
30:56:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:858 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:858 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4995us
30:56:858 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:858 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:858 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:858 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:858 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:858 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6347
30:56:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9274us
30:56:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:858 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:858 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:858 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:858 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:858 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:858 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:858 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:858 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:858 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6347
30:56:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:858 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:858 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:859 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:859 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6348
30:56:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:859 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:859 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6348
30:56:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:859 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:860 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6349
30:56:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:860 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:860 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:860 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:860 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:860 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:860 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:860 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:860 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:860 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6349
30:56:861 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3635us
30:56:861 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:861 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:861 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:861 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:861 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1738us
30:56:861 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:861 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 802
30:56:861 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:861 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5881 packetsTotal: 960
30:56:861 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:861 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6350
30:56:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:861 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:862 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6350
30:56:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:862 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:862 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6351
30:56:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:862 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:862 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:862 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:862 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:862 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:862 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:862 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:863 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6351
30:56:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:863 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:863 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:863 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:863 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:863 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:56:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 803
30:56:863 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:56:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:56:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:56:863 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 5889 packetsTotal: 960
30:56:863 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:863 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6352
30:56:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:56:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:864 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:864 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +148us
30:56:864 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:864 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:864 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:864 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:864 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:864 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6352
30:56:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2186us
30:56:864 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:864 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6353
30:56:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:56:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:864 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:864 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:864 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:864 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:864 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:865 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:865 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:865 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6353
30:56:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:865 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:865 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:865 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:865 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:865 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 804
30:56:865 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:865 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5893 packetsTotal: 960
30:56:865 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:866 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6354
30:56:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:866 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:866 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6354
30:56:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:866 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:866 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10847us
30:56:866 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:866 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:866 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:866 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:866 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:866 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6355
30:56:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3421us
30:56:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:866 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:867 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:867 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:867 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:867 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:867 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:867 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:867 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6355
30:56:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:867 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:867 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:867 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:867 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:867 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:867 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 805
30:56:868 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:868 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5897 packetsTotal: 960
30:56:868 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:868 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6356
30:56:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:868 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:868 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6356
30:56:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:868 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:868 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6357
30:56:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:868 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:869 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:869 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:869 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:869 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:869 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:869 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:869 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6357
30:56:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:869 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:869 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 806
30:56:869 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:869 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5901 packetsTotal: 960
30:56:869 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:870 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3981us
30:56:870 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:870 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:870 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:870 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:870 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:870 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6358
30:56:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7021us
30:56:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:870 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:870 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6358
30:56:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:870 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:870 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6359
30:56:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:870 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:871 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:871 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:871 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:871 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:871 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:871 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:871 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6359
30:56:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:871 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:871 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:871 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:872 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6360
30:56:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:872 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6360
30:56:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:872 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3634us
30:56:872 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:872 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:872 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:872 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:872 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:872 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6361
30:56:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10642us
30:56:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:872 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:873 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:873 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:873 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:873 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:873 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:873 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:873 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6361
30:56:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:873 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:873 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:873 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:873 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:874 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:874 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 807
30:56:874 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:874 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5905 packetsTotal: 960
30:56:874 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:874 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6362
30:56:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:874 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:874 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6362
30:56:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:874 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:874 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6363
30:56:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:874 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:875 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:875 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:875 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:875 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:875 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:875 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:875 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:875 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6363
30:56:875 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2267us
30:56:875 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:875 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:875 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:875 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:875 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3106us
30:56:876 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6364
30:56:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:56:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:876 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:876 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6364
30:56:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:876 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:876 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6365
30:56:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:876 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:876 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:876 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:876 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:877 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:877 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:877 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:877 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:877 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6365
30:56:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:877 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:877 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:877 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:877 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:877 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 808
30:56:877 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:877 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5909 packetsTotal: 960
30:56:877 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:878 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6707us
30:56:878 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:878 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:878 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:878 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:878 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:878 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6366
30:56:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1172us
30:56:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:878 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:878 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6366
30:56:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:878 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:878 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6367
30:56:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:56:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:878 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:879 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:879 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:879 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:879 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:879 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:879 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:879 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6367
30:56:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:879 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:879 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:880 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:880 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6368
30:56:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:880 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6368
30:56:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:880 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:880 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9486us
30:56:880 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:880 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:880 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:880 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:880 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:880 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6369
30:56:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4789us
30:56:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:880 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:881 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:881 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:881 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:881 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:881 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:881 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:881 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6369
30:56:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:881 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:881 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:881 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:881 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:881 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:882 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:882 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 809
30:56:882 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:882 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5913 packetsTotal: 960
30:56:882 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:882 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6370
30:56:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:882 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:882 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6370
30:56:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:882 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:882 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6371
30:56:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:882 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:883 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:883 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:883 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:883 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:883 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:883 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:883 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:883 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6371
30:56:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:883 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2722us
30:56:883 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:883 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:883 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:883 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:883 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:884 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6372
30:56:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8399us
30:56:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:884 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:884 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6372
30:56:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:884 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:884 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6373
30:56:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:884 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:885 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:885 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:885 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:885 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:885 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:885 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:885 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6373
30:56:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:885 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:885 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:885 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:885 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:885 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:886 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:886 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 810
30:56:886 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:886 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5917 packetsTotal: 960
30:56:886 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:886 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6374
30:56:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:886 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:886 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6374
30:56:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:886 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:886 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2259us
30:56:886 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:886 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:886 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:886 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:886 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:886 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6375
30:56:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12010us
30:56:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:886 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:887 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:887 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:887 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:887 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:887 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:887 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:887 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6375
30:56:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:887 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:887 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:887 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:888 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6376
30:56:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:888 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6376
30:56:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:888 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:888 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6377
30:56:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:888 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:888 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:888 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:888 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:889 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:889 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:889 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:889 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:889 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6377
30:56:889 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +899us
30:56:889 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:889 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:889 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:889 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:889 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4474us
30:56:889 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:889 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 811
30:56:889 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:889 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5921 packetsTotal: 960
30:56:889 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:889 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6378
30:56:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:890 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:890 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6378
30:56:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:890 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:890 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6379
30:56:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:890 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:890 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:890 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:890 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:890 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:890 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:890 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:890 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:891 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6379
30:56:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:891 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:891 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:891 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:891 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5458us
30:56:891 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:891 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:891 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:891 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:891 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:892 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6380
30:56:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2540us
30:56:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:892 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:892 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6380
30:56:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:892 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:892 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6381
30:56:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:892 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:893 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:893 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:893 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:893 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:893 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:893 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:893 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:893 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6381
30:56:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:893 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:893 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:893 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:893 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:893 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 812
30:56:893 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:894 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5925 packetsTotal: 960
30:56:894 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:894 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6382
30:56:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:894 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:894 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6382
30:56:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:894 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:894 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8112us
30:56:894 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:894 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:894 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:894 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:894 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:894 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6383
30:56:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6157us
30:56:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:894 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:895 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:895 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:895 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:895 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:895 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:895 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:895 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6383
30:56:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:895 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:895 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:895 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:896 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6384
30:56:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:896 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6384
30:56:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:896 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:896 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6385
30:56:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:896 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:896 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:896 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:896 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:896 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:897 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:897 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:897 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6385
30:56:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:897 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:897 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 813
30:56:897 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:897 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5929 packetsTotal: 960
30:56:897 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:897 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1244us
30:56:897 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:897 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:897 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:897 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:897 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:897 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6386
30:56:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9758us
30:56:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:898 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:898 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6386
30:56:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:898 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:898 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6387
30:56:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:898 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:898 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:898 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:898 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:898 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:898 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:898 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:898 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:899 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6387
30:56:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:899 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:899 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:899 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:899 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6388
30:56:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:900 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:900 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6388
30:56:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:900 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:900 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +898us
30:56:900 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:900 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:900 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:900 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:900 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:900 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6389
30:56:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13377us
30:56:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:900 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:900 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:900 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:900 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:901 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:901 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:901 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:901 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6389
30:56:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:901 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:901 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:901 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:901 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:901 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 814
30:56:901 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:901 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5933 packetsTotal: 960
30:56:901 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:902 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6390
30:56:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:902 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:902 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6390
30:56:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:902 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:902 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13965us
30:56:902 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:902 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:902 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:902 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:902 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:902 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6391
30:56:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +304us
30:56:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:902 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:903 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:903 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:903 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:903 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:903 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:903 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6391
30:56:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:903 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:903 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:903 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:904 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6392
30:56:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:904 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:904 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6392
30:56:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:904 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:904 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6393
30:56:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:904 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:904 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:904 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:904 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:904 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:904 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:904 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:905 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6393
30:56:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:905 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:905 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 815
30:56:905 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:905 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5937 packetsTotal: 960
30:56:905 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:905 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7094us
30:56:905 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:905 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:905 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:905 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:905 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:905 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6394
30:56:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3908us
30:56:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:906 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6394
30:56:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:906 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:906 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6395
30:56:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:906 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:906 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:906 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:906 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:906 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:906 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:907 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:907 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6395
30:56:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:907 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:907 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:907 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:907 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6396
30:56:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:908 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:908 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6396
30:56:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:908 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:908 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6751us
30:56:908 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:908 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:908 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:908 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:908 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:908 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6397
30:56:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7525us
30:56:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:908 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:908 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:908 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:908 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:908 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:908 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:908 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:908 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:909 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6397
30:56:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:909 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:909 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:909 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:909 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:909 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:909 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:909 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 816
30:56:909 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:909 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5941 packetsTotal: 960
30:56:909 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:909 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6398
30:56:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:910 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:910 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6398
30:56:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:910 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:910 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6399
30:56:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:910 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:910 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:910 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:910 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:910 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:910 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:910 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:910 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:911 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:911 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6399
30:56:911 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5384us
30:56:911 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:911 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:911 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:911 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:911 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08824750, blocking audio) +25us
30:56:911 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6400
30:56:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11136us
30:56:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:911 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:912 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6400
30:56:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:912 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:912 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6401
30:56:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14303us
30:56:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:912 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:912 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:912 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:912 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:912 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:912 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:912 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:912 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:912 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:912 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:912 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:912 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6401
30:56:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:912 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:912 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:912 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:912 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:913 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:913 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6402
30:56:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:913 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6402
30:56:913 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1897us
30:56:913 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:913 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:913 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:913 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:913 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +436us
30:56:913 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:913 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6403
30:56:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:914 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:914 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:914 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:914 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:914 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:914 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:914 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:914 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6403
30:56:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:914 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:914 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:914 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:915 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:915 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:915 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 817
30:56:915 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:915 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5945 packetsTotal: 960
30:56:915 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:915 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6404
30:56:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:915 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:915 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6404
30:56:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:915 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:915 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12597us
30:56:915 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:915 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:915 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:915 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:916 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:916 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6405
30:56:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1672us
30:56:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:916 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:916 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:916 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:916 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:916 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:916 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:916 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6405
30:56:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:916 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:916 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:917 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:917 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:917 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 818
30:56:917 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:917 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5949 packetsTotal: 960
30:56:917 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:917 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6406
30:56:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:917 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:917 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6406
30:56:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:917 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:917 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6407
30:56:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:917 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:918 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:918 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:918 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:918 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:918 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:918 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:918 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6407
30:56:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:918 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5845us
30:56:918 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:918 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:918 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:918 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:918 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:919 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6408
30:56:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5276us
30:56:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:919 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:919 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6408
30:56:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:919 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:919 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6409
30:56:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:919 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:919 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:919 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:919 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:919 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:920 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:920 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6409
30:56:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:920 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:920 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:920 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:920 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:920 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:920 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:920 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 819
30:56:920 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:920 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5953 packetsTotal: 960
30:56:920 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:920 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6410
30:56:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:921 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:921 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6410
30:56:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:921 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:921 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5376us
30:56:921 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:921 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:921 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:921 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:921 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:921 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6411
30:56:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8892us
30:56:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:921 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:922 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:922 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:922 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:922 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:922 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:922 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6411
30:56:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:922 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:922 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:922 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:922 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:923 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6412
30:56:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:923 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6412
30:56:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:923 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6413
30:56:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:923 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:923 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:923 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:923 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:923 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:923 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:924 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:924 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:924 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6413
30:56:924 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4017us
30:56:924 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:924 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:924 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:924 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:924 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1357us
30:56:924 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:924 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 820
30:56:924 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:924 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5957 packetsTotal: 960
30:56:924 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:924 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6414
30:56:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:925 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:925 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6414
30:56:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:925 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:925 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6415
30:56:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:925 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:925 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:925 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:925 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:925 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:925 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:925 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:925 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:925 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6415
30:56:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:926 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:926 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:926 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:926 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6416
30:56:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:926 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:927 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +529us
30:56:927 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:927 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:927 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:927 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:927 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6416
30:56:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1804us
30:56:927 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:927 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6417
30:56:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:927 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:927 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:927 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:927 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:927 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:927 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:927 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:927 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:927 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:927 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6417
30:56:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:927 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:927 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:928 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:928 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:928 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 821
30:56:928 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:928 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5961 packetsTotal: 960
30:56:928 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:928 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6418
30:56:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:928 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6418
30:56:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:929 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:929 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11229us
30:56:929 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:929 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:929 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:929 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:929 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:929 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6419
30:56:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3040us
30:56:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:929 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:929 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:929 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:929 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:929 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:929 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:929 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:929 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:929 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:929 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:930 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6419
30:56:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:930 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:930 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:930 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:930 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:930 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 822
30:56:930 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:930 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5965 packetsTotal: 960
30:56:930 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:930 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6420
30:56:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:931 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:931 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6420
30:56:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:931 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:931 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6421
30:56:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:931 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:931 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:931 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:931 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:931 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:931 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:932 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:932 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:932 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6421
30:56:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:932 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4477us
30:56:932 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:932 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:932 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:932 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:932 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:932 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6422
30:56:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6644us
30:56:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:933 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:933 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6422
30:56:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:933 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:933 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6423
30:56:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:933 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:933 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:933 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:933 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:933 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:933 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:933 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:934 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6423
30:56:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:934 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:934 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:934 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:934 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:934 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:56:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 823
30:56:934 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:56:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:56:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:56:934 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 5977 packetsTotal: 960
30:56:934 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:934 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6424
30:56:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:56:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:935 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:935 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6424
30:56:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:935 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:935 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4012us
30:56:935 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:935 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:935 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:935 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:935 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:935 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6425
30:56:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10260us
30:56:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:935 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:935 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:935 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:935 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:935 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:935 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:935 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6425
30:56:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:936 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:936 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:936 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:936 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:936 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:936 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 824
30:56:936 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:936 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5981 packetsTotal: 960
30:56:936 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:936 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6426
30:56:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:937 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:937 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6426
30:56:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:937 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:937 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6427
30:56:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:937 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:937 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:937 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:937 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:937 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:937 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:938 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:938 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6427
30:56:938 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2649us
30:56:938 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:938 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:938 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:938 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:938 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2724us
30:56:938 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:938 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 825
30:56:938 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:938 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5985 packetsTotal: 960
30:56:938 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:938 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6428
30:56:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:939 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:939 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6428
30:56:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:939 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:939 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6429
30:56:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:939 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:939 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:939 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:939 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:939 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:939 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:939 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:940 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6429
30:56:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:940 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:940 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:940 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:940 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7203us
30:56:940 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:940 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:940 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:940 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:940 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:940 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6430
30:56:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +795us
30:56:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:941 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:941 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6430
30:56:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:941 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:941 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6431
30:56:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:941 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:941 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:941 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:941 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:941 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:941 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:941 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6431
30:56:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:942 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:942 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:942 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:942 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:942 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 826
30:56:942 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:942 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5989 packetsTotal: 960
30:56:942 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:942 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6432
30:56:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:943 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:943 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6432
30:56:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:943 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:943 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9861us
30:56:943 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:943 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:943 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:943 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:943 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:943 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6433
30:56:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4407us
30:56:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:943 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:943 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:943 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:943 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:943 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:943 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:943 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:944 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6433
30:56:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:944 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:944 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:944 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:944 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:944 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:944 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6434
30:56:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:944 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:945 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6434
30:56:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:945 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:945 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6435
30:56:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:945 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:945 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:945 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:945 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:945 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:945 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:945 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:946 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6435
30:56:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:946 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:946 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 827
30:56:946 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:946 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5993 packetsTotal: 960
30:56:946 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:946 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2989us
30:56:946 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:946 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:946 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:946 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:946 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:946 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6436
30:56:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8013us
30:56:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:946 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:947 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6436
30:56:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:947 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:947 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6437
30:56:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:947 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:947 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:947 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:947 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:947 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:947 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:947 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:947 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:947 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6437
30:56:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:948 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:948 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:948 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:948 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6438
30:56:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:948 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6438
30:56:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:949 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:949 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2648us
30:56:949 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:949 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:949 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:949 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:949 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:949 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6439
30:56:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11628us
30:56:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:949 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:949 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:949 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:949 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:949 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:949 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:949 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6439
30:56:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:949 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:949 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:949 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:950 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:950 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:950 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:950 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 828
30:56:950 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:950 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 5997 packetsTotal: 960
30:56:950 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:950 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6440
30:56:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:951 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:951 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6440
30:56:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:951 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:951 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6441
30:56:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:951 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:951 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:951 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:951 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:951 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:951 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:951 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:951 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:952 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6441
30:56:952 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1281us
30:56:952 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:952 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:952 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:952 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:952 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4092us
30:56:952 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:952 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 829
30:56:952 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:952 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6001 packetsTotal: 960
30:56:952 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:952 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6442
30:56:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:952 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6442
30:56:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:953 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:953 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6443
30:56:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:953 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:953 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:953 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:953 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:953 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:953 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:953 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:953 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:953 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:953 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:954 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6443
30:56:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:954 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:954 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:954 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:954 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:954 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:954 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5835us
30:56:954 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:954 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:954 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:954 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:954 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:954 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6444
30:56:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2163us
30:56:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:955 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6444
30:56:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:955 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6445
30:56:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:955 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:955 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:955 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:955 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:955 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:955 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:955 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6445
30:56:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:956 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:956 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:956 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:956 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:956 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:956 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:956 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 830
30:56:956 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:956 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6005 packetsTotal: 960
30:56:956 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:956 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6446
30:56:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:957 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6446
30:56:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:957 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:957 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8494us
30:56:957 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:957 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:957 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:957 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:957 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6447
30:56:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5775us
30:56:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:957 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:957 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:957 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:957 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:957 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:957 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:957 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:958 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6447
30:56:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:958 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:958 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:958 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:958 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:958 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 831
30:56:958 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:958 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6009 packetsTotal: 960
30:56:958 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:958 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6448
30:56:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:959 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:959 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6448
30:56:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:959 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:959 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6449
30:56:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:959 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:959 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:959 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:959 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:959 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:959 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:959 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:960 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:960 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6449
30:56:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:960 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1740us
30:56:960 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:960 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:960 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:960 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:960 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:960 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6450
30:56:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9381us
30:56:960 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:960 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:960 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:960 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:960 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6450
30:56:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:961 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:961 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6451
30:56:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:961 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:961 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:961 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:961 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:961 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:961 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:961 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:961 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6451
30:56:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:961 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:962 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:962 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:962 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:962 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 832
30:56:962 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:962 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6013 packetsTotal: 960
30:56:962 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:962 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6452
30:56:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:962 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:962 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:962 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:963 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6452
30:56:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:963 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:963 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1273us
30:56:963 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:963 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:963 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:963 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:963 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:963 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6453
30:56:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12996us
30:56:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:963 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:963 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:963 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:963 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:963 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:963 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:963 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:964 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6453
30:56:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:964 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:964 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:964 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:964 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:964 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 833
30:56:964 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:964 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6017 packetsTotal: 960
30:56:964 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:964 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6454
30:56:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:965 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6454
30:56:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:965 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:965 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6455
30:56:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:965 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:965 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:965 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:965 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:965 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:965 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:965 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +19us
30:56:965 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:965 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:965 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:965 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:966 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +54us
30:56:966 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:966 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:966 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6455
30:56:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:966 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:966 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 834
30:56:966 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:966 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6021 packetsTotal: 960
30:56:966 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:966 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6456
30:56:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:967 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:967 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6456
30:56:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:967 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:967 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6457
30:56:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:967 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:967 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:967 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:967 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:967 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:967 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:967 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6457
30:56:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:968 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:968 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:968 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:968 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:968 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4467us
30:56:968 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:968 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:968 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:968 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:968 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:968 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6458
30:56:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3531us
30:56:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:969 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:969 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6458
30:56:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:969 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:969 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6459
30:56:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:56:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:969 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:969 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:969 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:969 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:969 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:969 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:970 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:970 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6459
30:56:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:970 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:970 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:970 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:970 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:970 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 835
30:56:970 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:970 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6025 packetsTotal: 960
30:56:970 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:971 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6460
30:56:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:971 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:971 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6460
30:56:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:971 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:971 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7126us
30:56:971 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:971 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:971 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:971 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:971 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:971 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6461
30:56:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7143us
30:56:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:971 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:972 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:972 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:972 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:972 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:972 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:972 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6461
30:56:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:972 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:972 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:973 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:973 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:973 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 836
30:56:973 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:973 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6029 packetsTotal: 960
30:56:973 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:973 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6462
30:56:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:973 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:973 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6462
30:56:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:974 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:974 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6463
30:56:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:974 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:974 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:974 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:974 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:974 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:974 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:974 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:974 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6463
30:56:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:974 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:974 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 837
30:56:975 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:975 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6033 packetsTotal: 960
30:56:975 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:975 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +253us
30:56:975 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:975 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:975 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:975 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:975 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:975 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6464
30:56:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10749us
30:56:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:975 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6464
30:56:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:975 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:975 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6465
30:56:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:975 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:976 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:976 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:976 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:976 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:976 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:976 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:976 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:976 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6465
30:56:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:976 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:976 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:977 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:977 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:977 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 838
30:56:977 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:977 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6037 packetsTotal: 960
30:56:977 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:977 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6466
30:56:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:977 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:978 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6466
30:56:978 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2272us
30:56:978 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:978 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:978 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:978 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:978 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +61us
30:56:978 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:978 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6467
30:56:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:978 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:978 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:978 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:978 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:978 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:978 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:978 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:979 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6467
30:56:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:979 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:979 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:979 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:979 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6468
30:56:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:979 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:980 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6468
30:56:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:980 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:980 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12985us
30:56:980 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:980 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:980 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:980 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:980 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:980 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6469
30:56:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1290us
30:56:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:980 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:980 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:980 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:980 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:980 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:980 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:980 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:981 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6469
30:56:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:981 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:981 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:981 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:981 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:981 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 839
30:56:981 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:981 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6041 packetsTotal: 960
30:56:981 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:981 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6470
30:56:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:982 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:982 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6470
30:56:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:982 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:982 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6471
30:56:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:982 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:982 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:982 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:982 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:982 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:982 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:982 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:983 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:983 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6471
30:56:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:983 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:983 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 840
30:56:983 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:983 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6045 packetsTotal: 960
30:56:983 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:983 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +6103us
30:56:983 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:983 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:983 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:983 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:983 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:56:983 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6472
30:56:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4899us
30:56:983 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:983 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:983 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:984 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:984 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6472
30:56:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:984 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:984 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6473
30:56:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:984 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:984 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:984 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:984 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:984 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:984 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:984 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:984 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:985 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6473
30:56:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:985 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:985 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:985 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:985 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:985 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 841
30:56:985 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:985 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6049 packetsTotal: 960
30:56:985 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:985 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6474
30:56:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:986 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6474
30:56:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:986 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:986 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5758us
30:56:986 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:986 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:986 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:986 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:986 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:986 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6475
30:56:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8511us
30:56:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:986 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:986 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:986 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:986 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:986 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:987 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:987 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:56:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:987 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6475
30:56:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:987 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:987 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:987 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:987 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:987 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 842
30:56:987 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:987 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6053 packetsTotal: 960
30:56:987 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:988 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6476
30:56:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:988 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6476
30:56:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:988 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6477
30:56:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:56:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:988 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:988 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:988 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:988 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:988 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:988 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:989 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:989 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:989 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6477
30:56:989 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4398us
30:56:989 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:989 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:989 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:989 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:989 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +975us
30:56:989 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:989 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 843
30:56:989 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:989 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6057 packetsTotal: 960
30:56:989 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:989 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6478
30:56:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:56:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:990 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:990 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6478
30:56:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:990 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:990 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6479
30:56:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:56:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:990 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:990 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:990 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:990 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:990 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:990 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:991 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:991 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:56:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6479
30:56:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:991 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:991 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:56:991 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:992 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6480
30:56:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:992 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:56:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:992 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6480
30:56:992 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +911us
30:56:992 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:992 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:992 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:992 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:992 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1422us
30:56:992 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:992 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6481
30:56:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:992 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:993 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:993 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:993 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:993 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:993 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:993 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:993 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6481
30:56:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:993 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:993 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:993 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:56:993 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:993 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:993 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 844
30:56:994 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:994 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6061 packetsTotal: 960
30:56:994 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:994 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6482
30:56:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:56:994 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:994 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:994 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:994 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:56:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:994 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6482
30:56:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:994 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:994 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11611us
30:56:994 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:994 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:994 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:994 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:994 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:56:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:56:994 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6483
30:56:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2658us
30:56:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:995 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:995 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:995 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:995 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:995 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:995 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:995 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:56:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:995 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6483
30:56:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:995 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:995 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:56:996 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:996 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6484
30:56:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:56:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:996 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:56:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6484
30:56:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:996 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:56:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6485
30:56:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:56:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:997 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:56:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:997 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:997 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:997 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:997 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:997 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:56:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:997 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:56:997 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:56:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:56:997 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6485
30:56:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:56:997 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:998 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:56:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 845
30:56:998 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:56:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:56:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:56:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:56:998 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6065 packetsTotal: 960
30:56:998 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:56:998 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4744us
30:56:998 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:998 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:998 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:998 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:998 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:56:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:56:998 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6486
30:56:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6258us
30:56:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:56:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:56:998 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:56:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:56:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6486
30:56:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:56:998 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:56:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:56:998 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6487
30:56:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:56:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:56:998 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:56:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:56:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:56:999 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:56:999 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:56:999 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:56:999 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:56:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:56:999 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:56:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:56:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:56:999 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:56:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:56:999 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6487
30:56:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:56:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:56:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:56:999 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:56:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:56:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:56:999 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:000 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:000 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:000 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 846
30:57:000 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:000 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6069 packetsTotal: 960
30:57:000 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:000 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6488
30:57:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:000 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:000 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:000 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:000 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6488
30:57:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:000 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:001 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4390us
30:57:001 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:001 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:001 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:001 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:001 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:001 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6489
30:57:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9878us
30:57:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:001 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:001 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:001 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:001 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:001 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:001 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:001 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:001 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6489
30:57:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:002 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:002 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:002 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:002 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6490
30:57:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:002 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:003 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6490
30:57:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:003 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:003 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6491
30:57:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:003 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:003 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:003 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:003 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:003 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:003 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:003 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:003 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6491
30:57:004 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3030us
30:57:004 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:004 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:004 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:004 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:004 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2343us
30:57:004 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:004 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 847
30:57:004 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:004 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6073 packetsTotal: 960
30:57:004 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:004 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6492
30:57:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:004 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6492
30:57:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:005 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:005 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6493
30:57:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:005 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:005 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:005 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:005 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:005 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:005 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:005 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6493
30:57:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:005 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:005 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:006 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:006 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7590us
30:57:006 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:006 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:006 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:006 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:006 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:006 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6494
30:57:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +408us
30:57:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:006 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6494
30:57:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:006 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:006 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6495
30:57:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:007 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:007 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:007 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:007 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:007 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:007 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:007 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:007 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:007 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6495
30:57:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:007 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:007 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:008 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:008 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:008 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 848
30:57:008 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:008 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6077 packetsTotal: 960
30:57:008 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:008 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6496
30:57:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:008 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6496
30:57:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:008 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:008 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10243us
30:57:009 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:009 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:009 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:009 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:009 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:009 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6497
30:57:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4026us
30:57:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:009 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:009 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:009 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:009 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:009 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:009 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:009 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:009 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:009 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6497
30:57:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:009 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:009 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:010 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:010 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:010 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 849
30:57:010 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:010 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6081 packetsTotal: 960
30:57:010 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:010 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6498
30:57:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:010 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:010 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:010 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:010 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:011 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6498
30:57:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:011 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:011 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6499
30:57:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:011 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:011 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:011 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:011 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:011 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:011 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:011 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:011 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:012 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6499
30:57:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:012 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3485us
30:57:012 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:012 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:012 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:012 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:012 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:012 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6500
30:57:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7636us
30:57:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:012 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:013 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6500
30:57:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:013 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:013 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6501
30:57:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:013 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:013 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:013 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:013 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:013 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:013 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:013 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:013 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6501
30:57:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:014 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:014 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:014 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:014 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:014 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 850
30:57:014 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:014 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6085 packetsTotal: 960
30:57:014 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:014 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6502
30:57:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:014 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6502
30:57:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:015 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:015 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3023us
30:57:015 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:015 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:015 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:015 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:015 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6503
30:57:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11246us
30:57:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:015 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:015 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:015 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:015 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:015 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:015 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:015 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6503
30:57:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:016 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:016 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:016 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:016 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6504
30:57:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:016 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:017 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6504
30:57:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:017 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:017 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6505
30:57:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:017 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:017 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:017 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:017 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:017 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:017 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:017 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:017 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:018 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6505
30:57:018 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1663us
30:57:018 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:018 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:018 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:018 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:018 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3711us
30:57:018 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:018 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 851
30:57:018 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:018 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6089 packetsTotal: 960
30:57:018 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:018 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6506
30:57:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:019 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6506
30:57:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6507
30:57:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:019 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:019 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:019 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:019 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:019 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:020 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:020 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6507
30:57:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:020 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:020 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:020 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:021 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:021 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 852
30:57:021 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:021 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6093 packetsTotal: 960
30:57:021 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:021 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6102us
30:57:021 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:021 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:021 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:021 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:021 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:021 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6508
30:57:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1776us
30:57:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:021 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6508
30:57:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:021 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:021 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6509
30:57:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:021 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:022 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:022 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:022 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:022 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:022 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:022 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6509
30:57:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:022 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:022 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:022 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:023 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:023 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6510
30:57:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:023 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6510
30:57:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:023 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:023 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8882us
30:57:023 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:023 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:023 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:023 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:023 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:023 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6511
30:57:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5393us
30:57:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:023 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:024 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:024 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:024 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:024 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:024 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:024 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:024 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6511
30:57:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:024 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:024 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:025 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:025 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:025 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 853
30:57:025 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:025 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6097 packetsTotal: 960
30:57:025 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:025 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6512
30:57:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:025 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:025 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6512
30:57:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:025 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:025 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6513
30:57:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:026 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:026 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:026 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:026 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:026 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:026 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:026 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:026 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:026 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6513
30:57:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:026 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2117us
30:57:026 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:026 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:026 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:026 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:026 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:027 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6514
30:57:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9004us
30:57:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:027 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6514
30:57:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:027 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:027 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6515
30:57:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:027 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:028 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:028 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:028 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:028 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:028 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:028 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6515
30:57:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:028 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:028 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:028 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:029 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:029 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:029 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 854
30:57:029 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:029 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6101 packetsTotal: 960
30:57:029 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:029 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6516
30:57:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:029 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6516
30:57:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:030 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:030 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1655us
30:57:030 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:030 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:030 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:030 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:030 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:030 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6517
30:57:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12614us
30:57:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:030 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:030 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:030 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:030 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:030 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:030 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:030 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6517
30:57:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:030 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:031 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:031 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:031 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:031 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 855
30:57:031 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:031 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6105 packetsTotal: 960
30:57:031 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:031 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6518
30:57:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:031 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:032 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6518
30:57:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:032 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:032 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6519
30:57:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:032 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:032 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:032 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:032 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:032 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:032 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:033 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +295us
30:57:033 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:033 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:033 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:033 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:033 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:033 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6519
30:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5078us
30:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 856
30:57:033 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6109 packetsTotal: 960
30:57:033 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:033 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6520
30:57:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:033 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6520
30:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:034 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:034 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6521
30:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:034 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:034 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:034 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:034 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:034 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:034 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6521
30:57:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:035 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:035 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:035 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:035 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4853us
30:57:035 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:035 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:035 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:035 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:035 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:035 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6522
30:57:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3145us
30:57:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:036 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:036 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6522
30:57:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:036 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:036 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6523
30:57:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:036 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:036 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:036 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:036 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:036 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:036 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:036 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:037 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6523
30:57:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:037 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:037 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:037 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:037 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:037 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 857
30:57:037 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:037 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6113 packetsTotal: 960
30:57:037 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:037 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6524
30:57:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:038 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:038 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6524
30:57:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:038 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:038 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7508us
30:57:038 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:038 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:038 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:038 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:038 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:038 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6525
30:57:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6761us
30:57:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:038 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:038 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:038 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:038 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:038 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:038 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:038 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6525
30:57:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:039 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:039 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:039 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:039 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6526
30:57:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:039 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:040 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6526
30:57:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:040 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:040 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6527
30:57:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:040 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:040 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:040 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:040 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:040 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:040 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:040 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:040 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:041 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:041 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6527
30:57:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:041 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:041 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 858
30:57:041 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:041 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6117 packetsTotal: 960
30:57:041 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:041 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +639us
30:57:041 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:041 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:041 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:041 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:041 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:041 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6528
30:57:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10362us
30:57:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:041 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:042 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6528
30:57:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:042 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:042 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6529
30:57:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:042 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:042 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:042 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:042 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:042 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:042 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:042 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:043 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6529
30:57:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:043 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:043 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:043 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:043 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:043 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 859
30:57:043 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:043 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6121 packetsTotal: 960
30:57:043 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:043 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6530
30:57:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:044 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:044 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6530
30:57:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:044 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:044 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +287us
30:57:044 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:044 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:044 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:044 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:044 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:044 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6531
30:57:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13982us
30:57:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:044 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:045 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:045 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:045 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:045 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:045 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:045 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:045 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:045 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6531
30:57:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:045 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:045 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:045 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:045 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:045 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 860
30:57:045 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:046 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6125 packetsTotal: 960
30:57:046 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:046 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6532
30:57:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:046 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:046 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6532
30:57:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:046 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:046 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13360us
30:57:046 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:047 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:047 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:047 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:047 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:047 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6533
30:57:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +909us
30:57:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:047 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:047 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:047 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:047 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:047 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:047 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:047 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:047 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6533
30:57:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:047 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:047 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:048 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:048 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6534
30:57:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:048 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6534
30:57:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:048 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:048 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6535
30:57:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:048 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:049 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:049 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:049 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:049 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:049 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:049 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:049 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:049 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6535
30:57:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:049 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:049 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 861
30:57:049 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:049 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6129 packetsTotal: 960
30:57:049 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:050 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6489us
30:57:050 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:050 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:050 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:050 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:050 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:050 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6536
30:57:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4513us
30:57:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:050 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:050 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6536
30:57:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:050 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:050 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6537
30:57:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:050 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:051 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:051 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:051 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:051 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:051 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:051 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:051 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:051 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6537
30:57:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:051 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:051 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:051 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:052 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:052 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:052 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 862
30:57:052 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:052 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6133 packetsTotal: 960
30:57:052 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:052 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6538
30:57:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:052 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6538
30:57:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:052 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:052 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6140us
30:57:052 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:052 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:052 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:052 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:052 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:053 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6539
30:57:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8129us
30:57:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:053 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:053 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:053 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:053 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:053 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:053 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:053 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:053 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:053 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:053 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:053 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6539
30:57:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:053 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:053 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:054 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:054 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:054 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 863
30:57:054 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:054 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6137 packetsTotal: 960
30:57:054 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:054 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6540
30:57:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:054 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6540
30:57:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:055 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:055 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6541
30:57:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:055 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:055 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:055 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:055 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:055 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:055 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:055 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:055 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:055 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:055 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:055 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6541
30:57:056 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4780us
30:57:056 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:056 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:056 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:056 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:056 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +593us
30:57:056 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:056 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:57:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 864
30:57:056 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:57:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:57:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:57:056 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 6149 packetsTotal: 960
30:57:056 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:056 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6542
30:57:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10891us
30:57:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:056 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6542
30:57:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:056 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:057 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6543
30:57:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:057 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:057 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:057 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:057 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:057 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:057 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:057 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:057 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6543
30:57:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:057 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:057 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:058 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:058 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6544
30:57:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:058 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:058 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6544
30:57:059 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1293us
30:57:059 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:059 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:059 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:059 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:059 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1040us
30:57:059 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:059 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6545
30:57:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:059 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:059 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:059 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:059 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:059 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:059 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:059 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:059 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:060 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6545
30:57:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:060 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:060 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:060 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:060 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:060 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 865
30:57:060 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:060 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6153 packetsTotal: 960
30:57:060 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:060 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6546
30:57:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:061 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:061 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6546
30:57:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:061 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:061 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11993us
30:57:061 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:061 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:061 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:061 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:061 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:061 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6547
30:57:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2276us
30:57:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:061 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:061 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:061 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:061 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:061 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:062 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:062 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6547
30:57:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:062 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:062 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:062 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:062 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6548
30:57:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:063 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:063 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6548
30:57:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:063 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:063 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6549
30:57:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:063 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:063 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:063 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:063 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:064 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:064 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:064 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:064 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:064 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6549
30:57:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:064 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:064 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 866
30:57:064 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:064 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6157 packetsTotal: 960
30:57:064 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:064 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5121us
30:57:064 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:064 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:064 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:064 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:064 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:064 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6550
30:57:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5881us
30:57:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:065 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:065 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6550
30:57:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:065 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:065 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6551
30:57:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:065 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:065 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:066 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:066 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:066 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:066 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:066 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:066 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6551
30:57:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:066 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:066 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:067 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:067 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:067 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 867
30:57:067 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:067 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6161 packetsTotal: 960
30:57:067 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:067 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6552
30:57:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:067 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:067 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6552
30:57:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:067 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:067 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4772us
30:57:067 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:067 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:067 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:067 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:067 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:068 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6553
30:57:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9497us
30:57:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:068 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:068 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:068 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:068 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:068 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:068 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:068 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6553
30:57:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:068 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:068 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:069 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:069 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6554
30:57:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:069 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6554
30:57:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:069 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6555
30:57:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:069 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:070 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:070 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:070 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:070 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:070 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:070 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:070 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6555
30:57:070 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3412us
30:57:070 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:070 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:070 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:070 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:070 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1961us
30:57:071 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6556
30:57:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:071 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:071 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6556
30:57:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:071 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:071 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6557
30:57:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:071 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:071 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:071 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:071 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:071 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:071 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:072 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6557
30:57:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:072 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:072 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:072 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:072 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7967us
30:57:072 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:072 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:072 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:072 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:072 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:072 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6558
30:57:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +31us
30:57:072 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:073 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6558
30:57:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6559
30:57:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:073 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:073 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:073 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:073 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:073 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:073 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:073 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:074 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6559
30:57:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:074 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:074 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:074 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:074 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:074 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 868
30:57:074 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:074 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6165 packetsTotal: 960
30:57:074 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:074 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6560
30:57:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:075 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6560
30:57:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:075 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10625us
30:57:075 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:075 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:075 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:075 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:075 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:075 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6561
30:57:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3644us
30:57:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:075 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:076 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:076 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:076 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:076 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:076 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:076 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:076 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:076 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6561
30:57:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:076 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:076 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:077 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:077 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6562
30:57:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:077 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:077 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6562
30:57:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:077 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6563
30:57:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:077 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:078 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:078 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:078 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:078 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:078 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:078 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:078 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6563
30:57:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:078 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3872us
30:57:078 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:078 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:078 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:078 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:078 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:078 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6564
30:57:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7249us
30:57:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:079 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6564
30:57:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:079 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:079 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6565
30:57:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:079 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:079 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:079 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:079 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:079 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:079 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:080 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:080 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6565
30:57:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:080 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:080 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:080 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:080 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:080 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 869
30:57:080 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:080 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6169 packetsTotal: 960
30:57:080 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:081 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6566
30:57:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:081 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:081 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6566
30:57:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:081 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3404us
30:57:081 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:081 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:081 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:081 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:081 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:081 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6567
30:57:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10864us
30:57:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:081 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:082 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:082 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:082 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:082 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:082 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:082 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:082 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6567
30:57:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:082 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:082 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:082 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:083 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6568
30:57:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:083 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:083 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6568
30:57:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:083 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:083 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6569
30:57:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:083 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:083 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:083 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:083 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:083 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:083 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:084 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:084 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6569
30:57:084 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2044us
30:57:084 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:084 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:084 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:084 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:084 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3329us
30:57:084 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6570
30:57:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:085 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:085 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6570
30:57:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:085 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:085 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6571
30:57:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:085 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:085 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:085 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:085 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:085 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:085 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:085 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:086 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6571
30:57:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:086 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:086 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:086 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:086 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:086 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6598us
30:57:086 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:086 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:086 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:086 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:086 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:086 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6572
30:57:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1400us
30:57:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:087 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6572
30:57:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:087 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:087 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6573
30:57:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:087 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:087 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:087 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:088 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:088 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:088 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:088 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6573
30:57:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:088 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:088 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:088 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:088 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:088 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 870
30:57:088 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:088 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6173 packetsTotal: 960
30:57:088 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:089 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6574
30:57:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:089 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6574
30:57:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:089 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:089 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9257us
30:57:089 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:089 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:089 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:089 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:089 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:089 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6575
30:57:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5012us
30:57:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:089 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:090 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:090 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:090 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:090 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:090 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:090 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:090 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:090 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6575
30:57:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:090 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:090 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:090 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:091 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6576
30:57:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:091 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:091 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6576
30:57:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:091 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:091 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6577
30:57:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:091 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:091 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:091 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:091 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:091 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:092 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:092 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:092 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:092 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:092 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6577
30:57:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:092 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2504us
30:57:092 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:092 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:092 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:092 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:092 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:092 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6578
30:57:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8617us
30:57:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:093 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:093 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6578
30:57:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:093 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:093 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6579
30:57:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:093 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:093 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:093 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:093 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:093 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:093 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:093 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:093 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:094 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6579
30:57:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:094 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:094 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:094 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:094 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:094 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:094 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 871
30:57:094 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:094 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6177 packetsTotal: 960
30:57:094 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:094 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6580
30:57:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:095 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6580
30:57:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:095 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:095 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2037us
30:57:095 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:095 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:095 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:095 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:095 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:095 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6581
30:57:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12232us
30:57:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:095 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:095 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:095 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:095 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:095 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:095 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:096 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6581
30:57:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:096 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:096 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:096 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:096 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6582
30:57:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:097 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6582
30:57:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6583
30:57:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:097 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:097 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:097 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:097 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:097 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:097 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:097 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:098 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:098 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6583
30:57:098 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +677us
30:57:098 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:098 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:098 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:098 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:098 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4697us
30:57:098 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6584
30:57:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:098 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:099 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6584
30:57:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:099 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:099 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6585
30:57:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:099 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:099 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:099 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:099 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:099 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:099 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:099 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6585
30:57:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:099 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:099 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:100 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:100 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:100 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 872
30:57:100 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:100 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6181 packetsTotal: 960
30:57:100 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:100 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5121us
30:57:100 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:100 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:100 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:100 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:100 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:100 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6586
30:57:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2758us
30:57:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:101 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6586
30:57:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:101 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:101 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6587
30:57:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:101 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:101 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:101 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:101 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:101 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:101 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:101 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6587
30:57:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:102 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:102 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:102 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:102 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6588
30:57:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:102 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6588
30:57:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:103 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:103 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7896us
30:57:103 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:103 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:103 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:103 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:103 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:103 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6589
30:57:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6380us
30:57:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:103 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:103 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:103 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:103 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:103 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:103 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:103 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6589
30:57:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:104 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:104 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:104 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:104 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6590
30:57:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:104 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6590
30:57:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:105 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:105 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6591
30:57:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:105 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:105 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:105 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:105 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:105 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:105 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:105 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:106 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6591
30:57:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:106 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1136us
30:57:106 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:106 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:106 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:106 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:106 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:106 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6592
30:57:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9986us
30:57:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:106 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6592
30:57:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6593
30:57:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:106 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:107 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:107 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:107 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:108 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:108 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:108 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:108 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6593
30:57:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:108 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:108 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:108 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:108 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:108 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:108 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 873
30:57:109 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:109 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6185 packetsTotal: 960
30:57:109 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:109 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6594
30:57:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:109 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6594
30:57:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:109 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:109 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +669us
30:57:109 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:109 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:109 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:109 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:109 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:109 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6595
30:57:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13600us
30:57:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:109 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:110 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:110 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:110 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:110 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:110 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:110 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:110 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:110 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:110 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6595
30:57:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:110 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:110 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:111 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:111 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6596
30:57:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:111 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6596
30:57:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:112 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:112 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13749us
30:57:112 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:112 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:112 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:112 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:112 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:112 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6597
30:57:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +527us
30:57:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:112 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:112 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:112 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:112 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:112 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:112 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:112 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6597
30:57:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:112 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:113 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:113 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:113 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6598
30:57:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:113 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6598
30:57:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:114 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:114 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6599
30:57:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:114 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:114 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:114 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:114 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:114 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:114 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:114 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:115 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6599
30:57:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:115 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6985us
30:57:115 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:115 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:115 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:115 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:115 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:115 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6600
30:57:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4136us
30:57:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:115 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6600
30:57:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:115 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6601
30:57:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:115 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:116 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:116 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:116 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:116 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:116 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:116 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:116 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:116 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:116 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:116 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6601
30:57:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:116 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:116 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:117 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:117 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:117 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 874
30:57:117 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:117 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6189 packetsTotal: 960
30:57:117 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:117 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6602
30:57:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:117 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:117 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6602
30:57:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:117 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:117 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6522us
30:57:117 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:117 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:117 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:118 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:118 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:118 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6603
30:57:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7747us
30:57:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:118 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:118 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:118 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:118 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:118 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:118 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:118 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6603
30:57:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:118 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:118 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:119 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:119 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6604
30:57:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:119 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6604
30:57:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6605
30:57:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:120 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:120 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:120 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:120 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:120 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:120 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:120 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:120 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:120 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6605
30:57:120 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5162us
30:57:120 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:120 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:120 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:120 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:120 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +212us
30:57:121 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6606
30:57:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:121 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:121 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6606
30:57:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:121 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:121 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6607
30:57:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:121 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:121 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:121 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:121 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:121 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:122 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:122 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:122 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6607
30:57:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:122 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:122 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:122 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:123 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6608
30:57:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:123 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6608
30:57:123 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1675us
30:57:123 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:123 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:123 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:123 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:123 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +659us
30:57:123 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6609
30:57:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:123 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:124 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:124 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:124 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:124 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:124 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:124 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:124 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6609
30:57:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:124 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:124 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:125 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:125 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:125 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 875
30:57:125 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:125 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6193 packetsTotal: 960
30:57:125 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:125 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6610
30:57:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:125 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:125 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6610
30:57:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:125 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:126 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12374us
30:57:126 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:126 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:126 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:126 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:126 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:126 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6611
30:57:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1895us
30:57:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:126 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:126 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:126 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:126 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:126 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:126 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:126 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:126 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:126 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6611
30:57:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:126 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:126 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:127 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:127 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6612
30:57:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:127 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:127 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6612
30:57:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:127 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:127 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6613
30:57:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:127 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:128 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:128 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:128 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:128 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:128 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:128 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:128 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:128 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6613
30:57:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:128 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5617us
30:57:129 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:129 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:129 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:129 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:129 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:129 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6614
30:57:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5504us
30:57:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:129 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:129 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6614
30:57:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:129 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:129 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6615
30:57:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:129 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:130 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:130 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:130 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:130 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:130 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:130 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6615
30:57:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:130 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:130 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:130 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:131 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6616
30:57:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:131 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:131 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6616
30:57:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:131 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:131 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5160us
30:57:131 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:131 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:131 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:131 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:131 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:131 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6617
30:57:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9115us
30:57:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:131 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:132 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:132 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:132 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:132 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:132 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:132 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:132 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6617
30:57:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:132 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:132 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:133 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:133 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:133 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 876
30:57:133 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:133 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6197 packetsTotal: 960
30:57:133 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:133 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6618
30:57:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:133 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:134 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6618
30:57:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:134 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:134 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6619
30:57:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:134 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:134 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:134 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:134 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:134 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:134 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:134 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:135 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6619
30:57:135 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3794us
30:57:135 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:135 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:135 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:135 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:135 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1579us
30:57:135 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6620
30:57:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:135 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6620
30:57:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:135 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:136 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6621
30:57:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:136 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:136 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:136 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:136 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:136 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:136 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:136 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6621
30:57:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:136 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:136 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:137 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:137 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6622
30:57:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:137 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:137 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +307us
30:57:137 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:137 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:137 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:137 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:137 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:137 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6622
30:57:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2026us
30:57:137 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:138 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6623
30:57:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:138 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:138 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:138 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:138 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:138 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:138 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:138 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:138 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6623
30:57:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:138 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:138 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:139 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:139 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6624
30:57:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:139 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6624
30:57:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:139 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11013us
30:57:139 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:139 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:139 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:139 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:139 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:139 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6625
30:57:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3262us
30:57:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:139 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:140 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:140 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:140 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:140 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:140 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:140 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6625
30:57:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:140 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:140 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:141 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:141 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:141 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 877
30:57:141 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:141 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6201 packetsTotal: 960
30:57:141 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:141 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6626
30:57:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:141 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:141 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6626
30:57:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:141 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:141 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6627
30:57:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:141 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:142 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:142 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:142 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:142 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:142 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:142 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:142 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:142 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:142 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6627
30:57:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:142 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4249us
30:57:142 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:142 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:142 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:142 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:142 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:143 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6628
30:57:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6872us
30:57:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:143 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:143 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6628
30:57:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:143 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:143 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6629
30:57:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:143 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:143 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:144 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:144 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:144 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:144 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:144 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:144 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6629
30:57:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:144 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:144 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:144 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:145 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6630
30:57:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:145 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:145 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6630
30:57:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:145 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:145 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3793us
30:57:145 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:145 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:145 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:145 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:145 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:145 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6631
30:57:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10483us
30:57:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:145 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:146 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:146 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:146 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:146 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:146 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6631
30:57:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:146 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:146 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:146 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:146 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:147 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 878
30:57:147 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:147 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6205 packetsTotal: 960
30:57:147 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:147 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6632
30:57:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:147 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:147 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6632
30:57:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:147 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:147 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6633
30:57:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:147 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:148 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:148 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:148 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:148 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:148 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:148 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:148 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6633
30:57:148 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2426us
30:57:148 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:148 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:148 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:148 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:148 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2947us
30:57:149 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6634
30:57:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:149 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6634
30:57:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:149 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:149 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6635
30:57:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:149 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:150 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:150 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:150 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:150 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:150 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:150 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:150 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:150 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6635
30:57:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:150 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:150 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:150 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:150 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6985us
30:57:150 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:150 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:151 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:151 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:151 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6636
30:57:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1013us
30:57:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:151 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:151 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6636
30:57:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:151 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:151 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6637
30:57:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:151 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:151 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:151 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:151 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:151 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:152 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:152 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:152 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6637
30:57:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:152 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:152 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:152 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:152 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6638
30:57:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:153 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6638
30:57:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:153 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9645us
30:57:153 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:153 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:153 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:153 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:153 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6639
30:57:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4630us
30:57:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:153 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:154 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:154 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:154 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:154 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:154 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:154 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:154 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:154 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6639
30:57:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:154 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:154 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:154 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:155 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:155 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 879
30:57:155 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:155 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6209 packetsTotal: 960
30:57:155 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:155 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6640
30:57:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:155 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6640
30:57:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6641
30:57:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:155 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:156 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:156 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:156 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:156 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:156 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:156 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:156 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6641
30:57:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:156 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2880us
30:57:157 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:157 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:157 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:157 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:157 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:157 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6642
30:57:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8241us
30:57:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:157 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:157 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6642
30:57:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:157 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:157 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6643
30:57:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:157 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:158 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:158 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:158 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:158 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:158 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:158 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:158 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6643
30:57:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:158 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:158 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:158 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:159 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6644
30:57:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:159 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:159 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6644
30:57:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:159 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:159 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2425us
30:57:159 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:159 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:159 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:159 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:159 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:159 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6645
30:57:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11851us
30:57:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:159 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:160 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:160 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:160 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:160 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:160 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:160 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:160 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6645
30:57:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:160 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:160 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:160 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:161 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6646
30:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:161 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:161 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6646
30:57:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:161 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:161 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6647
30:57:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:161 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:162 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:162 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:162 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:162 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:162 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:162 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:162 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6647
30:57:163 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1058us
30:57:163 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:163 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:163 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:163 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:163 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4315us
30:57:163 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:163 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 880
30:57:163 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:163 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6213 packetsTotal: 960
30:57:163 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:163 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6648
30:57:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:163 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6648
30:57:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:164 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:164 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6649
30:57:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:164 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:164 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:164 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:164 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:164 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:164 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:164 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6649
30:57:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:164 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:165 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:165 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:165 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5617us
30:57:165 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:165 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:165 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:165 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:165 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:165 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6650
30:57:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2381us
30:57:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:165 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:166 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6650
30:57:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:166 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:166 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6651
30:57:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:166 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:166 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:166 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:166 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:166 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:166 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:166 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:166 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6651
30:57:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:166 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:166 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:167 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:167 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6652
30:57:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:167 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:167 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6652
30:57:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:167 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:167 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8278us
30:57:167 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:167 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:167 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:168 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:168 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:168 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6653
30:57:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5998us
30:57:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:168 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:168 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:168 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:168 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:168 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:168 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:168 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:168 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6653
30:57:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:168 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:168 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:168 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:169 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:169 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6654
30:57:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:169 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:169 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6654
30:57:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:169 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:169 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6655
30:57:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:169 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:170 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:170 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:170 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:170 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:170 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:170 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:170 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:170 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6655
30:57:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:170 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:170 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 881
30:57:170 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:170 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6217 packetsTotal: 960
30:57:171 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:171 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1403us
30:57:171 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:171 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:171 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:171 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:171 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:171 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6656
30:57:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9599us
30:57:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:171 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:171 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6656
30:57:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:171 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:171 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6657
30:57:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:171 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:172 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:172 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:172 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:172 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:172 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:172 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6657
30:57:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:172 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:172 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:173 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:173 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6658
30:57:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:173 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6658
30:57:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:173 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:173 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1057us
30:57:173 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:174 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:174 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:174 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:174 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6659
30:57:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13218us
30:57:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:174 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:174 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:174 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:174 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:174 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:174 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:174 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:174 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:174 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6659
30:57:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:175 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:175 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:175 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:175 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:175 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:57:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 882
30:57:175 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:57:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:57:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:57:175 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 6229 packetsTotal: 960
30:57:175 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:175 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6660
30:57:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:57:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:176 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:176 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6660
30:57:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:176 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:176 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14127us
30:57:176 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:176 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:176 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:176 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:176 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:176 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6661
30:57:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +145us
30:57:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:176 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:177 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:177 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:177 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:177 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:177 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:177 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6661
30:57:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:177 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:177 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:177 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:178 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:178 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6662
30:57:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:179 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:179 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6662
30:57:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:179 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:179 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6663
30:57:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:179 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:179 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:179 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:179 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:179 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:179 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:180 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:180 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:180 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6663
30:57:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:180 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7372us
30:57:180 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:180 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:180 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:180 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:180 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:180 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6664
30:57:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3749us
30:57:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:181 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6664
30:57:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:181 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:181 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6665
30:57:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:181 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:181 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:181 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:181 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:181 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:181 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:182 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:182 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6665
30:57:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:182 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:182 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:182 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:182 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:182 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:182 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 883
30:57:182 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:182 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6233 packetsTotal: 960
30:57:182 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:183 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6666
30:57:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:183 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6666
30:57:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:183 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:183 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6903us
30:57:183 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:183 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:183 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:183 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:183 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:183 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6667
30:57:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7366us
30:57:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:183 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:184 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:184 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:184 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:184 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:184 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:184 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:184 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6667
30:57:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:184 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:184 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:184 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:185 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6668
30:57:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:185 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6668
30:57:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:185 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:185 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6669
30:57:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:185 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:185 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:185 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:185 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:185 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:185 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:185 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:185 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:186 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:186 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6669
30:57:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:186 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +144us
30:57:186 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:186 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:186 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:186 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:186 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:186 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6670
30:57:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10977us
30:57:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:186 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:187 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6670
30:57:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:187 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:187 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6671
30:57:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:187 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:187 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:187 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:187 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:187 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:187 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:187 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:187 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:187 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:187 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:187 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:187 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6671
30:57:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:187 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:187 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:188 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:188 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6672
30:57:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:188 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:188 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6672
30:57:188 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2056us
30:57:188 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:188 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:189 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:189 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:189 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +277us
30:57:189 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:189 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6673
30:57:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:189 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:189 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:189 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:189 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:189 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:189 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:189 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6673
30:57:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:189 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:189 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:189 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:190 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:190 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6674
30:57:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:190 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:190 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6674
30:57:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:190 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:191 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12763us
30:57:191 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:191 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:191 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:191 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:191 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:191 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6675
30:57:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1513us
30:57:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:191 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:191 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:191 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:191 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:191 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:191 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:191 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:191 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6675
30:57:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:191 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:191 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:191 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:192 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:192 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:192 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 884
30:57:192 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:192 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6237 packetsTotal: 960
30:57:192 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:192 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6676
30:57:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:192 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:193 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6676
30:57:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:193 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6677
30:57:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:193 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:193 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:193 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:193 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:193 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:193 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:193 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:193 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:193 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6677
30:57:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:194 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6004us
30:57:194 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:194 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:194 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:194 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:194 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:194 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6678
30:57:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5118us
30:57:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:194 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6678
30:57:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:194 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:194 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6679
30:57:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:194 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:195 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:195 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:195 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:195 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:195 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:195 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6679
30:57:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:195 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:195 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:195 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:195 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:196 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6680
30:57:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:196 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:196 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6680
30:57:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:196 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:196 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5542us
30:57:196 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:196 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:196 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:196 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:196 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:196 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6681
30:57:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8733us
30:57:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:196 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:197 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:197 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:197 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:197 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:197 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:197 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6681
30:57:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:197 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:197 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:197 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:198 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:198 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:198 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 885
30:57:198 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:198 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6245 packetsTotal: 960
30:57:198 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:198 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6682
30:57:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:198 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6682
30:57:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:198 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:199 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6683
30:57:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:57:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:199 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:199 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:199 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:199 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:199 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:199 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:199 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:199 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6683
30:57:199 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4176us
30:57:199 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:199 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:199 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:199 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:199 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1198us
30:57:200 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:200 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 886
30:57:200 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:200 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6249 packetsTotal: 960
30:57:200 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:200 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6684
30:57:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:200 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:200 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6684
30:57:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:200 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:201 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6685
30:57:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:201 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:201 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:201 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:201 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:201 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:201 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:201 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:201 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6685
30:57:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:201 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:201 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:202 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:202 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:202 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 887
30:57:202 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:202 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6257 packetsTotal: 960
30:57:202 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:202 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6686
30:57:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:202 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:203 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +688us
30:57:203 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:203 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:203 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:203 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:203 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6686
30:57:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1645us
30:57:203 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:203 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6687
30:57:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:57:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:203 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:203 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:203 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:203 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:203 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:203 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:203 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6687
30:57:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:203 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:204 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:204 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:204 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:204 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 888
30:57:204 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:204 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6261 packetsTotal: 960
30:57:204 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:204 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6688
30:57:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:205 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6688
30:57:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:205 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:205 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11388us
30:57:205 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:205 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:205 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:205 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:205 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:205 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6689
30:57:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2881us
30:57:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:205 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:205 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:205 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:205 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:206 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:206 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:206 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6689
30:57:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:206 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:206 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:206 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:206 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:206 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 889
30:57:206 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:207 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6269 packetsTotal: 960
30:57:207 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:207 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6690
30:57:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:207 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:207 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6690
30:57:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:207 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6691
30:57:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:57:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:207 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:208 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:208 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:208 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:208 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:208 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:208 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:208 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:208 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6691
30:57:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:208 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:208 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 890
30:57:208 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:208 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6273 packetsTotal: 960
30:57:208 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:208 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4516us
30:57:209 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:209 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:209 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:209 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:209 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:209 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6692
30:57:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6486us
30:57:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:209 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:209 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6692
30:57:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:209 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:209 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6693
30:57:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:209 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:210 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:210 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:210 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:210 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:210 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:210 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:210 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6693
30:57:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:210 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:210 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:211 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:211 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:211 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 891
30:57:211 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:211 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6281 packetsTotal: 960
30:57:211 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:211 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6694
30:57:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:211 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:212 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6694
30:57:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:212 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:212 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4174us
30:57:212 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:212 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:212 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:212 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:212 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:212 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6695
30:57:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10101us
30:57:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:212 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:212 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:212 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:212 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:212 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:212 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:212 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:212 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6695
30:57:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:213 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:213 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:213 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:213 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:213 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 892
30:57:213 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:213 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6285 packetsTotal: 960
30:57:213 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:214 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6696
30:57:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:214 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:214 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6696
30:57:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:214 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:214 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6697
30:57:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:214 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:214 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:214 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:214 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:214 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:214 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:214 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:215 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:215 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6697
30:57:215 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2808us
30:57:215 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:215 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:215 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:215 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:215 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2565us
30:57:215 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:215 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 893
30:57:215 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:215 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6293 packetsTotal: 960
30:57:215 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:215 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6698
30:57:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10970us
30:57:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:217 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6698
30:57:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:217 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:217 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6699
30:57:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:217 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:218 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:218 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:218 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:218 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:218 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:218 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6699
30:57:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:218 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:218 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:218 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:218 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:218 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:219 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:219 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 894
30:57:219 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:219 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6297 packetsTotal: 960
30:57:219 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:219 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7252us
30:57:219 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:219 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:219 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:219 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:219 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:219 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6700
30:57:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +626us
30:57:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:219 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:219 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6700
30:57:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:219 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6701
30:57:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:220 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:220 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:220 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:220 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:220 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:220 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:220 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:220 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6701
30:57:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:220 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:220 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:221 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:221 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:221 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 895
30:57:221 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:221 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6305 packetsTotal: 960
30:57:221 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:221 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6702
30:57:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:221 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6702
30:57:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:222 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10027us
30:57:222 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:222 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:222 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:222 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:222 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6703
30:57:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4248us
30:57:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:222 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:222 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:222 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:222 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:222 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:222 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:222 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6703
30:57:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:223 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:223 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:223 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:223 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:223 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 896
30:57:223 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:223 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6309 packetsTotal: 960
30:57:223 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:223 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6704
30:57:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:224 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:224 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6704
30:57:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:224 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6705
30:57:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:224 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:224 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:224 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:224 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:224 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:224 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:224 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:225 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6705
30:57:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:225 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:225 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 897
30:57:225 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:225 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6317 packetsTotal: 960
30:57:225 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:225 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3088us
30:57:225 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:225 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:225 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:225 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:225 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:225 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6706
30:57:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7854us
30:57:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:226 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6706
30:57:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:226 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:226 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6707
30:57:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:226 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:226 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:226 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:226 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:226 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:226 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:226 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:226 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6707
30:57:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:227 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:227 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:227 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:227 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:227 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:227 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 898
30:57:227 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:227 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6325 packetsTotal: 960
30:57:227 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:228 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6708
30:57:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:228 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6708
30:57:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:229 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2806us
30:57:229 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:229 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:229 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:229 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:229 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6709
30:57:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11469us
30:57:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:229 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:229 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:229 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:229 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:229 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:229 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:229 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6709
30:57:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:230 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:230 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:230 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:230 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:230 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:230 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 899
30:57:230 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:230 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6333 packetsTotal: 960
30:57:230 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:231 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6710
30:57:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:231 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6710
30:57:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6711
30:57:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:57:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:231 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:232 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:232 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:232 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:232 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:232 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:232 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:232 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6711
30:57:232 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1440us
30:57:232 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:232 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:232 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:232 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:232 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3933us
30:57:232 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:232 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 900
30:57:232 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:232 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6337 packetsTotal: 960
30:57:232 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:233 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6712
30:57:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:233 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6712
30:57:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:233 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:233 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6713
30:57:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:233 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:234 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:234 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:234 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:234 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:234 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:234 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6713
30:57:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:234 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:234 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:234 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:235 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:235 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 901
30:57:235 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:235 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6345 packetsTotal: 960
30:57:235 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:235 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5815us
30:57:235 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:235 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:235 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:235 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:235 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:235 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6714
30:57:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2004us
30:57:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:235 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6714
30:57:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:236 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6715
30:57:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:57:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:236 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:236 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:236 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:236 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:236 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:236 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:236 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6715
30:57:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:236 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:236 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:237 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:237 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:237 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 902
30:57:237 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:237 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6353 packetsTotal: 960
30:57:237 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:237 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6716
30:57:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:237 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6716
30:57:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:238 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:238 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8659us
30:57:238 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:238 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:238 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:238 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:238 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6717
30:57:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5616us
30:57:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:238 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:238 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:238 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:238 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:238 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:238 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:238 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6717
30:57:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:239 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:239 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:239 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:239 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:239 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 903
30:57:239 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:239 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6357 packetsTotal: 960
30:57:239 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:239 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6718
30:57:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:240 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6718
30:57:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:240 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6719
30:57:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:240 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:240 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:240 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:240 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:240 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:240 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:240 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:241 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:241 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6719
30:57:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:241 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:241 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 904
30:57:241 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:241 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6365 packetsTotal: 960
30:57:241 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:241 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1720us
30:57:241 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:241 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:241 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:241 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:241 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:241 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6720
30:57:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9222us
30:57:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:242 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6720
30:57:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:242 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:242 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6721
30:57:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:242 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:242 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:242 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:242 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:242 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:242 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:242 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6721
30:57:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:243 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:243 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:243 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:243 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:243 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6722
30:57:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:243 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6722
30:57:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:244 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:244 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1439us
30:57:244 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:244 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:244 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:244 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:244 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:244 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6723
30:57:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12837us
30:57:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:244 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:244 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:244 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:244 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:244 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:244 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:244 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6723
30:57:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:245 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:245 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:245 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:245 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:245 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:245 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:245 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 905
30:57:245 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:245 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6369 packetsTotal: 960
30:57:245 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:245 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6724
30:57:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:246 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6724
30:57:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:246 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:246 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6725
30:57:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:246 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:246 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:246 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:246 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:246 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:246 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:247 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:247 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:247 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +72us
30:57:247 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:247 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:247 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:247 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:247 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:247 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6725
30:57:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5301us
30:57:247 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6726
30:57:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:248 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6726
30:57:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6727
30:57:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:248 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:248 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:248 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:248 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:248 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:248 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:248 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:249 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6727
30:57:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:249 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:249 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:249 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:249 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:249 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:249 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:249 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 906
30:57:249 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:249 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6373 packetsTotal: 960
30:57:249 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:249 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4516us
30:57:249 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:249 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:249 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:250 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:250 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:250 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6728
30:57:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3363us
30:57:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:250 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:250 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6728
30:57:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:250 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:250 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6729
30:57:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:250 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:251 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:251 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:251 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:251 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:251 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:251 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:251 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6729
30:57:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:251 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:251 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:251 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:251 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:251 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:251 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:251 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 907
30:57:252 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:252 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6377 packetsTotal: 960
30:57:252 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:252 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6730
30:57:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:252 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:253 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6730
30:57:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:253 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:253 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7285us
30:57:253 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:253 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:253 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:253 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:253 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:253 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6731
30:57:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6984us
30:57:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:253 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:253 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:253 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:253 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:253 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:253 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:253 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6731
30:57:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:254 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:254 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:254 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:254 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6732
30:57:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:254 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6732
30:57:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:255 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:255 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6733
30:57:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:255 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:255 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:255 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:255 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:255 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:255 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:255 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:256 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6733
30:57:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:256 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:256 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 908
30:57:256 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:256 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6381 packetsTotal: 960
30:57:256 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:256 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +411us
30:57:256 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:256 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:256 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:256 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:256 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:256 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6734
30:57:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10590us
30:57:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:256 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:257 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6734
30:57:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:257 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:257 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6735
30:57:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:257 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:257 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:257 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:257 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:257 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:257 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:257 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:257 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6735
30:57:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:257 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:257 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:257 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:257 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:258 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:258 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6736
30:57:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:258 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:258 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6736
30:57:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:259 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:259 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +71us
30:57:259 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:259 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:259 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:259 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:259 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:259 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6737
30:57:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14204us
30:57:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:259 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:259 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:259 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:259 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:259 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:259 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:259 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:259 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:259 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6737
30:57:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:259 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:259 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:260 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:260 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:260 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 909
30:57:260 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:260 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6385 packetsTotal: 960
30:57:260 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:260 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6738
30:57:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:261 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:261 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6738
30:57:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:261 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:261 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13138us
30:57:261 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:261 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:261 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:261 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:261 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:261 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6739
30:57:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1131us
30:57:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:261 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:261 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:261 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:261 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:261 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:261 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:262 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:262 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6739
30:57:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:262 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:262 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:262 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:262 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6740
30:57:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:263 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:263 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6740
30:57:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:263 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:263 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6741
30:57:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:263 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:263 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:263 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:263 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:263 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:263 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:263 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:263 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:264 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:264 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6741
30:57:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:264 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6380us
30:57:264 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:264 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:264 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:264 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:264 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:264 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6742
30:57:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4741us
30:57:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:264 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6742
30:57:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:265 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:265 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6743
30:57:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:265 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:265 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:265 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:265 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:265 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:265 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:265 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6743
30:57:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:265 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:265 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:266 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:266 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:266 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 910
30:57:266 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:266 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6389 packetsTotal: 960
30:57:266 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:266 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6744
30:57:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:266 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6744
30:57:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:267 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:267 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5917us
30:57:267 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:267 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:267 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:267 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:267 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:267 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6745
30:57:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8352us
30:57:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:267 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:267 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:267 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:267 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:267 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:267 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:267 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:268 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6745
30:57:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:268 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:268 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:268 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:268 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:268 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 911
30:57:268 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:268 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6393 packetsTotal: 960
30:57:268 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:268 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6746
30:57:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:269 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6746
30:57:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:269 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:269 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6747
30:57:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:269 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:269 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:269 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:269 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:269 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:269 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:269 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:270 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6747
30:57:270 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4557us
30:57:270 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:270 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:270 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:270 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:270 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +816us
30:57:270 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6748
30:57:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:270 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6748
30:57:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:270 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:271 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6749
30:57:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:271 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:271 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:271 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:271 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:271 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:271 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:271 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:271 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6749
30:57:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:271 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:271 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:271 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:271 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:272 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:272 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:272 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 912
30:57:272 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:272 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6397 packetsTotal: 960
30:57:272 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:272 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6750
30:57:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:272 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6750
30:57:273 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1064us
30:57:273 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:273 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:273 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:273 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:273 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1270us
30:57:273 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:273 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6751
30:57:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:273 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:273 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:273 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:273 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:273 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:273 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:273 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6751
30:57:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:273 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:273 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:274 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:274 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6752
30:57:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:274 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6752
30:57:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:275 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:275 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11776us
30:57:275 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:275 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:275 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:275 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:275 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:275 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6753
30:57:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2499us
30:57:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:275 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:275 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:275 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:275 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:275 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:275 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:275 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6753
30:57:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:275 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:276 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:276 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:276 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:276 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 913
30:57:276 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:276 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6401 packetsTotal: 960
30:57:276 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:276 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6754
30:57:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:276 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:277 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6754
30:57:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:277 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:277 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6755
30:57:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:277 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:277 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:277 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:277 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:277 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:277 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:277 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:278 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:278 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6755
30:57:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:278 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5012us
30:57:278 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:278 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:278 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:278 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:278 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:278 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6756
30:57:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6109us
30:57:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:278 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6756
30:57:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:279 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6757
30:57:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:279 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:279 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:279 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:279 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:279 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:279 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:279 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6757
30:57:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:280 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:280 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:280 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:280 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:280 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:280 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 914
30:57:280 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:280 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6405 packetsTotal: 960
30:57:280 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:280 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6758
30:57:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:281 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6758
30:57:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:281 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:281 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4549us
30:57:281 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:281 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:281 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:281 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:281 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6759
30:57:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9719us
30:57:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:281 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:281 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:281 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:281 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:281 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:282 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:282 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:282 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6759
30:57:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:282 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:282 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:282 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:282 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:282 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:282 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 915
30:57:282 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:282 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6409 packetsTotal: 960
30:57:282 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:283 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6760
30:57:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:283 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6760
30:57:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:283 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6761
30:57:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:283 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:283 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:283 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:284 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:284 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:284 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:284 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:284 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:284 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6761
30:57:284 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3190us
30:57:284 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:284 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:284 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:284 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:284 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2184us
30:57:284 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6762
30:57:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:285 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6762
30:57:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:285 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6763
30:57:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:285 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:285 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:285 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:285 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:285 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6763
30:57:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:286 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:286 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:286 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:286 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:286 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:286 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7748us
30:57:286 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:286 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:286 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:286 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:286 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:286 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6764
30:57:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +250us
30:57:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:287 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6764
30:57:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:287 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:287 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6765
30:57:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:287 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:287 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:287 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:287 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:287 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:287 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:287 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6765
30:57:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:288 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:288 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:288 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:288 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:288 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 916
30:57:288 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:288 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6413 packetsTotal: 960
30:57:288 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:288 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6766
30:57:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:289 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6766
30:57:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:289 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10402us
30:57:289 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:289 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:289 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:289 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:289 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:289 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6767
30:57:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3867us
30:57:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:289 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:289 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:289 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:289 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:289 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:289 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:289 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6767
30:57:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:290 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:290 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:290 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:290 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:290 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6768
30:57:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:291 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:291 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6768
30:57:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:291 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6769
30:57:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:291 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:291 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:291 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:291 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:291 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:291 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:291 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:292 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:292 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6769
30:57:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:292 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:292 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 917
30:57:292 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:292 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6417 packetsTotal: 960
30:57:292 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3535us
30:57:292 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:292 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:292 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:292 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:292 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6770
30:57:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7467us
30:57:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:293 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6770
30:57:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:293 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:293 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6771
30:57:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:293 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:293 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:293 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:293 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:293 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:293 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:293 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6771
30:57:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:294 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:294 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:294 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:294 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:294 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6772
30:57:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:295 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6772
30:57:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:295 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:295 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3188us
30:57:295 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:295 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:295 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:295 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:295 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:295 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6773
30:57:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11087us
30:57:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:295 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:295 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:295 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:296 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:296 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:296 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:296 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6773
30:57:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:296 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:296 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:296 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:296 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:296 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 918
30:57:296 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:296 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6421 packetsTotal: 960
30:57:296 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:297 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6774
30:57:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:297 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6774
30:57:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:297 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:297 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6775
30:57:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:297 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:298 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:298 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:298 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:298 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:298 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:298 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:298 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6775
30:57:298 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1822us
30:57:298 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:298 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:298 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:298 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:298 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3551us
30:57:298 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:298 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 919
30:57:298 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:298 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6425 packetsTotal: 960
30:57:298 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:299 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6776
30:57:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:299 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6776
30:57:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:299 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:299 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6777
30:57:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:299 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:299 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:300 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:300 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:300 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:300 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:300 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:300 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6777
30:57:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:300 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:300 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:301 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:301 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:301 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 920
30:57:301 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:301 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6433 packetsTotal: 960
30:57:301 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:301 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6201us
30:57:301 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:301 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:301 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:301 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:301 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:301 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6778
30:57:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1618us
30:57:301 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:301 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:301 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:301 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6778
30:57:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:302 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6779
30:57:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:57:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:302 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:302 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:302 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:302 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:302 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:302 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:302 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6779
30:57:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:302 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:302 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:302 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:302 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:303 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:303 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:303 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 921
30:57:303 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:303 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6437 packetsTotal: 960
30:57:303 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:303 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6780
30:57:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:304 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6780
30:57:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:304 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9034us
30:57:304 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:304 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:304 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:304 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:304 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6781
30:57:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5234us
30:57:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:304 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:304 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:304 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:304 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:304 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:304 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:304 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6781
30:57:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:305 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:305 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:305 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:305 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:305 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:305 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6782
30:57:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:306 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6782
30:57:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:306 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6783
30:57:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:306 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:306 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:306 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:306 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:306 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:306 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:306 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:307 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6783
30:57:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:307 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:307 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 922
30:57:307 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:307 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6441 packetsTotal: 960
30:57:307 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:307 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2166us
30:57:307 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:307 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:307 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:307 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:307 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:307 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6784
30:57:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8835us
30:57:307 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:307 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:307 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:307 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:308 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6784
30:57:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:308 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:308 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6785
30:57:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:308 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:308 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:308 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:308 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:308 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:308 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:308 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6785
30:57:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:309 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:309 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:309 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:309 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6786
30:57:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:309 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:310 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6786
30:57:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:310 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:310 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1821us
30:57:310 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:310 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:310 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:310 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:310 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:310 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6787
30:57:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12455us
30:57:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:310 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:310 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:310 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:310 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:310 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:310 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:310 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:311 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6787
30:57:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:311 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:311 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:311 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:311 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:311 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:311 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:311 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 923
30:57:311 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:311 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6445 packetsTotal: 960
30:57:311 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:311 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6788
30:57:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:312 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6788
30:57:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:312 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:312 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6789
30:57:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:312 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:312 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:312 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:312 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:312 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:312 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:312 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:312 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:313 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:313 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +454us
30:57:313 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:313 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:313 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:313 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:313 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6789
30:57:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4919us
30:57:313 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6790
30:57:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:313 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6790
30:57:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:314 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:314 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6791
30:57:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:314 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:314 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:314 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:314 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:314 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:314 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:314 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6791
30:57:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:315 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:315 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:315 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:315 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:315 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:315 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 924
30:57:315 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:315 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6449 packetsTotal: 960
30:57:315 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:315 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4893us
30:57:315 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:315 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:315 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:315 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:315 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:316 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6792
30:57:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2986us
30:57:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:316 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:316 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6792
30:57:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:316 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:316 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6793
30:57:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:316 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:316 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:316 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:316 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:316 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:316 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:317 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6793
30:57:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:317 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:317 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:317 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:317 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:317 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:317 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6794
30:57:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:318 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6794
30:57:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:318 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:318 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7673us
30:57:318 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:318 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:318 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:318 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:318 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:318 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6795
30:57:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6602us
30:57:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:318 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:318 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:318 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:318 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:318 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:318 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:318 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:318 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:318 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:318 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:319 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6795
30:57:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:319 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:319 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:319 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:319 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:319 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:319 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:319 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 925
30:57:319 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:319 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6453 packetsTotal: 960
30:57:319 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:319 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6796
30:57:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:320 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:320 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6796
30:57:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:320 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:320 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6797
30:57:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:320 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:320 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:320 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:320 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:320 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:320 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:320 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:320 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:320 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:320 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:321 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6797
30:57:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:321 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +908us
30:57:321 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:321 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:321 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:321 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:321 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:321 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6798
30:57:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10214us
30:57:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:321 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6798
30:57:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:322 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6799
30:57:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:322 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:322 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:322 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:322 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:322 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:322 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:322 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6799
30:57:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:322 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:322 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:323 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:323 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:323 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 926
30:57:323 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:323 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6457 packetsTotal: 960
30:57:323 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:323 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6800
30:57:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:323 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:324 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6800
30:57:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:324 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:324 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +446us
30:57:324 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:324 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:324 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:324 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:324 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:324 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6801
30:57:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13823us
30:57:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:324 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:324 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:324 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:324 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:324 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:324 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:324 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6801
30:57:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:325 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:325 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:325 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:325 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:325 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 927
30:57:325 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:325 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6461 packetsTotal: 960
30:57:325 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:325 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6802
30:57:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:326 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:326 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6802
30:57:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:326 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:326 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13519us
30:57:326 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:326 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:326 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:326 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:326 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:326 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6803
30:57:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +749us
30:57:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:326 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:326 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:326 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:326 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:326 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:326 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:326 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:326 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6803
30:57:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:327 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:327 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:327 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:327 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6804
30:57:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:328 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:329 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6804
30:57:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:329 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:329 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6805
30:57:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:329 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:329 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:329 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:329 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:329 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:329 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:329 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:330 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6805
30:57:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:330 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:330 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 928
30:57:330 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:330 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6465 packetsTotal: 960
30:57:330 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:330 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6648us
30:57:330 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:330 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:330 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:330 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:330 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:330 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6806
30:57:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4354us
30:57:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:330 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6806
30:57:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:331 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:331 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6807
30:57:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:331 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:331 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:331 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:331 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:331 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:331 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:331 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6807
30:57:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:331 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:332 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:332 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:332 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:332 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:332 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:332 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 929
30:57:332 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:332 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6469 packetsTotal: 960
30:57:332 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:332 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6808
30:57:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:333 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:333 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6808
30:57:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:333 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:333 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6299us
30:57:333 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:333 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:333 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:333 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:333 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:333 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6809
30:57:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7970us
30:57:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:333 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:333 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:333 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:333 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:333 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:333 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:333 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:334 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6809
30:57:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:334 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:334 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:334 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:334 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6810
30:57:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:335 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6810
30:57:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:335 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:335 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6811
30:57:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:335 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:335 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:335 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:335 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:335 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:335 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:335 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:336 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:336 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6811
30:57:336 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4939us
30:57:336 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:336 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:336 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:336 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:336 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +434us
30:57:336 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:336 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 930
30:57:336 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:336 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6473 packetsTotal: 960
30:57:336 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:336 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6812
30:57:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:336 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6812
30:57:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:337 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:337 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6813
30:57:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:337 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:337 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:337 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:337 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:337 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:337 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:337 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6813
30:57:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:337 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:337 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:337 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:337 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:338 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:338 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:338 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 931
30:57:338 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:338 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6477 packetsTotal: 960
30:57:338 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:338 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6814
30:57:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:338 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6814
30:57:339 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1445us
30:57:339 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:339 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:339 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:339 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:339 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +888us
30:57:339 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6815
30:57:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:339 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:339 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:339 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:339 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:339 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:339 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:339 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6815
30:57:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:340 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:340 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:340 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:340 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:340 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6816
30:57:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:340 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:341 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6816
30:57:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:341 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:341 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12158us
30:57:341 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:341 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:341 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:341 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:341 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:341 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6817
30:57:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2117us
30:57:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:341 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:341 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:341 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:341 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:341 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:341 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:341 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:342 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6817
30:57:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:342 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:342 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:342 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:342 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:342 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 932
30:57:342 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:342 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6481 packetsTotal: 960
30:57:342 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:342 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6818
30:57:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:343 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6818
30:57:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:343 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:343 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6819
30:57:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:343 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:343 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:343 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:343 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:343 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:343 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:343 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:344 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:344 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6819
30:57:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:344 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5399us
30:57:344 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:344 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:344 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:344 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:344 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:344 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6820
30:57:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5722us
30:57:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:345 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:345 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6820
30:57:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:345 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:345 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6821
30:57:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:345 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:345 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:345 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:345 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:345 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:345 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:345 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:345 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6821
30:57:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:346 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:346 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:346 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:346 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:346 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 933
30:57:346 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:346 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6485 packetsTotal: 960
30:57:346 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:346 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6822
30:57:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:347 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6822
30:57:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:347 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:347 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4931us
30:57:347 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:347 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:347 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:347 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:347 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:347 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6823
30:57:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9338us
30:57:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:347 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:347 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:347 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:347 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:348 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:348 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:348 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:348 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6823
30:57:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:348 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:348 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:348 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:349 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:349 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 934
30:57:349 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:349 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6489 packetsTotal: 960
30:57:349 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:349 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6824
30:57:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:349 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:349 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6824
30:57:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:349 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:349 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6825
30:57:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:349 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:350 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:350 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:350 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:350 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:350 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:350 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:350 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:350 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6825
30:57:350 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3571us
30:57:350 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:350 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:350 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:350 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:350 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1802us
30:57:350 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6826
30:57:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:351 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:351 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6826
30:57:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:351 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:351 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6827
30:57:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:351 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:351 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:351 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:351 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:351 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:351 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:351 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:351 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6827
30:57:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:352 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:352 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:352 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:352 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:352 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:352 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:352 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 935
30:57:352 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:352 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6493 packetsTotal: 960
30:57:352 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:352 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6828
30:57:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:353 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:353 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +78us
30:57:353 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:353 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:353 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:353 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:353 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6828
30:57:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2256us
30:57:353 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:353 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6829
30:57:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:353 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:353 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:353 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:353 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:353 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:354 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:354 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:354 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6829
30:57:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:354 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:354 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:354 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:354 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:354 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 936
30:57:354 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:355 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6497 packetsTotal: 960
30:57:355 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:355 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6830
30:57:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:355 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6830
30:57:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:355 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10784us
30:57:355 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:355 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:355 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:355 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:355 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6831
30:57:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3485us
30:57:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:355 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:356 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:356 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:356 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:356 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:356 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:356 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6831
30:57:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:356 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:356 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:356 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:356 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:357 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:357 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6832
30:57:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:357 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6832
30:57:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:357 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:357 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6833
30:57:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:357 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:358 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:358 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:358 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:358 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:358 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:358 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:358 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:358 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6833
30:57:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:358 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:358 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 937
30:57:358 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:358 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6501 packetsTotal: 960
30:57:358 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:358 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3911us
30:57:358 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:358 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:358 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:358 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:358 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:359 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6834
30:57:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7091us
30:57:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:359 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6834
30:57:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:359 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6835
30:57:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:359 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:359 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:359 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:359 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:359 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:360 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:360 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:360 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6835
30:57:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:360 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:360 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:360 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:360 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:360 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:360 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 938
30:57:360 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:360 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6505 packetsTotal: 960
30:57:360 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:361 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6836
30:57:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:362 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6836
30:57:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:362 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:362 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3563us
30:57:362 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:362 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:362 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:362 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:362 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6837
30:57:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10705us
30:57:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:362 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:362 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:362 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:362 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:362 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:362 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:363 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6837
30:57:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:363 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:363 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:363 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:363 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:363 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:363 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 939
30:57:363 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:363 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6509 packetsTotal: 960
30:57:364 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:364 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6838
30:57:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:364 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6838
30:57:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6839
30:57:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:364 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:365 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:365 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:365 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:365 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:365 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:365 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:365 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6839
30:57:365 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2203us
30:57:365 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:365 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:365 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:365 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:365 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3170us
30:57:365 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6840
30:57:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:366 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6840
30:57:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6841
30:57:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:366 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:366 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:366 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:366 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:367 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:367 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:367 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:367 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6841
30:57:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:367 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:367 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:367 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:367 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:367 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 940
30:57:367 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:367 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6513 packetsTotal: 960
30:57:367 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:368 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6648us
30:57:368 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:368 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:368 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:368 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:368 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:368 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6842
30:57:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1231us
30:57:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:368 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6842
30:57:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6843
30:57:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:368 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:369 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:369 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:369 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:369 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:369 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:369 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6843
30:57:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:369 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:369 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:369 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:369 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:369 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 941
30:57:369 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:370 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6517 packetsTotal: 960
30:57:370 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:370 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6844
30:57:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:370 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6844
30:57:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:370 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:370 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9416us
30:57:370 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:370 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:370 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:370 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:370 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6845
30:57:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4853us
30:57:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:370 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:371 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:371 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:371 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:371 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:371 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:371 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6845
30:57:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:371 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:371 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:371 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:371 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:372 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:372 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6846
30:57:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:372 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6846
30:57:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6847
30:57:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:372 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:373 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:373 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:373 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:373 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:373 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:373 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:373 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6847
30:57:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:373 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:373 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 942
30:57:373 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:373 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6521 packetsTotal: 960
30:57:373 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:373 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2543us
30:57:373 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:373 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:373 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:373 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:374 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:374 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6848
30:57:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8459us
30:57:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:374 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:374 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6848
30:57:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:374 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:374 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6849
30:57:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:374 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:375 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:375 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:375 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:375 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:375 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:375 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:375 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6849
30:57:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:375 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:375 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:375 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:375 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6850
30:57:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:376 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6850
30:57:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:376 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:376 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2202us
30:57:376 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:376 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:376 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:376 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:376 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:376 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6851
30:57:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12073us
30:57:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:376 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:376 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:376 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:377 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:377 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:377 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:377 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6851
30:57:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:377 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:377 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:377 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:377 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:377 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:377 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:377 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 943
30:57:377 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:378 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6525 packetsTotal: 960
30:57:378 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:378 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6852
30:57:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:378 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6852
30:57:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:378 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6853
30:57:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:378 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:379 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:379 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:379 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:379 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:379 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:379 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:379 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6853
30:57:379 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +836us
30:57:379 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:379 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:379 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:379 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:379 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4538us
30:57:379 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:379 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 944
30:57:379 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:380 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6529 packetsTotal: 960
30:57:380 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:380 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6854
30:57:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:380 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6854
30:57:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:380 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6855
30:57:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:380 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:381 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:381 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:381 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:381 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:381 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:381 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6855
30:57:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:381 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:381 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:382 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:382 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5389us
30:57:382 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:382 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:382 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:382 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:382 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:382 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6856
30:57:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2609us
30:57:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:382 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6856
30:57:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:383 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:383 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6857
30:57:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:383 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:383 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:383 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:383 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:383 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:383 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:383 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6857
30:57:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:383 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:383 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:383 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:383 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:384 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:384 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:384 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 945
30:57:384 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:384 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6533 packetsTotal: 960
30:57:384 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:384 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6858
30:57:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:384 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6858
30:57:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:385 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:385 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8048us
30:57:385 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:385 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:385 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:385 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:385 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6859
30:57:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6220us
30:57:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:385 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:385 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:385 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:385 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:385 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:385 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:385 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6859
30:57:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:386 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:386 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:386 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:386 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:386 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 946
30:57:386 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:386 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6537 packetsTotal: 960
30:57:386 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:386 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6860
30:57:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:386 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6860
30:57:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:387 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:387 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6861
30:57:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:387 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:387 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:387 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:387 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:387 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:387 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:387 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:388 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:388 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6861
30:57:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:388 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1294us
30:57:388 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:388 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:388 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:388 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:388 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:388 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6862
30:57:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9827us
30:57:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:388 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6862
30:57:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6863
30:57:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:389 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:389 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:389 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:389 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:389 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:389 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:389 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6863
30:57:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:390 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:390 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:390 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:390 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:390 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:390 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:390 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 947
30:57:390 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:390 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6541 packetsTotal: 960
30:57:390 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:390 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6864
30:57:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:391 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:391 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6864
30:57:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:391 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:391 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +828us
30:57:391 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:391 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:391 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:391 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:391 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6865
30:57:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13441us
30:57:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:391 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:391 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:391 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:392 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:392 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:392 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:392 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6865
30:57:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:392 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:392 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:392 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:392 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6866
30:57:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:393 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:394 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6866
30:57:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:394 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:394 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13908us
30:57:394 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:394 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:394 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:394 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:394 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:394 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6867
30:57:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +368us
30:57:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:394 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:394 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:394 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:394 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:394 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:394 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:394 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6867
30:57:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:395 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:395 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:395 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:395 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:395 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:395 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 948
30:57:395 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:395 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6545 packetsTotal: 960
30:57:395 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:395 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6868
30:57:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:396 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6868
30:57:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:396 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:396 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6869
30:57:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:396 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:396 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:396 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:396 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:396 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:396 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:396 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:396 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:396 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:397 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:397 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6869
30:57:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:397 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7144us
30:57:397 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:397 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:397 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:397 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:397 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:397 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6870
30:57:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3977us
30:57:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:398 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6870
30:57:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:398 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6871
30:57:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:398 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:398 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:398 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:398 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:398 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:398 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:398 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6871
30:57:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:399 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:399 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:399 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:399 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:399 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:399 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 949
30:57:399 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:399 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6549 packetsTotal: 960
30:57:399 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:399 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6872
30:57:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:400 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:400 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6872
30:57:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:400 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:400 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6681us
30:57:400 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:400 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:400 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:400 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:400 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:400 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6873
30:57:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7588us
30:57:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:400 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:400 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:400 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:400 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:400 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:400 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:401 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6873
30:57:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:401 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:401 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:401 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:401 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:401 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:401 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:401 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 950
30:57:401 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:401 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6553 packetsTotal: 960
30:57:401 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:401 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6874
30:57:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:402 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:402 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6874
30:57:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:402 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:402 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6875
30:57:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:402 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:402 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:402 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:402 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:402 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:402 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:403 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:403 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6875
30:57:403 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5321us
30:57:403 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:403 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:403 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:403 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:403 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +53us
30:57:403 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6876
30:57:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:403 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6876
30:57:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:404 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:404 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6877
30:57:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:404 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:404 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:404 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:404 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:404 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:404 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:404 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6877
30:57:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:404 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:404 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:404 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:405 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:405 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:405 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:405 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 951
30:57:405 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:405 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6557 packetsTotal: 960
30:57:405 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:405 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6878
30:57:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:405 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6878
30:57:406 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1827us
30:57:406 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:406 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:406 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:406 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:406 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +506us
30:57:406 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6879
30:57:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:406 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:406 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:406 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:406 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:406 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:406 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:406 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:407 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6879
30:57:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:407 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:407 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:407 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:407 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:407 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 952
30:57:407 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:407 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6561 packetsTotal: 960
30:57:407 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:407 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6880
30:57:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:407 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:407 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:407 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:408 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6880
30:57:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:408 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:408 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12533us
30:57:408 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:408 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:408 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:408 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:408 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:408 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6881
30:57:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1736us
30:57:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:408 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:408 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:408 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:408 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:408 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:408 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:408 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:409 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6881
30:57:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:409 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:409 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:409 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:409 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6882
30:57:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:410 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:410 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6882
30:57:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:410 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6883
30:57:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:410 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:410 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:410 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:410 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:410 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:410 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:410 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:411 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6883
30:57:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:411 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:411 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 953
30:57:411 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:411 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6565 packetsTotal: 960
30:57:411 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:411 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5666us
30:57:411 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:411 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:411 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:411 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:411 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:411 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6884
30:57:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5336us
30:57:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:412 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6884
30:57:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:412 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:412 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6885
30:57:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:412 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:413 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:413 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:413 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:413 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:413 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:413 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:413 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6885
30:57:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:413 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:413 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:414 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:414 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6886
30:57:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:414 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6886
30:57:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:414 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:414 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5319us
30:57:414 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:414 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:414 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:414 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:414 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6887
30:57:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8956us
30:57:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:414 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:415 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:415 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:415 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:415 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:415 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:415 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6887
30:57:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:415 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:415 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:416 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:416 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:416 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 954
30:57:416 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:416 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6569 packetsTotal: 960
30:57:416 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:416 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6888
30:57:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:416 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:416 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6888
30:57:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:416 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:417 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6889
30:57:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:417 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:417 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:417 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:417 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:417 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:417 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:417 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:418 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6889
30:57:418 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3953us
30:57:418 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:418 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:418 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:418 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:418 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1420us
30:57:418 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:418 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 955
30:57:418 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:418 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6573 packetsTotal: 960
30:57:418 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:418 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6890
30:57:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:418 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6890
30:57:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:418 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:419 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6891
30:57:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:419 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:419 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:419 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:419 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:419 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:419 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:419 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6891
30:57:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:419 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:419 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:419 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:420 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:420 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6892
30:57:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:420 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:420 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +466us
30:57:420 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:420 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:420 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:420 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:420 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:420 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6892
30:57:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1867us
30:57:421 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:421 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6893
30:57:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:421 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:421 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:421 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:421 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:421 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:421 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:421 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6893
30:57:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:421 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:421 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:422 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:422 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:422 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 956
30:57:422 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:422 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6577 packetsTotal: 960
30:57:422 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:422 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6894
30:57:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:422 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6894
30:57:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:423 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:423 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11166us
30:57:423 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:423 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:423 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:423 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:423 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6895
30:57:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3103us
30:57:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:423 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:423 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:423 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:423 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:423 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:423 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:423 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6895
30:57:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:424 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:424 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:424 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:424 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:424 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:424 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:57:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 957
30:57:424 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:57:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:57:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:57:424 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 6589 packetsTotal: 960
30:57:424 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:424 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6896
30:57:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:57:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:425 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:425 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6896
30:57:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:425 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:425 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6897
30:57:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:425 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:425 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:425 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:425 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:425 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:425 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:425 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:425 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:426 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6897
30:57:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:426 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4407us
30:57:426 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:426 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:426 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:426 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:426 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:426 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6898
30:57:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6714us
30:57:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:426 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6898
30:57:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:427 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:427 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6899
30:57:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:427 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:427 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:427 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:427 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:427 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:427 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:427 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6899
30:57:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:427 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:427 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:427 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:428 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:428 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:428 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 958
30:57:428 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:428 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6593 packetsTotal: 960
30:57:428 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:428 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6900
30:57:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:428 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:428 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:428 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:429 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:429 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6900
30:57:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:429 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:429 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3945us
30:57:429 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:429 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:429 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:429 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:429 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:429 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6901
30:57:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10324us
30:57:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:429 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:429 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:429 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:429 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:429 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:429 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:429 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:430 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6901
30:57:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:430 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:430 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:430 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:430 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6902
30:57:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:431 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6902
30:57:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:431 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:431 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6903
30:57:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:431 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:431 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:431 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:431 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:431 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:431 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:431 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:432 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6903
30:57:432 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2585us
30:57:432 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:432 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:432 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:432 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:432 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2788us
30:57:432 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:432 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 959
30:57:432 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:432 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6597 packetsTotal: 960
30:57:432 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:432 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6904
30:57:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:433 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:433 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6904
30:57:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:433 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:433 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6905
30:57:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:433 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:433 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:433 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:433 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:433 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:433 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:433 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:434 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6905
30:57:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:434 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:434 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:434 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:434 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7144us
30:57:434 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:434 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:434 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:434 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:434 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:434 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6906
30:57:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +854us
30:57:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:435 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6906
30:57:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:435 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:435 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6907
30:57:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:435 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:435 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:435 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:435 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:435 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:435 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:435 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:436 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6907
30:57:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:436 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:436 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:436 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:436 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:436 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:436 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:436 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 960
30:57:436 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:436 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6601 packetsTotal: 960
30:57:436 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:436 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6908
30:57:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:437 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6908
30:57:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:437 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:437 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9798us
30:57:437 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:437 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:437 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:437 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:437 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:437 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6909
30:57:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4471us
30:57:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:437 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:437 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:437 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:437 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:437 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:438 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:438 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6909
30:57:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:438 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:438 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:438 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:438 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:438 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:438 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:438 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 961
30:57:438 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:438 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6605 packetsTotal: 960
30:57:438 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:439 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6910
30:57:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:439 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6910
30:57:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6911
30:57:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:439 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:439 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:439 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:439 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:439 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:440 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:440 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:440 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6911
30:57:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:440 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3039us
30:57:440 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:440 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:440 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:440 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:440 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:440 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6912
30:57:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8082us
30:57:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:441 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6912
30:57:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:441 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:441 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6913
30:57:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:441 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:441 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:441 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:441 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:441 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:441 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:441 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:441 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6913
30:57:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:442 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:442 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:442 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:442 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:442 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:442 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 962
30:57:442 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:442 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6609 packetsTotal: 960
30:57:442 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:442 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6914
30:57:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:443 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6914
30:57:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:443 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:443 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2577us
30:57:443 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:443 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:443 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:443 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:443 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:443 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6915
30:57:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11691us
30:57:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:443 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:443 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:443 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:443 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:443 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:443 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:443 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:444 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6915
30:57:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:444 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:444 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:444 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:444 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6916
30:57:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:445 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:445 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6916
30:57:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:445 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:445 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6917
30:57:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:445 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:445 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:445 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:445 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:445 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:446 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:446 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:446 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:446 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6917
30:57:446 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1217us
30:57:446 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:446 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:446 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:446 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:446 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4156us
30:57:446 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:446 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 963
30:57:446 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:446 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6613 packetsTotal: 960
30:57:446 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:446 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6918
30:57:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:447 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:447 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6918
30:57:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:447 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:447 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6919
30:57:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:447 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:448 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:448 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:448 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:448 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:448 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:448 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:448 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6919
30:57:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:448 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:448 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:449 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:449 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5775us
30:57:449 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:449 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:449 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:449 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:449 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:449 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6920
30:57:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2223us
30:57:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:449 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:449 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6920
30:57:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:449 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:449 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6921
30:57:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:449 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:450 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:450 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:450 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:450 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:450 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:450 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:450 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6921
30:57:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:450 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:450 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:450 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:450 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:451 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:451 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:451 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 964
30:57:451 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:451 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6617 packetsTotal: 960
30:57:451 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:451 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6922
30:57:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:451 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:451 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6922
30:57:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:451 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:451 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8430us
30:57:451 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:451 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:451 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:451 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:451 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:451 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6923
30:57:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5839us
30:57:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:452 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:452 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:452 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:452 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:452 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:452 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:452 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:452 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:452 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6923
30:57:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:452 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:452 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:453 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:453 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:453 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 965
30:57:453 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:453 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6621 packetsTotal: 960
30:57:453 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:453 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6924
30:57:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:453 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:453 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:453 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:453 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:453 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6924
30:57:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:454 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:454 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6925
30:57:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:454 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:454 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:454 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:454 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:454 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:454 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:454 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:454 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:454 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6925
30:57:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:454 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1671us
30:57:454 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:454 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:455 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:455 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:455 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:455 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6926
30:57:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9450us
30:57:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:455 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:455 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6926
30:57:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:455 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:455 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6927
30:57:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:455 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:456 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:456 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:456 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:456 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:456 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:456 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:456 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:456 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6927
30:57:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:456 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:456 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:456 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:457 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:457 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:457 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 966
30:57:457 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:457 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6625 packetsTotal: 960
30:57:457 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:457 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6928
30:57:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:457 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:457 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6928
30:57:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:457 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:457 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1210us
30:57:457 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:457 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:457 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:457 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:457 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:457 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6929
30:57:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13059us
30:57:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:457 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:458 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:458 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:458 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:458 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:458 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:458 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:458 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:458 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6929
30:57:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:458 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:458 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:459 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:459 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6930
30:57:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:459 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:459 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6930
30:57:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:459 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:459 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14289us
30:57:459 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:459 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:459 mv_sound     D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6931
30:57:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08825174->08000000, interrupt) +15us
30:57:459 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:460 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6931
30:57:460 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08825174, idle) +727us
30:57:460 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:460 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:460 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->088257d0, blocking audio) +15us
30:57:460 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:460 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:460 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:460 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:460 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +27us
30:57:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:460 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:460 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:460 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:461 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:461 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6932
30:57:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7282us
30:57:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:462 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:462 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6932
30:57:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:462 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:462 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6933
30:57:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14303us
30:57:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:462 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:462 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:462 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:462 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:462 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:462 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:462 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:463 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:463 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6933
30:57:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:463 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:463 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 967
30:57:463 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:463 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6629 packetsTotal: 960
30:57:463 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:463 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7411us
30:57:463 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:463 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:463 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:463 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:463 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:463 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6934
30:57:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3591us
30:57:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:464 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6934
30:57:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6935
30:57:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:464 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:464 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:464 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:464 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:464 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:464 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:464 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6935
30:57:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:465 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:465 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:465 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:465 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6936
30:57:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:465 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:466 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6936
30:57:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:466 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:466 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7069us
30:57:466 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:466 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:466 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:466 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:466 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:466 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6937
30:57:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7207us
30:57:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:466 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:466 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:466 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:466 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:466 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:466 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:466 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:467 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6937
30:57:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:467 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:467 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:467 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:467 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:467 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:467 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 968
30:57:467 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:467 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6633 packetsTotal: 960
30:57:467 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:467 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6938
30:57:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:468 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6938
30:57:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:468 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:468 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6939
30:57:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:468 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:468 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:468 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:468 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:468 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:468 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:468 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:469 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:469 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6939
30:57:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:469 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +303us
30:57:469 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:469 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:469 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:469 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:469 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:469 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6940
30:57:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10818us
30:57:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:469 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:470 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6940
30:57:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:470 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:470 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6941
30:57:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:470 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:470 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:470 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:470 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:470 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:470 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:470 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6941
30:57:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:471 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:471 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:471 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:471 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:471 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:471 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 969
30:57:471 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:471 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6637 packetsTotal: 960
30:57:471 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:472 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6942
30:57:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:472 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6942
30:57:472 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2209us
30:57:472 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:472 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:472 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:472 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:472 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +125us
30:57:472 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:472 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6943
30:57:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:472 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:473 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:473 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:473 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:473 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:473 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:473 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6943
30:57:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:473 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:473 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:473 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:474 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6944
30:57:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:474 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:474 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6944
30:57:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:474 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12922us
30:57:474 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:474 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:474 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:474 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:474 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6945
30:57:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1354us
30:57:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:474 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:475 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:475 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:475 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:475 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:475 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:475 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:475 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6945
30:57:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:475 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:475 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:475 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:475 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:475 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 970
30:57:475 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:476 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6641 packetsTotal: 960
30:57:476 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:476 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6946
30:57:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:476 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:476 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6946
30:57:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:476 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:476 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6947
30:57:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:476 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:477 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:477 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:477 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:477 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:477 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:477 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:477 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:477 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6947
30:57:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:477 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:477 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 971
30:57:477 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:477 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6645 packetsTotal: 960
30:57:477 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:477 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6043us
30:57:477 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:477 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:477 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:478 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:478 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:478 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6948
30:57:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4959us
30:57:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:478 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:478 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6948
30:57:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:478 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:478 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6949
30:57:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:478 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:479 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:479 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:479 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:479 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:479 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:479 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:479 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:479 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6949
30:57:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:479 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:479 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:479 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:480 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:480 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6950
30:57:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:480 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6950
30:57:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:480 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:480 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5701us
30:57:480 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:480 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:480 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:480 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:481 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:481 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6951
30:57:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8574us
30:57:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:481 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:481 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:481 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:481 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:481 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:481 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:481 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6951
30:57:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:481 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:481 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:482 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:482 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6952
30:57:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:482 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:482 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6952
30:57:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:482 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:482 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6953
30:57:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:482 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:483 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:483 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:483 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:483 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:483 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:483 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:483 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:483 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6953
30:57:483 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4335us
30:57:483 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:483 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:483 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:483 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:483 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1039us
30:57:483 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:483 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 972
30:57:483 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:483 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6649 packetsTotal: 960
30:57:484 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:484 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6954
30:57:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:484 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:484 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6954
30:57:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:484 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:484 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6955
30:57:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:484 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:485 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:485 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:485 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:485 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:485 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:485 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:485 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6955
30:57:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:485 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:485 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:485 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:485 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:486 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:486 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 973
30:57:486 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:486 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6653 packetsTotal: 960
30:57:486 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:486 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6956
30:57:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:487 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:487 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6956
30:57:487 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +841us
30:57:487 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:487 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:487 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:487 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:487 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1492us
30:57:487 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:487 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6957
30:57:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:487 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:487 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:487 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:487 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:487 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:487 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:487 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:488 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6957
30:57:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:488 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:488 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:488 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:488 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:488 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6958
30:57:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:489 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6958
30:57:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:489 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:489 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11554us
30:57:489 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:489 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:489 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:489 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:489 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:489 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6959
30:57:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2722us
30:57:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:489 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:489 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:489 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:489 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:489 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:489 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:490 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:490 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6959
30:57:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:490 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:490 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:490 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:490 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6960
30:57:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:491 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:491 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6960
30:57:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:491 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:491 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6961
30:57:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:491 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:491 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:491 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:491 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:491 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:491 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:491 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:491 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:492 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:492 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6961
30:57:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:492 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:492 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 974
30:57:492 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:492 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6657 packetsTotal: 960
30:57:492 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:492 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4675us
30:57:492 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:492 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:492 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:492 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:492 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:492 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6962
30:57:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6327us
30:57:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:492 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:493 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6962
30:57:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:493 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:493 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6963
30:57:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:493 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:493 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:493 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:493 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:493 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:493 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:493 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:493 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:494 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6963
30:57:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:494 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:494 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:494 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:494 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:494 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:494 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 975
30:57:494 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:494 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6661 packetsTotal: 960
30:57:494 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:494 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6964
30:57:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:495 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:495 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6964
30:57:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:495 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:495 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4327us
30:57:495 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:495 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:495 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:495 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:495 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:495 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6965
30:57:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9942us
30:57:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:495 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:496 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:496 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:496 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:496 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:496 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:496 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6965
30:57:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:496 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:496 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:496 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:497 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6966
30:57:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:497 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:497 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6966
30:57:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:497 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:497 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6967
30:57:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:497 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:498 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:498 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:498 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:498 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:498 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:498 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:498 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6967
30:57:498 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2967us
30:57:498 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:498 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:498 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:498 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:498 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2406us
30:57:498 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6968
30:57:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:499 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:499 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6968
30:57:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:499 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:499 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6969
30:57:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:499 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:499 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:499 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:499 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:499 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:499 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:499 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:499 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:500 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6969
30:57:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:500 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:500 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:500 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:500 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:500 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 976
30:57:500 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:500 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6665 packetsTotal: 960
30:57:500 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:500 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7411us
30:57:500 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:500 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:501 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:501 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:501 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:501 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6970
30:57:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +468us
30:57:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:501 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:501 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6970
30:57:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:501 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:501 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6971
30:57:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:501 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:501 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:501 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:502 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:502 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:502 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:502 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:502 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6971
30:57:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:502 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:502 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:502 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:502 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:502 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:502 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 977
30:57:502 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:503 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6669 packetsTotal: 960
30:57:503 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:503 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6972
30:57:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:503 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:503 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:503 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:503 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:503 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6972
30:57:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:503 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:503 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10179us
30:57:503 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:503 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:503 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:503 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:503 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:503 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6973
30:57:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4089us
30:57:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:504 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:504 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:504 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:504 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:504 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:504 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:504 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:504 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6973
30:57:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:504 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:504 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:504 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:505 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:505 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6974
30:57:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:505 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6974
30:57:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:506 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6975
30:57:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:506 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:506 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:506 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:506 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:506 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:506 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:506 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:506 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6975
30:57:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:506 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3426us
30:57:506 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:506 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:507 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:507 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:507 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:507 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6976
30:57:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7695us
30:57:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:507 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6976
30:57:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:507 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6977
30:57:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:507 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:508 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:508 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:508 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:508 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:508 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:508 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:508 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:508 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6977
30:57:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:508 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:508 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:509 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:509 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:509 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 978
30:57:509 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:509 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6673 packetsTotal: 960
30:57:509 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:509 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6978
30:57:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:509 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:509 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6978
30:57:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:509 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:509 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2959us
30:57:509 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:509 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:509 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:509 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:509 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:509 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6979
30:57:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11310us
30:57:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:509 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:510 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:510 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:510 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:510 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:510 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:510 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:510 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:510 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6979
30:57:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:510 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:510 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:511 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:511 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6980
30:57:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:512 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:512 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6980
30:57:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:512 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:512 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6981
30:57:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:512 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:513 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:513 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:513 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:513 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:513 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:513 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:513 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6981
30:57:513 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1599us
30:57:513 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:513 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:513 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:513 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:513 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3774us
30:57:513 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:513 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 979
30:57:513 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:514 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6677 packetsTotal: 960
30:57:514 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:514 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6982
30:57:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:514 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:514 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6982
30:57:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:514 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:514 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6983
30:57:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:514 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:515 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:515 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:515 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:515 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:515 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:515 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:515 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6983
30:57:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:515 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:515 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:516 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:516 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6152us
30:57:516 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:516 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:516 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:516 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:516 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:516 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6984
30:57:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1846us
30:57:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:516 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:516 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6984
30:57:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:516 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:516 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6985
30:57:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:516 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:517 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:517 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:517 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:517 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:517 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:517 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:517 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6985
30:57:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:517 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:517 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:517 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:517 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:518 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:518 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 980
30:57:518 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:518 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6681 packetsTotal: 960
30:57:518 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:518 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6986
30:57:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:518 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:518 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6986
30:57:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:518 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:518 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8812us
30:57:518 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:518 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:518 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:518 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:518 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:518 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6987
30:57:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5457us
30:57:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:519 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:519 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:519 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:519 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:519 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:519 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:519 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6987
30:57:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:519 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:519 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:519 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:520 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:520 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6988
30:57:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:520 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:520 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6988
30:57:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:520 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:520 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6989
30:57:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:520 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:521 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:521 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:521 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:521 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:521 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:521 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:521 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6989
30:57:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:521 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2058us
30:57:521 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:521 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:521 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:521 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:521 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:522 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6990
30:57:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9064us
30:57:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:522 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6990
30:57:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:522 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:522 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6991
30:57:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:522 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:523 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:523 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:523 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:523 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:523 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:523 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6991
30:57:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:523 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:523 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:523 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:524 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:524 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 981
30:57:524 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:524 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6685 packetsTotal: 960
30:57:524 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:524 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6992
30:57:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:524 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:524 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6992
30:57:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:524 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:524 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1591us
30:57:524 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:524 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:524 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:524 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:524 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:524 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6993
30:57:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12678us
30:57:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:525 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:525 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:525 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:525 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:525 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:525 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:525 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:525 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:525 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6993
30:57:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:525 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:525 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:526 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:526 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6994
30:57:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:526 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:526 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6994
30:57:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:526 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:526 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6995
30:57:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:526 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:527 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:527 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:527 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:527 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:527 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:527 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:527 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:527 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:527 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +231us
30:57:527 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:527 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:527 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:527 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:527 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:527 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6995
30:57:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5142us
30:57:528 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6996
30:57:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:528 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:528 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6996
30:57:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:528 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:528 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6997
30:57:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:528 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:529 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:529 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:529 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:529 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:529 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:529 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:529 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:529 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6997
30:57:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:529 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:529 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:530 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:530 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:530 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 982
30:57:530 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:530 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6689 packetsTotal: 960
30:57:530 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:530 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4675us
30:57:530 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:530 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:530 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:530 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:530 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:530 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6998
30:57:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3204us
30:57:530 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:530 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:530 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:531 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:531 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6998
30:57:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:531 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:531 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 6999
30:57:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:531 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:531 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:531 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:531 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:531 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:531 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:531 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:532 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 6999
30:57:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:532 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:532 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:532 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:532 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:532 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7000
30:57:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:533 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:533 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7000
30:57:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:533 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:533 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7451us
30:57:533 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:533 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:533 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:533 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:533 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:533 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7001
30:57:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6825us
30:57:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:533 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:533 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:533 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:533 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:533 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:533 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:533 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:534 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:534 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:534 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:534 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7001
30:57:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:534 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:534 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:534 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:534 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7002
30:57:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:535 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:535 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7002
30:57:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:535 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:535 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7003
30:57:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:535 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:535 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:535 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:535 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:535 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:536 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:536 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:536 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:536 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7003
30:57:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:536 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:536 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 983
30:57:536 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:536 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6693 packetsTotal: 960
30:57:536 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:536 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +570us
30:57:536 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:536 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:536 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:536 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:536 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:536 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7004
30:57:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10432us
30:57:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:537 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:537 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7004
30:57:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:537 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:537 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7005
30:57:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:537 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:537 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:537 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:537 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:537 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:537 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:537 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:537 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:538 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7005
30:57:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:538 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:538 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:538 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:538 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:538 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7006
30:57:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:539 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:539 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7006
30:57:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:539 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:539 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +230us
30:57:539 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:539 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:539 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:539 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:539 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:539 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7007
30:57:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14045us
30:57:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:539 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:539 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:539 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:539 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:539 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:539 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:539 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7007
30:57:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:540 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:540 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:540 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:540 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7008
30:57:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:541 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:541 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7008
30:57:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:541 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:541 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13303us
30:57:541 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:541 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:541 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:541 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:541 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:541 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7009
30:57:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +972us
30:57:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:541 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:541 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:541 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:541 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:541 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:541 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:541 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:542 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:542 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:542 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:542 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7009
30:57:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:542 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:542 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:542 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:542 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:542 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 984
30:57:542 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:542 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6697 packetsTotal: 960
30:57:542 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:543 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7010
30:57:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:543 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:543 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7010
30:57:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:543 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:543 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7011
30:57:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:543 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:543 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:543 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:543 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:544 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:544 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:544 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:544 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:544 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:544 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7011
30:57:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:544 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6539us
30:57:544 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:544 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:544 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:544 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:544 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:544 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7012
30:57:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4582us
30:57:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:545 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:545 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7012
30:57:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:545 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:545 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7013
30:57:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:545 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:545 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:545 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:545 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:545 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:545 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:545 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:545 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:545 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:545 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:545 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:546 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7013
30:57:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:546 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:546 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:546 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:546 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:546 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:546 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:546 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:57:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 985
30:57:546 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:57:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:57:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:57:546 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 6709 packetsTotal: 960
30:57:546 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:547 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7014
30:57:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:57:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:547 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:547 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7014
30:57:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:547 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:547 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6080us
30:57:547 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:547 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:547 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:547 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:547 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:547 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7015
30:57:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8193us
30:57:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:547 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:548 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:548 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:548 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:548 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:548 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:548 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:548 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7015
30:57:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:548 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:548 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:548 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:549 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7016
30:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:549 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:549 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7016
30:57:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:549 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:549 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7017
30:57:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:549 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:550 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:550 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:550 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:550 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:550 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:550 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:550 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:550 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7017
30:57:550 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4716us
30:57:550 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:550 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:550 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:550 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:550 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +657us
30:57:550 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7018
30:57:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:551 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:551 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7018
30:57:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:551 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:551 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7019
30:57:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:551 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:551 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:551 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:551 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:551 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:551 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:551 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:551 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:551 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:552 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:552 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:552 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7019
30:57:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:552 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:552 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:552 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:552 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:552 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:552 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:552 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 986
30:57:552 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:553 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6713 packetsTotal: 960
30:57:553 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:553 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7020
30:57:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:553 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:553 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7020
30:57:553 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1223us
30:57:553 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:553 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:553 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:553 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:553 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1111us
30:57:553 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:553 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7021
30:57:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:553 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:554 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:554 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:554 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:554 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:554 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:554 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:554 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7021
30:57:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:554 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:554 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:555 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:555 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7022
30:57:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:555 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:555 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7022
30:57:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:555 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:555 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11935us
30:57:555 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:555 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:555 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:555 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:555 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:555 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7023
30:57:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2340us
30:57:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:555 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:556 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:556 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:556 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:556 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:556 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:556 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7023
30:57:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:556 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:556 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:556 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:557 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:557 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7024
30:57:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:557 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:557 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7024
30:57:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:557 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:557 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7025
30:57:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:557 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:558 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:558 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:558 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:558 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:558 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:558 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:558 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:558 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:558 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7025
30:57:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:558 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5171us
30:57:558 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:558 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:558 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:558 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:558 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:558 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7026
30:57:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5950us
30:57:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:559 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:559 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7026
30:57:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:559 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:559 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7027
30:57:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:559 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:559 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:559 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:559 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:559 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:559 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:559 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:559 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:560 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7027
30:57:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:560 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:560 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:560 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:560 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:560 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7028
30:57:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:561 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:561 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7028
30:57:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:561 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:561 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4715us
30:57:561 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:561 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:561 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:561 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:561 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:561 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7029
30:57:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9560us
30:57:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:561 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:561 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:561 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:561 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:561 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:561 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:561 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:562 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:562 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7029
30:57:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:562 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:562 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:562 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:562 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7030
30:57:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:563 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:563 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7030
30:57:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:563 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:563 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7031
30:57:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:563 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:563 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:563 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:563 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:563 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:563 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:563 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:563 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:564 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:564 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7031
30:57:564 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3349us
30:57:564 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:564 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:564 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:564 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:564 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2025us
30:57:564 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7032
30:57:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:564 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:565 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7032
30:57:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:565 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:565 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7033
30:57:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:565 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:565 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:565 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:565 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:565 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:565 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:565 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:565 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7033
30:57:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:565 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:565 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:566 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:566 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:566 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7907us
30:57:566 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:566 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:566 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:566 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:566 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:566 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7034
30:57:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +91us
30:57:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:566 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:567 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7034
30:57:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:567 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:567 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7035
30:57:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:567 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:567 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:567 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:567 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:567 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:567 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:567 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:567 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7035
30:57:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:567 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:567 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:567 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:568 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:568 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7036
30:57:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:568 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:568 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7036
30:57:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:568 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:568 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10568us
30:57:568 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:568 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:568 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:568 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:569 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:569 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7037
30:57:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3708us
30:57:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:569 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:569 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:569 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:569 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:569 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:569 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:569 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:569 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7037
30:57:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:569 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:569 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:570 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:570 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7038
30:57:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:570 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:570 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7038
30:57:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:570 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:570 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7039
30:57:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:570 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:571 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:571 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:571 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:571 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:571 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:571 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:571 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7039
30:57:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:571 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3803us
30:57:571 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:571 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:571 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:571 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:571 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:572 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7040
30:57:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7319us
30:57:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:572 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:572 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7040
30:57:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:572 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:572 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7041
30:57:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:572 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:572 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:572 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:572 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:573 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:573 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:573 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7041
30:57:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:573 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:573 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:573 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:573 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:574 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7042
30:57:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:574 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:574 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7042
30:57:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:574 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:574 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3347us
30:57:574 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:574 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:574 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:574 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:574 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:574 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7043
30:57:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10928us
30:57:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:574 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:575 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:575 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:575 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:575 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:575 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:575 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:575 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7043
30:57:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:575 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:575 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:575 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:575 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:575 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:575 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7044
30:57:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:576 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:576 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7044
30:57:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:576 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:576 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7045
30:57:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:576 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:576 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:576 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:576 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:576 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:576 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:576 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:577 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7045
30:57:577 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1981us
30:57:577 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:577 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:577 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:577 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:577 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3392us
30:57:577 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7046
30:57:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:578 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:578 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7046
30:57:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:578 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:578 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7047
30:57:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:578 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:578 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:578 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:578 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:578 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:578 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:578 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:578 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:578 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7047
30:57:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:579 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:579 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:579 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:579 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:579 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:579 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:579 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 987
30:57:579 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:579 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6717 packetsTotal: 960
30:57:579 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:579 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6420us
30:57:579 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:579 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:579 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:579 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:579 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:579 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7048
30:57:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1459us
30:57:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:580 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:580 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7048
30:57:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:580 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:580 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7049
30:57:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:580 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:581 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:581 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:581 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:581 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:581 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:581 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:581 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7049
30:57:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:581 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:581 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:581 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:581 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:582 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:582 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7050
30:57:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:582 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:582 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7050
30:57:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:582 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:582 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9200us
30:57:582 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:582 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:582 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:582 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:583 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:583 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7051
30:57:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5075us
30:57:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:583 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:583 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:583 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:583 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:583 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:583 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:583 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:583 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:583 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7051
30:57:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:583 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:583 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:583 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:583 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:584 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:584 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7052
30:57:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:584 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:584 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7052
30:57:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:584 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:584 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7053
30:57:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:584 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:585 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:585 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:585 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:585 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:585 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:585 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:585 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:585 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:585 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7053
30:57:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:585 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2434us
30:57:585 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:585 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:585 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:585 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:586 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:586 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7054
30:57:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8687us
30:57:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:586 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:586 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7054
30:57:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:586 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:586 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7055
30:57:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:586 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:587 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:587 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:587 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:587 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:587 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:587 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:587 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:587 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7055
30:57:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:587 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:587 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:587 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:587 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7056
30:57:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:588 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:588 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7056
30:57:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:588 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:588 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1980us
30:57:588 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:588 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:588 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:588 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:588 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:588 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7057
30:57:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12296us
30:57:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:588 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:588 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:588 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:588 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:588 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:588 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:589 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7057
30:57:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:589 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:589 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:589 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:589 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:589 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7058
30:57:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:590 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7058
30:57:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:590 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:590 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7059
30:57:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:590 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:590 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:590 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:590 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:590 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:590 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:590 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:590 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:591 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:591 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7059
30:57:591 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +613us
30:57:591 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:591 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:591 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:591 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:591 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4760us
30:57:591 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7060
30:57:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:591 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:592 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7060
30:57:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:592 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:592 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7061
30:57:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:592 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:592 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:592 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:592 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:592 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:592 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:592 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:592 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:592 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:592 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:592 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:592 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7061
30:57:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:592 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:592 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:593 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:593 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5171us
30:57:593 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:593 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:593 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:593 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:593 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:593 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7062
30:57:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2827us
30:57:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:593 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:594 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7062
30:57:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:594 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:594 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7063
30:57:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:594 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:594 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:594 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:594 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:594 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:594 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:594 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:594 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:594 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:594 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:594 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:595 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7063
30:57:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:595 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:595 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:595 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:595 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:595 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7064
30:57:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:595 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:596 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7064
30:57:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:596 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:596 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7832us
30:57:596 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:596 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:596 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:596 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:596 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:596 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7065
30:57:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6443us
30:57:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:596 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:596 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:596 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:596 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:596 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:596 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:596 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:596 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:596 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:596 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:596 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:597 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7065
30:57:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:597 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:597 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:597 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:597 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:597 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7066
30:57:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:598 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:598 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7066
30:57:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:598 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:598 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7067
30:57:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:598 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:598 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:598 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:598 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:598 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:598 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:598 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:598 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:599 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:599 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7067
30:57:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:599 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1066us
30:57:599 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:599 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:599 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:599 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:599 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:599 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7068
30:57:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10055us
30:57:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:599 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:600 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7068
30:57:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:600 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:600 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7069
30:57:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:600 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:600 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:600 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:600 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:600 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:600 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:600 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:600 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:600 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7069
30:57:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:600 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:601 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:601 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:601 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7070
30:57:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:601 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:602 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7070
30:57:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:602 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:602 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +612us
30:57:602 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:602 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:602 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:602 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:602 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:602 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7071
30:57:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13664us
30:57:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:602 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:602 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:602 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:602 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:602 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:602 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:602 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:602 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7071
30:57:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:602 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:603 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:603 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:603 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7072
30:57:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:603 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:603 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7072
30:57:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:604 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:604 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13685us
30:57:604 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:604 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:604 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:604 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:604 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:604 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7073
30:57:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +590us
30:57:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:604 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:604 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:604 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:604 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:604 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:604 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:604 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:604 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:604 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7073
30:57:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:604 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:604 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:605 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:605 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7074
30:57:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:605 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7074
30:57:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:606 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:606 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7075
30:57:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:606 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:606 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:606 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:606 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:606 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:606 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:606 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:606 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:606 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:607 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7075
30:57:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:607 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6926us
30:57:607 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:607 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:607 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:607 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:607 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:607 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7076
30:57:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4196us
30:57:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:607 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:607 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7076
30:57:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:607 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:607 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7077
30:57:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:607 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:608 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:608 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:608 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:608 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:608 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:608 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:608 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:608 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7077
30:57:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:608 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:608 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:608 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:609 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7078
30:57:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:609 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:609 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7078
30:57:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:609 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:609 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6464us
30:57:609 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:609 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:609 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:609 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:609 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:609 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7079
30:57:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7811us
30:57:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:609 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:610 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:610 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:610 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:610 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:610 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:610 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:610 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:610 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7079
30:57:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:610 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:610 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:610 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:611 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7080
30:57:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:611 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:611 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7080
30:57:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:611 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:611 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7081
30:57:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:611 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:611 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:611 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:611 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:612 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:612 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:612 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:612 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:612 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:612 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7081
30:57:612 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5098us
30:57:612 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:612 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:612 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:612 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:612 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +275us
30:57:612 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7082
30:57:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:612 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:612 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:612 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:613 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:613 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7082
30:57:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:613 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:613 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7083
30:57:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:613 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:613 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:613 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:613 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:613 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:613 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:613 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:613 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7083
30:57:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:614 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:614 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:614 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:614 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:614 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 988
30:57:614 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:614 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6725 packetsTotal: 960
30:57:614 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:615 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7084
30:57:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:615 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:615 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7084
30:57:615 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1611us
30:57:615 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:615 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:615 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:615 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:615 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +723us
30:57:615 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:615 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7085
30:57:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:57:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:615 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:616 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:616 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:616 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:616 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:616 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:616 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:616 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7085
30:57:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:616 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:616 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:616 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:616 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:616 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:617 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7086
30:57:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:617 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:617 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7086
30:57:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:617 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:617 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12317us
30:57:617 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:617 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:617 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:617 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:617 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:617 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7087
30:57:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1958us
30:57:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:617 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:618 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:618 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:618 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:618 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:618 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:618 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:618 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7087
30:57:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:618 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:618 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:619 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:619 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7088
30:57:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:619 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:619 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7088
30:57:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:619 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:619 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7089
30:57:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:619 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:620 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:620 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:620 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:620 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:620 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:620 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:620 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:620 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7089
30:57:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:620 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5557us
30:57:620 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:620 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:620 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:620 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:620 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:621 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7090
30:57:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5564us
30:57:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:621 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:621 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7090
30:57:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:621 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:621 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7091
30:57:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:621 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:621 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:621 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:621 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:621 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:621 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:621 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:622 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7091
30:57:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:622 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:622 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:622 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:622 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:622 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7092
30:57:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:623 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7092
30:57:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:623 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:623 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5097us
30:57:623 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:623 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:623 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:623 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:623 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:623 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7093
30:57:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9179us
30:57:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:623 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:624 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:624 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:624 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:624 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:624 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:624 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:624 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:624 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7093
30:57:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:624 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:624 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:624 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:624 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:624 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:625 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7094
30:57:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:625 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:625 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7094
30:57:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:625 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:625 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7095
30:57:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:625 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:625 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:625 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:625 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:625 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:626 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:626 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:626 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:626 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7095
30:57:626 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3730us
30:57:626 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:626 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:626 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:626 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:626 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1643us
30:57:626 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7096
30:57:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:627 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:627 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7096
30:57:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:627 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:627 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7097
30:57:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:627 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:627 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:627 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:627 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:627 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:627 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:627 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:627 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:628 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7097
30:57:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:628 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:628 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:628 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:628 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7098
30:57:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:629 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:629 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +243us
30:57:629 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:629 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:629 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:629 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:629 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:629 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7098
30:57:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2090us
30:57:629 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:629 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7099
30:57:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:629 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:629 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:630 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:630 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:630 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:630 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:630 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:630 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:630 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7099
30:57:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:630 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:630 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:630 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:630 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7100
30:57:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:631 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:631 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7100
30:57:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:631 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:631 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10949us
30:57:631 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:631 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:631 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:631 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:631 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:631 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7101
30:57:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3326us
30:57:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:631 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:632 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:632 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:632 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:632 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:632 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:632 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:632 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7101
30:57:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:632 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:632 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:632 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:633 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7102
30:57:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:633 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:633 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7102
30:57:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:633 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:633 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7103
30:57:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:633 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:633 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:633 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:633 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:633 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:633 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:634 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:634 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7103
30:57:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:634 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4189us
30:57:634 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:634 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:634 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:634 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:634 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:634 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7104
30:57:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6932us
30:57:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:634 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:634 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:635 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7104
30:57:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:635 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:635 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7105
30:57:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:635 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:635 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:635 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:635 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:635 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:635 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:635 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:635 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7105
30:57:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:635 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:635 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:635 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:635 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:636 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:636 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7106
30:57:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:636 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:637 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7106
30:57:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:637 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:637 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3729us
30:57:637 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:637 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:637 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:637 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:637 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:637 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7107
30:57:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10546us
30:57:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:637 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:637 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:637 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:637 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:637 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:637 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:637 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:637 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7107
30:57:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:637 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:637 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:637 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:638 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:638 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7108
30:57:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:638 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7108
30:57:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:639 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:639 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7109
30:57:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:639 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:639 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:639 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:639 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:639 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:639 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:639 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:639 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7109
30:57:639 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2362us
30:57:639 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:639 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:639 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:640 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:640 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3011us
30:57:640 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7110
30:57:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:640 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:640 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7110
30:57:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:640 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7111
30:57:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:640 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:641 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:641 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:641 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:641 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:641 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:641 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:641 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:641 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7111
30:57:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:641 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:641 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:641 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:641 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:642 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6916us
30:57:642 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:642 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:642 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:642 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:642 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:642 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7112
30:57:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1082us
30:57:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:642 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:642 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7112
30:57:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:642 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:642 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7113
30:57:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:642 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:643 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:643 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:643 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:643 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:643 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:643 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:643 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:643 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7113
30:57:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:643 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:643 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:643 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:643 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:644 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7114
30:57:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:644 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:644 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7114
30:57:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:644 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:644 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9582us
30:57:644 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:644 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:644 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:644 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:644 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:644 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7115
30:57:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4694us
30:57:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:644 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:645 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:645 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:645 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:645 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:645 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:645 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:645 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:645 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7115
30:57:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:645 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:645 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:645 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:646 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7116
30:57:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:646 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:646 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7116
30:57:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:646 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:646 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7117
30:57:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:646 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:647 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:647 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:647 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:647 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:647 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:647 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:647 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:647 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:647 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7117
30:57:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:647 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2821us
30:57:647 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:647 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:647 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:647 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:647 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:647 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7118
30:57:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8300us
30:57:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:648 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:648 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7118
30:57:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:648 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:648 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7119
30:57:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:648 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:648 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:648 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:648 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:648 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:648 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:648 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:649 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7119
30:57:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:649 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:649 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:649 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:649 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7120
30:57:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:650 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:650 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7120
30:57:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:650 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:650 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2361us
30:57:650 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:650 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:650 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:650 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:650 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:650 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7121
30:57:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11914us
30:57:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:650 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:650 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:650 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:651 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:651 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:651 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:651 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:651 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7121
30:57:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:651 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:651 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:651 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:651 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:651 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:651 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 989
30:57:651 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:652 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6729 packetsTotal: 960
30:57:652 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:652 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7122
30:57:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:652 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:652 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7122
30:57:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:652 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:652 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7123
30:57:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:652 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:653 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:653 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:653 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:653 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:653 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:653 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:653 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:653 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:653 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7123
30:57:653 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +995us
30:57:653 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:653 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:653 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:653 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:653 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4379us
30:57:653 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:653 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 990
30:57:653 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:653 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6733 packetsTotal: 960
30:57:653 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:654 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7124
30:57:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:654 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:654 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7124
30:57:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:654 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:654 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7125
30:57:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:654 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:654 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:654 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:654 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:654 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:654 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:654 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:655 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:655 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7125
30:57:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:655 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:655 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:655 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:655 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:655 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 991
30:57:655 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:655 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6737 packetsTotal: 960
30:57:655 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:656 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5438us
30:57:656 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:656 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:656 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:656 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:656 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:656 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7126
30:57:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2441us
30:57:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:656 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7126
30:57:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:656 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:656 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7127
30:57:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:656 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:657 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:657 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:657 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:657 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:657 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:657 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:657 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7127
30:57:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:657 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:657 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:657 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:657 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:657 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:657 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:657 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 992
30:57:657 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:658 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6745 packetsTotal: 960
30:57:658 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:658 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7128
30:57:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:658 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:658 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7128
30:57:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:658 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:658 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8214us
30:57:658 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:658 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:658 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:658 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:658 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:658 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7129
30:57:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6061us
30:57:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:658 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:659 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:659 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:659 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:659 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:659 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:659 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:659 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:659 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7129
30:57:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:659 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:659 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:660 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:660 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:660 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 993
30:57:660 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:660 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6749 packetsTotal: 960
30:57:660 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:660 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7130
30:57:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:660 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:660 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7130
30:57:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:660 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:661 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7131
30:57:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:661 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:661 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:661 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:661 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:661 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:661 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:661 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:661 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:662 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:662 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7131
30:57:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:662 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:662 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:57:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 994
30:57:662 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:57:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:57:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:57:662 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 6761 packetsTotal: 960
30:57:662 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:662 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1195us
30:57:662 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:662 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:662 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:662 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:662 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:662 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7132
30:57:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9658us
30:57:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:662 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:663 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7132
30:57:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:663 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:663 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7133
30:57:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:663 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:663 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:663 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:663 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:663 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:663 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:663 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:664 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7133
30:57:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:664 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:664 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:664 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:664 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:664 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 995
30:57:664 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:664 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6765 packetsTotal: 960
30:57:664 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:664 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7134
30:57:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:665 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:665 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7134
30:57:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:665 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:665 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +987us
30:57:665 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:665 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:665 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:665 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:665 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:665 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7135
30:57:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13282us
30:57:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:665 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:666 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:666 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:666 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:666 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:666 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:666 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:666 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:666 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7135
30:57:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:666 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:666 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:667 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:667 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:667 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 996
30:57:667 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:667 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6773 packetsTotal: 960
30:57:667 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:667 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7136
30:57:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:667 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:668 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7136
30:57:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:668 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:668 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14066us
30:57:668 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:668 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:668 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:668 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:668 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:668 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7137
30:57:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +209us
30:57:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:668 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:668 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:668 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:668 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:668 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:668 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:668 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:668 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:668 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7137
30:57:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:669 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:669 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:669 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:669 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:669 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:669 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 997
30:57:669 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:669 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6777 packetsTotal: 960
30:57:669 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:669 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7138
30:57:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:669 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:670 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7138
30:57:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:670 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:670 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7139
30:57:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:670 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:670 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:670 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:670 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:670 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:670 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:670 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:671 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:671 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7139
30:57:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:671 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:671 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 998
30:57:671 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:671 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6785 packetsTotal: 960
30:57:671 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:671 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7124us
30:57:671 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:671 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:671 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:671 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:671 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:671 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7140
30:57:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3819us
30:57:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:672 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7140
30:57:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:672 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:672 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7141
30:57:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:672 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:672 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:672 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:672 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:672 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:672 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:672 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:672 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7141
30:57:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:673 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:673 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:673 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:673 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:673 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 999
30:57:673 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:673 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6793 packetsTotal: 960
30:57:673 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:674 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7142
30:57:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:674 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:674 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7142
30:57:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:674 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:674 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6846us
30:57:674 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:674 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:674 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:674 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:674 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:675 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7143
30:57:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7429us
30:57:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:675 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:675 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:675 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:675 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:675 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:675 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7143
30:57:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:675 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:675 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:676 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:676 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:676 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1000
30:57:676 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:676 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6801 packetsTotal: 960
30:57:676 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:676 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7144
30:57:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:676 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:677 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7144
30:57:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:677 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:677 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7145
30:57:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:57:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:677 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:677 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:677 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:677 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:677 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:677 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:677 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:677 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:678 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:678 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7145
30:57:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:678 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:678 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1001
30:57:678 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:678 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +64us
30:57:678 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:678 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:678 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:678 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:678 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +10us
30:57:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:678 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6805 packetsTotal: 960
30:57:678 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:678 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7146
30:57:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:679 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7146
30:57:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:679 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:679 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7147
30:57:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:679 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:679 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:679 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:679 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:679 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:679 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:679 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:680 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7147
30:57:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:680 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:680 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:680 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:680 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:680 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:680 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1002
30:57:680 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:680 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6813 packetsTotal: 960
30:57:680 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:680 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7148
30:57:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:681 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:681 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7148
30:57:681 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1992us
30:57:681 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:681 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:681 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:681 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:681 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +341us
30:57:681 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:681 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7149
30:57:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:57:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:681 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:682 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:682 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:682 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:682 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:682 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7149
30:57:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:682 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1003
30:57:682 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:683 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6821 packetsTotal: 960
30:57:683 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:683 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7150
30:57:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:683 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:683 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7150
30:57:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:683 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:683 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12699us
30:57:683 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:683 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:683 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:683 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:683 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:683 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7151
30:57:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1577us
30:57:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:683 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:684 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:684 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:684 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:684 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:684 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:684 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:684 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:684 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7151
30:57:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:684 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:684 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:685 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:685 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:685 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1004
30:57:685 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:685 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6829 packetsTotal: 960
30:57:685 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:685 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7152
30:57:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:685 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7152
30:57:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:686 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:686 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7153
30:57:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:57:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:686 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:686 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:686 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:686 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:686 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:687 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7153
30:57:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:687 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:687 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1005
30:57:687 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:687 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6837 packetsTotal: 960
30:57:687 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:687 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5755us
30:57:687 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:687 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:687 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:687 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:687 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:687 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7154
30:57:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5187us
30:57:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:688 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:688 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7154
30:57:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:688 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:688 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7155
30:57:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:688 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:688 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:688 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:688 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:688 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:688 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:688 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7155
30:57:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:689 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:689 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:689 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:689 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:689 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:689 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1006
30:57:689 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:689 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6845 packetsTotal: 960
30:57:689 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:689 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7156
30:57:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:690 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7156
30:57:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:690 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5478us
30:57:690 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:690 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:690 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:690 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:690 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:690 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7157
30:57:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8797us
30:57:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:690 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:690 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:691 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:691 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:691 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:691 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:691 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:691 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:691 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7157
30:57:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:691 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:691 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:691 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:691 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:691 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:691 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1007
30:57:691 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:692 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 6853 packetsTotal: 960
30:57:692 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:692 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7158
30:57:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:692 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:692 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:692 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:692 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:692 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7158
30:57:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:692 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:692 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7159
30:57:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:57:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:693 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:693 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:693 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:693 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:693 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:693 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:693 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:693 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:693 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:694 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7159
30:57:694 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4112us
30:57:694 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:694 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:694 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:694 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:694 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1261us
30:57:694 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:694 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:57:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1008
30:57:694 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:57:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:57:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:57:694 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 6865 packetsTotal: 960
30:57:694 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:694 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7160
30:57:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10891us
30:57:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:694 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:694 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:695 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7160
30:57:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:695 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:695 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7161
30:57:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:695 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:695 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:695 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:695 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:695 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:695 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:695 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:695 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:695 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7161
30:57:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:696 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:696 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:696 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:696 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:696 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:57:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1009
30:57:696 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:57:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:57:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:57:696 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 6877 packetsTotal: 960
30:57:696 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:696 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7162
30:57:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:57:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:697 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:697 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +622us
30:57:697 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:697 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:697 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:697 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:697 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:697 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7162
30:57:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1711us
30:57:697 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:697 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7163
30:57:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:697 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:697 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:697 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:697 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:697 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:698 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:698 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:698 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:698 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7163
30:57:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:698 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:698 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:698 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:698 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7164
30:57:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:699 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:699 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7164
30:57:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:699 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:699 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11331us
30:57:699 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:699 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:699 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:699 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:699 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:699 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7165
30:57:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2944us
30:57:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:699 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:700 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:700 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:700 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:700 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:700 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:700 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:700 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:700 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7165
30:57:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:700 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:700 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:700 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:701 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7166
30:57:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:701 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:701 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7166
30:57:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:701 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:701 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7167
30:57:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:701 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:702 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:702 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:702 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:702 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:702 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:702 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:702 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:702 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7167
30:57:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:702 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4566us
30:57:702 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:702 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:702 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:702 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:702 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:702 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7168
30:57:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6555us
30:57:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:703 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:703 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7168
30:57:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:703 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:703 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7169
30:57:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:703 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:703 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:703 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:703 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:703 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:703 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:703 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:704 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7169
30:57:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:704 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:704 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:704 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:704 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:704 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1010
30:57:704 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:704 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6881 packetsTotal: 960
30:57:704 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:704 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7170
30:57:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:705 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:705 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7170
30:57:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:705 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:705 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4104us
30:57:705 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:705 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:705 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:705 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:705 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:705 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7171
30:57:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10165us
30:57:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:705 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:705 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:705 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:705 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:705 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:705 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:706 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:706 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7171
30:57:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:706 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:706 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:706 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:706 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:706 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7172
30:57:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:707 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:707 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7172
30:57:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:707 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:707 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7173
30:57:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:707 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:707 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:707 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:707 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:707 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:707 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:707 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:707 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:708 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:708 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7173
30:57:708 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2744us
30:57:708 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:708 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:708 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:708 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:708 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2629us
30:57:708 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7174
30:57:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:708 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:709 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7174
30:57:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:709 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:709 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7175
30:57:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:709 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:709 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:709 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:709 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:709 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:709 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:709 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:709 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:709 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:709 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:709 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7175
30:57:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:709 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:709 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:710 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:710 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:710 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7302us
30:57:710 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:710 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:710 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:710 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:710 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:710 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7176
30:57:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +696us
30:57:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:710 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:711 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7176
30:57:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:711 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:711 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7177
30:57:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:711 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:711 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:711 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:711 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:711 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:711 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:711 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:711 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:711 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:711 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:711 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:712 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7177
30:57:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:712 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:712 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:712 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:712 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:712 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:712 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1011
30:57:712 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:712 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6885 packetsTotal: 960
30:57:712 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:712 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7178
30:57:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:713 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:713 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7178
30:57:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:713 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:713 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9957us
30:57:713 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:713 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:713 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:713 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:713 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:713 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7179
30:57:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4312us
30:57:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:713 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:713 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:713 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:713 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:713 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:713 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:713 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:713 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:714 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7179
30:57:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:714 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:714 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:714 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:714 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:714 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7180
30:57:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:715 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:715 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7180
30:57:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:715 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:715 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7181
30:57:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:715 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:715 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:715 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:715 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:715 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:715 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:715 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:716 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:716 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7181
30:57:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:716 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3198us
30:57:716 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:716 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:716 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:716 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:716 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:716 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7182
30:57:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7923us
30:57:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:716 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:716 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7182
30:57:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:716 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:717 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7183
30:57:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:717 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:717 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:717 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:717 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:717 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:717 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:717 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:717 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:717 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7183
30:57:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:717 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:717 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:717 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:718 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:718 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:718 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7184
30:57:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:718 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:719 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7184
30:57:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:719 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:719 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2743us
30:57:719 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:719 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:719 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:719 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:719 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:719 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7185
30:57:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11532us
30:57:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:719 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:719 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:719 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:719 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:719 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:719 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:719 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:719 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:719 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7185
30:57:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:719 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:720 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:720 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:720 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:720 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:720 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7186
30:57:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:720 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:720 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:720 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:720 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:721 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7186
30:57:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:721 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:721 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7187
30:57:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:721 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:721 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:721 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:721 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:721 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:721 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:721 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:722 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:722 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7187
30:57:722 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1376us
30:57:722 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:722 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:722 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:722 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:722 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3997us
30:57:722 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:722 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1012
30:57:722 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:722 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6889 packetsTotal: 960
30:57:722 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:722 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7188
30:57:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:722 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7188
30:57:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:723 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:723 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7189
30:57:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:723 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:723 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:723 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:723 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:723 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:723 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:723 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:723 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7189
30:57:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:723 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:723 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:723 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:723 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:724 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:724 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5934us
30:57:724 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:724 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:724 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:724 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:724 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:724 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7190
30:57:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2064us
30:57:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:724 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:725 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7190
30:57:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:725 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:725 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7191
30:57:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:725 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:725 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:725 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:725 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:725 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:725 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:725 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:725 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:725 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7191
30:57:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:725 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:725 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:726 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:726 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7192
30:57:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:726 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:727 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7192
30:57:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:727 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:727 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8596us
30:57:727 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:727 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:727 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:727 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:727 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:727 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7193
30:57:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5680us
30:57:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:727 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:727 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:727 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:727 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:727 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:727 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:727 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:727 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:728 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7193
30:57:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:728 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:728 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:728 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:728 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:728 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:728 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1013
30:57:728 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:728 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6893 packetsTotal: 960
30:57:728 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:728 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7194
30:57:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:729 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:729 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7194
30:57:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:729 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:729 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7195
30:57:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:729 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:729 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:729 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:729 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:729 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:729 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:729 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:730 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:730 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:730 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7195
30:57:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:730 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1830us
30:57:730 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:730 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:730 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:730 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:730 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:730 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7196
30:57:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9292us
30:57:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:731 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:731 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7196
30:57:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:731 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:731 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7197
30:57:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:731 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:731 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:731 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:731 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:731 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:731 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:731 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:732 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7197
30:57:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:732 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:732 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:732 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:732 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:732 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7198
30:57:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:732 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:732 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:732 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:732 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:733 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7198
30:57:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:733 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:733 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1375us
30:57:733 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:733 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:733 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:733 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:733 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:733 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7199
30:57:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12900us
30:57:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:733 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:733 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:733 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:733 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:733 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:733 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:733 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:734 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7199
30:57:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:734 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:734 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:734 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:734 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:734 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1014
30:57:734 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:734 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6897 packetsTotal: 960
30:57:734 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:734 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7200
30:57:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:734 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:734 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:734 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:735 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:735 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7200
30:57:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:735 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:735 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7201
30:57:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:735 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:735 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:735 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:735 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:735 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:735 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:735 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:735 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:736 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:736 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9us
30:57:736 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:736 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:736 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:736 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:736 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:736 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7201
30:57:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5365us
30:57:736 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7202
30:57:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:736 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:736 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:736 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:736 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:737 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7202
30:57:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:737 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:737 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7203
30:57:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:737 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:737 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:737 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:737 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:737 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:737 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:737 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:737 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7203
30:57:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:737 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:737 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:737 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:738 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:738 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:738 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4566us
30:57:738 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:738 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:738 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:738 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:738 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:738 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7204
30:57:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3432us
30:57:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:738 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:739 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7204
30:57:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:739 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:739 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7205
30:57:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:739 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:739 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:739 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:739 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:739 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:739 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:739 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:739 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7205
30:57:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:739 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:739 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:739 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:740 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:740 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:740 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1015
30:57:740 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:740 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6901 packetsTotal: 960
30:57:740 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:740 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7206
30:57:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:740 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:740 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:740 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:741 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:741 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7206
30:57:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:741 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:741 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7221us
30:57:741 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:741 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:741 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:741 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:741 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:741 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7207
30:57:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7048us
30:57:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:741 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:741 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:741 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:741 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:741 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:741 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:741 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:742 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7207
30:57:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:742 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:742 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:742 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:742 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:742 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1016
30:57:742 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:742 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6905 packetsTotal: 960
30:57:742 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:743 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7208
30:57:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:743 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7208
30:57:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:743 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7209
30:57:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:743 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:743 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:743 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:743 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:743 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:744 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:744 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:744 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:744 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7209
30:57:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:744 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a44->08868458, audio drain) +461us
30:57:744 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:744 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:744 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:744 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:744 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a44, blocking audio) +32us
30:57:744 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7210
30:57:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10660us
30:57:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:745 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:745 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7210
30:57:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:745 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:745 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7211
30:57:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:745 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:745 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:745 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:745 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:745 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:745 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:745 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:745 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:746 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7211
30:57:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:746 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:746 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:746 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:746 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:746 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:746 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1017
30:57:746 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:746 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6909 packetsTotal: 960
30:57:746 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:747 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7212
30:57:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:747 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:747 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7212
30:57:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:747 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:747 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5us
30:57:747 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:747 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:747 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:747 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:747 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:747 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7213
30:57:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14264us
30:57:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:747 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:748 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:748 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:748 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:748 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:748 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:748 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:748 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7213
30:57:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:748 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:748 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:748 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:748 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:748 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:749 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7214
30:57:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:749 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:749 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7214
30:57:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:749 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:749 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13081us
30:57:749 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:749 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:749 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:749 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:749 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:749 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7215
30:57:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1195us
30:57:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:749 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:749 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:750 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:750 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:750 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:750 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:750 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:750 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7215
30:57:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:750 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:750 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:750 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:750 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:750 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7216
30:57:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:751 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:751 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7216
30:57:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:751 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:751 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7217
30:57:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:751 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:751 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:751 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:751 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:751 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:751 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:751 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:752 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:752 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:752 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7217
30:57:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:752 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:752 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1018
30:57:752 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:752 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6913 packetsTotal: 960
30:57:752 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:752 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6201us
30:57:752 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:752 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:752 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:752 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:752 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:752 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7218
30:57:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4800us
30:57:752 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:752 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:752 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:753 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:753 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7218
30:57:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:753 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:753 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7219
30:57:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:753 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:753 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:753 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:753 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:753 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:753 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:753 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:754 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7219
30:57:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:754 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:754 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:754 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:754 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:754 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:754 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7220
30:57:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:755 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:755 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7220
30:57:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:755 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:755 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5860us
30:57:755 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:755 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:755 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:755 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:755 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:755 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7221
30:57:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8415us
30:57:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:755 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:755 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:755 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:755 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:755 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:755 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:755 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7221
30:57:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:756 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:756 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:756 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:756 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:756 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1019
30:57:756 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:756 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6917 packetsTotal: 960
30:57:756 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:756 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7222
30:57:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:757 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:757 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7222
30:57:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:757 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:757 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7223
30:57:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:757 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:757 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:757 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:757 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:757 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:757 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:757 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:757 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:758 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:758 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7223
30:57:758 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4494us
30:57:758 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:758 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:758 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:758 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:758 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +880us
30:57:758 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7224
30:57:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:758 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:759 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7224
30:57:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:759 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:759 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7225
30:57:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:759 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:759 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:759 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:759 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:759 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:759 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:759 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:759 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:759 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7225
30:57:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:759 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:760 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:760 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:760 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:760 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7226
30:57:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:760 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:761 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7226
30:57:761 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1007us
30:57:761 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:761 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:761 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:761 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:761 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1327us
30:57:761 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:761 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7227
30:57:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:761 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:761 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:761 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:761 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:761 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:761 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:761 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:761 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:761 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:761 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:762 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7227
30:57:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:762 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:762 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:762 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:762 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:762 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:762 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1020
30:57:762 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:762 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6921 packetsTotal: 960
30:57:762 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:762 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7228
30:57:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:763 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7228
30:57:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:763 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11706us
30:57:763 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:763 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:763 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:763 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:763 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:763 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7229
30:57:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2563us
30:57:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:763 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:764 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:764 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:764 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:764 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:764 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:764 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:764 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:764 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7229
30:57:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:764 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:764 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:765 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:765 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7230
30:57:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:765 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:765 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7230
30:57:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:765 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:765 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7231
30:57:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:765 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:766 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:766 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:766 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:766 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:766 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:766 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:766 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:766 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:766 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7231
30:57:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:766 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4953us
30:57:766 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:766 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:766 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:766 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:766 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:766 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7232
30:57:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6169us
30:57:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:767 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:767 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7232
30:57:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:767 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:767 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7233
30:57:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:767 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:767 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:767 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:767 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:767 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:767 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:767 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:768 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7233
30:57:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:768 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:768 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:768 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:768 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:768 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7234
30:57:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:769 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:769 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7234
30:57:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:769 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:769 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4492us
30:57:769 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:769 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:769 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:769 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:769 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:769 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7235
30:57:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9783us
30:57:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:769 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:769 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:769 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:769 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:769 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:769 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:769 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:770 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7235
30:57:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:770 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:770 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:770 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:770 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:770 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1021
30:57:770 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:770 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6925 packetsTotal: 960
30:57:770 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:771 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7236
30:57:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:771 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:771 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7236
30:57:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:771 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:771 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7237
30:57:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:771 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:771 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:771 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:772 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:772 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:772 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:772 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:772 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:772 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7237
30:57:772 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3126us
30:57:772 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:772 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:772 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:772 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:772 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2247us
30:57:772 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7238
30:57:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:773 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7238
30:57:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:773 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:773 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7239
30:57:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:773 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:773 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:773 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:773 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:773 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:773 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:773 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:774 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7239
30:57:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:774 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:774 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:774 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:774 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:774 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:774 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1022
30:57:774 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:774 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6929 packetsTotal: 960
30:57:774 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:774 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7570us
30:57:774 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:774 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:774 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:774 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:775 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:775 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7240
30:57:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +309us
30:57:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:775 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:775 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7240
30:57:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:775 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:775 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7241
30:57:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:775 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:775 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:775 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:775 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:775 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:775 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:776 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:776 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7241
30:57:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:776 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:776 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:776 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:776 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7242
30:57:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:777 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:777 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7242
30:57:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:777 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:777 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10345us
30:57:777 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:777 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:777 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:777 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:777 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:777 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7243
30:57:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3930us
30:57:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:777 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:777 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:777 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:777 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:777 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:777 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:778 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:778 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:778 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7243
30:57:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:778 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:778 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:778 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:778 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:778 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:778 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7244
30:57:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:779 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:779 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7244
30:57:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:779 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:779 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7245
30:57:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:779 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:779 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:779 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:779 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:779 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:779 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:780 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:780 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:780 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7245
30:57:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:780 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:780 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1023
30:57:780 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:780 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6933 packetsTotal: 960
30:57:780 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:780 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3465us
30:57:780 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:780 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:780 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:780 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:780 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:781 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7246
30:57:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7537us
30:57:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:781 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:781 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7246
30:57:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:781 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:781 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7247
30:57:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:781 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:781 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:781 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:782 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:782 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:782 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:782 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:782 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:782 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7247
30:57:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:782 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:782 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:782 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:782 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:782 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:783 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7248
30:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:783 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7248
30:57:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:783 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:783 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3125us
30:57:783 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:783 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:783 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:783 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:783 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:783 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7249
30:57:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11151us
30:57:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:783 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:784 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:784 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:784 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:784 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:784 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:784 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:784 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7249
30:57:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:784 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:784 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:785 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:785 user_main    D[ME]: HLE\sceMpeg.cpp:1371 16=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:785 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 16, 16)
30:57:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1024
30:57:785 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 8000): deferring result
30:57:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +327us
30:57:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000010
30:57:785 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 16 packetsRead: 6949 packetsTotal: 960
30:57:785 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:785 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7250
30:57:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7689us
30:57:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:785 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:785 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7250
30:57:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:785 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:785 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7251
30:57:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:57:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:786 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:786 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:786 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:786 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:786 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:786 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:786 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:786 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:786 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7251
30:57:786 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1758us
30:57:786 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:786 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:786 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:786 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:786 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3615us
30:57:787 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7252
30:57:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:787 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:787 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7252
30:57:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:787 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:787 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7253
30:57:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:787 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:788 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:788 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:788 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:788 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:788 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:788 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:788 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:788 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7253
30:57:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:788 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:788 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:788 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:788 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:789 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:789 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6311us
30:57:789 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:789 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:789 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:789 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:789 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:789 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7254
30:57:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1687us
30:57:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:789 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:789 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7254
30:57:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:789 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:789 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7255
30:57:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:789 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:790 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:790 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:790 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:790 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:790 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:790 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:790 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7255
30:57:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:790 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:790 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:790 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:790 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:791 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:791 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7256
30:57:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:791 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:791 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7256
30:57:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:791 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:791 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8977us
30:57:791 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:791 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:791 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:791 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:791 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:791 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7257
30:57:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5298us
30:57:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:792 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:792 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:792 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:792 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:792 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:792 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:792 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:792 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:792 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7257
30:57:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:792 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:792 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:792 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:793 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:793 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7258
30:57:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:793 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:793 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7258
30:57:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:793 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:793 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7259
30:57:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:793 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:794 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:794 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:794 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:794 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:794 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:794 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:794 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:794 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7259
30:57:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:794 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:794 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1025
30:57:794 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:794 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6953 packetsTotal: 960
30:57:794 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:794 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2097us
30:57:794 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:794 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:794 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:794 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:794 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:795 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7260
30:57:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8905us
30:57:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:795 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:795 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7260
30:57:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:795 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:795 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7261
30:57:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:795 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:795 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:795 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:795 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:795 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:795 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:795 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:795 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:796 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7261
30:57:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:796 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:796 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:796 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:796 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7262
30:57:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:797 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:797 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7262
30:57:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:797 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:797 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1757us
30:57:797 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:797 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:797 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:797 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:797 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:797 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7263
30:57:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12519us
30:57:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:797 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:797 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:797 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:797 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:797 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:797 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:797 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:797 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7263
30:57:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:798 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:798 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:798 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:798 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7264
30:57:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:799 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:799 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7264
30:57:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:799 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:799 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7265
30:57:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:799 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:799 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:799 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:799 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:799 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:799 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:799 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:800 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:800 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +390us
30:57:800 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:800 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:800 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:800 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:800 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:800 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7265
30:57:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4983us
30:57:800 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7266
30:57:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:800 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:801 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7266
30:57:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:801 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:801 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7267
30:57:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:801 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:801 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:801 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:801 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:801 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:801 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:801 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:801 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7267
30:57:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:802 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:802 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:802 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:802 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:802 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:802 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:802 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1026
30:57:802 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:802 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6957 packetsTotal: 960
30:57:802 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:802 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4833us
30:57:802 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:802 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:802 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:802 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:802 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:802 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7268
30:57:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3045us
30:57:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:803 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7268
30:57:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:803 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7269
30:57:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:803 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:803 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:803 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:803 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:803 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:803 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:803 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:804 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7269
30:57:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:804 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:804 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:804 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:804 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:804 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:804 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7270
30:57:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:804 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:805 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7270
30:57:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:805 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:805 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7610us
30:57:805 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:805 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:805 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:805 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:805 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:805 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7271
30:57:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6666us
30:57:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:805 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:805 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:805 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:805 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:805 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:805 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:805 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:805 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7271
30:57:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:805 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:805 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:806 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:806 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:806 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7272
30:57:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:806 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7272
30:57:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:806 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7273
30:57:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:807 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:807 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:807 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:807 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:807 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:807 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:807 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:807 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7273
30:57:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:807 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +848us
30:57:807 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:807 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:807 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:808 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:808 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:808 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7274
30:57:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10273us
30:57:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:808 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:808 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7274
30:57:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:808 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:808 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7275
30:57:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:808 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:809 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:809 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:809 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:809 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:809 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:809 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:809 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7275
30:57:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:809 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:809 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:810 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:810 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:810 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1027
30:57:810 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:810 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6961 packetsTotal: 960
30:57:810 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:810 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7276
30:57:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:810 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:810 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:810 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:810 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:811 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7276
30:57:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:811 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:811 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +383us
30:57:811 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:811 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:811 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:811 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:811 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:811 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7277
30:57:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13886us
30:57:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:811 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:811 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:811 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:811 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:811 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:811 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:811 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:811 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:812 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7277
30:57:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:812 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:812 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:812 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:812 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7278
30:57:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:812 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:813 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7278
30:57:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:813 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:813 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13462us
30:57:813 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:813 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:813 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:813 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:813 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:813 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7279
30:57:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +813us
30:57:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:813 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:813 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:813 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:813 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:813 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:813 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:813 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:813 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7279
30:57:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:814 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:814 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:814 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:814 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:814 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:814 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7280
30:57:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:815 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:815 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7280
30:57:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:815 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:815 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7281
30:57:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:815 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:815 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:815 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:815 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:815 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:815 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:815 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:816 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7281
30:57:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:816 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:816 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1028
30:57:816 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:816 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6965 packetsTotal: 960
30:57:816 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:816 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6588us
30:57:816 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:816 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:816 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:816 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:816 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:816 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7282
30:57:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4414us
30:57:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:816 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:817 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7282
30:57:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:817 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:817 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7283
30:57:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:817 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:817 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:817 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:817 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:817 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:817 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:817 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:817 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:817 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7283
30:57:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:817 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:817 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:817 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:817 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:818 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:818 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7284
30:57:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:818 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:818 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7284
30:57:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:818 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:819 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6242us
30:57:819 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:819 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:819 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:819 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:819 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:819 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7285
30:57:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8034us
30:57:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:819 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:819 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:819 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:819 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:819 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:819 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:819 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:819 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:819 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:819 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:819 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7285
30:57:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:819 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:819 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:819 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:819 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:820 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:820 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7286
30:57:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:820 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:821 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7286
30:57:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:821 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:821 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7287
30:57:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:821 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:821 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:821 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:821 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:821 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:821 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:821 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:821 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:821 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:821 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:821 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:822 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7287
30:57:822 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4875us
30:57:822 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:822 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:822 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:822 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:822 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +498us
30:57:822 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7288
30:57:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:822 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:822 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7288
30:57:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:822 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:822 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7289
30:57:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:822 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:823 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:823 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:823 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:823 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:823 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:823 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:823 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7289
30:57:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:823 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:823 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:824 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:824 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:824 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1029
30:57:824 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:824 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6969 packetsTotal: 960
30:57:824 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:824 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7290
30:57:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:824 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:825 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7290
30:57:825 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1382us
30:57:825 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:825 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:825 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:825 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:825 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +952us
30:57:825 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:825 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7291
30:57:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:825 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:825 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:825 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:825 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:825 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:825 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:825 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:825 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:825 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:825 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:825 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:825 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7291
30:57:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:825 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:825 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:826 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:826 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7292
30:57:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:826 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:826 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7292
30:57:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:826 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:826 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12095us
30:57:826 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:826 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:826 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:826 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:826 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:826 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7293
30:57:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2181us
30:57:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:827 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:827 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:827 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:827 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:827 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:827 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:827 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:827 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:827 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:827 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:827 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:827 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7293
30:57:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:827 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:827 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:828 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:828 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7294
30:57:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:828 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:828 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7294
30:57:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:828 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:828 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7295
30:57:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:829 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:829 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:829 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:829 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:829 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:829 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:829 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:829 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:829 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:829 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:829 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:829 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7295
30:57:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:830 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:830 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1030
30:57:830 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:830 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6973 packetsTotal: 960
30:57:830 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:830 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5220us
30:57:830 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:830 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:830 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:830 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:830 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:830 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7296
30:57:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5782us
30:57:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:830 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:830 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7296
30:57:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:831 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:831 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7297
30:57:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:831 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:831 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:831 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:831 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:831 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:831 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:831 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:831 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7297
30:57:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:831 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:831 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:832 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:832 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7298
30:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:832 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:832 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7298
30:57:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:832 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:833 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4874us
30:57:833 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:833 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:833 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:833 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:833 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:833 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7299
30:57:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9401us
30:57:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:833 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:833 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:833 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:833 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:833 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:833 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:833 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:833 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7299
30:57:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:833 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:833 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:834 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:834 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7300
30:57:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:834 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:834 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7300
30:57:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:834 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:835 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7301
30:57:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:835 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:835 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:835 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:835 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:835 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:835 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:835 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:835 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7301
30:57:835 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3508us
30:57:835 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:835 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:835 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:835 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:835 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1866us
30:57:836 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7302
30:57:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:836 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:836 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7302
30:57:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:836 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:836 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7303
30:57:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:836 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:836 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:836 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:836 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:837 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:837 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:837 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:837 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7303
30:57:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:837 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:837 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:837 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:837 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:837 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:837 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1031
30:57:837 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:838 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6977 packetsTotal: 960
30:57:838 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:838 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7304
30:57:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:838 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:838 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14us
30:57:838 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:838 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:838 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:838 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:838 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:838 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7304
30:57:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2319us
30:57:838 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:838 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7305
30:57:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:838 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:839 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:839 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:839 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:839 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:839 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:839 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7305
30:57:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:839 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:839 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:840 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:840 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7306
30:57:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:840 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:840 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7306
30:57:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:840 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:840 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10727us
30:57:840 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:840 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:840 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:840 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:840 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:840 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7307
30:57:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3549us
30:57:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:840 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:841 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:841 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:841 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:841 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:841 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:841 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:841 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:841 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7307
30:57:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:841 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:841 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:842 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:842 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7308
30:57:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:842 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:842 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7308
30:57:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:842 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:842 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7309
30:57:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:842 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:843 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:843 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:843 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:843 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:843 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:843 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:843 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:843 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7309
30:57:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:843 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3961us
30:57:843 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:843 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:843 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:843 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:843 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:843 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7310
30:57:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7160us
30:57:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:844 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:844 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7310
30:57:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:844 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:844 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7311
30:57:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:844 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:844 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:844 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:844 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:844 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:844 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:844 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:845 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7311
30:57:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:845 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:845 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:845 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:845 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:845 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:845 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:845 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1032
30:57:845 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:845 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6981 packetsTotal: 960
30:57:845 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:845 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7312
30:57:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:845 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:845 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:846 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:846 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7312
30:57:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:846 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:846 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3500us
30:57:846 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:846 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:846 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:846 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:846 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:846 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7313
30:57:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10769us
30:57:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:846 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:846 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:846 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:846 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:846 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:847 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:847 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:847 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:847 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7313
30:57:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:847 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:847 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:847 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:847 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7314
30:57:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:848 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7314
30:57:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:848 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:848 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7315
30:57:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:848 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:848 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:848 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:848 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:848 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:848 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:848 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:849 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:849 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7315
30:57:849 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2140us
30:57:849 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:849 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:849 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:849 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:849 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3233us
30:57:849 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7316
30:57:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:849 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:850 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7316
30:57:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:850 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:850 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7317
30:57:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:850 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:850 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:850 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:850 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:850 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:850 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:850 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:851 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7317
30:57:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:851 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:851 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:851 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:851 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:851 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:851 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6698us
30:57:851 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:851 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:851 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:851 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:851 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:851 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7318
30:57:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1301us
30:57:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:851 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:852 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7318
30:57:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:852 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:852 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7319
30:57:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:852 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:852 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:852 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:852 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:852 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:852 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:852 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:852 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:852 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:852 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:852 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7319
30:57:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:852 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:853 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:853 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:853 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:853 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:853 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:853 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1033
30:57:853 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:853 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6985 packetsTotal: 960
30:57:853 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:853 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7320
30:57:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:853 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:854 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7320
30:57:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:854 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:854 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9352us
30:57:854 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:854 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:854 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:854 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:854 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:854 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7321
30:57:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4916us
30:57:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:854 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:854 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:854 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:854 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:854 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:854 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:854 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7321
30:57:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:855 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:855 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:855 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:855 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7322
30:57:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:855 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7322
30:57:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:856 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:856 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7323
30:57:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:856 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:856 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:856 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:856 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:856 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:856 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:856 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:856 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:857 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7323
30:57:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:857 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2593us
30:57:857 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:857 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:857 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:857 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:857 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:857 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7324
30:57:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8528us
30:57:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:857 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:857 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7324
30:57:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:857 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:857 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7325
30:57:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:857 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:858 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:858 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:858 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:858 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:858 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:858 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:858 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:858 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7325
30:57:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:858 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:858 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:858 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:859 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:859 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:859 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1034
30:57:859 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:859 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6989 packetsTotal: 960
30:57:859 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:859 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7326
30:57:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:859 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:859 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7326
30:57:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:859 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:859 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2132us
30:57:859 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:859 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:859 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:859 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:859 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:860 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7327
30:57:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12137us
30:57:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:860 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:860 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:860 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:860 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:860 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:860 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:860 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:860 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7327
30:57:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:860 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:860 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:860 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:861 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:861 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7328
30:57:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:861 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:862 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7328
30:57:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:862 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:862 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7329
30:57:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:862 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:862 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:862 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:862 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:862 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:862 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:862 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:863 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:863 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7329
30:57:863 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +772us
30:57:863 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:863 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:863 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:863 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:863 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4601us
30:57:863 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7330
30:57:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:863 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:863 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7330
30:57:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:863 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:863 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7331
30:57:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:863 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:864 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:864 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:864 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:864 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:864 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:864 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:864 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:864 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7331
30:57:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:864 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:864 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:864 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:865 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:865 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5329us
30:57:865 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:865 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:865 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:865 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:865 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:865 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7332
30:57:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2669us
30:57:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:865 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:865 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7332
30:57:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:865 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:865 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7333
30:57:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:865 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:866 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:866 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:866 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:866 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:866 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:866 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:866 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7333
30:57:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:866 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:866 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:867 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:867 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:867 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1035
30:57:867 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:867 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6993 packetsTotal: 960
30:57:867 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:867 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7334
30:57:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:867 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:867 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7334
30:57:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:867 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:867 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7985us
30:57:867 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:867 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:867 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:867 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:867 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:868 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7335
30:57:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6284us
30:57:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:868 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:868 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:868 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:868 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:868 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:868 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:868 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:868 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7335
30:57:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:868 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:868 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:868 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:868 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:869 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:869 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7336
30:57:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:869 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7336
30:57:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:869 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:869 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7337
30:57:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:869 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:870 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:870 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:870 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:870 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:870 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:870 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:870 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:870 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7337
30:57:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:870 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1225us
30:57:870 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:870 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:870 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:870 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:870 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:871 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7338
30:57:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9896us
30:57:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:871 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:871 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7338
30:57:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:871 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:871 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7339
30:57:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:871 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:871 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:871 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:871 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:871 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:871 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:871 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7339
30:57:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:872 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:872 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:872 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:872 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7340
30:57:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:873 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:873 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7340
30:57:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:873 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:873 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +771us
30:57:873 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:873 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:873 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:873 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:873 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:873 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7341
30:57:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13505us
30:57:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:873 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:873 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:873 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:873 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:873 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:873 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:873 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:874 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7341
30:57:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:874 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:874 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:874 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:874 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:874 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1036
30:57:874 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:874 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 6997 packetsTotal: 960
30:57:874 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:874 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7342
30:57:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:875 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:875 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7342
30:57:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:875 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:875 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13837us
30:57:875 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:875 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:875 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:875 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:875 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:875 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7343
30:57:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +431us
30:57:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:875 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:875 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:875 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:875 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:875 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:875 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:875 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:875 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:875 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:875 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:876 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7343
30:57:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:876 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:876 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:876 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:876 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:876 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:876 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7344
30:57:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:877 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:877 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7344
30:57:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:877 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:877 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7345
30:57:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:877 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:877 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:877 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:878 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:878 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:878 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:878 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:878 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:878 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:878 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7345
30:57:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:878 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7084us
30:57:878 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:878 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:878 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:878 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:878 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:878 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7346
30:57:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4037us
30:57:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:879 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:879 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7346
30:57:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:879 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:879 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7347
30:57:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:879 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:879 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:879 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:879 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:879 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:879 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:880 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7347
30:57:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:880 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:880 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:880 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:880 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:880 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:880 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1037
30:57:880 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:881 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7001 packetsTotal: 960
30:57:881 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:881 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7348
30:57:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:881 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:881 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7348
30:57:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:881 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:881 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6617us
30:57:881 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:881 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:881 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:881 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:881 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:881 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7349
30:57:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7652us
30:57:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:881 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:882 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:882 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:882 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:882 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:882 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:882 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:882 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:882 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7349
30:57:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:882 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:882 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:882 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:882 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:882 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:883 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7350
30:57:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:883 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:883 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7350
30:57:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:883 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:883 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7351
30:57:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:883 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:884 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:884 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:884 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:884 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:884 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:884 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:884 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:884 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:884 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7351
30:57:884 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5257us
30:57:884 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:884 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:884 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:884 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:884 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +116us
30:57:884 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7352
30:57:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:885 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:885 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7352
30:57:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:885 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:885 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7353
30:57:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:885 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:885 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:885 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:885 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:885 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:885 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:885 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:885 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:885 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:885 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:886 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7353
30:57:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:886 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:886 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:886 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:886 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:886 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:886 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7354
30:57:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:886 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:887 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7354
30:57:887 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1770us
30:57:887 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:887 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:887 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:887 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:887 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +563us
30:57:887 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:887 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7355
30:57:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:887 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:887 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:887 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:887 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:887 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:887 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:887 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:887 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:887 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:887 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7355
30:57:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:888 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:888 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:888 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:888 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:888 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7356
30:57:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:889 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:889 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7356
30:57:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:889 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:889 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12476us
30:57:889 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:889 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:889 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:889 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:889 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:889 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7357
30:57:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1799us
30:57:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:889 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:889 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:889 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:889 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:889 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:889 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:889 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:890 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7357
30:57:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:890 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:890 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:890 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:890 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:890 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:890 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1038
30:57:890 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:890 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7005 packetsTotal: 960
30:57:890 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:890 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7358
30:57:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:891 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:891 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7358
30:57:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:891 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:891 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7359
30:57:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:891 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:891 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:891 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:891 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:891 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:891 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:891 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:891 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:892 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:892 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7359
30:57:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:892 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5716us
30:57:892 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:892 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:892 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:892 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:892 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:892 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7360
30:57:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5405us
30:57:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:892 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:893 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7360
30:57:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:893 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:893 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7361
30:57:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:893 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:893 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:893 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:893 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:893 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:893 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:893 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:893 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:893 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7361
30:57:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:893 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:893 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:894 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:894 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7362
30:57:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:894 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:895 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7362
30:57:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:895 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:895 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5256us
30:57:895 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:895 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:895 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:895 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:895 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:895 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7363
30:57:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9020us
30:57:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:895 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:895 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:895 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:895 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:895 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:895 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:895 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:895 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:895 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:895 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:895 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7363
30:57:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:895 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:895 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:896 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:896 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:896 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7364
30:57:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:896 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7364
30:57:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:896 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:897 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7365
30:57:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:897 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:897 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:897 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:897 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:897 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:897 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:897 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:897 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7365
30:57:897 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3889us
30:57:897 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:897 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:897 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:897 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:897 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1484us
30:57:898 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:898 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1039
30:57:898 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:898 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7009 packetsTotal: 960
30:57:898 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:898 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7366
30:57:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:898 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:898 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7366
30:57:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:898 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:898 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7367
30:57:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:898 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:899 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:899 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:899 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:899 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:899 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:899 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:899 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7367
30:57:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:899 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:899 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:900 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:900 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:900 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1040
30:57:900 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:900 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 7017 packetsTotal: 960
30:57:900 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:900 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7368
30:57:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:57:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:900 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:901 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +402us
30:57:901 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:901 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:901 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:901 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:901 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:901 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7368
30:57:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1931us
30:57:901 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:901 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7369
30:57:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:57:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:901 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:901 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:901 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:901 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:901 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:901 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:901 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:901 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:901 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:901 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:902 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7369
30:57:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:902 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:902 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:902 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:902 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:902 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:902 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7370
30:57:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:902 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7370
30:57:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:903 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:903 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11108us
30:57:903 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:903 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:903 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:903 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:903 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7371
30:57:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3167us
30:57:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:903 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:903 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:903 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:903 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:903 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:903 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:903 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:904 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7371
30:57:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:904 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:904 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:904 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:904 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7372
30:57:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:904 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7372
30:57:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:905 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:905 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7373
30:57:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:905 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:905 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:905 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:905 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:905 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:905 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:905 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:906 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7373
30:57:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:906 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:906 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1041
30:57:906 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:906 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7021 packetsTotal: 960
30:57:906 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:906 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4229us
30:57:906 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:906 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:906 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:906 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:906 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:906 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7374
30:57:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6773us
30:57:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:906 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:907 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7374
30:57:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:907 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7375
30:57:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:907 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:907 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:907 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:907 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:907 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:907 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:907 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:908 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7375
30:57:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:908 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:908 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:908 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:908 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7376
30:57:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:908 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:909 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7376
30:57:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:909 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:909 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3888us
30:57:909 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:909 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:909 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:909 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:909 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:909 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7377
30:57:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10387us
30:57:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:909 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:909 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:909 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:909 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:909 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:909 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:909 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:910 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7377
30:57:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:910 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:910 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:910 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:910 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:910 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7378
30:57:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:911 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:911 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7378
30:57:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:911 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:911 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7379
30:57:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:911 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:911 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:911 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:911 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:911 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:911 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:911 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:911 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:912 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:912 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7379
30:57:912 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2522us
30:57:912 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:912 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:912 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:912 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:912 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2852us
30:57:912 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7380
30:57:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:912 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:912 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:912 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:912 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7380
30:57:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:913 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:913 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7381
30:57:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:913 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:913 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:913 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:913 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:913 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:913 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:913 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7381
30:57:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:913 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:913 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:913 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:913 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:914 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:914 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:914 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1042
30:57:914 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:914 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7025 packetsTotal: 960
30:57:914 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:914 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6965us
30:57:914 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:914 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:914 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:914 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:914 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:914 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7382
30:57:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +914us
30:57:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:914 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:915 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7382
30:57:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:915 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:915 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7383
30:57:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:915 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:915 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:915 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:915 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:915 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:915 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:915 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7383
30:57:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:916 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:916 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:916 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:916 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:916 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7384
30:57:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:916 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:917 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7384
30:57:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:917 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:917 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9741us
30:57:917 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:917 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:917 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:917 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:917 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:917 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7385
30:57:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4535us
30:57:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:917 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:917 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:917 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:917 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:917 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:917 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:917 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:917 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7385
30:57:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:918 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:918 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:918 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:918 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:918 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7386
30:57:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:918 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:919 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7386
30:57:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:919 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:919 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7387
30:57:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:919 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:919 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:919 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:919 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:919 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:919 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:919 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:920 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7387
30:57:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:920 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2980us
30:57:920 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:920 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:920 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:920 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:920 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:920 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7388
30:57:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8141us
30:57:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:920 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7388
30:57:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:920 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:920 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7389
30:57:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:920 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:921 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:921 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:921 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:921 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:921 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:921 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:921 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7389
30:57:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:921 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:921 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:922 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:922 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:922 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1043
30:57:922 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:922 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7029 packetsTotal: 960
30:57:922 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:922 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7390
30:57:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:922 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7390
30:57:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:922 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2514us
30:57:922 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:923 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:923 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:923 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:923 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7391
30:57:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11755us
30:57:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:923 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:923 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:923 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:923 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:923 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:923 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:923 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7391
30:57:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:923 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:923 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:923 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:923 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:924 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:924 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7392
30:57:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:924 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:924 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7392
30:57:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:924 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:925 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7393
30:57:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:925 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:925 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:925 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:925 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:925 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:925 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:925 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:925 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:925 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:925 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7393
30:57:925 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1154us
30:57:926 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:926 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:926 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:926 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:926 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4219us
30:57:926 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7394
30:57:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:926 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:926 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7394
30:57:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:926 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:926 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7395
30:57:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:926 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:927 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:927 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:927 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:927 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:927 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:927 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7395
30:57:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:927 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:927 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:927 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:928 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5706us
30:57:928 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:928 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:928 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:928 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:928 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:928 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7396
30:57:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2292us
30:57:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:928 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:928 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7396
30:57:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:928 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:928 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7397
30:57:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:57:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:928 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:929 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:929 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:929 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:929 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:929 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:929 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7397
30:57:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:929 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:929 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:930 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:930 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7398
30:57:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:930 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:930 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7398
30:57:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:930 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:930 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8373us
30:57:930 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:930 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:930 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:930 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:930 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:930 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7399
30:57:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5902us
30:57:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:930 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:931 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:931 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:931 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:931 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:931 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:931 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:931 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7399
30:57:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:931 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:931 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:931 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:931 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:932 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:932 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1044
30:57:932 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:932 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7033 packetsTotal: 960
30:57:932 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:932 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7400
30:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:932 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:932 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7400
30:57:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:932 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:932 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7401
30:57:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:932 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:933 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:933 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:933 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:933 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:933 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:933 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:933 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:933 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7401
30:57:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:933 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1611us
30:57:933 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:933 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:933 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:933 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:933 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:933 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7402
30:57:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9510us
30:57:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:934 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:934 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7402
30:57:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:934 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:934 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7403
30:57:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:934 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:934 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:934 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:934 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:934 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:934 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:934 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:935 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7403
30:57:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:935 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:935 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:935 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:935 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7404
30:57:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:936 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7404
30:57:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:936 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:936 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1153us
30:57:936 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:936 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:936 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:936 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:936 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:936 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7405
30:57:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13123us
30:57:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:936 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:936 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:936 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:936 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:936 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:936 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:937 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:937 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7405
30:57:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:937 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:937 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:937 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:937 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:937 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7406
30:57:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:937 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:938 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7406
30:57:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:938 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:938 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14226us
30:57:938 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:938 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:938 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:938 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:938 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:938 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7407
30:57:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +50us
30:57:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:938 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:938 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:938 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:938 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:938 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:938 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:938 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:939 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7407
30:57:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:939 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:939 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:939 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:939 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:939 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1045
30:57:939 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:939 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7037 packetsTotal: 960
30:57:939 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:939 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7408
30:57:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:940 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:940 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7408
30:57:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:940 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:940 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7409
30:57:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:940 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:940 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:940 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:940 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:940 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:940 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:940 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:941 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:941 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7409
30:57:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:941 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7461us
30:57:941 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:941 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:941 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:941 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:941 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:941 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7410
30:57:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3660us
30:57:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:941 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7410
30:57:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:942 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:942 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7411
30:57:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:942 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:942 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:942 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:942 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:942 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:942 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:942 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7411
30:57:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:942 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:942 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:942 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:943 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:943 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7412
30:57:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:943 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:943 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7412
30:57:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:944 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:944 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7005us
30:57:944 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:944 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:944 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:944 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:944 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:944 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7413
30:57:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7270us
30:57:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:944 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:944 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:944 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:944 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:944 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:944 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:944 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:944 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:945 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7413
30:57:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:945 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:945 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:945 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:945 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:945 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:945 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7414
30:57:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:946 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7414
30:57:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:946 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:946 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7415
30:57:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:946 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:946 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:946 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:946 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:946 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:946 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:946 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:946 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:947 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:947 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7415
30:57:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:947 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:947 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1046
30:57:947 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:947 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7041 packetsTotal: 960
30:57:947 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:947 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +124us
30:57:947 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:947 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:947 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:947 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:947 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:947 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7416
30:57:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10878us
30:57:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:947 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:948 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7416
30:57:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:948 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:948 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7417
30:57:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:948 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:948 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:948 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:948 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:948 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:948 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:948 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:948 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7417
30:57:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:949 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:949 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:949 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:949 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:949 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:949 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7418
30:57:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:949 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:950 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7418
30:57:950 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2152us
30:57:950 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:950 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:950 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:950 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:950 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +182us
30:57:950 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:950 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7419
30:57:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:950 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:950 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:950 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:950 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:950 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:950 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:950 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:950 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:950 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7419
30:57:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:950 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:951 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:951 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:951 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:951 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:951 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7420
30:57:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:951 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7420
30:57:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:952 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:952 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12858us
30:57:952 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:952 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:952 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:952 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:952 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:952 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7421
30:57:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1417us
30:57:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:952 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:952 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:952 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:952 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:952 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:952 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:952 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:952 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7421
30:57:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:952 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:952 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:952 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:952 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:953 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:953 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7422
30:57:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:953 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:953 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:953 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:953 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7422
30:57:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:953 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:953 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7423
30:57:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:954 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:954 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:954 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:954 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:954 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:954 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:954 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:954 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:954 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7423
30:57:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:954 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:954 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1047
30:57:955 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:955 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7045 packetsTotal: 960
30:57:955 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:955 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5983us
30:57:955 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:955 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:955 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:955 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:955 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:955 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7424
30:57:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5018us
30:57:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:955 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7424
30:57:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:955 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7425
30:57:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:956 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:956 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:956 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:956 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:956 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:956 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:956 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:956 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7425
30:57:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:956 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:956 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:956 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:956 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:957 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:957 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7426
30:57:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:957 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7426
30:57:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:957 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:957 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5637us
30:57:957 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:957 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:957 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:957 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:957 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7427
30:57:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8638us
30:57:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:958 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:958 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:958 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:958 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:958 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:958 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:958 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:958 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:958 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7427
30:57:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:958 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:958 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:959 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:959 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7428
30:57:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:959 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:959 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7428
30:57:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:959 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:959 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7429
30:57:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:57:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:959 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:960 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:960 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:960 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:960 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:960 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:960 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:960 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:960 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7429
30:57:960 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4271us
30:57:960 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:960 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:960 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:960 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:960 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1102us
30:57:961 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7430
30:57:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:57:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:961 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:961 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7430
30:57:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:961 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:961 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7431
30:57:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:961 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:962 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:962 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:962 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:962 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:962 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:962 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:962 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7431
30:57:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:962 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:962 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:962 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:962 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:963 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:963 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1048
30:57:963 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:963 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7049 packetsTotal: 960
30:57:963 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:963 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7432
30:57:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:963 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7432
30:57:963 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +777us
30:57:963 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:963 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:963 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:963 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:963 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1556us
30:57:964 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:964 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7433
30:57:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:964 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:964 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:964 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:964 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:964 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:964 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:964 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:964 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:964 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7433
30:57:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:964 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:964 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:964 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:965 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:965 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7434
30:57:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:57:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:965 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7434
30:57:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:966 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:966 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11490us
30:57:966 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:966 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:966 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:966 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:966 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:966 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7435
30:57:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2785us
30:57:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:966 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:966 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:966 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:966 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:966 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:966 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:966 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:966 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7435
30:57:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:966 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:966 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:966 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:967 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:967 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:967 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1049
30:57:967 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:967 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7053 packetsTotal: 960
30:57:967 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:967 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7436
30:57:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:967 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7436
30:57:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:968 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:968 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7437
30:57:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:968 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:968 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:968 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:968 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:968 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:968 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:968 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:968 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7437
30:57:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:969 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4725us
30:57:969 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:969 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:969 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:969 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:969 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:969 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7438
30:57:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6397us
30:57:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:969 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:969 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7438
30:57:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:969 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:969 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7439
30:57:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:969 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:970 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:970 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:970 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:970 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:970 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:970 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:970 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7439
30:57:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:970 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:970 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:970 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:970 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:970 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:970 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1050
30:57:970 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:971 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7057 packetsTotal: 960
30:57:971 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:971 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7440
30:57:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:971 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:971 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7440
30:57:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:971 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:971 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4263us
30:57:971 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:971 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:971 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:971 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:971 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:971 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7441
30:57:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10006us
30:57:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:972 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:972 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:972 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:972 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:972 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:972 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:972 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7441
30:57:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:972 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:972 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:972 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:973 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:973 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:973 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1051
30:57:973 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:973 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7061 packetsTotal: 960
30:57:973 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:973 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7442
30:57:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:973 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:973 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7442
30:57:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:974 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:974 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7443
30:57:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:974 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:974 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:974 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:974 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:974 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:974 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:974 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:974 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7443
30:57:974 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2903us
30:57:974 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:974 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:974 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:974 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:974 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2470us
30:57:975 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:975 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1052
30:57:975 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:975 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7065 packetsTotal: 960
30:57:975 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:975 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7444
30:57:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:57:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:975 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7444
30:57:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:975 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:975 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7445
30:57:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:57:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:975 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:976 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:976 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:976 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:976 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:976 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:976 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:976 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7445
30:57:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:976 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:976 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:977 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:977 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:977 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1053
30:57:977 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:977 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7069 packetsTotal: 960
30:57:977 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:977 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7342us
30:57:977 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:977 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:977 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:977 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:977 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:977 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7446
30:57:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +537us
30:57:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:977 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:978 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7446
30:57:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:978 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:978 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7447
30:57:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:978 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:978 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:978 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:978 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:978 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:978 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:978 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:978 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7447
30:57:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:979 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:979 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:979 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:979 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:979 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:979 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1054
30:57:979 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:979 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7073 packetsTotal: 960
30:57:979 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:979 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7448
30:57:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:980 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:980 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7448
30:57:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:980 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:980 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10116us
30:57:980 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:980 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:980 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:980 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:980 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:980 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7449
30:57:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4153us
30:57:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:980 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:980 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:980 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:980 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:980 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:981 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:981 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:981 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7449
30:57:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:981 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:981 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:981 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:981 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:982 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:982 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1055
30:57:982 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:982 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7077 packetsTotal: 960
30:57:982 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:982 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7450
30:57:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:982 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:982 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7450
30:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:982 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:982 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7451
30:57:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:982 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:983 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:983 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:983 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:983 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:983 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:983 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:983 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:983 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7451
30:57:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:983 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:983 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1056
30:57:983 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:983 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7081 packetsTotal: 960
30:57:983 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:983 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3247us
30:57:983 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:983 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:983 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:983 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:983 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:984 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7452
30:57:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7755us
30:57:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:984 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:984 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7452
30:57:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:984 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:984 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7453
30:57:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:984 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:984 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:984 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:984 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:984 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:985 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:985 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:57:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:985 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7453
30:57:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:985 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:985 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:985 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:985 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:985 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1057
30:57:985 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:986 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7085 packetsTotal: 960
30:57:986 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:986 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7454
30:57:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:986 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7454
30:57:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:986 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:986 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2895us
30:57:986 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:986 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:986 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:986 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:986 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:986 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7455
30:57:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11373us
30:57:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:986 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:987 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:987 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:987 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:987 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:987 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:987 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:57:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:987 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7455
30:57:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:987 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:987 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:987 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:988 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:988 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:988 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1058
30:57:988 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:988 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7089 packetsTotal: 960
30:57:988 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:988 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7456
30:57:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:988 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:989 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7456
30:57:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:989 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:989 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7457
30:57:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:989 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:989 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:989 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:989 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:989 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:989 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:989 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:989 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:990 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7457
30:57:990 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1535us
30:57:990 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:990 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:990 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:990 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:990 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3838us
30:57:990 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:990 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:57:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1059
30:57:990 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:57:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:57:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:57:990 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 7097 packetsTotal: 960
30:57:990 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:990 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7458
30:57:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10970us
30:57:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:990 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7458
30:57:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:991 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:991 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7459
30:57:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:991 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:991 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:991 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:991 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:991 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:991 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:991 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:991 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:991 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:991 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:57:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7459
30:57:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:991 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:992 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:57:992 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:992 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:992 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1060
30:57:992 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:992 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7101 packetsTotal: 960
30:57:992 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:992 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5973us
30:57:992 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:992 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:992 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:992 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:993 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:993 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7460
30:57:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1905us
30:57:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:993 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:57:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:993 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7460
30:57:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:993 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:993 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7461
30:57:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:57:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:993 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:993 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:993 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:993 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:993 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:994 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:994 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:57:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:994 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7461
30:57:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:994 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:994 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:994 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:57:994 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:994 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:994 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1061
30:57:994 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:994 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7105 packetsTotal: 960
30:57:995 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:995 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7462
30:57:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:995 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:57:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:995 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7462
30:57:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:995 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:995 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8748us
30:57:995 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:995 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:995 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:995 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:995 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:57:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:57:995 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7463
30:57:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5521us
30:57:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:995 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:996 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:996 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:996 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:996 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:996 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:57:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:57:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:57:996 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:57:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:57:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7463
30:57:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:57:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:996 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:57:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:996 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:57:997 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:997 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:997 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1062
30:57:997 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:997 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7109 packetsTotal: 960
30:57:997 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:997 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7464
30:57:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:57:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:997 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:57:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:997 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7464
30:57:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:997 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:57:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:998 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7465
30:57:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:57:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:998 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:57:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:57:998 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:57:998 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:998 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:998 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:57:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:57:998 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:57:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:57:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:57:998 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:57:998 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:57:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:57:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7465
30:57:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:57:998 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:998 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:57:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1063
30:57:998 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:57:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:57:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:57:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:57:999 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7113 packetsTotal: 960
30:57:999 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:57:999 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1879us
30:57:999 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:57:999 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:57:999 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:57:999 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:57:999 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:57:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:57:999 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7466
30:57:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9123us
30:57:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:57:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:57:999 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:57:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:57:999 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7466
30:57:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:57:999 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:57:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:57:999 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7467
30:57:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:57:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:57:999 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:57:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:57:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:000 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:000 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:000 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:000 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:000 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:000 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7467
30:58:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:000 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:000 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:000 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:001 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:001 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:001 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1064
30:58:001 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:001 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7117 packetsTotal: 960
30:58:001 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:001 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7468
30:58:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:001 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7468
30:58:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:002 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:002 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1528us
30:58:002 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:002 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:002 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:002 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:002 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:002 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7469
30:58:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12741us
30:58:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:002 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:002 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:002 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:002 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:002 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:002 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:003 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:003 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7469
30:58:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:003 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:003 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:003 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:003 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:003 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1065
30:58:003 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:004 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7121 packetsTotal: 960
30:58:004 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:004 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7470
30:58:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:004 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7470
30:58:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:004 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:004 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7471
30:58:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:004 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:005 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:005 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:005 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:005 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:005 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:005 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:005 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:005 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +168us
30:58:005 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:005 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:005 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:005 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:005 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7471
30:58:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5206us
30:58:005 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:005 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1066
30:58:005 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:005 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7125 packetsTotal: 960
30:58:005 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:006 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7472
30:58:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:006 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7472
30:58:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:006 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:006 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7473
30:58:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:006 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:006 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:006 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:006 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:006 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:007 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:007 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:007 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7473
30:58:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:007 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:007 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:007 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:007 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:007 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1067
30:58:007 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:007 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7129 packetsTotal: 960
30:58:007 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:008 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4605us
30:58:008 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:008 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:008 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:008 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:008 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:008 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7474
30:58:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3274us
30:58:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:008 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7474
30:58:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:008 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:008 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7475
30:58:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:008 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:009 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:009 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:009 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:009 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:009 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:009 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:009 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:009 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7475
30:58:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:009 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:009 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:009 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:010 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:010 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:010 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1068
30:58:010 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:010 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7133 packetsTotal: 960
30:58:010 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:010 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7476
30:58:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:010 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:010 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:010 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:010 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:010 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7476
30:58:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:010 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:010 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7380us
30:58:010 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:010 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:010 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:011 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:011 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:011 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7477
30:58:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6888us
30:58:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:011 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:011 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:011 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:011 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:011 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:011 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:011 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:011 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:011 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7477
30:58:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:011 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:011 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:011 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:012 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:012 user_main    D[ME]: HLE\sceMpeg.cpp:1371 16=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:012 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 16, 16)
30:58:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1069
30:58:012 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 8000): deferring result
30:58:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +327us
30:58:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000010
30:58:012 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 16 packetsRead: 7149 packetsTotal: 960
30:58:012 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:012 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7478
30:58:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7689us
30:58:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:013 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:013 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7478
30:58:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:013 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:013 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7479
30:58:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:58:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:013 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:013 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:013 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:013 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:013 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:013 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:014 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:014 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7479
30:58:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:014 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +621us
30:58:014 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:014 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:014 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:014 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:014 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:58:014 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7480
30:58:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10500us
30:58:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:014 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7480
30:58:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:015 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7481
30:58:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:015 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:015 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:015 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:015 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:015 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:015 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:015 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7481
30:58:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:016 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:016 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:016 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:016 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:016 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1070
30:58:016 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:016 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7153 packetsTotal: 960
30:58:016 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:017 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7482
30:58:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:017 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:017 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7482
30:58:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:017 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:017 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +160us
30:58:017 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:017 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:017 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:017 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:017 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:017 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7483
30:58:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14109us
30:58:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:017 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:018 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:018 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:018 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:018 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:018 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:018 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7483
30:58:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:018 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:018 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:019 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:019 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7484
30:58:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:019 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7484
30:58:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:019 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13240us
30:58:019 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:019 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:019 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:019 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:019 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7485
30:58:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1036us
30:58:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:019 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:020 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:020 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:020 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:020 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:020 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:020 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:020 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:020 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:020 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7485
30:58:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:020 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:020 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:020 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:021 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:021 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:021 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1071
30:58:021 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:021 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7157 packetsTotal: 960
30:58:021 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:021 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7486
30:58:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:021 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7486
30:58:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:021 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:021 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7487
30:58:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:021 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:022 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:022 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:022 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:022 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:022 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:022 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:022 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7487
30:58:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:022 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6479us
30:58:022 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:022 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:022 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:022 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:023 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:023 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7488
30:58:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4642us
30:58:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:023 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7488
30:58:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:023 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:023 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7489
30:58:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:023 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:023 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:023 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:023 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:023 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:023 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:024 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7489
30:58:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:024 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:024 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:024 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:024 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7490
30:58:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:025 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:025 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7490
30:58:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:025 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:025 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6019us
30:58:025 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:025 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:025 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:025 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:025 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:025 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7491
30:58:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8256us
30:58:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:025 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:025 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:025 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:025 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:025 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:025 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:025 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:026 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7491
30:58:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:026 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:026 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:026 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:026 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:026 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:026 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1072
30:58:026 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:026 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7161 packetsTotal: 960
30:58:026 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:027 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7492
30:58:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:027 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7492
30:58:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:027 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:027 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7493
30:58:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:027 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:027 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:027 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:028 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:028 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:028 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:028 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:028 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7493
30:58:028 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4653us
30:58:028 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:028 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:028 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:028 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:028 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +721us
30:58:028 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7494
30:58:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:029 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:029 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7494
30:58:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:029 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:029 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7495
30:58:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:029 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:029 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:029 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:029 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:029 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:029 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:029 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7495
30:58:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:030 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:030 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:030 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:030 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7496
30:58:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:031 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:031 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7496
30:58:031 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1166us
30:58:031 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:031 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:031 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:031 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:031 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1168us
30:58:031 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:031 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7497
30:58:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:031 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:031 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:031 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:031 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:031 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:031 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:031 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:032 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7497
30:58:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:032 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:032 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:032 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:032 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:032 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7498
30:58:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:033 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:033 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7498
30:58:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:033 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:033 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11872us
30:58:033 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:033 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:033 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:033 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:033 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:033 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7499
30:58:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2404us
30:58:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:033 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:033 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:033 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:033 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:033 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:034 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:034 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7499
30:58:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:034 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:034 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:034 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:034 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7500
30:58:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:035 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:035 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7500
30:58:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:035 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:035 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7501
30:58:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:035 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:035 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:035 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:035 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:035 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:035 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:035 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:036 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:036 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7501
30:58:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:036 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:036 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1073
30:58:036 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:036 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7165 packetsTotal: 960
30:58:036 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:036 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4992us
30:58:036 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:036 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:036 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:036 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:036 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:036 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7502
30:58:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6010us
30:58:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:037 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:037 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7502
30:58:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:037 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:037 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7503
30:58:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:037 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:037 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:037 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:037 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:037 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:037 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:037 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:037 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:038 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7503
30:58:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:038 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:038 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:038 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:038 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:038 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7504
30:58:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:039 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7504
30:58:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:039 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:039 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4651us
30:58:039 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:039 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:039 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:039 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:039 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:039 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7505
30:58:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9624us
30:58:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:039 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:039 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:039 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:039 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:039 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:039 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:039 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:040 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7505
30:58:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:040 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:040 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:040 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:040 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:040 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7506
30:58:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:041 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:041 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7506
30:58:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:041 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:041 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7507
30:58:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:041 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:041 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:041 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:041 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:041 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:041 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:041 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:041 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:042 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:042 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7507
30:58:042 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3285us
30:58:042 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:042 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:042 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:042 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:042 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2088us
30:58:042 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:042 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1074
30:58:042 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:042 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7169 packetsTotal: 960
30:58:042 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:042 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7508
30:58:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:042 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:043 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7508
30:58:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:043 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:043 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7509
30:58:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:043 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:043 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:043 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:043 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:043 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:043 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:043 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:043 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7509
30:58:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:043 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:043 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:043 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:044 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:044 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7838us
30:58:044 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:044 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:044 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:044 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:044 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:044 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7510
30:58:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +160us
30:58:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:044 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:045 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7510
30:58:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:045 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:045 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7511
30:58:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:045 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:045 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:045 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:045 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:045 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:045 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:045 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:045 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:046 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7511
30:58:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:046 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:046 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:046 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:046 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7512
30:58:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:047 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:047 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7512
30:58:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:047 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:047 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10504us
30:58:047 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:047 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:047 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:047 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:047 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:047 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7513
30:58:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3771us
30:58:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:047 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:047 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:047 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:047 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:047 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:047 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:048 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7513
30:58:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:048 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:048 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:048 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:048 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:048 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1075
30:58:048 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:048 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7173 packetsTotal: 960
30:58:048 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:049 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7514
30:58:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:049 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:049 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7514
30:58:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:049 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:049 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7515
30:58:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:049 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:049 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:049 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:049 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:049 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:050 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:050 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:050 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:050 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7515
30:58:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:050 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3743us
30:58:050 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:050 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:050 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:050 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:050 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:050 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7516
30:58:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7378us
30:58:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:051 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:051 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7516
30:58:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:051 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:051 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7517
30:58:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:051 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:051 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:051 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:051 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:051 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:051 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:051 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:051 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:051 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:051 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:051 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7517
30:58:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:052 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:052 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:052 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:052 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7518
30:58:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:053 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:053 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7518
30:58:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:053 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:053 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3284us
30:58:053 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:053 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:053 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:053 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:053 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:053 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7519
30:58:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10992us
30:58:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:053 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:053 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:053 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:053 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:053 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:053 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:053 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:053 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:053 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:053 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:054 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7519
30:58:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:054 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:054 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:054 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:054 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7520
30:58:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:054 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7520
30:58:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:055 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:055 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7521
30:58:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:055 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:055 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:055 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:055 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:055 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:055 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:055 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:055 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:055 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:055 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:056 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7521
30:58:056 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1917us
30:58:056 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:056 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:056 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:056 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:056 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3456us
30:58:056 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7522
30:58:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:056 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:057 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7522
30:58:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:057 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:057 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7523
30:58:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:057 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:057 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:057 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:057 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:057 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:057 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:057 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:057 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7523
30:58:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:057 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:057 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:057 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:058 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:058 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:058 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1076
30:58:058 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:058 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7177 packetsTotal: 960
30:58:058 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:058 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6360us
30:58:058 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:058 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:058 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:058 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:058 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:058 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7524
30:58:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1519us
30:58:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:058 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:059 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7524
30:58:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:059 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:059 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7525
30:58:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:059 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:059 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:059 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:059 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:059 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:059 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:059 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:059 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:059 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7525
30:58:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:059 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:059 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:060 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:060 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7526
30:58:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:060 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:061 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7526
30:58:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:061 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:061 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9136us
30:58:061 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:061 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:061 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:061 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:061 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:061 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7527
30:58:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5139us
30:58:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:061 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:061 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:061 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:061 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:061 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:061 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:061 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7527
30:58:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:062 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:062 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:062 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:062 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7528
30:58:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:063 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:063 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7528
30:58:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:063 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:063 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7529
30:58:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:063 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:063 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:063 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:063 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:063 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:063 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:063 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:064 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7529
30:58:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:064 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:064 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1077
30:58:064 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:064 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7181 packetsTotal: 960
30:58:064 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:064 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2256us
30:58:064 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:064 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:064 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:064 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:064 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:064 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7530
30:58:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8746us
30:58:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:065 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:065 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7530
30:58:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:065 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:065 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7531
30:58:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:065 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:065 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:065 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:065 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:065 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:065 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:065 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:065 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:066 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7531
30:58:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:066 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:066 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:066 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:066 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7532
30:58:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:066 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:067 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7532
30:58:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:067 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:067 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1916us
30:58:067 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:067 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:067 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:067 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:067 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:067 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7533
30:58:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12359us
30:58:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:067 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:067 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:067 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:067 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:067 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:067 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:067 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7533
30:58:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:068 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:068 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:068 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:068 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:068 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1078
30:58:068 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:068 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7185 packetsTotal: 960
30:58:068 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:068 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7534
30:58:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:069 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7534
30:58:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:069 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7535
30:58:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:069 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:069 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:069 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:069 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:069 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:069 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:069 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:070 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:070 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +549us
30:58:070 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:070 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:070 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:070 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:070 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7535
30:58:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4824us
30:58:070 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7536
30:58:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:070 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:070 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:070 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:071 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:071 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7536
30:58:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:071 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:071 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7537
30:58:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:071 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:071 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:071 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:071 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:071 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:071 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:071 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7537
30:58:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:072 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:072 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:072 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:072 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:072 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1079
30:58:072 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:072 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7189 packetsTotal: 960
30:58:072 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:072 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4992us
30:58:072 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:072 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:072 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:072 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:072 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:073 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7538
30:58:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2887us
30:58:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:073 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7538
30:58:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7539
30:58:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:073 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:073 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:073 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:073 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:074 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:074 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:074 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:074 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:074 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7539
30:58:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:074 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:074 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:074 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:075 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7540
30:58:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:075 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7540
30:58:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:075 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7769us
30:58:075 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:075 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:075 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:075 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:075 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:075 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7541
30:58:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6507us
30:58:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:075 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:076 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:076 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:076 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:076 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:076 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:076 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:076 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:076 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7541
30:58:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:076 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:076 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:076 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:077 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:077 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1080
30:58:077 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:077 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7193 packetsTotal: 960
30:58:077 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:077 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7542
30:58:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:077 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:077 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7542
30:58:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:077 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7543
30:58:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:078 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:078 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:078 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:078 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:078 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:078 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:078 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:078 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7543
30:58:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:078 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1007us
30:58:078 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:079 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:079 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:079 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:079 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:079 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7544
30:58:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10114us
30:58:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:079 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7544
30:58:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:079 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:079 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7545
30:58:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:079 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:080 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:080 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:080 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:080 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:080 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:080 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:080 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7545
30:58:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:080 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:080 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:081 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:081 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:081 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1081
30:58:081 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:081 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7197 packetsTotal: 960
30:58:081 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:081 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7546
30:58:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:081 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:081 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7546
30:58:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:081 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +542us
30:58:081 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:082 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:082 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:082 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:082 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:082 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7547
30:58:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13727us
30:58:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:082 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:082 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:082 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:082 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:082 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:082 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:082 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:082 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7547
30:58:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:082 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:082 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:083 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:083 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:083 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1082
30:58:083 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:083 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7201 packetsTotal: 960
30:58:083 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:083 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7548
30:58:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:083 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7548
30:58:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:084 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:084 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13615us
30:58:084 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:084 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:084 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:084 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:084 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:084 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7549
30:58:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +654us
30:58:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:084 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:084 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:084 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:084 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:084 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:084 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:084 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:084 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:085 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7549
30:58:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:085 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:085 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:085 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:085 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:085 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7550
30:58:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:086 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:086 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7550
30:58:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:086 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:086 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7551
30:58:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:086 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:086 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:086 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:086 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:086 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:086 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:086 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:087 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7551
30:58:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:087 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:087 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1083
30:58:087 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:087 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7205 packetsTotal: 960
30:58:087 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:087 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6747us
30:58:087 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:087 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:087 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:087 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:087 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:087 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7552
30:58:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4255us
30:58:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:087 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7552
30:58:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:088 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:088 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7553
30:58:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:088 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:088 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:088 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:088 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:088 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:088 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:088 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7553
30:58:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:088 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:088 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:089 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:089 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7554
30:58:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:089 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7554
30:58:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:090 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:090 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6401us
30:58:090 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:090 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:090 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:090 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:090 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:090 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7555
30:58:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7875us
30:58:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:090 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:090 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:090 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:090 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:090 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:090 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:090 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:090 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:090 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7555
30:58:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:091 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:091 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:091 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:091 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:091 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:091 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1084
30:58:091 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:091 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7209 packetsTotal: 960
30:58:091 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:091 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7556
30:58:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:092 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:092 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7556
30:58:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:092 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:092 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7557
30:58:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:092 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:092 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:092 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:092 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:092 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:092 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:092 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:092 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:093 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:093 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7557
30:58:093 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5034us
30:58:093 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:093 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:093 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:093 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:093 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +339us
30:58:093 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7558
30:58:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:093 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:094 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7558
30:58:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:094 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:094 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7559
30:58:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:094 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:095 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:095 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:095 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:095 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:095 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:095 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7559
30:58:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:095 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:095 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:096 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:096 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:096 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1085
30:58:096 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:096 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7213 packetsTotal: 960
30:58:096 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:096 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7560
30:58:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:096 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7560
30:58:096 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1541us
30:58:096 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:097 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:097 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:097 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:097 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +793us
30:58:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7561
30:58:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:097 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:097 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:097 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:097 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:097 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:097 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:097 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7561
30:58:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:097 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:097 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:098 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:098 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7562
30:58:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:098 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:098 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7562
30:58:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:099 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:099 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12254us
30:58:099 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:099 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:099 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:099 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:099 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:099 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7563
30:58:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2022us
30:58:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:099 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:099 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:099 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:099 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:099 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:099 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:099 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7563
30:58:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:099 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:099 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:099 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:100 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:100 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:100 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1086
30:58:100 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:100 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7217 packetsTotal: 960
30:58:100 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:100 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7564
30:58:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:101 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7564
30:58:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:101 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:101 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7565
30:58:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:101 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:101 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:101 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:101 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:101 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:101 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:101 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:102 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:102 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7565
30:58:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:102 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5488us
30:58:102 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:102 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:102 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:102 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:102 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:102 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7566
30:58:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5633us
30:58:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:102 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7566
30:58:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:103 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:103 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7567
30:58:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:103 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:103 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:103 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:103 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:103 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:103 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:103 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7567
30:58:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:103 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:103 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:104 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:104 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:104 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1087
30:58:104 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:104 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7221 packetsTotal: 960
30:58:104 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:104 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7568
30:58:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:104 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:104 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7568
30:58:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:104 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:105 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5027us
30:58:105 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:105 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:105 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:105 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:105 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:105 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7569
30:58:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9242us
30:58:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:105 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:105 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:105 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:105 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:105 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:105 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:105 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7569
30:58:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:105 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:105 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:105 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:106 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:106 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:106 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1088
30:58:106 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:106 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7225 packetsTotal: 960
30:58:106 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:106 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7570
30:58:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:106 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7570
30:58:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:107 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:107 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7571
30:58:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:107 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:107 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:107 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:107 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:107 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:107 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:107 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:108 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:108 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7571
30:58:108 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3667us
30:58:108 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:108 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:108 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:108 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:108 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1707us
30:58:108 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7572
30:58:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:108 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7572
30:58:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:109 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:109 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7573
30:58:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:109 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:109 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:109 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:109 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:109 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:109 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:109 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:109 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7573
30:58:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:109 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:110 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:110 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:110 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:110 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1089
30:58:110 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:110 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7229 packetsTotal: 960
30:58:110 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:110 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7574
30:58:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:110 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:110 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:110 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:111 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:111 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +173us
30:58:111 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:111 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:111 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:111 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:111 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:111 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7574
30:58:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2160us
30:58:111 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:111 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7575
30:58:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:111 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:111 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:111 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:111 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:111 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:111 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:111 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:111 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7575
30:58:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:112 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:112 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:112 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:112 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7576
30:58:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:113 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:113 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7576
30:58:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:113 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:113 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10886us
30:58:113 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:113 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:113 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:113 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:113 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:113 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7577
30:58:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3390us
30:58:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:113 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:113 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:113 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:113 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:113 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:114 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:114 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7577
30:58:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:114 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:114 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:114 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:114 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:114 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:114 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1090
30:58:114 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:114 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7233 packetsTotal: 960
30:58:114 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:115 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7578
30:58:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:115 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7578
30:58:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:115 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7579
30:58:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:115 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:116 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:116 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:116 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:116 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:116 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:116 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:116 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:116 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7579
30:58:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:116 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:116 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1091
30:58:116 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:116 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7237 packetsTotal: 960
30:58:116 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:116 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4010us
30:58:116 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:116 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:116 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:116 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:116 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:117 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7580
30:58:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6991us
30:58:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:117 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:117 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7580
30:58:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:117 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:117 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7581
30:58:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:117 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:117 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:117 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:117 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:117 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:117 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:118 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:118 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7581
30:58:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:118 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:118 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:118 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:118 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7582
30:58:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:119 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7582
30:58:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:119 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3665us
30:58:119 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:119 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:119 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:119 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:119 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7583
30:58:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10610us
30:58:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:119 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:119 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:119 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:119 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:119 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:119 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:119 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:120 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7583
30:58:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:120 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:120 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:120 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:120 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:120 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1092
30:58:120 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:120 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7241 packetsTotal: 960
30:58:120 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:120 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7584
30:58:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:121 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:121 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7584
30:58:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:121 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:121 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7585
30:58:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:121 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:121 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:121 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:121 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:121 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:121 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:121 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:121 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:122 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:122 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7585
30:58:122 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2299us
30:58:122 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:122 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:122 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:122 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:122 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3074us
30:58:122 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7586
30:58:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:123 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7586
30:58:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:123 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7587
30:58:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:123 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:123 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:123 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:123 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:123 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:123 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:123 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7587
30:58:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:124 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:124 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:124 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:124 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:124 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:124 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1093
30:58:124 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:124 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7245 packetsTotal: 960
30:58:124 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:124 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6737us
30:58:124 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:124 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:124 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:124 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:124 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:125 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7588
30:58:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1142us
30:58:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:125 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:125 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7588
30:58:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:125 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:125 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7589
30:58:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:125 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:125 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:125 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:125 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:125 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:125 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:125 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:126 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:126 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7589
30:58:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:126 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:126 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:126 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:126 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:126 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:126 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1094
30:58:126 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:126 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7249 packetsTotal: 960
30:58:126 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:127 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7590
30:58:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:127 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:127 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7590
30:58:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:127 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:127 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9511us
30:58:127 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:127 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:127 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:127 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:127 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:127 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7591
30:58:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4757us
30:58:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:127 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:127 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:127 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:127 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:128 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:128 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:128 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:128 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:128 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7591
30:58:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:128 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:128 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:128 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:128 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:128 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7592
30:58:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:129 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:129 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7592
30:58:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:129 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:129 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7593
30:58:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:129 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:129 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:129 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:129 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:129 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:129 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:129 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:129 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:130 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7593
30:58:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:130 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:130 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1095
30:58:130 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:130 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7253 packetsTotal: 960
30:58:130 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:130 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2642us
30:58:130 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:130 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:130 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:130 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:130 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:130 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7594
30:58:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8360us
30:58:130 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:130 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:130 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:131 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:131 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7594
30:58:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:131 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:131 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7595
30:58:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:131 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:131 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:131 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:131 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:131 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:131 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:132 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:132 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7595
30:58:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:132 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:132 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:132 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:133 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:133 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:58:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1096
30:58:133 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:58:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:58:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:58:133 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 7265 packetsTotal: 960
30:58:133 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:133 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7596
30:58:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:58:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:133 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:133 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7596
30:58:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:133 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:134 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2295us
30:58:134 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:134 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:134 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:134 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:134 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:134 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7597
30:58:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11978us
30:58:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:134 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:134 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:134 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:134 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:134 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:134 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:134 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:134 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7597
30:58:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:134 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:134 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:135 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:135 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7598
30:58:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:135 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7598
30:58:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:136 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:136 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7599
30:58:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:136 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:136 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:136 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:136 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:136 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:136 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:136 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:136 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:137 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7599
30:58:137 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +931us
30:58:137 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:137 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:137 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:137 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:137 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4442us
30:58:137 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:137 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1097
30:58:137 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:137 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7269 packetsTotal: 960
30:58:137 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:137 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7600
30:58:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:137 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:138 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7600
30:58:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:138 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:138 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7601
30:58:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:138 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:138 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:138 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:138 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:138 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:138 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:138 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:138 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7601
30:58:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:138 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:138 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:139 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:139 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5488us
30:58:139 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:139 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:139 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:139 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:139 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:139 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7602
30:58:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2510us
30:58:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:139 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7602
30:58:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:140 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:140 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7603
30:58:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:140 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:140 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:140 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:140 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:140 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:140 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:140 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:141 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7603
30:58:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:141 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:141 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:141 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:141 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:141 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1098
30:58:141 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:141 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7273 packetsTotal: 960
30:58:141 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:141 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7604
30:58:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:142 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:142 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7604
30:58:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:142 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:142 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8144us
30:58:142 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:142 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:142 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:142 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:142 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:142 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7605
30:58:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6125us
30:58:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:142 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:143 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:143 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:143 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:143 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:143 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:143 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:143 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7605
30:58:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:143 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:143 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:143 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:143 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:143 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1099
30:58:144 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:144 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7277 packetsTotal: 960
30:58:144 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:144 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7606
30:58:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:144 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7606
30:58:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:144 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:144 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7607
30:58:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:144 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:145 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:145 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:145 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:145 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:145 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:145 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:145 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:146 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7607
30:58:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:146 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +1384us
30:58:146 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:146 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:146 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:146 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:146 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:58:146 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7608
30:58:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9737us
30:58:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:146 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7608
30:58:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:146 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:147 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7609
30:58:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:147 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:147 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:147 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:147 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:147 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:147 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:147 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:147 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7609
30:58:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:147 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:147 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:147 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:148 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:148 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7610
30:58:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:148 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7610
30:58:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:149 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:149 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +930us
30:58:149 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:149 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:149 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:149 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:149 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:149 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7611
30:58:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13346us
30:58:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:149 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:149 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:149 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:149 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:149 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:149 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:149 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7611
30:58:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:150 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:150 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:150 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:150 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:150 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1100
30:58:150 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:150 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7281 packetsTotal: 960
30:58:150 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:150 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7612
30:58:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:151 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:151 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7612
30:58:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:151 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13996us
30:58:151 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:151 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:151 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:151 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:151 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7613
30:58:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +272us
30:58:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:151 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:151 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:151 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:151 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:151 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:151 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:152 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:152 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7613
30:58:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:152 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:152 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:152 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:152 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:152 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1101
30:58:152 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:152 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7285 packetsTotal: 960
30:58:152 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:153 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7614
30:58:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:153 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7614
30:58:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:153 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:153 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7615
30:58:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:153 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:153 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:153 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:153 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:153 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:153 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:153 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:154 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:154 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7615
30:58:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:154 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:154 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1102
30:58:154 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:154 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7289 packetsTotal: 960
30:58:154 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:154 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7124us
30:58:154 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:154 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:154 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:154 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:154 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:154 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7616
30:58:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3878us
30:58:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:155 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7616
30:58:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7617
30:58:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:155 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:155 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:155 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:155 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:155 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:155 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:155 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7617
30:58:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:156 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:156 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:156 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:156 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:156 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7618
30:58:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:157 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:157 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7618
30:58:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:157 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:157 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6783us
30:58:157 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:157 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:157 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:157 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:157 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:157 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7619
30:58:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7493us
30:58:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:157 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:157 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:157 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:157 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:157 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:158 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:158 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7619
30:58:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:158 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:158 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:158 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:158 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:158 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1103
30:58:158 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:158 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7293 packetsTotal: 960
30:58:158 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:159 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7620
30:58:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:159 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:159 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7620
30:58:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:159 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:159 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7621
30:58:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:159 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:159 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:159 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:159 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:159 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:159 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:159 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:159 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:160 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7621
30:58:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:160 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:160 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1104
30:58:160 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:160 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5us
30:58:160 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:160 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:160 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:160 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:160 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +68us
30:58:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:160 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7297 packetsTotal: 960
30:58:160 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:160 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7622
30:58:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:160 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:160 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:160 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:161 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:161 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7622
30:58:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:161 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:161 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7623
30:58:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:161 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:161 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:162 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:162 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:162 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:162 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:162 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:162 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7623
30:58:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:162 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:162 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:162 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:163 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7624
30:58:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:163 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7624
30:58:163 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1929us
30:58:163 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:163 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:163 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:163 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:163 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +404us
30:58:163 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7625
30:58:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:163 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:164 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:164 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:164 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:164 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:164 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:164 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7625
30:58:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:164 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:164 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:164 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:165 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:165 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:165 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1105
30:58:165 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:165 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7301 packetsTotal: 960
30:58:165 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:165 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7626
30:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:165 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:165 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7626
30:58:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:165 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:165 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12629us
30:58:166 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:166 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:166 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:166 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:166 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:166 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7627
30:58:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1640us
30:58:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:166 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:166 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:166 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:166 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:166 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:166 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:166 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:166 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7627
30:58:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:166 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:166 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:166 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:167 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:167 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:167 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1106
30:58:167 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:167 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7305 packetsTotal: 960
30:58:167 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:167 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7628
30:58:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:167 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:168 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7628
30:58:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:168 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:168 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7629
30:58:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:168 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:168 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:168 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:168 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:168 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:168 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:168 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:168 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:168 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7629
30:58:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:169 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5875us
30:58:169 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:169 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:169 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:169 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:169 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:169 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7630
30:58:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5246us
30:58:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:169 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:169 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7630
30:58:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:169 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:169 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7631
30:58:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:169 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:170 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:170 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:170 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:170 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:170 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:170 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:170 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7631
30:58:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:170 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:170 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:170 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:171 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:171 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:171 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1107
30:58:171 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:171 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7309 packetsTotal: 960
30:58:171 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:171 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7632
30:58:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:171 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:171 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:171 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7632
30:58:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:171 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:171 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5408us
30:58:171 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:171 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:171 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:171 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:172 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:172 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7633
30:58:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8861us
30:58:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:172 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:172 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:172 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:172 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:172 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:172 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:172 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7633
30:58:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:172 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:172 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:172 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:173 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:173 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:173 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1108
30:58:173 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:173 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7313 packetsTotal: 960
30:58:173 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:173 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7634
30:58:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:173 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:173 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:174 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7634
30:58:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:174 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7635
30:58:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:174 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:174 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:174 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:174 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:174 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:174 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:174 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:174 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:175 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:175 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7635
30:58:175 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4048us
30:58:175 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:175 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:175 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:175 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:175 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1325us
30:58:175 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7636
30:58:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:175 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:175 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7636
30:58:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:175 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:175 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7637
30:58:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:175 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:175 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:176 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:176 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:176 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:176 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:176 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:176 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:176 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7637
30:58:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:176 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:176 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:176 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:177 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:177 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:177 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1109
30:58:177 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:177 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7317 packetsTotal: 960
30:58:177 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:177 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7638
30:58:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:177 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:178 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +555us
30:58:178 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:178 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:178 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:178 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:178 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:178 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7638
30:58:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1779us
30:58:178 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:178 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7639
30:58:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:178 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:178 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:178 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:178 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:178 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:178 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:178 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:178 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:179 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7639
30:58:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:179 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:179 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:179 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:179 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7640
30:58:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:180 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:180 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7640
30:58:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:180 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:180 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11267us
30:58:180 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:180 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:180 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:180 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:180 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:180 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7641
30:58:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3008us
30:58:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:180 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:181 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:181 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:181 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:181 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:181 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:181 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7641
30:58:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:181 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:181 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:181 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:181 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:182 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1110
30:58:182 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:182 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7321 packetsTotal: 960
30:58:182 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:182 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7642
30:58:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:182 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:182 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7642
30:58:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:182 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:182 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7643
30:58:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:182 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:183 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:183 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:183 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:183 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:183 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:183 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:183 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7643
30:58:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:183 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:183 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1111
30:58:183 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:183 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7325 packetsTotal: 960
30:58:183 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:183 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4387us
30:58:183 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:183 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:183 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:183 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:183 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:184 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7644
30:58:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6615us
30:58:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:184 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:184 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7644
30:58:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:184 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:184 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7645
30:58:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:184 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:184 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:184 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:184 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:184 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:185 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:185 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:185 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:185 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7645
30:58:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:185 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:185 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:185 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:185 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:185 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:185 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1112
30:58:185 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:185 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7329 packetsTotal: 960
30:58:185 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:186 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7646
30:58:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:186 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:186 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7646
30:58:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:186 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:186 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4040us
30:58:186 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:186 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:186 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:186 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:186 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:186 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7647
30:58:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10228us
30:58:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:186 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:186 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:186 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:187 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:187 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:187 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:187 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:187 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:187 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:187 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7647
30:58:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:187 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:187 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:187 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:187 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:188 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7648
30:58:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:188 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7648
30:58:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:189 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:189 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7649
30:58:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:189 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:189 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:189 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:189 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:189 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:189 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:189 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:190 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:190 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7649
30:58:190 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2681us
30:58:190 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:190 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:190 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:190 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:190 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2693us
30:58:190 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:190 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1113
30:58:190 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:190 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7333 packetsTotal: 960
30:58:190 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:190 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7650
30:58:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:191 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7650
30:58:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:191 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:191 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7651
30:58:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:191 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:192 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:192 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:192 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:192 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:192 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:192 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:192 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7651
30:58:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:192 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:192 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:192 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:192 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:192 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1114
30:58:192 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:193 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7337 packetsTotal: 960
30:58:193 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:193 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7124us
30:58:193 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:193 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:193 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:193 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:193 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:193 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7652
30:58:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +755us
30:58:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:193 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:193 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7652
30:58:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:193 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7653
30:58:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:193 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:194 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:194 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:194 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:194 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:194 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:194 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7653
30:58:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:194 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:194 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:195 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:195 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7654
30:58:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:195 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7654
30:58:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:195 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:195 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9900us
30:58:195 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:195 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:195 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:195 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:195 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:196 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7655
30:58:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4376us
30:58:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:196 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:196 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:196 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:196 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:196 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:196 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:196 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:196 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7655
30:58:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:196 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:196 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:197 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:197 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:197 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1115
30:58:197 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:197 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7341 packetsTotal: 960
30:58:197 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:197 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7656
30:58:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:197 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7656
30:58:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:198 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7657
30:58:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:198 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:198 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:198 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:198 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:198 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:198 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:198 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:198 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7657
30:58:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:199 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:199 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1116
30:58:199 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:199 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7345 packetsTotal: 960
30:58:199 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:199 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3019us
30:58:199 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:199 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:199 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:199 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:199 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:199 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7658
30:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7983us
30:58:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:199 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7658
30:58:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:200 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:200 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7659
30:58:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:200 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:200 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:200 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:200 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:200 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:200 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:200 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:200 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:200 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7659
30:58:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:200 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:200 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:201 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:201 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:201 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:201 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1117
30:58:201 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:201 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7349 packetsTotal: 960
30:58:201 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:201 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7660
30:58:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:201 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:201 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:202 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7660
30:58:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:202 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:202 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2673us
30:58:202 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:202 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:202 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:202 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:202 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7661
30:58:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11596us
30:58:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:202 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:202 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:202 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:202 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:202 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:202 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:202 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7661
30:58:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:203 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:203 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:203 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:203 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:203 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7662
30:58:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:204 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:204 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7662
30:58:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:204 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:204 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7663
30:58:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:204 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:204 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:204 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:204 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:204 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:204 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:204 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:205 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7663
30:58:205 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1313us
30:58:205 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:205 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:205 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:205 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:205 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4060us
30:58:205 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:205 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1118
30:58:205 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:205 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7353 packetsTotal: 960
30:58:205 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:205 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7664
30:58:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:205 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7664
30:58:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:206 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:206 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7665
30:58:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:206 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:206 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:206 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:206 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:206 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:206 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:206 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7665
30:58:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:206 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:206 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:206 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:207 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:207 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:207 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1119
30:58:207 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:207 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7357 packetsTotal: 960
30:58:207 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:207 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5755us
30:58:207 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:207 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:207 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:207 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:207 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:207 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7666
30:58:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2123us
30:58:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:207 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:207 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:208 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7666
30:58:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:208 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:208 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7667
30:58:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:208 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:208 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:208 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:208 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:208 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:208 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:208 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:208 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7667
30:58:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:208 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:208 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:209 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:209 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:209 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7668
30:58:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:209 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:210 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7668
30:58:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:210 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:210 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8532us
30:58:210 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:210 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:210 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:210 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:210 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:210 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7669
30:58:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5743us
30:58:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:210 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:210 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:210 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:210 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:210 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:210 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:210 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:210 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7669
30:58:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:210 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:210 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:210 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:211 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:211 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:211 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1120
30:58:211 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:211 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7361 packetsTotal: 960
30:58:211 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:211 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7670
30:58:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:212 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:212 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7670
30:58:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:212 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:212 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7671
30:58:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:212 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:213 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:213 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:213 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:213 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:213 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:213 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:213 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:213 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:213 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7671
30:58:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:213 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:213 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1121
30:58:213 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:213 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7365 packetsTotal: 960
30:58:213 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:214 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1651us
30:58:214 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:214 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:214 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:214 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:214 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:214 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7672
30:58:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9351us
30:58:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:214 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:214 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7672
30:58:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:214 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:214 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7673
30:58:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:214 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:215 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:215 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:215 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:215 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:215 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:215 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7673
30:58:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:215 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:215 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:215 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:216 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:216 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1122
30:58:216 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:216 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7369 packetsTotal: 960
30:58:216 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:216 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7674
30:58:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:216 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:216 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7674
30:58:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:216 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:216 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1305us
30:58:216 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:216 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:216 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:216 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:216 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:216 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7675
30:58:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12964us
30:58:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:216 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:217 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:217 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:217 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:217 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:217 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:217 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:217 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7675
30:58:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:217 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:217 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:217 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:217 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:217 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:218 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7676
30:58:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:218 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7676
30:58:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:218 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:218 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7677
30:58:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:218 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:218 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:219 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:219 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:219 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:219 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:219 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:219 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:219 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +51us
30:58:219 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:219 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:219 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:219 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:219 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +23us
30:58:219 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:219 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:219 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7677
30:58:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:219 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:219 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1123
30:58:219 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:219 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7373 packetsTotal: 960
30:58:219 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:220 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7678
30:58:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:220 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:220 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7678
30:58:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:220 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:220 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7679
30:58:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:220 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:221 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:221 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:221 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:221 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:221 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:221 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:221 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7679
30:58:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:221 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:221 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:221 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:221 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:221 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:221 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:221 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1124
30:58:221 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:222 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7377 packetsTotal: 960
30:58:222 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:222 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4387us
30:58:222 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:222 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:222 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:222 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:222 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:222 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7680
30:58:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3492us
30:58:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:222 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7680
30:58:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7681
30:58:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:222 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:223 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:223 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:223 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:223 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:223 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:223 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7681
30:58:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:223 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:223 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:224 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:224 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7682
30:58:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:224 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:224 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7682
30:58:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:224 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:224 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7164us
30:58:224 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:224 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:224 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:224 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:224 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7683
30:58:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7111us
30:58:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:224 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:225 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:225 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:225 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:225 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:225 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:225 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7683
30:58:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:225 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:225 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:225 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:225 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:225 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:226 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1125
30:58:226 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:226 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7381 packetsTotal: 960
30:58:226 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:226 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7684
30:58:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:226 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7684
30:58:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:226 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:226 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7685
30:58:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:226 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:226 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:227 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:227 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:227 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:227 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:227 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:227 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:227 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7685
30:58:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:227 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:227 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1126
30:58:228 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:228 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7385 packetsTotal: 960
30:58:228 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:228 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +283us
30:58:228 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:228 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:228 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:228 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:228 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:228 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7686
30:58:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10719us
30:58:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:228 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:228 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7686
30:58:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7687
30:58:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:229 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:229 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:229 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:229 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:229 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:229 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:229 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7687
30:58:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:229 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:229 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:229 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:230 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:230 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:230 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1127
30:58:230 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:230 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7389 packetsTotal: 960
30:58:230 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:230 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7688
30:58:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:231 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7688
30:58:231 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2304us
30:58:231 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:231 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:231 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:231 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:231 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +29us
30:58:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7689
30:58:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:231 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:231 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:231 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:231 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:231 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:231 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:231 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7689
30:58:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:232 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:232 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:232 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:232 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7690
30:58:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:233 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7690
30:58:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:233 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:233 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13017us
30:58:233 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:233 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:233 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:233 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:233 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:233 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7691
30:58:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1258us
30:58:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:233 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:233 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:233 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:233 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:233 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:233 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:234 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7691
30:58:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:234 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:234 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:234 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:234 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:234 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1128
30:58:234 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:234 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7393 packetsTotal: 960
30:58:234 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:235 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7692
30:58:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:235 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7692
30:58:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:235 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:235 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7693
30:58:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:235 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:235 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:235 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:235 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:235 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:236 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:236 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:236 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7693
30:58:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:236 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:236 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1129
30:58:236 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:236 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7397 packetsTotal: 960
30:58:236 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:236 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6142us
30:58:236 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:236 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:236 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:236 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:236 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:237 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7694
30:58:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4860us
30:58:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:237 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:237 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7694
30:58:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:237 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:237 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7695
30:58:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:237 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:237 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:237 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:237 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:237 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:238 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:238 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7695
30:58:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:238 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:238 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:238 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:238 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:238 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7696
30:58:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:239 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7696
30:58:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:239 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5796us
30:58:239 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:239 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:239 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:239 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:239 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7697
30:58:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8479us
30:58:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:239 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:239 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:239 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:239 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:239 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:239 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:239 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:239 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7697
30:58:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:240 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:240 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:240 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:240 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:240 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:240 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1130
30:58:240 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:240 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7401 packetsTotal: 960
30:58:240 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:241 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7698
30:58:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:241 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:241 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7698
30:58:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:241 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7699
30:58:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:241 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:241 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:241 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:242 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:242 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:242 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:242 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:242 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7699
30:58:242 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4430us
30:58:242 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:242 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:242 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:242 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:242 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +943us
30:58:242 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7700
30:58:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:243 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7700
30:58:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:243 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7701
30:58:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:243 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:243 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:243 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:243 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:243 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:243 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:243 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7701
30:58:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:244 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:244 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:244 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:244 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:244 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:244 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:244 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:58:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1131
30:58:244 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:58:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:58:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:58:245 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 7413 packetsTotal: 960
30:58:245 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:245 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7702
30:58:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:58:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:245 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7702
30:58:245 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +940us
30:58:245 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:245 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:245 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:245 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:245 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1393us
30:58:245 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:245 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7703
30:58:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:245 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:246 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:246 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:246 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:246 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:246 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:246 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7703
30:58:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:246 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:246 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:246 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:247 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:247 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:247 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1132
30:58:247 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:247 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7417 packetsTotal: 960
30:58:247 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:247 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7704
30:58:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:247 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7704
30:58:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:248 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11643us
30:58:248 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:248 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:248 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:248 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:248 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7705
30:58:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2626us
30:58:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:248 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:248 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:248 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:248 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:248 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:248 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:248 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7705
30:58:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:248 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:248 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:249 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:249 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:249 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:249 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1133
30:58:249 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:249 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7421 packetsTotal: 960
30:58:249 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:249 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7706
30:58:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:249 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:250 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7706
30:58:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:250 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:250 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7707
30:58:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:250 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:250 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:250 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:250 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:250 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:250 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:250 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:250 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:251 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7707
30:58:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:251 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:251 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1134
30:58:251 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:251 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7425 packetsTotal: 960
30:58:251 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:251 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4774us
30:58:251 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:251 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:251 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:251 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:251 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:251 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7708
30:58:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6228us
30:58:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:251 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7708
30:58:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:252 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:252 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7709
30:58:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:252 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:252 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:252 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:252 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:252 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:252 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:252 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:252 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7709
30:58:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:253 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:253 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:253 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:253 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:253 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:253 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:253 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1135
30:58:253 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:253 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7429 packetsTotal: 960
30:58:253 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:253 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7710
30:58:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:253 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7710
30:58:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:254 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:254 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4422us
30:58:254 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:254 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:254 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:254 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:254 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:254 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7711
30:58:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9847us
30:58:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:254 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:254 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:254 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:254 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:254 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:254 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:254 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:254 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7711
30:58:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:255 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:255 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:255 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:255 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:255 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:255 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1136
30:58:255 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:255 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7433 packetsTotal: 960
30:58:255 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:255 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7712
30:58:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:255 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7712
30:58:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:256 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:256 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7713
30:58:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:256 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:256 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:256 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:256 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:256 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:256 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:256 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:257 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:257 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7713
30:58:257 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3062us
30:58:257 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:257 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:257 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:257 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:257 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2311us
30:58:257 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:257 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:58:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1137
30:58:257 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:58:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:58:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:58:257 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 7445 packetsTotal: 960
30:58:257 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:257 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7714
30:58:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10891us
30:58:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:258 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:258 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7714
30:58:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:258 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:258 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7715
30:58:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:258 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:258 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:258 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:258 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:258 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:258 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:258 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:258 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:259 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7715
30:58:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:259 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:259 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:259 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:259 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:259 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1138
30:58:259 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:259 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7449 packetsTotal: 960
30:58:259 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:259 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7500us
30:58:259 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:260 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:260 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:260 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:260 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:260 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7716
30:58:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +378us
30:58:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:260 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:260 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7716
30:58:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:260 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:260 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7717
30:58:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:260 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:261 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:261 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:261 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:261 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:261 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:261 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:261 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7717
30:58:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:261 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:261 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:261 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:262 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:262 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7718
30:58:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:262 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:262 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7718
30:58:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:262 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:262 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10281us
30:58:262 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:262 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:262 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:262 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:262 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:263 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7719
30:58:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3994us
30:58:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:263 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:263 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:263 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:263 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:263 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:263 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:263 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:263 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:263 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7719
30:58:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:263 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:263 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:263 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:264 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:264 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:264 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1139
30:58:264 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:264 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7453 packetsTotal: 960
30:58:264 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:264 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7720
30:58:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:264 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7720
30:58:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:265 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:265 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7721
30:58:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:265 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:265 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:265 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:265 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:265 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:265 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:265 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:266 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:266 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7721
30:58:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:266 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:266 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1140
30:58:266 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:266 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7457 packetsTotal: 960
30:58:266 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:266 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3406us
30:58:266 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:266 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:266 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:266 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:266 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:266 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7722
30:58:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7596us
30:58:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:266 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7722
30:58:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:267 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:267 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7723
30:58:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:267 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:267 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:267 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:267 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:267 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:267 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:267 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7723
30:58:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:267 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:267 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:267 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:267 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:268 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:268 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:268 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1141
30:58:268 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:268 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7461 packetsTotal: 960
30:58:268 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:268 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7724
30:58:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:268 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7724
30:58:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:269 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:269 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3054us
30:58:269 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:269 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:269 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:269 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:269 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:269 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7725
30:58:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11214us
30:58:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:269 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:269 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:269 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:269 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:269 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:269 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:269 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7725
30:58:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:270 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:270 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:270 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:270 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7726
30:58:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:270 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:271 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7726
30:58:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:271 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:271 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7727
30:58:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:271 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:271 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:271 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:271 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:271 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:271 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:271 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:272 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7727
30:58:272 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1694us
30:58:272 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:272 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:272 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:272 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:272 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3679us
30:58:272 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:272 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1142
30:58:272 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:272 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7465 packetsTotal: 960
30:58:272 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:272 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7728
30:58:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:272 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7728
30:58:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:273 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:273 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7729
30:58:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:273 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:273 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:273 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:273 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:273 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:273 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:273 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:273 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7729
30:58:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:273 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:273 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:274 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:274 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6251us
30:58:274 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:274 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:274 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:274 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:274 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:274 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7730
30:58:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1747us
30:58:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:274 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7730
30:58:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:275 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:275 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7731
30:58:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:275 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:275 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:275 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:275 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:275 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:275 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:275 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7731
30:58:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:275 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:275 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:276 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:276 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:276 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1143
30:58:276 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:276 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7469 packetsTotal: 960
30:58:276 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:276 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7732
30:58:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:276 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:276 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7732
30:58:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:277 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:277 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8907us
30:58:277 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:277 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:277 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:277 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:277 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:277 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7733
30:58:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5362us
30:58:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:277 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:277 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:277 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:277 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:277 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:277 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:277 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:277 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7733
30:58:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:277 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:277 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:277 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:277 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:278 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:278 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7734
30:58:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:278 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:278 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7734
30:58:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:279 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7735
30:58:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:279 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:279 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:279 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:279 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:279 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:279 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:279 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:279 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7735
30:58:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:279 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:279 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1144
30:58:279 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:280 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7473 packetsTotal: 960
30:58:280 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:280 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2037us
30:58:280 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:280 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:280 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:280 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:280 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:280 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7736
30:58:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8964us
30:58:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:280 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7736
30:58:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:280 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:280 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7737
30:58:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:280 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:281 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:281 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:281 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:281 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:281 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:281 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7737
30:58:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:281 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:281 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:281 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:281 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:282 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:282 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:282 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1145
30:58:282 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:282 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7477 packetsTotal: 960
30:58:282 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:282 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7738
30:58:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:282 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7738
30:58:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:283 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:283 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1687us
30:58:283 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:283 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:283 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:283 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:283 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7739
30:58:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12582us
30:58:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:283 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:283 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:283 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:283 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:283 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:283 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:283 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:284 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7739
30:58:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:284 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:284 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:284 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:284 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:284 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:284 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7740
30:58:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:285 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7740
30:58:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:285 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7741
30:58:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:285 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:285 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:285 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:285 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:285 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:285 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:286 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:286 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +327us
30:58:286 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:286 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:286 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:286 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:286 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7741
30:58:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5047us
30:58:286 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:286 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1146
30:58:286 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:286 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7481 packetsTotal: 960
30:58:286 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:286 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7742
30:58:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:286 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:286 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7742
30:58:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:287 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:287 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7743
30:58:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:287 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:287 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:287 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:287 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:287 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:287 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:287 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7743
30:58:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:287 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:287 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:287 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:288 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:288 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:288 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4883us
30:58:288 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:288 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:288 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:288 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:288 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:288 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7744
30:58:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3115us
30:58:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:288 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7744
30:58:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:289 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7745
30:58:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:289 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:289 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:289 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:289 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:289 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:289 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:289 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7745
30:58:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:289 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:289 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:290 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:290 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:290 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:290 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1147
30:58:290 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:290 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7485 packetsTotal: 960
30:58:290 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:290 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7746
30:58:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:291 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:291 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7746
30:58:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:291 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:291 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7539us
30:58:291 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:291 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:291 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:291 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:291 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7747
30:58:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6729us
30:58:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:291 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:291 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:291 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:291 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:291 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:291 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:292 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:292 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7747
30:58:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:292 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:292 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:292 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:292 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:292 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7748
30:58:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:293 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7748
30:58:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:293 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:293 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7749
30:58:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:293 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:293 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:293 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:293 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:293 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:293 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:293 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:294 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:294 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7749
30:58:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:294 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:294 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1148
30:58:294 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:294 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7489 packetsTotal: 960
30:58:294 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:294 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +669us
30:58:294 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:294 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:294 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:294 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:294 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:294 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7750
30:58:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10333us
30:58:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:295 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7750
30:58:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:295 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:295 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7751
30:58:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:295 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:295 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:295 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:295 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:295 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:295 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:296 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7751
30:58:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:296 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:296 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:296 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:296 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:296 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7752
30:58:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:297 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7752
30:58:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:297 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:297 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +326us
30:58:297 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:297 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:297 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:297 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:297 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:297 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7753
30:58:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13950us
30:58:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:297 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:297 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:297 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:297 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:298 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:298 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:298 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7753
30:58:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:298 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:298 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:298 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:298 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:298 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:298 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1149
30:58:298 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:298 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7493 packetsTotal: 960
30:58:298 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:299 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7754
30:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:299 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7754
30:58:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:299 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:299 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13392us
30:58:299 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:299 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:299 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:299 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:299 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:299 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7755
30:58:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +877us
30:58:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:299 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:299 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:300 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:300 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:300 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:300 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:300 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:300 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:300 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7755
30:58:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:300 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:300 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:300 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:300 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:301 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7756
30:58:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:301 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:301 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:301 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:301 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:301 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7756
30:58:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:301 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:301 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7757
30:58:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:301 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:301 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:301 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:301 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:302 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:302 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:302 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:302 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:302 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:302 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:302 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7757
30:58:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:302 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:302 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1150
30:58:302 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:302 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7497 packetsTotal: 960
30:58:302 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:302 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6519us
30:58:302 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:302 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:302 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:302 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:302 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:302 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7758
30:58:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4483us
30:58:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:303 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:303 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7758
30:58:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:303 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:303 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7759
30:58:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:303 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:303 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:303 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:303 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:303 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:303 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:303 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7759
30:58:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:304 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:304 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:304 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:304 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:304 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:304 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:304 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1151
30:58:304 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:304 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7501 packetsTotal: 960
30:58:304 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:304 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7760
30:58:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:305 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7760
30:58:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:305 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:305 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6172us
30:58:305 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:305 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:305 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:305 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:305 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:305 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7761
30:58:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8097us
30:58:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:305 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:305 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:305 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:305 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:305 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:305 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:306 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7761
30:58:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:306 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:306 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:306 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:306 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7762
30:58:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:307 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7762
30:58:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:307 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7763
30:58:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:307 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:307 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:307 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:307 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:307 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:307 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:307 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:307 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:307 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:307 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:308 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:308 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7763
30:58:308 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4812us
30:58:308 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:308 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:308 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:308 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:308 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +562us
30:58:308 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:308 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1152
30:58:308 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:308 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7505 packetsTotal: 960
30:58:308 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:308 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7764
30:58:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:308 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7764
30:58:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:309 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:309 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7765
30:58:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:309 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:309 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:309 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:309 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:309 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:309 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:309 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7765
30:58:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:309 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:309 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:310 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:310 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:310 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7766
30:58:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:310 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:310 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:311 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7766
30:58:311 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1325us
30:58:311 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:311 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:311 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:311 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:311 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1009us
30:58:311 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:311 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7767
30:58:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:311 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:311 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:311 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:311 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:311 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:311 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:311 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7767
30:58:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:312 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:312 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:312 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:312 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:312 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:312 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:312 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1153
30:58:312 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:312 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7509 packetsTotal: 960
30:58:312 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:313 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7768
30:58:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:313 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7768
30:58:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:313 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:313 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12024us
30:58:313 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:313 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:313 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:313 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:313 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:313 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7769
30:58:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2245us
30:58:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:313 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:314 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:314 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:314 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:314 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:314 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:314 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7769
30:58:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:314 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:314 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:315 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:315 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7770
30:58:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:315 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7770
30:58:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:315 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:315 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7771
30:58:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:315 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:316 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:316 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:316 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:316 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:316 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:316 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:316 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:316 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7771
30:58:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:316 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:316 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1154
30:58:316 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:316 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7513 packetsTotal: 960
30:58:317 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:317 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5151us
30:58:317 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:317 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:317 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:317 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:317 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:317 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7772
30:58:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5851us
30:58:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:317 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7772
30:58:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:317 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7773
30:58:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:317 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:318 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:318 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:318 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:318 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:318 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:318 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7773
30:58:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:318 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:318 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:318 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:318 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:319 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:319 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7774
30:58:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:319 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:319 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7774
30:58:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:319 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:319 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4810us
30:58:319 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:319 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:319 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:319 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:319 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:319 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7775
30:58:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9465us
30:58:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:319 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:320 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:320 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:320 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:320 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:320 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:321 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7775
30:58:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:321 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:321 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:321 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:321 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:321 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:321 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:321 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1155
30:58:321 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:321 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7517 packetsTotal: 960
30:58:321 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:322 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7776
30:58:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:322 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7776
30:58:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:322 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7777
30:58:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:322 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:322 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:322 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:322 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:322 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:322 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:323 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:323 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:323 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7777
30:58:323 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3444us
30:58:323 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:323 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:323 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:323 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:323 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1929us
30:58:323 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7778
30:58:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:324 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:324 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7778
30:58:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:324 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:324 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7779
30:58:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:324 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:324 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:324 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:324 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:324 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:324 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:324 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7779
30:58:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:325 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:325 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:325 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:325 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:325 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:325 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1156
30:58:325 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:325 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7521 packetsTotal: 960
30:58:325 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:326 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7887us
30:58:326 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:326 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:326 mv_sound     D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7780
30:58:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08825174->08000000, interrupt) +22us
30:58:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:326 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7780
30:58:326 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08825174, idle) +729us
30:58:326 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:326 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:326 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +15us
30:58:326 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +13us
30:58:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:326 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:326 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7781
30:58:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13556us
30:58:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:326 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:327 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:327 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:327 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:327 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:327 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:327 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7781
30:58:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:327 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:327 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:327 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:327 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:327 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:327 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1157
30:58:327 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:328 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7525 packetsTotal: 960
30:58:328 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:328 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7782
30:58:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:328 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:329 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7782
30:58:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:329 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:329 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10657us
30:58:329 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:329 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:329 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:329 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:329 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:329 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7783
30:58:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3612us
30:58:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:329 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:329 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:329 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:329 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:329 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:329 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:329 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:329 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7783
30:58:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:330 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:330 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:330 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:330 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7784
30:58:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:331 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7784
30:58:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:331 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:331 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7785
30:58:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:331 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:331 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:331 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:331 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:331 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:331 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:331 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:332 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:332 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7785
30:58:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:332 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:332 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1158
30:58:332 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:332 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7529 packetsTotal: 960
30:58:332 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:332 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3782us
30:58:332 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:332 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:332 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:332 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:332 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:332 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7786
30:58:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7219us
30:58:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:333 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:333 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7786
30:58:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:333 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:333 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7787
30:58:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:333 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:333 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:333 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:333 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:333 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:333 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:333 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:334 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7787
30:58:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:334 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:334 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:334 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:334 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7788
30:58:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:334 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7788
30:58:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:335 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:335 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3443us
30:58:335 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:335 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:335 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:335 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:335 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:335 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7789
30:58:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10833us
30:58:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:335 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:335 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:335 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:335 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:335 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:335 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:335 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:336 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7789
30:58:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:336 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:336 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:336 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:336 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:336 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:336 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:336 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1159
30:58:336 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:336 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7533 packetsTotal: 960
30:58:336 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:336 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7790
30:58:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:337 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7790
30:58:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:337 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:337 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7791
30:58:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:337 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:337 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:337 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:337 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:337 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:337 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:337 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:338 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7791
30:58:338 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2076us
30:58:338 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:338 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:338 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:338 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:338 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3297us
30:58:338 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7792
30:58:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:338 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7792
30:58:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:338 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7793
30:58:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:339 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:339 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:339 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:339 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:339 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:339 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:339 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7793
30:58:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:339 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:339 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:340 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:340 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:340 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1160
30:58:340 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:340 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7537 packetsTotal: 960
30:58:340 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:340 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6519us
30:58:340 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:340 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:340 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:340 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:340 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:340 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7794
30:58:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1360us
30:58:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:341 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:341 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7794
30:58:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:341 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:341 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7795
30:58:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:341 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:341 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:341 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:341 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:341 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:341 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:341 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:342 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7795
30:58:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:342 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:342 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:342 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:342 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:342 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7796
30:58:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:342 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7796
30:58:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:343 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:343 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9295us
30:58:343 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:343 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:343 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:343 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:343 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:343 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7797
30:58:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4980us
30:58:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:343 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:343 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:343 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:343 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:343 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:343 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:343 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7797
30:58:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:344 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:344 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:344 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:344 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:344 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:344 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:344 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1161
30:58:344 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:344 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7541 packetsTotal: 960
30:58:344 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:344 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7798
30:58:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:345 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:345 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7798
30:58:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:345 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:345 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7799
30:58:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:345 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:346 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:346 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:346 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:346 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:346 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:346 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:346 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:346 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7799
30:58:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:346 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2533us
30:58:346 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:346 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:346 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:346 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:346 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:346 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7800
30:58:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8588us
30:58:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:347 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7800
30:58:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:347 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:347 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7801
30:58:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:347 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:347 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:347 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:347 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:347 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:348 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:348 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:348 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7801
30:58:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:348 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:348 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:348 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:348 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:348 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1162
30:58:348 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:349 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7545 packetsTotal: 960
30:58:349 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:349 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7802
30:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:349 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:349 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7802
30:58:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:349 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:349 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2068us
30:58:349 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:349 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:349 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:349 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:349 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:349 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7803
30:58:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12200us
30:58:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:350 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:350 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:350 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:350 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:350 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:350 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:350 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:350 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7803
30:58:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:350 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:350 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:350 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:350 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:351 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:351 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7804
30:58:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:351 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:351 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7804
30:58:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:351 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:351 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7805
30:58:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:351 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:352 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:352 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:352 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:352 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:352 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:352 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:352 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:352 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7805
30:58:352 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +708us
30:58:352 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:352 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:352 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:352 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:352 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4665us
30:58:352 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:352 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1163
30:58:352 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:352 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7549 packetsTotal: 960
30:58:352 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:353 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7806
30:58:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:353 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7806
30:58:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:353 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:353 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7807
30:58:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:353 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:354 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:354 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:354 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:354 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:354 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:354 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:354 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7807
30:58:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:354 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:354 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:354 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:354 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:354 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1164
30:58:354 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:355 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7553 packetsTotal: 960
30:58:355 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:355 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5151us
30:58:355 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:355 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:355 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:355 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:355 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:355 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7808
30:58:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2728us
30:58:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:355 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7808
30:58:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7809
30:58:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:355 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:356 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:356 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:356 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:356 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:356 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:356 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7809
30:58:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:356 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:356 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:356 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:356 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:357 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:357 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7810
30:58:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:357 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7810
30:58:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:357 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:357 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7928us
30:58:357 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:357 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:357 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:357 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:357 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:358 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7811
30:58:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6348us
30:58:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:358 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:358 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:358 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:358 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:358 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:358 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:358 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:358 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7811
30:58:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:358 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:358 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:358 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:359 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:359 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:359 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1165
30:58:359 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:359 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7557 packetsTotal: 960
30:58:359 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:359 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7812
30:58:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:359 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7812
30:58:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:359 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7813
30:58:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:359 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:360 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:360 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:360 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:360 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:360 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:360 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:360 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:361 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7813
30:58:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:361 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1165us
30:58:361 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:361 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:361 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:361 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:361 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:361 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7814
30:58:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9956us
30:58:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:361 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:361 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7814
30:58:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:362 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7815
30:58:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:362 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:362 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:362 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:362 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:362 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:362 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:362 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7815
30:58:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:362 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:362 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:362 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:363 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:363 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:363 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1166
30:58:363 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:363 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7561 packetsTotal: 960
30:58:363 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:363 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7816
30:58:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:363 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7816
30:58:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:364 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +701us
30:58:364 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:364 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:364 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:364 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:364 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7817
30:58:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13568us
30:58:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:364 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:364 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:364 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:364 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:364 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:364 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:365 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7817
30:58:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:365 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:365 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:365 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:365 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7818
30:58:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:365 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:366 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7818
30:58:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:366 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13780us
30:58:366 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:366 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:366 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:366 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:366 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7819
30:58:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +495us
30:58:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:366 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:366 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:366 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:367 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:367 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:367 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:367 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:367 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7819
30:58:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:367 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:367 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:367 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:367 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:367 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1167
30:58:367 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:367 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7565 packetsTotal: 960
30:58:367 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:368 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7820
30:58:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:368 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7820
30:58:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7821
30:58:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:368 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:368 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:368 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:368 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:368 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:369 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:369 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:369 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7821
30:58:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:369 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:369 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1168
30:58:369 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:369 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7569 packetsTotal: 960
30:58:369 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:369 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6905us
30:58:369 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:369 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:369 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:369 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:369 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:369 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7822
30:58:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4096us
30:58:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:370 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7822
30:58:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:370 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7823
30:58:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:370 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:370 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:370 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:370 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:370 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:370 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:370 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7823
30:58:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:371 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:371 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:371 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:371 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:371 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:371 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7824
30:58:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:371 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7824
30:58:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:372 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6560us
30:58:372 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:372 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:372 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:372 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:372 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7825
30:58:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7716us
30:58:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:372 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:372 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:372 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:372 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:372 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:372 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:372 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7825
30:58:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:373 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:373 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:373 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:373 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7826
30:58:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:374 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:374 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7826
30:58:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:374 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:374 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7827
30:58:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:374 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:374 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:374 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:374 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:374 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:374 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:374 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:375 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:375 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7827
30:58:375 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5193us
30:58:375 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:375 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:375 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:375 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:375 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +180us
30:58:375 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:375 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1169
30:58:375 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:375 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7573 packetsTotal: 960
30:58:375 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:375 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7828
30:58:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:376 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7828
30:58:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:376 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:376 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7829
30:58:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:376 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:376 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:376 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:376 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:376 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:376 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:377 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7829
30:58:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:377 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:377 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:377 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:377 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:377 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:377 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:377 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1170
30:58:377 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:378 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7577 packetsTotal: 960
30:58:378 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:378 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7830
30:58:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:378 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7830
30:58:378 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1700us
30:58:378 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:378 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:378 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:379 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:379 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +634us
30:58:379 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:379 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7831
30:58:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:379 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:379 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:379 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:379 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:379 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:379 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:379 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:379 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:379 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:379 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7831
30:58:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:379 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:379 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:380 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:380 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:380 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:58:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1171
30:58:380 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:58:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:58:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:58:380 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 7589 packetsTotal: 960
30:58:380 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:380 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7832
30:58:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7768us
30:58:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:381 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7832
30:58:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:381 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:381 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12410us
30:58:381 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:381 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:381 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:381 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:381 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7833
30:58:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1863us
30:58:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:381 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:381 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:381 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:381 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:381 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:381 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:381 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7833
30:58:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:382 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:382 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:382 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:382 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:382 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7834
30:58:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:383 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7834
30:58:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:383 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:383 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7835
30:58:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:383 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:383 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:383 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:383 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:383 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:383 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:383 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:384 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:384 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7835
30:58:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:384 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:384 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1172
30:58:384 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:384 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7593 packetsTotal: 960
30:58:384 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:384 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5537us
30:58:384 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:384 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:384 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:384 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:384 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:384 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7836
30:58:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5465us
30:58:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:385 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7836
30:58:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:385 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7837
30:58:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:385 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:385 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:385 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:385 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:385 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:385 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:385 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7837
30:58:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:386 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:386 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:386 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:386 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7838
30:58:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:386 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:387 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7838
30:58:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:387 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:387 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5192us
30:58:387 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:387 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:387 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:387 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:387 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:387 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7839
30:58:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9083us
30:58:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:387 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:387 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:387 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:387 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:387 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:387 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:387 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:388 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7839
30:58:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:388 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:388 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:388 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:388 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7840
30:58:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:388 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:389 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7840
30:58:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7841
30:58:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:389 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:389 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:389 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:389 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:389 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:389 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:389 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:390 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7841
30:58:390 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3826us
30:58:390 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:390 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:390 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:390 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:390 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1548us
30:58:390 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:390 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1173
30:58:390 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:390 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7597 packetsTotal: 960
30:58:390 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:390 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7842
30:58:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:390 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:391 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:391 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7842
30:58:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:391 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7843
30:58:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:391 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:391 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:391 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:391 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:391 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:391 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:391 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:391 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7843
30:58:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:392 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:392 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:392 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:392 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:392 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:392 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1174
30:58:392 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:392 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7601 packetsTotal: 960
30:58:392 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:392 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7844
30:58:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:392 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:392 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:392 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:393 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:393 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +332us
30:58:393 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:393 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:393 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:393 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:393 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:393 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7844
30:58:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2001us
30:58:393 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:393 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7845
30:58:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:393 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:393 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:393 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:393 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:393 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:393 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:393 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:393 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:394 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7845
30:58:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:394 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:394 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:394 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:394 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:394 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7846
30:58:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:395 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7846
30:58:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:395 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:395 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11045us
30:58:395 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:395 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:395 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:395 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:395 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:395 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7847
30:58:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3231us
30:58:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:395 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:396 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:396 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:396 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:396 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:396 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:396 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7847
30:58:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:396 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:396 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:397 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:397 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:397 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1175
30:58:397 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:397 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7605 packetsTotal: 960
30:58:397 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:397 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7848
30:58:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:397 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7848
30:58:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:397 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7849
30:58:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:398 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:398 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:398 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:398 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:398 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:398 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:398 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:398 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7849
30:58:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:399 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4278us
30:58:399 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:399 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:399 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:399 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:399 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:399 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7850
30:58:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6843us
30:58:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:399 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7850
30:58:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:399 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:399 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7851
30:58:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:399 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:400 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:400 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:400 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:400 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:400 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:400 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:400 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7851
30:58:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:400 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:400 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:401 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:401 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:401 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1176
30:58:401 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:401 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7609 packetsTotal: 960
30:58:401 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:401 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7852
30:58:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:401 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7852
30:58:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:401 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:401 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3818us
30:58:401 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:401 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:401 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:401 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:402 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:402 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7853
30:58:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10451us
30:58:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:402 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:402 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:402 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:402 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:402 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:402 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:402 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:402 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7853
30:58:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:402 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:402 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:403 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:403 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7854
30:58:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:403 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7854
30:58:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:403 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:403 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7855
30:58:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:403 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:404 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:404 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:404 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:404 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:404 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:404 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:404 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7855
30:58:404 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2458us
30:58:404 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:404 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:404 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:404 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:404 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2915us
30:58:404 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:404 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1177
30:58:405 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:405 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7613 packetsTotal: 960
30:58:405 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:405 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7856
30:58:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:405 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7856
30:58:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:405 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:405 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7857
30:58:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:405 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:406 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:406 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:406 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:406 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:406 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:406 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7857
30:58:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:406 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:406 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:406 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:407 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:407 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7015us
30:58:407 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:407 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:407 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:407 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:407 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:407 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7858
30:58:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +983us
30:58:407 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:407 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:407 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:407 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7858
30:58:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:408 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:408 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7859
30:58:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:408 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:408 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:408 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:408 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:408 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:408 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:408 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7859
30:58:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:408 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:408 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:409 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:409 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:409 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:409 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1178
30:58:409 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:409 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7617 packetsTotal: 960
30:58:409 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:409 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7860
30:58:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:409 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:410 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7860
30:58:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:410 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:410 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9671us
30:58:410 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:410 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:410 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:410 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:410 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7861
30:58:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4598us
30:58:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:410 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:410 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:410 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:410 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:410 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:410 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:410 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:410 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7861
30:58:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:410 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:410 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:411 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:411 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:411 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7862
30:58:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:411 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7862
30:58:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:412 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:412 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7863
30:58:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:412 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:412 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:412 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:412 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:412 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:412 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:412 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:413 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7863
30:58:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:413 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:413 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1179
30:58:413 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:413 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7621 packetsTotal: 960
30:58:413 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:413 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2801us
30:58:413 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:413 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:413 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:413 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:413 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:413 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7864
30:58:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8201us
30:58:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:413 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7864
30:58:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:414 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7865
30:58:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:414 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:414 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:414 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:414 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:414 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:414 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:414 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7865
30:58:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:414 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:415 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:415 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:415 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:415 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:415 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1180
30:58:415 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:415 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7625 packetsTotal: 960
30:58:415 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:415 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7866
30:58:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:416 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:416 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7866
30:58:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:416 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:416 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2450us
30:58:416 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:416 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:416 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:416 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:416 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:416 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7867
30:58:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11819us
30:58:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:416 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:416 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:416 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:416 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:416 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:416 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:417 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:417 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7867
30:58:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:417 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:417 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:417 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:417 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7868
30:58:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:418 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7868
30:58:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:418 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:418 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7869
30:58:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:418 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:418 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:418 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:418 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:418 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:418 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:418 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:419 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7869
30:58:419 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1090us
30:58:419 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:419 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:419 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:419 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:419 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4283us
30:58:419 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:419 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1181
30:58:419 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:419 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7629 packetsTotal: 960
30:58:419 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:419 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7870
30:58:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:419 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:420 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7870
30:58:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:420 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:420 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7871
30:58:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:420 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:420 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:420 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:420 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:420 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:420 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:420 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7871
30:58:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:421 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:421 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:421 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:421 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5647us
30:58:421 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:421 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:421 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:421 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:421 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:421 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7872
30:58:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2351us
30:58:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:422 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7872
30:58:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:422 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7873
30:58:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:422 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:422 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:422 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:422 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:422 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:422 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:423 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7873
30:58:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:423 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:423 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:423 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:423 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:423 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:423 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1182
30:58:423 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:424 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7633 packetsTotal: 960
30:58:424 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:424 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7874
30:58:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:424 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:424 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7874
30:58:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:424 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:424 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8303us
30:58:424 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:424 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:424 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:424 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:424 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:424 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7875
30:58:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5966us
30:58:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:424 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:425 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:425 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:425 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:425 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:425 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:425 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:425 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:425 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7875
30:58:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:425 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:425 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:425 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:426 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:426 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7876
30:58:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:426 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7876
30:58:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:426 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:426 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7877
30:58:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:426 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:427 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:427 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:427 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:427 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:427 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:427 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:427 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7877
30:58:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:427 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:427 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1183
30:58:427 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:427 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7637 packetsTotal: 960
30:58:427 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:427 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1433us
30:58:427 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:427 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:427 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:428 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:428 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:428 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7878
30:58:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9569us
30:58:428 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:428 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:428 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:428 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:428 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7878
30:58:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:428 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:428 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7879
30:58:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:429 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:429 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:429 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:429 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:429 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:429 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:429 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:429 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:429 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7879
30:58:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:429 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:429 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:429 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:430 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:430 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:430 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1184
30:58:430 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:430 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7641 packetsTotal: 960
30:58:430 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:430 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7880
30:58:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:430 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:430 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7880
30:58:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:431 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:431 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1082us
30:58:431 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:431 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:431 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:431 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:431 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:431 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7881
30:58:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13187us
30:58:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:431 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:431 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:431 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:431 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:431 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:431 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:431 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7881
30:58:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:432 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:432 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:432 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:432 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:432 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7882
30:58:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:432 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:433 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7882
30:58:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:433 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:433 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14162us
30:58:433 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:433 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:433 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:433 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:433 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:433 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7883
30:58:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +113us
30:58:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:433 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:433 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:433 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:433 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:433 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:433 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:433 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:434 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7883
30:58:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:434 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:434 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:434 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:434 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:434 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1185
30:58:434 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:434 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7645 packetsTotal: 960
30:58:434 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:434 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7884
30:58:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:435 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7884
30:58:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:435 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:435 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7885
30:58:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:435 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:435 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:435 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:435 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:435 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:435 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:435 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:436 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:436 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7885
30:58:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:436 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7401us
30:58:436 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:436 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:436 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:436 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:436 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:436 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7886
30:58:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3720us
30:58:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:436 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7886
30:58:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:437 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:437 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7887
30:58:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:437 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:437 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:437 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:437 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:437 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:437 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:437 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7887
30:58:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:437 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:437 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:437 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:437 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:438 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:438 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:438 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1186
30:58:438 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:438 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7649 packetsTotal: 960
30:58:438 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:438 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7888
30:58:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:438 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7888
30:58:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:439 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6935us
30:58:439 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:439 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:439 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:439 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:439 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7889
30:58:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7334us
30:58:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:439 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:439 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:439 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:439 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:439 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:439 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:439 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:439 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7889
30:58:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:440 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:440 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:440 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:440 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:440 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:440 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1187
30:58:440 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:440 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7653 packetsTotal: 960
30:58:440 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:440 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7890
30:58:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:441 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7890
30:58:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:441 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:441 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7891
30:58:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:441 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:441 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:441 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:441 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:441 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:441 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:441 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:442 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:442 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7891
30:58:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:442 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +184us
30:58:442 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:442 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:442 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:442 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:442 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:442 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7892
30:58:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10937us
30:58:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:442 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7892
30:58:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:443 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:443 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7893
30:58:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:443 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:443 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:443 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:443 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:443 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:443 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:443 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7893
30:58:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:444 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:444 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:444 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:444 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:444 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:444 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1188
30:58:444 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:444 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7657 packetsTotal: 960
30:58:444 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:444 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7894
30:58:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:445 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:445 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7894
30:58:445 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2081us
30:58:445 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:445 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:445 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:445 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:445 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +252us
30:58:445 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:445 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7895
30:58:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:445 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:446 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:446 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:446 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:446 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:446 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:446 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:446 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7895
30:58:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:446 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:446 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:446 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:447 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:447 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7896
30:58:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:447 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:447 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7896
30:58:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:447 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:447 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12794us
30:58:447 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:447 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:447 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:447 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:447 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:447 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7897
30:58:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1481us
30:58:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:448 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:448 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:448 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:448 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:448 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:448 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:448 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:448 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7897
30:58:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:448 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:448 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:448 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:449 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:449 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:449 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1189
30:58:449 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:449 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7661 packetsTotal: 960
30:58:449 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:449 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7898
30:58:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:449 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:449 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:450 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7898
30:58:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:450 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:450 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7899
30:58:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:450 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:450 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:450 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:450 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:450 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:450 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:450 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:451 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:451 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7899
30:58:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:451 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6033us
30:58:451 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:451 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:451 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:451 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:451 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:451 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7900
30:58:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5088us
30:58:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:451 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:451 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7900
30:58:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:451 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:451 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7901
30:58:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:451 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:452 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:452 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:452 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:452 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:452 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:452 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:452 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:452 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7901
30:58:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:452 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:452 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:452 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:453 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:453 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:453 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1190
30:58:453 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:453 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7665 packetsTotal: 960
30:58:453 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:453 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7902
30:58:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:453 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:453 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:453 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:453 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:453 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7902
30:58:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:453 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:454 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5567us
30:58:454 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:454 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:454 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:454 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:454 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:454 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7903
30:58:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8702us
30:58:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:454 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:454 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:454 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:454 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:454 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:454 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:454 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:454 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7903
30:58:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:454 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:454 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:454 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:455 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:455 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:455 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1191
30:58:455 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:455 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7669 packetsTotal: 960
30:58:455 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:455 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7904
30:58:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:455 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:456 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7904
30:58:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:456 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:456 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7905
30:58:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:456 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:456 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:456 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:456 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:456 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:456 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:456 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:456 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:456 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:456 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:456 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:456 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:456 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7905
30:58:456 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4207us
30:58:457 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:457 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:457 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:457 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:457 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1166us
30:58:457 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7906
30:58:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:457 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:457 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7906
30:58:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:457 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:457 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7907
30:58:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:457 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:458 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:458 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:458 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:458 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:458 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:458 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:458 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:458 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7907
30:58:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:458 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:458 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:458 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:459 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:459 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:459 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1192
30:58:459 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:459 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7673 packetsTotal: 960
30:58:459 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:459 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7908
30:58:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:459 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:459 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7908
30:58:459 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +714us
30:58:459 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:459 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:459 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:459 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:459 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1620us
30:58:459 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:460 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7909
30:58:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:460 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:460 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:460 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:460 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:460 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:460 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:460 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:460 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7909
30:58:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:460 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:460 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:460 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:461 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:461 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7910
30:58:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:461 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:462 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7910
30:58:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:462 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:462 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11427us
30:58:462 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:462 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:462 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:462 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:462 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:462 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7911
30:58:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2849us
30:58:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:462 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:462 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:462 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:462 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:462 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:462 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:462 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:462 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7911
30:58:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:462 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:462 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:462 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:463 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:463 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:463 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1193
30:58:463 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:463 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7677 packetsTotal: 960
30:58:463 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:463 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7912
30:58:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:463 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7912
30:58:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7913
30:58:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:464 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:464 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:464 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:464 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:464 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:464 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:464 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:465 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7913
30:58:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:465 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:465 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1194
30:58:465 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:465 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7681 packetsTotal: 960
30:58:465 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:465 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4546us
30:58:465 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:465 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:465 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:465 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:465 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:465 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7914
30:58:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6456us
30:58:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:465 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:466 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7914
30:58:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:466 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:466 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7915
30:58:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:466 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:466 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:466 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:466 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:466 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:466 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:466 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:466 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7915
30:58:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:466 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:466 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:466 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:467 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:467 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7916
30:58:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:467 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:467 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7916
30:58:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:467 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:467 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4206us
30:58:468 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:468 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:468 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:468 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:468 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:468 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7917
30:58:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10069us
30:58:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:468 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:468 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:468 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:468 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:468 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:468 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:468 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:468 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7917
30:58:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:468 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:468 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:469 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:469 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:469 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1195
30:58:469 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:469 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7685 packetsTotal: 960
30:58:469 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:469 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7918
30:58:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:469 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:470 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7918
30:58:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:470 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:470 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7919
30:58:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:470 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:470 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:470 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:470 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:470 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:470 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:470 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:470 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:471 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7919
30:58:471 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2840us
30:58:471 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:471 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:471 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:471 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:471 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2534us
30:58:471 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7920
30:58:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:472 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7920
30:58:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:472 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:472 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7921
30:58:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:472 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:472 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:472 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:472 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:472 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:472 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:472 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7921
30:58:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:473 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:473 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:473 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:473 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:473 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1196
30:58:473 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:473 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7689 packetsTotal: 960
30:58:473 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:473 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7282us
30:58:474 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:474 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:474 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:474 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:474 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7922
30:58:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +597us
30:58:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:474 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:474 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7922
30:58:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:474 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:474 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7923
30:58:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:474 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:475 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:475 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:475 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:475 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:475 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:475 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:475 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7923
30:58:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:475 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:475 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:475 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:475 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:475 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1197
30:58:476 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:476 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7693 packetsTotal: 960
30:58:476 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:476 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7924
30:58:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:476 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:476 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7924
30:58:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:476 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10052us
30:58:476 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:476 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:476 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:476 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:477 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:477 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7925
30:58:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4217us
30:58:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:477 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:477 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:477 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:477 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:477 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:477 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:477 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:477 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7925
30:58:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:477 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:477 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:478 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:478 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7926
30:58:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:478 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:479 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7926
30:58:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:479 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:479 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7927
30:58:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:479 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:479 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:479 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:479 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:479 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:479 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:479 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:479 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:479 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7927
30:58:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:480 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:480 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1198
30:58:480 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:480 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7697 packetsTotal: 960
30:58:480 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:480 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3178us
30:58:480 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:480 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:480 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:480 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:480 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:480 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7928
30:58:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7824us
30:58:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:480 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7928
30:58:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:481 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:481 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7929
30:58:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:481 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:481 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:481 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:481 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:481 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:481 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:481 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7929
30:58:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:482 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:482 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:482 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:482 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7930
30:58:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:482 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:483 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7930
30:58:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:483 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:483 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2838us
30:58:483 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:483 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:483 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:483 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:483 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:483 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7931
30:58:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11437us
30:58:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:483 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:483 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:483 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:483 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:483 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:483 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:483 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:483 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7931
30:58:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:483 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:484 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:484 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:484 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:484 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1199
30:58:484 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:484 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7701 packetsTotal: 960
30:58:484 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:484 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7932
30:58:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:485 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:485 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7932
30:58:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:485 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:485 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7933
30:58:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:485 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:485 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:485 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:485 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:485 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:485 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:485 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:486 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:486 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7933
30:58:486 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1472us
30:58:486 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:486 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:486 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:486 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:486 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3901us
30:58:486 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7934
30:58:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:486 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:486 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7934
30:58:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:487 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:487 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7935
30:58:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:487 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:487 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:487 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:487 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:487 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:487 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:487 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:487 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:487 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7935
30:58:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:487 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:487 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:488 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:488 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:488 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1200
30:58:488 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:488 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7705 packetsTotal: 960
30:58:488 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:488 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5914us
30:58:488 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:488 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:488 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:488 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:488 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:488 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7936
30:58:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1965us
30:58:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:489 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7936
30:58:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:489 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:489 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7937
30:58:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:489 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:489 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:489 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:489 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:489 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:489 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:489 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:490 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:490 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7937
30:58:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:490 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:490 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:490 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:490 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:491 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7938
30:58:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:491 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:491 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7938
30:58:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:491 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:491 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8691us
30:58:491 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:491 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:491 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:491 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:491 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:491 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7939
30:58:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5584us
30:58:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:491 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:491 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:492 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:492 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:492 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:492 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:492 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:492 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:492 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:492 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7939
30:58:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:492 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:492 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:492 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:493 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:493 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:493 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1201
30:58:493 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:493 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7709 packetsTotal: 960
30:58:493 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:493 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7940
30:58:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:493 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:494 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7940
30:58:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:494 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:494 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7941
30:58:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:494 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:494 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:494 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:494 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:494 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:494 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:494 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:494 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:494 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:494 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7941
30:58:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:494 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:495 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1202
30:58:495 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:495 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7713 packetsTotal: 960
30:58:495 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:495 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1809us
30:58:495 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:495 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:495 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:495 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:495 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:495 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7942
30:58:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9192us
30:58:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:495 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7942
30:58:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:496 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:496 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7943
30:58:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:496 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:496 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:496 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:496 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:496 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:496 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:496 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7943
30:58:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:496 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:496 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:496 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:497 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:497 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7944
30:58:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:497 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7944
30:58:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:498 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:498 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1471us
30:58:498 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:498 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:498 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:498 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:498 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:498 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7945
30:58:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12805us
30:58:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:498 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:498 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:498 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:498 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:498 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:498 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:498 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7945
30:58:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:499 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:499 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:499 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:499 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:499 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:499 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1203
30:58:499 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:499 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7717 packetsTotal: 960
30:58:499 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:499 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7946
30:58:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:500 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:500 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7946
30:58:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:500 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:500 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7947
30:58:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:500 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:500 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:500 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:500 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:500 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:500 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:500 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:501 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:501 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:501 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:501 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:501 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:501 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +104us
30:58:501 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:501 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:501 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:501 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:501 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:501 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7947
30:58:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5269us
30:58:501 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:501 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1204
30:58:501 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:501 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7721 packetsTotal: 960
30:58:501 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:501 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7948
30:58:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:502 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:502 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7948
30:58:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:502 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:502 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7949
30:58:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:502 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:502 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:502 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:502 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:502 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:502 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:502 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:503 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7949
30:58:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:503 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:503 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:503 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:503 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:503 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:58:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1205
30:58:503 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:58:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:58:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:58:503 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 7733 packetsTotal: 960
30:58:503 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:504 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4397us
30:58:504 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:504 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:504 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:504 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:504 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:504 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7950
30:58:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3333us
30:58:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:504 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:504 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7950
30:58:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:504 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:504 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7951
30:58:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:504 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:505 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:505 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:505 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:505 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:505 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:505 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7951
30:58:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:505 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:505 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:505 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:506 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7952
30:58:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:506 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7952
30:58:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:506 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7323us
30:58:506 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:506 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:506 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:506 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:506 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:506 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7953
30:58:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6952us
30:58:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:506 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:507 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:507 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:507 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:507 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:507 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:507 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7953
30:58:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:507 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:507 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:507 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:508 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:508 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:508 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1206
30:58:508 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:508 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7737 packetsTotal: 960
30:58:508 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:508 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7954
30:58:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:508 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:508 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7954
30:58:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:508 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:508 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7955
30:58:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:508 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:508 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:509 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:509 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:509 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:509 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:509 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:509 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:509 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:509 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:509 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7955
30:58:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:509 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +561us
30:58:509 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:509 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:509 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:509 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:509 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:510 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7956
30:58:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10561us
30:58:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:510 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:510 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7956
30:58:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:510 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:510 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7957
30:58:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:510 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:510 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:510 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:511 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:511 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:511 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:511 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:511 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:511 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:511 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7957
30:58:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:511 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:511 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:511 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:511 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:511 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:511 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1207
30:58:511 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:512 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7741 packetsTotal: 960
30:58:512 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:512 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7958
30:58:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:512 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:512 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7958
30:58:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:512 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:512 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +96us
30:58:512 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:512 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:512 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:512 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:512 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:512 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7959
30:58:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14173us
30:58:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:512 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:513 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:513 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:513 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:513 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:513 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:513 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7959
30:58:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:513 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:513 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:513 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:514 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:514 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7960
30:58:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:514 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:514 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:514 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7960
30:58:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:514 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:514 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13176us
30:58:514 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:515 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:515 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:515 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:515 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:515 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7961
30:58:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1099us
30:58:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:515 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:515 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:515 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:515 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:515 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:515 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:515 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:515 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7961
30:58:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:515 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:515 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:515 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:516 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:516 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:516 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1208
30:58:516 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:516 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7745 packetsTotal: 960
30:58:516 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:516 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7962
30:58:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:517 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:517 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7962
30:58:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:517 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:517 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7963
30:58:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:517 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:517 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:517 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:517 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:517 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:518 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:518 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:518 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:518 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7963
30:58:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:518 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6410us
30:58:518 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:518 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:518 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:518 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:518 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:518 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7964
30:58:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4711us
30:58:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:518 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7964
30:58:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:519 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:519 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7965
30:58:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:519 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:519 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:519 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:519 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:519 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:519 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:519 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:520 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7965
30:58:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:520 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:520 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:520 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:520 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:520 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:520 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1209
30:58:520 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:520 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7749 packetsTotal: 960
30:58:520 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:520 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7966
30:58:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:521 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7966
30:58:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:521 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:521 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5949us
30:58:521 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:521 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:521 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:521 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:521 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:521 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7967
30:58:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8320us
30:58:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:521 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:521 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:521 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:521 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:521 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:521 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:521 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7967
30:58:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:522 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:522 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:522 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:522 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:522 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7968
30:58:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:523 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7968
30:58:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:523 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:523 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7969
30:58:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:523 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:523 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:523 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:523 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:523 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:523 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:524 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:524 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:524 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7969
30:58:524 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4589us
30:58:524 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:524 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:524 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:524 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:524 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +784us
30:58:524 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:524 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1210
30:58:524 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:524 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7753 packetsTotal: 960
30:58:524 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:524 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7970
30:58:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:525 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:525 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7970
30:58:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:525 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:525 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7971
30:58:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:525 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:525 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:525 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:525 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:525 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:525 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:525 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:526 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:526 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7971
30:58:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:526 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:526 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:526 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:526 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:526 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:526 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1211
30:58:526 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:526 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7757 packetsTotal: 960
30:58:526 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:527 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7972
30:58:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:527 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:527 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7972
30:58:527 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1095us
30:58:527 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:527 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:527 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:527 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:527 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1238us
30:58:527 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:527 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7973
30:58:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:527 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:528 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:528 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:528 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:528 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:528 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:528 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:528 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7973
30:58:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:528 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:528 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:528 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:529 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:529 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7974
30:58:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:529 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:529 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7974
30:58:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:529 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:529 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11808us
30:58:529 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:529 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:529 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:529 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:529 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:529 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7975
30:58:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2467us
30:58:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:529 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:530 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:530 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:530 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:530 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:530 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:530 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:530 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:530 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7975
30:58:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:530 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:530 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:530 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:531 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:531 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:531 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1212
30:58:531 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:531 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7761 packetsTotal: 960
30:58:531 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:531 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7976
30:58:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:531 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:531 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:531 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7976
30:58:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:531 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:531 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7977
30:58:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:532 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:532 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:532 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:532 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:532 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:532 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:532 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:532 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:532 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7977
30:58:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:532 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:532 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1213
30:58:533 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:533 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7765 packetsTotal: 960
30:58:533 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:533 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4932us
30:58:533 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:533 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:533 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:533 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:533 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:533 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7978
30:58:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6069us
30:58:533 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:533 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:533 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:533 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:533 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7978
30:58:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:533 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:533 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7979
30:58:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:534 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:534 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:534 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:534 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:534 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:534 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:534 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:534 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7979
30:58:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:534 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:534 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:534 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:535 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:535 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7980
30:58:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:535 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:535 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7980
30:58:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:535 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:535 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4588us
30:58:535 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:535 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:535 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:535 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:536 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:536 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7981
30:58:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9688us
30:58:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:536 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:536 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:536 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:536 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:536 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:536 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:536 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:536 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7981
30:58:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:536 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:536 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:536 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:537 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:537 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:537 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1214
30:58:537 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:537 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7769 packetsTotal: 960
30:58:537 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:537 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7982
30:58:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:537 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:537 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7982
30:58:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:537 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:538 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7983
30:58:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:538 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:538 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:538 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:538 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:538 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:538 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:538 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:538 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:538 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7983
30:58:538 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3221us
30:58:538 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:538 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:538 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:538 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:539 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2152us
30:58:539 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7984
30:58:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:539 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:539 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7984
30:58:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:539 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:539 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7985
30:58:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:539 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:539 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:540 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:540 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:540 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:540 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:540 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:540 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7985
30:58:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:540 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:540 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:540 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:541 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:541 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:541 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1215
30:58:541 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:541 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7773 packetsTotal: 960
30:58:541 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:541 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7659us
30:58:541 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:541 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:541 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:541 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:541 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:541 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7986
30:58:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +220us
30:58:541 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:541 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:541 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:541 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:541 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7986
30:58:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:542 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:542 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7987
30:58:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:542 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:542 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:542 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:542 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:542 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:542 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:542 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:542 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7987
30:58:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:542 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:542 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:542 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:543 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:543 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7988
30:58:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:543 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:543 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7988
30:58:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:543 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:543 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10440us
30:58:543 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:543 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:543 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:543 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:543 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:543 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7989
30:58:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3835us
30:58:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:544 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:544 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:544 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:544 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:544 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:544 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:544 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:544 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:544 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7989
30:58:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:544 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:544 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:544 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:545 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:545 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:545 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1216
30:58:545 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:545 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7777 packetsTotal: 960
30:58:545 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:545 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7990
30:58:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:545 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:545 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:545 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:545 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:545 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7990
30:58:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:546 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:546 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7991
30:58:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:546 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:546 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:546 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:546 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:546 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:546 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:546 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:546 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:547 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:547 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7991
30:58:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:547 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +3674us
30:58:547 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:547 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:547 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:547 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:547 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:58:547 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7992
30:58:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7447us
30:58:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:547 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:547 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7992
30:58:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:547 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:547 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7993
30:58:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:547 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:548 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:548 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:548 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:548 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:548 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:548 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:548 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7993
30:58:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:548 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:548 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:548 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:549 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:549 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:549 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1217
30:58:549 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:549 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7781 packetsTotal: 960
30:58:549 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:549 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7994
30:58:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:549 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:549 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:549 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7994
30:58:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:550 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:550 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3213us
30:58:550 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:550 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:550 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:550 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:550 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:550 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7995
30:58:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11055us
30:58:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:550 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:550 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:550 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:550 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:550 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:550 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:550 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:550 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7995
30:58:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:551 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:551 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:551 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:551 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:551 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1218
30:58:551 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:551 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7785 packetsTotal: 960
30:58:551 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:551 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7996
30:58:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:551 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:551 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:551 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:552 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:552 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7996
30:58:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:552 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:552 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7997
30:58:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:552 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:552 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:552 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:552 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:552 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:552 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:552 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:553 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:553 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7997
30:58:553 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1854us
30:58:553 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:553 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:553 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:553 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:553 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3520us
30:58:553 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7998
30:58:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:553 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:554 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7998
30:58:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:554 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:554 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 7999
30:58:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:554 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:554 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:554 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:554 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:554 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:554 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:554 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:554 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 7999
30:58:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:554 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:554 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:554 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:555 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:555 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:555 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1219
30:58:555 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:555 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7789 packetsTotal: 960
30:58:555 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:555 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6291us
30:58:555 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:555 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:555 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:555 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:555 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:555 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8000
30:58:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1588us
30:58:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:556 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8000
30:58:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:556 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8001
30:58:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:556 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:556 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:556 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:556 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:556 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:556 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:556 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:557 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8001
30:58:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:557 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:557 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:557 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:557 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:557 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1220
30:58:557 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:557 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7793 packetsTotal: 960
30:58:557 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:557 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8002
30:58:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:558 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:558 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8002
30:58:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:558 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:558 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9066us
30:58:558 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:558 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:558 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:558 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:558 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:558 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8003
30:58:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5203us
30:58:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:558 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:558 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:558 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:558 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:559 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:559 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:559 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:559 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:559 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8003
30:58:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:559 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:559 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:559 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:559 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8004
30:58:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:560 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:560 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8004
30:58:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:560 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:560 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8005
30:58:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:560 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:560 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:560 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:560 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:560 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:560 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:560 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:561 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:561 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8005
30:58:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:561 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:561 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1221
30:58:561 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:561 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7797 packetsTotal: 960
30:58:561 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:561 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2196us
30:58:561 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:561 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:561 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:561 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:561 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:562 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8006
30:58:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8806us
30:58:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:562 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:562 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8006
30:58:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:562 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:562 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8007
30:58:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:562 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:563 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:563 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:563 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:563 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:563 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:563 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:563 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:563 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8007
30:58:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:563 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:563 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:563 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:564 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:564 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:564 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1222
30:58:564 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:564 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7801 packetsTotal: 960
30:58:564 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:564 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8008
30:58:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:564 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:565 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8008
30:58:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:565 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:565 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1846us
30:58:565 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:565 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:565 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:565 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:565 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:565 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8009
30:58:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12423us
30:58:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:565 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:565 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:565 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:565 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:565 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:565 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:565 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:565 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8009
30:58:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:566 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:566 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:566 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:566 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8010
30:58:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:566 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:567 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8010
30:58:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:567 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:567 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8011
30:58:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:567 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:567 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:567 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:567 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:567 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:567 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:567 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:568 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:568 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +486us
30:58:568 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:568 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:568 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:568 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:568 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:568 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8011
30:58:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4887us
30:58:568 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:568 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1223
30:58:568 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:568 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7805 packetsTotal: 960
30:58:568 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:568 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8012
30:58:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:568 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:568 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8012
30:58:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:568 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:569 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8013
30:58:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:569 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:569 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:569 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:569 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:569 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:569 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:569 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:569 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8013
30:58:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:569 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:569 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:569 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:570 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:570 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5042us
30:58:570 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:570 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:570 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:570 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:570 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:570 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8014
30:58:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2956us
30:58:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:570 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8014
30:58:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:571 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:571 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8015
30:58:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:571 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:571 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:571 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:571 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:571 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:571 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:571 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8015
30:58:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:571 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:571 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:571 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:572 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:572 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:572 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1224
30:58:572 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:572 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7809 packetsTotal: 960
30:58:572 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:572 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8016
30:58:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:573 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8016
30:58:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:573 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:573 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7698us
30:58:573 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:573 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:573 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:573 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:573 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:573 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8017
30:58:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6570us
30:58:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:573 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:573 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:573 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:573 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:573 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:573 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:573 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:574 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8017
30:58:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:574 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:574 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:574 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:574 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:574 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8018
30:58:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:575 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:575 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8018
30:58:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:575 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:575 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8019
30:58:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:575 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:575 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:575 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:575 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:575 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:575 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:575 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:575 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:576 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:576 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8019
30:58:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:576 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:576 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1225
30:58:576 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:576 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7813 packetsTotal: 960
30:58:576 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:576 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +828us
30:58:576 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:576 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:576 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:576 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:576 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:576 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8020
30:58:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10174us
30:58:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:576 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8020
30:58:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:577 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:577 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8021
30:58:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:577 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:577 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:577 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:577 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:577 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:577 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:577 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:577 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8021
30:58:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:577 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:577 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:578 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:578 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:578 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1226
30:58:578 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:578 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7817 packetsTotal: 960
30:58:578 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:578 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8022
30:58:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:578 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:579 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8022
30:58:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:579 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:579 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +478us
30:58:579 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:579 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:579 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:579 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:579 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:579 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8023
30:58:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13791us
30:58:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:579 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:579 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:579 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:579 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:579 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:579 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:579 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:579 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:579 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:580 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8023
30:58:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:580 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:580 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:580 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:580 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:580 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:580 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8024
30:58:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:581 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:581 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8024
30:58:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:581 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:581 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13558us
30:58:581 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:581 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:581 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:581 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:581 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:581 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8025
30:58:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +718us
30:58:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:581 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:581 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:581 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:581 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:581 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:581 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:582 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:582 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:582 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8025
30:58:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:582 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:582 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:582 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:582 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:582 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:582 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:582 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1227
30:58:582 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:583 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7821 packetsTotal: 960
30:58:583 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:583 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8026
30:58:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:583 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:583 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8026
30:58:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:583 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:583 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8027
30:58:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:583 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:584 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:584 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:584 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:584 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:584 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:584 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:584 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:584 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:584 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8027
30:58:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:584 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6797us
30:58:584 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:584 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:584 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:584 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:584 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:584 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8028
30:58:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4324us
30:58:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:585 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:585 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8028
30:58:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:585 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:585 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8029
30:58:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:585 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:585 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:585 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:585 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:585 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:585 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:585 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:585 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:586 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8029
30:58:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:586 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:586 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:586 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:586 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:586 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:586 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1228
30:58:586 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:586 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7825 packetsTotal: 960
30:58:586 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:586 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8030
30:58:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:587 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:587 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8030
30:58:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:587 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:587 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6331us
30:58:587 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:587 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:587 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:587 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:587 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:587 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8031
30:58:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7938us
30:58:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:587 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:587 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:587 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:587 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:587 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:587 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:587 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:587 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:588 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8031
30:58:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:588 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:588 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:588 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:588 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:588 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:588 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1229
30:58:588 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:588 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7829 packetsTotal: 960
30:58:588 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:589 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8032
30:58:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:589 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8032
30:58:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:589 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:589 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8033
30:58:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:589 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:589 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:589 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:589 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:589 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:589 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:590 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:590 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8033
30:58:590 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4971us
30:58:590 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:590 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:590 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:590 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:590 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +403us
30:58:590 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8034
30:58:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:591 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:591 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8034
30:58:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:591 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:591 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8035
30:58:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:591 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:591 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:591 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:591 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:591 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:591 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:591 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:591 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:592 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8035
30:58:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:592 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:592 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:592 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:592 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:592 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1230
30:58:592 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:592 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7833 packetsTotal: 960
30:58:592 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:592 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8036
30:58:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:592 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:593 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:593 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8036
30:58:593 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1477us
30:58:593 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:593 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:593 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:593 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:593 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +856us
30:58:593 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:593 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8037
30:58:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:593 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:593 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:593 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:593 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:593 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:594 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:594 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:594 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:594 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8037
30:58:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:594 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:594 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:594 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:594 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:594 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:594 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1231
30:58:594 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:594 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7837 packetsTotal: 960
30:58:595 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:595 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8038
30:58:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:595 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:595 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8038
30:58:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:595 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:595 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12183us
30:58:595 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:595 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:595 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:595 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:595 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:595 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8039
30:58:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2085us
30:58:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:595 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:596 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:596 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:596 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:596 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:596 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:596 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:596 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:596 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8039
30:58:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:596 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:596 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:596 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:597 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8040
30:58:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:597 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:597 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8040
30:58:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:597 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:597 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8041
30:58:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:597 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:598 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:598 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:598 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:598 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:598 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:598 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:598 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:598 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:598 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8041
30:58:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:598 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5428us
30:58:598 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:598 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:598 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:598 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:598 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:598 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8042
30:58:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5693us
30:58:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:599 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:599 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8042
30:58:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:599 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:599 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8043
30:58:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:599 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:599 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:599 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:599 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:599 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:599 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:599 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:600 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8043
30:58:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:600 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:600 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:600 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:600 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:600 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1232
30:58:600 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:600 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7841 packetsTotal: 960
30:58:600 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:601 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8044
30:58:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:601 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:601 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8044
30:58:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:601 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:601 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4963us
30:58:601 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:601 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:601 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:601 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:601 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:601 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8045
30:58:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9306us
30:58:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:601 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:601 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:602 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:602 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:602 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:602 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:602 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:602 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8045
30:58:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:602 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:602 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:602 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:602 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:602 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8046
30:58:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:603 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:603 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8046
30:58:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:603 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:603 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8047
30:58:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:603 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:603 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:603 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:603 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:603 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:603 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:603 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:604 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:604 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8047
30:58:604 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3603us
30:58:604 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:604 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:604 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:604 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:604 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1770us
30:58:604 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:604 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1233
30:58:604 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:604 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7845 packetsTotal: 960
30:58:604 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:604 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8048
30:58:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:605 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:605 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8048
30:58:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:605 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:605 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8049
30:58:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:605 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:605 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:605 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:605 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:605 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:605 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:605 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8049
30:58:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:606 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:606 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:606 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:606 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8050
30:58:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:606 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:607 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +116us
30:58:607 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:607 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:607 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:607 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:607 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:607 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8050
30:58:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2217us
30:58:607 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:607 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8051
30:58:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:607 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:607 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:607 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:607 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:607 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:607 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:607 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:608 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8051
30:58:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:608 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:608 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:608 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:608 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:608 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:608 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1234
30:58:608 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:608 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7849 packetsTotal: 960
30:58:608 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:608 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8052
30:58:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:609 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:609 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8052
30:58:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:609 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:609 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10816us
30:58:609 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:609 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:609 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:609 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:609 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:609 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8053
30:58:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3453us
30:58:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:610 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:610 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:610 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:610 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:610 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:610 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:610 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:610 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:610 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8053
30:58:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:610 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:610 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:610 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:611 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:611 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8054
30:58:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:611 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:612 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8054
30:58:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:612 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:612 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8055
30:58:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:612 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:612 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:612 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:612 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:612 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:612 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:612 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:612 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:612 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:612 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:612 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:612 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:613 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8055
30:58:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:613 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:613 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1235
30:58:613 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:613 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7853 packetsTotal: 960
30:58:613 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:613 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3941us
30:58:613 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:613 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:613 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:613 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:613 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:613 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8056
30:58:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7061us
30:58:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:613 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8056
30:58:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:614 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:614 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8057
30:58:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:614 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:614 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:614 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:614 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:614 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:614 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:614 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:614 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8057
30:58:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:614 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:614 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:615 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:615 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8058
30:58:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:615 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:616 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8058
30:58:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:616 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:616 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3602us
30:58:616 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:616 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:616 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:616 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:616 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:616 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8059
30:58:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10674us
30:58:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:616 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:616 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:616 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:616 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:616 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:616 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:616 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:616 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:616 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:616 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:617 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8059
30:58:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:617 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:617 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:617 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:617 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:617 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:617 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:617 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1236
30:58:617 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:617 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7857 packetsTotal: 960
30:58:617 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:618 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8060
30:58:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:618 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:618 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8060
30:58:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:618 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:618 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8061
30:58:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:618 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:618 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:618 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:618 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:618 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:619 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:619 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:619 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:619 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8061
30:58:619 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2235us
30:58:619 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:619 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:619 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:619 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:619 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3138us
30:58:619 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8062
30:58:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:619 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:620 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8062
30:58:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:620 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:620 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8063
30:58:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:620 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:620 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:620 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:620 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:620 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:620 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:620 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:621 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8063
30:58:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:621 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:621 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:621 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:621 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:621 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:621 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6787us
30:58:621 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:621 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:621 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:621 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:621 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:621 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8064
30:58:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1211us
30:58:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:622 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8064
30:58:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:622 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:622 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8065
30:58:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:622 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:622 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:622 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:622 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:622 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:622 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:622 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8065
30:58:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:623 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:623 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:623 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:623 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:623 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:623 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:623 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1237
30:58:623 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:623 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7861 packetsTotal: 960
30:58:623 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:623 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8066
30:58:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:624 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:624 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8066
30:58:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:624 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:624 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9448us
30:58:624 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:624 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:624 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:624 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:624 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:624 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8067
30:58:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4821us
30:58:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:624 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:624 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:624 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:624 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:624 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:624 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:625 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:625 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:625 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:625 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:625 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8067
30:58:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:625 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:625 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:625 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:625 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:625 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:626 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:58:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1238
30:58:626 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:58:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:58:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:58:626 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 7869 packetsTotal: 960
30:58:626 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:626 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8068
30:58:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:58:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:626 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:626 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8068
30:58:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:626 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:626 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8069
30:58:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:58:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:626 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:626 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:627 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:627 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:627 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:627 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:627 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:627 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:627 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:627 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:627 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8069
30:58:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:627 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2692us
30:58:627 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:627 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:627 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:627 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:627 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:627 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8070
30:58:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8429us
30:58:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:628 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:629 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8070
30:58:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:629 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:629 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8071
30:58:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:629 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:629 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:629 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:629 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:629 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:629 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:629 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:629 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:629 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8071
30:58:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:630 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:630 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:630 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:630 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:630 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:630 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1239
30:58:630 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:630 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7873 packetsTotal: 960
30:58:630 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:630 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8072
30:58:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:631 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:631 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8072
30:58:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:631 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:631 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2227us
30:58:631 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:631 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:631 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:631 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:631 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:631 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8073
30:58:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12041us
30:58:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:631 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:631 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:631 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:631 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:631 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:631 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:631 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:632 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:632 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8073
30:58:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:632 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:632 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:632 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:633 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8074
30:58:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:633 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:633 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8074
30:58:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:633 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:633 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8075
30:58:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:633 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:633 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:634 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:634 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:634 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:634 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:634 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:634 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8075
30:58:634 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +867us
30:58:634 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:634 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:634 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:634 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:634 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4506us
30:58:634 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:634 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1240
30:58:634 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:634 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7877 packetsTotal: 960
30:58:634 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:634 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8076
30:58:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:635 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:635 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8076
30:58:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:635 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:635 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8077
30:58:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:635 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:635 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:635 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:635 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:635 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:635 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:636 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:636 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8077
30:58:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:636 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:636 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:636 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:636 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:636 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:636 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +5419us
30:58:636 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:636 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:636 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:636 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:636 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:58:637 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8078
30:58:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2579us
30:58:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:637 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:637 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8078
30:58:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:637 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:637 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8079
30:58:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:637 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:637 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:637 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:637 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:637 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:637 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:637 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8079
30:58:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:638 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:638 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:638 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:638 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:638 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:638 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8080
30:58:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:639 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8080
30:58:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:639 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:639 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8087us
30:58:639 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:639 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:639 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:639 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:639 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:639 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8081
30:58:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6189us
30:58:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:639 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:639 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:639 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:639 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:639 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:639 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:640 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:640 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8081
30:58:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:640 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:640 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:640 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:640 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:640 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1241
30:58:640 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:640 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7881 packetsTotal: 960
30:58:640 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:641 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8082
30:58:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:641 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:641 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8082
30:58:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:641 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:641 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8083
30:58:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:641 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:642 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:642 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:642 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:642 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:642 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:642 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:642 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:642 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:642 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8083
30:58:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:642 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1324us
30:58:642 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:642 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:642 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:642 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:642 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:643 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8084
30:58:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9797us
30:58:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:643 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:643 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8084
30:58:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:643 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:643 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8085
30:58:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:643 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:643 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:643 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:643 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:644 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:644 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:644 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:644 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8085
30:58:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:644 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:644 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:644 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:644 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:644 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:644 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:644 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1242
30:58:644 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:645 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7885 packetsTotal: 960
30:58:645 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:645 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8086
30:58:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:645 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:645 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8086
30:58:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:645 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:645 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +860us
30:58:645 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:645 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:645 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:645 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:645 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:645 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8087
30:58:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13409us
30:58:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:645 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:646 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:646 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:646 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:646 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:646 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:646 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:646 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:646 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8087
30:58:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:646 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:646 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:646 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:646 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:647 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:647 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8088
30:58:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:647 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:647 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8088
30:58:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:647 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:647 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13939us
30:58:647 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:647 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:647 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:647 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:648 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:648 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8089
30:58:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +336us
30:58:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:648 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:648 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:648 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:648 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:648 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:648 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:648 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:648 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8089
30:58:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:648 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:648 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:648 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:649 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:649 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:649 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1243
30:58:649 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:649 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7889 packetsTotal: 960
30:58:649 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:649 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8090
30:58:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:649 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:649 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8090
30:58:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:650 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:650 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8091
30:58:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:650 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:650 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:650 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:650 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:650 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:650 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:650 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:650 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:650 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:650 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8091
30:58:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:651 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:651 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1244
30:58:651 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:651 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7893 packetsTotal: 960
30:58:651 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:651 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7064us
30:58:651 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:651 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:651 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:651 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:651 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:651 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8092
30:58:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3938us
30:58:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:651 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:651 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8092
30:58:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:651 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:651 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8093
30:58:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:652 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:652 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:652 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:652 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:652 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:652 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:652 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:652 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:652 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8093
30:58:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:652 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:652 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:652 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:652 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:653 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:653 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:653 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1245
30:58:653 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:653 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7897 packetsTotal: 960
30:58:653 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:653 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8094
30:58:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:653 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:653 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:653 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:653 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:653 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8094
30:58:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:653 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:653 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6712us
30:58:653 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:653 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:654 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:654 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:654 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:654 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8095
30:58:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7556us
30:58:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:654 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:654 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:654 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:654 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:654 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:654 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:654 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:654 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:654 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8095
30:58:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:654 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:654 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:654 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:655 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:655 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:655 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1246
30:58:655 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:655 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7901 packetsTotal: 960
30:58:655 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:655 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8096
30:58:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:655 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8096
30:58:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:656 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:656 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8097
30:58:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:656 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:656 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:656 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:656 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:656 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:656 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:656 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:656 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:656 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8097
30:58:656 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5352us
30:58:656 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:657 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:657 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:657 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:657 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +21us
30:58:657 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8098
30:58:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:658 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:658 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8098
30:58:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:658 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:658 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8099
30:58:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:658 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:658 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:658 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:658 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:658 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:658 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:658 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:658 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:659 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8099
30:58:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:659 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:659 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:659 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:659 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:659 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:659 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1247
30:58:659 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:660 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7905 packetsTotal: 960
30:58:660 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:660 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8100
30:58:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:660 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:660 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8100
30:58:660 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1859us
30:58:660 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:660 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:660 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:660 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:660 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +475us
30:58:660 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:660 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8101
30:58:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:661 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:661 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:661 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:661 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:661 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:661 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:661 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:661 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:661 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8101
30:58:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:661 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:661 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:661 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:662 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:662 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8102
30:58:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:662 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:662 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8102
30:58:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:663 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:663 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12572us
30:58:663 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:663 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:663 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:663 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:663 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:663 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8103
30:58:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1704us
30:58:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:663 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:663 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:663 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:663 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:663 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:663 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:663 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:663 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8103
30:58:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:664 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:664 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:664 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:664 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:664 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:664 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1248
30:58:664 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:664 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7909 packetsTotal: 960
30:58:664 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:664 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8104
30:58:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:665 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:665 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8104
30:58:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:665 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:665 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8105
30:58:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:665 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:665 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:665 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:665 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:665 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:665 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:665 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:665 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:666 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:666 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8105
30:58:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:666 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5805us
30:58:666 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:666 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:666 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:666 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:666 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:666 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8106
30:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5316us
30:58:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:666 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:666 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8106
30:58:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:667 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:667 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8107
30:58:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:667 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:667 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:667 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:667 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:667 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:667 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:667 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:667 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:667 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8107
30:58:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:667 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:667 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:667 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:668 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:668 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:668 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1249
30:58:668 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:668 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7913 packetsTotal: 960
30:58:668 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:668 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8108
30:58:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:668 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:668 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:669 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8108
30:58:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:669 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:669 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5345us
30:58:669 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:669 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:669 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:669 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:669 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:669 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8109
30:58:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8924us
30:58:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:669 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:669 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:669 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:669 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:669 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:669 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:669 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:670 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8109
30:58:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:670 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:670 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:670 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:670 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:670 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:670 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1250
30:58:670 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:670 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7917 packetsTotal: 960
30:58:670 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:670 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8110
30:58:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:671 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:671 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8110
30:58:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:671 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:671 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8111
30:58:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:671 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:671 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:671 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:671 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:671 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:671 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:671 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:672 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8111
30:58:672 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3985us
30:58:672 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:672 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:672 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:672 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:672 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1389us
30:58:672 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8112
30:58:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:672 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8112
30:58:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:673 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:673 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8113
30:58:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:673 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:673 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:673 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:673 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:673 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:673 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:673 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:673 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:673 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:673 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8113
30:58:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:673 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:673 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:674 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:674 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:674 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1251
30:58:674 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:674 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7921 packetsTotal: 960
30:58:674 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:674 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8114
30:58:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:674 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:675 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +491us
30:58:675 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:675 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:675 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:675 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:675 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:675 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8114
30:58:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1842us
30:58:675 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:675 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8115
30:58:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:675 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:675 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:675 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:675 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:675 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:675 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8115
30:58:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:676 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:676 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:676 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:676 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:676 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8116
30:58:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:676 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:677 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8116
30:58:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:677 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:677 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11204us
30:58:677 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:677 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:677 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:677 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:677 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:677 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8117
30:58:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3072us
30:58:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:677 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:677 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:677 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:677 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:677 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:677 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:677 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:677 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:678 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8117
30:58:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:678 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:678 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:678 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:678 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:678 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:678 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:678 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1252
30:58:678 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:678 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7925 packetsTotal: 960
30:58:678 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:678 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8118
30:58:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:679 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8118
30:58:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:679 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:679 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8119
30:58:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:679 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:679 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:679 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:679 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:679 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:679 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:679 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:680 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:680 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:680 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8119
30:58:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:680 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:680 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1253
30:58:680 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:680 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7929 packetsTotal: 960
30:58:680 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:680 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4328us
30:58:680 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:680 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:680 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:680 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:680 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:680 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8120
30:58:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6674us
30:58:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:681 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:681 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8120
30:58:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:681 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:681 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8121
30:58:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:681 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:681 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:681 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:681 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:681 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:681 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:681 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:681 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:682 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8121
30:58:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:682 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:682 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:682 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:682 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:682 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8122
30:58:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:683 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:683 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8122
30:58:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:683 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:683 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3983us
30:58:683 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:683 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:683 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:683 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:683 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:683 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8123
30:58:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10292us
30:58:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:683 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:683 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:683 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:683 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:683 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:684 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:684 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:684 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8123
30:58:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:684 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:684 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:684 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:684 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:684 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1254
30:58:684 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:685 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7933 packetsTotal: 960
30:58:685 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:685 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8124
30:58:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:685 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:685 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8124
30:58:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:685 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:685 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8125
30:58:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:685 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:686 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:686 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:686 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:686 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:686 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8125
30:58:686 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2617us
30:58:686 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:686 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:686 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:686 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:686 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2756us
30:58:687 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8126
30:58:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:687 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8126
30:58:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:687 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:687 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8127
30:58:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:687 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:687 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:687 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:687 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:687 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:687 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:687 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:688 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8127
30:58:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:688 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:688 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:688 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:688 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:688 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1255
30:58:688 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:688 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7937 packetsTotal: 960
30:58:688 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:688 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7054us
30:58:688 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:688 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:689 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:689 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:689 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:689 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8128
30:58:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +825us
30:58:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:689 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8128
30:58:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:689 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8129
30:58:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:689 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:689 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:689 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:689 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:689 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:689 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:690 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8129
30:58:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:690 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:690 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:690 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:690 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:690 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:690 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1256
30:58:690 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:691 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7941 packetsTotal: 960
30:58:691 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:691 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8130
30:58:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:691 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:691 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8130
30:58:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:691 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:691 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9830us
30:58:691 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:691 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:691 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:691 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:691 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8131
30:58:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4439us
30:58:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:691 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:692 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:692 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:692 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:692 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:692 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:692 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:692 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:692 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8131
30:58:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:692 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:692 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:693 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:693 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8132
30:58:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:693 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:693 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8132
30:58:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:693 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:693 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8133
30:58:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:693 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:694 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:694 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:694 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:694 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:694 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:694 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:694 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:694 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:694 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8133
30:58:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:694 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:694 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1257
30:58:694 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:694 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7945 packetsTotal: 960
30:58:694 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:694 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2959us
30:58:694 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:694 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:694 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:694 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:694 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:695 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8134
30:58:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8042us
30:58:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:695 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:695 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8134
30:58:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:695 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:695 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8135
30:58:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:695 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:696 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:696 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:696 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:696 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:696 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:696 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:696 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:696 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8135
30:58:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:696 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:696 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:696 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:696 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:697 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8136
30:58:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:697 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:697 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8136
30:58:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:697 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:697 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2616us
30:58:697 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:697 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:697 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:697 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:697 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:697 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8137
30:58:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11660us
30:58:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:697 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:697 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:697 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:697 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:697 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:698 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:698 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:698 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:698 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8137
30:58:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:698 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:698 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:698 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:698 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:698 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1258
30:58:698 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:698 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7949 packetsTotal: 960
30:58:698 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:699 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8138
30:58:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:699 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:699 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8138
30:58:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:699 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:699 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8139
30:58:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:699 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:699 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:700 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:700 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:700 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:700 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:700 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:700 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:700 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:700 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8139
30:58:700 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1249us
30:58:700 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:700 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:700 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:700 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:700 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4124us
30:58:700 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8140
30:58:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:701 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:701 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8140
30:58:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:701 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:701 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8141
30:58:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:701 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:701 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:701 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:701 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:701 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:701 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:701 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:702 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8141
30:58:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:702 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:702 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:702 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:702 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:702 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1259
30:58:702 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:702 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7953 packetsTotal: 960
30:58:702 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:702 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5686us
30:58:702 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:702 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:702 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:703 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:703 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:703 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8142
30:58:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2193us
30:58:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:703 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:703 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8142
30:58:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:703 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:703 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8143
30:58:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:703 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:704 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:704 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:704 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:704 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:704 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:704 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:704 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:704 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8143
30:58:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:704 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:704 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:704 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:704 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:704 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:704 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1260
30:58:704 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:705 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7957 packetsTotal: 960
30:58:705 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:705 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8144
30:58:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:705 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:706 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8144
30:58:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:706 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:706 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8462us
30:58:706 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:706 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:706 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:706 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:706 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:706 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8145
30:58:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5807us
30:58:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:706 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:706 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:706 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:706 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:706 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:706 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:706 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:706 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:707 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8145
30:58:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:707 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:707 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:707 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:707 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8146
30:58:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:708 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:708 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8146
30:58:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:708 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:708 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8147
30:58:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:708 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:709 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:709 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:709 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:709 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:709 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:709 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:709 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:709 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8147
30:58:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:709 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1711us
30:58:709 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:709 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:709 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:709 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:709 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:709 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8148
30:58:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9411us
30:58:709 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:709 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:709 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:710 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:710 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8148
30:58:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:710 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:710 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8149
30:58:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:710 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:710 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:710 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:710 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:710 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:710 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:710 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:711 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:711 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8149
30:58:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:711 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:711 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:711 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:711 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:711 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1261
30:58:711 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:712 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7961 packetsTotal: 960
30:58:712 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:712 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8150
30:58:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:712 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:712 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8150
30:58:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:712 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:712 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1241us
30:58:712 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:712 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:712 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:712 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:712 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:712 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8151
30:58:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13027us
30:58:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:713 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:713 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:713 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:713 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:713 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:713 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:713 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:713 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:713 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8151
30:58:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:713 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:713 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:714 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:714 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:714 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1262
30:58:714 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:714 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7965 packetsTotal: 960
30:58:714 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:714 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8152
30:58:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:714 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:715 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8152
30:58:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:715 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:715 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8153
30:58:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:715 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:715 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:715 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:715 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:715 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:715 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823e78->08868458, audio drain) +9us
30:58:715 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:715 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:715 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:715 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:715 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823e78, blocking audio) +32us
30:58:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:715 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +23us
30:58:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:715 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:715 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8153
30:58:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:715 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:716 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:716 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:716 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:716 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:716 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8154
30:58:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7986us
30:58:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:716 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:717 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8154
30:58:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:717 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:717 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8155
30:58:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:717 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:717 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:717 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:717 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:717 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:717 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:717 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:717 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:718 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:718 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8155
30:58:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:718 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7560us
30:58:718 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:718 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:718 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:718 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:718 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:718 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8156
30:58:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3561us
30:58:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:718 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:718 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8156
30:58:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:718 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:718 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8157
30:58:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:718 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:718 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:719 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:719 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:719 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:719 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:719 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:719 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:719 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:719 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8157
30:58:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:719 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:719 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:719 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:719 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:720 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:720 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:720 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1263
30:58:720 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:720 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7969 packetsTotal: 960
30:58:720 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:720 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8158
30:58:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:720 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:720 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:720 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:720 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:720 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8158
30:58:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:720 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:721 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7094us
30:58:721 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:721 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:721 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:721 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:721 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:721 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8159
30:58:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7175us
30:58:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:721 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:721 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:721 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:721 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:721 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:721 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:721 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:721 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8159
30:58:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:721 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:721 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:721 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:721 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:722 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:722 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8160
30:58:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:722 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:722 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:722 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8160
30:58:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:722 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:722 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8161
30:58:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:723 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:723 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:723 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:723 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:723 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:723 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:723 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:723 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:723 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8161
30:58:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:723 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:723 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1264
30:58:723 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:724 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7973 packetsTotal: 960
30:58:724 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:724 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +223us
30:58:724 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:724 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:724 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:724 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:724 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:724 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8162
30:58:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10779us
30:58:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:724 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:725 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8162
30:58:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:725 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:725 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8163
30:58:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:725 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:725 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:725 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:725 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:725 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:725 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:725 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:725 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:725 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8163
30:58:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:726 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:726 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:726 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:726 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8164
30:58:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:726 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:727 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8164
30:58:727 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2247us
30:58:727 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:727 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:727 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:727 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:727 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +86us
30:58:727 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:727 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8165
30:58:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:727 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:727 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:727 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:727 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:727 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:727 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:727 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:727 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:727 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8165
30:58:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:727 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:728 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:728 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:728 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:728 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1265
30:58:728 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:728 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7977 packetsTotal: 960
30:58:728 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:728 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8166
30:58:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:728 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:729 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8166
30:58:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:729 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:729 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12947us
30:58:729 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:729 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:729 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:729 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:729 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:729 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8167
30:58:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1322us
30:58:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:729 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:729 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:729 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:729 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:729 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:729 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:729 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:729 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:730 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8167
30:58:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:730 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:730 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:730 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:730 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:730 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8168
30:58:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:731 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:731 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8168
30:58:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:731 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:731 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8169
30:58:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:731 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:731 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:731 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:731 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:731 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:731 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:731 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:732 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:732 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8169
30:58:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:732 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:732 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1266
30:58:732 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:732 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7981 packetsTotal: 960
30:58:732 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:732 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6073us
30:58:732 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:732 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:733 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:733 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:733 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:733 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8170
30:58:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4929us
30:58:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:733 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:733 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8170
30:58:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:733 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:733 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8171
30:58:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:733 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:734 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:734 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:734 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:734 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:734 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:734 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:734 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8171
30:58:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:734 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:734 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:734 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:734 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:735 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8172
30:58:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:735 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:735 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8172
30:58:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:735 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:735 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5733us
30:58:735 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:735 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:735 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:735 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:735 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:735 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8173
30:58:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8543us
30:58:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:735 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:736 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:736 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:736 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:736 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:736 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:736 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:736 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8173
30:58:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:736 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:736 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:736 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:736 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:737 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:737 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:737 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1267
30:58:737 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:737 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7985 packetsTotal: 960
30:58:737 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:737 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8174
30:58:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:737 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:737 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8174
30:58:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:737 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:737 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8175
30:58:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:738 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:738 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:738 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:738 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:738 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:738 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:738 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:738 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:738 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:738 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8175
30:58:738 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4366us
30:58:738 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:738 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:738 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:738 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:738 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1007us
30:58:739 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8176
30:58:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:739 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:739 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8176
30:58:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:739 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:739 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8177
30:58:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:739 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:739 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:740 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:740 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:740 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:740 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:740 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:740 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:740 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8177
30:58:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:740 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:740 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:740 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:741 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:741 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1268
30:58:741 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:741 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7989 packetsTotal: 960
30:58:741 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:741 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8178
30:58:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:741 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:741 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8178
30:58:741 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +873us
30:58:741 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:741 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:741 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:741 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:741 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1461us
30:58:741 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:742 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8179
30:58:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:742 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:742 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:742 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:742 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:742 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:742 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:742 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:742 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:742 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:742 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:742 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:742 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8179
30:58:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:742 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:742 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:742 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:743 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:743 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8180
30:58:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:743 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8180
30:58:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:743 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11586us
30:58:743 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:743 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:743 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:743 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:743 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:743 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8181
30:58:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2690us
30:58:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:744 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:744 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:744 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:744 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:744 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:744 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:744 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:744 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:744 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8181
30:58:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:744 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:744 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:745 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:745 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:745 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1269
30:58:745 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:745 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 7993 packetsTotal: 960
30:58:745 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:745 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8182
30:58:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:745 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:746 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8182
30:58:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:746 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:746 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8183
30:58:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:746 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:746 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:746 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:746 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:746 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:746 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:746 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:746 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:746 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:746 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:746 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:746 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:746 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8183
30:58:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:747 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4824us
30:58:747 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:747 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:747 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:747 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:747 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:747 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8184
30:58:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6297us
30:58:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:747 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:747 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8184
30:58:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:747 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:747 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8185
30:58:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:747 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:748 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:748 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:748 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:748 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:748 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:748 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:748 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8185
30:58:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:748 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:748 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:748 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:748 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:749 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:749 user_main    D[ME]: HLE\sceMpeg.cpp:1371 16=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:749 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 16, 16)
30:58:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1270
30:58:749 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 8000): deferring result
30:58:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +327us
30:58:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000010
30:58:749 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 16 packetsRead: 8009 packetsTotal: 960
30:58:749 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:749 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8186
30:58:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7689us
30:58:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:749 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:749 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:749 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8186
30:58:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:749 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:749 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4360us
30:58:750 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:750 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:750 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:750 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:750 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:750 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8187
30:58:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9910us
30:58:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:750 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:750 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:750 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:750 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:750 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:750 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:750 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:751 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8187
30:58:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:751 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:751 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:751 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:751 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:751 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:751 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8188
30:58:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:753 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:753 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8188
30:58:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:753 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:753 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8189
30:58:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:753 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:753 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:753 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:753 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:753 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:753 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:754 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:754 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:754 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8189
30:58:754 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2999us
30:58:754 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:754 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:754 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:754 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:754 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2375us
30:58:754 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8190
30:58:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:755 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:755 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8190
30:58:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:755 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:755 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8191
30:58:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:755 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:755 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:755 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:755 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:755 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:755 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:755 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8191
30:58:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:756 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:756 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:756 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:756 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7550us
30:58:756 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:756 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:756 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:756 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:756 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:756 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8192
30:58:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +448us
30:58:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:757 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:757 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8192
30:58:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:757 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:757 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8193
30:58:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:757 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:758 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:758 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:758 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:758 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:758 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:758 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:758 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:758 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8193
30:58:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:758 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:758 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:758 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:758 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:758 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:758 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:758 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1271
30:58:758 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:758 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8013 packetsTotal: 960
30:58:758 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:759 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8194
30:58:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:759 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:759 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8194
30:58:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:759 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:759 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10211us
30:58:759 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:759 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:759 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:759 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:759 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:759 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8195
30:58:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4058us
30:58:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:759 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:760 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:760 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:760 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:760 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:760 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:760 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:760 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:760 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8195
30:58:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:760 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:760 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:760 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:761 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8196
30:58:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:761 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:761 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:761 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:761 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:761 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8196
30:58:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:762 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:762 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8197
30:58:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:762 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:762 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:762 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:762 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:762 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:762 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:762 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:762 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:762 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:762 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8197
30:58:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:762 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:762 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1272
30:58:763 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:763 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8017 packetsTotal: 960
30:58:763 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:763 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3336us
30:58:763 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:763 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:763 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:763 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:763 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:763 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8198
30:58:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7666us
30:58:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:763 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8198
30:58:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:763 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8199
30:58:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:763 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:764 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:764 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:764 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:764 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:764 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:764 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:764 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:764 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8199
30:58:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:764 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:764 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:765 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:765 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8200
30:58:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:765 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:765 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8200
30:58:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:766 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:766 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2997us
30:58:766 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:766 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:766 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:766 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:766 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:766 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8201
30:58:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11278us
30:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:766 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:766 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:766 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:766 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:766 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:766 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:766 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:766 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:766 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8201
30:58:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:766 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:766 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:767 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:767 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:767 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8202
30:58:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:767 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:768 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8202
30:58:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:768 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:768 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8203
30:58:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:768 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:768 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:768 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:768 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:768 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:768 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:768 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:769 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:769 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8203
30:58:769 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1631us
30:58:769 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:769 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:769 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:769 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:769 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3742us
30:58:769 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:769 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1273
30:58:769 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:769 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8021 packetsTotal: 960
30:58:769 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:769 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8204
30:58:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:769 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:769 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:770 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8204
30:58:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:770 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:770 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8205
30:58:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:770 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:770 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:770 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:770 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:770 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:770 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:770 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:770 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:770 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8205
30:58:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:770 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:770 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:770 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:771 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:771 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:771 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1274
30:58:771 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:771 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8025 packetsTotal: 960
30:58:771 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:771 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6073us
30:58:771 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:771 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:771 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:771 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:771 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:771 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8206
30:58:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1806us
30:58:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:771 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:772 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8206
30:58:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:772 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:772 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8207
30:58:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:772 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:772 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:772 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:772 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:772 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:772 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:772 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8207
30:58:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:773 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:773 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:773 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:773 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:773 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:58:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1275
30:58:773 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:58:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:58:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:58:773 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 8033 packetsTotal: 960
30:58:773 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:773 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8208
30:58:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:58:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:774 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:774 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8208
30:58:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:774 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:774 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8850us
30:58:774 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:774 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:774 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:774 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:774 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:774 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8209
30:58:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5425us
30:58:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:774 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:774 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:774 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:774 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:774 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:774 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:775 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:775 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:775 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8209
30:58:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:775 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:775 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:775 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:775 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:775 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:775 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1276
30:58:775 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:775 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8037 packetsTotal: 960
30:58:775 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:776 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8210
30:58:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:776 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:776 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8210
30:58:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:776 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:776 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8211
30:58:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:776 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:776 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:777 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:777 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:777 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:777 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:777 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:777 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:777 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:777 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8211
30:58:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:777 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:777 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1277
30:58:777 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:777 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8041 packetsTotal: 960
30:58:777 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:777 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1968us
30:58:777 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:777 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:777 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:777 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:777 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:777 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8212
30:58:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9034us
30:58:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:778 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:778 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8212
30:58:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:778 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:778 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8213
30:58:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:778 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:778 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:779 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:779 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:779 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:779 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:779 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:779 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:779 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8213
30:58:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:779 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:779 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:779 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:779 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:779 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:780 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:780 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1278
30:58:780 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:780 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8045 packetsTotal: 960
30:58:780 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:780 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8214
30:58:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:780 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:780 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:780 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:780 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:780 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8214
30:58:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:780 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:781 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1623us
30:58:781 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:781 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:781 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:781 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:781 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:781 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8215
30:58:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12646us
30:58:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:781 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:781 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:781 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:781 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:781 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:781 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:781 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:781 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:781 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8215
30:58:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:781 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:781 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:781 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:781 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:782 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:782 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:782 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1279
30:58:782 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:782 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8049 packetsTotal: 960
30:58:782 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:782 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8216
30:58:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:782 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:782 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:782 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:782 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8216
30:58:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:783 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:783 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8217
30:58:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:783 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:783 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:783 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:783 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:783 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:783 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:783 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:783 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:783 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +263us
30:58:783 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:783 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:784 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:784 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:784 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:784 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8217
30:58:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5110us
30:58:784 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:784 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1280
30:58:784 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:784 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8053 packetsTotal: 960
30:58:784 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:784 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8218
30:58:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:784 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:784 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:784 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:784 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:784 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8218
30:58:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:784 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:784 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8219
30:58:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:785 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:785 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:785 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:785 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:785 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:785 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:785 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:785 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:785 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8219
30:58:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:785 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:785 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:785 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:785 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:786 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:786 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:786 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:58:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1281
30:58:786 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:58:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:58:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:58:786 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 8061 packetsTotal: 960
30:58:786 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:786 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +4636us
30:58:786 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:786 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:786 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:786 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:786 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:58:786 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8220
30:58:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3184us
30:58:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:786 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:787 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8220
30:58:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:787 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:787 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8221
30:58:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14296us
30:58:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:787 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:787 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:787 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:787 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:787 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:787 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:787 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:787 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:787 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8221
30:58:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:787 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:787 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:788 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:788 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:788 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:788 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:788 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1282
30:58:788 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:788 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8065 packetsTotal: 960
30:58:788 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:788 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8222
30:58:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:788 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:788 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:788 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:789 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:789 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8222
30:58:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:789 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:789 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7476us
30:58:789 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:789 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:789 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:789 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:789 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:789 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8223
30:58:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6793us
30:58:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:789 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:789 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:789 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:789 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:789 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:789 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:790 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:790 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8223
30:58:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:790 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:790 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:790 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:790 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:790 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:790 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:790 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1283
30:58:790 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:790 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8069 packetsTotal: 960
30:58:790 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:791 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8224
30:58:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:791 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:791 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8224
30:58:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:791 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:791 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8225
30:58:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:791 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:791 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:791 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:791 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:791 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:791 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:792 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:792 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:792 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:792 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:792 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8225
30:58:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:792 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:792 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1284
30:58:792 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:792 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8073 packetsTotal: 960
30:58:792 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:792 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +600us
30:58:792 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:792 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:792 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:792 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:792 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:792 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8226
30:58:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10402us
30:58:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:793 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:793 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8226
30:58:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:793 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:793 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8227
30:58:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:793 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:794 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:794 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:794 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:794 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:794 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:794 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:794 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8227
30:58:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:794 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:794 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:794 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:795 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:795 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:795 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:58:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1285
30:58:795 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:58:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:58:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:58:795 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 8081 packetsTotal: 960
30:58:795 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:795 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8228
30:58:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:58:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:795 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:795 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8228
30:58:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:795 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:796 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +262us
30:58:796 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:796 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:796 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:796 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:796 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:796 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8229
30:58:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14014us
30:58:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:796 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:796 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:796 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:796 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:796 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:796 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:796 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:797 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8229
30:58:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:797 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:797 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:797 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:797 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:797 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1286
30:58:797 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:797 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8085 packetsTotal: 960
30:58:797 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:797 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8230
30:58:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:798 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8230
30:58:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:798 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:798 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13328us
30:58:798 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:798 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:798 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:798 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:798 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:798 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8231
30:58:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +940us
30:58:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:798 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:799 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:799 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:799 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:799 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:799 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:799 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:799 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8231
30:58:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:799 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:799 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:799 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:799 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:799 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:800 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1287
30:58:800 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:800 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8089 packetsTotal: 960
30:58:800 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:800 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8232
30:58:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:800 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:800 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8232
30:58:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:800 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:800 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8233
30:58:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:800 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:801 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:801 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:801 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:801 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:801 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:801 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:801 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:801 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8233
30:58:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:801 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:801 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:58:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1288
30:58:801 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:58:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:58:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:58:801 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 8097 packetsTotal: 960
30:58:801 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:802 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6390us
30:58:802 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:802 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:802 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:802 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:802 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:802 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8234
30:58:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4552us
30:58:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:802 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:802 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8234
30:58:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:802 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:802 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8235
30:58:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:802 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:803 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:803 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:803 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:803 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:803 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:803 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8235
30:58:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:803 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:803 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:804 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:804 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:804 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1289
30:58:804 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:804 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8101 packetsTotal: 960
30:58:804 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:804 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8236
30:58:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:804 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:805 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8236
30:58:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:805 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:805 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6108us
30:58:805 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:805 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:805 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:805 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:805 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:805 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8237
30:58:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8161us
30:58:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:805 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:805 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:805 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:805 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:805 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:805 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:805 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8237
30:58:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:806 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:806 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:806 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:806 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:806 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1290
30:58:806 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:806 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8105 packetsTotal: 960
30:58:806 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:806 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8238
30:58:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:807 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8238
30:58:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:807 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8239
30:58:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:807 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:807 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:807 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:807 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:807 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:807 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:807 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:808 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:808 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8239
30:58:808 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4748us
30:58:808 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:808 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:808 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:808 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:808 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +625us
30:58:808 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:808 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1291
30:58:808 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:808 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8109 packetsTotal: 960
30:58:808 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:808 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8240
30:58:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:809 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:809 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8240
30:58:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:809 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:809 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8241
30:58:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:809 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:809 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:809 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:809 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:809 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:809 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:809 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:810 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8241
30:58:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:810 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:810 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:810 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:810 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:810 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:810 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:58:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1292
30:58:810 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:58:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:58:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:58:810 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 8117 packetsTotal: 960
30:58:810 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:811 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8242
30:58:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7847us
30:58:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:811 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:811 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8242
30:58:811 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1261us
30:58:811 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:811 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:811 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:811 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:811 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1072us
30:58:812 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:812 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8243
30:58:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14301us
30:58:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:812 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:812 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:812 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:812 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:812 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:812 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:812 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:812 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8243
30:58:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:812 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:812 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:812 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:813 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:813 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:813 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1293
30:58:813 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:813 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8121 packetsTotal: 960
30:58:813 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:813 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8244
30:58:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:813 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8244
30:58:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:814 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:814 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11961us
30:58:814 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:814 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:814 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:814 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:814 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:814 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8245
30:58:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2308us
30:58:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:814 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:814 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:814 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:814 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:814 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:814 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:814 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:815 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8245
30:58:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:815 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:815 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:815 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:815 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:815 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:815 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:815 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1294
30:58:815 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:815 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8125 packetsTotal: 960
30:58:815 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:815 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8246
30:58:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:816 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8246
30:58:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:816 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8247
30:58:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:816 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:816 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:816 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:816 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:816 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:816 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:817 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:817 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:817 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8247
30:58:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:817 user_main    D[ME]: HLE\sceMpeg.cpp:1371 8=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:817 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 8, 8)
30:58:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1295
30:58:817 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 4000): deferring result
30:58:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +163us
30:58:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000008
30:58:817 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 8 packetsRead: 8133 packetsTotal: 960
30:58:817 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:817 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +5022us
30:58:817 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:817 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:817 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:817 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:817 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:58:817 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8248
30:58:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5920us
30:58:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:818 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:818 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8248
30:58:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:818 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:818 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8249
30:58:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:818 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:818 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:818 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:818 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:818 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:818 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:818 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:818 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:819 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8249
30:58:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:819 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:819 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:819 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:819 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:819 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:819 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:819 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1296
30:58:819 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:819 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8137 packetsTotal: 960
30:58:819 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:819 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8250
30:58:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:819 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:820 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:820 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8250
30:58:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:820 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:820 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4740us
30:58:820 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:820 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:820 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:820 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:820 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:820 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8251
30:58:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9529us
30:58:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:820 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:821 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:821 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:821 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:821 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:821 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:821 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:821 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8251
30:58:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:821 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:821 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:821 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:821 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:821 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:822 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:822 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1297
30:58:822 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:822 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8141 packetsTotal: 960
30:58:822 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:822 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8252
30:58:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:822 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:822 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8252
30:58:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:822 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:822 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8253
30:58:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:822 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:823 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:823 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:823 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:823 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:823 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:823 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:823 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:823 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8253
30:58:823 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3380us
30:58:823 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:823 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:823 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:823 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:823 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1993us
30:58:823 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:823 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1298
30:58:824 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:824 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8145 packetsTotal: 960
30:58:824 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:824 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8254
30:58:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:824 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:824 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8254
30:58:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:824 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:824 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8255
30:58:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:824 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:825 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:825 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:825 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:825 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:825 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:825 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:825 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:825 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8255
30:58:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:825 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:825 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:825 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:825 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:826 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7937us
30:58:826 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:826 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:826 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:826 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:826 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:826 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8256
30:58:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +61us
30:58:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:826 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:826 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8256
30:58:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:826 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:826 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8257
30:58:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:826 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:827 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:827 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:827 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:827 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:827 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:827 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:827 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:827 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8257
30:58:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:827 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:827 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:828 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:828 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8258
30:58:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:828 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:828 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8258
30:58:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:828 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:828 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10599us
30:58:828 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:828 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:828 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:828 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:828 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:828 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8259
30:58:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3676us
30:58:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:829 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:829 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:829 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:829 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:829 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:829 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:829 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:829 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:829 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:829 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:829 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8259
30:58:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:829 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:829 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:830 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:830 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:830 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1299
30:58:830 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:830 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8149 packetsTotal: 960
30:58:830 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:830 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8260
30:58:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:830 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:831 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8260
30:58:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:831 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:831 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8261
30:58:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:831 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:831 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:831 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:831 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:831 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:831 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:831 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:832 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:832 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8261
30:58:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:832 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +3833us
30:58:832 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:832 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:832 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:832 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:832 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:58:832 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8262
30:58:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7288us
30:58:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:832 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:832 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8262
30:58:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:833 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:833 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8263
30:58:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:833 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:833 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:833 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:833 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:833 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:833 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:833 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:833 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8263
30:58:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:833 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:833 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:833 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:834 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:834 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8264
30:58:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:834 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:834 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8264
30:58:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:834 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:834 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3379us
30:58:834 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:834 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:834 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:834 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:834 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:834 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8265
30:58:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10896us
30:58:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:834 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:835 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:835 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:835 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:835 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:835 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:835 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8265
30:58:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:835 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:835 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:835 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:836 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:836 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:836 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1300
30:58:836 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:836 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8153 packetsTotal: 960
30:58:836 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:836 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8266
30:58:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:836 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:836 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8266
30:58:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:836 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:836 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8267
30:58:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:837 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:837 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:837 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:837 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:837 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:837 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:837 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:837 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:837 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8267
30:58:837 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2013us
30:58:837 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:837 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:837 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:837 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:837 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3361us
30:58:838 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8268
30:58:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:838 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:838 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8268
30:58:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:838 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:838 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8269
30:58:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:838 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:838 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:838 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:838 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:838 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:839 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:839 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8269
30:58:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:839 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:839 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:839 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:839 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:839 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6569us
30:58:839 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:839 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:839 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:839 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:840 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:840 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8270
30:58:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1429us
30:58:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:840 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:840 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8270
30:58:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:840 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:840 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8271
30:58:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:840 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:840 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:841 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:841 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:841 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:841 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:841 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:841 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8271
30:58:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:841 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:841 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:841 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:841 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:842 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8272
30:58:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:842 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:842 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8272
30:58:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:842 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:842 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9232us
30:58:842 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:842 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:842 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:842 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:842 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:842 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8273
30:58:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5044us
30:58:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:842 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:843 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:843 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:843 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:843 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:843 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:843 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:843 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8273
30:58:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:843 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:843 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:843 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:843 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:843 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1301
30:58:843 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:843 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8157 packetsTotal: 960
30:58:844 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:844 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8274
30:58:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:844 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:844 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8274
30:58:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:844 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:844 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8275
30:58:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:844 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:845 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:845 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:845 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:845 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:845 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:845 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:845 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:845 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:845 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8275
30:58:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:845 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2474us
30:58:845 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:845 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:846 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:846 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:846 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:846 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8276
30:58:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8647us
30:58:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:846 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:846 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8276
30:58:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:846 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:846 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8277
30:58:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:846 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:847 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:847 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:847 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:847 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:847 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:847 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:847 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:847 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8277
30:58:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:847 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:847 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:848 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:848 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8278
30:58:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:848 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8278
30:58:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:848 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:848 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2011us
30:58:848 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:848 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:848 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:848 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:848 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:848 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8279
30:58:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12264us
30:58:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:849 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:849 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:849 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:849 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:849 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:849 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:849 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:849 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8279
30:58:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:849 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:849 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:849 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:849 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:850 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:850 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:850 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1302
30:58:850 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:850 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8161 packetsTotal: 960
30:58:850 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:850 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8280
30:58:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:851 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:851 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8280
30:58:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:851 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:851 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8281
30:58:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:851 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:851 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:851 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:851 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:851 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:851 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:851 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:851 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:852 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:852 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8281
30:58:852 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +645us
30:58:852 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:852 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:852 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:852 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:852 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4728us
30:58:852 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8282
30:58:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:852 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:852 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:852 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:852 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:853 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8282
30:58:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:853 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:853 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8283
30:58:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:853 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:853 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:853 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:853 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:853 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:853 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:853 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:853 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:853 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8283
30:58:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:853 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:853 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:853 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:853 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:854 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:854 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5200us
30:58:854 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:854 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:854 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:854 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:854 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:854 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8284
30:58:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2798us
30:58:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:854 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:854 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8284
30:58:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:854 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:854 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8285
30:58:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:855 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:855 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:855 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:855 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:855 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:855 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:855 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8285
30:58:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:855 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:855 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:856 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:856 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:856 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1303
30:58:856 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:856 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8165 packetsTotal: 960
30:58:856 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:856 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8286
30:58:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:856 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8286
30:58:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:856 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:856 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7857us
30:58:856 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:856 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:856 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:856 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:856 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:857 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8287
30:58:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6411us
30:58:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:857 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:857 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:857 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:857 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:857 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:857 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:857 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:857 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:857 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8287
30:58:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:857 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:857 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:857 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:858 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:858 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8288
30:58:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:858 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:858 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8288
30:58:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:858 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:858 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8289
30:58:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:858 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:859 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:859 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:859 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:859 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:859 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:859 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:859 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:859 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:859 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8289
30:58:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:859 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1106us
30:58:859 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:859 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:859 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:859 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:859 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:860 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8290
30:58:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10015us
30:58:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:860 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:860 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8290
30:58:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:860 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:860 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8291
30:58:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:860 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:861 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:861 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:861 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:861 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:861 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:861 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:861 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:861 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8291
30:58:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:861 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:861 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:862 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:862 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8292
30:58:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:862 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:862 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8292
30:58:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:862 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:862 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +644us
30:58:862 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:862 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:862 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:862 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:862 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:862 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8293
30:58:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13632us
30:58:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:863 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:863 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:863 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:863 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:863 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:863 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:863 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:863 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:863 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8293
30:58:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:863 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:863 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:864 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:864 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:864 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1304
30:58:864 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:864 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8169 packetsTotal: 960
30:58:864 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:864 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8294
30:58:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:864 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:864 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8294
30:58:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:864 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:865 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13710us
30:58:865 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:865 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:865 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:865 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:865 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:865 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8295
30:58:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +559us
30:58:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:865 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:865 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:865 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:865 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:865 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:865 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:865 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:865 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8295
30:58:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:865 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:865 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:865 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:866 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:866 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8296
30:58:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:866 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:866 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8296
30:58:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:866 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:866 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8297
30:58:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:867 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:867 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:867 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:867 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:867 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:867 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:867 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:867 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:867 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8297
30:58:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:867 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6955us
30:58:867 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:867 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:867 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:867 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:868 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:868 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8298
30:58:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4166us
30:58:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:868 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:868 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8298
30:58:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:868 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:868 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8299
30:58:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:868 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:869 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:869 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:869 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:869 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:869 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:869 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8299
30:58:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:869 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:869 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:869 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:869 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:869 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:869 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:869 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1305
30:58:869 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:870 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8173 packetsTotal: 960
30:58:870 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:870 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8300
30:58:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:870 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:870 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:870 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8300
30:58:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:870 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:870 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6490us
30:58:870 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:870 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:870 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:870 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:871 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:871 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8301
30:58:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7779us
30:58:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:871 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:871 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:871 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:871 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:871 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:871 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:871 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:871 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8301
30:58:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:871 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:871 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:871 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:872 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:872 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8302
30:58:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:872 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8302
30:58:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:872 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8303
30:58:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:872 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:873 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:873 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:873 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:873 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:873 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:873 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:873 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:873 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8303
30:58:873 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5130us
30:58:873 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:873 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:873 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:873 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:873 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +244us
30:58:873 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:873 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:58:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1306
30:58:873 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:58:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:58:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:58:874 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 8185 packetsTotal: 960
30:58:874 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:874 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8304
30:58:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10891us
30:58:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:874 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:874 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8304
30:58:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:874 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:874 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8305
30:58:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:874 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:875 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:875 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:875 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:875 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:875 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:875 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:875 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8305
30:58:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:875 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:875 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:875 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:876 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:876 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:876 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1307
30:58:876 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:876 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8189 packetsTotal: 960
30:58:876 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:876 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8306
30:58:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:876 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:876 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8306
30:58:876 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1636us
30:58:876 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:876 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:876 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:876 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:876 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +697us
30:58:877 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:877 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8307
30:58:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:877 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:877 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:877 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:877 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:877 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:877 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:877 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:877 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:877 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8307
30:58:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:877 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:877 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:877 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:878 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:878 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8308
30:58:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:878 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:878 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8308
30:58:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:878 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:879 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12349us
30:58:879 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:879 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:879 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:879 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:879 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:879 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8309
30:58:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1926us
30:58:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:879 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:879 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:879 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:879 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:879 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:879 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:879 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:879 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8309
30:58:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:879 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:879 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:880 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:880 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8310
30:58:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:880 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8310
30:58:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:880 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:880 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8311
30:58:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:881 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:881 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:881 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:881 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:881 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:881 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:881 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:881 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:881 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8311
30:58:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:881 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5587us
30:58:881 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:881 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:882 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:882 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:882 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:882 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8312
30:58:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5534us
30:58:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:882 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:882 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8312
30:58:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:882 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:882 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8313
30:58:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:882 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:883 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:883 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:883 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:883 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:883 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:883 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:883 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8313
30:58:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:883 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:883 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:883 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:883 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:883 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:884 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8314
30:58:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:884 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:884 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8314
30:58:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:884 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:884 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5128us
30:58:884 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:884 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:884 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:884 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:884 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:884 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8315
30:58:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9147us
30:58:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:884 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:885 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:885 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:885 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:885 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:885 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:885 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:885 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8315
30:58:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:885 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:885 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:885 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:885 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:885 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:885 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:885 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1308
30:58:885 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:886 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8193 packetsTotal: 960
30:58:886 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:886 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8316
30:58:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:886 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:886 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8316
30:58:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:886 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:886 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8317
30:58:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:886 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:887 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:887 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:887 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:887 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:887 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:887 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:887 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:887 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8317
30:58:887 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3762us
30:58:887 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:887 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:887 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:887 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:887 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1611us
30:58:888 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8318
30:58:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:888 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8318
30:58:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:888 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:888 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8319
30:58:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:888 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:889 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:889 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:889 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:889 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:889 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:889 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:889 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8319
30:58:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:889 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:889 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:889 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:889 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8320
30:58:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:890 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:890 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +275us
30:58:890 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:890 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:890 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:890 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:890 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:890 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8320
30:58:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2058us
30:58:890 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:890 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8321
30:58:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:890 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:891 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:891 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:891 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:891 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:891 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:891 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:891 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:891 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8321
30:58:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:891 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:891 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:891 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:892 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:892 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:892 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1309
30:58:892 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:892 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8197 packetsTotal: 960
30:58:892 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:892 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8322
30:58:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:892 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:892 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8322
30:58:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:893 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:893 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10975us
30:58:893 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:893 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:893 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:893 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:893 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:893 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8323
30:58:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3294us
30:58:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:893 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:893 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:893 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:893 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:893 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:893 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:893 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:893 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:893 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8323
30:58:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:893 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:894 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:894 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:894 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:894 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8324
30:58:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:894 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:895 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8324
30:58:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:895 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:895 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8325
30:58:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:895 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:895 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:895 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:895 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:895 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:895 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:895 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:895 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:895 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:895 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:896 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8325
30:58:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:896 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4219us
30:58:896 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:896 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:896 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:896 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:896 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:896 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8326
30:58:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6902us
30:58:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:896 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8326
30:58:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:897 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:897 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8327
30:58:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:897 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:897 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:897 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:897 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:897 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:897 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:897 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8327
30:58:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:898 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:898 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:898 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:898 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:898 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8328
30:58:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:898 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:899 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8328
30:58:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:899 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:899 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3761us
30:58:899 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:899 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:899 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:899 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:899 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:899 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8329
30:58:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10515us
30:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:899 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:899 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:899 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:899 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:899 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:899 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:899 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:899 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:899 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8329
30:58:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:899 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:899 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:900 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:900 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:900 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1310
30:58:900 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:900 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8201 packetsTotal: 960
30:58:900 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:900 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8330
30:58:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:901 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:901 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8330
30:58:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:901 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:901 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8331
30:58:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:901 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:901 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:901 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:901 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:901 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:901 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:901 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:901 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:901 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:901 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:902 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:902 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8331
30:58:902 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2394us
30:58:902 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:902 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:902 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:902 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:902 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2979us
30:58:902 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8332
30:58:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:902 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:902 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8332
30:58:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:902 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:902 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8333
30:58:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:903 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:903 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:903 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:903 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:903 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:903 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:903 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8333
30:58:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:903 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:903 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:903 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:904 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:904 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +6946us
30:58:904 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:904 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:904 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:904 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:904 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:58:904 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8334
30:58:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1052us
30:58:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:904 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:904 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8334
30:58:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:904 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:904 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8335
30:58:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:905 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:905 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:905 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:905 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:905 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:905 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:905 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8335
30:58:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:905 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:905 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:905 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:905 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:906 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:906 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8336
30:58:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:906 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8336
30:58:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:906 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:906 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9613us
30:58:906 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:906 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:906 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:906 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:907 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8337
30:58:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4662us
30:58:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:907 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:907 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:907 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:907 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:907 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:907 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:907 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:907 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8337
30:58:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:907 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:907 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:907 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:908 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:908 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:908 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1311
30:58:908 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:908 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8205 packetsTotal: 960
30:58:908 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:908 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8338
30:58:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:908 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:908 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:908 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8338
30:58:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:909 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:909 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8339
30:58:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:909 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:909 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:909 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:909 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:909 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:909 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:909 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:909 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:909 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8339
30:58:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:909 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2851us
30:58:909 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:909 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:910 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:910 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:910 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:910 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8340
30:58:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8270us
30:58:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:910 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:910 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8340
30:58:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:910 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:910 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8341
30:58:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:910 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:911 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:911 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:911 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:911 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:911 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:911 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:911 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:911 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8341
30:58:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:911 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:911 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:911 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:911 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:911 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:912 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8342
30:58:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:912 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:912 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:912 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:912 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:912 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8342
30:58:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:912 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:912 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2393us
30:58:912 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:912 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:912 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:912 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:912 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:912 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8343
30:58:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11882us
30:58:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:912 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:913 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:913 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:913 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:913 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:913 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:913 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8343
30:58:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:913 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:913 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:913 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:913 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:914 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:914 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8344
30:58:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:914 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:914 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8344
30:58:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:914 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:914 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8345
30:58:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:914 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:915 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:915 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:915 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:915 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:915 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:915 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:915 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:915 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8345
30:58:915 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1026us
30:58:915 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:915 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:915 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:915 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:915 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4347us
30:58:916 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:916 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1312
30:58:916 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:916 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8209 packetsTotal: 960
30:58:916 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:916 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8346
30:58:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:916 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8346
30:58:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:916 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:916 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8347
30:58:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:917 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:917 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:917 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:917 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:917 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:917 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:917 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:917 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:917 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8347
30:58:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:917 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:917 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:917 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:917 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:918 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:918 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a10->08868458, audio drain) +5578us
30:58:918 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:918 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:918 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:918 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:918 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a10, blocking audio) +32us
30:58:918 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8348
30:58:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2420us
30:58:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:918 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8348
30:58:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:918 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:918 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8349
30:58:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:919 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:919 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:919 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:919 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:919 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:919 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:919 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:919 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8349
30:58:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:919 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:919 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:919 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:919 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:920 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:920 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8350
30:58:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:920 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8350
30:58:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:920 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:920 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8246us
30:58:920 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:920 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:920 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:920 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:921 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:921 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8351
30:58:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6030us
30:58:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:921 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:921 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:921 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:921 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:921 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:921 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:921 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:921 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8351
30:58:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:921 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:921 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:922 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:922 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:922 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1313
30:58:922 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:922 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8213 packetsTotal: 960
30:58:922 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:922 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8352
30:58:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:922 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8352
30:58:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:922 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8353
30:58:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:922 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:923 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:923 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:923 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:923 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:923 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:923 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:923 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8353
30:58:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:923 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1483us
30:58:923 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:923 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:923 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:923 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:923 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:924 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8354
30:58:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9639us
30:58:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:924 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:924 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8354
30:58:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:924 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:924 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8355
30:58:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:924 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:925 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:925 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:925 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:925 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:925 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:925 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:925 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:925 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8355
30:58:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:925 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:925 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:925 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:925 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:926 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8356
30:58:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:926 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:926 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8356
30:58:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:926 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:926 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1025us
30:58:926 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:926 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:926 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:926 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:926 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:926 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8357
30:58:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13250us
30:58:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:926 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:926 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:927 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:927 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:927 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:927 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:927 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:927 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8357
30:58:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:927 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:927 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:927 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:927 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:927 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8358
30:58:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:928 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:928 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8358
30:58:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:928 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:928 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14098us
30:58:928 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:928 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:928 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:928 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:928 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:928 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8359
30:58:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +177us
30:58:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:928 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:928 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:928 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:928 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:929 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:929 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:929 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8359
30:58:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:929 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:929 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:929 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:929 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:929 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1314
30:58:929 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:930 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8217 packetsTotal: 960
30:58:930 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:930 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8360
30:58:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:930 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:930 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8360
30:58:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:930 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:930 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8361
30:58:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:930 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:931 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:931 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:931 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:931 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:931 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:931 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:931 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:931 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8361
30:58:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:931 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7332us
30:58:931 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:931 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:931 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:931 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:931 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:931 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8362
30:58:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3789us
30:58:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:932 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:932 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8362
30:58:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:932 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:932 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8363
30:58:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:932 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:932 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:932 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:932 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:932 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:932 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:932 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:932 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:933 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8363
30:58:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:933 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:933 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:933 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:933 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:933 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8364
30:58:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:934 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:934 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8364
30:58:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:934 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:934 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6878us
30:58:934 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:934 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:934 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:934 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:934 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:934 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8365
30:58:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7397us
30:58:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:934 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:934 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:935 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:935 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:935 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:935 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:935 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:935 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8365
30:58:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:935 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:935 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:935 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:935 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:935 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:935 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1315
30:58:935 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:936 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8221 packetsTotal: 960
30:58:936 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:936 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8366
30:58:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:936 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8366
30:58:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:936 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:936 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8367
30:58:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:936 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:937 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:937 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:937 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:937 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:937 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:937 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:937 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:937 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8367
30:58:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:937 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +114us
30:58:937 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:937 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:937 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:937 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:937 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:938 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8368
30:58:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11007us
30:58:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:938 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8368
30:58:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:938 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:938 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8369
30:58:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:938 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:939 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:939 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:939 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:939 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:939 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:939 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:939 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8369
30:58:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:939 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:939 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:939 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:939 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:940 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8370
30:58:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:940 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:940 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8370
30:58:940 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2024us
30:58:940 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:940 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:940 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:940 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:940 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +309us
30:58:940 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:940 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8371
30:58:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:940 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:941 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:941 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:941 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:941 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:941 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:941 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:941 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8371
30:58:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:941 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:941 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:941 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:942 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:942 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8372
30:58:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:942 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8372
30:58:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:942 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:943 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12731us
30:58:943 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:943 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:943 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:943 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:943 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:943 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8373
30:58:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1545us
30:58:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:943 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:943 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:943 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:943 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:943 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:943 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:943 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:943 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8373
30:58:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:943 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:943 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:944 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:944 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:944 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1316
30:58:944 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:944 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8225 packetsTotal: 960
30:58:944 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:944 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8374
30:58:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:944 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:945 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8374
30:58:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:945 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:945 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8375
30:58:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:945 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:945 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:945 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:945 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:945 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:945 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:945 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:946 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8375
30:58:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:946 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +5965us
30:58:946 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:946 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:946 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:946 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:946 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:58:946 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8376
30:58:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5157us
30:58:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:946 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8376
30:58:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:946 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:946 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8377
30:58:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:947 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:947 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:947 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:947 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:947 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:947 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:947 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:947 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:947 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:947 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8377
30:58:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:947 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:947 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:948 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:948 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8378
30:58:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:948 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:948 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8378
30:58:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:948 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:948 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5510us
30:58:948 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:949 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:949 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:949 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:949 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:949 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8379
30:58:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8765us
30:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:949 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:949 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:949 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:949 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:949 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:949 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:949 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8379
30:58:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:949 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:949 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:949 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:949 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:950 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:950 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:950 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1317
30:58:950 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:950 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8229 packetsTotal: 960
30:58:950 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:950 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8380
30:58:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:950 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:950 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8380
30:58:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:951 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:951 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8381
30:58:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:951 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:951 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:951 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:951 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:951 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:951 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:951 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:951 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:951 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8381
30:58:952 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4144us
30:58:952 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:952 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:952 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:952 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:952 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1230us
30:58:952 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8382
30:58:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:952 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8382
30:58:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:952 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:952 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8383
30:58:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:952 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:953 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:953 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:953 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:953 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:953 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:953 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:953 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8383
30:58:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:953 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:953 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:953 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:953 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:954 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:954 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8384
30:58:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:954 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:954 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +657us
30:58:954 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:954 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:954 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:954 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:954 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:954 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8384
30:58:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1677us
30:58:954 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:954 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8385
30:58:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:954 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:955 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:955 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:955 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:955 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:955 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:955 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8385
30:58:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:955 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:955 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:955 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:955 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:955 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:956 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8386
30:58:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:956 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:956 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8386
30:58:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:956 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:956 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11363us
30:58:956 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:956 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:956 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:956 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:956 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:956 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8387
30:58:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2913us
30:58:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:956 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:956 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:957 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:957 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:957 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:957 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:957 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:957 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8387
30:58:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:957 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:957 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:957 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:957 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:958 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8388
30:58:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:958 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:958 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8388
30:58:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:958 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:958 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8389
30:58:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:958 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:958 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:958 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:958 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:958 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:958 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:958 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:959 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:959 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:959 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8389
30:58:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:959 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:959 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1318
30:58:959 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:959 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8233 packetsTotal: 960
30:58:959 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:959 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4486us
30:58:959 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:959 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:959 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:959 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:959 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:959 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8390
30:58:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6516us
30:58:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:960 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:960 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8390
30:58:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:960 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:960 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8391
30:58:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:58:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:960 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:960 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:960 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:960 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:960 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:960 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:960 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:960 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:960 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:960 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:961 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8391
30:58:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:961 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:961 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:961 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:961 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:961 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8392
30:58:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:962 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:962 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8392
30:58:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:962 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:962 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4142us
30:58:962 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:962 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:962 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:962 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:962 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:962 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8393
30:58:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10133us
30:58:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:962 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:962 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:962 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:962 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:962 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:962 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:962 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:962 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:962 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:962 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8393
30:58:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:963 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:963 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:963 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:963 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:963 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1319
30:58:963 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:963 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8237 packetsTotal: 960
30:58:963 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:963 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8394
30:58:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:964 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:964 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8394
30:58:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:964 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:964 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8395
30:58:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:964 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:964 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:964 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:964 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:964 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:964 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:964 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:965 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:965 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8395
30:58:965 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2776us
30:58:965 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:965 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:965 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:965 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:965 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2597us
30:58:965 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8396
30:58:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:966 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:966 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8396
30:58:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:966 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:966 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8397
30:58:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:966 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:966 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:966 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:966 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:966 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:966 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:966 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:967 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8397
30:58:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:967 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:967 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:967 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:967 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7332us
30:58:967 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:967 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:967 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:967 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:967 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:967 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8398
30:58:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +666us
30:58:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:968 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8398
30:58:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:968 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:968 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8399
30:58:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:968 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:968 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:968 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:968 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:968 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:968 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:968 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:969 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8399
30:58:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:969 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:969 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:969 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:969 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:969 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8400
30:58:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:969 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:970 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8400
30:58:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:970 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:970 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9995us
30:58:970 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:970 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:970 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:970 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:970 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:970 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8401
30:58:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4280us
30:58:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:970 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:970 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:970 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:970 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:970 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:970 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:970 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:970 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:970 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:970 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:971 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8401
30:58:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:971 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:971 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:971 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:971 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:971 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1320
30:58:971 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:971 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8241 packetsTotal: 960
30:58:971 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:971 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8402
30:58:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:972 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8402
30:58:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:972 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:972 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8403
30:58:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:972 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:972 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:972 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:972 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:972 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:972 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:973 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:973 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:973 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8403
30:58:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:973 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3237us
30:58:973 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:973 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:973 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:973 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:973 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:973 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8404
30:58:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7884us
30:58:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:973 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8404
30:58:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:974 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:974 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8405
30:58:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:974 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:974 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:974 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:974 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:974 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:974 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:974 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8405
30:58:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:974 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:974 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:975 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:975 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:975 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8406
30:58:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:975 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8406
30:58:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:975 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:976 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2775us
30:58:976 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:976 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:976 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:976 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:976 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:976 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8407
30:58:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11501us
30:58:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:976 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:976 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:976 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:976 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:976 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:976 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:976 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:976 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:976 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:976 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:976 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8407
30:58:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:976 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:976 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:977 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:977 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8408
30:58:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:977 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:978 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8408
30:58:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:978 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:978 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8409
30:58:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:978 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:978 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:978 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:978 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:978 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:978 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:978 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:978 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:979 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:979 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8409
30:58:979 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1408us
30:58:979 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:979 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:979 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:979 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:979 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3965us
30:58:979 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:979 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1321
30:58:979 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:979 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8245 packetsTotal: 960
30:58:979 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:979 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8410
30:58:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:58:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:979 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:979 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8410
30:58:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:980 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:980 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8411
30:58:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:58:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:980 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:980 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:980 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:980 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:980 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:980 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:980 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:980 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:980 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8411
30:58:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:980 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:980 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:981 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:981 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +5964us
30:58:981 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:981 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:981 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:981 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:981 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:981 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8412
30:58:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +2034us
30:58:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:981 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:982 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8412
30:58:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:982 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:982 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8413
30:58:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:58:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:982 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:982 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:982 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:982 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:982 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:982 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:982 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:982 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8413
30:58:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:982 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:982 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:983 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:983 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:983 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8414
30:58:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:983 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:983 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:983 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:983 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:984 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8414
30:58:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:984 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:984 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8627us
30:58:984 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:984 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:984 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:984 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:984 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:984 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8415
30:58:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5648us
30:58:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:984 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:984 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:984 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:984 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:984 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:984 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:984 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:984 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:985 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8415
30:58:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:985 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:985 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:985 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:985 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:985 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1322
30:58:985 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:985 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8249 packetsTotal: 960
30:58:985 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:985 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8416
30:58:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:58:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:986 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8416
30:58:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:986 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:986 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8417
30:58:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:58:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:986 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:986 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:986 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:986 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:986 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:986 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:986 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:987 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:987 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8417
30:58:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:987 user_main    D[ME]: HLE\sceMpeg.cpp:1371 12=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:987 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 12, 12)
30:58:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1323
30:58:987 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 6000): deferring result
30:58:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +245us
30:58:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 0000000c
30:58:987 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 12 packetsRead: 8261 packetsTotal: 960
30:58:987 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:987 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +1601us
30:58:987 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:987 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:987 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:987 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:987 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:987 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8418
30:58:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +9252us
30:58:987 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:987 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:987 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:988 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8418
30:58:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:988 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8419
30:58:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:988 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:988 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:988 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:988 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:989 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:989 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:989 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:58:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:989 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8419
30:58:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:989 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:989 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:989 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:989 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8420
30:58:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:990 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:990 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8420
30:58:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:990 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:990 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1407us
30:58:990 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:990 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:990 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:990 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:990 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:990 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8421
30:58:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12868us
30:58:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:990 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:991 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:991 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:991 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:991 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:991 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:991 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:58:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8421
30:58:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:991 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:991 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:991 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:991 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:992 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8422
30:58:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:992 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:58:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:992 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8422
30:58:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:992 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:992 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8423
30:58:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:58:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:992 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:992 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:993 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:993 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:993 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:993 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:58:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:993 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:58:993 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:993 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +40us
30:58:993 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:993 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:993 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:993 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:993 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:993 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8423
30:58:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5333us
30:58:993 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8424
30:58:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:58:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:994 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:58:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:994 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8424
30:58:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:994 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:994 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8425
30:58:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:994 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:994 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:994 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:994 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:994 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:994 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:994 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:994 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:994 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:994 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:58:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:995 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8425
30:58:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:995 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:995 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:995 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:58:995 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:995 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:995 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:58:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1324
30:58:995 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:58:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:58:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:58:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:58:995 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8265 packetsTotal: 960
30:58:995 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:58:995 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4476us
30:58:995 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:995 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:995 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:995 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:995 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:58:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:58:996 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8426
30:58:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3402us
30:58:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:996 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:58:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8426
30:58:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:996 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:58:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8427
30:58:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:58:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:996 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:58:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:997 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:997 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:997 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:997 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:997 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:997 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:58:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:997 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8427
30:58:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:997 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:997 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:997 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:58:997 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:998 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8428
30:58:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:58:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:58:998 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:58:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:58:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8428
30:58:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:58:998 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:58:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:58:998 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7260us
30:58:998 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:998 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:998 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:998 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:998 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:58:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:58:998 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8429
30:58:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7016us
30:58:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:58:998 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:58:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:58:998 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:58:998 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:58:998 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:58:998 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:58:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:58:999 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:58:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:58:999 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:58:999 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8429
30:58:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:58:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:58:999 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:58:999 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:58:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:58:999 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:58:999 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:58:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:58:999 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8430
30:58:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:58:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:58:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:000 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8430
30:59:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:000 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:000 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8431
30:59:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:59:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:000 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:000 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:000 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:000 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:000 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:000 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:000 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:000 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:000 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:000 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:001 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:001 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8431
30:59:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:001 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +501us
30:59:001 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:001 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:001 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:001 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:001 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:59:001 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8432
30:59:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10620us
30:59:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:001 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:001 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8432
30:59:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:002 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:002 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8433
30:59:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:59:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:002 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:002 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:002 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:002 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:002 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:002 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:002 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8433
30:59:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:002 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:003 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:003 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:003 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:003 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:003 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1325
30:59:003 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:003 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8269 packetsTotal: 960
30:59:003 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:003 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8434
30:59:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:59:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:003 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8434
30:59:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:004 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:004 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +33us
30:59:004 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:004 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:004 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:004 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:004 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:004 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8435
30:59:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14236us
30:59:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:004 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:004 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:004 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:004 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:004 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:004 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:004 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8435
30:59:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:005 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:005 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:005 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:005 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8436
30:59:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:006 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8436
30:59:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:006 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:006 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13112us
30:59:006 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:006 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:006 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:006 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:006 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:006 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8437
30:59:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1163us
30:59:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:006 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:006 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:006 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:006 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:006 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:006 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:006 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:007 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8437
30:59:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:007 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:007 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:007 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:007 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:007 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:007 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1326
30:59:007 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:007 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8273 packetsTotal: 960
30:59:007 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:007 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8438
30:59:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:59:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:008 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8438
30:59:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:008 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:008 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8439
30:59:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:59:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:008 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:008 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:008 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:008 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:008 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:008 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:008 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:009 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:009 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8439
30:59:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:009 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6351us
30:59:009 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:009 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:009 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:009 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:009 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:59:009 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8440
30:59:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4771us
30:59:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:009 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:010 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8440
30:59:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:010 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:010 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8441
30:59:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:59:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:010 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:010 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:010 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:010 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:010 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:010 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:010 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:010 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:010 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:010 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:010 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8441
30:59:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:010 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:011 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:011 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:011 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8442
30:59:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:011 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8442
30:59:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:012 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:012 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5892us
30:59:012 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:012 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:012 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:012 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:012 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:012 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8443
30:59:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8384us
30:59:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:012 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:012 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:012 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:012 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:012 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:012 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:012 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:013 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8443
30:59:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:013 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:013 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:013 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:013 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:013 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8444
30:59:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:014 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8444
30:59:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:014 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:014 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8445
30:59:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:59:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:014 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:014 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:014 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:014 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:014 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:014 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:014 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:015 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8445
30:59:015 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4525us
30:59:015 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:015 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:015 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:015 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:015 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +848us
30:59:015 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8446
30:59:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:59:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:015 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8446
30:59:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:016 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:016 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8447
30:59:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:59:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:016 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:016 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:016 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:016 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:016 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:016 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:016 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8447
30:59:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:016 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:017 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:017 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:017 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:017 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1327
30:59:017 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:017 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8277 packetsTotal: 960
30:59:017 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:017 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8448
30:59:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:59:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:017 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8448
30:59:018 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1032us
30:59:018 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:018 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:018 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:018 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:018 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1302us
30:59:018 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:018 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8449
30:59:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:59:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:018 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:018 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:018 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:018 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:018 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:018 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:018 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:018 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:018 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:018 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8449
30:59:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:019 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:019 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:019 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:019 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:019 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8450
30:59:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:019 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8450
30:59:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:020 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:020 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11745us
30:59:020 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:020 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:020 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:020 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:020 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:020 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8451
30:59:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2531us
30:59:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:020 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:020 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:020 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:020 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:020 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:020 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:020 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:020 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:020 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:020 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8451
30:59:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:021 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:021 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:021 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:021 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8452
30:59:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:022 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8452
30:59:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8453
30:59:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:59:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:022 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:022 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:022 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:022 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:022 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:022 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:022 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:023 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8453
30:59:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:023 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4982us
30:59:023 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:023 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:023 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:023 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:023 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:59:023 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8454
30:59:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +6139us
30:59:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:023 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8454
30:59:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:024 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8455
30:59:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:59:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:024 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:024 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:024 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:024 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:024 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:024 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:024 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:024 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8455
30:59:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:024 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:024 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:024 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:025 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:025 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:025 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1328
30:59:025 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:025 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8281 packetsTotal: 960
30:59:025 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:025 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8456
30:59:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:59:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:025 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:025 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:026 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8456
30:59:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:026 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:026 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4518us
30:59:026 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:026 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:026 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:026 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:026 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:026 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8457
30:59:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9751us
30:59:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:026 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:026 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:026 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:026 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:026 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:026 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:026 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8457
30:59:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:027 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:027 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:027 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:027 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:027 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8458
30:59:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:027 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8458
30:59:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:028 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:028 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8459
30:59:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:59:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:028 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:028 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:028 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:028 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:028 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:028 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:028 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:029 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:029 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8459
30:59:029 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3158us
30:59:029 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:029 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:029 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:029 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:029 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2216us
30:59:029 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8460
30:59:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:59:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:029 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:029 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8460
30:59:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:029 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:029 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8461
30:59:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:59:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:029 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:030 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:030 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:030 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:030 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:030 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:030 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8461
30:59:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:030 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:030 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:031 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:031 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:031 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1329
30:59:031 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:031 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8285 packetsTotal: 960
30:59:031 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:031 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +7599us
30:59:031 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:031 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:031 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:031 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:031 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:59:031 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8462
30:59:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +279us
30:59:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:032 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:032 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8462
30:59:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:032 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:032 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8463
30:59:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:59:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:032 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:032 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:032 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:032 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:032 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:032 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:033 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8463
30:59:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:033 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:033 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:033 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:033 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:033 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8464
30:59:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:034 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8464
30:59:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:034 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:034 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10377us
30:59:034 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:034 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:034 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:034 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:034 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:034 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8465
30:59:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3899us
30:59:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:034 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:035 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:035 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:035 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:035 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:035 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:035 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:035 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8465
30:59:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:035 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:035 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:035 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:036 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8466
30:59:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:036 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:036 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8466
30:59:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:036 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:036 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8467
30:59:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:59:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:036 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:036 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:036 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:036 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:036 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:037 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:037 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:037 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:037 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8467
30:59:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:037 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:037 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1330
30:59:037 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:037 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8289 packetsTotal: 960
30:59:037 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:037 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3495us
30:59:037 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:037 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:037 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:037 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:037 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:59:037 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8468
30:59:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7507us
30:59:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:038 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:038 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8468
30:59:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:038 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:038 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8469
30:59:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:038 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:038 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:038 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:038 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:038 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:038 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:038 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8469
30:59:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:039 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:039 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:039 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:039 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:039 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8470
30:59:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:040 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:040 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8470
30:59:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:040 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:040 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3156us
30:59:040 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:040 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:040 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:040 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:040 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:040 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8471
30:59:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11119us
30:59:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:040 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:040 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:040 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:040 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:040 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:040 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:040 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:040 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:041 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8471
30:59:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:041 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:041 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:041 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:041 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8472
30:59:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:042 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:042 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8472
30:59:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:042 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:042 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8473
30:59:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:59:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:042 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:042 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:042 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:042 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:042 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:042 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:042 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:043 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:043 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8473
30:59:043 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1790us
30:59:043 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:043 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:043 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:043 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:043 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3583us
30:59:043 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8474
30:59:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:59:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:043 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:044 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8474
30:59:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:044 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:044 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8475
30:59:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:59:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:044 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:044 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:044 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:044 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:044 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:044 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:044 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:044 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:044 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8475
30:59:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:045 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:045 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:045 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:045 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:045 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:045 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1331
30:59:045 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:045 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8293 packetsTotal: 960
30:59:045 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:045 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +6231us
30:59:045 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:045 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:045 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:045 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:045 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:59:045 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8476
30:59:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +1648us
30:59:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:046 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:046 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8476
30:59:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:046 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:046 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8477
30:59:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:59:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:046 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:046 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:046 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:046 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:046 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:046 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:046 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:046 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:046 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:047 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8477
30:59:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:047 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:047 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:047 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:047 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:047 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8478
30:59:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:047 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8478
30:59:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:048 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:048 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9009us
30:59:048 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:048 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:048 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:048 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:048 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:048 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8479
30:59:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5266us
30:59:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:048 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:048 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:048 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:048 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:048 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:048 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:048 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:048 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:049 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8479
30:59:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:049 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:049 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:049 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:049 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:049 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8480
30:59:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:049 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:050 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8480
30:59:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:050 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:050 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8481
30:59:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:59:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:050 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:050 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:050 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:050 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:050 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:050 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:050 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:050 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:051 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:051 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8481
30:59:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:051 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:051 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1332
30:59:051 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:051 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8297 packetsTotal: 960
30:59:051 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:051 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +2127us
30:59:051 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:051 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:051 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:051 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:051 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:59:051 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8482
30:59:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8875us
30:59:051 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:051 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:051 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:051 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8482
30:59:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:052 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:052 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8483
30:59:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:052 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:052 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:052 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:052 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:052 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:052 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:052 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:052 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8483
30:59:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:052 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:052 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:052 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:053 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:053 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8484
30:59:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:053 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:053 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:053 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:053 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:053 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8484
30:59:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:054 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:054 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1789us
30:59:054 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:054 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:054 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:054 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:054 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:054 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8485
30:59:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12487us
30:59:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:054 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:054 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:054 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:054 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:054 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:054 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:054 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:054 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:054 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8485
30:59:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:054 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:054 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:054 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:055 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:055 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8486
30:59:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:055 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:055 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:055 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:055 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8486
30:59:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:055 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:055 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8487
30:59:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:59:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:055 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:055 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:055 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:056 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:056 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:056 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:056 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:056 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:056 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:056 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:056 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +422us
30:59:056 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:056 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:056 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:056 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:056 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8487
30:59:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4951us
30:59:057 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:057 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1333
30:59:057 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:057 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8301 packetsTotal: 960
30:59:057 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:057 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8488
30:59:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:59:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:057 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:057 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8488
30:59:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:057 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:057 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8489
30:59:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:59:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:057 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:058 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:058 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:058 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:058 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:058 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:058 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:058 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:058 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8489
30:59:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:058 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:058 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:058 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:059 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:059 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +4982us
30:59:059 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:059 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:059 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:059 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:059 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:59:059 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8490
30:59:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +3016us
30:59:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:059 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:059 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8490
30:59:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:059 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:059 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8491
30:59:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14297us
30:59:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:059 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:060 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:060 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:060 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:060 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:060 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:060 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:060 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:060 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8491
30:59:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:060 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:060 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:060 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:060 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:061 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8492
30:59:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:061 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:061 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8492
30:59:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:061 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:061 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7641us
30:59:061 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:061 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:061 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:061 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:061 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:061 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8493
30:59:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6634us
30:59:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:061 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:062 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:062 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:062 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:062 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:062 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:062 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8493
30:59:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:062 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:062 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:062 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:063 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:063 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:063 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1334
30:59:063 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:063 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8305 packetsTotal: 960
30:59:063 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:063 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8494
30:59:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:59:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:063 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8494
30:59:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:064 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:064 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8495
30:59:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:59:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:064 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:064 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:064 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:064 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:064 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:064 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:064 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:064 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:064 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8495
30:59:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:065 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +878us
30:59:065 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:065 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:065 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:065 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:065 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:59:065 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8496
30:59:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +10243us
30:59:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:065 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:065 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8496
30:59:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:065 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:065 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8497
30:59:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:59:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:065 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:066 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:066 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:066 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:066 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:066 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:066 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:066 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8497
30:59:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:066 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:066 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:066 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:067 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8498
30:59:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:067 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:067 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8498
30:59:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:067 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:067 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +421us
30:59:067 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:067 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:067 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:067 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:067 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:067 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8499
30:59:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13855us
30:59:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:067 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:068 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:068 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:068 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:068 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:068 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:068 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8499
30:59:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:068 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:068 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:068 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:069 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8500
30:59:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:069 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8500
30:59:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:069 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:069 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13494us
30:59:069 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:069 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:069 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:069 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:069 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8501
30:59:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +781us
30:59:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:069 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:069 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:069 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:070 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:070 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:070 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:070 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8501
30:59:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:070 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:070 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:070 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:070 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:070 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:070 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1335
30:59:070 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:070 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8309 packetsTotal: 960
30:59:070 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:071 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8502
30:59:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:59:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:071 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:071 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8502
30:59:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:071 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:071 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8503
30:59:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:59:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:071 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:071 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:071 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:072 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:072 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:072 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:072 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:072 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8503
30:59:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:072 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +6728us
30:59:072 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:072 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:072 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:072 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:072 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:59:072 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8504
30:59:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +4393us
30:59:072 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:072 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:072 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:073 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8504
30:59:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8505
30:59:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:59:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:073 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:073 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:073 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:073 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:073 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:073 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:073 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:074 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8505
30:59:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:074 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:074 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:074 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:074 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8506
30:59:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:074 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8506
30:59:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:075 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6274us
30:59:075 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:075 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:075 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:075 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:075 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:075 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8507
30:59:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8002us
30:59:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:075 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:075 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:075 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:075 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:075 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:075 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:075 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8507
30:59:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:076 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:076 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:076 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:076 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:076 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:076 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1336
30:59:076 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:076 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8313 packetsTotal: 960
30:59:076 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:076 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8508
30:59:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:59:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:076 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:077 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8508
30:59:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:077 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8509
30:59:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:59:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:077 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:077 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:077 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:077 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:077 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:077 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:077 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:077 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:078 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8509
30:59:078 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4907us
30:59:078 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:078 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:078 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:078 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:078 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +466us
30:59:078 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8510
30:59:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11149us
30:59:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:078 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8510
30:59:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:079 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:079 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8511
30:59:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14300us
30:59:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:079 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:079 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:079 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:079 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:079 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:079 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:079 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8511
30:59:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:079 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:079 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:079 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:080 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:080 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8512
30:59:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:080 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:080 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:080 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:081 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:081 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8512
30:59:081 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1420us
30:59:081 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:081 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:081 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:081 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:081 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +913us
30:59:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:081 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8513
30:59:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:59:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:081 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:081 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:081 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:081 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:081 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:081 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:081 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:081 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:082 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8513
30:59:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:082 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:082 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:082 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:082 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8514
30:59:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:083 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:083 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8514
30:59:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:083 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:083 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12126us
30:59:083 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:083 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:083 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:083 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:083 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:083 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8515
30:59:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2149us
30:59:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:083 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:083 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:083 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:083 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:083 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:083 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:083 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8515
30:59:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:084 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:084 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:084 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:084 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:084 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:084 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1337
30:59:084 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:084 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8317 packetsTotal: 960
30:59:084 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:084 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8516
30:59:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7917us
30:59:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:085 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:085 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8516
30:59:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:085 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:085 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8517
30:59:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:59:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:085 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:085 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:085 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:085 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:085 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:085 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:085 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:086 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:086 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8517
30:59:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:086 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823d2c->08868458, audio drain) +5360us
30:59:086 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:086 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:086 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:086 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:086 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d2c, blocking audio) +32us
30:59:086 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8518
30:59:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +5761us
30:59:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:086 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8518
30:59:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:087 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:087 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8519
30:59:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14295us
30:59:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:087 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:087 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:087 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:087 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:087 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:087 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:087 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8519
30:59:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:087 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:087 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:087 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:088 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:088 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8520
30:59:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:088 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8520
30:59:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:089 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:089 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4906us
30:59:089 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:089 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:089 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:089 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:089 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:089 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8521
30:59:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9370us
30:59:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:089 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:089 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:089 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:089 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:089 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:089 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:089 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8521
30:59:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:089 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:089 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:090 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:090 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:090 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8522
30:59:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:090 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:091 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8522
30:59:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:091 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:091 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8523
30:59:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:59:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:091 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:091 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:091 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:091 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:091 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:091 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:091 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:091 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:092 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:092 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8523
30:59:092 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3539us
30:59:092 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:092 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:092 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:092 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:092 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1834us
30:59:092 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:092 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1338
30:59:092 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:092 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8321 packetsTotal: 960
30:59:092 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:092 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8524
30:59:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +11030us
30:59:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:092 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:092 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8524
30:59:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:093 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:093 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8525
30:59:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14304us
30:59:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:093 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:093 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:093 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:093 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:093 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:093 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:093 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:093 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:093 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:093 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8525
30:59:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:093 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:093 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:094 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:094 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8526
30:59:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:094 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:094 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +52us
30:59:095 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:095 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:095 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:095 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:095 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8526
30:59:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2281us
30:59:095 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:095 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8527
30:59:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:59:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:095 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:095 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:095 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:095 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:095 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:095 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:095 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8527
30:59:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:095 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:095 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:095 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:096 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:096 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8528
30:59:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:096 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8528
30:59:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:097 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10759us
30:59:097 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:097 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:097 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:097 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:097 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8529
30:59:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3517us
30:59:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:097 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:097 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:097 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:097 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:097 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:097 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:097 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8529
30:59:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:097 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:097 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:097 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:098 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:098 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8530
30:59:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:098 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:099 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8530
30:59:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:099 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:099 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8531
30:59:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14302us
30:59:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:099 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:099 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:099 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:099 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:099 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:099 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:099 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:100 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8531
30:59:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:100 user_main    D[ME]: HLE\sceMpeg.cpp:1371 4=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:100 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 4, 4)
30:59:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1339
30:59:100 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 2000): deferring result
30:59:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +100us
30:59:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000004
30:59:100 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 4 packetsRead: 8325 packetsTotal: 960
30:59:100 user_main    D[ME]: HLE\sceMpeg.cpp:1371 0=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:100 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> mv_sound (276->292, pc: 08823a24->08868458, audio drain) +3882us
30:59:100 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:100 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:100 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:100 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:100 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823a24, blocking audio) +32us
30:59:100 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8532
30:59:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +7120us
30:59:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:100 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8532
30:59:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:101 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:101 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8533
30:59:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:101 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:101 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:101 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:101 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:101 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:101 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:101 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8533
30:59:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:102 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:102 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:102 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:102 user_main    D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8534
30:59:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823a24->08000000, interrupt) +8026us
30:59:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823a24, mpeg ringbuffer avail) +5us
30:59:102 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8534
30:59:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:103 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:103 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3538us
30:59:103 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:103 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:103 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:103 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:103 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:103 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8535
30:59:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10737us
30:59:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:103 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:103 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:103 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:103 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:103 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:103 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:103 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:104 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8535
30:59:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:104 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:104 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:104 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:104 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:104 user_main    D[ME]: HLE\sceMpeg.cpp:1371 16=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:104 user_main    D[ME]: HLE\sceMpeg.cpp:1433 sceMpegRingbufferPut(088f5dc8, 16, 16)
30:59:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3398 Executing mipscall 1340
30:59:104 user_main    D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08d039b0, 8000): deferring result
30:59:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823348->08000000, io read) +15us
30:59:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823348, idle) +327us
30:59:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3438 __KernelReturnFromMipsCall(), returned 00000005
30:59:104 user_main    D[ME]: HLE\sceMpeg.cpp:1403 packetAdded: 5 packetsRead: 8330 packetsTotal: 960
30:59:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:104 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8536
30:59:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7675us
30:59:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:105 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8536
30:59:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:105 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:105 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8537
30:59:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:105 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:105 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:105 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:105 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:105 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:105 user_main    D[ME]: HLE\sceMpeg.cpp:1371 11=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:105 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:105 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:106 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8537
30:59:106 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2172us
30:59:106 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:106 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:106 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:106 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:106 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3202us
30:59:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8538
30:59:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:106 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8538
30:59:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:107 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:107 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8539
30:59:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:107 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:107 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:107 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:107 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:107 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:107 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:107 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:107 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8539
30:59:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:107 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:107 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:108 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:108 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6717us
30:59:108 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:108 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:108 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:108 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:108 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:108 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8540
30:59:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1274us
30:59:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:108 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8540
30:59:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:109 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:109 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8541
30:59:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:109 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:109 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:109 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:109 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:109 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:109 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:109 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:109 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8541
30:59:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:109 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:110 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:110 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:110 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:110 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8542
30:59:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:110 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:110 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:110 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:110 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:111 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8542
30:59:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:111 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:111 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9388us
30:59:111 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:111 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:111 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:111 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:111 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:111 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8543
30:59:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4885us
30:59:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:111 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:111 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:111 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:111 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:111 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:111 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:111 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:111 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:111 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8543
30:59:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:112 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:112 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:112 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:112 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8544
30:59:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:112 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8544
30:59:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:112 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:113 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8545
30:59:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:113 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:113 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:113 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:113 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:113 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:113 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:113 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:113 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:113 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:113 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8545
30:59:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:113 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2618us
30:59:114 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:114 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:114 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:114 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:114 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:114 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8546
30:59:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8495us
30:59:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:114 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8546
30:59:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:114 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:114 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8547
30:59:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:114 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:114 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:114 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:114 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:115 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:115 user_main    D[ME]: HLE\sceMpeg.cpp:1371 15=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:115 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:115 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8547
30:59:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:115 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:115 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:115 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:115 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8548
30:59:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:116 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:116 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8548
30:59:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:116 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:116 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2167us
30:59:116 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:116 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:116 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:116 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:116 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:116 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8549
30:59:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12105us
30:59:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:116 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:116 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:116 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:116 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:116 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:116 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:116 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:116 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:116 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:116 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:117 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8549
30:59:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:117 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:117 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:117 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:117 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:117 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8550
30:59:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:118 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8550
30:59:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:118 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:118 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8551
30:59:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:118 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:118 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:118 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:118 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:118 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:118 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:118 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:118 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:119 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8551
30:59:119 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +804us
30:59:119 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:119 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:119 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:119 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:119 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4569us
30:59:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8552
30:59:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:119 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8552
30:59:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8553
30:59:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:120 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:120 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:120 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:120 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:120 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:120 user_main    D[ME]: HLE\sceMpeg.cpp:1371 19=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:120 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:120 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:120 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8553
30:59:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:120 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:120 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:120 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:121 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:121 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5349us
30:59:121 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:121 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:121 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:121 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:121 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:121 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8554
30:59:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2642us
30:59:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:121 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:121 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8554
30:59:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:122 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:122 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8555
30:59:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:122 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:122 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:122 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:122 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:122 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:122 user_main    D[ME]: HLE\sceMpeg.cpp:1371 27=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:122 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:122 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:122 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8555
30:59:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:122 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:122 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:123 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:123 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8556
30:59:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:123 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8556
30:59:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:124 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:124 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8020us
30:59:124 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:124 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:124 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:124 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:124 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:124 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8557
30:59:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6252us
30:59:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:124 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:124 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:124 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:124 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:124 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:124 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:124 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:124 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:124 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:124 user_main    D[ME]: HLE\sceMpeg.cpp:1371 35=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:124 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:124 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:125 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8557
30:59:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:125 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:125 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:125 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:125 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8558
30:59:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:126 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:126 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8558
30:59:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:126 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:126 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8559
30:59:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:126 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:127 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:127 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:127 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:127 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:127 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:127 user_main    D[ME]: HLE\sceMpeg.cpp:1371 43=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:127 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:127 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:127 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:127 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8559
30:59:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:128 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1250us
30:59:128 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:128 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:128 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:128 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:128 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:128 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8560
30:59:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9863us
30:59:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:129 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:129 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8560
30:59:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:129 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:129 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8561
30:59:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:129 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:129 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:130 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:130 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:130 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:130 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:130 user_main    D[ME]: HLE\sceMpeg.cpp:1371 47=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:130 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:130 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8561
30:59:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:130 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:130 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:130 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:131 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:131 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8562
30:59:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:131 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:131 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8562
30:59:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:131 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:131 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +800us
30:59:131 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:131 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:131 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:132 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:132 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:132 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8563
30:59:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13473us
30:59:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:132 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:132 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:132 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:132 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:132 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:132 user_main    D[ME]: HLE\sceMpeg.cpp:1371 55=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:132 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:132 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:132 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8563
30:59:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:132 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:132 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:132 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:133 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:133 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8564
30:59:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:133 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:133 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8564
30:59:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:133 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:134 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13873us
30:59:134 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:134 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:134 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:134 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:134 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:134 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8565
30:59:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +400us
30:59:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:134 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:134 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:134 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:134 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:134 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:134 user_main    D[ME]: HLE\sceMpeg.cpp:1371 63=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:134 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:134 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:134 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8565
30:59:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:134 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:134 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:135 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:135 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8566
30:59:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:135 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8566
30:59:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:135 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:136 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8567
30:59:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:136 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:136 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:136 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:136 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:136 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:136 user_main    D[ME]: HLE\sceMpeg.cpp:1371 71=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:136 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:136 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:136 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8567
30:59:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:137 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7103us
30:59:137 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:137 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:137 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:137 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:137 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:137 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8568
30:59:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4010us
30:59:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:137 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:137 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8568
30:59:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:137 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:137 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8569
30:59:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:137 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:138 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:138 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:138 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:138 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:138 user_main    D[ME]: HLE\sceMpeg.cpp:1371 79=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:138 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:138 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:138 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8569
30:59:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:138 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:138 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:139 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:139 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8570
30:59:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:139 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8570
30:59:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:139 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6652us
30:59:139 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:139 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:139 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:139 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:139 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:140 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8571
30:59:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7620us
30:59:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:140 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:140 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:140 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:140 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:140 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:140 user_main    D[ME]: HLE\sceMpeg.cpp:1371 87=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:140 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:140 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8571
30:59:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:140 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:140 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:140 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:141 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:141 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8572
30:59:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:141 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:141 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8572
30:59:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:142 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:142 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8573
30:59:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:142 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:142 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:142 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:142 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:142 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:142 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:142 user_main    D[ME]: HLE\sceMpeg.cpp:1371 99=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:142 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:142 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:143 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:143 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8573
30:59:143 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5289us
30:59:143 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:143 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:143 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:143 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:143 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +84us
30:59:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:143 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8574
30:59:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:143 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:143 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8574
30:59:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:143 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:143 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8575
30:59:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:143 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:144 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:144 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:144 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:144 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:144 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:144 user_main    D[ME]: HLE\sceMpeg.cpp:1371 107=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:144 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:144 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8575
30:59:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:144 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:144 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:144 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:145 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:145 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8576
30:59:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:145 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8576
30:59:146 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1799us
30:59:146 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:146 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:146 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:146 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:146 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +535us
30:59:146 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:146 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8577
30:59:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:146 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:146 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:146 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:146 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:146 user_main    D[ME]: HLE\sceMpeg.cpp:1371 115=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:146 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:146 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8577
30:59:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:146 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:146 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:147 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:147 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:147 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8578
30:59:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:147 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8578
30:59:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:148 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:148 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12505us
30:59:148 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:148 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:148 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:148 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:148 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8579
30:59:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1767us
30:59:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:148 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:148 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:148 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:148 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:148 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:148 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:148 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8579
30:59:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:149 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:149 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:149 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:149 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:149 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8580
30:59:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:149 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:150 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8580
30:59:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:150 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:150 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8581
30:59:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:150 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:150 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:150 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:150 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:150 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:150 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:150 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:150 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:151 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:151 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8581
30:59:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5735us
30:59:151 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:151 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:151 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:151 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:151 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8582
30:59:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5378us
30:59:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:151 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:151 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8582
30:59:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:151 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:151 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8583
30:59:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:152 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:152 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:152 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:152 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:152 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:152 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:152 user_main    D[ME]: HLE\sceMpeg.cpp:1371 119=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:152 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:152 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:152 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8583
30:59:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:152 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:152 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:152 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:153 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:153 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8584
30:59:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:153 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8584
30:59:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:153 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5284us
30:59:153 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:153 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:153 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:153 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:153 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8585
30:59:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8988us
30:59:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:153 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:154 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:154 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:154 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:154 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:154 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:154 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:154 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:154 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8585
30:59:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:154 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:154 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:155 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8586
30:59:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:155 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8586
30:59:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8587
30:59:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:155 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:155 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:155 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:155 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:156 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:156 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:156 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:156 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:156 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8587
30:59:156 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3921us
30:59:156 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:156 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:156 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:156 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:156 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1452us
30:59:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:156 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8588
30:59:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:156 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:157 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:157 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8588
30:59:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:157 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:157 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8589
30:59:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:157 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:157 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:157 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:157 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:157 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:157 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:157 user_main    D[ME]: HLE\sceMpeg.cpp:1371 123=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:157 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:157 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8589
30:59:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:158 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:158 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:158 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:158 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:158 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8590
30:59:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:158 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:158 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:158 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:158 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:159 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +431us
30:59:159 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:159 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:159 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:159 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:159 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:159 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8590
30:59:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1902us
30:59:159 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:159 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8591
30:59:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:159 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:159 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:159 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:159 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:159 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:159 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:159 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:159 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:159 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8591
30:59:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:160 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:160 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:160 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:160 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:160 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8592
30:59:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:160 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:160 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:160 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:161 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:161 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8592
30:59:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:161 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:161 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11137us
30:59:161 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:161 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:161 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:161 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:161 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:161 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8593
30:59:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3135us
30:59:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:161 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:161 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:161 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:161 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:161 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:161 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:161 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:162 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:162 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8593
30:59:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:162 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:162 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:162 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:162 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:162 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8594
30:59:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:162 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:162 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8594
30:59:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:163 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8595
30:59:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:163 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:163 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:163 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:163 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:163 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:163 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:163 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:163 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:164 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8595
30:59:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:164 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4367us
30:59:164 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:164 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:164 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:164 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:164 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:164 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8596
30:59:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6745us
30:59:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:164 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:164 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8596
30:59:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:164 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:165 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8597
30:59:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:165 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:165 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:165 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:165 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:165 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:165 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:165 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:165 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:165 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8597
30:59:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:165 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:165 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:165 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:166 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:166 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8598
30:59:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:166 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:166 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:166 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8598
30:59:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:166 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:166 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3917us
30:59:166 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:166 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:166 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:166 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:166 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:167 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8599
30:59:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10356us
30:59:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:167 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:167 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:167 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:167 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:167 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:167 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:167 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:167 user_main    D[ME]: HLE\sceMpeg.cpp:1371 127=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:167 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:167 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:167 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8599
30:59:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:167 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:167 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:167 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:168 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:168 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8600
30:59:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:168 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:168 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8600
30:59:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:168 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:168 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8601
30:59:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:168 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:168 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:169 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:169 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:169 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:169 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:169 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:169 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:169 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:169 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:169 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8601
30:59:169 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2553us
30:59:169 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:169 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:169 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:169 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:169 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2820us
30:59:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:169 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8602
30:59:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:170 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:170 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8602
30:59:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:170 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:170 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8603
30:59:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:170 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:170 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:170 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:170 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:170 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:170 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:170 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:170 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:171 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8603
30:59:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:171 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:171 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:171 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:171 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:171 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7098us
30:59:171 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:171 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:171 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:171 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:171 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:172 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8604
30:59:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +893us
30:59:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:172 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8604
30:59:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:172 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:172 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8605
30:59:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:172 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:172 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:173 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:173 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:173 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:173 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:173 user_main    D[ME]: HLE\sceMpeg.cpp:1371 131=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:173 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:173 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8605
30:59:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:173 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:173 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:173 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:174 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8606
30:59:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:174 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:174 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8606
30:59:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:174 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:174 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9769us
30:59:174 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:174 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:174 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:174 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:174 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8607
30:59:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4503us
30:59:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:174 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:174 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:175 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:175 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:175 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:175 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:175 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:175 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:175 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8607
30:59:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:175 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:175 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:175 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:175 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:176 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8608
30:59:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:176 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:176 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8608
30:59:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:176 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:176 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8609
30:59:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:176 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:176 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:176 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:177 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:177 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:177 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:177 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:177 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:177 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8609
30:59:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:177 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2999us
30:59:177 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:177 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:177 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:177 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:177 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:177 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8610
30:59:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8113us
30:59:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:177 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:177 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:178 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8610
30:59:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:178 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:178 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8611
30:59:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:178 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:178 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:178 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:178 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:178 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:178 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:178 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:178 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:178 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:178 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8611
30:59:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:179 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:179 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:179 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:179 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:179 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8612
30:59:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:179 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:179 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:180 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8612
30:59:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:180 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:180 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2549us
30:59:180 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:180 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:180 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:180 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:180 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:180 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8613
30:59:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11723us
30:59:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:180 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:180 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:180 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:180 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:180 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:180 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:180 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:180 user_main    D[ME]: HLE\sceMpeg.cpp:1371 135=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:180 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:180 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8613
30:59:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:181 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:181 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:181 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:181 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:181 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8614
30:59:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:181 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:181 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:182 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8614
30:59:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:182 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:182 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8615
30:59:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:182 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:182 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:182 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:182 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:182 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:182 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:182 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:182 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:183 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8615
30:59:183 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1186us
30:59:183 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:183 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:183 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:183 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:183 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4188us
30:59:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:183 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8616
30:59:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:183 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8616
30:59:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:183 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:183 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8617
30:59:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:183 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:183 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:184 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:184 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:184 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:184 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:184 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:184 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:184 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8617
30:59:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:184 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:184 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:184 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:184 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:185 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5730us
30:59:185 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:185 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:185 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:185 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:185 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:185 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8618
30:59:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2260us
30:59:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:185 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8618
30:59:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:185 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:185 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8619
30:59:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:185 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:185 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:186 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:186 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:186 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:186 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:186 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:186 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:186 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:186 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8619
30:59:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:186 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:186 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:186 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:187 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:187 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8620
30:59:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:187 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:187 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:187 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:187 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:187 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8620
30:59:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:187 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:187 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8402us
30:59:187 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:187 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:187 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:187 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:187 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:187 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8621
30:59:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5871us
30:59:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:188 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:188 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:188 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:188 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:188 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:188 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:188 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:188 user_main    D[ME]: HLE\sceMpeg.cpp:1371 139=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:188 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:188 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:188 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8621
30:59:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:188 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:188 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:188 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:189 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:189 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8622
30:59:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:189 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8622
30:59:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:189 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:189 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8623
30:59:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:189 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:189 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:190 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:190 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:190 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:190 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:190 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:190 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:190 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:190 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:190 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8623
30:59:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:190 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1632us
30:59:190 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:190 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:190 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:190 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:190 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:190 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8624
30:59:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9481us
30:59:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:190 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:191 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8624
30:59:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:191 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:191 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8625
30:59:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:191 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:191 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:191 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:191 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:191 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:191 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:191 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:191 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:191 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8625
30:59:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:192 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:192 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:192 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:192 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:192 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8626
30:59:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:192 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:192 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:193 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8626
30:59:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:193 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:193 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1181us
30:59:193 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:193 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:193 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:193 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:193 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8627
30:59:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13091us
30:59:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:193 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:193 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:193 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:193 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:193 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:193 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:193 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:193 user_main    D[ME]: HLE\sceMpeg.cpp:1371 143=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:193 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:193 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8627
30:59:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:194 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:194 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:194 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:194 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:194 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8628
30:59:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:194 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:194 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8628
30:59:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:195 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:195 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14254us
30:59:195 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:195 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:195 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:195 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:195 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:195 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8629
30:59:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +18us
30:59:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:195 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:195 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:195 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:195 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:195 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:195 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:195 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:195 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:196 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8629
30:59:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:196 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:196 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:196 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:196 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:196 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8630
30:59:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:196 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:197 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8630
30:59:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:197 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8631
30:59:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:197 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:197 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:197 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:197 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:197 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:197 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:197 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:197 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:198 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8631
30:59:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:198 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7484us
30:59:198 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:198 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:198 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:198 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:198 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8632
30:59:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3628us
30:59:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:198 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8632
30:59:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:198 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8633
30:59:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:198 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:198 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:199 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:199 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:199 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:199 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:199 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:199 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:199 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8633
30:59:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:199 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:199 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:199 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:200 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:200 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8634
30:59:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:200 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:200 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8634
30:59:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:200 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:200 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7034us
30:59:200 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:200 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:200 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:200 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:200 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:200 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8635
30:59:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7238us
30:59:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:200 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:200 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:201 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:201 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:201 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:201 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:201 user_main    D[ME]: HLE\sceMpeg.cpp:1371 147=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:201 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:201 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:201 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8635
30:59:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:201 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:201 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:201 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:201 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8636
30:59:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:202 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:202 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8636
30:59:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:202 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8637
30:59:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:202 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:202 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:203 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:203 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:203 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:203 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:203 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:203 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:203 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8637
30:59:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:203 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +264us
30:59:203 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:203 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:203 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:203 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:203 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:203 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8638
30:59:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10849us
30:59:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:203 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:204 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:204 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8638
30:59:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:204 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:204 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8639
30:59:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:204 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:204 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:204 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:204 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:204 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:204 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:205 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:205 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8639
30:59:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:205 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:205 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:205 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:205 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:205 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8640
30:59:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:205 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:206 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8640
30:59:206 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2180us
30:59:206 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:206 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:206 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:206 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:206 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +153us
30:59:206 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:206 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8641
30:59:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:206 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:206 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:207 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:207 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:207 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:207 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:207 user_main    D[ME]: HLE\sceMpeg.cpp:1371 151=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:207 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:207 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:207 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8641
30:59:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:207 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:207 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:207 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:207 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8642
30:59:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:208 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:208 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8642
30:59:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:208 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:208 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12887us
30:59:208 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:208 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:208 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:208 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:208 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:208 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8643
30:59:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1386us
30:59:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:208 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:208 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:208 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:208 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:208 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:208 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:208 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:209 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:209 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8643
30:59:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:209 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:209 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:209 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:209 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:209 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8644
30:59:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:209 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:210 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:210 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8644
30:59:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:210 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:210 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8645
30:59:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:210 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:210 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:210 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:210 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:210 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:210 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:210 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:210 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:211 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:211 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8645
30:59:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:211 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6117us
30:59:211 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:211 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:211 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:211 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:211 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:211 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8646
30:59:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4996us
30:59:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:211 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:211 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:212 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8646
30:59:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:212 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:212 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8647
30:59:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:212 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:212 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:212 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:212 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:212 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:212 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:212 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:212 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:212 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8647
30:59:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:213 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:213 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:213 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:213 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:213 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8648
30:59:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:213 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:213 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:213 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:213 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:214 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8648
30:59:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:214 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:214 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5666us
30:59:214 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:214 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:214 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:214 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:214 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:214 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8649
30:59:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8606us
30:59:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:214 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:214 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:214 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:214 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:214 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:214 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:214 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:214 user_main    D[ME]: HLE\sceMpeg.cpp:1371 155=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:214 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:214 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8649
30:59:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:215 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:215 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:215 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:215 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:215 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8650
30:59:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:215 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:215 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:216 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8650
30:59:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:216 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:216 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8651
30:59:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:216 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:216 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:216 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:216 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:216 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:216 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:216 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:216 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:217 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8651
30:59:217 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4303us
30:59:217 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:217 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:217 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:217 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:217 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1070us
30:59:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:217 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8652
30:59:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:217 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8652
30:59:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:217 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:217 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8653
30:59:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:217 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:217 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:218 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:218 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:218 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:218 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:218 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:218 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8653
30:59:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:218 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:218 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:218 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:218 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:219 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8654
30:59:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:219 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:219 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:219 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8654
30:59:219 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +813us
30:59:219 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:219 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:219 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:219 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:219 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1521us
30:59:219 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:220 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8655
30:59:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:220 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:220 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:220 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:220 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:220 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:220 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:220 user_main    D[ME]: HLE\sceMpeg.cpp:1371 167=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:220 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:220 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:220 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8655
30:59:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:220 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:221 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:221 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:221 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:221 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8656
30:59:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:221 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:221 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8656
30:59:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:222 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11519us
30:59:222 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:222 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:222 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:222 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:222 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8657
30:59:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2753us
30:59:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:222 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:222 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:222 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:222 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:222 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:222 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:222 user_main    D[ME]: HLE\sceMpeg.cpp:1371 171=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:222 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:222 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8657
30:59:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:223 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:223 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:223 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:223 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8658
30:59:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:223 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:223 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:224 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8658
30:59:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:224 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8659
30:59:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:224 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:224 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:224 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:224 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:224 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:224 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:224 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:224 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:224 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8659
30:59:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:225 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4749us
30:59:225 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:225 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:225 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:225 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:225 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:225 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8660
30:59:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6364us
30:59:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:225 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8660
30:59:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:225 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:225 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8661
30:59:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:225 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:225 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:226 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:226 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:226 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:226 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:226 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:226 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:226 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8661
30:59:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:226 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:226 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:226 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:226 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:226 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8662
30:59:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:227 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8662
30:59:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:227 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:227 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4298us
30:59:227 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:227 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:227 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:227 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:227 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:227 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8663
30:59:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9974us
30:59:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:227 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:227 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:227 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:228 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:228 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:228 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:228 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:228 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8663
30:59:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:228 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:228 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:228 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:228 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:228 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8664
30:59:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:229 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8664
30:59:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8665
30:59:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:229 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:229 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:229 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:230 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:230 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:230 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:230 user_main    D[ME]: HLE\sceMpeg.cpp:1371 175=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:230 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:230 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:230 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8665
30:59:230 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2935us
30:59:230 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:230 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:230 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:230 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:230 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2438us
30:59:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8666
30:59:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:230 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:231 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8666
30:59:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8667
30:59:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:231 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:231 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:231 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:231 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:231 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:231 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:231 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:231 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8667
30:59:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:232 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:232 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:232 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:232 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:232 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7480us
30:59:232 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:232 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:232 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:232 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:232 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:232 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8668
30:59:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +511us
30:59:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:232 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:233 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8668
30:59:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:233 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:233 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8669
30:59:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:233 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:233 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:233 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:233 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:233 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:233 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:233 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:233 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8669
30:59:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:234 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:234 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:234 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:234 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:234 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8670
30:59:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:234 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:234 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8670
30:59:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:235 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:235 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10151us
30:59:235 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:235 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:235 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:235 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:235 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:235 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8671
30:59:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4121us
30:59:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:235 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:235 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:235 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:235 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:235 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:235 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:235 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:235 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8671
30:59:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:236 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:236 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:236 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:236 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8672
30:59:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:236 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:236 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:237 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8672
30:59:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:237 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:237 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8673
30:59:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:237 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:237 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:237 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:237 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:237 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:237 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:237 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:237 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:238 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8673
30:59:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:238 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3381us
30:59:238 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:238 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:238 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:238 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:238 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8674
30:59:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7731us
30:59:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:238 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8674
30:59:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:238 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8675
30:59:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:238 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:238 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:239 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:239 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:239 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:239 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:239 user_main    D[ME]: HLE\sceMpeg.cpp:1371 179=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:239 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:239 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8675
30:59:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:239 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:239 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:239 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:240 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8676
30:59:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:240 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8676
30:59:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:240 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:240 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2931us
30:59:240 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:240 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:240 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:240 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:240 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8677
30:59:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11342us
30:59:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:240 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:240 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:241 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:241 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:241 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:241 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:241 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:241 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:241 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:241 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8677
30:59:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:241 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:241 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:241 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:242 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:242 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8678
30:59:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:242 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8678
30:59:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:242 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:242 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8679
30:59:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:242 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:242 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:243 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:243 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:243 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:243 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:243 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:243 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:243 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8679
30:59:243 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1567us
30:59:243 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:243 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:243 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:243 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:243 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3806us
30:59:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8680
30:59:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:243 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:244 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8680
30:59:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:244 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:244 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8681
30:59:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:244 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:244 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:244 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:244 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:244 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:244 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:244 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:244 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8681
30:59:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:245 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:245 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:245 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:245 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:245 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:245 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6112us
30:59:245 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:245 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:245 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:245 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:245 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:245 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8682
30:59:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1879us
30:59:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:245 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:246 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8682
30:59:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:246 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:246 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8683
30:59:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:246 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:246 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:246 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:246 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:246 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:246 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:246 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:246 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:247 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8683
30:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:247 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:247 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:247 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:247 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:247 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8684
30:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:247 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:247 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8684
30:59:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:248 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8783us
30:59:248 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:248 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:248 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:248 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:248 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8685
30:59:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5489us
30:59:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:248 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:248 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:248 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:248 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:248 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:248 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:248 user_main    D[ME]: HLE\sceMpeg.cpp:1371 183=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:248 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:248 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:249 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8685
30:59:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:249 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:249 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:249 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:249 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:249 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:249 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8686
30:59:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:249 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:249 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:250 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8686
30:59:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:250 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:250 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8687
30:59:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:250 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:250 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:250 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:250 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:250 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:250 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:250 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:250 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:250 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:250 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8687
30:59:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:251 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2013us
30:59:251 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:251 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:251 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:251 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:251 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:251 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8688
30:59:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9099us
30:59:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:251 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8688
30:59:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:251 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:251 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8689
30:59:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:251 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:251 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:252 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:252 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:252 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:252 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:252 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:252 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8689
30:59:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:252 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:252 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:252 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:253 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:253 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8690
30:59:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:253 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:253 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8690
30:59:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:253 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:253 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1563us
30:59:253 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:253 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:253 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:253 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:253 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:253 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8691
30:59:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12709us
30:59:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:253 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:253 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:254 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:254 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:254 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:254 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:254 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:254 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8691
30:59:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:254 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:254 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:254 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:255 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:255 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8692
30:59:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:255 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8692
30:59:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:255 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:255 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8693
30:59:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:255 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:255 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:256 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:256 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:256 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:256 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:256 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:256 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:256 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:256 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +200us
30:59:256 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:256 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:256 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:256 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:256 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8693
30:59:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5174us
30:59:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:256 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8694
30:59:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:256 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:256 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:257 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8694
30:59:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:257 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:257 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8695
30:59:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:257 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:257 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:257 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:257 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:257 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:257 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:257 user_main    D[ME]: HLE\sceMpeg.cpp:1371 187=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:257 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:257 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:257 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8695
30:59:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:258 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:258 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:258 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:258 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:258 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4744us
30:59:258 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:258 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:258 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:258 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:258 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:258 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8696
30:59:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3247us
30:59:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:258 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:258 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:259 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8696
30:59:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:259 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:259 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8697
30:59:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:259 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:259 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:259 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:259 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:259 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:259 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:259 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:259 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:259 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:259 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8697
30:59:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:259 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:259 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:260 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:260 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:260 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8698
30:59:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:260 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:260 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:261 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8698
30:59:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:261 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:261 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7416us
30:59:261 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:261 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:261 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:261 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:261 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:261 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8699
30:59:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6857us
30:59:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:261 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:261 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:261 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:261 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:261 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:261 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:261 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:261 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:262 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8699
30:59:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:262 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:262 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:262 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:262 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:262 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8700
30:59:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:262 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:263 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:263 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8700
30:59:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:263 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:263 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8701
30:59:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:263 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:263 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:263 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:263 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:263 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:263 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:263 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:263 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:263 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:264 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:264 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8701
30:59:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:264 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +646us
30:59:264 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:264 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:264 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:264 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:264 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:264 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8702
30:59:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10467us
30:59:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:264 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:264 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8702
30:59:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:265 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:265 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8703
30:59:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:265 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:265 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:265 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:265 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:265 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:265 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:265 user_main    D[ME]: HLE\sceMpeg.cpp:1371 191=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:265 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:265 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:265 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8703
30:59:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:265 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:265 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:266 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:266 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:266 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8704
30:59:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:266 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:266 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8704
30:59:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:267 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:267 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +195us
30:59:267 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:267 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:267 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:267 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:267 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:267 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8705
30:59:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14077us
30:59:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:267 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:267 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:267 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:267 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:267 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:267 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:267 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:267 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:268 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8705
30:59:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:268 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:268 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:268 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:268 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:268 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8706
30:59:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:268 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:268 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8706
30:59:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:269 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:269 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13268us
30:59:269 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:269 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:269 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:269 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:269 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:269 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8707
30:59:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1004us
30:59:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:269 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:269 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:269 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:269 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:269 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:269 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:269 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:269 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8707
30:59:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:270 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:270 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:270 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:270 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:270 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8708
30:59:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:270 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:270 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:271 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8708
30:59:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:271 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:271 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8709
30:59:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:271 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:271 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:271 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:271 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:271 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:271 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:271 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:271 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:272 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8709
30:59:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:272 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6498us
30:59:272 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:272 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:272 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:272 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:272 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:272 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8710
30:59:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4614us
30:59:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:272 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8710
30:59:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:272 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:272 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8711
30:59:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:272 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:272 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:273 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:273 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:273 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:273 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:273 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:273 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8711
30:59:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:273 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:273 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:273 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:273 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8712
30:59:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:274 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:274 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8712
30:59:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:274 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:274 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6048us
30:59:274 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:274 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:274 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:274 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:274 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8713
30:59:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8224us
30:59:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:274 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:274 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:275 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:275 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:275 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:275 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:275 user_main    D[ME]: HLE\sceMpeg.cpp:1371 195=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:275 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:275 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8713
30:59:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:275 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:275 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:275 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:275 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:275 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8714
30:59:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:275 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:276 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:276 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8714
30:59:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:276 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:276 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8715
30:59:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:276 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:276 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:276 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:276 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:276 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:276 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:276 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:276 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:277 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:277 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8715
30:59:277 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4684us
30:59:277 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:277 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:277 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:277 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:277 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +689us
30:59:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:277 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8716
30:59:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:277 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:277 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:278 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8716
30:59:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:278 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:278 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8717
30:59:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:278 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:278 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:278 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:278 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:278 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:278 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:278 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:278 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8717
30:59:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:279 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:279 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:279 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:279 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8718
30:59:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:279 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:279 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8718
30:59:280 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1194us
30:59:280 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:280 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:280 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:280 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:280 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1139us
30:59:280 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:280 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8719
30:59:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:280 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:280 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:280 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:280 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:280 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:280 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:280 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:280 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:280 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8719
30:59:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:281 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:281 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:281 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:281 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:281 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8720
30:59:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:281 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:282 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:282 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8720
30:59:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:282 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:282 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11901us
30:59:282 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:282 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:282 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:282 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:282 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:282 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8721
30:59:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2372us
30:59:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:282 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:282 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:282 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:282 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:282 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:282 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:282 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:282 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8721
30:59:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:283 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:283 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:283 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:283 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8722
30:59:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:283 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:283 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:284 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8722
30:59:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:284 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:284 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8723
30:59:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:284 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:284 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:284 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:284 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:284 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:284 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:284 user_main    D[ME]: HLE\sceMpeg.cpp:1371 199=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:284 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:284 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:285 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8723
30:59:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:285 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5131us
30:59:285 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:285 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:285 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:285 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:285 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8724
30:59:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5982us
30:59:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:285 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8724
30:59:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:285 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8725
30:59:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:285 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:285 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:286 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:286 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:286 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:286 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:286 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:286 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8725
30:59:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:286 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:286 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:286 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:286 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:286 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:287 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8726
30:59:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:287 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8726
30:59:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:287 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:287 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4680us
30:59:287 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:287 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:287 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:287 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:287 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:287 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8727
30:59:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9592us
30:59:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:287 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:287 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:288 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:288 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:288 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:288 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:288 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:288 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8727
30:59:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:288 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:288 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:288 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:288 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8728
30:59:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:288 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:289 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8728
30:59:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:289 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8729
30:59:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:289 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:289 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:289 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:289 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:289 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:289 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:289 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:289 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:290 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8729
30:59:290 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3317us
30:59:290 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:290 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:290 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:290 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:290 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2057us
30:59:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8730
30:59:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:290 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:290 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8730
30:59:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8731
30:59:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:291 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:291 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:291 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:291 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:291 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:291 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:291 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:291 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:291 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8731
30:59:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:291 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:291 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:291 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:292 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:292 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7862us
30:59:292 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:292 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:292 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:292 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:292 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:292 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8732
30:59:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +129us
30:59:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:292 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:292 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8732
30:59:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:292 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:292 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8733
30:59:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:292 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:292 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:293 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:293 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:293 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:293 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:293 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:293 user_main    D[ME]: HLE\sceMpeg.cpp:1371 203=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:293 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:293 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8733
30:59:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:293 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:293 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:293 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:294 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:294 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8734
30:59:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:294 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:294 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:294 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8734
30:59:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:295 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:295 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10533us
30:59:295 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:295 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:295 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:295 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:295 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:295 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8735
30:59:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3740us
30:59:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:295 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:295 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:295 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:295 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:295 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:295 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:295 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:295 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8735
30:59:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:295 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:295 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:296 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:296 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:296 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8736
30:59:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:296 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:296 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8736
30:59:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:296 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:297 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8737
30:59:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:297 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:297 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:297 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:297 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:297 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:297 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:297 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:297 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:297 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8737
30:59:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:298 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3763us
30:59:298 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:298 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:298 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:298 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:298 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8738
30:59:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7350us
30:59:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:298 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8738
30:59:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8739
30:59:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:298 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:298 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:299 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:299 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:299 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:299 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:299 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:299 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8739
30:59:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:299 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:299 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:299 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:299 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:299 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8740
30:59:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:300 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:300 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8740
30:59:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:300 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:300 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3312us
30:59:300 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:300 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:300 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:300 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:300 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:300 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8741
30:59:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10960us
30:59:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:300 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:300 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:301 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:301 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:301 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:301 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:301 user_main    D[ME]: HLE\sceMpeg.cpp:1371 207=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:301 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:301 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:301 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8741
30:59:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:301 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:301 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:301 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:301 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:301 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:301 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8742
30:59:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:301 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:302 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8742
30:59:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:302 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8743
30:59:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:302 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:302 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:302 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:302 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:302 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:302 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:303 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:303 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:303 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:303 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8743
30:59:303 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1949us
30:59:303 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:303 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:303 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:303 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:303 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3424us
30:59:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:303 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8744
30:59:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:303 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:303 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8744
30:59:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8745
30:59:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:304 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:304 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:304 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:304 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:304 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:304 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:304 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:304 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8745
30:59:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:304 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:304 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:305 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:305 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:305 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:305 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6494us
30:59:305 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:305 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:305 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:305 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:305 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:305 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8746
30:59:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1497us
30:59:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:305 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:305 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8746
30:59:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:306 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8747
30:59:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:306 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:306 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:306 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:306 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:306 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:306 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:306 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:306 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8747
30:59:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:306 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:306 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:306 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:307 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8748
30:59:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:307 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:307 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:307 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:307 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8748
30:59:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:307 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:307 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9165us
30:59:307 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:307 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:307 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:307 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:307 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8749
30:59:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5107us
30:59:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:308 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:308 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:308 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:308 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:308 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:308 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:308 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:308 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:308 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8749
30:59:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:308 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:308 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:308 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:309 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:309 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8750
30:59:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:309 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8750
30:59:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:309 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:309 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8751
30:59:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:309 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:309 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:310 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:310 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:310 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:310 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:310 user_main    D[ME]: HLE\sceMpeg.cpp:1371 211=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:310 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:310 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:310 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:310 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8751
30:59:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:310 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2395us
30:59:310 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:310 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:310 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:310 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:311 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:311 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8752
30:59:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8718us
30:59:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:311 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:311 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8752
30:59:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:311 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:311 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8753
30:59:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:311 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:311 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:312 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:312 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:312 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:312 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:312 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:312 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8753
30:59:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:312 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:312 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:312 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:312 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:313 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:313 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8754
30:59:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:313 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:313 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8754
30:59:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:313 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:313 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1945us
30:59:314 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:314 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:314 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:314 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:314 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:314 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8755
30:59:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12328us
30:59:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:314 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:314 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:314 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:314 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:314 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:314 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:314 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:314 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8755
30:59:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:314 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:314 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:314 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:315 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:315 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8756
30:59:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:315 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:315 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8756
30:59:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:315 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:316 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8757
30:59:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:316 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:316 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:316 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:316 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:316 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:316 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:316 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:316 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:317 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:317 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +581us
30:59:317 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:317 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:317 mv_sound     D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8757
30:59:317 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:317 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:317 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4792us
30:59:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8758
30:59:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:317 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8758
30:59:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:317 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8759
30:59:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:317 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:317 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:318 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:318 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:318 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:318 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:318 user_main    D[ME]: HLE\sceMpeg.cpp:1371 215=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:318 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:318 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8759
30:59:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:318 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:318 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:318 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:318 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:319 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:319 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5126us
30:59:319 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:319 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:319 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:319 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:319 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:319 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8760
30:59:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2865us
30:59:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:319 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:319 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8760
30:59:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:319 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:319 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8761
30:59:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:319 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:319 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:320 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:320 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:320 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:320 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:320 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:320 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:320 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8761
30:59:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:320 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:320 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:320 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:320 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:321 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8762
30:59:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:321 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8762
30:59:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:321 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:321 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7797us
30:59:321 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:321 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:321 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:321 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:321 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:321 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8763
30:59:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6475us
30:59:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:321 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:321 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:321 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:322 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:322 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:322 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:322 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:322 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8763
30:59:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:322 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:322 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:322 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:322 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8764
30:59:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:323 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8764
30:59:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:323 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:323 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8765
30:59:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:323 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:323 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:323 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:323 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:323 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:323 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:323 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:323 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:324 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:324 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8765
30:59:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:324 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1027us
30:59:324 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:324 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:324 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:324 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:324 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:324 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8766
30:59:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10085us
30:59:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:324 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:324 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8766
30:59:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:325 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:325 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8767
30:59:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:325 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:325 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:325 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:325 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:325 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:325 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:325 user_main    D[ME]: HLE\sceMpeg.cpp:1371 219=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:325 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:325 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8767
30:59:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:326 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:326 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:326 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:326 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:326 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8768
30:59:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:326 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:326 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8768
30:59:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:327 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:327 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +577us
30:59:327 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:327 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:327 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:327 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:327 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:327 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8769
30:59:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13695us
30:59:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:327 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:327 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:327 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:327 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:327 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:327 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:327 user_main    D[ME]: HLE\sceMpeg.cpp:1371 235=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:327 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:327 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:328 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8769
30:59:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:328 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:328 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:328 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:328 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:328 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8770
30:59:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:328 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:328 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:329 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8770
30:59:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:329 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:329 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13650us
30:59:329 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:329 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:329 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:329 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:329 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:329 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8771
30:59:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +622us
30:59:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:329 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:329 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:329 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:329 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:329 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:329 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:329 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:329 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8771
30:59:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:330 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:330 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:330 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:330 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:330 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8772
30:59:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:330 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:330 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8772
30:59:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:331 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:331 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8773
30:59:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:331 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:331 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:331 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:331 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:331 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:331 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:332 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:332 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:332 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:332 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8773
30:59:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:332 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6880us
30:59:332 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:332 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:332 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:332 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:332 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:332 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8774
30:59:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4233us
30:59:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:332 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:333 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:333 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8774
30:59:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:333 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:333 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8775
30:59:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:333 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:333 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:333 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:333 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:333 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:333 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:333 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:333 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:334 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8775
30:59:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:334 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:334 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:334 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:334 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:334 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8776
30:59:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:334 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:334 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8776
30:59:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:335 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:335 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6430us
30:59:335 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:335 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:335 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:335 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:335 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:335 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8777
30:59:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7843us
30:59:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:335 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:335 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:335 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:335 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:335 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:335 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:335 user_main    D[ME]: HLE\sceMpeg.cpp:1371 239=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:335 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:335 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8777
30:59:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:335 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:336 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:336 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:336 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:336 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8778
30:59:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:336 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:336 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:336 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8778
30:59:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:336 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:336 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8779
30:59:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:337 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:337 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:337 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:337 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:337 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:337 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:337 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:337 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:337 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8779
30:59:337 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5066us
30:59:337 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:337 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:337 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:337 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:337 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +307us
30:59:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:338 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8780
30:59:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:338 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8780
30:59:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:338 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:338 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8781
30:59:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:338 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:338 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:338 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:338 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:338 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:338 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:338 user_main    D[ME]: HLE\sceMpeg.cpp:1371 243=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:338 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:339 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8781
30:59:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:339 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:339 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:339 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:339 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8782
30:59:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:339 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:340 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8782
30:59:340 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1576us
30:59:340 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:340 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:340 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:340 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:340 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +757us
30:59:340 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:340 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8783
30:59:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:340 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:340 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:340 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:340 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:340 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:340 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:341 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:341 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:341 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8783
30:59:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:341 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:341 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:341 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:341 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:341 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8784
30:59:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:341 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:342 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:342 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8784
30:59:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:342 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:342 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12282us
30:59:342 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:342 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:342 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:342 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:342 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:342 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8785
30:59:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1990us
30:59:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:342 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:342 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:342 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:342 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:342 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:342 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:342 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:342 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8785
30:59:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:343 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:343 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:343 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:343 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:343 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:343 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8786
30:59:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:343 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:343 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:344 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8786
30:59:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:344 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:344 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8787
30:59:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:344 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:344 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:344 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:344 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:344 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:344 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:344 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:344 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:344 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:345 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:345 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8787
30:59:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:345 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5512us
30:59:345 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:345 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:345 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:345 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:345 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:345 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8788
30:59:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5600us
30:59:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:345 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:345 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:345 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8788
30:59:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:345 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:345 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8789
30:59:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:346 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:346 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:346 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:346 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:346 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:346 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:346 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:346 user_main    D[ME]: HLE\sceMpeg.cpp:1371 247=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:346 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:346 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8789
30:59:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:346 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:346 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:346 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:347 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:347 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8790
30:59:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:347 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:347 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8790
30:59:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:347 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:347 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5062us
30:59:347 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:347 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:347 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:347 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:347 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:347 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8791
30:59:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9211us
30:59:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:348 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:348 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:348 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:348 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:348 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:348 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:348 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:348 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:348 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8791
30:59:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:348 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:348 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:348 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:349 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:349 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8792
30:59:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:349 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:349 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8792
30:59:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:349 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:349 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8793
30:59:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:349 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:349 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:350 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:350 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:350 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:350 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:350 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:350 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:350 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:350 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8793
30:59:350 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3698us
30:59:350 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:350 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:350 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:350 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:350 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1675us
30:59:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:350 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8794
30:59:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:350 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:351 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:351 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8794
30:59:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:351 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:351 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8795
30:59:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:351 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:351 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:351 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:351 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:351 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:351 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:351 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:351 user_main    D[ME]: HLE\sceMpeg.cpp:1371 251=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:351 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:351 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8795
30:59:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:352 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:352 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:352 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:352 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:352 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:352 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8796
30:59:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:352 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:353 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:353 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +208us
30:59:353 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:353 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:353 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:353 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:353 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8796
30:59:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2125us
30:59:353 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:353 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8797
30:59:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:353 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:353 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:353 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:353 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:353 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:353 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:353 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:353 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:354 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8797
30:59:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:354 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:354 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:354 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:354 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:354 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8798
30:59:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:354 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:354 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8798
30:59:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:355 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10915us
30:59:355 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:355 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:355 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:355 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:355 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8799
30:59:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3358us
30:59:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:355 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:355 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:355 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:355 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:355 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:355 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:355 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:355 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8799
30:59:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:355 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:355 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:355 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:356 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:356 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8800
30:59:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:356 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:356 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8800
30:59:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:356 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8801
30:59:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:356 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:357 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:357 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:357 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:357 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:357 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:357 user_main    D[ME]: HLE\sceMpeg.cpp:1371 255=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:357 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:357 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:357 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8801
30:59:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:357 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4145us
30:59:357 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:357 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:357 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:357 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:357 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:358 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8802
30:59:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6968us
30:59:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:358 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:358 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8802
30:59:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:358 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:358 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8803
30:59:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:358 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:358 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:358 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:358 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:358 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:358 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:358 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:358 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8803
30:59:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:359 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:359 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:359 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:359 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8804
30:59:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:359 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:360 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:360 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8804
30:59:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:360 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:360 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3694us
30:59:360 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:360 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:360 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:360 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:360 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:360 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8805
30:59:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10578us
30:59:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:360 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:360 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:361 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:361 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:361 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:361 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:361 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:361 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8805
30:59:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:361 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:361 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:361 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:362 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8806
30:59:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:362 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:362 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8806
30:59:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:362 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8807
30:59:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:362 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:363 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:363 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:363 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:363 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:363 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:363 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:363 user_main    D[ME]: HLE\sceMpeg.cpp:1371 259=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:363 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:363 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:363 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8807
30:59:363 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2331us
30:59:363 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:363 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:363 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:363 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:363 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3043us
30:59:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8808
30:59:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:364 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8808
30:59:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8809
30:59:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:364 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:364 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:365 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:365 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:365 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:365 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:365 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:365 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8809
30:59:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:365 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:365 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:365 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:365 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:366 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6876us
30:59:366 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:366 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:366 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:366 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:366 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8810
30:59:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1115us
30:59:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:366 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8810
30:59:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8811
30:59:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:366 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:366 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:367 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:367 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:367 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:367 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:367 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:367 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:367 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8811
30:59:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:367 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:367 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:367 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:368 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8812
30:59:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:368 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:368 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8812
30:59:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:368 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9547us
30:59:368 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:368 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:368 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:368 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:368 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8813
30:59:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4726us
30:59:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:369 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:369 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:369 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:369 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:369 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:369 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:369 user_main    D[ME]: HLE\sceMpeg.cpp:1371 263=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:369 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:369 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8813
30:59:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:369 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:369 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:369 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:370 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8814
30:59:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:370 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:370 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8814
30:59:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:371 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:371 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8815
30:59:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:371 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:371 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:371 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:371 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:371 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:371 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:371 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:371 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:371 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8815
30:59:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:371 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2777us
30:59:372 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:372 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:372 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:372 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:372 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8816
30:59:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8336us
30:59:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:372 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8816
30:59:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8817
30:59:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:372 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:372 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:372 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:372 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:373 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:373 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:373 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:373 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8817
30:59:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:373 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:373 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:373 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:373 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8818
30:59:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:373 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:374 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:374 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8818
30:59:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:374 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:374 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2326us
30:59:374 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:374 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:374 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:374 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:374 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:374 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8819
30:59:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11946us
30:59:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:374 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:374 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:374 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:374 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:374 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:374 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:374 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:375 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:375 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8819
30:59:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:375 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:375 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:375 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:375 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:375 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8820
30:59:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:375 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:376 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8820
30:59:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:376 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:376 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8821
30:59:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:376 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:376 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:376 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:376 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:376 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:376 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:376 user_main    D[ME]: HLE\sceMpeg.cpp:1371 267=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:376 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:376 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:377 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8821
30:59:377 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +963us
30:59:377 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:377 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:377 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:377 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:377 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4410us
30:59:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:377 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8822
30:59:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:377 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:377 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:377 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:377 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8822
30:59:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:378 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8823
30:59:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:378 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:378 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:378 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:378 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:378 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:378 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:378 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:378 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:378 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8823
30:59:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:379 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:379 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:379 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:379 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:379 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5508us
30:59:379 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:379 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:379 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:379 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:379 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:379 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8824
30:59:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2483us
30:59:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:379 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:379 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:379 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:379 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8824
30:59:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:380 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8825
30:59:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:380 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:380 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:380 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:380 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:380 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:380 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:380 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:380 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:380 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8825
30:59:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:381 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:381 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:381 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:381 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8826
30:59:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:381 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:381 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8826
30:59:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:382 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:382 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8179us
30:59:382 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:382 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:382 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:382 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:382 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:382 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8827
30:59:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6093us
30:59:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:382 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:382 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:382 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:382 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:382 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:382 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:382 user_main    D[ME]: HLE\sceMpeg.cpp:1371 271=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:382 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:382 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8827
30:59:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:383 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:383 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:383 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:383 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:383 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:383 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8828
30:59:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:383 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:383 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:384 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8828
30:59:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:384 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:384 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8829
30:59:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:384 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:384 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:384 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:384 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:384 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:384 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:384 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:384 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:385 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8829
30:59:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:385 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1409us
30:59:385 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:385 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:385 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:385 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:385 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8830
30:59:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9704us
30:59:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:385 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8830
30:59:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:385 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8831
30:59:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:385 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:385 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:386 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:386 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:386 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:386 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:386 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:386 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8831
30:59:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:386 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:386 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:386 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:387 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:387 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8832
30:59:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:387 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8832
30:59:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:387 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:387 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +959us
30:59:387 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:387 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:387 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:387 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:387 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:387 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8833
30:59:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13314us
30:59:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:387 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:387 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:388 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:388 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:388 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:388 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:388 user_main    D[ME]: HLE\sceMpeg.cpp:1371 275=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:388 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:388 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:388 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8833
30:59:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:388 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:388 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:388 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:389 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8834
30:59:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:389 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8834
30:59:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:389 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14032us
30:59:389 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:389 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:389 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:389 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:389 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8835
30:59:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +241us
30:59:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:389 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:389 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:390 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:390 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:390 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:390 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:390 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:390 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8835
30:59:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:390 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:390 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:390 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:390 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:391 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8836
30:59:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:391 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:391 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8836
30:59:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:391 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8837
30:59:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:391 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:391 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:392 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:392 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:392 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:392 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:392 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:392 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:392 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8837
30:59:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:392 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7262us
30:59:392 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:392 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:392 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:392 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:392 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:392 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8838
30:59:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3851us
30:59:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:392 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:392 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:392 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:392 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:393 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8838
30:59:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:393 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:393 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8839
30:59:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:393 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:393 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:393 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:393 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:393 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:393 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:393 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:393 user_main    D[ME]: HLE\sceMpeg.cpp:1371 279=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:393 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:393 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:393 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8839
30:59:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:393 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:393 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:394 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:394 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:394 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8840
30:59:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:394 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:395 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8840
30:59:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:395 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:395 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6811us
30:59:395 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:395 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:395 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:395 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:395 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:395 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8841
30:59:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7461us
30:59:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:395 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:395 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:395 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:395 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:395 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:395 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:396 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:396 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8841
30:59:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:396 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:396 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:396 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:396 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:396 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8842
30:59:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:397 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8842
30:59:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:397 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:397 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8843
30:59:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:397 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:397 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:398 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:398 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:398 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:398 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:398 user_main    D[ME]: HLE\sceMpeg.cpp:1371 283=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:398 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:398 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:398 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8843
30:59:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:398 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +41us
30:59:398 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:398 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:398 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:398 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:398 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8844
30:59:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11071us
30:59:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:398 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:399 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8844
30:59:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:399 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:399 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8845
30:59:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:399 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:399 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:399 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:399 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:399 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:399 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:399 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:399 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8845
30:59:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:400 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:400 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:400 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:400 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:400 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8846
30:59:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:400 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:400 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8846
30:59:401 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1958us
30:59:401 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:401 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:401 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:401 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:401 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +376us
30:59:401 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:401 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8847
30:59:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:401 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:401 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:401 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:401 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:401 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:401 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:401 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:401 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8847
30:59:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:401 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:402 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:402 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:402 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:402 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:402 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8848
30:59:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:402 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:402 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:402 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8848
30:59:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:402 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:402 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12664us
30:59:403 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:403 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:403 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:403 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:403 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:403 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8849
30:59:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1608us
30:59:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:403 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:403 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:403 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:403 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:403 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:403 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:403 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:403 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8849
30:59:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:403 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:403 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:403 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:404 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:404 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8850
30:59:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:404 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:404 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8850
30:59:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:404 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:404 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8851
30:59:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:405 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:405 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:405 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:405 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:405 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:405 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:405 user_main    D[ME]: HLE\sceMpeg.cpp:1371 287=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:405 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:405 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:405 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8851
30:59:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:406 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5894us
30:59:406 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:406 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:406 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:406 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:406 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8852
30:59:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5219us
30:59:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:406 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:406 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:407 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8852
30:59:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:407 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:407 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8853
30:59:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:407 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:407 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:407 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:407 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:407 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:407 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:407 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:407 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:407 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:407 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:407 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8853
30:59:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:407 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:407 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:408 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:408 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:408 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8854
30:59:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:408 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:408 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:409 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8854
30:59:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:409 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:409 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5444us
30:59:409 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:409 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:409 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:409 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:409 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:409 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8855
30:59:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8829us
30:59:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:409 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:409 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:409 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:409 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:409 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:409 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:409 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:409 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:409 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8855
30:59:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:409 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:409 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:410 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:410 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8856
30:59:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:410 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:410 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8856
30:59:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:411 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:411 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8857
30:59:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:411 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:411 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:411 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:411 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:411 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:411 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:411 user_main    D[ME]: HLE\sceMpeg.cpp:1371 291=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:411 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:411 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:412 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8857
30:59:412 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4080us
30:59:412 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:412 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:412 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:412 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:412 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1293us
30:59:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:412 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8858
30:59:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:412 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:412 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8858
30:59:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:413 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:413 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8859
30:59:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:413 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:413 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:413 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:413 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:413 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:413 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:413 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:413 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:413 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8859
30:59:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:413 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:413 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:413 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:414 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8860
30:59:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:414 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:414 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:415 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +590us
30:59:415 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:415 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:415 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:415 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:415 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8860
30:59:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1743us
30:59:415 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:415 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8861
30:59:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:415 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:415 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:415 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:415 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:415 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:415 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:415 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:415 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8861
30:59:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:415 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:415 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:415 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:416 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:416 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8862
30:59:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:416 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:416 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:416 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8862
30:59:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:416 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:416 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11296us
30:59:416 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:416 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:416 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:416 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:416 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:416 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8863
30:59:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2976us
30:59:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:417 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:417 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:417 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:417 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:417 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:417 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:417 user_main    D[ME]: HLE\sceMpeg.cpp:1371 295=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:417 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:417 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:417 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8863
30:59:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:417 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:417 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:417 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:418 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:418 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8864
30:59:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:418 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8864
30:59:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:418 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:418 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8865
30:59:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:418 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:418 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:419 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:419 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:419 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:419 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:419 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:419 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:419 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8865
30:59:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:419 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4526us
30:59:419 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:419 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:419 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:419 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:419 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:419 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8866
30:59:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6586us
30:59:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:419 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:419 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:420 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8866
30:59:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:420 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:420 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8867
30:59:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:420 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:420 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:420 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:420 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:420 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:420 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:420 user_main    D[ME]: HLE\sceMpeg.cpp:1371 299=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:420 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:420 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8867
30:59:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:421 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:421 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:421 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:421 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:421 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8868
30:59:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:421 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:421 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8868
30:59:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:422 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4076us
30:59:422 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:422 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:422 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:422 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:422 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:422 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8869
30:59:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10197us
30:59:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:422 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:422 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:422 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:422 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:422 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:422 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:422 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:422 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8869
30:59:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:422 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:422 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:422 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:423 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8870
30:59:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:423 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:423 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8870
30:59:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:423 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:424 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8871
30:59:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:424 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:424 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:424 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:424 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:424 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:424 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:424 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:424 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:424 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:424 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8871
30:59:424 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2712us
30:59:424 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:424 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:424 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:424 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:424 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2661us
30:59:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:425 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8872
30:59:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:425 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:425 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8872
30:59:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:425 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:425 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8873
30:59:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:425 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:425 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:425 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:425 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:425 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:425 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:425 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:425 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:426 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8873
30:59:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:426 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:426 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:426 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:426 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:426 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7257us
30:59:426 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:426 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:426 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:426 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:426 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:426 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8874
30:59:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +734us
30:59:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:426 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:427 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8874
30:59:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:427 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:427 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8875
30:59:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:427 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:427 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:427 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:427 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:427 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:427 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:427 user_main    D[ME]: HLE\sceMpeg.cpp:1371 303=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:427 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:428 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:428 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8875
30:59:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:428 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:428 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:428 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:428 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:428 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8876
30:59:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:429 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:429 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8876
30:59:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:429 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:429 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9928us
30:59:429 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:429 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:429 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:429 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:429 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:429 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8877
30:59:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4344us
30:59:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:429 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:429 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:430 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:430 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:430 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:430 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:430 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:430 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:430 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8877
30:59:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:430 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:430 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:430 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:431 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:431 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8878
30:59:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:431 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8878
30:59:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:431 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:431 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8879
30:59:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:431 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:431 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:432 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:432 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:432 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:432 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:432 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:432 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:432 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8879
30:59:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:432 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3158us
30:59:432 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:432 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:432 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:432 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:432 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8880
30:59:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7954us
30:59:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:432 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:432 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:433 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8880
30:59:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:433 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:433 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8881
30:59:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:433 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:433 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:433 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:433 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:433 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:433 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:433 user_main    D[ME]: HLE\sceMpeg.cpp:1371 307=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:433 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:433 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:434 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8881
30:59:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:434 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:434 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:434 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:434 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:434 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8882
30:59:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:434 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:434 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8882
30:59:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:435 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:435 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2708us
30:59:435 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:435 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:435 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:435 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:435 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:435 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8883
30:59:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11564us
30:59:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:435 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:435 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:435 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:435 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:435 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:435 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:435 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:435 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8883
30:59:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:435 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:435 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:436 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:436 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:436 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8884
30:59:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:436 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:436 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:436 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8884
30:59:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:437 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:437 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8885
30:59:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:437 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:437 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:437 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:437 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:437 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:437 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:437 user_main    D[ME]: HLE\sceMpeg.cpp:1371 311=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:437 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:437 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:438 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8885
30:59:438 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1345us
30:59:438 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:438 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:438 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:438 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:438 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4029us
30:59:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:438 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8886
30:59:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:438 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8886
30:59:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:438 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:438 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8887
30:59:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:438 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:438 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:439 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:439 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:439 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:439 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:439 user_main    D[ME]: HLE\sceMpeg.cpp:1371 327=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:439 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:439 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8887
30:59:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:439 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:439 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:439 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:440 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:440 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5890us
30:59:440 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:440 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:440 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:440 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:440 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:440 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8888
30:59:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2101us
30:59:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:440 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:440 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8888
30:59:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:440 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:441 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8889
30:59:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:441 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:441 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:441 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:441 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:441 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:441 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:441 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:441 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:441 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8889
30:59:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:441 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:441 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:442 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:442 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:442 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8890
30:59:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:442 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:442 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8890
30:59:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:442 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:443 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8561us
30:59:443 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:443 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:443 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:443 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:443 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:443 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8891
30:59:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5712us
30:59:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:443 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:443 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:443 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:443 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:443 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:443 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:443 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:443 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8891
30:59:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:443 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:443 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:443 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:444 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:444 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8892
30:59:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:444 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:444 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:445 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8892
30:59:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:445 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:445 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8893
30:59:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:445 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:445 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:445 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:445 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:445 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:445 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:445 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:445 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:445 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:445 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8893
30:59:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:446 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1791us
30:59:446 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:446 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:446 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:446 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:446 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:446 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8894
30:59:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9322us
30:59:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:446 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8894
30:59:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:446 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:446 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8895
30:59:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:446 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:446 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:447 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:447 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:447 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:447 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:447 user_main    D[ME]: HLE\sceMpeg.cpp:1371 331=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:447 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:447 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:447 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8895
30:59:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:447 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:447 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:447 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:447 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:447 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8896
30:59:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:447 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:448 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:448 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8896
30:59:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:448 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:448 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1340us
30:59:448 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:448 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:448 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:448 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:448 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:448 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8897
30:59:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12932us
30:59:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:448 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:448 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:448 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:448 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:448 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:448 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:449 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:449 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:449 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8897
30:59:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:449 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:449 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:449 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:449 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:449 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8898
30:59:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:450 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:450 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8898
30:59:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:450 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:450 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8899
30:59:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:450 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:450 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:450 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:450 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:450 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:451 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:451 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:451 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:451 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +82us
30:59:451 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:451 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:451 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:451 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:451 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08824718, woke from hle delay) +25us
30:59:451 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:451 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +12us
30:59:451 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8899
30:59:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:451 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8900
30:59:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11123us
30:59:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:451 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:452 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:452 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8900
30:59:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:452 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:452 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8901
30:59:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:452 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:452 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:452 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:452 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:452 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:452 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:452 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:452 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:452 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:453 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8901
30:59:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:453 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:453 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:453 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:453 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:453 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4522us
30:59:453 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:453 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:453 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:453 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:453 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:453 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8902
30:59:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3469us
30:59:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:453 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:453 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:453 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:454 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:454 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8902
30:59:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:454 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:454 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8903
30:59:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:454 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:454 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:454 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:454 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:454 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:454 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:455 user_main    D[ME]: HLE\sceMpeg.cpp:1371 335=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:455 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:455 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:455 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8903
30:59:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:455 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:455 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:455 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:455 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:455 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8904
30:59:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:455 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:456 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:456 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8904
30:59:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:456 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:456 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7193us
30:59:456 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:456 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:456 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:456 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:456 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:456 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8905
30:59:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7079us
30:59:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:456 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:456 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:457 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:457 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:457 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:457 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:457 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:457 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:457 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:457 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8905
30:59:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:457 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:457 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:457 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:458 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:458 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8906
30:59:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:458 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:458 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8906
30:59:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:458 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:458 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8907
30:59:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:458 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:458 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:459 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:459 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:459 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:459 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:459 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:459 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:459 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:459 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:459 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8907
30:59:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:459 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +423us
30:59:459 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:459 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:459 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:459 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:459 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:459 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8908
30:59:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10690us
30:59:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:459 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:460 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:460 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8908
30:59:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:460 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:460 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8909
30:59:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:460 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:460 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:460 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:460 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:460 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:460 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:460 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:461 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:461 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8909
30:59:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:461 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:461 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:461 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:461 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:461 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8910
30:59:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:461 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:462 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:462 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8910
30:59:462 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2339us
30:59:462 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:462 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:462 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:462 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:462 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->0882450c, woke from hle delay) +25us
30:59:462 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +13us
30:59:462 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8911
30:59:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14286us
30:59:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:462 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:462 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:462 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:462 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:462 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:462 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:462 user_main    D[ME]: HLE\sceMpeg.cpp:1371 339=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:462 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:462 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:463 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8911
30:59:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:463 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:463 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:463 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:463 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:463 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8912
30:59:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:463 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:463 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8912
30:59:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:464 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13046us
30:59:464 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:464 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:464 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:464 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:464 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8913
30:59:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1227us
30:59:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:464 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:464 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:464 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:464 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:464 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:464 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:464 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:464 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8913
30:59:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:465 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:465 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:465 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:465 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:465 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8914
30:59:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:465 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:465 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:466 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8914
30:59:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:466 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:466 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8915
30:59:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:466 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:466 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:466 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:466 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:466 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:466 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:466 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:466 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:466 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:467 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8915
30:59:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:467 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6276us
30:59:467 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:467 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:467 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:467 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:467 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:467 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8916
30:59:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4837us
30:59:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:467 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:467 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8916
30:59:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:467 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:467 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8917
30:59:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:467 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:467 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:468 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:468 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:468 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:468 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:468 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:468 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8917
30:59:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:468 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:468 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:468 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:468 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:469 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8918
30:59:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:469 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:469 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8918
30:59:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:469 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:469 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5825us
30:59:469 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:469 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:469 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:469 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:469 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:469 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8919
30:59:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8447us
30:59:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:469 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:469 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:470 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:470 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:470 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:470 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:470 user_main    D[ME]: HLE\sceMpeg.cpp:1371 343=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:470 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:470 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:470 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8919
30:59:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:470 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:470 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:470 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:470 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:470 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8920
30:59:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:471 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8920
30:59:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:471 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:471 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8921
30:59:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:471 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:471 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:471 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:471 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:471 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:471 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:471 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:471 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:472 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8921
30:59:472 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4462us
30:59:472 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:472 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:472 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:472 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:472 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +911us
30:59:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:472 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8922
30:59:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:472 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:472 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8922
30:59:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:472 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:473 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8923
30:59:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:473 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:473 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:473 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:473 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:473 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:473 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:473 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:473 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8923
30:59:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:473 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:473 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:473 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:474 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:474 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8924
30:59:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:474 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:474 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:474 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8924
30:59:474 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +972us
30:59:474 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:474 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:474 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:474 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:474 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1362us
30:59:474 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:474 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8925
30:59:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:475 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:475 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:475 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:475 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:475 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:475 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:475 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:475 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:475 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8925
30:59:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:475 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:475 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:475 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:476 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:476 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8926
30:59:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:476 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:476 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:476 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8926
30:59:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:476 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:476 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11678us
30:59:476 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:476 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:476 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:476 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:477 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:477 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8927
30:59:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2594us
30:59:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:477 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:477 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:477 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:477 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:477 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:477 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:477 user_main    D[ME]: HLE\sceMpeg.cpp:1371 347=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:477 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:477 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:477 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8927
30:59:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:477 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:477 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:478 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:478 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:478 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8928
30:59:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:478 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:478 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:479 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8928
30:59:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:479 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:479 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8929
30:59:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:479 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:479 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:479 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:479 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:479 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:479 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:479 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:479 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:479 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:480 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8929
30:59:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:480 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4908us
30:59:480 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:480 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:480 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:480 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:480 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:480 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8930
30:59:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6205us
30:59:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:480 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:480 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8930
30:59:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:481 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:481 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8931
30:59:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:481 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:481 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:481 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:481 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:481 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:481 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:481 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:481 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8931
30:59:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:481 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:481 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:481 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:482 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:482 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8932
30:59:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:482 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:482 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:482 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8932
30:59:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:482 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:482 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4457us
30:59:482 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:482 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:482 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:482 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:483 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:483 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8933
30:59:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9815us
30:59:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:483 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:483 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:483 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:483 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:483 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:483 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:483 user_main    D[ME]: HLE\sceMpeg.cpp:1371 351=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:483 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:483 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:483 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8933
30:59:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:483 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:483 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:483 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:484 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:484 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8934
30:59:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:484 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:484 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:484 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8934
30:59:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:485 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:485 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8935
30:59:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:485 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:485 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:485 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:485 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:485 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:485 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:485 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:485 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:485 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:485 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8935
30:59:485 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3094us
30:59:486 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:486 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:486 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:486 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:486 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2279us
30:59:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:486 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8936
30:59:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:486 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:486 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8936
30:59:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:486 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:486 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8937
30:59:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:486 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:486 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:487 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:487 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:487 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:487 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:487 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:487 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:487 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8937
30:59:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:487 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:487 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:487 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:487 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:488 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7639us
30:59:488 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:488 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:488 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:488 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:488 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:488 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8938
30:59:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +352us
30:59:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:488 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:488 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8938
30:59:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:488 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:488 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8939
30:59:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:488 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:488 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:489 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:489 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:489 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:489 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:489 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:489 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8939
30:59:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:489 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:489 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:489 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:489 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:489 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8940
30:59:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:490 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:490 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8940
30:59:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:490 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:490 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10310us
30:59:490 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:490 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:490 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:490 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:490 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:490 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8941
30:59:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3962us
30:59:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:490 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:490 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:490 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:490 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:491 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:491 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:491 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:491 user_main    D[ME]: HLE\sceMpeg.cpp:1371 355=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:491 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:491 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:491 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8941
30:59:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:491 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:491 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:491 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:491 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:491 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8942
30:59:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:492 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:492 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8942
30:59:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:492 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:492 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8943
30:59:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:492 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:492 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:492 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:492 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:492 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:492 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:492 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:492 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:493 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:493 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:493 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8943
30:59:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:493 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3540us
30:59:493 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:493 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:493 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:493 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:493 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:493 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8944
30:59:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7572us
30:59:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:493 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:493 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:494 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8944
30:59:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:494 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:494 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8945
30:59:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:494 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:494 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:494 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:494 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:494 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:494 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:494 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:494 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:494 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:495 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8945
30:59:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:495 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:495 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:495 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:495 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:495 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8946
30:59:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:495 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:495 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8946
30:59:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:496 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:496 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3090us
30:59:496 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:496 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:496 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:496 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:496 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:496 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8947
30:59:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11183us
30:59:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:496 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:496 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:496 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:496 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:496 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:496 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:496 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:496 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:497 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8947
30:59:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:497 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:497 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:497 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:497 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:497 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8948
30:59:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:497 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:497 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8948
30:59:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:498 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:498 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8949
30:59:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:498 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:498 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:498 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:498 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:498 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:498 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:498 user_main    D[ME]: HLE\sceMpeg.cpp:1371 359=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:498 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:498 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:498 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8949
30:59:499 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1726us
30:59:499 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:499 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:499 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:499 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:499 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3647us
30:59:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:499 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8950
30:59:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:499 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:499 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8950
30:59:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:499 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:499 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8951
30:59:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:499 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:499 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:500 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:500 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:500 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:500 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:500 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:500 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:500 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:500 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8951
30:59:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:500 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:500 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:500 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:501 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:501 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6271us
30:59:501 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:501 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:501 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:501 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:501 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:501 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8952
30:59:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1720us
30:59:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:501 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:501 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:502 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8952
30:59:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:502 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:502 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8953
30:59:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:502 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:502 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:502 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:502 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:502 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:502 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:502 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:502 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:502 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8953
30:59:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:503 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:503 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:503 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:503 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:503 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8954
30:59:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:503 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:503 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:503 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:503 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:504 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8954
30:59:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:504 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:504 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8942us
30:59:504 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:504 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:504 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:504 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:504 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:504 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8955
30:59:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5330us
30:59:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:504 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:504 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:504 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:504 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:504 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:504 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:504 user_main    D[ME]: HLE\sceMpeg.cpp:1371 363=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:504 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:504 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8955
30:59:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:505 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:505 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:505 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:505 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:505 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8956
30:59:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:505 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:505 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8956
30:59:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:506 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8957
30:59:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:506 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:506 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:506 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:506 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:506 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:506 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:506 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:506 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:507 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8957
30:59:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:507 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2172us
30:59:507 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:507 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:507 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:507 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:507 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8958
30:59:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8940us
30:59:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:507 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8958
30:59:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:507 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8959
30:59:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:507 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:507 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:508 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:508 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:508 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:508 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:508 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:508 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:508 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:508 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8959
30:59:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:508 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:508 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:508 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:509 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:509 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8960
30:59:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:509 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:509 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8960
30:59:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:509 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:509 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1722us
30:59:509 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:509 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:509 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:509 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:509 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:509 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8961
30:59:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12550us
30:59:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:509 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:509 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:510 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:510 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:510 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:510 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:510 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:510 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:510 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:510 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8961
30:59:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:510 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:510 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:510 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:511 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:511 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8962
30:59:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:511 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:511 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8962
30:59:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:511 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:511 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8963
30:59:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:511 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:511 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:512 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:512 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:512 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:512 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:512 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:512 user_main    D[ME]: HLE\sceMpeg.cpp:1371 367=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:512 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:512 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:512 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:512 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +359us
30:59:512 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:512 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:512 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:512 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:512 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:512 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8963
30:59:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5015us
30:59:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:512 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8964
30:59:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:512 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:513 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8964
30:59:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:513 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:513 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8965
30:59:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:513 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:513 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:513 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:513 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:513 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:513 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:513 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:513 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:514 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8965
30:59:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:514 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:514 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:514 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:514 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:514 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4903us
30:59:514 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:514 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:514 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:514 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:514 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:514 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8966
30:59:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3087us
30:59:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:515 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:515 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8966
30:59:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:515 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:515 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8967
30:59:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:515 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:515 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:515 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:515 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:515 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:515 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:515 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:516 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:516 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8967
30:59:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:516 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:516 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:516 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:516 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:516 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8968
30:59:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:516 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:517 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:517 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8968
30:59:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:517 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:517 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7575us
30:59:517 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:517 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:517 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:517 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:517 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:517 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8969
30:59:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6698us
30:59:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:517 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:517 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:517 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:517 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:517 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:517 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:518 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:518 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:518 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8969
30:59:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:518 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:518 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:518 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:518 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:518 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8970
30:59:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:518 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:519 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8970
30:59:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:519 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:519 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8971
30:59:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:519 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:519 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:519 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:519 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:519 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:519 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:519 user_main    D[ME]: HLE\sceMpeg.cpp:1371 371=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:519 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:519 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:520 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:520 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8971
30:59:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:520 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +805us
30:59:520 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:520 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:520 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:520 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:520 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:520 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8972
30:59:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10308us
30:59:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:520 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:520 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8972
30:59:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:521 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:521 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8973
30:59:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:521 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:521 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:521 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:521 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:521 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:521 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:521 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:521 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8973
30:59:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:521 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:521 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:521 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:522 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:522 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8974
30:59:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:522 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:522 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8974
30:59:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:523 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:523 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +354us
30:59:523 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:523 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:523 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:523 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:523 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:523 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8975
30:59:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13918us
30:59:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:523 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:523 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:523 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:523 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:523 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:523 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:523 user_main    D[ME]: HLE\sceMpeg.cpp:1371 375=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:523 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:523 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8975
30:59:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:523 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:523 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:524 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:524 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:524 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8976
30:59:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:524 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:524 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:524 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8976
30:59:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:525 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:525 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13427us
30:59:525 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:525 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:525 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:525 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:525 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:525 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8977
30:59:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +845us
30:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:525 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:525 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:525 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:525 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:525 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:525 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:525 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:525 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:525 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:525 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8977
30:59:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:525 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:525 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:526 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:526 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:526 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8978
30:59:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:526 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:526 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:526 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8978
30:59:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:526 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:527 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8979
30:59:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:527 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:527 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:527 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:527 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:527 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:527 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:527 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:527 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:527 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:527 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:527 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8979
30:59:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:527 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6657us
30:59:527 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:527 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:527 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:527 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:527 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:527 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8980
30:59:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4455us
30:59:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:528 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:528 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8980
30:59:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:528 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:528 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8981
30:59:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:528 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:528 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:529 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:529 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:529 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:529 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:529 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:529 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:529 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:529 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8981
30:59:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:529 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:529 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:529 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:529 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:529 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8982
30:59:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:529 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:530 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:530 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8982
30:59:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:530 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:530 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6207us
30:59:530 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:530 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:530 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:530 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:530 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:530 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8983
30:59:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8065us
30:59:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:530 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:530 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:530 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:530 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:531 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:531 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:531 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:531 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:531 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:531 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:531 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8983
30:59:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:531 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:531 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:531 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:531 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:532 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8984
30:59:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:532 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:532 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8984
30:59:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:532 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:532 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8985
30:59:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:532 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:532 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:533 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:533 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:533 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:533 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:533 user_main    D[ME]: HLE\sceMpeg.cpp:1371 379=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:533 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:534 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:534 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:534 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8985
30:59:534 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4843us
30:59:534 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:534 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:534 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:534 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:534 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +530us
30:59:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:534 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8986
30:59:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:534 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:534 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:535 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8986
30:59:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:535 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:535 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8987
30:59:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:535 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:535 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:535 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:535 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:535 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:535 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:535 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:535 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:535 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8987
30:59:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:535 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:535 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:535 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:536 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:536 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8988
30:59:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:536 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:536 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:536 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8988
30:59:536 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1353us
30:59:536 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:536 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:536 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:536 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:536 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +980us
30:59:537 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:537 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8989
30:59:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:537 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:537 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:537 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:537 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:537 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:537 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:537 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:537 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:537 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:537 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8989
30:59:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:537 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:537 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:537 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:538 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:538 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8990
30:59:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:538 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:538 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8990
30:59:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:538 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:538 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12060us
30:59:538 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:538 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:538 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:538 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:538 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:538 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8991
30:59:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2213us
30:59:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:538 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:538 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:539 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:539 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:539 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:539 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:539 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:539 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:539 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8991
30:59:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:539 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:539 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:539 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:540 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:540 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8992
30:59:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:540 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8992
30:59:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:540 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:540 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8993
30:59:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:540 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:540 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:541 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:541 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:541 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:541 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:541 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:541 user_main    D[ME]: HLE\sceMpeg.cpp:1371 383=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:541 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:541 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:541 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:541 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8993
30:59:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:541 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5290us
30:59:541 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:541 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:541 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:541 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:541 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:541 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8994
30:59:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5823us
30:59:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:541 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:542 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:542 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8994
30:59:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:542 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:542 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8995
30:59:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:542 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:542 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:542 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:542 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:542 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:542 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:542 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:542 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:543 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8995
30:59:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:543 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:543 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:543 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:543 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:543 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8996
30:59:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:543 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:544 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:544 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8996
30:59:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:544 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:544 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4839us
30:59:544 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:544 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:544 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:544 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:544 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:544 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8997
30:59:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9433us
30:59:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:544 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:544 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:544 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:544 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:544 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:544 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:545 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:545 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:545 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:545 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8997
30:59:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:545 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:545 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:545 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:545 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:545 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:546 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8998
30:59:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:546 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:546 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8998
30:59:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:546 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:546 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 8999
30:59:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:546 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:546 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:547 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:547 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:547 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:547 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:547 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:547 user_main    D[ME]: HLE\sceMpeg.cpp:1371 387=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:547 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:547 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:547 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:547 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 8999
30:59:547 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3476us
30:59:547 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:547 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:547 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:547 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:547 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1898us
30:59:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:547 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9000
30:59:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:547 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:548 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:548 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9000
30:59:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:548 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:548 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9001
30:59:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:548 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:548 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:548 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:548 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:549 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:549 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:549 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:549 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:549 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:549 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:549 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:549 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9001
30:59:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:549 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:549 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:549 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:549 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:550 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9002
30:59:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:550 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5us
30:59:550 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:550 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:550 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:550 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:550 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08823d8c, blocking audio) +25us
30:59:550 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +13us
30:59:550 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9002
30:59:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:550 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:550 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9003
30:59:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14266us
30:59:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:550 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:550 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:551 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:551 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:551 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:551 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:551 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:551 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:551 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:551 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9003
30:59:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:551 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:551 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:551 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:552 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:552 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9004
30:59:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:552 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:552 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:552 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9004
30:59:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:552 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:552 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10692us
30:59:552 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:552 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:552 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:552 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:552 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:552 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9005
30:59:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3581us
30:59:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:552 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:553 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:553 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:553 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:553 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:553 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:553 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:553 user_main    D[ME]: HLE\sceMpeg.cpp:1371 403=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:553 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:553 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:553 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9005
30:59:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:553 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:553 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:553 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:554 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:554 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9006
30:59:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:554 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:554 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9006
30:59:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:554 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:554 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9007
30:59:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:554 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:554 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:554 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:554 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:555 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:555 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:555 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:555 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:555 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:555 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9007
30:59:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:555 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3922us
30:59:555 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:555 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:555 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:555 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:555 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:555 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9008
30:59:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7191us
30:59:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:555 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:555 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9008
30:59:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:556 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9009
30:59:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:556 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:556 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:556 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:556 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:556 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:556 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:556 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:556 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:557 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9009
30:59:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:557 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:557 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:557 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:557 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:557 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9010
30:59:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:557 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:558 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:558 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9010
30:59:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:558 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:558 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3471us
30:59:558 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:558 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:558 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:558 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:558 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:558 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9011
30:59:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10801us
30:59:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:558 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:558 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:558 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:558 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:558 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:558 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:558 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:558 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:558 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:559 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9011
30:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:559 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:559 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:559 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:559 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:559 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9012
30:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:559 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:560 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:560 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9012
30:59:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:560 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:560 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9013
30:59:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:560 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:560 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:560 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:560 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:560 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:560 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:560 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:560 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:561 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:561 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9013
30:59:561 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2108us
30:59:561 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:561 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:561 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:561 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:561 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3265us
30:59:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:561 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9014
30:59:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:561 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:561 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:561 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9014
30:59:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:561 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:562 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9015
30:59:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:562 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:562 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:562 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:562 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:562 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:562 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:562 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:562 user_main    D[ME]: HLE\sceMpeg.cpp:1371 407=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:562 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:562 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:562 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9015
30:59:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:562 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:562 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:562 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:563 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:563 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6653us
30:59:563 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:563 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:563 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:563 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:563 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:563 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9016
30:59:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1338us
30:59:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:563 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:563 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9016
30:59:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:563 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:563 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9017
30:59:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:563 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:563 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:564 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:564 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:564 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:564 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:564 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:564 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:564 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:564 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:564 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9017
30:59:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:564 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:564 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:564 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:565 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:565 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9018
30:59:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:565 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:565 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:565 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9018
30:59:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:565 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:565 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9324us
30:59:565 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:565 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:565 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:565 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:565 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:565 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9019
30:59:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4948us
30:59:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:565 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:566 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:566 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:566 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:566 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:566 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:566 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:566 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:566 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:566 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9019
30:59:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:566 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:566 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:566 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:567 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:567 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9020
30:59:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:567 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:567 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9020
30:59:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:567 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:567 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9021
30:59:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:567 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:567 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:568 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:568 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:568 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:568 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:568 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:568 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:568 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:568 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9021
30:59:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:568 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2554us
30:59:568 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:568 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:568 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:568 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:568 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:568 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9022
30:59:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8558us
30:59:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:568 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:569 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:569 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9022
30:59:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:569 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:569 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9023
30:59:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:569 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:569 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:569 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:569 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:569 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:569 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:569 user_main    D[ME]: HLE\sceMpeg.cpp:1371 411=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:569 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:569 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:570 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9023
30:59:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:570 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:570 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:570 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:570 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:570 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9024
30:59:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:570 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:570 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9024
30:59:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:571 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:571 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2104us
30:59:571 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:571 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:571 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:571 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:571 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:571 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9025
30:59:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12169us
30:59:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:571 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:571 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:571 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:571 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:571 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:571 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:571 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:571 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:572 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9025
30:59:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:572 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:572 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:572 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:572 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:572 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9026
30:59:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:572 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:572 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9026
30:59:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:573 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:573 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9027
30:59:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:573 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:573 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:573 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:573 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:573 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:573 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:573 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:573 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:574 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:574 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9027
30:59:574 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +740us
30:59:574 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:574 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:574 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:574 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:574 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4633us
30:59:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:574 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9028
30:59:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:574 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:574 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9028
30:59:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:574 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:574 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9029
30:59:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:574 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:574 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:575 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:575 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:575 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:575 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:575 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:575 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:575 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9029
30:59:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:575 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:575 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:575 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:575 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:575 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:575 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5285us
30:59:575 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:575 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:575 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:575 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:576 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:576 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9030
30:59:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2706us
30:59:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:576 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:576 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9030
30:59:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:576 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:576 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9031
30:59:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:576 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:576 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:576 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:576 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:576 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:576 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:576 user_main    D[ME]: HLE\sceMpeg.cpp:1371 415=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:576 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:577 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9031
30:59:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:577 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:577 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:577 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:577 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:577 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9032
30:59:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:577 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:578 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:578 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9032
30:59:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:578 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:578 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7956us
30:59:578 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:578 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:578 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:578 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:578 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:578 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9033
30:59:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6316us
30:59:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:578 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:578 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:579 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:579 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:579 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:579 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:579 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:579 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:579 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:579 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9033
30:59:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:579 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:579 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:579 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:579 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:580 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:580 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9034
30:59:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:580 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:580 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9034
30:59:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:580 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:580 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9035
30:59:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:580 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:580 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:581 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:581 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:581 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:581 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:581 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:581 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:581 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:581 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9035
30:59:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:581 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1186us
30:59:581 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:581 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:581 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:581 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:581 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:581 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9036
30:59:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9926us
30:59:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:582 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:582 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9036
30:59:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:582 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:582 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9037
30:59:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:582 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:582 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:582 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:582 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:582 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:582 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:582 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:583 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:583 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9037
30:59:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:583 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:583 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:583 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:583 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:583 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:583 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9038
30:59:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:583 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:584 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:584 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9038
30:59:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:584 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:584 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +736us
30:59:584 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:584 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:584 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:584 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:584 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:584 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9039
30:59:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13536us
30:59:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:584 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:584 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:584 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:584 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:584 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:584 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:584 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:584 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:584 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:585 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9039
30:59:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:585 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:585 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:585 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:585 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:585 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9040
30:59:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:585 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:585 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:586 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9040
30:59:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:586 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:586 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13809us
30:59:586 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:586 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:586 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:586 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:586 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:586 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9041
30:59:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +463us
30:59:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:586 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:586 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:586 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:586 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:586 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:586 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:586 user_main    D[ME]: HLE\sceMpeg.cpp:1371 419=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:586 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:586 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:587 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9041
30:59:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:587 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:587 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:587 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:587 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:587 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9042
30:59:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:587 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:587 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:588 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9042
30:59:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:588 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:588 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9043
30:59:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:588 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:588 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:588 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:588 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:588 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:588 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:588 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:588 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:589 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9043
30:59:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:589 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7039us
30:59:589 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:589 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:589 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:589 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:589 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:589 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9044
30:59:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4074us
30:59:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:589 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:589 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9044
30:59:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:589 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:589 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9045
30:59:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:589 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:590 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:590 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:590 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:590 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:590 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:590 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:590 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:590 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9045
30:59:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:590 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:590 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:590 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:590 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:591 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:591 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9046
30:59:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:591 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:591 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9046
30:59:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:591 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:591 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6589us
30:59:591 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:591 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:591 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:591 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:591 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:591 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9047
30:59:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7684us
30:59:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:591 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:591 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:592 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:592 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:592 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:592 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:592 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:592 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:592 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:592 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9047
30:59:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:592 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:592 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:592 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:593 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:593 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9048
30:59:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:593 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:593 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:593 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9048
30:59:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:593 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:594 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9049
30:59:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:594 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:594 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:594 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:594 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:594 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:594 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:594 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:594 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:594 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:594 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:594 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:595 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:595 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9049
30:59:595 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5225us
30:59:595 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:595 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:595 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:595 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:595 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +148us
30:59:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:595 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9050
30:59:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:595 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:595 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:596 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9050
30:59:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:596 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:596 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9051
30:59:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:596 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:596 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:596 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:596 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:596 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:596 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:596 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:596 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:596 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:596 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:596 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:596 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9051
30:59:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:596 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:596 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:597 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:597 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:597 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9052
30:59:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:597 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:597 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:598 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9052
30:59:598 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1735us
30:59:598 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:598 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:598 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:598 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:598 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +598us
30:59:598 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:598 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9053
30:59:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:598 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:598 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:598 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:598 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:598 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:598 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:598 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:598 user_main    D[ME]: HLE\sceMpeg.cpp:1371 423=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:598 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:598 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:598 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9053
30:59:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:598 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:598 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:598 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:599 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:599 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9054
30:59:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:599 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:599 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:599 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9054
30:59:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:599 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:599 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12441us
30:59:600 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:600 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:600 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:600 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:600 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:600 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9055
30:59:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1831us
30:59:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:600 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:600 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:600 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:600 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:600 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:600 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:600 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:600 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:600 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:600 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9055
30:59:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:600 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:600 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:600 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:601 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:601 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9056
30:59:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:601 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:601 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9056
30:59:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:601 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:601 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9057
30:59:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:601 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:601 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:602 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:602 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:602 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:602 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:602 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:602 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:602 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:602 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9057
30:59:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:602 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5671us
30:59:602 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:602 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:602 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:602 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:602 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:602 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9058
30:59:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5441us
30:59:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:602 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:603 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:603 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9058
30:59:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:603 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:603 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9059
30:59:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:603 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:603 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:603 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:603 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:603 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:603 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:603 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:603 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:604 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9059
30:59:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:604 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:604 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:604 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:604 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:604 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9060
30:59:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:604 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:604 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:605 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9060
30:59:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:605 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:605 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5221us
30:59:605 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:605 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:605 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:605 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:605 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:605 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9061
30:59:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9052us
30:59:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:605 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:605 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:605 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:605 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:605 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:605 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:605 user_main    D[ME]: HLE\sceMpeg.cpp:1371 431=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:605 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:605 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9061
30:59:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:606 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:606 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:606 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:606 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:606 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9062
30:59:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:606 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:606 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:607 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9062
30:59:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:607 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:607 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9063
30:59:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:607 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:607 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:607 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:607 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:607 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:607 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:607 user_main    D[ME]: HLE\sceMpeg.cpp:1371 435=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:607 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:607 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:608 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:608 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9063
30:59:608 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3857us
30:59:608 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:608 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:608 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:608 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:608 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1516us
30:59:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:608 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9064
30:59:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:608 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:608 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9064
30:59:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:608 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:608 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9065
30:59:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:608 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:608 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:609 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:609 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:609 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:609 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:609 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:609 user_main    D[ME]: HLE\sceMpeg.cpp:1371 439=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:609 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:609 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:609 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9065
30:59:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:609 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:609 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:609 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:610 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:610 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9066
30:59:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:610 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:610 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:610 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +367us
30:59:610 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:610 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:610 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:610 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:610 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:610 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9066
30:59:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1966us
30:59:610 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:610 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9067
30:59:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:611 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:611 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:612 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:612 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:612 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:612 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:612 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:612 user_main    D[ME]: HLE\sceMpeg.cpp:1371 447=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:612 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:612 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:612 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9067
30:59:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:612 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:612 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:612 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:612 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:613 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:613 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9068
30:59:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:613 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:613 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9068
30:59:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:614 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:614 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11074us
30:59:614 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:614 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:614 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:614 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:614 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:614 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9069
30:59:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3199us
30:59:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:614 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:614 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:614 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:614 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:614 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:614 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:614 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:614 user_main    D[ME]: HLE\sceMpeg.cpp:1371 455=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:614 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:614 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9069
30:59:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:614 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:614 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:615 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:615 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:615 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9070
30:59:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:615 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:615 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:616 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9070
30:59:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:616 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:616 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9071
30:59:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:616 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:616 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:616 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:616 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:616 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:616 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:616 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:616 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:616 user_main    D[ME]: HLE\sceMpeg.cpp:1371 463=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:616 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:616 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:617 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:617 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9071
30:59:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:617 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4304us
30:59:617 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:617 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:617 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:617 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:617 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:617 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9072
30:59:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6809us
30:59:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:617 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:617 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:618 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9072
30:59:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:618 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:618 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9073
30:59:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:618 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:618 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:618 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:618 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:618 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:618 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:618 user_main    D[ME]: HLE\sceMpeg.cpp:1371 471=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:618 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:618 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:618 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9073
30:59:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:618 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:618 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:619 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:619 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:619 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9074
30:59:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:619 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:619 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:620 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9074
30:59:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:620 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:620 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3853us
30:59:620 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:620 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:620 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:620 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:620 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:620 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9075
30:59:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10419us
30:59:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:620 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:620 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:620 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:620 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:620 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:620 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:620 user_main    D[ME]: HLE\sceMpeg.cpp:1371 479=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:620 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:620 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:621 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9075
30:59:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:621 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:621 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:621 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:621 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:621 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:621 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9076
30:59:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:621 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:621 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9076
30:59:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:622 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:622 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9077
30:59:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:622 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:622 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:622 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:622 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:622 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:622 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:622 user_main    D[ME]: HLE\sceMpeg.cpp:1371 487=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:622 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:622 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:623 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9077
30:59:623 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2490us
30:59:623 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:623 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:623 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:623 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:623 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2884us
30:59:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:623 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9078
30:59:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:623 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9078
30:59:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:623 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:623 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9079
30:59:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:623 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:623 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:624 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:624 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:624 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:624 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:624 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:624 user_main    D[ME]: HLE\sceMpeg.cpp:1371 495=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:624 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:624 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:624 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9079
30:59:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:624 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:624 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:624 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:624 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:625 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:625 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7035us
30:59:625 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:625 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:625 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:625 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:625 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:625 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9080
30:59:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +956us
30:59:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:625 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:625 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9080
30:59:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:625 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:625 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9081
30:59:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:625 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:625 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:626 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:626 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:626 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:626 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:626 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:626 user_main    D[ME]: HLE\sceMpeg.cpp:1371 503=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:626 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:626 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:626 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9081
30:59:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:626 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:626 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:626 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:627 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:627 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9082
30:59:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:627 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:627 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:627 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9082
30:59:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:627 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:628 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9706us
30:59:628 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:628 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:628 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:628 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:628 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:628 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9083
30:59:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4567us
30:59:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:628 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:628 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:628 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:628 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:628 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:628 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:628 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:628 user_main    D[ME]: HLE\sceMpeg.cpp:1371 511=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:628 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:628 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:628 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9083
30:59:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:628 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:628 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:629 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:629 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:629 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9084
30:59:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:629 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:629 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:629 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9084
30:59:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:629 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:630 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9085
30:59:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:630 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:630 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:630 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:630 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:630 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:630 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:630 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:630 user_main    D[ME]: HLE\sceMpeg.cpp:1371 519=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:630 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:630 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:630 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:631 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9085
30:59:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:631 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2936us
30:59:631 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:631 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:631 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:631 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:631 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:631 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9086
30:59:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8177us
30:59:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:631 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:631 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9086
30:59:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:631 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:631 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9087
30:59:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:631 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:631 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:632 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:632 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:632 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:632 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:632 user_main    D[ME]: HLE\sceMpeg.cpp:1371 523=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:632 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:632 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:632 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9087
30:59:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:632 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:632 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:632 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:632 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:633 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9088
30:59:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:633 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:633 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9088
30:59:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:633 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:633 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2485us
30:59:633 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:633 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:633 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:633 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:633 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:633 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9089
30:59:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11787us
30:59:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:633 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:633 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:634 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:634 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:634 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:634 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:634 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:634 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9089
30:59:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:634 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:634 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:634 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:635 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:635 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9090
30:59:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:635 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:635 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9090
30:59:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:635 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:635 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9091
30:59:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:635 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:635 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:635 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:635 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:635 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:635 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:636 user_main    D[ME]: HLE\sceMpeg.cpp:1371 527=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:636 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:636 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:636 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:636 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9091
30:59:636 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1122us
30:59:636 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:636 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:636 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:636 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:636 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4251us
30:59:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:636 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9092
30:59:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:636 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:636 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:637 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9092
30:59:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:637 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:637 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9093
30:59:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:637 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:637 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:637 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:637 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:637 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:637 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:637 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:637 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:637 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9093
30:59:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:638 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:638 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:638 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:638 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:638 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:638 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5667us
30:59:638 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:638 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:638 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:638 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:638 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:638 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9094
30:59:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2324us
30:59:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:638 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:638 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9094
30:59:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:639 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:639 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9095
30:59:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:639 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:639 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:639 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:639 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:639 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:639 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:639 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:639 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:640 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9095
30:59:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:640 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:640 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:640 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:640 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9096
30:59:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:640 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:641 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:641 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9096
30:59:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:641 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:641 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8338us
30:59:641 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:641 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:641 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:641 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:641 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:641 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9097
30:59:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5934us
30:59:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:641 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:641 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:641 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:641 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:641 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:641 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:641 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:642 user_main    D[ME]: HLE\sceMpeg.cpp:1371 531=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:642 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:642 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:642 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9097
30:59:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:642 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:642 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:642 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:642 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:642 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9098
30:59:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:642 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:643 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:643 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9098
30:59:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:643 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:643 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9099
30:59:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:643 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:643 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:643 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:643 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:643 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:643 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:643 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:643 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:643 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:644 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:644 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9099
30:59:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:644 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1568us
30:59:644 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:644 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:644 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:644 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:644 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:644 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9100
30:59:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9545us
30:59:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:644 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:644 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:645 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9100
30:59:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:645 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:645 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9101
30:59:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:645 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:645 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:645 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:645 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:645 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:645 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:645 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:645 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:645 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:645 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9101
30:59:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:645 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:646 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:646 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:646 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:646 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9102
30:59:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:646 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:646 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:647 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9102
30:59:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:647 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:647 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1118us
30:59:647 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:647 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:647 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:647 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:647 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:647 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9103
30:59:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13155us
30:59:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:647 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:647 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:647 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:647 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:647 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:647 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:647 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:647 user_main    D[ME]: HLE\sceMpeg.cpp:1371 535=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:647 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:647 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:647 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9103
30:59:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:647 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:647 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:648 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:648 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:648 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9104
30:59:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:648 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:648 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:649 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9104
30:59:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:649 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:649 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14191us
30:59:649 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:649 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:649 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:649 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:649 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:649 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9105
30:59:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +82us
30:59:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:649 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:649 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:649 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:649 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:649 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:649 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:649 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:649 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:649 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9105
30:59:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:649 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:649 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:650 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:650 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:650 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9106
30:59:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:650 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:650 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:650 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9106
30:59:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:651 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:651 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9107
30:59:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:651 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:651 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:651 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:651 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:651 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:651 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:651 user_main    D[ME]: HLE\sceMpeg.cpp:1371 539=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:651 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:651 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:651 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:651 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9107
30:59:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:652 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7421us
30:59:652 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:652 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:652 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:652 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:652 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:652 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9108
30:59:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3692us
30:59:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:652 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:652 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9108
30:59:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:652 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:652 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9109
30:59:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:652 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:652 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:653 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:653 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:653 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:653 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:653 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:653 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:653 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:653 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9109
30:59:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:653 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:653 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:653 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:653 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:654 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9110
30:59:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:654 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:654 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9110
30:59:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:654 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:654 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6970us
30:59:654 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:654 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:654 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:654 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:654 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:654 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9111
30:59:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7302us
30:59:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:654 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:654 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:655 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:655 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:655 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:655 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:655 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:655 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:655 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9111
30:59:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:655 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:655 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:655 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:655 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:655 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9112
30:59:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:655 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:656 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9112
30:59:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:656 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:656 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9113
30:59:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:656 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:656 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:656 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:656 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:656 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:656 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:656 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:656 user_main    D[ME]: HLE\sceMpeg.cpp:1371 543=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:657 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:657 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:657 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:657 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9113
30:59:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:657 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +200us
30:59:657 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:657 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:657 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:657 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:657 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:657 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9114
30:59:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10912us
30:59:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:657 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:657 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:658 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9114
30:59:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:658 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:658 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9115
30:59:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:658 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:658 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:658 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:658 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:658 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:658 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:658 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:658 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:658 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:658 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9115
30:59:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:658 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:658 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:658 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:659 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:659 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:659 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9116
30:59:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:659 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:659 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:659 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:659 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:659 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9116
30:59:659 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2117us
30:59:659 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:659 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:659 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:659 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:659 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +217us
30:59:660 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:660 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9117
30:59:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:660 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:660 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:660 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:660 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:660 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:660 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:660 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:660 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:660 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:660 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9117
30:59:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:660 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:660 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:660 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:661 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:661 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9118
30:59:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:661 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:661 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:661 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9118
30:59:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:661 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:661 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12823us
30:59:661 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:662 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:662 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:662 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:662 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:662 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9119
30:59:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1449us
30:59:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:662 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:662 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:662 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:662 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:662 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:662 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:662 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:662 user_main    D[ME]: HLE\sceMpeg.cpp:1371 547=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:662 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:662 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:662 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9119
30:59:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:662 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:662 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:662 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:663 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:663 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9120
30:59:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:663 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:663 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9120
30:59:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:663 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:663 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9121
30:59:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:663 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:663 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:664 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:664 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:664 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:664 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:664 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:664 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:664 user_main    D[ME]: HLE\sceMpeg.cpp:1371 551=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:664 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:664 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:664 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:664 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9121
30:59:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:664 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6053us
30:59:664 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:664 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:664 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:664 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:665 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:665 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9122
30:59:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5060us
30:59:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:665 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:665 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9122
30:59:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:665 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:665 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9123
30:59:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:665 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:665 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:665 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:665 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:665 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:666 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:666 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:666 user_main    D[ME]: HLE\sceMpeg.cpp:1371 563=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:666 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:666 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:666 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9123
30:59:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:666 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:666 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:666 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:666 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:666 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9124
30:59:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:666 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:667 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:667 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9124
30:59:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:667 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:667 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5603us
30:59:667 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:667 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:667 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:667 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:667 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:667 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9125
30:59:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8670us
30:59:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:667 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:667 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:667 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:668 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:668 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:668 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:668 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:668 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:668 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:668 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9125
30:59:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:668 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:668 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:668 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:668 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:669 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9126
30:59:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:669 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:669 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9126
30:59:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:669 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:669 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9127
30:59:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:669 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:669 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:669 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:669 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:669 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:669 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:670 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:670 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:670 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:670 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9127
30:59:670 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4239us
30:59:670 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:670 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:670 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:670 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:670 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1134us
30:59:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:670 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9128
30:59:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:670 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:670 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:671 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9128
30:59:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:671 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:671 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9129
30:59:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:671 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:671 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:671 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:671 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:671 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:671 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:671 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:671 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:671 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9129
30:59:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:671 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:672 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:672 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:672 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:672 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:672 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9130
30:59:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:672 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:672 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9130
30:59:672 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +749us
30:59:672 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:673 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:673 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:673 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:673 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1584us
30:59:673 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:673 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9131
30:59:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:673 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:673 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:673 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:673 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:673 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:673 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:673 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:673 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:673 user_main    D[ME]: HLE\sceMpeg.cpp:1371 567=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:673 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:673 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9131
30:59:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:673 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:673 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:673 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:674 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:674 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9132
30:59:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:674 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:674 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:674 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9132
30:59:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:674 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:674 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11455us
30:59:674 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:674 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:674 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:674 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:675 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:675 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9133
30:59:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2817us
30:59:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:675 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:675 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:675 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:675 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:675 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:675 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:675 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:675 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9133
30:59:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:675 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:675 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:675 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:676 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:676 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9134
30:59:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:676 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:676 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:676 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9134
30:59:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:676 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:676 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9135
30:59:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:676 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:677 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:677 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:677 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:677 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:677 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:677 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:677 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:677 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:677 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:677 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9135
30:59:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:677 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4685us
30:59:677 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:677 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:678 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:678 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:678 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:678 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9136
30:59:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6427us
30:59:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:678 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:678 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9136
30:59:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:678 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:678 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9137
30:59:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:678 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:678 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:679 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:679 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:679 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:679 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:679 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:679 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9137
30:59:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:679 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:679 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:679 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:679 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:680 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:680 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9138
30:59:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:680 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:680 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9138
30:59:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:680 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:680 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4235us
30:59:680 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:680 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:680 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:680 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:680 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:680 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9139
30:59:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10038us
30:59:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:680 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:680 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:681 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:681 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:681 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:681 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:681 user_main    D[ME]: HLE\sceMpeg.cpp:1371 571=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:681 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:681 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:681 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9139
30:59:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:681 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:681 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:681 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:681 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:681 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9140
30:59:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:682 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:682 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9140
30:59:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:682 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:682 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9141
30:59:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:682 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:682 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:682 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:682 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:682 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:682 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:682 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:682 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:683 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:683 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9141
30:59:683 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2871us
30:59:683 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:683 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:683 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:683 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:683 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2502us
30:59:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:683 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9142
30:59:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:683 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:683 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:683 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9142
30:59:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:684 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:684 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9143
30:59:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:684 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:684 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:684 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:684 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:684 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:684 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:684 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:684 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:684 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:684 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9143
30:59:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:684 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:684 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:684 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:685 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:685 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7416us
30:59:685 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:685 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:685 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:685 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:685 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:685 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9144
30:59:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +575us
30:59:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:685 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:685 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:685 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9144
30:59:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:685 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:685 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9145
30:59:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:686 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:686 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:686 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:686 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:686 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:686 user_main    D[ME]: HLE\sceMpeg.cpp:1371 575=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:686 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:686 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9145
30:59:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:686 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:686 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:686 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:687 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:687 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9146
30:59:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:687 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:687 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9146
30:59:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:687 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:687 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10087us
30:59:687 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:687 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:687 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:687 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:687 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:688 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9147
30:59:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4185us
30:59:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:688 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:688 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:688 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:688 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:688 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:688 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:688 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:688 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:688 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9147
30:59:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:688 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:688 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:688 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:689 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9148
30:59:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:689 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:689 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9148
30:59:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:689 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9149
30:59:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:690 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:690 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:690 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:690 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:690 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:690 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:690 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:690 user_main    D[ME]: HLE\sceMpeg.cpp:1371 579=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:690 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:690 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:690 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9149
30:59:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:690 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3317us
30:59:690 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:690 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:691 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:691 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:691 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:691 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9150
30:59:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7795us
30:59:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:691 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:691 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9150
30:59:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:691 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:691 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9151
30:59:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:691 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:691 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:692 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:692 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:692 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:692 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:692 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:692 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:692 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:692 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9151
30:59:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:692 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:692 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:692 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:692 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:693 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9152
30:59:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:693 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:693 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9152
30:59:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:693 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:693 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2867us
30:59:693 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:693 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:693 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:693 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:693 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:693 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9153
30:59:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11405us
30:59:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:693 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:693 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:694 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:694 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:694 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:694 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:694 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:694 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:694 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:694 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9153
30:59:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:694 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:694 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:694 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:695 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:695 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9154
30:59:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:695 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:695 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9154
30:59:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:695 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:695 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9155
30:59:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:695 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:695 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:696 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:696 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:696 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:696 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:696 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:696 user_main    D[ME]: HLE\sceMpeg.cpp:1371 583=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:696 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:696 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:696 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:696 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9155
30:59:696 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1504us
30:59:696 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:696 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:696 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:696 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:696 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3870us
30:59:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:696 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9156
30:59:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:696 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:697 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:697 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9156
30:59:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:697 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:697 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9157
30:59:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:697 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:697 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:697 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:697 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:697 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:697 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:697 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:697 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:697 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:698 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9157
30:59:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:698 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:698 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:698 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:698 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:698 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6049us
30:59:698 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:698 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:698 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:698 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:698 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:698 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9158
30:59:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1942us
30:59:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:698 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:698 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:699 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9158
30:59:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:699 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:699 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9159
30:59:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:699 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:699 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:699 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:699 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:699 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:699 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:699 user_main    D[ME]: HLE\sceMpeg.cpp:1371 591=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:699 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:699 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:700 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9159
30:59:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:700 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:700 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:700 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:700 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:700 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9160
30:59:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:700 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:701 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:701 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9160
30:59:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:701 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:701 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8720us
30:59:701 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:701 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:701 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:701 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:701 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:701 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9161
30:59:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5553us
30:59:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:701 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:701 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:701 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:701 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:701 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:701 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:701 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:702 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:702 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9161
30:59:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:702 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:702 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:702 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:702 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:702 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9162
30:59:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:702 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:703 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:703 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9162
30:59:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:703 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:703 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9163
30:59:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:703 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:703 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:703 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:703 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:703 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:703 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:703 user_main    D[ME]: HLE\sceMpeg.cpp:1371 595=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:703 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:703 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:704 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:704 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9163
30:59:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:704 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1950us
30:59:704 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:704 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:704 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:704 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:704 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:704 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9164
30:59:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9163us
30:59:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:704 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:704 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:705 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9164
30:59:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:705 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:705 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9165
30:59:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:705 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:705 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:705 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:705 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:705 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:705 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:705 user_main    D[ME]: HLE\sceMpeg.cpp:1371 599=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:705 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:705 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:705 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9165
30:59:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:705 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:705 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:705 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:706 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:706 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9166
30:59:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:706 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:706 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:706 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9166
30:59:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:706 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:706 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1499us
30:59:706 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:706 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:706 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:706 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:706 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:707 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9167
30:59:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12773us
30:59:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:707 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:707 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:707 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:707 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:707 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:707 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:707 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:707 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:707 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:707 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9167
30:59:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:707 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:707 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:707 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:708 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:708 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9168
30:59:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:708 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:708 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9168
30:59:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:708 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:708 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9169
30:59:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:708 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:708 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:709 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:709 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:709 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:709 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:709 user_main    D[ME]: HLE\sceMpeg.cpp:1371 603=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:709 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:709 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:709 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:709 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +136us
30:59:709 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:709 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:709 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:709 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:709 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:709 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9169
30:59:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5237us
30:59:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:709 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9170
30:59:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:709 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:710 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:710 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9170
30:59:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:710 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:710 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9171
30:59:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:710 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:710 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:710 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:710 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:710 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:710 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:710 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:711 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:711 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:711 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9171
30:59:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:711 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:711 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:711 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:711 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:711 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4681us
30:59:711 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:711 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:711 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:711 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:711 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:711 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9172
30:59:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3310us
30:59:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:712 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:712 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9172
30:59:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:712 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:712 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9173
30:59:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:712 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:712 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:712 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:712 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:712 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:712 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:712 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:712 user_main    D[ME]: HLE\sceMpeg.cpp:1371 607=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:712 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:713 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:713 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9173
30:59:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:713 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:713 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:713 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:713 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:713 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9174
30:59:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:713 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:714 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:714 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9174
30:59:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:714 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:714 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7352us
30:59:714 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:714 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:714 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:714 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:714 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:714 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9175
30:59:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6920us
30:59:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:714 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:714 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:714 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:714 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:714 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:714 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:714 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:714 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:714 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:715 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9175
30:59:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:715 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:715 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:715 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:715 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:715 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:715 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9176
30:59:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:715 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:715 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:716 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9176
30:59:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:716 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:716 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9177
30:59:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:716 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:716 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:716 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:716 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:716 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:716 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:716 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:716 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:716 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:717 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:717 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9177
30:59:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:717 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +582us
30:59:717 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:717 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:717 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:717 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:717 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:717 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9178
30:59:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10531us
30:59:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:717 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:717 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9178
30:59:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:717 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:717 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9179
30:59:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:717 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:717 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:718 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:718 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:718 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:718 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:718 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:718 user_main    D[ME]: HLE\sceMpeg.cpp:1371 611=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:718 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:718 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:718 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9179
30:59:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:718 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:718 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:718 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:719 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:719 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9180
30:59:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:719 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:719 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9180
30:59:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:719 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:719 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +132us
30:59:719 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:719 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:719 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:719 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:719 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:719 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9181
30:59:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14141us
30:59:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:719 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:719 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:720 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:720 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:720 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:720 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:720 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:720 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:720 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:720 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9181
30:59:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:720 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:720 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:720 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:720 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:720 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:721 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9182
30:59:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:721 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:721 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9182
30:59:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:721 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:721 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13205us
30:59:721 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:721 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:721 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:721 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:721 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:721 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9183
30:59:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1068us
30:59:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:721 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:721 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:722 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:722 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:722 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:722 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:722 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:722 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:722 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9183
30:59:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:722 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:722 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:722 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:722 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:722 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:722 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9184
30:59:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:723 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9184
30:59:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:723 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:723 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9185
30:59:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:723 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:723 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:723 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:723 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:723 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:723 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:723 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:723 user_main    D[ME]: HLE\sceMpeg.cpp:1371 615=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:723 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:723 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:724 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:724 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9185
30:59:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:724 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6435us
30:59:724 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:724 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:724 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:724 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:724 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:724 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9186
30:59:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4678us
30:59:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:724 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:724 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:725 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9186
30:59:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:725 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:725 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9187
30:59:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:725 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:725 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:725 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:725 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:725 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:725 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:725 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:725 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:725 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:725 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9187
30:59:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:725 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:725 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:725 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:726 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:726 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9188
30:59:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:726 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:726 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:726 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9188
30:59:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:726 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:726 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5984us
30:59:726 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:726 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:726 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:726 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:726 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:727 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9189
30:59:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8288us
30:59:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:727 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:727 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:727 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:727 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:727 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:727 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:727 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:727 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:727 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:727 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9189
30:59:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:727 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:727 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:727 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:728 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:728 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9190
30:59:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:728 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:728 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9190
30:59:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:728 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:728 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9191
30:59:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:728 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:728 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:729 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:729 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:729 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:729 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:729 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:729 user_main    D[ME]: HLE\sceMpeg.cpp:1371 619=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:729 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:729 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:729 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:729 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9191
30:59:729 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4621us
30:59:729 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:729 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:729 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:729 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:729 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +752us
30:59:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:729 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9192
30:59:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:729 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:730 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:730 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9192
30:59:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:730 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:730 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9193
30:59:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:730 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:730 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:730 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:730 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:730 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:730 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:730 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:730 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:730 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:731 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9193
30:59:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:731 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:731 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:731 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:731 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:731 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9194
30:59:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:731 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:731 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:732 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9194
30:59:732 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1131us
30:59:732 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:732 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:732 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:732 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:732 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1203us
30:59:732 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:732 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9195
30:59:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:732 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:732 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:732 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:732 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:732 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:732 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:732 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:732 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:732 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:732 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:733 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9195
30:59:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:733 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:733 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:733 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:733 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:733 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9196
30:59:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:733 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:733 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:734 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9196
30:59:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:734 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:734 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11837us
30:59:734 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:734 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:734 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:734 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:734 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:734 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9197
30:59:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2435us
30:59:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:734 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:734 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:734 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:734 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:734 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:734 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:734 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:734 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:734 user_main    D[ME]: HLE\sceMpeg.cpp:1371 623=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:734 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:734 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:735 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9197
30:59:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:735 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:735 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:735 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:735 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:735 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9198
30:59:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:735 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:735 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:736 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9198
30:59:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:736 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:736 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9199
30:59:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:736 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:736 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:736 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:736 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:736 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:736 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:736 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:736 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:736 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:736 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:737 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:737 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9199
30:59:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:737 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5067us
30:59:737 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:737 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:737 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:737 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:737 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:737 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9200
30:59:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6046us
30:59:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:737 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:737 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9200
30:59:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:737 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:737 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9201
30:59:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:737 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:737 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:738 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:738 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:738 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:738 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:738 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:738 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:738 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9201
30:59:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:738 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:738 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:738 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:738 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:738 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:738 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9202
30:59:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:739 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:739 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9202
30:59:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:739 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:739 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4616us
30:59:739 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:739 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:739 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:739 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:739 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:739 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9203
30:59:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9656us
30:59:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:739 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:739 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:739 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:739 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:739 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:739 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:739 user_main    D[ME]: HLE\sceMpeg.cpp:1371 627=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:740 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:740 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:740 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9203
30:59:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:740 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:740 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:740 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:740 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:740 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9204
30:59:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:740 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:740 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:740 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:741 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:741 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9204
30:59:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:741 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:741 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9205
30:59:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:741 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:741 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:741 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:741 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:741 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:741 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:741 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:742 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:742 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:742 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9205
30:59:742 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3253us
30:59:742 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:742 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:742 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:742 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:742 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2120us
30:59:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:742 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9206
30:59:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:742 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:742 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:742 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:742 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9206
30:59:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:743 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9207
30:59:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:743 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:743 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:743 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:743 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:743 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:743 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:743 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:743 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9207
30:59:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:743 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:743 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:744 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:744 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:744 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7798us
30:59:744 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:744 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:744 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:744 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:744 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:744 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9208
30:59:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +193us
30:59:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:744 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:744 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:745 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9208
30:59:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:745 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:745 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9209
30:59:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:745 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:745 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:745 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:745 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:745 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:745 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:745 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:745 user_main    D[ME]: HLE\sceMpeg.cpp:1371 631=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:745 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:745 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:745 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9209
30:59:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:745 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:745 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:746 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:746 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:746 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9210
30:59:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:746 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:746 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:746 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:746 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:746 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9210
30:59:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:746 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:746 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10469us
30:59:747 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:747 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:747 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:747 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:747 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:747 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9211
30:59:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3803us
30:59:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:747 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:747 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:747 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:747 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:747 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:747 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:747 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:747 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:747 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:747 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9211
30:59:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:747 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:747 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:747 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:748 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:748 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9212
30:59:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:748 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:748 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:748 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:748 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:748 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9212
30:59:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:748 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:748 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9213
30:59:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:748 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:748 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:748 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:748 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:749 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:749 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:749 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:749 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:749 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:749 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:749 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:749 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:749 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9213
30:59:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:749 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3699us
30:59:749 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:749 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:749 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:749 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:749 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:749 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9214
30:59:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7413us
30:59:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:750 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:750 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9214
30:59:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:750 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:750 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9215
30:59:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:750 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:750 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:750 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:750 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:750 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:750 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:750 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:750 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:751 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9215
30:59:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:751 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:751 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:751 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:751 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:751 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:751 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9216
30:59:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:751 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:751 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:752 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9216
30:59:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:752 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:752 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3249us
30:59:752 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:752 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:752 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:752 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:752 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:752 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9217
30:59:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11024us
30:59:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:752 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:752 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:752 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:752 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:752 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:752 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:752 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:752 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:752 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:752 user_main    D[ME]: HLE\sceMpeg.cpp:1371 635=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:752 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:753 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:753 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9217
30:59:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:753 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:753 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:753 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:753 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:753 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:753 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9218
30:59:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:753 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:754 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:754 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9218
30:59:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:754 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:754 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9219
30:59:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:754 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:754 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:754 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:754 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:754 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:754 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:754 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:754 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:754 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:755 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:755 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9219
30:59:755 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1885us
30:59:755 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:755 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:755 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:755 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:755 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3488us
30:59:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:755 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9220
30:59:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:755 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:755 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:755 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9220
30:59:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:755 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:755 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9221
30:59:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:756 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:756 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:756 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:756 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:756 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:756 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:756 user_main    D[ME]: HLE\sceMpeg.cpp:1371 639=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:756 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:756 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9221
30:59:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:756 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:756 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:756 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:757 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:757 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6430us
30:59:757 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:757 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:757 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:757 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:757 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:757 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9222
30:59:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1561us
30:59:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:757 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:757 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9222
30:59:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:757 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:757 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9223
30:59:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:757 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:757 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:758 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:758 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:758 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:758 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:758 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:758 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:758 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:758 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9223
30:59:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:758 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:758 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:758 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:758 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:758 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:758 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9224
30:59:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:758 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:759 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:759 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9224
30:59:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:759 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:759 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9101us
30:59:759 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:759 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:759 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:759 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:759 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:759 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9225
30:59:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5171us
30:59:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:759 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:759 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:759 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:759 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:759 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:759 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:759 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:760 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:760 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:760 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9225
30:59:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:760 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:760 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:760 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:760 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:760 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9226
30:59:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:760 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:761 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:761 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9226
30:59:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:761 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:761 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9227
30:59:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:761 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:761 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:761 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:761 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:761 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:761 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:761 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:761 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:761 user_main    D[ME]: HLE\sceMpeg.cpp:1371 643=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:761 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:761 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:762 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:762 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9227
30:59:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:762 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2331us
30:59:762 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:762 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:762 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:762 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:762 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:762 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9228
30:59:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8781us
30:59:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:762 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:763 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9228
30:59:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:763 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9229
30:59:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:763 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:763 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:763 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:763 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:763 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:763 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:763 user_main    D[ME]: HLE\sceMpeg.cpp:1371 659=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:763 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:763 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:764 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9229
30:59:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:764 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:764 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:764 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:764 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:764 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9230
30:59:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:764 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:764 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:765 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9230
30:59:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:765 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:765 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1881us
30:59:765 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:765 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:765 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:765 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:765 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:765 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9231
30:59:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12391us
30:59:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:765 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:765 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:765 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:765 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:765 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:765 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:765 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:765 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:765 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9231
30:59:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:765 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:765 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:766 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:766 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:766 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9232
30:59:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:766 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:766 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:766 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9232
30:59:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:766 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:767 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9233
30:59:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:767 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:767 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:767 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:767 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:767 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:767 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:767 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:767 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:767 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:767 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +518us
30:59:767 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:767 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:767 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:768 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:768 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:768 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9233
30:59:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4856us
30:59:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:768 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9234
30:59:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:768 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:768 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9234
30:59:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:768 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:768 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9235
30:59:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:768 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:768 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:769 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:769 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:769 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:769 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:769 user_main    D[ME]: HLE\sceMpeg.cpp:1371 663=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:769 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:769 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:769 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9235
30:59:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:769 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:769 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:769 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:769 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:769 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5062us
30:59:769 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:769 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:769 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:769 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:769 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:770 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9236
30:59:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2928us
30:59:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:770 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:770 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9236
30:59:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:770 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:770 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9237
30:59:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:770 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:770 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:770 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:770 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:770 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:771 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:771 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:771 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:771 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9237
30:59:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:771 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:771 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:771 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:771 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:771 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9238
30:59:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:771 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:772 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:772 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9238
30:59:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:772 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:772 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7734us
30:59:772 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:772 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:772 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:772 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:772 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:772 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9239
30:59:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6539us
30:59:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:772 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:772 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:772 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:772 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:772 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:772 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:772 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:772 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9239
30:59:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:773 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:773 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:773 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:773 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:773 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9240
30:59:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:773 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:773 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:774 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9240
30:59:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:774 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:774 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9241
30:59:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:774 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:774 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:774 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:774 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:774 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:774 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:774 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:774 user_main    D[ME]: HLE\sceMpeg.cpp:1371 667=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:774 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:774 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:775 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:775 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9241
30:59:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:775 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +964us
30:59:775 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:775 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:775 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:775 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:775 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:775 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9242
30:59:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10149us
30:59:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:775 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:775 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9242
30:59:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:775 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:775 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9243
30:59:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:775 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:775 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:776 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:776 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:776 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:776 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:776 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:776 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:776 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:776 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9243
30:59:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:776 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:776 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:776 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:776 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:776 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9244
30:59:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:776 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:777 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:777 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9244
30:59:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:777 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:777 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +513us
30:59:777 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:777 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:777 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:777 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:777 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:777 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9245
30:59:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13759us
30:59:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:777 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:777 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:778 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:778 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:778 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:778 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:778 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:778 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:778 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9245
30:59:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:778 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:778 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:778 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:778 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:778 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:778 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9246
30:59:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:779 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:779 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9246
30:59:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:779 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:779 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13586us
30:59:779 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:779 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:779 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:779 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:779 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:779 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9247
30:59:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +686us
30:59:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:779 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:779 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:779 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:779 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:779 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:779 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:780 user_main    D[ME]: HLE\sceMpeg.cpp:1371 671=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:780 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:780 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:780 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9247
30:59:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:780 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:780 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:780 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:780 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:780 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:781 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9248
30:59:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:781 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:781 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9248
30:59:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:781 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:781 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9249
30:59:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:781 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:781 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:782 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:782 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:782 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:782 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:782 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:782 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:782 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:782 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:782 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9249
30:59:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:782 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6816us
30:59:782 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:782 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:782 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:782 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:782 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:782 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9250
30:59:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4296us
30:59:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:782 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:782 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:782 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:783 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9250
30:59:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:783 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:783 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9251
30:59:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:783 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:783 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:783 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:783 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:783 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:783 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:783 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:783 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:784 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9251
30:59:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:784 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:784 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:784 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:784 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:784 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9252
30:59:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:784 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:784 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:784 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:785 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:785 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9252
30:59:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:785 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:785 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6366us
30:59:785 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:785 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:785 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:785 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:785 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:785 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9253
30:59:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7906us
30:59:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:785 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:785 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:785 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:785 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:785 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:785 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:785 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:785 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:786 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:786 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9253
30:59:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:786 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:786 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:786 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:786 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:786 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:786 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9254
30:59:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:786 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:787 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:787 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9254
30:59:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:787 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:787 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9255
30:59:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:787 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:787 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:787 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:787 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:787 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:787 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:787 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:787 user_main    D[ME]: HLE\sceMpeg.cpp:1371 675=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:787 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:787 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:788 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:788 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9255
30:59:788 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5003us
30:59:788 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:788 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:788 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:788 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:788 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +371us
30:59:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:788 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9256
30:59:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:788 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:788 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:788 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:788 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:788 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9256
30:59:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:789 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:789 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9257
30:59:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:789 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:789 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:789 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:789 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:789 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:789 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:789 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:789 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:789 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9257
30:59:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:789 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:789 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:789 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:789 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:790 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:790 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9258
30:59:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:790 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:790 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9258
30:59:790 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1512us
30:59:790 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:790 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:790 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:790 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:790 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +821us
30:59:790 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:790 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9259
30:59:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:790 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:790 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:791 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:791 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:791 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:791 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:791 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:791 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:791 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:791 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9259
30:59:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:791 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:791 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:791 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:791 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:792 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:792 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9260
30:59:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:792 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:792 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9260
30:59:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:792 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:792 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12219us
30:59:792 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:792 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:792 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:792 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:792 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:792 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9261
30:59:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2054us
30:59:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:792 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:792 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:793 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:793 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:793 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:793 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:793 user_main    D[ME]: HLE\sceMpeg.cpp:1371 679=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:793 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:793 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:793 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9261
30:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:793 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:793 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:793 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:793 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:793 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9262
30:59:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:793 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:794 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:794 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9262
30:59:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:794 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:794 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9263
30:59:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:794 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:794 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:794 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:794 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:794 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:794 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:794 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:794 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:795 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:795 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9263
30:59:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:795 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5449us
30:59:795 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:795 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:795 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:795 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:795 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:795 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9264
30:59:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5664us
30:59:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:795 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:795 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:796 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9264
30:59:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:796 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:796 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9265
30:59:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:796 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:796 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:796 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:796 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:796 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:796 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:796 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:796 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:797 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9265
30:59:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:797 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:797 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:797 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:797 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9266
30:59:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:797 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:797 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9266
30:59:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:798 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:798 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4998us
30:59:798 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:798 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:798 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:798 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:798 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:798 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9267
30:59:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9274us
30:59:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:798 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:798 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:798 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:798 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:798 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:798 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:798 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:798 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9267
30:59:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:798 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:798 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:798 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:799 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:799 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9268
30:59:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:799 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:799 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9268
30:59:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:799 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:799 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9269
30:59:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:799 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:799 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:800 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:800 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:800 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:800 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:800 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:800 user_main    D[ME]: HLE\sceMpeg.cpp:1371 683=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:800 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:800 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:800 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:800 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9269
30:59:800 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3635us
30:59:800 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:800 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:800 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:800 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:800 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1738us
30:59:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:800 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9270
30:59:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:800 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:801 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:801 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9270
30:59:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:801 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:801 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9271
30:59:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:801 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:801 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:801 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:801 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:801 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:801 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:801 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:801 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:802 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9271
30:59:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:802 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:802 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:802 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:802 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:802 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:802 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9272
30:59:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:802 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:802 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:803 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +145us
30:59:803 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:803 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:803 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:803 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:803 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9272
30:59:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2189us
30:59:803 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9273
30:59:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:803 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:803 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:803 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:803 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:803 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:803 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:803 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:803 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9273
30:59:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:803 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:804 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:804 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:804 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:804 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:804 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9274
30:59:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:804 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:804 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:804 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9274
30:59:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:805 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:805 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10851us
30:59:805 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:805 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:805 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:805 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:805 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:805 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9275
30:59:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3421us
30:59:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:805 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:805 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:805 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:805 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:805 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:805 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:805 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:805 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9275
30:59:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:806 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:806 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:806 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:806 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:806 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9276
30:59:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:806 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:806 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9276
30:59:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:807 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9277
30:59:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:807 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:807 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:807 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:807 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:807 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:807 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:807 user_main    D[ME]: HLE\sceMpeg.cpp:1371 687=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:807 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:807 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:807 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9277
30:59:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:808 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4081us
30:59:808 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:808 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:808 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:808 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:808 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:808 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9278
30:59:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7032us
30:59:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:808 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:808 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9278
30:59:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:808 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:808 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9279
30:59:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:808 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:808 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:808 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:808 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:808 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:808 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:809 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:809 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:809 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9279
30:59:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:809 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:809 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:809 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:809 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:809 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9280
30:59:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:809 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:809 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:810 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9280
30:59:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:810 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:810 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3630us
30:59:810 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:810 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:810 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:810 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:810 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:810 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9281
30:59:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10642us
30:59:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:810 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:810 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:810 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:810 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:810 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:810 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:810 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:810 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:810 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:810 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:811 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9281
30:59:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:811 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:811 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:811 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:811 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:811 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9282
30:59:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:811 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:812 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:812 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9282
30:59:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:812 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:812 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9283
30:59:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:812 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:812 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:812 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:812 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:812 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:812 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:812 user_main    D[ME]: HLE\sceMpeg.cpp:1371 691=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:812 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:812 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:813 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:813 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9283
30:59:813 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2267us
30:59:813 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:813 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:813 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:813 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:813 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3106us
30:59:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:813 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9284
30:59:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:813 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:813 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9284
30:59:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:814 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:814 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9285
30:59:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:814 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:814 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:814 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:814 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:814 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:814 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:814 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:814 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9285
30:59:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:814 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:814 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:814 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:814 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:815 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:815 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6812us
30:59:815 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:815 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:815 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:815 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:815 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:815 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9286
30:59:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1179us
30:59:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:815 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:815 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:815 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9286
30:59:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:815 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9287
30:59:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:816 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:816 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:816 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:816 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:816 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:816 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:816 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:816 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9287
30:59:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:816 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:816 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:816 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:816 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:817 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:817 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9288
30:59:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:817 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:817 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9288
30:59:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:817 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:817 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9483us
30:59:817 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:817 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:817 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:817 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:817 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:817 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9289
30:59:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4789us
30:59:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:817 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:817 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:818 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:818 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:818 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:818 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:818 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:818 user_main    D[ME]: HLE\sceMpeg.cpp:1371 695=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:818 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:818 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:818 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9289
30:59:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:818 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:818 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:818 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:818 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:818 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:818 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9290
30:59:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:818 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:819 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:819 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9290
30:59:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:819 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:819 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9291
30:59:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:819 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:819 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:819 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:819 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:819 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:819 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:819 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:819 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:819 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:819 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:820 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:820 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9291
30:59:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:820 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2713us
30:59:820 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:820 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:820 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:820 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:820 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:820 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9292
30:59:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8399us
30:59:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:820 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:820 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:821 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9292
30:59:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:821 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:821 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9293
30:59:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:821 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:821 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:821 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:821 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:821 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:821 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:821 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:821 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:821 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:821 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:821 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9293
30:59:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:821 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:821 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:821 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:821 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:822 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:822 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9294
30:59:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:822 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:822 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:822 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9294
30:59:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:822 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:822 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2263us
30:59:822 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:822 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:822 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:822 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:823 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:823 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9295
30:59:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12010us
30:59:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:823 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:823 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:823 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:823 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:823 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:823 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:823 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:823 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:823 user_main    D[ME]: HLE\sceMpeg.cpp:1371 699=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:823 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:823 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:823 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9295
30:59:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:823 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:823 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:823 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:824 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:824 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9296
30:59:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:824 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:824 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9296
30:59:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:824 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:824 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9297
30:59:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:824 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:824 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:825 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:825 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:825 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:825 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:825 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:825 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:825 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:825 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:825 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9297
30:59:825 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +899us
30:59:825 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:825 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:825 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:825 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:825 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4474us
30:59:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:825 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9298
30:59:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:825 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:825 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:825 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:826 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:826 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9298
30:59:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:826 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:826 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9299
30:59:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:826 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:826 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:826 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:826 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:826 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:826 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:826 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:826 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:826 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:827 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9299
30:59:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:827 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:827 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:827 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:827 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:827 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5444us
30:59:827 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:827 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:827 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:827 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:827 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:827 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9300
30:59:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2547us
30:59:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:827 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:827 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:828 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:828 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9300
30:59:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:828 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:828 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9301
30:59:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:828 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:828 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:829 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:829 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:829 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:829 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:829 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:829 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:829 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9301
30:59:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:829 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:829 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:829 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:830 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:830 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9302
30:59:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:830 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:830 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:830 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9302
30:59:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:830 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:830 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8115us
30:59:830 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:830 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:830 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:830 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:830 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:830 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9303
30:59:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6157us
30:59:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:830 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:831 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:831 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:831 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:831 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:831 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:831 user_main    D[ME]: HLE\sceMpeg.cpp:1371 703=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:831 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:831 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:831 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9303
30:59:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:831 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:831 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:831 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:832 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:832 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9304
30:59:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:832 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:832 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9304
30:59:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:832 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:832 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9305
30:59:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:832 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:832 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:832 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:832 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:832 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:832 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:832 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:833 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:833 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:833 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:833 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9305
30:59:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:833 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1345us
30:59:833 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:833 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:833 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:833 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:833 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:833 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9306
30:59:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9767us
30:59:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:833 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:833 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:834 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9306
30:59:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:834 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:834 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9307
30:59:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:834 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:834 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:834 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:834 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:834 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:834 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:834 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:834 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:834 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9307
30:59:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:834 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:834 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:834 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:834 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:835 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:835 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9308
30:59:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:835 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:835 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9308
30:59:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:835 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:835 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +895us
30:59:836 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:836 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:836 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:836 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:836 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:836 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9309
30:59:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13377us
30:59:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:836 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:836 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:836 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:836 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:836 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:836 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:836 user_main    D[ME]: HLE\sceMpeg.cpp:1371 707=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:836 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:836 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:836 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9309
30:59:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:836 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:836 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:836 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:837 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:837 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9310
30:59:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:837 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:837 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:837 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9310
30:59:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:837 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:837 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13968us
30:59:837 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:837 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:837 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:837 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:837 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:838 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9311
30:59:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +304us
30:59:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:838 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:838 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:838 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:838 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:838 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:838 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:838 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:838 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:838 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9311
30:59:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:838 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:838 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:838 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:838 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:839 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:839 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9312
30:59:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:839 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9312
30:59:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:839 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:839 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9313
30:59:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:839 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:839 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:840 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:840 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:840 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:840 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:840 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:840 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:840 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:840 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9313
30:59:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:840 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7198us
30:59:840 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:840 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:840 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:840 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:840 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:840 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9314
30:59:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3915us
30:59:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:840 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:841 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:841 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9314
30:59:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:841 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:841 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9315
30:59:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:841 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:841 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:841 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:841 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:841 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:841 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:841 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:841 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:841 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:841 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:841 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9315
30:59:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:842 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:842 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:842 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:842 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:842 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9316
30:59:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:842 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:842 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:842 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9316
30:59:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:842 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:842 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6748us
30:59:842 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:842 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:843 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:843 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:843 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:843 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9317
30:59:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7525us
30:59:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:843 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:843 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:843 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:843 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:843 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:843 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:843 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:843 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:843 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9317
30:59:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:843 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:843 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:843 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:844 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:844 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9318
30:59:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:844 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:844 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9318
30:59:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:844 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:844 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9319
30:59:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:844 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:844 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:845 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:845 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:845 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:845 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:845 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:845 user_main    D[ME]: HLE\sceMpeg.cpp:1371 711=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:845 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:845 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:845 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:845 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9319
30:59:845 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5384us
30:59:845 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:845 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:845 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:845 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:845 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08868458->08824750, blocking audio) +25us
30:59:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +13us
30:59:845 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9320
30:59:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11122us
30:59:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:845 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:845 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:845 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:846 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:846 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9320
30:59:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:846 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:846 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9321
30:59:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:846 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:846 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:846 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:846 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:846 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:846 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:846 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:846 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:847 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9321
30:59:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:847 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:847 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:847 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:847 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:847 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9322
30:59:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:847 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:847 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:847 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:848 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9322
30:59:848 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1894us
30:59:848 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:848 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:848 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:848 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:848 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +439us
30:59:848 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:848 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9323
30:59:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:848 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:848 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:848 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:848 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:848 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:848 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:848 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:848 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:849 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9323
30:59:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:849 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:849 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:849 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:849 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:849 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:849 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9324
30:59:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:849 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:849 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:850 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9324
30:59:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:850 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:850 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12600us
30:59:850 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:850 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:850 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:850 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:850 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:850 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9325
30:59:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1672us
30:59:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:850 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:850 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:850 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:850 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:850 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:850 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:850 user_main    D[ME]: HLE\sceMpeg.cpp:1371 715=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:850 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:850 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:850 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9325
30:59:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:850 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:850 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:850 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:851 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:851 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9326
30:59:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:851 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:851 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9326
30:59:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:851 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:851 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9327
30:59:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:851 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:851 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:852 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:852 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:852 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:852 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:852 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:852 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:852 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:852 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9327
30:59:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:852 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5830us
30:59:852 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:852 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:852 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:852 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:852 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:853 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9328
30:59:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5282us
30:59:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:853 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:853 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9328
30:59:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:853 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:853 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9329
30:59:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:853 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:853 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:853 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:853 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:853 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:853 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:853 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:853 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:854 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:854 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9329
30:59:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:854 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:854 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:854 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:854 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:854 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:854 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9330
30:59:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:854 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:854 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9330
30:59:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:855 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:855 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5380us
30:59:855 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:855 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:855 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:855 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:855 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:855 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9331
30:59:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8892us
30:59:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:855 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:855 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:855 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:855 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:855 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:855 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:855 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:855 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9331
30:59:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:855 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:855 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:856 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:856 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:856 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9332
30:59:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:856 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:856 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9332
30:59:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:856 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:856 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9333
30:59:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:857 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:857 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:857 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:857 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:857 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:857 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:857 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:857 user_main    D[ME]: HLE\sceMpeg.cpp:1371 719=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:857 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:857 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:857 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:857 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9333
30:59:857 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4016us
30:59:857 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:857 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:857 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:857 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:857 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1357us
30:59:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:858 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9334
30:59:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:858 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:858 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9334
30:59:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:858 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:858 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9335
30:59:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:858 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:858 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:858 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:858 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:858 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:858 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:858 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:858 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:859 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:859 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9335
30:59:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:859 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:859 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:859 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:859 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:859 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9336
30:59:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:859 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:859 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:860 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +526us
30:59:860 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:860 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:860 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:860 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:860 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:860 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9336
30:59:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1807us
30:59:860 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:860 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9337
30:59:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:860 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:860 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:860 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:860 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:860 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:860 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:861 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:861 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:861 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9337
30:59:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:861 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:861 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:861 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:861 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:861 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9338
30:59:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:861 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:862 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:862 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9338
30:59:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:862 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:862 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11233us
30:59:862 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:862 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:862 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:862 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:862 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:862 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9339
30:59:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3040us
30:59:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:862 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:862 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:862 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:862 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:862 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:862 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:863 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:863 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:863 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9339
30:59:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:863 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:863 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:863 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:863 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:863 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9340
30:59:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:863 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:864 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:864 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9340
30:59:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:864 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:864 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9341
30:59:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:864 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:864 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:864 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:864 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:864 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:864 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:864 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:864 user_main    D[ME]: HLE\sceMpeg.cpp:1371 723=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:864 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:864 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:865 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:865 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9341
30:59:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:865 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4463us
30:59:865 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:865 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:865 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:865 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:865 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:865 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9342
30:59:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6650us
30:59:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:865 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:865 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:865 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9342
30:59:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:866 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:866 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9343
30:59:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:866 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:866 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:866 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:866 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:866 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:866 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:866 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:866 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:866 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9343
30:59:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:866 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:866 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:866 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:867 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:867 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9344
30:59:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:867 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:867 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:867 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9344
30:59:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:867 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:867 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4012us
30:59:867 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:868 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:868 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:868 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:868 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:868 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9345
30:59:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10260us
30:59:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:868 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:868 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:868 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:868 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:868 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:868 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:868 user_main    D[ME]: HLE\sceMpeg.cpp:1371 727=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:868 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:868 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:868 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9345
30:59:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:868 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:868 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:868 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:868 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:869 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:869 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9346
30:59:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:869 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9346
30:59:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:869 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:869 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9347
30:59:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:869 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:869 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:870 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:870 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:870 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:870 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:870 user_main    D[ME]: HLE\sceMpeg.cpp:1371 735=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:870 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:870 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:870 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:870 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9347
30:59:870 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2649us
30:59:870 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:870 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:870 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:870 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:870 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2725us
30:59:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:870 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9348
30:59:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:871 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:871 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9348
30:59:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:871 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:871 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9349
30:59:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:871 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:871 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:871 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:871 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:871 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:871 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:871 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:872 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9349
30:59:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:872 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:872 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:872 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:872 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:872 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7194us
30:59:872 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:872 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:872 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:872 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:872 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:872 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9350
30:59:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +797us
30:59:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:872 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:873 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:873 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9350
30:59:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:873 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:873 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9351
30:59:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:873 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:873 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:873 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:873 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:873 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:873 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:873 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:874 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:874 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9351
30:59:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:874 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:874 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:874 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:874 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:874 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9352
30:59:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:874 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:875 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:875 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9352
30:59:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:875 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:875 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9865us
30:59:875 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:875 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:875 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:875 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:875 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:875 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9353
30:59:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4408us
30:59:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:875 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:875 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:875 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:875 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:875 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:875 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:875 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:875 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:875 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:876 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:876 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9353
30:59:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:876 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:876 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:876 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:876 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:876 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:876 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9354
30:59:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:876 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:877 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:877 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9354
30:59:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:877 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:877 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9355
30:59:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:877 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:877 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:877 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:877 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:877 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:877 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:877 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:877 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:877 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:878 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:878 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9355
30:59:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:878 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3095us
30:59:878 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:878 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:878 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:878 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:878 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:878 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9356
30:59:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8018us
30:59:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:878 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:878 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:879 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9356
30:59:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:879 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:879 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9357
30:59:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:879 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:879 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:879 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:879 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:879 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:879 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:879 user_main    D[ME]: HLE\sceMpeg.cpp:1371 739=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:879 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:879 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:879 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9357
30:59:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:879 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:879 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:879 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:880 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:880 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9358
30:59:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:880 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:880 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9358
30:59:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:881 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:881 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2644us
30:59:881 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:881 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:881 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:881 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:881 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:881 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9359
30:59:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11628us
30:59:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:881 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:881 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:881 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:881 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:881 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:881 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:881 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:881 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:881 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9359
30:59:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:881 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:881 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:881 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:881 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:882 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:882 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9360
30:59:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:882 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:882 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:882 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9360
30:59:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:882 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:882 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9361
30:59:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:883 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:883 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:883 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:883 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:883 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:883 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:883 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:883 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:883 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:883 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9361
30:59:883 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1281us
30:59:883 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:883 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:883 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:883 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:883 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4092us
30:59:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:884 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9362
30:59:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:884 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:884 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9362
30:59:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:884 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:884 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9363
30:59:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:884 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:884 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:884 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:884 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:884 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:884 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:885 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:885 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:885 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9363
30:59:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:885 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:885 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:885 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:885 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:885 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:885 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5826us
30:59:885 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:885 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:885 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:885 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:885 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:885 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9364
30:59:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2165us
30:59:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:885 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:886 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:886 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9364
30:59:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:886 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:886 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9365
30:59:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:886 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:886 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:886 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:886 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:886 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:886 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:886 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:886 user_main    D[ME]: HLE\sceMpeg.cpp:1371 743=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:886 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:886 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:887 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9365
30:59:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:887 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:887 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:887 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:887 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:887 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9366
30:59:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:887 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:887 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:887 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:887 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9366
30:59:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:888 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:888 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8497us
30:59:888 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:888 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:888 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:888 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:888 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:888 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9367
30:59:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5775us
30:59:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:888 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:888 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:888 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:888 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:888 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:888 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:888 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:888 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9367
30:59:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:889 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:889 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:889 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:889 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:889 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9368
30:59:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:889 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:889 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:889 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9368
30:59:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:890 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:890 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9369
30:59:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:890 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:890 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:890 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:890 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:890 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:890 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:890 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:890 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:890 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:890 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:890 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9369
30:59:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:890 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1727us
30:59:890 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:890 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:890 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:890 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:891 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:891 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9370
30:59:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9386us
30:59:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:891 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:891 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9370
30:59:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:891 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:891 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9371
30:59:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:891 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:891 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:891 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:891 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:891 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:891 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:891 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:891 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:892 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:892 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9371
30:59:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:892 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:892 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:892 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:892 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:892 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9372
30:59:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:892 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:893 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:893 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9372
30:59:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:893 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:893 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1277us
30:59:893 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:893 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:893 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:893 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:893 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:893 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9373
30:59:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12996us
30:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:893 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:893 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:893 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:893 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:893 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:893 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:893 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:893 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:893 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:894 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9373
30:59:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:894 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:894 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:894 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:894 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:894 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9374
30:59:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:894 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:895 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:895 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9374
30:59:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:895 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:895 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9375
30:59:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:895 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:895 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:895 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:895 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:895 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:895 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:895 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:895 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:895 user_main    D[ME]: HLE\sceMpeg.cpp:1371 747=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:895 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:895 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +19us
30:59:895 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:895 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:895 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:895 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:896 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +54us
30:59:896 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:896 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9375
30:59:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:896 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9376
30:59:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:896 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:896 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9376
30:59:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:897 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:897 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9377
30:59:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:897 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:897 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:897 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:897 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:897 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:897 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:897 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:897 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:897 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:897 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9377
30:59:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:897 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:897 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:897 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:898 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:898 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4458us
30:59:898 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:898 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:898 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:898 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:898 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:898 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9378
30:59:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3533us
30:59:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:898 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:898 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9378
30:59:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:898 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:898 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9379
30:59:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:898 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:898 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:899 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:899 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:899 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:899 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:899 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:899 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:899 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9379
30:59:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:899 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:899 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:899 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:899 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:899 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9380
30:59:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:900 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:900 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9380
30:59:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:900 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:900 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7129us
30:59:900 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:900 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:900 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:900 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:900 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:900 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9381
30:59:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7143us
30:59:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:900 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:900 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:900 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:900 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:900 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:900 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:901 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:901 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:901 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9381
30:59:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:901 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:901 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:901 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:901 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:901 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9382
30:59:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:901 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:901 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:901 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:902 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:902 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9382
30:59:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:902 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:902 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9383
30:59:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:902 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:902 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:902 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:902 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:902 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:902 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:902 user_main    D[ME]: HLE\sceMpeg.cpp:1371 751=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:902 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:902 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:903 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9383
30:59:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:903 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +359us
30:59:903 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:903 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:903 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:903 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:903 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9384
30:59:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10753us
30:59:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:903 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9384
30:59:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:903 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9385
30:59:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:903 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:903 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:904 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:904 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:904 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:904 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:904 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:904 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:904 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:904 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9385
30:59:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:904 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:904 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:904 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:905 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:905 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9386
30:59:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:905 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9386
30:59:905 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2276us
30:59:905 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:905 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:905 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:905 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:905 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +58us
30:59:905 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:905 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9387
30:59:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:905 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:905 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:906 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:906 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:906 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:906 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:906 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:906 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9387
30:59:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:906 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:906 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:906 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:906 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:906 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9388
30:59:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:906 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:907 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:907 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9388
30:59:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:907 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:907 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12982us
30:59:907 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:907 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:907 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:907 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:907 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9389
30:59:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1290us
30:59:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:907 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:907 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:908 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:908 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:908 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:908 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:908 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:908 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:908 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:908 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9389
30:59:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:908 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:908 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:908 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:908 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:908 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9390
30:59:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:909 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:909 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9390
30:59:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:909 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:909 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9391
30:59:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:909 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:909 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:909 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:909 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:909 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:909 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:909 user_main    D[ME]: HLE\sceMpeg.cpp:1371 755=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:909 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:909 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:910 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:910 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9391
30:59:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:910 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6212us
30:59:910 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:910 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:910 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:910 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:910 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:910 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9392
30:59:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4901us
30:59:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:910 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:910 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:911 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9392
30:59:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:911 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:911 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9393
30:59:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:911 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:911 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:911 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:911 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:911 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:911 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:911 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:911 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:911 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:911 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9393
30:59:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:911 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:911 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:911 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:912 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:912 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:912 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9394
30:59:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:912 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:912 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:912 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:912 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:912 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9394
30:59:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:912 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:913 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5762us
30:59:913 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:913 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:913 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:913 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:913 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:913 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9395
30:59:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8511us
30:59:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:913 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:913 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:913 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:913 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:913 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:913 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:913 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:913 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9395
30:59:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:913 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:913 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:913 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:914 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:914 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:914 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9396
30:59:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:914 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:914 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:915 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9396
30:59:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:915 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:915 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9397
30:59:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:915 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:915 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:915 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:915 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:915 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:915 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:915 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:915 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:915 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:915 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9397
30:59:915 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4398us
30:59:915 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:915 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:915 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:915 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:916 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +975us
30:59:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:916 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9398
30:59:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:916 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9398
30:59:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:916 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:916 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9399
30:59:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:916 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:916 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:916 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:916 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:916 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:916 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:916 user_main    D[ME]: HLE\sceMpeg.cpp:1371 759=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:916 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:917 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:917 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9399
30:59:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:917 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:917 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:917 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:917 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:917 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:917 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9400
30:59:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:917 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:918 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9400
30:59:918 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +908us
30:59:918 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:918 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:918 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:918 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:918 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1425us
30:59:918 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:918 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9401
30:59:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:918 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:918 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:918 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:918 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:918 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:918 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:918 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:918 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9401
30:59:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:919 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:919 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:919 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:919 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:919 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:919 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9402
30:59:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:919 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:919 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:919 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9402
30:59:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:919 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:920 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11614us
30:59:920 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:920 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:920 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:920 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:920 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:920 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9403
30:59:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2658us
30:59:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:920 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:920 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:920 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:920 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:920 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:920 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:920 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:920 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9403
30:59:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:920 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:921 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:921 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:921 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:921 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:921 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9404
30:59:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:921 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:921 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9404
30:59:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:922 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9405
30:59:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:922 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:922 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:922 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:922 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:922 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:922 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:922 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:922 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:923 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9405
30:59:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:923 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4844us
30:59:923 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:923 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:923 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:923 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:923 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9406
30:59:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6268us
30:59:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:923 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:923 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9406
30:59:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:923 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9407
30:59:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:923 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:924 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:924 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:924 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:924 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:924 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:924 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:924 user_main    D[ME]: HLE\sceMpeg.cpp:1371 763=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:924 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:924 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:924 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9407
30:59:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:924 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:924 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:924 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:925 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:925 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9408
30:59:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:925 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:925 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9408
30:59:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:925 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:925 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4394us
30:59:925 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:925 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:925 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:925 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:925 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:925 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9409
30:59:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9879us
30:59:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:925 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:925 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:926 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:926 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:926 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:926 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:926 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:926 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:926 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9409
30:59:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:926 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:926 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:926 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:926 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:927 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9410
30:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:927 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:927 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:927 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:927 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9410
30:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:927 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:927 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9411
30:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:927 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:927 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:927 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:927 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:927 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:927 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:927 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:927 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:928 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:928 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:928 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:928 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9411
30:59:928 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3030us
30:59:928 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:928 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:928 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:928 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:928 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2343us
30:59:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:928 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9412
30:59:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:928 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:928 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9412
30:59:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:929 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:929 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9413
30:59:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:929 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:929 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:929 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:929 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:929 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:929 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:929 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:929 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:929 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:929 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9413
30:59:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:929 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:930 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:930 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:930 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:930 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:930 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7575us
30:59:930 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:930 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:930 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:930 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:930 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:930 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9414
30:59:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +416us
30:59:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:930 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:931 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:931 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9414
30:59:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:931 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:931 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9415
30:59:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:931 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:931 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:931 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:931 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:931 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:931 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:931 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:931 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:932 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9415
30:59:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:932 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:932 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:932 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:932 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:932 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9416
30:59:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:932 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:933 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:933 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9416
30:59:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:933 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:933 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10247us
30:59:933 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:933 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:933 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:933 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:933 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:933 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9417
30:59:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4026us
30:59:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:933 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:933 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:933 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:933 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:933 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:933 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:933 user_main    D[ME]: HLE\sceMpeg.cpp:1371 767=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:933 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:933 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:934 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9417
30:59:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:934 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:934 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:934 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:934 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:934 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9418
30:59:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:934 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:934 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:935 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9418
30:59:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:935 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:935 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9419
30:59:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:935 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:935 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:935 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:935 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:935 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:935 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:935 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:935 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:936 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9419
30:59:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:936 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3477us
30:59:936 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:936 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:936 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:936 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:936 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:936 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9420
30:59:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7636us
30:59:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:936 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9420
30:59:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:936 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:936 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9421
30:59:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:936 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:936 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:937 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:937 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:937 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:937 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:937 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:938 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9421
30:59:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:938 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:938 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:938 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:938 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:938 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9422
30:59:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:938 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:939 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:939 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9422
30:59:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:939 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:939 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3026us
30:59:939 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:939 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:939 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:939 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:939 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:939 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9423
30:59:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11246us
30:59:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:939 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:939 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:939 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:939 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:939 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:939 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:939 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:939 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:940 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9423
30:59:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:940 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:940 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:940 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:940 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:940 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9424
30:59:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:940 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:940 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:941 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9424
30:59:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:941 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:941 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9425
30:59:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:941 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:941 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:941 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:941 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:941 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:941 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:941 user_main    D[ME]: HLE\sceMpeg.cpp:1371 771=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:941 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:941 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:942 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9425
30:59:942 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1663us
30:59:942 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:942 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:942 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:942 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:942 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3711us
30:59:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:942 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9426
30:59:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:942 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:942 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9426
30:59:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:943 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:943 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9427
30:59:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:943 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:943 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:943 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:943 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:943 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:943 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:943 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:943 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:943 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9427
30:59:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:943 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:943 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:943 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:944 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:944 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6208us
30:59:944 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:944 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:944 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:944 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:944 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:944 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9428
30:59:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1783us
30:59:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:944 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:944 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:944 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9428
30:59:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:944 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:944 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9429
30:59:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:945 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:945 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:945 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:945 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:945 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:945 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:945 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:945 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:945 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9429
30:59:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:945 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:945 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:945 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:945 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:946 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:946 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9430
30:59:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:946 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9430
30:59:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:946 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:946 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8879us
30:59:946 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:946 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:946 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:946 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:946 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:946 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9431
30:59:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5394us
30:59:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:946 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:946 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:947 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:947 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:947 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:947 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:947 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:947 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:947 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:947 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9431
30:59:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:947 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:947 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:947 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:947 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:948 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9432
30:59:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:948 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:948 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9432
30:59:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:948 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:948 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9433
30:59:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:948 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:948 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:949 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:949 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:949 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:949 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:949 user_main    D[ME]: HLE\sceMpeg.cpp:1371 775=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:949 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:949 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:949 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9433
30:59:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:949 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2109us
30:59:949 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:949 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:949 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:949 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:949 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:949 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9434
30:59:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9004us
30:59:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:949 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:949 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:950 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9434
30:59:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:950 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:950 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9435
30:59:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:950 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:950 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:950 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:950 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:950 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:950 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:950 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:950 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:950 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:950 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9435
30:59:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:951 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:951 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:951 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:951 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:951 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:951 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9436
30:59:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:951 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:951 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9436
30:59:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:952 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:952 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1658us
30:59:952 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:952 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:952 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:952 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:952 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:952 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9437
30:59:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12614us
30:59:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:952 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:952 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:952 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:952 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:952 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:952 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:952 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:952 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:952 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9437
30:59:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:953 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:953 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:953 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:953 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:953 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:953 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9438
30:59:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:953 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:953 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:953 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:953 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:954 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9438
30:59:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:954 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:954 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9439
30:59:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:954 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:954 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:954 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:954 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:954 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:954 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:954 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:954 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:955 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:955 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +295us
30:59:955 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:955 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:955 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:955 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:955 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9439
30:59:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5078us
30:59:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:955 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9440
30:59:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:955 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9440
30:59:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:955 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9441
30:59:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:955 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:955 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:956 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:956 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:956 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:956 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:956 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:956 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:956 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9441
30:59:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:956 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:956 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:956 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:956 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:956 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:956 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4840us
30:59:956 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:956 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:956 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:957 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:957 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9442
30:59:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3151us
30:59:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:957 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9442
30:59:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:957 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9443
30:59:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:957 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:957 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:957 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:957 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:957 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:957 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:957 user_main    D[ME]: HLE\sceMpeg.cpp:1371 779=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:958 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:958 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:958 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9443
30:59:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:958 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:958 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:958 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:958 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:958 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9444
30:59:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:958 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:959 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:959 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9444
30:59:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:959 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:959 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7511us
30:59:959 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:959 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:959 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:959 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:959 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:959 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9445
30:59:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6761us
30:59:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:959 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:959 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:959 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:959 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:959 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:959 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:959 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:959 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:960 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9445
30:59:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:960 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:960 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:960 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:960 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:960 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9446
30:59:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:960 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:960 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:960 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:960 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:961 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9446
30:59:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:961 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:961 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9447
30:59:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:961 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:961 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:961 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:961 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:961 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:961 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:961 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:961 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:962 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:962 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9447
30:59:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:962 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +741us
30:59:962 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:962 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:962 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:962 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:962 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:962 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9448
30:59:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10372us
30:59:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:962 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:962 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:962 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:962 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:962 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9448
30:59:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:962 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:962 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9449
30:59:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:962 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:963 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:963 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:963 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:963 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:963 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:963 user_main    D[ME]: HLE\sceMpeg.cpp:1371 783=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:963 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:963 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9449
30:59:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:963 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:963 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:963 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:964 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:964 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9450
30:59:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:964 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:964 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9450
30:59:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:964 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:964 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +291us
30:59:964 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:964 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:964 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:964 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:964 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:964 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9451
30:59:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13982us
30:59:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:964 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:964 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:965 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:965 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:965 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:965 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:965 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:965 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:965 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9451
30:59:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:965 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:965 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:965 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:965 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:966 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9452
30:59:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:966 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:966 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9452
30:59:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:966 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:966 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13364us
30:59:966 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:966 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:966 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:966 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:966 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:966 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9453
30:59:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +909us
30:59:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:966 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:966 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:967 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:967 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:967 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:967 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:967 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:967 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:967 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9453
30:59:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:967 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:967 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:967 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:967 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:967 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9454
30:59:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:967 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:968 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9454
30:59:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:968 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:968 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9455
30:59:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:968 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:968 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:968 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:968 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:968 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:969 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:969 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:969 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:969 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:969 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9455
30:59:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:969 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6594us
30:59:969 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:969 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:969 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:969 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:969 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:969 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9456
30:59:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4519us
30:59:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:969 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:970 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:970 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9456
30:59:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:970 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:970 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9457
30:59:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:970 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:970 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:970 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:970 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:970 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:970 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:970 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:970 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:970 user_main    D[ME]: HLE\sceMpeg.cpp:1371 787=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:970 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:970 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:971 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9457
30:59:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:971 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:971 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:971 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:971 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:971 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9458
30:59:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:971 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:971 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9458
30:59:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:972 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:972 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6143us
30:59:972 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:972 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:972 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:972 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:972 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:972 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9459
30:59:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8129us
30:59:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:972 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:972 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:972 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:972 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:972 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:972 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:972 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:972 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:973 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9459
30:59:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:973 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:973 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:973 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:973 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:973 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9460
30:59:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:973 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:974 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9460
30:59:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:974 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:974 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9461
30:59:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:974 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:974 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:974 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:974 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:974 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:974 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:974 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:974 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:975 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9461
30:59:975 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4780us
30:59:975 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:975 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:975 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:975 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:975 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +593us
30:59:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:975 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9462
30:59:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:975 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9462
30:59:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:975 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:975 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9463
30:59:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:975 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:975 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:976 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:976 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:976 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:976 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:976 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:976 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:976 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9463
30:59:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:976 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:976 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:976 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:976 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:977 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9464
30:59:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:977 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:977 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9464
30:59:977 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1290us
30:59:977 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:977 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:977 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:977 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:977 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1044us
30:59:977 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:977 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9465
30:59:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:977 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:977 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:978 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:978 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:978 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:978 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:978 user_main    D[ME]: HLE\sceMpeg.cpp:1371 795=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:978 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:978 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:978 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9465
30:59:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:978 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:978 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:978 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:978 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:979 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9466
30:59:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:979 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:979 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9466
30:59:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:979 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:979 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11996us
30:59:979 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:979 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:979 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:979 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:979 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:979 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9467
30:59:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2276us
30:59:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:979 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:979 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:980 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:980 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:980 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:980 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:980 user_main    D[ME]: HLE\sceMpeg.cpp:1371 799=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:980 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:980 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:980 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9467
30:59:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:980 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:980 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:980 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:980 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:981 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9468
30:59:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:981 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:981 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9468
30:59:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:981 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:981 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9469
30:59:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:981 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:981 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:982 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:982 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:982 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:982 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:982 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:982 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:982 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:982 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9469
30:59:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:982 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5226us
30:59:982 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:982 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:982 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:982 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:982 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:982 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9470
30:59:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5887us
30:59:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:982 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:983 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:983 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9470
30:59:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:983 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:983 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9471
30:59:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:983 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:983 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:983 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:983 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:983 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:983 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:983 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:983 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:983 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:983 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:983 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9471
30:59:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:983 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:984 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:984 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:984 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:984 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9472
30:59:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:984 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:984 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:984 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9472
30:59:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:985 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:985 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4776us
30:59:985 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:985 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:985 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:985 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:985 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:985 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9473
30:59:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9497us
30:59:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:985 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:985 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:985 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:985 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:985 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:985 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:985 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:985 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:985 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9473
30:59:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:985 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:985 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:985 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:986 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:986 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9474
30:59:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:986 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9474
30:59:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:986 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:986 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9475
30:59:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:986 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:986 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:987 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:987 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:987 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:987 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:987 user_main    D[ME]: HLE\sceMpeg.cpp:1371 803=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:987 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:987 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:987 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:987 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9475
30:59:987 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3412us
30:59:987 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:987 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:987 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:987 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:987 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1961us
30:59:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:987 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9476
30:59:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
30:59:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:987 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:987 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:987 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:988 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9476
30:59:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:988 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9477
30:59:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:988 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:988 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:988 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:988 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:988 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:988 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:988 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:988 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
30:59:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:989 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9477
30:59:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:989 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:989 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:989 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:989 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:989 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7957us
30:59:989 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:989 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:989 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:989 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:989 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:989 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9478
30:59:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +34us
30:59:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:989 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:989 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:990 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9478
30:59:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:990 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:990 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9479
30:59:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:990 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:990 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:990 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:990 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:990 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:990 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:990 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:990 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:990 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
30:59:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:990 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9479
30:59:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:990 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:990 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:991 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:991 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:991 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9480
30:59:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:991 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:991 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:991 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:991 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9480
30:59:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:991 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:992 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10628us
30:59:992 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:992 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:992 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:992 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:992 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:992 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9481
30:59:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3644us
30:59:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:992 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:992 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:992 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:992 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:992 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:992 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:992 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:992 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:992 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
30:59:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:992 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9481
30:59:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:992 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:992 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:992 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
30:59:993 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:993 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9482
30:59:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:993 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
30:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:993 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9482
30:59:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:993 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:993 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9483
30:59:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:993 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:993 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:994 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:994 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:994 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:994 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:994 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:994 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
30:59:994 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:994 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9483
30:59:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:994 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3858us
30:59:994 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:994 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:994 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:994 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:994 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
30:59:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:994 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9484
30:59:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7254us
30:59:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:994 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:994 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:994 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:995 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
30:59:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:995 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9484
30:59:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:995 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:995 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9485
30:59:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:995 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:995 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:995 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:995 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:995 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:995 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:995 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:995 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
30:59:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9485
30:59:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:996 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:996 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:996 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
30:59:996 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9486
30:59:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:996 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:996 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
30:59:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:997 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9486
30:59:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:997 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:59:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:997 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3408us
30:59:997 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:997 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:997 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:997 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:997 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
30:59:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
30:59:997 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9487
30:59:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10865us
30:59:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:997 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
30:59:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:997 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:997 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:997 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:997 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:997 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:997 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
30:59:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
30:59:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
30:59:997 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
30:59:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
30:59:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9487
30:59:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
30:59:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
30:59:998 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
30:59:998 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
30:59:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:998 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
30:59:998 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
30:59:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
30:59:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
30:59:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
30:59:998 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9488
30:59:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
30:59:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
30:59:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:998 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
30:59:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
30:59:998 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
30:59:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
30:59:999 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9488
30:59:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
30:59:999 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
30:59:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
30:59:999 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9489
30:59:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
30:59:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
30:59:999 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
30:59:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:999 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
30:59:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
30:59:999 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
30:59:999 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
30:59:999 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
30:59:999 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
30:59:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
30:59:999 user_main    D[ME]: HLE\sceMpeg.cpp:1371 807=sceMpegRingbufferAvailableSize(088f5dc8)
30:59:999 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
30:59:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
30:59:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
30:59:999 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:000 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9489
31:00:000 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2044us
31:00:000 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:000 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:000 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:000 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:000 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3329us
31:00:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:000 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9490
31:00:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
31:00:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:000 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:000 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:000 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:000 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9490
31:00:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:000 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:000 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9491
31:00:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:000 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:000 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:000 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:000 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:001 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:001 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:001 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:001 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:001 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:001 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
31:00:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:001 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9491
31:00:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:001 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:001 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:001 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:001 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:002 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6589us
31:00:002 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:002 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:002 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:002 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:002 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:002 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9492
31:00:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1402us
31:00:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:002 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9492
31:00:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:002 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:002 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9493
31:00:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:002 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:002 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:002 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:002 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:002 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:002 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:003 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:003 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
31:00:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:003 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9493
31:00:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:003 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:003 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:003 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:003 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:003 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9494
31:00:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:003 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:004 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9494
31:00:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:004 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:004 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9260us
31:00:004 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:004 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:004 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:004 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:004 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:004 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9495
31:00:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5012us
31:00:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:004 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:004 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:004 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:004 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:004 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:004 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:004 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:004 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
31:00:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9495
31:00:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:005 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:005 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:005 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:005 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:005 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9496
31:00:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:005 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:005 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9496
31:00:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:006 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:006 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9497
31:00:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:006 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:006 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:006 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:006 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:006 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:006 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:006 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:006 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:006 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:007 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9497
31:00:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:007 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2490us
31:00:007 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:007 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:007 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:007 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:007 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:007 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9498
31:00:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8622us
31:00:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:007 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:007 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9498
31:00:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:007 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:007 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9499
31:00:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:007 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:007 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:008 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:008 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:008 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:008 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:008 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:008 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
31:00:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9499
31:00:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:008 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:008 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:008 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:008 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:008 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9500
31:00:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:008 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:009 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:009 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9500
31:00:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:009 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:009 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2040us
31:00:009 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:009 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:009 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:009 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:009 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:009 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9501
31:00:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12232us
31:00:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:009 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:009 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:010 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:010 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:010 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:010 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:010 user_main    D[ME]: HLE\sceMpeg.cpp:1371 811=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:010 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:010 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
31:00:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:010 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9501
31:00:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:010 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:010 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:010 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:010 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:010 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9502
31:00:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:011 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:011 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9502
31:00:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:011 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:011 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9503
31:00:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:011 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:011 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:011 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:011 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:011 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:011 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:012 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:012 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:012 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9503
31:00:012 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +677us
31:00:012 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:012 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:012 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:012 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:012 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4697us
31:00:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:012 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9504
31:00:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
31:00:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:012 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:013 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:013 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9504
31:00:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:013 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:013 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9505
31:00:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:013 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:013 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:013 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:013 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:013 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:013 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:013 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:013 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
31:00:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9505
31:00:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:014 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:014 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:014 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:014 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:014 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5222us
31:00:014 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:014 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:014 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:014 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:014 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:014 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9506
31:00:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2769us
31:00:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:014 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:015 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9506
31:00:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:015 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9507
31:00:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:015 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:015 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:015 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:015 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:015 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:015 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:015 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:016 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
31:00:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9507
31:00:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:016 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:016 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:016 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:016 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:016 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9508
31:00:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:016 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:017 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:017 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9508
31:00:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:017 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:017 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7893us
31:00:017 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:017 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:017 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:017 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:017 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:017 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9509
31:00:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6380us
31:00:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:017 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:017 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:017 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:017 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:017 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:018 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:018 user_main    D[ME]: HLE\sceMpeg.cpp:1371 815=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:018 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:018 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
31:00:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9509
31:00:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:018 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:018 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:018 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:018 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:018 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9510
31:00:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:018 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:018 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:018 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:019 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9510
31:00:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9511
31:00:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:019 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:019 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:019 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:019 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:019 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:019 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:019 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:019 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:020 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9511
31:00:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:020 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1123us
31:00:020 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:020 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:020 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:020 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:020 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:020 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9512
31:00:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9990us
31:00:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:020 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:020 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:020 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:020 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9512
31:00:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:021 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:021 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9513
31:00:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:021 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:021 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:021 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:021 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:021 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:021 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:021 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:021 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
31:00:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9513
31:00:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:021 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:021 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:021 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:022 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9514
31:00:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:022 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:022 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9514
31:00:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:022 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +672us
31:00:022 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:022 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:022 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:022 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:022 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9515
31:00:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13600us
31:00:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:023 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:023 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:023 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:023 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:023 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:023 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:023 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:023 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
31:00:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9515
31:00:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:023 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:023 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:023 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:024 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9516
31:00:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:024 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9516
31:00:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:024 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:024 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13745us
31:00:024 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:024 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:024 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:024 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:024 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9517
31:00:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +527us
31:00:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:024 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:024 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:025 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:025 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:025 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:025 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:025 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:025 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
31:00:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:025 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9517
31:00:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:025 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:025 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:025 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:025 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:025 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9518
31:00:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:026 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:026 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9518
31:00:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:026 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:026 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9519
31:00:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:026 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:026 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:026 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:026 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:026 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:026 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:026 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:026 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:027 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9519
31:00:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:027 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6975us
31:00:027 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:027 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:027 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:027 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:027 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:027 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9520
31:00:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +4137us
31:00:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:027 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:027 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9520
31:00:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:028 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:028 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9521
31:00:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:028 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:028 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:028 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:028 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:028 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:028 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:028 user_main    D[ME]: HLE\sceMpeg.cpp:1371 819=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:028 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:028 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
31:00:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9521
31:00:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:029 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:029 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:029 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:029 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:029 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9522
31:00:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:029 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:029 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9522
31:00:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:030 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:030 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6525us
31:00:030 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:030 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:030 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:030 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:030 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:030 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9523
31:00:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7747us
31:00:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:030 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:030 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:030 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:030 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:030 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:030 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:030 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:030 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
31:00:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9523
31:00:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:030 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:030 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:031 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:031 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:031 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9524
31:00:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:031 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:031 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:031 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9524
31:00:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:031 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:031 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9525
31:00:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:031 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:032 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:032 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:032 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:032 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:032 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:032 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:032 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9525
31:00:032 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5162us
31:00:032 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:032 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:032 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:032 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:032 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +212us
31:00:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:032 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9526
31:00:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
31:00:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:032 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:033 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:033 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9526
31:00:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:033 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:033 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9527
31:00:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:033 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:033 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:033 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:033 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:033 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:033 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:033 user_main    D[ME]: HLE\sceMpeg.cpp:1371 823=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:033 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:033 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
31:00:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9527
31:00:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:034 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:034 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:034 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:034 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:034 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9528
31:00:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:034 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:034 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9528
31:00:035 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1671us
31:00:035 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:035 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:035 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:035 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:035 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +662us
31:00:035 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:035 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9529
31:00:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:035 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:035 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:035 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:035 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:035 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:035 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:035 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:035 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
31:00:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:035 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9529
31:00:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:035 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:035 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:035 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:036 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:036 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9530
31:00:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:036 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:036 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:036 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9530
31:00:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:036 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:036 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12378us
31:00:037 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:037 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:037 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:037 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:037 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:037 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9531
31:00:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1895us
31:00:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:037 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:037 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:037 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:037 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:037 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:037 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:037 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:037 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:037 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
31:00:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:037 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9531
31:00:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:037 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:037 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:037 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:038 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:038 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9532
31:00:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:038 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:038 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:038 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9532
31:00:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:038 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:038 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9533
31:00:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:039 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:039 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:039 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:039 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:039 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:039 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:039 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:039 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:039 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9533
31:00:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:039 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5608us
31:00:039 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:039 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:039 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:039 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:039 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:040 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9534
31:00:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5505us
31:00:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:040 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:040 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9534
31:00:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:040 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:040 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9535
31:00:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:040 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:040 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:040 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:040 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:040 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:040 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:040 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:040 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:041 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
31:00:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:041 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9535
31:00:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:041 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:041 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:041 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:041 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:041 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9536
31:00:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:041 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:041 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:042 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9536
31:00:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:042 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:042 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5157us
31:00:042 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:042 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:042 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:042 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:042 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:042 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9537
31:00:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +9115us
31:00:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:042 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:042 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:042 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:042 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:042 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:042 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:042 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:042 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
31:00:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:042 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9537
31:00:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:042 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:042 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:042 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:043 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:043 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9538
31:00:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:043 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:043 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:043 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9538
31:00:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:043 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:043 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9539
31:00:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:043 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:044 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:044 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:044 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:044 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:044 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:044 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:044 user_main    D[ME]: HLE\sceMpeg.cpp:1371 827=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:044 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:044 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:044 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:044 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9539
31:00:045 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3794us
31:00:045 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:045 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:045 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:045 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:045 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1579us
31:00:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:045 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9540
31:00:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
31:00:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:045 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:045 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9540
31:00:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:045 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:045 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9541
31:00:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:045 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:045 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:046 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:046 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:046 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:046 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:046 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:046 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:046 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
31:00:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:046 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9541
31:00:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:046 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:046 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:046 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:047 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:047 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9542
31:00:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:047 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:047 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +304us
31:00:047 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:047 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:047 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:047 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:047 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:047 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9542
31:00:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2030us
31:00:047 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:047 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9543
31:00:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:047 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:047 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:048 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:048 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:048 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:048 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:048 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:048 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
31:00:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9543
31:00:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:048 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:048 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:048 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:048 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:048 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9544
31:00:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:049 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:049 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9544
31:00:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:049 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:049 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11010us
31:00:049 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:049 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:049 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:049 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:049 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:049 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9545
31:00:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +3262us
31:00:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:049 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:049 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:049 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:049 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:049 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:049 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:050 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:050 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:050 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
31:00:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:050 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9545
31:00:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:050 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:050 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:050 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:050 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:050 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9546
31:00:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:050 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:051 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:051 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9546
31:00:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:051 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:051 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9547
31:00:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:051 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:051 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:051 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:051 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:051 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:051 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:051 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:051 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:051 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:051 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:051 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:052 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9547
31:00:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:052 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4240us
31:00:052 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:052 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:052 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:052 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:052 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:052 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9548
31:00:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6873us
31:00:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:052 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9548
31:00:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:052 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:052 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9549
31:00:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:052 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:052 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:053 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:053 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:053 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:053 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:053 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:053 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
31:00:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:053 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9549
31:00:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:053 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:053 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:053 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:054 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:054 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9550
31:00:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:054 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:054 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9550
31:00:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:054 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:054 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3789us
31:00:054 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:054 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:054 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:054 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:054 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:054 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9551
31:00:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10483us
31:00:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:054 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:054 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:055 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:055 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:055 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:055 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:055 user_main    D[ME]: HLE\sceMpeg.cpp:1371 831=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:055 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:055 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
31:00:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9551
31:00:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:055 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:055 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:055 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:055 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:055 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9552
31:00:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:056 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9552
31:00:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:056 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:056 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9553
31:00:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:056 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:056 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:056 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:057 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:057 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:057 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:057 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:057 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:057 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:057 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9553
31:00:057 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2426us
31:00:057 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:057 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:057 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:057 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:057 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2947us
31:00:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:057 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9554
31:00:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
31:00:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:057 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:058 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:058 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9554
31:00:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:058 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:058 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9555
31:00:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:058 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:058 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:058 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:058 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:058 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:058 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:058 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:058 user_main    D[ME]: HLE\sceMpeg.cpp:1371 835=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:058 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:058 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
31:00:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:059 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9555
31:00:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:059 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:059 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:059 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:059 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:059 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6971us
31:00:059 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:059 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:059 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:059 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:059 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:059 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9556
31:00:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +1020us
31:00:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:059 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:059 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:060 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9556
31:00:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:060 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:060 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9557
31:00:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:060 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:060 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:060 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:060 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:060 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:060 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:060 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:060 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:061 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
31:00:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:061 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9557
31:00:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:061 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:061 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:061 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:061 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:061 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9558
31:00:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:061 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:062 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9558
31:00:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:062 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:062 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +9642us
31:00:062 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:062 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:062 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:062 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:062 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:062 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9559
31:00:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4630us
31:00:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:062 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:062 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:062 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:063 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:063 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:063 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:063 user_main    D[ME]: HLE\sceMpeg.cpp:1371 839=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:063 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:063 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
31:00:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:063 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9559
31:00:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:063 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:063 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:063 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:063 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:063 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9560
31:00:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:063 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:064 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9560
31:00:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:064 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:064 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9561
31:00:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:064 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:064 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:064 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:064 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:064 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:064 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:064 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:064 user_main    D[ME]: HLE\sceMpeg.cpp:1371 843=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:064 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:064 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:065 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:065 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9561
31:00:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:065 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2872us
31:00:065 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:065 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:065 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:065 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:065 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:065 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9562
31:00:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8240us
31:00:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:065 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:065 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:066 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9562
31:00:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:066 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:066 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9563
31:00:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:066 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:066 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:066 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:066 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:066 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:066 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:066 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:066 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
31:00:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:066 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9563
31:00:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:066 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:066 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:066 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:067 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:067 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9564
31:00:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:067 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:067 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:067 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9564
31:00:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:067 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:067 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2422us
31:00:067 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:067 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:067 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:067 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:067 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:067 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9565
31:00:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11851us
31:00:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:068 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:068 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:068 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:068 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:068 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:068 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:068 user_main    D[ME]: HLE\sceMpeg.cpp:1371 847=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:068 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:068 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
31:00:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9565
31:00:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:068 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:068 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:068 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:069 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9566
31:00:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:069 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9566
31:00:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:069 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9567
31:00:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:069 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:069 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:070 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:070 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:070 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:070 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:070 user_main    D[ME]: HLE\sceMpeg.cpp:1371 851=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:070 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:070 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:070 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9567
31:00:070 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1058us
31:00:070 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:070 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:070 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:070 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:070 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +4315us
31:00:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:070 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9568
31:00:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
31:00:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:070 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:070 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:070 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:071 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:071 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9568
31:00:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:071 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:071 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9569
31:00:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:071 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:071 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:071 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:071 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:071 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:071 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:071 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:071 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
31:00:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9569
31:00:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:072 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:072 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:072 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:072 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:072 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5603us
31:00:072 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:072 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:072 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:072 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:072 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:072 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9570
31:00:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2388us
31:00:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:072 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:072 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:072 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:073 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9570
31:00:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9571
31:00:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:073 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:073 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:073 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:073 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:073 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:073 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:073 user_main    D[ME]: HLE\sceMpeg.cpp:1371 855=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:073 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:073 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
31:00:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:074 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9571
31:00:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:074 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:074 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:074 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:074 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:074 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9572
31:00:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:074 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:074 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9572
31:00:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:075 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8274us
31:00:075 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:075 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:075 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:075 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:075 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:075 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9573
31:00:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5998us
31:00:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:075 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:075 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:075 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:075 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:075 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:075 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:075 user_main    D[ME]: HLE\sceMpeg.cpp:1371 859=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:075 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:075 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
31:00:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9573
31:00:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:075 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:075 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:075 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:076 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:076 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9574
31:00:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:076 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:076 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:077 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9574
31:00:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:077 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9575
31:00:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:077 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:077 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:077 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:077 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:077 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:077 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:077 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:077 user_main    D[ME]: HLE\sceMpeg.cpp:1371 863=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:077 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:078 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:078 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9575
31:00:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:078 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1504us
31:00:078 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:078 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:078 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:078 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:078 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:078 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9576
31:00:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9608us
31:00:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:078 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:079 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9576
31:00:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:079 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:079 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9577
31:00:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:079 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:079 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:079 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:079 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:079 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:079 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:079 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:080 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
31:00:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:080 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9577
31:00:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:080 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:080 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:080 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:080 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:080 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9578
31:00:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:080 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:080 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:080 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:081 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:081 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9578
31:00:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:081 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1054us
31:00:081 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:081 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:081 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:081 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:081 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:081 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9579
31:00:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +13218us
31:00:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:081 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:081 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:081 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:081 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:081 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:081 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:081 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:081 user_main    D[ME]: HLE\sceMpeg.cpp:1371 867=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:081 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:081 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
31:00:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:082 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9579
31:00:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:082 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:082 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:082 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:082 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:082 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9580
31:00:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:082 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:082 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:083 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9580
31:00:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:083 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:083 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +14127us
31:00:083 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:083 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:083 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:083 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:083 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:083 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9581
31:00:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +145us
31:00:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:083 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:083 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:083 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:083 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:083 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:083 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:083 user_main    D[ME]: HLE\sceMpeg.cpp:1371 871=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:083 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:083 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
31:00:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:083 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9581
31:00:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:083 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:083 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:084 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:084 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:084 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9582
31:00:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:084 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:084 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9582
31:00:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:085 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:085 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9583
31:00:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:085 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:085 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:085 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:085 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:085 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:085 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:085 user_main    D[ME]: HLE\sceMpeg.cpp:1371 879=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:085 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:085 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:085 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:085 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9583
31:00:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:085 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7357us
31:00:085 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:086 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:086 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:086 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:086 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:086 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9584
31:00:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3755us
31:00:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:086 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:087 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9584
31:00:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:087 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:087 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9585
31:00:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:087 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:087 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:087 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:087 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:087 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:087 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:087 user_main    D[ME]: HLE\sceMpeg.cpp:1371 883=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:088 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:088 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
31:00:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9585
31:00:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:088 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:088 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:088 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:088 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:088 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9586
31:00:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:088 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:089 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9586
31:00:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:089 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:089 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +6907us
31:00:089 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:089 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:089 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:089 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:089 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:089 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9587
31:00:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +7366us
31:00:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:089 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:089 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:089 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:089 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:089 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:089 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:089 user_main    D[ME]: HLE\sceMpeg.cpp:1371 887=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:089 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:089 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
31:00:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:090 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9587
31:00:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:090 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:090 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:090 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:090 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:090 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9588
31:00:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:090 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:090 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:091 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9588
31:00:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:091 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:091 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9589
31:00:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:091 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:091 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:091 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:091 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:091 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:091 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:091 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:091 user_main    D[ME]: HLE\sceMpeg.cpp:1371 891=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:091 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:091 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:092 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:092 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9589
31:00:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:092 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +137us
31:00:092 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:092 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:092 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:092 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:092 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:092 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9590
31:00:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +10976us
31:00:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:092 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:092 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9590
31:00:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:092 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:092 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9591
31:00:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:092 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:092 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:093 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:093 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:093 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:093 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:093 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:093 user_main    D[ME]: HLE\sceMpeg.cpp:1371 895=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:093 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:093 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
31:00:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:093 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9591
31:00:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:093 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:093 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:093 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:094 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:094 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9592
31:00:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:094 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:094 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9592
31:00:095 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2053us
31:00:095 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:095 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:095 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:095 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:095 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +280us
31:00:095 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:095 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9593
31:00:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:095 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:095 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:095 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:095 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:095 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:095 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:095 user_main    D[ME]: HLE\sceMpeg.cpp:1371 899=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:095 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:096 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
31:00:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9593
31:00:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:096 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:096 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:096 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:096 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:096 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9594
31:00:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:096 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:097 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9594
31:00:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:097 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +12759us
31:00:097 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:097 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:097 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:097 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:097 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9595
31:00:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +1513us
31:00:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:097 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:097 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:097 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:097 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:097 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:097 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:097 user_main    D[ME]: HLE\sceMpeg.cpp:1371 903=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:097 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:097 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
31:00:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:098 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9595
31:00:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:098 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:098 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:098 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:098 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:098 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9596
31:00:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:098 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:098 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:099 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9596
31:00:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:099 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:099 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9597
31:00:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:099 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:099 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:099 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:099 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:099 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:099 user_main    D[ME]: HLE\sceMpeg.cpp:1371 907=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:099 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:099 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:100 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:100 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9597
31:00:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:100 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5989us
31:00:100 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:100 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:100 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:100 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:100 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:100 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9598
31:00:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +5123us
31:00:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:100 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:100 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9598
31:00:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:101 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:101 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9599
31:00:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:101 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:101 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:101 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:101 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:101 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:101 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:101 user_main    D[ME]: HLE\sceMpeg.cpp:1371 911=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:101 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:101 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
31:00:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9599
31:00:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:101 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:102 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:102 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:102 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:102 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:102 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9600
31:00:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:102 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:102 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9600
31:00:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:103 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:103 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5539us
31:00:103 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:103 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:103 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:103 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:103 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:103 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9601
31:00:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +8733us
31:00:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:103 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:103 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:103 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:103 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:103 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:103 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:103 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:103 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
31:00:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9601
31:00:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:103 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:103 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:103 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:104 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:104 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9602
31:00:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:104 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:104 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:104 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9602
31:00:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:104 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:104 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9603
31:00:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:105 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:105 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:105 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:105 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:105 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:105 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:105 user_main    D[ME]: HLE\sceMpeg.cpp:1371 915=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:105 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:105 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:105 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9603
31:00:105 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4175us
31:00:105 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:105 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:106 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:106 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:106 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +1198us
31:00:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9604
31:00:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
31:00:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:106 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9604
31:00:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9605
31:00:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:106 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:106 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:107 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:107 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:107 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:107 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:107 user_main    D[ME]: HLE\sceMpeg.cpp:1371 919=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:107 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:107 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
31:00:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9605
31:00:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:107 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:107 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:107 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:108 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:108 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9606
31:00:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:108 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:109 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:109 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +685us
31:00:109 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:109 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:109 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:109 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:109 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9606
31:00:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +1648us
31:00:109 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:109 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9607
31:00:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:109 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:109 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:110 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:110 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:110 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:110 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:110 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:110 user_main    D[ME]: HLE\sceMpeg.cpp:1371 923=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:110 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:110 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
31:00:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:110 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9607
31:00:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:110 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:110 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:110 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:110 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:111 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9608
31:00:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:111 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:111 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:111 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9608
31:00:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:111 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:111 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +11392us
31:00:112 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:112 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:112 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:112 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:112 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:112 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9609
31:00:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +2881us
31:00:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:112 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:112 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:112 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:112 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:112 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:112 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:112 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:112 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
31:00:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9609
31:00:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:112 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:112 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:112 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:113 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:113 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9610
31:00:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:113 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:113 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:113 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9610
31:00:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:113 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:114 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9611
31:00:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:114 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:114 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:114 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:114 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:114 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:114 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:114 user_main    D[ME]: HLE\sceMpeg.cpp:1371 927=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:114 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:114 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:114 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9611
31:00:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:114 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4622us
31:00:114 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:114 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:115 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:115 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:115 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9612
31:00:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +6491us
31:00:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:115 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9612
31:00:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:115 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9613
31:00:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:115 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:115 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:116 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:116 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:116 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:116 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:116 user_main    D[ME]: HLE\sceMpeg.cpp:1371 931=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:116 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:116 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
31:00:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:116 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9613
31:00:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:116 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:116 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:116 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:116 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:116 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9614
31:00:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:117 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:117 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9614
31:00:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:117 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:117 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +4171us
31:00:117 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:117 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:117 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:117 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:117 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:117 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9615
31:00:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +10101us
31:00:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:117 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:117 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:118 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:118 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:118 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:118 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:118 user_main    D[ME]: HLE\sceMpeg.cpp:1371 935=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:118 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:118 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
31:00:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9615
31:00:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:118 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:118 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:118 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:118 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9616
31:00:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:119 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9616
31:00:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9617
31:00:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:119 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:119 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:119 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:119 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:119 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:119 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:119 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:120 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:120 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:120 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9617
31:00:120 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2808us
31:00:120 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:120 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:120 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:120 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:120 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +2566us
31:00:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:120 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9618
31:00:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
31:00:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:120 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:120 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:121 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9618
31:00:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:121 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:121 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9619
31:00:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:121 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:121 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:121 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:121 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:121 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:121 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:121 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:121 user_main    D[ME]: HLE\sceMpeg.cpp:1371 939=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:121 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:121 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
31:00:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:121 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9619
31:00:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:121 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:121 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:121 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:122 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:122 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7353us
31:00:122 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:122 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:122 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:122 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:122 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:122 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9620
31:00:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +638us
31:00:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:122 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:122 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9620
31:00:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:123 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9621
31:00:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:123 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:123 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:123 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:123 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:123 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:123 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:123 user_main    D[ME]: HLE\sceMpeg.cpp:1371 943=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:123 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:123 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
31:00:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9621
31:00:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:123 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:123 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:123 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:124 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:124 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9622
31:00:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:124 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:124 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:124 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:124 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9622
31:00:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:125 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:125 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +10024us
31:00:125 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:125 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:125 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:125 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:125 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:125 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9623
31:00:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +4249us
31:00:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:125 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:125 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:125 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:125 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:125 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:125 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:125 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:125 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:125 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
31:00:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:125 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9623
31:00:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:125 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:125 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:125 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:126 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:126 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9624
31:00:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:126 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:126 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9624
31:00:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:126 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:126 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9625
31:00:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:126 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:126 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:127 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:127 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:127 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:127 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:127 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:127 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:127 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:127 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:127 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9625
31:00:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:127 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +3254us
31:00:127 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:127 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:127 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:127 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:127 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:127 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9626
31:00:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +7859us
31:00:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:128 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:128 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9626
31:00:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:128 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:128 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9627
31:00:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:128 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:128 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:129 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:129 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:129 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:129 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:129 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:129 user_main    D[ME]: HLE\sceMpeg.cpp:1371 947=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:129 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:129 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
31:00:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:129 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9627
31:00:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:129 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:129 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:129 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:130 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:130 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9628
31:00:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:130 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:130 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:130 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:130 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9628
31:00:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:130 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:130 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +2803us
31:00:130 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:130 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:130 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:130 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:130 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:130 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9629
31:00:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +11469us
31:00:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:130 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:130 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:130 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:130 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:131 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:131 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:131 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:131 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:131 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:131 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
31:00:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:131 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9629
31:00:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:131 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:131 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:131 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:131 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:131 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9630
31:00:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:131 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:132 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:132 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9630
31:00:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:132 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:132 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9631
31:00:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:132 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:132 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:132 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:132 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:132 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:132 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:133 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:133 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:133 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:133 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9631
31:00:133 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1440us
31:00:133 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:133 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:133 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:133 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:133 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +3933us
31:00:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:133 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9632
31:00:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
31:00:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:133 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:133 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:134 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9632
31:00:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:134 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:134 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9633
31:00:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:134 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:134 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:134 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:134 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:134 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:134 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:134 user_main    D[ME]: HLE\sceMpeg.cpp:1371 959=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:134 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:134 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f87a00, 0)
31:00:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:134 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9633
31:00:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:134 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:134 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:135 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:135 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:135 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +5985us
31:00:135 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:135 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:135 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:135 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:135 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:135 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9634
31:00:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +2006us
31:00:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:135 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:135 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9634
31:00:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:136 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:136 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9635
31:00:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:136 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:136 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:136 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:136 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:136 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:136 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:136 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:136 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f60d40, 0)
31:00:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9635
31:00:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:136 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:136 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:136 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:137 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:137 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9636
31:00:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:137 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:137 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9636
31:00:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:137 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:137 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +8656us
31:00:137 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:137 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:137 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:137 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:137 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:137 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9637
31:00:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +5616us
31:00:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:137 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:137 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:138 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:138 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:138 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:138 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:138 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:138 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f62d80, 0)
31:00:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:138 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9637
31:00:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:138 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:138 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:138 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:138 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:138 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9638
31:00:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:138 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:139 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9638
31:00:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:139 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9639
31:00:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:139 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:139 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:139 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:139 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:139 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:139 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:139 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:139 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 094d2240, *init = 00000001
31:00:140 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9639
31:00:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:140 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1886us
31:00:140 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:140 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:140 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:140 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:140 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:140 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9640
31:00:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +9226us
31:00:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:140 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9640
31:00:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:140 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:140 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9641
31:00:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:140 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:140 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:141 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:141 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:141 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:141 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:141 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:141 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:141 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:141 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f83980, 0)
31:00:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:141 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9641
31:00:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:141 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:141 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:141 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0933a180, *init = 00000001
31:00:141 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:142 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9642
31:00:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:142 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:142 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9642
31:00:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:142 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:142 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +1436us
31:00:142 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:142 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:142 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:142 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:142 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:142 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9643
31:00:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +12837us
31:00:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:142 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:142 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:143 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:143 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:143 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:143 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:143 user_main    D[ME]: HLE\sceMpeg.cpp:1610 0=sceMpegGetAtracAu(088f5dc4, 00000008, 088f5ec8, 0bfff5f0)
31:00:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824620->08000000, mpeg get atrac) +20us
31:00:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824620, woke from hle delay) +100us
31:00:143 user_main    D[ME]: HLE\sceMpeg.cpp:1784 sceMpegAtracDecode(088f5dc4, 088f5ec8, 08f859c0, 0)
31:00:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824648->08000000, mpeg atrac decode) +5us
31:00:143 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9643
31:00:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824648, woke from hle delay) +3000us
31:00:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:143 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:143 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +16us
31:00:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:143 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 093c21c0, *init = 00000001
31:00:143 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5400us
31:00:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:143 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9644
31:00:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +8017us
31:00:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:143 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:144 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0944a200, size=557056)
31:00:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9644
31:00:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:144 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:144 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9645
31:00:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:144 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:144 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:144 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:144 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:145 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:145 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:145 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:145 user_main    D[ME]: HLE\sceMpeg.cpp:1520 0=sceMpegGetAvcAu(088f5dc4, 00000007, 088f5e88, 0bfff5fc)
31:00:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824718->08000000, mpeg get avc) +21us
31:00:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824718, woke from hle delay) +100us
31:00:145 user_main    D[ME]: HLE\sceMpeg.cpp:1064 video: bufferAddr = 088d2ef0, *buffer = 0944a200, *init = 00000001
31:00:145 user_main    D[ME]: HLE\sceMpeg.cpp:1114 sceMpegAvcDecode(088f5dc4, 088f5e88, 512, 088d2ef0, 0bfff5f8)
31:00:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08824750->08000000, mpeg decode) +5us
31:00:145 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +72us
31:00:145 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:145 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:145 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:145 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:145 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:145 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9645
31:00:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08824750, woke from hle delay) +5301us
31:00:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +6us
31:00:145 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9646
31:00:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +11139us
31:00:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:145 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:145 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=094d2240, size=557056)
31:00:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9646
31:00:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:146 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:146 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9647
31:00:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:146 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:146 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:146 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:146 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:146 user_main    D[ME]: HLE\sceMpeg.cpp:1371 960=sceMpegRingbufferAvailableSize(088f5dc8)
31:00:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:146 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:146 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +24us
31:00:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9647
31:00:146 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +13248us
31:00:146 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:146 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:146 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:146 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:146 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:146 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9648
31:00:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +3374us
31:00:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:146 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:147 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04110000, src=0933a180, size=557056)
31:00:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:147 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9648
31:00:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:147 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
31:00:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:147 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9649
31:00:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +14299us
31:00:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:147 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04110000 (prev: 04088000)
31:00:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:147 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:147 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:147 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:147 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:147 user_main    D[ME]: HLE\sceMpeg.cpp:1137 sceMpegAvcDecodeStop(088f5dc4, 00000200, 088d2ef0, 0bfff608)
31:00:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, vblank start waited) +12us
31:00:147 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9649
31:00:147 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9650
31:00:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, entered vblank) +16659us
31:00:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823d8c->08000000, interrupt) +5us
31:00:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:147 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04110000
31:00:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823d8c, idle) +5us
31:00:148 user_main    D[HLE]: HLE\sceDmac.cpp:89 sceDmacMemcpy(dest=04088000, src=093c21c0, size=557056)
31:00:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0882450c->08000000, dmac copy) +6us
31:00:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9650
31:00:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0882450c, woke from hle delay) +2360us
31:00:148 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
31:00:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, vblank start waited) +6us
31:00:148 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +7288us
31:00:148 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:148 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:148 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:148 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:148 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9651
31:00:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, entered vblank) +6984us
31:00:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 088257d0->08000000, interrupt) +5us
31:00:148 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04088000 (prev: 04110000)
31:00:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:148 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->088257d0, idle) +5us
31:00:148 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
31:00:148 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:148 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:148 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(332, 00000008)
31:00:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff600, 1)
31:00:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2825 sceKernelWaitThreadEndCB(292, 0x0)
31:00:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08823f2c->08000000, thread wait end) +11us
31:00:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9651
31:00:149 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9652
31:00:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9652
31:00:149 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9653
31:00:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9653
31:00:149 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +39407us
31:00:149 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:149 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:149 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:149 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:149 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +25us
31:00:149 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9654
31:00:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9654
31:00:149 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9655
31:00:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:149 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:150 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9655
31:00:150 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9656
31:00:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:150 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:150 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9656
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +46414us
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(330, 1, 0)
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(330, 1) (count: 0 -> 1)
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:566 sceKernelLockMutex(331, 1, 00000000)
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelMutex.cpp:645 sceKernelUnlockMutex(331, 1)
31:00:150 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 2048=sceAudioGetChannelRestLength(00000004)
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +25us
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:150 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 2048=sceAudioGetChannelRestLength(00000004)
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:150 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1984=sceAudioGetChannelRestLength(00000004)
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:150 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1920=sceAudioGetChannelRestLength(00000004)
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:150 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1920=sceAudioGetChannelRestLength(00000004)
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:150 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1856=sceAudioGetChannelRestLength(00000004)
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:150 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1792=sceAudioGetChannelRestLength(00000004)
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:150 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:150 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1792=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1728=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1664=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1600=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1600=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1536=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1472=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9657
31:00:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:151 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1472=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9657
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1408=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1344=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1280=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1280=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1216=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1152=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:151 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1152=sceAudioGetChannelRestLength(00000004)
31:00:151 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1088=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1024=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 1024=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 960=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 896=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 832=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 832=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 768=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 704=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9658
31:00:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:152 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:152 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9658
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 704=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 640=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 576=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 512=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 512=sceAudioGetChannelRestLength(00000004)
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:152 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:152 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 448=sceAudioGetChannelRestLength(00000004)
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 384=sceAudioGetChannelRestLength(00000004)
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 384=sceAudioGetChannelRestLength(00000004)
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 320=sceAudioGetChannelRestLength(00000004)
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 256=sceAudioGetChannelRestLength(00000004)
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 256=sceAudioGetChannelRestLength(00000004)
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 192=sceAudioGetChannelRestLength(00000004)
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 128=sceAudioGetChannelRestLength(00000004)
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 64=sceAudioGetChannelRestLength(00000004)
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 64=sceAudioGetChannelRestLength(00000004)
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:2637 sceKernelDelayThreadCB(1000 usec)
31:00:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 088251e0->08000000, thread delayed) +14us
31:00:153 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->088251e0, thread delay finished) +1010us
31:00:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:195 0=sceAudioGetChannelRestLength(00000004)
31:00:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f64d90)
31:00:153 mv_sound     D[AUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 00000000, 00000000, 08f66da0)
31:00:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> idle0 (292->272, pc: 08868458->08000000, blocking audio) +5us
31:00:153 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9659
31:00:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9659
31:00:153 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9660
31:00:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:153 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:154 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9660
31:00:154 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9661
31:00:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:154 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9661
31:00:154 mv_sound     D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> mv_sound (272->292, pc: 08000000->08868458, audio drain) +45734us
31:00:154 mv_sound     I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
31:00:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: mv_sound -> user_main (292->276, pc: 08825228->08823f2c, thread exited) +5us
31:00:154 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
31:00:154 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:250 sceKernelDeleteSema(330)
31:00:154 user_main    D[KERNEL]: HLE\sceKernelMutex.cpp:362 sceKernelDeleteMutex(331)
31:00:154 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:316 sceKernelDeleteEventFlag(332)
31:00:154 user_main    D[ME]: HLE\sceMpeg.cpp:700 sceMpegFreeAvcEsBuf(088f5dc4, 1)
31:00:154 user_main    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
31:00:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08805360->08000000, file closed) +32us
31:00:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08805360, woke from hle delay) +100us
31:00:154 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 333=sceKernelCreateEventFlag("SceWaveMainEvf", 00000200, 00000000, 00000000)
31:00:154 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 334=sceKernelCreateThread(name=SceWaveMain, entry=088686a4, prio=10, stacksize=512)
31:00:154 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=334, argSize=12, argPtr=088dcefc)
31:00:154 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08867ab4->088686a4, thread started) +165us
31:00:154 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(333, 00000001, 32, 00000000, 00000000): waiting
31:00:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 0886885c->08867ab4, event flag waited) +62us
31:00:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2651 sceKernelDelayThread(10000 usec)
31:00:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08867b00->08000000, thread delayed) +21us
31:00:154 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9662
31:00:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:154 idle0        D[SCEGE]: Common\FramebufferCommon.cpp:88 Finding no FBO matching address 04088000
31:00:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9662
31:00:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08867b00, thread delay finished) +10010us
31:00:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
31:00:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:00:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f3c)
31:00:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
31:00:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f48)
31:00:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
31:00:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +52us
31:00:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:155 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9663
31:00:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10988us
31:00:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:155 idle0        D[DISP]: HLE\sceDisplay.cpp:644 Setting latched framebuffer 04044000 (prev: 04088000)
31:00:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:00:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f3c)
31:00:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
31:00:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f48)
31:00:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
31:00:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +85us
31:00:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:155 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9663
31:00:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9664
31:00:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16575us
31:00:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:156 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:156 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:156 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:00:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f3c)
31:00:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f3c
31:00:156 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:156 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f48)
31:00:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f3c - stall = 088c2f48
31:00:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +97us
31:00:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9664
31:00:156 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9665
31:00:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16562us
31:00:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:156 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:157 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:157 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:00:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:00:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:157 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:157 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f74)
31:00:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f80)
31:00:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +269us
31:00:191 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:191 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9665
31:00:191 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9666
31:00:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16391us
31:00:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:191 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:191 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:191 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:191 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:191 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:00:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:00:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:191 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:191 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f74)
31:00:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f80)
31:00:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:191 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:191 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9666
31:00:191 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9667
31:00:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16563us
31:00:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:191 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:191 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:191 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:192 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:192 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:00:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:00:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:192 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:192 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f74)
31:00:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f80)
31:00:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:192 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:192 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9667
31:00:192 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9668
31:00:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16563us
31:00:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:192 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:192 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:192 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:00:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:00:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:192 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:192 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f74)
31:00:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f80)
31:00:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:192 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:192 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9668
31:00:192 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9669
31:00:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:192 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:00:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:193 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:193 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f74)
31:00:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f80)
31:00:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:193 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:193 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9669
31:00:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9670
31:00:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:193 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:193 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:193 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:00:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:193 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:193 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f74)
31:00:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f80)
31:00:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:193 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:193 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9670
31:00:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9671
31:00:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:193 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:193 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:193 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:00:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:00:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:193 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:193 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f74)
31:00:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f80)
31:00:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9671
31:00:194 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9672
31:00:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:194 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:00:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:194 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:194 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f74)
31:00:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f80)
31:00:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9672
31:00:194 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9673
31:00:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:194 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:00:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:194 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:194 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f74)
31:00:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f80)
31:00:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:195 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9673
31:00:195 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9674
31:00:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:195 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:195 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:195 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:00:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:00:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:195 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:195 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f74)
31:00:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f80)
31:00:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:195 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:195 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9674
31:00:195 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9675
31:00:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:195 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:195 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:195 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:00:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:00:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:195 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:195 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f74)
31:00:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f80)
31:00:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:195 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:195 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9675
31:00:195 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9676
31:00:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:196 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:196 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:196 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:00:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:00:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:196 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:196 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f74)
31:00:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f80)
31:00:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:196 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:196 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:196 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9676
31:00:196 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9677
31:00:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:196 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:196 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:196 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:00:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:00:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:196 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:196 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f74)
31:00:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f80)
31:00:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:197 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9677
31:00:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9678
31:00:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:197 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:197 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:197 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:00:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:00:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:197 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:197 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f74)
31:00:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f80)
31:00:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:197 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9678
31:00:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9679
31:00:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:197 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:198 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:198 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:00:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:00:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:198 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:198 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f74)
31:00:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f80)
31:00:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:198 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:198 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9679
31:00:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9680
31:00:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:198 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:198 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:198 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:00:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:00:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:198 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:198 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f74)
31:00:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f80)
31:00:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:198 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:198 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9680
31:00:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9681
31:00:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:199 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:199 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:199 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:00:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:00:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:199 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:199 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f74)
31:00:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f74
31:00:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f80)
31:00:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f74 - stall = 088c2f80
31:00:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:199 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9681
31:00:199 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9682
31:00:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16564us
31:00:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:199 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:199 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:199 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:00:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:00:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:199 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:199 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f44)
31:00:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f44
31:00:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +92us
31:00:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:199 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9682
31:00:199 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9683
31:00:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16567us
31:00:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:200 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:200 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:200 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:200 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:00:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:00:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:200 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:200 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f44)
31:00:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f44
31:00:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +92us
31:00:200 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:200 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:200 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9683
31:00:200 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9684
31:00:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16567us
31:00:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:200 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:200 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:200 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:200 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:00:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:00:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:200 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:200 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f44)
31:00:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f44
31:00:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +92us
31:00:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:201 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:201 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9684
31:00:201 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9685
31:00:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16567us
31:00:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:201 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:201 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65297, 0bfff5d0)
31:00:201 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65297, 09aefe20, 0, 0, 304, 48)
31:00:201 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65296, 0bfff5d0)
31:00:201 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65296, 09aefe20, 0, 0, 304, 48)
31:00:201 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 26376, 0bfff5d0)
31:00:201 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 26376, 09aefe20, 0, 0, 304, 48)
31:00:201 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65297, 0bfff5d0)
31:00:201 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65297, 09aefe20, 0, 0, 304, 48)
31:00:201 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65297, 0bfff5d0)
31:00:201 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65297, 09aefe20, 0, 0, 304, 48)
31:00:201 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 26085, 0bfff5d0)
31:00:201 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 26085, 09aefe20, 0, 0, 304, 48)
31:00:201 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:201 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:00:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:00:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:201 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:201 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f30)
31:00:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:202 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:862 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
31:00:202 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1044 SVT : size = 10, aligned to biggest 2
31:00:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f38)
31:00:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:214 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


31:00:214 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 43 fs 26
31:00:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f6c)
31:00:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +342us
31:00:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:215 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9685
31:00:215 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9686
31:00:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16317us
31:00:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:215 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:215 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:215 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:00:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:00:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:215 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:215 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f30)
31:00:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f38)
31:00:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f6c)
31:00:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:215 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9686
31:00:215 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9687
31:00:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:215 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:216 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:216 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:00:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:00:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:216 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:216 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f30)
31:00:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f38)
31:00:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f6c)
31:00:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:216 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:216 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9687
31:00:216 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9688
31:00:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:216 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:216 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:216 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:00:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:00:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:217 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:217 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f30)
31:00:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f38)
31:00:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f6c)
31:00:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:217 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:217 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9688
31:00:217 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9689
31:00:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:217 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:217 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:217 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:217 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:00:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:00:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:217 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:217 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f30)
31:00:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f38)
31:00:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f6c)
31:00:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:217 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:217 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9689
31:00:217 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9690
31:00:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:218 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:00:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:218 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:218 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f30)
31:00:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f38)
31:00:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f6c)
31:00:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9690
31:00:218 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9691
31:00:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:218 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:00:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:218 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:218 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f30)
31:00:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f38)
31:00:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f6c)
31:00:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:218 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9691
31:00:218 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9692
31:00:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:219 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:219 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:00:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:219 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:219 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f30)
31:00:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f38)
31:00:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f6c)
31:00:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:219 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:219 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9692
31:00:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9693
31:00:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:219 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:219 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:00:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:219 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:219 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f30)
31:00:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f38)
31:00:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f6c)
31:00:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:219 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:219 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:220 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9693
31:00:220 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9694
31:00:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:220 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:220 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:220 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:00:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:00:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:220 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:220 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f30)
31:00:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f38)
31:00:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f6c)
31:00:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:220 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:220 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:220 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9694
31:00:220 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9695
31:00:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:220 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:220 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:220 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:00:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:00:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:220 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:221 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f30)
31:00:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f38)
31:00:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f6c)
31:00:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:221 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:221 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9695
31:00:221 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9696
31:00:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:221 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:221 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:221 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:00:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:00:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:221 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f30)
31:00:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f38)
31:00:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f6c)
31:00:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:221 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:221 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9696
31:00:221 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9697
31:00:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:00:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f30)
31:00:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f38)
31:00:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f6c)
31:00:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9697
31:00:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9698
31:00:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:00:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f30)
31:00:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f38)
31:00:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f6c)
31:00:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9698
31:00:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9699
31:00:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:00:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f30)
31:00:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f38)
31:00:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f6c)
31:00:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:223 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9699
31:00:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9700
31:00:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:00:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f30)
31:00:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f38)
31:00:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f6c)
31:00:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:223 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:223 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9700
31:00:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9701
31:00:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:224 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:00:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:224 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:224 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f30)
31:00:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f38)
31:00:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f6c)
31:00:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:224 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9701
31:00:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9702
31:00:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:224 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:00:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:224 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:224 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f30)
31:00:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f38)
31:00:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f6c)
31:00:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:224 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9702
31:00:225 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9703
31:00:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:225 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:00:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:225 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:225 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f30)
31:00:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f38)
31:00:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f6c)
31:00:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9703
31:00:225 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9704
31:00:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:225 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:00:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:225 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:225 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f30)
31:00:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f38)
31:00:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f6c)
31:00:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:225 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9704
31:00:225 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9705
31:00:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:226 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:226 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:226 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:00:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:226 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:226 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f30)
31:00:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f38)
31:00:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f6c)
31:00:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9705
31:00:226 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9706
31:00:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:226 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:226 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:226 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:00:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:226 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:226 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f30)
31:00:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f38)
31:00:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f6c)
31:00:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:226 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9706
31:00:227 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9707
31:00:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:227 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:00:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:227 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:227 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f30)
31:00:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f38)
31:00:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f6c)
31:00:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9707
31:00:227 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9708
31:00:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:227 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:00:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:227 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:227 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f30)
31:00:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f38)
31:00:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f6c)
31:00:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:227 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9708
31:00:228 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9709
31:00:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:228 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:228 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:228 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:00:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:00:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f30)
31:00:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f38)
31:00:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f6c)
31:00:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:228 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:228 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9709
31:00:228 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9710
31:00:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:228 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:228 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:228 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:00:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:00:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f30)
31:00:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f38)
31:00:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f6c)
31:00:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9710
31:00:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9711
31:00:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:00:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:229 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:229 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f30)
31:00:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f38)
31:00:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f6c)
31:00:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9711
31:00:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9712
31:00:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:00:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:00:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:229 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f30)
31:00:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f38)
31:00:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f6c)
31:00:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:230 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9712
31:00:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9713
31:00:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:230 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:230 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:230 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:00:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:00:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f30)
31:00:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f38)
31:00:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f6c)
31:00:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:230 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9713
31:00:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9714
31:00:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:230 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:00:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:231 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:231 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f30)
31:00:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f38)
31:00:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f6c)
31:00:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9714
31:00:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9715
31:00:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:00:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:231 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:231 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f30)
31:00:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f38)
31:00:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f6c)
31:00:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:231 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9715
31:00:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9716
31:00:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:232 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:00:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:232 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f30)
31:00:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f38)
31:00:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f6c)
31:00:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9716
31:00:232 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9717
31:00:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:232 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:00:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:232 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f30)
31:00:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f38)
31:00:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f6c)
31:00:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:232 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9717
31:00:232 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9718
31:00:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:233 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:233 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:233 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:00:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:00:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:233 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:233 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f30)
31:00:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f38)
31:00:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f6c)
31:00:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:233 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:233 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9718
31:00:233 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9719
31:00:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:233 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:233 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:233 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:00:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:00:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:233 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:233 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f30)
31:00:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f38)
31:00:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f6c)
31:00:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:233 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9719
31:00:234 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9720
31:00:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:234 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:00:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:234 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f30)
31:00:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f38)
31:00:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f6c)
31:00:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:234 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9720
31:00:234 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9721
31:00:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:234 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:00:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:234 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f30)
31:00:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f38)
31:00:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f6c)
31:00:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:234 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9721
31:00:235 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9722
31:00:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:235 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:00:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:235 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:235 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f30)
31:00:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f38)
31:00:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f6c)
31:00:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9722
31:00:235 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9723
31:00:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:235 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:00:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:235 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:235 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f30)
31:00:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f38)
31:00:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f6c)
31:00:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:235 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9723
31:00:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9724
31:00:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:236 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:00:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:236 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:236 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f30)
31:00:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f38)
31:00:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f6c)
31:00:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9724
31:00:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9725
31:00:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:236 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:00:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:236 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:236 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f30)
31:00:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f38)
31:00:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f6c)
31:00:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:236 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9725
31:00:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9726
31:00:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:237 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:237 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:237 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:00:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:00:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:237 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:237 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f30)
31:00:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f38)
31:00:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f6c)
31:00:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:237 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:237 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:237 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9726
31:00:237 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9727
31:00:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:237 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:237 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:237 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:00:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:00:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:237 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:237 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f30)
31:00:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f38)
31:00:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f6c)
31:00:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:238 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9727
31:00:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9728
31:00:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:238 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:238 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:238 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:00:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:00:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:238 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:238 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f30)
31:00:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f38)
31:00:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f6c)
31:00:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:238 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9728
31:00:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9729
31:00:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:238 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:238 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:238 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:00:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:00:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:238 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:238 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f30)
31:00:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f38)
31:00:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f6c)
31:00:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9729
31:00:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9730
31:00:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:00:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f30)
31:00:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f38)
31:00:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f6c)
31:00:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9730
31:00:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9731
31:00:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:00:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f30)
31:00:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f38)
31:00:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f6c)
31:00:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:240 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:240 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9731
31:00:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9732
31:00:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:240 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:240 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:240 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:00:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:00:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:240 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:240 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f30)
31:00:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f38)
31:00:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f6c)
31:00:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:240 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:240 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9732
31:00:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9733
31:00:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:240 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:240 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:240 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:00:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:00:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:241 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:241 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f30)
31:00:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f38)
31:00:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f6c)
31:00:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:241 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:241 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9733
31:00:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9734
31:00:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:241 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:00:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:241 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:241 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f30)
31:00:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f38)
31:00:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f6c)
31:00:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:241 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:241 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9734
31:00:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9735
31:00:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:241 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:00:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:241 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:241 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f30)
31:00:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f38)
31:00:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f6c)
31:00:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:242 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9735
31:00:242 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9736
31:00:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:242 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:242 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:242 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:00:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:00:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:242 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:242 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f30)
31:00:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f38)
31:00:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f6c)
31:00:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:242 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9736
31:00:242 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9737
31:00:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:242 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:242 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:242 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:00:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:00:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:242 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:243 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f30)
31:00:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f38)
31:00:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f6c)
31:00:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:243 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9737
31:00:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9738
31:00:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:243 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:00:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:243 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:243 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f30)
31:00:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f38)
31:00:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f6c)
31:00:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:243 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9738
31:00:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9739
31:00:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:243 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:00:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:00:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:244 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:244 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f30)
31:00:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f38)
31:00:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f6c)
31:00:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:244 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9739
31:00:244 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9740
31:00:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:244 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:244 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:244 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:00:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:00:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:244 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:244 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f30)
31:00:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f38)
31:00:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f6c)
31:00:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:244 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9740
31:00:244 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9741
31:00:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:245 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:245 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:245 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:00:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:00:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:245 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:245 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f30)
31:00:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f38)
31:00:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f6c)
31:00:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:245 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:245 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9741
31:00:245 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9742
31:00:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:245 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:245 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:245 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:00:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:00:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:245 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:245 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f30)
31:00:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f38)
31:00:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f6c)
31:00:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:245 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9742
31:00:246 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9743
31:00:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:246 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:246 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:00:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:246 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:246 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f30)
31:00:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f38)
31:00:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f6c)
31:00:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:246 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9743
31:00:246 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9744
31:00:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:246 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:246 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:00:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:246 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:246 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f30)
31:00:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f38)
31:00:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f6c)
31:00:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:247 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:247 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9744
31:00:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9745
31:00:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:247 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:247 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:247 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:00:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:00:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:247 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:247 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f30)
31:00:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f38)
31:00:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f6c)
31:00:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:247 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:247 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9745
31:00:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9746
31:00:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:247 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:247 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:247 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:00:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:00:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:247 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:247 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f30)
31:00:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f38)
31:00:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f6c)
31:00:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9746
31:00:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9747
31:00:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:00:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:248 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:248 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f30)
31:00:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f38)
31:00:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f6c)
31:00:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9747
31:00:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9748
31:00:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:00:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:00:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:249 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:249 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f30)
31:00:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f38)
31:00:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f6c)
31:00:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:249 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:249 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9748
31:00:249 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9749
31:00:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:249 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:249 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:249 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:00:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:00:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:249 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:249 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f30)
31:00:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f38)
31:00:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f6c)
31:00:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:249 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:249 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9749
31:00:249 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9750
31:00:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:249 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:249 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:250 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:00:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:00:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:250 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:250 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f30)
31:00:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f38)
31:00:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f6c)
31:00:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:250 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:250 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:250 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9750
31:00:250 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9751
31:00:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:250 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:250 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:250 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:250 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:00:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:00:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:250 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:250 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f30)
31:00:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f38)
31:00:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f6c)
31:00:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:250 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:250 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:250 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9751
31:00:250 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9752
31:00:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:250 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:251 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:00:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:251 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:251 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f30)
31:00:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f38)
31:00:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f6c)
31:00:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:251 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9752
31:00:251 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9753
31:00:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:251 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:251 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:00:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:251 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:251 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f30)
31:00:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f38)
31:00:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f6c)
31:00:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:251 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:251 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9753
31:00:251 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9754
31:00:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:252 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:252 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:252 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:00:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:00:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:252 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:252 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f30)
31:00:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f38)
31:00:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f6c)
31:00:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:252 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:252 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9754
31:00:252 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9755
31:00:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:252 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:252 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:252 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:00:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:00:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:252 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:252 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f30)
31:00:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f38)
31:00:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f6c)
31:00:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:253 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:253 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9755
31:00:253 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9756
31:00:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:253 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:253 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:253 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:00:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:00:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:253 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:253 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f30)
31:00:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f38)
31:00:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f6c)
31:00:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:253 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:253 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9756
31:00:253 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9757
31:00:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:253 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:253 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:253 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:00:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:00:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:253 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:253 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f30)
31:00:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f38)
31:00:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f6c)
31:00:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:254 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:254 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9757
31:00:254 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9758
31:00:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:254 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:254 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:254 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:00:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:00:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:254 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:254 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f44)
31:00:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f44
31:00:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +97us
31:00:254 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:255 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9758
31:00:255 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9759
31:00:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16563us
31:00:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:255 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:255 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:255 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:00:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:00:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:255 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f44)
31:00:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f44
31:00:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +92us
31:00:255 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:255 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9759
31:00:255 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9760
31:00:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16567us
31:00:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:255 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 31070, 0bfff5d0)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 31070, 09aefe20, 0, 0, 304, 48)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23470, 0bfff5d0)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23470, 09aefe20, 0, 0, 304, 48)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23546, 0bfff5d0)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23546, 09aefe20, 0, 0, 304, 48)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25506, 0bfff5d0)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25506, 09aefe20, 0, 0, 304, 48)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20597, 0bfff5d0)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20597, 09aefe20, 0, 0, 304, 48)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20107, 0bfff5d0)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20107, 09aefe20, 0, 0, 304, 48)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21209, 0bfff5d0)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21209, 09aefe20, 0, 0, 304, 48)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25152, 0bfff5d0)
31:00:255 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25152, 09aefe20, 0, 0, 304, 48)
31:00:256 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:256 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:00:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:00:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f30)
31:00:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f38)
31:00:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:256 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09aefe80
31:00:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f6c)
31:00:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +503us
31:00:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:266 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:266 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9760
31:00:266 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9761
31:00:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16157us
31:00:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:266 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:266 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:266 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:00:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:00:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:266 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:266 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f30)
31:00:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f38)
31:00:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f6c)
31:00:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:266 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:266 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:266 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9761
31:00:266 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9762
31:00:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:266 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:266 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:00:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:267 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:267 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f30)
31:00:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f38)
31:00:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f6c)
31:00:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:267 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9762
31:00:267 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9763
31:00:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:267 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:00:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:267 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:267 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f30)
31:00:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f38)
31:00:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f6c)
31:00:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:267 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9763
31:00:267 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9764
31:00:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:267 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:00:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:00:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:268 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:268 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f30)
31:00:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f38)
31:00:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f6c)
31:00:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:268 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:268 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:268 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9764
31:00:268 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9765
31:00:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:268 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:268 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:268 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:00:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:00:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:268 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:268 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f30)
31:00:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f38)
31:00:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f6c)
31:00:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9765
31:00:269 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9766
31:00:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:269 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:00:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:269 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:269 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f30)
31:00:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f38)
31:00:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f6c)
31:00:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9766
31:00:269 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9767
31:00:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:269 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:00:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:269 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:269 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f30)
31:00:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f38)
31:00:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f6c)
31:00:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:270 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9767
31:00:270 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9768
31:00:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:270 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:270 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:270 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:00:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:00:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:270 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:270 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f30)
31:00:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f38)
31:00:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f6c)
31:00:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:270 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:270 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9768
31:00:270 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9769
31:00:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:270 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:270 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:270 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:00:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:00:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:270 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:270 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f30)
31:00:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f38)
31:00:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f6c)
31:00:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:271 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:271 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9769
31:00:271 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9770
31:00:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:271 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:271 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:271 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:00:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:00:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:271 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:271 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f30)
31:00:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f38)
31:00:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f6c)
31:00:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:271 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:271 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9770
31:00:271 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9771
31:00:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:271 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:00:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f30)
31:00:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f38)
31:00:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f6c)
31:00:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9771
31:00:272 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9772
31:00:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:272 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:00:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f30)
31:00:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f38)
31:00:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f6c)
31:00:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:272 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9772
31:00:272 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9773
31:00:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:272 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:00:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:273 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:273 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f30)
31:00:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f38)
31:00:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f6c)
31:00:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9773
31:00:273 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9774
31:00:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:273 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:00:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:273 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:273 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f30)
31:00:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f38)
31:00:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f6c)
31:00:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:273 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9774
31:00:273 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9775
31:00:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:274 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:274 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:274 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:00:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:00:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:274 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:274 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f30)
31:00:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f38)
31:00:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f6c)
31:00:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:274 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:274 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:274 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9775
31:00:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9776
31:00:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:274 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:274 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:274 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:00:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:00:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:274 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:274 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f30)
31:00:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f38)
31:00:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f6c)
31:00:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:275 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:275 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9776
31:00:275 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9777
31:00:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:275 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:275 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:275 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:00:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:00:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:275 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:275 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f30)
31:00:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f38)
31:00:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f6c)
31:00:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:275 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:275 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9777
31:00:275 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9778
31:00:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:275 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:275 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:275 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:00:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:00:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:275 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:275 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f30)
31:00:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f38)
31:00:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f6c)
31:00:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:276 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:276 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9778
31:00:276 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9779
31:00:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:276 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:276 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:276 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:00:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:00:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:276 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f30)
31:00:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f38)
31:00:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f6c)
31:00:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:276 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:276 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9779
31:00:276 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9780
31:00:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:276 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:276 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:276 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:00:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:00:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:277 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f30)
31:00:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f38)
31:00:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f6c)
31:00:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:277 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:277 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9780
31:00:277 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9781
31:00:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:277 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:00:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:277 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:277 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f30)
31:00:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f38)
31:00:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f6c)
31:00:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:277 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:277 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9781
31:00:277 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9782
31:00:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:277 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:00:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:00:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:277 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:278 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f30)
31:00:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f38)
31:00:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f6c)
31:00:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:278 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:278 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:278 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9782
31:00:278 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9783
31:00:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:278 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:278 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:278 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:00:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:00:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:278 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:278 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f30)
31:00:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f38)
31:00:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f6c)
31:00:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:278 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:278 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:278 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9783
31:00:278 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9784
31:00:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:278 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:00:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:279 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:279 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f30)
31:00:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f38)
31:00:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f6c)
31:00:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:279 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9784
31:00:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9785
31:00:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:279 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:00:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:279 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:279 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f30)
31:00:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f38)
31:00:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f6c)
31:00:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:279 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:279 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9785
31:00:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9786
31:00:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:279 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:00:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:280 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:280 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f30)
31:00:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f38)
31:00:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f6c)
31:00:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9786
31:00:280 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9787
31:00:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:280 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:280 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:280 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:00:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:280 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:280 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f30)
31:00:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f38)
31:00:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f6c)
31:00:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9787
31:00:280 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9788
31:00:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:280 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:280 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:280 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:280 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:00:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:281 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:281 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f30)
31:00:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f38)
31:00:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f6c)
31:00:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9788
31:00:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9789
31:00:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:281 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:00:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:281 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:281 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f30)
31:00:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f38)
31:00:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f6c)
31:00:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9789
31:00:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9790
31:00:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:281 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:00:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:00:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:281 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:282 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f30)
31:00:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f38)
31:00:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f6c)
31:00:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:282 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9790
31:00:282 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9791
31:00:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:282 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:00:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:282 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:282 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f30)
31:00:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f38)
31:00:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f6c)
31:00:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:282 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9791
31:00:282 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9792
31:00:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:282 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:00:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:00:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:282 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:282 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f30)
31:00:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f38)
31:00:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f6c)
31:00:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9792
31:00:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9793
31:00:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:283 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:00:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:283 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:283 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f30)
31:00:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f38)
31:00:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f6c)
31:00:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9793
31:00:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9794
31:00:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:283 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:00:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:00:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:284 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:284 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f30)
31:00:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f38)
31:00:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f6c)
31:00:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:284 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:284 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:284 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9794
31:00:284 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9795
31:00:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:284 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:284 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:284 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:00:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:00:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:284 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:284 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f30)
31:00:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f38)
31:00:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f6c)
31:00:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:284 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:284 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:284 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9795
31:00:284 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9796
31:00:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:284 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:284 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:285 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:00:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:00:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:285 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:285 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f30)
31:00:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f38)
31:00:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f6c)
31:00:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:285 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9796
31:00:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9797
31:00:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:285 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:285 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:285 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:00:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:00:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:285 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:285 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f30)
31:00:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f38)
31:00:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f6c)
31:00:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:285 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9797
31:00:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9798
31:00:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:286 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:00:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:286 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:286 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f30)
31:00:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f38)
31:00:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f6c)
31:00:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:286 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9798
31:00:286 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9799
31:00:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:286 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:00:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:286 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:286 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f30)
31:00:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f38)
31:00:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f6c)
31:00:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:286 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:286 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9799
31:00:286 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9800
31:00:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:287 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:00:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f30)
31:00:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f38)
31:00:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f6c)
31:00:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9800
31:00:287 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9801
31:00:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:287 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:00:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f30)
31:00:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f38)
31:00:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f6c)
31:00:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:287 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9801
31:00:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9802
31:00:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:288 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:00:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f30)
31:00:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f38)
31:00:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f6c)
31:00:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9802
31:00:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9803
31:00:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:288 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:00:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f30)
31:00:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f38)
31:00:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f6c)
31:00:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:288 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9803
31:00:289 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9804
31:00:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:00:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f30)
31:00:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f38)
31:00:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f6c)
31:00:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9804
31:00:289 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9805
31:00:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:00:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f30)
31:00:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f38)
31:00:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f6c)
31:00:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:289 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9805
31:00:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9806
31:00:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:00:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f30)
31:00:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f38)
31:00:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f6c)
31:00:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:290 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9806
31:00:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9807
31:00:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:00:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f30)
31:00:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f38)
31:00:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f6c)
31:00:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:290 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:290 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:291 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9807
31:00:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9808
31:00:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:291 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:00:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:291 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:291 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f30)
31:00:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f38)
31:00:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f6c)
31:00:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:291 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:291 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9808
31:00:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9809
31:00:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:291 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:00:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:291 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:291 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f30)
31:00:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f38)
31:00:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f6c)
31:00:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:291 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:291 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:291 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9809
31:00:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9810
31:00:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:292 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:00:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:292 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:292 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f30)
31:00:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f38)
31:00:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f6c)
31:00:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:292 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:292 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9810
31:00:292 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9811
31:00:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:292 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:00:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:292 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:292 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f30)
31:00:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f38)
31:00:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f6c)
31:00:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:292 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:292 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9811
31:00:293 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9812
31:00:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:293 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:293 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:293 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:00:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:00:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:293 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f30)
31:00:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f38)
31:00:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f6c)
31:00:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:293 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:293 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9812
31:00:293 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9813
31:00:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:293 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:293 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:293 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:00:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:00:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:293 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f30)
31:00:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f38)
31:00:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f6c)
31:00:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:293 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:294 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9813
31:00:294 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9814
31:00:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:294 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:00:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:294 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:294 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f30)
31:00:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f38)
31:00:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f6c)
31:00:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:294 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:294 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9814
31:00:294 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9815
31:00:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:294 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:00:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:294 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:294 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f30)
31:00:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f38)
31:00:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f6c)
31:00:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9815
31:00:295 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9816
31:00:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:295 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:00:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f30)
31:00:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f38)
31:00:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f6c)
31:00:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9816
31:00:295 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9817
31:00:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:295 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:00:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:00:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f30)
31:00:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f38)
31:00:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f6c)
31:00:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:296 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:296 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9817
31:00:296 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9818
31:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:296 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:296 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:296 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:00:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:00:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:296 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f30)
31:00:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f38)
31:00:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f6c)
31:00:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:296 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:296 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9818
31:00:296 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9819
31:00:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:297 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:297 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:297 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:00:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:00:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:297 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:297 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f30)
31:00:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f38)
31:00:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f6c)
31:00:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:297 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9819
31:00:297 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9820
31:00:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:297 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:297 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:297 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:00:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:00:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:297 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:297 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f30)
31:00:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f38)
31:00:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f6c)
31:00:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9820
31:00:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9821
31:00:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:00:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f30)
31:00:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f38)
31:00:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f6c)
31:00:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9821
31:00:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9822
31:00:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:00:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f30)
31:00:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f38)
31:00:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f6c)
31:00:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:299 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9822
31:00:299 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9823
31:00:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:299 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:299 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:299 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:00:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:00:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:299 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f30)
31:00:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f38)
31:00:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f6c)
31:00:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:299 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9823
31:00:299 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9824
31:00:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:299 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:299 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:299 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:00:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:00:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:299 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f30)
31:00:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f38)
31:00:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f6c)
31:00:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:300 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:300 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9824
31:00:300 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9825
31:00:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:300 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:00:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f30)
31:00:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f38)
31:00:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f6c)
31:00:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:300 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:300 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9825
31:00:300 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9826
31:00:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:300 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:00:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:00:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:301 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f30)
31:00:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f38)
31:00:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f6c)
31:00:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:301 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:301 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:301 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9826
31:00:301 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9827
31:00:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:301 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:301 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:301 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:00:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:00:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:301 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f30)
31:00:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f38)
31:00:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f6c)
31:00:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:301 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:301 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:301 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9827
31:00:301 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9828
31:00:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:301 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:301 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:00:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f30)
31:00:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f38)
31:00:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f6c)
31:00:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9828
31:00:302 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9829
31:00:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:00:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f30)
31:00:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f38)
31:00:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f6c)
31:00:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9829
31:00:302 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9830
31:00:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:00:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:00:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f30)
31:00:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f38)
31:00:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f6c)
31:00:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:303 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:303 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:303 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9830
31:00:303 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9831
31:00:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:303 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:303 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:303 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:00:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:00:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f30)
31:00:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f38)
31:00:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f6c)
31:00:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:303 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:303 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:303 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9831
31:00:303 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9832
31:00:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:303 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:303 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:303 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:00:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f30)
31:00:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f38)
31:00:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f6c)
31:00:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9832
31:00:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9833
31:00:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:00:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f30)
31:00:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f38)
31:00:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f6c)
31:00:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9833
31:00:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9834
31:00:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:00:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:00:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f30)
31:00:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f38)
31:00:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f6c)
31:00:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9834
31:00:305 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9835
31:00:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:305 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:00:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f30)
31:00:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f38)
31:00:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f6c)
31:00:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9835
31:00:305 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9836
31:00:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:305 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:00:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:00:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f30)
31:00:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f38)
31:00:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f6c)
31:00:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9836
31:00:306 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9837
31:00:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:00:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f30)
31:00:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f38)
31:00:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f6c)
31:00:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9837
31:00:306 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9838
31:00:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:00:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:00:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:307 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f30)
31:00:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f38)
31:00:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f6c)
31:00:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:307 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:307 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9838
31:00:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9839
31:00:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:307 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:307 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:307 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:00:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:00:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:307 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:307 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f30)
31:00:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f38)
31:00:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f6c)
31:00:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:307 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:307 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9839
31:00:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9840
31:00:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:308 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:308 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:308 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:00:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:00:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:308 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f30)
31:00:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f38)
31:00:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f6c)
31:00:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:308 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:308 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:308 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9840
31:00:308 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9841
31:00:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:308 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:308 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:308 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:00:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:00:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:308 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f30)
31:00:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f38)
31:00:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f6c)
31:00:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:309 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9841
31:00:309 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9842
31:00:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:309 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:309 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:309 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:00:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:00:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:309 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f30)
31:00:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f38)
31:00:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f6c)
31:00:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:309 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9842
31:00:309 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9843
31:00:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:309 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:309 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:309 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:00:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:00:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:309 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f30)
31:00:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f38)
31:00:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f6c)
31:00:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:310 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:310 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:310 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9843
31:00:310 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9844
31:00:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:310 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:310 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:310 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:00:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:00:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:310 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f30)
31:00:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f38)
31:00:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f6c)
31:00:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:310 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:310 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:310 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9844
31:00:310 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9845
31:00:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:310 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:310 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:310 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:00:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:00:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:311 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:311 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f30)
31:00:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f38)
31:00:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f6c)
31:00:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:311 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:311 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9845
31:00:311 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9846
31:00:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:311 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:311 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:311 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:00:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:00:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:311 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:311 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f30)
31:00:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f38)
31:00:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f6c)
31:00:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:311 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:311 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9846
31:00:311 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9847
31:00:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:311 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:311 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:311 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:00:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:312 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:312 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f30)
31:00:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f38)
31:00:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f6c)
31:00:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:312 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9847
31:00:312 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9848
31:00:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:312 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:00:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:312 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:312 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f30)
31:00:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f38)
31:00:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f6c)
31:00:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:312 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9848
31:00:312 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9849
31:00:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:312 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:312 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:00:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:313 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:313 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f30)
31:00:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f38)
31:00:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f6c)
31:00:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:313 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9849
31:00:313 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9850
31:00:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:313 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:00:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:313 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:313 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f30)
31:00:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f38)
31:00:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f6c)
31:00:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:313 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9850
31:00:313 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9851
31:00:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:313 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:00:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:00:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:314 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:314 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f30)
31:00:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f38)
31:00:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f6c)
31:00:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9851
31:00:314 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9852
31:00:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:314 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:00:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:314 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:314 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f30)
31:00:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f38)
31:00:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f6c)
31:00:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9852
31:00:314 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9853
31:00:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:314 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:00:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:00:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:315 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f30)
31:00:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f38)
31:00:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f6c)
31:00:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:315 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9853
31:00:315 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9854
31:00:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:315 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:315 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:315 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:00:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:00:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:315 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f30)
31:00:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f38)
31:00:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f6c)
31:00:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:315 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9854
31:00:315 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9855
31:00:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:316 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:00:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:316 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:316 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f30)
31:00:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f38)
31:00:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f6c)
31:00:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:316 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9855
31:00:316 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9856
31:00:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:316 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:00:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:316 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:316 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f30)
31:00:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f38)
31:00:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f6c)
31:00:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:316 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:316 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9856
31:00:316 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9857
31:00:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:317 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:00:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:317 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f30)
31:00:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f38)
31:00:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f6c)
31:00:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:317 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9857
31:00:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9858
31:00:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:317 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:00:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:317 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f30)
31:00:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f38)
31:00:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f6c)
31:00:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:317 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:317 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9858
31:00:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9859
31:00:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:318 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:00:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f30)
31:00:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f38)
31:00:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f6c)
31:00:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:318 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9859
31:00:318 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9860
31:00:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:318 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:00:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f30)
31:00:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f38)
31:00:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f6c)
31:00:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:318 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:318 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9860
31:00:318 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9861
31:00:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:319 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:319 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:319 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:00:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:00:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:319 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:319 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f30)
31:00:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f38)
31:00:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f6c)
31:00:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:319 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:319 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9861
31:00:319 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9862
31:00:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:319 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:319 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:319 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:00:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:00:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:319 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:319 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f30)
31:00:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f38)
31:00:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f6c)
31:00:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:320 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:320 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9862
31:00:320 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9863
31:00:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:320 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:320 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:320 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:00:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:00:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:320 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:320 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f30)
31:00:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f38)
31:00:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f6c)
31:00:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:320 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:320 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:320 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9863
31:00:320 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9864
31:00:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:320 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:320 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:320 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:00:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:00:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:320 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:320 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f30)
31:00:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f38)
31:00:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f6c)
31:00:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:321 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9864
31:00:321 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9865
31:00:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:321 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:321 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:321 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:00:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:00:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f30)
31:00:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f38)
31:00:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f6c)
31:00:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:321 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9865
31:00:321 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9866
31:00:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:321 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:321 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:321 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:00:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:00:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f30)
31:00:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f38)
31:00:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f6c)
31:00:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:322 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9866
31:00:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9867
31:00:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:322 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:322 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:322 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:00:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:00:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f30)
31:00:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f38)
31:00:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f6c)
31:00:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:322 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9867
31:00:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9868
31:00:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:323 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:00:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f30)
31:00:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f38)
31:00:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f6c)
31:00:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9868
31:00:323 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9869
31:00:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:323 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:00:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f30)
31:00:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f38)
31:00:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f6c)
31:00:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:323 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9869
31:00:323 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9870
31:00:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:324 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:00:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:324 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:324 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f30)
31:00:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f38)
31:00:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f6c)
31:00:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:324 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:324 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9870
31:00:324 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9871
31:00:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:324 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:00:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:324 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:324 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f30)
31:00:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f38)
31:00:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f6c)
31:00:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:324 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:324 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:324 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9871
31:00:324 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9872
31:00:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:325 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:00:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:325 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:325 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f30)
31:00:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f38)
31:00:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f6c)
31:00:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:325 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9872
31:00:325 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9873
31:00:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:325 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:00:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:325 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:325 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f30)
31:00:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f38)
31:00:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f6c)
31:00:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:325 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:325 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9873
31:00:325 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9874
31:00:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:325 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:00:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:326 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:326 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f30)
31:00:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f38)
31:00:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f6c)
31:00:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:326 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:326 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9874
31:00:326 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9875
31:00:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:326 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:326 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:00:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:326 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:326 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f30)
31:00:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f38)
31:00:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f6c)
31:00:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:326 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:326 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:326 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9875
31:00:326 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9876
31:00:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:327 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:00:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:327 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:327 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f30)
31:00:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f38)
31:00:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f6c)
31:00:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:327 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9876
31:00:327 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9877
31:00:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:327 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:327 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:00:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:327 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:327 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f30)
31:00:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f38)
31:00:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f6c)
31:00:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:327 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:327 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9877
31:00:327 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9878
31:00:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:327 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:328 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:00:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:328 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:328 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f30)
31:00:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f38)
31:00:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f6c)
31:00:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:328 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9878
31:00:328 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9879
31:00:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:328 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:00:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:328 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:328 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f30)
31:00:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f38)
31:00:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f6c)
31:00:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:328 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:328 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9879
31:00:328 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9880
31:00:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:329 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:00:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:329 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:329 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f30)
31:00:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f38)
31:00:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f6c)
31:00:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +102us
31:00:329 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:329 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9880
31:00:329 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9881
31:00:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:329 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:00:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:329 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:329 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f30)
31:00:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f30
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f38)
31:00:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2f38
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f6c)
31:00:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f38 - stall = 088c2f6c
31:00:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +101us
31:00:329 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:329 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:329 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9881
31:00:329 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9882
31:00:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16558us
31:00:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:330 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:330 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:330 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:00:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:00:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:330 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:330 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f44)
31:00:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f44
31:00:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +97us
31:00:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:330 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9882
31:00:330 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9883
31:00:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16563us
31:00:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:330 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:330 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:330 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:330 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:00:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:00:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:330 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:330 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f44)
31:00:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f44
31:00:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +92us
31:00:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:330 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9883
31:00:330 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9884
31:00:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +16567us
31:00:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:330 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:331 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:331 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(333, 00000001)
31:00:331 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0886823c->0886885c, event flag set) +49us
31:00:331 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:331 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0886823c, blocking audio) +269us
31:00:331 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:331 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:00:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:00:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:331 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:331 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:00:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:00:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:00:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30e8)
31:00:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e8
31:00:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +189us
31:00:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:336 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:336 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9884
31:00:336 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9086us
31:00:336 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:336 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9885
31:00:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6803us
31:00:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:336 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20107, 0bfff5d0)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20107, 09afa700, 0, 0, 384, 80)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21209, 0bfff5d0)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21209, 09afa700, 0, 0, 384, 80)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25152, 0bfff5d0)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25152, 09afa700, 0, 0, 384, 80)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12398, 0bfff5d0)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12398, 09afa700, 0, 0, 384, 80)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12489, 0bfff5d0)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12489, 09afa700, 0, 0, 384, 80)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12450, 0bfff5d0)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12450, 09afa700, 0, 0, 384, 80)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12363, 0bfff5d0)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12363, 09afa700, 0, 0, 384, 80)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12425, 0bfff5d0)
31:00:336 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12425, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12399, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12399, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20081, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20081, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 26292, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 26292, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12394, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12394, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12494, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12494, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12483, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12483, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12463, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12463, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 38899, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 38899, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12364, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12364, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 32862, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 32862, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12371, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12371, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12360, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12360, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12390, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12390, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12367, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12367, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12290, 0bfff5d0)
31:00:337 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12290, 09afa700, 0, 0, 384, 80)
31:00:337 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:337 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:00:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:00:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:337 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:337 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:337 user_main    D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9885
31:00:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:00:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:00:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:00:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3134)
31:00:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3148)
31:00:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3150)
31:00:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3174)
31:00:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +768us
31:00:348 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:348 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:349 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2301us
31:00:349 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:349 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:349 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:349 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9886
31:00:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3169us
31:00:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:349 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:349 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:349 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:00:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:00:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:349 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:349 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:00:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:00:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:00:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3134)
31:00:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3148)
31:00:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3150)
31:00:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3174)
31:00:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:350 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:350 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:350 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9886
31:00:350 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6560us
31:00:350 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:350 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9887
31:00:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9693us
31:00:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:350 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:350 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:350 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:00:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:00:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:350 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:350 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:00:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:00:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:00:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3134)
31:00:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3148)
31:00:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3150)
31:00:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3174)
31:00:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:350 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:350 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:350 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +35us
31:00:350 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:350 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9887
31:00:350 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:350 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:351 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9888
31:00:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6059us
31:00:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:351 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:351 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:351 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:351 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:00:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:00:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:351 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:351 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:00:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:00:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:00:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3134)
31:00:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3148)
31:00:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
31:00:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3174)
31:00:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:351 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:351 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:351 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9888
31:00:351 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3669us
31:00:351 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:351 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:351 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:351 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9889
31:00:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2425us
31:00:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:351 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:351 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:351 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:351 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:352 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:352 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3134)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3148)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3174)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:352 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9889
31:00:352 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7303us
31:00:352 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:352 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9890
31:00:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8950us
31:00:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:352 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:352 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:352 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:352 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3134)
31:00:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3148)
31:00:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3150)
31:00:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3174)
31:00:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:353 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9890
31:00:353 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +779us
31:00:353 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:353 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:353 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:353 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9891
31:00:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5316us
31:00:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:353 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:00:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:353 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:353 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:00:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:00:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:00:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3134)
31:00:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3148)
31:00:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3150)
31:00:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3174)
31:00:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:353 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:353 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9891
31:00:353 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4413us
31:00:354 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:354 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:354 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:354 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9892
31:00:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1682us
31:00:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:354 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:354 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:354 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:00:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:00:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:354 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:354 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3134)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3148)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3150)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3174)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9892
31:00:355 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8047us
31:00:355 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9893
31:00:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8206us
31:00:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3134)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3148)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3150)
31:00:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3174)
31:00:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:356 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9893
31:00:356 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1522us
31:00:356 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:356 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:356 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9894
31:00:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4572us
31:00:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:356 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:356 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:356 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:00:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:00:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:356 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:356 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:00:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:00:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:00:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3134)
31:00:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3148)
31:00:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3150)
31:00:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3174)
31:00:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:357 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9894
31:00:357 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5156us
31:00:357 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:357 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:357 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:357 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9895
31:00:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +938us
31:00:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:357 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:357 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:357 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:00:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:00:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:357 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:357 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:00:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:00:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:00:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3134)
31:00:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3148)
31:00:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:00:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3174)
31:00:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:357 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:357 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9895
31:00:357 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8790us
31:00:357 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:358 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9896
31:00:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7463us
31:00:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:358 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:358 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:358 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:00:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:00:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:358 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:358 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:00:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:00:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:00:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3134)
31:00:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3148)
31:00:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:00:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3174)
31:00:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:358 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:358 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:358 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9896
31:00:358 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2266us
31:00:358 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:358 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:359 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9897
31:00:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3829us
31:00:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:359 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:359 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:359 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:00:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:00:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:359 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:359 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:00:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:00:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:00:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3134)
31:00:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3148)
31:00:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:00:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3174)
31:00:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:359 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:359 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9897
31:00:359 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5900us
31:00:359 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:359 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:359 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9898
31:00:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +194us
31:00:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:360 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:360 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:00:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:360 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:360 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:00:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:00:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:00:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3134)
31:00:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3148)
31:00:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:00:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3174)
31:00:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:360 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:360 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9898
31:00:360 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9534us
31:00:360 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:360 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9899
31:00:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6719us
31:00:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:360 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:360 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:360 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:00:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:00:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:360 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:361 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:00:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:00:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:00:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3134)
31:00:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3148)
31:00:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:00:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3174)
31:00:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:361 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:361 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9899
31:00:361 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3009us
31:00:361 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:361 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:361 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:361 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9900
31:00:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3085us
31:00:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:361 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:361 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:361 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:361 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:00:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:00:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:361 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:361 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30e4)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30ec)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3110)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9900
31:00:362 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6653us
31:00:362 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9901
31:00:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9610us
31:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:362 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:362 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:362 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30e4)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30ec)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3110)
31:00:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:362 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:362 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +128us
31:00:363 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9901
31:00:363 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:363 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:363 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9902
31:00:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5976us
31:00:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:363 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:363 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:363 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:363 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:363 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:00:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:00:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:363 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:363 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:00:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:00:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:00:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30e4)
31:00:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30ec)
31:00:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3110)
31:00:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:363 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:363 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9902
31:00:363 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3763us
31:00:363 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:363 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:363 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:363 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9903
31:00:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2342us
31:00:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:363 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:00:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:364 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:364 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:00:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:00:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:00:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30e4)
31:00:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30ec)
31:00:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3110)
31:00:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9903
31:00:364 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7397us
31:00:364 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9904
31:00:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8866us
31:00:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:00:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:364 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:364 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:00:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:00:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:00:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30e4)
31:00:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30ec)
31:00:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3110)
31:00:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9904
31:00:365 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +872us
31:00:365 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:365 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:365 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:365 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9905
31:00:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5232us
31:00:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:365 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:00:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:365 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:365 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:00:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:00:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:00:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30e4)
31:00:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30ec)
31:00:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3110)
31:00:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:365 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9905
31:00:366 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4506us
31:00:366 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:366 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:366 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9906
31:00:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1598us
31:00:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:366 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:366 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:00:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:00:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:366 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:00:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:00:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:00:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30e4)
31:00:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30ec)
31:00:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3110)
31:00:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:366 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9906
31:00:366 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8140us
31:00:366 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9907
31:00:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8123us
31:00:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:00:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:367 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:367 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:00:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:00:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:00:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30e4)
31:00:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30ec)
31:00:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3110)
31:00:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:367 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:367 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9907
31:00:367 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1615us
31:00:367 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:367 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:367 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:367 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9908
31:00:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4489us
31:00:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:367 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:00:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:367 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:367 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:00:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:00:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:00:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30e4)
31:00:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30ec)
31:00:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3110)
31:00:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9908
31:00:368 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5250us
31:00:368 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:368 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:368 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9909
31:00:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +854us
31:00:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:00:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:368 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:368 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:00:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:00:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:00:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30e4)
31:00:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30ec)
31:00:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3110)
31:00:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:368 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9909
31:00:369 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8884us
31:00:369 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:369 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9910
31:00:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7379us
31:00:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:369 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:369 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:369 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:00:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:00:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:369 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:369 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:00:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:00:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:00:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30e4)
31:00:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30ec)
31:00:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3110)
31:00:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:369 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9910
31:00:369 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2359us
31:00:369 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:369 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:369 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:369 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9911
31:00:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3745us
31:00:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:370 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:370 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:370 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:00:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:00:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:370 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:370 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:00:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:00:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:00:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30e4)
31:00:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30ec)
31:00:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3110)
31:00:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:370 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:370 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9911
31:00:370 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5993us
31:00:370 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:370 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:370 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9912
31:00:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +111us
31:00:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:370 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:370 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:370 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:00:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:00:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:371 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:371 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:00:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:00:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:00:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30e4)
31:00:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30ec)
31:00:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3110)
31:00:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9912
31:00:371 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9627us
31:00:371 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:371 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9913
31:00:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6636us
31:00:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:371 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:00:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:371 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:371 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:00:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:00:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:00:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30e4)
31:00:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30ec)
31:00:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3110)
31:00:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:372 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9913
31:00:372 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3103us
31:00:372 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:372 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:372 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9914
31:00:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3002us
31:00:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:372 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:372 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:00:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:00:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:372 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:372 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:00:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:00:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:00:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30e4)
31:00:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30ec)
31:00:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3110)
31:00:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:373 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:373 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9914
31:00:373 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6737us
31:00:373 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9915
31:00:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9526us
31:00:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:373 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:373 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:373 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:00:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:00:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:373 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:373 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:00:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:00:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:00:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30e4)
31:00:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30ec)
31:00:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3110)
31:00:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:373 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:373 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:373 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +212us
31:00:373 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9915
31:00:373 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:373 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:374 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9916
31:00:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5892us
31:00:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:374 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:374 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:374 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:00:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:00:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:374 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:374 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:00:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:00:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:00:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3134)
31:00:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3148)
31:00:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
31:00:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3174)
31:00:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:374 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:374 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:374 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9916
31:00:374 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3836us
31:00:375 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:375 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:375 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:375 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9917
31:00:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2258us
31:00:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:375 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:375 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:375 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:00:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:00:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:375 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:375 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:00:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:00:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:00:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3134)
31:00:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3148)
31:00:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3150)
31:00:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3174)
31:00:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:375 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:375 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9917
31:00:375 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7470us
31:00:375 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:375 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9918
31:00:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8783us
31:00:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:376 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:00:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:00:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:00:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:00:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3134)
31:00:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3148)
31:00:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3150)
31:00:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3174)
31:00:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9918
31:00:376 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +946us
31:00:376 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:376 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:376 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:376 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9919
31:00:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5149us
31:00:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:376 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:00:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:00:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:00:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:00:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:00:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3134)
31:00:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3148)
31:00:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3150)
31:00:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3174)
31:00:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:377 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:377 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9919
31:00:377 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4580us
31:00:377 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:377 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:377 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:377 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9920
31:00:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1515us
31:00:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:377 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:377 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:377 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:00:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:00:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:377 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:377 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3134)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3148)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3150)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3174)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:378 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9920
31:00:378 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8214us
31:00:378 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9921
31:00:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8039us
31:00:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:378 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:378 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:378 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:378 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3134)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3148)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3174)
31:00:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:379 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:379 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9921
31:00:379 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1689us
31:00:379 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:379 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:379 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:379 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9922
31:00:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4405us
31:00:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:379 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:379 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:379 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:379 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:00:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:00:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:379 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:379 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:00:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:00:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:00:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3134)
31:00:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3148)
31:00:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3150)
31:00:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3174)
31:00:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:379 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:379 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9922
31:00:379 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5323us
31:00:380 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:380 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:380 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9923
31:00:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +771us
31:00:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:380 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:380 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:380 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:380 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:00:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:00:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:380 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:380 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:00:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:00:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:00:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3134)
31:00:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3148)
31:00:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3150)
31:00:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3174)
31:00:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:380 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9923
31:00:380 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8957us
31:00:380 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9924
31:00:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7296us
31:00:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:380 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:380 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:00:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:381 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:381 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:00:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:00:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:00:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3134)
31:00:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3148)
31:00:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3150)
31:00:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3174)
31:00:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9924
31:00:381 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2433us
31:00:381 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:381 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:381 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9925
31:00:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3662us
31:00:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:381 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:00:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:381 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:381 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:00:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:00:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:00:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3134)
31:00:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3148)
31:00:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3150)
31:00:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3174)
31:00:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9925
31:00:382 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6067us
31:00:382 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:382 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:382 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:382 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9926
31:00:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +27us
31:00:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:382 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:00:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:382 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:382 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:00:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:00:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:00:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3134)
31:00:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3148)
31:00:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3150)
31:00:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3174)
31:00:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9926
31:00:383 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9701us
31:00:383 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:383 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9927
31:00:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6552us
31:00:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:383 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:00:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:383 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:383 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:00:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:00:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:00:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3134)
31:00:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3148)
31:00:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3150)
31:00:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3174)
31:00:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:383 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9927
31:00:383 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3176us
31:00:384 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:384 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:384 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:384 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9928
31:00:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2918us
31:00:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:384 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:384 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:384 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:384 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:00:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:00:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:384 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:384 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:00:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:00:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:00:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3134)
31:00:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3148)
31:00:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3150)
31:00:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3174)
31:00:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:384 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:384 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:384 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9928
31:00:384 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6810us
31:00:384 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:384 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9929
31:00:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9443us
31:00:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:385 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:385 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:385 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:00:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:00:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:385 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:385 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:00:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:00:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:00:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3134)
31:00:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3148)
31:00:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3150)
31:00:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3174)
31:00:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:385 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:385 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:385 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +286us
31:00:385 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9929
31:00:385 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:385 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9930
31:00:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5809us
31:00:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:385 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:385 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:00:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:386 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:386 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:00:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:00:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:00:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3134)
31:00:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3148)
31:00:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3150)
31:00:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3174)
31:00:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9930
31:00:386 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3920us
31:00:386 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:386 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:386 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:386 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9931
31:00:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2175us
31:00:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:386 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:00:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:386 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:386 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:00:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:00:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:00:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3134)
31:00:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3148)
31:00:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:00:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3174)
31:00:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:387 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:387 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9931
31:00:387 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7554us
31:00:387 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:387 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9932
31:00:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8699us
31:00:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:387 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:387 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:387 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:00:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:00:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:387 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:387 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:00:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:00:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:00:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30e4)
31:00:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30ec)
31:00:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3110)
31:00:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:388 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:388 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9932
31:00:388 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1039us
31:00:388 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:388 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:388 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:388 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9933
31:00:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5065us
31:00:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:388 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:388 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:388 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:00:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:00:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:388 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:388 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:00:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:00:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:00:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30e4)
31:00:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30ec)
31:00:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3110)
31:00:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9933
31:00:389 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4673us
31:00:389 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:389 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:389 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9934
31:00:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1431us
31:00:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:00:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:389 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:389 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:00:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:00:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:00:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30e4)
31:00:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30ec)
31:00:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3110)
31:00:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:389 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9934
31:00:390 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8307us
31:00:390 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:390 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9935
31:00:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7956us
31:00:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:390 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:390 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:390 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:00:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:00:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:390 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:390 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:00:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:00:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:00:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30e4)
31:00:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30ec)
31:00:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3110)
31:00:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:390 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:390 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9935
31:00:390 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1782us
31:00:390 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:390 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:390 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:390 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9936
31:00:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4322us
31:00:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:391 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:391 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:391 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:391 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:00:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:00:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:391 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:391 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:00:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:00:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:00:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30e4)
31:00:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30ec)
31:00:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3110)
31:00:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:391 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:391 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:391 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9936
31:00:391 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5417us
31:00:391 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:391 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:391 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9937
31:00:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +688us
31:00:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:391 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:391 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:391 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:391 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:00:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:00:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:391 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:391 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30e4)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30ec)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3110)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:392 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9937
31:00:392 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9051us
31:00:392 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:392 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9938
31:00:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7212us
31:00:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:392 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:392 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:392 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30e4)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30ec)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3110)
31:00:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:392 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:392 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:393 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9938
31:00:393 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2526us
31:00:393 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:393 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:393 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:393 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9939
31:00:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3578us
31:00:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:393 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:393 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:393 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:393 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:00:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:00:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:393 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:393 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:00:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:00:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:00:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30e4)
31:00:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30ec)
31:00:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3110)
31:00:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:393 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:393 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:393 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9939
31:00:393 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6160us
31:00:393 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:393 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:393 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9940
31:00:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868910->08000000, interrupt) +207us
31:00:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:394 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868910, idle) +178us
31:00:394 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +60us
31:00:394 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:394 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:394 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:00:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:00:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:394 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:394 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:00:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:00:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:00:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30e4)
31:00:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30ec)
31:00:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3110)
31:00:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +140us
31:00:394 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:394 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:394 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9940
31:00:394 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9559us
31:00:394 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:394 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9941
31:00:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6469us
31:00:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:394 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:394 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:394 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:00:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:00:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:395 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:00:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:00:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:00:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30e4)
31:00:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30ec)
31:00:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3110)
31:00:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:395 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9941
31:00:395 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3269us
31:00:395 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:395 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:395 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:395 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9942
31:00:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2835us
31:00:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:395 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:395 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:00:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:395 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:00:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:00:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:00:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30e4)
31:00:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30ec)
31:00:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3110)
31:00:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9942
31:00:396 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6904us
31:00:396 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:396 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9943
31:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9359us
31:00:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:396 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:396 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:00:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:396 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:396 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:00:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:00:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:00:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30e4)
31:00:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30ec)
31:00:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3110)
31:00:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:396 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:396 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +379us
31:00:396 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9943
31:00:397 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:397 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:397 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:397 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9944
31:00:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5725us
31:00:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:397 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:397 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:397 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:00:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:00:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:397 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:397 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:00:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:00:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:00:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30e4)
31:00:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30ec)
31:00:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3110)
31:00:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:397 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9944
31:00:397 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4013us
31:00:397 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:397 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:397 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:397 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9945
31:00:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2091us
31:00:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:398 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:00:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:398 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:398 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:00:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:00:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:00:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30e4)
31:00:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30ec)
31:00:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3110)
31:00:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9945
31:00:398 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7647us
31:00:398 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9946
31:00:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8616us
31:00:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:398 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:00:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:398 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:398 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:00:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:00:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:00:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30e4)
31:00:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30ec)
31:00:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3110)
31:00:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:399 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9946
31:00:399 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1122us
31:00:399 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:399 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:399 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:399 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9947
31:00:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4982us
31:00:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:399 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:00:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:399 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:399 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:00:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:00:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:00:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30e4)
31:00:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30ec)
31:00:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3110)
31:00:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +134us
31:00:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:400 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:400 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9947
31:00:400 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4757us
31:00:400 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:400 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:400 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:400 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9948
31:00:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1348us
31:00:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:400 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:400 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:400 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:00:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:00:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:400 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:400 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:00:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:00:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:00:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3134)
31:00:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3148)
31:00:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3150)
31:00:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3174)
31:00:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:400 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:400 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9948
31:00:401 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8381us
31:00:401 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:401 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9949
31:00:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7872us
31:00:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:401 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:401 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:401 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:00:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:00:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:401 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:401 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:00:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:00:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:00:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3134)
31:00:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3148)
31:00:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3150)
31:00:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3174)
31:00:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:401 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:401 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9949
31:00:401 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1856us
31:00:401 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:401 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:401 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:401 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9950
31:00:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4238us
31:00:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:402 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:00:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:00:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:00:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:00:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3134)
31:00:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3148)
31:00:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3150)
31:00:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3174)
31:00:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:402 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:402 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9950
31:00:402 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5490us
31:00:402 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:402 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:402 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:402 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9951
31:00:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +604us
31:00:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:402 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:00:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:00:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3134)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3148)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3150)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3174)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9951
31:00:403 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9124us
31:00:403 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:403 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9952
31:00:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7129us
31:00:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:403 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:403 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:403 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3134)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3148)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3174)
31:00:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:404 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:404 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9952
31:00:404 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2600us
31:00:404 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:404 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:404 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:404 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9953
31:00:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3495us
31:00:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:404 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:404 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:404 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:00:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:00:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:404 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:404 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:00:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:00:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:00:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3134)
31:00:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3148)
31:00:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:00:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3174)
31:00:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:404 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:405 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9953
31:00:405 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6234us
31:00:405 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:405 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:405 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9954
31:00:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868bd0->08000000, interrupt) +123us
31:00:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9954
31:00:405 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868bd0, idle) +731us
31:00:405 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +144us
31:00:405 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:405 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:405 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:00:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:00:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:405 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:405 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:00:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:00:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:00:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3134)
31:00:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3148)
31:00:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3150)
31:00:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3174)
31:00:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +150us
31:00:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:406 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:406 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8996us
31:00:406 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9955
31:00:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6385us
31:00:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:406 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9955
31:00:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:406 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:406 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:00:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:00:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:406 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:00:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:00:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:00:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3134)
31:00:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3148)
31:00:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3150)
31:00:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3174)
31:00:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:00:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:406 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:406 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2630us
31:00:406 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:406 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:407 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:407 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9956
31:00:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2751us
31:00:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:407 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:407 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9956
31:00:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:407 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:407 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:00:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:00:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:407 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:407 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:00:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:00:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:00:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3134)
31:00:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3148)
31:00:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3150)
31:00:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3174)
31:00:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:00:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:407 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:407 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6264us
31:00:407 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:407 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9957
31:00:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9276us
31:00:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:407 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:407 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +596us
31:00:407 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9957
31:00:407 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:408 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:408 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3134)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3148)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3150)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3174)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:00:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:408 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9740us
31:00:408 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:408 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9958
31:00:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5642us
31:00:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:408 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9958
31:00:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:408 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:408 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:00:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3134)
31:00:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3148)
31:00:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3150)
31:00:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3174)
31:00:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:00:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:409 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3373us
31:00:409 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:409 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:409 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:409 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9959
31:00:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2008us
31:00:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:409 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:409 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9959
31:00:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:00:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:409 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:409 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:00:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:00:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:00:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3134)
31:00:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3148)
31:00:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:00:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3174)
31:00:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:00:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:410 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:410 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7007us
31:00:410 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9960
31:00:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8532us
31:00:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:410 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:410 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9960
31:00:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:410 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:410 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:00:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:00:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:410 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:410 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:00:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:00:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:00:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3134)
31:00:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3148)
31:00:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:00:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3174)
31:00:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:00:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:410 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:410 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +482us
31:00:410 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:410 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:410 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9961
31:00:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4898us
31:00:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:411 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9961
31:00:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:411 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:411 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:00:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:00:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:411 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:411 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:00:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:00:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:00:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3134)
31:00:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3148)
31:00:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:00:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3174)
31:00:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:00:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:411 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:411 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4117us
31:00:411 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:411 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:411 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:411 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9962
31:00:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1264us
31:00:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:411 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9962
31:00:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:00:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:412 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:412 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:00:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:00:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:00:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3134)
31:00:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3148)
31:00:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:00:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3174)
31:00:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:00:412 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:412 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7751us
31:00:412 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:412 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9963
31:00:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7789us
31:00:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:412 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:412 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9963
31:00:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:00:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:00:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:412 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:412 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:00:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:00:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:00:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3134)
31:00:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:00:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3148)
31:00:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:00:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:00:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:00:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3174)
31:00:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:00:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:00:413 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:413 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:413 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1226us
31:00:413 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:413 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:413 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:413 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9964
31:00:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4155us
31:00:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:413 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:413 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:413 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9964
31:00:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:413 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:413 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:00:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:00:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:413 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:413 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:00:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:00:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:00:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30e4)
31:00:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30ec)
31:00:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3110)
31:00:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:00:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:414 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4870us
31:00:414 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:414 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:414 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9965
31:00:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +521us
31:00:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:414 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9965
31:00:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:00:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:414 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:414 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:00:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:00:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:00:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30e4)
31:00:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30ec)
31:00:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3110)
31:00:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:00:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:414 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:415 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8504us
31:00:415 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:415 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9966
31:00:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7045us
31:00:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:415 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9966
31:00:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:415 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:415 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:00:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:00:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:415 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:415 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:00:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:00:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:00:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30e4)
31:00:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30ec)
31:00:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3110)
31:00:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:00:415 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:415 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:415 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1979us
31:00:415 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:415 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:415 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:415 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9967
31:00:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3411us
31:00:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:415 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:416 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9967
31:00:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:416 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:416 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:00:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:00:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:416 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:416 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:00:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:00:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:00:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30e4)
31:00:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30ec)
31:00:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3110)
31:00:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:00:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:416 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:416 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5613us
31:00:416 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:416 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:416 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9968
31:00:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088688a4->08000000, interrupt) +40us
31:00:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:416 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9968
31:00:416 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088688a4, idle) +731us
31:00:416 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +227us
31:00:416 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:416 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:416 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:00:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:00:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:416 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:417 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30e4)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30ec)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3110)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +140us
31:00:417 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:417 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9006us
31:00:417 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:417 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9969
31:00:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6302us
31:00:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:417 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:417 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9969
31:00:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:417 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:417 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30e4)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30ec)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3110)
31:00:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:00:417 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:418 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:418 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2723us
31:00:418 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:418 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:418 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:418 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9970
31:00:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2668us
31:00:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:418 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:418 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9970
31:00:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:418 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:418 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:00:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:00:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:418 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:418 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:00:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:00:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:00:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30e4)
31:00:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30ec)
31:00:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3110)
31:00:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:00:418 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:418 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:418 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6357us
31:00:418 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:418 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9971
31:00:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9192us
31:00:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:418 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:418 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:419 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +680us
31:00:419 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9971
31:00:419 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:00:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:419 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:419 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:00:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:00:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:00:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30e4)
31:00:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30ec)
31:00:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3110)
31:00:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:00:419 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:419 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9750us
31:00:419 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:419 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9972
31:00:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5558us
31:00:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:419 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9972
31:00:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:00:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:419 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:419 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30e4)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30ec)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3110)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:00:420 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:420 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3466us
31:00:420 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:420 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:420 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:420 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9973
31:00:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1924us
31:00:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:420 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:420 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9973
31:00:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:420 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:420 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30e4)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30ec)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3110)
31:00:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:00:420 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:421 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:421 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7100us
31:00:421 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:421 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9974
31:00:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8449us
31:00:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:421 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9974
31:00:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:421 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:421 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:00:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:00:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:421 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:421 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:00:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:00:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:00:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30e4)
31:00:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30ec)
31:00:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3110)
31:00:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:00:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:421 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:421 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +576us
31:00:421 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:421 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:421 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:421 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9975
31:00:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4815us
31:00:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9975
31:00:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:422 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:422 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:00:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:00:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:00:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:00:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:00:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30e4)
31:00:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30ec)
31:00:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3110)
31:00:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:00:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:422 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:422 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4210us
31:00:422 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:422 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:422 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:422 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9976
31:00:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1181us
31:00:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9976
31:00:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:423 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:423 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:00:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:00:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:423 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:423 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:00:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:00:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:00:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30e4)
31:00:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30ec)
31:00:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3110)
31:00:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +128us
31:00:423 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:423 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:423 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7842us
31:00:423 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9977
31:00:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7705us
31:00:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:423 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9977
31:00:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:423 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:423 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:00:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:00:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:423 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:423 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:00:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:00:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:00:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:00:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:00:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:00:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30e4)
31:00:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:00:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30ec)
31:00:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:00:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3110)
31:00:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:00:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +228us
31:00:424 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:424 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:424 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1218us
31:00:424 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:424 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:424 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:424 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9978
31:00:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4071us
31:00:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:424 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:424 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9978
31:00:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:424 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:424 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:00:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:00:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:424 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:424 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f94)
31:00:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:00:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3024)
31:00:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3024
31:00:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30a8)
31:00:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3024 - stall = 088c30a8
31:00:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3140)
31:00:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a8 - stall = 088c3140
31:00:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3160)
31:00:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c3160
31:00:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3168)
31:00:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3160 - stall = 088c3168
31:00:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c318c)
31:00:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3168 - stall = 088c318c
31:00:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
31:00:437 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:437 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:437 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4943us
31:00:437 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:437 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:437 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:437 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9979
31:00:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +437us
31:00:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:437 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9979
31:00:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:437 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:437 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:00:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:00:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:437 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:437 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f94)
31:00:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:00:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3024)
31:00:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3024
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30a8)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3024 - stall = 088c30a8
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3140)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a8 - stall = 088c3140
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3160)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c3160
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3168)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3160 - stall = 088c3168
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c318c)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3168 - stall = 088c318c
31:00:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
31:00:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:438 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8577us
31:00:438 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:438 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9980
31:00:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6962us
31:00:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:438 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9980
31:00:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:438 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:438 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f94)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3024)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3024
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30a8)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3024 - stall = 088c30a8
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3140)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a8 - stall = 088c3140
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3160)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c3160
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3168)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3160 - stall = 088c3168
31:00:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c318c)
31:00:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3168 - stall = 088c318c
31:00:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
31:00:439 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:439 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:439 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2052us
31:00:439 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:439 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:439 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9981
31:00:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3328us
31:00:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9981
31:00:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:439 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:439 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:00:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:00:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:439 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:439 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f94)
31:00:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:00:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3024)
31:00:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3024
31:00:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30a8)
31:00:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3024 - stall = 088c30a8
31:00:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3140)
31:00:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a8 - stall = 088c3140
31:00:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3160)
31:00:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c3160
31:00:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3168)
31:00:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3160 - stall = 088c3168
31:00:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c318c)
31:00:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3168 - stall = 088c318c
31:00:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
31:00:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:440 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:440 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5686us
31:00:440 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:440 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9982
31:00:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9852us
31:00:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:440 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:440 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +19us
31:00:440 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9982
31:00:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +425us
31:00:440 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:440 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:00:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:00:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:440 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:440 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f94)
31:00:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:00:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3024)
31:00:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3024
31:00:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30a8)
31:00:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3024 - stall = 088c30a8
31:00:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3140)
31:00:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a8 - stall = 088c3140
31:00:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3160)
31:00:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c3160
31:00:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3168)
31:00:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3160 - stall = 088c3168
31:00:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c318c)
31:00:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3168 - stall = 088c318c
31:00:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
31:00:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:440 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:441 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9320us
31:00:441 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:441 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9983
31:00:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6218us
31:00:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:441 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:441 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9983
31:00:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:441 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:441 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:00:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:00:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:441 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:441 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f94)
31:00:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:00:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3024)
31:00:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3024
31:00:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30a8)
31:00:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3024 - stall = 088c30a8
31:00:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3140)
31:00:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a8 - stall = 088c3140
31:00:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3160)
31:00:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c3160
31:00:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3168)
31:00:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3160 - stall = 088c3168
31:00:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c318c)
31:00:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3168 - stall = 088c318c
31:00:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
31:00:441 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:441 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:441 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2796us
31:00:441 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:441 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:441 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:441 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9984
31:00:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2584us
31:00:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:442 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9984
31:00:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:442 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:442 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:00:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:00:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:442 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:442 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f94)
31:00:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:00:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3024)
31:00:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3024
31:00:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30a8)
31:00:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3024 - stall = 088c30a8
31:00:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3140)
31:00:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a8 - stall = 088c3140
31:00:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3160)
31:00:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c3160
31:00:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3168)
31:00:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3160 - stall = 088c3168
31:00:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c318c)
31:00:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3168 - stall = 088c318c
31:00:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +137us
31:00:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:442 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:442 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6430us
31:00:442 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:442 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9985
31:00:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9109us
31:00:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:442 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9985
31:00:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:442 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0882c8a0->088687dc, audio drain) +55us
31:00:442 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0882c8a0, blocking audio) +269us
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:00:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:443 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:443 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:00:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:00:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:00:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3130)
31:00:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
31:00:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3158)
31:00:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c317c)
31:00:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:00:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:00:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:443 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9781us
31:00:443 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:443 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9986
31:00:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5475us
31:00:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:443 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9986
31:00:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:00:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:443 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:443 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:00:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:00:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:00:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3130)
31:00:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3150)
31:00:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:00:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3158)
31:00:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:00:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c317c)
31:00:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:00:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:00:444 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:444 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:444 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3538us
31:00:444 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:444 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:444 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:444 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9987
31:00:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1841us
31:00:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:444 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:444 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:444 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9987
31:00:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:444 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 27915, 0bfff5f0)
31:00:444 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 27915, 09af3790, 0, 0, 592, 48)
31:00:444 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23376, 0bfff5f0)
31:00:444 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23376, 09af3790, 0, 0, 592, 48)
31:00:445 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:445 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:00:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:00:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:445 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:445 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:00:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:00:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:00:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3130)
31:00:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
31:00:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3268)
31:00:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3304)
31:00:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33a0)
31:00:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:450 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:862 VTYPE: THRU=0 TC=1 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
31:00:450 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1044 SVT : size = 16, aligned to biggest 4
31:00:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c343c)
31:00:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:450 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = u_matambientalpha;
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
}


31:00:451 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 45 fs 34
31:00:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c345c)
31:00:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3464)
31:00:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3488)
31:00:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3488
31:00:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +488us
31:00:454 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:454 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:454 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6822us
31:00:454 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:454 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9988
31:00:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8365us
31:00:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:454 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:455 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9988
31:00:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12300, 0bfff5d0)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12300, 09afa700, 0, 0, 384, 80)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12362, 0bfff5d0)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12362, 09afa700, 0, 0, 384, 80)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23458, 0bfff5d0)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23458, 09afa700, 0, 0, 384, 80)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 27096, 0bfff5d0)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 27096, 09afa700, 0, 0, 384, 80)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 8229, 0bfff5d0)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 8229, 09afa700, 0, 0, 384, 80)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 8229, 0bfff5d0)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 8229, 09afa700, 0, 0, 384, 80)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12391, 0bfff5d0)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12391, 09afa700, 0, 0, 384, 80)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12375, 0bfff5d0)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12375, 09afa700, 0, 0, 384, 80)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12423, 0bfff5d0)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12423, 09afa700, 0, 0, 384, 80)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12358, 0bfff5d0)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12358, 09afa700, 0, 0, 384, 80)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12363, 0bfff5d0)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12363, 09afa700, 0, 0, 384, 80)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65311, 0bfff5d0)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65311, 09afa700, 0, 0, 384, 80)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12301, 0bfff5d0)
31:00:455 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12301, 09afa700, 0, 0, 384, 80)
31:00:455 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:455 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:00:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:00:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:455 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:455 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:00:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:00:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:00:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3130)
31:00:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
31:00:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:456 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08ce6990
31:00:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3268)
31:00:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:456 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08ce6c90
31:00:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3304)
31:00:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:456 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08ce6f90
31:00:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33a0)
31:00:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c343c)
31:00:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:456 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08ce6b10
31:00:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34ac)
31:00:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:456 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08ce6e10
31:00:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34c0)
31:00:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:457 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34c8)
31:00:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:458 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:459 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34e8)
31:00:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:461 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34f0)
31:00:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:463 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09afa740
31:00:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3514)
31:00:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +471us
31:00:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:472 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:472 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +314us
31:00:472 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:472 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:472 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:472 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9989
31:00:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4731us
31:00:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:472 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9989
31:00:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:00:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:473 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:473 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:00:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:00:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:00:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3130)
31:00:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
31:00:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3268)
31:00:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3304)
31:00:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33a0)
31:00:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c343c)
31:00:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34ac)
31:00:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34c0)
31:00:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:473 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34c8)
31:00:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:475 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:476 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34e8)
31:00:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:477 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34f0)
31:00:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3514)
31:00:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:479 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:479 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:479 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4212us
31:00:479 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:479 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:479 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:479 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9990
31:00:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1097us
31:00:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:479 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:479 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:479 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:479 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9990
31:00:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:00:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:480 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:480 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:00:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:00:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:00:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3130)
31:00:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
31:00:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3268)
31:00:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3304)
31:00:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33a0)
31:00:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c343c)
31:00:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34ac)
31:00:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34c0)
31:00:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:480 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34c8)
31:00:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:481 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:483 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34e8)
31:00:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:484 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34f0)
31:00:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3514)
31:00:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:486 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:486 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:486 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7846us
31:00:486 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:486 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9991
31:00:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7622us
31:00:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:486 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:486 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9991
31:00:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:486 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:486 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:00:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:00:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:486 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:486 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:00:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:00:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:00:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3130)
31:00:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
31:00:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3268)
31:00:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3304)
31:00:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33a0)
31:00:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c343c)
31:00:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34ac)
31:00:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34c0)
31:00:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:487 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34c8)
31:00:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:488 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:489 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34e8)
31:00:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:491 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34f0)
31:00:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3514)
31:00:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:492 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:492 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:492 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1321us
31:00:492 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:493 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:493 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:493 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9992
31:00:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3988us
31:00:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:493 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:493 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:493 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:493 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9992
31:00:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:00:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:493 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:493 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:00:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:00:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:00:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3130)
31:00:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
31:00:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3268)
31:00:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3304)
31:00:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33a0)
31:00:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c343c)
31:00:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34ac)
31:00:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34c0)
31:00:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:493 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34c8)
31:00:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:495 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:496 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34e8)
31:00:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:498 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34f0)
31:00:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3514)
31:00:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:499 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:499 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:499 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4955us
31:00:499 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:499 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:499 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:500 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9993
31:00:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +354us
31:00:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:500 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:500 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:500 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9993
31:00:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:00:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:500 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:500 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:00:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:00:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:00:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3130)
31:00:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
31:00:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3268)
31:00:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3304)
31:00:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33a0)
31:00:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c343c)
31:00:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34ac)
31:00:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34c0)
31:00:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:500 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34c8)
31:00:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:502 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:503 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34e8)
31:00:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:504 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34f0)
31:00:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3514)
31:00:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:506 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:506 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8590us
31:00:506 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:506 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9994
31:00:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6878us
31:00:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9994
31:00:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:506 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:506 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:00:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:00:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:506 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:506 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:00:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:00:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:00:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3130)
31:00:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
31:00:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3268)
31:00:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3304)
31:00:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33a0)
31:00:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c343c)
31:00:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34ac)
31:00:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34c0)
31:00:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:507 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34c8)
31:00:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:508 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:510 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34e8)
31:00:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:511 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34f0)
31:00:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3514)
31:00:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:512 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:512 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2065us
31:00:512 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:512 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:512 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:513 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9995
31:00:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3244us
31:00:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:513 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:513 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9995
31:00:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:00:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:513 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:513 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:00:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:00:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:00:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3130)
31:00:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
31:00:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3268)
31:00:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3304)
31:00:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33a0)
31:00:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c343c)
31:00:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34ac)
31:00:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34c0)
31:00:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:513 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34c8)
31:00:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:515 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:516 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34e8)
31:00:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:518 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34f0)
31:00:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3514)
31:00:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:519 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:519 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5699us
31:00:519 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:519 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9996
31:00:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9769us
31:00:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:519 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:519 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +103us
31:00:519 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9996
31:00:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +342us
31:00:519 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:520 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:00:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:00:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:520 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:520 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:00:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:00:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:00:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3130)
31:00:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
31:00:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3268)
31:00:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3304)
31:00:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33a0)
31:00:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c343c)
31:00:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34ac)
31:00:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34c0)
31:00:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:520 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34c8)
31:00:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:521 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:523 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34e8)
31:00:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:524 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34f0)
31:00:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3514)
31:00:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:526 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:526 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9333us
31:00:526 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:526 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9997
31:00:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6135us
31:00:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:526 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:526 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:526 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9997
31:00:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:526 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:526 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:00:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:00:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:526 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:526 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:00:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:00:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:00:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3130)
31:00:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
31:00:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3268)
31:00:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3304)
31:00:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33a0)
31:00:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c343c)
31:00:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34ac)
31:00:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34c0)
31:00:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:527 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34c8)
31:00:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:528 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:529 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34e8)
31:00:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:531 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34f0)
31:00:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3514)
31:00:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:532 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:533 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2808us
31:00:533 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:533 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:533 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:533 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9998
31:00:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2501us
31:00:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:533 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:533 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9998
31:00:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:00:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:533 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:533 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:00:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:00:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:00:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3130)
31:00:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
31:00:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3268)
31:00:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3304)
31:00:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33a0)
31:00:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c343c)
31:00:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34ac)
31:00:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34c0)
31:00:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:534 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34c8)
31:00:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:535 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:536 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34e8)
31:00:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:538 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34f0)
31:00:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3514)
31:00:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:539 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:539 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6442us
31:00:539 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:539 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 9999
31:00:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9025us
31:00:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:539 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 9999
31:00:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:00:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:540 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:00:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:00:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:00:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3130)
31:00:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:540 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08863d1c->088687dc, audio drain) +138us
31:00:540 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08863d1c, blocking audio) +269us
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
31:00:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3268)
31:00:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3304)
31:00:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33a0)
31:00:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c343c)
31:00:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34ac)
31:00:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34c0)
31:00:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:540 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34c8)
31:00:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:542 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:543 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34e8)
31:00:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:544 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34f0)
31:00:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3514)
31:00:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +81us
31:00:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:546 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:546 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9795us
31:00:546 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:546 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10000
31:00:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5391us
31:00:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:546 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:546 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:546 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10000
31:00:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:546 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:546 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:00:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:00:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:547 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:547 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:00:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:00:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:00:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3130)
31:00:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
31:00:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3268)
31:00:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3304)
31:00:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33a0)
31:00:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c343c)
31:00:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34ac)
31:00:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34c0)
31:00:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:547 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34c8)
31:00:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:548 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:550 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34e8)
31:00:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:551 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34f0)
31:00:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3514)
31:00:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:553 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:553 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3552us
31:00:553 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:553 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:553 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:553 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10001
31:00:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1757us
31:00:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:553 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:553 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:553 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:553 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10001
31:00:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:553 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:553 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:00:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:00:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:553 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:553 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:00:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:00:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:00:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3130)
31:00:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
31:00:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3268)
31:00:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3304)
31:00:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33a0)
31:00:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c343c)
31:00:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34ac)
31:00:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34c0)
31:00:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:554 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34c8)
31:00:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:555 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:557 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34e8)
31:00:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:558 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34f0)
31:00:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3514)
31:00:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:559 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:559 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:559 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7186us
31:00:559 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:559 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10002
31:00:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8282us
31:00:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:560 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:560 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10002
31:00:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:00:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:560 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:560 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:00:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:00:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:00:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3130)
31:00:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
31:00:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3268)
31:00:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3304)
31:00:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33a0)
31:00:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c343c)
31:00:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34ac)
31:00:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34c0)
31:00:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:560 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34c8)
31:00:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:562 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:563 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34e8)
31:00:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:564 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34f0)
31:00:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3514)
31:00:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:566 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:566 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:566 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +661us
31:00:566 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:566 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:566 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:566 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10003
31:00:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4648us
31:00:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:566 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:566 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:566 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10003
31:00:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:566 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:566 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:00:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:00:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:566 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:566 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:00:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:00:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:00:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3130)
31:00:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
31:00:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3268)
31:00:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3304)
31:00:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33a0)
31:00:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c343c)
31:00:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c345c)
31:00:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:567 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3464)
31:00:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:568 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:569 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3484)
31:00:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:571 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c348c)
31:00:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34b0)
31:00:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:572 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:572 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4305us
31:00:572 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:572 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:572 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:572 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10004
31:00:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1014us
31:00:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:573 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10004
31:00:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:573 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:573 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:00:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:00:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:573 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:573 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:00:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:00:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:00:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3130)
31:00:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
31:00:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3268)
31:00:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3304)
31:00:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c33a0)
31:00:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c343c)
31:00:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c345c)
31:00:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:573 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3464)
31:00:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:575 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:576 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3484)
31:00:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:577 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c348c)
31:00:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34b0)
31:00:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:579 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:579 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:579 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7939us
31:00:579 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:579 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10005
31:00:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7538us
31:00:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:579 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:579 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:579 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10005
31:00:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:579 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:579 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:00:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:00:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:579 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:579 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:00:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:00:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:00:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3130)
31:00:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
31:00:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3268)
31:00:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3304)
31:00:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c33a0)
31:00:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c343c)
31:00:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c345c)
31:00:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:580 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3464)
31:00:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:581 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:583 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3484)
31:00:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:584 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c348c)
31:00:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34b0)
31:00:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:585 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:585 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:586 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1415us
31:00:586 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:586 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:586 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:586 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10006
31:00:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3904us
31:00:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:586 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:586 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10006
31:00:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:586 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:586 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:00:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:00:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:586 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:586 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:00:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:00:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:00:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3130)
31:00:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
31:00:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3268)
31:00:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3304)
31:00:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c33a0)
31:00:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c343c)
31:00:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c345c)
31:00:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:586 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3464)
31:00:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:588 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:589 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3484)
31:00:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:591 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c348c)
31:00:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34b0)
31:00:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:592 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:592 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:592 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5049us
31:00:592 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:592 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:592 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:592 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10007
31:00:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +270us
31:00:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:593 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:593 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:593 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10007
31:00:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:593 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:593 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:00:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:00:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:593 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:593 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:00:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:00:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:00:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3130)
31:00:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
31:00:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3268)
31:00:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3304)
31:00:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33a0)
31:00:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c343c)
31:00:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c345c)
31:00:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:593 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3464)
31:00:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:595 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:596 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3484)
31:00:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:597 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c348c)
31:00:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34b0)
31:00:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:599 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:599 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:599 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8683us
31:00:599 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:599 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10008
31:00:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6795us
31:00:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:599 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:599 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10008
31:00:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:599 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:599 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:00:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:00:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:599 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:599 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:00:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:00:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:00:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3130)
31:00:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
31:00:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3268)
31:00:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3304)
31:00:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33a0)
31:00:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c343c)
31:00:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c345c)
31:00:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:600 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3464)
31:00:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:601 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:603 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3484)
31:00:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:604 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c348c)
31:00:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34b0)
31:00:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:605 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:605 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:605 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2158us
31:00:606 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:606 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:606 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:606 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10009
31:00:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3161us
31:00:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:606 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:606 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10009
31:00:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:606 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:606 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:00:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:00:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:606 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:606 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:00:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:00:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:00:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3130)
31:00:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
31:00:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3268)
31:00:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3304)
31:00:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33a0)
31:00:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c343c)
31:00:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c345c)
31:00:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:606 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3464)
31:00:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:608 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:609 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3484)
31:00:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:610 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c348c)
31:00:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34b0)
31:00:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:612 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:612 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:612 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5792us
31:00:612 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:612 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10010
31:00:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9685us
31:00:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:612 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:612 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:612 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:612 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +187us
31:00:612 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:612 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10010
31:00:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +258us
31:00:613 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:613 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:00:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:00:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:613 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:613 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:00:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:00:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:00:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3130)
31:00:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
31:00:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3268)
31:00:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3304)
31:00:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33a0)
31:00:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c343c)
31:00:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c345c)
31:00:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:613 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3464)
31:00:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:615 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:616 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3484)
31:00:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:617 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c348c)
31:00:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34b0)
31:00:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:618 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:618 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:618 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9426us
31:00:619 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:619 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10011
31:00:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6051us
31:00:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:619 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:619 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:619 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10011
31:00:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:619 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:619 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:00:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:00:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:619 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:619 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:00:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:00:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:00:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3130)
31:00:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
31:00:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3268)
31:00:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3304)
31:00:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33a0)
31:00:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c343c)
31:00:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c345c)
31:00:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:619 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3464)
31:00:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:621 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:622 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3484)
31:00:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:624 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c348c)
31:00:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34b0)
31:00:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:625 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:625 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:625 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2902us
31:00:625 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:625 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:625 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:625 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10012
31:00:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2417us
31:00:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:625 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:625 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:625 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10012
31:00:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:626 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 31070, 0bfff5f0)
31:00:626 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 31070, 09af3790, 0, 0, 592, 48)
31:00:626 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23470, 0bfff5f0)
31:00:626 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23470, 09af3790, 0, 0, 592, 48)
31:00:626 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23546, 0bfff5f0)
31:00:626 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23546, 09af3790, 0, 0, 592, 48)
31:00:626 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:626 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:00:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:00:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:626 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:626 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:00:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:00:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:00:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3130)
31:00:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
31:00:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3268)
31:00:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3304)
31:00:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33a0)
31:00:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c343c)
31:00:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c345c)
31:00:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:626 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3464)
31:00:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:628 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:629 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3488)
31:00:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3488
31:00:631 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +528us
31:00:632 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:632 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:632 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6206us
31:00:632 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:632 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10013
31:00:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8942us
31:00:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:632 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:632 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10013
31:00:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12300, 0bfff5d0)
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12300, 09afa700, 0, 0, 384, 80)
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23458, 0bfff5d0)
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23458, 09afa700, 0, 0, 384, 80)
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12395, 0bfff5d0)
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12395, 09afa700, 0, 0, 384, 80)
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12375, 0bfff5d0)
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12375, 09afa700, 0, 0, 384, 80)
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12390, 0bfff5d0)
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12390, 09afa700, 0, 0, 384, 80)
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12399, 0bfff5d0)
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12399, 09afa700, 0, 0, 384, 80)
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 33618, 0bfff5d0)
31:00:632 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 33618, 09afa700, 0, 0, 384, 80)
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12387, 0bfff5d0)
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12387, 09afa700, 0, 0, 384, 80)
31:00:633 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 088271ac->088687dc, audio drain) +222us
31:00:633 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->088271ac, blocking audio) +269us
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12413, 0bfff5d0)
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12413, 09afa700, 0, 0, 384, 80)
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12356, 0bfff5d0)
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12356, 09afa700, 0, 0, 384, 80)
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12394, 0bfff5d0)
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12394, 09afa700, 0, 0, 384, 80)
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 8229, 0bfff5d0)
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 8229, 09afa700, 0, 0, 384, 80)
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 8229, 0bfff5d0)
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 8229, 09afa700, 0, 0, 384, 80)
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12301, 0bfff5d0)
31:00:633 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12301, 09afa700, 0, 0, 384, 80)
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:00:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:633 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:633 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:00:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:00:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:00:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3130)
31:00:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
31:00:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3268)
31:00:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3304)
31:00:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c33a0)
31:00:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c343c)
31:00:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34ac)
31:00:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34c0)
31:00:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:633 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34c8)
31:00:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:635 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:636 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34e8)
31:00:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:637 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34f0)
31:00:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:639 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09afa740
31:00:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3514)
31:00:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +295us
31:00:649 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:649 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:649 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9581us
31:00:649 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:649 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10014
31:00:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5308us
31:00:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:650 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:650 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:650 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10014
31:00:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:00:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:650 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:650 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:00:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:00:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:00:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3130)
31:00:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
31:00:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3268)
31:00:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3304)
31:00:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c33a0)
31:00:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c343c)
31:00:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34ac)
31:00:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34c0)
31:00:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:650 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34c8)
31:00:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:652 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:653 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34e8)
31:00:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:655 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34f0)
31:00:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3514)
31:00:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:656 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:656 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:656 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3635us
31:00:656 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:656 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:656 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:657 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10015
31:00:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1674us
31:00:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:657 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:657 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10015
31:00:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:00:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:657 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:657 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:00:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:00:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:00:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3130)
31:00:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
31:00:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3268)
31:00:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3304)
31:00:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c33a0)
31:00:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c343c)
31:00:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34ac)
31:00:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34c0)
31:00:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:657 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34c8)
31:00:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:659 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:660 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34e8)
31:00:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:662 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34f0)
31:00:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3514)
31:00:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:663 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:663 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:663 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7269us
31:00:663 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:663 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10016
31:00:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8198us
31:00:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:663 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:663 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:663 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10016
31:00:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:663 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:664 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:00:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:00:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:664 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:664 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:00:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:00:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:00:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3130)
31:00:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31cc)
31:00:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3268)
31:00:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3304)
31:00:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c33a0)
31:00:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c343c)
31:00:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34ac)
31:00:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34c0)
31:00:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:664 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34c8)
31:00:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:665 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:667 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34e8)
31:00:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:668 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34f0)
31:00:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3514)
31:00:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:670 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:670 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +745us
31:00:670 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:670 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:670 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:670 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10017
31:00:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4564us
31:00:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:670 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:670 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10017
31:00:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:00:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:670 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:670 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:00:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:00:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:00:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3130)
31:00:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31cc)
31:00:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3268)
31:00:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3304)
31:00:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33a0)
31:00:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c343c)
31:00:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34ac)
31:00:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34c0)
31:00:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:671 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34c8)
31:00:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:672 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:674 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34e8)
31:00:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:675 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34f0)
31:00:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3514)
31:00:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:676 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:676 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4379us
31:00:676 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:676 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:676 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:676 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10018
31:00:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +930us
31:00:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:677 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:677 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:677 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10018
31:00:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:00:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:677 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:677 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:00:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:00:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:00:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3130)
31:00:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31cc)
31:00:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3268)
31:00:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3304)
31:00:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33a0)
31:00:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c343c)
31:00:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34ac)
31:00:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34c0)
31:00:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:677 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34c8)
31:00:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:679 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:680 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34e8)
31:00:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:682 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34f0)
31:00:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3514)
31:00:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:683 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:683 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:683 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8013us
31:00:683 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:683 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10019
31:00:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7455us
31:00:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:683 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:683 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10019
31:00:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:00:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:684 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:684 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:00:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:00:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:00:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3130)
31:00:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31cc)
31:00:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3268)
31:00:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3304)
31:00:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c33a0)
31:00:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c343c)
31:00:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34ac)
31:00:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34c0)
31:00:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:684 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34c8)
31:00:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:686 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:687 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34e8)
31:00:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:688 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34f0)
31:00:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3514)
31:00:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:690 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:690 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:690 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1488us
31:00:690 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:690 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:690 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:690 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10020
31:00:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3821us
31:00:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:690 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:690 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10020
31:00:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:690 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:690 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:00:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:00:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:690 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:690 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:00:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:00:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:00:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3130)
31:00:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31cc)
31:00:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3268)
31:00:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3304)
31:00:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c33a0)
31:00:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c343c)
31:00:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34ac)
31:00:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34c0)
31:00:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:691 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34c8)
31:00:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:692 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:694 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34e8)
31:00:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:695 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34f0)
31:00:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3514)
31:00:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:696 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:696 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5122us
31:00:696 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:696 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:696 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:697 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10021
31:00:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +187us
31:00:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:697 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:697 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:697 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:697 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10021
31:00:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:00:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:697 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:697 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:00:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:00:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:00:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3130)
31:00:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31cc)
31:00:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3268)
31:00:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3304)
31:00:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c33a0)
31:00:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c343c)
31:00:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34ac)
31:00:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34c0)
31:00:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:697 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34c8)
31:00:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:699 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:700 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34e8)
31:00:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:702 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34f0)
31:00:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3514)
31:00:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:703 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:703 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:703 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8757us
31:00:703 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:703 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10022
31:00:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6711us
31:00:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:703 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:703 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10022
31:00:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:703 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:704 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:00:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:00:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:704 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:704 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:00:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:00:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:00:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3130)
31:00:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31cc)
31:00:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3268)
31:00:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3304)
31:00:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c33a0)
31:00:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c343c)
31:00:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34ac)
31:00:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34c0)
31:00:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:704 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34c8)
31:00:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:705 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:707 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34e8)
31:00:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:708 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34f0)
31:00:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3514)
31:00:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:710 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:710 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:710 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2232us
31:00:710 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:710 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:710 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:710 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10023
31:00:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3077us
31:00:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:710 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:710 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:710 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10023
31:00:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:710 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:710 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:00:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:00:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:710 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:710 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:00:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:00:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:00:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3130)
31:00:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31cc)
31:00:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3268)
31:00:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3304)
31:00:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c33a0)
31:00:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c343c)
31:00:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34ac)
31:00:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34c0)
31:00:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:711 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34c8)
31:00:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:712 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:713 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34e8)
31:00:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:715 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34f0)
31:00:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3514)
31:00:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:716 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:716 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:716 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5866us
31:00:716 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:716 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10024
31:00:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9602us
31:00:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:716 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:716 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:716 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +270us
31:00:716 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:717 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10024
31:00:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +175us
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:00:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:717 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:717 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:00:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:00:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:00:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3130)
31:00:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31cc)
31:00:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3268)
31:00:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3304)
31:00:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c33a0)
31:00:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c343c)
31:00:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34ac)
31:00:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34c0)
31:00:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:717 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34c8)
31:00:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:719 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:720 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34e8)
31:00:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:721 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34f0)
31:00:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3514)
31:00:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:723 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:723 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:723 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9500us
31:00:723 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:723 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10025
31:00:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5968us
31:00:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:723 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:723 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10025
31:00:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:723 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:723 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:00:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:00:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:723 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:723 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:00:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:00:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:00:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3130)
31:00:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31cc)
31:00:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3268)
31:00:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3304)
31:00:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c33a0)
31:00:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c343c)
31:00:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34ac)
31:00:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34c0)
31:00:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:724 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34c8)
31:00:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:725 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:727 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34e8)
31:00:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:728 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34f0)
31:00:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3514)
31:00:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:730 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:730 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:730 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2975us
31:00:730 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:730 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:730 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:730 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10026
31:00:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2334us
31:00:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:730 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:730 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:730 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10026
31:00:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:730 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:730 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:00:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:00:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:730 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:730 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:00:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:00:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:00:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3130)
31:00:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31cc)
31:00:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3268)
31:00:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3304)
31:00:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c33a0)
31:00:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c343c)
31:00:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34ac)
31:00:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34c0)
31:00:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:731 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34c8)
31:00:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:732 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:733 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34e8)
31:00:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:735 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34f0)
31:00:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3514)
31:00:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:736 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:736 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:736 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6609us
31:00:736 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:736 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10027
31:00:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8858us
31:00:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:736 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:736 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:736 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10027
31:00:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:736 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:736 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:00:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:00:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:737 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:737 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:00:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:00:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:00:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3130)
31:00:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31cc)
31:00:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3268)
31:00:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3304)
31:00:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c33a0)
31:00:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c343c)
31:00:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34ac)
31:00:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34c0)
31:00:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:737 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34c8)
31:00:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:739 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:740 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34e8)
31:00:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:741 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34f0)
31:00:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3514)
31:00:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:743 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:743 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +85us
31:00:743 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:743 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:743 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:743 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10028
31:00:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5224us
31:00:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10028
31:00:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:743 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:743 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:00:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:00:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:743 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:743 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:00:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:00:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:00:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3130)
31:00:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31cc)
31:00:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3268)
31:00:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3304)
31:00:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c33a0)
31:00:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c343c)
31:00:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c345c)
31:00:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:744 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3464)
31:00:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:745 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:747 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3484)
31:00:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:748 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c348c)
31:00:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34b0)
31:00:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:750 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:750 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:750 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3729us
31:00:750 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:750 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:750 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:750 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10029
31:00:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1590us
31:00:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:750 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:750 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10029
31:00:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:750 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:750 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:00:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:00:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:750 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:750 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:00:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:00:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:00:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3130)
31:00:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31cc)
31:00:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3268)
31:00:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3304)
31:00:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c33a0)
31:00:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c343c)
31:00:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c345c)
31:00:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:751 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3464)
31:00:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:752 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:753 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3484)
31:00:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:755 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c348c)
31:00:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34b0)
31:00:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:756 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:756 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:756 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7363us
31:00:756 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:756 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10030
31:00:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8115us
31:00:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:756 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:757 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10030
31:00:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:757 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:757 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:00:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:00:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:757 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:757 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:00:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:00:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:00:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3130)
31:00:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31cc)
31:00:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3268)
31:00:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3304)
31:00:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c33a0)
31:00:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c343c)
31:00:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c345c)
31:00:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:757 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3464)
31:00:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:759 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:760 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3484)
31:00:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:762 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c348c)
31:00:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34b0)
31:00:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:763 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:763 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +838us
31:00:763 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:763 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:763 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:763 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10031
31:00:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4481us
31:00:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10031
31:00:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:763 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:763 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:00:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:00:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:764 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:764 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:00:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:00:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:00:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3130)
31:00:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31cc)
31:00:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3268)
31:00:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3304)
31:00:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c33a0)
31:00:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c343c)
31:00:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c345c)
31:00:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:764 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3464)
31:00:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:766 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:767 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3484)
31:00:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:768 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c348c)
31:00:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34b0)
31:00:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:770 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:770 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:770 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4472us
31:00:770 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:770 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:770 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:770 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10032
31:00:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +847us
31:00:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:770 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:770 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:770 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10032
31:00:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:770 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:770 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:00:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:00:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:770 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:770 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:00:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:00:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:00:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3130)
31:00:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
31:00:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3268)
31:00:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3304)
31:00:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c33a0)
31:00:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c343c)
31:00:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c345c)
31:00:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:771 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3464)
31:00:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:772 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:773 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3484)
31:00:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:775 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c348c)
31:00:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34b0)
31:00:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:776 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:776 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8106us
31:00:777 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:777 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10033
31:00:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7371us
31:00:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:777 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:777 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:777 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10033
31:00:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:777 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:777 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:00:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:00:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:777 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:777 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:00:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:00:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:00:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3130)
31:00:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
31:00:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3268)
31:00:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3304)
31:00:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c33a0)
31:00:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c343c)
31:00:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c345c)
31:00:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:777 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3464)
31:00:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:779 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:780 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3484)
31:00:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:781 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c348c)
31:00:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34b0)
31:00:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:783 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:783 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:783 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1582us
31:00:783 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:783 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:783 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:783 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10034
31:00:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3737us
31:00:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:783 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10034
31:00:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:783 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:783 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:00:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:00:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:783 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:783 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:00:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:00:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:00:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3130)
31:00:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
31:00:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3268)
31:00:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3304)
31:00:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c33a0)
31:00:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c343c)
31:00:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c345c)
31:00:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:784 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3464)
31:00:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:786 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:787 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3484)
31:00:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:788 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c348c)
31:00:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34b0)
31:00:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:790 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5216us
31:00:790 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:790 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:790 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:790 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10035
31:00:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +103us
31:00:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:790 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:790 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10035
31:00:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:00:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:790 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:790 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:00:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:00:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:00:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3130)
31:00:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
31:00:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3268)
31:00:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3304)
31:00:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c33a0)
31:00:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c343c)
31:00:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c345c)
31:00:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:791 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3464)
31:00:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:792 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:793 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3484)
31:00:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:795 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c348c)
31:00:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34b0)
31:00:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:796 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:796 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:796 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8850us
31:00:796 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:796 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10036
31:00:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6628us
31:00:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:797 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:797 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:797 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:797 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10036
31:00:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:797 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:797 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:00:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:00:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:797 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:797 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:00:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:00:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:00:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3130)
31:00:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
31:00:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3268)
31:00:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3304)
31:00:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c33a0)
31:00:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c343c)
31:00:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c345c)
31:00:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:797 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3464)
31:00:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:799 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:800 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3484)
31:00:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:801 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c348c)
31:00:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34b0)
31:00:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:803 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:803 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:803 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2325us
31:00:803 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:803 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:803 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10037
31:00:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2994us
31:00:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:803 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10037
31:00:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:803 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:803 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:00:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:00:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:803 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:803 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:00:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:00:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:00:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3130)
31:00:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
31:00:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3268)
31:00:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3304)
31:00:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c33a0)
31:00:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c343c)
31:00:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c345c)
31:00:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:804 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3464)
31:00:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:805 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:807 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3484)
31:00:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:808 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c348c)
31:00:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34b0)
31:00:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:810 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:810 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5959us
31:00:810 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:810 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10038
31:00:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9518us
31:00:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:810 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:810 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +354us
31:00:810 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:810 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10038
31:00:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +91us
31:00:810 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:810 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:00:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:00:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:810 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:810 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:00:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:00:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:00:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3130)
31:00:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
31:00:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3268)
31:00:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3304)
31:00:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c33a0)
31:00:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c343c)
31:00:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c345c)
31:00:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:811 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3464)
31:00:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:812 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:813 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3484)
31:00:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:815 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c348c)
31:00:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34b0)
31:00:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:816 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:816 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:816 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9593us
31:00:816 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10039
31:00:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5884us
31:00:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:816 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10039
31:00:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:816 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:816 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:00:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:00:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:817 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:817 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:00:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:00:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:00:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3130)
31:00:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
31:00:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3268)
31:00:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3304)
31:00:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c33a0)
31:00:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c343c)
31:00:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c345c)
31:00:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:817 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3464)
31:00:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:818 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:820 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3484)
31:00:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:821 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c348c)
31:00:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34b0)
31:00:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:823 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:823 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3069us
31:00:823 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:823 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:823 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:823 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10040
31:00:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2250us
31:00:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:823 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:823 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10040
31:00:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:823 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:823 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:00:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:00:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:823 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:823 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:00:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:00:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:00:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3130)
31:00:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
31:00:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3268)
31:00:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3304)
31:00:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c33a0)
31:00:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c343c)
31:00:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c345c)
31:00:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:824 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3464)
31:00:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:825 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:826 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3484)
31:00:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:828 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c348c)
31:00:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34b0)
31:00:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:829 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:829 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:829 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6703us
31:00:829 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:829 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10041
31:00:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8775us
31:00:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:829 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:829 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10041
31:00:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:829 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:829 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:00:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:00:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:830 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:830 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:00:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:00:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:00:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3130)
31:00:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
31:00:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3268)
31:00:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3304)
31:00:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c33a0)
31:00:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c343c)
31:00:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c345c)
31:00:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:830 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3464)
31:00:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:832 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:833 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3484)
31:00:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:834 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c348c)
31:00:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34b0)
31:00:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:836 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:836 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:836 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +178us
31:00:836 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:836 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:836 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:836 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10042
31:00:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5141us
31:00:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:836 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:836 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10042
31:00:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:836 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:836 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:00:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:00:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:00:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:00:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:00:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3130)
31:00:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
31:00:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3268)
31:00:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3304)
31:00:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c33a0)
31:00:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c343c)
31:00:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c345c)
31:00:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:837 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3464)
31:00:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:838 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:839 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3484)
31:00:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:841 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c348c)
31:00:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34b0)
31:00:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:842 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:842 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3812us
31:00:842 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:842 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:843 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:843 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10043
31:00:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1507us
31:00:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:843 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:843 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10043
31:00:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:843 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:843 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:00:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:00:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:843 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:843 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:00:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:00:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:00:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3130)
31:00:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
31:00:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3268)
31:00:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3304)
31:00:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c33a0)
31:00:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c343c)
31:00:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c345c)
31:00:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:843 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3464)
31:00:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:845 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:846 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3484)
31:00:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:847 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c348c)
31:00:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34b0)
31:00:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:849 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:849 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:849 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7446us
31:00:849 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:849 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10044
31:00:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8031us
31:00:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:849 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:849 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10044
31:00:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:849 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:849 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:00:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:00:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:849 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:849 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:00:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:00:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:00:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3130)
31:00:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
31:00:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3268)
31:00:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3304)
31:00:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c33a0)
31:00:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c343c)
31:00:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34ac)
31:00:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34c0)
31:00:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:850 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34c8)
31:00:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:851 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:853 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34e8)
31:00:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:854 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34f0)
31:00:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3514)
31:00:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:855 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:855 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:855 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +912us
31:00:856 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:856 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:856 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:856 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10045
31:00:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4397us
31:00:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:856 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10045
31:00:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:00:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:856 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:856 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:00:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:00:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:00:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3130)
31:00:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
31:00:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3268)
31:00:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3304)
31:00:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c33a0)
31:00:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c343c)
31:00:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34ac)
31:00:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34c0)
31:00:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:857 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34c8)
31:00:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:858 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:859 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34e8)
31:00:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:861 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34f0)
31:00:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3514)
31:00:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:862 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:862 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:862 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4546us
31:00:862 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:863 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:863 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:863 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10046
31:00:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +763us
31:00:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:863 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:863 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:863 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10046
31:00:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:00:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:863 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:863 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:00:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:00:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:00:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3130)
31:00:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
31:00:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3268)
31:00:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3304)
31:00:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33a0)
31:00:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c343c)
31:00:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34ac)
31:00:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34c0)
31:00:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:863 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34c8)
31:00:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:865 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:866 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34e8)
31:00:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:868 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34f0)
31:00:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3514)
31:00:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:869 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:869 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8180us
31:00:869 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:869 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10047
31:00:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7288us
31:00:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:869 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10047
31:00:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:00:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:870 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:870 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:00:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:00:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:00:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3130)
31:00:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
31:00:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3268)
31:00:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3304)
31:00:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33a0)
31:00:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c343c)
31:00:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34ac)
31:00:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34c0)
31:00:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:870 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34c8)
31:00:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:872 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:873 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34e8)
31:00:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:874 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34f0)
31:00:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3514)
31:00:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:875 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:876 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1655us
31:00:876 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:876 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:876 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:876 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10048
31:00:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3654us
31:00:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:876 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:876 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:876 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10048
31:00:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:00:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:876 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:876 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:00:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:00:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:00:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3130)
31:00:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
31:00:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3268)
31:00:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3304)
31:00:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33a0)
31:00:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c343c)
31:00:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34ac)
31:00:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34c0)
31:00:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:877 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34c8)
31:00:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:878 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:880 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34e8)
31:00:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:881 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34f0)
31:00:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3514)
31:00:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:882 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:882 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:882 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5289us
31:00:882 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:882 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:882 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:883 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10049
31:00:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +20us
31:00:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:883 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:883 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10049
31:00:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:00:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:883 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:883 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:00:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:00:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:00:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3130)
31:00:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
31:00:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3268)
31:00:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3304)
31:00:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33a0)
31:00:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c343c)
31:00:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34ac)
31:00:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34c0)
31:00:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:883 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34c8)
31:00:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:885 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:886 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34e8)
31:00:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:887 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34f0)
31:00:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3514)
31:00:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:889 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:889 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:889 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8924us
31:00:889 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:889 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10050
31:00:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6544us
31:00:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:889 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:889 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10050
31:00:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:889 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:889 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:00:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:00:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:889 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:00:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:00:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:00:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3130)
31:00:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
31:00:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3268)
31:00:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3304)
31:00:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33a0)
31:00:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c343c)
31:00:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34ac)
31:00:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34c0)
31:00:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:890 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34c8)
31:00:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:891 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:893 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:894 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34e8)
31:00:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:894 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34f0)
31:00:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3514)
31:00:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:895 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:895 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:895 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2399us
31:00:896 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:896 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:896 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:896 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10051
31:00:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2910us
31:00:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:896 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10051
31:00:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:00:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:896 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:896 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:00:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:00:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:00:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3130)
31:00:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
31:00:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3268)
31:00:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3304)
31:00:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33a0)
31:00:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c343c)
31:00:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34ac)
31:00:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34c0)
31:00:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:897 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34c8)
31:00:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:898 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:899 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34e8)
31:00:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:901 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34f0)
31:00:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3514)
31:00:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:902 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:902 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6033us
31:00:902 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:902 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10052
31:00:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9435us
31:00:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:902 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:902 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +437us
31:00:903 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10052
31:00:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +8us
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:00:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:903 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:903 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:00:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:00:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:00:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3130)
31:00:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
31:00:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3268)
31:00:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3304)
31:00:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33a0)
31:00:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c343c)
31:00:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34ac)
31:00:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34c0)
31:00:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:903 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34c8)
31:00:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:905 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:906 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34e8)
31:00:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:907 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34f0)
31:00:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3514)
31:00:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:909 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:909 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9667us
31:00:909 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:909 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10053
31:00:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5801us
31:00:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:909 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:909 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10053
31:00:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:909 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:909 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:00:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:00:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:909 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:909 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:00:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:00:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:00:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3130)
31:00:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
31:00:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3268)
31:00:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3304)
31:00:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33a0)
31:00:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c343c)
31:00:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34ac)
31:00:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34c0)
31:00:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:910 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34c8)
31:00:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:911 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:912 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34e8)
31:00:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:914 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34f0)
31:00:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3514)
31:00:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:915 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:915 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:915 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3142us
31:00:915 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:915 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:915 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:916 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10054
31:00:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2167us
31:00:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:916 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10054
31:00:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:00:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:916 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:916 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:00:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:00:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:00:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3130)
31:00:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
31:00:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3268)
31:00:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3304)
31:00:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33a0)
31:00:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c343c)
31:00:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34ac)
31:00:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34c0)
31:00:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:916 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34c8)
31:00:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:918 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:919 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34e8)
31:00:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:920 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34f0)
31:00:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3514)
31:00:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:922 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:922 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6776us
31:00:922 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:922 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10055
31:00:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8691us
31:00:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10055
31:00:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:00:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:00:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:00:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:00:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:00:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3130)
31:00:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
31:00:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3268)
31:00:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3304)
31:00:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33a0)
31:00:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c343c)
31:00:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34ac)
31:00:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34c0)
31:00:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:923 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34c8)
31:00:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:924 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:926 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34e8)
31:00:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:927 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34f0)
31:00:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3514)
31:00:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:928 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:928 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:929 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +252us
31:00:929 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:929 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:929 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:929 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10056
31:00:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5057us
31:00:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:929 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:929 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10056
31:00:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:929 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:929 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:00:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:00:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:929 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:00:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:00:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:00:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3130)
31:00:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
31:00:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3268)
31:00:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3304)
31:00:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33a0)
31:00:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c343c)
31:00:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34ac)
31:00:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34c0)
31:00:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:930 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34c8)
31:00:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:931 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:932 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34e8)
31:00:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:934 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34f0)
31:00:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3514)
31:00:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:935 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:935 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3886us
31:00:935 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:935 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:935 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:936 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10057
31:00:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1423us
31:00:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:936 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10057
31:00:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:00:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:00:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:00:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:00:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3130)
31:00:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
31:00:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3268)
31:00:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3304)
31:00:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33a0)
31:00:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c343c)
31:00:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34ac)
31:00:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34c0)
31:00:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:936 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34c8)
31:00:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:938 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:939 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34e8)
31:00:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:940 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34f0)
31:00:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3514)
31:00:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:942 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:942 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7520us
31:00:942 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:942 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10058
31:00:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7948us
31:00:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:942 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10058
31:00:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:942 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:942 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:00:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:00:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:942 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:942 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:00:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:00:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:00:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3130)
31:00:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
31:00:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3268)
31:00:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3304)
31:00:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33a0)
31:00:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c343c)
31:00:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34ac)
31:00:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34c0)
31:00:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:943 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34c8)
31:00:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:944 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:946 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34e8)
31:00:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:947 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34f0)
31:00:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3514)
31:00:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:948 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:948 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +995us
31:00:948 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:948 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:949 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:949 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10059
31:00:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4314us
31:00:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:949 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10059
31:00:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:00:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:949 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:949 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:00:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:00:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:00:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3130)
31:00:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
31:00:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3268)
31:00:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3304)
31:00:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33a0)
31:00:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c343c)
31:00:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34ac)
31:00:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:00:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34c0)
31:00:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:00:949 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34c8)
31:00:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:00:951 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:952 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34e8)
31:00:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:00:954 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34f0)
31:00:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:00:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3514)
31:00:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:00:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:00:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:955 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4629us
31:00:955 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:955 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:955 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:955 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10060
31:00:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +680us
31:00:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:956 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10060
31:00:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:956 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:956 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:00:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:00:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:956 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:956 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:00:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:00:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:00:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3130)
31:00:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
31:00:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3268)
31:00:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3304)
31:00:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33a0)
31:00:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c343c)
31:00:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c345c)
31:00:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:956 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3464)
31:00:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:957 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:959 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3484)
31:00:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:960 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c348c)
31:00:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34b0)
31:00:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:962 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:962 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:962 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8273us
31:00:962 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:962 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10061
31:00:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7204us
31:00:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:962 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:962 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10061
31:00:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:962 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:962 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:00:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:00:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:962 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:962 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:00:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:00:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:00:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3130)
31:00:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
31:00:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3268)
31:00:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3304)
31:00:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33a0)
31:00:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c343c)
31:00:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c345c)
31:00:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:963 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3464)
31:00:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:964 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:965 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3484)
31:00:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:967 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c348c)
31:00:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34b0)
31:00:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:968 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:968 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1748us
31:00:968 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:968 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:968 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:968 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10062
31:00:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3570us
31:00:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:968 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:969 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10062
31:00:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:969 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:969 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:00:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:00:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:969 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:969 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:00:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:00:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:00:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3130)
31:00:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
31:00:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3268)
31:00:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3304)
31:00:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33a0)
31:00:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c343c)
31:00:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c345c)
31:00:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:969 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3464)
31:00:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:971 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:972 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3484)
31:00:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:974 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c348c)
31:00:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34b0)
31:00:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:975 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:975 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5383us
31:00:975 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:975 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:975 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10063
31:00:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868724->08000000, interrupt) +199us
31:00:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10063
31:00:975 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868724, idle) +731us
31:00:975 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +68us
31:00:975 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:975 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:00:975 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:975 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:00:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:00:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:975 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:975 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:00:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:00:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:00:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3130)
31:00:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
31:00:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3268)
31:00:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3304)
31:00:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33a0)
31:00:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c343c)
31:00:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c345c)
31:00:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:976 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3464)
31:00:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:977 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:979 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3484)
31:00:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:980 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c348c)
31:00:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34b0)
31:00:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +212us
31:00:982 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:982 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:982 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8934us
31:00:982 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:982 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10064
31:00:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6461us
31:00:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:982 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:982 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10064
31:00:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:982 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:982 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:00:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:00:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:982 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:982 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:00:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:00:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:00:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3130)
31:00:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
31:00:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3268)
31:00:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3304)
31:00:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33a0)
31:00:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c343c)
31:00:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c345c)
31:00:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:983 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3464)
31:00:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:984 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:985 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3484)
31:00:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:987 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c348c)
31:00:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34b0)
31:00:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:988 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:988 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2492us
31:00:988 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:988 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:00:988 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:988 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10065
31:00:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2827us
31:00:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:988 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:00:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:00:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10065
31:00:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:00:988 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:989 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:00:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:00:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:989 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:989 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:00:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:00:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:00:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:00:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3130)
31:00:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
31:00:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3268)
31:00:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3304)
31:00:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33a0)
31:00:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c343c)
31:00:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c345c)
31:00:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:989 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3464)
31:00:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:991 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:992 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3484)
31:00:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:00:993 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c348c)
31:00:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:00:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34b0)
31:00:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:00:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:00:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:00:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:00:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:00:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:00:995 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6126us
31:00:995 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:00:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:00:995 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10066
31:00:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9351us
31:00:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:00:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:00:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:00:995 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:00:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:00:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:00:995 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +520us
31:00:995 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10066
31:00:995 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:00:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:00:995 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:00:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:00:995 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:00:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:00:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:00:995 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:00:995 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:00:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:00:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:00:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:00:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:00:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:00:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:00:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3130)
31:00:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:00:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
31:00:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:00:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3268)
31:00:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:00:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3304)
31:00:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:00:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33a0)
31:00:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:00:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c343c)
31:00:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:00:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c345c)
31:00:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:00:996 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:00:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3464)
31:00:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:00:997 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:00:999 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3484)
31:01:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:01:000 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c348c)
31:01:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:01:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34b0)
31:01:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:01:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +205us
31:01:001 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:002 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9678us
31:01:002 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:002 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10067
31:01:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5717us
31:01:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:002 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10067
31:01:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:002 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:002 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:01:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:01:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:01:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3130)
31:01:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
31:01:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3268)
31:01:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3304)
31:01:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33a0)
31:01:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c343c)
31:01:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:01:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c345c)
31:01:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:01:002 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3464)
31:01:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:01:004 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:005 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3484)
31:01:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:01:006 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c348c)
31:01:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:01:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34b0)
31:01:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:01:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:01:008 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:008 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:008 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3236us
31:01:008 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:008 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:008 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:008 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10068
31:01:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2083us
31:01:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:008 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10068
31:01:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:008 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:008 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:008 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:01:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:01:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:01:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3130)
31:01:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31cc)
31:01:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:01:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3268)
31:01:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:01:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3304)
31:01:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:01:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c33a0)
31:01:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:01:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c343c)
31:01:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:01:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c345c)
31:01:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:01:009 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3464)
31:01:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:01:010 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:012 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3484)
31:01:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:01:013 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c348c)
31:01:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34b0)
31:01:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:01:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:01:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:015 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6870us
31:01:015 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10069
31:01:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8608us
31:01:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:015 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10069
31:01:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:015 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:015 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:01:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:01:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:01:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3130)
31:01:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31cc)
31:01:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3268)
31:01:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3304)
31:01:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c33a0)
31:01:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c343c)
31:01:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:01:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c345c)
31:01:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:01:015 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3464)
31:01:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:01:017 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:018 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3484)
31:01:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:01:020 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c348c)
31:01:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:01:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34b0)
31:01:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:01:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:01:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:021 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:021 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +345us
31:01:021 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:021 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:021 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:021 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10070
31:01:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4974us
31:01:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:021 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10070
31:01:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:022 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:022 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:01:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:01:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:01:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3130)
31:01:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31cc)
31:01:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:01:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3268)
31:01:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:01:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3304)
31:01:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:01:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c33a0)
31:01:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:01:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c343c)
31:01:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:01:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c345c)
31:01:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:01:022 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3464)
31:01:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:01:023 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:025 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3484)
31:01:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:01:026 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c348c)
31:01:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:01:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34b0)
31:01:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:01:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:01:027 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:027 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:028 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3979us
31:01:028 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:028 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:028 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:028 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10071
31:01:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1340us
31:01:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:028 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10071
31:01:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:028 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:028 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:01:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:01:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:01:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3130)
31:01:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31cc)
31:01:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:01:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3268)
31:01:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:01:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3304)
31:01:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:01:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33a0)
31:01:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:01:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c343c)
31:01:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:01:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c345c)
31:01:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:01:029 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3464)
31:01:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:01:030 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:031 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3484)
31:01:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:01:033 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c348c)
31:01:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:01:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34b0)
31:01:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:01:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:01:034 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:034 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:034 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7613us
31:01:034 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:034 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10072
31:01:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7864us
31:01:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:034 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10072
31:01:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:034 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:034 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:035 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:035 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:01:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:01:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:01:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3130)
31:01:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31cc)
31:01:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:01:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3268)
31:01:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:01:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3304)
31:01:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:01:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33a0)
31:01:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:01:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c343c)
31:01:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:01:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c345c)
31:01:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:01:035 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3464)
31:01:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:01:036 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:038 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3484)
31:01:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:01:039 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c348c)
31:01:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:01:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34b0)
31:01:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:01:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:01:041 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:041 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:041 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1088us
31:01:041 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:041 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:041 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:041 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10073
31:01:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4230us
31:01:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:041 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:041 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:041 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:041 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10073
31:01:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:041 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:041 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:041 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:041 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:01:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:01:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:01:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3130)
31:01:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31cc)
31:01:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:01:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3268)
31:01:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:01:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3304)
31:01:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:01:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33a0)
31:01:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:01:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c343c)
31:01:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:01:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c345c)
31:01:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:01:042 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3464)
31:01:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:01:043 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:045 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3484)
31:01:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:01:046 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c348c)
31:01:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:01:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34b0)
31:01:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:01:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:01:047 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:048 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4723us
31:01:048 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:048 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:048 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:048 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10074
31:01:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +596us
31:01:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:048 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10074
31:01:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:048 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:048 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:01:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:01:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:01:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3130)
31:01:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31cc)
31:01:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3268)
31:01:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3304)
31:01:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33a0)
31:01:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c343c)
31:01:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:01:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c345c)
31:01:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:01:049 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3464)
31:01:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:01:050 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:051 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3484)
31:01:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:01:053 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c348c)
31:01:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:01:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34b0)
31:01:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:01:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:01:054 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:054 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:054 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8357us
31:01:054 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:054 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10075
31:01:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7121us
31:01:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:054 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:054 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:054 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:054 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10075
31:01:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:055 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:055 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:055 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:055 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:01:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:01:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:01:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3130)
31:01:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31cc)
31:01:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:01:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3268)
31:01:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:01:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3304)
31:01:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:01:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33a0)
31:01:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:01:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c343c)
31:01:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:01:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c345c)
31:01:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:01:055 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3464)
31:01:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:01:057 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:058 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3484)
31:01:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:01:059 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c348c)
31:01:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:01:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34b0)
31:01:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:01:061 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:061 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:061 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1832us
31:01:061 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:061 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:061 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:061 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10076
31:01:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3487us
31:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:061 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:061 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:061 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10076
31:01:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:061 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:061 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:061 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:061 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:01:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:01:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:01:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3130)
31:01:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31cc)
31:01:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:01:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3268)
31:01:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:01:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3304)
31:01:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:01:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33a0)
31:01:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:01:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c343c)
31:01:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:01:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34ac)
31:01:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:01:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34c0)
31:01:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:01:062 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34c8)
31:01:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:01:063 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:065 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34e8)
31:01:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:01:066 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34f0)
31:01:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:01:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3514)
31:01:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:01:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:01:067 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:067 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:068 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5456us
31:01:068 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:068 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:068 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10077
31:01:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868910->08000000, interrupt) +116us
31:01:068 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10077
31:01:068 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868910, idle) +731us
31:01:068 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +152us
31:01:068 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:068 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:068 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:01:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:01:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:01:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3130)
31:01:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31cc)
31:01:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3268)
31:01:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3304)
31:01:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c33a0)
31:01:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c343c)
31:01:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34ac)
31:01:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:01:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34c0)
31:01:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:01:068 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34c8)
31:01:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:01:070 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:071 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34e8)
31:01:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:01:072 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34f0)
31:01:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:01:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3514)
31:01:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:01:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +222us
31:01:074 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:074 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:074 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8925us
31:01:074 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:074 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10078
31:01:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6377us
31:01:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:074 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:074 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:074 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10078
31:01:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:074 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:074 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:074 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:074 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:01:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:01:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:01:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3130)
31:01:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31cc)
31:01:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:01:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3268)
31:01:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:01:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3304)
31:01:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:01:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c33a0)
31:01:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:01:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c343c)
31:01:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:01:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34ac)
31:01:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34ac
31:01:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34c0)
31:01:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ac - stall = 088c34c0
31:01:075 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34c8)
31:01:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c34c8
31:01:076 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:078 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34e8)
31:01:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c34e8
31:01:079 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34f0)
31:01:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c34f0
31:01:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3514)
31:01:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3514
31:01:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +208us
31:01:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:080 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:080 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2566us
31:01:080 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:080 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:080 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:081 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10079
31:01:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2743us
31:01:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:081 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:081 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:081 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10079
31:01:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:081 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:081 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:081 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:081 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:01:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:01:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:01:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3130)
31:01:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31cc)
31:01:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31cc
31:01:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3268)
31:01:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3268
31:01:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3304)
31:01:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3268 - stall = 088c3304
31:01:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c33a0)
31:01:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3304 - stall = 088c33a0
31:01:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c343c)
31:01:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a0 - stall = 088c343c
31:01:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c345c)
31:01:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c345c
31:01:081 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3464)
31:01:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3464
31:01:083 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:084 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af37c0
31:01:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3484)
31:01:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c3484
31:01:086 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af39c0
31:01:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c348c)
31:01:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3484 - stall = 088c348c
31:01:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34b0)
31:01:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c348c - stall = 088c34b0
31:01:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +198us
31:01:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:087 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:087 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6210us
31:01:087 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:087 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10080
31:01:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9268us
31:01:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:087 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:087 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +604us
31:01:087 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10080
31:01:087 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:01:089 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08867f98->088687dc, audio drain) +9895us
31:01:089 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08867f98, blocking audio) +118us
31:01:089 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(333, 00000001)
31:01:089 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:089 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:01:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:01:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:01:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3130)
31:01:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3154)
31:01:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3154
31:01:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +203us
31:01:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:089 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:089 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10081
31:01:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5563us
31:01:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:090 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:090 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:090 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10081
31:01:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12381, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12381, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12358, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12358, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 35328, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 35328, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12387, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12387, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12390, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12390, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12356, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12356, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 38291, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 38291, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12395, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12395, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12418, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12418, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12494, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12494, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12483, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12483, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12463, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12463, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12398, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12398, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 38899, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 38899, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12399, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12399, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 33618, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 33618, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12293, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12293, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12375, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12375, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12367, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12367, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12394, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12394, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12387, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12387, 09afa700, 0, 0, 384, 80)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12390, 0bfff5d0)
31:01:090 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12390, 09afa700, 0, 0, 384, 80)
31:01:091 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12356, 0bfff5d0)
31:01:091 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12356, 09afa700, 0, 0, 384, 80)
31:01:091 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12367, 0bfff5d0)
31:01:091 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12367, 09afa700, 0, 0, 384, 80)
31:01:091 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12290, 0bfff5d0)
31:01:091 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12290, 09afa700, 0, 0, 384, 80)
31:01:091 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:091 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:091 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:091 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:01:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:01:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:01:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3130)
31:01:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31a0)
31:01:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31b4)
31:01:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31bc)
31:01:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:091 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09afa740
31:01:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31e0)
31:01:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +741us
31:01:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:102 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:102 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2776us
31:01:102 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:102 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:102 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:102 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10082
31:01:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2000us
31:01:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:102 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:102 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10082
31:01:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:102 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:102 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:102 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:102 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:01:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:01:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:01:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3130)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31a0)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31b4)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31bc)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31e0)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:103 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:103 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7004us
31:01:103 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:103 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10083
31:01:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8524us
31:01:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:103 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10083
31:01:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:103 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:103 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3130)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31a0)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31b4)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31bc)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31e0)
31:01:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:104 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:104 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +479us
31:01:104 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:104 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:104 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:104 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10084
31:01:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4890us
31:01:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:104 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:104 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10084
31:01:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:104 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:104 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:104 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:104 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:01:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:01:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:01:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3130)
31:01:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31a0)
31:01:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31b4)
31:01:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31bc)
31:01:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31e0)
31:01:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:104 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:105 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4113us
31:01:105 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:105 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:105 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:105 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10085
31:01:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1256us
31:01:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:105 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10085
31:01:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:105 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:105 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:105 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:105 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:01:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:01:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:01:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3130)
31:01:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31a0)
31:01:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31b4)
31:01:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31bc)
31:01:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31e0)
31:01:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:105 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:105 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:105 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7747us
31:01:105 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10086
31:01:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7781us
31:01:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10086
31:01:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:106 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:106 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:106 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:01:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:01:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:01:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3130)
31:01:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31a0)
31:01:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31b4)
31:01:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31bc)
31:01:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31e0)
31:01:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:106 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:106 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1222us
31:01:106 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:106 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:106 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10087
31:01:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4147us
31:01:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10087
31:01:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:107 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:107 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:01:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:01:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:01:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3130)
31:01:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31a0)
31:01:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31b4)
31:01:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31bc)
31:01:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31e0)
31:01:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:107 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:107 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4856us
31:01:107 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:107 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:107 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:107 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10088
31:01:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +513us
31:01:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:107 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10088
31:01:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:107 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:108 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:01:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:01:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:01:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3130)
31:01:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31a0)
31:01:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31b4)
31:01:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31bc)
31:01:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31e0)
31:01:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:108 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8491us
31:01:108 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:108 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10089
31:01:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7037us
31:01:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:108 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:108 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10089
31:01:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:108 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:108 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:01:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:01:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:01:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3130)
31:01:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31a0)
31:01:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31b4)
31:01:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31bc)
31:01:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31e0)
31:01:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:109 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1966us
31:01:109 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:109 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:109 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:109 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10090
31:01:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3403us
31:01:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:109 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:109 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10090
31:01:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:109 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:109 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:01:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:01:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:01:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3130)
31:01:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31a0)
31:01:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31b4)
31:01:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31bc)
31:01:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31e0)
31:01:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:110 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5600us
31:01:110 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:110 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:110 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10091
31:01:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868910->08000000, interrupt) +32us
31:01:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:110 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868910, idle) +359us
31:01:110 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +235us
31:01:110 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:110 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +19us
31:01:110 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10091
31:01:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +117us
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:110 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:110 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:01:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:01:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:01:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3130)
31:01:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31a0)
31:01:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31b4)
31:01:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31bc)
31:01:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31e0)
31:01:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:111 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:111 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9234us
31:01:111 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:111 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10092
31:01:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6294us
31:01:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:111 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:111 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:111 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10092
31:01:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:111 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:111 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:01:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:01:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:01:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3130)
31:01:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31a0)
31:01:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31b4)
31:01:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31bc)
31:01:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31e0)
31:01:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:112 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:112 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:112 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2709us
31:01:112 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:112 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:112 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:112 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10093
31:01:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2660us
31:01:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:112 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10093
31:01:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:112 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:112 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:112 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:112 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:01:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:01:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:01:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3130)
31:01:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31a0)
31:01:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31b4)
31:01:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31bc)
31:01:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31e0)
31:01:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:112 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:112 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:113 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6344us
31:01:113 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:113 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10094
31:01:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9184us
31:01:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:113 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:113 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:113 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +688us
31:01:113 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10094
31:01:113 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:01:113 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:113 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:113 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:113 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:01:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:01:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:01:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3130)
31:01:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31a0)
31:01:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31b4)
31:01:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31bc)
31:01:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31e0)
31:01:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +155us
31:01:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:113 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:113 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9728us
31:01:113 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:113 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10095
31:01:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5550us
31:01:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:114 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10095
31:01:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:114 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:114 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:114 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:114 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:01:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:01:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:01:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3130)
31:01:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31a0)
31:01:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31b4)
31:01:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31bc)
31:01:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31e0)
31:01:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:114 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:114 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3453us
31:01:114 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:114 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:114 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:114 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10096
31:01:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1916us
31:01:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:114 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10096
31:01:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:115 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:115 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:01:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:01:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:01:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3130)
31:01:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:01:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3158)
31:01:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c317c)
31:01:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:115 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7097us
31:01:115 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10097
31:01:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8441us
31:01:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:115 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10097
31:01:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:115 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:115 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:01:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:01:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:01:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3130)
31:01:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:01:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3158)
31:01:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c317c)
31:01:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:116 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:116 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +572us
31:01:116 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:116 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:116 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:116 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10098
31:01:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4807us
31:01:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:116 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:116 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10098
31:01:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:116 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:116 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:01:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:01:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:01:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3130)
31:01:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:01:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3158)
31:01:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c317c)
31:01:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:117 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:117 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4206us
31:01:117 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:117 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:117 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:117 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10099
31:01:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1173us
31:01:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:117 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:117 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:117 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10099
31:01:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:117 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:117 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:117 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:117 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:01:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:01:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:01:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3130)
31:01:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:01:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3158)
31:01:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c317c)
31:01:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:118 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:118 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7840us
31:01:118 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:118 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10100
31:01:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7697us
31:01:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:118 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10100
31:01:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:118 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:118 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:118 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:118 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:01:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:01:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:01:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3130)
31:01:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:01:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3158)
31:01:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c317c)
31:01:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:118 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:118 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:118 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1316us
31:01:118 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:118 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:118 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:118 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10101
31:01:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4063us
31:01:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10101
31:01:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:119 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:119 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:119 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:119 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:01:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:01:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:01:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3130)
31:01:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:01:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3158)
31:01:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c317c)
31:01:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:119 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:119 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4950us
31:01:119 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:119 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:119 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10102
31:01:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +429us
31:01:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10102
31:01:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:119 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:119 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:120 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:120 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:01:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:01:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:01:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3130)
31:01:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:01:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3158)
31:01:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c317c)
31:01:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:120 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:120 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:120 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8584us
31:01:120 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:120 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10103
31:01:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6954us
31:01:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:120 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:120 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10103
31:01:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:120 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:120 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:121 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:121 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:01:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:01:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:01:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3130)
31:01:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
31:01:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3158)
31:01:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c317c)
31:01:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:121 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:121 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:121 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2059us
31:01:121 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:121 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:121 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:121 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10104
31:01:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3320us
31:01:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:121 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:121 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:121 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10104
31:01:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:121 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:121 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:121 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:121 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:01:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:01:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:01:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3130)
31:01:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
31:01:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3158)
31:01:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c317c)
31:01:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:122 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:122 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5693us
31:01:122 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:122 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10105
31:01:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9844us
31:01:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:122 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:122 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:122 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +28us
31:01:122 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:122 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10105
31:01:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +417us
31:01:122 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:122 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:123 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:123 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:01:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:01:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:01:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3130)
31:01:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
31:01:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3158)
31:01:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c317c)
31:01:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:123 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:123 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:123 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9327us
31:01:123 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10106
31:01:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6210us
31:01:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:123 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10106
31:01:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:123 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:123 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:123 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:123 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:01:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:01:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:01:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3130)
31:01:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
31:01:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3158)
31:01:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c317c)
31:01:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:124 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:124 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:124 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2803us
31:01:124 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:124 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:124 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:124 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10107
31:01:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2576us
31:01:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:124 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:124 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10107
31:01:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:124 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:124 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:124 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:124 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:01:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:01:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:01:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3130)
31:01:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3150)
31:01:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3158)
31:01:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c317c)
31:01:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:125 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:125 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6437us
31:01:125 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:125 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10108
31:01:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9101us
31:01:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:125 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:125 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:125 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:125 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10108
31:01:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:125 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08820ddc->088687dc, audio drain) +63us
31:01:125 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08820ddc, blocking audio) +269us
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:125 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:125 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:01:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:01:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:01:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3130)
31:01:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
31:01:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3158)
31:01:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c317c)
31:01:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +87us
31:01:126 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:126 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:126 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9789us
31:01:126 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:126 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10109
31:01:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5467us
31:01:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:126 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:126 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:126 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:126 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10109
31:01:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:126 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:126 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:126 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:126 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:01:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:01:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:01:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3130)
31:01:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3150)
31:01:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3158)
31:01:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c317c)
31:01:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:126 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:126 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:126 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3546us
31:01:126 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:126 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:126 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:127 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10110
31:01:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1833us
31:01:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:127 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:127 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:127 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:127 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10110
31:01:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:127 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:127 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:01:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:01:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:01:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3130)
31:01:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3150)
31:01:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3158)
31:01:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c317c)
31:01:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:127 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:127 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:127 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7180us
31:01:127 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:127 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10111
31:01:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8357us
31:01:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:127 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:127 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:127 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:127 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10111
31:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:128 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:128 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:01:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:01:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:01:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3130)
31:01:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3150)
31:01:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3158)
31:01:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c317c)
31:01:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:128 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:128 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +656us
31:01:128 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:128 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:128 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:128 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10112
31:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4723us
31:01:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:128 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:128 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:128 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10112
31:01:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:128 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:128 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3130)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31a0)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31b4)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31bc)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31e0)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:129 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:129 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4280us
31:01:129 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:129 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:129 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:129 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10113
31:01:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1089us
31:01:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:129 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:129 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:129 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10113
31:01:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:129 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:129 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3130)
31:01:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31a0)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31b4)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31bc)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31e0)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:130 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7914us
31:01:130 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:130 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10114
31:01:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7614us
31:01:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:130 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:130 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10114
31:01:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:130 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:130 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3130)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31a0)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31b4)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31bc)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31e0)
31:01:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:130 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:131 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1389us
31:01:131 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:131 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:131 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:131 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10115
31:01:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3980us
31:01:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:131 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:131 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10115
31:01:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:131 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:131 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:131 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:131 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:01:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:01:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:01:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3130)
31:01:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31a0)
31:01:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31b4)
31:01:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31bc)
31:01:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31e0)
31:01:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:131 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:131 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:131 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5023us
31:01:132 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:132 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:132 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:132 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10116
31:01:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +346us
31:01:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:132 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:132 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10116
31:01:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:132 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:132 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:132 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:132 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:01:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:01:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:01:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3130)
31:01:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31a0)
31:01:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31b4)
31:01:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31bc)
31:01:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31e0)
31:01:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:132 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:132 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:132 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8658us
31:01:132 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:133 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10117
31:01:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6870us
31:01:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:133 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:133 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:133 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10117
31:01:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:133 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:133 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:133 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:133 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:01:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:01:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:01:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3130)
31:01:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31a0)
31:01:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31b4)
31:01:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31bc)
31:01:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31e0)
31:01:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:133 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:133 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:133 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2133us
31:01:133 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:133 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:133 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:133 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10118
31:01:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3236us
31:01:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:134 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:134 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10118
31:01:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:134 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:134 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:134 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:134 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:01:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:01:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:01:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3130)
31:01:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31a0)
31:01:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31b4)
31:01:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31bc)
31:01:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31e0)
31:01:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:134 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:134 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:134 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5767us
31:01:134 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:134 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10119
31:01:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9761us
31:01:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:134 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:134 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +111us
31:01:135 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10119
31:01:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +334us
31:01:135 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:135 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:135 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:135 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:01:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:01:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:01:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3130)
31:01:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31a0)
31:01:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31b4)
31:01:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31bc)
31:01:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31e0)
31:01:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:135 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:135 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:135 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9401us
31:01:135 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:135 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10120
31:01:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6127us
31:01:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:135 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:135 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:135 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10120
31:01:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:135 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:136 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:136 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:01:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:01:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:01:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3130)
31:01:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31a0)
31:01:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31b4)
31:01:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31bc)
31:01:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31e0)
31:01:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:136 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:136 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2876us
31:01:136 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:136 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:136 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:136 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10121
31:01:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2493us
31:01:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:136 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:136 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10121
31:01:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:137 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:137 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:01:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:01:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:01:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3130)
31:01:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31a0)
31:01:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31b4)
31:01:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31bc)
31:01:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31e0)
31:01:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:137 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:137 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:137 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6511us
31:01:137 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:137 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10122
31:01:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9017us
31:01:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:137 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:137 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:137 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10122
31:01:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:137 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:137 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:137 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:137 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:01:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:01:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:01:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3130)
31:01:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31a0)
31:01:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31b4)
31:01:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31bc)
31:01:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31e0)
31:01:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:138 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08862178->088687dc, audio drain) +147us
31:01:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, interrupt) +12us
31:01:138 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:138 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, left interrupt) +5us
31:01:138 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08862178, blocking audio) +262us
31:01:138 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +14us
31:01:138 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9863us
31:01:138 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:138 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10123
31:01:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5383us
31:01:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:138 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10123
31:01:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:139 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:139 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:139 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:139 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:01:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:01:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:01:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3130)
31:01:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31a0)
31:01:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31b4)
31:01:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31bc)
31:01:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31e0)
31:01:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:139 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:139 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3620us
31:01:139 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:139 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:139 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:139 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10124
31:01:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1749us
31:01:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10124
31:01:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:140 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:140 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:140 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:140 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:01:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:01:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:01:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3130)
31:01:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31a0)
31:01:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31b4)
31:01:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31bc)
31:01:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31e0)
31:01:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:140 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:140 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:140 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7254us
31:01:140 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:140 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10125
31:01:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8274us
31:01:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:140 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10125
31:01:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:140 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:141 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:141 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:01:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:01:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:01:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3130)
31:01:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31a0)
31:01:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31b4)
31:01:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31bc)
31:01:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31e0)
31:01:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:141 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:141 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +729us
31:01:141 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:141 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:141 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:141 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10126
31:01:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4640us
31:01:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:141 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:141 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:141 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10126
31:01:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:141 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:141 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:01:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:01:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:01:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3130)
31:01:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31a0)
31:01:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31b4)
31:01:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31bc)
31:01:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31e0)
31:01:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:142 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:142 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4363us
31:01:142 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:142 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:142 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:142 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10127
31:01:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1006us
31:01:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:142 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:142 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:142 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10127
31:01:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:142 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:142 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:01:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:01:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:01:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3130)
31:01:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31a0)
31:01:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31b4)
31:01:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31bc)
31:01:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31e0)
31:01:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:143 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:143 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7998us
31:01:143 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:143 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10128
31:01:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7530us
31:01:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:143 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:143 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10128
31:01:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:143 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:143 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:01:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:01:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:01:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3130)
31:01:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:01:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3158)
31:01:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c317c)
31:01:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:144 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:144 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1483us
31:01:144 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:144 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:144 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:144 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10129
31:01:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3896us
31:01:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:144 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:144 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10129
31:01:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:144 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:144 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:144 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:144 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:01:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:01:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:01:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3130)
31:01:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:01:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3158)
31:01:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c317c)
31:01:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:144 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:145 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5117us
31:01:145 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:145 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:145 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:145 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10130
31:01:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +262us
31:01:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:145 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:145 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:145 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10130
31:01:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:145 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:145 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:145 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:145 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:01:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:01:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:01:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3130)
31:01:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:01:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3158)
31:01:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c317c)
31:01:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:145 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:145 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:145 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8751us
31:01:146 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:146 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10131
31:01:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6787us
31:01:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:146 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:146 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:146 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:146 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10131
31:01:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:146 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:146 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:146 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:146 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:01:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:01:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:01:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3130)
31:01:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:01:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3158)
31:01:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c317c)
31:01:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:146 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:146 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:146 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2226us
31:01:146 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:146 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:146 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:146 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10132
31:01:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3153us
31:01:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:147 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:147 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:147 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10132
31:01:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:147 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:147 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:147 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:147 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:01:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:01:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:01:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3130)
31:01:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:01:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3158)
31:01:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c317c)
31:01:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:147 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:147 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5860us
31:01:147 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:147 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10133
31:01:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9677us
31:01:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:147 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:147 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:147 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:147 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +195us
31:01:148 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10133
31:01:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +250us
31:01:148 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:148 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:148 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:148 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:01:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:01:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:01:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3130)
31:01:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:01:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3158)
31:01:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c317c)
31:01:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:148 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:148 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:148 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9494us
31:01:148 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10134
31:01:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6043us
31:01:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:148 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10134
31:01:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:148 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:149 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:149 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:01:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:01:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:01:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3130)
31:01:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:01:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3158)
31:01:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c317c)
31:01:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:149 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:149 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2970us
31:01:149 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:149 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:149 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:149 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10135
31:01:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2409us
31:01:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:149 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10135
31:01:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:149 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:149 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:01:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3130)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3158)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c317c)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:150 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:150 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6604us
31:01:150 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:150 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10136
31:01:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8934us
31:01:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:150 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:150 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:150 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10136
31:01:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:150 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:150 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3130)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3158)
31:01:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c317c)
31:01:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:151 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:151 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:151 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +79us
31:01:151 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:151 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:151 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:151 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10137
31:01:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5300us
31:01:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:151 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:151 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10137
31:01:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:151 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:151 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:151 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:151 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:01:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:01:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:01:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3130)
31:01:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:01:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3158)
31:01:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c317c)
31:01:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:151 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:151 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:152 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3713us
31:01:152 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:152 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:152 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:152 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10138
31:01:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1666us
31:01:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:152 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:152 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:152 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10138
31:01:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:152 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:152 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:152 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:152 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:01:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:01:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:01:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3130)
31:01:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:01:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3158)
31:01:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c317c)
31:01:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:152 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:152 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:152 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7347us
31:01:152 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:152 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10139
31:01:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8190us
31:01:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:153 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10139
31:01:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:153 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:153 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:01:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:01:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:01:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3130)
31:01:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3150)
31:01:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3158)
31:01:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c317c)
31:01:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:153 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:153 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +823us
31:01:153 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:153 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:153 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:153 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10140
31:01:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4556us
31:01:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:153 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:153 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10140
31:01:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:154 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:154 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:01:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:01:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:01:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3130)
31:01:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3150)
31:01:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3158)
31:01:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c317c)
31:01:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:154 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:154 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:154 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4457us
31:01:154 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:154 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:154 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:154 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10141
31:01:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +922us
31:01:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:154 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:154 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:154 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10141
31:01:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:154 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:154 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:154 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:154 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:01:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:01:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3130)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3150)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3158)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c317c)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:155 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8091us
31:01:155 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10142
31:01:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7447us
31:01:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10142
31:01:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3130)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3150)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3158)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c317c)
31:01:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:156 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1566us
31:01:156 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:156 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:156 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:156 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10143
31:01:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3813us
31:01:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:156 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10143
31:01:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:156 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:156 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:156 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:156 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:01:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:01:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:01:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3130)
31:01:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3150)
31:01:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3158)
31:01:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c317c)
31:01:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:156 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5200us
31:01:157 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:157 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:157 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:157 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10144
31:01:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +179us
31:01:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:157 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:157 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10144
31:01:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:157 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:157 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:157 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:157 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:01:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:01:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:01:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3130)
31:01:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31a0)
31:01:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31b4)
31:01:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31bc)
31:01:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31e0)
31:01:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:157 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:157 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:157 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8825us
31:01:158 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:158 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10145
31:01:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6703us
31:01:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:158 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:158 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10145
31:01:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:158 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:158 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:158 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:158 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:01:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:01:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:01:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3130)
31:01:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31a0)
31:01:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31b4)
31:01:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31bc)
31:01:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31e0)
31:01:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:158 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:158 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:158 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2300us
31:01:158 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:158 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:158 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:158 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10146
31:01:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3069us
31:01:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:159 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:159 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:159 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:159 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10146
31:01:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:159 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:159 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:159 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:159 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:01:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:01:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:01:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3130)
31:01:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31a0)
31:01:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31b4)
31:01:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31bc)
31:01:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31e0)
31:01:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:159 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:159 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:159 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5934us
31:01:159 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:159 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10147
31:01:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9594us
31:01:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:159 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:159 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:159 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:159 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +278us
31:01:160 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10147
31:01:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +167us
31:01:160 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:160 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:160 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:160 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:01:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:01:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:01:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3130)
31:01:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31a0)
31:01:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31b4)
31:01:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31bc)
31:01:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31e0)
31:01:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:160 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:160 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:160 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9568us
31:01:160 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:160 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10148
31:01:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5960us
31:01:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:160 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:160 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10148
31:01:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:160 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:161 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:161 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:01:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:01:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:01:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3130)
31:01:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31a0)
31:01:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31b4)
31:01:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31bc)
31:01:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31e0)
31:01:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:161 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3043us
31:01:161 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:161 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:161 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:161 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10149
31:01:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2326us
31:01:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:161 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:161 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:161 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10149
31:01:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:161 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:162 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3130)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31a0)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31b4)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31bc)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31e0)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:162 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:162 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6677us
31:01:162 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:162 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10150
31:01:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8850us
31:01:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:162 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:162 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10150
31:01:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:162 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3130)
31:01:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31a0)
31:01:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31b4)
31:01:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31bc)
31:01:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31e0)
31:01:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:163 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:163 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +153us
31:01:163 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:163 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:163 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10151
31:01:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5216us
31:01:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:163 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10151
31:01:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:163 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:163 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:163 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:163 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:01:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:01:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:01:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3130)
31:01:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31a0)
31:01:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31b4)
31:01:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31bc)
31:01:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31e0)
31:01:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:164 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:164 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3787us
31:01:164 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:164 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:164 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:164 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10152
31:01:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1582us
31:01:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:164 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:164 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10152
31:01:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:164 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:164 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:164 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:164 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:01:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:01:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:01:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3130)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31a0)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31b4)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31bc)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31e0)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:165 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:165 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7421us
31:01:165 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:165 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10153
31:01:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8107us
31:01:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:165 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:165 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:165 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10153
31:01:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:165 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:165 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3130)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31a0)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31b4)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31bc)
31:01:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31e0)
31:01:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:166 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +896us
31:01:166 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:166 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:166 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:166 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10154
31:01:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4473us
31:01:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:166 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:166 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10154
31:01:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:166 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:166 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:01:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:01:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:01:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3130)
31:01:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31a0)
31:01:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31b4)
31:01:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31bc)
31:01:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31e0)
31:01:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:166 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:166 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4530us
31:01:167 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:167 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:167 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:167 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10155
31:01:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +839us
31:01:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:167 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:167 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:167 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10155
31:01:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:167 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:167 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:167 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:167 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:01:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:01:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:01:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3130)
31:01:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31a0)
31:01:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31b4)
31:01:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31bc)
31:01:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31e0)
31:01:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:167 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:167 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:167 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8165us
31:01:167 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:167 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10156
31:01:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7363us
31:01:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:168 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:168 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10156
31:01:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:168 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:168 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:168 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:168 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:01:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:01:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:01:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3130)
31:01:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31a0)
31:01:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31b4)
31:01:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31bc)
31:01:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31e0)
31:01:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:168 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:168 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:168 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1640us
31:01:168 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:168 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:168 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:168 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10157
31:01:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3729us
31:01:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:168 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:168 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:169 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10157
31:01:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:169 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:169 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:169 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:169 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:01:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:01:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:01:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3130)
31:01:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31a0)
31:01:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31b4)
31:01:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31bc)
31:01:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31e0)
31:01:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:169 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:169 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5274us
31:01:169 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:169 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:169 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:169 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10158
31:01:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +95us
31:01:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:169 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:169 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10158
31:01:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:169 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:170 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:170 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:170 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:01:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:01:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:01:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3130)
31:01:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31a0)
31:01:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31b4)
31:01:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31bc)
31:01:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31e0)
31:01:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:170 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:170 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8908us
31:01:170 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:170 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10159
31:01:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6620us
31:01:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:170 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:170 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10159
31:01:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:171 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:171 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:171 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:171 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:01:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:01:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:01:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3130)
31:01:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31a0)
31:01:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31b4)
31:01:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31bc)
31:01:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31e0)
31:01:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:171 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:171 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:171 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2383us
31:01:171 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:171 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:171 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:171 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10160
31:01:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2986us
31:01:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:171 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10160
31:01:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:172 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:172 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:172 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:172 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:01:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:01:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:01:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3130)
31:01:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:01:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3158)
31:01:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c317c)
31:01:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:172 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:172 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6027us
31:01:172 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:172 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10161
31:01:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9510us
31:01:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:172 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:172 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +362us
31:01:172 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10161
31:01:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +83us
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:173 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:173 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:01:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:01:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:01:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3130)
31:01:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:01:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3158)
31:01:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c317c)
31:01:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:173 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9661us
31:01:173 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:173 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10162
31:01:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5876us
31:01:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:173 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10162
31:01:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:174 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:174 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:01:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:01:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:01:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3130)
31:01:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:01:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3158)
31:01:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c317c)
31:01:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:174 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:174 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3137us
31:01:174 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:174 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:174 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10163
31:01:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2242us
31:01:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:174 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:174 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:174 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10163
31:01:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:174 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:174 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:01:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:01:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3130)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3158)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c317c)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:175 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:175 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6771us
31:01:175 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:175 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10164
31:01:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8767us
31:01:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:175 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:175 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10164
31:01:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:175 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:175 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3130)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3158)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c317c)
31:01:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:175 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:175 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:175 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +246us
31:01:176 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:176 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:176 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:176 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10165
31:01:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5133us
31:01:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:176 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:176 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10165
31:01:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:176 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:176 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:176 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:176 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:01:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:01:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:01:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3130)
31:01:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:01:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3158)
31:01:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c317c)
31:01:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:176 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:176 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3880us
31:01:176 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:176 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:176 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:177 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10166
31:01:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1499us
31:01:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:177 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10166
31:01:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:177 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:177 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:177 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:177 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:01:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:01:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:01:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3130)
31:01:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:01:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3158)
31:01:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c317c)
31:01:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:177 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:177 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:177 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7514us
31:01:177 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:177 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10167
31:01:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8023us
31:01:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:177 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10167
31:01:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:177 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:178 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:178 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:01:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:01:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:01:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3130)
31:01:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
31:01:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3158)
31:01:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c317c)
31:01:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:178 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +990us
31:01:178 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:178 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:178 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:178 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10168
31:01:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4389us
31:01:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:178 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:178 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:178 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:178 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10168
31:01:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:178 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:178 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:01:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:01:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:01:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3130)
31:01:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
31:01:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3158)
31:01:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c317c)
31:01:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:179 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:179 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4624us
31:01:179 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:179 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:179 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:179 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10169
31:01:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +755us
31:01:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:179 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:179 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10169
31:01:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:179 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:179 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:01:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:01:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:01:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3130)
31:01:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
31:01:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3158)
31:01:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c317c)
31:01:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:180 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:180 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:180 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8258us
31:01:180 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:180 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10170
31:01:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7280us
31:01:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:180 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:180 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:180 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:180 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10170
31:01:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:180 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:180 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:180 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:180 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:01:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:01:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:01:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3130)
31:01:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
31:01:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3158)
31:01:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c317c)
31:01:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:180 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:180 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:180 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1733us
31:01:180 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:181 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:181 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:181 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10171
31:01:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3646us
31:01:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:181 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10171
31:01:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:181 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:181 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:181 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:181 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:01:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:01:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:01:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3130)
31:01:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3150)
31:01:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3158)
31:01:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c317c)
31:01:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:181 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:181 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5367us
31:01:181 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:181 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:182 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:182 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10172
31:01:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +12us
31:01:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:182 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:182 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10172
31:01:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:182 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:182 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:182 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:182 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:01:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:01:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:01:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3130)
31:01:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
31:01:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3158)
31:01:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c317c)
31:01:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:182 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:182 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:182 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9001us
31:01:182 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:182 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10173
31:01:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6536us
31:01:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:183 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10173
31:01:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:183 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:183 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:183 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:183 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:01:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:01:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:01:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3130)
31:01:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3150)
31:01:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3158)
31:01:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c317c)
31:01:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:183 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:183 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2477us
31:01:183 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:183 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:183 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:183 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10174
31:01:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2902us
31:01:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:183 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10174
31:01:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:184 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:184 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:184 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:184 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:01:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:01:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:01:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3130)
31:01:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3150)
31:01:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3158)
31:01:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c317c)
31:01:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:184 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:184 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:184 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6111us
31:01:184 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:184 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10175
31:01:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9427us
31:01:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:184 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:184 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +445us
31:01:184 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:184 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10175
31:01:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +5us
31:01:184 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:185 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:185 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:185 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:01:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:01:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:01:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3130)
31:01:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3150)
31:01:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3158)
31:01:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c317c)
31:01:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:185 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:185 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:185 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9739us
31:01:185 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:185 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10176
31:01:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5793us
31:01:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:185 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:185 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10176
31:01:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:185 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:185 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:185 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:185 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:01:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:01:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:01:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3130)
31:01:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31a0)
31:01:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31b4)
31:01:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31bc)
31:01:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31e0)
31:01:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:186 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:186 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:186 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3210us
31:01:186 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:186 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:186 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:186 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10177
31:01:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2159us
31:01:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:186 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:186 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:186 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:186 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10177
31:01:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:186 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:186 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:186 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:186 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3130)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31a0)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31b4)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31bc)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31e0)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:187 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:187 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6844us
31:01:187 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:187 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10178
31:01:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8683us
31:01:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:187 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:187 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:187 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:187 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10178
31:01:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:187 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:187 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3130)
31:01:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31a0)
31:01:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31b4)
31:01:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31bc)
31:01:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31e0)
31:01:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:188 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:188 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +320us
31:01:188 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:188 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:188 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:188 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10179
31:01:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5049us
31:01:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:188 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:188 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:188 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10179
31:01:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:188 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:188 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:01:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:01:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:01:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3130)
31:01:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31a0)
31:01:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31b4)
31:01:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31bc)
31:01:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31e0)
31:01:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:189 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3954us
31:01:189 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:189 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:189 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:189 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10180
31:01:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1415us
31:01:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:189 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10180
31:01:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:189 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:189 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:01:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:01:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:01:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3130)
31:01:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31a0)
31:01:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31b4)
31:01:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31bc)
31:01:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31e0)
31:01:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:189 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:189 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7588us
31:01:190 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:190 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10181
31:01:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7940us
31:01:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:190 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:190 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:190 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10181
31:01:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:190 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:190 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:190 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:190 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:01:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:01:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:01:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3130)
31:01:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31a0)
31:01:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31b4)
31:01:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31bc)
31:01:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31e0)
31:01:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:190 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:190 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:190 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1063us
31:01:190 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:190 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:190 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:190 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10182
31:01:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4306us
31:01:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:191 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:191 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:191 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10182
31:01:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:191 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:191 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:191 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:191 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:01:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:01:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:01:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3130)
31:01:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31a0)
31:01:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31b4)
31:01:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31bc)
31:01:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31e0)
31:01:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:191 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:191 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:191 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4697us
31:01:191 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:191 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:191 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:191 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10183
31:01:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +672us
31:01:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:191 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:192 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:192 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10183
31:01:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:192 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:192 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:192 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:192 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:01:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:01:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:01:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3130)
31:01:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31a0)
31:01:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31b4)
31:01:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31bc)
31:01:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31e0)
31:01:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:192 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:192 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8332us
31:01:192 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:192 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10184
31:01:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7196us
31:01:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:192 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:192 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10184
31:01:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:192 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:193 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:193 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:01:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:01:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:01:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3130)
31:01:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31a0)
31:01:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31b4)
31:01:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31bc)
31:01:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31e0)
31:01:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:193 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:193 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1807us
31:01:193 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:193 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:193 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10185
31:01:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3562us
31:01:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:193 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:193 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:193 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:193 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10185
31:01:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:193 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:194 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:01:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:01:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:01:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3130)
31:01:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31a0)
31:01:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31b4)
31:01:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31bc)
31:01:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31e0)
31:01:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:194 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5441us
31:01:194 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:194 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:194 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10186
31:01:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088689d4->08000000, interrupt) +191us
31:01:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10186
31:01:194 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088689d4, idle) +731us
31:01:194 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +76us
31:01:194 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:194 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:194 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:01:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:01:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:01:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3130)
31:01:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31a0)
31:01:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31b4)
31:01:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31bc)
31:01:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31e0)
31:01:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +162us
31:01:195 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:195 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8984us
31:01:195 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:195 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10187
31:01:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6453us
31:01:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:195 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10187
31:01:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:195 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:195 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:01:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:01:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:01:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3130)
31:01:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31a0)
31:01:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31b4)
31:01:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31bc)
31:01:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31e0)
31:01:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:196 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:196 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:196 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2550us
31:01:196 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:196 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:196 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:196 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10188
31:01:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2819us
31:01:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:196 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:196 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:196 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10188
31:01:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:196 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:196 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:196 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:196 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:01:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:01:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:01:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3130)
31:01:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31a0)
31:01:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31b4)
31:01:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31bc)
31:01:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31e0)
31:01:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:196 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:197 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:197 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6184us
31:01:197 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10189
31:01:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9343us
31:01:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:197 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:197 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +529us
31:01:197 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10189
31:01:197 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:01:197 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:197 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:197 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:197 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:01:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:01:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:01:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3130)
31:01:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31a0)
31:01:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31b4)
31:01:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31bc)
31:01:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31e0)
31:01:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +155us
31:01:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:197 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:197 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9728us
31:01:197 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10190
31:01:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5709us
31:01:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:198 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10190
31:01:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:198 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:198 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:198 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:198 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:01:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:01:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:01:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3130)
31:01:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31a0)
31:01:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31b4)
31:01:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31bc)
31:01:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31e0)
31:01:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:198 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:198 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:198 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3294us
31:01:198 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:198 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:198 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10191
31:01:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2075us
31:01:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:198 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10191
31:01:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:199 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:199 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:01:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:01:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:01:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3130)
31:01:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31a0)
31:01:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31b4)
31:01:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31bc)
31:01:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31e0)
31:01:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:199 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6928us
31:01:199 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:199 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10192
31:01:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8600us
31:01:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:199 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10192
31:01:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:199 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:199 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:01:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:01:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:01:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3130)
31:01:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:01:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3158)
31:01:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c317c)
31:01:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:200 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:200 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +413us
31:01:200 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:200 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:200 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:200 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10193
31:01:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4966us
31:01:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:200 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:200 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:200 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10193
31:01:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:200 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:200 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:01:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:01:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:01:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3130)
31:01:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:01:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3158)
31:01:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c317c)
31:01:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:201 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4047us
31:01:201 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:201 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:201 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:201 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10194
31:01:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1332us
31:01:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:201 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:201 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:201 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10194
31:01:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:201 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:201 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:01:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:01:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:01:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3130)
31:01:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:01:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3158)
31:01:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:201 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c317c)
31:01:201 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:202 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:202 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7681us
31:01:202 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10195
31:01:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7856us
31:01:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:202 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:202 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10195
31:01:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:202 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:202 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:202 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:202 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:01:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:01:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:01:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3130)
31:01:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:01:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3158)
31:01:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:202 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c317c)
31:01:202 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:202 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:202 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:202 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1156us
31:01:202 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:202 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:202 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10196
31:01:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4222us
31:01:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:203 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10196
31:01:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:203 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:203 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:203 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:203 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:01:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:01:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:01:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3130)
31:01:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:01:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3158)
31:01:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c317c)
31:01:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:203 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:203 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:203 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4791us
31:01:203 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:203 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:203 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:203 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10197
31:01:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +588us
31:01:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:203 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:203 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:203 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10197
31:01:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:203 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:204 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:204 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:204 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:01:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:01:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:01:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3130)
31:01:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:01:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3158)
31:01:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c317c)
31:01:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:204 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:204 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:204 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8425us
31:01:204 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:204 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10198
31:01:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7113us
31:01:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:204 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:204 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10198
31:01:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:204 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:204 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:204 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:204 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:01:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:01:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:01:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3130)
31:01:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:01:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3158)
31:01:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c317c)
31:01:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:205 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:205 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1900us
31:01:205 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:205 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:205 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:205 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10199
31:01:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3479us
31:01:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:205 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10199
31:01:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:205 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:205 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:01:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:01:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:01:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3130)
31:01:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:01:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3158)
31:01:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c317c)
31:01:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:206 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:206 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5534us
31:01:206 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:206 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:206 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10200
31:01:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08869014->08000000, interrupt) +108us
31:01:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10200
31:01:206 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08869014, idle) +731us
31:01:206 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +160us
31:01:206 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:206 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:206 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:01:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:01:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:01:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3130)
31:01:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:01:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3158)
31:01:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c317c)
31:01:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +152us
31:01:207 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:207 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:207 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8994us
31:01:207 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10201
31:01:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6369us
31:01:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:207 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:207 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10201
31:01:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:207 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:207 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:207 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:207 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:01:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:01:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:01:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3130)
31:01:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:01:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3158)
31:01:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c317c)
31:01:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:207 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:207 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:207 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2644us
31:01:208 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:208 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:208 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:208 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10202
31:01:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2735us
31:01:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:208 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:208 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:208 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10202
31:01:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:208 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:208 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:208 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:208 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:01:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:01:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:01:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3130)
31:01:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:01:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3158)
31:01:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c317c)
31:01:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:208 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:208 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:208 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6278us
31:01:208 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:208 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10203
31:01:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9260us
31:01:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:209 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:209 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +612us
31:01:209 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10203
31:01:209 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:209 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:209 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:01:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:01:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:01:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3130)
31:01:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3150)
31:01:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3158)
31:01:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c317c)
31:01:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +145us
31:01:209 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:209 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9738us
31:01:209 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:209 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10204
31:01:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5626us
31:01:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:209 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:209 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:209 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10204
31:01:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:209 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:210 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:01:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:01:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:01:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3130)
31:01:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3150)
31:01:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3158)
31:01:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c317c)
31:01:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:210 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:210 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3387us
31:01:210 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:210 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:210 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:210 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10205
31:01:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1992us
31:01:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:210 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:210 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:210 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10205
31:01:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:210 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:210 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:01:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:01:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:01:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3130)
31:01:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3150)
31:01:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3158)
31:01:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c317c)
31:01:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:211 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7021us
31:01:211 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:211 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10206
31:01:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8516us
31:01:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:211 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:211 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:211 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10206
31:01:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:211 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:211 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:01:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:01:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:01:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3130)
31:01:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3150)
31:01:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3158)
31:01:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c317c)
31:01:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:211 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:211 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +496us
31:01:212 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:212 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:212 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:212 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10207
31:01:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4882us
31:01:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:212 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:212 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:212 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:212 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10207
31:01:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:212 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:212 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:212 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:212 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:01:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:01:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:01:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3130)
31:01:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3150)
31:01:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3158)
31:01:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c317c)
31:01:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:212 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:212 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:212 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4131us
31:01:212 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:212 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:212 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:212 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10208
31:01:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1248us
31:01:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:213 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:213 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10208
31:01:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:213 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:213 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:213 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:213 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:01:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:01:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:01:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3130)
31:01:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31a0)
31:01:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31b4)
31:01:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31bc)
31:01:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31e0)
31:01:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:213 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:213 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:213 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7755us
31:01:213 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:213 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10209
31:01:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7773us
31:01:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:213 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:213 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10209
31:01:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:213 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:214 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:214 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:01:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:01:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:01:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3130)
31:01:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31a0)
31:01:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31b4)
31:01:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31bc)
31:01:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31e0)
31:01:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:214 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1230us
31:01:214 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:214 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:214 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:214 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10210
31:01:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4139us
31:01:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:214 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:214 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:214 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:214 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10210
31:01:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:214 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:214 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:01:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:01:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:01:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3130)
31:01:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31a0)
31:01:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31b4)
31:01:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31bc)
31:01:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31e0)
31:01:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:215 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4864us
31:01:215 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:215 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:215 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:215 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10211
31:01:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +505us
31:01:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:215 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10211
31:01:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:215 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:215 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:01:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:01:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:01:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3130)
31:01:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31a0)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31b4)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31bc)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31e0)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:216 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8498us
31:01:216 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:216 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10212
31:01:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7029us
31:01:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:216 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:216 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10212
31:01:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:216 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:216 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3130)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31a0)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31b4)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31bc)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31e0)
31:01:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:216 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:217 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1974us
31:01:217 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:217 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:217 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:217 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10213
31:01:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3395us
31:01:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:217 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:217 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10213
31:01:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:217 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:217 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:217 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:217 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:01:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:01:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:01:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3130)
31:01:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31a0)
31:01:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31b4)
31:01:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31bc)
31:01:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31e0)
31:01:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:217 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:218 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:218 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5608us
31:01:218 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:218 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:218 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10214
31:01:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088688a4->08000000, interrupt) +24us
31:01:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10214
31:01:218 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088688a4, idle) +731us
31:01:218 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +243us
31:01:218 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:01:218 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:218 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:218 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:218 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:01:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:01:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:01:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3130)
31:01:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31a0)
31:01:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31b4)
31:01:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31bc)
31:01:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31e0)
31:01:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +161us
31:01:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:218 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:218 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8985us
31:01:218 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10215
31:01:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6286us
31:01:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:219 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:219 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:219 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10215
31:01:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:219 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:219 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:219 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:219 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:01:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:01:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:01:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3130)
31:01:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31a0)
31:01:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31b4)
31:01:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31bc)
31:01:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31e0)
31:01:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:219 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:219 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:219 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2717us
31:01:219 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:219 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:219 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10216
31:01:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2652us
31:01:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:220 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:220 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10216
31:01:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:220 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:220 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:220 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:220 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:01:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:01:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:01:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3130)
31:01:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31a0)
31:01:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31b4)
31:01:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31bc)
31:01:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31e0)
31:01:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:220 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:220 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:220 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6351us
31:01:220 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:220 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10217
31:01:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9176us
31:01:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:221 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:221 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +695us
31:01:221 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10217
31:01:221 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:01:221 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:221 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:221 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:01:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:01:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:01:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3130)
31:01:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31a0)
31:01:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31b4)
31:01:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31bc)
31:01:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31e0)
31:01:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +155us
31:01:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:221 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:221 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9728us
31:01:221 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:221 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10218
31:01:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5542us
31:01:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:221 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:221 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10218
31:01:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:221 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:01:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:01:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:01:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3130)
31:01:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31a0)
31:01:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31b4)
31:01:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31bc)
31:01:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31e0)
31:01:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:222 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3461us
31:01:222 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:222 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:222 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10219
31:01:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1908us
31:01:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10219
31:01:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:01:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:01:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:01:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3130)
31:01:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31a0)
31:01:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31b4)
31:01:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31bc)
31:01:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31e0)
31:01:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:223 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:223 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:223 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7095us
31:01:223 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10220
31:01:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8433us
31:01:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10220
31:01:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:223 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:223 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:01:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:01:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:01:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3130)
31:01:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31a0)
31:01:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31b4)
31:01:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31bc)
31:01:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31e0)
31:01:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:224 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +570us
31:01:224 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:224 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:224 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10221
31:01:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4799us
31:01:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:224 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:224 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10221
31:01:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:224 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:224 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:01:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:01:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:01:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3130)
31:01:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31a0)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31b4)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31bc)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31e0)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:225 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4204us
31:01:225 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:225 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:225 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:225 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10222
31:01:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1165us
31:01:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:225 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10222
31:01:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:225 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:225 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3130)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31a0)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31b4)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31bc)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31e0)
31:01:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:226 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:226 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7838us
31:01:226 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:226 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10223
31:01:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7689us
31:01:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:226 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:226 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:226 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10223
31:01:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:226 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:226 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:226 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:226 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:01:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:01:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:01:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3130)
31:01:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31a0)
31:01:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31b4)
31:01:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31bc)
31:01:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31e0)
31:01:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:226 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:226 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1314us
31:01:226 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:226 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:227 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:227 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10224
31:01:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4055us
31:01:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:227 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10224
31:01:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:227 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:227 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:227 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:227 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:01:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:01:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:01:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3130)
31:01:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:01:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3158)
31:01:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c317c)
31:01:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:227 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:227 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4958us
31:01:227 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:227 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:227 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:227 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10225
31:01:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +421us
31:01:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:228 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10225
31:01:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:01:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:01:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:01:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3130)
31:01:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:01:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3158)
31:01:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c317c)
31:01:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:228 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:228 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8592us
31:01:228 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:228 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10226
31:01:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6946us
31:01:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:228 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10226
31:01:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:01:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:01:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:01:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3130)
31:01:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:01:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3158)
31:01:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c317c)
31:01:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:229 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:229 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2067us
31:01:229 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:229 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:229 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10227
31:01:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3312us
31:01:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10227
31:01:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:229 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:229 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:01:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:01:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:01:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3130)
31:01:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:01:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3158)
31:01:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c317c)
31:01:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:230 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:230 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5701us
31:01:230 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10228
31:01:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9836us
31:01:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:230 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:230 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +35us
31:01:230 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10228
31:01:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +409us
31:01:230 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:230 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:231 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:231 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:01:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:01:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:01:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3130)
31:01:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:01:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3158)
31:01:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c317c)
31:01:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:231 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:231 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9335us
31:01:231 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10229
31:01:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6202us
31:01:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10229
31:01:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:231 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:231 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:231 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:231 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:01:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:01:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:01:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3130)
31:01:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:01:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3158)
31:01:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c317c)
31:01:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:232 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:232 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2811us
31:01:232 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:232 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:232 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:232 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10230
31:01:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2568us
31:01:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:232 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:232 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:232 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10230
31:01:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:232 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:232 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:232 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:01:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:01:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:01:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3130)
31:01:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:01:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3158)
31:01:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c317c)
31:01:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:233 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:233 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:233 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6445us
31:01:233 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:233 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10231
31:01:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9093us
31:01:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:233 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10231
31:01:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:233 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:233 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:233 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0881f994->088687dc, audio drain) +71us
31:01:233 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881f994, blocking audio) +269us
31:01:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:234 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:01:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:01:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:01:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3130)
31:01:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
31:01:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3158)
31:01:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c317c)
31:01:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +79us
31:01:234 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:234 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9797us
31:01:234 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:234 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10232
31:01:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5459us
31:01:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:234 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10232
31:01:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:234 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:01:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:01:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:01:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3130)
31:01:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
31:01:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3158)
31:01:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c317c)
31:01:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:235 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3554us
31:01:235 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:235 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:235 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:235 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10233
31:01:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1825us
31:01:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:235 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10233
31:01:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:235 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:235 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:01:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:01:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:01:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3130)
31:01:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
31:01:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3158)
31:01:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c317c)
31:01:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:236 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:236 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7188us
31:01:236 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10234
31:01:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8349us
31:01:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:236 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:236 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10234
31:01:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:236 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:236 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:236 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:236 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:01:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:01:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:01:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3130)
31:01:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
31:01:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3158)
31:01:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c317c)
31:01:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:236 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:236 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +663us
31:01:236 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:236 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:237 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:237 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10235
31:01:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4715us
31:01:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:237 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:237 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10235
31:01:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:237 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:237 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:237 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:237 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:01:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:01:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:01:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3130)
31:01:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3150)
31:01:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3158)
31:01:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c317c)
31:01:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:237 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:237 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:237 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4298us
31:01:237 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:237 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:237 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:237 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10236
31:01:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1081us
31:01:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:238 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10236
31:01:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:238 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:238 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:01:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:01:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:01:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3130)
31:01:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
31:01:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3158)
31:01:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c317c)
31:01:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:238 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7932us
31:01:238 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10237
31:01:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7606us
31:01:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:238 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10237
31:01:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:238 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:01:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:01:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:01:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3130)
31:01:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3150)
31:01:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3158)
31:01:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c317c)
31:01:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:239 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:239 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1407us
31:01:239 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:239 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:239 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10238
31:01:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3972us
31:01:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10238
31:01:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:01:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:01:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:01:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3130)
31:01:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3150)
31:01:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3158)
31:01:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c317c)
31:01:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:240 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:240 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:240 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5041us
31:01:240 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:240 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:240 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10239
31:01:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +338us
31:01:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:240 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10239
31:01:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:240 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:240 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:240 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:240 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:01:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:01:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:01:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3130)
31:01:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3150)
31:01:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3158)
31:01:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c317c)
31:01:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:241 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:241 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8675us
31:01:241 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10240
31:01:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6862us
31:01:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:241 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:241 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10240
31:01:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:241 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:241 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:01:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:01:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:01:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3130)
31:01:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31a0)
31:01:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31b4)
31:01:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31bc)
31:01:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31e0)
31:01:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:242 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:242 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2141us
31:01:242 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:242 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:242 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:242 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10241
31:01:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3228us
31:01:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:242 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10241
31:01:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:242 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:242 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:242 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:242 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:01:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:01:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:01:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3130)
31:01:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31a0)
31:01:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31b4)
31:01:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31bc)
31:01:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31e0)
31:01:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:242 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:243 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5775us
31:01:243 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10242
31:01:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9753us
31:01:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:243 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:243 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +119us
31:01:243 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:243 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10242
31:01:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +326us
31:01:243 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:243 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:243 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:243 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:01:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:01:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:01:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3130)
31:01:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31a0)
31:01:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31b4)
31:01:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31bc)
31:01:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31e0)
31:01:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:243 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:243 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:243 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9409us
31:01:243 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10243
31:01:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6119us
31:01:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:244 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10243
31:01:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:244 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:244 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:244 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:244 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:01:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:01:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:01:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3130)
31:01:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31a0)
31:01:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31b4)
31:01:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31bc)
31:01:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31e0)
31:01:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:244 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:244 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2884us
31:01:244 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:244 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:244 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:245 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10244
31:01:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2485us
31:01:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:245 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10244
31:01:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:245 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:245 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:245 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:245 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:01:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:01:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:01:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3130)
31:01:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31a0)
31:01:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31b4)
31:01:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31bc)
31:01:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31e0)
31:01:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:245 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:245 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:245 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6518us
31:01:245 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:245 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10245
31:01:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9009us
31:01:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:245 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10245
31:01:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:246 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:246 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:01:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:01:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:01:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3130)
31:01:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31a0)
31:01:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31b4)
31:01:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31bc)
31:01:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31e0)
31:01:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:246 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:246 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0881fed8->088687dc, audio drain) +5us
31:01:246 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881fed8, blocking audio) +269us
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +13us
31:01:246 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9871us
31:01:246 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:246 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10246
31:01:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5375us
31:01:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:246 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:246 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10246
31:01:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:247 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:247 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:01:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:01:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:01:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3130)
31:01:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31a0)
31:01:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31b4)
31:01:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31bc)
31:01:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31e0)
31:01:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:247 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3628us
31:01:247 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:247 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:247 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10247
31:01:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1741us
31:01:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:247 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:247 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10247
31:01:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:247 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:247 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:01:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3130)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31a0)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31b4)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31bc)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31e0)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:248 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7262us
31:01:248 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:248 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10248
31:01:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8266us
31:01:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:248 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:248 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:248 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10248
31:01:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:248 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:248 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3130)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31a0)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31b4)
31:01:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31bc)
31:01:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31e0)
31:01:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:249 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +737us
31:01:249 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:249 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:249 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:249 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10249
31:01:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4632us
31:01:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:249 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:249 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10249
31:01:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:249 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:249 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:01:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:01:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:01:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3130)
31:01:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31a0)
31:01:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31b4)
31:01:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31bc)
31:01:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31e0)
31:01:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:250 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:250 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4371us
31:01:250 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:250 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:250 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:250 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10250
31:01:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +998us
31:01:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:250 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:250 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:250 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10250
31:01:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:250 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:250 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:250 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:250 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:01:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:01:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:01:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3130)
31:01:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31a0)
31:01:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31b4)
31:01:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31bc)
31:01:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31e0)
31:01:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:250 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:250 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:250 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8005us
31:01:250 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:251 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10251
31:01:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7522us
31:01:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:251 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:251 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:251 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10251
31:01:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:251 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:251 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:251 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:251 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:01:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:01:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:01:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3130)
31:01:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31a0)
31:01:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31b4)
31:01:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31bc)
31:01:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:251 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31e0)
31:01:251 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:251 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:251 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:251 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1481us
31:01:251 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:251 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:251 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:252 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10252
31:01:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3888us
31:01:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:252 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:252 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10252
31:01:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:252 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:252 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:252 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:252 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:01:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:01:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:01:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3130)
31:01:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31a0)
31:01:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31b4)
31:01:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31bc)
31:01:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:252 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31e0)
31:01:252 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:252 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:252 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:252 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5115us
31:01:252 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:252 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:253 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:253 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10253
31:01:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +254us
31:01:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:253 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:253 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10253
31:01:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:253 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:253 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:253 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:253 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:01:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:01:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:01:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3130)
31:01:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31a0)
31:01:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31b4)
31:01:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31bc)
31:01:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:253 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31e0)
31:01:253 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:253 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:253 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8749us
31:01:253 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:253 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10254
31:01:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6779us
31:01:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:254 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:254 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:254 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10254
31:01:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:254 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:254 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:254 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:254 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:01:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:01:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:01:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3130)
31:01:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31a0)
31:01:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31b4)
31:01:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31bc)
31:01:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:254 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31e0)
31:01:254 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:254 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:254 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:254 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2224us
31:01:254 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:254 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:254 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:254 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10255
31:01:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3145us
31:01:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:254 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10255
31:01:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:255 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:255 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:255 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:01:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:01:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:01:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3130)
31:01:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:01:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3158)
31:01:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c317c)
31:01:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:255 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:255 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:255 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5868us
31:01:255 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:255 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10256
31:01:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9669us
31:01:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:255 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:255 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +202us
31:01:255 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10256
31:01:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +242us
31:01:255 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:256 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:01:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:01:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:01:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3130)
31:01:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3154)
31:01:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3154
31:01:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +221us
31:01:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:256 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:256 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9419us
31:01:256 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +111us
31:01:256 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10257
31:01:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6187us
31:01:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:256 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10257
31:01:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12371, 0bfff5d0)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12371, 09afa700, 0, 0, 384, 80)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12398, 0bfff5d0)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12398, 09afa700, 0, 0, 384, 80)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 31070, 0bfff5d0)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 31070, 09afa700, 0, 0, 384, 80)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23470, 0bfff5d0)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23470, 09afa700, 0, 0, 384, 80)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23546, 0bfff5d0)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23546, 09afa700, 0, 0, 384, 80)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25506, 0bfff5d0)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25506, 09afa700, 0, 0, 384, 80)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20597, 0bfff5d0)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20597, 09afa700, 0, 0, 384, 80)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20107, 0bfff5d0)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20107, 09afa700, 0, 0, 384, 80)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21209, 0bfff5d0)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21209, 09afa700, 0, 0, 384, 80)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25152, 0bfff5d0)
31:01:256 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25152, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12398, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12398, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12489, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12489, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12450, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12450, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12434, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12434, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21481, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21481, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12367, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12367, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 32773, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 32773, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12398, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12398, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 22810, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 22810, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12367, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12367, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12399, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12399, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20381, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20381, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 38972, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 38972, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20154, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20154, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12384, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12384, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12290, 0bfff5d0)
31:01:257 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12290, 09afa700, 0, 0, 384, 80)
31:01:257 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:257 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:257 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:257 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:01:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:01:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:01:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3130)
31:01:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31a0)
31:01:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:257 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31b4)
31:01:257 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:258 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31bc)
31:01:258 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:258 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09afa740
31:01:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31e0)
31:01:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +894us
31:01:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:269 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:269 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2222us
31:01:269 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:470 0=sceKernelWaitEventFlag(333, 00000001, 32, 00000000, 00000000)
31:01:269 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +56us
31:01:269 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +10102us
31:01:269 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(333, 00000001, 32, 00000000, 00000000): waiting
31:01:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 0886885c->08000000, event flag waited) +56us
31:01:269 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10258
31:01:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2608us
31:01:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:269 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10258
31:01:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:269 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:269 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:269 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:269 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:01:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3130)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31a0)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31b4)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31bc)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31e0)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:270 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:270 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10259
31:01:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:270 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10259
31:01:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:270 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:270 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3130)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31a0)
31:01:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31b4)
31:01:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31bc)
31:01:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31e0)
31:01:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:271 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10260
31:01:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:271 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:271 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10260
31:01:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:271 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:271 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:01:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:01:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:01:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3130)
31:01:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31a0)
31:01:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31b4)
31:01:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31bc)
31:01:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31e0)
31:01:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:271 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:271 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10261
31:01:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:271 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10261
31:01:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3130)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31a0)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31b4)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31bc)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31e0)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:272 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10262
31:01:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:272 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10262
31:01:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:01:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:01:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3130)
31:01:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31a0)
31:01:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31b4)
31:01:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31bc)
31:01:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31e0)
31:01:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:273 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10263
31:01:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:273 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10263
31:01:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:273 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:273 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:01:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:01:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:01:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3130)
31:01:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31a0)
31:01:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31b4)
31:01:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31bc)
31:01:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31e0)
31:01:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:274 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10264
31:01:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:274 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:274 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10264
31:01:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:274 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:274 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:01:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:01:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:01:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3130)
31:01:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31a0)
31:01:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31b4)
31:01:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31bc)
31:01:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31e0)
31:01:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:274 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:274 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:275 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10265
31:01:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:275 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10265
31:01:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:275 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:275 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:275 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:275 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:01:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:01:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:01:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3130)
31:01:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31a0)
31:01:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31b4)
31:01:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31bc)
31:01:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31e0)
31:01:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:275 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:275 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:275 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10266
31:01:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:275 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10266
31:01:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:275 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:276 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:01:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:01:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:01:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3130)
31:01:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31a0)
31:01:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31b4)
31:01:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31bc)
31:01:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31e0)
31:01:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:276 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10267
31:01:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:276 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:276 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10267
31:01:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:276 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:01:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:01:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:01:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3130)
31:01:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31a0)
31:01:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31b4)
31:01:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31bc)
31:01:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31e0)
31:01:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:277 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:277 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:277 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10268
31:01:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:277 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:278 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10268
31:01:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:278 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:278 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:278 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:278 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:01:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:01:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:01:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3130)
31:01:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31a0)
31:01:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31b4)
31:01:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31bc)
31:01:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31e0)
31:01:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:278 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:278 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:278 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10269
31:01:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:278 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:278 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10269
31:01:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:278 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:279 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:279 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3130)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31a0)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31b4)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31bc)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31e0)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:279 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10270
31:01:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:279 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10270
31:01:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:279 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:279 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3130)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31a0)
31:01:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31b4)
31:01:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31bc)
31:01:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31e0)
31:01:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:280 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10271
31:01:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:280 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:280 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:280 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10271
31:01:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:280 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:280 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:01:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:01:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:01:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3130)
31:01:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31a0)
31:01:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31b4)
31:01:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31bc)
31:01:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31e0)
31:01:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:280 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:280 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10272
31:01:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:280 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:281 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10272
31:01:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:281 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:281 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:01:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:01:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:01:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3130)
31:01:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
31:01:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3158)
31:01:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c317c)
31:01:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10273
31:01:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:281 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:281 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10273
31:01:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:281 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:281 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:01:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3130)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3158)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c317c)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:282 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10274
31:01:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:282 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:282 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10274
31:01:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:282 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:282 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3130)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3150)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3158)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c317c)
31:01:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:282 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:282 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10275
31:01:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:283 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10275
31:01:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:283 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:283 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:01:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:01:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:01:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3130)
31:01:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3150)
31:01:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3158)
31:01:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c317c)
31:01:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10276
31:01:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:283 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10276
31:01:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:283 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:283 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:01:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:01:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:01:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3130)
31:01:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3150)
31:01:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3158)
31:01:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c317c)
31:01:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:284 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:284 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:284 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10277
31:01:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:284 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:284 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10277
31:01:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:284 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:284 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:284 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:284 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:01:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:01:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:01:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3130)
31:01:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3150)
31:01:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3158)
31:01:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c317c)
31:01:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10278
31:01:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:285 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10278
31:01:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:285 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:285 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:01:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:01:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:01:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3130)
31:01:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3150)
31:01:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3158)
31:01:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c317c)
31:01:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:285 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10279
31:01:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:285 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10279
31:01:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:286 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:286 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:01:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:01:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:01:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3130)
31:01:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:01:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3158)
31:01:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c317c)
31:01:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:286 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:286 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10280
31:01:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:286 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10280
31:01:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:286 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:286 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3130)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3158)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c317c)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:287 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10281
31:01:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:287 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10281
31:01:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3130)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:01:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3158)
31:01:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c317c)
31:01:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:288 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10282
31:01:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:288 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10282
31:01:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:288 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:288 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:01:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:01:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:01:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3130)
31:01:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:01:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3158)
31:01:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c317c)
31:01:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:288 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10283
31:01:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10283
31:01:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:01:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:01:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:01:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3130)
31:01:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:01:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3158)
31:01:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c317c)
31:01:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:289 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10284
31:01:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10284
31:01:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3130)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3158)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c317c)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:290 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10285
31:01:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10285
31:01:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3130)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3158)
31:01:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c317c)
31:01:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:291 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:291 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10286
31:01:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:291 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:291 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10286
31:01:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:291 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:291 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:291 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:291 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:01:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:01:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:01:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3130)
31:01:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:01:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3158)
31:01:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c317c)
31:01:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:291 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:291 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10287
31:01:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:292 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:292 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10287
31:01:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:292 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:292 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:292 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:292 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:01:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:01:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:01:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3130)
31:01:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:01:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3158)
31:01:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c317c)
31:01:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:292 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:292 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:292 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10288
31:01:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:292 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:292 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10288
31:01:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:292 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:292 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:293 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:01:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:01:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:01:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3130)
31:01:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31a0)
31:01:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31b4)
31:01:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31bc)
31:01:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31e0)
31:01:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:293 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:293 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10289
31:01:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:293 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10289
31:01:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:293 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:01:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3130)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31a0)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31b4)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31bc)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31e0)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:294 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:294 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10290
31:01:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:294 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:294 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10290
31:01:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:294 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:294 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3130)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31a0)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31b4)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31bc)
31:01:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31e0)
31:01:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:295 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:295 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10291
31:01:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:295 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10291
31:01:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:295 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:295 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:01:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:01:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:01:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3130)
31:01:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31a0)
31:01:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31b4)
31:01:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31bc)
31:01:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31e0)
31:01:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:295 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:295 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10292
31:01:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:295 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10292
31:01:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:296 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3130)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31a0)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31b4)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31bc)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31e0)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:296 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:296 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10293
31:01:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:296 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10293
31:01:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:296 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:01:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3130)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31a0)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31b4)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31bc)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31e0)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:297 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10294
31:01:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:297 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10294
31:01:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:297 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:297 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3130)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31a0)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31b4)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31bc)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31e0)
31:01:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:298 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10295
31:01:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10295
31:01:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:298 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:298 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:01:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:01:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:01:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3130)
31:01:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31a0)
31:01:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31b4)
31:01:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31bc)
31:01:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31e0)
31:01:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:298 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10296
31:01:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10296
31:01:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:299 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3130)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31a0)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31b4)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31bc)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31e0)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:299 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10297
31:01:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:299 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10297
31:01:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:299 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3130)
31:01:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31a0)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31b4)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31bc)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31e0)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:300 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:300 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10298
31:01:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:300 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:300 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10298
31:01:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3130)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31a0)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31b4)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31bc)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31e0)
31:01:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:300 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:301 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:301 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10299
31:01:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:301 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:301 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10299
31:01:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:301 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:301 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:301 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:01:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:01:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:01:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3130)
31:01:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31a0)
31:01:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31b4)
31:01:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31bc)
31:01:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31e0)
31:01:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:301 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:301 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:301 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10300
31:01:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10300
31:01:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:01:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:01:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:01:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3130)
31:01:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31a0)
31:01:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31b4)
31:01:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31bc)
31:01:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31e0)
31:01:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:302 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10301
31:01:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10301
31:01:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3130)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31a0)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31b4)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31bc)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31e0)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:303 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:303 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10302
31:01:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:303 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:303 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10302
31:01:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3130)
31:01:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31a0)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31b4)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31bc)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31e0)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10303
31:01:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10303
31:01:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3130)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31a0)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31b4)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31bc)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31e0)
31:01:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:304 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10304
31:01:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:305 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10304
31:01:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:01:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:01:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:01:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3130)
31:01:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3150)
31:01:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3158)
31:01:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c317c)
31:01:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:305 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10305
31:01:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:305 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10305
31:01:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:01:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3130)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3158)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c317c)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:306 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10306
31:01:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10306
31:01:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3130)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3150)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3158)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c317c)
31:01:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:306 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:306 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10307
31:01:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:307 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10307
31:01:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:307 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:307 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:01:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:01:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:01:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3130)
31:01:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3150)
31:01:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3158)
31:01:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c317c)
31:01:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:307 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10308
31:01:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:307 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10308
31:01:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:307 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:307 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3130)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3150)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3158)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c317c)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:308 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:308 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10309
31:01:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:308 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:308 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10309
31:01:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:308 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3130)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3150)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3158)
31:01:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c317c)
31:01:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:309 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:309 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10310
31:01:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:309 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10310
31:01:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:309 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:309 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:309 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:01:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:01:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:01:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3130)
31:01:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3150)
31:01:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3158)
31:01:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c317c)
31:01:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:309 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:309 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10311
31:01:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:309 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10311
31:01:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:310 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3130)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3150)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3158)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c317c)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:310 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:310 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10312
31:01:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:310 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:310 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10312
31:01:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:310 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:01:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3130)
31:01:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3150)
31:01:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3158)
31:01:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c317c)
31:01:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:311 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10313
31:01:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:311 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:311 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10313
31:01:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:311 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:311 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:01:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:01:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:01:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3130)
31:01:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3150)
31:01:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3158)
31:01:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c317c)
31:01:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:311 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:311 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10314
31:01:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:312 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10314
31:01:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:312 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:312 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:01:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:01:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:01:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3130)
31:01:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3150)
31:01:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3158)
31:01:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c317c)
31:01:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:312 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:312 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10315
31:01:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:312 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10315
31:01:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:312 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:312 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3130)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3158)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c317c)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:313 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:313 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10316
31:01:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:313 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10316
31:01:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:313 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:313 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3130)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3158)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c317c)
31:01:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:314 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:314 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10317
31:01:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:314 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10317
31:01:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:314 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:314 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:314 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:314 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:01:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:01:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:01:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3130)
31:01:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:01:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3158)
31:01:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c317c)
31:01:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:314 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:314 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10318
31:01:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:314 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10318
31:01:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:315 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:01:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:01:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:01:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3130)
31:01:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:01:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3158)
31:01:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c317c)
31:01:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:315 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10319
31:01:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:315 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10319
31:01:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:315 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:01:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:01:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3130)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3158)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c317c)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:316 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10320
31:01:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:316 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:316 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10320
31:01:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:316 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:316 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3130)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31a0)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31b4)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31bc)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31e0)
31:01:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:316 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10321
31:01:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:317 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10321
31:01:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:317 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:01:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:01:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:01:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3130)
31:01:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31a0)
31:01:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31b4)
31:01:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31bc)
31:01:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31e0)
31:01:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:317 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10322
31:01:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:317 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10322
31:01:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:317 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3130)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31a0)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31b4)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31bc)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31e0)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:318 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:318 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10323
31:01:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:318 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10323
31:01:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3130)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31a0)
31:01:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31b4)
31:01:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31bc)
31:01:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31e0)
31:01:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:319 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10324
31:01:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:319 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:319 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10324
31:01:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:319 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:319 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:01:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:01:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:01:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3130)
31:01:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31a0)
31:01:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31b4)
31:01:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31bc)
31:01:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31e0)
31:01:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:319 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:319 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10325
31:01:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:320 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:320 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10325
31:01:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:320 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:320 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:01:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:01:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:01:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3130)
31:01:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31a0)
31:01:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31b4)
31:01:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31bc)
31:01:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31e0)
31:01:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:320 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:320 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10326
31:01:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:320 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:320 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10326
31:01:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:320 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3130)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31a0)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31b4)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31bc)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31e0)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:321 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10327
31:01:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:321 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10327
31:01:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3130)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31a0)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31b4)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31bc)
31:01:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31e0)
31:01:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10328
31:01:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:322 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10328
31:01:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:01:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:01:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:01:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3130)
31:01:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31a0)
31:01:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31b4)
31:01:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31bc)
31:01:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31e0)
31:01:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:322 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10329
31:01:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:322 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10329
31:01:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:01:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:01:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:01:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3130)
31:01:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31a0)
31:01:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31b4)
31:01:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31bc)
31:01:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31e0)
31:01:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:323 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10330
31:01:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:323 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10330
31:01:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:01:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3130)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31a0)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31b4)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31bc)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31e0)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:324 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:324 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10331
31:01:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:324 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:324 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10331
31:01:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:324 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:324 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3130)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31a0)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31b4)
31:01:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31bc)
31:01:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31e0)
31:01:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:325 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:325 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10332
31:01:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:325 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10332
31:01:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:325 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:325 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:01:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:01:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:01:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3130)
31:01:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31a0)
31:01:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31b4)
31:01:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31bc)
31:01:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31e0)
31:01:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:325 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:325 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:325 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10333
31:01:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:326 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:326 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:326 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10333
31:01:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:326 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:326 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:326 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:326 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:01:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:01:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:01:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3130)
31:01:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31a0)
31:01:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31b4)
31:01:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31bc)
31:01:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31e0)
31:01:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:326 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:326 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:326 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10334
31:01:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:326 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:326 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10334
31:01:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:327 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:327 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:01:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:01:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:01:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3130)
31:01:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31a0)
31:01:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31b4)
31:01:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31bc)
31:01:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31e0)
31:01:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:327 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:327 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10335
31:01:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:327 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:327 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10335
31:01:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:327 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:328 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:01:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:01:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:01:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3130)
31:01:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31a0)
31:01:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31b4)
31:01:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31bc)
31:01:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31e0)
31:01:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:328 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10336
31:01:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:328 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:328 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10336
31:01:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:328 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:328 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:01:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:01:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3130)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3158)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c317c)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:329 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:329 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10337
31:01:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:329 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:329 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10337
31:01:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:329 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:329 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3130)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3158)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c317c)
31:01:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:329 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:329 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:329 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10338
31:01:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:330 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:330 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10338
31:01:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:330 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:330 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:330 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:330 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:01:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:01:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:01:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3130)
31:01:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3150)
31:01:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3158)
31:01:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c317c)
31:01:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:330 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:330 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10339
31:01:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:330 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:330 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10339
31:01:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:330 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:331 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:331 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:331 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:01:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:01:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:01:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3130)
31:01:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3150)
31:01:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3158)
31:01:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c317c)
31:01:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:331 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:331 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10340
31:01:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:331 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10340
31:01:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:331 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:331 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:332 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:332 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:01:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:01:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:01:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3130)
31:01:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3150)
31:01:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3158)
31:01:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c317c)
31:01:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:332 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10341
31:01:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:332 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:332 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10341
31:01:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:332 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:332 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:01:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:01:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:01:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3130)
31:01:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3150)
31:01:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3158)
31:01:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c317c)
31:01:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:333 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:333 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10342
31:01:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:333 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:333 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10342
31:01:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:333 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:333 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:01:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:01:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:01:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3130)
31:01:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3150)
31:01:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3158)
31:01:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c317c)
31:01:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:333 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:333 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:333 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10343
31:01:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:334 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:334 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10343
31:01:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:334 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:334 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:334 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:334 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:01:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:01:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:01:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3130)
31:01:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:01:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3158)
31:01:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c317c)
31:01:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:334 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:334 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:334 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10344
31:01:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:334 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:334 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10344
31:01:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:334 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:334 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3130)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3158)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c317c)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:335 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:335 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10345
31:01:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:335 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10345
31:01:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3130)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3158)
31:01:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c317c)
31:01:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:336 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:336 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10346
31:01:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:336 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:336 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10346
31:01:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:336 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:336 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:336 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:336 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:01:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:01:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:01:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3130)
31:01:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:01:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3158)
31:01:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c317c)
31:01:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:336 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:336 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10347
31:01:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:337 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10347
31:01:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:337 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:337 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:01:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:01:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:01:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3130)
31:01:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:01:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3158)
31:01:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c317c)
31:01:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:337 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:337 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10348
31:01:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:337 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10348
31:01:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:337 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:337 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3130)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3158)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c317c)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:338 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:338 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10349
31:01:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:338 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10349
31:01:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:338 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:338 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3130)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3158)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c317c)
31:01:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:339 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10350
31:01:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:339 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10350
31:01:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:339 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:339 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:339 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:01:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:01:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:01:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3130)
31:01:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:01:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3158)
31:01:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c317c)
31:01:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:339 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10351
31:01:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:339 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10351
31:01:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:340 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:340 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:01:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:01:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:01:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3130)
31:01:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:01:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3158)
31:01:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c317c)
31:01:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:340 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:340 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10352
31:01:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:340 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:340 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10352
31:01:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:340 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:340 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3130)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31a0)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31b4)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31bc)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31e0)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:341 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:341 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10353
31:01:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:341 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:341 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:341 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10353
31:01:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:341 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:341 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3130)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31a0)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31b4)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31bc)
31:01:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31e0)
31:01:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:342 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:342 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10354
31:01:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:342 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:342 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10354
31:01:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:342 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:342 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:342 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:342 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:01:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:01:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:01:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3130)
31:01:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31a0)
31:01:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31b4)
31:01:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31bc)
31:01:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31e0)
31:01:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:342 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:342 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10355
31:01:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:343 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10355
31:01:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:343 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:343 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:01:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:01:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:01:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3130)
31:01:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31a0)
31:01:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31b4)
31:01:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31bc)
31:01:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31e0)
31:01:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:343 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:343 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10356
31:01:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:343 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10356
31:01:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:343 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:343 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3130)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31a0)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31b4)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31bc)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31e0)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:344 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:344 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10357
31:01:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:344 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:344 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:344 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10357
31:01:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:344 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:344 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3130)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31a0)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31b4)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31bc)
31:01:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31e0)
31:01:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:345 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:345 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:345 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10358
31:01:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:345 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:345 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:345 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:345 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10358
31:01:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:345 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:345 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:345 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:345 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:01:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:01:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:01:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3130)
31:01:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31a0)
31:01:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31b4)
31:01:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31bc)
31:01:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31e0)
31:01:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:345 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:345 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:345 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10359
31:01:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:345 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:345 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:345 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10359
31:01:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:346 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:346 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3130)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31a0)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31b4)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31bc)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31e0)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:346 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:346 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10360
31:01:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:346 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:346 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:346 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10360
31:01:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:346 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:346 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:01:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3130)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31a0)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31b4)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31bc)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31e0)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:347 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:347 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10361
31:01:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:347 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10361
31:01:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:347 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:347 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3130)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31a0)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31b4)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31bc)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31e0)
31:01:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:347 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:347 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:348 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10362
31:01:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:348 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:348 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:348 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10362
31:01:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:348 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:348 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:348 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:348 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:01:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:01:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:01:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3130)
31:01:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31a0)
31:01:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31b4)
31:01:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31bc)
31:01:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31e0)
31:01:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:348 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:348 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:348 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10363
31:01:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:348 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:348 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:348 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10363
31:01:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:348 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:349 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:349 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3130)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31a0)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31b4)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31bc)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31e0)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:349 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10364
31:01:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:349 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:349 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10364
31:01:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:349 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:349 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:01:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:01:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3130)
31:01:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31a0)
31:01:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31b4)
31:01:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31bc)
31:01:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31e0)
31:01:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:350 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:350 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10365
31:01:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:350 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:350 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10365
31:01:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:350 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:350 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:01:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:01:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:01:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3130)
31:01:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31a0)
31:01:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31b4)
31:01:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31bc)
31:01:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31e0)
31:01:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:351 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:351 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10366
31:01:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:351 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:351 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:351 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10366
31:01:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:351 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:351 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:01:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:01:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:01:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3130)
31:01:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31a0)
31:01:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31b4)
31:01:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31bc)
31:01:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31e0)
31:01:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:352 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:352 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:352 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10367
31:01:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:352 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:352 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10367
31:01:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:352 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:352 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:352 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:352 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:01:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:01:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:01:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3130)
31:01:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31a0)
31:01:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31b4)
31:01:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31bc)
31:01:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31e0)
31:01:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:352 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:352 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:352 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10368
31:01:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:352 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:352 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10368
31:01:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:353 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:353 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3130)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3150)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3158)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c317c)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:353 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:353 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10369
31:01:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:353 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10369
31:01:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:353 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:353 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:01:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3130)
31:01:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
31:01:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3158)
31:01:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c317c)
31:01:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:354 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:354 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10370
31:01:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:354 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:354 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10370
31:01:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:354 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:354 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:01:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:01:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:01:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3130)
31:01:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3150)
31:01:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3158)
31:01:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c317c)
31:01:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:354 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:354 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:354 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10371
31:01:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10371
31:01:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:01:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:01:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:01:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3130)
31:01:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3150)
31:01:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3158)
31:01:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c317c)
31:01:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10372
31:01:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10372
31:01:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:01:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3130)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3150)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3158)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c317c)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10373
31:01:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:356 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10373
31:01:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:356 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:356 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3130)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3150)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3158)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c317c)
31:01:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:357 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:357 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10374
31:01:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:357 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10374
31:01:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:357 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:357 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:357 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:357 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:01:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:01:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:01:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3130)
31:01:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3150)
31:01:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3158)
31:01:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c317c)
31:01:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:357 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:357 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:357 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10375
31:01:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:357 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10375
31:01:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:357 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:358 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:358 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3130)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3150)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3158)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c317c)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:358 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:358 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10376
31:01:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:358 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:358 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10376
31:01:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:358 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:358 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3130)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3150)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3158)
31:01:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c317c)
31:01:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:359 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10377
31:01:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:359 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10377
31:01:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:359 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:359 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:01:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:01:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:01:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3130)
31:01:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3150)
31:01:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3158)
31:01:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c317c)
31:01:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:359 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10378
31:01:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:359 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10378
31:01:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:359 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:360 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:360 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3130)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3150)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3158)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c317c)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:360 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:360 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10379
31:01:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:360 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:360 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:360 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:360 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10379
31:01:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:360 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:360 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:01:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3130)
31:01:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:01:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3158)
31:01:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c317c)
31:01:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:361 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:361 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10380
31:01:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:361 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:361 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10380
31:01:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:361 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:361 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:01:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:01:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:01:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3130)
31:01:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:01:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3158)
31:01:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c317c)
31:01:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:361 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:361 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:361 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10381
31:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:362 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10381
31:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:362 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:362 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:362 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:362 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:01:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:01:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:01:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3130)
31:01:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:01:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3158)
31:01:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c317c)
31:01:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:362 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10382
31:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:362 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10382
31:01:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:362 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:363 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:363 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3130)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3158)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c317c)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:363 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:363 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10383
31:01:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:363 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:363 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:363 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10383
31:01:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:363 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:363 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:01:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3130)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3158)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c317c)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10384
31:01:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10384
31:01:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:364 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:364 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3130)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31a0)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31b4)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31bc)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31e0)
31:01:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:365 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:365 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10385
31:01:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:365 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10385
31:01:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:365 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:365 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:365 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:365 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:01:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:01:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:01:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3130)
31:01:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31a0)
31:01:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31b4)
31:01:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31bc)
31:01:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31e0)
31:01:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:365 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:365 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10386
31:01:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:365 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10386
31:01:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:366 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3130)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31a0)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31b4)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31bc)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31e0)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10387
31:01:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10387
31:01:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:366 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:01:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3130)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31a0)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31b4)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31bc)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31e0)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:367 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:367 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10388
31:01:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:367 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:367 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10388
31:01:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:367 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:367 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3130)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31a0)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31b4)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31bc)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31e0)
31:01:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:367 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:367 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:367 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10389
31:01:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10389
31:01:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:368 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:368 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:01:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:01:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:01:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3130)
31:01:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31a0)
31:01:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31b4)
31:01:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31bc)
31:01:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31e0)
31:01:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10390
31:01:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10390
31:01:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:368 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:368 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3130)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31a0)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31b4)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31bc)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31e0)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:369 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10391
31:01:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:369 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10391
31:01:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:369 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:369 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3130)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31a0)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31b4)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31bc)
31:01:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31e0)
31:01:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:370 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10392
31:01:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:370 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10392
31:01:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:370 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:370 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:01:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:01:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:01:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3130)
31:01:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31a0)
31:01:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31b4)
31:01:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31bc)
31:01:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31e0)
31:01:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:370 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:370 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10393
31:01:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:370 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10393
31:01:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:371 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:371 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:01:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:01:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:01:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3130)
31:01:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31a0)
31:01:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31b4)
31:01:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31bc)
31:01:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31e0)
31:01:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:371 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10394
31:01:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:371 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10394
31:01:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:371 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:372 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:372 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:01:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:01:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:01:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3130)
31:01:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31a0)
31:01:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31b4)
31:01:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31bc)
31:01:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31e0)
31:01:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:372 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10395
31:01:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10395
31:01:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:372 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:372 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:373 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:373 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:01:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:01:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:01:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3130)
31:01:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31a0)
31:01:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31b4)
31:01:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31bc)
31:01:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31e0)
31:01:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:373 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10396
31:01:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:373 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10396
31:01:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:373 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:373 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:01:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3130)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31a0)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31b4)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31bc)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31e0)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:374 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:374 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10397
31:01:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:374 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:374 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10397
31:01:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:374 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:374 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3130)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31a0)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31b4)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31bc)
31:01:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31e0)
31:01:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:375 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10398
31:01:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:375 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:375 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10398
31:01:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:375 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:375 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:01:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:01:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:01:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3130)
31:01:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31a0)
31:01:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31b4)
31:01:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31bc)
31:01:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31e0)
31:01:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:375 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:375 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10399
31:01:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:376 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10399
31:01:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:01:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:01:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:01:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3130)
31:01:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31a0)
31:01:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31b4)
31:01:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31bc)
31:01:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31e0)
31:01:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:376 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10400
31:01:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:376 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10400
31:01:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:01:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:01:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:01:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3130)
31:01:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
31:01:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3158)
31:01:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c317c)
31:01:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:377 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:377 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:377 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10401
31:01:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:377 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10401
31:01:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:377 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:377 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:377 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:377 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:01:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:01:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3130)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3158)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c317c)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:378 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10402
31:01:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:378 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:378 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10402
31:01:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:378 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:378 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3130)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3150)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3158)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c317c)
31:01:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:378 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:378 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:379 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10403
31:01:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:379 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:379 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10403
31:01:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:379 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:379 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:01:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:01:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:01:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3130)
31:01:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3150)
31:01:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3158)
31:01:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c317c)
31:01:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:379 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:379 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10404
31:01:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:379 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:379 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10404
31:01:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:380 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:380 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3130)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3150)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3158)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c317c)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10405
31:01:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:380 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:380 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10405
31:01:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:380 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:380 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3130)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3150)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3158)
31:01:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c317c)
31:01:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:381 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10406
31:01:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:381 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10406
31:01:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:381 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:381 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:381 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:381 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:01:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:01:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:01:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3130)
31:01:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3150)
31:01:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3158)
31:01:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c317c)
31:01:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:381 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10407
31:01:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:381 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10407
31:01:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:382 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:382 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3130)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3158)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c317c)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:382 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10408
31:01:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:382 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10408
31:01:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:382 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:382 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3130)
31:01:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:01:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3158)
31:01:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c317c)
31:01:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:383 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10409
31:01:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:383 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10409
31:01:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:383 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:383 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:01:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:01:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:01:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3130)
31:01:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:01:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3158)
31:01:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c317c)
31:01:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:383 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:383 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10410
31:01:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:384 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:384 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10410
31:01:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:384 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:384 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:01:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:01:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:01:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3130)
31:01:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:01:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3158)
31:01:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c317c)
31:01:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:384 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:384 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10411
31:01:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:384 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:384 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:384 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10411
31:01:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:384 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:384 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3130)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3158)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c317c)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:385 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10412
31:01:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:385 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10412
31:01:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:385 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:385 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3130)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3158)
31:01:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c317c)
31:01:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:386 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:386 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10413
31:01:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:386 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10413
31:01:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:386 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:386 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:386 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:386 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:01:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:01:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:01:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3130)
31:01:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:01:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3158)
31:01:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c317c)
31:01:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:386 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:386 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10414
31:01:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:386 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10414
31:01:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:387 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:387 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:01:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:01:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:01:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3130)
31:01:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:01:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3158)
31:01:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c317c)
31:01:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:387 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:387 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10415
31:01:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:387 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10415
31:01:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:387 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:387 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3130)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3158)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c317c)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:388 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10416
31:01:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:388 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:388 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10416
31:01:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:388 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:388 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3130)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31a0)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31b4)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31bc)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31e0)
31:01:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10417
31:01:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10417
31:01:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:389 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:389 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:01:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:01:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:01:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3130)
31:01:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31a0)
31:01:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31b4)
31:01:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31bc)
31:01:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31e0)
31:01:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10418
31:01:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10418
31:01:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:389 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:390 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:390 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3130)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31a0)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31b4)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31bc)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31e0)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:390 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:390 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10419
31:01:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:390 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10419
31:01:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:390 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:390 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3130)
31:01:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31a0)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31b4)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31bc)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31e0)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:391 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10420
31:01:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:391 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:391 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:391 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10420
31:01:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:391 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:391 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3130)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31a0)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31b4)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31bc)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31e0)
31:01:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:391 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:391 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10421
31:01:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:392 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10421
31:01:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:392 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:392 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:01:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:01:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:01:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3130)
31:01:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31a0)
31:01:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31b4)
31:01:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31bc)
31:01:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31e0)
31:01:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:392 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:392 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10422
31:01:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:392 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10422
31:01:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:392 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:392 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3130)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31a0)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31b4)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31bc)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31e0)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:393 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:393 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10423
31:01:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:393 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:393 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:393 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10423
31:01:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:393 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:393 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3130)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31a0)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31b4)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31bc)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31e0)
31:01:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:394 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:394 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10424
31:01:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:394 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:394 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10424
31:01:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:394 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:394 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:01:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:01:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:01:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3130)
31:01:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31a0)
31:01:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31b4)
31:01:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31bc)
31:01:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31e0)
31:01:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:394 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:394 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:394 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10425
31:01:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:394 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:394 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10425
31:01:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:395 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:01:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:01:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:01:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3130)
31:01:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31a0)
31:01:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31b4)
31:01:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31bc)
31:01:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31e0)
31:01:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:395 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:395 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10426
31:01:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:395 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:395 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10426
31:01:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:395 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:01:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3130)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31a0)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31b4)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31bc)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31e0)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:396 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10427
31:01:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:396 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:396 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10427
31:01:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:396 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:396 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3130)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31a0)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31b4)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31bc)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31e0)
31:01:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:397 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:397 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10428
31:01:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:397 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10428
31:01:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:397 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:397 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:397 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:397 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:01:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:01:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:01:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3130)
31:01:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31a0)
31:01:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31b4)
31:01:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31bc)
31:01:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31e0)
31:01:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10429
31:01:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:398 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10429
31:01:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:398 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:398 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:01:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:01:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:01:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3130)
31:01:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31a0)
31:01:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31b4)
31:01:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31bc)
31:01:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31e0)
31:01:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10430
31:01:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:398 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10430
31:01:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:398 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:399 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:399 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3130)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31a0)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31b4)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31bc)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31e0)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:399 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:399 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10431
31:01:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:399 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10431
31:01:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:399 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:399 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3130)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31a0)
31:01:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31b4)
31:01:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31bc)
31:01:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31e0)
31:01:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:400 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10432
31:01:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:400 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:400 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10432
31:01:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:400 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:400 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:01:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:01:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:01:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3130)
31:01:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3150)
31:01:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3158)
31:01:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c317c)
31:01:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:400 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:400 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10433
31:01:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:401 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10433
31:01:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:401 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:401 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:01:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:01:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:01:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3130)
31:01:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
31:01:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3158)
31:01:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c317c)
31:01:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:401 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:401 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10434
31:01:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:401 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10434
31:01:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3130)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3150)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3158)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c317c)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:402 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:402 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10435
31:01:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:402 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:402 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10435
31:01:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3130)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3150)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3158)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c317c)
31:01:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:403 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:403 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10436
31:01:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:403 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10436
31:01:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:403 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:403 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:403 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:403 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:01:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:01:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:01:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3130)
31:01:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3150)
31:01:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3158)
31:01:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c317c)
31:01:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:403 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:403 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10437
31:01:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:403 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10437
31:01:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:403 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:404 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:404 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3130)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3150)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3158)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c317c)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:404 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:404 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10438
31:01:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:404 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10438
31:01:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:404 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:404 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3130)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3150)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3158)
31:01:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c317c)
31:01:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:405 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:405 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:405 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10439
31:01:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:405 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10439
31:01:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:405 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:405 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:405 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:405 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:01:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:01:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:01:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3130)
31:01:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3150)
31:01:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3158)
31:01:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c317c)
31:01:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:405 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:405 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:405 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10440
31:01:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:405 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10440
31:01:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:406 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3130)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3150)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3158)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c317c)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10441
31:01:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:406 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10441
31:01:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:406 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3130)
31:01:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3150)
31:01:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3158)
31:01:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c317c)
31:01:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:407 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10442
31:01:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:407 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:407 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10442
31:01:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:407 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:407 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:01:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:01:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:01:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3130)
31:01:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3150)
31:01:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3158)
31:01:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c317c)
31:01:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:407 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:407 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10443
31:01:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:408 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10443
31:01:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:408 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:408 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:408 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:408 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:01:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:01:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:01:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3130)
31:01:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:01:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3158)
31:01:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c317c)
31:01:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:408 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:408 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10444
31:01:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:408 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10444
31:01:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:409 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:409 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3130)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3158)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c317c)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:409 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10445
31:01:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:409 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:409 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10445
31:01:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:409 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:409 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3130)
31:01:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:01:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3158)
31:01:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c317c)
31:01:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:410 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10446
31:01:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:410 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:410 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10446
31:01:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:410 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:410 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:410 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:410 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:01:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:01:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:01:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3130)
31:01:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:01:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3158)
31:01:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c317c)
31:01:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:411 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10447
31:01:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:411 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10447
31:01:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:411 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:411 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:01:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:01:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:01:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3130)
31:01:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:01:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3158)
31:01:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c317c)
31:01:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:411 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:412 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10448
31:01:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:412 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:412 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10448
31:01:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:412 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:412 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:01:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:01:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:01:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3130)
31:01:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31a0)
31:01:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31b4)
31:01:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31bc)
31:01:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31e0)
31:01:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:412 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:412 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10449
31:01:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:412 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:412 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10449
31:01:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:412 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:413 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3130)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31a0)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31b4)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31bc)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31e0)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:413 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:413 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10450
31:01:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:413 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:413 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:413 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10450
31:01:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:413 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:413 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3130)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31a0)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31b4)
31:01:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31bc)
31:01:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31e0)
31:01:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10451
31:01:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:414 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10451
31:01:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:414 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:414 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:01:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:01:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:01:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3130)
31:01:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31a0)
31:01:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31b4)
31:01:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31bc)
31:01:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31e0)
31:01:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:414 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10452
31:01:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:414 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10452
31:01:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:415 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:415 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3130)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31a0)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31b4)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31bc)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31e0)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:415 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:415 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10453
31:01:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:415 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10453
31:01:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:415 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:415 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:01:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3130)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31a0)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31b4)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31bc)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31e0)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:416 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10454
31:01:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:416 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:416 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10454
31:01:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:416 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:416 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3130)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31a0)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31b4)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31bc)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31e0)
31:01:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:416 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:416 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10455
31:01:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:417 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:417 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:417 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10455
31:01:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:417 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:417 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:417 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:417 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:01:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:01:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:01:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3130)
31:01:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31a0)
31:01:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31b4)
31:01:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31bc)
31:01:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31e0)
31:01:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:417 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:417 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:417 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10456
31:01:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:418 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10456
31:01:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:418 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:418 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:418 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:418 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:01:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:01:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:01:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3130)
31:01:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31a0)
31:01:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31b4)
31:01:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31bc)
31:01:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31e0)
31:01:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:418 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:418 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:418 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10457
31:01:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:418 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:418 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10457
31:01:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:418 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:419 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:419 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3130)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31a0)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31b4)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31bc)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31e0)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:419 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:419 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10458
31:01:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:419 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10458
31:01:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:419 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:419 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:01:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:01:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3130)
31:01:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31a0)
31:01:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31b4)
31:01:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31bc)
31:01:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31e0)
31:01:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:420 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:420 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10459
31:01:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:420 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:420 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10459
31:01:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:420 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:420 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:01:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:01:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:01:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3130)
31:01:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31a0)
31:01:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31b4)
31:01:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31bc)
31:01:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31e0)
31:01:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:421 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10460
31:01:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:421 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10460
31:01:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:421 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:421 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:01:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:01:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:01:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3130)
31:01:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31a0)
31:01:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31b4)
31:01:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31bc)
31:01:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31e0)
31:01:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:421 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:422 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10461
31:01:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10461
31:01:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:01:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:01:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:01:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3130)
31:01:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31a0)
31:01:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31b4)
31:01:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31bc)
31:01:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31e0)
31:01:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:422 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10462
31:01:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10462
31:01:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3130)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31a0)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31b4)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31bc)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31e0)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:423 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10463
31:01:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:423 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10463
31:01:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:423 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:423 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3130)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31a0)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31b4)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31bc)
31:01:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31e0)
31:01:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:424 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:424 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10464
31:01:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:424 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:424 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10464
31:01:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:424 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:424 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:01:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:01:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:01:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3130)
31:01:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
31:01:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3158)
31:01:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c317c)
31:01:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:424 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:424 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10465
31:01:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:424 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:424 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10465
31:01:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:424 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:425 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:425 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3130)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3158)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c317c)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:425 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:425 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10466
31:01:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:425 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:425 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:425 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:425 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10466
31:01:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:425 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:425 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3130)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3150)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3158)
31:01:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c317c)
31:01:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:426 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:426 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:426 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10467
31:01:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:426 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:426 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10467
31:01:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:426 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:426 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:426 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:426 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:01:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:01:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:01:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3130)
31:01:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3150)
31:01:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3158)
31:01:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c317c)
31:01:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:426 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:426 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:426 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10468
31:01:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:426 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:426 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10468
31:01:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:427 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:427 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:01:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:01:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:01:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3130)
31:01:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3150)
31:01:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3158)
31:01:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c317c)
31:01:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:427 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:427 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10469
31:01:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:427 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10469
31:01:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:427 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:427 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3130)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3150)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3158)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c317c)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:428 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:428 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10470
31:01:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:428 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:428 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:428 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:428 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10470
31:01:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:428 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:428 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3130)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3150)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3158)
31:01:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c317c)
31:01:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:429 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:429 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:429 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10471
31:01:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:429 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:429 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:429 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:429 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10471
31:01:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:429 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:429 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:429 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:429 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:01:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:01:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:01:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3130)
31:01:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:01:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3158)
31:01:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c317c)
31:01:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:429 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:429 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:429 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10472
31:01:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:429 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:430 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:430 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10472
31:01:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:430 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:430 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:01:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:01:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:01:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3130)
31:01:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:01:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3158)
31:01:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c317c)
31:01:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:430 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:430 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10473
31:01:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:430 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:430 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:430 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10473
31:01:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:431 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:431 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:01:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:01:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:01:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3130)
31:01:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:01:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3158)
31:01:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c317c)
31:01:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:431 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10474
31:01:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:431 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10474
31:01:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:431 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:431 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:01:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:01:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:01:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3130)
31:01:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:01:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3158)
31:01:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c317c)
31:01:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:432 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10475
31:01:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:432 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10475
31:01:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:432 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:432 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:01:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:01:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:01:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3130)
31:01:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:01:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3158)
31:01:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c317c)
31:01:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:432 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:432 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10476
31:01:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:433 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:433 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:433 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10476
31:01:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:433 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:433 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:433 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:433 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:01:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:01:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:01:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3130)
31:01:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:01:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3158)
31:01:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c317c)
31:01:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:433 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:433 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:433 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10477
31:01:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:433 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:433 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:433 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10477
31:01:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:433 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:434 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:434 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3130)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3158)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c317c)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:434 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:434 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10478
31:01:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:434 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:434 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10478
31:01:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:434 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:434 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3130)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3158)
31:01:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c317c)
31:01:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:435 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:435 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:435 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10479
31:01:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:435 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10479
31:01:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:435 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:435 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:435 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:435 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:01:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:01:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:01:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3130)
31:01:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:01:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3158)
31:01:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c317c)
31:01:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:435 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:435 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:435 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10480
31:01:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:435 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10480
31:01:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:435 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:436 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:436 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3130)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31a0)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31b4)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31bc)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31e0)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:436 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10481
31:01:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:436 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:436 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10481
31:01:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:436 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:436 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:01:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3130)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31a0)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31b4)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31bc)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31e0)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:437 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:437 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10482
31:01:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:437 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10482
31:01:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:437 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:437 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3130)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31a0)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31b4)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31bc)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31e0)
31:01:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:437 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:437 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:438 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10483
31:01:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:438 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10483
31:01:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:438 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:438 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:01:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:01:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:01:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3130)
31:01:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31a0)
31:01:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31b4)
31:01:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31bc)
31:01:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31e0)
31:01:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:438 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10484
31:01:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:438 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10484
31:01:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:438 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:439 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:439 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3130)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31a0)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31b4)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31bc)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31e0)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:439 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10485
31:01:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10485
31:01:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:439 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:439 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3130)
31:01:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31a0)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31b4)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31bc)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31e0)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:440 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10486
31:01:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:440 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10486
31:01:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:440 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:440 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3130)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31a0)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31b4)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31bc)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31e0)
31:01:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:440 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:440 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10487
31:01:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:441 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:441 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10487
31:01:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:441 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:441 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:441 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:441 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:01:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:01:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:01:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3130)
31:01:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31a0)
31:01:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31b4)
31:01:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31bc)
31:01:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31e0)
31:01:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:441 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:441 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:441 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10488
31:01:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:441 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:441 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10488
31:01:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:442 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:442 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3130)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31a0)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31b4)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31bc)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31e0)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:442 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10489
31:01:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:442 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10489
31:01:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:442 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:442 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:01:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3130)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31a0)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31b4)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31bc)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31e0)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:443 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10490
31:01:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:443 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10490
31:01:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:443 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:443 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3130)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31a0)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31b4)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31bc)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31e0)
31:01:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:444 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:444 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:444 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10491
31:01:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:444 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:444 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:444 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10491
31:01:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:444 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:444 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:444 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:444 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:01:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:01:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:01:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3130)
31:01:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31a0)
31:01:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31b4)
31:01:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31bc)
31:01:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31e0)
31:01:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:445 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:445 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10492
31:01:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:445 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:445 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:445 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10492
31:01:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:445 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:445 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:445 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:445 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:01:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:01:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:01:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3130)
31:01:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
31:01:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3158)
31:01:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c317c)
31:01:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:445 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:445 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10493
31:01:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:446 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:446 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10493
31:01:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:446 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:446 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:446 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:446 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:01:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:01:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:01:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3130)
31:01:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3154)
31:01:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3154
31:01:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +222us
31:01:446 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:446 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:446 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10494
31:01:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15717us
31:01:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:446 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:446 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10494
31:01:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:446 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20107, 0bfff5d0)
31:01:446 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20107, 09afa700, 0, 0, 384, 80)
31:01:446 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21209, 0bfff5d0)
31:01:446 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21209, 09afa700, 0, 0, 384, 80)
31:01:446 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25152, 0bfff5d0)
31:01:446 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25152, 09afa700, 0, 0, 384, 80)
31:01:446 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12434, 0bfff5d0)
31:01:446 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12434, 09afa700, 0, 0, 384, 80)
31:01:446 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21942, 0bfff5d0)
31:01:446 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21942, 09afa700, 0, 0, 384, 80)
31:01:446 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12416, 0bfff5d0)
31:01:446 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12416, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20474, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20474, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12395, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12395, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12392, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12392, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12387, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12387, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12390, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12390, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20381, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20381, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 38972, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 38972, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20154, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20154, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12392, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12392, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12356, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12356, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12358, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12358, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12398, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12398, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12399, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12399, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12418, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12418, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12385, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12385, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12429, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12429, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12435, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12435, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 27475, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 27475, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 36814, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 36814, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12377, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12377, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12409, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12409, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12365, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12365, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23384, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23384, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 22312, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 22312, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12391, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12391, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12354, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12354, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09afa700, 0, 0, 384, 80)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12290, 0bfff5d0)
31:01:447 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12290, 09afa700, 0, 0, 384, 80)
31:01:448 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:448 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:448 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:448 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:01:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:01:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:01:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3130)
31:01:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31a0)
31:01:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31b4)
31:01:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31bc)
31:01:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:448 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09afa740
31:01:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31e0)
31:01:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +1078us
31:01:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:458 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:458 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10495
31:01:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +14860us
31:01:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:459 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:459 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:459 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10495
31:01:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:459 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:459 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:459 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:459 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:01:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:01:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:01:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3130)
31:01:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31a0)
31:01:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31b4)
31:01:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31bc)
31:01:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31e0)
31:01:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:459 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:459 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:459 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10496
31:01:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:459 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:459 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:459 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10496
31:01:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:460 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:460 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:01:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:01:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:01:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3130)
31:01:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31a0)
31:01:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31b4)
31:01:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31bc)
31:01:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31e0)
31:01:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:460 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:460 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:460 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10497
31:01:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:460 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:460 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10497
31:01:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:461 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:461 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:01:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:01:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:01:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3130)
31:01:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31a0)
31:01:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31b4)
31:01:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31bc)
31:01:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31e0)
31:01:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:461 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:461 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10498
31:01:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:461 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:461 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:461 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:461 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10498
31:01:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:462 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:462 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3130)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31a0)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31b4)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31bc)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31e0)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:462 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:462 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10499
31:01:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:462 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:462 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:462 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10499
31:01:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:462 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:462 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3130)
31:01:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31a0)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31b4)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31bc)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31e0)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:463 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10500
31:01:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:463 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:463 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:463 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:463 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10500
31:01:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:463 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:463 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3130)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31a0)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31b4)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31bc)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31e0)
31:01:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:463 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:463 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10501
31:01:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:463 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10501
31:01:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:464 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:464 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:01:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:01:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:01:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3130)
31:01:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31a0)
31:01:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31b4)
31:01:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31bc)
31:01:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31e0)
31:01:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:464 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10502
31:01:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10502
31:01:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:465 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:465 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:01:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:01:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:01:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3130)
31:01:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31a0)
31:01:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31b4)
31:01:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31bc)
31:01:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31e0)
31:01:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:465 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:465 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:465 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10503
31:01:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:465 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10503
31:01:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:465 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:465 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:465 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:465 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3130)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31a0)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31b4)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31bc)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31e0)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:466 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:466 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10504
31:01:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:466 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:466 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10504
31:01:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:466 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:466 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3130)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31a0)
31:01:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31b4)
31:01:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31bc)
31:01:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31e0)
31:01:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:467 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:467 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10505
31:01:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:467 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:467 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10505
31:01:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:467 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:467 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:01:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:01:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:01:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3130)
31:01:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31a0)
31:01:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31b4)
31:01:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31bc)
31:01:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31e0)
31:01:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:467 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:467 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:467 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10506
31:01:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:468 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10506
31:01:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:468 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:468 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:01:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:01:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:01:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3130)
31:01:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31a0)
31:01:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31b4)
31:01:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31bc)
31:01:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31e0)
31:01:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:468 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:468 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10507
31:01:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:468 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10507
31:01:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:468 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:469 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3130)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31a0)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31b4)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31bc)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31e0)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:469 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:469 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10508
31:01:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:469 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:469 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:469 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10508
31:01:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:469 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:469 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3130)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31a0)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31b4)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31bc)
31:01:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31e0)
31:01:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:470 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:470 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:470 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10509
31:01:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:470 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:470 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10509
31:01:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:470 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:470 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:470 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:470 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:01:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:01:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:01:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3130)
31:01:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:01:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3158)
31:01:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c317c)
31:01:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:470 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:470 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:470 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10510
31:01:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:471 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10510
31:01:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:471 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:471 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:01:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:01:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:01:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3130)
31:01:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:01:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3158)
31:01:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c317c)
31:01:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:471 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:471 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10511
31:01:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:471 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10511
31:01:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:472 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:472 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3130)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3158)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c317c)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:472 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10512
31:01:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:472 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10512
31:01:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:472 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:472 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3130)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3158)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c317c)
31:01:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:473 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:473 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10513
31:01:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:473 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10513
31:01:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:473 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:473 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:473 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:473 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:01:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:01:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:01:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3130)
31:01:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:01:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3158)
31:01:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c317c)
31:01:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:473 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:473 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10514
31:01:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:473 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10514
31:01:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:473 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:474 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:474 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3130)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3158)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c317c)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:474 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:474 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10515
31:01:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:474 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:474 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:474 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:474 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10515
31:01:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:474 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:474 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3130)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3158)
31:01:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c317c)
31:01:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:475 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:475 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:475 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10516
31:01:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:475 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:475 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10516
31:01:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:475 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:475 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:475 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:475 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:01:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:01:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:01:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3130)
31:01:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:01:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3158)
31:01:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c317c)
31:01:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:475 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:475 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:475 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10517
31:01:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:476 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:476 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:476 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10517
31:01:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:476 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:476 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:01:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:01:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:01:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3130)
31:01:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:01:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3158)
31:01:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c317c)
31:01:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:476 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10518
31:01:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:476 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:476 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:476 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10518
31:01:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:476 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:477 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:01:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:01:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:01:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3130)
31:01:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:01:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3158)
31:01:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c317c)
31:01:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:477 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:477 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:477 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10519
31:01:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:477 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:477 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10519
31:01:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:477 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:477 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:477 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:477 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3130)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3158)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c317c)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:478 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:478 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10520
31:01:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:478 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:478 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:478 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10520
31:01:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:478 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:478 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3130)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:01:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3158)
31:01:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c317c)
31:01:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:479 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:479 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:479 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10521
31:01:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:479 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:479 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:479 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:479 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10521
31:01:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:479 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:479 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:479 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:479 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:01:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:01:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:01:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3130)
31:01:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:01:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3158)
31:01:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c317c)
31:01:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:479 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:480 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:480 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10522
31:01:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:480 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:480 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:480 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10522
31:01:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:480 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:480 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:480 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:480 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:01:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:01:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:01:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3130)
31:01:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:01:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3158)
31:01:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c317c)
31:01:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:480 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:480 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:480 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10523
31:01:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:480 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:480 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:480 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10523
31:01:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:481 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:481 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:01:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:01:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:01:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3130)
31:01:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3150)
31:01:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3158)
31:01:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c317c)
31:01:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:481 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:481 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10524
31:01:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:481 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:481 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10524
31:01:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:481 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:481 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:01:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3130)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3150)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3158)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c317c)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:482 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10525
31:01:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:482 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:482 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:482 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10525
31:01:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:482 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:482 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3130)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31a0)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31b4)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31bc)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31e0)
31:01:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:483 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:483 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10526
31:01:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:483 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:483 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10526
31:01:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:483 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:483 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:01:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:01:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:01:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3130)
31:01:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31a0)
31:01:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31b4)
31:01:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31bc)
31:01:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31e0)
31:01:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:483 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:483 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10527
31:01:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:483 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:483 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10527
31:01:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:483 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:484 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:484 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3130)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31a0)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31b4)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31bc)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31e0)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:484 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:484 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10528
31:01:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:484 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:484 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:484 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10528
31:01:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:484 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:484 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3130)
31:01:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31a0)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31b4)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31bc)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31e0)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:485 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:485 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10529
31:01:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:485 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:485 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:485 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10529
31:01:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:485 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:485 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3130)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31a0)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31b4)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31bc)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31e0)
31:01:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:485 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:485 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:485 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10530
31:01:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:486 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:486 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10530
31:01:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:486 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:486 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:01:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:01:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:01:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3130)
31:01:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31a0)
31:01:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31b4)
31:01:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31bc)
31:01:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31e0)
31:01:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:486 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:486 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10531
31:01:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:486 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:486 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10531
31:01:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:486 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:486 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3130)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31a0)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31b4)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31bc)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31e0)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:487 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:487 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10532
31:01:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:487 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:487 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:487 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10532
31:01:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:487 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:487 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3130)
31:01:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31a0)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31b4)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31bc)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31e0)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:488 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10533
31:01:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:488 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:488 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10533
31:01:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:488 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3130)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31a0)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31b4)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31bc)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31e0)
31:01:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:488 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:488 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10534
31:01:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:489 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10534
31:01:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:489 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:489 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:01:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:01:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:01:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3130)
31:01:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31a0)
31:01:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31b4)
31:01:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31bc)
31:01:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31e0)
31:01:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:489 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:489 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10535
31:01:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:489 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10535
31:01:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:489 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:489 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:01:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3130)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31a0)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31b4)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31bc)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31e0)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:490 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:490 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10536
31:01:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:490 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:490 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:490 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10536
31:01:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:490 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:490 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3130)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31a0)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31b4)
31:01:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31bc)
31:01:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31e0)
31:01:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:491 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:491 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10537
31:01:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:491 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:491 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:491 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10537
31:01:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:491 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:491 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:01:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:01:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:01:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3130)
31:01:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31a0)
31:01:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31b4)
31:01:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31bc)
31:01:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31e0)
31:01:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:491 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:491 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:491 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10538
31:01:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:492 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:492 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:492 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10538
31:01:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:492 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:492 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:01:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:01:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:01:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3130)
31:01:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31a0)
31:01:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31b4)
31:01:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31bc)
31:01:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31e0)
31:01:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:492 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:492 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10539
31:01:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:492 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:492 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:492 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:492 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10539
31:01:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:492 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:493 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:493 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:01:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:01:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:01:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3130)
31:01:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31a0)
31:01:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31b4)
31:01:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31bc)
31:01:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31e0)
31:01:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:493 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:493 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10540
31:01:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:493 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:493 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:493 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:493 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10540
31:01:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:493 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:493 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:01:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:01:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3130)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31a0)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31b4)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31bc)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31e0)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:494 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:494 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10541
31:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:494 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:494 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:494 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10541
31:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:494 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:494 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3130)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3158)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c317c)
31:01:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:494 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:494 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:495 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10542
31:01:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:495 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:495 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10542
31:01:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:495 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:495 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:495 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:495 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:01:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:01:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:01:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3130)
31:01:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:01:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3158)
31:01:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c317c)
31:01:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:495 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:495 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:495 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10543
31:01:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:495 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:495 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10543
31:01:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:495 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:496 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:496 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3130)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3158)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c317c)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:496 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10544
31:01:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:496 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10544
31:01:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:496 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:496 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3130)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3158)
31:01:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c317c)
31:01:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:497 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:497 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:497 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10545
31:01:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:497 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:497 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:497 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10545
31:01:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:497 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:497 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:497 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:497 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:01:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:01:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:01:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3130)
31:01:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:01:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3158)
31:01:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c317c)
31:01:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:497 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:497 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:497 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10546
31:01:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:497 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:497 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:497 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10546
31:01:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:498 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:498 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3130)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3158)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c317c)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:498 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10547
31:01:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:498 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10547
31:01:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:498 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:498 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:01:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3130)
31:01:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:01:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3158)
31:01:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c317c)
31:01:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:499 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:499 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10548
31:01:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:499 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:499 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:499 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10548
31:01:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:499 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:499 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:01:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:01:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:01:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3130)
31:01:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:01:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3158)
31:01:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c317c)
31:01:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:499 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:499 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:499 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10549
31:01:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:499 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:500 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:500 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10549
31:01:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:500 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:500 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:01:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:01:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:01:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3130)
31:01:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:01:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3158)
31:01:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c317c)
31:01:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:500 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:500 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10550
31:01:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:500 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:500 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:500 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10550
31:01:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:501 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:501 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3130)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3158)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c317c)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:501 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10551
31:01:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:501 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:501 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:501 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10551
31:01:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:501 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:501 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3130)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3158)
31:01:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c317c)
31:01:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:502 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:502 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:502 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10552
31:01:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:502 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:502 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10552
31:01:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:502 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:502 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:502 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:502 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:01:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:01:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:01:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3130)
31:01:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
31:01:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3158)
31:01:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c317c)
31:01:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:502 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:502 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:502 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10553
31:01:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:502 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:502 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10553
31:01:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:503 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:503 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:01:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:01:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:01:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3130)
31:01:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
31:01:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3158)
31:01:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c317c)
31:01:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:503 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:503 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10554
31:01:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:503 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:503 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10554
31:01:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:503 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:503 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:01:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:01:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3130)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3158)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c317c)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:504 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:504 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10555
31:01:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:504 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:504 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:504 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10555
31:01:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:504 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:504 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3130)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3150)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3158)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c317c)
31:01:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:504 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:504 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:504 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10556
31:01:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:505 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10556
31:01:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:505 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:505 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:505 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:505 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:01:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:01:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:01:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3130)
31:01:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
31:01:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3158)
31:01:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c317c)
31:01:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:505 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:505 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10557
31:01:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:505 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10557
31:01:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:506 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:506 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3130)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31a0)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31b4)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31bc)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31e0)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:506 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10558
31:01:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10558
31:01:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:506 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:506 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:01:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3130)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31a0)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31b4)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31bc)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31e0)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:507 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10559
31:01:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:507 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:507 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10559
31:01:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:507 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:507 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3130)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31a0)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31b4)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31bc)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31e0)
31:01:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:507 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:507 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:508 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10560
31:01:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:508 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:508 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:508 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10560
31:01:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:508 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:508 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:508 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:508 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:01:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:01:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:01:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3130)
31:01:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31a0)
31:01:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31b4)
31:01:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31bc)
31:01:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31e0)
31:01:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:508 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:508 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:508 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10561
31:01:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:508 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:508 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:508 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10561
31:01:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:509 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:509 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3130)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31a0)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31b4)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31bc)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31e0)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:509 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10562
31:01:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:509 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:509 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:509 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10562
31:01:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:509 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:509 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:01:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:01:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3130)
31:01:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31a0)
31:01:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31b4)
31:01:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31bc)
31:01:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31e0)
31:01:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:510 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:510 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:510 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10563
31:01:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:510 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:510 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:510 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10563
31:01:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:510 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:510 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:510 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:510 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:01:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:01:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:01:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3130)
31:01:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31a0)
31:01:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31b4)
31:01:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31bc)
31:01:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31e0)
31:01:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:511 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:511 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10564
31:01:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:511 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:511 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:511 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10564
31:01:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:511 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:511 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:01:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:01:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:01:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3130)
31:01:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31a0)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31b4)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31bc)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31e0)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:512 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10565
31:01:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:512 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:512 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:512 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10565
31:01:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:512 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:512 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3130)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31a0)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31b4)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31bc)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31e0)
31:01:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:513 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:513 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10566
31:01:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:513 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:513 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10566
31:01:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:513 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:513 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:513 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:513 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:01:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:01:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:01:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3130)
31:01:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31a0)
31:01:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31b4)
31:01:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31bc)
31:01:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31e0)
31:01:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:513 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:513 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:513 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10567
31:01:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:513 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:514 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:514 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:514 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10567
31:01:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:514 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:514 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:01:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:01:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:01:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3130)
31:01:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31a0)
31:01:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31b4)
31:01:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31bc)
31:01:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31e0)
31:01:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:514 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:514 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10568
31:01:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:514 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:514 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:514 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10568
31:01:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:514 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:514 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3130)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31a0)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31b4)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31bc)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31e0)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:515 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:515 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10569
31:01:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:515 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:515 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10569
31:01:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:515 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:515 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3130)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31a0)
31:01:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31b4)
31:01:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31bc)
31:01:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31e0)
31:01:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:516 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:516 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10570
31:01:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:516 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:516 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:516 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10570
31:01:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:516 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:516 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:01:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:01:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:01:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3130)
31:01:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31a0)
31:01:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31b4)
31:01:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31bc)
31:01:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31e0)
31:01:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:516 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:516 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:517 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10571
31:01:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:517 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:517 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10571
31:01:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:517 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:517 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:01:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:01:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:01:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3130)
31:01:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31a0)
31:01:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31b4)
31:01:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31bc)
31:01:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31e0)
31:01:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:517 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:517 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10572
31:01:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:517 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:517 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10572
31:01:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:518 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:518 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3130)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31a0)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31b4)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31bc)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31e0)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:518 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:518 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10573
31:01:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:518 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:518 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:518 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10573
31:01:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:518 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:518 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3130)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3158)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c317c)
31:01:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:519 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:519 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10574
31:01:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:519 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10574
31:01:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:519 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:519 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:519 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:519 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:01:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:01:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:01:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3130)
31:01:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:01:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3158)
31:01:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c317c)
31:01:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:519 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:519 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10575
31:01:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:519 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:520 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10575
31:01:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:520 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:520 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:01:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:01:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:01:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3130)
31:01:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:01:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3158)
31:01:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c317c)
31:01:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:520 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:520 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10576
31:01:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:520 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:520 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:520 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10576
31:01:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:521 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3130)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3158)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c317c)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:521 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:521 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10577
31:01:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:521 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10577
31:01:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:521 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3130)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:01:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3158)
31:01:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c317c)
31:01:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:522 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10578
31:01:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:522 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:522 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10578
31:01:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:522 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:522 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:01:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:01:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:01:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3130)
31:01:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:01:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3158)
31:01:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c317c)
31:01:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:522 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:522 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10579
31:01:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:522 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:522 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10579
31:01:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:523 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:523 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3130)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3158)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c317c)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:523 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:523 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10580
31:01:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:523 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10580
31:01:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:523 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:523 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3130)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:01:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3158)
31:01:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c317c)
31:01:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:524 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:524 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:524 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10581
31:01:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:524 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:524 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:524 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10581
31:01:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:524 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:524 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:524 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:524 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:01:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:01:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:01:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3130)
31:01:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:01:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3158)
31:01:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c317c)
31:01:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:524 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:524 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:524 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10582
31:01:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:525 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:525 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:525 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10582
31:01:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:525 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:525 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:01:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:01:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:01:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3130)
31:01:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:01:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3158)
31:01:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c317c)
31:01:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:525 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:525 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10583
31:01:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:525 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:525 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:525 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:525 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10583
31:01:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:525 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:525 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:01:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3130)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3158)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c317c)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:526 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10584
31:01:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:526 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:526 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:526 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10584
31:01:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:526 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:526 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3130)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3158)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c317c)
31:01:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:527 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:527 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:527 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10585
31:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:527 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:527 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:527 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10585
31:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:527 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:527 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:527 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:527 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:01:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:01:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:01:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3130)
31:01:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:01:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3158)
31:01:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c317c)
31:01:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:527 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:527 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:527 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10586
31:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:528 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:528 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10586
31:01:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:528 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:528 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:01:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:01:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:01:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3130)
31:01:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:01:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3158)
31:01:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c317c)
31:01:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:528 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:528 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10587
31:01:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:528 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:528 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:528 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10587
31:01:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:528 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:528 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:01:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3130)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3150)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3158)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c317c)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:529 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:529 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10588
31:01:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:529 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:529 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:529 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:529 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10588
31:01:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:529 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:529 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3130)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3150)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3158)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c317c)
31:01:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:529 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:529 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:530 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10589
31:01:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:530 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:530 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:530 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:530 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10589
31:01:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:530 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:530 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:530 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:530 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:01:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:01:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:01:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3130)
31:01:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31a0)
31:01:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31b4)
31:01:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31bc)
31:01:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31e0)
31:01:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:530 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:530 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:530 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10590
31:01:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:530 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:530 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:530 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:530 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10590
31:01:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:531 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:531 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:01:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:01:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:01:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3130)
31:01:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31a0)
31:01:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31b4)
31:01:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31bc)
31:01:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c31e0)
31:01:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:531 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10591
31:01:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:531 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:531 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10591
31:01:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:531 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:531 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3130)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31a0)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31b4)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31bc)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c31e0)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:532 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:532 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10592
31:01:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:532 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:532 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10592
31:01:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:532 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:532 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3130)
31:01:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31a0)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31b4)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31bc)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c31e0)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:533 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10593
31:01:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:533 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:533 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10593
31:01:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:533 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:533 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3130)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31a0)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31b4)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31bc)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31e0)
31:01:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:533 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:533 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10594
31:01:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:534 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:534 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10594
31:01:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:534 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:534 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:01:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:01:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:01:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3130)
31:01:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31a0)
31:01:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31b4)
31:01:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31bc)
31:01:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31e0)
31:01:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:534 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:534 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10595
31:01:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:534 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:534 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10595
31:01:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:534 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:534 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3130)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31a0)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31b4)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31bc)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31e0)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:535 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:535 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10596
31:01:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:535 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:535 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10596
31:01:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:535 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:535 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3130)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31a0)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31b4)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31bc)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31e0)
31:01:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:536 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:536 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:536 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10597
31:01:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:536 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:536 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:536 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10597
31:01:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:536 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:536 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:536 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:536 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:01:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:01:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:01:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3130)
31:01:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31a0)
31:01:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31b4)
31:01:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31bc)
31:01:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31e0)
31:01:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:536 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:536 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:536 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10598
31:01:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:536 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:536 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:536 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10598
31:01:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:537 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:537 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3130)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31a0)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31b4)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31bc)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31e0)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:537 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:537 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10599
31:01:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:537 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:537 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:537 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10599
31:01:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:537 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:537 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:01:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3130)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31a0)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31b4)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31bc)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31e0)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:538 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10600
31:01:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:538 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:538 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10600
31:01:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:538 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:538 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3130)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31a0)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31b4)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31bc)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31e0)
31:01:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:539 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:539 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10601
31:01:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:539 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:539 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10601
31:01:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:539 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:539 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:539 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:539 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:01:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:01:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:01:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3130)
31:01:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31a0)
31:01:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31b4)
31:01:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31bc)
31:01:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31e0)
31:01:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:539 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:539 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10602
31:01:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:539 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10602
31:01:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:540 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:540 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:540 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:01:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:01:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:01:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3130)
31:01:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31a0)
31:01:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31b4)
31:01:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31bc)
31:01:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31e0)
31:01:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:540 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:540 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10603
31:01:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:540 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10603
31:01:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:540 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:541 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:541 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:01:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:01:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:01:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3130)
31:01:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31a0)
31:01:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31b4)
31:01:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31bc)
31:01:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31e0)
31:01:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:541 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:541 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10604
31:01:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:541 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:541 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:541 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10604
31:01:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:541 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:541 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:01:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:01:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3130)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31a0)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31b4)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31bc)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31e0)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:542 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10605
31:01:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:542 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:542 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10605
31:01:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:542 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:542 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3130)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3158)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c317c)
31:01:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:542 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:542 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10606
31:01:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:543 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:543 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:543 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10606
31:01:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:543 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:543 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:543 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:543 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:01:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:01:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:01:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3130)
31:01:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:01:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3158)
31:01:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c317c)
31:01:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:543 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:543 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10607
31:01:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:543 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:543 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:543 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10607
31:01:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:543 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:544 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:544 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:01:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:01:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:01:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3130)
31:01:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:01:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3158)
31:01:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c317c)
31:01:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:544 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:544 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10608
31:01:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:544 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:544 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:544 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:544 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10608
31:01:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:544 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:544 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:01:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3130)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3158)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c317c)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:545 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:545 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10609
31:01:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:545 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:545 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:545 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10609
31:01:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:545 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:545 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3130)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3158)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c317c)
31:01:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:546 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10610
31:01:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:546 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:546 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:546 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10610
31:01:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:546 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:546 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:01:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:01:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:01:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3130)
31:01:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:01:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3158)
31:01:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c317c)
31:01:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:546 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10611
31:01:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:546 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:546 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:546 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10611
31:01:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:546 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:547 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:547 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3130)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3158)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c317c)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:547 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:547 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10612
31:01:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:547 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:547 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:547 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10612
31:01:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:547 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:547 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3130)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3158)
31:01:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c317c)
31:01:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:548 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:548 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10613
31:01:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:548 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:548 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:548 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10613
31:01:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:548 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:548 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:548 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:548 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:01:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:01:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:01:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3130)
31:01:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:01:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3158)
31:01:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c317c)
31:01:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:548 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:548 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10614
31:01:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:548 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:548 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:549 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10614
31:01:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:549 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:549 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3130)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3158)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c317c)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:549 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:549 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10615
31:01:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:549 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:549 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:549 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10615
31:01:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:549 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:549 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:01:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3130)
31:01:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
31:01:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3158)
31:01:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c317c)
31:01:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:550 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10616
31:01:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:550 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:550 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10616
31:01:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:550 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:550 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:01:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:01:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:01:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3130)
31:01:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
31:01:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3158)
31:01:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c317c)
31:01:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:550 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:551 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10617
31:01:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:551 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:551 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:551 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:551 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10617
31:01:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:551 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:551 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:551 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:551 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:01:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:01:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:01:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3130)
31:01:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
31:01:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3158)
31:01:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c317c)
31:01:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:551 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:551 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:551 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10618
31:01:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:551 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:551 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:551 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:552 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10618
31:01:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:552 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:552 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:01:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:01:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:01:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3130)
31:01:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
31:01:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3158)
31:01:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c317c)
31:01:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:552 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:552 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10619
31:01:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:552 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:552 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:552 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10619
31:01:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:552 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:552 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:01:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3130)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3150)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3158)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c317c)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:553 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10620
31:01:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:553 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:553 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:553 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:553 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10620
31:01:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:553 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:553 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3130)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3158)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c317c)
31:01:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:554 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:554 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:554 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10621
31:01:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:554 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:554 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10621
31:01:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:554 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:554 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:554 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:554 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:01:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:01:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:01:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3130)
31:01:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31a0)
31:01:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31b4)
31:01:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31bc)
31:01:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31e0)
31:01:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:554 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:554 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:554 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10622
31:01:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:555 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:555 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10622
31:01:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:555 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:555 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:01:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:01:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:01:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3130)
31:01:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31a0)
31:01:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31b4)
31:01:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31bc)
31:01:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31e0)
31:01:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:555 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:555 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10623
31:01:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:555 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:555 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:555 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10623
31:01:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:555 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:556 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3130)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31a0)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31b4)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31bc)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31e0)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:556 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:556 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10624
31:01:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10624
31:01:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:556 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:556 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3130)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31a0)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31b4)
31:01:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31bc)
31:01:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31e0)
31:01:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:557 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:557 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10625
31:01:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:557 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:557 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:557 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10625
31:01:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:557 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:557 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:01:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:01:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:01:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3130)
31:01:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
31:01:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3158)
31:01:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c317c)
31:01:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:557 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:557 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:557 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10626
31:01:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:557 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:557 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:558 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10626
31:01:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:558 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:558 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:558 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:558 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:01:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:01:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:01:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3130)
31:01:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3154)
31:01:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3154
31:01:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +217us
31:01:558 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:558 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:558 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10627
31:01:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15722us
31:01:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:558 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:558 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:558 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10627
31:01:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:558 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12375, 0bfff5d0)
31:01:558 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12375, 09afa700, 0, 0, 384, 80)
31:01:558 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12363, 0bfff5d0)
31:01:558 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12363, 09afa700, 0, 0, 384, 80)
31:01:558 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12375, 0bfff5d0)
31:01:558 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12375, 09afa700, 0, 0, 384, 80)
31:01:558 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 8229, 0bfff5d0)
31:01:558 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 8229, 09afa700, 0, 0, 384, 80)
31:01:558 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 8229, 0bfff5d0)
31:01:558 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 8229, 09afa700, 0, 0, 384, 80)
31:01:558 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:558 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:558 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:558 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:01:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:01:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:01:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3130)
31:01:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31a0)
31:01:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31b4)
31:01:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31bc)
31:01:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:559 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09afa740
31:01:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31e0)
31:01:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +226us
31:01:569 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:569 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:569 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10628
31:01:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15713us
31:01:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:569 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:570 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:570 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10628
31:01:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:570 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:570 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:570 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:570 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:01:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:01:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:01:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3130)
31:01:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31a0)
31:01:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31b4)
31:01:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31bc)
31:01:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31e0)
31:01:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:570 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:570 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:570 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10629
31:01:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:571 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10629
31:01:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:571 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:571 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:571 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:571 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:01:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:01:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:01:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3130)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31a0)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31b4)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31bc)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31e0)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:572 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10630
31:01:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:572 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:572 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:572 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10630
31:01:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:572 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:572 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3130)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31a0)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31b4)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31bc)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31e0)
31:01:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:572 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:572 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10631
31:01:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:573 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10631
31:01:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:573 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:573 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:573 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:573 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:01:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:01:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:01:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3130)
31:01:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31a0)
31:01:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31b4)
31:01:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31bc)
31:01:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31e0)
31:01:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:573 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:573 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10632
31:01:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:574 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:574 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:574 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10632
31:01:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:574 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:574 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:01:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:01:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:01:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3130)
31:01:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31a0)
31:01:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31b4)
31:01:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31bc)
31:01:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31e0)
31:01:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:574 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:574 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10633
31:01:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:574 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:574 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:574 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10633
31:01:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:574 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:575 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3130)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31a0)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31b4)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31bc)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31e0)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:575 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:575 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10634
31:01:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:575 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:575 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10634
31:01:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:575 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:575 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3130)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31a0)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31b4)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31bc)
31:01:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31e0)
31:01:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:576 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:576 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10635
31:01:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:576 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:576 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10635
31:01:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:576 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:576 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:576 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:576 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:01:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:01:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:01:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3130)
31:01:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31a0)
31:01:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31b4)
31:01:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31bc)
31:01:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31e0)
31:01:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:576 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:576 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10636
31:01:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:577 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:577 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:577 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10636
31:01:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:577 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:577 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:01:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:01:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:01:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3130)
31:01:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31a0)
31:01:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31b4)
31:01:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31bc)
31:01:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31e0)
31:01:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:577 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:577 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10637
31:01:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:577 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:577 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:577 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10637
31:01:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:578 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:578 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:01:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:01:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:01:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3130)
31:01:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31a0)
31:01:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31b4)
31:01:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31bc)
31:01:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31e0)
31:01:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:578 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:578 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10638
31:01:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:578 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:578 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:578 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10638
31:01:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:578 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:578 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:01:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:01:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:01:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3130)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31a0)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31b4)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31bc)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31e0)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:579 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:579 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10639
31:01:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:579 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:579 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:579 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10639
31:01:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:579 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:579 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3130)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31a0)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31b4)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31bc)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31e0)
31:01:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:579 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:579 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:580 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10640
31:01:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:580 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:580 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:580 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:580 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10640
31:01:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:580 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:580 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:580 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:580 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:01:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:01:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:01:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3130)
31:01:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31a0)
31:01:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31b4)
31:01:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31bc)
31:01:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31e0)
31:01:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:580 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:580 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:580 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10641
31:01:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:581 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:581 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10641
31:01:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:581 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:581 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:01:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:01:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:01:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3130)
31:01:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31a0)
31:01:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31b4)
31:01:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31bc)
31:01:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31e0)
31:01:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:581 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:581 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10642
31:01:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:581 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:581 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:581 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10642
31:01:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:581 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:582 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3130)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3158)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c317c)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:582 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10643
31:01:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:582 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:582 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10643
31:01:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:582 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:582 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3130)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3158)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c317c)
31:01:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:583 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10644
31:01:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:583 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:583 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:583 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10644
31:01:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:583 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:583 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:01:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:01:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:01:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3130)
31:01:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:01:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3158)
31:01:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c317c)
31:01:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:583 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:583 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10645
31:01:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:583 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:583 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:583 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10645
31:01:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:583 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:584 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:584 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3130)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3158)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c317c)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:584 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:584 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10646
31:01:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:584 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:584 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:584 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:584 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10646
31:01:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:584 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:584 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3130)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3158)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c317c)
31:01:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:585 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:585 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10647
31:01:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:585 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:585 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:585 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:585 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10647
31:01:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:585 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:585 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:01:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:01:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:01:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3130)
31:01:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:01:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3158)
31:01:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c317c)
31:01:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:585 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:585 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10648
31:01:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:585 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:585 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:585 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:585 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10648
31:01:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:585 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:586 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:586 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3130)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3158)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c317c)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:586 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:586 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10649
31:01:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:586 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:586 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10649
31:01:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:586 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:586 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3130)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3158)
31:01:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c317c)
31:01:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:587 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:587 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:587 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10650
31:01:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:587 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:587 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:587 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:587 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10650
31:01:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:587 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:587 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:587 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:587 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:01:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:01:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:01:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3130)
31:01:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:01:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3158)
31:01:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c317c)
31:01:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:587 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:587 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:587 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10651
31:01:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:587 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:588 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:588 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10651
31:01:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:588 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:588 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:01:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:01:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:01:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3130)
31:01:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3150)
31:01:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3158)
31:01:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c317c)
31:01:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:588 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:588 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10652
31:01:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:588 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:588 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:588 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10652
31:01:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:588 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:588 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:01:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:01:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:01:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3130)
31:01:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3150)
31:01:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3158)
31:01:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c317c)
31:01:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:589 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:589 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10653
31:01:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:589 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:589 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10653
31:01:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:589 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:589 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:01:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:01:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:01:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3130)
31:01:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3150)
31:01:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3158)
31:01:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c317c)
31:01:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:590 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:590 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10654
31:01:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:590 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:590 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10654
31:01:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:590 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:590 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:01:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:01:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:01:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3130)
31:01:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3150)
31:01:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3158)
31:01:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c317c)
31:01:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:590 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:591 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:591 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10655
31:01:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:591 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:591 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:591 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:591 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10655
31:01:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:591 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:591 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:591 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:591 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:01:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:01:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:01:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3130)
31:01:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3150)
31:01:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3158)
31:01:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c317c)
31:01:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:591 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:591 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:591 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10656
31:01:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:591 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:591 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:591 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:592 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10656
31:01:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:592 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:592 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:01:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:01:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:01:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3130)
31:01:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
31:01:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3158)
31:01:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c317c)
31:01:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:592 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:592 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10657
31:01:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:592 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:592 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:592 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10657
31:01:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:592 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:592 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3130)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3158)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c317c)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:593 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:593 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10658
31:01:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:593 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:593 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:593 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10658
31:01:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:593 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:593 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3130)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31a0)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31b4)
31:01:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31bc)
31:01:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31e0)
31:01:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:594 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:594 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:594 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10659
31:01:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:594 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:594 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:594 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:594 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10659
31:01:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:594 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:594 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:594 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:594 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:01:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:01:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:01:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3130)
31:01:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31a0)
31:01:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31b4)
31:01:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31bc)
31:01:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31e0)
31:01:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:594 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:595 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10660
31:01:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:595 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:595 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:595 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:595 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10660
31:01:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:595 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:595 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:01:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:01:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:01:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3130)
31:01:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31a0)
31:01:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31b4)
31:01:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31bc)
31:01:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31e0)
31:01:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:595 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:595 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10661
31:01:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:595 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:595 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:595 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:595 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10661
31:01:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:595 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:596 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:596 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3130)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31a0)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31b4)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31bc)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31e0)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:596 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:596 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10662
31:01:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:596 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:596 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:596 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:596 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10662
31:01:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:596 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:596 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:01:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3130)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31a0)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31b4)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31bc)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31e0)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:597 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:597 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10663
31:01:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:597 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:597 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:597 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:597 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10663
31:01:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:597 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:597 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3130)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31a0)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31b4)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31bc)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31e0)
31:01:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:598 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:598 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:598 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10664
31:01:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:598 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:598 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:598 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10664
31:01:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:598 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:598 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:598 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:598 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:01:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:01:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:01:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3130)
31:01:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31a0)
31:01:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31b4)
31:01:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31bc)
31:01:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31e0)
31:01:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:598 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:598 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:598 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10665
31:01:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:598 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:598 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:598 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:599 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10665
31:01:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:599 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:599 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:01:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:01:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:01:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3130)
31:01:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31a0)
31:01:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31b4)
31:01:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31bc)
31:01:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31e0)
31:01:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:599 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:599 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10666
31:01:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:599 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:599 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10666
31:01:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:599 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:599 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:01:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3130)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31a0)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31b4)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31bc)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31e0)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:600 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:600 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10667
31:01:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:600 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:600 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:600 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:600 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10667
31:01:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:600 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:600 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3130)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31a0)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31b4)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31bc)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31e0)
31:01:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:601 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:601 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:601 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10668
31:01:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:601 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:601 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:601 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:601 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10668
31:01:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:601 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:601 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:601 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:601 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:01:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:01:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:01:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3130)
31:01:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31a0)
31:01:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31b4)
31:01:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31bc)
31:01:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31e0)
31:01:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:601 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:601 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:601 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10669
31:01:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:601 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:601 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:601 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:602 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10669
31:01:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:602 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:602 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3130)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31a0)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31b4)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31bc)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31e0)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:602 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:602 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10670
31:01:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:602 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:602 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10670
31:01:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:602 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:602 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:01:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3130)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31a0)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31b4)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31bc)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31e0)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:603 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:603 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10671
31:01:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:603 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:603 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10671
31:01:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:603 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:603 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3130)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31a0)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31b4)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31bc)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31e0)
31:01:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:603 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:603 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:603 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10672
31:01:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:604 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:604 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:604 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:604 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10672
31:01:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:604 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:604 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:604 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:604 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:01:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:01:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:01:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3130)
31:01:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31a0)
31:01:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31b4)
31:01:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31bc)
31:01:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31e0)
31:01:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:604 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:604 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:604 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10673
31:01:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:604 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:604 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:604 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:605 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10673
31:01:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:605 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:605 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:01:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:01:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:01:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3130)
31:01:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31a0)
31:01:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31b4)
31:01:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31bc)
31:01:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31e0)
31:01:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:605 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:605 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10674
31:01:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:605 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:605 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:605 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10674
31:01:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:606 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:606 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:01:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:01:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:01:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3130)
31:01:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:01:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3158)
31:01:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c317c)
31:01:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:606 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:606 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10675
31:01:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:606 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:606 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10675
31:01:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:606 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:606 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:01:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:01:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:01:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3130)
31:01:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:01:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3158)
31:01:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c317c)
31:01:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:607 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:607 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10676
31:01:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:607 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:607 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:607 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10676
31:01:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:607 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:607 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:01:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:01:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:01:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3130)
31:01:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:01:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3158)
31:01:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c317c)
31:01:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:608 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:608 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:608 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10677
31:01:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:608 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:608 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:608 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10677
31:01:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:608 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:608 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:608 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:608 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:01:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:01:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:01:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3130)
31:01:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:01:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3158)
31:01:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c317c)
31:01:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:608 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:608 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:608 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10678
31:01:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:608 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:608 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:608 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10678
31:01:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:609 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:609 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3130)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3158)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c317c)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:609 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10679
31:01:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:609 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:609 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10679
31:01:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:609 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:609 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3130)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
31:01:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3158)
31:01:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c317c)
31:01:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:610 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:610 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10680
31:01:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:610 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:610 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:610 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10680
31:01:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:610 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:610 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:01:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:01:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:01:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3130)
31:01:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
31:01:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3158)
31:01:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c317c)
31:01:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:610 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:610 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:610 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10681
31:01:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:611 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:611 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:611 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10681
31:01:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:611 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:611 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:01:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:01:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:01:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3130)
31:01:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
31:01:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3158)
31:01:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c317c)
31:01:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:611 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:611 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10682
31:01:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:611 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:611 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:611 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10682
31:01:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:611 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:611 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:01:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3130)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3158)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c317c)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:612 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:612 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10683
31:01:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:612 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:612 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:612 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:612 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10683
31:01:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:612 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:612 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3130)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3150)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3158)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c317c)
31:01:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:613 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:613 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10684
31:01:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:613 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:613 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:613 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:613 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10684
31:01:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:613 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:613 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:01:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:01:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:01:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3130)
31:01:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
31:01:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3158)
31:01:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c317c)
31:01:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:613 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:613 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10685
31:01:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:613 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:613 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:613 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:613 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10685
31:01:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:614 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:614 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3130)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3150)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3158)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c317c)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:614 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:614 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10686
31:01:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:614 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:614 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:614 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10686
31:01:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:614 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:614 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3130)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3150)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3158)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c317c)
31:01:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:615 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:615 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10687
31:01:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:615 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:615 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:615 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10687
31:01:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:615 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:615 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:615 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:615 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:01:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:01:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:01:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3130)
31:01:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3150)
31:01:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3158)
31:01:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c317c)
31:01:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:615 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:615 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10688
31:01:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:615 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:615 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:615 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10688
31:01:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:616 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:616 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:01:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:01:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:01:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3130)
31:01:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3150)
31:01:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3158)
31:01:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c317c)
31:01:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:616 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:616 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10689
31:01:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:616 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:616 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10689
31:01:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:616 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:616 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:01:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:01:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3130)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3158)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c317c)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:617 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:617 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10690
31:01:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:617 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:617 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:617 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10690
31:01:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:617 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:617 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3130)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31a0)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31b4)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31bc)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31e0)
31:01:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:617 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:617 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:618 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10691
31:01:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:618 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:618 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:618 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10691
31:01:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:618 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:618 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:618 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:618 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:01:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:01:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:01:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3130)
31:01:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31a0)
31:01:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31b4)
31:01:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31bc)
31:01:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31e0)
31:01:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:618 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:618 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:618 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10692
31:01:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:618 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:618 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:618 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10692
31:01:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:619 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:619 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3130)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31a0)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31b4)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31bc)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31e0)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:619 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:619 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10693
31:01:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:619 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:619 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:619 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10693
31:01:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:619 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:619 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:01:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3130)
31:01:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31a0)
31:01:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31b4)
31:01:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31bc)
31:01:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31e0)
31:01:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:620 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:620 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10694
31:01:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:620 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:620 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10694
31:01:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:620 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:620 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:01:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:01:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:01:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3130)
31:01:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31a0)
31:01:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31b4)
31:01:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31bc)
31:01:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31e0)
31:01:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:621 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10695
31:01:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:621 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:621 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:621 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10695
31:01:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:621 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:621 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:01:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:01:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:01:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3130)
31:01:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31a0)
31:01:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31b4)
31:01:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31bc)
31:01:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31e0)
31:01:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:621 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:622 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10696
31:01:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:622 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10696
31:01:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:622 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:622 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:622 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:622 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:01:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:01:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:01:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3130)
31:01:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31a0)
31:01:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31b4)
31:01:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31bc)
31:01:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31e0)
31:01:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:622 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:622 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:622 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10697
31:01:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:622 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10697
31:01:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:622 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:623 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:623 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3130)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31a0)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31b4)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31bc)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31e0)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:623 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:623 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10698
31:01:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:623 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:623 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10698
31:01:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:623 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:623 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3130)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31a0)
31:01:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31b4)
31:01:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31bc)
31:01:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31e0)
31:01:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:624 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:624 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10699
31:01:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:624 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:624 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:624 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10699
31:01:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:624 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:624 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:01:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:01:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:01:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3130)
31:01:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31a0)
31:01:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31b4)
31:01:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31bc)
31:01:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31e0)
31:01:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:624 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:624 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:624 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10700
31:01:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:625 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:625 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10700
31:01:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:625 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:625 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:01:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:01:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:01:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3130)
31:01:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31a0)
31:01:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31b4)
31:01:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31bc)
31:01:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31e0)
31:01:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:625 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:625 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10701
31:01:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:625 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:625 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:625 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10701
31:01:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:625 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:625 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:01:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3130)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31a0)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31b4)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31bc)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31e0)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:626 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:626 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10702
31:01:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:626 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:626 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:626 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:626 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10702
31:01:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:626 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:626 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3130)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31a0)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31b4)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31bc)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31e0)
31:01:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:626 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:627 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:627 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10703
31:01:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:627 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:627 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:627 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:627 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10703
31:01:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:627 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:627 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:627 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:627 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:01:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:01:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:01:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3130)
31:01:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31a0)
31:01:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31b4)
31:01:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31bc)
31:01:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31e0)
31:01:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:627 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:627 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:627 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10704
31:01:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:627 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:627 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:627 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:628 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10704
31:01:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:628 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:628 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:01:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:01:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:01:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3130)
31:01:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31a0)
31:01:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31b4)
31:01:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31bc)
31:01:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31e0)
31:01:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:628 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:628 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10705
31:01:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:628 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:628 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:628 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:628 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10705
31:01:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:628 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:628 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:01:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3130)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31a0)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31b4)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31bc)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31e0)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:629 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:629 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10706
31:01:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:629 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:629 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:629 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:629 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10706
31:01:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:629 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:629 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3130)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3158)
31:01:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c317c)
31:01:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:630 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:630 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:630 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10707
31:01:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:630 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:630 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:630 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:630 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10707
31:01:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:630 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:630 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:630 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:630 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:01:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:01:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:01:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3130)
31:01:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:01:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3158)
31:01:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c317c)
31:01:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:630 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:630 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:630 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10708
31:01:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:631 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:631 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:631 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10708
31:01:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:631 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:631 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:631 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:631 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:01:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:01:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:01:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3130)
31:01:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:01:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3158)
31:01:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c317c)
31:01:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:631 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:631 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:631 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10709
31:01:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:631 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:631 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:631 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10709
31:01:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:631 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:632 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:632 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:01:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:01:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:01:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3130)
31:01:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:01:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3158)
31:01:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c317c)
31:01:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:632 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:632 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10710
31:01:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:632 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:632 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10710
31:01:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:632 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:632 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:01:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:01:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:01:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3130)
31:01:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:01:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3158)
31:01:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c317c)
31:01:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:633 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:633 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10711
31:01:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:633 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:633 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10711
31:01:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:633 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:633 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:01:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:01:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:01:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3130)
31:01:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:01:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3158)
31:01:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c317c)
31:01:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:633 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:633 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:633 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10712
31:01:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:634 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10712
31:01:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:634 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:634 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:01:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:01:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:01:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3130)
31:01:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:01:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3158)
31:01:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c317c)
31:01:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:634 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:634 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10713
31:01:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:634 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:634 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10713
31:01:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:634 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:634 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:01:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:01:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3130)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3158)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c317c)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:635 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:635 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10714
31:01:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:635 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:635 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10714
31:01:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:635 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:635 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3130)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3158)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c317c)
31:01:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:635 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:635 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:635 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10715
31:01:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:636 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:636 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10715
31:01:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:636 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:636 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:01:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:01:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:01:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3130)
31:01:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3150)
31:01:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3158)
31:01:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c317c)
31:01:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:636 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:636 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10716
31:01:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:636 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:636 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10716
31:01:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:636 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:636 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3130)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3150)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3158)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c317c)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:637 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:637 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10717
31:01:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:637 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:637 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:637 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10717
31:01:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:637 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:637 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3130)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3150)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3158)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c317c)
31:01:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:637 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:637 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:638 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10718
31:01:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:638 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10718
31:01:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:638 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:638 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:01:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:01:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:01:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3130)
31:01:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3150)
31:01:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3158)
31:01:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c317c)
31:01:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:638 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:638 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10719
31:01:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:638 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10719
31:01:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:639 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:639 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3130)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3150)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3158)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c317c)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:639 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:639 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10720
31:01:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:639 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10720
31:01:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:639 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:639 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3130)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3158)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c317c)
31:01:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:640 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:640 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10721
31:01:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:640 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:640 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:640 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10721
31:01:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:640 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:640 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:640 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:640 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:01:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:01:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:01:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3130)
31:01:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:01:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3158)
31:01:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c317c)
31:01:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:640 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:640 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10722
31:01:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:640 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:641 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:641 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:641 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10722
31:01:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:641 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:641 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:01:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:01:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:01:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3130)
31:01:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31a0)
31:01:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31b4)
31:01:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31bc)
31:01:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31e0)
31:01:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:641 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:641 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10723
31:01:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:641 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:641 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:641 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:641 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10723
31:01:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:642 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:642 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3130)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31a0)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31b4)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31bc)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31e0)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:642 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:642 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10724
31:01:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:642 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:642 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:642 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:642 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10724
31:01:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:642 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:642 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3130)
31:01:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31a0)
31:01:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31b4)
31:01:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31bc)
31:01:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31e0)
31:01:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:643 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:643 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10725
31:01:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:643 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:643 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:643 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:643 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10725
31:01:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:643 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:643 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:01:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:01:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:01:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3130)
31:01:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31a0)
31:01:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31b4)
31:01:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31bc)
31:01:643 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:643 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31e0)
31:01:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:644 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:644 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:644 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10726
31:01:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:644 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:644 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:644 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:644 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10726
31:01:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:644 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:644 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:644 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:644 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:01:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:01:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:01:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3130)
31:01:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31a0)
31:01:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31b4)
31:01:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31bc)
31:01:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:644 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31e0)
31:01:644 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:645 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:645 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10727
31:01:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:645 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:645 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:645 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:645 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10727
31:01:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:645 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:645 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:645 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:645 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:01:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:01:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:01:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3130)
31:01:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31a0)
31:01:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31b4)
31:01:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31bc)
31:01:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31e0)
31:01:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:645 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:645 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10728
31:01:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:645 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:645 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:645 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:646 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10728
31:01:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:646 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:646 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3130)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31a0)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31b4)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31bc)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31e0)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:646 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:646 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10729
31:01:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:646 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:646 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:646 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10729
31:01:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:646 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:646 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:01:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3130)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31a0)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31b4)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31bc)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31e0)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:647 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:647 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10730
31:01:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:647 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:647 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:647 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:647 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10730
31:01:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:647 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:647 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3130)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31a0)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31b4)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31bc)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31e0)
31:01:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:647 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:647 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:647 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10731
31:01:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:648 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:648 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:648 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10731
31:01:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:648 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:648 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:01:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:01:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:01:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3130)
31:01:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31a0)
31:01:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31b4)
31:01:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31bc)
31:01:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31e0)
31:01:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:648 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:648 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10732
31:01:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:648 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:648 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:648 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:648 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10732
31:01:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:648 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:648 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:648 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:649 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3130)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31a0)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31b4)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31bc)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31e0)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:649 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:649 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10733
31:01:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:649 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:649 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10733
31:01:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:649 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:649 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3130)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31a0)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31b4)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:649 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31bc)
31:01:649 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31e0)
31:01:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:650 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:650 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10734
31:01:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:650 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:650 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:650 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10734
31:01:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:650 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:650 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:01:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:01:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:01:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3130)
31:01:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31a0)
31:01:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31b4)
31:01:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31bc)
31:01:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31e0)
31:01:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:650 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:650 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:650 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10735
31:01:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:650 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:650 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:651 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10735
31:01:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:651 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:651 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3130)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31a0)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31b4)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31bc)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31e0)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:651 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:651 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10736
31:01:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:651 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:651 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:651 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10736
31:01:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:651 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:651 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3130)
31:01:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31a0)
31:01:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31b4)
31:01:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31bc)
31:01:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31e0)
31:01:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:652 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:652 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:652 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10737
31:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:652 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:652 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:652 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10737
31:01:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:652 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:652 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:652 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:652 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:01:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:01:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:01:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3130)
31:01:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:652 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31a0)
31:01:652 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31b4)
31:01:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31bc)
31:01:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31e0)
31:01:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:653 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:653 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10738
31:01:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:653 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:653 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:653 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:653 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10738
31:01:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:653 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:653 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:01:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:01:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:01:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3130)
31:01:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:01:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3158)
31:01:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c317c)
31:01:653 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:653 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:653 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:654 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10739
31:01:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:654 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:654 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:654 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:654 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10739
31:01:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:654 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:654 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:654 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:654 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:01:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:01:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:01:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3130)
31:01:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:01:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3158)
31:01:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:654 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c317c)
31:01:654 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:654 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:654 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:654 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10740
31:01:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:654 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:654 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:654 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:655 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10740
31:01:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:655 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:655 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:655 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:655 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:01:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:01:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:01:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3130)
31:01:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:01:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3158)
31:01:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:655 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c317c)
31:01:655 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:655 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:655 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:655 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10741
31:01:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:655 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:655 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:655 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:655 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10741
31:01:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:655 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:656 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:656 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3130)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3158)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c317c)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:656 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:656 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10742
31:01:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:656 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:656 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:656 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10742
31:01:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:656 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:656 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3130)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:01:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3158)
31:01:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c317c)
31:01:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:657 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:657 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:657 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10743
31:01:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:657 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:657 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10743
31:01:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:657 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:657 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:657 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:657 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:01:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:01:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:01:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3130)
31:01:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
31:01:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3158)
31:01:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c317c)
31:01:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:657 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:657 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:657 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10744
31:01:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:657 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:657 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10744
31:01:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:658 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:658 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3130)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3158)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c317c)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:658 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:658 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10745
31:01:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:658 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:658 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:658 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10745
31:01:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:658 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:658 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3130)
31:01:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
31:01:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3158)
31:01:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c317c)
31:01:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:659 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:659 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10746
31:01:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:659 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:659 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:659 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10746
31:01:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:659 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:659 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:01:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:01:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:01:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3130)
31:01:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
31:01:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3158)
31:01:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c317c)
31:01:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:659 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:659 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:659 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10747
31:01:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:659 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:660 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:660 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10747
31:01:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:660 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:660 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3130)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3150)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3158)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c317c)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:660 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:660 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10748
31:01:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:660 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:660 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:660 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:660 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10748
31:01:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:660 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:660 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:01:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3130)
31:01:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
31:01:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3158)
31:01:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c317c)
31:01:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:661 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:661 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10749
31:01:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:661 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:661 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:661 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:661 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10749
31:01:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:661 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:661 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:01:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:01:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:01:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3130)
31:01:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3150)
31:01:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3158)
31:01:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c317c)
31:01:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:661 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:661 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:661 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10750
31:01:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:661 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:662 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:662 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:662 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10750
31:01:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:662 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:662 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:01:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:01:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:01:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3130)
31:01:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3150)
31:01:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3158)
31:01:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c317c)
31:01:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:662 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:662 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10751
31:01:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:662 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:662 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:662 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:662 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10751
31:01:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:662 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:662 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:01:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:01:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3130)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3150)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3158)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c317c)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:663 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:663 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10752
31:01:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:663 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:663 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:663 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10752
31:01:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:663 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:663 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3130)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3150)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3158)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c317c)
31:01:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:663 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:664 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:664 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10753
31:01:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:664 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:664 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:664 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:664 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10753
31:01:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:664 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:664 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:664 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:664 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:01:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:01:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:01:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3130)
31:01:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
31:01:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3158)
31:01:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c317c)
31:01:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:664 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:664 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:664 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10754
31:01:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:664 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:664 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:664 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:664 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10754
31:01:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:664 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:665 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:665 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3130)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31a0)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31b4)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31bc)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31e0)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:665 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:665 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10755
31:01:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:665 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:665 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:665 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10755
31:01:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:665 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:665 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:01:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3130)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31a0)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31b4)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31bc)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31e0)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:666 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:666 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10756
31:01:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:666 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:666 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:666 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10756
31:01:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:666 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:666 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3130)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31a0)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31b4)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:666 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31bc)
31:01:666 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31e0)
31:01:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:667 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:667 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10757
31:01:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:667 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:667 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:667 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10757
31:01:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:667 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:667 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:01:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:01:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:01:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3130)
31:01:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31a0)
31:01:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31b4)
31:01:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31bc)
31:01:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31e0)
31:01:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:667 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:667 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:667 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10758
31:01:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:667 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:667 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:667 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10758
31:01:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:668 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:668 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3130)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31a0)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31b4)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31bc)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31e0)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:668 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:668 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10759
31:01:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:668 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:668 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:668 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10759
31:01:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:668 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:668 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3130)
31:01:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31a0)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31b4)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31bc)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31e0)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:669 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:669 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10760
31:01:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:669 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:669 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10760
31:01:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:669 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:669 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3130)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31a0)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31b4)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31bc)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31e0)
31:01:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:669 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:669 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:669 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10761
31:01:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:670 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:670 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10761
31:01:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:670 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:670 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:01:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:01:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:01:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3130)
31:01:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31a0)
31:01:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31b4)
31:01:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31bc)
31:01:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31e0)
31:01:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:670 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:670 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10762
31:01:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:670 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:670 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10762
31:01:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:670 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:670 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3130)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31a0)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31b4)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31bc)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31e0)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:671 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10763
31:01:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:671 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:671 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10763
31:01:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:671 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:671 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3130)
31:01:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31a0)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31b4)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31bc)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31e0)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:672 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:672 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10764
31:01:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:672 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:672 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10764
31:01:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:672 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:672 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3130)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31a0)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31b4)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31bc)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31e0)
31:01:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:672 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:672 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:672 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10765
31:01:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:673 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10765
31:01:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:673 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:673 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:01:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:01:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:01:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3130)
31:01:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31a0)
31:01:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31b4)
31:01:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31bc)
31:01:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31e0)
31:01:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:673 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:673 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10766
31:01:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:673 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:673 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10766
31:01:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:673 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:674 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3130)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31a0)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31b4)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31bc)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31e0)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:674 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:674 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10767
31:01:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:674 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:674 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:674 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:674 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10767
31:01:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:674 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:674 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3130)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31a0)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31b4)
31:01:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31bc)
31:01:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31e0)
31:01:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:675 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:675 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10768
31:01:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:675 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:675 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10768
31:01:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:675 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:675 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:01:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:01:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:01:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3130)
31:01:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31a0)
31:01:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31b4)
31:01:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31bc)
31:01:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31e0)
31:01:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:675 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:675 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:675 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10769
31:01:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:675 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:676 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10769
31:01:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:676 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:676 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:676 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:676 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:01:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:01:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:01:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3130)
31:01:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31a0)
31:01:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c31a0
31:01:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31b4)
31:01:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31a0 - stall = 088c31b4
31:01:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31bc)
31:01:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31b4 - stall = 088c31bc
31:01:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31e0)
31:01:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c31e0
31:01:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:01:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:676 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:676 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10770
31:01:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15791us
31:01:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:676 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:676 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:676 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10770
31:01:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:677 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:677 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:01:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:01:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:01:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3130)
31:01:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:01:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3158)
31:01:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c317c)
31:01:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:677 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:677 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10771
31:01:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:677 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:677 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:677 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:677 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10771
31:01:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:677 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:677 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:01:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:01:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3130)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3158)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c317c)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:678 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:678 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10772
31:01:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:678 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:678 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:678 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:678 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10772
31:01:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:678 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:678 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3130)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3158)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c317c)
31:01:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:679 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:679 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:679 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10773
31:01:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:679 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:679 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10773
31:01:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:679 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:679 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:679 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:679 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:01:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:01:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:01:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3130)
31:01:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:01:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3158)
31:01:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c317c)
31:01:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:679 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:679 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:679 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10774
31:01:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:679 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:679 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10774
31:01:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:680 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:680 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:01:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:01:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:01:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3130)
31:01:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:01:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3158)
31:01:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c317c)
31:01:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:680 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:680 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10775
31:01:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:680 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:680 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:680 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:680 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10775
31:01:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:680 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:680 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:01:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3130)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3158)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c317c)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:681 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:681 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10776
31:01:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:681 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:681 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10776
31:01:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:681 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:681 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3130)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3158)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c317c)
31:01:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:682 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:682 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10777
31:01:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:682 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:682 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:682 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10777
31:01:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:682 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:682 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:01:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:01:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:01:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3130)
31:01:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:01:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3158)
31:01:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c317c)
31:01:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:682 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:682 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:682 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10778
31:01:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:682 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:682 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:682 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10778
31:01:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:683 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:683 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3130)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3158)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c317c)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:683 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:683 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10779
31:01:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:683 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:683 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10779
31:01:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:683 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:683 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3130)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3150)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3158)
31:01:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c317c)
31:01:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:684 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:684 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:684 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10780
31:01:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:684 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:684 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:684 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10780
31:01:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:684 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:684 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:684 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:684 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:01:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:01:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:01:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3130)
31:01:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3150)
31:01:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3158)
31:01:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c317c)
31:01:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:684 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:684 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:684 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10781
31:01:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:684 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:685 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:685 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10781
31:01:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:685 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:685 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3130)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3150)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3158)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c317c)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:685 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:685 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10782
31:01:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:685 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:685 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:685 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:685 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10782
31:01:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:685 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:685 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:01:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3130)
31:01:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3150)
31:01:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3158)
31:01:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c317c)
31:01:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:686 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:686 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10783
31:01:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:686 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10783
31:01:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:686 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:686 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:01:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:01:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:01:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3130)
31:01:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3150)
31:01:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3158)
31:01:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c317c)
31:01:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:686 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:686 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:686 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10784
31:01:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:686 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10784
31:01:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:687 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:687 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:01:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:01:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:01:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3130)
31:01:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
31:01:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3158)
31:01:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c317c)
31:01:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c317c
31:01:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +138us
31:01:687 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:687 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10785
31:01:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15801us
31:01:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:687 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10785
31:01:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:687 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:687 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:01:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3130)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3158)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31ac)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c31b8)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +142us
31:01:688 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:688 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10786
31:01:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:688 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:688 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:688 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10786
31:01:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:688 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:688 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3130)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3150)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3158)
31:01:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31ac)
31:01:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c31b8)
31:01:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:689 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10787
31:01:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:689 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:689 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10787
31:01:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:689 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:689 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:01:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:01:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:01:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3130)
31:01:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3150)
31:01:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3158)
31:01:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31ac)
31:01:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c31b8)
31:01:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:689 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:689 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10788
31:01:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:689 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:690 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:690 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10788
31:01:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:690 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:690 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:01:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:01:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:01:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3130)
31:01:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3150)
31:01:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3158)
31:01:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31ac)
31:01:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c31b8)
31:01:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:690 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:690 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10789
31:01:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:690 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:690 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10789
31:01:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:691 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:691 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:01:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:01:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:01:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3130)
31:01:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3150)
31:01:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3158)
31:01:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31ac)
31:01:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c31b8)
31:01:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:691 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:691 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:691 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10790
31:01:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:691 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:691 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:691 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:691 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10790
31:01:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:691 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:691 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:691 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:691 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3130)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3150)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3158)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31ac)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c31b8)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:692 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:692 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10791
31:01:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:692 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:692 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:692 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:692 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10791
31:01:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:692 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:692 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3130)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:01:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3158)
31:01:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31ac)
31:01:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c31b8)
31:01:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:693 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:693 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10792
31:01:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:693 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:693 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:693 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:693 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10792
31:01:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:693 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:693 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:01:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:01:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:01:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3130)
31:01:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:01:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3158)
31:01:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31ac)
31:01:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c31b8)
31:01:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:693 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:693 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:693 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10793
31:01:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:693 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:693 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:694 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:694 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10793
31:01:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:694 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:694 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:01:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:01:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:01:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3130)
31:01:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:01:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3158)
31:01:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31ac)
31:01:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c31b8)
31:01:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:694 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:694 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10794
31:01:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:694 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:694 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:694 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:694 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10794
31:01:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:694 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:694 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3130)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3158)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31ac)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c31b8)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:695 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:695 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10795
31:01:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:695 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:695 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:695 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10795
31:01:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:695 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:695 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3130)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3158)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31ac)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c31b8)
31:01:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:695 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:696 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10796
31:01:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:696 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:696 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:696 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:696 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10796
31:01:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:696 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:696 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:01:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:01:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:01:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3130)
31:01:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:01:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3158)
31:01:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31ac)
31:01:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c31b8)
31:01:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:696 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10797
31:01:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:696 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:696 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:696 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:696 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10797
31:01:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:696 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:697 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:697 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3130)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3158)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31ac)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31b8)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:697 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:697 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10798
31:01:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:697 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:697 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:697 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:697 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10798
31:01:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:697 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:697 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3130)
31:01:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3158)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31ac)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31b8)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:698 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:698 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10799
31:01:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:698 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:698 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:698 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10799
31:01:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:698 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:698 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3130)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3158)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31ac)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31b8)
31:01:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:698 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:698 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:698 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10800
31:01:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:699 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:699 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10800
31:01:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:699 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:699 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:699 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:699 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:01:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:01:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:01:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3130)
31:01:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:01:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3158)
31:01:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31ac)
31:01:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31b8)
31:01:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:699 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:699 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:699 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10801
31:01:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:699 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:699 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10801
31:01:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:699 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:700 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:700 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:01:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:01:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:01:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3130)
31:01:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:01:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3158)
31:01:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31ac)
31:01:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31b8)
31:01:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +141us
31:01:700 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:700 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10802
31:01:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:700 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:700 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:700 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:700 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10802
31:01:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:700 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:700 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:01:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:01:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:01:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3130)
31:01:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c3130
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:01:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3130 - stall = 088c3150
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3158)
31:01:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3158
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31ac)
31:01:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3158 - stall = 088c31ac
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31b8)
31:01:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c31b8
31:01:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +142us
31:01:701 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:701 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10803
31:01:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15797us
31:01:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:701 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:701 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:701 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10803
31:01:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:701 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:701 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:01:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:01:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:01:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30e8)
31:01:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:01:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30f4)
31:01:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:01:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +199us
31:01:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:702 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:702 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10804
31:01:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15739us
31:01:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:702 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:702 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10804
31:01:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:702 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:702 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:702 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:702 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:01:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:01:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c307c)
31:01:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3088)
31:01:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +112us
31:01:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:702 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:702 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10805
31:01:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15827us
31:01:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:702 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:703 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10805
31:01:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +707us
31:01:703 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:703 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:703 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:703 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:01:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:01:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c307c)
31:01:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3088)
31:01:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +284us
31:01:738 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:738 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:738 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10806
31:01:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15655us
31:01:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:738 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:738 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10806
31:01:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +707us
31:01:738 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:738 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:738 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:738 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:738 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08c19fc0
31:01:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:01:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:01:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c307c)
31:01:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3088)
31:01:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:740 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:740 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:740 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10807
31:01:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:740 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:740 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:740 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10807
31:01:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:740 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:740 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:740 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:740 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:01:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:01:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c307c)
31:01:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3088)
31:01:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:741 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:741 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:741 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10808
31:01:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:741 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:741 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:741 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10808
31:01:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:741 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:741 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:741 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:741 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:01:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:01:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c307c)
31:01:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3088)
31:01:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:741 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:741 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:741 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10809
31:01:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:741 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:742 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:742 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:742 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10809
31:01:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:742 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:742 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:01:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:01:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c307c)
31:01:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3088)
31:01:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +111us
31:01:742 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:742 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10810
31:01:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15828us
31:01:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:742 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:742 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:742 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:742 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10810
31:01:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:742 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:742 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:01:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:01:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c307c)
31:01:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3088)
31:01:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:743 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:743 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10811
31:01:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10811
31:01:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:743 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:743 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:743 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:743 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:01:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:01:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c307c)
31:01:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3088)
31:01:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:743 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:743 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10812
31:01:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10812
31:01:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:743 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:743 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:744 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:744 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:01:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:01:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c307c)
31:01:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3088)
31:01:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:744 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10813
31:01:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:744 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:744 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:744 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10813
31:01:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:744 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:744 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:01:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:01:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c307c)
31:01:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3088)
31:01:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:744 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:744 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10814
31:01:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:744 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:745 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:745 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10814
31:01:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:745 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:745 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:745 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:745 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:01:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:01:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c307c)
31:01:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3088)
31:01:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:745 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:745 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:745 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10815
31:01:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:745 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:745 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:745 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:745 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10815
31:01:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:745 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:745 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:745 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:745 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:01:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:01:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c307c)
31:01:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3088)
31:01:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:746 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:746 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10816
31:01:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:746 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:746 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:746 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10816
31:01:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:746 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:746 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:01:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:01:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c307c)
31:01:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3088)
31:01:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:746 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:746 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:746 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10817
31:01:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:746 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:746 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:746 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10817
31:01:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:747 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:747 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:747 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:747 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:01:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:01:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c307c)
31:01:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3088)
31:01:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:747 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:747 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:747 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10818
31:01:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:747 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:747 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:747 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:747 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10818
31:01:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:747 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:747 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:748 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:748 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:01:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:01:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c307c)
31:01:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3088)
31:01:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:748 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:748 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10819
31:01:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:748 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:748 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10819
31:01:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:748 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:748 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:748 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:748 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:01:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:01:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c307c)
31:01:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3088)
31:01:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:748 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:748 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10820
31:01:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:748 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:749 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:749 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10820
31:01:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:749 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:749 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:01:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:01:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c307c)
31:01:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3088)
31:01:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:749 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:749 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10821
31:01:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:749 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:749 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:749 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10821
31:01:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:749 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:749 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:01:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:01:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c307c)
31:01:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3088)
31:01:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:749 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:749 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:750 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10822
31:01:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:750 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:750 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10822
31:01:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:750 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:750 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:750 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:750 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:01:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:01:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c307c)
31:01:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3088)
31:01:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:750 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:750 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:750 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10823
31:01:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:750 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:750 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10823
31:01:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:750 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:750 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:750 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:750 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:01:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:01:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c307c)
31:01:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3088)
31:01:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:01:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:01:751 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:751 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10824
31:01:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15829us
31:01:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:751 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:751 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:751 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:751 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10824
31:01:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:751 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:751 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:01:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:01:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c304c)
31:01:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c304c
31:01:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
31:01:751 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:751 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10825
31:01:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15833us
31:01:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:751 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:751 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:751 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:751 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10825
31:01:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:751 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:752 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:752 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:01:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:01:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c304c)
31:01:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c304c
31:01:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
31:01:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:752 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:752 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10826
31:01:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15833us
31:01:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:752 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:752 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:752 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10826
31:01:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:752 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:752 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:752 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:752 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:01:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:01:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c304c)
31:01:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c304c
31:01:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +107us
31:01:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:752 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:752 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10827
31:01:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15832us
31:01:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:752 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:753 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10827
31:01:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:753 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(333, 00000001)
31:01:753 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0886823c->0886885c, event flag set) +36us
31:01:753 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:753 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0886823c, blocking audio) +269us
31:01:753 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:753 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:753 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:753 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:01:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:01:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:01:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30e8)
31:01:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e8
31:01:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +185us
31:01:753 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:753 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:753 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8927us
31:01:753 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:753 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10828
31:01:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6258us
31:01:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:753 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:753 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10828
31:01:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:753 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12489, 0bfff5d0)
31:01:753 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12489, 09afa700, 0, 0, 384, 80)
31:01:753 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12450, 0bfff5d0)
31:01:753 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12450, 09afa700, 0, 0, 384, 80)
31:01:754 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12364, 0bfff5d0)
31:01:754 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12364, 09afa700, 0, 0, 384, 80)
31:01:754 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20663, 0bfff5d0)
31:01:754 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20663, 09afa700, 0, 0, 384, 80)
31:01:754 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12416, 0bfff5d0)
31:01:754 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12416, 09afa700, 0, 0, 384, 80)
31:01:754 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 8229, 0bfff5d0)
31:01:754 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 8229, 09afa700, 0, 0, 384, 80)
31:01:754 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 8229, 0bfff5d0)
31:01:754 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 8229, 09afa700, 0, 0, 384, 80)
31:01:754 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:754 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:754 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:754 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:01:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:01:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:01:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3134)
31:01:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3148)
31:01:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:01:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:754 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09afa740
31:01:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3174)
31:01:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +288us
31:01:764 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:764 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:765 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2605us
31:01:765 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:765 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:765 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:765 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10829
31:01:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2624us
31:01:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:765 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:765 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10829
31:01:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:765 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:765 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:765 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:765 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:01:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:01:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:01:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3134)
31:01:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3148)
31:01:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:01:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3174)
31:01:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:766 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:766 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:766 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6391us
31:01:766 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:766 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10830
31:01:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9148us
31:01:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:766 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:766 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:766 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10830
31:01:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:766 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08820d64->088687dc, audio drain) +15us
31:01:766 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08820d64, blocking audio) +269us
31:01:766 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:766 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:766 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:766 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:01:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:01:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:01:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:01:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:01:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:01:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:01:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:01:766 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:767 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:767 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9743us
31:01:767 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:767 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10831
31:01:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5514us
31:01:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:767 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:767 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10831
31:01:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:767 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:767 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:767 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:767 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:01:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:01:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:01:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:01:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:01:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:01:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:01:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:767 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:767 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:767 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3500us
31:01:767 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:767 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:767 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:767 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10832
31:01:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1880us
31:01:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:768 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:768 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10832
31:01:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:768 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:768 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:768 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:768 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:01:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:01:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:01:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3134)
31:01:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3148)
31:01:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:01:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3174)
31:01:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:768 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:768 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:768 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7134us
31:01:768 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:768 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10833
31:01:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8405us
31:01:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:768 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:768 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:768 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10833
31:01:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:769 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:769 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:01:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:01:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:01:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3134)
31:01:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3148)
31:01:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:01:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3174)
31:01:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:769 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:769 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +610us
31:01:769 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:769 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:769 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:769 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10834
31:01:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4771us
31:01:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:769 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:769 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10834
31:01:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:769 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:769 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:01:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:01:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:01:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3134)
31:01:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3148)
31:01:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:01:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3174)
31:01:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:770 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:770 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4244us
31:01:770 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:770 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:770 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:770 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10835
31:01:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1137us
31:01:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:770 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:770 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:770 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10835
31:01:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:770 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:770 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:01:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:01:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:01:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3134)
31:01:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3148)
31:01:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:01:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3174)
31:01:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:771 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:771 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7878us
31:01:771 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:771 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10836
31:01:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7661us
31:01:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:771 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:771 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:771 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10836
31:01:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:771 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:771 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:01:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:01:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:01:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3134)
31:01:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3148)
31:01:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:01:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3174)
31:01:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:771 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:771 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:771 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1353us
31:01:771 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:772 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:772 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:772 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10837
31:01:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4027us
31:01:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:772 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:772 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:772 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10837
31:01:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:772 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:772 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:772 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:772 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:01:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:01:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:01:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3134)
31:01:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3148)
31:01:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:01:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3174)
31:01:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:772 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:772 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:772 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4987us
31:01:772 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:772 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:772 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:773 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10838
31:01:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +393us
31:01:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:773 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10838
31:01:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:773 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:773 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:773 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:773 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:01:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:01:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:01:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3134)
31:01:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3148)
31:01:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:01:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3174)
31:01:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:773 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:773 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:773 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8621us
31:01:773 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:773 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10839
31:01:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6918us
31:01:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:773 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10839
31:01:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:774 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:774 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:01:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:01:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:01:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3134)
31:01:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3148)
31:01:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:01:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3174)
31:01:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:774 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:774 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2097us
31:01:774 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:774 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:774 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:774 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10840
31:01:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3284us
31:01:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:774 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:774 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:774 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:774 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10840
31:01:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:775 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:775 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:01:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:01:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:01:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3134)
31:01:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3148)
31:01:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:01:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3174)
31:01:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:775 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:775 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:775 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5731us
31:01:775 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:775 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10841
31:01:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9809us
31:01:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:775 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:775 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +63us
31:01:775 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:775 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10841
31:01:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +381us
31:01:775 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:775 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:775 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:775 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:01:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:01:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:01:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3134)
31:01:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3148)
31:01:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:01:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3174)
31:01:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:776 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9365us
31:01:776 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:776 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10842
31:01:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6174us
31:01:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:776 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:776 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:776 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10842
31:01:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:776 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:776 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:01:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:01:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:01:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3134)
31:01:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3148)
31:01:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:01:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3174)
31:01:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:777 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:777 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:777 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2840us
31:01:777 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:777 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:777 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:777 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10843
31:01:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2540us
31:01:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:777 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:777 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:777 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10843
31:01:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:777 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:777 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:777 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:777 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:01:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:01:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:01:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30e4)
31:01:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30ec)
31:01:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3110)
31:01:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:777 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:777 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:778 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6484us
31:01:778 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:778 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10844
31:01:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9065us
31:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:778 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:778 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10844
31:01:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:778 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:778 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:778 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:778 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:01:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:778 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0885d778->088687dc, audio drain) +98us
31:01:778 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0885d778, blocking audio) +269us
31:01:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:01:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:01:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30e4)
31:01:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30ec)
31:01:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3110)
31:01:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +40us
31:01:778 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:778 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:778 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9836us
31:01:778 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:778 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10845
31:01:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5431us
31:01:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:779 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:779 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10845
31:01:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:779 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:779 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:779 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:779 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:01:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:01:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:01:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30e4)
31:01:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30ec)
31:01:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3110)
31:01:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:779 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:779 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:779 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3593us
31:01:779 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:779 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:779 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:779 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10846
31:01:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1797us
31:01:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:779 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:779 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10846
31:01:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:779 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:779 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:780 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:780 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:01:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:01:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:01:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:01:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:01:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3110)
31:01:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:780 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:780 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:780 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7227us
31:01:780 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:780 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10847
31:01:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8321us
31:01:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:780 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:780 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:780 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:780 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10847
31:01:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:780 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:780 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:780 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:780 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:01:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:01:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:01:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:01:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:01:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3110)
31:01:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:781 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:781 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +703us
31:01:781 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:781 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:781 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:781 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10848
31:01:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4687us
31:01:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:781 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:781 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:781 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10848
31:01:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:781 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:781 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:01:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:01:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:01:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30e4)
31:01:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30ec)
31:01:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3110)
31:01:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:781 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:781 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:782 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4337us
31:01:782 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:782 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:782 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:782 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10849
31:01:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1053us
31:01:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:782 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:782 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:782 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10849
31:01:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:782 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:782 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:782 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:782 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:01:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:01:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:01:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30e4)
31:01:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30ec)
31:01:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3110)
31:01:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:782 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:782 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:782 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7971us
31:01:782 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:782 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10850
31:01:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7578us
31:01:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:783 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10850
31:01:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:783 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:783 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:783 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:783 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:01:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:01:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:01:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30e4)
31:01:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30ec)
31:01:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3110)
31:01:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:783 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:783 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:783 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1446us
31:01:783 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:783 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:783 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:783 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10851
31:01:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3944us
31:01:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:783 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10851
31:01:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:783 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:783 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:784 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:784 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:01:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:01:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:01:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30e4)
31:01:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30ec)
31:01:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3110)
31:01:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:784 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:784 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:784 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5080us
31:01:784 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:784 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:784 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:784 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10852
31:01:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +310us
31:01:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:784 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:784 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10852
31:01:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:784 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:784 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:784 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:784 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:01:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:01:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:01:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30e4)
31:01:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30ec)
31:01:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3110)
31:01:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:785 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:785 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8714us
31:01:785 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:785 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10853
31:01:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6834us
31:01:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:785 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:785 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:785 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10853
31:01:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:785 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:785 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:01:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:01:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:01:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30e4)
31:01:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30ec)
31:01:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3110)
31:01:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:785 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:785 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:785 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2190us
31:01:785 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:785 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:786 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:786 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10854
31:01:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3200us
31:01:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:786 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:786 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10854
31:01:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:786 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:786 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:786 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:786 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:01:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:01:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:01:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30e4)
31:01:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30ec)
31:01:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3110)
31:01:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:786 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:786 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:786 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5824us
31:01:786 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:786 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10855
31:01:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9725us
31:01:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:786 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:786 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +147us
31:01:787 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:787 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10855
31:01:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +298us
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:787 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:787 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:01:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:01:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:01:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30e4)
31:01:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30ec)
31:01:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3110)
31:01:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:787 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:787 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9458us
31:01:787 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:787 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10856
31:01:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6091us
31:01:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:787 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:787 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:787 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10856
31:01:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:787 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:787 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:01:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:01:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:01:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30e4)
31:01:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30ec)
31:01:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3110)
31:01:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:788 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:788 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2933us
31:01:788 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:788 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:788 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:788 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10857
31:01:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2457us
31:01:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:788 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:788 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:788 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10857
31:01:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:788 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:788 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:01:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:01:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:01:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30e4)
31:01:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30ec)
31:01:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3110)
31:01:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:789 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:789 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6567us
31:01:789 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:789 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10858
31:01:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8982us
31:01:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:789 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:789 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:789 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10858
31:01:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:789 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:789 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:789 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:789 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:01:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:01:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:01:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30e4)
31:01:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30ec)
31:01:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3110)
31:01:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:789 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:789 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +43us
31:01:790 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:790 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:790 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:790 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10859
31:01:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5347us
31:01:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:790 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:790 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10859
31:01:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:790 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:790 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:790 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:790 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:01:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:01:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:01:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3134)
31:01:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3148)
31:01:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:01:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3174)
31:01:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:790 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:790 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:790 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3667us
31:01:790 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:790 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:791 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:791 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10860
31:01:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1713us
31:01:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:791 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:791 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:791 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10860
31:01:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:791 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:791 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:791 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:791 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:01:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:01:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:01:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3134)
31:01:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3148)
31:01:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:01:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3174)
31:01:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:791 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:791 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:791 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7301us
31:01:791 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:791 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10861
31:01:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8238us
31:01:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:792 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:792 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:792 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10861
31:01:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:792 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:792 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:792 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:792 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:01:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:01:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:01:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3134)
31:01:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3148)
31:01:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:01:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3174)
31:01:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:792 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:792 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:792 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +777us
31:01:792 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:792 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:792 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:792 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10862
31:01:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4604us
31:01:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:792 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:792 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:793 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10862
31:01:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:793 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:793 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:01:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:01:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:01:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:01:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:01:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:01:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:01:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:793 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:793 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4411us
31:01:793 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:793 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:793 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:793 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10863
31:01:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +970us
31:01:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:793 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:793 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:793 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10863
31:01:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:794 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:794 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:794 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:794 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8045us
31:01:794 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:794 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10864
31:01:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7494us
31:01:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:794 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:794 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:794 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10864
31:01:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:794 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:794 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3134)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3148)
31:01:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:01:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3174)
31:01:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:795 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:795 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:795 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1520us
31:01:795 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:795 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:795 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:795 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10865
31:01:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3860us
31:01:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:795 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:795 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:795 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:795 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10865
31:01:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:795 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:795 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:795 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:795 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:01:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:01:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:01:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3134)
31:01:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3148)
31:01:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:01:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3174)
31:01:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:795 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:796 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:796 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5154us
31:01:796 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:796 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:796 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:796 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10866
31:01:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +226us
31:01:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:796 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:796 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10866
31:01:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:796 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:796 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:796 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:796 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:01:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:01:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:01:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3134)
31:01:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3148)
31:01:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:01:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3174)
31:01:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:796 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:796 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:796 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8788us
31:01:796 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:796 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10867
31:01:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6751us
31:01:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:797 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:797 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:797 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10867
31:01:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:797 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:797 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:797 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:797 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:01:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:01:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:01:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3134)
31:01:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3148)
31:01:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:01:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3174)
31:01:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:797 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:797 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:797 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2264us
31:01:797 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:797 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:797 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:797 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10868
31:01:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3117us
31:01:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:797 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:797 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10868
31:01:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:798 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:798 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:798 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:798 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:01:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:01:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:01:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3134)
31:01:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3148)
31:01:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:01:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3174)
31:01:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:798 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:798 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:798 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5898us
31:01:798 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:798 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10869
31:01:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9642us
31:01:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:798 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:798 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +230us
31:01:798 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10869
31:01:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +214us
31:01:798 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:799 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:799 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:01:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:01:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:01:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3134)
31:01:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3148)
31:01:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:01:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3174)
31:01:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:799 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:799 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9532us
31:01:799 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:799 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10870
31:01:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6007us
31:01:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:799 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:799 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10870
31:01:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:799 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:799 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:01:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:01:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:01:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3134)
31:01:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3148)
31:01:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:01:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3174)
31:01:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:800 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:800 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:800 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3007us
31:01:800 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:800 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:800 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:800 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10871
31:01:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2373us
31:01:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:800 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:800 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:800 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10871
31:01:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:800 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:800 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:800 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:800 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:01:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:01:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:01:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3134)
31:01:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3148)
31:01:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
31:01:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3174)
31:01:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:801 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:801 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:801 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6641us
31:01:801 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:801 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10872
31:01:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8898us
31:01:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:801 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:801 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:801 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10872
31:01:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:801 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:801 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:801 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:801 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:01:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:01:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:01:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3134)
31:01:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3148)
31:01:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
31:01:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3174)
31:01:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:801 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:802 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:802 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +117us
31:01:802 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:802 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:802 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:802 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10873
31:01:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5264us
31:01:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:802 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:802 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10873
31:01:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:802 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:802 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:802 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:802 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:01:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:01:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:01:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3134)
31:01:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3148)
31:01:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
31:01:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3174)
31:01:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:802 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:802 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3751us
31:01:803 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:803 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:803 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10874
31:01:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1630us
31:01:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:803 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10874
31:01:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:803 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:803 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:803 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:803 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:01:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:01:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:01:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3134)
31:01:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3148)
31:01:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
31:01:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3174)
31:01:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:803 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:803 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:803 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7385us
31:01:803 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10875
31:01:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8154us
31:01:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:803 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:804 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10875
31:01:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:804 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:804 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:804 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:804 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:01:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:01:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:01:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30e4)
31:01:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30ec)
31:01:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3110)
31:01:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:804 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:804 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:804 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +870us
31:01:804 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:804 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:804 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:804 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10876
31:01:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4520us
31:01:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:804 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:804 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:804 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10876
31:01:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:804 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:804 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:804 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:804 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:01:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:01:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:01:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30e4)
31:01:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30ec)
31:01:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3110)
31:01:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:805 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:805 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4504us
31:01:805 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:805 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:805 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:805 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10877
31:01:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +886us
31:01:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:805 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:805 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10877
31:01:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:805 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:805 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:01:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:01:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:01:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30e4)
31:01:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30ec)
31:01:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3110)
31:01:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:806 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:806 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:806 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8138us
31:01:806 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:806 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10878
31:01:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7411us
31:01:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:806 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10878
31:01:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:806 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:806 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:806 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:806 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:01:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:01:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:01:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:01:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:01:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3110)
31:01:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:806 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:806 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:806 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1613us
31:01:806 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:806 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:806 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:806 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10879
31:01:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3777us
31:01:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:807 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10879
31:01:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:807 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:807 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:807 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:807 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:01:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:01:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:01:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:01:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:01:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3110)
31:01:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:807 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:807 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:807 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5247us
31:01:807 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:807 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:807 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10880
31:01:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +143us
31:01:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:807 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10880
31:01:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:807 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:807 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:808 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:808 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30e4)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30ec)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3110)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:808 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:808 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8881us
31:01:808 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:808 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10881
31:01:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6667us
31:01:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:808 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:808 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10881
31:01:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:808 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:808 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30e4)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30ec)
31:01:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3110)
31:01:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:809 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:809 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2357us
31:01:809 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:809 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:809 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:809 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10882
31:01:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3033us
31:01:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:809 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:809 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10882
31:01:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:809 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:809 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:809 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:809 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:01:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:01:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:01:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30e4)
31:01:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30ec)
31:01:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3110)
31:01:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:809 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:809 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5991us
31:01:809 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:810 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10883
31:01:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9558us
31:01:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:810 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:810 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +314us
31:01:810 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:810 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10883
31:01:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +131us
31:01:810 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:810 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:810 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:810 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:01:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:01:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:01:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30e4)
31:01:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30ec)
31:01:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3110)
31:01:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:810 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:810 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9625us
31:01:810 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:810 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10884
31:01:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5924us
31:01:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:810 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:810 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10884
31:01:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:811 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:811 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:811 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:811 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:01:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:01:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:01:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30e4)
31:01:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30ec)
31:01:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3110)
31:01:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:811 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:811 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:811 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3100us
31:01:811 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:811 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:811 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:811 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10885
31:01:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2290us
31:01:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:811 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:811 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:811 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10885
31:01:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:811 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:812 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:812 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:812 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:01:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:01:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:01:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30e4)
31:01:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30ec)
31:01:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3110)
31:01:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:812 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:812 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:812 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6734us
31:01:812 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:812 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10886
31:01:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8815us
31:01:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:812 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:812 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:812 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10886
31:01:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:812 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:812 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:812 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:812 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:01:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:01:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:01:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30e4)
31:01:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30ec)
31:01:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3110)
31:01:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:813 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:813 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +210us
31:01:813 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:813 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:813 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:813 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10887
31:01:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5180us
31:01:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:813 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:813 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:813 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10887
31:01:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:813 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:813 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:01:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:01:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:01:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30e4)
31:01:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30ec)
31:01:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3110)
31:01:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:814 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:814 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:814 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3844us
31:01:814 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:814 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:814 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:814 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10888
31:01:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1546us
31:01:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:814 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:814 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10888
31:01:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:814 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:814 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:814 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:814 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:01:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:01:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:01:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30e4)
31:01:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30ec)
31:01:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3110)
31:01:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:815 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:815 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:815 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7478us
31:01:815 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:815 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10889
31:01:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8071us
31:01:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:815 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:815 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:815 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10889
31:01:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:815 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:815 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:815 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:815 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:01:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:01:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:01:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30e4)
31:01:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30ec)
31:01:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3110)
31:01:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:815 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:815 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:815 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +953us
31:01:815 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:815 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:816 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10890
31:01:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4437us
31:01:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:816 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10890
31:01:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:816 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:816 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:816 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:816 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:01:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:01:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:01:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30e4)
31:01:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30ec)
31:01:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3110)
31:01:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:816 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:816 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:816 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4587us
31:01:816 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:816 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:816 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10891
31:01:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +803us
31:01:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:816 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10891
31:01:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:817 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:817 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:01:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:01:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:01:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3134)
31:01:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3148)
31:01:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:01:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3174)
31:01:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:817 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:817 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8212us
31:01:817 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:817 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10892
31:01:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7327us
31:01:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:817 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:817 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:817 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10892
31:01:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:817 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:817 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:01:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:01:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:01:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3134)
31:01:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3148)
31:01:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:01:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3174)
31:01:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:818 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:818 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1687us
31:01:818 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:818 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:818 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:818 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10893
31:01:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3693us
31:01:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:818 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:818 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:818 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10893
31:01:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:818 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:818 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:01:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:01:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:01:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3134)
31:01:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3148)
31:01:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:01:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3174)
31:01:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:819 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:819 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:819 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5321us
31:01:819 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:819 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:819 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:819 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10894
31:01:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +59us
31:01:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:819 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:819 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10894
31:01:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:819 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:819 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:819 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:819 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:01:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:01:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:01:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:01:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:01:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:01:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:01:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:819 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:819 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:819 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8955us
31:01:820 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:820 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10895
31:01:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6584us
31:01:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:820 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:820 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:820 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10895
31:01:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:820 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:820 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:820 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:820 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:01:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:01:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:01:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:01:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:01:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:01:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:01:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:820 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:820 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:820 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2431us
31:01:820 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:820 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:820 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:820 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10896
31:01:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2950us
31:01:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:820 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:821 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10896
31:01:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:821 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:821 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:01:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:01:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:01:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3134)
31:01:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3148)
31:01:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:01:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3174)
31:01:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:821 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:821 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6065us
31:01:821 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:821 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10897
31:01:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9475us
31:01:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:821 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:821 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +397us
31:01:821 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:821 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10897
31:01:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +47us
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:822 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3134)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3148)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3174)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:822 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9699us
31:01:822 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:822 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10898
31:01:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5840us
31:01:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:822 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:822 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10898
31:01:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:822 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3134)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3148)
31:01:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:01:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3174)
31:01:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:823 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:823 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3174us
31:01:823 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:823 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:823 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:823 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10899
31:01:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2206us
31:01:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:823 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:823 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10899
31:01:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:823 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:823 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:823 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:823 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:01:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:01:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:01:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3134)
31:01:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3148)
31:01:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:01:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3174)
31:01:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:824 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:824 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6808us
31:01:824 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:824 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10900
31:01:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8731us
31:01:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:824 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:824 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:824 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10900
31:01:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:824 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:824 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:824 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:824 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:01:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:01:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:01:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3134)
31:01:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3148)
31:01:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:01:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3174)
31:01:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:824 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:824 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:824 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +284us
31:01:824 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:824 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:824 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:825 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10901
31:01:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5097us
31:01:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:825 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:825 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:825 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:825 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10901
31:01:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:825 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:825 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:825 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:825 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:01:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:01:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:01:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3134)
31:01:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3148)
31:01:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:01:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3174)
31:01:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:825 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:825 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:825 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3918us
31:01:825 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:825 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:825 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:825 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10902
31:01:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1463us
31:01:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:825 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:825 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:825 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:826 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10902
31:01:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:826 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:826 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:01:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:01:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:01:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3134)
31:01:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3148)
31:01:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:01:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3174)
31:01:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:826 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:826 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7552us
31:01:826 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:826 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10903
31:01:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7988us
31:01:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:826 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:826 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:826 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:826 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10903
31:01:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:827 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:827 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:01:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:01:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:01:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3134)
31:01:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3148)
31:01:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:01:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3174)
31:01:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:827 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:827 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:827 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1027us
31:01:827 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:827 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:827 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:827 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10904
31:01:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4353us
31:01:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:827 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:827 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:827 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:827 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10904
31:01:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:827 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:827 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:827 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:827 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:01:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:01:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:01:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3134)
31:01:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3148)
31:01:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:01:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3174)
31:01:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:828 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:828 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:828 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4661us
31:01:828 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:828 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:828 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:828 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10905
31:01:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +719us
31:01:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:828 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:828 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:828 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10905
31:01:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:828 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:828 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:828 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:828 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:01:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:01:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:01:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3134)
31:01:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3148)
31:01:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:01:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3174)
31:01:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:829 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:829 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8295us
31:01:829 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:829 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10906
31:01:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7244us
31:01:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:829 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:829 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10906
31:01:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:829 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:829 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:01:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:01:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:01:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3134)
31:01:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3148)
31:01:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:01:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3174)
31:01:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:830 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:830 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:830 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1771us
31:01:830 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:830 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:830 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:830 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10907
31:01:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3610us
31:01:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:830 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:830 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:830 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:830 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10907
31:01:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:830 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:830 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:830 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:830 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:01:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:01:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:01:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30e4)
31:01:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30ec)
31:01:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3110)
31:01:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:830 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:830 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:830 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5414us
31:01:831 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:831 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:831 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10908
31:01:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868910->08000000, interrupt) +239us
31:01:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:831 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868910, idle) +184us
31:01:831 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +28us
31:01:831 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +19us
31:01:831 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10908
31:01:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +499us
31:01:831 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:831 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:831 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:831 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:01:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:01:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:01:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30e4)
31:01:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30ec)
31:01:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3110)
31:01:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:831 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:831 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:831 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9048us
31:01:831 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:831 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10909
31:01:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6500us
31:01:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:831 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:832 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10909
31:01:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:832 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:832 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:832 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:832 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:01:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:01:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:01:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30e4)
31:01:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30ec)
31:01:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3110)
31:01:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:832 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:832 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:832 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2524us
31:01:832 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:832 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:832 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:832 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10910
31:01:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2866us
31:01:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:832 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:832 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:832 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10910
31:01:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:832 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:832 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:832 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:832 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3110)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:833 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6158us
31:01:833 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:833 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10911
31:01:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9391us
31:01:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:833 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:833 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +481us
31:01:833 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10911
31:01:833 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:833 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:833 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3110)
31:01:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:01:834 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:834 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:834 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9750us
31:01:834 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:834 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10912
31:01:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5757us
31:01:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:834 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:834 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10912
31:01:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:834 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:834 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:834 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:834 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:01:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:01:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:01:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30e4)
31:01:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30ec)
31:01:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3110)
31:01:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:834 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:834 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:834 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3267us
31:01:834 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:834 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:834 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:834 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10913
31:01:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2123us
31:01:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:835 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10913
31:01:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:835 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:835 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:835 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:835 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:01:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:01:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:01:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30e4)
31:01:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30ec)
31:01:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3110)
31:01:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:835 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:835 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6901us
31:01:835 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:835 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10914
31:01:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8648us
31:01:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:835 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10914
31:01:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:835 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:835 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:01:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:01:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:01:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30e4)
31:01:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30ec)
31:01:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3110)
31:01:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:836 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:836 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +377us
31:01:836 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:836 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:836 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:836 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10915
31:01:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5013us
31:01:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:836 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:836 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10915
31:01:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:01:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:01:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:01:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30e4)
31:01:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30ec)
31:01:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3110)
31:01:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:837 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4011us
31:01:837 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:837 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:837 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:837 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10916
31:01:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1379us
31:01:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:837 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:837 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10916
31:01:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:837 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:837 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:01:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:01:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:01:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30e4)
31:01:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30ec)
31:01:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3110)
31:01:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:837 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:838 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7645us
31:01:838 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:838 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10917
31:01:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7904us
31:01:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:838 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:838 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10917
31:01:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:838 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:838 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:838 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:838 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:01:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:01:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:01:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30e4)
31:01:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30ec)
31:01:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3110)
31:01:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:838 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:839 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:839 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1120us
31:01:839 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:839 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:839 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:839 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10918
31:01:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4270us
31:01:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:839 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10918
31:01:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:839 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:839 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:839 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:839 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:01:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:01:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:01:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30e4)
31:01:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30ec)
31:01:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3110)
31:01:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:839 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:839 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:839 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4754us
31:01:839 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:840 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:840 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:840 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10919
31:01:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +636us
31:01:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:840 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:840 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10919
31:01:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:840 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:840 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:840 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:840 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:01:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:01:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:01:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30e4)
31:01:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30ec)
31:01:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3110)
31:01:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:840 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:841 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:841 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8388us
31:01:841 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:841 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10920
31:01:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7160us
31:01:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:841 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:841 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10920
31:01:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:841 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:841 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:841 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:841 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:01:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:01:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:01:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30e4)
31:01:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30ec)
31:01:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3110)
31:01:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:842 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:842 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1864us
31:01:842 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:842 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:842 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:842 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10921
31:01:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3526us
31:01:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:842 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:842 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:842 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:842 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10921
31:01:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:842 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:842 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:842 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:842 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:01:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:01:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:01:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30e4)
31:01:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30ec)
31:01:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3110)
31:01:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:842 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:843 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5498us
31:01:843 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:843 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:843 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10922
31:01:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868bd0->08000000, interrupt) +155us
31:01:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:843 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10922
31:01:843 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868bd0, idle) +731us
31:01:843 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +112us
31:01:843 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:01:843 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:843 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:843 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:843 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:01:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:01:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:01:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30e4)
31:01:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30ec)
31:01:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3110)
31:01:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +140us
31:01:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:843 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:843 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9006us
31:01:843 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:843 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10923
31:01:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6417us
31:01:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:843 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:844 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10923
31:01:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:844 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:844 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:844 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:844 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:01:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:01:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:01:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3134)
31:01:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3148)
31:01:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:01:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3174)
31:01:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:844 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:844 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:844 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2598us
31:01:844 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:844 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:844 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:844 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10924
31:01:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2783us
31:01:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:844 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:844 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10924
31:01:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:844 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:845 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:845 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:01:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:01:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:01:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3134)
31:01:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3148)
31:01:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:01:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3174)
31:01:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:845 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:845 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6232us
31:01:845 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:845 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10925
31:01:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9308us
31:01:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:845 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:845 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:845 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:845 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +564us
31:01:845 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10925
31:01:845 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:845 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:845 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:01:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:01:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3134)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3148)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3174)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:01:846 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:846 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9740us
31:01:846 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:846 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10926
31:01:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5673us
31:01:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:846 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:846 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:846 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10926
31:01:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:846 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:846 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:01:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:846 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:846 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:847 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3341us
31:01:847 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:847 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:847 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:847 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10927
31:01:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2039us
31:01:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:847 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:847 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:847 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10927
31:01:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:847 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:847 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:847 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:847 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:01:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:01:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:01:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:01:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:01:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:01:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:01:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:847 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:847 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:847 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6975us
31:01:848 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:848 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10928
31:01:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8564us
31:01:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:848 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10928
31:01:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:848 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:848 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:848 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:848 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:01:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:01:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:01:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3134)
31:01:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3148)
31:01:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:01:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3174)
31:01:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:848 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:848 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +451us
31:01:848 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:848 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:848 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:848 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10929
31:01:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4930us
31:01:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:848 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:849 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10929
31:01:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:849 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:849 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:01:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:01:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:01:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3134)
31:01:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3148)
31:01:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:01:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3174)
31:01:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:849 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:849 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4085us
31:01:849 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:849 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:849 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:849 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10930
31:01:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1296us
31:01:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:849 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:849 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10930
31:01:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:849 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:849 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:01:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:01:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:01:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3134)
31:01:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3148)
31:01:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:01:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3174)
31:01:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:850 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:850 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7719us
31:01:850 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:850 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10931
31:01:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7821us
31:01:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:850 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:850 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10931
31:01:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:850 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:850 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:01:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:01:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:01:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3134)
31:01:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3148)
31:01:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:01:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3174)
31:01:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:851 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:851 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1194us
31:01:851 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:851 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:851 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:851 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10932
31:01:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4186us
31:01:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:851 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:851 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:851 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10932
31:01:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:851 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:851 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:01:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:01:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:01:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3134)
31:01:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3148)
31:01:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:01:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3174)
31:01:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:852 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:852 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:852 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4828us
31:01:852 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:852 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:852 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:852 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10933
31:01:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +552us
31:01:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:852 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:852 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10933
31:01:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:852 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:852 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:852 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:852 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:01:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:01:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:01:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3134)
31:01:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3148)
31:01:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:01:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3174)
31:01:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:852 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:852 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:852 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8462us
31:01:853 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:853 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10934
31:01:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7077us
31:01:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:853 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:853 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:853 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10934
31:01:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:853 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:853 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:853 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:853 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:01:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:01:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:01:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3134)
31:01:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3148)
31:01:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:01:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3174)
31:01:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:853 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:853 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:853 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1938us
31:01:853 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:853 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:853 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:853 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10935
31:01:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3443us
31:01:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:854 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:854 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10935
31:01:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:854 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:854 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:854 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:854 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:01:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:01:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:01:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3134)
31:01:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3148)
31:01:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
31:01:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3174)
31:01:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:854 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:854 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:854 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5572us
31:01:854 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:854 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:854 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10936
31:01:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868724->08000000, interrupt) +72us
31:01:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:854 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10936
31:01:854 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868724, idle) +731us
31:01:854 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +196us
31:01:855 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:855 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:01:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:01:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:01:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3134)
31:01:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3148)
31:01:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
31:01:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3174)
31:01:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +150us
31:01:855 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:855 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8996us
31:01:855 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:855 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10937
31:01:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6333us
31:01:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:855 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:855 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10937
31:01:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:855 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:01:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:01:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:01:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3134)
31:01:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3148)
31:01:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
31:01:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3174)
31:01:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:856 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:856 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:856 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2681us
31:01:856 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:856 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:856 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:856 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10938
31:01:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2699us
31:01:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:856 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10938
31:01:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:856 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:856 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:856 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:856 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:01:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:01:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:01:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3134)
31:01:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3148)
31:01:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
31:01:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3174)
31:01:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:857 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6315us
31:01:857 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:857 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10939
31:01:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9224us
31:01:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:857 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:857 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:857 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +648us
31:01:857 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10939
31:01:857 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:857 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:857 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:01:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:01:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:01:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30e4)
31:01:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30ec)
31:01:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3110)
31:01:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:01:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:858 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:858 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9750us
31:01:858 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:858 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10940
31:01:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5590us
31:01:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:858 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:858 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:858 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10940
31:01:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:858 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:858 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:858 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:858 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:01:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:01:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:01:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30e4)
31:01:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30ec)
31:01:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3110)
31:01:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:858 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:858 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:858 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3434us
31:01:858 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:858 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:858 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:858 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10941
31:01:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1956us
31:01:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:859 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:859 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:859 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10941
31:01:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:859 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:859 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:01:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:01:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:01:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30e4)
31:01:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30ec)
31:01:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3110)
31:01:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:859 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:859 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7068us
31:01:859 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:859 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10942
31:01:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8481us
31:01:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:859 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:859 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:859 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10942
31:01:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:859 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:859 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:01:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:01:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:01:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:01:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:01:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3110)
31:01:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:860 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:860 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +544us
31:01:860 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:860 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:860 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:860 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10943
31:01:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4846us
31:01:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:860 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:860 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:860 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10943
31:01:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:860 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:860 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:01:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:01:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:01:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:01:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:01:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3110)
31:01:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:861 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:861 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:861 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4178us
31:01:861 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:861 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:861 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:861 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10944
31:01:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1212us
31:01:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:861 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:861 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:861 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:861 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10944
31:01:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:861 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:861 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:861 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:861 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:01:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:01:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:01:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30e4)
31:01:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30ec)
31:01:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3110)
31:01:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:861 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:861 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:861 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7812us
31:01:861 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:861 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10945
31:01:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7737us
31:01:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:861 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:862 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:862 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10945
31:01:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:862 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:862 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:862 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:862 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:01:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:01:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:01:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30e4)
31:01:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30ec)
31:01:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3110)
31:01:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:862 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:862 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:862 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1287us
31:01:862 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:862 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:862 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:862 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10946
31:01:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4103us
31:01:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:862 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:862 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:862 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10946
31:01:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:862 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:862 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:863 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:863 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30e4)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30ec)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3110)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:863 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:863 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4921us
31:01:863 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:863 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:863 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:863 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10947
31:01:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +469us
31:01:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:863 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:863 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:863 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10947
31:01:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:863 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:863 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30e4)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30ec)
31:01:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3110)
31:01:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:864 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:864 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:864 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8555us
31:01:864 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:864 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10948
31:01:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6994us
31:01:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:864 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:864 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:864 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:864 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10948
31:01:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:864 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:864 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:864 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:864 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:01:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:01:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:01:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30e4)
31:01:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30ec)
31:01:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3110)
31:01:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:864 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:864 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:864 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2031us
31:01:864 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:864 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:864 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:865 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10949
31:01:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3359us
31:01:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:865 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:865 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10949
31:01:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:865 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:865 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:865 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:865 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:01:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:01:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:01:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30e4)
31:01:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30ec)
31:01:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3110)
31:01:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:865 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:865 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5665us
31:01:865 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:865 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10950
31:01:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9884us
31:01:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:865 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0881ff04->088687dc, audio drain) +5us
31:01:865 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +269us
31:01:865 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +19us
31:01:866 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10950
31:01:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +426us
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:866 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:866 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:01:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:01:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:01:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30e4)
31:01:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30ec)
31:01:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3110)
31:01:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:866 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:866 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9299us
31:01:866 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:866 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10951
31:01:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6250us
31:01:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:866 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:866 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10951
31:01:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:866 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:866 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:01:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:01:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:01:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30e4)
31:01:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30ec)
31:01:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3110)
31:01:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:867 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:867 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2774us
31:01:867 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:867 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:867 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:867 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10952
31:01:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2616us
31:01:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:867 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:867 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10952
31:01:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:867 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:867 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:01:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:01:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:01:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30e4)
31:01:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30ec)
31:01:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3110)
31:01:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:868 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:868 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6408us
31:01:868 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:868 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10953
31:01:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9141us
31:01:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:868 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:868 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10953
31:01:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:868 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08820d54->088687dc, audio drain) +23us
31:01:868 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08820d54, blocking audio) +269us
31:01:868 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:868 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:868 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:868 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:01:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:01:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:01:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30e4)
31:01:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30ec)
31:01:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3110)
31:01:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
31:01:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:868 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:869 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9761us
31:01:869 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:869 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10954
31:01:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5506us
31:01:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:869 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10954
31:01:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:869 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:869 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:869 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:869 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:01:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:01:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:01:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30e4)
31:01:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30ec)
31:01:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3110)
31:01:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:869 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:869 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3518us
31:01:869 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:869 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:869 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:869 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10955
31:01:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1872us
31:01:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:870 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:870 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10955
31:01:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:870 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:870 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:01:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:01:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:01:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3134)
31:01:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3148)
31:01:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:01:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3174)
31:01:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:870 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:870 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7142us
31:01:870 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:870 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10956
31:01:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8397us
31:01:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:870 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:870 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10956
31:01:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:870 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:870 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:01:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:01:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:01:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3134)
31:01:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3148)
31:01:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:01:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3174)
31:01:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:871 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:871 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +618us
31:01:871 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:871 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:871 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:871 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10957
31:01:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4763us
31:01:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:871 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:871 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10957
31:01:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:871 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:871 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:01:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:01:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:01:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3134)
31:01:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3148)
31:01:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:01:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3174)
31:01:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:872 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4252us
31:01:872 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:872 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:872 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:872 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10958
31:01:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1129us
31:01:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10958
31:01:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:01:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:01:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:01:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:01:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:01:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:01:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:01:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:872 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:873 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7886us
31:01:873 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:873 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10959
31:01:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7654us
31:01:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:873 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:873 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10959
31:01:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:873 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:873 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:873 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:873 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:01:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:01:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:01:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:01:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:01:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:01:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:01:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:873 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:873 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:873 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1361us
31:01:873 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:873 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:873 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:873 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10960
31:01:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4019us
31:01:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:873 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:874 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10960
31:01:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:874 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:874 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:874 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:874 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:01:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:01:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:01:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3134)
31:01:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3148)
31:01:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:01:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3174)
31:01:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:874 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:874 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:874 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4995us
31:01:874 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:874 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:874 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:874 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10961
31:01:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +385us
31:01:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:874 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:875 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10961
31:01:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:875 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:875 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:01:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:01:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:01:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3134)
31:01:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3148)
31:01:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:01:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3174)
31:01:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:875 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:875 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8629us
31:01:875 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:875 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10962
31:01:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6910us
31:01:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:875 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:875 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10962
31:01:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:875 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:875 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3134)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3148)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3174)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:876 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2105us
31:01:876 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:876 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:876 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:876 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10963
31:01:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3276us
31:01:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:876 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:876 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:876 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10963
31:01:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:876 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:876 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3134)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3148)
31:01:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:01:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3174)
31:01:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:877 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:877 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:877 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5739us
31:01:877 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:877 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10964
31:01:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9801us
31:01:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:877 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:877 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:877 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +71us
31:01:877 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:877 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10964
31:01:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +373us
31:01:877 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:877 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:877 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:877 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:01:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:01:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:01:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3134)
31:01:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3148)
31:01:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:01:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3174)
31:01:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:878 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:878 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:878 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9373us
31:01:878 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:878 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10965
31:01:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6166us
31:01:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:878 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:878 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:878 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10965
31:01:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:878 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:878 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:878 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:878 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:01:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:01:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:01:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3134)
31:01:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3148)
31:01:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:01:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3174)
31:01:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:878 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:878 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:878 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2848us
31:01:878 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:879 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:879 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:879 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10966
31:01:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2532us
31:01:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:879 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:879 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10966
31:01:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:879 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:879 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:879 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:879 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:01:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:01:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:01:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3134)
31:01:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3148)
31:01:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:01:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3174)
31:01:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:879 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:879 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:879 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6482us
31:01:879 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:879 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10967
31:01:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9057us
31:01:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:880 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:880 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10967
31:01:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:880 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:880 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:880 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:880 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:01:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:01:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:880 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0885add4->088687dc, audio drain) +106us
31:01:880 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0885add4, blocking audio) +269us
31:01:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:01:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3134)
31:01:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3148)
31:01:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:01:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3174)
31:01:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +42us
31:01:880 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:880 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:880 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9835us
31:01:880 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:880 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10968
31:01:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5423us
31:01:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:880 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:880 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:881 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10968
31:01:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:881 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:881 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:881 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:881 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:01:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:01:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:01:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3134)
31:01:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3148)
31:01:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:01:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3174)
31:01:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:881 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:881 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3592us
31:01:881 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:881 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:881 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:881 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10969
31:01:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1789us
31:01:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:881 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:881 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10969
31:01:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:881 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:882 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:882 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3134)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3148)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3174)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:882 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:882 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7226us
31:01:882 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:882 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10970
31:01:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8314us
31:01:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:882 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:882 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:882 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10970
31:01:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:882 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:882 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3134)
31:01:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3148)
31:01:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:01:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3174)
31:01:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:883 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:883 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +701us
31:01:883 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:883 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:883 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:883 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10971
31:01:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4679us
31:01:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:883 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:883 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10971
31:01:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:883 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:883 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:01:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:01:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:01:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30e4)
31:01:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30ec)
31:01:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3110)
31:01:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:883 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:883 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:883 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4345us
31:01:884 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:884 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:884 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:884 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10972
31:01:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1045us
31:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:884 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:884 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:884 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10972
31:01:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:884 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:884 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:01:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:01:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:01:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30e4)
31:01:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30ec)
31:01:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3110)
31:01:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:884 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:884 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:884 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7979us
31:01:884 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:884 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10973
31:01:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7570us
31:01:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:884 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:885 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10973
31:01:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:885 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:885 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:01:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:01:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:01:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30e4)
31:01:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30ec)
31:01:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3110)
31:01:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:885 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1454us
31:01:885 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:885 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:885 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:885 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10974
31:01:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3936us
31:01:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:885 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:885 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10974
31:01:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:885 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:885 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:01:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:01:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:01:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:01:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:01:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3110)
31:01:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:886 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:886 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:886 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5088us
31:01:886 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:886 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:886 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:886 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10975
31:01:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +302us
31:01:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:886 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:886 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:886 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10975
31:01:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:886 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:886 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:886 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:886 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:01:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:01:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:01:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:01:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:01:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3110)
31:01:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:887 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:887 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:887 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8722us
31:01:887 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:887 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10976
31:01:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6827us
31:01:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:887 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:887 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10976
31:01:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:887 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:887 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:887 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:887 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:01:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:01:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:01:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30e8)
31:01:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e8
31:01:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +210us
31:01:887 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:888 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:888 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2115us
31:01:888 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:888 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:888 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:888 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10977
31:01:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3192us
31:01:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:888 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10977
31:01:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12452, 0bfff5d0)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12452, 09afa700, 0, 0, 384, 80)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12531, 0bfff5d0)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12531, 09afa700, 0, 0, 384, 80)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12479, 0bfff5d0)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12479, 09afa700, 0, 0, 384, 80)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12540, 0bfff5d0)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12540, 09afa700, 0, 0, 384, 80)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12501, 0bfff5d0)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12501, 09afa700, 0, 0, 384, 80)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12457, 0bfff5d0)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12457, 09afa700, 0, 0, 384, 80)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12531, 0bfff5d0)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12531, 09afa700, 0, 0, 384, 80)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12364, 0bfff5d0)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12364, 09afa700, 0, 0, 384, 80)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12354, 0bfff5d0)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12354, 09afa700, 0, 0, 384, 80)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff5d0)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09afa700, 0, 0, 384, 80)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12398, 0bfff5d0)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12398, 09afa700, 0, 0, 384, 80)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12384, 0bfff5d0)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12384, 09afa700, 0, 0, 384, 80)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12363, 0bfff5d0)
31:01:888 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12363, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12425, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12425, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12289, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12289, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12379, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12379, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12417, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12417, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12390, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12390, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12289, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12289, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12381, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12381, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12387, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12387, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12385, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12385, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12434, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12434, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 40180, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 40180, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12425, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12425, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12375, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12375, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12390, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12390, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12411, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12411, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12375, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12375, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12356, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12356, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12418, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12418, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12398, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12398, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12384, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12384, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 8229, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 8229, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 8229, 0bfff5d0)
31:01:889 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 8229, 09afa700, 0, 0, 384, 80)
31:01:889 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:889 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:889 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:01:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:01:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:01:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3134)
31:01:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3148)
31:01:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:01:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:890 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09afa740
31:01:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3174)
31:01:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +891us
31:01:899 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:899 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:899 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5067us
31:01:900 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:900 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10978
31:01:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9717us
31:01:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:900 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:900 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +155us
31:01:900 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:900 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10978
31:01:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +290us
31:01:900 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:900 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:900 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:900 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:01:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:01:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:01:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3134)
31:01:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3148)
31:01:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3150)
31:01:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3174)
31:01:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:901 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9456us
31:01:901 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:901 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10979
31:01:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6083us
31:01:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:901 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:901 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10979
31:01:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:901 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:901 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:01:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:01:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:01:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3134)
31:01:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3148)
31:01:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3150)
31:01:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3174)
31:01:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:901 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:901 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2932us
31:01:901 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:902 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:902 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:902 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10980
31:01:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2449us
31:01:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:902 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:902 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10980
31:01:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:902 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:902 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:902 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:902 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:01:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:01:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:01:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3134)
31:01:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3148)
31:01:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3150)
31:01:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3174)
31:01:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:902 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:902 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6566us
31:01:902 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10981
31:01:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8974us
31:01:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:903 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10981
31:01:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:903 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:903 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:903 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:903 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:01:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:01:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:01:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3134)
31:01:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3148)
31:01:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3150)
31:01:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3174)
31:01:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:903 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:903 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:903 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +41us
31:01:903 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:903 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:903 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10982
31:01:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5339us
31:01:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:904 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:904 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10982
31:01:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:904 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:904 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:904 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:904 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:01:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:01:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:01:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3134)
31:01:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3148)
31:01:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3150)
31:01:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3174)
31:01:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:904 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:904 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:904 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3675us
31:01:904 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:904 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:904 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:904 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10983
31:01:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1705us
31:01:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:904 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:904 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10983
31:01:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:905 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:905 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:01:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:01:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:01:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3134)
31:01:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3148)
31:01:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:01:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3174)
31:01:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:905 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7309us
31:01:905 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:905 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10984
31:01:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8230us
31:01:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:905 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10984
31:01:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:905 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:905 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:01:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:01:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:01:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3134)
31:01:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3148)
31:01:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:01:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3174)
31:01:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:906 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:906 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +785us
31:01:906 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:906 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:906 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:906 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10985
31:01:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4596us
31:01:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:906 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10985
31:01:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:906 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:01:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:01:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:01:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3134)
31:01:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3148)
31:01:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:01:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3174)
31:01:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:907 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:907 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4419us
31:01:907 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:907 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:907 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10986
31:01:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +962us
31:01:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:907 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:907 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10986
31:01:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:907 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:907 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:01:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:01:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:01:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3134)
31:01:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3148)
31:01:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:01:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3174)
31:01:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:908 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:908 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:908 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8053us
31:01:908 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:908 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10987
31:01:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7487us
31:01:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:908 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:908 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:908 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:908 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10987
31:01:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:908 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:908 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:908 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:908 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:01:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:01:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:01:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3134)
31:01:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3148)
31:01:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:01:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3174)
31:01:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:908 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:908 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:908 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1528us
31:01:908 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:908 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:909 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:909 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10988
31:01:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3852us
31:01:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:909 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:909 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10988
31:01:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:909 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:909 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:909 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:909 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:01:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:01:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:01:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3134)
31:01:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3148)
31:01:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:01:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3174)
31:01:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:909 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:909 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5162us
31:01:909 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:909 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:909 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:909 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10989
31:01:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +218us
31:01:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:910 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:910 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:910 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10989
31:01:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:910 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:910 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:01:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:01:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:01:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3134)
31:01:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3148)
31:01:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:01:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3174)
31:01:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:910 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:910 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8796us
31:01:910 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:910 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10990
31:01:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6743us
31:01:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:910 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:910 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:910 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10990
31:01:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:910 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:910 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:01:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:01:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:01:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:01:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:01:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:01:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:01:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:911 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:911 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2272us
31:01:911 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:911 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:911 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:911 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10991
31:01:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3109us
31:01:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:911 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:911 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:911 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10991
31:01:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:911 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:911 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:01:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:01:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:01:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:01:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:01:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:01:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:01:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:912 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:912 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5906us
31:01:912 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:912 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10992
31:01:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9634us
31:01:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:912 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:912 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:912 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +238us
31:01:912 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:912 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10992
31:01:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +206us
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:912 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:912 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:01:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:01:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:01:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30e4)
31:01:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30ec)
31:01:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3110)
31:01:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:913 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:913 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:913 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9549us
31:01:913 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:913 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10993
31:01:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6000us
31:01:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:913 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:913 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10993
31:01:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:913 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:913 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:913 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:913 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:01:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:01:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:01:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30e4)
31:01:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30ec)
31:01:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3110)
31:01:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:913 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:913 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:913 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3025us
31:01:913 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:913 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:913 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:914 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10994
31:01:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2365us
31:01:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:914 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:914 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10994
31:01:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:914 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:914 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:914 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:914 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:01:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:01:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:01:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30e4)
31:01:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30ec)
31:01:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3110)
31:01:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:914 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:914 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6659us
31:01:914 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:914 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10995
31:01:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8890us
31:01:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:914 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:914 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10995
31:01:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:914 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:915 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:915 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:01:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:01:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:01:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30e4)
31:01:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30ec)
31:01:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3110)
31:01:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:915 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:915 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +134us
31:01:915 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:915 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:915 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:915 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10996
31:01:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5256us
31:01:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:915 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:915 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10996
31:01:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:915 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:915 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:01:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:01:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:01:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30e4)
31:01:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30ec)
31:01:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3110)
31:01:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:916 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:916 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:916 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3768us
31:01:916 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:916 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:916 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:916 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10997
31:01:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1622us
31:01:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:916 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10997
31:01:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:916 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:916 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:916 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:916 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:01:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:01:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:01:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30e4)
31:01:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30ec)
31:01:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3110)
31:01:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:916 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:917 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:917 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7402us
31:01:917 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:917 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10998
31:01:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8147us
31:01:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:917 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:917 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:917 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10998
31:01:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:917 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:917 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:917 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:917 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:01:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:01:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:01:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30e4)
31:01:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30ec)
31:01:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3110)
31:01:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:917 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:917 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:917 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +878us
31:01:917 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:917 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:917 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:917 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 10999
31:01:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4512us
31:01:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:918 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 10999
31:01:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:918 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:918 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:918 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:918 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:01:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:01:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:01:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30e4)
31:01:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30ec)
31:01:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3110)
31:01:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:918 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:918 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4512us
31:01:918 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:918 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:918 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:918 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11000
31:01:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +878us
31:01:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:918 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11000
31:01:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:919 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:919 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:01:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:01:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:01:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30e4)
31:01:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30ec)
31:01:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3110)
31:01:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:919 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:919 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8146us
31:01:919 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:919 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11001
31:01:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7403us
31:01:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:919 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:919 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11001
31:01:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:919 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:919 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:01:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:01:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:01:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30e4)
31:01:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30ec)
31:01:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3110)
31:01:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:920 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:920 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1621us
31:01:920 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:920 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:920 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:920 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11002
31:01:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3769us
31:01:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:920 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11002
31:01:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:920 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:920 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:01:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:01:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:01:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30e4)
31:01:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30ec)
31:01:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3110)
31:01:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:921 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:921 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5255us
31:01:921 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:921 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:921 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:921 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11003
31:01:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +135us
31:01:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:921 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:921 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11003
31:01:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:921 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:921 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:01:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:01:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:01:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30e4)
31:01:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30ec)
31:01:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3110)
31:01:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:921 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:921 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:922 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8889us
31:01:922 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:922 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11004
31:01:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6660us
31:01:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11004
31:01:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:01:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:01:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:01:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30e4)
31:01:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30ec)
31:01:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3110)
31:01:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:922 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:922 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2365us
31:01:922 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:922 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:922 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:922 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11005
31:01:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3025us
31:01:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:923 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11005
31:01:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:923 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:923 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:923 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:923 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:01:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:01:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:01:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30e4)
31:01:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30ec)
31:01:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3110)
31:01:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:923 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:923 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5999us
31:01:923 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11006
31:01:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9550us
31:01:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:923 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:923 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +322us
31:01:923 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11006
31:01:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +123us
31:01:923 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:923 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:923 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:924 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:01:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:01:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:01:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:01:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:01:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3110)
31:01:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:924 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:924 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9633us
31:01:924 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:924 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11007
31:01:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5916us
31:01:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:924 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:924 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:924 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11007
31:01:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:924 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:924 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:01:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:01:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:01:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:01:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:01:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3110)
31:01:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:925 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:925 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3108us
31:01:925 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:925 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:925 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:925 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11008
31:01:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2282us
31:01:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:925 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:925 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:925 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11008
31:01:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:925 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:925 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:01:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:01:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:01:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3134)
31:01:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3148)
31:01:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3150)
31:01:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3174)
31:01:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:925 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:925 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:925 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6733us
31:01:926 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:926 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11009
31:01:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8807us
31:01:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:926 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:926 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:926 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11009
31:01:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:926 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:926 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:926 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:926 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:01:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:01:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:01:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3134)
31:01:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3148)
31:01:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
31:01:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3174)
31:01:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:926 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:926 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:926 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +208us
31:01:926 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:926 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:926 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:926 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11010
31:01:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5172us
31:01:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:926 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:927 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11010
31:01:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:927 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:927 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:927 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:927 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:01:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:01:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:01:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3134)
31:01:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3148)
31:01:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3150)
31:01:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3174)
31:01:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:927 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:927 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:927 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3842us
31:01:927 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:927 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:927 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:927 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11011
31:01:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1538us
31:01:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:927 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11011
31:01:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:927 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:927 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:928 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:928 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3134)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3148)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3150)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3174)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:928 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:928 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7476us
31:01:928 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:928 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11012
31:01:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8063us
31:01:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:928 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:928 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11012
31:01:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:928 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:928 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3134)
31:01:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3148)
31:01:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3150)
31:01:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3174)
31:01:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:929 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:929 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:929 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +952us
31:01:929 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:929 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:929 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:929 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11013
31:01:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4429us
31:01:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:929 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:929 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11013
31:01:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:929 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:929 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:929 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:01:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:01:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:01:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3134)
31:01:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3148)
31:01:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3150)
31:01:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3174)
31:01:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:929 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:930 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:930 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4586us
31:01:930 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:930 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:930 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:930 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11014
31:01:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +795us
31:01:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:930 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:930 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:930 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:930 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11014
31:01:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:930 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:930 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:930 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:930 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:01:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:01:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:01:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3134)
31:01:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3148)
31:01:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3150)
31:01:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3174)
31:01:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:930 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:930 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:930 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8220us
31:01:930 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:930 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11015
31:01:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7320us
31:01:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:931 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:931 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:931 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11015
31:01:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:931 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:931 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:931 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:931 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:01:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:01:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:01:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3134)
31:01:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3148)
31:01:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3150)
31:01:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3174)
31:01:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:931 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:931 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:931 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1695us
31:01:931 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:931 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:931 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:931 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11016
31:01:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3685us
31:01:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:931 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:931 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:932 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11016
31:01:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:932 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:932 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:932 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:932 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:01:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:01:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:01:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3134)
31:01:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3148)
31:01:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3150)
31:01:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3174)
31:01:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:932 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:932 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:932 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5329us
31:01:932 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:932 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:932 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:932 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11017
31:01:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +51us
31:01:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:932 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:932 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:933 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11017
31:01:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:933 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:933 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:933 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:933 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:01:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:01:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:01:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3134)
31:01:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3148)
31:01:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3150)
31:01:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3174)
31:01:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:933 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:933 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:933 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8963us
31:01:933 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:933 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11018
31:01:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6576us
31:01:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:933 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:933 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11018
31:01:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:933 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:933 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:934 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:934 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:01:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:01:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:01:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3134)
31:01:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3148)
31:01:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3150)
31:01:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3174)
31:01:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:934 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:934 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:934 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2439us
31:01:934 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:934 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:934 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:934 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11019
31:01:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2942us
31:01:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:934 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:934 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11019
31:01:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:934 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:934 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:934 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:934 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:01:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:01:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:01:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3134)
31:01:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3148)
31:01:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:01:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3174)
31:01:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:935 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:935 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6073us
31:01:935 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:935 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11020
31:01:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9467us
31:01:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:935 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:935 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +405us
31:01:935 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:935 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11020
31:01:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +39us
31:01:935 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:935 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:935 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:935 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:01:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:01:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3134)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3148)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3174)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:936 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9707us
31:01:936 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:936 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11021
31:01:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5833us
31:01:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:936 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11021
31:01:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3134)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3148)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3174)
31:01:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:936 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:936 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3182us
31:01:937 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:937 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:937 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:937 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11022
31:01:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2198us
31:01:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:937 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:937 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11022
31:01:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:937 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:937 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:937 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:937 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:01:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:01:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:01:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:01:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:01:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:01:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:01:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:937 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:937 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:937 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6816us
31:01:937 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:937 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11023
31:01:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8723us
31:01:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:938 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11023
31:01:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:938 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:938 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:938 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:938 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:01:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:01:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:01:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:01:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:01:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:01:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:01:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:938 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:938 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:938 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +292us
31:01:938 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:938 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:938 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:938 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11024
31:01:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5089us
31:01:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:938 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11024
31:01:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:938 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:938 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:939 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:939 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:01:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:01:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:01:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30e4)
31:01:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30ec)
31:01:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3110)
31:01:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:939 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:939 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3935us
31:01:939 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:939 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:939 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:939 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11025
31:01:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1455us
31:01:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:939 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:939 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11025
31:01:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:939 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:939 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:01:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:01:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:01:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30e4)
31:01:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30ec)
31:01:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3110)
31:01:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:940 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:940 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:940 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7569us
31:01:940 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:940 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11026
31:01:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7980us
31:01:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:940 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:940 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11026
31:01:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:940 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:940 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:940 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:940 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:01:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:01:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:01:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30e4)
31:01:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30ec)
31:01:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3110)
31:01:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:941 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:941 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:941 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1045us
31:01:941 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:941 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:941 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:941 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11027
31:01:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4345us
31:01:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:941 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:941 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11027
31:01:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:941 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:941 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:941 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:941 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:01:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:01:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:01:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30e4)
31:01:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30ec)
31:01:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3110)
31:01:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:941 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:941 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:941 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4679us
31:01:941 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:942 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:942 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:942 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11028
31:01:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +711us
31:01:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:942 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11028
31:01:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:942 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:942 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:942 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:942 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:01:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:01:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:01:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30e4)
31:01:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30ec)
31:01:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3110)
31:01:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:942 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:942 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8313us
31:01:942 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:942 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11029
31:01:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7236us
31:01:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:943 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:943 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11029
31:01:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:943 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:943 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:943 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:943 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:01:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:01:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:01:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30e4)
31:01:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30ec)
31:01:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3110)
31:01:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:943 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:943 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1788us
31:01:943 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:943 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:943 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:943 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11030
31:01:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3602us
31:01:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:943 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:943 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11030
31:01:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:943 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:944 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:944 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:01:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:01:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:01:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30e4)
31:01:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30ec)
31:01:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3110)
31:01:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:944 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:944 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5422us
31:01:944 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:944 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:944 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11031
31:01:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868724->08000000, interrupt) +231us
31:01:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:944 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11031
31:01:944 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868724, idle) +731us
31:01:944 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +37us
31:01:944 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:944 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:944 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:944 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:01:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:01:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:01:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30e4)
31:01:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30ec)
31:01:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3110)
31:01:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +140us
31:01:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:945 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9006us
31:01:945 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:945 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11032
31:01:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6493us
31:01:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:945 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:945 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11032
31:01:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:945 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:945 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:01:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:01:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:01:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30e4)
31:01:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30ec)
31:01:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3110)
31:01:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:946 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:946 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2532us
31:01:946 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:946 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:946 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:946 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11033
31:01:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2858us
31:01:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:946 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:946 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11033
31:01:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:946 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:946 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:01:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:01:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:946 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:946 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:01:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:01:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:01:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30e4)
31:01:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30ec)
31:01:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3110)
31:01:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:946 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:946 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:946 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6166us
31:01:946 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:946 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11034
31:01:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9383us
31:01:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:947 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:947 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:947 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +489us
31:01:947 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11034
31:01:947 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:01:947 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:947 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:01:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:01:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:947 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:947 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:01:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:01:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:01:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30e4)
31:01:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30ec)
31:01:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3110)
31:01:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:01:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:948 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:948 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9750us
31:01:948 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:948 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11035
31:01:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5749us
31:01:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:948 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:948 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:948 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11035
31:01:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:948 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:948 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:01:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:01:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:948 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:948 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:01:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:01:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:01:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30e4)
31:01:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30ec)
31:01:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3110)
31:01:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:948 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:948 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3275us
31:01:948 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:948 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:949 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:949 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11036
31:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2115us
31:01:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:949 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11036
31:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:949 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:949 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:01:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:01:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:949 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:949 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:01:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:01:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:01:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30e4)
31:01:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30ec)
31:01:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3110)
31:01:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:949 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:949 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:949 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6909us
31:01:949 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:949 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11037
31:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8640us
31:01:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:949 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11037
31:01:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:949 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:01:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:950 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:950 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:01:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:01:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:01:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30e4)
31:01:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30ec)
31:01:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3110)
31:01:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:950 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:950 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +385us
31:01:950 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:950 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:950 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:950 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11038
31:01:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5006us
31:01:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:950 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:950 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:950 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11038
31:01:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:01:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:950 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:950 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:01:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:01:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:01:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:01:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:01:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3110)
31:01:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:951 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4019us
31:01:951 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:951 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:951 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:951 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11039
31:01:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1371us
31:01:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:951 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:951 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:951 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:951 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11039
31:01:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:01:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:951 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:951 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:01:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:01:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:01:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:01:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:01:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3110)
31:01:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:951 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:952 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7653us
31:01:952 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:952 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11040
31:01:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7896us
31:01:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:952 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:952 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11040
31:01:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:952 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:952 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:01:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:01:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:952 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:952 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:01:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:01:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:01:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3134)
31:01:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3148)
31:01:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
31:01:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3174)
31:01:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:952 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:952 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:952 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1119us
31:01:952 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:952 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:952 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:952 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11041
31:01:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4262us
31:01:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:953 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11041
31:01:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:01:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:953 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:953 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:01:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:01:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:01:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3134)
31:01:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3148)
31:01:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:01:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3174)
31:01:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:953 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:953 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4753us
31:01:953 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:953 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:953 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:953 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11042
31:01:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +628us
31:01:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:953 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:953 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11042
31:01:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:01:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:954 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:954 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3134)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3148)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3150)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3174)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:954 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:954 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8387us
31:01:954 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:954 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11043
31:01:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7153us
31:01:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:954 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:954 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11043
31:01:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:954 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:954 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3134)
31:01:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3148)
31:01:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3150)
31:01:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3174)
31:01:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:955 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1862us
31:01:955 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:955 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:955 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:955 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11044
31:01:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3518us
31:01:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11044
31:01:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:955 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:01:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:01:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:01:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:01:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:01:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3134)
31:01:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3148)
31:01:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3150)
31:01:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3174)
31:01:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:956 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:956 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:956 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5496us
31:01:956 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:956 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:956 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11045
31:01:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868910->08000000, interrupt) +147us
31:01:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:956 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11045
31:01:956 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868910, idle) +731us
31:01:956 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +120us
31:01:956 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:01:956 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:956 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:01:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:01:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:956 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:956 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:01:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:01:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:01:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3134)
31:01:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3148)
31:01:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3150)
31:01:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3174)
31:01:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +150us
31:01:956 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:956 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:956 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8996us
31:01:957 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11046
31:01:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6409us
31:01:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:957 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11046
31:01:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:957 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:957 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:01:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:01:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:957 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:957 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:01:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:01:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:01:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3134)
31:01:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3148)
31:01:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3150)
31:01:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3174)
31:01:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:957 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:957 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2606us
31:01:957 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:957 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:957 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11047
31:01:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2775us
31:01:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:958 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:958 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:958 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11047
31:01:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:958 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:958 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:01:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:01:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:958 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:958 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:01:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:01:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:01:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3134)
31:01:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3148)
31:01:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:01:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3174)
31:01:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:958 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:958 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:958 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6240us
31:01:958 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:958 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11048
31:01:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9300us
31:01:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:959 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:959 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +572us
31:01:959 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11048
31:01:959 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:01:959 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:959 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:01:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:01:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:959 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:959 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:01:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:01:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:01:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3134)
31:01:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3148)
31:01:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:01:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3174)
31:01:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:01:959 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:959 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:959 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9740us
31:01:959 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:959 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11049
31:01:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5666us
31:01:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:959 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:959 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11049
31:01:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:959 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:960 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:01:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:01:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:960 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:960 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:01:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:01:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:01:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3134)
31:01:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3148)
31:01:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:01:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3174)
31:01:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:960 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:960 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:960 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3349us
31:01:960 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:960 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:960 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:960 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11050
31:01:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2031us
31:01:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:960 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:960 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:960 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11050
31:01:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:960 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:01:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:961 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:961 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:01:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:01:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:01:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3134)
31:01:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3148)
31:01:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:01:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3174)
31:01:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:961 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:961 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6983us
31:01:961 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:961 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11051
31:01:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8556us
31:01:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:961 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:961 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11051
31:01:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:01:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:961 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:961 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:01:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:01:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:01:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3134)
31:01:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3148)
31:01:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:01:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3174)
31:01:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:962 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:962 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +459us
31:01:962 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:962 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:962 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:962 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11052
31:01:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4922us
31:01:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:962 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:962 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11052
31:01:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:01:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:962 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:962 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:01:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:01:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:01:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3134)
31:01:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3148)
31:01:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:01:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3174)
31:01:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:963 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4093us
31:01:963 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:963 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:963 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:963 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11053
31:01:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1288us
31:01:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:963 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11053
31:01:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:01:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:963 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:963 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:01:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:01:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:01:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3134)
31:01:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3148)
31:01:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:01:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3174)
31:01:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:963 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:963 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7727us
31:01:964 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:964 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11054
31:01:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7813us
31:01:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:964 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:964 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:964 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:964 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11054
31:01:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:964 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:964 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:01:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:01:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:964 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:964 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:01:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:01:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:01:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:01:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:01:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:01:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:01:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:964 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:964 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:964 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1202us
31:01:964 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:964 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:964 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:964 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11055
31:01:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4178us
31:01:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:964 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:965 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11055
31:01:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:01:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:965 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:965 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:01:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:01:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:01:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:01:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:01:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:01:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:01:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:965 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4836us
31:01:965 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:965 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:965 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:965 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11056
31:01:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +544us
31:01:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:965 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11056
31:01:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:01:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:01:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:965 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:966 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30e4)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30ec)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3110)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:966 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:966 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8480us
31:01:966 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:966 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11057
31:01:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7069us
31:01:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:966 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:966 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11057
31:01:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:966 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:966 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30e4)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30ec)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3110)
31:01:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:966 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:967 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:967 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1955us
31:01:967 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:967 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:967 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:967 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11058
31:01:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3435us
31:01:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:967 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:967 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11058
31:01:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:967 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:967 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:01:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:01:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:967 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:01:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:01:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:01:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30e4)
31:01:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30ec)
31:01:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3110)
31:01:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:967 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:967 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5589us
31:01:967 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:967 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:967 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11059
31:01:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868910->08000000, interrupt) +64us
31:01:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:967 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868910, idle) +365us
31:01:968 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +203us
31:01:968 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +19us
31:01:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11059
31:01:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +143us
31:01:968 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:968 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:01:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:01:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:968 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:968 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:01:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:01:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:01:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30e4)
31:01:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30ec)
31:01:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3110)
31:01:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:968 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:968 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9223us
31:01:968 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:968 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11060
31:01:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6326us
31:01:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:968 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11060
31:01:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:968 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:968 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:01:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:01:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:968 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:968 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:01:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:01:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:01:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30e4)
31:01:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30ec)
31:01:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3110)
31:01:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:969 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:969 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:969 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2699us
31:01:969 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:969 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:969 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:969 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11061
31:01:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2691us
31:01:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:969 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:969 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:969 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11061
31:01:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:969 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:969 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:01:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:01:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:969 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:969 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:01:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:01:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:969 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:01:969 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30e4)
31:01:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30ec)
31:01:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3110)
31:01:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:970 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:970 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:970 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6333us
31:01:970 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:970 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11062
31:01:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9216us
31:01:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:970 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:970 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:970 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +656us
31:01:970 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11062
31:01:970 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:01:970 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:970 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:01:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:01:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:970 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:970 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:01:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:01:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:01:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30e4)
31:01:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30ec)
31:01:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:970 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3110)
31:01:970 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:01:971 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:971 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:971 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9750us
31:01:971 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:971 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11063
31:01:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5582us
31:01:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:971 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:971 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:971 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11063
31:01:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:971 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:971 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:01:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:01:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:971 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:971 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:01:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:01:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:01:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30e4)
31:01:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30ec)
31:01:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:971 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3110)
31:01:971 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:971 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:971 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:971 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3442us
31:01:971 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:971 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:971 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:972 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11064
31:01:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1948us
31:01:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:972 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11064
31:01:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:972 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:972 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:01:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:01:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:972 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:972 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:01:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:01:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:01:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30e4)
31:01:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30ec)
31:01:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3110)
31:01:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:972 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:972 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:972 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7076us
31:01:972 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:972 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11065
31:01:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8473us
31:01:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:972 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11065
31:01:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:972 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:972 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:01:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:01:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:973 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:973 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:01:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:01:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:01:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30e4)
31:01:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30ec)
31:01:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3110)
31:01:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:973 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:973 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:973 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +552us
31:01:973 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:973 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:973 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:973 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11066
31:01:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4839us
31:01:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:973 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:973 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:973 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11066
31:01:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:973 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:973 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:01:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:01:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:973 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:973 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:01:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:01:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:01:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30e4)
31:01:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30ec)
31:01:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3110)
31:01:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:974 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:974 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4186us
31:01:974 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:974 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:974 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:974 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11067
31:01:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1204us
31:01:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:974 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11067
31:01:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:01:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:974 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:974 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:01:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:01:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:01:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30e4)
31:01:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30ec)
31:01:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3110)
31:01:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:974 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:974 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:975 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7820us
31:01:975 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:975 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11068
31:01:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7729us
31:01:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:975 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:975 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:975 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11068
31:01:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:975 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:975 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:01:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:01:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:975 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:975 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:01:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:01:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:01:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30e4)
31:01:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30ec)
31:01:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3110)
31:01:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:975 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:975 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1295us
31:01:975 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:975 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:975 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:975 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11069
31:01:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4095us
31:01:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:975 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:976 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11069
31:01:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:976 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:976 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:01:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:01:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:976 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:976 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:01:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:01:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:01:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30e4)
31:01:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30ec)
31:01:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3110)
31:01:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:976 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:976 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4929us
31:01:976 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:976 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:976 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:976 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11070
31:01:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +461us
31:01:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:976 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:976 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:976 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11070
31:01:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:976 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:976 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:01:976 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:01:976 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:976 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:976 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:01:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:01:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:01:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:01:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:01:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3110)
31:01:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:977 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:977 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:977 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8563us
31:01:977 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:977 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11071
31:01:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6986us
31:01:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:977 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:977 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:977 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11071
31:01:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:977 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:977 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:01:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:01:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:977 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:977 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:01:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:01:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:977 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:01:977 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:01:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:01:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3110)
31:01:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:978 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:978 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2039us
31:01:978 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:978 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:978 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:978 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11072
31:01:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3351us
31:01:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:978 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:978 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:978 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11072
31:01:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:01:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:978 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:978 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:01:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:01:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:01:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3134)
31:01:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3148)
31:01:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3150)
31:01:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:978 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3174)
31:01:978 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:979 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:979 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5663us
31:01:979 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:979 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11073
31:01:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9876us
31:01:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:979 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:979 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0881ff24->088687dc, audio drain) +8us
31:01:979 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff24, blocking audio) +269us
31:01:979 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +15us
31:01:979 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11073
31:01:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +426us
31:01:979 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:979 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:01:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:01:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:979 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:979 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:01:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:01:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:01:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3134)
31:01:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3148)
31:01:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
31:01:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:979 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3174)
31:01:979 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:979 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:979 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9297us
31:01:979 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:980 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11074
31:01:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6242us
31:01:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:980 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:980 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:980 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:980 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11074
31:01:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:980 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:980 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:01:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:01:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:980 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:980 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:01:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:01:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:01:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3134)
31:01:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3148)
31:01:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3150)
31:01:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:980 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3174)
31:01:980 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:980 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:980 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2773us
31:01:980 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:981 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:981 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:981 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11075
31:01:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2608us
31:01:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:981 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:981 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:981 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11075
31:01:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:981 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:981 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:01:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:01:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:981 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:981 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:01:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:01:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:01:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3134)
31:01:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3148)
31:01:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3150)
31:01:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:981 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3174)
31:01:981 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:981 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:981 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:981 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6407us
31:01:981 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:981 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11076
31:01:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9133us
31:01:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:982 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:982 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11076
31:01:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:982 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08820cc0->088687dc, audio drain) +31us
31:01:982 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08820cc0, blocking audio) +269us
31:01:982 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:982 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:01:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:01:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:982 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:982 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:01:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:01:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:01:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3134)
31:01:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3148)
31:01:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3150)
31:01:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:982 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3174)
31:01:982 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
31:01:982 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:982 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:982 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9759us
31:01:982 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:982 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11077
31:01:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5499us
31:01:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:982 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:982 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:983 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11077
31:01:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:983 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:983 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:01:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:01:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:983 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:983 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:01:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:01:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:01:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3134)
31:01:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3148)
31:01:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3150)
31:01:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3174)
31:01:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:983 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:983 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:983 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3516us
31:01:983 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:983 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:983 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:983 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11078
31:01:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1864us
31:01:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:983 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:983 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11078
31:01:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:983 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:983 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:984 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:984 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3134)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3148)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3150)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3174)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:984 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:984 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7150us
31:01:984 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:984 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11079
31:01:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8389us
31:01:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:984 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:984 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:984 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11079
31:01:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:984 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:984 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3134)
31:01:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3148)
31:01:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3150)
31:01:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3174)
31:01:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:985 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +626us
31:01:985 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:985 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:985 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:985 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11080
31:01:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4755us
31:01:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:985 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:985 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:985 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11080
31:01:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:01:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:985 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:985 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:01:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:01:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:01:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3134)
31:01:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3148)
31:01:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3150)
31:01:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:985 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3174)
31:01:985 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:986 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:986 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4260us
31:01:986 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:986 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:986 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:986 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11081
31:01:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1121us
31:01:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:986 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:986 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:986 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11081
31:01:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:986 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:986 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:01:986 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:01:986 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:986 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:986 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3134)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3148)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3150)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3174)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:987 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:987 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7894us
31:01:987 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:987 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11082
31:01:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7646us
31:01:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:987 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:987 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:987 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11082
31:01:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:987 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:987 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3134)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3148)
31:01:987 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:987 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3150)
31:01:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3174)
31:01:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:988 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:988 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1369us
31:01:988 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:988 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:988 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:988 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11083
31:01:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4012us
31:01:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:988 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11083
31:01:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:988 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:988 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:01:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:01:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:988 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:01:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:01:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:01:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3134)
31:01:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3148)
31:01:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:01:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3174)
31:01:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:989 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:989 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5003us
31:01:989 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:989 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:989 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:989 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11084
31:01:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +377us
31:01:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:989 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:989 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11084
31:01:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:989 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:989 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:01:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:01:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:989 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:989 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:01:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:01:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:01:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3134)
31:01:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3148)
31:01:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:01:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:989 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3174)
31:01:989 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:989 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:989 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8637us
31:01:989 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:989 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11085
31:01:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6902us
31:01:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:990 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:990 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:990 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11085
31:01:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:990 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:990 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:01:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:01:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:990 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:990 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:01:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:01:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:01:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3134)
31:01:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3148)
31:01:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:01:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3174)
31:01:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:990 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:990 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:990 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2113us
31:01:990 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:990 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:990 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:990 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11086
31:01:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3268us
31:01:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:991 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11086
31:01:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:01:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:991 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:991 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:01:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:01:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:01:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:01:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:01:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:01:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:01:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:991 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5747us
31:01:991 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:991 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11087
31:01:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9793us
31:01:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:991 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:991 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +79us
31:01:991 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11087
31:01:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +365us
31:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:991 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:01:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:992 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:992 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:01:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:01:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:01:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:01:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:01:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:01:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:01:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:01:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:01:992 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:992 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9381us
31:01:992 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:992 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11088
31:01:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6159us
31:01:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:992 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:992 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:992 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11088
31:01:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:01:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:992 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:992 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:01:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:01:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:01:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30e4)
31:01:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30ec)
31:01:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3110)
31:01:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:993 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:993 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2866us
31:01:993 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:993 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:993 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:993 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11089
31:01:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2524us
31:01:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:993 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:993 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:993 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11089
31:01:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:01:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:993 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:993 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:01:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:01:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:01:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30e4)
31:01:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:993 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30ec)
31:01:993 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3110)
31:01:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:994 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:994 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:994 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6500us
31:01:994 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:994 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11090
31:01:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9049us
31:01:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:994 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:994 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:994 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:994 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11090
31:01:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:994 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:994 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:01:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:01:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:994 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:994 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:01:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:01:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:01:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:994 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08862178->088687dc, audio drain) +114us
31:01:994 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08862178, blocking audio) +269us
31:01:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30e4)
31:01:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30ec)
31:01:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:994 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3110)
31:01:994 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +24us
31:01:994 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:995 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9852us
31:01:995 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:995 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11091
31:01:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5415us
31:01:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:995 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:995 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:995 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11091
31:01:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:995 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:995 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:01:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:01:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:995 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:995 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:01:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:01:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:01:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30e4)
31:01:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30ec)
31:01:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:995 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3110)
31:01:995 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:995 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:995 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3609us
31:01:995 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:995 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:995 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11092
31:01:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1781us
31:01:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:996 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11092
31:01:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:996 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:996 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:01:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:01:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:01:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:01:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:01:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30e4)
31:01:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30ec)
31:01:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:996 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3110)
31:01:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:996 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:996 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7243us
31:01:996 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:996 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11093
31:01:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8306us
31:01:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:996 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:996 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11093
31:01:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:996 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:996 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:997 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:01:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:01:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:997 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:997 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:01:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:01:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:01:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30e4)
31:01:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30ec)
31:01:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3110)
31:01:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:997 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:997 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:997 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +719us
31:01:997 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:997 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:997 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:997 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11094
31:01:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4672us
31:01:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:997 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:997 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:997 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:997 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11094
31:01:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:997 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:997 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:01:997 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:01:997 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:997 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:997 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:01:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:01:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:01:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30e4)
31:01:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30ec)
31:01:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3110)
31:01:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:998 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4353us
31:01:998 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:998 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:998 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:998 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11095
31:01:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1037us
31:01:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:01:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:998 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:01:998 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:998 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11095
31:01:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:01:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:998 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:998 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:01:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:01:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:01:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30e4)
31:01:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30ec)
31:01:998 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:998 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3110)
31:01:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:999 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:999 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:999 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7987us
31:01:999 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:999 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11096
31:01:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7562us
31:01:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:01:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:01:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:01:999 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:01:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:01:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:01:999 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11096
31:01:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:01:999 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:01:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:01:999 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:01:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:01:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:01:999 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:01:999 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:01:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:01:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:01:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:01:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:01:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:01:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:01:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30e4)
31:01:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:01:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30ec)
31:01:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:01:999 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3110)
31:01:999 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:01:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:01:999 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:01:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:01:999 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:01:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:01:999 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1462us
31:01:999 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:01:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:999 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:01:999 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:01:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:01:999 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11097
31:01:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3928us
31:01:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:000 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11097
31:02:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:000 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:000 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:02:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:02:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:000 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:02:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:02:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:02:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30e4)
31:02:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30ec)
31:02:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:000 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3110)
31:02:000 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:000 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:000 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5096us
31:02:000 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:000 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:000 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:000 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11098
31:02:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +294us
31:02:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:000 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:000 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:000 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11098
31:02:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:000 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:001 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:001 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30e4)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30ec)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3110)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:001 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:001 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8730us
31:02:001 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:001 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11099
31:02:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6819us
31:02:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:001 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:001 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:001 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11099
31:02:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:001 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:001 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:001 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30e4)
31:02:001 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30ec)
31:02:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3110)
31:02:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:002 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2206us
31:02:002 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:002 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:002 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:002 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11100
31:02:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3184us
31:02:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:002 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:002 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:002 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11100
31:02:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:002 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:002 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:02:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:02:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:002 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:002 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:02:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:02:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:02:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30e4)
31:02:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30ec)
31:02:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:002 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3110)
31:02:002 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:002 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:002 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5840us
31:02:002 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:003 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11101
31:02:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9709us
31:02:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:003 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:003 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:003 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +163us
31:02:003 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:003 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11101
31:02:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +282us
31:02:003 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:003 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:02:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:02:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:003 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:003 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:02:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:02:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:02:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30e4)
31:02:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30ec)
31:02:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:003 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3110)
31:02:003 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:003 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:003 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9474us
31:02:003 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:003 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11102
31:02:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6075us
31:02:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:004 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11102
31:02:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:004 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:004 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:02:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:02:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:004 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:004 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:02:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:02:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:02:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:02:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:02:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3110)
31:02:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:004 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:004 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:004 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2949us
31:02:004 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:004 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:004 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:004 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11103
31:02:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2441us
31:02:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:004 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:004 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:004 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11103
31:02:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:004 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:004 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:004 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:02:004 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3110)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:005 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6583us
31:02:005 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:005 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11104
31:02:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8966us
31:02:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:005 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11104
31:02:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3134)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3148)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
31:02:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3174)
31:02:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:006 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:006 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +49us
31:02:006 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:006 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:006 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:006 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11105
31:02:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5332us
31:02:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:006 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11105
31:02:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:006 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:006 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:02:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:02:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:006 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:006 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:02:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:02:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:02:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3134)
31:02:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3148)
31:02:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:02:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3174)
31:02:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:007 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:007 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:007 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3683us
31:02:007 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:007 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:007 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:007 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11106
31:02:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1697us
31:02:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:007 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:007 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:007 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11106
31:02:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:007 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:007 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:02:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:02:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:007 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:007 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:02:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:02:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:02:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3134)
31:02:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3148)
31:02:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3150)
31:02:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:007 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3174)
31:02:007 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:007 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:007 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:007 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7317us
31:02:008 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:008 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11107
31:02:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8222us
31:02:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:008 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11107
31:02:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:008 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:008 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:02:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:02:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:008 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:02:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:02:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:02:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3134)
31:02:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3148)
31:02:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3150)
31:02:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3174)
31:02:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:008 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:008 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:008 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +793us
31:02:008 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:008 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:008 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:008 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11108
31:02:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4588us
31:02:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:009 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:009 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:009 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11108
31:02:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:009 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:009 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:02:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:02:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:009 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:009 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:02:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:02:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:02:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3134)
31:02:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3148)
31:02:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3150)
31:02:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3174)
31:02:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:009 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:009 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4427us
31:02:009 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:009 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:009 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:009 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11109
31:02:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +954us
31:02:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:009 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:009 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:010 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11109
31:02:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:010 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:010 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:02:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:02:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:010 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:010 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:02:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:02:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:02:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3134)
31:02:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3148)
31:02:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3150)
31:02:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:010 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3174)
31:02:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:010 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:010 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8061us
31:02:010 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:010 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11110
31:02:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7479us
31:02:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:010 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:010 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:010 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11110
31:02:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:010 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:010 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:02:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:011 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:011 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:02:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:02:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:02:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3134)
31:02:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3148)
31:02:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3150)
31:02:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3174)
31:02:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:011 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:011 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1536us
31:02:011 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:011 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:011 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:011 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11111
31:02:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3845us
31:02:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:011 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:011 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:011 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11111
31:02:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:02:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:011 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:011 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:011 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:02:011 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:02:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:02:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3134)
31:02:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3148)
31:02:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:02:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3174)
31:02:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:012 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5170us
31:02:012 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:012 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:012 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:012 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11112
31:02:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +210us
31:02:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:012 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:012 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:012 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:012 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11112
31:02:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:02:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:012 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:012 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:02:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:02:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:02:012 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:012 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3134)
31:02:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3148)
31:02:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:02:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3174)
31:02:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:013 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8804us
31:02:013 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:013 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11113
31:02:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6735us
31:02:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:013 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:013 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11113
31:02:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:02:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:013 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:013 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:02:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:02:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:02:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3134)
31:02:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3148)
31:02:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:02:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3174)
31:02:013 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:013 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:013 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2280us
31:02:014 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:014 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:014 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:014 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11114
31:02:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3101us
31:02:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:014 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:014 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:014 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:014 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11114
31:02:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:014 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:014 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:02:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:02:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:014 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:014 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:02:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:02:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:02:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3134)
31:02:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3148)
31:02:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:02:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3174)
31:02:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:014 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:014 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5914us
31:02:014 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:014 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11115
31:02:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9626us
31:02:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:014 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:014 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:015 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +246us
31:02:015 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11115
31:02:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +198us
31:02:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:015 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:02:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:02:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:015 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:015 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:02:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:02:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:02:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3134)
31:02:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3148)
31:02:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:02:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3174)
31:02:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:015 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9548us
31:02:015 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:015 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11116
31:02:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5992us
31:02:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:015 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:015 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:015 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11116
31:02:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:015 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:02:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:016 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:02:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:02:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:02:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3134)
31:02:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3148)
31:02:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:02:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3174)
31:02:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:016 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:016 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3023us
31:02:016 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:016 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:016 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:016 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11117
31:02:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2357us
31:02:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:016 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11117
31:02:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:02:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:016 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:02:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:02:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3134)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3148)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3174)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:017 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:017 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6657us
31:02:017 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:017 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11118
31:02:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8882us
31:02:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:017 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:017 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:017 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11118
31:02:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:017 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:017 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:02:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:017 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:017 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:018 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +133us
31:02:018 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:018 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:018 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:018 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11119
31:02:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5248us
31:02:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:018 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11119
31:02:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:018 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:02:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:02:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:018 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:018 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:02:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:02:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:02:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:02:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:02:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:02:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:02:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:018 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3767us
31:02:018 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:018 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:019 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11120
31:02:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1614us
31:02:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11120
31:02:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:019 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:019 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:02:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:02:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:019 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:019 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:02:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:02:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:02:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30e4)
31:02:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30ec)
31:02:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3110)
31:02:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:019 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:019 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7410us
31:02:019 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11121
31:02:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8139us
31:02:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11121
31:02:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:019 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:019 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:02:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:02:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:020 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:020 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:02:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:02:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:02:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30e4)
31:02:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30ec)
31:02:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3110)
31:02:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:020 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +886us
31:02:020 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:020 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:020 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:020 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11122
31:02:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4505us
31:02:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:020 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11122
31:02:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:02:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:020 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:020 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:02:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:02:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:02:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30e4)
31:02:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30ec)
31:02:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3110)
31:02:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:021 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:021 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4520us
31:02:021 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:021 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:021 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:021 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11123
31:02:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +870us
31:02:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:021 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11123
31:02:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:021 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:021 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:02:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:02:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:021 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:021 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:02:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:02:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:02:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30e4)
31:02:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30ec)
31:02:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3110)
31:02:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:022 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:022 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8154us
31:02:022 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11124
31:02:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7395us
31:02:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11124
31:02:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:022 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:022 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:02:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:02:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:02:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:02:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:02:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30e4)
31:02:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30ec)
31:02:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3110)
31:02:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:022 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:022 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1629us
31:02:022 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:022 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:022 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11125
31:02:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3761us
31:02:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:023 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11125
31:02:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:023 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:023 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:02:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:02:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:023 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:023 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:02:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:02:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:02:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30e4)
31:02:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30ec)
31:02:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3110)
31:02:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:023 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:023 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:023 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5263us
31:02:023 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:023 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:023 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:023 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11126
31:02:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +127us
31:02:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:023 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11126
31:02:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:02:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:024 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:024 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:02:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:02:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:02:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30e4)
31:02:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30ec)
31:02:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3110)
31:02:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:024 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:024 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8897us
31:02:024 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11127
31:02:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6652us
31:02:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:024 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:024 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11127
31:02:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:02:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:024 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:024 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:02:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:02:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:02:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30e4)
31:02:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30ec)
31:02:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3110)
31:02:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:025 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:025 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:025 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2373us
31:02:025 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:025 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:025 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:025 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11128
31:02:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3018us
31:02:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:025 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:025 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11128
31:02:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:025 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:025 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:02:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:02:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:025 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:025 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:02:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:02:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:02:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30e4)
31:02:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30ec)
31:02:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3110)
31:02:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:026 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6007us
31:02:026 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:026 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11129
31:02:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9542us
31:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:026 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:026 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:026 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +330us
31:02:026 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:026 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11129
31:02:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +115us
31:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:02:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:026 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:026 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:02:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:02:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:02:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30e4)
31:02:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30ec)
31:02:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3110)
31:02:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:027 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:027 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:027 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9641us
31:02:027 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:027 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11130
31:02:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5908us
31:02:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:027 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:027 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11130
31:02:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:027 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:027 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:02:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:02:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:027 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:027 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:02:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:02:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:02:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30e4)
31:02:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30ec)
31:02:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3110)
31:02:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:027 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:028 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:028 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3116us
31:02:028 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:028 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:028 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:028 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11131
31:02:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2274us
31:02:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:028 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11131
31:02:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:028 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:028 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:02:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:02:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:02:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:02:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:02:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30e4)
31:02:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30ec)
31:02:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3110)
31:02:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:028 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:028 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6750us
31:02:028 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:029 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11132
31:02:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8799us
31:02:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:029 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:029 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11132
31:02:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:029 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:029 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:02:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:02:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:029 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:029 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:02:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:02:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:02:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30e4)
31:02:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30ec)
31:02:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3110)
31:02:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:029 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:029 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +226us
31:02:029 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:029 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:029 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:029 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11133
31:02:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5165us
31:02:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:030 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11133
31:02:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:030 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:030 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:02:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:02:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:030 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:030 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:02:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:02:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:02:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30e4)
31:02:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30ec)
31:02:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3110)
31:02:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:030 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:030 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:030 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3860us
31:02:030 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:030 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:030 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:030 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11134
31:02:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1530us
31:02:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:030 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11134
31:02:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:030 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:030 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:02:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:02:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:031 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:031 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:02:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:02:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:02:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:02:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:02:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3110)
31:02:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:031 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7494us
31:02:031 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:031 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11135
31:02:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8055us
31:02:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:031 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:031 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11135
31:02:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:02:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:031 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:031 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:02:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:02:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:02:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:02:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:02:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3110)
31:02:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:032 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:032 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:032 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +969us
31:02:032 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:032 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:032 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:032 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11136
31:02:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4421us
31:02:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:032 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:032 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11136
31:02:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:032 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:032 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:02:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:02:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:032 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:032 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:02:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:02:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:02:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3134)
31:02:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3148)
31:02:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3150)
31:02:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3174)
31:02:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:033 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:033 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:033 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4594us
31:02:033 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:033 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:033 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:033 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11137
31:02:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +787us
31:02:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:033 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:033 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11137
31:02:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:033 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:033 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:02:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:02:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:033 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:033 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:02:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:02:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:02:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3134)
31:02:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3148)
31:02:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
31:02:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3174)
31:02:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:033 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:033 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:033 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8228us
31:02:033 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:034 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11138
31:02:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7312us
31:02:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:034 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11138
31:02:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:034 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:034 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:02:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:02:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:034 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:034 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:02:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:02:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:02:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3134)
31:02:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3148)
31:02:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3150)
31:02:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3174)
31:02:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:034 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:034 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:034 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1703us
31:02:034 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:034 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:034 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:034 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11139
31:02:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3678us
31:02:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:035 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:035 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11139
31:02:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:02:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:035 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:035 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:02:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:02:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:02:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3134)
31:02:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3148)
31:02:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3150)
31:02:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3174)
31:02:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:035 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5337us
31:02:035 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:035 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:035 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:035 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11140
31:02:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +43us
31:02:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:035 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:035 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11140
31:02:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:02:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:02:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:035 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:036 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:02:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:02:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:02:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3134)
31:02:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3148)
31:02:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3150)
31:02:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3174)
31:02:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:036 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:036 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8971us
31:02:036 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:036 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11141
31:02:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6568us
31:02:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:036 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:036 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:036 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11141
31:02:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:02:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:036 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:036 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:02:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:02:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:036 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:02:036 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3134)
31:02:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3148)
31:02:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3150)
31:02:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3174)
31:02:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:037 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:037 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2447us
31:02:037 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:037 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:037 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:037 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11142
31:02:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2934us
31:02:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:037 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:037 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:037 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11142
31:02:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:037 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:037 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:02:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:02:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:037 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:037 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:02:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:02:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:02:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:037 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3134)
31:02:037 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3148)
31:02:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3150)
31:02:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3174)
31:02:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:038 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:038 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6081us
31:02:038 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:038 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11143
31:02:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9459us
31:02:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:038 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:038 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:038 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +413us
31:02:038 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:038 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11143
31:02:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +31us
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:02:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:038 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:038 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:02:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:02:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:02:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3134)
31:02:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3148)
31:02:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3150)
31:02:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3174)
31:02:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:038 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:038 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:039 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9715us
31:02:039 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:039 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11144
31:02:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5825us
31:02:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:039 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11144
31:02:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:039 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:039 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:02:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:02:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:039 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:039 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:02:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:02:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:02:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3134)
31:02:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3148)
31:02:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3150)
31:02:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3174)
31:02:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:039 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:039 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:039 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3190us
31:02:039 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:039 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:039 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:039 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11145
31:02:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2190us
31:02:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:039 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:040 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11145
31:02:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:02:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:040 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:040 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:02:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:02:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:02:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3134)
31:02:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3148)
31:02:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3150)
31:02:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3174)
31:02:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:040 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:040 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6824us
31:02:040 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:040 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11146
31:02:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8715us
31:02:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:040 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:040 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:040 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11146
31:02:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:02:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:040 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:040 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:02:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3134)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3148)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3150)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3174)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:041 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:041 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +300us
31:02:041 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:041 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:041 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:041 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11147
31:02:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5081us
31:02:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:041 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:041 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:041 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:041 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11147
31:02:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:041 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:041 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3134)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3148)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3174)
31:02:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:042 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:042 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:042 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3934us
31:02:042 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:042 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:042 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:042 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11148
31:02:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1447us
31:02:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:042 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:042 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11148
31:02:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:042 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:042 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:02:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:02:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:042 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:042 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:02:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:02:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:02:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3134)
31:02:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3148)
31:02:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:02:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3174)
31:02:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:042 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:042 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:042 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7568us
31:02:042 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:042 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11149
31:02:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7972us
31:02:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:043 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:043 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11149
31:02:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:043 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:043 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:02:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:02:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:043 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:043 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:02:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:02:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:02:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3134)
31:02:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3148)
31:02:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:02:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3174)
31:02:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:043 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:043 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1043us
31:02:043 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:043 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:043 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:043 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11150
31:02:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4338us
31:02:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:043 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:043 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:043 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11150
31:02:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:044 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:044 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:02:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:02:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:044 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:044 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:02:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:02:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:02:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:02:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:02:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:02:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:02:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:044 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:044 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:044 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4677us
31:02:044 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:044 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:044 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:044 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11151
31:02:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +703us
31:02:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:044 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:044 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:044 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11151
31:02:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:02:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:045 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:045 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:02:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:02:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:02:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:02:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:02:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:02:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:02:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:045 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:045 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8311us
31:02:045 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:045 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11152
31:02:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7228us
31:02:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:045 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:045 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:045 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:045 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11152
31:02:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:02:045 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:02:045 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:045 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:046 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:02:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:02:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:02:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30e4)
31:02:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30ec)
31:02:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3110)
31:02:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:046 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:046 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:046 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1796us
31:02:046 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:046 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:046 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:046 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11153
31:02:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3594us
31:02:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:046 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:046 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:046 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:046 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11153
31:02:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:046 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:046 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:02:046 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:02:046 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:046 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:047 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:02:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:02:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:02:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30e4)
31:02:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30ec)
31:02:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3110)
31:02:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:047 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:047 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5430us
31:02:047 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:047 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:047 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11154
31:02:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868b98->08000000, interrupt) +223us
31:02:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:047 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11154
31:02:047 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868b98, idle) +731us
31:02:047 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +44us
31:02:047 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:047 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:02:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:047 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:047 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:02:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:02:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:02:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30e4)
31:02:047 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:047 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30ec)
31:02:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3110)
31:02:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +140us
31:02:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:048 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:048 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9006us
31:02:048 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:048 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11155
31:02:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6485us
31:02:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:048 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:048 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:048 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11155
31:02:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:048 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:048 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:02:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:02:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:048 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:048 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:02:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:02:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:02:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30e4)
31:02:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30ec)
31:02:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:048 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3110)
31:02:048 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:048 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:048 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2540us
31:02:049 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:049 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:049 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:049 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11156
31:02:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2851us
31:02:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:049 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:049 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11156
31:02:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:049 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:049 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:02:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:02:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:049 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:049 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:02:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:02:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:02:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30e4)
31:02:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30ec)
31:02:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:049 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3110)
31:02:049 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:049 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:049 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6174us
31:02:049 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:049 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11157
31:02:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9375us
31:02:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:049 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:049 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +497us
31:02:049 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11157
31:02:050 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:02:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:050 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:050 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:02:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:02:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:02:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30e4)
31:02:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30ec)
31:02:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3110)
31:02:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:02:050 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:050 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9750us
31:02:050 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:050 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11158
31:02:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5741us
31:02:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:050 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:050 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:050 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11158
31:02:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:02:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:050 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:050 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:02:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:02:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:050 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:02:050 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30e4)
31:02:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30ec)
31:02:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3110)
31:02:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:051 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:051 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3283us
31:02:051 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:051 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:051 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:051 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11159
31:02:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2107us
31:02:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:051 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:051 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:051 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11159
31:02:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:02:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:051 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:051 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:02:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:02:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:02:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30e4)
31:02:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30ec)
31:02:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3110)
31:02:051 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:051 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:051 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:051 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6917us
31:02:052 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:052 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11160
31:02:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8632us
31:02:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:052 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:052 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:052 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11160
31:02:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:052 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:052 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:02:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:02:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:052 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:052 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:02:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:02:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:02:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30e4)
31:02:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30ec)
31:02:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:052 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3110)
31:02:052 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:052 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:052 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:052 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +393us
31:02:052 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:052 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:052 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:052 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11161
31:02:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4998us
31:02:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:053 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:053 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11161
31:02:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:053 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:053 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:02:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:02:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:053 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:053 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:02:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:02:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:02:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30e4)
31:02:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30ec)
31:02:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:053 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3110)
31:02:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:053 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:053 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:053 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4027us
31:02:053 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:053 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:053 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:053 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11162
31:02:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1363us
31:02:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:053 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:053 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:053 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11162
31:02:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:053 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:053 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:053 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:054 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:054 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30e4)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30ec)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3110)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:054 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:054 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7661us
31:02:054 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:054 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11163
31:02:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7888us
31:02:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:054 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:054 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:054 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:054 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11163
31:02:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:054 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:054 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30e4)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:054 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30ec)
31:02:054 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3110)
31:02:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:055 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:055 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1136us
31:02:055 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:055 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:055 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:055 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11164
31:02:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4254us
31:02:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:055 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11164
31:02:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:055 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:055 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:02:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:02:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:055 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:055 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:02:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:02:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:02:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30e4)
31:02:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30ec)
31:02:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3110)
31:02:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:055 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:055 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4770us
31:02:055 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:055 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:056 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:056 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11165
31:02:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +620us
31:02:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:056 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11165
31:02:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:056 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:056 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:02:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:02:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:056 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:02:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:02:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:02:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30e4)
31:02:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30ec)
31:02:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3110)
31:02:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:056 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:056 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:056 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8404us
31:02:056 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:056 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11166
31:02:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7145us
31:02:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:056 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11166
31:02:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:057 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:057 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:02:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:02:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:057 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:057 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:02:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:02:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:02:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:02:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:02:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3110)
31:02:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:057 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:057 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:057 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1880us
31:02:057 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:057 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:057 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:057 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11167
31:02:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3511us
31:02:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:057 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:057 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:057 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11167
31:02:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:057 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:057 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:02:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:02:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:057 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:058 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:02:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:02:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:02:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:02:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:02:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3110)
31:02:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:058 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:058 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5514us
31:02:058 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:058 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:058 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11168
31:02:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868bd0->08000000, interrupt) +139us
31:02:058 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:058 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11168
31:02:058 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868bd0, idle) +731us
31:02:058 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +128us
31:02:058 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:058 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:02:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:058 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:058 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:02:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:02:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:02:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3134)
31:02:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3148)
31:02:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
31:02:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3174)
31:02:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +150us
31:02:059 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:059 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8996us
31:02:059 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:059 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11169
31:02:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6401us
31:02:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:059 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:059 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:059 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:059 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11169
31:02:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:02:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:059 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:059 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:02:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:02:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:02:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3134)
31:02:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3148)
31:02:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:02:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3174)
31:02:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:060 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:060 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:060 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2614us
31:02:060 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:060 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:060 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:060 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11170
31:02:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2767us
31:02:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:060 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:060 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:060 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:060 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11170
31:02:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:060 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:060 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:02:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:02:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:060 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:060 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:02:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:02:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:02:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3134)
31:02:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3148)
31:02:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3150)
31:02:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3174)
31:02:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:061 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:061 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:061 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6248us
31:02:061 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:061 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11171
31:02:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9292us
31:02:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:061 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:061 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:061 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +580us
31:02:061 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11171
31:02:061 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:02:061 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:061 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:02:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:02:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:061 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:061 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:02:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:02:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:02:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3134)
31:02:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3148)
31:02:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3150)
31:02:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3174)
31:02:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:02:061 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:061 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:061 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9740us
31:02:061 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:062 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11172
31:02:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5658us
31:02:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:062 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11172
31:02:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:02:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:062 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:062 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:02:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:02:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:02:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3134)
31:02:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3148)
31:02:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3150)
31:02:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3174)
31:02:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:062 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:062 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:062 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3357us
31:02:062 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:062 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:062 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:062 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11173
31:02:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2024us
31:02:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:063 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:063 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:063 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11173
31:02:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:063 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:063 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:02:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:02:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:063 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:063 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:02:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:02:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:02:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3134)
31:02:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3148)
31:02:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3150)
31:02:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3174)
31:02:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:063 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:063 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:063 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6991us
31:02:063 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:063 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11174
31:02:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8548us
31:02:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:063 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:063 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:063 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11174
31:02:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:063 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:02:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:064 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:064 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:02:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:02:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:02:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3134)
31:02:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3148)
31:02:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3150)
31:02:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3174)
31:02:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:064 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:064 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +467us
31:02:064 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:064 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:064 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:064 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11175
31:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4914us
31:02:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:064 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:064 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:064 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11175
31:02:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:02:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:064 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:064 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:02:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:02:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3134)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3148)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3174)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:065 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4101us
31:02:065 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:065 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:065 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:065 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11176
31:02:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1280us
31:02:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:065 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:065 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:065 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11176
31:02:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:065 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:065 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3134)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3148)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3174)
31:02:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:066 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:066 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7735us
31:02:066 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:066 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11177
31:02:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7805us
31:02:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:066 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:066 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11177
31:02:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:066 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:066 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:02:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:02:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:066 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:066 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:02:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:02:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:02:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3134)
31:02:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3148)
31:02:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:02:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3174)
31:02:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:066 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:066 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:066 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1210us
31:02:066 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:066 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:066 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:066 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11178
31:02:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4171us
31:02:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:067 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:067 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11178
31:02:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:067 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:067 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:02:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:02:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:067 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:067 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:02:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:02:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:02:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3134)
31:02:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3148)
31:02:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:02:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3174)
31:02:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:067 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:067 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:067 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4844us
31:02:067 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:067 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:067 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:067 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11179
31:02:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +536us
31:02:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:068 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:068 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11179
31:02:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:068 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:068 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:02:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:02:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:068 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:068 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:02:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:02:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:02:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3134)
31:02:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3148)
31:02:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:02:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3174)
31:02:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:068 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:068 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:068 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8478us
31:02:068 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:068 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11180
31:02:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7061us
31:02:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:068 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:068 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11180
31:02:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:02:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:069 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:069 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:02:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:02:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:02:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3134)
31:02:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3148)
31:02:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:02:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3174)
31:02:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:069 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1954us
31:02:069 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:069 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:069 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11181
31:02:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3427us
31:02:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:069 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11181
31:02:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:02:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:02:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:070 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:070 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:02:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:02:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:02:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3134)
31:02:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3148)
31:02:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:02:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3174)
31:02:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:070 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:070 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:070 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5588us
31:02:070 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:070 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:070 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11182
31:02:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868758->08000000, interrupt) +56us
31:02:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11182
31:02:070 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868758, idle) +731us
31:02:070 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +211us
31:02:070 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:02:070 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:070 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:02:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:02:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:070 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:070 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:02:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:02:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:02:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:02:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:02:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:02:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:02:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +150us
31:02:071 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:071 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8996us
31:02:071 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:071 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11183
31:02:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6318us
31:02:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:071 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:071 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:071 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11183
31:02:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:02:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:071 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:071 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:02:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:02:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:02:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:02:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:02:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:02:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:02:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:072 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:072 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2697us
31:02:072 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:072 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:072 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:072 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11184
31:02:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2684us
31:02:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:072 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11184
31:02:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:072 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:072 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:02:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:02:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:072 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:072 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:02:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:02:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:02:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30e4)
31:02:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30ec)
31:02:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3110)
31:02:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:073 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:073 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:073 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6341us
31:02:073 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11185
31:02:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9208us
31:02:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:073 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +664us
31:02:073 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11185
31:02:073 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:02:073 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:073 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:02:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:02:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:073 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:073 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:02:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:02:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:02:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30e4)
31:02:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30ec)
31:02:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3110)
31:02:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:02:074 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:074 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:074 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9750us
31:02:074 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:074 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11186
31:02:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5574us
31:02:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:074 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:074 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:074 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11186
31:02:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:074 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:074 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:02:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:02:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:074 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:074 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:02:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:02:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:02:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30e4)
31:02:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30ec)
31:02:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3110)
31:02:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:074 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:074 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:074 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3450us
31:02:074 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:074 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:075 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:075 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11187
31:02:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1940us
31:02:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11187
31:02:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:075 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:075 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:02:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:02:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:075 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:075 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:02:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:02:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:02:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30e4)
31:02:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30ec)
31:02:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3110)
31:02:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:075 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:075 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:075 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7084us
31:02:075 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:075 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11188
31:02:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8465us
31:02:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11188
31:02:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:075 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:076 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:02:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:02:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:076 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:076 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:02:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:02:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:02:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30e4)
31:02:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30ec)
31:02:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3110)
31:02:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:076 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:076 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +560us
31:02:076 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:076 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:076 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:076 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11189
31:02:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4831us
31:02:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:076 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:076 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:076 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:076 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11189
31:02:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:076 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:076 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:02:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:02:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:076 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:076 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:02:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:02:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:02:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30e4)
31:02:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30ec)
31:02:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3110)
31:02:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:077 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:077 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:077 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4194us
31:02:077 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:077 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:077 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11190
31:02:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1196us
31:02:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:077 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:077 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:077 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11190
31:02:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:077 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:077 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:02:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:02:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:077 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:077 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:02:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:02:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:02:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30e4)
31:02:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30ec)
31:02:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3110)
31:02:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:078 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7828us
31:02:078 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:078 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11191
31:02:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7721us
31:02:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:078 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11191
31:02:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:02:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:078 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:078 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:02:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:02:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:02:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30e4)
31:02:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30ec)
31:02:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3110)
31:02:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:078 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:078 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1303us
31:02:078 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:078 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:079 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:079 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11192
31:02:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4087us
31:02:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:079 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11192
31:02:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:079 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:079 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:02:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:02:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:079 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:079 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:02:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:02:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:02:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30e4)
31:02:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30ec)
31:02:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3110)
31:02:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:079 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:079 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:079 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4937us
31:02:079 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:079 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:079 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:079 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11193
31:02:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +453us
31:02:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:079 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11193
31:02:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:080 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:080 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30e4)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30ec)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3110)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:080 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8571us
31:02:080 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:080 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11194
31:02:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6978us
31:02:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:080 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:080 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:080 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11194
31:02:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:080 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:080 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30e4)
31:02:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30ec)
31:02:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3110)
31:02:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:081 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:081 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:081 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2047us
31:02:081 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:081 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:081 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:081 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11195
31:02:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3344us
31:02:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:081 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:081 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:081 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11195
31:02:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:081 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:081 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:02:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:02:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:081 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:081 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:02:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:02:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:02:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30e4)
31:02:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30ec)
31:02:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3110)
31:02:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:081 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:081 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:081 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5681us
31:02:081 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:082 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11196
31:02:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9868us
31:02:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:082 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:082 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:082 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:082 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5us
31:02:082 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:082 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11196
31:02:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +440us
31:02:082 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:082 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:02:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:02:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:082 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:082 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:02:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:02:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:02:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30e4)
31:02:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30ec)
31:02:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3110)
31:02:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:082 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:082 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:082 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9315us
31:02:082 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:082 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11197
31:02:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6234us
31:02:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:082 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:082 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:083 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11197
31:02:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:083 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:083 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:02:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:02:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:083 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:083 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:02:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:02:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:02:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30e4)
31:02:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30ec)
31:02:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3110)
31:02:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:083 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:083 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:083 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2790us
31:02:083 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:083 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:083 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:083 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11198
31:02:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2600us
31:02:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:083 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11198
31:02:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:084 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:084 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:02:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:02:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:084 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:084 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:02:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:02:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:02:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:02:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:02:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3110)
31:02:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:084 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:084 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:084 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6424us
31:02:084 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:084 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11199
31:02:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9125us
31:02:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:084 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:084 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11199
31:02:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:084 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08831ea8->088687dc, audio drain) +39us
31:02:085 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08831ea8, blocking audio) +269us
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:02:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:085 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:085 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:02:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:02:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:02:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:02:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:02:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3110)
31:02:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
31:02:085 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:085 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9777us
31:02:085 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:085 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11200
31:02:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5491us
31:02:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:085 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:085 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11200
31:02:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:02:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:085 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:085 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:02:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:02:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:02:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3134)
31:02:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3148)
31:02:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3150)
31:02:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3174)
31:02:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:086 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:086 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:086 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3524us
31:02:086 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:086 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:086 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:086 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11201
31:02:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1857us
31:02:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:086 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:086 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:086 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11201
31:02:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:086 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:086 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:02:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:02:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:086 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:086 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:02:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:02:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:02:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3134)
31:02:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3148)
31:02:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
31:02:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3174)
31:02:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:087 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7158us
31:02:087 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:087 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11202
31:02:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8381us
31:02:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:087 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:087 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:087 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11202
31:02:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:02:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:087 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:087 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:02:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:02:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:02:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3134)
31:02:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3148)
31:02:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3150)
31:02:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3174)
31:02:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:087 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:087 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +634us
31:02:088 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:088 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:088 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:088 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11203
31:02:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4747us
31:02:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:088 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11203
31:02:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:088 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:088 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:02:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:02:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:088 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:088 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:02:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:02:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:02:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3134)
31:02:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3148)
31:02:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3150)
31:02:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3174)
31:02:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:088 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:088 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:088 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4268us
31:02:088 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:088 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:088 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:088 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11204
31:02:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1113us
31:02:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:089 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11204
31:02:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:02:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:02:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:02:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:02:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3134)
31:02:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3148)
31:02:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3150)
31:02:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3174)
31:02:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:089 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7902us
31:02:089 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:089 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11205
31:02:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7638us
31:02:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:089 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11205
31:02:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:02:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:02:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:02:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:02:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:02:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3134)
31:02:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3148)
31:02:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3150)
31:02:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3174)
31:02:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:090 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:090 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:090 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1377us
31:02:090 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:090 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:090 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:090 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11206
31:02:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4004us
31:02:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:090 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:090 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:090 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11206
31:02:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:090 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:090 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:02:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:02:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:090 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:090 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:02:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:02:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:02:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3134)
31:02:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3148)
31:02:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3150)
31:02:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3174)
31:02:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:091 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:091 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5011us
31:02:091 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:091 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:091 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:091 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11207
31:02:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +369us
31:02:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:091 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:091 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:091 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11207
31:02:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:02:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:091 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:091 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:02:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:02:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:02:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3134)
31:02:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3148)
31:02:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3150)
31:02:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3174)
31:02:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:092 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:092 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8645us
31:02:092 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:092 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11208
31:02:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6894us
31:02:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:092 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:092 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:092 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:092 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11208
31:02:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:02:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:092 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:092 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:02:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:02:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:02:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3134)
31:02:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3148)
31:02:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3150)
31:02:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3174)
31:02:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:092 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:092 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:092 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2121us
31:02:093 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:093 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:093 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:093 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11209
31:02:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3260us
31:02:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:093 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:093 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:093 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:093 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11209
31:02:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:093 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:093 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:02:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:02:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:093 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:093 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:02:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:02:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:02:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3134)
31:02:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3148)
31:02:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3150)
31:02:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3174)
31:02:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:093 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:093 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:093 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5755us
31:02:093 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:093 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11210
31:02:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9785us
31:02:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:093 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:094 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:094 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:094 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +87us
31:02:094 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:094 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11210
31:02:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +357us
31:02:094 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:094 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:02:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:02:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:094 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:094 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:02:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:02:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:02:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3134)
31:02:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3148)
31:02:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3150)
31:02:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3174)
31:02:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:094 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:094 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:094 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9389us
31:02:094 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:094 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11211
31:02:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6151us
31:02:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:094 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:095 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11211
31:02:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:02:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:095 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:095 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:02:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:02:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:02:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3134)
31:02:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3148)
31:02:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:02:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3174)
31:02:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:095 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:095 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:095 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2864us
31:02:095 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:095 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:095 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:095 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11212
31:02:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2517us
31:02:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:095 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11212
31:02:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:02:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:096 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:096 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:02:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:02:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:02:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3134)
31:02:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3148)
31:02:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:02:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3174)
31:02:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:096 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:096 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6498us
31:02:096 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:096 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11213
31:02:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9041us
31:02:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:096 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:096 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:096 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11213
31:02:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:02:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:02:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:096 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:096 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:02:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:02:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:02:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:097 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 088608f8->088687dc, audio drain) +122us
31:02:097 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->088608f8, blocking audio) +269us
31:02:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3134)
31:02:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3148)
31:02:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:02:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3174)
31:02:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +26us
31:02:097 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:097 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:097 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9850us
31:02:097 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11214
31:02:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5407us
31:02:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11214
31:02:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:097 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:097 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:02:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:02:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:097 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:097 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:02:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:02:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:02:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:02:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:02:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:02:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:02:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:098 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:098 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3608us
31:02:098 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:098 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:098 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:098 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11215
31:02:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1773us
31:02:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:098 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:098 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11215
31:02:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:02:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:098 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:098 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:02:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:02:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:02:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:02:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:02:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:02:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:02:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:099 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:099 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:099 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7242us
31:02:099 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:099 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11216
31:02:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8298us
31:02:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:099 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:099 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11216
31:02:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:099 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:099 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:02:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:02:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:099 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:099 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:02:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:02:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:02:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30e4)
31:02:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30ec)
31:02:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3110)
31:02:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:099 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:099 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:099 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +727us
31:02:099 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:099 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:099 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:100 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11217
31:02:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4664us
31:02:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:100 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:100 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11217
31:02:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:100 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:100 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:02:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:02:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:100 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:100 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:02:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:02:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:02:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30e4)
31:02:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30ec)
31:02:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3110)
31:02:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:100 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:100 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:100 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4361us
31:02:100 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:100 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:100 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:100 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11218
31:02:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1030us
31:02:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:101 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11218
31:02:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:101 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:101 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:02:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:02:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:101 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:101 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:02:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:02:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:02:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30e4)
31:02:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30ec)
31:02:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3110)
31:02:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:101 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:101 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:101 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7995us
31:02:101 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:101 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11219
31:02:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7554us
31:02:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:101 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11219
31:02:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:101 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:101 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:02:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:02:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:101 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:101 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:02:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:02:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:02:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30e4)
31:02:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30ec)
31:02:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3110)
31:02:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:102 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:102 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1470us
31:02:102 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:102 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:102 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:102 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11220
31:02:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3920us
31:02:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:102 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:102 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11220
31:02:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:102 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:102 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:02:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:02:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:102 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:102 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:02:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:02:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:02:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30e4)
31:02:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30ec)
31:02:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3110)
31:02:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:103 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:103 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:103 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5104us
31:02:103 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:103 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:103 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:103 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11221
31:02:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +286us
31:02:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:103 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:103 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:103 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11221
31:02:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:103 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:103 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:02:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:02:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:103 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:103 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:02:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:02:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:02:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30e4)
31:02:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30ec)
31:02:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3140)
31:02:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c314c)
31:02:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +131us
31:02:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:104 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8734us
31:02:104 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:104 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11222
31:02:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6811us
31:02:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:104 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:104 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11222
31:02:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:02:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:104 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:104 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:02:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:02:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:02:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30e4)
31:02:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30ec)
31:02:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3140)
31:02:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c314c)
31:02:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:104 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:104 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2210us
31:02:104 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:104 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:105 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:105 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11223
31:02:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3177us
31:02:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:105 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11223
31:02:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:105 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:105 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:02:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:02:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:105 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:105 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:02:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:02:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:02:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30e4)
31:02:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30ec)
31:02:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3140)
31:02:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c314c)
31:02:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:105 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:105 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:105 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5844us
31:02:105 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:105 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11224
31:02:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9701us
31:02:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:105 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:106 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +170us
31:02:106 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11224
31:02:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +274us
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:02:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:106 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:02:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:02:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:02:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30e4)
31:02:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30ec)
31:02:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3140)
31:02:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c314c)
31:02:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:106 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9479us
31:02:106 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11225
31:02:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6067us
31:02:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11225
31:02:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:02:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:106 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30e4)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30ec)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3140)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c314c)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:107 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:107 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2954us
31:02:107 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:107 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:107 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:107 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11226
31:02:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2433us
31:02:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:107 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11226
31:02:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:107 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:107 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30e4)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30ec)
31:02:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3140)
31:02:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c314c)
31:02:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:108 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:108 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6588us
31:02:108 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:108 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11227
31:02:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8958us
31:02:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:108 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:108 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11227
31:02:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:108 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:108 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:02:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:02:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:108 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:108 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:02:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:02:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:02:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30e4)
31:02:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30ec)
31:02:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3140)
31:02:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c314c)
31:02:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:108 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:108 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +63us
31:02:109 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:109 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:109 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:109 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11228
31:02:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5324us
31:02:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:109 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:109 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11228
31:02:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:109 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:109 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:02:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:02:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:109 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:109 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:02:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:02:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:02:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30e4)
31:02:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30ec)
31:02:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3140)
31:02:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c314c)
31:02:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:109 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:109 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3697us
31:02:109 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:109 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:110 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:110 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11229
31:02:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1690us
31:02:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:110 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:110 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:110 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11229
31:02:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:110 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:110 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:02:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:02:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:110 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:110 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:02:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:02:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:02:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30e4)
31:02:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30ec)
31:02:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3140)
31:02:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c314c)
31:02:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:110 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:110 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7331us
31:02:110 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:110 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11230
31:02:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8214us
31:02:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:111 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:111 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:111 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11230
31:02:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:111 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:111 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:02:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:02:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:111 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:111 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:02:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:02:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:02:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:02:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:02:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3140)
31:02:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c314c)
31:02:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:111 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:111 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:111 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +807us
31:02:111 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:111 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:111 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:111 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11231
31:02:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4580us
31:02:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:111 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:111 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11231
31:02:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:02:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:112 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:112 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:02:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:02:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:02:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:02:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:02:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3140)
31:02:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c314c)
31:02:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:112 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:112 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4441us
31:02:112 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:112 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:112 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:112 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11232
31:02:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +946us
31:02:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:112 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11232
31:02:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:02:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:02:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:113 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:113 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30e4)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30ec)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3140)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c314c)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:113 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8075us
31:02:113 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:113 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11233
31:02:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7471us
31:02:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:113 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:113 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:113 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11233
31:02:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:113 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:113 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30e4)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30ec)
31:02:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3140)
31:02:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c314c)
31:02:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:114 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:114 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1550us
31:02:114 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:114 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:114 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:114 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11234
31:02:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3837us
31:02:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:114 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11234
31:02:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:114 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:114 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:02:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:02:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:114 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:114 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:02:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:02:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:02:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30e4)
31:02:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30ec)
31:02:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3140)
31:02:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c314c)
31:02:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:114 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:114 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5184us
31:02:115 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:115 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:115 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11235
31:02:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +202us
31:02:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:115 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11235
31:02:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:115 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:115 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:02:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:02:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:115 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:115 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:02:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:02:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:02:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30e4)
31:02:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30ec)
31:02:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3140)
31:02:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c314c)
31:02:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:115 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:115 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8819us
31:02:115 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11236
31:02:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6727us
31:02:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:115 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:116 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11236
31:02:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:116 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:116 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:02:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:02:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:116 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:116 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:02:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:02:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:02:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30e4)
31:02:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30ec)
31:02:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3140)
31:02:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c314c)
31:02:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:116 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:116 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:116 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2294us
31:02:116 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:116 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:116 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:116 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11237
31:02:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3093us
31:02:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:116 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:116 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11237
31:02:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:02:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:117 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:117 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:02:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:02:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:02:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30e4)
31:02:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30ec)
31:02:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3140)
31:02:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c314c)
31:02:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:117 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5928us
31:02:117 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:117 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11238
31:02:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9618us
31:02:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:117 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:117 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:117 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +254us
31:02:117 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:117 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11238
31:02:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +190us
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:02:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:02:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:117 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:117 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:02:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:02:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:02:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30e4)
31:02:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30ec)
31:02:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3140)
31:02:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c314c)
31:02:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:118 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:118 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9562us
31:02:118 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:118 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11239
31:02:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5984us
31:02:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:118 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11239
31:02:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:02:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:118 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:118 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:02:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:02:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c307c)
31:02:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3088)
31:02:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +190us
31:02:118 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:118 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:119 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2978us
31:02:119 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +111us
31:02:119 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +10047us
31:02:119 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(333, 00000001, 32, 00000000, 00000000): waiting
31:02:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 0886885c->08000000, event flag waited) +56us
31:02:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11240
31:02:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2556us
31:02:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11240
31:02:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:119 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:119 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:02:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:02:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:119 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:119 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:02:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:02:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c307c)
31:02:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3088)
31:02:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +385us
31:02:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:119 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11241
31:02:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15554us
31:02:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:120 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:120 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11241
31:02:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:120 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:120 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:02:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:02:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:120 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:120 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f94)
31:02:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:154 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_blendFixA;
uniform vec3 u_blendFixB;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  v.rgb = v.rgb * u_blendFixA;
  fragColor0 = vec4(v.rgb, 0.0);
}


31:02:154 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 20 fs 47
31:02:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3010)
31:02:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3010
31:02:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30a0)
31:02:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3010 - stall = 088c30a0
31:02:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3124)
31:02:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a0 - stall = 088c3124
31:02:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3174)
31:02:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3124 - stall = 088c3174
31:02:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3180)
31:02:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3174 - stall = 088c3180
31:02:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +131us
31:02:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:156 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11242
31:02:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15808us
31:02:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:156 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11242
31:02:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:156 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:156 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:02:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:02:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:156 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:156 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f94)
31:02:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3010)
31:02:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3010
31:02:156 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08be97c0
31:02:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30a0)
31:02:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3010 - stall = 088c30a0
31:02:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3124)
31:02:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a0 - stall = 088c3124
31:02:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3174)
31:02:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3124 - stall = 088c3174
31:02:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3180)
31:02:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3174 - stall = 088c3180
31:02:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +131us
31:02:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:170 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:170 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11243
31:02:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15808us
31:02:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:170 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:170 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11243
31:02:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:170 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:170 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:02:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:02:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:170 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:170 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f94)
31:02:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3010)
31:02:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3010
31:02:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30a0)
31:02:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3010 - stall = 088c30a0
31:02:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3124)
31:02:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a0 - stall = 088c3124
31:02:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3174)
31:02:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3124 - stall = 088c3174
31:02:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3180)
31:02:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3174 - stall = 088c3180
31:02:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +131us
31:02:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:170 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:170 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11244
31:02:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15808us
31:02:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:171 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:171 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11244
31:02:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:02:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:171 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:171 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f94)
31:02:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3010)
31:02:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3010
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30a0)
31:02:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3010 - stall = 088c30a0
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3124)
31:02:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a0 - stall = 088c3124
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3174)
31:02:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3124 - stall = 088c3174
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3180)
31:02:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3174 - stall = 088c3180
31:02:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +131us
31:02:171 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:171 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11245
31:02:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15808us
31:02:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:171 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:171 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:171 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11245
31:02:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:02:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:171 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:171 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f94)
31:02:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3010)
31:02:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3010
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30a0)
31:02:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3010 - stall = 088c30a0
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3124)
31:02:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a0 - stall = 088c3124
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3174)
31:02:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3124 - stall = 088c3174
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3180)
31:02:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3174 - stall = 088c3180
31:02:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +131us
31:02:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:172 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11246
31:02:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15808us
31:02:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:172 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11246
31:02:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:02:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:172 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:172 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f94)
31:02:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3010)
31:02:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3010
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30a0)
31:02:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3010 - stall = 088c30a0
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3124)
31:02:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a0 - stall = 088c3124
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:02:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3124 - stall = 088c3174
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3180)
31:02:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3174 - stall = 088c3180
31:02:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +131us
31:02:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:172 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:172 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11247
31:02:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15808us
31:02:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:173 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11247
31:02:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:02:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:173 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:173 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f94)
31:02:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3010)
31:02:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3010
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30a0)
31:02:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3010 - stall = 088c30a0
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3124)
31:02:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a0 - stall = 088c3124
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:02:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3124 - stall = 088c3174
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3180)
31:02:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3174 - stall = 088c3180
31:02:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +131us
31:02:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:173 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11248
31:02:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15808us
31:02:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:173 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11248
31:02:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:02:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:173 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:173 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f94)
31:02:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3008)
31:02:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3090)
31:02:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3114)
31:02:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3164)
31:02:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3170)
31:02:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:174 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11249
31:02:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:174 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:174 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:174 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11249
31:02:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:02:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:174 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:174 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f94)
31:02:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3008)
31:02:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3090)
31:02:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3114)
31:02:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3164)
31:02:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3170)
31:02:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:174 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:174 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11250
31:02:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:174 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:174 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:175 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11250
31:02:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:175 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:175 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f94)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3008)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3090)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3114)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3164)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3170)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:175 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:175 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11251
31:02:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:175 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:175 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11251
31:02:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:175 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:175 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f94)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3008)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3090)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3114)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3164)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3170)
31:02:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:176 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:176 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11252
31:02:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:176 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:176 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11252
31:02:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:176 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:176 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:02:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:02:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:176 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:176 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f94)
31:02:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3008)
31:02:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3090)
31:02:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3114)
31:02:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3164)
31:02:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3170)
31:02:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:177 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11253
31:02:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:177 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11253
31:02:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:02:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:177 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:177 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f94)
31:02:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3008)
31:02:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3090)
31:02:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3114)
31:02:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3164)
31:02:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3170)
31:02:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:177 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:177 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11254
31:02:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:177 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11254
31:02:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:02:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:177 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:177 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f94)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3008)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3090)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3114)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3164)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3170)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:178 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11255
31:02:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:178 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:178 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:178 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:178 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11255
31:02:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:178 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:178 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f94)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3008)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3090)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3114)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3164)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3170)
31:02:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:178 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:178 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11256
31:02:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:179 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:179 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11256
31:02:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:02:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:179 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:179 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f94)
31:02:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3008)
31:02:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3090)
31:02:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3114)
31:02:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3164)
31:02:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3170)
31:02:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:179 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:179 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11257
31:02:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:179 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:179 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11257
31:02:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:02:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:179 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:179 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f94)
31:02:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3008)
31:02:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3090)
31:02:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
31:02:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3164)
31:02:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3170)
31:02:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:180 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:180 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:180 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11258
31:02:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:180 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:180 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:180 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:180 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11258
31:02:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:180 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:180 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:02:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:02:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:180 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:180 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f94)
31:02:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3008)
31:02:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3090)
31:02:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
31:02:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3164)
31:02:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3170)
31:02:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:181 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:181 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11259
31:02:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:181 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11259
31:02:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:181 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:181 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:02:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:02:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:181 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:181 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f94)
31:02:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3008)
31:02:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3090)
31:02:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
31:02:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3164)
31:02:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3170)
31:02:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:181 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:181 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11260
31:02:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:182 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:182 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11260
31:02:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:182 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:182 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:02:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:02:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:182 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:182 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f94)
31:02:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3008)
31:02:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3090)
31:02:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
31:02:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3164)
31:02:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3170)
31:02:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:182 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:182 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:182 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11261
31:02:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:182 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:182 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11261
31:02:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:182 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:182 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:02:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:02:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:182 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:182 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f94)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3008)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3090)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3164)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3170)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:183 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11262
31:02:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:183 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11262
31:02:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:183 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:183 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f94)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3008)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3090)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3164)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3170)
31:02:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:183 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:183 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11263
31:02:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:184 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:184 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11263
31:02:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:184 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:184 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:02:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:02:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:184 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:184 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f94)
31:02:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f94
31:02:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3008)
31:02:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f94 - stall = 088c3008
31:02:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3090)
31:02:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3008 - stall = 088c3090
31:02:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
31:02:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3164)
31:02:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3164
31:02:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3170)
31:02:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3170
31:02:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:184 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:184 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:184 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11264
31:02:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15807us
31:02:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:184 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:184 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11264
31:02:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:184 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:184 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:02:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:02:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:185 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:185 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:185 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08bf9c40
31:02:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:02:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:02:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:02:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30e8)
31:02:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30f4)
31:02:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +124us
31:02:217 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:217 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:217 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11265
31:02:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15815us
31:02:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:217 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:217 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +13us
31:02:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11265
31:02:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +707us
31:02:218 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:218 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:02:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:02:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:218 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:218 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:218 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08bf9c40
31:02:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:02:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:02:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:02:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30e8)
31:02:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30f4)
31:02:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +122us
31:02:220 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:220 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:220 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11266
31:02:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15817us
31:02:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:220 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:220 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11266
31:02:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:220 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:220 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:02:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:02:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:220 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:220 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:02:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:02:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:02:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30e8)
31:02:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30f4)
31:02:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +122us
31:02:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:221 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:221 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11267
31:02:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15817us
31:02:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:221 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:221 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11267
31:02:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:221 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:221 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:02:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:02:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:221 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:02:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:02:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:02:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30e8)
31:02:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30f4)
31:02:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:221 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:221 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11268
31:02:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:221 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11268
31:02:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:02:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:02:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:02:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:02:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:02:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30e8)
31:02:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30f4)
31:02:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11269
31:02:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11269
31:02:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:02:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:02:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:02:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:02:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:02:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30e8)
31:02:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30f4)
31:02:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:223 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11270
31:02:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11270
31:02:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:02:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:02:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:02:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:02:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30e8)
31:02:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30f4)
31:02:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:223 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:223 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11271
31:02:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11271
31:02:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:224 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:224 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30e8)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30f4)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11272
31:02:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:224 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:224 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11272
31:02:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:224 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:224 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30e8)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30f4)
31:02:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:224 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11273
31:02:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:225 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11273
31:02:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:225 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:225 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:02:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:02:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:225 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:225 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:02:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:02:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:02:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30e8)
31:02:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30f4)
31:02:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:225 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:225 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11274
31:02:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:225 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11274
31:02:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:225 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:225 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:02:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:02:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:225 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:225 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:02:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:02:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:02:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30e8)
31:02:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30f4)
31:02:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:226 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11275
31:02:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:226 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:226 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:226 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11275
31:02:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:02:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:226 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:226 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:02:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:02:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:02:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30e8)
31:02:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30f4)
31:02:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:226 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11276
31:02:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:226 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:226 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:226 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:226 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11276
31:02:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:226 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:227 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:227 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30e8)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30f4)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:227 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11277
31:02:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:227 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11277
31:02:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:227 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:227 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30e8)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30f4)
31:02:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:228 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11278
31:02:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:228 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11278
31:02:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:02:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:02:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:02:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:02:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30e8)
31:02:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30f4)
31:02:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:228 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:228 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11279
31:02:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:228 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11279
31:02:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:02:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:02:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:02:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:02:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30e8)
31:02:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30f4)
31:02:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11280
31:02:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11280
31:02:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:02:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:229 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:229 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:02:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:02:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:02:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30e8)
31:02:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30f4)
31:02:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:02:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:229 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11281
31:02:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15818us
31:02:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11281
31:02:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:230 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:230 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:02:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:02:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:02:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:02:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:02:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30b8)
31:02:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30b8
31:02:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +118us
31:02:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:230 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11282
31:02:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15821us
31:02:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:230 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11282
31:02:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:230 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:230 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:02:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:02:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:02:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:02:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:02:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30b8)
31:02:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30b8
31:02:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +118us
31:02:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:231 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11283
31:02:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15821us
31:02:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11283
31:02:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:231 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:231 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:02:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:02:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:231 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:231 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:02:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:02:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:02:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30b8)
31:02:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30b8
31:02:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +118us
31:02:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:231 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11284
31:02:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +15821us
31:02:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11284
31:02:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:232 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000007, 1, 0bfff5a0)
31:02:232 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000080)
31:02:232 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffd)
31:02:232 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000001)
31:02:232 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08806ba8->08806cf4, event flag set) +41us
31:02:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000008, 1, 0bfbf230)
31:02:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(282, ffffffbf)
31:02:232 bgm_thread   D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
31:02:232 bgm_thread   D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
31:02:232 bgm_thread   D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/script/BGM_03.at3, 00000001, 00000000)
31:02:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 08805a9c->08806ba8, file opened) +1202us
31:02:232 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000004)
31:02:232 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08826d90->08805a9c, woke from hle delay) +100us
31:02:232 bgm_thread   D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
31:02:232 bgm_thread   D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
31:02:232 bgm_thread   D[KERNEL]: HLE\sceKernelSemaphore.cpp:434 0=sceKernelWaitSemaCB(281, 1, 0)
31:02:232 bgm_thread   D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08903700, 100000): deferring result
31:02:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 08805cf8->08826d90, io read) +23us
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65297, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65297, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65296, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65296, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 26376, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 26376, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65297, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65297, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65297, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65297, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 26085, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 26085, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20107, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20107, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21209, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21209, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25152, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25152, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20869, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20869, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 26032, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 26032, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23487, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23487, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 27468, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 27468, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 33310, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 33310, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20238, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20238, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 30010, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 30010, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12395, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12395, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12354, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12354, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 31070, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 31070, 09b01f70, 0, 0, 160, 208)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23470, 0bfff590)
31:02:233 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23470, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 23546, 0bfff590)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 23546, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12364, 0bfff590)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12364, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25152, 0bfff590)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25152, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 38263, 0bfff590)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 38263, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12434, 0bfff590)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12434, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21209, 0bfff590)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21209, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12417, 0bfff590)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12417, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff590)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25506, 0bfff590)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25506, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20597, 0bfff590)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20597, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20107, 0bfff590)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20107, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21209, 0bfff590)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21209, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25152, 0bfff590)
31:02:234 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25152, 09b01f70, 0, 0, 160, 208)
31:02:234 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:234 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:02:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:02:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:234 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:02:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:02:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:02:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30b8)
31:02:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30b8
31:02:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +1258us
31:02:234 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:234 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:235 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->08805cf8, idle) +9214us
31:02:235 bgm_thread   D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(281, 1) (count: 0 -> 1)
31:02:235 bgm_thread   I[ME]: HLE\sceAtrac.cpp:1390 0=sceAtracSetDataAndGetID(08903700, 00100000)
31:02:235 bgm_thread   W[ME]: HLE\sceAtrac.cpp:1275 This is an atrac3+ stereo audio
31:02:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 08806c28->08000000, atrac set data) +9us
31:02:237 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->08806c28, woke from hle delay) +100us
31:02:237 bgm_thread   D[ME]: HLE\sceAtrac.cpp:1449 sceAtracSetLoopNum(0, -1)
31:02:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(282, ffffff7f)
31:02:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
31:02:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000002)
31:02:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000020, 1, 0bfbf230)
31:02:237 bgm_thread   D[ME]: HLE\sceAtrac.cpp:1001 sceAtracGetRemainFrame(0, 0bfbf254)
31:02:237 bgm_thread   E[AUDIO]: HLE\sceAudio.cpp:324 sceAudioOutput2Reserve(00000200) - channel already reserved
31:02:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:238 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088b9c40, 0bfbf268[0000070b], 0bfbf264[00000000], 0bfbf254[510])
31:02:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +11us
31:02:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:238 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:238 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[509])
31:02:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +6us
31:02:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11285
31:02:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1671us
31:02:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:238 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:238 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000002, 1, 0bfff620)
31:02:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +604us
31:02:238 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11285
31:02:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +97us
31:02:238 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12393, 0bfff580)
31:02:238 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12393, 09afa700, 0, 0, 384, 80)
31:02:238 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12358, 0bfff580)
31:02:238 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12358, 09afa700, 0, 0, 384, 80)
31:02:238 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12377, 0bfff580)
31:02:238 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12377, 09afa700, 0, 0, 384, 80)
31:02:238 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff580)
31:02:238 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09afa700, 0, 0, 384, 80)
31:02:238 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65311, 0bfff580)
31:02:238 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65311, 09afa700, 0, 0, 384, 80)
31:02:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:02:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:02:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:02:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:02:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:02:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30b8)
31:02:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30b8
31:02:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +398us
31:02:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:239 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:239 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7397us
31:02:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:239 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[508])
31:02:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:239 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:239 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11286
31:02:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5832us
31:02:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:240 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11286
31:02:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:240 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:240 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:02:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:02:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:240 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:240 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:02:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:02:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:02:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30fc)
31:02:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3180)
31:02:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3204)
31:02:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3218)
31:02:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3250)
31:02:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c3250
31:02:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +163us
31:02:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:247 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:247 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2559us
31:02:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:247 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:247 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:247 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:247 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:247 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11287
31:02:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1601us
31:02:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:247 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:247 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:247 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11287
31:02:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:248 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:248 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:02:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:02:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:248 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:248 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:02:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:02:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:02:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30fc)
31:02:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3180)
31:02:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:248 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cc3000
31:02:249 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3204)
31:02:249 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:249 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cbc700
31:02:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3218)
31:02:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32c0)
31:02:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:250 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09b01fc0
31:02:260 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c335c)
31:02:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33f8)
31:02:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3494)
31:02:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3530)
31:02:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:261 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c355c)
31:02:261 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:261 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:261 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:261 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9043us
31:02:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:261 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:262 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[507])
31:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:262 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:262 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:262 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11288
31:02:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4360us
31:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:262 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:262 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11288
31:02:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:262 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:262 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:02:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:02:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:262 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:262 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:02:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:02:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:02:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30fc)
31:02:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:262 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3180)
31:02:262 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3204)
31:02:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3218)
31:02:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32c0)
31:02:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:263 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cd98f0
31:02:263 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c335c)
31:02:263 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:263 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cd7970
31:02:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33f8)
31:02:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:264 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08ccbc70
31:02:264 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3494)
31:02:264 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:264 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cc9cf0
31:02:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3530)
31:02:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:265 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cc7d70
31:02:265 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c355c)
31:02:265 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:265 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:265 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3969us
31:02:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:265 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:265 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:265 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:265 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:265 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11289
31:02:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +137us
31:02:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:266 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:266 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11289
31:02:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:266 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:266 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30fc)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3180)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3204)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3218)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32c0)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c335c)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33f8)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3494)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3530)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c355c)
31:02:266 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:266 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:266 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:267 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10506us
31:02:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:267 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:267 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:267 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11290
31:02:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5211us
31:02:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:267 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:267 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11290
31:02:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:267 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:267 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30fc)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3180)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3204)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3218)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32c0)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c335c)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33f8)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3494)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3530)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:267 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c355c)
31:02:267 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:268 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:268 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:268 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5432us
31:02:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:268 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:268 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[506])
31:02:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:268 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:268 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:268 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11291
31:02:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7979us
31:02:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:268 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:268 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11291
31:02:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:268 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:268 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:02:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:02:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:268 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:268 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:02:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:02:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:02:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30fc)
31:02:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:268 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3180)
31:02:268 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3204)
31:02:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3218)
31:02:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32c0)
31:02:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c335c)
31:02:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33f8)
31:02:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3494)
31:02:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3530)
31:02:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c355c)
31:02:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:269 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +359us
31:02:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:269 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:269 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:269 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:269 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:269 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11292
31:02:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3748us
31:02:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:269 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:269 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11292
31:02:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:02:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:269 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:269 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:02:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:02:269 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:269 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:02:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30fc)
31:02:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3180)
31:02:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3204)
31:02:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3218)
31:02:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c0)
31:02:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c335c)
31:02:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33f8)
31:02:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3494)
31:02:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3530)
31:02:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:270 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c355c)
31:02:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:270 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:270 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:270 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6896us
31:02:270 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:270 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:270 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:270 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:270 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:270 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11293
31:02:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8821us
31:02:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:270 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:270 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11293
31:02:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:270 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:270 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:270 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:271 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:271 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30fc)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3180)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3204)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3218)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32c0)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c335c)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c33f8)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3494)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3530)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c355c)
31:02:271 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:271 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:271 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1822us
31:02:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:271 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:271 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[505])
31:02:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:271 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:271 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:272 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:272 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:272 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:272 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11294
31:02:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2284us
31:02:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:272 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11294
31:02:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30fc)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3180)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3204)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3218)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32c0)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c335c)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c33f8)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3494)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3530)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c355c)
31:02:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:273 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8359us
31:02:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:273 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:273 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11295
31:02:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7358us
31:02:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:273 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11295
31:02:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:273 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:273 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30fc)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3180)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3204)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3218)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32c0)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c335c)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c33f8)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3494)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3530)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c355c)
31:02:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:274 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:274 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:274 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3285us
31:02:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:274 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:274 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:274 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[504])
31:02:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11296
31:02:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +821us
31:02:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:274 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:274 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11296
31:02:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:274 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:274 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:02:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:02:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:274 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:274 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:02:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:02:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:02:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:274 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30fc)
31:02:274 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3180)
31:02:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3204)
31:02:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3218)
31:02:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
31:02:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c335c)
31:02:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c33f8)
31:02:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3494)
31:02:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3530)
31:02:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c355c)
31:02:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:275 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:275 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +518us
31:02:275 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:275 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:02:275 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:275 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:275 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:275 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:275 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:275 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11297
31:02:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5895us
31:02:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:275 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:275 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11297
31:02:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:02:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:275 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:275 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:275 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:02:275 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30fc)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3180)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3204)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3218)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32c0)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c335c)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33f8)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3494)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3530)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c355c)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:276 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4749us
31:02:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:276 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:276 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11298
31:02:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10968us
31:02:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:276 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:276 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +612us
31:02:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:276 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:276 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:276 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11298
31:02:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +90us
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:02:276 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:02:276 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:277 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:277 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:02:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:02:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:02:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30fc)
31:02:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3180)
31:02:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3204)
31:02:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3218)
31:02:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32c0)
31:02:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c335c)
31:02:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33f8)
31:02:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3494)
31:02:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3530)
31:02:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c355c)
31:02:277 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:277 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:277 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:277 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11285us
31:02:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:277 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:277 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[503])
31:02:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:277 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:277 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:277 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11299
31:02:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2126us
31:02:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:278 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:278 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11299
31:02:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:278 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:278 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30fc)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3180)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3204)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3218)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32c0)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c335c)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c33f8)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3494)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3530)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:278 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c355c)
31:02:278 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:278 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:279 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6212us
31:02:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:279 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:279 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:279 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11300
31:02:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9505us
31:02:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:279 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:279 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11300
31:02:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:279 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:279 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30fc)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3180)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3204)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3218)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32c0)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c335c)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c33f8)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3494)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:279 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3530)
31:02:279 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c355c)
31:02:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:280 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:280 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1138us
31:02:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:280 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:280 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:280 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:280 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:280 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11301
31:02:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2968us
31:02:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:280 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:280 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:280 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:280 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11301
31:02:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:280 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:280 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:02:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:02:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:280 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:280 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:02:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:02:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:02:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30fc)
31:02:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:280 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3180)
31:02:280 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3204)
31:02:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3218)
31:02:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32c0)
31:02:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32c0
31:02:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c335c)
31:02:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:02:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c33f8)
31:02:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33f8
31:02:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3494)
31:02:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:02:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3530)
31:02:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3530
31:02:281 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c355c)
31:02:281 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3530 - stall = 088c355c
31:02:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:281 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:281 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7675us
31:02:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:281 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:281 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[502])
31:02:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:281 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:281 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:281 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11302
31:02:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5736us
31:02:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:282 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:282 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11302
31:02:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:282 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:282 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30fc)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3180)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3204)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3218)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32b4)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3338)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c33bc)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3440)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34c4)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34e4)
31:02:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:282 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:282 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2603us
31:02:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:282 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:283 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:283 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:283 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11303
31:02:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1505us
31:02:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:283 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11303
31:02:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:283 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:283 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30fc)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3180)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3204)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3218)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32b4)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3338)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c33bc)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3440)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34c4)
31:02:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34e4)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:284 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:284 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9140us
31:02:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:284 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:284 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:284 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11304
31:02:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6579us
31:02:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:284 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:284 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11304
31:02:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:284 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:284 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30fc)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3180)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3204)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3218)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32b4)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3338)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c33bc)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3440)
31:02:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34c4)
31:02:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34e4)
31:02:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:285 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:285 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4066us
31:02:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:285 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[501])
31:02:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:285 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:285 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:285 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:02:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:285 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:285 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:285 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11305
31:02:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +42us
31:02:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:285 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:285 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11305
31:02:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:285 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:285 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:02:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:02:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:285 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:285 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30fc)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3180)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3204)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3218)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32b4)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3338)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c33bc)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3440)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34c4)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34e4)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:286 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:286 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10603us
31:02:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:286 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:286 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11306
31:02:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5115us
31:02:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:286 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:286 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11306
31:02:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:02:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:02:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:286 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30fc)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3180)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3204)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3218)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32b4)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3338)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c33bc)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3440)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34c4)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34e4)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:287 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5529us
31:02:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:287 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:287 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:287 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11307
31:02:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10189us
31:02:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:287 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11307
31:02:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:02:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:02:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:02:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:02:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:02:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30fc)
31:02:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3180)
31:02:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3204)
31:02:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3218)
31:02:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32b4)
31:02:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3338)
31:02:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c33bc)
31:02:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3440)
31:02:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34c4)
31:02:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34e4)
31:02:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:288 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:288 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +456us
31:02:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:288 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[500])
31:02:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:288 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:288 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:288 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:289 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:289 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11308
31:02:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3652us
31:02:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11308
31:02:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30fc)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3180)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3204)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3218)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32b4)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3338)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c33bc)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3440)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34c4)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34e4)
31:02:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:289 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:289 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:290 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11309
31:02:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8726us
31:02:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11309
31:02:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30fc)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3180)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3204)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3218)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32b4)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3338)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c33bc)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3440)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34c4)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34e4)
31:02:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:290 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:290 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1919us
31:02:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:291 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:291 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:291 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[499])
31:02:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11310
31:02:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2189us
31:02:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:291 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:291 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +87us
31:02:291 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:291 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11310
31:02:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +615us
31:02:291 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:291 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:02:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:02:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:291 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:291 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:02:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:02:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:02:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30fc)
31:02:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3180)
31:02:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3204)
31:02:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3218)
31:02:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32b4)
31:02:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3338)
31:02:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c33bc)
31:02:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3440)
31:02:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34c4)
31:02:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34e4)
31:02:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:292 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:292 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8456us
31:02:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:292 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:292 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11311
31:02:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7262us
31:02:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:292 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:292 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11311
31:02:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:02:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:292 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:292 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:02:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:02:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:02:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30fc)
31:02:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3180)
31:02:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3204)
31:02:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3218)
31:02:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32b4)
31:02:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3338)
31:02:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c33bc)
31:02:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3440)
31:02:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34c4)
31:02:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34e4)
31:02:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:293 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:293 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:293 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3382us
31:02:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:293 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:293 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:293 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:293 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11312
31:02:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +726us
31:02:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:293 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11312
31:02:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:293 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:293 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:02:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:02:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:294 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:02:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:02:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:02:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30fc)
31:02:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3180)
31:02:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3204)
31:02:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3218)
31:02:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32b4)
31:02:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3338)
31:02:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c33bc)
31:02:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3440)
31:02:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34c4)
31:02:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34e4)
31:02:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:294 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:294 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:294 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9919us
31:02:294 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:294 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:294 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:294 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:295 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[498])
31:02:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:295 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:295 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:295 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11313
31:02:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3485us
31:02:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:295 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11313
31:02:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30fc)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3180)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3204)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3218)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32b4)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3338)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c33bc)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3440)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34c4)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34e4)
31:02:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:296 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:296 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:296 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4846us
31:02:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:296 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:296 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11314
31:02:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10873us
31:02:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:296 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:296 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +707us
31:02:296 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11314
31:02:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:296 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08804e70, blocking audio) +5us
31:02:296 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:296 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:02:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:02:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:296 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:02:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:02:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:02:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30fc)
31:02:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3180)
31:02:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3204)
31:02:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3218)
31:02:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32b4)
31:02:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3338)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c33bc)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3440)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34c4)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34e4)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +221us
31:02:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:297 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11370us
31:02:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:297 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:297 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11315
31:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4336us
31:02:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:297 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11315
31:02:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:297 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:297 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30fc)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3180)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3204)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3218)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32b4)
31:02:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3338)
31:02:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c33bc)
31:02:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3440)
31:02:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34c4)
31:02:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34e4)
31:02:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:298 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:298 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6309us
31:02:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:298 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[497])
31:02:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:298 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:298 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11316
31:02:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7104us
31:02:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11316
31:02:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:298 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:298 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:02:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:02:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30fc)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3180)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3204)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3218)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32b4)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3338)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c33bc)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3440)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34c4)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34e4)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:299 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1235us
31:02:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:299 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:299 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:299 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:299 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11317
31:02:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2873us
31:02:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:299 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11317
31:02:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:299 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30fc)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3180)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3204)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3218)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32b4)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3338)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c33bc)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3440)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34c4)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34e4)
31:02:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:300 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:300 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:300 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7772us
31:02:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:300 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:300 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11318
31:02:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7946us
31:02:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:300 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:300 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11318
31:02:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:301 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30fc)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3180)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3204)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3218)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32b4)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3338)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c33bc)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3440)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34c4)
31:02:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34e4)
31:02:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:302 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:302 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2697us
31:02:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:302 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[496])
31:02:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:302 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:302 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:302 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:302 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:302 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11319
31:02:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1410us
31:02:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:303 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11319
31:02:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30fc)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3180)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3204)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3218)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32b4)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3338)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c33bc)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3440)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34c4)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34e4)
31:02:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:303 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:303 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:303 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9235us
31:02:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:303 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:303 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11320
31:02:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6483us
31:02:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11320
31:02:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30fc)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3180)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3204)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3218)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32b4)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3338)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c33bc)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3440)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34d4)
31:02:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:305 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


31:02:305 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 38 fs 49
31:02:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34f8)
31:02:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:305 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:305 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4161us
31:02:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:305 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:305 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11321
31:02:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11557us
31:02:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:305 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:305 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +23us
31:02:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:306 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[495])
31:02:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11321
31:02:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +678us
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30fc)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3180)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3204)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3218)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32b4)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3338)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c33bc)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3440)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34d4)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34f8)
31:02:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:307 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1394us
31:02:307 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:307 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:02:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:307 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11322
31:02:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5020us
31:02:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:307 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11322
31:02:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:02:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:307 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:307 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:02:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:02:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:02:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30fc)
31:02:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3180)
31:02:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3204)
31:02:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3218)
31:02:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32b4)
31:02:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3338)
31:02:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c33bc)
31:02:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3440)
31:02:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34d4)
31:02:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34f8)
31:02:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:308 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:308 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5624us
31:02:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:308 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:308 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11323
31:02:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10093us
31:02:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:308 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:308 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11323
31:02:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:02:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:308 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:02:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:02:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:02:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30fc)
31:02:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3180)
31:02:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3204)
31:02:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3218)
31:02:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32b4)
31:02:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3338)
31:02:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c33bc)
31:02:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3440)
31:02:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34d4)
31:02:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34f8)
31:02:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:309 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:309 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +551us
31:02:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:309 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:309 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:309 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[494])
31:02:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:309 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:309 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:309 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11324
31:02:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1251us
31:02:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:309 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11324
31:02:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:309 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:309 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:02:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:02:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:310 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:02:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:02:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:02:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30fc)
31:02:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3180)
31:02:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3204)
31:02:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3218)
31:02:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32b4)
31:02:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3338)
31:02:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c33bc)
31:02:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3440)
31:02:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34d4)
31:02:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34f8)
31:02:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:310 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:310 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:310 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7087us
31:02:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:310 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:310 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11325
31:02:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8630us
31:02:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:310 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:310 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11325
31:02:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:311 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:311 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30fc)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3180)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3204)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3218)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32b4)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3338)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c33bc)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3440)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34d4)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34f8)
31:02:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:311 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:311 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2014us
31:02:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:311 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:311 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:311 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:311 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11326
31:02:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2094us
31:02:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:312 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11326
31:02:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:312 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:312 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30fc)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3180)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3204)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3218)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32b4)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3338)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33bc)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3440)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34d4)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34f8)
31:02:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:312 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:312 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:312 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8550us
31:02:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:313 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[493])
31:02:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:313 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:313 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:313 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11327
31:02:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4861us
31:02:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:313 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:313 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11327
31:02:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:313 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:313 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30fc)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3180)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3204)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3218)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32b4)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3338)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33bc)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3440)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34d4)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34f8)
31:02:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:314 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3477us
31:02:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:314 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:314 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:314 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:314 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:314 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11328
31:02:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +630us
31:02:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:314 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:314 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11328
31:02:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:02:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:314 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:314 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:02:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:02:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:02:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30fc)
31:02:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3180)
31:02:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3204)
31:02:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3218)
31:02:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32b4)
31:02:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3338)
31:02:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:314 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33bc)
31:02:314 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3440)
31:02:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34d4)
31:02:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34f8)
31:02:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:315 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10014us
31:02:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:315 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:315 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:315 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11329
31:02:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5704us
31:02:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:315 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:315 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11329
31:02:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:02:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:315 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:02:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:02:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:02:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30fc)
31:02:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3180)
31:02:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3204)
31:02:315 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:315 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3218)
31:02:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32b4)
31:02:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3338)
31:02:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33bc)
31:02:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3440)
31:02:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34d4)
31:02:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34f8)
31:02:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:316 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:316 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4940us
31:02:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:316 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[492])
31:02:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:316 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:316 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:316 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11330
31:02:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8463us
31:02:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:316 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:316 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11330
31:02:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:316 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:316 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:02:316 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885d410->0880719c, audio drain) +95us
31:02:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:316 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885d410, blocking audio) +12us
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:317 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30fc)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3180)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3204)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3218)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32b4)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3338)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33bc)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3440)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34d4)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34f8)
31:02:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +132us
31:02:317 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:317 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:317 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11452us
31:02:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:317 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:317 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11331
31:02:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4241us
31:02:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:317 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11331
31:02:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30fc)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3180)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3204)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3218)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32b4)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3338)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33bc)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3440)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34d4)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34f8)
31:02:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:318 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:318 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:318 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6403us
31:02:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:318 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:318 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:318 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11332
31:02:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9314us
31:02:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:318 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:318 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11332
31:02:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:319 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:319 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30fc)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3180)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3204)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3218)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32b4)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3338)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33bc)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3440)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34d4)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34f8)
31:02:319 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:319 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:319 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1330us
31:02:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:319 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:320 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[491])
31:02:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:320 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:320 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:320 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:320 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:320 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:320 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11333
31:02:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2778us
31:02:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:320 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:320 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11333
31:02:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:320 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:320 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:02:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:02:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:320 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:320 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:02:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:02:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:02:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30fc)
31:02:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3180)
31:02:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3204)
31:02:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3218)
31:02:320 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:320 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32b4)
31:02:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3338)
31:02:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33bc)
31:02:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3440)
31:02:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34d4)
31:02:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34f8)
31:02:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:321 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:321 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7867us
31:02:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:321 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:321 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:321 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11334
31:02:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7851us
31:02:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:321 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:321 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11334
31:02:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:321 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:321 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:02:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:02:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:02:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:02:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:02:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:321 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30fc)
31:02:321 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3180)
31:02:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3204)
31:02:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3218)
31:02:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32b4)
31:02:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3338)
31:02:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33bc)
31:02:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3440)
31:02:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34d4)
31:02:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34f8)
31:02:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:322 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:322 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2793us
31:02:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:322 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:322 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:322 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[490])
31:02:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:322 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11335
31:02:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1314us
31:02:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:323 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11335
31:02:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30fc)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3180)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3204)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3218)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32b4)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3338)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33bc)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3440)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34d4)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34f8)
31:02:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:323 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:323 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +26us
31:02:323 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:323 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:324 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:324 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11336
31:02:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6388us
31:02:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:324 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:324 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11336
31:02:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:324 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:324 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30fc)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3180)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3204)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3218)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32b4)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3338)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33bc)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3440)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34d4)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34f8)
31:02:324 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:324 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:324 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:324 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4256us
31:02:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:325 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:325 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11337
31:02:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11461us
31:02:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:325 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:325 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +119us
31:02:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:325 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:325 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:325 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11337
31:02:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +583us
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:325 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:325 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30fc)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3180)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3204)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3218)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32b4)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3338)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33bc)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3440)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34d4)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:325 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34f8)
31:02:325 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:325 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:326 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:326 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10793us
31:02:326 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:326 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:326 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:326 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:326 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[489])
31:02:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:326 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:326 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:326 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11338
31:02:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2611us
31:02:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:326 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:326 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:326 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11338
31:02:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:326 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:326 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:02:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:02:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:326 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:326 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:02:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:02:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:02:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30fc)
31:02:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3180)
31:02:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3204)
31:02:326 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:326 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3218)
31:02:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32b4)
31:02:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3338)
31:02:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33bc)
31:02:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3440)
31:02:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34d4)
31:02:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34f8)
31:02:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:327 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:327 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5720us
31:02:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:327 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:327 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:327 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11339
31:02:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9998us
31:02:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:327 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:327 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:327 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:327 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11339
31:02:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:02:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:327 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:327 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:02:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:02:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:02:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30fc)
31:02:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3180)
31:02:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3204)
31:02:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3218)
31:02:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32b4)
31:02:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3338)
31:02:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33bc)
31:02:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3440)
31:02:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34d4)
31:02:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34f8)
31:02:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:328 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +646us
31:02:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:328 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:328 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:328 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:328 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11340
31:02:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3461us
31:02:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:328 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:328 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11340
31:02:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:02:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:328 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:328 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:02:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:02:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:02:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30fc)
31:02:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3180)
31:02:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3204)
31:02:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3218)
31:02:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32b4)
31:02:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3338)
31:02:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33bc)
31:02:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3440)
31:02:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34d4)
31:02:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34f8)
31:02:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:329 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:329 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:329 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7183us
31:02:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:329 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[488])
31:02:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:329 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:329 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:329 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11341
31:02:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6229us
31:02:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:329 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11341
31:02:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:330 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:330 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30fc)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3180)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3204)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3218)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32b4)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3338)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33bc)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3440)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34d4)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34f8)
31:02:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:330 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:330 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2109us
31:02:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:330 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:330 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:330 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:330 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11342
31:02:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1998us
31:02:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:331 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11342
31:02:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:331 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:331 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30fc)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3180)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3204)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3218)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32b4)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3338)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33bc)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3440)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34d4)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34f8)
31:02:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:331 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:331 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8646us
31:02:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:331 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:331 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11343
31:02:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7072us
31:02:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:332 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:332 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:332 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11343
31:02:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:332 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:332 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30fc)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3180)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3204)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3218)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32b4)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3338)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33bc)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3440)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34d4)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34f8)
31:02:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:332 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:332 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3573us
31:02:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:333 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[487])
31:02:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:333 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:333 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:333 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:333 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:333 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11344
31:02:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +535us
31:02:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:333 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:333 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11344
31:02:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:333 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:333 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:02:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:02:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:333 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:333 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:02:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:02:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:02:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30fc)
31:02:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3180)
31:02:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3204)
31:02:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3218)
31:02:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32b4)
31:02:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3338)
31:02:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33bc)
31:02:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3440)
31:02:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34d4)
31:02:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34f8)
31:02:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:334 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:334 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10109us
31:02:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:334 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:334 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11345
31:02:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5608us
31:02:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:334 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:334 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11345
31:02:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:02:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:334 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:334 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:02:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:02:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:02:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30fc)
31:02:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3180)
31:02:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3204)
31:02:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3218)
31:02:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32b4)
31:02:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3338)
31:02:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33bc)
31:02:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3440)
31:02:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34d4)
31:02:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34f8)
31:02:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:335 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:335 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5036us
31:02:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:335 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:335 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11346
31:02:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10682us
31:02:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:335 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11346
31:02:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:02:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:02:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:02:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:02:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30fc)
31:02:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3180)
31:02:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3204)
31:02:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3218)
31:02:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32b4)
31:02:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3338)
31:02:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:336 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08862130->0880719c, audio drain) +190us
31:02:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:336 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[486])
31:02:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->08862130, atrac decode data) +12us
31:02:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33bc)
31:02:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3440)
31:02:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34d4)
31:02:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34f8)
31:02:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +37us
31:02:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:336 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:336 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2250us
31:02:336 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:336 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9283us
31:02:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:336 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:336 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11347
31:02:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4145us
31:02:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:337 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11347
31:02:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:337 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:337 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30fc)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3180)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3204)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3218)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32b4)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3338)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33bc)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3440)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34d4)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34f8)
31:02:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:337 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:337 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:337 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6499us
31:02:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:338 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:338 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11348
31:02:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9219us
31:02:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:338 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11348
31:02:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:338 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:338 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30fc)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3180)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3204)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3218)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32b4)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3338)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c33bc)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3440)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34d4)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34f8)
31:02:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:338 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:338 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:338 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1426us
31:02:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:339 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:339 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:339 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[485])
31:02:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:339 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:339 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11349
31:02:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +376us
31:02:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:339 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11349
31:02:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:339 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:339 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:02:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:02:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:339 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:02:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:02:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:02:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30fc)
31:02:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3180)
31:02:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3204)
31:02:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3218)
31:02:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32b4)
31:02:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3338)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c33bc)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3440)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34c4)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34e4)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:340 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:340 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7963us
31:02:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:340 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:340 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11350
31:02:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7755us
31:02:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:340 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:340 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11350
31:02:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:340 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:340 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30fc)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3180)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3204)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3218)
31:02:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32b4)
31:02:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3338)
31:02:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c33bc)
31:02:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3440)
31:02:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34c4)
31:02:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34e4)
31:02:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +213us
31:02:341 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:341 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2891us
31:02:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:341 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:341 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:341 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:341 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11351
31:02:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1219us
31:02:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:341 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:341 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:341 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:341 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11351
31:02:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:02:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:341 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:341 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:02:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:02:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:02:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30fc)
31:02:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3180)
31:02:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3204)
31:02:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3218)
31:02:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32b4)
31:02:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3338)
31:02:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33bc)
31:02:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3440)
31:02:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34c4)
31:02:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34e4)
31:02:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:342 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:342 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9426us
31:02:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:342 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[484])
31:02:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:342 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:342 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:342 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11352
31:02:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3987us
31:02:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:342 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:342 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11352
31:02:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:342 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:342 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:02:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:02:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:342 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:343 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:02:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:02:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:02:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30fc)
31:02:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3180)
31:02:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3204)
31:02:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3218)
31:02:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32b4)
31:02:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3338)
31:02:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33bc)
31:02:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3440)
31:02:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34d4)
31:02:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34f8)
31:02:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:343 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:343 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:343 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4352us
31:02:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:343 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:343 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11353
31:02:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11366us
31:02:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:343 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:343 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +214us
31:02:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:343 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:344 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11353
31:02:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +487us
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:344 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:344 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30fc)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3180)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3204)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3218)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32b4)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3338)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33bc)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3440)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34d4)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34f8)
31:02:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:344 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:344 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:344 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10888us
31:02:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:344 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:344 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:344 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11354
31:02:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4829us
31:02:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:344 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:344 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:344 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11354
31:02:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:345 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:345 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30fc)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3180)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3204)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3218)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32b4)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3338)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33bc)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3440)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34d4)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34f8)
31:02:345 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:345 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:345 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:345 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5815us
31:02:345 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:345 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:345 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:345 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:346 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[483])
31:02:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:346 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:346 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:346 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11355
31:02:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7589us
31:02:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:346 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:346 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:346 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:346 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11355
31:02:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:346 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:346 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30fc)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3180)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3204)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3218)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32b4)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3338)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33bc)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3440)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34d4)
31:02:346 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:346 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34f8)
31:02:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:347 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:347 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:347 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +742us
31:02:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:347 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:347 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:347 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:347 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:347 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11356
31:02:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3366us
31:02:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:347 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:347 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:347 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11356
31:02:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:347 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:347 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:02:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:02:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:347 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:347 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:02:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:02:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:02:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30fc)
31:02:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3180)
31:02:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3204)
31:02:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3218)
31:02:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32b4)
31:02:347 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:347 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3338)
31:02:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33bc)
31:02:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3440)
31:02:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34d4)
31:02:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34f8)
31:02:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:348 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:348 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:348 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7278us
31:02:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:348 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:348 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:348 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11357
31:02:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8439us
31:02:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:348 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:348 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:348 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:348 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11357
31:02:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:348 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:348 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:02:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:02:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:348 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:348 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:02:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:02:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:02:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30fc)
31:02:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:348 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3180)
31:02:348 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3204)
31:02:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3218)
31:02:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32b4)
31:02:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3338)
31:02:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c33bc)
31:02:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3440)
31:02:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34d4)
31:02:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:349 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34f8)
31:02:349 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:349 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:349 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2205us
31:02:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:349 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[482])
31:02:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:349 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:349 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:349 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:349 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:349 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:349 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11358
31:02:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1903us
31:02:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:349 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:350 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11358
31:02:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:350 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:350 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30fc)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3180)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3204)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3218)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32b4)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3338)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c33bc)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3440)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34d4)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34f8)
31:02:350 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:350 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:350 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:350 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8741us
31:02:350 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:350 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:350 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:350 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:350 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:350 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11359
31:02:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6976us
31:02:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:350 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:350 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:351 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11359
31:02:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:351 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:351 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30fc)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3180)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3204)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3218)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32b4)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3338)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c33bc)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3440)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34d4)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34f8)
31:02:351 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:351 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:351 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:351 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3668us
31:02:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:351 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:351 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:351 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:352 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[481])
31:02:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:352 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11360
31:02:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +440us
31:02:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:352 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:352 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:352 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11360
31:02:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:352 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:352 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30fc)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3180)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3204)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3218)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32b4)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3338)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c33bc)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3440)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34d4)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:352 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34f8)
31:02:352 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:353 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:353 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +900us
31:02:353 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:353 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:353 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:353 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:353 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11361
31:02:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5513us
31:02:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:353 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:353 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:353 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11361
31:02:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:353 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:353 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30fc)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3180)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3204)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3218)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32b4)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3338)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33bc)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3440)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34d4)
31:02:353 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:353 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34f8)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:354 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:354 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5131us
31:02:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:354 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:354 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11362
31:02:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10586us
31:02:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:354 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:354 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:354 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11362
31:02:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:354 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:354 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30fc)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3180)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3204)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3218)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32b4)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3338)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33bc)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3440)
31:02:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34d4)
31:02:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34f8)
31:02:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:355 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +58us
31:02:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:355 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:355 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[480])
31:02:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:355 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11363
31:02:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1736us
31:02:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11363
31:02:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:02:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:02:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30fc)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3180)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3204)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3218)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32b4)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3338)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c33bc)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3440)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34d4)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34f8)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:356 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6594us
31:02:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:356 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11364
31:02:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9123us
31:02:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:356 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11364
31:02:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:02:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:357 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:357 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30fc)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3180)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3204)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3218)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32b4)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3338)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c33bc)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3440)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34d4)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34f8)
31:02:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:357 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:357 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:357 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1521us
31:02:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:357 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:357 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:357 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:357 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11365
31:02:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2587us
31:02:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:358 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:358 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11365
31:02:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:358 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:358 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30fc)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3180)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3204)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3218)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32b4)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3338)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c33bc)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3440)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34d4)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34f8)
31:02:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:358 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:358 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:358 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8057us
31:02:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:359 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[479])
31:02:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:359 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:359 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11366
31:02:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5354us
31:02:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:359 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11366
31:02:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:359 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:359 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:02:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:02:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:359 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:359 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:02:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:02:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:02:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30fc)
31:02:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3180)
31:02:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3204)
31:02:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3218)
31:02:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32b4)
31:02:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3338)
31:02:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c33bc)
31:02:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3440)
31:02:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34d4)
31:02:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34f8)
31:02:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:360 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:360 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:360 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2984us
31:02:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:360 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:360 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:360 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:360 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11367
31:02:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1124us
31:02:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:360 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:360 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:360 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:360 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11367
31:02:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:360 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:360 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:02:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:02:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:360 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:360 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:02:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:02:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:02:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30fc)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3180)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3204)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3218)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32b4)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3338)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c33bc)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3440)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34d4)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34f8)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:361 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:361 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9521us
31:02:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:361 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:361 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11368
31:02:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6197us
31:02:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:361 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:361 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11368
31:02:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:361 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:361 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:02:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:02:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30fc)
31:02:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3180)
31:02:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3204)
31:02:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3218)
31:02:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32b4)
31:02:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3338)
31:02:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c33bc)
31:02:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3440)
31:02:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34d4)
31:02:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34f8)
31:02:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:362 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:362 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4447us
31:02:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:362 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[478])
31:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:362 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:362 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11369
31:02:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8965us
31:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:362 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:362 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +310us
31:02:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:363 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:363 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11369
31:02:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +392us
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:363 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:363 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30fc)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3180)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3204)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3218)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32b4)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3338)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c33bc)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3440)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34d4)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34f8)
31:02:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:363 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:363 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:363 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10984us
31:02:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:363 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:363 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11370
31:02:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4734us
31:02:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:363 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11370
31:02:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:364 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:364 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30fc)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3180)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3204)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3218)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32b4)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3338)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c33bc)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3440)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34d4)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34f8)
31:02:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:364 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:364 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5910us
31:02:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:364 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:364 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:364 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11371
31:02:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9807us
31:02:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:365 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11371
31:02:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:365 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:365 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30fc)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3180)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3204)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3218)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32b4)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3338)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c33bc)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3440)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34d4)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34f8)
31:02:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:365 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:365 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +837us
31:02:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:366 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[477])
31:02:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:366 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:366 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:366 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:02:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:366 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11372
31:02:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3271us
31:02:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11372
31:02:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:02:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:366 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:02:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:02:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:02:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30fc)
31:02:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3180)
31:02:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3204)
31:02:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3218)
31:02:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32b4)
31:02:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3338)
31:02:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c33bc)
31:02:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3440)
31:02:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34d4)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34f8)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:367 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:367 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7374us
31:02:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:367 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:367 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11373
31:02:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8344us
31:02:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:367 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:367 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11373
31:02:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:367 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:367 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30fc)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3180)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3204)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3218)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32b4)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3338)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c33bc)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3440)
31:02:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34d4)
31:02:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34f8)
31:02:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:368 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:368 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2300us
31:02:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:368 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:368 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:368 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[476])
31:02:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11374
31:02:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1807us
31:02:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:368 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +468us
31:02:368 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11374
31:02:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +233us
31:02:368 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:368 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:02:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:02:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:368 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:368 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:02:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:02:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:02:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30fc)
31:02:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3180)
31:02:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3204)
31:02:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3218)
31:02:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32b4)
31:02:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3338)
31:02:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c33bc)
31:02:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3440)
31:02:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34d4)
31:02:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34f8)
31:02:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:369 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8837us
31:02:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:369 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:369 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11375
31:02:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6881us
31:02:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:369 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11375
31:02:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:02:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:02:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:369 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:369 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:02:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:02:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:02:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30fc)
31:02:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3180)
31:02:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3204)
31:02:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3218)
31:02:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32b4)
31:02:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3338)
31:02:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c33bc)
31:02:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3440)
31:02:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34d4)
31:02:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34f8)
31:02:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:370 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:370 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:370 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3763us
31:02:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:370 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:370 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:370 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11376
31:02:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +344us
31:02:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:370 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11376
31:02:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:371 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:371 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30fc)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3180)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3204)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3218)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32b4)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3338)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c33bc)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3440)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34d4)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34f8)
31:02:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:371 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:371 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10300us
31:02:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:372 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[475])
31:02:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:372 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:372 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11377
31:02:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3112us
31:02:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11377
31:02:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:372 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:372 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:02:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:02:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:372 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:372 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:02:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:02:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:02:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30fc)
31:02:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3180)
31:02:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3204)
31:02:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3218)
31:02:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32b4)
31:02:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3338)
31:02:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c33bc)
31:02:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3440)
31:02:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34d4)
31:02:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34f8)
31:02:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:373 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:373 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:373 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5227us
31:02:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:373 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11378
31:02:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10491us
31:02:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:373 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11378
31:02:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:373 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:373 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:02:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:02:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:373 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:373 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:02:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:02:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:02:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30fc)
31:02:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3180)
31:02:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3204)
31:02:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3218)
31:02:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32b4)
31:02:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3338)
31:02:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c33bc)
31:02:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3440)
31:02:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34d4)
31:02:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34f8)
31:02:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:374 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:374 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:374 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +153us
31:02:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:374 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:374 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:374 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:374 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11379
31:02:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3954us
31:02:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:374 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:374 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11379
31:02:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:374 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:374 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:02:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:02:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:374 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:374 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:02:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:02:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:02:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30fc)
31:02:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3180)
31:02:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3204)
31:02:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3218)
31:02:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32b4)
31:02:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3338)
31:02:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c33bc)
31:02:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3440)
31:02:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34d4)
31:02:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34f8)
31:02:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:375 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:375 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6690us
31:02:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:375 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[474])
31:02:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:375 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:375 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:375 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11380
31:02:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6714us
31:02:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:376 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11380
31:02:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30fc)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3180)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3204)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3218)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32b4)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3338)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c33bc)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3440)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34d4)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34f8)
31:02:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:376 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:376 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1616us
31:02:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:376 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:376 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:377 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:377 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11381
31:02:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2491us
31:02:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:377 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11381
31:02:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:377 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:377 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30fc)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3180)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3204)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3218)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32b4)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3338)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c33bc)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3440)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34c4)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34e4)
31:02:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:377 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:377 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:377 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8154us
31:02:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:378 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11382
31:02:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7565us
31:02:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:378 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:378 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11382
31:02:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:378 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:378 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30fc)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3180)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3204)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3218)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32b4)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3338)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c33bc)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3440)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34c4)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34e4)
31:02:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +213us
31:02:378 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:378 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:378 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3082us
31:02:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:379 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[473])
31:02:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:379 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:379 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:379 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:379 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:379 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11383
31:02:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1028us
31:02:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:379 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:379 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11383
31:02:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:379 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:379 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:02:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:02:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:379 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:379 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:02:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:02:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:02:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30fc)
31:02:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3180)
31:02:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3204)
31:02:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3218)
31:02:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32b4)
31:02:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3338)
31:02:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c33bc)
31:02:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3440)
31:02:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34c4)
31:02:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34e4)
31:02:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:380 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9617us
31:02:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:380 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11384
31:02:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6101us
31:02:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:380 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:380 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11384
31:02:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:02:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:380 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:380 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:02:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:02:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:02:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30fc)
31:02:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3180)
31:02:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3204)
31:02:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3218)
31:02:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32b4)
31:02:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3338)
31:02:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c33bc)
31:02:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3440)
31:02:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34d4)
31:02:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34f8)
31:02:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:381 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:381 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4543us
31:02:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:381 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11385
31:02:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11175us
31:02:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:381 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:381 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +405us
31:02:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:382 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[472])
31:02:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11385
31:02:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +296us
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:382 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:382 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30fc)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3180)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3204)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3218)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32b4)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3338)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c33bc)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3440)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34d4)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34f8)
31:02:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:382 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:382 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1775us
31:02:382 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:382 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:382 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:382 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11386
31:02:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4638us
31:02:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:383 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11386
31:02:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:383 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:383 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30fc)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3180)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3204)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3218)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32b4)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3338)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c33bc)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3440)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34d4)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34f8)
31:02:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:383 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:383 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6006us
31:02:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:383 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:383 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11387
31:02:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9712us
31:02:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:384 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:384 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11387
31:02:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:384 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:384 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30fc)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3180)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3204)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3218)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32b4)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3338)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c33bc)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3440)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34d4)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34f8)
31:02:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:384 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:384 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:384 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +932us
31:02:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:384 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:384 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:385 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[471])
31:02:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:385 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:385 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11388
31:02:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +861us
31:02:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:385 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11388
31:02:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:385 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:385 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:02:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:02:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:385 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:385 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:02:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:02:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:02:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30fc)
31:02:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3180)
31:02:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3204)
31:02:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3218)
31:02:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32b4)
31:02:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3338)
31:02:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c33bc)
31:02:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3440)
31:02:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34d4)
31:02:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34f8)
31:02:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:386 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7469us
31:02:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:386 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:386 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11389
31:02:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8249us
31:02:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:386 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11389
31:02:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:02:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:386 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:386 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:02:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:02:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:02:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30fc)
31:02:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3180)
31:02:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3204)
31:02:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3218)
31:02:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32b4)
31:02:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3338)
31:02:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c33bc)
31:02:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3440)
31:02:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34d4)
31:02:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34f8)
31:02:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:387 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:387 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:387 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2396us
31:02:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:387 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:387 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:387 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:387 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11390
31:02:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1712us
31:02:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:387 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11390
31:02:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:387 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:387 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:02:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:02:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:387 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:387 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:02:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:02:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:02:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30fc)
31:02:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3180)
31:02:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3204)
31:02:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3218)
31:02:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32b4)
31:02:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3338)
31:02:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33bc)
31:02:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3440)
31:02:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34d4)
31:02:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34f8)
31:02:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:388 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:388 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8932us
31:02:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:388 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[470])
31:02:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:388 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:388 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:388 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11391
31:02:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4480us
31:02:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11391
31:02:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:389 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:389 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30fc)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3180)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3204)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3218)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32b4)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3338)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33bc)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3440)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34d4)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34f8)
31:02:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:389 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:389 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3859us
31:02:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:390 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:390 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:390 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:390 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11392
31:02:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +249us
31:02:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:390 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11392
31:02:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:02:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:390 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:390 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:02:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:02:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:02:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30fc)
31:02:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3180)
31:02:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3204)
31:02:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3218)
31:02:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32b4)
31:02:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3338)
31:02:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33bc)
31:02:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3440)
31:02:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34d4)
31:02:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34f8)
31:02:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:391 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:391 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10395us
31:02:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:391 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11393
31:02:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5322us
31:02:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:391 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:391 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:391 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11393
31:02:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:02:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:391 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:391 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:02:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:02:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:02:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30fc)
31:02:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3180)
31:02:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3204)
31:02:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3218)
31:02:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32b4)
31:02:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3338)
31:02:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33bc)
31:02:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3440)
31:02:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34d4)
31:02:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34f8)
31:02:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:392 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:392 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:392 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5322us
31:02:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:392 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[469])
31:02:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:392 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:392 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:392 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11394
31:02:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8090us
31:02:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:392 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11394
31:02:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:392 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:392 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:02:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:02:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:392 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:392 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:02:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:02:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:02:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30fc)
31:02:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3180)
31:02:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3204)
31:02:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3218)
31:02:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32b4)
31:02:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3338)
31:02:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33bc)
31:02:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3440)
31:02:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34d4)
31:02:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34f8)
31:02:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:393 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:393 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +249us
31:02:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:393 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:393 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:393 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:393 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11395
31:02:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3859us
31:02:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:393 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:393 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:393 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11395
31:02:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:393 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:394 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:394 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30fc)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3180)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3204)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3218)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32b4)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3338)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33bc)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3440)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34d4)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34f8)
31:02:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:394 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:394 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:394 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6785us
31:02:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:394 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:394 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11396
31:02:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8932us
31:02:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:394 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:394 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11396
31:02:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:395 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30fc)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3180)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3204)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3218)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32b4)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3338)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33bc)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3440)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34d4)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34f8)
31:02:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:395 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:395 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:395 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1712us
31:02:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:395 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[468])
31:02:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:396 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:396 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:396 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:02:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:396 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:396 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11397
31:02:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2396us
31:02:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:396 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:396 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11397
31:02:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:396 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:396 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30fc)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3180)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3204)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3218)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32b4)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3338)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33bc)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3440)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34d4)
31:02:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34f8)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:397 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8248us
31:02:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:397 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:397 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11398
31:02:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7469us
31:02:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:397 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11398
31:02:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:397 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:397 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30fc)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3180)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3204)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3218)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32b4)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3338)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33bc)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3440)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34d4)
31:02:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34f8)
31:02:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:398 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:398 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3175us
31:02:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:398 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:398 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:398 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[467])
31:02:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11399
31:02:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +933us
31:02:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:398 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11399
31:02:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:398 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:398 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:02:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:02:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:398 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:398 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:02:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:02:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:02:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30fc)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3180)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3204)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3218)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32b4)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3338)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33bc)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3440)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34d4)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34f8)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:399 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:399 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +407us
31:02:399 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:399 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:399 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:399 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11400
31:02:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6006us
31:02:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:399 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:399 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11400
31:02:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:399 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:399 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:02:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30fc)
31:02:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3180)
31:02:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3204)
31:02:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3218)
31:02:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32b4)
31:02:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3338)
31:02:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33bc)
31:02:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3440)
31:02:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34d4)
31:02:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34f8)
31:02:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:400 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:400 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4638us
31:02:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:400 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:400 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11401
31:02:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11079us
31:02:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:400 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:400 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:400 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +501us
31:02:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:400 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:400 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11401
31:02:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +201us
31:02:400 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:401 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:401 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30fc)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3180)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3204)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3218)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32b4)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3338)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33bc)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3440)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34d4)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34f8)
31:02:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:401 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:401 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:401 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11175us
31:02:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:402 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[466])
31:02:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:402 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:402 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:402 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11402
31:02:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2237us
31:02:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:402 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:402 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11402
31:02:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:02:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:02:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:02:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:02:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30fc)
31:02:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3180)
31:02:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3204)
31:02:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3218)
31:02:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32b4)
31:02:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3338)
31:02:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33bc)
31:02:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3440)
31:02:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34d4)
31:02:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34f8)
31:02:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:403 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:403 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6101us
31:02:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:403 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:403 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11403
31:02:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9616us
31:02:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:403 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11403
31:02:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:403 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:403 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:02:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:02:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:403 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:403 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:02:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:02:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:02:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30fc)
31:02:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3180)
31:02:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3204)
31:02:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3218)
31:02:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32b4)
31:02:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3338)
31:02:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33bc)
31:02:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3440)
31:02:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34d4)
31:02:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34f8)
31:02:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:404 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:404 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1028us
31:02:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:404 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:404 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:404 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:404 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11404
31:02:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3080us
31:02:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:404 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11404
31:02:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:02:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:404 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:404 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:02:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:02:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:02:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30fc)
31:02:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3180)
31:02:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3204)
31:02:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3218)
31:02:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32b4)
31:02:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3338)
31:02:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33bc)
31:02:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3440)
31:02:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34d4)
31:02:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34f8)
31:02:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:405 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:405 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7564us
31:02:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:405 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[465])
31:02:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:405 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:405 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11405
31:02:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5839us
31:02:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:405 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11405
31:02:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:405 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:406 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30fc)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3180)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3204)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3218)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32b4)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3338)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33bc)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3440)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34d4)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34f8)
31:02:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:406 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:406 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2491us
31:02:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:406 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:406 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:406 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11406
31:02:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1617us
31:02:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:407 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:407 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11406
31:02:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:407 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:407 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30fc)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3180)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3204)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3218)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32b4)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3338)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33bc)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3440)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34d4)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34f8)
31:02:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:407 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:407 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9028us
31:02:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:407 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:407 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11407
31:02:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6690us
31:02:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:408 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11407
31:02:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:408 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:408 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30fc)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3180)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3204)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3218)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32b4)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3338)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33bc)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3440)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34d4)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34f8)
31:02:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:408 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:408 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3954us
31:02:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:409 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[464])
31:02:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:409 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:409 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:409 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:409 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:409 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11408
31:02:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +153us
31:02:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:409 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:409 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11408
31:02:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:409 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:409 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:02:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:02:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:409 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:409 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:02:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:02:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:02:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30fc)
31:02:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3180)
31:02:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3204)
31:02:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3218)
31:02:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32b4)
31:02:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3338)
31:02:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33bc)
31:02:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3440)
31:02:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34d4)
31:02:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34f8)
31:02:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:410 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10491us
31:02:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:410 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11409
31:02:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5227us
31:02:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:410 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:410 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11409
31:02:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:02:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:410 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:410 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:02:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:02:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:02:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30fc)
31:02:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3180)
31:02:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3204)
31:02:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3218)
31:02:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32b4)
31:02:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3338)
31:02:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33bc)
31:02:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3440)
31:02:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34d4)
31:02:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34f8)
31:02:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:411 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5417us
31:02:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:411 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:411 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11410
31:02:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10300us
31:02:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:411 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11410
31:02:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:02:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:411 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:411 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:02:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:02:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:02:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30fc)
31:02:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3180)
31:02:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3204)
31:02:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3218)
31:02:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32b4)
31:02:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3338)
31:02:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33bc)
31:02:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3440)
31:02:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34d4)
31:02:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34f8)
31:02:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:412 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:412 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:412 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +344us
31:02:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:412 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[463])
31:02:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:412 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:412 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:412 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:412 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:412 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11411
31:02:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3764us
31:02:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:412 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:413 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:413 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11411
31:02:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:413 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:413 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30fc)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3180)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3204)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3218)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32b4)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3338)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33bc)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3440)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34d4)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34f8)
31:02:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:413 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:413 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:413 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6881us
31:02:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:414 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11412
31:02:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8837us
31:02:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:414 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:414 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11412
31:02:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:414 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:414 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:02:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:02:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:414 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:414 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:02:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:02:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:02:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30fc)
31:02:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3180)
31:02:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3204)
31:02:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3218)
31:02:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32b4)
31:02:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3338)
31:02:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c33bc)
31:02:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3440)
31:02:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34d4)
31:02:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34f8)
31:02:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:415 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:415 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:415 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1807us
31:02:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:415 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:415 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:415 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[462])
31:02:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:415 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:415 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11413
31:02:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, interrupt) +5us
31:02:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:415 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, idle) +5us
31:02:415 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +13us
31:02:415 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +19us
31:02:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11413
31:02:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +688us
31:02:415 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:415 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:416 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:416 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30fc)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3180)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3204)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3218)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32b4)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3338)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c33bc)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3440)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34c4)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34e4)
31:02:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:416 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:416 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8344us
31:02:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:416 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:416 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11414
31:02:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7374us
31:02:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:416 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:416 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11414
31:02:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:417 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:417 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30fc)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3180)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3204)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3218)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32b4)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3338)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c33bc)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3440)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34c4)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34e4)
31:02:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +213us
31:02:417 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:417 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:417 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3273us
31:02:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:417 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:417 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:417 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:417 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11415
31:02:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +837us
31:02:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:417 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11415
31:02:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:418 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:418 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30fc)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3180)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3204)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3218)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32b4)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3338)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33bc)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3440)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34c4)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34e4)
31:02:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:418 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:418 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:418 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9807us
31:02:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:419 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[461])
31:02:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:419 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:419 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:419 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11416
31:02:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3605us
31:02:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:419 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11416
31:02:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:419 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:419 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30fc)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3180)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3204)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3218)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32b4)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3338)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33bc)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3440)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34d4)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34f8)
31:02:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:419 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:419 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:420 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4734us
31:02:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:420 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:420 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11417
31:02:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10984us
31:02:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:420 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:420 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +596us
31:02:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:420 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:420 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11417
31:02:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +106us
31:02:420 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:420 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:02:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:02:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:420 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:420 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:02:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:02:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:02:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30fc)
31:02:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3180)
31:02:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3204)
31:02:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3218)
31:02:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32b4)
31:02:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3338)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33bc)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3440)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34d4)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34f8)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:421 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11270us
31:02:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:421 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:421 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11418
31:02:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4447us
31:02:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:421 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11418
31:02:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:421 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:421 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30fc)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3180)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3204)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3218)
31:02:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32b4)
31:02:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3338)
31:02:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33bc)
31:02:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3440)
31:02:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34d4)
31:02:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34f8)
31:02:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:422 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:422 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6197us
31:02:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:422 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[460])
31:02:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:422 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:422 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:422 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11419
31:02:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7215us
31:02:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11419
31:02:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:422 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:422 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:02:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:02:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:02:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:02:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:02:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30fc)
31:02:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3180)
31:02:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3204)
31:02:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3218)
31:02:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32b4)
31:02:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3338)
31:02:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33bc)
31:02:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3440)
31:02:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34d4)
31:02:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34f8)
31:02:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:423 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:423 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1123us
31:02:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:423 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:423 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:423 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11420
31:02:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2984us
31:02:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:423 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11420
31:02:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:423 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:424 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:424 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30fc)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3180)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3204)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3218)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32b4)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3338)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33bc)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3440)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34d4)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34f8)
31:02:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:424 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:424 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:424 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7660us
31:02:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:424 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:424 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11421
31:02:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8058us
31:02:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:424 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:425 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11421
31:02:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:425 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:425 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30fc)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3180)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3204)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3218)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32b4)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3338)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c33bc)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3440)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34d4)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34f8)
31:02:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:425 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:425 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:425 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2587us
31:02:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:426 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[459])
31:02:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:426 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:426 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:426 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:02:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:426 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:426 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11422
31:02:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1521us
31:02:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:426 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:426 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11422
31:02:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:426 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:426 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:02:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:02:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:426 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:426 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:02:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:02:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:02:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30fc)
31:02:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3180)
31:02:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3204)
31:02:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3218)
31:02:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32b4)
31:02:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3338)
31:02:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c33bc)
31:02:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3440)
31:02:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34d4)
31:02:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34f8)
31:02:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:427 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:427 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:427 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9123us
31:02:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:427 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:427 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11423
31:02:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6594us
31:02:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:427 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11423
31:02:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:427 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:427 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:02:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:02:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:427 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:427 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:02:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:02:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:02:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30fc)
31:02:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3180)
31:02:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3204)
31:02:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3218)
31:02:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32b4)
31:02:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3338)
31:02:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c33bc)
31:02:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3440)
31:02:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34d4)
31:02:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34f8)
31:02:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:428 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:428 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:428 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4050us
31:02:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:428 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:428 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:428 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[458])
31:02:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:428 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11424
31:02:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +58us
31:02:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:428 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:429 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:429 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:429 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11424
31:02:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:429 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:429 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30fc)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3180)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3204)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3218)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32b4)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3338)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c33bc)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3440)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34d4)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34f8)
31:02:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:429 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:429 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:429 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1282us
31:02:429 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:429 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:430 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:430 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11425
31:02:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5131us
31:02:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:430 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:430 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:430 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11425
31:02:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:430 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:430 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30fc)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3180)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3204)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3218)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32b4)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3338)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33bc)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3440)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34d4)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34f8)
31:02:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:430 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:430 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:431 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5513us
31:02:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:431 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:431 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11426
31:02:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10205us
31:02:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:431 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11426
31:02:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:431 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:431 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30fc)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3180)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3204)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3218)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32b4)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3338)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33bc)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3440)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34d4)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34f8)
31:02:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:431 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:432 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +440us
31:02:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:432 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:432 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:432 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[457])
31:02:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:432 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:432 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11427
31:02:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1363us
31:02:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:432 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11427
31:02:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:432 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:432 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:02:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:02:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:432 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:432 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:02:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:02:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:02:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30fc)
31:02:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3180)
31:02:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3204)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3218)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32b4)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3338)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c33bc)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3440)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34d4)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34f8)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:433 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:433 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6976us
31:02:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:433 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:433 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11428
31:02:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8742us
31:02:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:433 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:433 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:433 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11428
31:02:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:433 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:433 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30fc)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3180)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3204)
31:02:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3218)
31:02:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32b4)
31:02:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3338)
31:02:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c33bc)
31:02:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3440)
31:02:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34d4)
31:02:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34f8)
31:02:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:434 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:434 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1903us
31:02:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:434 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:434 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:434 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:434 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11429
31:02:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2205us
31:02:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:434 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:434 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:434 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11429
31:02:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:02:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:434 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:434 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:02:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:02:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:02:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30fc)
31:02:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3180)
31:02:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3204)
31:02:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3218)
31:02:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32b4)
31:02:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3338)
31:02:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c33bc)
31:02:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3440)
31:02:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34d4)
31:02:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34f8)
31:02:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:435 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:435 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:435 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8439us
31:02:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:435 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[456])
31:02:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:435 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:435 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:435 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11430
31:02:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4965us
31:02:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:435 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11430
31:02:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:436 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:436 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30fc)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3180)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3204)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3218)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32b4)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3338)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c33bc)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3440)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34d4)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34f8)
31:02:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:436 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:436 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3366us
31:02:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:436 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:436 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:437 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:437 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11431
31:02:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +742us
31:02:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:437 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11431
31:02:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:437 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:437 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30fc)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3180)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3204)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3218)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32b4)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3338)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c33bc)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3440)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34d4)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34f8)
31:02:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:437 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:437 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:437 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9902us
31:02:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:438 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:438 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11432
31:02:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5815us
31:02:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:438 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11432
31:02:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:438 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:438 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30fc)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3180)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3204)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3218)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32b4)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3338)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c33bc)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3440)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34d4)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34f8)
31:02:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:438 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:438 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4829us
31:02:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:439 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[455])
31:02:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:439 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11433
31:02:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8583us
31:02:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +691us
31:02:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:439 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11433
31:02:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +10us
31:02:439 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:439 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:02:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:02:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:439 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:439 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:02:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:02:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:02:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30fc)
31:02:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3180)
31:02:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3204)
31:02:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3218)
31:02:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32b4)
31:02:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3338)
31:02:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c33bc)
31:02:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3440)
31:02:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34d4)
31:02:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34f8)
31:02:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:440 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:440 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11365us
31:02:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:440 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:440 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11434
31:02:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4352us
31:02:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:440 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11434
31:02:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:440 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:440 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:02:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:02:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:440 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:440 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:02:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:02:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30fc)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3180)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3204)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3218)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32b4)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3338)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c33bc)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3440)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34d4)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34f8)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:441 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:441 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6292us
31:02:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:441 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:441 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11435
31:02:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9425us
31:02:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:441 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:441 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11435
31:02:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:441 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:441 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:02:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:02:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:02:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30fc)
31:02:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3180)
31:02:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3204)
31:02:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3218)
31:02:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32b4)
31:02:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3338)
31:02:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c33bc)
31:02:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3440)
31:02:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34d4)
31:02:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34f8)
31:02:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:442 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:442 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1219us
31:02:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:442 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[454])
31:02:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:442 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:442 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:442 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:443 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:443 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11436
31:02:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2889us
31:02:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:443 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11436
31:02:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:443 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:443 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30fc)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3180)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3204)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3218)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32b4)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3338)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c33bc)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3440)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34d4)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34f8)
31:02:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:444 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:444 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7755us
31:02:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:444 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:444 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11437
31:02:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7962us
31:02:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:444 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:444 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:444 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11437
31:02:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:444 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:444 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:02:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:02:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:444 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:444 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:02:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:02:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:02:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30fc)
31:02:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3180)
31:02:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3204)
31:02:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3218)
31:02:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32b4)
31:02:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3338)
31:02:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c33bc)
31:02:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3440)
31:02:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34d4)
31:02:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34f8)
31:02:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:445 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:445 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2682us
31:02:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:445 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:445 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:445 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[453])
31:02:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:445 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11438
31:02:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1426us
31:02:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:445 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:445 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11438
31:02:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:446 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:446 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30fc)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:446 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885d410->0880709c, woke from hle delay) +142us
31:02:446 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885d410, blocking audio) +20us
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3180)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3204)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3218)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32b4)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3338)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c33bc)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3440)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34d4)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34f8)
31:02:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
31:02:446 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:446 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:446 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9186us
31:02:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:447 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:447 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11439
31:02:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6499us
31:02:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:447 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:447 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11439
31:02:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:447 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:447 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30fc)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3180)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3204)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3218)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32b4)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3338)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c33bc)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3440)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34d4)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34f8)
31:02:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:448 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:448 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4145us
31:02:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:448 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:448 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11440
31:02:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11572us
31:02:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:448 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:448 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7us
31:02:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:448 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:448 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11440
31:02:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +694us
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:02:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:448 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:448 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:02:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:02:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:02:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30fc)
31:02:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3180)
31:02:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3204)
31:02:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3218)
31:02:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32b4)
31:02:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3338)
31:02:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c33bc)
31:02:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3440)
31:02:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34d4)
31:02:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34f8)
31:02:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:449 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:449 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:449 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10682us
31:02:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:449 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[452])
31:02:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:449 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:449 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:449 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11441
31:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2730us
31:02:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:449 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:449 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11441
31:02:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:449 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:449 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:02:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:02:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:449 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:449 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:02:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:02:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:02:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30fc)
31:02:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3180)
31:02:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3204)
31:02:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3218)
31:02:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32b4)
31:02:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3338)
31:02:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c33bc)
31:02:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3440)
31:02:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34d4)
31:02:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34f8)
31:02:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:450 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:450 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5608us
31:02:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:450 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:450 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11442
31:02:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10109us
31:02:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:450 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:450 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11442
31:02:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:450 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:451 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:451 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30fc)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3180)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3204)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3218)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32b4)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3338)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c33bc)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3440)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34d4)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34f8)
31:02:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:451 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:451 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:451 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +535us
31:02:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:451 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:451 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:451 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:451 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11443
31:02:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3573us
31:02:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:451 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:451 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:452 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11443
31:02:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:452 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:452 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30fc)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3180)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3204)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3218)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32b4)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3338)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c33bc)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3440)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34d4)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34f8)
31:02:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:452 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:452 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:452 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7071us
31:02:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:453 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[451])
31:02:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:453 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:453 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:453 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11444
31:02:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6341us
31:02:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:453 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:453 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:453 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11444
31:02:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:453 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:453 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:02:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:02:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:453 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:453 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:02:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:02:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:02:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30fc)
31:02:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3180)
31:02:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3204)
31:02:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3218)
31:02:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32b4)
31:02:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3338)
31:02:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c33bc)
31:02:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3440)
31:02:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34d4)
31:02:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34f8)
31:02:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:454 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:454 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:454 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1998us
31:02:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:454 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:454 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:454 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:454 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11445
31:02:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2110us
31:02:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:454 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:454 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11445
31:02:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:454 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:454 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:02:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:02:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:454 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:454 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30fc)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3180)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3204)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3218)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32b4)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3338)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c33bc)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3440)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34c4)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34e4)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:455 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8535us
31:02:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:455 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:455 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11446
31:02:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7183us
31:02:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:455 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:455 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11446
31:02:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:02:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:02:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:456 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:456 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:02:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:02:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:02:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30fc)
31:02:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3180)
31:02:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3204)
31:02:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3218)
31:02:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32b4)
31:02:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3338)
31:02:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c33bc)
31:02:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3440)
31:02:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34c4)
31:02:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34e4)
31:02:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +213us
31:02:456 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:456 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:456 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3464us
31:02:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:456 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[450])
31:02:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:457 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:457 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:457 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:02:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:457 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:457 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11447
31:02:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +646us
31:02:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:457 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:457 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11447
31:02:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:457 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:457 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30fc)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3180)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3204)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3218)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32b4)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3338)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c33bc)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3440)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34c4)
31:02:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34e4)
31:02:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:02:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:458 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9998us
31:02:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:458 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:458 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11448
31:02:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5720us
31:02:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:458 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:458 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:458 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11448
31:02:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:02:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:458 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:458 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:02:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:02:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:02:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30fc)
31:02:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3180)
31:02:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3204)
31:02:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3218)
31:02:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32b4)
31:02:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3338)
31:02:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c33bc)
31:02:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3440)
31:02:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34d4)
31:02:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34f8)
31:02:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:459 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:459 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:459 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4924us
31:02:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:459 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:459 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11449
31:02:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10793us
31:02:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:459 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:459 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:459 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11449
31:02:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:459 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0883af5c->0880719c, audio drain) +78us
31:02:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:459 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[449])
31:02:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->0883af5c, atrac decode data) +12us
31:02:459 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:459 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:02:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:02:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:459 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:459 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:02:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:02:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:02:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30fc)
31:02:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3180)
31:02:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3204)
31:02:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3218)
31:02:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32b4)
31:02:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3338)
31:02:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c33bc)
31:02:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3440)
31:02:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34d4)
31:02:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34f8)
31:02:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:02:460 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:460 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2139us
31:02:460 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:460 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9291us
31:02:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:460 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:460 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11450
31:02:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4257us
31:02:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:460 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:460 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11450
31:02:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:460 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:461 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:461 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30fc)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3180)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3204)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3218)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32b4)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3338)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c33bc)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3440)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34d4)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34f8)
31:02:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:461 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:461 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:461 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6388us
31:02:461 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:461 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:461 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:461 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:461 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:461 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11451
31:02:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9330us
31:02:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:461 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:461 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:461 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:462 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11451
31:02:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:462 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:462 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30fc)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3180)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3204)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3218)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32b4)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3338)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c33bc)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3440)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34d4)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34f8)
31:02:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:462 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:462 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:462 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1314us
31:02:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:462 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:462 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:463 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[448])
31:02:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:463 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:463 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:463 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11452
31:02:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +488us
31:02:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:463 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:463 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:463 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:463 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11452
31:02:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:02:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:463 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:463 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:02:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:02:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:02:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30fc)
31:02:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3180)
31:02:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3204)
31:02:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3218)
31:02:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32b4)
31:02:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3338)
31:02:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c33bc)
31:02:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3440)
31:02:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34d4)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34f8)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:464 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:464 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7851us
31:02:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:464 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11453
31:02:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7867us
31:02:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11453
31:02:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:464 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:464 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30fc)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3180)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3204)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3218)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32b4)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3338)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c33bc)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3440)
31:02:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34d4)
31:02:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34f8)
31:02:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:465 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:465 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:465 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2777us
31:02:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:465 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:465 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:465 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:465 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11454
31:02:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1330us
31:02:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:465 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11454
31:02:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:465 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:465 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:02:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:02:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:465 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:465 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:02:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:02:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:02:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30fc)
31:02:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3180)
31:02:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3204)
31:02:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3218)
31:02:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32b4)
31:02:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3338)
31:02:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33bc)
31:02:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3440)
31:02:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34d4)
31:02:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34f8)
31:02:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:466 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:466 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:466 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9314us
31:02:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:466 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[447])
31:02:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:466 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:466 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:466 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11455
31:02:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4090us
31:02:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:466 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:466 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11455
31:02:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:466 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:466 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:02:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:467 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:467 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30fc)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3180)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3204)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3218)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32b4)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3338)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33bc)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3440)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34d4)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34f8)
31:02:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:467 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:467 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:467 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4240us
31:02:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:467 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:467 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11456
31:02:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11477us
31:02:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:468 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:468 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +103us
31:02:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:468 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11456
31:02:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +599us
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:468 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:468 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30fc)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3180)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3204)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3218)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32b4)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3338)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33bc)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3440)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34d4)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34f8)
31:02:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:469 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:469 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10777us
31:02:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:469 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:469 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11457
31:02:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4940us
31:02:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:469 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:469 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:469 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11457
31:02:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:469 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:469 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30fc)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3180)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3204)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3218)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32b4)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3338)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33bc)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3440)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34d4)
31:02:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34f8)
31:02:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:470 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:470 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:470 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5704us
31:02:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:470 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[446])
31:02:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:470 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:470 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:470 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11458
31:02:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7708us
31:02:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:470 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:470 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:470 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11458
31:02:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:470 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:470 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:02:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:02:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:470 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:470 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:02:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:02:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:02:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30fc)
31:02:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3180)
31:02:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3204)
31:02:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3218)
31:02:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32b4)
31:02:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3338)
31:02:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33bc)
31:02:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3440)
31:02:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34d4)
31:02:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34f8)
31:02:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:471 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:471 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +630us
31:02:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:471 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:471 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:471 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:471 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11459
31:02:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3477us
31:02:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:471 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11459
31:02:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:02:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:02:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:471 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:472 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:02:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:02:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:02:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30fc)
31:02:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3180)
31:02:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3204)
31:02:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3218)
31:02:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32b4)
31:02:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3338)
31:02:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33bc)
31:02:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3440)
31:02:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34d4)
31:02:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34f8)
31:02:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:472 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:472 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7167us
31:02:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:472 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:472 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11460
31:02:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8551us
31:02:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:472 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11460
31:02:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:473 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:473 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30fc)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3180)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3204)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3218)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32b4)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3338)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33bc)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3440)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34d4)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34f8)
31:02:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:473 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:473 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2094us
31:02:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:473 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[445])
31:02:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:474 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:474 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:474 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:474 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:474 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11461
31:02:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2014us
31:02:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:474 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:474 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:474 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:474 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11461
31:02:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:474 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:474 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30fc)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3180)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3204)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3218)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32b4)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3338)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33bc)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3440)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34d4)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34f8)
31:02:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:475 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:475 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8630us
31:02:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:475 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:475 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11462
31:02:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7088us
31:02:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:475 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:475 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11462
31:02:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:475 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:475 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30fc)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3180)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3204)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3218)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32b4)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3338)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33bc)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3440)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34d4)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34f8)
31:02:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:476 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:476 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3557us
31:02:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:476 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:476 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:476 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[444])
31:02:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:476 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11463
31:02:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +551us
31:02:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:476 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:476 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:476 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11463
31:02:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:476 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:476 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:02:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:02:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:476 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:476 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:02:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:02:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:02:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30fc)
31:02:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3180)
31:02:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3204)
31:02:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3218)
31:02:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32b4)
31:02:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3338)
31:02:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33bc)
31:02:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3440)
31:02:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34d4)
31:02:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34f8)
31:02:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:477 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:477 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +789us
31:02:477 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:477 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:02:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:477 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:477 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11464
31:02:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5624us
31:02:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:477 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:477 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11464
31:02:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:02:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:477 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:477 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:02:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:02:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:02:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30fc)
31:02:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3180)
31:02:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3204)
31:02:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3218)
31:02:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32b4)
31:02:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3338)
31:02:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33bc)
31:02:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3440)
31:02:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34d4)
31:02:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34f8)
31:02:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:478 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:478 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5020us
31:02:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:478 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:478 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11465
31:02:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10698us
31:02:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:478 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:478 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:478 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11465
31:02:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:02:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:479 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:479 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30fc)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3180)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3204)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3218)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32b4)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:479 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885da70->0880719c, audio drain) +174us
31:02:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:479 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885da70, blocking audio) +12us
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3338)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33bc)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3440)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34d4)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34f8)
31:02:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +53us
31:02:479 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:479 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:479 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11532us
31:02:479 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:480 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[443])
31:02:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:480 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:480 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:480 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11466
31:02:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1856us
31:02:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:480 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:480 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:480 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11466
31:02:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:480 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:480 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:02:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:02:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:480 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:480 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:02:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:02:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:02:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30fc)
31:02:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3180)
31:02:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3204)
31:02:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3218)
31:02:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32b4)
31:02:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3338)
31:02:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33bc)
31:02:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3440)
31:02:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34d4)
31:02:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34f8)
31:02:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:481 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:481 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:481 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6483us
31:02:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:481 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:481 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11467
31:02:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9235us
31:02:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:481 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:481 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11467
31:02:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:481 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:481 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:02:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:02:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:481 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:481 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:02:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:02:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:02:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30fc)
31:02:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3180)
31:02:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3204)
31:02:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3218)
31:02:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32b4)
31:02:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3338)
31:02:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33bc)
31:02:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3440)
31:02:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34d4)
31:02:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:482 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34f8)
31:02:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:482 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:482 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1410us
31:02:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:482 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:482 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:482 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:482 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11468
31:02:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2698us
31:02:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:482 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:482 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:482 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11468
31:02:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:483 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:483 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30fc)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3180)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3204)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3218)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32b4)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3338)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33bc)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3440)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34d4)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34f8)
31:02:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:483 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:483 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:483 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7946us
31:02:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:483 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[442])
31:02:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:484 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:484 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:484 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11469
31:02:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5466us
31:02:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:484 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:484 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:484 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11469
31:02:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:484 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:484 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30fc)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3180)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3204)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3218)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32b4)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3338)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33bc)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3440)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34d4)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34f8)
31:02:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:484 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:485 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2873us
31:02:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:485 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:485 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:485 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:485 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11470
31:02:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1235us
31:02:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:485 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:485 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:485 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11470
31:02:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:02:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:485 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:485 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:02:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:02:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:02:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30fc)
31:02:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3180)
31:02:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3204)
31:02:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3218)
31:02:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32b4)
31:02:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3338)
31:02:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33bc)
31:02:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3440)
31:02:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34d4)
31:02:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34f8)
31:02:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:486 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:486 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9409us
31:02:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:486 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:486 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11471
31:02:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6308us
31:02:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:486 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:486 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11471
31:02:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:02:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:486 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:486 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:02:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:02:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:02:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30fc)
31:02:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3180)
31:02:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3204)
31:02:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3218)
31:02:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32b4)
31:02:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3338)
31:02:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33bc)
31:02:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3440)
31:02:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34d4)
31:02:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34f8)
31:02:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:488 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:488 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4336us
31:02:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:489 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[441])
31:02:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:489 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:489 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:489 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11472
31:02:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9068us
31:02:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:489 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:489 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +198us
31:02:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:489 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11472
31:02:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +503us
31:02:489 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:489 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:02:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:02:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:489 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:489 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:02:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:02:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:02:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30fc)
31:02:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3180)
31:02:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3204)
31:02:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3218)
31:02:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32b4)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3338)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33bc)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3440)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34d4)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34f8)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:490 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:490 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10872us
31:02:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:490 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:490 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11473
31:02:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4845us
31:02:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:490 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:490 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:490 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11473
31:02:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:490 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:490 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30fc)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3180)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3204)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3218)
31:02:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32b4)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3338)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33bc)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3440)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34d4)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34f8)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:491 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:491 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5799us
31:02:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:491 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:491 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11474
31:02:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9918us
31:02:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:491 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:491 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:491 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11474
31:02:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:491 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:491 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30fc)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3180)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3204)
31:02:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3218)
31:02:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32b4)
31:02:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3338)
31:02:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33bc)
31:02:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3440)
31:02:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34d4)
31:02:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34f8)
31:02:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:492 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:492 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:492 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +726us
31:02:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:492 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[440])
31:02:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:492 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:492 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:492 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:492 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:492 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11475
31:02:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3382us
31:02:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:492 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:493 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:493 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:493 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11475
31:02:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:02:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:493 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:493 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:02:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:02:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:02:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30fc)
31:02:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3180)
31:02:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3204)
31:02:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3218)
31:02:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32b4)
31:02:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3338)
31:02:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33bc)
31:02:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3440)
31:02:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34d4)
31:02:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34f8)
31:02:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:494 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:494 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:494 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7262us
31:02:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:494 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:494 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:494 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11476
31:02:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8455us
31:02:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:494 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:494 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:494 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11476
31:02:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:494 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:494 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:02:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:02:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:494 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:494 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:02:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:02:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:02:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30fc)
31:02:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3180)
31:02:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3204)
31:02:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3218)
31:02:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32b4)
31:02:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3338)
31:02:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c33bc)
31:02:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3440)
31:02:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34d4)
31:02:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34f8)
31:02:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:02:495 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:495 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:495 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2189us
31:02:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:495 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:495 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:495 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[439])
31:02:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:495 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11477
31:02:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1919us
31:02:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:496 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:496 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +357us
31:02:496 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11477
31:02:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +345us
31:02:496 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(333, 00000001)
31:02:496 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0886823c->0886885c, event flag set) +37us
31:02:496 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:496 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0886823c, blocking audio) +269us
31:02:496 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:496 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:02:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:02:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:496 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:496 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:02:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:02:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:02:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30fc)
31:02:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3180)
31:02:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3204)
31:02:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3218)
31:02:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32b4)
31:02:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3338)
31:02:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c33bc)
31:02:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3440)
31:02:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34c4)
31:02:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34e4)
31:02:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +192us
31:02:497 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:497 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:497 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8442us
31:02:497 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:497 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:497 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:497 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11478
31:02:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6722us
31:02:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:497 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:497 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:497 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11478
31:02:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:497 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:497 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:02:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:02:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:497 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:497 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:02:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:02:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:02:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30fc)
31:02:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3180)
31:02:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3204)
31:02:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3218)
31:02:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32b4)
31:02:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3338)
31:02:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c33bc)
31:02:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3440)
31:02:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34c4)
31:02:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34e4)
31:02:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:498 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:498 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2205us
31:02:498 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:498 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:498 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:498 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:498 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:498 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:498 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:498 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11479
31:02:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +456us
31:02:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:498 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11479
31:02:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:498 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:499 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:499 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30fc)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3180)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3204)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3218)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32b4)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3338)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33bc)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3440)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34c4)
31:02:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34e4)
31:02:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:500 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:500 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:500 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5839us
31:02:500 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:500 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:500 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:500 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:500 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:500 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:500 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[438])
31:02:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:500 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:500 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:500 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11480
31:02:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3215us
31:02:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:500 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:500 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:501 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +246us
31:02:501 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:501 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11480
31:02:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +198us
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:501 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:501 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30fc)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3180)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3204)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3218)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32b4)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3338)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33bc)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3440)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34c4)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34e4)
31:02:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:501 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:501 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5120us
31:02:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:501 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:502 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:502 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:502 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11481
31:02:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5992us
31:02:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:502 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:502 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:502 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11481
31:02:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:502 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:502 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30fc)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3180)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3204)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3218)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32b4)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3338)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33bc)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3440)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34c4)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34e4)
31:02:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:502 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:503 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:503 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +46us
31:02:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:503 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:503 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:503 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:503 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:503 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:503 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:503 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:503 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11482
31:02:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2358us
31:02:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:503 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:503 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11482
31:02:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:503 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:503 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:02:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:02:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:503 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:503 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:02:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:02:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:02:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30fc)
31:02:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3180)
31:02:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3204)
31:02:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3218)
31:02:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32b4)
31:02:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3338)
31:02:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33bc)
31:02:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3440)
31:02:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34c4)
31:02:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34e4)
31:02:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:504 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:504 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:504 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6583us
31:02:504 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:504 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:504 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[437])
31:02:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:504 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:504 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:504 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11483
31:02:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6564us
31:02:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:504 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:504 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:504 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11483
31:02:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:504 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:505 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:505 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30fc)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3180)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3204)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3218)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32b4)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3338)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33bc)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3440)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34c4)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34e4)
31:02:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:505 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:505 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +58us
31:02:505 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:505 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:505 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:505 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:505 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:505 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:506 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:506 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11484
31:02:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2603us
31:02:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11484
31:02:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:506 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:506 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30fc)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3180)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3204)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3218)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32b4)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3338)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33bc)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3440)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34c4)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34e4)
31:02:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:506 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:507 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3692us
31:02:507 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:507 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:507 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:507 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:507 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11485
31:02:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1614us
31:02:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:507 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:507 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11485
31:02:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:507 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:507 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:02:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:02:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:507 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:507 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:02:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:02:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:02:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30fc)
31:02:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3180)
31:02:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3204)
31:02:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3218)
31:02:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32b4)
31:02:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3338)
31:02:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c33bc)
31:02:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3440)
31:02:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34c4)
31:02:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34e4)
31:02:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:508 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:508 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:508 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2973us
31:02:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:508 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[436])
31:02:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:508 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:508 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:508 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:02:508 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:508 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:508 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:508 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11486
31:02:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1139us
31:02:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:508 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:509 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:509 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11486
31:02:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:509 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:509 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30fc)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3180)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3204)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3218)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32b4)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3338)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c33bc)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3440)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34c4)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34e4)
31:02:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:509 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:509 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +802us
31:02:509 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:510 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:510 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:510 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:510 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:510 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11487
31:02:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4505us
31:02:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:510 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:510 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:510 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11487
31:02:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:510 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:510 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:02:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:02:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:510 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:510 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:02:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:02:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:02:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30fc)
31:02:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3180)
31:02:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3204)
31:02:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3218)
31:02:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32b4)
31:02:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3338)
31:02:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c33bc)
31:02:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3440)
31:02:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34c4)
31:02:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34e4)
31:02:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:511 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:511 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:511 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4436us
31:02:511 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:511 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:511 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:511 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:511 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:511 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11488
31:02:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +870us
31:02:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:511 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:511 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:511 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +294us
31:02:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:512 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[435])
31:02:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:512 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11488
31:02:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +408us
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:512 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:512 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30fc)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3180)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3204)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3218)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32b4)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3338)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c33bc)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3440)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34c4)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34e4)
31:02:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:512 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:512 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1668us
31:02:512 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:512 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6387us
31:02:512 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:512 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:513 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:513 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11489
31:02:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4750us
31:02:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:513 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:513 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11489
31:02:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:513 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:513 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30fc)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3180)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3204)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3218)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32b4)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3338)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33bc)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3440)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34c4)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34e4)
31:02:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:513 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:513 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:513 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1545us
31:02:514 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:514 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:514 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:514 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:514 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:514 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11490
31:02:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3761us
31:02:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:514 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:514 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:514 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11490
31:02:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:514 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:514 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30fc)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3180)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3204)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3218)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32b4)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3338)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33bc)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3440)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34c4)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34e4)
31:02:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:515 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:515 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:515 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +826us
31:02:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:515 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:515 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:515 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:515 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:515 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[434])
31:02:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:515 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:515 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:515 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:02:515 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:515 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11491
31:02:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +127us
31:02:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:515 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:515 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11491
31:02:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:515 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:515 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:02:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:02:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:515 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:516 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:02:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:02:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:02:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30fc)
31:02:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3180)
31:02:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3204)
31:02:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3218)
31:02:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32b4)
31:02:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3338)
31:02:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c33bc)
31:02:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3440)
31:02:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34c4)
31:02:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34e4)
31:02:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:516 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:516 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:516 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7362us
31:02:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:516 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:516 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:516 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:516 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11492
31:02:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6652us
31:02:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:517 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:517 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11492
31:02:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:517 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:517 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30fc)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3180)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3204)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3218)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32b4)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3338)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c33bc)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3440)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34c4)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34e4)
31:02:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:517 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:517 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:517 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2289us
31:02:518 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:518 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:518 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:518 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:518 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:518 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:518 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:518 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11493
31:02:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1823us
31:02:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:518 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:518 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:518 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11493
31:02:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:518 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:518 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:02:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:02:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:518 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:518 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:02:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:02:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:02:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30fc)
31:02:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3180)
31:02:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3204)
31:02:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3218)
31:02:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32b4)
31:02:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3338)
31:02:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c33bc)
31:02:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3440)
31:02:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34c4)
31:02:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34e4)
31:02:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:519 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:519 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5923us
31:02:519 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:519 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:519 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[433])
31:02:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:519 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:519 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:519 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11494
31:02:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4591us
31:02:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:519 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:519 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +330us
31:02:520 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:520 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11494
31:02:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +115us
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:520 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:520 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30fc)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3180)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3204)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3218)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32b4)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3338)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c33bc)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3440)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34c4)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34e4)
31:02:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:520 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:520 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:520 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3752us
31:02:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:520 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:520 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:521 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:521 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:521 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:521 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11495
31:02:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +360us
31:02:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:521 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11495
31:02:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:02:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:521 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:02:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:02:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:02:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30fc)
31:02:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3180)
31:02:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3204)
31:02:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3218)
31:02:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32b4)
31:02:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3338)
31:02:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c33bc)
31:02:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3440)
31:02:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34c4)
31:02:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34e4)
31:02:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:522 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:522 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3032us
31:02:522 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:522 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:522 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:522 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:522 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:522 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11496
31:02:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2274us
31:02:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:522 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:522 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11496
31:02:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:522 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:522 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:02:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:02:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:522 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:522 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:02:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:02:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:02:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30fc)
31:02:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3180)
31:02:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3204)
31:02:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3218)
31:02:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32b4)
31:02:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3338)
31:02:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c33bc)
31:02:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3440)
31:02:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34c4)
31:02:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34e4)
31:02:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:523 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:523 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5215us
31:02:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:523 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[432])
31:02:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:523 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:523 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:524 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:524 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:524 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11497
31:02:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8193us
31:02:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:524 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:524 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:524 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11497
31:02:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:524 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:524 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30fc)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3180)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3204)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3218)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32b4)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3338)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c33bc)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3440)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34c4)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34e4)
31:02:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:525 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:525 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:525 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +142us
31:02:525 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:525 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:525 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:525 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:525 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:525 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:525 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:525 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11498
31:02:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3970us
31:02:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:525 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:525 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:525 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:525 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11498
31:02:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:525 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:525 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:02:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:02:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:525 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:525 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:02:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:02:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:02:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30fc)
31:02:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3180)
31:02:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3204)
31:02:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3218)
31:02:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32b4)
31:02:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3338)
31:02:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c33bc)
31:02:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3440)
31:02:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34c4)
31:02:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34e4)
31:02:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:526 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:526 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3776us
31:02:526 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:526 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:526 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:526 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:526 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:526 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11499
31:02:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1530us
31:02:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:526 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:526 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:526 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11499
31:02:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:526 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:526 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:527 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:527 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30fc)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3180)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3204)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3218)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32b4)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3338)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c33bc)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3440)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34c4)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34e4)
31:02:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:527 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:527 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:527 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1605us
31:02:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:527 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[431])
31:02:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:527 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:527 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:528 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:02:528 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:528 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:528 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:528 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11500
31:02:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2507us
31:02:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:528 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:528 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:528 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11500
31:02:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:528 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:528 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30fc)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3180)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3204)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3218)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32b4)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3338)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c33bc)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3440)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34c4)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34e4)
31:02:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:529 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:529 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:529 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +885us
31:02:529 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:529 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:529 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:529 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:529 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:529 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11501
31:02:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4421us
31:02:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:529 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:529 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:529 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:529 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11501
31:02:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:529 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:529 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:02:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:02:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:529 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:529 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:02:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:02:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:02:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30fc)
31:02:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3180)
31:02:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3204)
31:02:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3218)
31:02:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32b4)
31:02:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3338)
31:02:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c33bc)
31:02:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3440)
31:02:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34c4)
31:02:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34e4)
31:02:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:530 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:530 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:530 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3068us
31:02:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:530 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:530 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:530 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:530 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:530 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:530 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:530 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[430])
31:02:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:530 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11502
31:02:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +774us
31:02:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:530 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:530 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:531 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11502
31:02:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:531 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:531 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30fc)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3180)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3204)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3218)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32b4)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3338)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c33bc)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3440)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34c4)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34e4)
31:02:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:531 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:531 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +570us
31:02:531 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:531 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7577us
31:02:531 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:531 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:531 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:532 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11503
31:02:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6117us
31:02:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:532 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:532 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11503
31:02:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:532 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:532 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30fc)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3180)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3204)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3218)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32b4)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3338)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c33bc)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3440)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34c4)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34e4)
31:02:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:532 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:532 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:532 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1629us
31:02:533 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:533 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:533 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:533 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:533 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +166us
31:02:533 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11504
31:02:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3774us
31:02:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:533 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:533 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +389us
31:02:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:533 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:533 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11504
31:02:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +312us
31:02:533 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:533 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:02:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:02:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:533 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:533 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:02:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:02:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:02:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30fc)
31:02:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3180)
31:02:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3204)
31:02:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3218)
31:02:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32b4)
31:02:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3338)
31:02:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c33bc)
31:02:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3440)
31:02:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34c4)
31:02:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34e4)
31:02:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:534 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:534 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:534 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5263us
31:02:534 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(333, 00000001, 32, 00000000, 00000000): waiting
31:02:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 0886885c->08000000, event flag waited) +56us
31:02:534 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5748us
31:02:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:534 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[429])
31:02:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:534 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:534 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:534 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11505
31:02:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2340us
31:02:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:534 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:534 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11505
31:02:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:534 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:534 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:02:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:02:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:534 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:534 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:02:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:02:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30fc)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3180)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3204)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3218)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32b4)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3338)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c33bc)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3440)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34c4)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34e4)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:535 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:535 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5994us
31:02:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:535 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:535 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11506
31:02:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9728us
31:02:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:535 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:535 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11506
31:02:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:535 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:535 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:02:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30fc)
31:02:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3180)
31:02:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3204)
31:02:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3218)
31:02:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32b4)
31:02:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3338)
31:02:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c33bc)
31:02:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3440)
31:02:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34c4)
31:02:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34e4)
31:02:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:536 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:536 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +921us
31:02:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:536 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:536 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:536 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:536 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:536 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11507
31:02:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3191us
31:02:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:536 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:536 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:536 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11507
31:02:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:02:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:536 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:536 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:02:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:02:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:02:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30fc)
31:02:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3180)
31:02:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3204)
31:02:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3218)
31:02:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32b4)
31:02:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3338)
31:02:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c33bc)
31:02:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3440)
31:02:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34c4)
31:02:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34e4)
31:02:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:537 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:537 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:537 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7457us
31:02:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:537 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[428])
31:02:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:537 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:537 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:537 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11508
31:02:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5959us
31:02:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:538 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:538 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11508
31:02:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:538 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:538 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30fc)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3180)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3204)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3218)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32b4)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3338)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c33bc)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3440)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34c4)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34e4)
31:02:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:538 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:538 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2384us
31:02:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:539 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:539 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:539 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:539 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11509
31:02:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1728us
31:02:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:539 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:539 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11509
31:02:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:539 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:539 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30fc)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3180)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3204)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3218)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32b4)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3338)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c33bc)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3440)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34c4)
31:02:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34e4)
31:02:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:540 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:540 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8921us
31:02:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:540 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:540 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11510
31:02:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6801us
31:02:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:540 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11510
31:02:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:540 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:540 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:02:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:02:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:540 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:02:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:02:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:02:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30fc)
31:02:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3180)
31:02:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3204)
31:02:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3218)
31:02:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32b4)
31:02:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3338)
31:02:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c33bc)
31:02:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3440)
31:02:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34c4)
31:02:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34e4)
31:02:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:541 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:541 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:541 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3847us
31:02:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:541 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[427])
31:02:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:541 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:541 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:541 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:541 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:541 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11511
31:02:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +265us
31:02:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:541 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:541 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:541 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11511
31:02:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:541 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:542 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:542 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30fc)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3180)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3204)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3218)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32b4)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3338)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c33bc)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3440)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34c4)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34e4)
31:02:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:542 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:542 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10384us
31:02:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:542 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:542 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11512
31:02:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5338us
31:02:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:543 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:543 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:543 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11512
31:02:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:543 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:543 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30fc)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3180)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3204)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3218)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32b4)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3338)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c33bc)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3440)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34c4)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34e4)
31:02:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:543 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:543 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5310us
31:02:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:544 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:544 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:544 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11513
31:02:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10411us
31:02:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:544 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:544 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:544 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:544 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11513
31:02:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:544 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:544 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30fc)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3180)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3204)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3218)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32b4)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3338)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c33bc)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3440)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34c4)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34e4)
31:02:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:545 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:545 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:545 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +237us
31:02:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:545 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[426])
31:02:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:545 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:545 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:545 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:02:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:545 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:545 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11514
31:02:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3875us
31:02:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:545 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:545 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:545 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11514
31:02:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:545 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:545 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:02:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:02:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:545 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:545 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:02:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:02:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30fc)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3180)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3204)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3218)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32b4)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3338)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c33bc)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3440)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34c4)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34e4)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:546 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6774us
31:02:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:546 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:546 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11515
31:02:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8948us
31:02:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:546 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:546 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:546 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11515
31:02:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:546 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:546 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:02:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30fc)
31:02:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3180)
31:02:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3204)
31:02:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3218)
31:02:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32b4)
31:02:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3338)
31:02:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c33bc)
31:02:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3440)
31:02:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34c4)
31:02:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34e4)
31:02:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:547 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:547 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:547 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1700us
31:02:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:547 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:547 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:547 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[425])
31:02:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:547 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:547 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:547 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11516
31:02:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +106us
31:02:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:548 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:548 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11516
31:02:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:548 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:548 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30fc)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3180)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3204)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3218)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32b4)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3338)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c33bc)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3440)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34c4)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34e4)
31:02:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:548 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:548 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8237us
31:02:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:549 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:549 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11517
31:02:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7485us
31:02:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:549 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:549 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:549 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11517
31:02:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:02:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:549 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:549 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:02:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:02:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:02:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30fc)
31:02:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3180)
31:02:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3204)
31:02:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3218)
31:02:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32b4)
31:02:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3338)
31:02:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c33bc)
31:02:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3440)
31:02:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34c4)
31:02:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34e4)
31:02:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:02:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:550 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:550 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3163us
31:02:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:550 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:550 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:550 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:550 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11518
31:02:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +949us
31:02:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:550 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:550 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11518
31:02:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:550 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:550 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:02:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:02:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:550 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:550 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:02:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:02:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:02:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30fc)
31:02:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3180)
31:02:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3204)
31:02:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3218)
31:02:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32b4)
31:02:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3338)
31:02:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33bc)
31:02:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3440)
31:02:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34c4)
31:02:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34e4)
31:02:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +212us
31:02:551 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:551 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:551 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9698us
31:02:551 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:551 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:551 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:551 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:551 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[424])
31:02:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:551 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:551 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:551 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11519
31:02:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3716us
31:02:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:551 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:551 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:551 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:551 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11519
31:02:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:552 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:552 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30fc)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3180)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3204)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3218)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32b4)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3338)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33bc)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3440)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34c4)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34e4)
31:02:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:02:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +289us
31:02:552 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:552 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:552 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4548us
31:02:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:552 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:552 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11520
31:02:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11095us
31:02:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:553 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:553 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:553 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:553 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +485us
31:02:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:553 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:553 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11520
31:02:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +217us
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:553 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:553 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30fc)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3180)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3204)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3218)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32b4)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3338)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33bc)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3440)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34c4)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3514)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3520)
31:02:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +218us
31:02:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:553 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:554 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11155us
31:02:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:554 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:554 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11521
31:02:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4559us
31:02:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:554 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:554 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11521
31:02:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:554 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:554 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30fc)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3180)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3204)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3218)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32b4)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3338)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33bc)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3440)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34c4)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3514)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3520)
31:02:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:554 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:554 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:555 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6085us
31:02:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:555 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[423])
31:02:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:555 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:555 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:555 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11522
31:02:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7318us
31:02:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:555 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:555 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:555 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11522
31:02:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:555 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:555 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:02:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:02:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:555 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:555 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:02:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:02:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:02:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30fc)
31:02:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3180)
31:02:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3204)
31:02:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3218)
31:02:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32b4)
31:02:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3338)
31:02:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33bc)
31:02:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3440)
31:02:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34c4)
31:02:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3514)
31:02:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3520)
31:02:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:556 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:556 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:556 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1011us
31:02:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:556 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:556 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:556 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:556 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11523
31:02:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3096us
31:02:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11523
31:02:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:556 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:556 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:02:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:02:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:556 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:556 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:02:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:02:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30fc)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3180)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3204)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3218)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32b4)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3338)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33bc)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3440)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34c4)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3514)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3520)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:557 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:557 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7548us
31:02:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:557 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:557 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11524
31:02:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8169us
31:02:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:557 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:557 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:557 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11524
31:02:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:557 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:557 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:02:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:02:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:02:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30fc)
31:02:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3180)
31:02:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3204)
31:02:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3218)
31:02:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32b4)
31:02:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3338)
31:02:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33bc)
31:02:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3440)
31:02:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34c4)
31:02:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3514)
31:02:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3520)
31:02:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:558 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:558 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:558 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2474us
31:02:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:558 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[422])
31:02:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:558 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:558 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:558 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:558 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:558 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11525
31:02:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1632us
31:02:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:559 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:559 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:559 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11525
31:02:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:559 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:559 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30fc)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3180)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3204)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3218)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32b4)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3338)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33bc)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3440)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34c4)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3514)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3520)
31:02:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:559 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:559 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:559 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9011us
31:02:559 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:559 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:559 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:559 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:559 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:560 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11526
31:02:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6706us
31:02:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:560 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:560 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11526
31:02:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:560 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:560 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30fc)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3180)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3204)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3218)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32b4)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3338)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33bc)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3440)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34c4)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3514)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3520)
31:02:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:561 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:561 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:561 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3938us
31:02:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:561 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:561 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:561 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[421])
31:02:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:561 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11527
31:02:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +169us
31:02:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:561 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:561 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:561 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:561 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11527
31:02:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:561 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:561 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:02:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:02:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:561 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:561 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:02:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:02:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:02:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30fc)
31:02:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3180)
31:02:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3204)
31:02:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3218)
31:02:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32b4)
31:02:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3338)
31:02:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33bc)
31:02:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3440)
31:02:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34c4)
31:02:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3514)
31:02:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3520)
31:02:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:562 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:562 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1170us
31:02:562 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:562 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:562 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:562 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11528
31:02:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5243us
31:02:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:562 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:562 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:562 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:562 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11528
31:02:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:562 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:563 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:563 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30fc)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3180)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3204)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3218)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32b4)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3338)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33bc)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3440)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34c4)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3514)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3520)
31:02:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:563 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:563 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:563 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5401us
31:02:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:563 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:563 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11529
31:02:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10316us
31:02:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:564 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:564 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:564 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11529
31:02:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:564 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:564 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30fc)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3180)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3204)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3218)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32b4)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3338)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33bc)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3440)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34c4)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3514)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3520)
31:02:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:564 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:565 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:565 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +327us
31:02:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:565 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:565 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:565 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[420])
31:02:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:565 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:565 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:565 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11530
31:02:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1466us
31:02:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:565 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:565 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11530
31:02:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:565 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:565 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:02:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:02:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:565 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:565 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:02:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:02:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30fc)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3180)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3204)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3218)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32b4)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3338)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33bc)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3440)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34c4)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3514)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3520)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:566 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:566 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6864us
31:02:566 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:566 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:566 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:566 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:566 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:566 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11531
31:02:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8853us
31:02:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:566 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:566 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:566 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11531
31:02:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:566 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:566 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:02:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:02:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:02:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30fc)
31:02:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3180)
31:02:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3204)
31:02:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3218)
31:02:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32b4)
31:02:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3338)
31:02:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33bc)
31:02:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3440)
31:02:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34c4)
31:02:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3514)
31:02:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3520)
31:02:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:567 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:567 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:567 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1791us
31:02:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:567 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:567 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:567 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:567 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11532
31:02:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2316us
31:02:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:567 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:567 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:567 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11532
31:02:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:568 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:568 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30fc)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3180)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3204)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3218)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32b4)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3338)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33bc)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3440)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34c4)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3514)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3520)
31:02:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:568 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:568 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:568 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8327us
31:02:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:569 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[419])
31:02:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:569 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:569 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:569 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11533
31:02:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5084us
31:02:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:569 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:569 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:569 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11533
31:02:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:569 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:569 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30fc)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3180)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3204)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3218)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32b4)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3338)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33bc)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3440)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34c4)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3514)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3520)
31:02:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:570 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:570 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3254us
31:02:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:570 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:570 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:570 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:570 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11534
31:02:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +853us
31:02:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:570 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:570 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:570 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11534
31:02:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:02:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:570 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:570 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:02:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:02:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:02:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30fc)
31:02:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3180)
31:02:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3204)
31:02:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3218)
31:02:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32b4)
31:02:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3338)
31:02:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33bc)
31:02:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3440)
31:02:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34c4)
31:02:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3514)
31:02:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3520)
31:02:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:571 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:571 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:571 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9790us
31:02:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:571 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:571 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11535
31:02:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5927us
31:02:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:571 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:571 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11535
31:02:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:571 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:571 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:02:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:02:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:571 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:571 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:02:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:02:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:02:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30fc)
31:02:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3180)
31:02:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3204)
31:02:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3218)
31:02:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32b4)
31:02:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3338)
31:02:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33bc)
31:02:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3440)
31:02:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34c4)
31:02:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3514)
31:02:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3520)
31:02:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:572 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:572 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4717us
31:02:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:572 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[418])
31:02:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:572 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:572 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:572 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11536
31:02:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8694us
31:02:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:572 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:572 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:572 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +580us
31:02:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:573 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11536
31:02:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +121us
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:573 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:573 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30fc)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3180)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3204)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3218)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32b4)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3338)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33bc)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3440)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34c4)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3514)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3520)
31:02:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:573 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:573 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11253us
31:02:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:573 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:573 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11537
31:02:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4463us
31:02:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:574 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:574 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:574 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11537
31:02:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:574 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:574 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30fc)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3180)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3204)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3218)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32b4)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3338)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33bc)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3440)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34c4)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3514)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3520)
31:02:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:02:574 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:574 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:574 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6180us
31:02:575 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:575 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:575 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:575 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:575 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:575 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11538
31:02:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9537us
31:02:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:575 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:575 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11538
31:02:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:575 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:575 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30fc)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3180)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3204)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3218)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32b4)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3338)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33bc)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3440)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34c4)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3514)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:02:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3520)
31:02:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:02:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +294us
31:02:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:576 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:576 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1029us
31:02:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:576 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[417])
31:02:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:576 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:576 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:576 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:02:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:576 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:576 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11539
31:02:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3000us
31:02:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:576 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:576 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11539
31:02:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:576 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:576 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:02:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:02:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:576 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:576 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:02:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:02:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3090)
31:02:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:02:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3114)
31:02:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3198)
31:02:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:02:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31ac)
31:02:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:02:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3248)
31:02:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:02:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32cc)
31:02:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:02:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3350)
31:02:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:02:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33d4)
31:02:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:02:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3458)
31:02:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:02:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34a8)
31:02:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:02:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34b4)
31:02:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:02:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +206us
31:02:577 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:577 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:577 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7653us
31:02:577 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:577 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:577 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:577 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:577 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:577 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11540
31:02:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8074us
31:02:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:577 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:577 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:577 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11540
31:02:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +707us
31:02:578 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:578 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:02:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:02:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:578 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:578 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:02:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:02:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3090)
31:02:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:02:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3114)
31:02:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3198)
31:02:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:02:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c31ac)
31:02:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:02:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3248)
31:02:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:02:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32cc)
31:02:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:02:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3350)
31:02:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:02:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c33d4)
31:02:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:02:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3458)
31:02:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:02:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34a8)
31:02:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:02:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34b4)
31:02:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:02:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +379us
31:02:613 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:613 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:613 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2407us
31:02:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:613 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:613 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:613 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[416])
31:02:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:613 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11541
31:02:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1537us
31:02:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:613 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:613 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:613 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:613 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11541
31:02:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +707us
31:02:614 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820cc0->0880709c, woke from hle delay) +31us
31:02:614 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08820cc0, blocking audio) +12us
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:614 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:614 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3090)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3114)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3198)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c31ac)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3248)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32cc)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3350)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c33d4)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3458)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34a8)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34b4)
31:02:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:02:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +186us
31:02:614 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:614 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:614 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9093us
31:02:614 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:614 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:614 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:615 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:615 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11542
31:02:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6610us
31:02:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:615 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:615 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:615 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11542
31:02:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:615 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:615 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3090)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3114)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3198)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c31ac)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3248)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32cc)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3350)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c33d4)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3458)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34a8)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34b4)
31:02:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:02:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +205us
31:02:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:615 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:615 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4044us
31:02:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:616 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:616 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:616 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:616 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:616 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:616 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:616 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:616 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:616 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:616 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:616 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11543
31:02:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +74us
31:02:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:616 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:616 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11543
31:02:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:616 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:616 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3090)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3114)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3198)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c31ac)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3248)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32cc)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3350)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33d4)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3458)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:02:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34a8)
31:02:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:02:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34b4)
31:02:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:02:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:02:617 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:617 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:617 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10581us
31:02:617 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:617 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:617 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:617 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:617 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[415])
31:02:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:617 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:617 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:617 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11544
31:02:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2842us
31:02:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:617 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:617 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:617 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11544
31:02:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:617 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:617 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:02:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:02:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:617 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:617 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:02:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:02:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3090)
31:02:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:02:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3114)
31:02:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3198)
31:02:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c31ac)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3248)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32cc)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3350)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33d4)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3458)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34a8)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34b4)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:02:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:02:618 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:618 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5508us
31:02:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:618 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:618 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11545
31:02:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10221us
31:02:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:618 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:618 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:618 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11545
31:02:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:618 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:618 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3090)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3114)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3198)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c31ac)
31:02:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:02:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3248)
31:02:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:02:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32cc)
31:02:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:02:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3350)
31:02:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:02:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33d4)
31:02:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:02:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3458)
31:02:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:02:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34a8)
31:02:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:02:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34b4)
31:02:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:02:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:02:619 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:619 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:619 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +434us
31:02:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:619 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:619 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:619 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:619 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11546
31:02:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3684us
31:02:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:619 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:619 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:619 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11546
31:02:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:619 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:619 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:02:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:02:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:619 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:619 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:02:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:02:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3090)
31:02:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:02:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3114)
31:02:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3198)
31:02:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:02:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c31ac)
31:02:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:02:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3248)
31:02:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:02:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32cc)
31:02:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:02:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3350)
31:02:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:02:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33d4)
31:02:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:02:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3458)
31:02:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:02:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34a8)
31:02:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:02:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34b4)
31:02:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:02:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:02:620 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:620 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:620 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6971us
31:02:620 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:620 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:620 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:620 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:620 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[414])
31:02:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:620 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:620 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:620 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11547
31:02:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6444us
31:02:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:621 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:621 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:621 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11547
31:02:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:621 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:621 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3090)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3114)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3198)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c31ac)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3248)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32cc)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3350)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33d4)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3458)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34a8)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34b4)
31:02:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:02:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:02:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:621 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:621 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1897us
31:02:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:621 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:621 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:621 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:622 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11548
31:02:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2221us
31:02:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:622 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11548
31:02:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:622 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:622 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3090)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3114)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3198)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31ac)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3248)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32cc)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3350)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33d4)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3458)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34a8)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34b4)
31:02:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:02:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:02:622 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:622 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:622 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8434us
31:02:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:622 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:622 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11549
31:02:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7294us
31:02:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:623 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:623 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11549
31:02:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:623 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:623 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3090)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3114)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3198)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c31ac)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3248)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32cc)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3350)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c33d4)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3458)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34a8)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34b4)
31:02:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:02:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:02:623 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:623 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:623 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3361us
31:02:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:624 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[413])
31:02:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:624 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:624 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:624 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:624 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:624 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11550
31:02:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +758us
31:02:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:624 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:624 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:624 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11550
31:02:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:624 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:624 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:02:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:02:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:624 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:624 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:02:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:02:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c307c)
31:02:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3088)
31:02:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:624 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:624 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:624 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9991us
31:02:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:625 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:625 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:625 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11551
31:02:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5831us
31:02:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:625 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:625 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:625 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11551
31:02:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:625 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:625 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:02:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:02:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:625 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:625 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:02:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:02:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c307c)
31:02:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3088)
31:02:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:625 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:625 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:625 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4918us
31:02:625 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:625 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:625 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:625 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:625 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:625 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11552
31:02:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10904us
31:02:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:625 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:625 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:625 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +676us
31:02:625 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:625 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:625 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:625 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:626 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[412])
31:02:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:626 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11552
31:02:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +26us
31:02:626 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:626 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:02:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:02:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:626 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:626 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:02:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:02:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c307c)
31:02:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:626 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3088)
31:02:626 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +111us
31:02:626 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:626 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:626 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2150us
31:02:626 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:626 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:626 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:626 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:626 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:626 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:626 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:626 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11553
31:02:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4368us
31:02:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:626 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:626 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:626 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:626 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11553
31:02:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:627 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:627 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:02:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:02:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:627 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:627 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:02:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:02:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c307c)
31:02:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3088)
31:02:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:627 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:627 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:627 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6381us
31:02:627 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:627 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:627 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:627 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:627 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:627 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11554
31:02:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9441us
31:02:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:627 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:627 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:627 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:627 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11554
31:02:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:627 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:627 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:02:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:02:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:627 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:627 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:02:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:627 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:02:627 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c307c)
31:02:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3088)
31:02:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:628 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:628 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:628 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1308us
31:02:628 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:628 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:628 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:628 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:628 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:628 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:628 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:628 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:628 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:628 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:628 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[411])
31:02:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:628 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:628 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:628 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11555
31:02:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +591us
31:02:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:628 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:628 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:628 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:628 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11555
31:02:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:628 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:628 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:02:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:02:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:628 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:628 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:628 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:02:628 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:02:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c307c)
31:02:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3088)
31:02:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:629 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7845us
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:629 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:629 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11556
31:02:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7978us
31:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:629 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:629 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:629 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:629 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11556
31:02:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:02:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:629 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:629 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:02:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:02:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c307c)
31:02:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3088)
31:02:629 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:629 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:629 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2771us
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:629 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:629 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:629 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:630 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11557
31:02:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1442us
31:02:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:630 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:630 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:630 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:630 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11557
31:02:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:630 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:630 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:02:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:02:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:630 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:630 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:02:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:02:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c307c)
31:02:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:630 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3088)
31:02:630 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:630 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:630 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:630 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9308us
31:02:630 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:630 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:630 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:630 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:631 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[410])
31:02:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:631 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:631 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:631 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11558
31:02:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4209us
31:02:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:631 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:631 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:631 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11558
31:02:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:631 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:631 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:02:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:02:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:631 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:631 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:02:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:02:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c307c)
31:02:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:631 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3088)
31:02:631 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:631 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:631 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:631 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4234us
31:02:631 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:631 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:631 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:631 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:631 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:631 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11559
31:02:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11588us
31:02:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:631 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0881ff04->0880719c, audio drain) +5us
31:02:631 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:632 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +12us
31:02:632 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +19us
31:02:632 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11559
31:02:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +683us
31:02:632 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:632 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:02:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:02:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:632 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:632 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:02:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:02:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c307c)
31:02:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3088)
31:02:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:632 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:632 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:632 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10771us
31:02:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:632 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:632 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:632 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11560
31:02:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5052us
31:02:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:632 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:632 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:632 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:632 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11560
31:02:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:632 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:632 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:02:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:02:632 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:632 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:632 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:632 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:02:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:02:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c307c)
31:02:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3088)
31:02:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:633 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:633 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:633 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5698us
31:02:633 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:633 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:633 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:633 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:633 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[409])
31:02:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:633 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:633 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:633 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11561
31:02:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7820us
31:02:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:633 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:633 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11561
31:02:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:633 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:633 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:02:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:02:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:633 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:633 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:02:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:02:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:633 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c307c)
31:02:633 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3088)
31:02:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:634 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:634 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +624us
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:634 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:634 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:634 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11562
31:02:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3589us
31:02:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:634 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:634 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:634 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:634 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11562
31:02:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:634 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:634 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:02:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:02:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:634 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:634 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:02:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:02:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c307c)
31:02:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:634 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3088)
31:02:634 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:634 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:634 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7161us
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:634 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:634 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:634 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11563
31:02:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8662us
31:02:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:634 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:635 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:635 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:635 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11563
31:02:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:635 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:635 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:02:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:02:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:635 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:635 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:02:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:02:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c307c)
31:02:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:635 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3088)
31:02:635 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:635 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:635 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:635 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2087us
31:02:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:635 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[408])
31:02:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:635 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:635 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:635 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:02:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:635 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:635 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:636 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11564
31:02:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2125us
31:02:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:636 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:636 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11564
31:02:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:636 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:636 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:02:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:02:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:636 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:636 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:02:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:02:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c307c)
31:02:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:636 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3088)
31:02:636 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:636 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:636 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:636 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8624us
31:02:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:636 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:636 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:636 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11565
31:02:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7199us
31:02:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:636 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:636 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:636 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11565
31:02:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:637 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:637 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:02:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:02:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:637 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:637 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:02:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:02:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c307c)
31:02:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:637 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3088)
31:02:637 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:637 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:637 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:637 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3551us
31:02:637 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:637 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:637 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:637 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:637 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:637 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:637 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:637 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:637 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:637 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:637 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[407])
31:02:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:637 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11566
31:02:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +662us
31:02:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:638 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11566
31:02:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:638 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:638 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:02:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:02:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:638 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:638 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:02:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:02:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c307c)
31:02:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:638 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3088)
31:02:638 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:02:638 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:638 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:638 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +783us
31:02:638 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:638 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:638 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:638 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:638 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11567
31:02:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5736us
31:02:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:638 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:638 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:638 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11567
31:02:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:639 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:639 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:02:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:02:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:639 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:639 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:02:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:02:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c304c)
31:02:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c304c
31:02:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
31:02:639 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:639 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:639 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5017us
31:02:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:639 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:639 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11568
31:02:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10809us
31:02:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:639 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11568
31:02:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:639 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08814c60->0880719c, audio drain) +63us
31:02:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:639 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08814c60, blocking audio) +12us
31:02:639 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:639 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:02:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:02:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:639 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:639 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:02:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:02:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c304c)
31:02:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c304c
31:02:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +55us
31:02:640 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:640 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:640 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11529us
31:02:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:640 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[406])
31:02:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:640 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:640 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11569
31:02:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1967us
31:02:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:640 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:640 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:640 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11569
31:02:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:640 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:640 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:02:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:02:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:640 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:640 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:02:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:02:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c304c)
31:02:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c304c
31:02:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
31:02:641 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:641 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:641 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6480us
31:02:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:641 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:641 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11570
31:02:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9346us
31:02:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:641 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:641 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:641 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:641 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11570
31:02:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:641 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(333, 00000001)
31:02:641 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0886823c->0886885c, event flag set) +36us
31:02:641 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:641 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0886823c, blocking audio) +269us
31:02:641 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:641 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:02:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:02:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:641 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:641 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:02:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:02:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:02:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:645 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30e8)
31:02:645 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e8
31:02:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +186us
31:02:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:645 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:645 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1022us
31:02:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:645 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:645 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:645 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:645 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:645 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:645 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:645 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11571
31:02:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2809us
31:02:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:645 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:645 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:645 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:645 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11571
31:02:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:645 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12489, 0bfff5d0)
31:02:645 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12489, 09afa700, 0, 0, 384, 80)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12450, 0bfff5d0)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12450, 09afa700, 0, 0, 384, 80)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12399, 0bfff5d0)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12399, 09afa700, 0, 0, 384, 80)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21481, 0bfff5d0)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21481, 09afa700, 0, 0, 384, 80)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12363, 0bfff5d0)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12363, 09afa700, 0, 0, 384, 80)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12428, 0bfff5d0)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12428, 09afa700, 0, 0, 384, 80)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 32154, 0bfff5d0)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 32154, 09afa700, 0, 0, 384, 80)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12369, 0bfff5d0)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12369, 09afa700, 0, 0, 384, 80)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12390, 0bfff5d0)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12390, 09afa700, 0, 0, 384, 80)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12356, 0bfff5d0)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12356, 09afa700, 0, 0, 384, 80)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff5d0)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09afa700, 0, 0, 384, 80)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12290, 0bfff5d0)
31:02:646 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12290, 09afa700, 0, 0, 384, 80)
31:02:646 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:646 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:02:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:02:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:646 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:646 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:02:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:02:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:02:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:646 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3134)
31:02:646 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3148)
31:02:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:647 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:02:647 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3174)
31:02:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +433us
31:02:657 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:657 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:657 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1812us
31:02:657 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:657 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:657 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[405])
31:02:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:657 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:657 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:657 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2034us
31:02:657 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:657 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11572
31:02:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3272us
31:02:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:657 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:657 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11572
31:02:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:658 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:658 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:02:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:02:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:658 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:658 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:02:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:02:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:02:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3134)
31:02:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3148)
31:02:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:02:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3174)
31:02:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:658 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:658 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:658 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2840us
31:02:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:658 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:658 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:658 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:658 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:658 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:658 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11573
31:02:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1346us
31:02:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:659 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:659 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:659 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +75us
31:02:659 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:659 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11573
31:02:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +369us
31:02:659 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:659 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:02:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:02:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:659 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:659 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:02:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:02:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:02:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3134)
31:02:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3148)
31:02:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:02:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:659 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3174)
31:02:659 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:659 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:659 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:659 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9377us
31:02:659 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:659 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:659 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:659 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:659 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:659 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:659 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:659 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11574
31:02:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6150us
31:02:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:659 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:659 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:660 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11574
31:02:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:660 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:660 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:02:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:02:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:660 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:660 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:02:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:02:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:02:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3134)
31:02:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3148)
31:02:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:02:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:660 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3174)
31:02:660 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:660 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:660 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:660 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2852us
31:02:660 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:660 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:660 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:660 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:660 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:660 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:660 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[404])
31:02:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:661 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:661 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:661 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6396us
31:02:661 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:661 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11575
31:02:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2528us
31:02:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:661 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:661 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:661 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:661 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +87us
31:02:661 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:661 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:661 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:661 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:661 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:661 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11575
31:02:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +614us
31:02:661 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:661 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:02:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:02:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:661 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:661 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:02:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:02:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:02:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3134)
31:02:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3148)
31:02:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
31:02:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:661 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3174)
31:02:661 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:661 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:661 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:661 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6486us
31:02:662 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:662 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:662 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:662 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11576
31:02:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4956us
31:02:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:662 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:662 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:662 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:662 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11576
31:02:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:662 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:662 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:02:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:02:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:662 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:662 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:02:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:02:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:662 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0885d410->088687dc, audio drain) +111us
31:02:662 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0885d410, blocking audio) +269us
31:02:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:02:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3134)
31:02:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3148)
31:02:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
31:02:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:662 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3174)
31:02:662 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +37us
31:02:662 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:662 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:662 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5485us
31:02:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:662 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:662 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:662 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:663 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:663 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11577
31:02:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5419us
31:02:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:663 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:663 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:663 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:663 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11577
31:02:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:02:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:663 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:663 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:02:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:02:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:02:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3134)
31:02:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3148)
31:02:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
31:02:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3174)
31:02:663 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:663 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:663 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:663 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +693us
31:02:663 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:663 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:663 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:663 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:664 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[403])
31:02:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:664 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:664 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:664 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:02:664 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:664 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:664 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:664 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:664 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:664 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:664 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:664 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:664 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:664 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11578
31:02:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1785us
31:02:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:664 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:664 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:664 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:664 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11578
31:02:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:664 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:664 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:02:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:02:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:664 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:664 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:02:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:02:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:02:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3134)
31:02:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3148)
31:02:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:664 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
31:02:664 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3174)
31:02:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:665 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:665 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:665 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7230us
31:02:665 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:665 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:665 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:665 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:665 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:665 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:665 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:665 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11579
31:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8297us
31:02:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:665 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:665 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:665 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11579
31:02:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:665 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:665 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:02:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:02:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:665 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:665 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:02:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:02:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:02:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3134)
31:02:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3148)
31:02:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3150)
31:02:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:665 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3174)
31:02:665 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:666 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:666 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:666 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +705us
31:02:666 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:666 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:666 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:666 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:666 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:666 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:666 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:666 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:666 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:666 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:666 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:666 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:666 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:666 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:666 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[402])
31:02:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:666 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11580
31:02:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2030us
31:02:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:666 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:666 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:666 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +246us
31:02:667 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:667 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11580
31:02:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +448us
31:02:667 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:667 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:02:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:02:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:667 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:667 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:02:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:02:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:02:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3134)
31:02:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3148)
31:02:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
31:02:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:667 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3174)
31:02:667 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:667 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:667 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:667 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4339us
31:02:667 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:667 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:667 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:667 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:667 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:667 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:667 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:667 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:667 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:667 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11581
31:02:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1041us
31:02:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:668 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:668 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:668 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11581
31:02:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:668 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:668 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:02:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:02:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:668 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:668 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:02:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:02:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:02:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3134)
31:02:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3148)
31:02:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3150)
31:02:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:668 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3174)
31:02:668 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:668 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:668 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:668 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3619us
31:02:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:668 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:668 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:668 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:668 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:668 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:669 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:669 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:669 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:669 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11582
31:02:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +567us
31:02:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:669 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:669 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:669 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11582
31:02:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:669 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:669 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:02:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:02:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:669 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:669 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:02:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:02:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:02:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3134)
31:02:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3148)
31:02:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3150)
31:02:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:669 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3174)
31:02:669 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:669 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:669 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:669 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1449us
31:02:669 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:669 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:669 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:669 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:669 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:669 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:670 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[401])
31:02:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:670 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:670 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:670 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:670 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:670 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11583
31:02:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3335us
31:02:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:670 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:670 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:670 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11583
31:02:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:670 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:670 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:02:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:02:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:670 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:670 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:02:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:02:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:02:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3134)
31:02:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3148)
31:02:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:670 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3150)
31:02:670 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3174)
31:02:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:671 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:671 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5083us
31:02:671 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:671 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:671 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:671 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:671 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:671 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:671 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11584
31:02:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +298us
31:02:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:671 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:671 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:671 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11584
31:02:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:671 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:671 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:02:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:02:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:671 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:671 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:02:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:02:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:02:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3134)
31:02:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:671 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3148)
31:02:671 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3150)
31:02:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3174)
31:02:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:672 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:672 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:672 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9us
31:02:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:672 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:672 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:672 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:672 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:672 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:672 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:672 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11585
31:02:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4177us
31:02:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:672 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:672 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11585
31:02:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:672 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:672 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:02:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:02:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:672 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:672 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:02:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:02:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:02:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3134)
31:02:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3148)
31:02:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3150)
31:02:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3174)
31:02:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:673 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:673 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:673 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2192us
31:02:673 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:673 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:673 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[400])
31:02:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:673 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:673 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:673 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:02:673 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:673 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11586
31:02:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3188us
31:02:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:673 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:673 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:673 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:673 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11586
31:02:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:673 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:673 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:02:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:02:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:673 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:673 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:02:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:02:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:02:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30e4)
31:02:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30ec)
31:02:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3110)
31:02:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:674 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:674 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:674 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1482us
31:02:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:674 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:674 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:674 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:674 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:674 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:674 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:674 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11587
31:02:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2714us
31:02:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:674 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:674 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:674 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:674 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +159us
31:02:674 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:674 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11587
31:02:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +286us
31:02:674 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:674 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:02:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:02:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:674 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:674 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:02:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:02:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:02:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30e4)
31:02:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30ec)
31:02:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3110)
31:02:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:675 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:675 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8019us
31:02:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:675 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:675 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:675 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:675 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11588
31:02:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6079us
31:02:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:675 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:675 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:675 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11588
31:02:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:02:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:675 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:675 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:02:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:02:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:02:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30e4)
31:02:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30ec)
31:02:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3110)
31:02:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:676 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:676 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2945us
31:02:676 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:676 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:676 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:676 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:676 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:676 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:676 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[399])
31:02:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:676 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:676 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:676 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7569us
31:02:676 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:676 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:676 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:676 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:676 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:676 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:676 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:676 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11589
31:02:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1251us
31:02:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:676 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:676 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:676 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:676 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11589
31:02:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:676 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:677 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:02:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:02:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:677 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:677 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:02:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:02:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:02:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30e4)
31:02:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30ec)
31:02:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3110)
31:02:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:677 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:677 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:677 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6579us
31:02:677 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:677 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:677 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:677 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:677 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:677 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:677 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:677 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11590
31:02:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6324us
31:02:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:677 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:677 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:677 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:677 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11590
31:02:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:677 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:677 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:02:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:02:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:678 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:678 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:02:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:02:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:02:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30e4)
31:02:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30ec)
31:02:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3110)
31:02:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:678 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:678 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:678 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +55us
31:02:678 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:678 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:678 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:678 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:678 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:678 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11591
31:02:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5336us
31:02:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:678 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:678 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:678 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:678 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +183us
31:02:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:679 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[398])
31:02:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11591
31:02:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +519us
31:02:679 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:679 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:02:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:02:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:679 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:679 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:02:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:02:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:02:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30e4)
31:02:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30ec)
31:02:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3110)
31:02:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:679 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:679 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:679 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1641us
31:02:679 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:679 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:02:679 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:679 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:679 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:679 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:680 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:680 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11592
31:02:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1701us
31:02:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:680 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:680 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:680 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:680 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11592
31:02:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:680 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:680 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:02:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:02:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:680 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:680 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:02:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:02:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:02:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30e4)
31:02:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30ec)
31:02:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3110)
31:02:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:680 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:680 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:680 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5872us
31:02:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:680 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:680 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:681 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:681 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11593
31:02:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8226us
31:02:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:681 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:681 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11593
31:02:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:681 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:681 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:02:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:02:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:681 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:681 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:02:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:02:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:02:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30e4)
31:02:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30ec)
31:02:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3110)
31:02:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:681 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:681 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:681 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +798us
31:02:681 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:681 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:681 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:681 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:682 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:682 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:682 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:682 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:682 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:682 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:682 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[397])
31:02:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:682 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:682 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:682 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11594
31:02:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1092us
31:02:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:682 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:682 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:682 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11594
31:02:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:682 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:682 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:02:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:02:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:682 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:682 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:02:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:02:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:02:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30e4)
31:02:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30ec)
31:02:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3110)
31:02:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:683 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:683 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:683 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4432us
31:02:683 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:683 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:683 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:683 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:683 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:683 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11595
31:02:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +958us
31:02:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:683 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:683 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11595
31:02:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:683 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:683 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:02:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:02:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:683 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:683 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:02:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:02:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:02:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30e4)
31:02:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30ec)
31:02:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3110)
31:02:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:684 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:684 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:684 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2261us
31:02:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:684 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:684 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:684 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:684 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:684 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:684 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11596
31:02:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1935us
31:02:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:684 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:684 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:684 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11596
31:02:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:684 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:684 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:02:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:02:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:684 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:684 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:02:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:02:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:02:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30e4)
31:02:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30ec)
31:02:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3110)
31:02:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:684 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:684 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:685 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1542us
31:02:685 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:685 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:685 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[396])
31:02:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:685 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:685 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:685 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +582us
31:02:685 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:685 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11597
31:02:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3849us
31:02:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:685 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:685 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:685 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:685 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11597
31:02:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:685 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:685 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:02:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:02:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:685 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:685 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:02:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:02:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:02:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30e4)
31:02:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30ec)
31:02:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3110)
31:02:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:686 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:686 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:686 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3725us
31:02:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:686 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:686 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:686 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:686 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:686 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:686 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:686 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:686 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11598
31:02:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +202us
31:02:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:686 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11598
31:02:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:686 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:686 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:02:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:02:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:686 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:686 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:02:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:02:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:02:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30e8)
31:02:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e8
31:02:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +206us
31:02:687 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:687 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:687 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8730us
31:02:687 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:687 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:687 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:687 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11599
31:02:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5545us
31:02:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:687 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11599
31:02:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 26089, 0bfff5d0)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 26089, 09afa700, 0, 0, 384, 80)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12367, 0bfff5d0)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12367, 09afa700, 0, 0, 384, 80)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 36820, 0bfff5d0)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 36820, 09afa700, 0, 0, 384, 80)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20107, 0bfff5d0)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20107, 09afa700, 0, 0, 384, 80)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12434, 0bfff5d0)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12434, 09afa700, 0, 0, 384, 80)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12375, 0bfff5d0)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12375, 09afa700, 0, 0, 384, 80)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12383, 0bfff5d0)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12383, 09afa700, 0, 0, 384, 80)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 26041, 0bfff5d0)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 26041, 09afa700, 0, 0, 384, 80)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12364, 0bfff5d0)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12364, 09afa700, 0, 0, 384, 80)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 33391, 0bfff5d0)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 33391, 09afa700, 0, 0, 384, 80)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12373, 0bfff5d0)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12373, 09afa700, 0, 0, 384, 80)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12381, 0bfff5d0)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12381, 09afa700, 0, 0, 384, 80)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12358, 0bfff5d0)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12358, 09afa700, 0, 0, 384, 80)
31:02:687 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12384, 0bfff5d0)
31:02:688 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12384, 09afa700, 0, 0, 384, 80)
31:02:688 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12290, 0bfff5d0)
31:02:688 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12290, 09afa700, 0, 0, 384, 80)
31:02:688 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:688 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:02:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:02:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:688 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:688 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:02:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:02:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:02:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:02:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:02:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:02:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:688 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09afa740
31:02:697 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:02:697 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +541us
31:02:697 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:697 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:697 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1871us
31:02:698 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:698 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:698 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:698 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[395])
31:02:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:698 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:698 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:698 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:02:698 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:698 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11600
31:02:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3105us
31:02:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:698 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:698 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:698 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:698 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11600
31:02:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:698 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:698 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:699 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:02:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:02:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:699 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:699 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:02:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:02:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:02:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3134)
31:02:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3148)
31:02:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:02:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:699 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3174)
31:02:699 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:699 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:699 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:699 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +105us
31:02:699 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:699 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:699 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:699 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:699 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:699 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:699 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:699 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:699 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:699 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:699 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:699 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:699 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:699 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11601
31:02:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4082us
31:02:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:699 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:699 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +242us
31:02:700 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:700 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11601
31:02:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +202us
31:02:700 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:700 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:02:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:02:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:700 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:700 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:02:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:02:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:02:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3134)
31:02:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3148)
31:02:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:02:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3174)
31:02:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:700 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:700 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:700 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6641us
31:02:700 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:700 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:700 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:700 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:700 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:700 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:700 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:700 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11602
31:02:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5996us
31:02:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:700 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:700 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:700 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:700 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11602
31:02:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:700 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:701 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:02:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:02:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:701 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:701 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:02:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:02:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:02:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3134)
31:02:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3148)
31:02:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:02:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:701 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3174)
31:02:701 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:701 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:701 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:701 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1568us
31:02:701 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:701 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:701 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:701 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:701 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[394])
31:02:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:701 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:701 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:701 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:701 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:701 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9298us
31:02:701 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:701 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:701 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:702 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:702 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11603
31:02:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2349us
31:02:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:702 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:702 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11603
31:02:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:702 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:702 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:02:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:02:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:702 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:702 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:02:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:02:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:02:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3134)
31:02:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3148)
31:02:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:02:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3174)
31:02:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:702 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:702 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6653us
31:02:702 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:702 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:702 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:702 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11604
31:02:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7692us
31:02:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:703 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:703 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:703 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11604
31:02:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:703 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:703 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:02:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:02:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:703 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:703 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:02:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:02:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:02:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3134)
31:02:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3148)
31:02:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:02:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3174)
31:02:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:703 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:703 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:703 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +129us
31:02:703 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:703 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:703 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:703 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:703 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:703 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:704 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[393])
31:02:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:704 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11605
31:02:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1155us
31:02:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:704 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:704 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:704 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:704 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11605
31:02:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:704 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:704 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:02:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:02:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:704 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:704 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:02:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:02:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:02:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3134)
31:02:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3148)
31:02:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:02:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3174)
31:02:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:704 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:704 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:704 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +264us
31:02:704 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:704 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3485us
31:02:704 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:704 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:704 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:704 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:705 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:705 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:705 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:705 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11606
31:02:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1618us
31:02:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:705 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:705 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:705 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:705 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11606
31:02:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:705 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:705 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:02:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:02:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:705 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:705 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:02:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:02:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:02:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3134)
31:02:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3148)
31:02:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:02:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:705 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3174)
31:02:705 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:705 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:705 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:705 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4494us
31:02:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:705 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:705 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:706 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:706 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:706 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11607
31:02:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8143us
31:02:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:706 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:706 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:706 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:706 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +278us
31:02:706 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:706 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:706 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:706 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:706 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:706 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11607
31:02:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +424us
31:02:706 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:706 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:02:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:02:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:706 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:706 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:02:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:02:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:02:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3134)
31:02:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3148)
31:02:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:02:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3174)
31:02:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:706 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:706 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:706 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +872us
31:02:706 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:706 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:707 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:707 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:707 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[392])
31:02:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:707 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:707 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:707 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11608
31:02:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2190us
31:02:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:707 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:707 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:707 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11608
31:02:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:707 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:707 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:02:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:02:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:707 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:707 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:02:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:02:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:02:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3134)
31:02:707 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:707 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3148)
31:02:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:02:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3174)
31:02:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:708 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:708 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:708 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4506us
31:02:708 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:708 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:708 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:708 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:708 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:708 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:708 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:708 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:708 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:708 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11609
31:02:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +874us
31:02:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:708 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:708 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:708 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:708 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11609
31:02:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:708 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:708 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:02:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:02:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:708 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:708 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:02:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:02:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:02:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3134)
31:02:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3148)
31:02:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:02:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3174)
31:02:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:709 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:709 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:709 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +884us
31:02:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:709 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:709 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:709 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:709 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:709 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:709 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11610
31:02:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3302us
31:02:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:709 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:709 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:709 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11610
31:02:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:709 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:709 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:02:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:02:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:709 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:709 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:02:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:02:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:02:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3134)
31:02:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3148)
31:02:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:02:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:710 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3174)
31:02:710 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:710 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:710 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:710 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1616us
31:02:710 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:710 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:710 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:710 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:710 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:710 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:710 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[391])
31:02:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:710 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:710 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:710 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:02:710 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:710 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11611
31:02:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3765us
31:02:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:710 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:710 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:711 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11611
31:02:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:711 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:711 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:02:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:02:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:711 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:711 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:02:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:02:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:02:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3134)
31:02:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3148)
31:02:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3150)
31:02:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:711 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3174)
31:02:711 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:711 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:711 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:711 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2347us
31:02:711 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:711 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:711 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:711 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:711 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:711 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:711 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:711 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:711 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:711 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:711 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:711 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:711 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:711 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:711 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:711 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11612
31:02:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +131us
31:02:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:711 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:712 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:712 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:712 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11612
31:02:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:712 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:712 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:02:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:02:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:712 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:712 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:02:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:02:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:02:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3134)
31:02:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3148)
31:02:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3150)
31:02:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:712 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3174)
31:02:712 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:712 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:712 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:712 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8884us
31:02:712 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:712 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:712 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:712 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:712 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:712 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:712 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:712 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11613
31:02:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6643us
31:02:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:712 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:712 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:712 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:712 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11613
31:02:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:713 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:713 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:02:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:02:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:713 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:713 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:02:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:02:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:02:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3134)
31:02:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3148)
31:02:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3150)
31:02:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:713 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3174)
31:02:713 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:713 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:713 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:713 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2359us
31:02:713 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:713 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:713 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:713 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[390])
31:02:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:713 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:713 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:713 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6387us
31:02:713 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:713 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:714 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:714 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11614
31:02:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +376us
31:02:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:714 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:714 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:714 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11614
31:02:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:714 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:714 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:02:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:02:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:714 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:714 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:02:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:02:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:02:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:02:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:02:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:714 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3110)
31:02:714 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:714 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:714 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:714 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6003us
31:02:714 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:714 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:714 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:714 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:714 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11615
31:02:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5449us
31:02:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:715 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:715 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +326us
31:02:715 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:715 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11615
31:02:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +119us
31:02:715 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:715 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:02:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:02:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:715 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:715 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:02:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:02:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:02:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:02:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:02:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3110)
31:02:715 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:715 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:715 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:715 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5283us
31:02:715 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:715 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:715 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:715 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:715 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:715 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:715 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:715 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11616
31:02:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5912us
31:02:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:715 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:715 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:716 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11616
31:02:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:716 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:716 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:02:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:02:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:716 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:716 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:02:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:02:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:02:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30e4)
31:02:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30ec)
31:02:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3110)
31:02:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:716 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:716 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:716 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +210us
31:02:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:716 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[389])
31:02:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:716 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:716 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:716 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:02:716 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:716 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:717 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:717 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:717 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:717 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:717 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11617
31:02:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2278us
31:02:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:717 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:717 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:717 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11617
31:02:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:717 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:717 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:02:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:02:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:717 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:717 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:02:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:02:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:02:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30e4)
31:02:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30ec)
31:02:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3110)
31:02:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:717 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:717 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:717 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6746us
31:02:717 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:717 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:717 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:717 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:717 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:717 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:717 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:717 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11618
31:02:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8790us
31:02:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:718 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:718 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:718 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11618
31:02:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:718 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:718 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:02:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:02:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:718 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:718 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:02:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:02:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:02:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30e4)
31:02:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30ec)
31:02:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3110)
31:02:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:718 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:718 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:718 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +222us
31:02:718 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:718 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:718 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:718 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:718 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:718 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:718 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:719 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[388])
31:02:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:719 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:719 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:719 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11619
31:02:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +217us
31:02:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:719 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:719 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:719 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11619
31:02:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:719 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:719 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:02:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:02:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:719 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:719 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:02:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:02:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:02:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30e4)
31:02:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30ec)
31:02:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3110)
31:02:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:719 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:719 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:719 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3856us
31:02:719 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:719 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:719 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:720 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:720 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:720 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:720 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11620
31:02:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1534us
31:02:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:720 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:720 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:720 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11620
31:02:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:720 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:720 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:02:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:02:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:720 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:720 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:02:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:02:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:02:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30e4)
31:02:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30ec)
31:02:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3110)
31:02:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:720 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:720 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:720 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3136us
31:02:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:721 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:721 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:721 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:721 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:721 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:721 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11621
31:02:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1060us
31:02:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:721 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:721 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:721 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11621
31:02:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:721 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:721 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:02:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:02:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:721 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:721 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:02:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:02:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:02:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30e4)
31:02:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30ec)
31:02:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3110)
31:02:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:721 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:721 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:721 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +965us
31:02:721 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:722 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:722 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[387])
31:02:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:722 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:722 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:722 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:722 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:722 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11622
31:02:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3819us
31:02:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:722 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:722 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:722 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11622
31:02:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:722 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:722 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:02:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:02:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:722 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:722 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:02:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:02:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:02:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30e4)
31:02:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30ec)
31:02:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3110)
31:02:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:723 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:723 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:723 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4599us
31:02:723 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:723 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:723 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:723 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:723 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:723 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11623
31:02:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +791us
31:02:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:723 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:723 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:723 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +373us
31:02:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:723 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11623
31:02:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +328us
31:02:723 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:723 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:02:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:02:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:723 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:723 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:02:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:02:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:02:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30e4)
31:02:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30ec)
31:02:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3110)
31:02:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:724 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:724 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:724 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8233us
31:02:724 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:724 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:724 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:724 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11624
31:02:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4670us
31:02:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:724 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:724 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:724 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:724 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11624
31:02:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:724 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:724 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:02:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:02:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:724 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:724 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:02:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:02:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:02:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30e4)
31:02:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30ec)
31:02:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3110)
31:02:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:725 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:725 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:725 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1709us
31:02:725 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:725 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:725 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[386])
31:02:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:725 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:725 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:725 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:02:725 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:725 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11625
31:02:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3682us
31:02:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:725 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:725 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:725 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11625
31:02:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:725 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:725 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:02:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:02:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:726 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:726 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:02:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:02:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:02:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30e4)
31:02:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30ec)
31:02:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3110)
31:02:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:726 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:726 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:726 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +989us
31:02:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:726 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:726 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:726 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:726 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:726 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:726 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:726 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:726 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11626
31:02:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +47us
31:02:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:726 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:726 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:726 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:726 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11626
31:02:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:726 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:727 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:02:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:02:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:727 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:727 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:02:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:02:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:02:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30e4)
31:02:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30ec)
31:02:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3110)
31:02:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:727 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:727 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:727 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7526us
31:02:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:727 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:727 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:727 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:727 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11627
31:02:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6572us
31:02:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:727 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:727 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:727 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:727 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11627
31:02:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:727 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:728 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:02:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:02:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:728 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:728 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:02:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:02:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:02:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30e4)
31:02:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30ec)
31:02:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3110)
31:02:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:728 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:728 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:728 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2452us
31:02:728 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:728 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:728 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[385])
31:02:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:728 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:728 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:728 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7577us
31:02:729 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:729 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:729 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:729 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11628
31:02:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1744us
31:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:729 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:729 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:729 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:729 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11628
31:02:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:729 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:729 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:02:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:02:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:729 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:729 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:02:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:02:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:02:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30e4)
31:02:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30ec)
31:02:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3110)
31:02:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:729 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:729 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:729 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6086us
31:02:729 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:729 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:730 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:730 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11629
31:02:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6817us
31:02:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:730 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:730 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:730 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +409us
31:02:730 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:730 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11629
31:02:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +35us
31:02:730 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:730 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:02:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:02:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:730 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:730 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:02:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:02:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:02:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30e4)
31:02:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30ec)
31:02:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3110)
31:02:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:730 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:730 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:730 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3915us
31:02:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:730 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:730 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:730 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:730 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:731 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[384])
31:02:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:731 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11630
31:02:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +281us
31:02:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:731 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:731 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11630
31:02:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:731 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:731 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:02:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:02:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:731 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:731 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:02:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:02:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:02:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:02:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:02:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:02:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:02:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:731 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:732 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:732 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1138us
31:02:732 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:732 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2034us
31:02:732 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:732 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:732 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:732 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:732 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:732 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:732 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:732 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:732 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:732 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11631
31:02:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2194us
31:02:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:732 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:732 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11631
31:02:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:732 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:732 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:02:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:02:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:732 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:732 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:02:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:02:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:02:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:02:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:02:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:02:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:02:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:733 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:733 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5369us
31:02:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:733 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:733 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:733 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:733 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11632
31:02:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8719us
31:02:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:733 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:733 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11632
31:02:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:733 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:733 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:02:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:02:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:733 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:733 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:02:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:02:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:02:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3134)
31:02:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3148)
31:02:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:02:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3174)
31:02:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:734 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:734 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:734 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +296us
31:02:734 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:734 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:734 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:734 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:734 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:734 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:734 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[383])
31:02:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:734 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:734 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:734 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11633
31:02:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1585us
31:02:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:734 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:734 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11633
31:02:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:735 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:735 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:02:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:02:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:735 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:735 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:02:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:02:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:02:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3134)
31:02:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3148)
31:02:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:02:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3174)
31:02:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:735 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:735 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:735 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3930us
31:02:735 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:735 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:735 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:735 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:735 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:735 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11634
31:02:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1451us
31:02:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:735 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:735 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:736 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11634
31:02:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:736 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:736 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:02:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:02:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:736 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:736 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:02:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:02:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:02:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3134)
31:02:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3148)
31:02:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:02:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3174)
31:02:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:736 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:736 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:736 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1759us
31:02:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:736 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:736 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:736 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:736 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:736 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:736 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11635
31:02:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2428us
31:02:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:736 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:737 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:737 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11635
31:02:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:737 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:737 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:02:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:02:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:737 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:737 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:02:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:02:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:02:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3134)
31:02:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3148)
31:02:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:02:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3174)
31:02:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:737 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:737 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:737 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1039us
31:02:737 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:737 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:737 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[382])
31:02:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:738 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:738 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:738 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:02:738 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:738 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11636
31:02:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4342us
31:02:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:738 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:738 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11636
31:02:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:738 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:738 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:02:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:02:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:738 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:738 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:02:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:02:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:02:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3134)
31:02:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3148)
31:02:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:02:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3174)
31:02:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:738 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:738 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:738 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3222us
31:02:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:738 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:738 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:738 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:739 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:739 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:739 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:739 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:739 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11637
31:02:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +695us
31:02:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:739 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:739 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11637
31:02:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:739 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:739 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:02:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:02:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:739 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:739 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:02:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:02:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:02:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3134)
31:02:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3148)
31:02:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:02:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3174)
31:02:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:739 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:739 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:739 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8307us
31:02:739 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:739 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:740 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:740 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11638
31:02:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6038us
31:02:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:740 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:740 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:740 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11638
31:02:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:740 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:740 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:02:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:02:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:740 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:740 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:02:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:02:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:02:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3134)
31:02:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3148)
31:02:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:02:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3174)
31:02:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:740 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:740 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:740 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1783us
31:02:740 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:740 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:741 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[381])
31:02:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:741 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:741 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:741 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4936us
31:02:741 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:741 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11639
31:02:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3598us
31:02:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:741 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:741 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:741 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +469us
31:02:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:741 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:741 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11639
31:02:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +233us
31:02:741 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:741 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:02:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:02:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:741 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:741 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:02:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:02:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:02:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3134)
31:02:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3148)
31:02:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
31:02:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3174)
31:02:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:742 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:742 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:742 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5417us
31:02:742 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:742 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:742 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:742 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:742 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11640
31:02:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868910->08000000, interrupt) +227us
31:02:742 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:742 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11640
31:02:742 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868910, idle) +731us
31:02:742 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +40us
31:02:742 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:742 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:02:742 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:742 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:02:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:02:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:742 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:742 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:02:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:02:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:02:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3134)
31:02:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3148)
31:02:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
31:02:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3174)
31:02:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +150us
31:02:742 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:742 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:742 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6094us
31:02:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:743 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:743 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:743 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:743 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11641
31:02:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6489us
31:02:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:743 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:743 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:743 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11641
31:02:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:743 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:743 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:02:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:02:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:743 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:743 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:02:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:02:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:02:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3134)
31:02:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3148)
31:02:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
31:02:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3174)
31:02:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:743 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:743 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1075us
31:02:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:744 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:744 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[380])
31:02:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:744 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:744 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:744 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:744 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:744 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9298us
31:02:744 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:744 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:744 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:744 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:744 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:744 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:744 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:744 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11642
31:02:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2842us
31:02:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:744 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:744 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:744 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11642
31:02:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:744 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:744 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:02:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:02:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:744 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:744 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:02:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:02:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:02:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3134)
31:02:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3148)
31:02:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
31:02:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3174)
31:02:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:745 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:745 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:745 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6160us
31:02:745 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:745 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:745 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:745 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11643
31:02:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8185us
31:02:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:745 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:745 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:745 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:745 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +493us
31:02:745 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11643
31:02:745 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:02:745 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:745 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:02:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:02:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:745 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:745 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:02:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:02:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:02:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3134)
31:02:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3148)
31:02:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3150)
31:02:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3174)
31:02:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:02:746 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:746 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:746 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2484us
31:02:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:746 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:746 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:746 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:746 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:746 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[379])
31:02:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:746 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11644
31:02:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1648us
31:02:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:747 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:747 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:747 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +628us
31:02:747 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:747 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11644
31:02:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +74us
31:02:747 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:747 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:02:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:02:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:747 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:747 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:02:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:02:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:02:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3134)
31:02:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3148)
31:02:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
31:02:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3174)
31:02:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:747 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:747 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:747 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3270us
31:02:747 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:747 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:747 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:747 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:747 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:747 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11645
31:02:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2111us
31:02:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:748 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:748 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11645
31:02:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:748 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:748 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:02:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:02:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:748 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:748 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:02:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:02:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:02:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3134)
31:02:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3148)
31:02:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3150)
31:02:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3174)
31:02:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:748 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:748 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4001us
31:02:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:748 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:748 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:748 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:748 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:748 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:748 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11646
31:02:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +185us
31:02:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:749 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:749 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:749 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11646
31:02:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:749 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:749 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:02:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:02:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:749 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:749 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:02:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:02:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:02:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:02:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:02:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3110)
31:02:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:749 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:749 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:749 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +389us
31:02:749 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:749 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:749 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:749 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:750 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[378])
31:02:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:750 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:750 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:750 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11647
31:02:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2675us
31:02:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:750 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:750 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11647
31:02:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:750 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:750 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:02:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:02:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:750 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:750 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:02:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:02:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:02:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:02:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:02:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3110)
31:02:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:750 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:750 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:750 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4023us
31:02:750 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:750 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:751 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:751 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:751 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:751 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11648
31:02:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1367us
31:02:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:751 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:751 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:751 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:751 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11648
31:02:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:751 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:751 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:02:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:02:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:751 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:751 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:02:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:02:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:02:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30e4)
31:02:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30ec)
31:02:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3110)
31:02:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:751 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:751 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:751 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +401us
31:02:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:751 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:751 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:751 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:751 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:751 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:752 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11649
31:02:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3795us
31:02:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:752 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:752 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:752 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11649
31:02:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:752 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:752 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:02:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:02:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:752 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:752 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:02:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:02:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:02:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30e4)
31:02:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30ec)
31:02:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3110)
31:02:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:752 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:752 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1132us
31:02:752 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:752 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:752 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[377])
31:02:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:753 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:753 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:753 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:02:753 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:753 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11650
31:02:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4258us
31:02:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:753 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:753 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11650
31:02:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:753 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:753 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:02:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:02:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:753 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:753 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:02:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:02:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:02:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30e4)
31:02:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30ec)
31:02:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3110)
31:02:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:753 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:753 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:753 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1864us
31:02:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:753 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:753 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:753 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:753 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:754 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:754 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:754 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:754 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:754 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:754 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11651
31:02:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +624us
31:02:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:754 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:754 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:754 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:754 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11651
31:02:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:754 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:754 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:02:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:02:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:754 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:754 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:02:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:02:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:02:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30e4)
31:02:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30ec)
31:02:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3110)
31:02:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:754 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:754 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:754 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8400us
31:02:754 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:754 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:754 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:754 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:754 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:754 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:755 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:755 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11652
31:02:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7136us
31:02:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:755 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:755 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:755 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11652
31:02:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:755 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:755 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:02:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:02:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:755 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:755 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:02:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:02:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:02:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30e4)
31:02:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30ec)
31:02:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3110)
31:02:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:755 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:755 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:755 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1876us
31:02:755 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:755 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:756 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[376])
31:02:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:756 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:756 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:756 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6396us
31:02:756 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:756 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:756 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:756 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11653
31:02:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +869us
31:02:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:756 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11653
31:02:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:756 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:756 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:02:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:02:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:756 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:756 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:02:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:02:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:02:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30e4)
31:02:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30ec)
31:02:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3110)
31:02:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:756 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:756 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:757 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5510us
31:02:757 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:757 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:757 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:757 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:757 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11654
31:02:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868910->08000000, interrupt) +143us
31:02:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:757 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868910, idle) +308us
31:02:757 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +124us
31:02:757 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:757 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +19us
31:02:757 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11654
31:02:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +279us
31:02:757 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:757 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:02:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:02:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:757 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:757 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:02:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:02:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:02:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30e4)
31:02:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30ec)
31:02:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3110)
31:02:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:757 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:757 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:757 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4790us
31:02:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:757 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:758 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:758 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:758 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11655
31:02:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6405us
31:02:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:758 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:758 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:758 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:758 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +564us
31:02:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:758 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[375])
31:02:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:758 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11655
31:02:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +137us
31:02:758 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:758 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:02:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:02:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:758 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:758 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:02:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:02:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:02:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30e4)
31:02:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30ec)
31:02:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3110)
31:02:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:759 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:759 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:759 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2023us
31:02:759 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:759 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +582us
31:02:759 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:759 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:759 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:759 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:759 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:759 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11656
31:02:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2771us
31:02:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:759 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:759 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:759 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11656
31:02:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:759 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:759 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:02:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:02:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:759 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:759 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:02:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:02:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:02:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30e4)
31:02:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30ec)
31:02:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3110)
31:02:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:760 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:760 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:760 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6253us
31:02:760 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:760 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:760 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:760 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11657
31:02:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9283us
31:02:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:760 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:760 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:760 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:760 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +576us
31:02:760 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11657
31:02:760 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:02:760 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:760 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:02:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:02:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:760 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:760 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:02:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:02:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:02:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30e4)
31:02:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30ec)
31:02:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3110)
31:02:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:02:760 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:761 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:761 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1042us
31:02:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:761 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:761 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:761 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:761 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:761 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[374])
31:02:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:761 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:761 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:761 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11658
31:02:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +710us
31:02:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:761 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:761 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:761 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11658
31:02:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:761 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:761 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:02:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:02:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:761 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:761 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:02:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:02:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:02:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30e4)
31:02:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30ec)
31:02:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3110)
31:02:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:762 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:762 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3363us
31:02:762 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:762 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:762 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:762 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:762 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:762 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11659
31:02:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2028us
31:02:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:762 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:762 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:762 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11659
31:02:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:02:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:02:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:762 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:762 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:02:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:02:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:02:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30e4)
31:02:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30ec)
31:02:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3110)
31:02:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:763 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:763 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2643us
31:02:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:763 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:763 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:763 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:763 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:763 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:763 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11660
31:02:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1553us
31:02:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11660
31:02:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:763 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:763 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:02:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:02:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:763 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:763 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:02:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:02:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:02:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30e4)
31:02:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30ec)
31:02:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3110)
31:02:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:764 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:764 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:764 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +472us
31:02:764 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:764 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:764 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[373])
31:02:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:764 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:764 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:764 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:764 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:764 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11661
31:02:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4321us
31:02:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:764 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:764 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:764 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11661
31:02:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:764 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:765 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:02:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:02:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:765 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:765 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:02:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:02:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:02:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30e4)
31:02:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30ec)
31:02:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3110)
31:02:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:765 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:765 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:765 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4106us
31:02:765 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:765 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:765 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:765 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:765 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:765 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:765 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:765 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11662
31:02:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +90us
31:02:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:766 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:766 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:766 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11662
31:02:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:766 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:766 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:02:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:02:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:766 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:766 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:02:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:02:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:02:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:02:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:02:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:02:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:02:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:766 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:766 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:766 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7731us
31:02:766 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:766 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:766 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:766 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11663
31:02:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5163us
31:02:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:766 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:766 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:766 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11663
31:02:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:766 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:766 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:02:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:02:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:767 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:767 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:02:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:02:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:02:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:02:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:02:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:02:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:02:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:767 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:767 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:767 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1206us
31:02:767 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:767 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:767 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:767 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:767 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:767 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:767 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[372])
31:02:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:767 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:767 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:767 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3485us
31:02:767 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:767 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11664
31:02:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4175us
31:02:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:768 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:768 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11664
31:02:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:768 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:768 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:02:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:02:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:768 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:768 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:02:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:02:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:02:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3134)
31:02:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3148)
31:02:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:02:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3174)
31:02:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:768 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:768 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:768 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +486us
31:02:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:768 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:768 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:768 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:768 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:768 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:768 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:768 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:768 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11665
31:02:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +540us
31:02:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:769 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:769 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11665
31:02:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:769 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:769 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:02:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:02:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:769 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:769 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:02:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:02:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:02:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3134)
31:02:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3148)
31:02:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:02:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3174)
31:02:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:769 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:769 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:769 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7023us
31:02:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:769 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:769 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:769 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:769 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11666
31:02:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7065us
31:02:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:769 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:770 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11666
31:02:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:770 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:770 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:02:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:02:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:770 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:770 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:02:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:02:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:02:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3134)
31:02:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3148)
31:02:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:02:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3174)
31:02:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:770 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:770 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:770 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1950us
31:02:770 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:770 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:770 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[371])
31:02:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:770 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:770 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:770 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7577us
31:02:771 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:771 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:771 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:771 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11667
31:02:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2237us
31:02:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:771 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:771 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:771 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11667
31:02:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:771 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:771 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:02:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:02:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:771 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:771 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:02:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:02:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:02:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3134)
31:02:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3148)
31:02:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:02:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3174)
31:02:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:771 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:771 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:771 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5584us
31:02:771 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:771 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:771 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:772 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:772 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11668
31:02:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08869014->08000000, interrupt) +60us
31:02:772 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:772 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11668
31:02:772 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08869014, idle) +731us
31:02:772 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +207us
31:02:772 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:02:772 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:772 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:02:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:02:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:772 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:772 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:02:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:02:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:02:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3134)
31:02:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3148)
31:02:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:02:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3174)
31:02:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +150us
31:02:772 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:772 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:772 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3191us
31:02:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:772 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:773 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:773 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:773 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:773 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[370])
31:02:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:773 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11669
31:02:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +774us
31:02:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:773 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11669
31:02:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:773 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:773 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:02:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:02:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:773 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:773 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:02:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:02:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:02:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3134)
31:02:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3148)
31:02:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:02:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3174)
31:02:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:774 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:774 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:774 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +645us
31:02:774 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:774 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:02:774 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:774 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:774 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:774 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:774 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:774 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11670
31:02:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2688us
31:02:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:774 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:774 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:774 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:774 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11670
31:02:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:774 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:774 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:02:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:02:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:774 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:774 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:02:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:02:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:02:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3134)
31:02:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3148)
31:02:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:02:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3174)
31:02:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:775 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:775 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:775 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4876us
31:02:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:775 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:775 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:775 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:775 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11671
31:02:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9212us
31:02:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:775 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:775 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +660us
31:02:775 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11671
31:02:775 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:775 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:775 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08804e70, blocking audio) +12us
31:02:776 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:776 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:02:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:02:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:776 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:776 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:02:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:02:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:02:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3134)
31:02:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3148)
31:02:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:02:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3174)
31:02:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:02:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:776 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:776 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9727us
31:02:776 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:776 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:776 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:776 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:776 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:776 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:776 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[369])
31:02:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:776 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:776 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:777 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11672
31:02:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2070us
31:02:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:777 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:777 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:777 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11672
31:02:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:777 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:777 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:02:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:02:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:777 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:777 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:02:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:02:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:02:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3134)
31:02:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3148)
31:02:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:02:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3174)
31:02:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:777 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:777 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:777 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3437us
31:02:777 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:777 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:778 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:778 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:778 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:778 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11673
31:02:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1944us
31:02:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:778 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:778 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11673
31:02:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:778 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:778 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:02:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:02:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:778 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:778 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:02:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:02:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:02:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3134)
31:02:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3148)
31:02:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:02:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3174)
31:02:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:778 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:778 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:778 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1266us
31:02:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:778 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:778 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:778 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:778 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:779 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:779 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11674
31:02:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2921us
31:02:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:779 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:779 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11674
31:02:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:779 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:779 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:02:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:02:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:779 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:779 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:02:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:02:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:02:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3134)
31:02:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3148)
31:02:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:02:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3174)
31:02:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:779 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:779 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:779 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +546us
31:02:779 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:779 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:780 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[368])
31:02:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:780 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:780 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:780 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:02:780 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:780 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11675
31:02:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4835us
31:02:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:780 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:780 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:780 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:780 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11675
31:02:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:780 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:780 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:02:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:02:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:780 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:780 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:02:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:02:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:02:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3134)
31:02:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3148)
31:02:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3150)
31:02:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3174)
31:02:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:781 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:781 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:781 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2729us
31:02:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:781 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:781 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:781 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:781 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:781 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:781 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:781 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:781 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11676
31:02:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1188us
31:02:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:781 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:781 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:781 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11676
31:02:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:781 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:781 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:02:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:02:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:781 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:781 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:02:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:02:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:02:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3134)
31:02:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3148)
31:02:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3150)
31:02:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3174)
31:02:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:782 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:782 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7814us
31:02:782 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:782 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:782 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:782 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:782 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:782 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:782 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:782 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11677
31:02:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6531us
31:02:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:782 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:782 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:782 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11677
31:02:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:02:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:782 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:782 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:02:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:02:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:02:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3134)
31:02:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3148)
31:02:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3150)
31:02:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3174)
31:02:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:782 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:783 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:783 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1290us
31:02:783 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:783 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:783 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[367])
31:02:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:783 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:783 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:783 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:02:783 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:783 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:783 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11678
31:02:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, interrupt) +5us
31:02:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:783 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, idle) +5us
31:02:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:783 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +5us
31:02:783 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +19us
31:02:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11678
31:02:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +696us
31:02:783 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:783 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:02:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:02:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:783 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:783 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:02:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:02:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:02:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:02:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:02:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3110)
31:02:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:784 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:784 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:784 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4933us
31:02:784 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:784 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:784 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:784 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:784 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:784 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11679
31:02:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +457us
31:02:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:784 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:784 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11679
31:02:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:784 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:784 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:02:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:02:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:784 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:784 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:02:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:02:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:02:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:02:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:02:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3110)
31:02:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:785 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:785 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:785 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5665us
31:02:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:785 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:785 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:785 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:785 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11680
31:02:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6982us
31:02:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:785 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:785 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:785 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11680
31:02:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:785 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:785 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:02:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:02:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:785 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:785 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:02:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:02:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:02:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30e4)
31:02:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30ec)
31:02:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3110)
31:02:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:786 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:786 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:786 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +591us
31:02:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:786 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[366])
31:02:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:786 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:786 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:786 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:786 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:786 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9290us
31:02:786 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:786 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:786 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:786 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11681
31:02:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3335us
31:02:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:786 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:786 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11681
31:02:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:786 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:786 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:02:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:02:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:787 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:787 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:02:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:02:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:02:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30e4)
31:02:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30ec)
31:02:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3110)
31:02:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:787 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:787 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:787 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5677us
31:02:787 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:787 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:787 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:787 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11682
31:02:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8678us
31:02:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:787 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:787 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:787 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5us
31:02:787 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:787 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11682
31:02:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +440us
31:02:787 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:787 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:02:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:02:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:787 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:788 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:02:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:02:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:02:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30e4)
31:02:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30ec)
31:02:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3110)
31:02:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:788 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:788 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:788 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2055us
31:02:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:788 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:788 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:788 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:788 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:788 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:789 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[365])
31:02:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:789 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11683
31:02:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2141us
31:02:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:789 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:789 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:789 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +135us
31:02:789 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:789 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11683
31:02:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +567us
31:02:789 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:789 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:02:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:02:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:789 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:789 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:02:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:02:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:02:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30e4)
31:02:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30ec)
31:02:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3110)
31:02:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:789 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:789 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2786us
31:02:789 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:789 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:789 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:789 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:790 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:790 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11684
31:02:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2604us
31:02:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:790 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:790 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11684
31:02:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:790 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:790 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:02:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:02:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:790 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:790 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:02:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:02:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:02:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30e4)
31:02:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30ec)
31:02:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3110)
31:02:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:790 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:790 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:790 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3518us
31:02:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:790 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:790 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:790 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:790 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:790 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:790 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11685
31:02:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +678us
31:02:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:791 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:791 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:791 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11685
31:02:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:791 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0882d790->088687dc, audio drain) +35us
31:02:791 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0882d790, blocking audio) +269us
31:02:791 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:791 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:02:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:02:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:791 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:791 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:02:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:02:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:02:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30e4)
31:02:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30ec)
31:02:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3110)
31:02:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +104us
31:02:791 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:791 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:791 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9773us
31:02:791 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:791 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:791 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[364])
31:02:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:792 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:792 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:792 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11686
31:02:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3176us
31:02:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:792 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:792 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:792 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11686
31:02:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:792 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:792 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:02:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:02:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:792 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:792 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:02:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:02:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:02:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30e4)
31:02:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30ec)
31:02:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3110)
31:02:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:792 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:792 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:792 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3530us
31:02:792 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:792 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:792 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:792 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:792 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:792 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11687
31:02:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1861us
31:02:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:793 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:793 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:793 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11687
31:02:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:793 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0883275c->0880719c, audio drain) +47us
31:02:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:793 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0883275c, blocking audio) +12us
31:02:793 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:793 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:02:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:02:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:793 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:793 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:02:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:02:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:02:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30e4)
31:02:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30ec)
31:02:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3110)
31:02:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +92us
31:02:793 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:793 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:793 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7139us
31:02:793 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:793 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:793 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:793 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11688
31:02:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4288us
31:02:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:793 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:794 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:794 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11688
31:02:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:794 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:794 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:02:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:02:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:794 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:794 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:02:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:02:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:02:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30e4)
31:02:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30ec)
31:02:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3110)
31:02:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:794 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:794 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:794 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +639us
31:02:794 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:794 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:794 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:794 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:794 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:794 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:794 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[363])
31:02:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:794 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:794 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:794 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2034us
31:02:795 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:795 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11689
31:02:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4751us
31:02:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:795 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:795 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:795 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:795 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11689
31:02:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:795 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:795 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:02:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:02:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:795 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:795 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:02:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:02:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:02:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30e4)
31:02:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30ec)
31:02:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3110)
31:02:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:795 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:795 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:795 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1371us
31:02:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:795 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:795 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:795 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:795 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:796 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:796 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:796 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:796 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11690
31:02:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1117us
31:02:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:796 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:796 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11690
31:02:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:796 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:796 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:02:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:02:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:796 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:796 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:02:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:02:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:02:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30e4)
31:02:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30ec)
31:02:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3110)
31:02:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:796 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:796 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:796 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7907us
31:02:796 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:796 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:796 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:796 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11691
31:02:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7629us
31:02:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:796 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:797 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:797 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11691
31:02:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:797 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:797 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:02:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:02:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:797 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:797 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:02:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:02:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:02:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30e4)
31:02:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30ec)
31:02:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3110)
31:02:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:797 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:797 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:797 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1383us
31:02:797 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:797 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:797 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[362])
31:02:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:797 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:797 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:798 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6396us
31:02:798 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:798 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:798 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:798 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11692
31:02:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1362us
31:02:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:798 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:798 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11692
31:02:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:798 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:798 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:02:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:02:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:798 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:798 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:02:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:02:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:02:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30e4)
31:02:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30ec)
31:02:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3110)
31:02:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:798 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:798 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:798 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5017us
31:02:799 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:799 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:799 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:799 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:799 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:799 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:799 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:799 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:799 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:799 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11693
31:02:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +373us
31:02:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:799 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:799 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11693
31:02:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:799 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:799 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:02:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:02:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:799 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:799 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:02:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:02:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:02:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30e4)
31:02:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30ec)
31:02:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3110)
31:02:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:799 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:799 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:800 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4297us
31:02:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:800 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:800 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:800 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:800 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11694
31:02:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6898us
31:02:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:800 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:800 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:800 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +71us
31:02:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:800 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[361])
31:02:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:800 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11694
31:02:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +630us
31:02:800 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:800 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:02:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:02:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:800 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:800 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:02:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:02:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:02:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:02:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:02:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:02:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:02:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:801 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:801 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:801 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1520us
31:02:801 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:801 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:02:801 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:801 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:801 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:801 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:801 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:801 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11695
31:02:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3264us
31:02:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:801 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:801 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:801 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11695
31:02:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:801 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:801 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:02:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:02:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:801 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:801 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:02:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:02:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:02:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:02:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:02:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:02:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:02:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:802 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:802 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5751us
31:02:802 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:802 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:802 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:802 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11696
31:02:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9776us
31:02:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:802 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:802 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +83us
31:02:802 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:802 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11696
31:02:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +361us
31:02:802 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:802 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:02:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:02:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:802 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:802 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:02:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:02:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:02:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3134)
31:02:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3148)
31:02:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:02:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3174)
31:02:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:803 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:803 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:803 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +677us
31:02:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:803 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:803 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:803 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:803 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:803 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[360])
31:02:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:803 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:803 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11697
31:02:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1195us
31:02:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:803 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11697
31:02:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:804 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:804 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:02:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:02:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:804 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:804 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:02:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:02:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:02:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3134)
31:02:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3148)
31:02:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:02:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3174)
31:02:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:804 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:804 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:804 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2860us
31:02:804 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:804 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:804 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:804 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:804 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:804 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:804 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:804 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:804 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:804 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11698
31:02:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2521us
31:02:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:804 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:804 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:804 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:804 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11698
31:02:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:804 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:804 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:02:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:02:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:805 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:805 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:02:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:02:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:02:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3134)
31:02:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3148)
31:02:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:02:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3174)
31:02:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:805 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:805 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:805 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2140us
31:02:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:805 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:805 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:805 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:805 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:805 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:805 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11699
31:02:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2046us
31:02:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:805 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:805 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11699
31:02:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:805 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:805 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:02:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:02:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:805 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:806 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:02:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:02:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:02:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:806 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0885da9c->088687dc, audio drain) +118us
31:02:806 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0885da9c, blocking audio) +269us
31:02:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3134)
31:02:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3148)
31:02:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:02:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3174)
31:02:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +30us
31:02:806 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:806 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:806 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8395us
31:02:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:806 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[359])
31:02:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:806 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:806 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:806 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:806 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:806 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11700
31:02:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4814us
31:02:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:807 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11700
31:02:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:807 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:807 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:02:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:02:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:807 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:807 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:02:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:02:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:02:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3134)
31:02:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3148)
31:02:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:02:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3174)
31:02:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:807 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:807 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:807 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3604us
31:02:807 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:807 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:807 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:807 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:807 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:807 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:807 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11701
31:02:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +583us
31:02:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:808 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:808 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11701
31:02:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:808 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:808 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:02:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:02:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:808 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:808 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:02:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:02:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:02:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3134)
31:02:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3148)
31:02:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:02:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3174)
31:02:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:808 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:808 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:808 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7238us
31:02:808 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:808 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:808 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:808 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11702
31:02:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5656us
31:02:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:808 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:808 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11702
31:02:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:808 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:808 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:02:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:02:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:809 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:809 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:02:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:02:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:02:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3134)
31:02:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3148)
31:02:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:02:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3174)
31:02:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:809 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:809 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +713us
31:02:809 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:809 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:809 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[358])
31:02:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:809 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:809 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:809 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:02:809 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:809 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11703
31:02:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4668us
31:02:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:810 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:810 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11703
31:02:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:810 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:810 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:02:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:02:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:810 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:810 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:02:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:02:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:02:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3134)
31:02:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3148)
31:02:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
31:02:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3174)
31:02:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:810 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0881fed8->0880719c, audio drain) +5us
31:02:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:810 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881fed8, blocking audio) +12us
31:02:810 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +13us
31:02:810 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4322us
31:02:810 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:810 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:811 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:811 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:811 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:811 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11704
31:02:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1034us
31:02:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:811 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:811 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:811 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11704
31:02:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:811 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:811 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:02:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:02:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:811 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:811 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:02:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:02:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:02:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3134)
31:02:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3148)
31:02:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
31:02:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3174)
31:02:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:811 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:811 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:811 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6530us
31:02:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:811 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:811 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:811 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:811 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11705
31:02:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7558us
31:02:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:812 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:812 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:812 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11705
31:02:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:812 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:812 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:02:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:02:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:812 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:812 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:02:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:02:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:02:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3134)
31:02:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3148)
31:02:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
31:02:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3174)
31:02:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:812 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:812 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:812 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1457us
31:02:812 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:812 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:813 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[357])
31:02:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:813 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:813 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:813 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7569us
31:02:813 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:813 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:813 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:813 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11706
31:02:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2730us
31:02:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:813 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:813 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:813 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11706
31:02:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:813 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:813 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:02:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:02:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:813 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:813 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:02:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:02:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:02:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3134)
31:02:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3148)
31:02:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
31:02:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3174)
31:02:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:814 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:814 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:814 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5091us
31:02:814 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:814 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:814 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:814 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:814 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:814 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11707
31:02:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +290us
31:02:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:814 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:814 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11707
31:02:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:814 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:814 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:02:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:02:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:814 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:814 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:02:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:02:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:02:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3134)
31:02:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3148)
31:02:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3150)
31:02:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3174)
31:02:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:815 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:815 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:815 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2920us
31:02:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:815 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:815 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:815 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:815 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:815 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[356])
31:02:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:815 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11708
31:02:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1267us
31:02:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:815 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:815 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:815 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11708
31:02:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:815 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:815 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:02:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:02:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:815 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:815 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:02:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:02:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:02:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3134)
31:02:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3148)
31:02:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
31:02:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3174)
31:02:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:816 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:816 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:816 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +152us
31:02:816 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:816 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:02:816 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:816 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:816 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:816 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:816 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11709
31:02:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3181us
31:02:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:816 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:816 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11709
31:02:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:816 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:817 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:02:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:02:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:817 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:817 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:02:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:02:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:02:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3134)
31:02:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3148)
31:02:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3150)
31:02:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3174)
31:02:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:817 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:817 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:817 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4383us
31:02:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:817 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:817 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:817 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:817 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11710
31:02:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9705us
31:02:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:817 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:817 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:817 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +166us
31:02:817 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:817 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:818 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:818 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11710
31:02:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +265us
31:02:818 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:818 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:02:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:02:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:818 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:818 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:02:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:02:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:02:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:02:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:02:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3110)
31:02:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:818 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:818 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:818 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9478us
31:02:818 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:818 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:818 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:818 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[355])
31:02:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:818 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:818 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:818 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11711
31:02:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2571us
31:02:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:819 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:819 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11711
31:02:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:819 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:819 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:02:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:02:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:819 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:819 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:02:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:02:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:02:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:02:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:02:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3110)
31:02:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:819 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:819 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:819 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2953us
31:02:819 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:819 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:819 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:819 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:819 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:819 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11712
31:02:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2437us
31:02:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:819 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:820 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11712
31:02:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:820 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:820 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:02:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:02:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:820 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:820 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:02:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:02:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:02:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30e4)
31:02:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30ec)
31:02:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3110)
31:02:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:820 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:820 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:820 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +782us
31:02:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:820 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:820 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:820 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:820 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:820 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:820 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11713
31:02:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3414us
31:02:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:820 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:820 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:820 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11713
31:02:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:821 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:821 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:02:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:02:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:821 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:821 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:02:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:02:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:02:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30e4)
31:02:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30ec)
31:02:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3110)
31:02:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:821 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:821 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:821 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +63us
31:02:821 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:821 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:821 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[354])
31:02:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:821 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:821 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:821 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +582us
31:02:821 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:822 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11714
31:02:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5328us
31:02:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:822 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:822 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11714
31:02:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:822 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:822 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:02:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:02:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:822 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:02:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:02:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:02:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30e4)
31:02:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30ec)
31:02:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3110)
31:02:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:822 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:822 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2245us
31:02:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:822 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:822 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:822 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:822 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:822 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:822 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:822 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:822 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11715
31:02:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1681us
31:02:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:823 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:823 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11715
31:02:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:823 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:823 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:02:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:02:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:823 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:823 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:02:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:02:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:02:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30e4)
31:02:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30ec)
31:02:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3110)
31:02:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:823 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:823 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7331us
31:02:823 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:823 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:823 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:823 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11716
31:02:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7024us
31:02:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:823 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:824 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11716
31:02:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:824 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:824 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:02:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:02:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:824 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:824 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:02:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:02:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:02:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30e4)
31:02:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30ec)
31:02:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3110)
31:02:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:824 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:824 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:824 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +806us
31:02:824 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:824 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:825 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[353])
31:02:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:825 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:825 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:825 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:02:825 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:825 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:825 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:825 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:825 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:825 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:825 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:825 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11717
31:02:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +487us
31:02:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:825 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:825 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:825 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:825 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11717
31:02:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:825 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:825 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:02:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:02:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:825 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:825 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:02:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:02:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:02:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30e4)
31:02:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30ec)
31:02:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3110)
31:02:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:825 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:826 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:826 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4440us
31:02:826 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:826 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:826 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:826 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:826 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:826 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:826 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:826 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:826 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:826 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11718
31:02:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +950us
31:02:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:826 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:826 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:826 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:826 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11718
31:02:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:826 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:826 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:02:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:02:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:826 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:826 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:02:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:02:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:02:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30e4)
31:02:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30ec)
31:02:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3110)
31:02:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:826 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:827 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:827 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5172us
31:02:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:827 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:827 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:827 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:827 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11719
31:02:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7475us
31:02:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:827 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:827 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:827 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:827 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11719
31:02:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:827 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:827 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:02:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:02:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:827 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:827 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:02:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:02:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:02:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30e4)
31:02:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30ec)
31:02:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3110)
31:02:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:827 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:827 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:827 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +98us
31:02:828 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:828 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:828 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:828 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:828 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[352])
31:02:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:828 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:828 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:828 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:828 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:828 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9298us
31:02:828 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:828 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:828 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:828 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:828 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:828 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:828 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:828 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11720
31:02:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3828us
31:02:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:828 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:828 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:828 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11720
31:02:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:828 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:828 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:02:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:02:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:828 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:828 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:02:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:02:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:02:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30e4)
31:02:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30ec)
31:02:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3110)
31:02:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:829 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:829 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:829 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5184us
31:02:829 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:829 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:829 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:829 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:829 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:829 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:829 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:829 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:829 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:829 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11721
31:02:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +206us
31:02:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:829 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:829 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11721
31:02:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:829 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:829 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:02:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:02:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:829 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:829 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:02:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:02:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:02:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30e4)
31:02:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30ec)
31:02:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3110)
31:02:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:830 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:830 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:830 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1562us
31:02:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:830 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:830 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:830 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:830 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:830 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[351])
31:02:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:830 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:830 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:830 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11722
31:02:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +321us
31:02:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:830 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:830 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:830 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:830 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11722
31:02:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:830 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:830 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:02:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:02:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:831 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:831 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:02:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:02:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:02:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30e4)
31:02:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30ec)
31:02:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3110)
31:02:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:831 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:831 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2293us
31:02:831 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:831 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:831 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:831 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:831 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:831 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11723
31:02:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3097us
31:02:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:831 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:831 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11723
31:02:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:02:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:831 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:831 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:02:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:02:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:02:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30e4)
31:02:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30ec)
31:02:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3110)
31:02:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:832 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:832 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:832 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3025us
31:02:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:832 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:832 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:832 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:832 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:832 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:832 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11724
31:02:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1171us
31:02:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:832 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:832 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:833 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +250us
31:02:833 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:833 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11724
31:02:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +194us
31:02:833 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:833 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:02:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:02:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:833 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:833 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:02:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:02:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:02:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30e4)
31:02:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30ec)
31:02:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3110)
31:02:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:833 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:833 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9561us
31:02:833 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:833 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:834 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[350])
31:02:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:834 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:834 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:834 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11725
31:02:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3669us
31:02:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:834 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:834 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11725
31:02:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:834 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:834 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:02:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:02:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:834 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:834 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:02:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:02:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:02:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30e4)
31:02:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30ec)
31:02:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3110)
31:02:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:834 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:834 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:834 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3037us
31:02:834 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:834 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:834 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:834 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:835 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:835 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11726
31:02:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2354us
31:02:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:835 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:835 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +262us
31:02:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:835 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11726
31:02:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +440us
31:02:835 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:835 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:02:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:02:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:835 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:835 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:02:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:02:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:02:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:02:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:02:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:02:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:02:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:835 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:835 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6661us
31:02:835 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:835 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:835 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:835 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:835 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11727
31:02:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4781us
31:02:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:836 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:836 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11727
31:02:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:836 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:836 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:02:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:02:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:02:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:02:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:02:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:02:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:02:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:02:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:02:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:836 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:836 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:836 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +137us
31:02:836 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:836 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:837 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[349])
31:02:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:837 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:837 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:837 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:02:837 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:837 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11728
31:02:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5244us
31:02:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:837 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:837 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11728
31:02:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:837 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:837 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:02:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:02:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:837 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:837 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:02:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:02:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:02:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3134)
31:02:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3148)
31:02:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:02:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3174)
31:02:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:837 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:837 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +868us
31:02:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:837 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:838 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:838 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:838 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:838 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:838 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:838 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:838 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11729
31:02:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1610us
31:02:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:838 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:838 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11729
31:02:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:838 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:838 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:02:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:02:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:838 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:838 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:02:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:02:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:02:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3134)
31:02:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3148)
31:02:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:02:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3174)
31:02:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:838 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:838 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:839 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7405us
31:02:839 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:839 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:839 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:839 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11730
31:02:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8122us
31:02:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:839 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11730
31:02:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:839 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:839 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:02:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:02:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:839 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:839 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:02:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:02:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:02:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3134)
31:02:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3148)
31:02:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:02:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3174)
31:02:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:839 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:839 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:839 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +880us
31:02:839 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:840 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:840 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[348])
31:02:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:840 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:840 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:840 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6387us
31:02:840 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:840 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:840 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:840 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11731
31:02:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1855us
31:02:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:840 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:840 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11731
31:02:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:840 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:840 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:02:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:02:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:840 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:840 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:02:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:02:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:02:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3134)
31:02:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3148)
31:02:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:02:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3174)
31:02:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:841 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:841 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:841 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4514us
31:02:841 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:841 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:841 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:841 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:841 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:841 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11732
31:02:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +867us
31:02:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:841 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:841 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11732
31:02:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:841 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:841 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:02:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:02:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:841 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:841 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:02:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:02:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:02:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3134)
31:02:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3148)
31:02:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:02:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3174)
31:02:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:842 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:842 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3794us
31:02:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:842 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:842 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:842 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:842 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:842 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[347])
31:02:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:842 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11733
31:02:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +392us
31:02:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:842 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:843 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:843 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11733
31:02:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:843 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:843 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:02:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:02:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:843 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:843 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:02:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:02:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:02:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3134)
31:02:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3148)
31:02:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:02:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3174)
31:02:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:843 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:843 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1027us
31:02:843 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:843 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:02:843 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:843 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:843 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:843 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:843 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:843 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11734
31:02:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3757us
31:02:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:843 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:844 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11734
31:02:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:844 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:844 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:02:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:02:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:844 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:844 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:02:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:02:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:02:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3134)
31:02:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3148)
31:02:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:02:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3174)
31:02:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:844 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:844 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:844 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5258us
31:02:844 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:844 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:844 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:844 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:844 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:845 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11735
31:02:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +123us
31:02:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:845 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:845 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:845 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:845 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11735
31:02:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:845 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:845 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:02:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:02:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:845 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:845 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:02:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:02:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:02:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3134)
31:02:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3148)
31:02:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:02:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3174)
31:02:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:845 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:845 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:845 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +184us
31:02:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:845 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:845 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:845 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:845 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:846 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[346])
31:02:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:846 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:846 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:846 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11736
31:02:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1697us
31:02:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:846 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:846 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:846 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11736
31:02:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:846 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:846 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:02:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:02:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:846 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:846 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:02:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:02:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:02:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3134)
31:02:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3148)
31:02:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:02:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3174)
31:02:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:846 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:846 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:846 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2367us
31:02:846 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:847 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:847 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:847 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:847 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:847 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11737
31:02:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3014us
31:02:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:847 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:847 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:847 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11737
31:02:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:847 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:847 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:02:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:02:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:847 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:847 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:02:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:02:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:02:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3134)
31:02:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3148)
31:02:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:02:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3174)
31:02:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:847 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:847 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:847 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1647us
31:02:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:847 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:847 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:848 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:848 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:848 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:848 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11738
31:02:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2539us
31:02:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:848 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:848 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +334us
31:02:848 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11738
31:02:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +111us
31:02:848 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:848 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:02:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:02:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:848 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:848 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:02:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:02:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:02:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3134)
31:02:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3148)
31:02:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:02:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3174)
31:02:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:848 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:848 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8184us
31:02:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:849 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[345])
31:02:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:849 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:849 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:849 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:849 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:849 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11739
31:02:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5299us
31:02:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:849 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:849 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11739
31:02:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:849 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:849 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:02:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:02:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:849 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:849 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:02:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:02:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:02:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3134)
31:02:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3148)
31:02:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3150)
31:02:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3174)
31:02:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:849 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:850 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:850 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3111us
31:02:850 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:850 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:850 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:850 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:850 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:850 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:850 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:850 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11740
31:02:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1076us
31:02:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:850 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:850 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11740
31:02:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:850 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:850 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:02:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:02:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:850 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:850 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:02:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:02:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:02:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3134)
31:02:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3148)
31:02:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3150)
31:02:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3174)
31:02:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:850 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:851 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:851 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6745us
31:02:851 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:851 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:851 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:851 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11741
31:02:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6149us
31:02:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:851 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:851 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:851 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11741
31:02:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:851 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:851 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:02:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:02:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:851 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:851 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:02:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:02:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:02:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3134)
31:02:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3148)
31:02:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3150)
31:02:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3174)
31:02:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:851 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:851 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:851 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +220us
31:02:851 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:852 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:852 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[344])
31:02:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:852 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:852 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:852 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:02:852 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:852 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11742
31:02:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5161us
31:02:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:852 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:852 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:852 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +357us
31:02:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:852 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:852 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11742
31:02:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +344us
31:02:852 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:852 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:02:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:02:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:852 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:852 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:02:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:02:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:02:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:02:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:02:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3110)
31:02:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:853 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:853 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:853 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3864us
31:02:853 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:853 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:853 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:853 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:853 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:853 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:853 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11743
31:02:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1527us
31:02:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:853 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:853 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:853 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11743
31:02:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:853 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:853 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:02:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:02:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:853 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:853 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:02:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:853 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:02:853 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:02:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:02:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:02:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3110)
31:02:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:854 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:854 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:854 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6047us
31:02:854 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:854 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:854 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:854 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:854 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:854 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:854 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:854 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11744
31:02:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8051us
31:02:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:854 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:854 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:854 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11744
31:02:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:854 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:854 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:02:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:02:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:854 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:854 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:02:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:02:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:02:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:854 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30e4)
31:02:854 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30ec)
31:02:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3110)
31:02:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:855 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:855 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:855 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +973us
31:02:855 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:855 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:855 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[343])
31:02:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:855 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:855 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:855 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7577us
31:02:855 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:855 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:855 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:855 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:855 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11745
31:02:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3223us
31:02:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:855 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:856 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11745
31:02:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:856 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:856 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:02:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:02:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:856 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:856 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:02:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:02:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:02:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30e4)
31:02:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30ec)
31:02:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3110)
31:02:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:856 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:856 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:856 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4607us
31:02:856 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:856 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:856 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:856 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:856 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:856 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11746
31:02:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +783us
31:02:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:856 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:857 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:857 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11746
31:02:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:857 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:857 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:02:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:02:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:857 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:857 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:02:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:02:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:02:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30e4)
31:02:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30ec)
31:02:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:857 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3110)
31:02:857 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:857 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:857 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2436us
31:02:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:857 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:857 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:857 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:857 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:858 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[342])
31:02:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:858 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11747
31:02:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1760us
31:02:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:858 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:858 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:858 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +516us
31:02:858 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:858 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11747
31:02:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +177us
31:02:858 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:858 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:02:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:02:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:858 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:858 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:02:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:02:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:02:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30e4)
31:02:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30ec)
31:02:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3110)
31:02:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:858 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:858 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:858 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1717us
31:02:858 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:858 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:858 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:858 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:858 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:859 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:859 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11748
31:02:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3674us
31:02:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:859 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:859 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:859 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11748
31:02:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:859 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:859 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:02:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:02:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:859 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:859 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:02:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:02:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:02:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30e4)
31:02:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30ec)
31:02:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3110)
31:02:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:859 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:859 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:859 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3899us
31:02:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:859 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:859 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:859 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:859 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:859 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:859 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:860 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:860 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11749
31:02:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +27us
31:02:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:860 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:860 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:860 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:860 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11749
31:02:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:860 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:860 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:02:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:02:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:860 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:860 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:02:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:02:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:02:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30e4)
31:02:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30ec)
31:02:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:860 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3110)
31:02:860 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:860 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:860 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:860 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8985us
31:02:860 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:860 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:860 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:861 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[341])
31:02:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:861 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:861 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:861 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11750
31:02:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3064us
31:02:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:861 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:861 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:861 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:861 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11750
31:02:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:861 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:861 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:02:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:02:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:861 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:861 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:02:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:02:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:02:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30e4)
31:02:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30ec)
31:02:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:861 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3110)
31:02:861 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:861 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:861 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:861 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2460us
31:02:861 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:861 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:861 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:861 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:862 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:862 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:862 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11751
31:02:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2930us
31:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:862 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:862 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:862 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11751
31:02:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:02:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:862 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:862 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:02:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:02:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:02:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30e4)
31:02:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30ec)
31:02:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3110)
31:02:862 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:862 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:862 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:862 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +289us
31:02:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:862 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:862 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:862 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:862 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:862 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:862 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:863 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11752
31:02:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3907us
31:02:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:863 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:863 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:863 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +417us
31:02:863 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:863 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11752
31:02:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +27us
31:02:863 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:863 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:02:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:02:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:863 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:863 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:02:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:02:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:02:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30e4)
31:02:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30ec)
31:02:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:863 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3110)
31:02:863 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:863 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:863 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:863 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6826us
31:02:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:863 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:864 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[340])
31:02:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:864 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:864 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:864 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:02:864 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:864 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11753
31:02:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5821us
31:02:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:864 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:864 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:864 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:864 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11753
31:02:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:864 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:864 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:02:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:02:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:864 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:864 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:02:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:02:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:02:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30e4)
31:02:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30ec)
31:02:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:864 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3110)
31:02:864 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:864 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:864 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:864 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1752us
31:02:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:864 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:864 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:864 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:864 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:864 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:865 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:865 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:865 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:865 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11754
31:02:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2174us
31:02:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:865 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:865 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:865 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11754
31:02:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:865 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:865 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:02:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:02:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:865 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:865 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:02:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:02:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:02:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30e4)
31:02:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30ec)
31:02:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:865 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3110)
31:02:865 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:865 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:865 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6838us
31:02:865 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:865 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:865 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:866 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:866 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11755
31:02:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7517us
31:02:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:866 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:866 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11755
31:02:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:866 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:866 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:02:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:02:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:866 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:866 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:02:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:02:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:02:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30e4)
31:02:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30ec)
31:02:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:866 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3110)
31:02:866 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:866 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:866 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:866 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +313us
31:02:866 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:866 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:866 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:867 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[339])
31:02:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:867 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:867 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:867 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4936us
31:02:867 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:867 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:867 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:867 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:867 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:867 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:867 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:867 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11756
31:02:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +980us
31:02:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:867 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:867 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:867 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11756
31:02:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:867 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:867 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:02:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:02:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:867 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:867 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:02:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:02:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:02:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30e4)
31:02:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30ec)
31:02:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:867 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3110)
31:02:867 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:867 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:868 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:868 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3947us
31:02:868 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:868 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:868 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:868 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:868 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:868 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:868 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11757
31:02:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1443us
31:02:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:868 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:868 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:868 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11757
31:02:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:868 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:868 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:02:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:02:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:868 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:868 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:02:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:02:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:02:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30e4)
31:02:868 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:868 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30ec)
31:02:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:869 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3110)
31:02:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:869 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:869 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4679us
31:02:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:869 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:869 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:869 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:869 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11758
31:02:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7968us
31:02:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:869 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:869 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:869 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +453us
31:02:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:869 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:869 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[338])
31:02:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:869 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11758
31:02:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +249us
31:02:869 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:869 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:870 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:02:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:02:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:870 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:870 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:02:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:02:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:02:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:02:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:02:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:02:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:870 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:02:870 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:870 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:870 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:870 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1047us
31:02:870 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:870 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:870 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:870 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9298us
31:02:870 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:870 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:870 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:870 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:870 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11759
31:02:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4321us
31:02:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:870 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:870 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:871 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11759
31:02:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:871 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:871 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:02:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:02:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:871 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:871 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:02:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:02:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:02:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:02:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:02:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:02:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:871 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:02:871 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:871 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:871 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:871 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4681us
31:02:871 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:871 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:871 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:871 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:871 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:871 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:871 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:871 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:871 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:871 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11760
31:02:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +700us
31:02:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:871 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:871 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:871 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11760
31:02:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:871 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:02:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:02:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:02:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:02:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:02:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3134)
31:02:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3148)
31:02:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:02:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3174)
31:02:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:872 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:872 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1059us
31:02:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:872 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:872 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:872 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:872 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:872 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[337])
31:02:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:872 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:872 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:873 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11761
31:02:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +822us
31:02:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:873 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:873 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:873 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11761
31:02:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:873 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:873 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:02:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:02:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:873 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:873 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:02:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:02:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:02:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3134)
31:02:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3148)
31:02:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:02:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:873 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3174)
31:02:873 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:873 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:873 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:873 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1791us
31:02:873 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:873 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:873 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:873 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:873 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:873 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11762
31:02:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3590us
31:02:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:874 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:874 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11762
31:02:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:874 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:874 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:02:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:02:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:874 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:874 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:02:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:02:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:02:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3134)
31:02:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3148)
31:02:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:02:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3174)
31:02:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:874 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:874 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:874 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2522us
31:02:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:874 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:874 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:874 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:874 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:874 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:874 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:874 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:874 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11763
31:02:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088688a4->08000000, interrupt) +219us
31:02:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:875 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11763
31:02:875 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088688a4, idle) +731us
31:02:875 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +48us
31:02:875 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:875 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:02:875 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:875 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:02:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:02:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:875 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:875 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:02:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:02:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:02:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3134)
31:02:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3148)
31:02:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:02:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3174)
31:02:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +150us
31:02:875 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:875 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:875 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8996us
31:02:875 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:875 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:875 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[336])
31:02:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:876 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:876 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:876 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11764
31:02:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4154us
31:02:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:876 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:876 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:876 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11764
31:02:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:876 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:876 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:02:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:02:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:876 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:876 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:02:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:02:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:02:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3134)
31:02:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3148)
31:02:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:02:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:876 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3174)
31:02:876 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:876 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:876 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2534us
31:02:876 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:876 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:876 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:876 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:876 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:876 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:877 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:877 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:877 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:877 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:877 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:877 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11765
31:02:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +201us
31:02:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:877 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:877 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:877 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11765
31:02:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:877 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:877 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:02:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:02:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:877 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:877 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:02:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:02:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:02:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3134)
31:02:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3148)
31:02:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:02:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:877 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3174)
31:02:877 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:877 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:877 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:877 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6168us
31:02:877 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:878 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:878 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:878 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11766
31:02:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5274us
31:02:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:878 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:878 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:878 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +501us
31:02:878 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11766
31:02:878 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:02:878 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:878 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:02:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:02:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:878 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:878 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:02:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:02:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:02:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3134)
31:02:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3148)
31:02:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:02:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:878 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3174)
31:02:878 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:02:878 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:878 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:878 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5386us
31:02:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:878 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:879 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[335])
31:02:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:879 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:879 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:879 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:02:879 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:879 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11767
31:02:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5737us
31:02:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:879 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:879 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11767
31:02:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:879 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:879 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:02:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:02:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:879 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:879 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:02:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:02:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:02:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3134)
31:02:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3148)
31:02:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3150)
31:02:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:879 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3174)
31:02:879 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:879 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:879 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:880 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +375us
31:02:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:880 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:880 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:880 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:880 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:880 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:880 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:880 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:880 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:880 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11768
31:02:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2103us
31:02:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:880 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:880 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:880 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:880 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11768
31:02:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:880 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:880 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:02:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:02:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:880 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:880 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:02:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:02:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:02:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3134)
31:02:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3148)
31:02:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:880 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3150)
31:02:880 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3174)
31:02:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:881 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:881 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6912us
31:02:881 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:881 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:881 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:881 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:881 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11769
31:02:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8615us
31:02:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:881 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:881 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:881 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11769
31:02:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:881 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:881 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:02:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:02:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:881 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:881 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:02:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:02:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:02:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3134)
31:02:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3148)
31:02:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3150)
31:02:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:881 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3174)
31:02:881 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:882 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:882 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +387us
31:02:882 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:882 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:882 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[334])
31:02:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:882 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:882 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:882 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6396us
31:02:882 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:882 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:882 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:882 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:882 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11770
31:02:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2348us
31:02:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:882 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:882 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:882 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11770
31:02:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:882 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:882 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:882 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:02:882 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:02:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:883 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:883 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:02:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:02:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:02:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3134)
31:02:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3148)
31:02:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3150)
31:02:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:883 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3174)
31:02:883 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:883 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:883 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:883 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4021us
31:02:883 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:883 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:883 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:883 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:883 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:883 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:883 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:883 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:883 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:883 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11771
31:02:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1360us
31:02:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:884 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:884 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:884 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11771
31:02:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:884 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:884 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:02:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:02:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:884 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:884 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:02:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:02:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:02:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3134)
31:02:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3148)
31:02:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3150)
31:02:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:884 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3174)
31:02:884 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:884 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:884 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:884 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3301us
31:02:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:884 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:884 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:884 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:884 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:884 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:885 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:885 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[333])
31:02:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:885 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11772
31:02:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +885us
31:02:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:885 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:885 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:885 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11772
31:02:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:885 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:885 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:02:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:02:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:885 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:885 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:02:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:02:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:02:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3134)
31:02:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3148)
31:02:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3150)
31:02:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:885 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3174)
31:02:885 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:885 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:885 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +534us
31:02:886 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:886 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +582us
31:02:886 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:886 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:886 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:886 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:886 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:886 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:886 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11773
31:02:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4250us
31:02:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:886 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:886 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:886 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11773
31:02:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:886 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:886 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:02:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:02:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:886 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:886 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:02:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:02:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:02:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3134)
31:02:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3148)
31:02:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3150)
31:02:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:886 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3174)
31:02:886 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:886 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:886 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:886 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4765us
31:02:887 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:887 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:887 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:887 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:887 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:887 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11774
31:02:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +616us
31:02:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:887 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:887 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:887 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +548us
31:02:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:887 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:887 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:887 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11774
31:02:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +153us
31:02:887 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:887 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:02:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:02:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:887 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:887 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:02:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:02:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:02:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:02:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:02:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:887 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3110)
31:02:887 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:887 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:887 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:887 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8408us
31:02:888 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:888 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:888 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[332])
31:02:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:888 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:888 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:888 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11775
31:02:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2190us
31:02:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:888 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11775
31:02:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:888 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:888 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:02:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:02:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:888 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:888 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:02:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:02:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:02:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:02:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:02:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3110)
31:02:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:889 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:889 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:889 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1884us
31:02:889 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:889 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:889 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:889 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:889 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:889 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:889 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11776
31:02:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3507us
31:02:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:889 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:889 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11776
31:02:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:889 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:889 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:02:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:02:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:889 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:02:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:02:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:02:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30e4)
31:02:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30ec)
31:02:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3110)
31:02:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:889 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:890 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:890 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1164us
31:02:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:890 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:890 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:890 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:890 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:890 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:890 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:890 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11777
31:02:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868724->08000000, interrupt) +135us
31:02:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:890 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11777
31:02:890 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868724, idle) +731us
31:02:890 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +132us
31:02:890 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:890 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:02:890 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:890 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:02:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:02:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:890 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:890 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:02:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:02:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:02:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30e4)
31:02:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30ec)
31:02:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:890 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3110)
31:02:890 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +140us
31:02:891 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:891 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:891 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7555us
31:02:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:891 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:891 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[331])
31:02:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:891 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:891 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:891 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:891 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:891 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11778
31:02:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5800us
31:02:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:891 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:891 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:891 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:891 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11778
31:02:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:891 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:891 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:02:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:02:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:891 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:891 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:02:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:02:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:02:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30e4)
31:02:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30ec)
31:02:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3110)
31:02:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:892 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:892 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:892 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2627us
31:02:892 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:892 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:892 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:892 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:892 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:892 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:892 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:892 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:892 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11779
31:02:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1569us
31:02:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:892 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:892 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:892 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:892 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11779
31:02:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:892 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:892 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:02:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:02:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:892 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:892 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:02:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:02:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:02:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30e4)
31:02:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30ec)
31:02:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3110)
31:02:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:893 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:893 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:893 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6261us
31:02:893 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:893 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:893 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:893 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11780
31:02:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6642us
31:02:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:893 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:893 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:893 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:893 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +584us
31:02:893 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11780
31:02:893 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:02:893 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:893 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:02:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:02:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:893 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:893 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:02:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:02:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:02:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30e4)
31:02:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30ec)
31:02:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:893 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3110)
31:02:893 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:02:893 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:894 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:894 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3945us
31:02:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:894 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[330])
31:02:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:894 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:894 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:894 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3485us
31:02:894 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:894 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:894 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:894 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:894 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11781
31:02:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +106us
31:02:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:894 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:894 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:894 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:894 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11781
31:02:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:894 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:894 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:894 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:02:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:02:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:895 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:895 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:02:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:02:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:02:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30e4)
31:02:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30ec)
31:02:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:895 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3110)
31:02:895 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:895 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:895 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:895 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3371us
31:02:895 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:895 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:895 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:895 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:895 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:895 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:895 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11782
31:02:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2020us
31:02:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:895 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:895 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:895 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11782
31:02:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:02:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:896 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:896 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:02:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:02:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:02:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30e4)
31:02:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30ec)
31:02:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3110)
31:02:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:896 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:896 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5554us
31:02:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:896 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:896 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:896 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:896 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:896 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11783
31:02:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8544us
31:02:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:896 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:896 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11783
31:02:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:896 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:02:896 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:02:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:897 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:897 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:02:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:02:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:02:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30e4)
31:02:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30ec)
31:02:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:897 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3110)
31:02:897 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:897 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:897 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:897 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +480us
31:02:897 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:897 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:897 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[329])
31:02:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:897 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:897 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:897 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7577us
31:02:897 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:897 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:897 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:898 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:898 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11784
31:02:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3716us
31:02:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:898 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:898 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:898 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11784
31:02:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:898 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:898 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:02:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:02:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:898 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:898 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:02:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:02:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:02:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30e4)
31:02:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30ec)
31:02:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:898 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3110)
31:02:898 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:898 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:898 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4114us
31:02:898 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:898 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:898 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:898 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:898 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:898 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:899 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11785
31:02:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1276us
31:02:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:899 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:899 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11785
31:02:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:899 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:899 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:02:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:02:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:899 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:899 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:02:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:02:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:02:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30e4)
31:02:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30ec)
31:02:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:899 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3110)
31:02:899 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:899 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:899 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:899 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1943us
31:02:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:899 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:899 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:899 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:899 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:899 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:900 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:900 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[328])
31:02:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:900 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11786
31:02:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2253us
31:02:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:900 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:900 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:900 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +23us
31:02:900 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:900 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11786
31:02:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +679us
31:02:900 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:900 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:02:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:02:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:900 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:900 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:02:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:02:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:02:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30e4)
31:02:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30ec)
31:02:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:900 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3110)
31:02:900 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:901 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:901 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1224us
31:02:901 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:901 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:901 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:901 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:901 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:901 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:901 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11787
31:02:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4167us
31:02:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:901 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:901 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:901 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11787
31:02:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:901 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:901 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:02:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:02:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:901 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:901 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:02:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:02:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:02:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30e4)
31:02:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30ec)
31:02:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:901 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3110)
31:02:901 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:901 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:901 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3406us
31:02:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:902 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:902 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:902 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:902 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:902 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:902 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:902 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:902 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:902 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11788
31:02:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +520us
31:02:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:902 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:902 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:902 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11788
31:02:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:902 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:902 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:02:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:02:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:902 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:902 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:02:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:02:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:02:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30e4)
31:02:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30ec)
31:02:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:902 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3110)
31:02:902 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:902 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:902 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8492us
31:02:902 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:903 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:903 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:903 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[327])
31:02:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:903 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:903 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:903 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11789
31:02:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3549us
31:02:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:903 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:903 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:903 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11789
31:02:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:903 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:903 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:02:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:02:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:903 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:903 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:02:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:02:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:02:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30e4)
31:02:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30ec)
31:02:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:903 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3110)
31:02:903 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:904 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:904 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:904 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1967us
31:02:904 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:904 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:904 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:904 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:904 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:904 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11790
31:02:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3423us
31:02:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:904 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:904 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:904 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +644us
31:02:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:904 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:904 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:904 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11790
31:02:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +58us
31:02:904 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:904 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:02:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:02:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:904 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:904 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:02:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:02:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:02:904 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:904 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:02:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:02:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:02:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:02:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:905 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:905 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5592us
31:02:905 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:905 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:905 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:905 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:905 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11791
31:02:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868910->08000000, interrupt) +52us
31:02:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11791
31:02:905 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868910, idle) +731us
31:02:905 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +215us
31:02:905 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:02:905 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:905 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:02:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:02:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:905 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:905 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:02:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:02:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:02:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:02:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:02:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:02:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:02:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +150us
31:02:906 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:906 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:906 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6094us
31:02:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:906 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[326])
31:02:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:906 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:906 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:906 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:02:906 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:906 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11792
31:02:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6314us
31:02:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:906 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11792
31:02:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:906 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:02:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:02:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:906 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:02:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:02:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:02:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3134)
31:02:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3148)
31:02:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:02:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3174)
31:02:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:907 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:907 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:907 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1250us
31:02:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:907 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:907 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:907 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:907 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:907 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:907 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:907 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:907 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11793
31:02:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2667us
31:02:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:907 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:907 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:907 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11793
31:02:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:907 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:907 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:02:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:02:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:907 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:907 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:907 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:02:907 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:02:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:02:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3134)
31:02:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3148)
31:02:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:02:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3174)
31:02:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:908 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:908 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:908 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6335us
31:02:908 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:908 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:908 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:908 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:908 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11794
31:02:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8010us
31:02:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:908 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:908 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:908 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:908 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +667us
31:02:908 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11794
31:02:908 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:02:908 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:908 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:02:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:02:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:908 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:908 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:02:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:02:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:02:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3134)
31:02:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3148)
31:02:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:02:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3174)
31:02:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:02:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:909 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:909 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2484us
31:02:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:909 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[325])
31:02:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:909 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:909 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:909 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:02:909 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:909 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:909 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:909 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11795
31:02:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1473us
31:02:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:909 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:909 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:909 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:910 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11795
31:02:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:910 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:910 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:02:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:02:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:910 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:910 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:02:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:02:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:02:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3134)
31:02:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3148)
31:02:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:02:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:910 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3174)
31:02:910 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:910 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:910 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:910 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3445us
31:02:910 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:910 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:910 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:910 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:910 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:910 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:910 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11796
31:02:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1936us
31:02:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:911 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:911 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:911 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11796
31:02:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:911 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:911 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:02:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:02:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:911 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:911 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:02:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:02:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:02:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3134)
31:02:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3148)
31:02:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:02:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:911 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3174)
31:02:911 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:911 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:911 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:911 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4176us
31:02:911 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:911 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:911 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:911 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:911 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:911 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:911 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:912 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:912 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:912 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[324])
31:02:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:912 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11797
31:02:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10us
31:02:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:912 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:912 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:912 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11797
31:02:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:912 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:912 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:02:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:02:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:912 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:912 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:02:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:02:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:02:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3134)
31:02:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3148)
31:02:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:02:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:912 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3174)
31:02:912 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:913 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:913 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:913 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +554us
31:02:913 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:913 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:913 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:913 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9290us
31:02:913 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:913 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:913 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:913 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:913 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11798
31:02:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4814us
31:02:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:913 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:913 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:913 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11798
31:02:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:913 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:913 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:02:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:02:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:913 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:913 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:02:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:02:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:02:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3134)
31:02:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3148)
31:02:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:02:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:913 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3174)
31:02:913 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:914 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:914 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4188us
31:02:914 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:914 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:914 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:914 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:914 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:914 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:914 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11799
31:02:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1193us
31:02:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:914 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:914 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:914 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11799
31:02:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:914 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:914 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:02:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:02:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:914 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:914 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:02:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:02:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:02:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3134)
31:02:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3148)
31:02:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3150)
31:02:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:914 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3174)
31:02:914 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:915 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:915 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +566us
31:02:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:915 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:915 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:915 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:915 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:915 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:915 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[323])
31:02:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:915 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:915 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:915 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11800
31:02:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1315us
31:02:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:915 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:915 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:915 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11800
31:02:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:915 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:915 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:02:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:02:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:915 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:915 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:02:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:915 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:02:915 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:02:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3134)
31:02:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3148)
31:02:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3150)
31:02:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3174)
31:02:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:916 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:916 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:916 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1297us
31:02:916 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:916 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:916 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:916 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:916 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:916 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:916 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11801
31:02:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4083us
31:02:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:916 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:916 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11801
31:02:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:916 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:916 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:02:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:02:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:916 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:916 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:02:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:02:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:916 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:02:916 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3134)
31:02:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3148)
31:02:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:02:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3174)
31:02:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:917 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:917 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:917 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2029us
31:02:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:917 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:917 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:917 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:917 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:917 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:917 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:917 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:917 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:917 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11802
31:02:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +449us
31:02:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:917 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:917 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:917 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11802
31:02:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:917 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:917 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:02:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:02:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:917 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:917 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:02:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:02:917 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:917 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:02:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3134)
31:02:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3148)
31:02:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:02:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3174)
31:02:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:918 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:918 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8566us
31:02:918 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:918 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:918 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:918 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[322])
31:02:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:02:918 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:918 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:918 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11803
31:02:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4655us
31:02:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:918 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:918 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:918 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11803
31:02:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:918 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:918 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:02:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:02:918 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:918 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:918 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:918 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:02:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:02:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:02:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3134)
31:02:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3148)
31:02:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3150)
31:02:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3174)
31:02:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:919 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:919 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:919 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2041us
31:02:919 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:919 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:919 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:919 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:02:919 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:919 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:919 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:919 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:919 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11804
31:02:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +694us
31:02:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:919 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:919 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:919 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11804
31:02:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:919 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:919 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:02:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:02:919 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:919 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:919 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:919 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:02:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:02:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:02:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3134)
31:02:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3148)
31:02:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3150)
31:02:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3174)
31:02:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:920 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:920 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:920 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5675us
31:02:920 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:920 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:920 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:920 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:920 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11805
31:02:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5768us
31:02:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:920 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:920 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:920 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8us
31:02:920 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:920 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11805
31:02:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +437us
31:02:920 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:920 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:02:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:02:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:920 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:920 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:920 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:02:920 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:02:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:02:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3134)
31:02:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3148)
31:02:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3150)
31:02:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:921 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3174)
31:02:921 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:921 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:921 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:921 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4955us
31:02:921 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:921 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:921 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:921 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:921 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[321])
31:02:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:921 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:921 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:921 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2034us
31:02:921 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:921 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11806
31:02:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6230us
31:02:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:921 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:921 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:921 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11806
31:02:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:922 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820d64->0880719c, audio drain) +31us
31:02:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:922 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08820d64, blocking audio) +12us
31:02:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:02:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:02:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:02:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:02:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:02:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:02:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:02:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3110)
31:02:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +108us
31:02:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:922 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:922 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2769us
31:02:922 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:922 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:922 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:922 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:922 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11807
31:02:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2596us
31:02:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:923 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:923 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:923 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11807
31:02:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:923 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:923 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:02:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:02:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:923 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:923 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:02:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:02:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:02:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:02:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:02:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:923 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3110)
31:02:923 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:923 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:923 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6428us
31:02:923 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:923 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:923 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11808
31:02:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9108us
31:02:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:923 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:924 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:924 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11808
31:02:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:924 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 088382dc->088687dc, audio drain) +43us
31:02:924 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->088382dc, blocking audio) +269us
31:02:924 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:924 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:02:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:02:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:924 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:924 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:02:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:02:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:02:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30e4)
31:02:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30ec)
31:02:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3110)
31:02:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:02:924 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:924 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:924 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1073us
31:02:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:924 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:924 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[320])
31:02:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:924 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:924 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:924 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6396us
31:02:925 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:925 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:925 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:925 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11809
31:02:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2841us
31:02:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:925 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:925 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:925 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11809
31:02:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:925 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:925 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:02:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:02:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:925 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:925 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:02:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:02:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:02:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30e4)
31:02:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30ec)
31:02:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3110)
31:02:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:925 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:925 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:925 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3538us
31:02:925 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:925 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:925 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:925 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:926 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:926 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11810
31:02:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1853us
31:02:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:926 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:926 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:926 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:926 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11810
31:02:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:926 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:926 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:02:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:02:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:926 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:926 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:02:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:02:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:02:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30e4)
31:02:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30ec)
31:02:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:926 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3110)
31:02:926 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:926 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:926 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:926 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2818us
31:02:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:926 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:926 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:926 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:926 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:926 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:927 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[319])
31:02:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:927 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11811
31:02:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1378us
31:02:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:927 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:927 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:927 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11811
31:02:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:927 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:927 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:02:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:02:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:927 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:927 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:02:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:02:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:02:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30e4)
31:02:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30ec)
31:02:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:927 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3110)
31:02:927 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:927 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:927 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:927 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +51us
31:02:927 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:927 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:02:927 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:927 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:02:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:927 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:927 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:927 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:928 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:928 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11812
31:02:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4743us
31:02:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:928 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:928 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:928 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11812
31:02:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:928 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:928 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:02:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:02:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:928 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:928 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:02:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:02:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:02:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30e4)
31:02:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30ec)
31:02:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:928 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3110)
31:02:928 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:928 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:928 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:928 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4281us
31:02:928 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:928 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:928 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:928 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:928 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:928 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:928 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11813
31:02:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1109us
31:02:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:929 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:929 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +55us
31:02:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:929 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:929 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11813
31:02:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +646us
31:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:02:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:929 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:02:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:02:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:02:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30e4)
31:02:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30ec)
31:02:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3110)
31:02:929 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:929 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:929 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:929 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7915us
31:02:929 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:929 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:929 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:930 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[318])
31:02:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:930 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:930 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:930 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11814
31:02:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2674us
31:02:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:930 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:930 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:930 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:930 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11814
31:02:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:930 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:930 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:02:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:02:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:930 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:930 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:02:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:02:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:02:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30e4)
31:02:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30ec)
31:02:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:930 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3110)
31:02:930 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:930 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:930 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:930 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1391us
31:02:930 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:930 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:02:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:930 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:930 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:930 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:930 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:931 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11815
31:02:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4000us
31:02:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:931 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:931 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:931 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:931 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11815
31:02:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:931 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:931 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:02:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:02:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:931 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:931 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:02:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:02:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:02:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30e4)
31:02:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30ec)
31:02:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:931 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3110)
31:02:931 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:931 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:931 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:931 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +671us
31:02:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:931 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:931 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:931 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:931 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:931 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:931 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:931 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:931 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:932 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11816
31:02:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +366us
31:02:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:932 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:932 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:932 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11816
31:02:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:932 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:932 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:02:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:02:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:932 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:932 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:02:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:02:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:02:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30e4)
31:02:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30ec)
31:02:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:932 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3110)
31:02:932 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:932 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:932 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:932 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7208us
31:02:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:932 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:933 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[317])
31:02:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:933 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:933 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:933 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:02:933 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:933 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11817
31:02:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6293us
31:02:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:933 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:933 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11817
31:02:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:933 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:933 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:02:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:02:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:933 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:933 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:02:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:02:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:02:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30e4)
31:02:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30ec)
31:02:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:933 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3110)
31:02:933 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:934 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:934 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:934 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2134us
31:02:934 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:934 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:934 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:934 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:02:934 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:934 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:934 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:934 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:934 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11818
31:02:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2062us
31:02:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:934 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:934 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:934 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11818
31:02:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:934 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:934 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:02:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:02:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:934 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:934 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:02:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:02:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:02:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30e4)
31:02:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30ec)
31:02:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:934 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3110)
31:02:934 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:935 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:935 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5768us
31:02:935 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:935 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:935 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:935 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:935 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11819
31:02:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7135us
31:02:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:935 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:935 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:935 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +91us
31:02:935 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:935 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11819
31:02:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +354us
31:02:935 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:935 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:02:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:02:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:935 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:935 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:02:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:02:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:02:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30e4)
31:02:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30ec)
31:02:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:935 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3110)
31:02:935 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:936 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:936 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3597us
31:02:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:936 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[316])
31:02:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:936 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:936 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:936 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:02:936 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:936 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:936 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:936 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:936 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11820
31:02:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +599us
31:02:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:936 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:936 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:936 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11820
31:02:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:936 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:936 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:02:936 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:02:936 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:936 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:936 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:02:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:02:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:02:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30e4)
31:02:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30ec)
31:02:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3110)
31:02:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:937 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:937 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:937 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2878us
31:02:937 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:937 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:937 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:937 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:937 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:937 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:937 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:937 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:937 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:937 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11821
31:02:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2513us
31:02:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:937 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:937 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:937 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11821
31:02:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:937 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:937 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:02:937 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:02:937 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:937 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:937 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:02:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:02:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:02:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30e4)
31:02:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30ec)
31:02:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3110)
31:02:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:938 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:938 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:938 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5060us
31:02:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:938 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:938 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:938 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:938 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11822
31:02:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9037us
31:02:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:938 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11822
31:02:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:938 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:938 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:02:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:02:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:938 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:938 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:02:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:02:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:02:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:02:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:939 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08826690->088687dc, audio drain) +127us
31:02:939 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:939 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +269us
31:02:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:939 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[315])
31:02:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->08826690, atrac decode data) +12us
31:02:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:02:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:02:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:02:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +21us
31:02:939 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:939 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:939 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2266us
31:02:939 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:939 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7562us
31:02:939 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:939 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:939 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:939 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:939 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11823
31:02:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4209us
31:02:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:940 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:940 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:940 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11823
31:02:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:940 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:940 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:02:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:02:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:940 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:940 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:02:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:02:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:02:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:02:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:02:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:02:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:940 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:02:940 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:940 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:940 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:940 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3612us
31:02:940 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:940 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:940 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:940 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:941 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:941 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11824
31:02:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1769us
31:02:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:941 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:941 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11824
31:02:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:941 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:941 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:02:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:02:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:941 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:941 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:02:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:02:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:02:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3134)
31:02:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3148)
31:02:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:02:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3174)
31:02:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:941 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:941 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:941 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1441us
31:02:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:941 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:941 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:02:941 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:941 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:941 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:942 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:942 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[314])
31:02:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:942 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:942 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:942 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11825
31:02:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +440us
31:02:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:942 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:942 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:942 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11825
31:02:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:942 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:942 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:02:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:02:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:942 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:942 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:02:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:02:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:02:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3134)
31:02:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3148)
31:02:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:02:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3174)
31:02:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:942 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:942 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +721us
31:02:943 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:943 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:02:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:943 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:943 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:02:943 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:943 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11826
31:02:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4660us
31:02:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:943 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:943 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:943 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11826
31:02:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:943 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:943 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:02:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:02:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:943 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:943 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:02:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:02:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:02:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3134)
31:02:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3148)
31:02:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:02:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:943 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3174)
31:02:943 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:943 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:943 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2904us
31:02:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:943 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:944 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:944 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:944 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:944 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:944 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:944 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:944 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:944 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:944 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:944 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:944 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:944 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:944 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11827
31:02:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1013us
31:02:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:944 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:944 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:944 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11827
31:02:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:944 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:944 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:02:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:02:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:944 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:944 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:02:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:02:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:02:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3134)
31:02:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3148)
31:02:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:944 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:02:944 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3174)
31:02:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:945 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:945 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7989us
31:02:945 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:945 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:02:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:945 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:945 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[313])
31:02:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:945 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:945 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:945 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11828
31:02:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4050us
31:02:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:945 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:945 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:945 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11828
31:02:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:945 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:945 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:02:945 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:02:945 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:945 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:945 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:02:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:02:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:02:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3134)
31:02:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3148)
31:02:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:02:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:946 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3174)
31:02:946 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:946 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:946 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:946 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1464us
31:02:946 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:946 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:02:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:946 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:946 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:02:946 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:946 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11829
31:02:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3916us
31:02:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:946 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:946 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:946 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +151us
31:02:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:946 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:946 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:946 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11829
31:02:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +551us
31:02:947 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:947 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:02:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:02:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:947 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:947 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:02:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:02:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:02:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3134)
31:02:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3148)
31:02:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:02:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:947 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3174)
31:02:947 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:947 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:947 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:947 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5099us
31:02:947 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:947 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:02:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:947 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:947 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:947 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:02:947 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:947 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11830
31:02:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +282us
31:02:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:947 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:947 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:947 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11830
31:02:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:948 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:948 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:02:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:02:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:948 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:948 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:02:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:02:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:02:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3134)
31:02:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:02:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3148)
31:02:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:02:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:02:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:02:948 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3174)
31:02:948 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:02:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:02:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:948 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:948 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5830us
31:02:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:948 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:948 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[312])
31:02:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:948 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:948 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:948 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +582us
31:02:948 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:949 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11831
31:02:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6807us
31:02:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:949 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:949 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11831
31:02:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:949 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:949 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:02:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:02:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:949 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:949 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:02:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:02:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:02:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30e4)
31:02:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30ec)
31:02:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:949 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3110)
31:02:949 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:02:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:02:949 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:949 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:949 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +766us
31:02:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:949 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:949 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:02:949 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:02:949 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:02:949 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:02:949 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:02:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:949 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:950 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:02:950 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11832
31:02:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3160us
31:02:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:950 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:950 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:950 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11832
31:02:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:950 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:950 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:02:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:02:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:950 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:950 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:02:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:02:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:02:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30e4)
31:02:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30ec)
31:02:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3140)
31:02:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:950 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c314c)
31:02:950 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +131us
31:02:950 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:950 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:950 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5847us
31:02:950 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:02:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +111us
31:02:950 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1339us
31:02:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:950 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:950 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:950 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11833
31:02:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8503us
31:02:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:951 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:951 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:951 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +175us
31:02:951 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(333, 00000001, 32, 00000000, 00000000): waiting
31:02:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 0886885c->08000000, event flag waited) +56us
31:02:951 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11833
31:02:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +477us
31:02:951 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:951 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:02:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:02:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:951 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:951 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:02:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:02:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:02:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30e4)
31:02:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30ec)
31:02:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3140)
31:02:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:951 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c314c)
31:02:951 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:951 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:951 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2226us
31:02:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:951 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[311])
31:02:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:951 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:951 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:951 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:951 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:952 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:952 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11834
31:02:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1966us
31:02:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:952 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:952 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:952 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11834
31:02:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:952 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:952 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:02:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:02:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:952 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:952 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:02:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:02:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:02:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30e4)
31:02:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30ec)
31:02:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3140)
31:02:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:952 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c314c)
31:02:952 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:952 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:952 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:952 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8763us
31:02:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:952 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:952 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:952 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11835
31:02:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7040us
31:02:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:952 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:952 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:953 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11835
31:02:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:953 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:953 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:02:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:02:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:953 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:953 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:02:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:02:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:02:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30e4)
31:02:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30ec)
31:02:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3140)
31:02:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:953 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c314c)
31:02:953 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:953 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:953 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:953 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3689us
31:02:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:953 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:953 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:953 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:953 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[310])
31:02:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:953 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11836
31:02:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +503us
31:02:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:954 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:954 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11836
31:02:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:954 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:954 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:02:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:02:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:954 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:954 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:02:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:02:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:02:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30e4)
31:02:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30ec)
31:02:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3140)
31:02:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:954 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c314c)
31:02:954 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:954 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:954 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:954 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +922us
31:02:954 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:954 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:02:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:954 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:954 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:954 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11837
31:02:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5577us
31:02:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:954 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:954 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:954 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11837
31:02:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:02:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:02:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:02:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:02:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30e4)
31:02:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30ec)
31:02:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3140)
31:02:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c314c)
31:02:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:955 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5153us
31:02:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:955 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:955 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11838
31:02:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10650us
31:02:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11838
31:02:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:02:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:02:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:02:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:02:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:02:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:02:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:02:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3140)
31:02:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c314c)
31:02:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:956 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:956 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:956 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +79us
31:02:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:956 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:956 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:956 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[309])
31:02:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:956 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:956 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:956 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11839
31:02:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1800us
31:02:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:956 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11839
31:02:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:02:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:957 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:957 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:02:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:02:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:02:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:02:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:02:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3140)
31:02:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c314c)
31:02:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:957 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6616us
31:02:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:957 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11840
31:02:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9187us
31:02:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:957 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:957 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:957 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11840
31:02:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:02:957 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:02:957 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:957 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:958 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:02:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:02:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:02:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30e4)
31:02:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30ec)
31:02:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3140)
31:02:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c314c)
31:02:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:958 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:958 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1542us
31:02:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:958 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:958 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:958 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:958 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:958 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11841
31:02:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2650us
31:02:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:958 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:958 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:958 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11841
31:02:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:02:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:958 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:958 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:02:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:02:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:02:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30e4)
31:02:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30ec)
31:02:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3140)
31:02:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c314c)
31:02:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:959 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:959 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:959 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8079us
31:02:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:959 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[308])
31:02:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:959 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:959 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:959 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11842
31:02:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5418us
31:02:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:959 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:959 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:959 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11842
31:02:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:959 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:959 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:02:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:02:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:959 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:959 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:02:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:02:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:02:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30e4)
31:02:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30ec)
31:02:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3140)
31:02:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:960 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c314c)
31:02:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:960 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:960 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:960 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3006us
31:02:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:960 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:960 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:960 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:960 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11843
31:02:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1187us
31:02:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:960 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:960 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:960 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:960 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11843
31:02:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:960 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:960 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:02:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:961 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:961 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:02:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:02:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:02:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30e4)
31:02:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30ec)
31:02:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3140)
31:02:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c314c)
31:02:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:961 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:961 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9542us
31:02:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:961 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:961 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:961 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11844
31:02:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6261us
31:02:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:961 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:961 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:961 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11844
31:02:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:02:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:961 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:961 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:02:961 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:961 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:02:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:02:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30e4)
31:02:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30ec)
31:02:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3140)
31:02:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:962 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c314c)
31:02:962 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:962 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:962 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:962 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4469us
31:02:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:962 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[307])
31:02:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:962 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:962 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:02:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:962 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11845
31:02:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9028us
31:02:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:962 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:962 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +246us
31:02:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:962 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:962 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:02:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:962 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11845
31:02:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +455us
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:02:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:963 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:963 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:02:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:02:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:02:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30e4)
31:02:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30ec)
31:02:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3140)
31:02:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c314c)
31:02:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:963 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11005us
31:02:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:963 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:963 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:963 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11846
31:02:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4797us
31:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:963 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:963 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:963 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11846
31:02:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:02:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:963 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:963 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:963 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:02:963 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30e4)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30ec)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3140)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c314c)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:964 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:964 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5932us
31:02:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:964 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:964 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:02:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:964 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11847
31:02:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9871us
31:02:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:964 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:964 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:964 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:964 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11847
31:02:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:964 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:964 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30e4)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30ec)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3140)
31:02:964 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:964 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c314c)
31:02:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:965 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:965 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +859us
31:02:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:965 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[306])
31:02:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:965 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:02:965 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:02:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:02:965 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:02:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:965 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:965 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:02:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:965 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11848
31:02:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3334us
31:02:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:965 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:965 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:965 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11848
31:02:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:965 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:965 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:02:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:02:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:965 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:965 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:02:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:02:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:02:965 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:965 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30e4)
31:02:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30ec)
31:02:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3140)
31:02:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c314c)
31:02:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:966 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:966 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:966 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7395us
31:02:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:966 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:966 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:02:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:966 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11849
31:02:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8408us
31:02:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:966 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:966 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11849
31:02:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:966 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:966 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:02:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:02:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:966 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:966 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:02:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:02:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:02:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:02:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30e4)
31:02:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:02:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30ec)
31:02:966 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:02:966 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3140)
31:02:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:02:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c314c)
31:02:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:02:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:02:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:967 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:967 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2322us
31:02:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:967 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:02:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:967 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:967 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:967 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[305])
31:02:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:02:967 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11850
31:02:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1871us
31:02:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:967 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:967 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:967 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +405us
31:02:967 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:02:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:967 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11850
31:02:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +297us
31:02:967 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:967 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:02:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:02:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:967 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:967 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:02:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:02:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:02:967 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:02:967 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:02:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c307c)
31:02:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:02:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3088)
31:02:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:02:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +189us
31:02:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:968 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:968 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8800us
31:02:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:968 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:968 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:02:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:968 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11851
31:02:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6944us
31:02:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:02:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:968 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:02:968 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:968 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11851
31:02:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:968 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:968 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:02:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:02:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:968 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:968 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:02:968 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:02:968 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:02:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:02:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:02:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:02:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:02:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30e8)
31:02:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:02:983 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30f4)
31:02:983 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:02:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +221us
31:02:983 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:02:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:02:983 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:02:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:02:984 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3694us
31:02:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:984 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:02:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:984 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:02:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:02:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:02:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:02:984 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:02:984 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:02:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:02:984 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11852
31:02:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +408us
31:02:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:02:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:02:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:02:984 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:02:984 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:02:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:02:984 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11852
31:02:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:02:984 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:02:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:02:984 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:02:984 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:02:984 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:02:984 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:02:984 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:014 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:03:014 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:014 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08c29ec0
31:03:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:03:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:03:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30e8)
31:03:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:015 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30f4)
31:03:015 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +296us
31:03:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:015 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:015 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10156us
31:03:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:015 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:015 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[304])
31:03:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:015 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:015 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:016 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11853
31:03:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3176us
31:03:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:016 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:016 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11853
31:03:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +707us
31:03:016 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:016 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:03:016 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:03:016 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:016 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:016 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08c09b40
31:03:017 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:03:017 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:017 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08c29ec0
31:03:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:03:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:03:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30e8)
31:03:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30f4)
31:03:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +122us
31:03:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:018 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:018 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5256us
31:03:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:018 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:018 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:018 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11854
31:03:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10555us
31:03:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:018 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:018 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:018 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11854
31:03:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:018 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:018 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:03:018 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:03:018 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:018 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:019 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:03:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:03:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:03:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30e8)
31:03:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30f4)
31:03:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +122us
31:03:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:019 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +183us
31:03:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:019 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:019 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:019 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:019 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:019 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11855
31:03:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4018us
31:03:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:019 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:019 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:019 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11855
31:03:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:03:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:019 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:019 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:03:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:03:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:03:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30e8)
31:03:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:019 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30f4)
31:03:019 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:020 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:020 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6720us
31:03:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:020 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:020 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[303])
31:03:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:020 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:020 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:020 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11856
31:03:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6778us
31:03:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:020 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:020 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:020 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11856
31:03:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:020 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:020 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:03:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:03:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:020 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:020 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:03:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:03:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:03:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30e8)
31:03:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:020 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30f4)
31:03:020 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:021 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1646us
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:021 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:021 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:021 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11857
31:03:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2555us
31:03:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:021 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:021 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:021 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11857
31:03:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:021 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:021 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:03:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:03:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:021 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:021 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:03:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:03:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:03:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30e8)
31:03:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:021 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30f4)
31:03:021 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:021 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8183us
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:021 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:021 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:022 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11858
31:03:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7628us
31:03:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11858
31:03:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:022 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:022 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:03:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:03:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:03:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:03:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:03:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30e8)
31:03:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30f4)
31:03:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:022 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:022 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3110us
31:03:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:022 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[302])
31:03:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:022 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:022 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:022 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:023 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:023 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11859
31:03:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1092us
31:03:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:023 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11859
31:03:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:023 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:023 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:03:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:03:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:023 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:023 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:03:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:03:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:03:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30e8)
31:03:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30f4)
31:03:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:023 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:023 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:023 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9646us
31:03:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:023 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:023 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:023 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11860
31:03:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6165us
31:03:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:023 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11860
31:03:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:023 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:023 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:03:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:03:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:024 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:024 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:03:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:03:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:03:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30e8)
31:03:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30f4)
31:03:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:024 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:024 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:024 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4573us
31:03:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:024 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:024 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11861
31:03:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11238us
31:03:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:024 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:024 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:024 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +342us
31:03:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:024 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[301])
31:03:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:024 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11861
31:03:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +360us
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:03:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:025 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:025 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:03:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:03:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:03:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30e8)
31:03:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30f4)
31:03:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:025 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:025 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1805us
31:03:025 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:025 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:025 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:025 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11862
31:03:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4702us
31:03:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:025 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:025 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11862
31:03:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:03:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:025 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:025 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:03:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:03:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:03:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30e8)
31:03:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30f4)
31:03:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:026 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:026 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6036us
31:03:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:026 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:026 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11863
31:03:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9775us
31:03:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:026 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:026 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:026 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:026 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11863
31:03:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:026 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:026 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:03:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:03:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:026 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:026 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:03:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:03:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:03:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30e8)
31:03:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30f4)
31:03:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:026 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:026 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +963us
31:03:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:027 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:027 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:027 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[300])
31:03:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:027 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:027 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:027 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11864
31:03:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +925us
31:03:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:027 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:027 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:027 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11864
31:03:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:027 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:027 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:03:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:03:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:027 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:027 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:03:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:03:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:027 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:03:027 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30e8)
31:03:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30f4)
31:03:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:028 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:028 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7499us
31:03:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:028 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:028 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11865
31:03:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8312us
31:03:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:028 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:028 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11865
31:03:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:028 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:028 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:03:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:03:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:03:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:03:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:03:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30e8)
31:03:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:028 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30f4)
31:03:028 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:028 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:028 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2426us
31:03:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:028 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:029 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:029 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:029 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:029 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11866
31:03:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1776us
31:03:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:029 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:029 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:029 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11866
31:03:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:029 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:029 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:03:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:03:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:029 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:029 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:03:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:03:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:03:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30e8)
31:03:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:029 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30f4)
31:03:029 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:029 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:029 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8962us
31:03:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:029 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:030 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[299])
31:03:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:030 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:030 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:030 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11867
31:03:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4543us
31:03:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:030 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:030 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:030 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11867
31:03:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:030 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:030 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:03:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:03:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:030 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:030 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:03:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:03:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:03:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30e8)
31:03:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:030 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30f4)
31:03:030 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:030 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:030 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:030 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3889us
31:03:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:030 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:030 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:030 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:030 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:031 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11868
31:03:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +312us
31:03:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:031 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:031 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11868
31:03:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:031 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:031 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:03:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:03:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:031 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:031 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:03:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:03:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:03:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30e8)
31:03:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30f4)
31:03:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:031 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:031 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10425us
31:03:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:031 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:031 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:031 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11869
31:03:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5386us
31:03:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:031 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:031 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:031 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11869
31:03:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:031 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:031 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:03:031 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:03:031 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:031 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:031 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:03:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:03:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:03:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30b8)
31:03:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30b8
31:03:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +118us
31:03:032 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:032 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:032 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5356us
31:03:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:032 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:032 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[298])
31:03:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:032 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:032 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:032 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11870
31:03:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8154us
31:03:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:032 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:032 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:032 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11870
31:03:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:032 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:032 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:03:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:03:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:032 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:032 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:03:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:032 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:03:032 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:03:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30b8)
31:03:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30b8
31:03:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +118us
31:03:033 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:033 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +282us
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:033 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:033 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:033 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11871
31:03:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3923us
31:03:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:033 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:033 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11871
31:03:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:033 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:033 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:03:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:03:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:033 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:033 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:03:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:03:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:03:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:033 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30b8)
31:03:033 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30b8
31:03:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +118us
31:03:033 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:033 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6819us
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:033 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:034 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:034 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11872
31:03:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8996us
31:03:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:034 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:034 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:034 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11872
31:03:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:034 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12393, 0bfff580)
31:03:034 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12393, 09afa700, 0, 0, 384, 80)
31:03:034 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12358, 0bfff580)
31:03:034 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12358, 09afa700, 0, 0, 384, 80)
31:03:034 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12377, 0bfff580)
31:03:034 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12377, 09afa700, 0, 0, 384, 80)
31:03:034 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff580)
31:03:034 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09afa700, 0, 0, 384, 80)
31:03:034 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65311, 0bfff580)
31:03:034 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65311, 09afa700, 0, 0, 384, 80)
31:03:034 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:034 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:03:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:03:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:034 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:034 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:03:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:03:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:03:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:034 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30b8)
31:03:034 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30b8
31:03:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +399us
31:03:034 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:034 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:034 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1464us
31:03:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:034 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:035 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[297])
31:03:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:035 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:035 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:035 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:03:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:035 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:035 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:035 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11873
31:03:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2459us
31:03:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:035 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:035 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:035 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11873
31:03:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:035 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:035 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:03:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:03:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:035 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:035 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:03:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:03:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:03:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:035 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30fc)
31:03:035 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3180)
31:03:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3204)
31:03:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3218)
31:03:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:040 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32b4)
31:03:040 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3338)
31:03:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33bc)
31:03:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3440)
31:03:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34c4)
31:03:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34e4)
31:03:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:03:042 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:042 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:042 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8185us
31:03:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:042 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:042 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11874
31:03:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7533us
31:03:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:042 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:042 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:042 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11874
31:03:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:043 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:043 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:03:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:03:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:043 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:043 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:03:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:03:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:03:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30fc)
31:03:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:043 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3180)
31:03:043 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:043 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cc3000
31:03:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3204)
31:03:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:044 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cbc700
31:03:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3218)
31:03:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:044 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32b4)
31:03:044 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:044 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09b01fc0
31:03:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3338)
31:03:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33bc)
31:03:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3440)
31:03:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34d4)
31:03:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34f8)
31:03:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:055 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:055 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3111us
31:03:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:055 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:055 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:055 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[296])
31:03:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:056 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11875
31:03:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +996us
31:03:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:056 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11875
31:03:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:056 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:056 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:03:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:03:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:056 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:03:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:03:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:03:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30fc)
31:03:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3180)
31:03:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3204)
31:03:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3218)
31:03:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32b4)
31:03:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:056 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cd98f0
31:03:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3338)
31:03:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:057 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cd7970
31:03:057 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c33bc)
31:03:057 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:057 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08ccbc70
31:03:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3440)
31:03:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:058 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cc9cf0
31:03:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34d4)
31:03:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:059 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cc87f0
31:03:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34f8)
31:03:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:059 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:059 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:059 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +344us
31:03:059 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:059 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:059 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:059 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11876
31:03:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6070us
31:03:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:059 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:059 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:060 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:060 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11876
31:03:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:060 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:060 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30fc)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3180)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3204)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3218)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32b4)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3338)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c33bc)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3440)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34d4)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34f8)
31:03:060 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:060 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:060 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:061 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4574us
31:03:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:061 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:061 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11877
31:03:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11143us
31:03:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:061 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:061 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:061 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:061 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +437us
31:03:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:061 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:061 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:061 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11877
31:03:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +265us
31:03:061 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:061 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:03:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:03:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:061 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:061 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:03:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:03:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:03:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30fc)
31:03:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3180)
31:03:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3204)
31:03:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3218)
31:03:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32b4)
31:03:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3338)
31:03:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:061 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c33bc)
31:03:061 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3440)
31:03:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34d4)
31:03:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34f8)
31:03:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:062 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:062 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:062 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11111us
31:03:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:062 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:062 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[295])
31:03:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:062 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:062 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:062 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11878
31:03:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2301us
31:03:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:062 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:062 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11878
31:03:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:062 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:062 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:03:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:03:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:062 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:062 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:062 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:03:062 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30fc)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3180)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3204)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3218)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32b4)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3338)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c33bc)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3440)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34d4)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34f8)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:063 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:063 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6038us
31:03:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:063 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:063 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:063 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11879
31:03:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9680us
31:03:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:063 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:063 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:063 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:063 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11879
31:03:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:03:063 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:063 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:063 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:063 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30fc)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3180)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3204)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3218)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32b4)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3338)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c33bc)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3440)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34d4)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34f8)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:064 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:064 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +964us
31:03:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:064 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:064 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:064 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:064 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:064 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11880
31:03:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3143us
31:03:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:064 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:064 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:064 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:064 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11880
31:03:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:064 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:03:064 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:065 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:065 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30fc)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3180)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3204)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3218)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32b4)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3338)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c33bc)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3440)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34d4)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34f8)
31:03:065 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:065 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:065 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7501us
31:03:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:065 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:065 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[294])
31:03:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:065 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:065 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:065 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11881
31:03:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5903us
31:03:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:066 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:066 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11881
31:03:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:066 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:066 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30fc)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3180)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3204)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3218)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32b4)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3338)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c33bc)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3440)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34d4)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34f8)
31:03:066 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:066 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:066 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:066 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2427us
31:03:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:066 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:066 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:066 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:067 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:067 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:067 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11882
31:03:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1680us
31:03:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:067 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:067 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:067 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11882
31:03:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:067 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:067 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30fc)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3180)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3204)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3218)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32b4)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3338)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c33bc)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3440)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:067 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34d4)
31:03:067 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34f8)
31:03:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:068 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:068 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8964us
31:03:068 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:068 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:068 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:068 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:068 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:068 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11883
31:03:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6754us
31:03:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:068 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:068 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:068 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:068 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11883
31:03:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:03:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:068 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:068 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:03:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:03:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:03:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30fc)
31:03:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3180)
31:03:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3204)
31:03:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3218)
31:03:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32b4)
31:03:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3338)
31:03:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c33bc)
31:03:068 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:068 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3440)
31:03:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34d4)
31:03:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34f8)
31:03:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:069 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3891us
31:03:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:069 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[293])
31:03:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:069 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:069 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:069 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:069 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:069 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11884
31:03:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +217us
31:03:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:069 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:069 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:069 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11884
31:03:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:069 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:069 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:03:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:03:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:069 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:069 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:069 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:03:069 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30fc)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3180)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3204)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3218)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32b4)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3338)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c33bc)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3440)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34d4)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34f8)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:070 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:070 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10427us
31:03:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:070 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:070 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:070 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11885
31:03:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5290us
31:03:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:070 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:070 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:070 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11885
31:03:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:03:070 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:03:070 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:070 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:070 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30fc)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3180)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3204)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3218)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32b4)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3338)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c33bc)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3440)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34d4)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34f8)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:071 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:071 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5354us
31:03:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:071 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:071 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:071 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11886
31:03:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10364us
31:03:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:071 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:071 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:071 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:071 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11886
31:03:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:03:071 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:03:071 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:071 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:071 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:03:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:03:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:03:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30fc)
31:03:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3180)
31:03:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3204)
31:03:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3218)
31:03:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32b4)
31:03:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3338)
31:03:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c33bc)
31:03:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3440)
31:03:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34d4)
31:03:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34f8)
31:03:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:072 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:072 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +280us
31:03:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:072 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[292])
31:03:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:072 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:072 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:073 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:073 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11887
31:03:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3827us
31:03:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11887
31:03:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:073 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:073 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30fc)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3180)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3204)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3218)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32b4)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3338)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c33bc)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3440)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34d4)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34f8)
31:03:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:074 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:074 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6817us
31:03:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:074 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:074 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11888
31:03:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8901us
31:03:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:074 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:074 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:074 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11888
31:03:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:03:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:074 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:074 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:03:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:03:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:03:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30fc)
31:03:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3180)
31:03:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3204)
31:03:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3218)
31:03:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32b4)
31:03:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3338)
31:03:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c33bc)
31:03:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:074 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3440)
31:03:074 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34d4)
31:03:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34f8)
31:03:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:075 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:075 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:075 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1744us
31:03:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:075 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:075 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:075 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[291])
31:03:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:075 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:075 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:075 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11889
31:03:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +50us
31:03:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11889
31:03:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:075 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:075 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:03:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:03:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:075 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:076 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:03:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:03:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:03:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30fc)
31:03:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3180)
31:03:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3204)
31:03:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3218)
31:03:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32b4)
31:03:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3338)
31:03:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c33bc)
31:03:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3440)
31:03:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34d4)
31:03:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34f8)
31:03:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:076 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:076 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8280us
31:03:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:076 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:076 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11890
31:03:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7437us
31:03:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:077 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:077 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:077 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11890
31:03:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:077 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:077 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30fc)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3180)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3204)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3218)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32b4)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3338)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c33bc)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3440)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34d4)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34f8)
31:03:077 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:077 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:077 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:077 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3207us
31:03:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:078 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:078 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:078 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:078 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:078 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11891
31:03:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +901us
31:03:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:078 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:078 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:078 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11891
31:03:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:078 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:078 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:03:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:03:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:078 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:078 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:03:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:03:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:03:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30fc)
31:03:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:078 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3180)
31:03:078 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3204)
31:03:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3218)
31:03:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32b4)
31:03:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3338)
31:03:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c33bc)
31:03:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3440)
31:03:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34d4)
31:03:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:079 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34f8)
31:03:079 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:079 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:079 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:079 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9743us
31:03:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:079 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:079 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[290])
31:03:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:079 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:079 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:079 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11892
31:03:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3669us
31:03:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:079 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:079 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11892
31:03:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:079 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:080 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:080 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30fc)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3180)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3204)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3218)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32b4)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3338)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c33bc)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3440)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34d4)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34f8)
31:03:080 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:080 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:080 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4670us
31:03:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:080 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:080 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11893
31:03:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11048us
31:03:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:080 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:080 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:080 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:080 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +532us
31:03:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:080 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:081 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:081 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11893
31:03:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +169us
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:081 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:081 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30fc)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3180)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3204)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3218)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32b4)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3338)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c33bc)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3440)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34d4)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34f8)
31:03:081 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:081 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:081 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:081 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11207us
31:03:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:081 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:081 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:081 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11894
31:03:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4511us
31:03:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:081 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:081 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:081 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:082 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11894
31:03:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:082 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:082 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30fc)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3180)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3204)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3218)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32b4)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3338)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c33bc)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3440)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34d4)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34f8)
31:03:082 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:082 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:082 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:082 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6133us
31:03:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:082 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:083 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[289])
31:03:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:083 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:083 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:083 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11895
31:03:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7279us
31:03:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:083 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:083 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11895
31:03:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:083 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:083 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30fc)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3180)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3204)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3218)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32b4)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3338)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c33bc)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3440)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34d4)
31:03:083 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:083 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34f8)
31:03:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:084 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:084 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:084 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1060us
31:03:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:084 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:084 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:084 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:084 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:084 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11896
31:03:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3048us
31:03:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:084 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:084 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:084 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11896
31:03:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:084 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:084 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:03:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:03:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:084 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:084 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:03:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:03:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:03:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30fc)
31:03:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3180)
31:03:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3204)
31:03:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3218)
31:03:084 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:084 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32b4)
31:03:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3338)
31:03:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c33bc)
31:03:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3440)
31:03:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34d4)
31:03:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34f8)
31:03:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:085 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:085 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7596us
31:03:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:085 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:085 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:085 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11897
31:03:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8121us
31:03:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:085 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:085 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:085 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11897
31:03:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:03:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:085 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:085 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:03:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:03:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:03:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30fc)
31:03:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3180)
31:03:085 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:085 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3204)
31:03:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3218)
31:03:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32b4)
31:03:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3338)
31:03:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c33bc)
31:03:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3440)
31:03:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34d4)
31:03:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:086 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34f8)
31:03:086 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:086 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:086 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:086 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2523us
31:03:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:086 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[288])
31:03:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:086 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:086 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:086 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:03:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:086 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:086 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:086 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11898
31:03:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1585us
31:03:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:086 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:086 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:086 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:086 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11898
31:03:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:087 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:087 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30fc)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3180)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3204)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3218)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32b4)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3338)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c33bc)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3440)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34d4)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34f8)
31:03:087 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:087 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:087 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9059us
31:03:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:087 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:087 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:087 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11899
31:03:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6658us
31:03:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:088 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11899
31:03:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:088 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:088 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30fc)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3180)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3204)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3218)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32b4)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3338)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c33bc)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3440)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34d4)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34f8)
31:03:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:088 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:088 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:088 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3986us
31:03:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:088 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:089 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[287])
31:03:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:089 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11900
31:03:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +122us
31:03:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:089 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11900
31:03:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:089 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:089 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:03:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:03:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:03:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:03:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:03:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30fc)
31:03:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3180)
31:03:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3204)
31:03:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3218)
31:03:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32b4)
31:03:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3338)
31:03:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c33bc)
31:03:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3440)
31:03:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34d4)
31:03:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34f8)
31:03:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:090 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:090 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:090 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1219us
31:03:090 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:090 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:090 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:090 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11901
31:03:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5195us
31:03:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:090 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:090 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:090 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11901
31:03:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:090 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:090 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:03:090 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:03:090 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:091 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:091 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30fc)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3180)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3204)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3218)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32b4)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3338)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c33bc)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3440)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34d4)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34f8)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:091 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:091 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5449us
31:03:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:091 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:091 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:091 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11902
31:03:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10268us
31:03:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:091 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:091 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:091 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11902
31:03:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:03:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:03:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:092 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:092 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:03:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:03:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:03:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30fc)
31:03:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3180)
31:03:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3204)
31:03:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3218)
31:03:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32b4)
31:03:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3338)
31:03:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33bc)
31:03:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3440)
31:03:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34d4)
31:03:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34f8)
31:03:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:092 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:092 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:092 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +376us
31:03:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:092 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:092 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:093 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[286])
31:03:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:093 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:093 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:093 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11903
31:03:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1426us
31:03:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:093 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:093 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:093 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:093 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11903
31:03:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:093 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:093 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30fc)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3180)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3204)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3218)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32b4)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3338)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33bc)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3440)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34c4)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34e4)
31:03:093 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:03:093 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:093 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:094 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6913us
31:03:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:094 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:094 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:094 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11904
31:03:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8805us
31:03:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:094 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:094 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:094 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:094 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11904
31:03:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:094 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:094 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30fc)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3180)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3204)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3218)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32b4)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3338)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33bc)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3440)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34c4)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:094 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34e4)
31:03:094 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +213us
31:03:094 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:095 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1841us
31:03:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:095 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:095 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:095 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:095 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:095 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11905
31:03:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2269us
31:03:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:095 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:095 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:095 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11905
31:03:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:095 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:095 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30fc)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3180)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3204)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3218)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32b4)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3338)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33bc)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3440)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:095 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34c4)
31:03:095 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34e4)
31:03:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:03:096 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:096 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:096 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8376us
31:03:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:096 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:096 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[285])
31:03:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:096 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:096 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:096 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11906
31:03:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5028us
31:03:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:096 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:096 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:096 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:096 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11906
31:03:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:096 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:096 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:03:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:03:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:096 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:096 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:03:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:03:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:03:096 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:096 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30fc)
31:03:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3180)
31:03:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3204)
31:03:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3218)
31:03:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32b4)
31:03:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3338)
31:03:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33bc)
31:03:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3440)
31:03:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34d4)
31:03:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34f8)
31:03:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:097 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:097 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:097 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3302us
31:03:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:097 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:097 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:097 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:097 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:097 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11907
31:03:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +805us
31:03:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:097 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:097 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:097 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11907
31:03:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:097 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:097 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:03:097 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:03:097 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:097 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:097 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30fc)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3180)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3204)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3218)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32b4)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3338)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33bc)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3440)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34d4)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34f8)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:098 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:098 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9839us
31:03:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:098 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:098 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:098 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11908
31:03:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5879us
31:03:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:098 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:098 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:098 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11908
31:03:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:03:098 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:03:098 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:098 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:098 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:03:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:03:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:03:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30fc)
31:03:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3180)
31:03:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3204)
31:03:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3218)
31:03:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32b4)
31:03:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3338)
31:03:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33bc)
31:03:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3440)
31:03:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34d4)
31:03:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34f8)
31:03:099 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:099 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:099 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:099 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4765us
31:03:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:099 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:099 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[284])
31:03:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:099 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:099 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:099 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11909
31:03:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8647us
31:03:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:100 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:100 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:100 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +628us
31:03:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:100 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:100 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:100 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11909
31:03:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +74us
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:100 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:100 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30fc)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3180)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3204)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3218)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32b4)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3338)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33bc)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3440)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34d4)
31:03:100 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:100 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34f8)
31:03:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:101 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:101 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11302us
31:03:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:101 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:101 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:101 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11910
31:03:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4416us
31:03:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:101 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:101 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:101 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11910
31:03:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:03:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:101 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:101 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:03:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:03:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:03:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30fc)
31:03:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3180)
31:03:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3204)
31:03:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3218)
31:03:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32b4)
31:03:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3338)
31:03:101 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:101 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33bc)
31:03:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3440)
31:03:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34d4)
31:03:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34f8)
31:03:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:102 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:102 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6229us
31:03:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:102 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:102 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:102 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11911
31:03:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9489us
31:03:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:102 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:102 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:102 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11911
31:03:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:102 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:102 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:03:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:03:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:102 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:102 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:03:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:102 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:03:102 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:03:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30fc)
31:03:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3180)
31:03:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3204)
31:03:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3218)
31:03:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32b4)
31:03:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3338)
31:03:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33bc)
31:03:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3440)
31:03:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34d4)
31:03:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:103 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34f8)
31:03:103 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:103 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:103 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:103 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1155us
31:03:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:103 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:103 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[283])
31:03:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:103 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:103 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:103 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:104 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:104 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:104 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11912
31:03:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2952us
31:03:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:104 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:104 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:104 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11912
31:03:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:104 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:104 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30fc)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3180)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3204)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3218)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32b4)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3338)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33bc)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3440)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34d4)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:104 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34f8)
31:03:104 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:105 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7692us
31:03:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:105 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:105 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11913
31:03:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8026us
31:03:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:105 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:105 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11913
31:03:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:105 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:105 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30fc)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3180)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3204)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3218)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32b4)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3338)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33bc)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3440)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34d4)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34f8)
31:03:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:105 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:105 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2618us
31:03:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:106 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:106 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[282])
31:03:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11914
31:03:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1489us
31:03:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11914
31:03:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0883af40->0880709c, woke from hle delay) +78us
31:03:106 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0883af40, blocking audio) +20us
31:03:106 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:106 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:03:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:03:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:106 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:03:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:03:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:03:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30fc)
31:03:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3180)
31:03:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3204)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3218)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32b4)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3338)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33bc)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3440)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34d4)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34f8)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +148us
31:03:107 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:107 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9122us
31:03:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:107 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:107 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11915
31:03:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6563us
31:03:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:107 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:107 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:107 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11915
31:03:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:107 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:107 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30fc)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3180)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:107 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3204)
31:03:107 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3218)
31:03:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32b4)
31:03:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3338)
31:03:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33bc)
31:03:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3440)
31:03:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34d4)
31:03:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34f8)
31:03:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:108 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:108 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4081us
31:03:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:108 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:108 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:108 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:108 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:108 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11916
31:03:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +26us
31:03:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:108 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:108 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11916
31:03:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:108 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:108 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:03:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:03:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:108 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:108 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:03:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:03:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:03:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30fc)
31:03:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3180)
31:03:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3204)
31:03:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3218)
31:03:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32b4)
31:03:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3338)
31:03:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33bc)
31:03:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3440)
31:03:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34d4)
31:03:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34f8)
31:03:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:109 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:109 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10618us
31:03:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:109 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[281])
31:03:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:109 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:109 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:109 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11917
31:03:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2794us
31:03:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:109 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:109 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:109 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11917
31:03:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:110 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:110 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30fc)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3180)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3204)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3218)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32b4)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3338)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33bc)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3440)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34d4)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34f8)
31:03:110 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:110 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:110 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5545us
31:03:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:110 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:110 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:110 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11918
31:03:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10173us
31:03:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:110 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:111 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:111 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11918
31:03:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:111 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:111 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30fc)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3180)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3204)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3218)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32b4)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3338)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33bc)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3440)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34d4)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34f8)
31:03:111 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:111 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:111 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:111 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +471us
31:03:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:111 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:111 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:111 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:112 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:112 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:112 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11919
31:03:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3636us
31:03:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:112 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:112 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11919
31:03:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:112 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:112 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30fc)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3180)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3204)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3218)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32b4)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3338)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33bc)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3440)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34d4)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34f8)
31:03:112 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:112 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:112 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:112 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7008us
31:03:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:113 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:113 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[280])
31:03:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:113 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:113 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:113 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11920
31:03:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6404us
31:03:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:113 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:113 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:113 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11920
31:03:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:113 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:113 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:03:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:03:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:113 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:113 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:03:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:03:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:03:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30fc)
31:03:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3180)
31:03:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3204)
31:03:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3218)
31:03:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:113 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32b4)
31:03:113 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3338)
31:03:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33bc)
31:03:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3440)
31:03:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34d4)
31:03:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34f8)
31:03:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:114 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:114 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1934us
31:03:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:114 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:114 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:114 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:114 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:114 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11921
31:03:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2173us
31:03:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:114 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:114 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:114 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:114 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11921
31:03:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:114 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:114 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:03:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:03:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:114 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:114 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:03:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:03:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:03:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:114 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30fc)
31:03:114 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3180)
31:03:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3204)
31:03:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3218)
31:03:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32b4)
31:03:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3338)
31:03:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33bc)
31:03:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3440)
31:03:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34d4)
31:03:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34f8)
31:03:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:115 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8471us
31:03:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:115 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:115 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:115 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11922
31:03:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7247us
31:03:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:115 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:115 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:115 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11922
31:03:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:03:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:115 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:115 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:03:115 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:115 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:03:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:03:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30fc)
31:03:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3180)
31:03:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3204)
31:03:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3218)
31:03:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32b4)
31:03:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3338)
31:03:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33bc)
31:03:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3440)
31:03:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34d4)
31:03:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:116 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34f8)
31:03:116 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:116 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:116 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:116 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3398us
31:03:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:116 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[279])
31:03:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:116 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:116 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:116 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:03:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:116 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:117 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:117 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11923
31:03:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +710us
31:03:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:117 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:117 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:117 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11923
31:03:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:117 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:117 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30fc)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3180)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3204)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3218)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32b4)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3338)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33bc)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3440)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34d4)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34f8)
31:03:117 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:117 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:117 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9934us
31:03:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:118 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:118 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:118 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11924
31:03:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5783us
31:03:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:118 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:118 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:118 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11924
31:03:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:118 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:118 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30fc)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3180)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3204)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3218)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32b4)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3338)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c33bc)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3440)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34d4)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34f8)
31:03:118 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:118 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:118 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:118 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4861us
31:03:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:119 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:119 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11925
31:03:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10857us
31:03:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:119 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:119 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:119 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11925
31:03:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:119 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820cc0->0880719c, audio drain) +15us
31:03:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:119 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:119 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[278])
31:03:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->08820cc0, atrac decode data) +12us
31:03:119 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:119 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:03:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:03:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:119 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:119 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:03:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:03:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:03:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30fc)
31:03:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3180)
31:03:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3204)
31:03:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:119 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3218)
31:03:119 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32b4)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3338)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c33bc)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3440)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34d4)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34f8)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +212us
31:03:120 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:120 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2075us
31:03:120 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:120 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9291us
31:03:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:120 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:120 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:120 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11926
31:03:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4320us
31:03:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:120 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:120 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:120 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11926
31:03:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:120 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:120 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30fc)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3180)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:120 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3204)
31:03:120 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3218)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32b4)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3338)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c33bc)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3440)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34d4)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34f8)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:121 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:121 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6324us
31:03:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:121 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:121 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:121 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11927
31:03:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9394us
31:03:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:121 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:121 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:121 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11927
31:03:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:121 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:121 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30fc)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3180)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3204)
31:03:121 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:121 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3218)
31:03:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32b4)
31:03:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3338)
31:03:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33bc)
31:03:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3440)
31:03:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34d4)
31:03:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34f8)
31:03:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:122 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:122 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1251us
31:03:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:122 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:122 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:122 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:122 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[277])
31:03:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:122 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:122 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:122 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11928
31:03:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +551us
31:03:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:123 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11928
31:03:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:123 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:123 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30fc)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3180)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3204)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3218)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32b4)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3338)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33bc)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3440)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34d4)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34f8)
31:03:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:123 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:123 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:124 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7787us
31:03:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:124 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:124 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11929
31:03:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7930us
31:03:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:124 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:124 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:124 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11929
31:03:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:124 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:124 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30fc)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3180)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3204)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3218)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32b4)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3338)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33bc)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3440)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34d4)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34f8)
31:03:124 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:124 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:124 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:125 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2714us
31:03:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:125 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:125 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:125 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:125 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:125 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11930
31:03:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1394us
31:03:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:125 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:125 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:125 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:125 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11930
31:03:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:125 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:125 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30fc)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3180)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3204)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3218)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32b4)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3338)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33bc)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3440)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34d4)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34f8)
31:03:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:126 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:126 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:126 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9250us
31:03:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:126 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[276])
31:03:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:126 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:126 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:126 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11931
31:03:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4153us
31:03:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:126 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:126 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:126 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:126 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11931
31:03:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:126 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:126 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:03:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:03:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:126 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:126 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:03:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:03:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:03:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30fc)
31:03:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3180)
31:03:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3204)
31:03:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3218)
31:03:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32b4)
31:03:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3338)
31:03:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33bc)
31:03:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3440)
31:03:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34d4)
31:03:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34f8)
31:03:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:127 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:127 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:127 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4177us
31:03:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:127 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:127 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11932
31:03:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11541us
31:03:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:127 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:127 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:127 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:127 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +39us
31:03:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:127 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:127 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:127 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11932
31:03:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +662us
31:03:127 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:127 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:03:127 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:03:127 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:127 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:127 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30fc)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3180)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3204)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3218)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32b4)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3338)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33bc)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3440)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34d4)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34f8)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:128 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:128 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10713us
31:03:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:128 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:128 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:128 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11933
31:03:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5004us
31:03:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:128 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:128 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:128 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:128 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11933
31:03:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:03:128 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:03:128 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:129 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:129 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:03:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:03:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:03:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30fc)
31:03:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3180)
31:03:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3204)
31:03:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3218)
31:03:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32b4)
31:03:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3338)
31:03:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c33bc)
31:03:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3440)
31:03:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34d4)
31:03:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34f8)
31:03:129 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:129 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:129 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:129 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5640us
31:03:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:129 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:129 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[275])
31:03:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:130 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:130 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:130 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11934
31:03:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7772us
31:03:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:130 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:130 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:130 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:130 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11934
31:03:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:130 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:130 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30fc)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3180)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3204)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3218)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32b4)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3338)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c33bc)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3440)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:130 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34d4)
31:03:130 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34f8)
31:03:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:131 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:131 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:131 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +567us
31:03:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:131 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:131 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:131 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:131 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:131 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11935
31:03:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3541us
31:03:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:131 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:131 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:131 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11935
31:03:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:131 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:131 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:03:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:03:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:131 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:131 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:03:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:03:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:03:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30fc)
31:03:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3180)
31:03:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3204)
31:03:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3218)
31:03:131 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:131 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32b4)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3338)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c33bc)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3440)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34c4)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34e4)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:03:132 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:132 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7104us
31:03:132 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:132 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:132 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:132 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:132 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:132 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11936
31:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8614us
31:03:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:132 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:132 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:132 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:132 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11936
31:03:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:132 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:132 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30fc)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3180)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:132 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3204)
31:03:132 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3218)
31:03:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32b4)
31:03:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3338)
31:03:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c33bc)
31:03:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3440)
31:03:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34c4)
31:03:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:133 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34e4)
31:03:133 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +213us
31:03:133 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:133 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:133 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2032us
31:03:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:133 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[274])
31:03:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:133 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:133 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:133 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:133 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:133 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:133 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11937
31:03:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2078us
31:03:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:133 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:133 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:133 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11937
31:03:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:133 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:134 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:134 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30fc)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3180)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3204)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3218)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32b4)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3338)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33bc)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3440)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34c4)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34e4)
31:03:134 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:03:134 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:134 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:134 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8567us
31:03:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:134 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:134 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:134 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11938
31:03:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7151us
31:03:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:134 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:134 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:135 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11938
31:03:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:135 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:135 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30fc)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3180)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3204)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3218)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32b4)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3338)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33bc)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3440)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34d4)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34f8)
31:03:135 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:135 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:135 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:135 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3493us
31:03:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:135 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:135 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:135 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:136 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[273])
31:03:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:136 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11939
31:03:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +615us
31:03:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:136 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:136 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:136 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:136 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11939
31:03:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:136 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:136 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30fc)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3180)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3204)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3218)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32b4)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3338)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c33bc)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3440)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:136 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34d4)
31:03:136 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34f8)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:137 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:137 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +726us
31:03:137 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:137 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:03:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:137 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:137 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:137 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11940
31:03:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5688us
31:03:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:137 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:137 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:137 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11940
31:03:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:137 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:137 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30fc)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3180)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3204)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3218)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32b4)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3338)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c33bc)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3440)
31:03:137 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:137 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34d4)
31:03:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34f8)
31:03:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:138 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:138 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:138 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4956us
31:03:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:138 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:138 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11941
31:03:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10761us
31:03:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:138 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:138 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11941
31:03:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:138 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:138 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:03:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:03:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:138 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:138 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:03:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:138 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08862764->0880719c, audio drain) +110us
31:03:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:138 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08862764, blocking audio) +12us
31:03:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:03:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:03:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30fc)
31:03:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3180)
31:03:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3204)
31:03:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3218)
31:03:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32b4)
31:03:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3338)
31:03:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c33bc)
31:03:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3440)
31:03:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34d4)
31:03:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34f8)
31:03:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +116us
31:03:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:139 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11468us
31:03:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:139 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[272])
31:03:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:139 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:139 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11942
31:03:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1919us
31:03:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11942
31:03:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:139 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:139 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:03:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:03:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:139 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:139 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:03:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30fc)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3180)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3204)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3218)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32b4)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3338)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c33bc)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3440)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34d4)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34f8)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:140 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:140 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6419us
31:03:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:140 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:140 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11943
31:03:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9298us
31:03:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:140 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:140 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:140 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11943
31:03:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:03:140 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:140 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:140 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:140 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30fc)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3180)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3204)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3218)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32b4)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3338)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c33bc)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3440)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34d4)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34f8)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:141 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:141 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1346us
31:03:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:141 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:141 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:141 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:141 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:141 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11944
31:03:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2762us
31:03:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:141 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:141 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:141 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:141 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11944
31:03:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:141 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:142 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:142 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30fc)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3180)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3204)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3218)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32b4)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3338)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c33bc)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3440)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34d4)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34f8)
31:03:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:142 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:142 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:142 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7882us
31:03:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:143 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[271])
31:03:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:143 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:143 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:143 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11945
31:03:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5529us
31:03:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:143 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:143 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:143 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11945
31:03:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:143 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:143 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30fc)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3180)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3204)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3218)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32b4)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3338)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c33bc)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3440)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34d4)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:143 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34f8)
31:03:143 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:143 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:144 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:144 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2809us
31:03:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:144 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:144 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:144 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:144 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:144 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11946
31:03:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1298us
31:03:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:144 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:144 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:144 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11946
31:03:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:144 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:144 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:03:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:03:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:144 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:144 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:03:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:03:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:03:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30fc)
31:03:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3180)
31:03:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3204)
31:03:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3218)
31:03:144 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:144 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32b4)
31:03:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3338)
31:03:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c33bc)
31:03:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3440)
31:03:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34d4)
31:03:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34f8)
31:03:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:145 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:145 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9346us
31:03:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:145 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:145 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:145 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11947
31:03:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6372us
31:03:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:145 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:145 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:145 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11947
31:03:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:03:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:145 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:145 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:03:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:03:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:03:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30fc)
31:03:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:145 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3180)
31:03:145 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3204)
31:03:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3218)
31:03:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32b4)
31:03:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3338)
31:03:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c33bc)
31:03:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3440)
31:03:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34d4)
31:03:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:146 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34f8)
31:03:146 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:146 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:146 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:146 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4272us
31:03:146 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:146 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:146 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:146 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:146 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[270])
31:03:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:146 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:146 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:146 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11948
31:03:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9131us
31:03:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:146 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:146 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:146 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:146 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +135us
31:03:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:147 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:147 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11948
31:03:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +567us
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:147 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:147 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30fc)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3180)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3204)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3218)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32b4)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3338)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c33bc)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3440)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34d4)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34f8)
31:03:147 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:147 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:147 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10809us
31:03:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:147 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:147 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:148 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11949
31:03:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4909us
31:03:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:148 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:148 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:148 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11949
31:03:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:148 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:148 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30fc)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3180)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3204)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3218)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32b4)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3338)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c33bc)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3440)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34d4)
31:03:148 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:148 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34f8)
31:03:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:149 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:149 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5735us
31:03:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:149 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:149 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:149 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11950
31:03:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9982us
31:03:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:149 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:149 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11950
31:03:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:03:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:149 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:149 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:03:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:03:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:03:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30fc)
31:03:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3180)
31:03:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3204)
31:03:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3218)
31:03:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32b4)
31:03:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3338)
31:03:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c33bc)
31:03:149 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:149 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3440)
31:03:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34d4)
31:03:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34f8)
31:03:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:150 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:150 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:150 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +662us
31:03:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:150 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[269])
31:03:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:150 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:150 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:150 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:150 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:150 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:150 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11951
31:03:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3446us
31:03:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:150 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:150 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:150 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11951
31:03:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:150 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:150 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:03:150 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:03:150 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:150 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:150 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30fc)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3180)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3204)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3218)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32b4)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3338)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c33bc)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3440)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34d4)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34f8)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:151 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:151 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7199us
31:03:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:151 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:151 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:151 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11952
31:03:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8519us
31:03:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:151 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:151 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:151 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11952
31:03:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:03:151 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:03:151 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:151 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:152 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:03:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:03:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:03:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30fc)
31:03:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3180)
31:03:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3204)
31:03:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3218)
31:03:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32b4)
31:03:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3338)
31:03:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c33bc)
31:03:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3440)
31:03:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34d4)
31:03:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34f8)
31:03:152 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:152 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:152 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:152 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2125us
31:03:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:152 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:152 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:152 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:152 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[268])
31:03:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:153 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11953
31:03:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1982us
31:03:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:153 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:153 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:153 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:153 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +294us
31:03:153 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:153 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11953
31:03:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +408us
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:153 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:153 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30fc)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3180)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3204)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3218)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32b4)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3338)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c33bc)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3440)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34d4)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34f8)
31:03:153 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:153 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:153 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:153 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8662us
31:03:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:153 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:154 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:154 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11954
31:03:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7056us
31:03:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:154 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:154 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:154 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11954
31:03:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:154 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:154 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30fc)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3180)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3204)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3218)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32b4)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3338)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c33bc)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3440)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34d4)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34f8)
31:03:154 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:154 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:154 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:154 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3588us
31:03:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:154 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:155 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:155 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:155 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:155 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:155 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11955
31:03:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +519us
31:03:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11955
31:03:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:03:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:03:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:03:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:03:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30fc)
31:03:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3180)
31:03:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3204)
31:03:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3218)
31:03:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32b4)
31:03:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3338)
31:03:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c33bc)
31:03:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3440)
31:03:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34d4)
31:03:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34f8)
31:03:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:156 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10125us
31:03:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:156 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[267])
31:03:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:156 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:156 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:156 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11956
31:03:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3279us
31:03:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:156 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11956
31:03:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:156 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:156 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:03:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:03:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:156 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:156 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:03:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:03:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:03:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30fc)
31:03:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3180)
31:03:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3204)
31:03:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3218)
31:03:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32b4)
31:03:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3338)
31:03:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c33bc)
31:03:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3440)
31:03:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34d4)
31:03:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34f8)
31:03:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:157 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:157 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5052us
31:03:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:157 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:157 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11957
31:03:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10666us
31:03:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:157 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:157 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:157 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11957
31:03:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:03:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:157 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:157 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:03:157 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:157 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:03:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:03:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30fc)
31:03:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3180)
31:03:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3204)
31:03:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3218)
31:03:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32b4)
31:03:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3338)
31:03:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c33bc)
31:03:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3440)
31:03:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:158 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885d410->0880719c, audio drain) +206us
31:03:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:158 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885d410, blocking audio) +12us
31:03:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34d4)
31:03:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34f8)
31:03:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +20us
31:03:158 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:158 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:158 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11563us
31:03:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:158 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:158 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:158 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11958
31:03:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4129us
31:03:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:158 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:158 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11958
31:03:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:159 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:159 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30fc)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3180)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3204)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3218)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32b4)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3338)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c33bc)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3440)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34d4)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34f8)
31:03:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:159 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:159 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:159 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6515us
31:03:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:159 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:160 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[266])
31:03:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:160 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:160 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:160 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11959
31:03:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6897us
31:03:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:160 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:160 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:160 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11959
31:03:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:03:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:160 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:160 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:03:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:03:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:03:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30fc)
31:03:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3180)
31:03:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3204)
31:03:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3218)
31:03:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32b4)
31:03:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3338)
31:03:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c33bc)
31:03:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3440)
31:03:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34d4)
31:03:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34f8)
31:03:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:161 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:161 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1441us
31:03:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:161 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:161 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:161 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:161 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:161 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11960
31:03:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2666us
31:03:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:161 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:161 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:161 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:161 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11960
31:03:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:161 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:161 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:03:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:03:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:161 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:161 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:03:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:03:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:03:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30fc)
31:03:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3180)
31:03:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3204)
31:03:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:161 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3218)
31:03:161 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32b4)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3338)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c33bc)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3440)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34d4)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34f8)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:162 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:162 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7978us
31:03:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:162 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:162 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:162 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11961
31:03:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7740us
31:03:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:162 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:162 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:162 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11961
31:03:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:162 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:162 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30fc)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3180)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3204)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:162 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3218)
31:03:162 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32b4)
31:03:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3338)
31:03:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c33bc)
31:03:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3440)
31:03:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34d4)
31:03:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34f8)
31:03:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:163 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:163 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2905us
31:03:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:163 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[265])
31:03:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:163 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:163 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:163 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:163 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:163 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:163 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11962
31:03:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1203us
31:03:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:163 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:163 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:163 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11962
31:03:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:163 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:163 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:163 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:03:163 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:164 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:164 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30fc)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3180)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3204)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3218)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32b4)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3338)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c33bc)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3440)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34d4)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34f8)
31:03:164 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:164 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:164 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9441us
31:03:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:164 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:164 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:164 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11963
31:03:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6276us
31:03:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:164 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:164 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:165 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11963
31:03:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:165 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(333, 00000001)
31:03:165 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0886823c->0886885c, event flag set) +37us
31:03:165 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:165 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0886823c, blocking audio) +269us
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:165 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:165 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30fc)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3180)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3204)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3218)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32b4)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3338)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c33bc)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3440)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34d4)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34f8)
31:03:165 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +192us
31:03:165 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:165 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:165 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4084us
31:03:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:165 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:165 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:165 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:166 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:166 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11964
31:03:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6739us
31:03:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:166 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:166 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +230us
31:03:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:166 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:166 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[264])
31:03:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:166 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11964
31:03:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +471us
31:03:166 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:166 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:03:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:03:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:166 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:166 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:03:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:03:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:03:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30fc)
31:03:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3180)
31:03:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3204)
31:03:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3218)
31:03:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32b4)
31:03:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:166 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3338)
31:03:166 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c33bc)
31:03:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3440)
31:03:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34c4)
31:03:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34e4)
31:03:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:167 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:167 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:167 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1605us
31:03:167 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:167 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +582us
31:03:167 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:167 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:167 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:167 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:167 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:167 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:167 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11965
31:03:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3105us
31:03:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:167 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:167 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:167 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11965
31:03:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:167 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:167 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:03:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:03:167 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:167 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:167 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:167 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:03:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:03:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:03:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30fc)
31:03:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3180)
31:03:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3204)
31:03:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3218)
31:03:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32b4)
31:03:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3338)
31:03:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c33bc)
31:03:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3440)
31:03:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34c4)
31:03:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:168 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34e4)
31:03:168 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:168 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:169 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:169 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5835us
31:03:169 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:169 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:169 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:169 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:169 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11966
31:03:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9617us
31:03:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:169 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:169 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:169 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +242us
31:03:169 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:169 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11966
31:03:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +202us
31:03:169 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:169 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:03:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:03:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:169 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:169 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:03:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:03:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:03:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30fc)
31:03:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3180)
31:03:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3204)
31:03:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3218)
31:03:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32b4)
31:03:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:169 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3338)
31:03:169 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33bc)
31:03:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3440)
31:03:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34c4)
31:03:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:170 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34e4)
31:03:170 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:170 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:170 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +762us
31:03:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:170 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:170 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:170 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:170 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(282, 00000080)
31:03:170 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(279, fffffffd)
31:03:170 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[263])
31:03:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +9us
31:03:170 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:170 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:170 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11967
31:03:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1040us
31:03:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:170 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:170 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:170 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11967
31:03:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:171 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:171 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30fc)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3180)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3204)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3218)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32b4)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3338)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33bc)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3440)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34c4)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34e4)
31:03:171 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:171 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:171 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:171 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2945us
31:03:171 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:171 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:171 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:171 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:171 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:172 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:172 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11968
31:03:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2362us
31:03:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:172 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11968
31:03:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:172 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:172 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30fc)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3180)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3204)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3218)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32b4)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3338)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33bc)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3440)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34c4)
31:03:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34e4)
31:03:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:173 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:173 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2225us
31:03:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:173 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:173 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:173 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:173 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:173 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:173 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11969
31:03:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1887us
31:03:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:173 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11969
31:03:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:173 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:173 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:03:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:03:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:173 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:173 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:03:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:03:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:03:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30fc)
31:03:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3180)
31:03:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3204)
31:03:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3218)
31:03:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32b4)
31:03:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3338)
31:03:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33bc)
31:03:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3440)
31:03:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34c4)
31:03:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:174 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34e4)
31:03:174 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:174 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:174 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:174 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +54us
31:03:174 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:174 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:174 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[262])
31:03:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:174 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:174 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:174 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:03:174 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11970
31:03:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4655us
31:03:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:175 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:175 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11970
31:03:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:175 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:175 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30fc)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3180)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3204)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3218)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32b4)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3338)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33bc)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3440)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34c4)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34e4)
31:03:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:175 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:175 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:175 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3688us
31:03:175 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:176 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:176 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:176 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:176 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:176 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:176 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:176 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:176 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11971
31:03:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +424us
31:03:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:176 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:176 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:176 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11971
31:03:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:176 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:176 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:03:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:03:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:176 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:176 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:03:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:03:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:03:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30fc)
31:03:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3180)
31:03:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3204)
31:03:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3218)
31:03:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:176 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32b4)
31:03:176 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3338)
31:03:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33bc)
31:03:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3440)
31:03:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34c4)
31:03:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34e4)
31:03:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:177 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:177 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:177 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7322us
31:03:177 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:177 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:177 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:177 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:177 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11972
31:03:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5497us
31:03:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:177 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:177 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:177 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11972
31:03:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:177 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:177 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:03:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:03:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:177 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:177 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:03:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:03:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:03:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:177 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30fc)
31:03:177 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3180)
31:03:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3204)
31:03:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3218)
31:03:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32b4)
31:03:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3338)
31:03:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33bc)
31:03:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3440)
31:03:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34c4)
31:03:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:178 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34e4)
31:03:178 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:178 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:178 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +798us
31:03:178 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:178 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:178 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:178 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[261])
31:03:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:178 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:178 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:178 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3485us
31:03:178 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:179 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11973
31:03:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4509us
31:03:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:179 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:179 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:179 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11973
31:03:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:179 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:179 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30fc)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3180)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3204)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3218)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32b4)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3338)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33bc)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3440)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34c4)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34e4)
31:03:179 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:179 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:179 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:179 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +78us
31:03:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:179 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:179 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:180 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:180 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:180 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:180 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:180 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:180 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:180 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:180 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11974
31:03:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +874us
31:03:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:180 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:180 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:180 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:180 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11974
31:03:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:180 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:180 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:03:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:03:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:180 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:180 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:03:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:03:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:03:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30fc)
31:03:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3180)
31:03:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3204)
31:03:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3218)
31:03:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32b4)
31:03:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:180 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3338)
31:03:180 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33bc)
31:03:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3440)
31:03:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34c4)
31:03:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34e4)
31:03:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:181 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6615us
31:03:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:181 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:181 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:181 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:181 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:181 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11975
31:03:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7399us
31:03:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:181 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:181 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:181 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11975
31:03:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:03:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:181 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:181 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:03:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:03:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:03:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30fc)
31:03:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3180)
31:03:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:181 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3204)
31:03:181 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3218)
31:03:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32b4)
31:03:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3338)
31:03:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33bc)
31:03:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3440)
31:03:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34c4)
31:03:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:182 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34e4)
31:03:182 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:182 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:182 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:182 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1541us
31:03:182 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:182 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:182 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[260])
31:03:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:182 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:182 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:182 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7577us
31:03:182 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:182 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:182 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:182 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:182 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11976
31:03:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2571us
31:03:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:183 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:183 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11976
31:03:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:183 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:183 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30fc)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3180)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3204)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3218)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32b4)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3338)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33bc)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3440)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34c4)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34e4)
31:03:183 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:183 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:183 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5175us
31:03:183 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:183 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:183 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:184 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:184 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:184 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:184 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11977
31:03:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +131us
31:03:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:184 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:184 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:184 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11977
31:03:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:184 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:184 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30fc)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3180)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3204)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3218)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32b4)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3338)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33bc)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3440)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34c4)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34e4)
31:03:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:184 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:184 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:184 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3004us
31:03:184 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:185 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:185 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:185 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:185 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:185 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:185 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[259])
31:03:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:185 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11978
31:03:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1108us
31:03:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:185 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:185 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:185 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11978
31:03:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:185 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:185 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:03:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:03:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:185 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:185 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:03:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:03:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:03:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30fc)
31:03:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3180)
31:03:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3204)
31:03:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3218)
31:03:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32b4)
31:03:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3338)
31:03:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33bc)
31:03:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3440)
31:03:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34c4)
31:03:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34e4)
31:03:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:186 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:186 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:186 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +237us
31:03:186 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:186 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:03:186 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:186 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:186 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:186 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:186 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:186 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:186 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11979
31:03:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3022us
31:03:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:186 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:186 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:186 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:186 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11979
31:03:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:186 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:186 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:03:186 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:03:186 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:186 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:186 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:03:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:03:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:03:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30fc)
31:03:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3180)
31:03:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3204)
31:03:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3218)
31:03:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32b4)
31:03:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3338)
31:03:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33bc)
31:03:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3440)
31:03:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34c4)
31:03:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34e4)
31:03:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:187 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:187 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:187 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4467us
31:03:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:187 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:187 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:187 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:187 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:187 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11980
31:03:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9546us
31:03:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:187 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:187 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:187 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:187 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +326us
31:03:188 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:188 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:188 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:188 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11980
31:03:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +106us
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:188 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:188 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30fc)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3180)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3204)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3218)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32b4)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3338)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33bc)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3440)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34c4)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34e4)
31:03:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:188 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:188 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:188 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9553us
31:03:189 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:189 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[258])
31:03:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:189 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:189 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11981
31:03:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2404us
31:03:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:189 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11981
31:03:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:189 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:189 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:03:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:03:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:189 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:189 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:03:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:03:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:03:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30fc)
31:03:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3180)
31:03:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3204)
31:03:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3218)
31:03:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32b4)
31:03:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3338)
31:03:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33bc)
31:03:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3440)
31:03:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34c4)
31:03:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:190 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34e4)
31:03:190 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:190 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:190 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:190 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3028us
31:03:190 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:190 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:190 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:190 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:190 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:190 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11982
31:03:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2278us
31:03:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:190 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:190 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:190 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11982
31:03:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:191 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:191 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30fc)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3180)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3204)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3218)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32b4)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3338)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33bc)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3440)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34c4)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34e4)
31:03:191 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:191 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:191 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:191 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +857us
31:03:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:191 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:191 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:191 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:191 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:191 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:192 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:192 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:192 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11983
31:03:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3255us
31:03:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:192 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:192 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:192 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11983
31:03:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:192 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:192 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30fc)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3180)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3204)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3218)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32b4)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3338)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33bc)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3440)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34c4)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34e4)
31:03:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:192 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:192 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +138us
31:03:192 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:193 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:193 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:193 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[257])
31:03:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:193 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:193 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:193 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:03:193 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:193 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11984
31:03:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5169us
31:03:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:193 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:193 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:193 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:193 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11984
31:03:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:193 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:193 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:03:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:03:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:193 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:193 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:03:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:03:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:03:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30fc)
31:03:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3180)
31:03:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3204)
31:03:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3218)
31:03:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32b4)
31:03:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3338)
31:03:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33bc)
31:03:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3440)
31:03:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34c4)
31:03:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34e4)
31:03:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:194 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:194 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2320us
31:03:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:194 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:194 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:194 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:194 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:03:194 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:194 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:194 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:194 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:194 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11985
31:03:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1522us
31:03:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:194 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:194 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:194 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11985
31:03:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:194 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:194 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:03:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:03:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:194 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:195 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30fc)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3180)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3204)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3218)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32b4)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3338)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33bc)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3440)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34c4)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34e4)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:195 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:195 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7406us
31:03:195 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:195 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:195 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:195 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:195 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11986
31:03:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6865us
31:03:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:195 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:195 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:195 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11986
31:03:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:195 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:196 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:196 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30fc)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3180)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3204)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3218)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32b4)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3338)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33bc)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3440)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34c4)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34e4)
31:03:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:196 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:196 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:196 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +881us
31:03:196 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:196 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:196 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:197 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[256])
31:03:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:197 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:197 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:197 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:03:197 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:197 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:197 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:197 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:197 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11987
31:03:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +328us
31:03:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:197 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:197 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:197 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11987
31:03:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:197 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:197 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:03:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:03:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:197 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:197 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:03:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:03:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:03:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30fc)
31:03:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3180)
31:03:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3204)
31:03:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3218)
31:03:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32b4)
31:03:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3338)
31:03:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33bc)
31:03:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3440)
31:03:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34c4)
31:03:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34e4)
31:03:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:198 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:198 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:198 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4515us
31:03:198 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:198 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:198 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:198 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:198 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:198 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:198 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11988
31:03:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +791us
31:03:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:198 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:198 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:198 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11988
31:03:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:198 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:198 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:03:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:03:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:198 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:198 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:03:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:03:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:198 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:03:198 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30fc)
31:03:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3180)
31:03:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3204)
31:03:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3218)
31:03:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32b4)
31:03:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3338)
31:03:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c33bc)
31:03:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3440)
31:03:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34c4)
31:03:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34e4)
31:03:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:199 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5247us
31:03:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:199 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:199 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:199 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:199 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:199 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11989
31:03:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7316us
31:03:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:199 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:199 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11989
31:03:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:03:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:199 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:199 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:199 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:03:199 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:03:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:03:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30fc)
31:03:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3180)
31:03:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3204)
31:03:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3218)
31:03:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32b4)
31:03:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3338)
31:03:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c33bc)
31:03:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3440)
31:03:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34c4)
31:03:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:200 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34e4)
31:03:200 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:200 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:200 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:200 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +173us
31:03:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:200 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:200 bgm_thread   D[ME]: HLE\sceAtrac.cpp:1078 sceAtracGetStreamDataInfo(0, 0bfbf258[08903700], 0bfbf25c[00100000], 0bfbf260[00100000])
31:03:200 bgm_thread   D[IO]: HLE\sceUmd.cpp:438 0=sceUmdWaitDriveStatCB(stat = 00000020, timeout = 0)
31:03:200 bgm_thread   D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 08903700, 100000): deferring result
31:03:200 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[255])
31:03:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +6us
31:03:200 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1444us
31:03:200 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:201 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +592us
31:03:201 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:202 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9289us
31:03:202 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:202 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +166us
31:03:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:202 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:202 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:202 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11990
31:03:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3765us
31:03:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:202 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:202 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:203 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11990
31:03:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:203 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:203 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30fc)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3180)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3204)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3218)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32b4)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3338)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c33bc)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3440)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34c4)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34e4)
31:03:203 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:203 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:203 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:203 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5259us
31:03:203 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(333, 00000001, 32, 00000000, 00000000): waiting
31:03:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 0886885c->08000000, event flag waited) +56us
31:03:203 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1395us
31:03:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:203 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:203 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:204 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11991
31:03:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9012us
31:03:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:204 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:204 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:204 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11991
31:03:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:204 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:204 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30fc)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3180)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3204)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3218)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32b4)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3338)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33bc)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3440)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34c4)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34e4)
31:03:204 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:204 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:204 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:204 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1637us
31:03:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:204 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:205 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:205 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:205 bgm_thread   D[IO]: HLE\sceIo.cpp:1844 1048576 = sceIoPollAsync(4, 0bfbf270)
31:03:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:297 sceKernelClearEventFlag(282, ffffff7f)
31:03:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(279, 00000002)
31:03:205 bgm_thread   D[ME]: HLE\sceAtrac.cpp:587 sceAtracAddStreamData(0, 00100000)
31:03:206 bgm_thread   D[ME]: HLE\sceAtrac.cpp:1001 sceAtracGetRemainFrame(0, 0bfbf254)
31:03:206 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[766])
31:03:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +9us
31:03:206 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:206 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:206 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11992
31:03:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +166us
31:03:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:206 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11992
31:03:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:206 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:206 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:03:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:03:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:206 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:206 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:03:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:03:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:03:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30fc)
31:03:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3180)
31:03:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3204)
31:03:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3218)
31:03:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32b4)
31:03:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3338)
31:03:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33bc)
31:03:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3440)
31:03:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34c4)
31:03:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34e4)
31:03:207 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:207 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:207 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:207 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8173us
31:03:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:207 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11993
31:03:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7549us
31:03:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:207 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:207 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:207 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11993
31:03:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:208 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:208 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30fc)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3180)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3204)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3218)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32b4)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3338)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33bc)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3440)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34c4)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34e4)
31:03:208 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:208 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:208 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:208 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3100us
31:03:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:208 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:208 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:208 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:208 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:208 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11994
31:03:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1012us
31:03:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:209 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:209 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:209 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11994
31:03:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:209 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:209 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30fc)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3180)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3204)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3218)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32b4)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3338)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33bc)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3440)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34c4)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34e4)
31:03:209 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:209 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:209 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:209 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9636us
31:03:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:209 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:210 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[765])
31:03:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:210 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:210 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:210 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11995
31:03:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3780us
31:03:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:210 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:210 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:210 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:210 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11995
31:03:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:210 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:210 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30fc)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3180)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3204)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3218)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32b4)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3338)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33bc)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3440)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34c4)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:210 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34e4)
31:03:210 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:210 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:211 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4563us
31:03:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:211 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:211 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11996
31:03:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11159us
31:03:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:211 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:211 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:211 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +421us
31:03:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:211 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:211 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:211 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11996
31:03:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +281us
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:03:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:211 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:211 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:03:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:03:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:03:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30fc)
31:03:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3180)
31:03:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3204)
31:03:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3218)
31:03:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32b4)
31:03:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3338)
31:03:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33bc)
31:03:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:211 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3440)
31:03:211 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34c4)
31:03:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34e4)
31:03:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:212 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:212 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11099us
31:03:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:212 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:212 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:212 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11997
31:03:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4622us
31:03:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:212 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:212 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:212 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:212 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11997
31:03:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:03:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:212 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:212 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:03:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:03:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:03:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30fc)
31:03:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3180)
31:03:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3204)
31:03:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3218)
31:03:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32b4)
31:03:212 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:212 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3338)
31:03:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c33bc)
31:03:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3440)
31:03:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34c4)
31:03:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34e4)
31:03:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:213 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:213 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:213 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6026us
31:03:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:213 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:213 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[764])
31:03:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:213 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:213 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:213 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11998
31:03:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7382us
31:03:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:213 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:213 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:213 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11998
31:03:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:213 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:213 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:03:213 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:03:213 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:213 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:213 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:03:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:03:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:03:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30fc)
31:03:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3180)
31:03:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3204)
31:03:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3218)
31:03:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32b4)
31:03:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3338)
31:03:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c33bc)
31:03:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3440)
31:03:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34c4)
31:03:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34e4)
31:03:214 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:214 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:214 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +953us
31:03:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:214 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:214 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:214 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:214 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:214 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 11999
31:03:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3159us
31:03:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:214 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:214 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:215 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:215 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 11999
31:03:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:215 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:215 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30fc)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3180)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3204)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3218)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32b4)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3338)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c33bc)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3440)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34c4)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34e4)
31:03:215 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:215 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:215 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7489us
31:03:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:215 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:215 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:215 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12000
31:03:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8233us
31:03:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:216 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:216 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12000
31:03:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:216 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:216 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30fc)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3180)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3204)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3218)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32b4)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3338)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c33bc)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3440)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34c4)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34e4)
31:03:216 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:216 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:216 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2416us
31:03:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:216 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:217 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[763])
31:03:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:217 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:217 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:217 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:217 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:217 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:217 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12001
31:03:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1696us
31:03:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:217 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:217 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:217 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12001
31:03:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:217 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:217 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:03:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:03:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:217 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:217 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:03:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:03:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:03:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30fc)
31:03:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3180)
31:03:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:217 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3204)
31:03:217 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3218)
31:03:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32b4)
31:03:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3338)
31:03:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33bc)
31:03:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3440)
31:03:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34c4)
31:03:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34e4)
31:03:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:218 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8952us
31:03:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:218 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:218 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:218 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12002
31:03:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6769us
31:03:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:218 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:218 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:218 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12002
31:03:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:03:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:218 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:218 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:03:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:03:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:218 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:03:218 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30fc)
31:03:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3180)
31:03:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3204)
31:03:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3218)
31:03:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32b4)
31:03:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3338)
31:03:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33bc)
31:03:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3440)
31:03:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34c4)
31:03:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:219 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34e4)
31:03:219 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:219 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:219 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:219 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3879us
31:03:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:219 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:219 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:219 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:219 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[762])
31:03:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:219 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12003
31:03:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +233us
31:03:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:220 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:220 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:220 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12003
31:03:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:220 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:220 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30fc)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3180)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3204)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3218)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32b4)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3338)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c33bc)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3440)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34c4)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34e4)
31:03:220 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:03:220 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:220 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:220 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1112us
31:03:220 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:220 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:220 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:220 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:221 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12004
31:03:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5306us
31:03:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:221 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:221 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:221 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12004
31:03:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:221 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:221 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30fc)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3180)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3204)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3218)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32b4)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3338)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c33bc)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3440)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34c4)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34e4)
31:03:221 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +212us
31:03:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:221 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:221 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5340us
31:03:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:221 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:222 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:222 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12005
31:03:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10380us
31:03:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12005
31:03:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30fc)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3180)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3204)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3218)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32b4)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3338)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c33bc)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3440)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34c4)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34e4)
31:03:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +289us
31:03:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:222 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +191us
31:03:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:223 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:223 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:223 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[761])
31:03:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:223 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:223 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12006
31:03:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1529us
31:03:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12006
31:03:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:223 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:223 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:03:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:03:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:03:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:03:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:03:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30fc)
31:03:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3180)
31:03:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3204)
31:03:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3218)
31:03:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32b4)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3338)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c33bc)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3440)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34c4)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3514)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3520)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +218us
31:03:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:224 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6798us
31:03:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:224 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12007
31:03:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8917us
31:03:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:224 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:224 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:224 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12007
31:03:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:224 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:224 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30fc)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3180)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3204)
31:03:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3218)
31:03:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32b4)
31:03:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3338)
31:03:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c33bc)
31:03:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3440)
31:03:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34c4)
31:03:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3514)
31:03:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3520)
31:03:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:225 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:225 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1727us
31:03:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:225 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:225 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:225 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:225 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:225 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12008
31:03:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2380us
31:03:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:225 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:225 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:225 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12008
31:03:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:225 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:225 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:03:225 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:03:225 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:225 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:225 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30fc)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3180)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3204)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3218)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32b4)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3338)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c33bc)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3440)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34c4)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3514)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3520)
31:03:226 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:226 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:226 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8263us
31:03:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:226 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:226 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[760])
31:03:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:226 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:226 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:226 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12009
31:03:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5148us
31:03:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:227 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:227 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:227 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12009
31:03:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:227 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:227 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30fc)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3180)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3204)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3218)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32b4)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3338)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c33bc)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3440)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34c4)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3514)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3520)
31:03:227 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:227 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:227 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3190us
31:03:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:227 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:227 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:228 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:228 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:228 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:228 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12010
31:03:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +917us
31:03:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:228 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:228 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:228 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12010
31:03:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:228 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:228 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30fc)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3180)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3204)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3218)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32b4)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3338)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c33bc)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3440)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34c4)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:228 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3514)
31:03:228 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3520)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:229 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9727us
31:03:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:229 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:229 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:229 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12011
31:03:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5990us
31:03:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:229 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:229 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:229 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12011
31:03:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:229 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:229 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30fc)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3180)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3204)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3218)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32b4)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3338)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c33bc)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3440)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:229 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34c4)
31:03:229 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3514)
31:03:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3520)
31:03:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:230 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:230 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4653us
31:03:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:230 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[759])
31:03:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:230 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:230 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:230 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12012
31:03:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8758us
31:03:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:230 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:230 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:230 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +516us
31:03:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:230 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:230 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:230 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12012
31:03:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +185us
31:03:230 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:230 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:03:230 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:03:230 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:230 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:230 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30fc)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3180)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3204)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3218)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32b4)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3338)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c33bc)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3440)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34c4)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3514)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3520)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:231 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11190us
31:03:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:231 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:231 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:231 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12013
31:03:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4527us
31:03:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:231 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:231 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:231 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12013
31:03:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:231 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:231 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:232 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:232 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30fc)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3180)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3204)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3218)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32b4)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3338)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c33bc)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3440)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34c4)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3514)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3520)
31:03:232 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:232 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:232 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6116us
31:03:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:232 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:232 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:232 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12014
31:03:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9600us
31:03:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:232 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:233 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12014
31:03:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:233 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:233 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30fc)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3180)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3204)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3218)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32b4)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3338)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c33bc)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3440)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34c4)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3514)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3520)
31:03:233 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:233 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:233 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:233 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1043us
31:03:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:233 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:234 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[758])
31:03:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:234 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:234 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:234 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:03:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:234 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:234 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:234 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12015
31:03:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3064us
31:03:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:234 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:234 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12015
31:03:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:234 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:234 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:03:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:03:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:234 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:234 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:03:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:03:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:03:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30fc)
31:03:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3180)
31:03:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3204)
31:03:234 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:234 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3218)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32b4)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3338)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c33bc)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3440)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34c4)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3514)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3520)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:235 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7580us
31:03:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:235 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:235 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:235 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12016
31:03:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8137us
31:03:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:235 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:235 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:235 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12016
31:03:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:235 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:235 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30fc)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:235 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3180)
31:03:235 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3204)
31:03:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3218)
31:03:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32b4)
31:03:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3338)
31:03:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c33bc)
31:03:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3440)
31:03:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34c4)
31:03:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3514)
31:03:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:236 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3520)
31:03:236 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:236 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:236 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2506us
31:03:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:236 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:236 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:236 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:236 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[757])
31:03:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:236 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12017
31:03:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1601us
31:03:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:237 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:237 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +675us
31:03:237 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:237 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12017
31:03:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +27us
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:237 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:237 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30fc)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3180)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3204)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3218)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32b4)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3338)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c33bc)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3440)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34c4)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3514)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3520)
31:03:237 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:237 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:237 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:237 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9043us
31:03:237 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:238 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:238 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:238 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12018
31:03:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6674us
31:03:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:238 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:238 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12018
31:03:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:238 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:238 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30fc)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3180)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3204)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3218)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32b4)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3338)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c33bc)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3440)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34c4)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3514)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3520)
31:03:238 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:238 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:238 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3969us
31:03:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:239 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:239 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:239 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:239 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12019
31:03:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +137us
31:03:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12019
31:03:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30fc)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3180)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3204)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3218)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32b4)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3338)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c33bc)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3440)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34c4)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3514)
31:03:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3520)
31:03:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:240 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:240 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:240 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10506us
31:03:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:240 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:240 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[756])
31:03:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:240 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:240 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12020
31:03:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2905us
31:03:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:240 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:240 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12020
31:03:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:240 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:240 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:03:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:03:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:240 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:240 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:03:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:03:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:03:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30fc)
31:03:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3180)
31:03:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:240 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3204)
31:03:240 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3218)
31:03:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32b4)
31:03:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3338)
31:03:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c33bc)
31:03:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3440)
31:03:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34c4)
31:03:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3514)
31:03:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3520)
31:03:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:241 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:241 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5433us
31:03:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:241 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:241 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:241 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12021
31:03:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10284us
31:03:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:241 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:241 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:241 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12021
31:03:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:03:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:241 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:241 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:03:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:03:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:241 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:03:241 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30fc)
31:03:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3180)
31:03:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3204)
31:03:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3218)
31:03:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32b4)
31:03:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3338)
31:03:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c33bc)
31:03:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3440)
31:03:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34c4)
31:03:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3514)
31:03:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3520)
31:03:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:242 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +359us
31:03:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:242 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:242 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:242 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:242 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:242 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12022
31:03:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3748us
31:03:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:242 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:242 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12022
31:03:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:03:242 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:03:242 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:242 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:242 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30fc)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3180)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3204)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3218)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32b4)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3338)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c33bc)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3440)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34c4)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3514)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3520)
31:03:243 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:243 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:243 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:243 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6896us
31:03:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:243 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:243 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[755])
31:03:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:243 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:243 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:243 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12023
31:03:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6507us
31:03:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:244 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:244 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12023
31:03:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:244 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:244 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30fc)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3180)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3204)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3218)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32b4)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3338)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c33bc)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3440)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34c4)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3514)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3520)
31:03:244 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +216us
31:03:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:244 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:244 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1822us
31:03:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:244 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:245 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:245 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:245 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:245 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:245 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12024
31:03:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2285us
31:03:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:245 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:245 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12024
31:03:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:245 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:245 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30fc)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3180)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3204)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3218)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32b4)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3338)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c33bc)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3440)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:245 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34c4)
31:03:245 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3514)
31:03:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c3514
31:03:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3520)
31:03:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3514 - stall = 088c3520
31:03:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +294us
31:03:246 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:246 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:246 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8281us
31:03:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:246 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:246 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:246 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12025
31:03:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7358us
31:03:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:246 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:246 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:246 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12025
31:03:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:246 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:246 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:03:246 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:03:246 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:246 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:246 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:246 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08c09b40
31:03:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:03:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:247 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:03:247 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3090)
31:03:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:03:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3114)
31:03:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:03:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3198)
31:03:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:03:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31ac)
31:03:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:03:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3248)
31:03:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:03:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32cc)
31:03:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:03:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3350)
31:03:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:03:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c33d4)
31:03:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:03:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3458)
31:03:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:03:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34a8)
31:03:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:03:248 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34b4)
31:03:248 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:03:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +206us
31:03:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:248 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:248 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3295us
31:03:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:248 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:248 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[754])
31:03:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:248 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:248 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:248 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:249 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:249 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:249 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12026
31:03:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +821us
31:03:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:249 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +13us
31:03:249 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12026
31:03:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +707us
31:03:250 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:250 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:03:250 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:03:250 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:250 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:250 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:282 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:03:282 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:03:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3090)
31:03:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3114)
31:03:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3198)
31:03:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31ac)
31:03:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3248)
31:03:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32cc)
31:03:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3350)
31:03:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c33d4)
31:03:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3458)
31:03:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34a8)
31:03:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34b4)
31:03:283 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:03:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +379us
31:03:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:283 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9659us
31:03:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:283 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:283 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:283 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12027
31:03:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5895us
31:03:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:283 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +13us
31:03:283 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12027
31:03:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +707us
31:03:283 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:284 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:03:284 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:03:284 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:284 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:284 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:284 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08be97c0
31:03:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:03:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:03:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3090)
31:03:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:03:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3114)
31:03:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:03:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3198)
31:03:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:03:285 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31ac)
31:03:285 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:03:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3248)
31:03:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:03:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32cc)
31:03:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:03:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3350)
31:03:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:03:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c33d4)
31:03:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:03:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3458)
31:03:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:03:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34a8)
31:03:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:03:286 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34b4)
31:03:286 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:03:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +205us
31:03:286 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:286 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:286 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4760us
31:03:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:286 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:286 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12028
31:03:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10968us
31:03:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:286 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:286 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +612us
31:03:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:286 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:287 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[753])
31:03:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:287 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12028
31:03:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +90us
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3090)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3114)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3198)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31ac)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3248)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32cc)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3350)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c33d4)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3458)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34a8)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34b4)
31:03:287 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:03:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +205us
31:03:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:287 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:287 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1992us
31:03:287 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:287 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:288 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:288 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:288 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12029
31:03:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4432us
31:03:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:288 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12029
31:03:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3090)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3114)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3198)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31ac)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3248)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32cc)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3350)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c33d4)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3458)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34a8)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:03:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34b4)
31:03:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:03:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:03:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:289 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6223us
31:03:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:289 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:289 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12030
31:03:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9505us
31:03:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:289 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:289 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12030
31:03:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3090)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3114)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3198)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31ac)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3248)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32cc)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3350)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33d4)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3458)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34a8)
31:03:289 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:03:289 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34b4)
31:03:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:03:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:03:290 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:290 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1150us
31:03:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:290 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:290 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:290 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[752])
31:03:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:290 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:290 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:290 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12031
31:03:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +655us
31:03:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12031
31:03:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:291 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:291 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3090)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3114)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3198)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31ac)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3248)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32cc)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3350)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33d4)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3458)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34a8)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34b4)
31:03:291 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:03:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:03:291 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:291 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:291 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7686us
31:03:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:291 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12032
31:03:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8042us
31:03:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:291 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:292 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12032
31:03:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:292 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:292 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3090)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3114)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3198)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31ac)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3248)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32cc)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3350)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33d4)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3458)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34a8)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34b4)
31:03:292 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:03:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:03:292 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:292 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:292 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2613us
31:03:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:292 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:292 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:292 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:292 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:292 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12033
31:03:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1505us
31:03:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:293 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:293 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12033
31:03:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:293 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3090)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3114)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3198)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31ac)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3248)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32cc)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3350)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33d4)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3458)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34a8)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34b4)
31:03:293 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:03:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:03:293 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:293 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:293 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9150us
31:03:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:293 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:294 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[751])
31:03:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:294 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:294 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:294 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12034
31:03:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4273us
31:03:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:294 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:294 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12034
31:03:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:03:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:294 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:294 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:03:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:03:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3090)
31:03:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3114)
31:03:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3198)
31:03:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31ac)
31:03:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3248)
31:03:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32cc)
31:03:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3350)
31:03:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33d4)
31:03:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:03:294 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3458)
31:03:294 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:03:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34a8)
31:03:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:03:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34b4)
31:03:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:03:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:03:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:295 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:295 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4076us
31:03:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:295 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:295 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:295 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:295 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:295 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12035
31:03:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +42us
31:03:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:295 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:295 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12035
31:03:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:295 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:295 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:03:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:03:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:295 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:03:295 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3090)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c3090
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3114)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3090 - stall = 088c3114
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3198)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3114 - stall = 088c3198
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31ac)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3198 - stall = 088c31ac
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3248)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31ac - stall = 088c3248
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32cc)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3248 - stall = 088c32cc
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3350)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3350
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33d4)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3350 - stall = 088c33d4
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3458)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3458
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34a8)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3458 - stall = 088c34a8
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34b4)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34b4
31:03:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:03:296 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:296 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10613us
31:03:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:296 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:296 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:296 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12036
31:03:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5115us
31:03:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:296 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:296 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12036
31:03:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:296 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:296 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:03:296 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c307c)
31:03:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3088)
31:03:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:297 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:297 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5634us
31:03:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:297 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:297 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[750])
31:03:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:297 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:297 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:297 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12037
31:03:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7883us
31:03:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:297 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:297 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12037
31:03:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:297 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:297 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:03:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:03:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:297 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:297 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:03:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:03:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c307c)
31:03:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:297 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3088)
31:03:297 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:298 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +560us
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:298 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:298 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12038
31:03:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3652us
31:03:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:298 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12038
31:03:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:298 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:298 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:03:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:03:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:03:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:03:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c307c)
31:03:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:298 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3088)
31:03:298 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +111us
31:03:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:298 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7096us
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:298 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:298 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:298 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12039
31:03:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8726us
31:03:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:298 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12039
31:03:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:299 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:299 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:03:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:03:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:299 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:03:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:03:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c307c)
31:03:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:299 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3088)
31:03:299 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:299 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:299 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2024us
31:03:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:299 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[749])
31:03:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:299 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:299 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:299 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:03:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:299 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:299 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:299 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12040
31:03:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2189us
31:03:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:299 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:299 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12040
31:03:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:03:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:03:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:03:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c307c)
31:03:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3088)
31:03:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:300 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:300 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8560us
31:03:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:300 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:300 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:300 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12041
31:03:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7262us
31:03:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:300 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:300 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12041
31:03:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:03:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:03:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:03:300 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:300 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c307c)
31:03:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3088)
31:03:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:301 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:301 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:301 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3487us
31:03:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:301 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:301 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:301 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:301 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[748])
31:03:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:301 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12042
31:03:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +726us
31:03:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:301 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:301 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12042
31:03:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:301 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:301 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:03:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:03:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:301 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:03:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:03:301 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:301 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c307c)
31:03:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3088)
31:03:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:302 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:302 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +719us
31:03:302 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:302 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:302 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:302 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12043
31:03:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5799us
31:03:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:302 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:302 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12043
31:03:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:302 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:302 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:03:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:03:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:03:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:03:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c307c)
31:03:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:302 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3088)
31:03:302 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:302 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:302 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4950us
31:03:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:302 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:302 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:302 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12044
31:03:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10873us
31:03:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:303 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:303 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +707us
31:03:303 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12044
31:03:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:303 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08804e70, blocking audio) +5us
31:03:303 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:303 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:03:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:03:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:03:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:03:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c307c)
31:03:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:303 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3088)
31:03:303 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
31:03:303 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:303 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:303 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11475us
31:03:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:303 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:303 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[747])
31:03:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:303 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:303 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12045
31:03:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2031us
31:03:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12045
31:03:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:304 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:304 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:03:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:03:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:03:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:03:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c307c)
31:03:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3088)
31:03:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:304 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:304 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6413us
31:03:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:304 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:304 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:304 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12046
31:03:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9410us
31:03:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:304 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:304 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12046
31:03:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:304 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:304 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:03:304 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:03:304 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:03:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:03:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c307c)
31:03:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3088)
31:03:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:305 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:305 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1340us
31:03:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:305 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:305 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:305 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:305 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12047
31:03:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2873us
31:03:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:305 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12047
31:03:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:305 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:305 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:03:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:03:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:03:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:03:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c307c)
31:03:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3088)
31:03:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:306 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:306 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7876us
31:03:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:306 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[746])
31:03:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:306 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:306 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:306 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12048
31:03:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5633us
31:03:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12048
31:03:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:306 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:306 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:03:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:03:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:03:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:03:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c307c)
31:03:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3088)
31:03:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:306 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:306 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2803us
31:03:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:307 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:307 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:307 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12049
31:03:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1410us
31:03:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:307 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12049
31:03:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:307 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:307 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:03:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:03:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:307 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:307 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:03:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:03:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c307c)
31:03:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3088)
31:03:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:307 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:307 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:307 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9340us
31:03:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:307 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12050
31:03:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6483us
31:03:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:307 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:307 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12050
31:03:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:308 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:308 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:03:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:03:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:308 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:03:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:03:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c307c)
31:03:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:308 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3088)
31:03:308 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:308 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:308 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:308 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4266us
31:03:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:308 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[745])
31:03:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:308 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:308 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:308 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12051
31:03:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9251us
31:03:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:308 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:308 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +23us
31:03:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:308 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:308 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:308 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12051
31:03:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +678us
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:03:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:309 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:03:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:03:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c307c)
31:03:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3088)
31:03:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:309 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10803us
31:03:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:309 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:309 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:309 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12052
31:03:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5020us
31:03:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:309 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:309 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12052
31:03:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:03:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:309 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:03:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:03:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c307c)
31:03:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:309 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3088)
31:03:309 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +110us
31:03:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:310 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:310 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5729us
31:03:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:310 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:310 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12053
31:03:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10093us
31:03:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:310 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:310 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12053
31:03:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:310 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:310 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:03:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:03:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:310 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:03:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:03:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:310 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c304c)
31:03:310 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c304c
31:03:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
31:03:310 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:310 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:310 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +659us
31:03:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:310 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:310 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[744])
31:03:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:310 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:310 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:311 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:311 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:311 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12054
31:03:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3557us
31:03:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:311 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:311 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12054
31:03:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:311 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:311 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:03:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:03:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:311 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:311 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:03:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:03:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:311 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c304c)
31:03:311 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c304c
31:03:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
31:03:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:311 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:311 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7196us
31:03:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:311 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:311 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:311 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12055
31:03:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8630us
31:03:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:311 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:311 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12055
31:03:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:312 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:312 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:03:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:03:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:312 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:312 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:03:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:03:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:312 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c304c)
31:03:312 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c304c
31:03:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +106us
31:03:312 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:312 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:312 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2122us
31:03:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:312 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:312 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:312 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:312 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[743])
31:03:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:312 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12056
31:03:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2094us
31:03:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:312 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:312 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +182us
31:03:312 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:312 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12056
31:03:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +511us
31:03:312 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(333, 00000001)
31:03:312 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0886823c->0886885c, event flag set) +36us
31:03:312 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:313 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0886823c, blocking audio) +269us
31:03:313 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:313 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:03:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:03:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:313 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:313 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:03:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:03:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:313 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:03:313 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:316 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30e8)
31:03:316 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e8
31:03:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +186us
31:03:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:316 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:316 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8274us
31:03:316 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:316 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:316 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:317 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:317 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12057
31:03:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6897us
31:03:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:317 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:317 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12057
31:03:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12489, 0bfff5d0)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12489, 09afa700, 0, 0, 384, 80)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12450, 0bfff5d0)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12450, 09afa700, 0, 0, 384, 80)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12399, 0bfff5d0)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12399, 09afa700, 0, 0, 384, 80)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21481, 0bfff5d0)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21481, 09afa700, 0, 0, 384, 80)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12363, 0bfff5d0)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12363, 09afa700, 0, 0, 384, 80)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12428, 0bfff5d0)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12428, 09afa700, 0, 0, 384, 80)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 32154, 0bfff5d0)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 32154, 09afa700, 0, 0, 384, 80)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12369, 0bfff5d0)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12369, 09afa700, 0, 0, 384, 80)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12390, 0bfff5d0)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12390, 09afa700, 0, 0, 384, 80)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12356, 0bfff5d0)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12356, 09afa700, 0, 0, 384, 80)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff5d0)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09afa700, 0, 0, 384, 80)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12290, 0bfff5d0)
31:03:317 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12290, 09afa700, 0, 0, 384, 80)
31:03:317 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:317 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:03:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:03:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:317 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:03:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:317 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:03:317 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:03:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3134)
31:03:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3148)
31:03:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:318 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3150)
31:03:318 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:327 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3174)
31:03:327 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +433us
31:03:327 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:327 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:327 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1808us
31:03:327 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:328 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:328 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:328 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:328 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:328 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:328 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:328 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:328 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12058
31:03:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +631us
31:03:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:328 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:328 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:328 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12058
31:03:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:328 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:328 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:03:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:03:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:328 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:328 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:03:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:03:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:03:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:328 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3134)
31:03:328 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3148)
31:03:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3150)
31:03:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:329 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3174)
31:03:329 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:329 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:329 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:329 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5739us
31:03:329 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:329 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:329 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:329 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[742])
31:03:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:329 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:329 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:329 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12059
31:03:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3398us
31:03:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:329 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:329 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:329 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +71us
31:03:329 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12059
31:03:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +373us
31:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:03:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:330 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:330 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:03:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:03:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:03:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3134)
31:03:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3148)
31:03:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3150)
31:03:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3174)
31:03:330 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:330 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5019us
31:03:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:330 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:330 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:330 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:330 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:330 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12060
31:03:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6167us
31:03:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:330 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:330 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:330 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:330 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12060
31:03:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:330 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:331 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:03:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:03:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:331 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:331 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:03:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:331 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08862178->0880719c, audio drain) +95us
31:03:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:331 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08862178, blocking audio) +12us
31:03:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:03:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:03:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3134)
31:03:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3148)
31:03:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3150)
31:03:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:331 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3174)
31:03:331 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +53us
31:03:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:331 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:331 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2823us
31:03:331 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:331 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:331 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:331 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:331 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:331 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:331 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12061
31:03:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2532us
31:03:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:331 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:331 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:331 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12061
31:03:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:331 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:332 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:03:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:03:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:332 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:332 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:03:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:03:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:03:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3134)
31:03:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3148)
31:03:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3150)
31:03:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:332 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3174)
31:03:332 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:332 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:332 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6482us
31:03:332 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:332 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:332 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:332 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[741])
31:03:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:332 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:332 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:332 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12062
31:03:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6739us
31:03:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:333 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:333 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12062
31:03:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:333 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:333 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:03:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:03:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:333 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:333 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:03:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:03:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:333 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0885add4->088687dc, audio drain) +106us
31:03:333 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0885add4, blocking audio) +269us
31:03:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:03:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3134)
31:03:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3148)
31:03:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3150)
31:03:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:333 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3174)
31:03:333 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +42us
31:03:333 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:333 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:333 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1127us
31:03:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:333 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:333 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:333 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:334 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:334 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:334 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:334 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12063
31:03:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2778us
31:03:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:334 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:334 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:334 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12063
31:03:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:334 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:334 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:03:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:03:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:334 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:334 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:03:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:03:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:03:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3134)
31:03:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3148)
31:03:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3150)
31:03:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:334 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3174)
31:03:334 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:334 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:334 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:334 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3592us
31:03:334 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:334 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:334 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:334 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:334 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:335 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:335 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12064
31:03:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1789us
31:03:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:335 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:335 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:335 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12064
31:03:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:335 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:335 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:03:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:03:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:335 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:335 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:03:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:03:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:03:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3134)
31:03:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3148)
31:03:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3150)
31:03:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:335 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3174)
31:03:335 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:335 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:335 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:335 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2872us
31:03:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:335 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:336 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[740])
31:03:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:336 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:336 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:336 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2034us
31:03:336 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:336 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:336 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:336 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:336 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12065
31:03:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1314us
31:03:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:336 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:336 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:336 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12065
31:03:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:336 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:336 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:03:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:03:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:336 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:336 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:03:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:03:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:03:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3134)
31:03:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3148)
31:03:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3150)
31:03:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:336 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3174)
31:03:336 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:337 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:337 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:337 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +701us
31:03:337 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:337 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:337 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:337 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:337 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:337 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:337 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12066
31:03:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4680us
31:03:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:337 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:337 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:337 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12066
31:03:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:337 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:337 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:03:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:03:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:337 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:337 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:03:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:03:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:03:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3134)
31:03:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3148)
31:03:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3150)
31:03:337 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:337 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3174)
31:03:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:338 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:338 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:338 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4335us
31:03:338 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:338 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:338 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:338 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:338 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:338 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12067
31:03:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1045us
31:03:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:338 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:338 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:338 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:338 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +119us
31:03:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:338 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:338 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[739])
31:03:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:338 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12067
31:03:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +583us
31:03:338 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:338 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:03:338 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:03:338 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:338 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:03:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:03:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:03:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3134)
31:03:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3148)
31:03:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3150)
31:03:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3174)
31:03:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:339 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:339 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1568us
31:03:339 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:339 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6396us
31:03:339 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:339 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:339 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:339 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12068
31:03:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4925us
31:03:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:339 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12068
31:03:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:339 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:339 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:03:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:03:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:339 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:03:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:03:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:03:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3134)
31:03:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3148)
31:03:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3150)
31:03:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3174)
31:03:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:340 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:340 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:340 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:340 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:340 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:340 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:340 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:340 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:340 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12069
31:03:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3936us
31:03:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:340 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:340 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12069
31:03:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:340 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:340 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:03:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:03:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:340 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:341 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:03:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:03:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:03:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3134)
31:03:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3148)
31:03:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3150)
31:03:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:341 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3174)
31:03:341 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:341 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:341 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:341 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +725us
31:03:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:341 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:341 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:341 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:341 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:341 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[738])
31:03:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:341 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:341 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:341 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:03:341 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:341 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12070
31:03:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +302us
31:03:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:342 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:342 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12070
31:03:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:342 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:342 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:03:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:03:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:342 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:342 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:03:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:03:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:03:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30e4)
31:03:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30ec)
31:03:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:342 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3110)
31:03:342 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:342 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:342 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7271us
31:03:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:342 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:342 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:342 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:342 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:342 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12071
31:03:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6827us
31:03:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:342 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:342 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:342 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12071
31:03:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:343 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:343 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:03:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:03:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:343 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:343 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:03:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:03:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:03:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:343 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30e8)
31:03:343 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e8
31:03:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +206us
31:03:343 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:343 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:343 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2118us
31:03:343 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:343 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:343 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:343 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:343 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:343 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:343 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:343 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:343 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12072
31:03:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1998us
31:03:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:343 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:343 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:343 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12072
31:03:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:343 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 26089, 0bfff5d0)
31:03:343 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 26089, 09afa700, 0, 0, 384, 80)
31:03:343 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12367, 0bfff5d0)
31:03:343 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12367, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 36820, 0bfff5d0)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 36820, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20107, 0bfff5d0)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20107, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12434, 0bfff5d0)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12434, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12375, 0bfff5d0)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12375, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12383, 0bfff5d0)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12383, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 26041, 0bfff5d0)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 26041, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12364, 0bfff5d0)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12364, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 33391, 0bfff5d0)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 33391, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12373, 0bfff5d0)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12373, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12381, 0bfff5d0)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12381, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12358, 0bfff5d0)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12358, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12384, 0bfff5d0)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12384, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12290, 0bfff5d0)
31:03:344 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12290, 09afa700, 0, 0, 384, 80)
31:03:344 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:344 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:03:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:03:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:344 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:344 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:03:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:03:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:03:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3134)
31:03:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3148)
31:03:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:344 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:03:344 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:344 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09afa740
31:03:354 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3174)
31:03:354 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +541us
31:03:354 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:354 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:354 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5418us
31:03:354 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:354 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:354 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:355 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[737])
31:03:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:355 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:355 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12073
31:03:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4758us
31:03:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:355 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +155us
31:03:355 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12073
31:03:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +290us
31:03:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:03:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:03:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:03:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:03:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:03:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3134)
31:03:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3148)
31:03:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:03:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3174)
31:03:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:356 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:356 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3651us
31:03:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:356 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:356 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:356 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:356 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:356 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12074
31:03:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +535us
31:03:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:356 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12074
31:03:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:356 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:356 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:03:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:03:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:356 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:356 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:03:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:03:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:03:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3134)
31:03:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3148)
31:03:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:03:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3174)
31:03:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:356 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:357 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2932us
31:03:357 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:357 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:357 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:357 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:357 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:357 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12075
31:03:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2449us
31:03:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:357 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12075
31:03:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:357 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:357 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:03:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:03:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:357 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:357 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:03:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:03:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:03:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3134)
31:03:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3148)
31:03:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:03:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3174)
31:03:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:357 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:357 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:357 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5114us
31:03:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:358 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[736])
31:03:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:358 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:358 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:358 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:03:358 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:358 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12076
31:03:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8376us
31:03:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:358 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:358 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12076
31:03:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:358 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:358 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:03:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:03:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:358 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:358 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:03:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:03:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:03:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3134)
31:03:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3148)
31:03:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:03:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3174)
31:03:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:359 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:359 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:359 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +41us
31:03:359 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:359 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:359 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:359 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:359 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:359 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:359 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12077
31:03:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4145us
31:03:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:359 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12077
31:03:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:359 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:359 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:03:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:03:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:359 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:359 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:03:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:03:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:03:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3134)
31:03:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3148)
31:03:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:03:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3174)
31:03:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:360 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:360 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:360 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3675us
31:03:360 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:360 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:360 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:360 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:360 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:360 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12078
31:03:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1705us
31:03:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:360 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:360 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:360 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:360 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12078
31:03:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:360 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:360 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:03:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:03:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:360 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:360 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:03:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:03:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:03:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:03:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:03:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:03:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:03:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:361 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:361 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:361 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1504us
31:03:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:361 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[735])
31:03:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:361 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:361 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:361 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:03:361 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:361 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:361 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:361 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12079
31:03:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2682us
31:03:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:361 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:361 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12079
31:03:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:361 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:361 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:03:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:03:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:362 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:362 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:03:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:03:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:03:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:03:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:03:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:03:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:03:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:362 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:362 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +785us
31:03:362 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:362 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:362 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:362 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:362 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12080
31:03:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4596us
31:03:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:362 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12080
31:03:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:362 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:362 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:03:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:03:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:363 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:363 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:03:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:03:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:03:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3134)
31:03:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3148)
31:03:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:03:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3174)
31:03:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:363 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:363 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:363 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2967us
31:03:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:363 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:363 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:363 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:363 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:03:363 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:363 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:363 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[734])
31:03:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:363 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12081
31:03:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +949us
31:03:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12081
31:03:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:364 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:364 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:03:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:03:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:364 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:364 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:03:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:03:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:03:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3134)
31:03:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3148)
31:03:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:03:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3174)
31:03:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:364 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:364 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +470us
31:03:364 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:364 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7569us
31:03:365 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:365 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:365 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:365 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12082
31:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6292us
31:03:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:365 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12082
31:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:365 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:365 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:03:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:03:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:365 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:365 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:03:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:03:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:03:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3134)
31:03:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3148)
31:03:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:03:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3174)
31:03:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:365 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:365 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1528us
31:03:366 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:366 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:366 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:366 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:366 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12083
31:03:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3853us
31:03:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:366 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +214us
31:03:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:366 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12083
31:03:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +487us
31:03:366 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:366 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:03:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:03:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:366 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:03:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:03:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:03:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3134)
31:03:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3148)
31:03:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:03:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3174)
31:03:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:366 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:366 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5162us
31:03:367 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:367 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:367 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[733])
31:03:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:367 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:367 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:367 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:03:367 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:367 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12084
31:03:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +218us
31:03:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:367 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:367 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:367 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12084
31:03:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:367 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:367 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:03:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:03:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:367 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:367 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:03:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:03:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:03:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3134)
31:03:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3148)
31:03:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:03:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3174)
31:03:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:368 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5894us
31:03:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:368 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:368 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:368 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:368 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12085
31:03:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6743us
31:03:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12085
31:03:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:03:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:368 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:368 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:03:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:03:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:03:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3134)
31:03:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3148)
31:03:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:03:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3174)
31:03:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:368 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:369 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +820us
31:03:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:369 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:369 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:369 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:369 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:03:369 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:369 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:369 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:369 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12086
31:03:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3096us
31:03:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:369 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12086
31:03:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:369 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:369 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:03:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:03:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:369 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:369 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:03:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:03:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:03:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3134)
31:03:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3148)
31:03:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:03:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3174)
31:03:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:369 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:370 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5906us
31:03:370 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:370 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:370 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[732])
31:03:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:370 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:370 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12087
31:03:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6134us
31:03:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:370 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:370 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +238us
31:03:370 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12087
31:03:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +206us
31:03:370 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:370 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:03:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:03:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:370 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:370 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:03:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:03:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:03:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30e4)
31:03:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30ec)
31:03:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3110)
31:03:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:371 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:371 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2293us
31:03:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:371 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:371 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:371 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:371 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:371 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:371 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12088
31:03:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1903us
31:03:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:371 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12088
31:03:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:371 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:371 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:03:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:03:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:371 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:371 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:03:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:03:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:03:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30e4)
31:03:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30ec)
31:03:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3110)
31:03:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:372 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:372 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3025us
31:03:372 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:372 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:372 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:372 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:372 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12089
31:03:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2365us
31:03:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12089
31:03:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:372 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:372 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:03:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:03:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:372 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:372 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:03:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:03:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:03:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30e4)
31:03:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30ec)
31:03:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3110)
31:03:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:373 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:373 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:373 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3756us
31:03:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:373 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[731])
31:03:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:373 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:373 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:373 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +582us
31:03:373 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:373 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:373 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12090
31:03:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +440us
31:03:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:373 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12090
31:03:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:373 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:373 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:03:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:03:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:373 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:373 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:03:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:03:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:03:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30e4)
31:03:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30ec)
31:03:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3110)
31:03:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:374 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:374 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:374 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +134us
31:03:374 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:374 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:03:374 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:374 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:374 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:374 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12091
31:03:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5243us
31:03:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:374 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:374 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:374 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12091
31:03:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:374 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:374 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:03:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:03:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:374 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:374 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:03:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:03:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:03:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30e4)
31:03:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30ec)
31:03:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3110)
31:03:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:375 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:375 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3768us
31:03:375 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:375 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:375 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:375 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:375 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:375 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12092
31:03:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1622us
31:03:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:375 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:375 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12092
31:03:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:375 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:375 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:03:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:03:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:375 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:375 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:03:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:03:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:03:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30e4)
31:03:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30ec)
31:03:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3110)
31:03:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:376 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:376 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +146us
31:03:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:376 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[730])
31:03:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:376 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:376 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:376 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:03:376 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:376 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:376 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:376 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12093
31:03:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4050us
31:03:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:376 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12093
31:03:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:376 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:376 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:03:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:03:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:03:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:03:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:03:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30e4)
31:03:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30ec)
31:03:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3110)
31:03:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:377 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:377 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:377 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +878us
31:03:377 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:377 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:377 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:377 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:377 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:377 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12094
31:03:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4513us
31:03:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:377 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12094
31:03:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:377 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:377 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:03:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:03:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:377 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:377 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:03:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:03:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:03:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:03:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:03:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3110)
31:03:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:378 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:378 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:378 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1609us
31:03:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:378 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:378 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:378 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:378 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:378 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[729])
31:03:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:378 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:378 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:378 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:03:378 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12095
31:03:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +281us
31:03:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:378 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:378 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12095
31:03:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:379 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:379 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:03:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:03:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:379 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:379 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:03:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:03:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:03:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:03:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:03:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3110)
31:03:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:379 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:379 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:379 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8146us
31:03:379 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:379 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:379 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:379 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12096
31:03:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7390us
31:03:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:379 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:379 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12096
31:03:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:379 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:379 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:03:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:03:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:379 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:379 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:03:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:03:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:03:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30e4)
31:03:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30ec)
31:03:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3110)
31:03:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:380 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:380 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1621us
31:03:380 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:380 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:380 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:380 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:380 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:380 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:380 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:380 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12097
31:03:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1124us
31:03:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:380 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:380 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:380 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12097
31:03:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:380 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:380 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:03:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:03:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:381 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:381 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:03:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:03:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:03:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30e4)
31:03:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30ec)
31:03:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3110)
31:03:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:381 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:381 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5255us
31:03:381 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:381 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:381 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:381 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[728])
31:03:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:381 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:381 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:381 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3485us
31:03:381 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12098
31:03:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +135us
31:03:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:381 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12098
31:03:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:382 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:382 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:03:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:03:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:382 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:382 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:03:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:03:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:03:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30e4)
31:03:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30ec)
31:03:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3110)
31:03:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:382 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:382 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4536us
31:03:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:382 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:382 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:382 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:382 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12099
31:03:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6660us
31:03:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:383 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:383 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +310us
31:03:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:383 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:383 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12099
31:03:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +392us
31:03:383 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:383 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:03:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:03:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:383 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:383 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:03:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:03:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:03:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30e4)
31:03:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30ec)
31:03:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:383 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3110)
31:03:383 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:383 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:383 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2365us
31:03:383 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:383 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:383 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:383 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:383 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:384 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12100
31:03:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3026us
31:03:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:384 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:384 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:384 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:384 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12100
31:03:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:384 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:384 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:03:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:03:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:384 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:384 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:03:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:03:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:03:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30e4)
31:03:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30ec)
31:03:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:384 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3110)
31:03:384 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:384 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:384 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:384 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5999us
31:03:384 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:384 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:384 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:385 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[727])
31:03:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:385 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:385 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12101
31:03:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7232us
31:03:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:385 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:385 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +322us
31:03:385 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12101
31:03:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +123us
31:03:385 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:385 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:03:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:03:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:385 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:385 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:03:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:03:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:03:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30e4)
31:03:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30ec)
31:03:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3110)
31:03:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:385 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:385 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:385 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +925us
31:03:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:385 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:385 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:385 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:385 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:386 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:386 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12102
31:03:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3271us
31:03:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:386 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:386 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:386 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12102
31:03:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:386 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:386 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:03:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:03:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:386 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:386 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:03:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:03:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:03:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30e4)
31:03:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30ec)
31:03:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3110)
31:03:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:386 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:386 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3108us
31:03:386 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:386 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:386 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:386 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:386 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:386 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:386 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12103
31:03:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2282us
31:03:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:387 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:387 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:387 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12103
31:03:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:387 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:387 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:03:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:03:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:387 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:387 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:03:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:03:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:03:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3134)
31:03:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3148)
31:03:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3150)
31:03:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:387 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3174)
31:03:387 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:387 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:387 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:387 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2379us
31:03:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:387 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:387 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[726])
31:03:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:387 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:387 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:387 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:03:388 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:388 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:388 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:388 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:388 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12104
31:03:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1807us
31:03:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:388 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:388 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:388 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12104
31:03:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:388 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:388 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:03:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:03:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:388 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:388 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:03:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:03:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:03:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3134)
31:03:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3148)
31:03:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3150)
31:03:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:388 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3174)
31:03:388 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:388 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:388 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +208us
31:03:389 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:389 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:389 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:389 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:389 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:389 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12105
31:03:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5173us
31:03:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12105
31:03:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:389 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:389 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:03:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:03:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:389 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:389 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:03:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:03:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:03:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3134)
31:03:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3148)
31:03:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3150)
31:03:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3174)
31:03:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:389 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:389 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3842us
31:03:389 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:390 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:390 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:390 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:390 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:390 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:390 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[725])
31:03:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:390 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12106
31:03:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +344us
31:03:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:390 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:390 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:390 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12106
31:03:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:390 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:390 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:03:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:03:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:390 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:390 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:03:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:03:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:03:390 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:390 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3134)
31:03:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3148)
31:03:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3150)
31:03:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3174)
31:03:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:391 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:391 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:391 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1075us
31:03:391 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:391 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6387us
31:03:391 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:391 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:391 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:391 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:391 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12107
31:03:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5418us
31:03:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:391 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:391 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:391 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12107
31:03:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:391 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:391 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:03:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:03:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:391 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:391 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:03:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:03:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:03:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:391 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3134)
31:03:391 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3148)
31:03:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:03:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3174)
31:03:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:392 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:392 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:392 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +952us
31:03:392 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:392 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:392 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:392 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:392 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:392 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:392 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12108
31:03:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4429us
31:03:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:392 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:392 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:392 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12108
31:03:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:392 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:392 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:03:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:03:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:392 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:392 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:03:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:03:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:03:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3134)
31:03:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:392 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3148)
31:03:392 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:03:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3174)
31:03:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:393 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:393 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:393 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +232us
31:03:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:393 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:393 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:393 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:393 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:393 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:393 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[724])
31:03:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:393 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:393 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:393 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:03:393 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:393 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12109
31:03:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +795us
31:03:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:393 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:393 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:393 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12109
31:03:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:393 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:393 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:393 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:03:393 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:03:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:394 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:394 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:03:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:03:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:03:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3134)
31:03:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3148)
31:03:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:03:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3174)
31:03:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:394 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:394 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:394 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6768us
31:03:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:394 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:394 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:394 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:394 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:394 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12110
31:03:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7320us
31:03:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:394 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:394 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:394 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:394 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12110
31:03:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:394 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:394 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:03:394 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:03:394 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:395 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:395 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:03:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:03:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:03:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:03:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:03:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:03:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:03:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:395 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:395 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:395 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1695us
31:03:395 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:395 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:395 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:395 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:395 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:395 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:395 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:395 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:395 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12111
31:03:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2491us
31:03:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:395 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:395 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:395 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12111
31:03:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:395 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:395 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:03:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:03:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:396 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:396 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:03:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:03:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:03:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:03:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:03:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:03:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:396 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:03:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:396 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:396 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5329us
31:03:396 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:396 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:396 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[723])
31:03:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:396 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:396 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:396 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:03:396 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:396 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12112
31:03:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +51us
31:03:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:396 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:397 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:397 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12112
31:03:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:397 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:397 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:03:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:03:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:397 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:397 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:03:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:03:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:03:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3134)
31:03:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3148)
31:03:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:03:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3174)
31:03:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:397 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:397 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3158us
31:03:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:397 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:397 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:397 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:397 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:397 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:397 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:397 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12113
31:03:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1028us
31:03:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:397 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:397 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12113
31:03:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:398 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:398 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:03:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:03:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:398 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:398 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:03:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:03:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:03:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3134)
31:03:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3148)
31:03:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:03:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:398 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3174)
31:03:398 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:398 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:398 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2439us
31:03:398 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:398 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:398 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:398 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:398 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:398 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:398 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12114
31:03:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2942us
31:03:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:398 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:398 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:398 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12114
31:03:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:399 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:399 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:03:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:03:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:399 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:399 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:03:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:03:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:03:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3134)
31:03:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3148)
31:03:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:03:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:399 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3174)
31:03:399 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:399 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:399 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:399 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4621us
31:03:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:399 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:399 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[722])
31:03:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:399 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:399 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:399 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:03:399 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:399 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12115
31:03:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8861us
31:03:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:399 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:400 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +405us
31:03:400 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:400 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:400 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:400 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12115
31:03:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +27us
31:03:400 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:400 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:03:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:03:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:400 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:400 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:03:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:03:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:03:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3134)
31:03:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3148)
31:03:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:03:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:400 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3174)
31:03:400 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:400 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:400 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9707us
31:03:400 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:400 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:400 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:400 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:400 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12116
31:03:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4638us
31:03:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:401 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:401 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:401 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12116
31:03:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:401 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:401 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:03:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:03:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:401 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:401 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:03:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:03:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:03:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3134)
31:03:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3148)
31:03:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:03:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:401 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3174)
31:03:401 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:401 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:401 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:401 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3182us
31:03:401 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:401 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:401 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:401 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:401 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:401 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:401 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12117
31:03:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2198us
31:03:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:402 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:402 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:402 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12117
31:03:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:402 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:402 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:03:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:03:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:402 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:402 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:03:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:03:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:03:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3134)
31:03:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3148)
31:03:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:03:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:402 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3174)
31:03:402 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:402 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:402 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:402 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1011us
31:03:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:402 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:402 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[721])
31:03:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:403 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:403 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:403 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:03:403 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:403 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:403 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:403 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:403 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12118
31:03:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3175us
31:03:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:403 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:403 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:403 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12118
31:03:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:403 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:403 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:03:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:03:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:403 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:403 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:03:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:03:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:03:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3134)
31:03:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3148)
31:03:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:03:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:403 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3174)
31:03:403 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:403 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:404 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +292us
31:03:404 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:404 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:404 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:404 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:404 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:404 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:404 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12119
31:03:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5089us
31:03:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:404 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:404 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:404 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12119
31:03:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:404 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:404 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:03:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:03:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:404 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:404 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:03:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:03:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:03:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30e4)
31:03:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:404 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30ec)
31:03:404 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3110)
31:03:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:405 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:405 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2484us
31:03:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:405 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:405 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:405 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:405 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:03:405 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:405 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[720])
31:03:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:405 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12120
31:03:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1442us
31:03:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:405 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12120
31:03:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:406 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:406 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:03:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:03:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:406 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:03:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:03:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:03:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30e4)
31:03:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30ec)
31:03:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3110)
31:03:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:406 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08862178->0880709c, woke from hle delay) +125us
31:03:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, interrupt) +12us
31:03:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:406 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, left interrupt) +5us
31:03:406 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08862178, blocking audio) +5us
31:03:406 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +14us
31:03:406 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7545us
31:03:406 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:406 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:406 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12121
31:03:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6785us
31:03:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:406 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:406 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:406 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12121
31:03:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:406 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:406 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:03:406 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:03:406 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:406 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:407 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:03:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:03:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:03:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30e4)
31:03:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30ec)
31:03:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3110)
31:03:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:407 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:407 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1045us
31:03:407 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:407 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:407 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:407 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:407 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:407 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:407 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:407 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:407 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12122
31:03:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +249us
31:03:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:407 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:407 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:407 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12122
31:03:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:407 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:407 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:03:407 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:03:407 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:407 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:407 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:03:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:03:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:03:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30e4)
31:03:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30ec)
31:03:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:408 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3110)
31:03:408 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:408 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:408 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4679us
31:03:408 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:408 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:408 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:408 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[719])
31:03:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:408 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:408 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:408 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2034us
31:03:408 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:408 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12123
31:03:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +711us
31:03:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:408 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:408 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:408 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12123
31:03:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:03:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:409 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:409 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:03:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:03:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:03:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30e4)
31:03:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30ec)
31:03:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3110)
31:03:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:409 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5410us
31:03:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:409 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:409 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:409 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:409 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:409 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12124
31:03:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7236us
31:03:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:409 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:409 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:409 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12124
31:03:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:03:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:409 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:409 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:03:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:03:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:03:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30e4)
31:03:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30ec)
31:03:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3110)
31:03:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:410 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:410 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +337us
31:03:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:410 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:410 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:410 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:410 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:03:410 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:410 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:410 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12125
31:03:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3589us
31:03:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:410 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:410 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12125
31:03:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:410 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:410 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:03:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:03:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:410 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:410 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:03:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:03:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:03:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30e4)
31:03:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30ec)
31:03:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3110)
31:03:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:411 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:411 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5422us
31:03:411 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:411 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:411 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:411 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[718])
31:03:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:411 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:411 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:411 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6396us
31:03:411 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12126
31:03:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868724->08000000, interrupt) +231us
31:03:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12126
31:03:411 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868724, idle) +731us
31:03:411 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +36us
31:03:411 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:411 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:03:411 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:411 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:03:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:03:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:412 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:412 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:03:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:03:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:03:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:03:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:03:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3110)
31:03:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +140us
31:03:412 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:412 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:412 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1750us
31:03:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:412 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:412 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:412 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:412 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:412 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:412 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12127
31:03:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2396us
31:03:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:412 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:412 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12127
31:03:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:412 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:412 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:03:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:03:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:412 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:413 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:03:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:03:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:03:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:03:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:03:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3110)
31:03:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:413 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:413 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:413 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2532us
31:03:413 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:413 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:413 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:413 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:413 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:413 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:413 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12128
31:03:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2859us
31:03:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:413 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:413 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:413 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:413 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12128
31:03:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:413 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:413 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:03:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:03:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:413 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:413 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:03:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:413 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:03:413 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:03:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30e4)
31:03:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30ec)
31:03:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:414 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3110)
31:03:414 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:414 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:414 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3263us
31:03:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:414 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[717])
31:03:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:414 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:414 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:414 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:03:414 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:414 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:414 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:414 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:414 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12129
31:03:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +933us
31:03:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:414 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:414 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:414 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +489us
31:03:415 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12129
31:03:415 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:03:415 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:415 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:03:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:03:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:415 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:415 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:03:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:03:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:03:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30e4)
31:03:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30ec)
31:03:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:415 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3110)
31:03:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:03:415 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:415 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:415 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9750us
31:03:415 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:415 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:415 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:415 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:415 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12130
31:03:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5736us
31:03:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:415 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:415 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:415 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12130
31:03:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:415 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:415 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:415 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:03:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:03:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:416 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:416 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:03:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:03:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:03:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30e4)
31:03:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30ec)
31:03:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:416 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3110)
31:03:416 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:416 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:416 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3275us
31:03:416 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:416 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:416 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:416 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:416 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:416 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12131
31:03:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2115us
31:03:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:416 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:416 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +501us
31:03:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:416 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:417 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[716])
31:03:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:417 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12131
31:03:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +201us
31:03:417 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:417 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:03:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:03:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:417 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:417 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:03:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:03:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:03:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30e4)
31:03:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30ec)
31:03:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:417 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3110)
31:03:417 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:417 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:417 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:417 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1959us
31:03:417 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:417 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4936us
31:03:417 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:417 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:417 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:417 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:417 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12132
31:03:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4543us
31:03:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:418 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:418 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:418 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:418 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12132
31:03:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:418 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:418 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:03:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:03:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:418 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:418 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:03:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:03:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:03:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30e4)
31:03:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30ec)
31:03:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:418 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3110)
31:03:418 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:418 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:418 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:418 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +385us
31:03:418 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:418 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:418 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:418 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:418 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:418 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:418 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12133
31:03:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5006us
31:03:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:419 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:419 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:419 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12133
31:03:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:419 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:419 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:03:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:03:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:419 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:419 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:03:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:03:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:03:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30e4)
31:03:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30ec)
31:03:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:419 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3110)
31:03:419 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:419 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:419 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:419 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1116us
31:03:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:419 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:419 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:419 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:419 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:419 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:420 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[715])
31:03:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:420 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:420 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:420 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:03:420 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:420 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12134
31:03:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +774us
31:03:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:420 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:420 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:420 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12134
31:03:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:420 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:420 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:03:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:03:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:420 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:420 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:03:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:03:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:03:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30e4)
31:03:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30ec)
31:03:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:420 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3110)
31:03:420 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:420 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:420 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:420 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7653us
31:03:420 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:420 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:420 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:420 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:420 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12135
31:03:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7884us
31:03:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:421 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:421 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:421 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12135
31:03:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:421 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:421 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:03:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:03:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:421 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:421 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:03:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:03:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:03:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3134)
31:03:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3148)
31:03:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:03:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3174)
31:03:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:421 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:421 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1119us
31:03:421 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:421 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:421 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:421 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:421 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:421 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:421 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:422 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:422 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12136
31:03:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1617us
31:03:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12136
31:03:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:422 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:422 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:03:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:03:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:03:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:03:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:03:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3134)
31:03:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3148)
31:03:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:03:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3174)
31:03:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:422 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:422 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4753us
31:03:422 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:422 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:423 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[714])
31:03:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:423 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:423 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:423 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:03:423 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12137
31:03:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +628us
31:03:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:423 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:423 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:423 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12137
31:03:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:423 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:423 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:03:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:03:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:423 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:423 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:03:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:03:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:03:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3134)
31:03:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3148)
31:03:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:03:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3174)
31:03:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:423 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:423 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:423 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4033us
31:03:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:423 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:423 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:423 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:423 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:424 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:424 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:424 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12138
31:03:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +153us
31:03:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:424 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:424 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12138
31:03:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:424 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:424 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:03:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:03:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:424 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:424 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:03:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:03:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:03:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3134)
31:03:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3148)
31:03:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:03:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3174)
31:03:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:424 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:424 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:424 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1862us
31:03:424 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:424 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:424 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:424 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:424 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:425 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12139
31:03:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3519us
31:03:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:425 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:425 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:425 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:425 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12139
31:03:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:425 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:425 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:03:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:03:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:425 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:425 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:03:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:03:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:03:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3134)
31:03:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3148)
31:03:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:03:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3174)
31:03:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:425 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:425 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:425 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5496us
31:03:425 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:425 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:426 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[713])
31:03:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:426 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:426 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:426 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7569us
31:03:426 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12140
31:03:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868910->08000000, interrupt) +147us
31:03:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12140
31:03:426 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868910, idle) +731us
31:03:426 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +120us
31:03:426 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:426 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:03:426 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:426 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:03:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:03:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:426 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:426 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:03:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:03:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:03:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3134)
31:03:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3148)
31:03:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:03:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3174)
31:03:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +150us
31:03:426 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:426 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:426 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +289us
31:03:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:426 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:426 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:427 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:427 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:427 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:427 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:427 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12141
31:03:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3764us
31:03:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:427 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:427 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:427 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12141
31:03:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:427 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:427 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:03:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:03:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:427 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:427 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:03:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:03:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:03:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3134)
31:03:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3148)
31:03:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:03:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:427 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3174)
31:03:427 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:427 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:427 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:427 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2606us
31:03:427 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:427 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:427 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:428 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:428 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:428 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:428 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12142
31:03:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2775us
31:03:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:428 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:428 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:428 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:428 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12142
31:03:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:428 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:428 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:03:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:03:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:428 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:428 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:03:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:03:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:03:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:03:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:03:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:03:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:428 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:03:428 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:428 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:428 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:428 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1886us
31:03:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:428 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:429 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[712])
31:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:429 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:429 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:429 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:03:429 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:429 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:429 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:429 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:429 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12143
31:03:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2300us
31:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:429 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:429 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:429 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:429 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +572us
31:03:429 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12143
31:03:429 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:03:429 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:429 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:03:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:03:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:429 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:429 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:03:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:429 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:03:429 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:03:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:03:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:03:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:03:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:03:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:03:430 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:430 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:430 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8289us
31:03:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:430 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:430 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:430 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:430 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:430 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12144
31:03:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5666us
31:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:430 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:430 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:430 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:430 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12144
31:03:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:430 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:430 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:03:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:03:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:430 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:430 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:03:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:03:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:430 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:03:430 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3134)
31:03:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3148)
31:03:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:03:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:431 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3174)
31:03:431 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:431 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:431 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3349us
31:03:431 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:431 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:431 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:431 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:431 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:431 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:431 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:431 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[711])
31:03:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:431 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12145
31:03:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +837us
31:03:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:431 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:431 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:431 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12145
31:03:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:03:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:432 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:432 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:03:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:03:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:03:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3134)
31:03:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3148)
31:03:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:03:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3174)
31:03:432 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:432 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:432 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +582us
31:03:432 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:432 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6396us
31:03:432 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:432 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:432 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:432 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:432 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12146
31:03:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5911us
31:03:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:432 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:432 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:432 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12146
31:03:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:432 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:433 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:03:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:03:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:433 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:433 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:03:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:03:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:03:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3134)
31:03:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3148)
31:03:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:03:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:433 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3174)
31:03:433 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:433 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:433 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:433 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +459us
31:03:433 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:433 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:433 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:433 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:433 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:433 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12147
31:03:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4922us
31:03:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:433 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:433 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:433 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +596us
31:03:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:433 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:433 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:433 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12147
31:03:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +106us
31:03:434 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:434 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:03:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:03:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:434 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:434 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:03:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:03:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:03:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3134)
31:03:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3148)
31:03:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:03:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:434 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3174)
31:03:434 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:434 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:434 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:434 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4093us
31:03:434 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:434 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:434 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:434 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[710])
31:03:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:434 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:434 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:434 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +582us
31:03:434 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:434 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12148
31:03:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1288us
31:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:435 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12148
31:03:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:435 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:435 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:03:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:03:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:435 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:435 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:03:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:03:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:03:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3134)
31:03:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3148)
31:03:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:03:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3174)
31:03:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:435 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:435 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:435 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6275us
31:03:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:435 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:435 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:435 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:435 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:435 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12149
31:03:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7813us
31:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:435 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:435 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:435 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12149
31:03:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:436 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:436 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:03:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:03:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:436 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:436 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:03:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:03:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:03:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3134)
31:03:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3148)
31:03:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:03:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3174)
31:03:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:436 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:436 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1202us
31:03:436 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:436 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:436 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:436 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:436 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:436 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:436 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:436 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12150
31:03:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2984us
31:03:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:437 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:437 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:437 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12150
31:03:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:437 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:437 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:03:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:03:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:437 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:437 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:03:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:03:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:03:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3134)
31:03:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3148)
31:03:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:03:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3174)
31:03:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:437 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:437 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:437 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4836us
31:03:437 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:437 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:437 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:438 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[709])
31:03:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:438 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:438 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:438 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:03:438 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:438 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12151
31:03:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +544us
31:03:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:438 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12151
31:03:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:438 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:438 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:03:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:03:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:438 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:438 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:03:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:03:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:03:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30e4)
31:03:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30ec)
31:03:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3110)
31:03:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:439 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:439 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2675us
31:03:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:439 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:439 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:439 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:439 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12152
31:03:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1521us
31:03:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12152
31:03:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:439 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:439 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:03:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:03:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:439 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:439 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:03:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:03:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:03:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30e4)
31:03:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30ec)
31:03:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3110)
31:03:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:440 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:440 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1955us
31:03:440 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:440 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:440 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:440 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:440 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:440 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:440 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12153
31:03:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3435us
31:03:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:440 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:440 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:440 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12153
31:03:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:440 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:440 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:03:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:03:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:440 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:440 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:03:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:03:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:03:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30e4)
31:03:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30ec)
31:03:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3110)
31:03:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:440 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:440 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4138us
31:03:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:441 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[708])
31:03:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:441 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:441 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:441 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:03:441 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:441 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9298us
31:03:441 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12154
31:03:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868910->08000000, interrupt) +64us
31:03:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:441 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12154
31:03:441 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868910, idle) +731us
31:03:441 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:441 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +203us
31:03:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:441 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:441 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +12us
31:03:441 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:441 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:03:441 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:441 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:03:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:03:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:441 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:441 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:441 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:03:441 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:03:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:03:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30e4)
31:03:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30ec)
31:03:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3110)
31:03:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +140us
31:03:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:442 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:442 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8993us
31:03:442 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:442 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:442 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:442 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:442 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12155
31:03:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5131us
31:03:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:442 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:442 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:442 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12155
31:03:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:442 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:442 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:03:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:03:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:442 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:442 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:03:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:03:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:03:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:442 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30e4)
31:03:442 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30ec)
31:03:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3110)
31:03:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:443 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:443 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2699us
31:03:443 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:443 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:443 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:443 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:443 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:443 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:443 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12156
31:03:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2692us
31:03:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:443 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:443 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:443 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12156
31:03:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:443 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:443 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:03:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:03:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:443 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:443 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:03:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:03:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:03:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30e4)
31:03:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:443 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30ec)
31:03:443 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:444 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3110)
31:03:444 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:444 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:444 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:444 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +528us
31:03:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:444 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[707])
31:03:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:444 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:444 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:444 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3485us
31:03:444 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:444 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:444 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:444 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:444 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12157
31:03:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3668us
31:03:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:444 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:444 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:444 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +656us
31:03:444 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12157
31:03:444 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:03:444 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:445 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:03:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:03:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:445 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:445 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:03:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:03:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:03:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30e4)
31:03:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30ec)
31:03:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3110)
31:03:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:03:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:445 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:445 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6847us
31:03:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:445 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:445 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:445 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:445 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:445 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12158
31:03:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5582us
31:03:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:445 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:445 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:445 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12158
31:03:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:445 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:445 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:03:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:03:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:445 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:445 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:445 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:03:445 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:03:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:03:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:03:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:03:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:446 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3110)
31:03:446 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:446 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:446 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:446 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1991us
31:03:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:446 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:446 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:446 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:446 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:03:446 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:446 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:446 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:446 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[706])
31:03:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:446 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12159
31:03:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1935us
31:03:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:446 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:446 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:446 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +341us
31:03:446 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:446 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12159
31:03:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +361us
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:03:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:447 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:447 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:03:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:03:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:03:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:03:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:03:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3110)
31:03:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:447 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7076us
31:03:447 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:447 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:447 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:447 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:447 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12160
31:03:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7278us
31:03:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:447 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:447 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:447 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12160
31:03:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:03:447 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:447 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:447 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:447 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:03:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:03:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:03:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30e4)
31:03:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30ec)
31:03:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3110)
31:03:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:448 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:448 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:448 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +552us
31:03:448 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:448 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:448 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:448 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:448 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:448 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:448 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:448 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:448 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12161
31:03:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +742us
31:03:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:448 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:448 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:448 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12161
31:03:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:448 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:448 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:03:448 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:03:448 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:448 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:448 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:03:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:03:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:03:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30e4)
31:03:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30ec)
31:03:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3110)
31:03:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:449 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:449 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:449 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4186us
31:03:449 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:449 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:449 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:449 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[705])
31:03:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:449 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:449 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:449 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:03:449 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:449 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12162
31:03:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1204us
31:03:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:450 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:450 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12162
31:03:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:450 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:450 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:03:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:03:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:450 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:450 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:03:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:03:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:03:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30e4)
31:03:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30ec)
31:03:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3110)
31:03:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:450 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:450 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:450 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4917us
31:03:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:450 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:450 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:450 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:450 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12163
31:03:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7729us
31:03:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:450 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:450 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +691us
31:03:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:450 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:450 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12163
31:03:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +10us
31:03:451 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:451 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:03:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:03:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:451 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:451 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:03:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:03:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:03:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30e4)
31:03:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30ec)
31:03:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3110)
31:03:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:451 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:451 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:451 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1295us
31:03:451 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:451 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:03:451 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:451 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:451 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:451 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12164
31:03:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4082us
31:03:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:451 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:451 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:451 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12164
31:03:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:451 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:451 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:03:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:03:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:451 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:451 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:03:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:03:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:03:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30e4)
31:03:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30ec)
31:03:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3110)
31:03:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:452 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:452 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:452 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4929us
31:03:452 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:452 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:452 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:452 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[704])
31:03:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:452 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:452 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:452 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6387us
31:03:452 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:452 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12165
31:03:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +461us
31:03:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:452 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:452 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:452 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:452 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12165
31:03:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:453 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:453 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:03:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:03:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:453 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:453 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:03:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:03:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:03:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30e4)
31:03:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30ec)
31:03:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3110)
31:03:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:453 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:453 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:453 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1307us
31:03:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:453 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:453 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:453 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:453 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:453 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:453 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12166
31:03:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2889us
31:03:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:453 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:453 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:453 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12166
31:03:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:453 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:453 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:03:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:03:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:454 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:454 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:03:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:03:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:03:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30e4)
31:03:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30ec)
31:03:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3110)
31:03:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:454 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:454 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:454 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2039us
31:03:454 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:454 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:454 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:454 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:454 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:454 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:454 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12167
31:03:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3352us
31:03:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:454 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:454 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12167
31:03:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:454 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:454 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:03:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:03:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:454 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:454 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:03:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:03:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:03:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3134)
31:03:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3148)
31:03:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3150)
31:03:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3174)
31:03:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:455 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:455 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2761us
31:03:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:455 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[703])
31:03:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:455 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:455 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:03:455 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:455 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:455 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:455 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:455 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12168
31:03:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1426us
31:03:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:456 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:456 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0881ff24->088687dc, audio drain) +8us
31:03:456 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff24, blocking audio) +269us
31:03:456 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +15us
31:03:456 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12168
31:03:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +426us
31:03:456 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:456 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:03:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:03:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:456 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:456 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:03:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:03:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:03:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3134)
31:03:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3148)
31:03:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3150)
31:03:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3174)
31:03:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:456 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:456 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:456 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9297us
31:03:456 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:456 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:456 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:456 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:456 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12169
31:03:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6230us
31:03:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:457 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:457 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:457 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12169
31:03:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:457 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:457 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:03:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:03:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:457 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:457 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:03:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:03:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:03:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3134)
31:03:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3148)
31:03:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3150)
31:03:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:457 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3174)
31:03:457 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:457 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:457 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:457 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2773us
31:03:457 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:457 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:457 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:457 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:457 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:457 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12170
31:03:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2608us
31:03:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:458 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:458 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:458 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8us
31:03:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:458 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:458 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[702])
31:03:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:458 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12170
31:03:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +694us
31:03:458 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:458 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:03:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:03:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:458 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:458 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:03:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:03:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:03:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3134)
31:03:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3148)
31:03:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3150)
31:03:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:458 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3174)
31:03:458 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:458 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:458 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1456us
31:03:458 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:458 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:03:459 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:459 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:459 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:459 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12171
31:03:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5036us
31:03:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:459 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:459 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:459 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12171
31:03:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:459 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08820cc0->088687dc, audio drain) +31us
31:03:459 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08820cc0, blocking audio) +269us
31:03:459 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:459 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:03:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:03:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:459 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:459 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:03:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:03:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:03:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3134)
31:03:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3148)
31:03:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:03:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:459 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3174)
31:03:459 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +117us
31:03:459 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:459 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:459 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5405us
31:03:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:459 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:460 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:460 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:460 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:460 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12172
31:03:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5499us
31:03:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:460 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:460 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:460 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:460 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12172
31:03:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:460 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:460 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:03:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:03:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:460 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:460 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:03:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:03:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:03:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3134)
31:03:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3148)
31:03:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:03:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:460 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3174)
31:03:460 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:460 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:460 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:460 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +614us
31:03:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:460 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:460 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:460 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:461 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:461 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:461 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:461 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:461 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:461 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:461 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[701])
31:03:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:461 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:461 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:461 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:03:461 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:461 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12173
31:03:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1259us
31:03:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:461 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:461 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:461 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:461 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12173
31:03:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:461 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:461 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:03:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:03:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:461 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:461 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:03:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:03:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:03:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3134)
31:03:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3148)
31:03:461 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:461 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:03:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3174)
31:03:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:462 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:462 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7150us
31:03:462 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:462 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:462 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:462 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:462 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12174
31:03:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8377us
31:03:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:462 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:462 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:462 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:462 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12174
31:03:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:03:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:462 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:462 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:03:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:03:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:03:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:03:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:03:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:03:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:03:462 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:462 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:462 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:463 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +626us
31:03:463 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:463 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:463 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:463 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:463 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:463 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:463 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:463 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:463 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12175
31:03:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2110us
31:03:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:463 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:463 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:463 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:463 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12175
31:03:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:463 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:463 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:03:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:03:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:463 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:463 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:03:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:03:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:03:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:03:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:03:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:03:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:463 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:03:463 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:464 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:464 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4260us
31:03:464 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:464 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:464 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[700])
31:03:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:464 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:464 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:464 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:03:464 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12176
31:03:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1121us
31:03:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:464 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12176
31:03:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:464 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:464 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:03:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:03:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:464 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:464 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:03:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:03:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:03:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3134)
31:03:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3148)
31:03:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:03:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3174)
31:03:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:465 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:465 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:465 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3540us
31:03:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:465 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:465 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:465 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:465 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:465 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:465 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:465 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12177
31:03:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +646us
31:03:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:465 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:465 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12177
31:03:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:465 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:465 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:03:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:03:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:465 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:465 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:03:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:03:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:03:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3134)
31:03:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3148)
31:03:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:03:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3174)
31:03:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:466 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:466 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:466 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1369us
31:03:466 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:466 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:466 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:466 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:466 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:466 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12178
31:03:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4012us
31:03:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:466 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:466 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12178
31:03:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:466 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:466 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:03:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:03:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:466 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:466 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:03:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:03:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:03:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3134)
31:03:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3148)
31:03:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:03:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3174)
31:03:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:467 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:467 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:467 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5003us
31:03:467 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:467 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:467 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[699])
31:03:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:467 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:467 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:467 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7577us
31:03:467 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:467 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12179
31:03:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +377us
31:03:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:467 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:467 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:467 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12179
31:03:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:467 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:467 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:467 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:03:467 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0882020c->0880719c, audio drain) +78us
31:03:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:467 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:467 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0882020c, blocking audio) +12us
31:03:467 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:03:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:468 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:468 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:03:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:03:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:03:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3134)
31:03:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3148)
31:03:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:03:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3174)
31:03:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +70us
31:03:468 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:468 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:468 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8612us
31:03:468 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:468 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:468 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:468 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:468 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12180
31:03:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4257us
31:03:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:468 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:468 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:468 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12180
31:03:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:468 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:468 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:03:468 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:03:468 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:469 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:469 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:03:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:03:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:03:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3134)
31:03:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3148)
31:03:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:03:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3174)
31:03:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:469 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:469 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:469 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2113us
31:03:469 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:469 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:469 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:469 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:469 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:469 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:469 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12181
31:03:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3268us
31:03:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:469 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:469 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:469 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:469 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12181
31:03:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:469 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:469 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:03:469 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:03:469 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:470 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:470 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:03:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:03:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:03:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3134)
31:03:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3148)
31:03:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:03:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:470 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3174)
31:03:470 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:470 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:470 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:470 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1393us
31:03:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:470 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[698])
31:03:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:470 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:470 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:470 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2034us
31:03:470 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:470 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:470 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:471 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:471 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12182
31:03:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2793us
31:03:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:471 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:471 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:471 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +79us
31:03:471 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:471 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12182
31:03:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +365us
31:03:471 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:471 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:03:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:03:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:471 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:471 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:03:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:03:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:03:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3134)
31:03:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3148)
31:03:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:03:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:471 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3174)
31:03:471 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:471 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:471 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:471 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7929us
31:03:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:471 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:471 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:471 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:471 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:472 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12183
31:03:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6159us
31:03:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:472 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12183
31:03:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:472 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:472 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:03:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:03:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:472 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:472 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:03:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:03:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:03:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30e4)
31:03:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30ec)
31:03:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3110)
31:03:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:472 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:472 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2866us
31:03:472 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:472 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:472 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:472 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:472 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:472 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:472 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:473 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[697])
31:03:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:473 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12184
31:03:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1330us
31:03:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:473 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12184
31:03:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:473 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:473 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:03:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:03:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:473 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:473 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:03:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:03:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:03:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30e4)
31:03:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30ec)
31:03:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3110)
31:03:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:473 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:473 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +98us
31:03:473 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:473 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6396us
31:03:473 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:473 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:473 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:474 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12185
31:03:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6404us
31:03:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:474 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:474 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:474 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:474 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12185
31:03:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:474 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:474 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:03:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:03:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:474 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:474 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:03:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:03:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:03:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:474 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08862178->088687dc, audio drain) +114us
31:03:474 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08862178, blocking audio) +269us
31:03:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30e4)
31:03:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30ec)
31:03:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3110)
31:03:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +24us
31:03:474 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:474 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:474 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4047us
31:03:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:474 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:474 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:474 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:474 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12186
31:03:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5415us
31:03:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:475 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:475 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:475 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +103us
31:03:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:475 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:475 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12186
31:03:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +599us
31:03:475 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:475 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:03:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:03:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:475 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:475 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:03:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:03:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:03:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30e4)
31:03:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30ec)
31:03:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:475 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3110)
31:03:475 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:475 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:475 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:475 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3609us
31:03:475 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:475 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:475 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:476 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[696])
31:03:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:476 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:476 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:476 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:03:476 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:476 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12187
31:03:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1781us
31:03:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:476 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:476 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:476 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12187
31:03:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:476 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:476 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:03:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:03:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:476 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:476 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:03:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:03:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:03:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30e4)
31:03:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30ec)
31:03:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:476 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3110)
31:03:476 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:476 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:476 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5792us
31:03:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:476 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:476 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:476 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:476 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:477 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12188
31:03:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8306us
31:03:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:477 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:477 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:477 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12188
31:03:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:477 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:477 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:03:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:03:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:477 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:477 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:03:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:03:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:03:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30e4)
31:03:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30ec)
31:03:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:477 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3110)
31:03:477 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:477 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:477 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:477 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +719us
31:03:477 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:477 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:477 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:477 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:477 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:477 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:477 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:478 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:478 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12189
31:03:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3477us
31:03:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:478 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:478 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:478 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12189
31:03:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:478 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:478 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:03:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:03:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:478 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:478 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:03:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:03:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:03:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30e4)
31:03:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30ec)
31:03:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:478 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3110)
31:03:478 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:478 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:478 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:478 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4353us
31:03:478 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:478 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:478 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:479 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[695])
31:03:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:479 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:479 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:479 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4936us
31:03:479 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:479 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12190
31:03:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1038us
31:03:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:479 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:479 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:479 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:479 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12190
31:03:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:479 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:479 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:03:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:03:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:479 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:479 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:03:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:03:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:03:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:03:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:03:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:479 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3110)
31:03:479 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:479 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:480 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:480 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2182us
31:03:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:480 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:480 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:480 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:480 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:480 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:480 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:480 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12191
31:03:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2014us
31:03:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:480 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:480 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:480 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:480 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12191
31:03:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:480 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:480 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:03:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:03:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:480 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:480 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:03:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:03:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:03:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:03:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:03:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:480 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3110)
31:03:480 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:480 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:481 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:481 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1462us
31:03:481 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:481 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:481 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:481 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:481 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:481 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:481 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12192
31:03:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3928us
31:03:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:481 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:481 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:481 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:481 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12192
31:03:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:481 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:481 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:03:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:03:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:481 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:481 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:03:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:03:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:03:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30e4)
31:03:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30ec)
31:03:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:481 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3110)
31:03:481 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:482 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:482 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3645us
31:03:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:482 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[694])
31:03:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:482 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:482 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:482 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:03:482 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:482 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9298us
31:03:482 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:482 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:482 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:482 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:482 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12193
31:03:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +281us
31:03:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:482 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:482 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:482 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:482 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12193
31:03:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:482 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:482 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:483 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:03:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:03:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:483 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:483 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:03:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:03:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:03:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30e4)
31:03:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30ec)
31:03:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3110)
31:03:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:483 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:483 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:483 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8730us
31:03:483 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:483 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:483 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:483 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:483 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12194
31:03:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5624us
31:03:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:483 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:483 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12194
31:03:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:483 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:483 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:03:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:03:483 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:483 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:483 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:483 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:03:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:03:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:03:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30e4)
31:03:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30ec)
31:03:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3110)
31:03:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:484 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:484 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:484 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2206us
31:03:484 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:484 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:484 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:484 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:484 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:484 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:484 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:484 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:484 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:484 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12195
31:03:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3185us
31:03:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:484 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:484 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:484 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12195
31:03:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:484 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:484 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:03:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:03:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:484 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:484 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:03:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:03:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:484 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:03:484 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30e4)
31:03:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30ec)
31:03:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:485 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3110)
31:03:485 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:485 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:485 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:485 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +35us
31:03:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:485 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[693])
31:03:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:485 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:485 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:485 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:03:485 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:485 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:485 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:485 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:485 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12196
31:03:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4161us
31:03:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:485 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:485 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:485 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:485 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +162us
31:03:485 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:485 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12196
31:03:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +282us
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:03:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:486 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:486 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:03:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:03:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:03:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30e4)
31:03:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30ec)
31:03:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3110)
31:03:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:486 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:486 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6571us
31:03:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:486 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:486 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:486 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:486 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:486 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12197
31:03:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6075us
31:03:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:486 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:486 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:486 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12197
31:03:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:03:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:486 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:486 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:486 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:03:486 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:03:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:03:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30e4)
31:03:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30ec)
31:03:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:487 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3110)
31:03:487 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:487 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:487 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:487 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1498us
31:03:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:487 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:487 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:487 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:487 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:03:487 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:487 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:487 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:487 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[692])
31:03:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:487 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:487 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:487 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12198
31:03:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +115us
31:03:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:487 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:487 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:487 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:488 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12198
31:03:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:03:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:488 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:03:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:03:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:03:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30e4)
31:03:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30ec)
31:03:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3110)
31:03:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:488 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6583us
31:03:488 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:488 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:488 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:488 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:488 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12199
31:03:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7771us
31:03:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:488 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:488 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:488 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12199
31:03:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:03:488 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:488 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:488 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:488 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:03:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:03:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:03:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3134)
31:03:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3148)
31:03:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:03:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3174)
31:03:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:489 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:489 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:489 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +49us
31:03:489 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:489 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:489 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:489 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:489 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:489 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:489 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:489 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12200
31:03:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1235us
31:03:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:489 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12200
31:03:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:489 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:489 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:03:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:03:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:489 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:490 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:03:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:03:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:03:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3134)
31:03:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3148)
31:03:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:03:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3174)
31:03:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:490 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:490 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:490 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3683us
31:03:490 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:490 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:490 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[691])
31:03:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:490 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:490 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:490 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:03:490 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:490 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12201
31:03:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1698us
31:03:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:490 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:491 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:491 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12201
31:03:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:491 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:491 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:03:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:03:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:491 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:491 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:03:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:03:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:03:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3134)
31:03:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3148)
31:03:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:03:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:491 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3174)
31:03:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:491 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:491 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:491 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4415us
31:03:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:491 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:491 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:491 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:491 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12202
31:03:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8222us
31:03:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:491 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:491 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:491 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +198us
31:03:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:491 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:491 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:491 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12202
31:03:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +503us
31:03:492 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:492 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:03:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:03:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:492 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:492 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:03:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:03:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:03:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3134)
31:03:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3148)
31:03:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:03:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:492 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3174)
31:03:492 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:492 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:492 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:492 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +793us
31:03:492 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:492 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:03:492 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:492 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:492 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:493 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:493 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12203
31:03:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4575us
31:03:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:493 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:493 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:493 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:493 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12203
31:03:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:493 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:493 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:03:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:03:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:493 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:493 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:03:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:03:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:03:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3134)
31:03:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3148)
31:03:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:03:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:493 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3174)
31:03:493 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:493 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:493 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:493 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4427us
31:03:493 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:493 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:493 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:494 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[690])
31:03:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:494 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:494 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:494 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6396us
31:03:494 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:494 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12204
31:03:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +954us
31:03:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:494 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:494 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:494 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12204
31:03:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:494 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:494 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:03:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:03:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:494 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:494 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:03:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:03:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:03:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3134)
31:03:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3148)
31:03:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:03:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:494 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3174)
31:03:494 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:494 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:494 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:494 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +804us
31:03:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:495 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:495 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:495 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:495 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:495 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:495 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:495 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12205
31:03:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3382us
31:03:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:495 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:495 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:495 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12205
31:03:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:495 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:495 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:03:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:03:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:495 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:495 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:03:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:03:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:03:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3134)
31:03:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3148)
31:03:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:03:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:495 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3174)
31:03:495 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:496 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:496 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1536us
31:03:496 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:496 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:496 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:496 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:496 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:496 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:496 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12206
31:03:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3845us
31:03:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:496 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:496 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:496 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12206
31:03:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:496 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:496 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:03:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:03:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:496 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:496 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:03:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:03:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:03:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:03:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:03:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:03:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:496 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:03:496 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:497 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:497 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2268us
31:03:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:497 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[689])
31:03:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:497 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:497 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:497 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +582us
31:03:497 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:497 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:497 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:497 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:497 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:497 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:497 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12207
31:03:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +210us
31:03:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:497 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:497 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:497 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12207
31:03:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:497 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:497 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:03:497 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:03:497 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:497 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:497 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:03:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:03:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:03:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:03:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:03:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:03:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:03:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:498 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:498 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8804us
31:03:498 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:498 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:498 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:498 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:498 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12208
31:03:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6723us
31:03:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:498 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:498 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:498 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:498 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12208
31:03:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:498 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:498 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:03:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:03:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:498 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:498 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:03:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:498 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:03:498 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:03:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3134)
31:03:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3148)
31:03:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:03:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:499 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3174)
31:03:499 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:499 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:499 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:499 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2280us
31:03:499 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:499 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:499 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:499 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:499 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:499 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:499 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:499 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[688])
31:03:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:499 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12209
31:03:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +456us
31:03:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:499 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:499 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:499 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12209
31:03:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:500 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:500 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:03:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:03:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:500 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:500 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:03:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:03:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:03:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3134)
31:03:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3148)
31:03:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:03:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3174)
31:03:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:500 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:500 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:500 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +963us
31:03:500 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:500 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:03:500 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:500 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:500 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:500 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:500 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:500 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:500 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:500 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12210
31:03:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5529us
31:03:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:500 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:500 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:500 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +246us
31:03:500 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:501 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12210
31:03:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +198us
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:03:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:501 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:501 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:03:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:03:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:03:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3134)
31:03:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3148)
31:03:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:03:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3174)
31:03:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:501 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5194us
31:03:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:501 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:501 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:501 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:501 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12211
31:03:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5992us
31:03:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:501 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:501 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:501 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12211
31:03:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:03:501 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:03:501 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:501 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:501 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:03:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:03:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:03:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3134)
31:03:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3148)
31:03:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:03:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:502 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3174)
31:03:502 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:502 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:502 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:502 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +121us
31:03:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:502 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:502 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:502 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:502 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:502 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:502 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[687])
31:03:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:502 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:502 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:502 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:03:502 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:502 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12212
31:03:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1760us
31:03:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:503 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:503 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:503 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12212
31:03:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:503 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:503 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:03:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:03:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:503 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:503 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:03:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:03:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:03:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3134)
31:03:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3148)
31:03:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:03:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:503 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3174)
31:03:503 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:503 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:503 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:503 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6657us
31:03:503 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:503 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:503 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:503 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:503 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12213
31:03:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8870us
31:03:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:504 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:504 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:504 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12213
31:03:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:504 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:504 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:03:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:03:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:504 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:504 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:03:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:03:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:03:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3134)
31:03:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3148)
31:03:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:03:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:504 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3174)
31:03:504 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:504 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:504 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:504 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +133us
31:03:504 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:504 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:504 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:504 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:504 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:504 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:504 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:504 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:504 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12214
31:03:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2603us
31:03:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:505 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:505 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12214
31:03:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:505 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:505 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:03:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:03:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:505 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:505 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:03:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:03:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:03:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3134)
31:03:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3148)
31:03:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:03:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3174)
31:03:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:505 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:505 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3767us
31:03:505 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:505 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:505 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:505 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[686])
31:03:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:505 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:506 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:506 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3485us
31:03:506 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:506 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12215
31:03:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1614us
31:03:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12215
31:03:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:506 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:506 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:03:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:03:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:506 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:506 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:03:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:03:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:03:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30e4)
31:03:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30ec)
31:03:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3110)
31:03:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:506 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:506 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3057us
31:03:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:506 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:506 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:506 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:506 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:507 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12216
31:03:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1139us
31:03:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:507 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:507 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:507 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:507 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12216
31:03:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:507 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:507 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:03:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:03:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:507 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:507 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:03:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:03:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:03:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30e4)
31:03:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30ec)
31:03:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3110)
31:03:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:507 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:507 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:507 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +886us
31:03:507 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:507 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:507 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:507 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:507 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12217
31:03:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4505us
31:03:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:507 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:508 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:508 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:508 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12217
31:03:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:508 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:508 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:03:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:03:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:508 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:508 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:03:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:03:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:03:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30e4)
31:03:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30ec)
31:03:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:508 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3110)
31:03:508 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:508 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:508 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:508 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4520us
31:03:508 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:508 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:508 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:509 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[685])
31:03:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:509 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:509 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:509 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7577us
31:03:509 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:509 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12218
31:03:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +871us
31:03:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:509 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:509 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:509 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +294us
31:03:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:509 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:509 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:509 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12218
31:03:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +408us
31:03:509 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:509 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:03:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:03:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:509 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:509 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:03:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:03:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:509 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:03:509 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30e4)
31:03:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30ec)
31:03:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3110)
31:03:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:510 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:510 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:510 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8154us
31:03:510 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:510 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:510 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:510 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:510 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12219
31:03:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4750us
31:03:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:510 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:510 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:510 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12219
31:03:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:510 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:510 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:03:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:03:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:510 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:510 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:03:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:03:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:03:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:510 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30e4)
31:03:510 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30ec)
31:03:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3110)
31:03:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:511 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:511 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:511 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1629us
31:03:511 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:511 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:511 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:511 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:511 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:511 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:511 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12220
31:03:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3761us
31:03:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:511 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:511 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:511 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12220
31:03:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:511 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:511 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:03:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:03:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:511 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:511 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:03:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:03:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:03:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:511 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30e4)
31:03:511 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30ec)
31:03:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:512 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3110)
31:03:512 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:512 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:512 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +910us
31:03:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:512 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[684])
31:03:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:512 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:512 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:512 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:03:512 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:512 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:512 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:512 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:512 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:512 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:512 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12221
31:03:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +127us
31:03:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:513 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12221
31:03:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:513 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:513 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:03:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:03:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:513 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:513 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:03:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:03:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:03:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30e4)
31:03:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30ec)
31:03:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3110)
31:03:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:513 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:513 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:513 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7446us
31:03:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:513 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:513 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:513 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:513 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:513 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12222
31:03:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6652us
31:03:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:513 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:513 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:513 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:513 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12222
31:03:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:513 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:513 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:513 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:03:513 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:03:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:514 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:514 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:03:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:03:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:03:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:03:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:03:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:514 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3110)
31:03:514 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:514 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:514 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:514 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2373us
31:03:514 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:514 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:514 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:514 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:514 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:514 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:514 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:514 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[683])
31:03:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:514 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12223
31:03:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1823us
31:03:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:515 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:515 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:515 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +453us
31:03:515 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:515 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12223
31:03:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +241us
31:03:515 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:515 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:03:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:03:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:515 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:515 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:03:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:03:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:03:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:03:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:03:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:515 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3110)
31:03:515 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:515 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:515 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:515 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6007us
31:03:515 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:515 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:515 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:515 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:515 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12224
31:03:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6897us
31:03:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:516 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:516 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:516 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +330us
31:03:516 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:516 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12224
31:03:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +115us
31:03:516 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:516 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:03:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:03:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:516 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:516 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:03:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:03:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:03:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30e4)
31:03:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30ec)
31:03:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:516 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3110)
31:03:516 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:516 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:516 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:516 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3836us
31:03:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:516 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:516 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:516 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:516 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:516 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:516 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:516 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12225
31:03:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +360us
31:03:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:517 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:517 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:517 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12225
31:03:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:517 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:517 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:03:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:03:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:517 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:517 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:03:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:03:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:03:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30e4)
31:03:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30ec)
31:03:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:517 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3110)
31:03:517 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:517 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:517 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:517 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3116us
31:03:517 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:517 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:517 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:517 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:517 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:517 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:517 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[682])
31:03:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:517 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:517 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:518 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:03:518 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:518 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12226
31:03:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2274us
31:03:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:518 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:518 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:518 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12226
31:03:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:518 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:518 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:03:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:03:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:518 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:518 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:03:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:03:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:03:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30e4)
31:03:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30ec)
31:03:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:518 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3110)
31:03:518 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:518 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:518 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:518 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5299us
31:03:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:518 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:518 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:518 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:518 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:518 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12227
31:03:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8799us
31:03:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:519 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:519 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:519 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12227
31:03:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:519 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:519 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:03:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:03:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:519 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:519 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:03:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:03:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:03:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30e4)
31:03:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30ec)
31:03:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:519 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3110)
31:03:519 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:519 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:519 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +226us
31:03:519 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:519 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:519 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:519 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:519 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:519 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:519 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:519 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:519 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12228
31:03:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3970us
31:03:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:520 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:520 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:520 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12228
31:03:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:520 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:520 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:03:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:03:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:520 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:520 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:03:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:03:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:03:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30e4)
31:03:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30ec)
31:03:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:520 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3110)
31:03:520 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:520 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:520 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:520 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3860us
31:03:520 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:520 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:520 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:520 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[681])
31:03:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:520 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:520 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:521 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:03:521 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:521 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12229
31:03:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1531us
31:03:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:521 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:521 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:521 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12229
31:03:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:521 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:521 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:03:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:03:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:521 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:521 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:03:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:03:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:03:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30e4)
31:03:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30ec)
31:03:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:521 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3110)
31:03:521 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:521 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:521 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:521 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1689us
31:03:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:521 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:521 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:521 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:521 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:521 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:521 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:521 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12230
31:03:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2507us
31:03:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:522 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:522 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12230
31:03:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:522 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:522 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:03:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:03:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:522 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:522 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:03:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:03:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:03:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30e4)
31:03:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30ec)
31:03:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3110)
31:03:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:522 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:522 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +969us
31:03:522 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:522 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:522 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:522 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:522 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:522 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:522 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12231
31:03:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4421us
31:03:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:523 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12231
31:03:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:523 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:523 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:03:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:03:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:523 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:523 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:03:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:03:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:03:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3134)
31:03:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3148)
31:03:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3150)
31:03:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3174)
31:03:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:523 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:523 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3142us
31:03:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:524 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[680])
31:03:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:524 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:524 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:524 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:03:524 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:524 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9290us
31:03:524 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:524 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:524 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:524 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:524 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:524 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:524 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:524 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12232
31:03:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +774us
31:03:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:524 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:524 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:524 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12232
31:03:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:524 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:524 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:03:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:03:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:524 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:524 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:03:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:03:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:03:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3134)
31:03:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3148)
31:03:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3150)
31:03:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3174)
31:03:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:525 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:525 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:525 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8228us
31:03:525 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:525 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:525 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:525 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:525 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12233
31:03:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6117us
31:03:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:525 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:525 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:525 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:525 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12233
31:03:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:525 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:525 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:03:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:03:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:525 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:525 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:03:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:03:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:03:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3134)
31:03:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3148)
31:03:525 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:525 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3150)
31:03:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3174)
31:03:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:526 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:526 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1703us
31:03:526 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:526 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:526 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:526 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:526 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:526 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12234
31:03:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3678us
31:03:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:526 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:526 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:526 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +389us
31:03:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:526 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:526 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[679])
31:03:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:526 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12234
31:03:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +312us
31:03:526 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:526 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:526 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:03:526 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:03:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:527 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:527 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:03:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:03:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:03:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3134)
31:03:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3148)
31:03:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3150)
31:03:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:527 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3174)
31:03:527 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:527 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:527 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:527 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1838us
31:03:527 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:527 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:03:527 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:527 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:527 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:527 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:527 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:527 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:527 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12235
31:03:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +44us
31:03:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:527 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:527 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:527 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12235
31:03:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:03:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:528 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:528 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:03:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:03:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:03:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3134)
31:03:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3148)
31:03:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:03:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3174)
31:03:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:528 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:528 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6069us
31:03:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:528 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:528 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:528 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:528 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:528 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12236
31:03:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6568us
31:03:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:528 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:528 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:528 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:528 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12236
31:03:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:03:528 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:03:528 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:528 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:528 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:03:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:03:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:03:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3134)
31:03:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3148)
31:03:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:03:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:529 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3174)
31:03:529 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:529 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:529 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:529 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +995us
31:03:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:529 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:529 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:529 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:529 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:03:529 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:529 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:529 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:529 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[678])
31:03:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:529 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:529 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:529 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12237
31:03:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +616us
31:03:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:530 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:530 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:530 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:530 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12237
31:03:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:530 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:530 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:03:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:03:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:530 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:530 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:03:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:03:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:03:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3134)
31:03:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3148)
31:03:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:03:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:530 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3174)
31:03:530 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:530 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:530 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:530 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6081us
31:03:530 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:530 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:530 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:530 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:530 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12238
31:03:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8264us
31:03:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:530 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:530 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:531 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:531 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +413us
31:03:531 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:531 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12238
31:03:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +31us
31:03:531 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:531 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:03:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:03:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:531 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:531 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:03:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:03:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:03:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:03:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:03:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:03:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:531 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:03:531 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:531 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:531 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2458us
31:03:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:531 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:531 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:531 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:531 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:531 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:531 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:531 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12239
31:03:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1728us
31:03:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:532 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:532 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:532 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12239
31:03:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:532 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:532 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:03:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:03:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:532 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:532 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:03:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:03:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:03:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:03:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:03:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:03:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:532 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:03:532 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:532 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:532 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:532 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3190us
31:03:532 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:532 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:532 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:533 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[677])
31:03:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:533 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:533 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:533 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2034us
31:03:533 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:533 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12240
31:03:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2191us
31:03:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:533 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:533 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12240
31:03:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:533 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:533 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:03:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:03:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:533 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:533 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:03:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:03:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:03:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3134)
31:03:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3148)
31:03:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:03:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:533 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3174)
31:03:533 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:533 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:533 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3922us
31:03:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:533 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:533 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:533 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:534 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:534 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:534 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:534 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12241
31:03:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +265us
31:03:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:534 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:534 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:534 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12241
31:03:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:534 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:534 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:03:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:03:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:534 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:534 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:03:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:03:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:03:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3134)
31:03:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3148)
31:03:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:03:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:534 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3174)
31:03:534 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:534 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:534 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:534 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +299us
31:03:534 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:534 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:03:534 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:534 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:534 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:535 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:535 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12242
31:03:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5069us
31:03:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:535 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:535 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:535 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12242
31:03:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:535 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:535 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:03:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:03:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:535 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:535 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:03:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:03:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:03:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3134)
31:03:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3148)
31:03:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:03:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:535 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3174)
31:03:535 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:535 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:535 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:535 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3934us
31:03:535 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:535 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:535 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:536 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[676])
31:03:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:536 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:536 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:536 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6396us
31:03:536 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:536 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12243
31:03:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1447us
31:03:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:536 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:536 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:536 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:536 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12243
31:03:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:536 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:536 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:03:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:03:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:536 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:536 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:03:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:03:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:03:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3134)
31:03:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3148)
31:03:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3150)
31:03:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:536 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3174)
31:03:536 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:536 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:537 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:537 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +311us
31:03:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:537 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:537 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:537 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:537 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:537 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:537 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:537 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12244
31:03:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3875us
31:03:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:537 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:537 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:537 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12244
31:03:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:537 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:537 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:03:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:03:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:537 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:537 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:03:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:03:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:03:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3134)
31:03:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3148)
31:03:537 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:537 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3150)
31:03:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3174)
31:03:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:538 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:538 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1043us
31:03:538 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:538 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:538 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:538 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:538 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:538 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:538 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12245
31:03:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4338us
31:03:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:538 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:538 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:538 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12245
31:03:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:538 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:538 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:03:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:03:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:538 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:538 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:03:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:03:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:03:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3134)
31:03:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3148)
31:03:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:538 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3150)
31:03:538 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3174)
31:03:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:539 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:539 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1775us
31:03:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:539 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[675])
31:03:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:539 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:539 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:539 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:03:539 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:539 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:539 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:539 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:539 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:539 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:539 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12246
31:03:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +704us
31:03:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:539 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:539 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12246
31:03:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:03:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:540 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:03:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:03:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:03:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3134)
31:03:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3148)
31:03:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3150)
31:03:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3174)
31:03:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:540 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8311us
31:03:540 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:540 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:540 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:540 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12247
31:03:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7216us
31:03:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:540 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12247
31:03:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:03:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:03:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:540 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:03:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:03:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:03:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30e4)
31:03:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30ec)
31:03:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3110)
31:03:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:541 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:541 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:541 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1796us
31:03:541 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:541 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:541 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:541 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:541 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:541 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:541 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:541 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[674])
31:03:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:541 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12248
31:03:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +949us
31:03:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:542 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:542 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12248
31:03:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:542 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:542 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:03:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:03:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:542 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:542 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:03:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:03:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:03:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30e4)
31:03:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30ec)
31:03:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:542 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3110)
31:03:542 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:542 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:542 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +480us
31:03:542 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:542 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4936us
31:03:542 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:542 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:542 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:542 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:542 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:542 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12249
31:03:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868910->08000000, interrupt) +223us
31:03:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:542 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868910, idle) +252us
31:03:542 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +44us
31:03:542 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:542 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +19us
31:03:542 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12249
31:03:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +415us
31:03:543 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:543 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:03:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:03:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:543 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:543 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:03:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:03:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:03:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30e4)
31:03:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30ec)
31:03:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:543 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3110)
31:03:543 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:543 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:543 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4711us
31:03:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:543 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:543 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:543 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:543 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12250
31:03:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6485us
31:03:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:543 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:543 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:543 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +485us
31:03:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:543 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:543 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:543 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12250
31:03:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +217us
31:03:544 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:544 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:03:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:03:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:544 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:544 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:03:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:03:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:03:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30e4)
31:03:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30ec)
31:03:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:544 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3110)
31:03:544 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:544 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:544 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:544 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2540us
31:03:544 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:544 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:544 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:544 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:544 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:544 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:544 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[673])
31:03:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:544 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:544 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:544 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:03:544 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:544 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12251
31:03:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2253us
31:03:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:545 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:545 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:545 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12251
31:03:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:545 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:545 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:03:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:03:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:545 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:545 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:03:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:03:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:03:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30e4)
31:03:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30ec)
31:03:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:545 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3110)
31:03:545 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:545 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:545 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:545 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6174us
31:03:545 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:545 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:545 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:545 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:545 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12252
31:03:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9363us
31:03:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:545 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:545 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:545 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +497us
31:03:545 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12252
31:03:546 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:03:546 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:546 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:03:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:03:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:546 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:546 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:03:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:03:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:03:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30e4)
31:03:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30ec)
31:03:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:546 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3110)
31:03:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:03:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:546 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:546 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1042us
31:03:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:546 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:546 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:546 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:546 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:546 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:546 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:546 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12253
31:03:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3096us
31:03:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:546 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:546 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:546 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12253
31:03:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:546 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:546 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:546 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:03:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:03:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:547 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:547 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:03:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:03:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:03:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30e4)
31:03:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30ec)
31:03:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:547 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3110)
31:03:547 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:547 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:547 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:547 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3283us
31:03:547 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:547 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:547 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:547 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[672])
31:03:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:547 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:547 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:547 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:03:547 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:548 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12254
31:03:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2107us
31:03:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:548 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:548 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:548 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:548 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12254
31:03:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:548 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:548 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:03:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:03:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:548 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:548 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:03:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:03:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:03:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:03:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:03:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:548 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3110)
31:03:548 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:548 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:548 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2564us
31:03:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:548 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:548 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:548 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:548 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:548 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:549 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:549 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12255
31:03:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1632us
31:03:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:549 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:549 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:549 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12255
31:03:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:549 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:549 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:03:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:03:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:549 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:549 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:03:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:03:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:03:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:03:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:03:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:549 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3110)
31:03:549 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:549 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:549 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:549 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +393us
31:03:549 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:549 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:549 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:549 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:549 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:550 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:550 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12256
31:03:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4998us
31:03:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:550 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:550 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:550 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12256
31:03:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:550 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:550 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:03:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:03:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:550 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:550 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:03:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:03:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:03:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30e4)
31:03:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30ec)
31:03:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3110)
31:03:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:550 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:550 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4027us
31:03:550 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:550 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:551 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[671])
31:03:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:551 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:551 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:551 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7569us
31:03:551 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:551 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:551 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:551 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:551 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:551 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:551 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:551 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12257
31:03:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +169us
31:03:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:551 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:551 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:551 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:551 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12257
31:03:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:551 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:551 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:03:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:03:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:551 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:551 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:03:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:03:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:03:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30e4)
31:03:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:551 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30ec)
31:03:551 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3110)
31:03:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:552 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:552 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:552 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7661us
31:03:552 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:552 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:552 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:552 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:552 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12258
31:03:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5243us
31:03:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:552 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:552 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:552 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:552 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12258
31:03:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:552 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:552 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:03:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:03:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:552 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:552 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:03:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:03:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:03:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30e4)
31:03:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30ec)
31:03:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:552 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3110)
31:03:552 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:553 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:553 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1136us
31:03:553 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:553 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:553 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:553 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:553 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:553 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:553 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12259
31:03:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4254us
31:03:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:553 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:553 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:553 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:553 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12259
31:03:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:553 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:553 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:03:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:03:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:553 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:553 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:03:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:03:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:03:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30e4)
31:03:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30ec)
31:03:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:553 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3110)
31:03:553 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:553 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:554 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +416us
31:03:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:554 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[670])
31:03:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:554 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:554 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:554 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:03:554 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:554 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:554 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:554 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:554 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:554 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:554 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12260
31:03:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +620us
31:03:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:554 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:554 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:554 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12260
31:03:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:554 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:554 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:03:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:03:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:554 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:554 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:03:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:554 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:03:554 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:03:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30e4)
31:03:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30ec)
31:03:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3110)
31:03:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:555 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:555 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6953us
31:03:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:555 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:555 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:555 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:555 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:555 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12261
31:03:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7145us
31:03:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:555 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:555 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:555 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12261
31:03:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:03:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:555 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:555 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:03:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:03:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:03:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30e4)
31:03:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30ec)
31:03:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3110)
31:03:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:556 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:556 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:556 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1880us
31:03:556 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:556 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:556 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:556 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:556 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:556 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:556 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[669])
31:03:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:556 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:556 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:556 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12262
31:03:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11us
31:03:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12262
31:03:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:556 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:556 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:03:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:03:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:557 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:557 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:03:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:03:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30c4)
31:03:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30e4)
31:03:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30ec)
31:03:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3110)
31:03:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:557 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:557 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:557 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5514us
31:03:557 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:557 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:557 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:557 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:557 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12263
31:03:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868bd0->08000000, interrupt) +139us
31:03:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:557 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12263
31:03:557 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868bd0, idle) +731us
31:03:557 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +128us
31:03:557 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:557 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:03:557 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:557 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:03:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:03:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:557 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:557 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fa8)
31:03:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c302c)
31:03:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30c4)
31:03:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3134)
31:03:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3148)
31:03:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3150)
31:03:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3174)
31:03:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +150us
31:03:558 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:558 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:558 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3191us
31:03:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:558 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:558 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:558 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:558 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:558 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:558 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:558 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12264
31:03:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +853us
31:03:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:558 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:558 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:558 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12264
31:03:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:558 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:558 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:03:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:03:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:558 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:558 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fa8)
31:03:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c302c)
31:03:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30c4)
31:03:558 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:558 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3134)
31:03:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3148)
31:03:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3150)
31:03:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:559 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3174)
31:03:559 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:559 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:559 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:559 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2614us
31:03:559 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:559 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:559 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:559 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:559 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:559 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:559 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[668])
31:03:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:559 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:559 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:559 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +582us
31:03:559 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:559 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12265
31:03:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2767us
31:03:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:559 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:559 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:560 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12265
31:03:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:03:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:560 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:560 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fa8)
31:03:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c302c)
31:03:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30c4)
31:03:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3134)
31:03:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3148)
31:03:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3150)
31:03:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3174)
31:03:560 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:560 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:560 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:560 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4796us
31:03:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:560 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:560 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:560 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:560 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12266
31:03:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9292us
31:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:560 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:560 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:560 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +580us
31:03:560 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12266
31:03:560 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:560 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:560 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:561 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08804e70, blocking audio) +12us
31:03:561 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:561 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:03:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:03:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:561 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:561 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fa8)
31:03:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c302c)
31:03:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30c4)
31:03:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3134)
31:03:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3148)
31:03:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3150)
31:03:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:561 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3174)
31:03:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +143us
31:03:561 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:561 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:561 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9727us
31:03:561 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:561 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:561 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:561 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:561 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12267
31:03:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4463us
31:03:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:561 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:561 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:561 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:561 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12267
31:03:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:561 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:561 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:561 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:03:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:03:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:562 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:562 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fa8)
31:03:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c302c)
31:03:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30c4)
31:03:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3134)
31:03:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3148)
31:03:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3150)
31:03:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:562 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3174)
31:03:562 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:562 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:562 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:562 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3357us
31:03:562 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:562 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:562 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:562 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[667])
31:03:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:562 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:562 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:562 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:03:562 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:562 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12268
31:03:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2024us
31:03:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:563 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:563 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:563 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12268
31:03:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:563 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:563 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:03:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:03:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:563 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:563 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fa8)
31:03:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c302c)
31:03:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30c4)
31:03:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3134)
31:03:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3148)
31:03:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3150)
31:03:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:563 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3174)
31:03:563 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:563 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:563 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:563 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1186us
31:03:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:563 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:563 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:563 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:563 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:563 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:563 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:563 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12269
31:03:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3000us
31:03:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:564 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:564 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:564 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:564 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12269
31:03:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:564 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:564 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:03:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:03:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:564 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:564 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fa8)
31:03:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c302c)
31:03:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30c4)
31:03:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3134)
31:03:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3148)
31:03:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3150)
31:03:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:564 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3174)
31:03:564 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:564 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:564 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:564 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +466us
31:03:564 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:564 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:564 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:564 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:564 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:564 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:564 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:564 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:564 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:565 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12270
31:03:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4914us
31:03:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:565 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:565 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:565 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12270
31:03:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:565 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:565 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:03:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:03:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:565 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:565 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fa8)
31:03:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c302c)
31:03:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30c4)
31:03:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:03:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3148)
31:03:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3150)
31:03:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:565 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3174)
31:03:565 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:565 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:565 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:565 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2649us
31:03:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:565 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:566 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[666])
31:03:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:566 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:566 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:566 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:03:566 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:566 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9298us
31:03:566 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:566 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:566 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:566 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:566 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:566 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:566 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:566 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12271
31:03:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1267us
31:03:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:566 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:566 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:566 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12271
31:03:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:566 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:566 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:03:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:03:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:566 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:566 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fa8)
31:03:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c302c)
31:03:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30c4)
31:03:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:03:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3148)
31:03:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3150)
31:03:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:566 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3174)
31:03:566 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:567 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:567 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:567 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7735us
31:03:567 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:567 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:567 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:567 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:567 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12272
31:03:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6610us
31:03:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:567 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:567 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:567 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:567 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12272
31:03:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:567 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:567 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:03:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:03:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:567 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:567 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fa8)
31:03:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c302c)
31:03:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30c4)
31:03:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3134)
31:03:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:567 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3148)
31:03:567 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3150)
31:03:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:568 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3174)
31:03:568 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:568 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:568 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:568 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1210us
31:03:568 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:568 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:568 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:568 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:568 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:568 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:568 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:568 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[665])
31:03:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:568 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12273
31:03:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +74us
31:03:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:568 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:568 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:569 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12273
31:03:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:569 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:569 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:03:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:03:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:569 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:569 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fa8)
31:03:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c302c)
31:03:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30c4)
31:03:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3134)
31:03:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3148)
31:03:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3150)
31:03:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:569 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3174)
31:03:569 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:569 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:569 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:569 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1345us
31:03:569 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:569 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3485us
31:03:569 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:569 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:569 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:569 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:569 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:569 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:569 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:569 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:569 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:569 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12274
31:03:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +537us
31:03:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:569 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:569 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:569 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:570 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12274
31:03:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:570 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:570 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:03:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:03:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:570 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:570 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fa8)
31:03:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c302c)
31:03:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30c4)
31:03:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3134)
31:03:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3148)
31:03:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3150)
31:03:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:570 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3174)
31:03:570 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:570 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:570 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:570 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5576us
31:03:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:570 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:570 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:570 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:570 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:571 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12275
31:03:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7061us
31:03:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:571 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:571 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:571 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:571 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12275
31:03:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:571 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:571 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:03:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:03:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:571 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:571 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fa8)
31:03:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c302c)
31:03:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30c4)
31:03:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3134)
31:03:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3148)
31:03:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3150)
31:03:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:571 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3174)
31:03:571 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:571 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:571 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:571 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +502us
31:03:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:571 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:571 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:571 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:571 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:03:571 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:571 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:571 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:572 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[664])
31:03:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:572 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:572 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:572 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12276
31:03:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1109us
31:03:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:572 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:572 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:572 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:572 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12276
31:03:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:572 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:572 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:03:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:03:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:572 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:572 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fa8)
31:03:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c302c)
31:03:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30c4)
31:03:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3134)
31:03:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3148)
31:03:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3150)
31:03:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3174)
31:03:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:572 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:573 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5588us
31:03:573 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:573 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:573 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:573 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:573 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12277
31:03:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868864->08000000, interrupt) +56us
31:03:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12277
31:03:573 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868864, idle) +731us
31:03:573 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +211us
31:03:573 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:03:573 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:573 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:03:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:03:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:573 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:573 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fa8)
31:03:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c302c)
31:03:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30c4)
31:03:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3134)
31:03:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3148)
31:03:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3150)
31:03:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3174)
31:03:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +150us
31:03:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:573 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:573 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1740us
31:03:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:574 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:574 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:574 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:574 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:574 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:574 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12278
31:03:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2221us
31:03:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:574 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:574 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:574 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:574 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12278
31:03:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:574 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:574 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:03:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:03:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:574 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:574 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fa8)
31:03:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c302c)
31:03:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30c4)
31:03:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3134)
31:03:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3148)
31:03:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3150)
31:03:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3174)
31:03:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:574 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:574 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:574 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2697us
31:03:574 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:574 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:575 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:575 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[663])
31:03:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:575 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:575 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:575 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:03:575 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:575 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12279
31:03:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2684us
31:03:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:575 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:575 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:575 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12279
31:03:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:575 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:575 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:03:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:03:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:575 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:575 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fa8)
31:03:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c302c)
31:03:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30c4)
31:03:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30e4)
31:03:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30ec)
31:03:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:575 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3110)
31:03:575 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:575 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:575 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:576 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3438us
31:03:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:576 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:576 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:576 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:576 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:576 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:576 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:576 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12280
31:03:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +758us
31:03:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:576 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:576 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:576 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +663us
31:03:576 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12280
31:03:576 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:03:576 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:576 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:03:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:03:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:576 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:576 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fa8)
31:03:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c302c)
31:03:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30c4)
31:03:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30e4)
31:03:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30ec)
31:03:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:576 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3110)
31:03:576 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +133us
31:03:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:576 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:577 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9750us
31:03:577 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:577 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:577 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:577 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:577 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:577 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:577 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:577 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12281
31:03:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5562us
31:03:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:577 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:577 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:577 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:577 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12281
31:03:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:577 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:577 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:03:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:03:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:577 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:577 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fa8)
31:03:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c302c)
31:03:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30c4)
31:03:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30e4)
31:03:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30ec)
31:03:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:577 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3110)
31:03:577 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:577 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:577 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:577 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3450us
31:03:578 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:578 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:578 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[662])
31:03:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:578 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:578 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:578 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6387us
31:03:578 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:578 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12282
31:03:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1940us
31:03:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:578 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:578 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:578 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +676us
31:03:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:578 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:578 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:578 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12282
31:03:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +26us
31:03:578 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:578 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:578 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:03:578 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:03:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:579 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:579 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fa8)
31:03:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c302c)
31:03:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30c4)
31:03:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30e4)
31:03:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30ec)
31:03:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3110)
31:03:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:579 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:579 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:579 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7084us
31:03:579 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:579 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:579 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:579 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:579 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:579 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:579 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:579 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12283
31:03:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4368us
31:03:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:579 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:579 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:579 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12283
31:03:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:579 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:579 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:03:579 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:03:579 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:580 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:580 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fa8)
31:03:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c302c)
31:03:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30c4)
31:03:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30e4)
31:03:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30ec)
31:03:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:580 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3110)
31:03:580 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:580 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:580 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:580 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +560us
31:03:580 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:580 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:580 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:580 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:580 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:580 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:580 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:580 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:580 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:580 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12284
31:03:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4831us
31:03:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:580 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:580 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:580 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:580 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12284
31:03:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:581 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:581 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:03:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:03:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:581 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:581 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fa8)
31:03:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c302c)
31:03:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30c4)
31:03:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30e4)
31:03:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30ec)
31:03:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:581 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3110)
31:03:581 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:581 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:581 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:581 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1291us
31:03:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:581 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:581 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[661])
31:03:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:581 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:581 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:581 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:03:581 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:582 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:582 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:582 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:582 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:582 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:582 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12285
31:03:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1197us
31:03:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:582 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:582 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:582 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12285
31:03:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:582 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:582 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:03:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:03:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:582 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:582 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fa8)
31:03:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c302c)
31:03:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30c4)
31:03:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30e4)
31:03:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30ec)
31:03:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:582 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3110)
31:03:582 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:583 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:583 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7828us
31:03:583 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:583 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:583 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:583 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12286
31:03:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7709us
31:03:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:583 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:583 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:583 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12286
31:03:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:583 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:583 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:03:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:03:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:583 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:583 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fa8)
31:03:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c302c)
31:03:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30c4)
31:03:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30e4)
31:03:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30ec)
31:03:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:583 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3110)
31:03:583 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:583 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:583 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:583 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1303us
31:03:583 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:583 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:583 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:584 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:584 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:584 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:584 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:584 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:584 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:584 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:584 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:584 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[660])
31:03:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:584 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12287
31:03:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1442us
31:03:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:584 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:584 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:584 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:584 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12287
31:03:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:584 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:584 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:03:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:03:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:584 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:584 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fa8)
31:03:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c302c)
31:03:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30c4)
31:03:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30e4)
31:03:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30ec)
31:03:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:584 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3110)
31:03:584 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:584 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:585 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, left interrupt) +5us
31:03:585 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881fed8, blocking audio) +5us
31:03:585 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +13us
31:03:585 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4925us
31:03:585 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:585 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:585 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:585 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:585 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:585 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:585 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:585 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:585 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:585 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12288
31:03:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +453us
31:03:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:585 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:585 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:585 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:585 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12288
31:03:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:585 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:585 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:03:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:03:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:585 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:585 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fa8)
31:03:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c302c)
31:03:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30c4)
31:03:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30e4)
31:03:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30ec)
31:03:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:585 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3110)
31:03:585 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:585 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:585 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:585 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4218us
31:03:585 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:585 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:586 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:586 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:586 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:586 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12289
31:03:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6978us
31:03:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:586 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0881ff04->0880719c, audio drain) +5us
31:03:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:586 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +12us
31:03:586 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:586 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +19us
31:03:586 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12289
31:03:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +683us
31:03:586 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:586 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:03:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:03:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:586 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:586 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fa8)
31:03:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c302c)
31:03:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30c4)
31:03:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30e4)
31:03:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30ec)
31:03:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:586 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3110)
31:03:586 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:586 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:586 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:586 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2047us
31:03:586 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:586 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:03:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:586 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:587 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:587 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[659])
31:03:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:587 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:587 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:587 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:03:587 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:587 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12290
31:03:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2738us
31:03:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:587 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:587 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:587 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:587 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12290
31:03:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:587 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:587 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:03:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:03:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:587 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:587 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fa8)
31:03:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c302c)
31:03:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30c4)
31:03:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30e4)
31:03:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30ec)
31:03:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:587 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3110)
31:03:587 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:587 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:587 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:588 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5681us
31:03:588 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:588 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:588 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:588 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12291
31:03:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9856us
31:03:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:588 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:588 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:588 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:588 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5us
31:03:588 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:588 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12291
31:03:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +440us
31:03:588 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:588 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:03:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:03:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:588 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:588 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fa8)
31:03:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c302c)
31:03:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30c4)
31:03:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30e4)
31:03:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30ec)
31:03:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:588 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3110)
31:03:588 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:588 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:588 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:588 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +607us
31:03:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:588 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:588 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:589 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:03:589 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:589 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:589 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:589 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12292
31:03:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3589us
31:03:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:589 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:589 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12292
31:03:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:589 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:589 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:03:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:03:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:589 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:589 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fa8)
31:03:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c302c)
31:03:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30c4)
31:03:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30e4)
31:03:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30ec)
31:03:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3110)
31:03:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:589 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:589 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:589 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2790us
31:03:589 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:589 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:590 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:590 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[658])
31:03:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:590 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:590 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:590 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:03:590 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:590 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12293
31:03:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2600us
31:03:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:590 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:590 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12293
31:03:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:03:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:590 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:590 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fa8)
31:03:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c302c)
31:03:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30c4)
31:03:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30e4)
31:03:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30ec)
31:03:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3110)
31:03:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:590 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:590 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:591 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2071us
31:03:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:591 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:591 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:03:591 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:591 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:591 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:591 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:591 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12294
31:03:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2126us
31:03:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:591 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:591 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:591 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:591 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12294
31:03:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:591 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0883c9e8->088687dc, audio drain) +39us
31:03:591 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0883c9e8, blocking audio) +269us
31:03:591 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:591 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:03:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:03:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:591 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:591 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fa8)
31:03:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c302c)
31:03:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30c4)
31:03:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30e4)
31:03:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30ec)
31:03:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3110)
31:03:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +100us
31:03:591 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:592 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:592 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8325us
31:03:592 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:592 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:592 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:592 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:592 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:592 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:592 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:592 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12295
31:03:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5491us
31:03:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:592 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:592 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:592 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:592 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12295
31:03:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:592 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:592 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:03:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:03:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:592 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:592 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fa8)
31:03:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c302c)
31:03:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30c4)
31:03:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3134)
31:03:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3148)
31:03:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3150)
31:03:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:592 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3174)
31:03:592 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:592 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:593 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:593 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3524us
31:03:593 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:593 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:593 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:593 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:593 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:593 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:593 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[657])
31:03:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:03:593 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:593 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:593 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7577us
31:03:593 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:593 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:593 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:593 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:593 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:593 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:593 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:593 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12296
31:03:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +662us
31:03:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:593 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:593 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:593 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12296
31:03:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:593 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:593 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:03:593 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:03:593 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:594 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:594 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fa8)
31:03:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c302c)
31:03:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30c4)
31:03:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3134)
31:03:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3148)
31:03:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3150)
31:03:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3174)
31:03:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:594 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:594 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:594 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7158us
31:03:594 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:594 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:594 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:594 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:594 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:594 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:594 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:594 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12297
31:03:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5736us
31:03:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:594 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:594 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:594 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:594 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12297
31:03:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:594 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:594 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:03:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:03:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:594 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:594 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:594 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fa8)
31:03:594 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c302c)
31:03:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30c4)
31:03:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3134)
31:03:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3148)
31:03:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3150)
31:03:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:595 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3174)
31:03:595 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:595 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:595 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:595 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +633us
31:03:595 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:595 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:03:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:595 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:595 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:595 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:595 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12298
31:03:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4747us
31:03:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:595 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:595 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:595 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:595 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12298
31:03:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:595 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820cd4->0880719c, audio drain) +63us
31:03:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:595 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:596 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[656])
31:03:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->08820cd4, atrac decode data) +12us
31:03:596 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:596 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:03:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:03:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:596 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:596 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fa8)
31:03:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c302c)
31:03:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30c4)
31:03:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3134)
31:03:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3148)
31:03:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3150)
31:03:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:596 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3174)
31:03:596 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +85us
31:03:596 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:596 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:596 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2202us
31:03:596 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:596 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2027us
31:03:596 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:596 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:596 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:596 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:596 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:596 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:596 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12299
31:03:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1113us
31:03:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:597 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:597 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:597 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:597 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12299
31:03:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:597 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:597 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:03:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:03:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:597 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:597 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fa8)
31:03:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c302c)
31:03:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30c4)
31:03:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3134)
31:03:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3148)
31:03:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3150)
31:03:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:597 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3174)
31:03:597 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:597 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:597 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:597 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6450us
31:03:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:597 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:597 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:597 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:597 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:597 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12300
31:03:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7638us
31:03:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:597 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:597 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:598 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:598 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12300
31:03:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:598 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:598 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:03:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:03:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:598 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:598 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fa8)
31:03:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c302c)
31:03:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30c4)
31:03:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3134)
31:03:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3148)
31:03:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3150)
31:03:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:598 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3174)
31:03:598 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:598 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:598 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:598 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1377us
31:03:598 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:598 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:598 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:598 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:03:598 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:598 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:598 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:599 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[655])
31:03:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:599 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:599 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:599 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12301
31:03:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +504us
31:03:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:599 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:599 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12301
31:03:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:599 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:599 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:03:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:03:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:599 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:599 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fa8)
31:03:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c302c)
31:03:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30c4)
31:03:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3134)
31:03:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3148)
31:03:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3150)
31:03:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:599 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3174)
31:03:599 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:599 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:599 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:600 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5011us
31:03:600 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:600 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:600 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:600 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:600 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:600 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:600 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:600 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:03:600 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:600 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12302
31:03:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +370us
31:03:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:600 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:600 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:600 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:600 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12302
31:03:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:600 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:600 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:03:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:03:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:600 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:600 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fa8)
31:03:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c302c)
31:03:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30c4)
31:03:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:03:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3148)
31:03:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3150)
31:03:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3174)
31:03:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:600 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:600 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:601 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2840us
31:03:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:601 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:601 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:601 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:601 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:601 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:601 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12303
31:03:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1346us
31:03:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:601 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:601 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:601 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:601 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12303
31:03:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:601 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:601 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:03:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:03:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:601 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:601 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fa8)
31:03:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c302c)
31:03:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30c4)
31:03:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:03:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3148)
31:03:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3150)
31:03:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3174)
31:03:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:601 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:601 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:601 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2120us
31:03:602 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:602 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:03:602 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:602 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:602 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:602 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:602 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[654])
31:03:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:602 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:602 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:602 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:03:602 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:602 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12304
31:03:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3260us
31:03:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:602 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:602 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:602 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12304
31:03:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:602 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:602 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:03:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:03:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:602 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:602 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fa8)
31:03:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c302c)
31:03:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30c4)
31:03:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3134)
31:03:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:602 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3148)
31:03:602 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3150)
31:03:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3174)
31:03:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:603 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:603 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:603 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4303us
31:03:603 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:603 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:603 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:603 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:603 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:603 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:03:603 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:603 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12305
31:03:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9785us
31:03:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:603 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:603 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:603 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +87us
31:03:603 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:603 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:03:603 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:603 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:603 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:603 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:603 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:03:603 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12305
31:03:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +345us
31:03:603 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:603 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:03:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:03:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:603 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:603 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fa8)
31:03:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c302c)
31:03:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30c4)
31:03:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3134)
31:03:603 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:603 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3148)
31:03:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3150)
31:03:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3174)
31:03:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:604 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:604 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:604 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9389us
31:03:604 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:604 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:03:604 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:604 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:604 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:604 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:604 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:604 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12306
31:03:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4956us
31:03:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:604 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:604 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:604 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:604 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12306
31:03:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:604 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:604 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:03:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:03:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:604 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:604 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fa8)
31:03:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c302c)
31:03:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:604 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30c4)
31:03:604 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3134)
31:03:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c3134
31:03:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3148)
31:03:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c3148
31:03:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3150)
31:03:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3148 - stall = 088c3150
31:03:605 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3174)
31:03:605 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3150 - stall = 088c3174
31:03:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +136us
31:03:605 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:605 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:605 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2864us
31:03:605 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:605 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:03:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:605 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:605 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[653])
31:03:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:605 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:605 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:605 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4936us
31:03:605 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:605 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12307
31:03:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2517us
31:03:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:605 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:605 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:605 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:605 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12307
31:03:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:606 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:606 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:03:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:03:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:606 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:606 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fa8)
31:03:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c302c)
31:03:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30c4)
31:03:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30e4)
31:03:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30ec)
31:03:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3110)
31:03:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3110
31:03:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +127us
31:03:606 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:606 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:606 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +703us
31:03:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:606 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:606 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:03:606 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:03:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:03:606 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:03:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:606 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:606 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:606 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12308
31:03:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3493us
31:03:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:606 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:606 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12308
31:03:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:607 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:607 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:03:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:03:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:607 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:607 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fa8)
31:03:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c302c)
31:03:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30c4)
31:03:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30e4)
31:03:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:607 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0882049c->088687dc, audio drain) +122us
31:03:607 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:03:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0882049c, blocking audio) +118us
31:03:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30ec)
31:03:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3140)
31:03:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c314c)
31:03:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +21us
31:03:607 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:607 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:607 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7104us
31:03:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:607 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:607 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:03:607 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(333, 00000001, 32, 00000000, 00000000): waiting
31:03:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 0886885c->08000000, event flag waited) +56us
31:03:607 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12309
31:03:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5614us
31:03:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:607 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:607 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:607 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:607 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12309
31:03:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:607 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:608 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:03:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:03:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:608 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:608 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fa8)
31:03:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c302c)
31:03:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30c4)
31:03:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30e4)
31:03:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30ec)
31:03:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3140)
31:03:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:608 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c314c)
31:03:608 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:608 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:608 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:608 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2163us
31:03:608 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:608 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:608 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:608 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:608 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[652])
31:03:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:608 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:608 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:608 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:608 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:608 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:608 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:608 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:608 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:608 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12310
31:03:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2030us
31:03:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:609 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:609 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12310
31:03:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:609 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:609 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:03:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:03:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:609 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:609 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fa8)
31:03:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c302c)
31:03:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30c4)
31:03:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30e4)
31:03:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30ec)
31:03:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3140)
31:03:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:609 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c314c)
31:03:609 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:609 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:609 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8699us
31:03:609 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:609 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:609 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:609 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:609 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:609 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12311
31:03:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7103us
31:03:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:609 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:609 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:609 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12311
31:03:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:610 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:610 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:03:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:03:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:610 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:610 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2fa8)
31:03:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c302c)
31:03:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30c4)
31:03:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30e4)
31:03:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30ec)
31:03:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3140)
31:03:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:610 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c314c)
31:03:610 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:610 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:610 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:610 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3626us
31:03:610 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:610 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:610 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:610 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:610 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:610 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:610 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:610 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:610 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:610 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:611 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[651])
31:03:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:611 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12312
31:03:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +567us
31:03:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:611 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:611 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:611 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12312
31:03:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:611 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:611 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:03:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:03:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:611 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:611 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2fa8)
31:03:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c302c)
31:03:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30c4)
31:03:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30e4)
31:03:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30ec)
31:03:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3140)
31:03:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:611 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c314c)
31:03:611 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:611 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:611 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:611 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +858us
31:03:611 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:611 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:611 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:611 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:611 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:611 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:611 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:611 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12313
31:03:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5640us
31:03:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:612 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:612 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:612 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:612 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12313
31:03:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:612 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:612 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:03:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:03:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:612 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:612 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2fa8)
31:03:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c302c)
31:03:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30c4)
31:03:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30e4)
31:03:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30ec)
31:03:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3140)
31:03:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:612 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c314c)
31:03:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:612 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:612 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:612 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5089us
31:03:612 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:612 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:612 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:612 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:612 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:612 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12314
31:03:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10714us
31:03:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:612 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:612 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:612 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:612 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12314
31:03:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:612 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:612 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:612 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:03:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:03:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:613 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:613 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2fa8)
31:03:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c302c)
31:03:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30c4)
31:03:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30e4)
31:03:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30ec)
31:03:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3140)
31:03:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:613 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c314c)
31:03:613 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:613 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:613 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:613 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +16us
31:03:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:613 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:613 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:613 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:613 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[650])
31:03:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:613 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:613 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:613 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12315
31:03:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1863us
31:03:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:613 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:613 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:613 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12315
31:03:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:614 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:614 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:03:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:03:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:614 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:614 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2fa8)
31:03:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c302c)
31:03:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30c4)
31:03:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30e4)
31:03:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30ec)
31:03:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3140)
31:03:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:614 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c314c)
31:03:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:614 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:614 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:614 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6552us
31:03:614 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:614 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:614 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:614 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:614 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:614 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12316
31:03:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9251us
31:03:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:614 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:614 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:614 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:614 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12316
31:03:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:614 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:614 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:614 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:03:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:03:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:615 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:615 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2fa8)
31:03:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c302c)
31:03:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30c4)
31:03:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30e4)
31:03:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30ec)
31:03:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3140)
31:03:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:615 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c314c)
31:03:615 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:615 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:615 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1479us
31:03:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:615 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:615 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:615 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:615 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:615 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12317
31:03:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2714us
31:03:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:615 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:615 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:615 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:615 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12317
31:03:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:616 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:616 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:03:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:03:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:616 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:616 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fa8)
31:03:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:03:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c4)
31:03:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30e4)
31:03:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30ec)
31:03:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3140)
31:03:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:616 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c314c)
31:03:616 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:616 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:616 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:616 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8015us
31:03:616 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:616 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:616 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:616 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:616 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[649])
31:03:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:616 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:616 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:616 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12318
31:03:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5482us
31:03:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:617 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:617 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:617 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12318
31:03:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:617 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:617 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:03:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:03:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:617 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:617 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fa8)
31:03:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c302c)
31:03:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30c4)
31:03:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30e4)
31:03:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30ec)
31:03:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3140)
31:03:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:617 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c314c)
31:03:617 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:617 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:617 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:617 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2942us
31:03:617 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:617 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:617 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:617 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:617 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:617 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:617 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:617 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:617 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:617 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:617 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:617 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12319
31:03:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1251us
31:03:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:617 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:617 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:617 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12319
31:03:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:03:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:618 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:618 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fa8)
31:03:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c302c)
31:03:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30c4)
31:03:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30e4)
31:03:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30ec)
31:03:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3140)
31:03:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c314c)
31:03:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:618 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:618 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9478us
31:03:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:618 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:618 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:618 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12320
31:03:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6324us
31:03:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:618 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:618 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:618 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:618 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12320
31:03:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:03:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:618 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:618 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fa8)
31:03:618 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:618 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c302c)
31:03:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30c4)
31:03:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30e4)
31:03:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30ec)
31:03:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3140)
31:03:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:619 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c314c)
31:03:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:619 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:619 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:619 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4405us
31:03:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:619 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[648])
31:03:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:619 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:619 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:619 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12321
31:03:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9092us
31:03:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:619 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:619 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:619 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +182us
31:03:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:619 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:619 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:619 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12321
31:03:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +519us
31:03:619 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:619 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:03:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:620 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:620 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fa8)
31:03:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c302c)
31:03:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30c4)
31:03:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30e4)
31:03:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30ec)
31:03:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3140)
31:03:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c314c)
31:03:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:620 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:620 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10942us
31:03:620 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:620 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:620 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:620 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:620 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:620 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12322
31:03:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4861us
31:03:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:620 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:620 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:620 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:620 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12322
31:03:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:03:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:620 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:620 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fa8)
31:03:620 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:620 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c302c)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30c4)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30e4)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30ec)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3140)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c314c)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:621 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5868us
31:03:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:621 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:621 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:621 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12323
31:03:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9934us
31:03:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:621 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:621 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:621 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12323
31:03:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:621 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:621 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fa8)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c302c)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30c4)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30e4)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30ec)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3140)
31:03:621 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:621 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c314c)
31:03:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:622 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:622 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:622 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +795us
31:03:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:622 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[647])
31:03:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:622 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:622 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:622 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:03:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:622 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:622 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:622 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12324
31:03:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3398us
31:03:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:622 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12324
31:03:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:622 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:622 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:03:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:03:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:622 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:622 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fa8)
31:03:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c302c)
31:03:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30c4)
31:03:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30e4)
31:03:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30ec)
31:03:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3140)
31:03:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c314c)
31:03:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:623 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:623 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7331us
31:03:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:623 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:623 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12325
31:03:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8471us
31:03:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:623 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:623 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12325
31:03:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:03:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:623 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:623 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fa8)
31:03:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c302c)
31:03:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30c4)
31:03:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c4
31:03:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30e4)
31:03:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c4 - stall = 088c30e4
31:03:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30ec)
31:03:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e4 - stall = 088c30ec
31:03:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3140)
31:03:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30ec - stall = 088c3140
31:03:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c314c)
31:03:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3140 - stall = 088c314c
31:03:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +130us
31:03:624 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:624 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:624 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2258us
31:03:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:624 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:624 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:624 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[646])
31:03:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:624 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12326
31:03:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1935us
31:03:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:624 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:624 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:624 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +341us
31:03:624 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:624 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12326
31:03:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +361us
31:03:624 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:624 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:03:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:03:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:625 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:625 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fa8)
31:03:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2fa8
31:03:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c302c)
31:03:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fa8 - stall = 088c302c
31:03:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c307c)
31:03:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c307c
31:03:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3088)
31:03:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c307c - stall = 088c3088
31:03:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +189us
31:03:625 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:625 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:625 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8736us
31:03:625 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:625 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:625 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:625 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:625 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:625 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12327
31:03:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7008us
31:03:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:625 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:625 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:625 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:625 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12327
31:03:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:625 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:625 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:03:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:03:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:625 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:625 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:625 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:03:625 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:03:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:03:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30e8)
31:03:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30f4)
31:03:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +221us
31:03:641 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:641 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:641 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3630us
31:03:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:641 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:641 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:641 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:641 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:641 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12328
31:03:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +471us
31:03:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:641 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:641 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:641 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:641 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12328
31:03:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:642 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:642 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:03:642 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:03:642 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:642 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:642 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:03:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:674 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08bd9340
31:03:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:03:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:03:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30e8)
31:03:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30f4)
31:03:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +296us
31:03:675 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:675 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:675 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10092us
31:03:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:675 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[645])
31:03:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:675 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:675 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:675 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12329
31:03:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3239us
31:03:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:676 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:676 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +13us
31:03:676 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12329
31:03:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +707us
31:03:676 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:676 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:03:676 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:03:676 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:676 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:676 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:676 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08bb8fc0
31:03:677 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:03:677 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:677 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08bd9340
31:03:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:03:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:03:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30e8)
31:03:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30f4)
31:03:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +122us
31:03:678 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:678 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:678 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5192us
31:03:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:678 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:678 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:678 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12330
31:03:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10618us
31:03:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:678 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:678 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:678 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:678 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12330
31:03:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:678 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:678 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:678 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:03:678 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:03:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:679 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:679 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:03:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:03:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:03:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30e8)
31:03:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30f4)
31:03:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +122us
31:03:679 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:679 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:679 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +119us
31:03:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:679 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:679 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:679 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:679 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:679 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12331
31:03:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4082us
31:03:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:679 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:679 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:679 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:679 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12331
31:03:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:679 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:679 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:03:679 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:03:679 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:679 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:679 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:03:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:03:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:03:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30e8)
31:03:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30f4)
31:03:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:680 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:680 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:680 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6656us
31:03:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:680 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:680 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[644])
31:03:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:680 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:680 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:680 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12332
31:03:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6841us
31:03:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:680 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:680 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:680 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:680 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12332
31:03:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:680 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:680 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:03:680 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:03:680 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:681 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:681 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:03:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:03:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:03:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30e8)
31:03:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30f4)
31:03:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:681 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:681 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:681 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1583us
31:03:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:681 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:681 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:681 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:681 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:681 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12333
31:03:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2619us
31:03:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:681 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:681 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:681 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12333
31:03:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:681 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:681 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:03:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:03:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:681 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:681 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:681 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:03:681 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:03:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:03:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30e8)
31:03:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30f4)
31:03:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:682 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:682 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8119us
31:03:682 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:682 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:682 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:682 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:682 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:682 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12334
31:03:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7692us
31:03:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:682 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:682 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:682 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:682 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12334
31:03:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:03:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:682 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:682 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:03:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:03:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:03:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30e8)
31:03:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30f4)
31:03:682 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:682 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:682 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:682 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3046us
31:03:682 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:683 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[643])
31:03:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:683 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:683 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:683 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:683 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:683 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:683 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12335
31:03:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1155us
31:03:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:683 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:683 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12335
31:03:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:683 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:683 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:03:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:03:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:683 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:683 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:03:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:03:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:03:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30e8)
31:03:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:683 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30f4)
31:03:683 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:684 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:684 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:684 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9582us
31:03:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:684 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:684 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12336
31:03:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6229us
31:03:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:684 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:684 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:684 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12336
31:03:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:684 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:684 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:03:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:03:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:684 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:684 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:03:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:03:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:03:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30e8)
31:03:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:684 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30f4)
31:03:684 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:684 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:684 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:684 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4509us
31:03:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:684 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:684 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:684 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12337
31:03:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11302us
31:03:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:685 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:685 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:685 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:685 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +278us
31:03:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:685 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[642])
31:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:685 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12337
31:03:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +424us
31:03:685 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:685 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:03:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:03:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:685 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:685 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:03:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:03:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:03:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30e8)
31:03:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:685 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30f4)
31:03:685 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:685 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:685 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:685 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1742us
31:03:685 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:685 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:685 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:685 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:685 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12338
31:03:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4766us
31:03:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:686 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12338
31:03:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:686 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:686 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:03:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:03:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:686 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:686 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:03:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:03:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:03:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30e8)
31:03:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30f4)
31:03:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:686 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:686 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:686 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5972us
31:03:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:686 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:686 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:686 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12339
31:03:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9839us
31:03:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:686 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:686 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:686 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12339
31:03:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:686 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:686 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:03:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:03:686 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:686 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:686 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:686 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:03:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:03:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:03:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30e8)
31:03:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:687 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30f4)
31:03:687 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:687 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:687 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:687 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +899us
31:03:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:687 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:687 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:687 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:687 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[641])
31:03:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:687 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:687 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:687 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12340
31:03:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +989us
31:03:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:687 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:687 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:687 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12340
31:03:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:03:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:688 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:688 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:03:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:03:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:03:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30e8)
31:03:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30f4)
31:03:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:688 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:688 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7435us
31:03:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:688 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:688 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:688 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12341
31:03:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8376us
31:03:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:688 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:688 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:688 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:688 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12341
31:03:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:03:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:688 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:688 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:03:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:03:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:03:688 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:688 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30e8)
31:03:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30f4)
31:03:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:689 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:689 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2362us
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:689 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:689 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:689 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12342
31:03:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1839us
31:03:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:689 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:689 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12342
31:03:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:689 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:689 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:03:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:03:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:689 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:689 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:03:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:03:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:03:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30e8)
31:03:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30f4)
31:03:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:689 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:689 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8899us
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:690 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[640])
31:03:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:690 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:690 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:690 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12343
31:03:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4607us
31:03:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:690 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:690 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:690 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12343
31:03:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:690 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:690 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:03:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:03:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:690 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:690 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:03:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:03:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:03:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30e8)
31:03:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:690 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30f4)
31:03:690 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:690 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:690 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:690 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3825us
31:03:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:690 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:690 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:690 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:691 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12344
31:03:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +376us
31:03:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:691 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:691 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:691 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:691 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12344
31:03:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:691 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:691 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:03:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:03:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:691 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:691 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:03:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:03:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:03:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30e8)
31:03:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30e8
31:03:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30f4)
31:03:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30e8 - stall = 088c30f4
31:03:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +121us
31:03:691 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:691 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:691 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10362us
31:03:691 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:691 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:691 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:691 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:691 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:691 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12345
31:03:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5449us
31:03:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:691 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:691 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:691 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:691 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12345
31:03:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:691 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:691 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:03:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:03:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:692 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:692 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:03:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:03:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:03:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30b8)
31:03:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30b8
31:03:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +118us
31:03:692 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:692 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:692 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5292us
31:03:692 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:692 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:692 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:692 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:692 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[639])
31:03:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:692 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:692 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:692 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12346
31:03:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8217us
31:03:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:692 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:692 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:692 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:692 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12346
31:03:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:693 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:693 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:03:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:03:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:693 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:693 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:03:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:03:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:03:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30b8)
31:03:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30b8
31:03:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +118us
31:03:693 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:693 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:693 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +219us
31:03:693 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:693 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:693 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:693 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:693 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:693 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:693 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:693 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:693 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:693 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:693 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:693 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12347
31:03:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3986us
31:03:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:693 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:693 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:693 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:693 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12347
31:03:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:693 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:693 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:03:693 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:03:693 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:693 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:694 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:03:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:03:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:03:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:694 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30b8)
31:03:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30b8
31:03:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +118us
31:03:694 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:694 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:694 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6755us
31:03:694 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:694 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:694 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:694 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:694 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:694 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12348
31:03:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9060us
31:03:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:694 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:694 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:694 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:694 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12348
31:03:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:694 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12393, 0bfff580)
31:03:694 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12393, 09afa700, 0, 0, 384, 80)
31:03:694 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12358, 0bfff580)
31:03:694 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12358, 09afa700, 0, 0, 384, 80)
31:03:694 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12377, 0bfff580)
31:03:694 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12377, 09afa700, 0, 0, 384, 80)
31:03:694 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff580)
31:03:694 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09afa700, 0, 0, 384, 80)
31:03:694 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 65311, 0bfff580)
31:03:694 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 65311, 09afa700, 0, 0, 384, 80)
31:03:694 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:694 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:695 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:03:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:03:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:695 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:695 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:03:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:03:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:03:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:695 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30b8)
31:03:695 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30b8
31:03:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +399us
31:03:695 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:695 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:695 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1401us
31:03:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:695 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[638])
31:03:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:695 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:695 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:695 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:03:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:695 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:695 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:695 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12349
31:03:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2523us
31:03:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:695 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:695 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:696 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12349
31:03:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:696 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:696 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:03:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:03:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:696 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:696 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:03:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:03:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:03:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:696 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30fc)
31:03:696 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3180)
31:03:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3204)
31:03:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3218)
31:03:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:700 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32b4)
31:03:700 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3338)
31:03:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c33bc)
31:03:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3440)
31:03:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34c4)
31:03:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34e4)
31:03:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:03:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:702 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:702 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8122us
31:03:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:702 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:702 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:702 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12350
31:03:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7596us
31:03:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:702 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:702 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:702 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12350
31:03:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:702 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:702 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:702 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:03:702 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:03:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:703 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:703 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:03:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:03:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:03:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30fc)
31:03:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3180)
31:03:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:703 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cc3000
31:03:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3204)
31:03:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:704 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cbc700
31:03:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3218)
31:03:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:704 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32b4)
31:03:704 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:704 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09b01fc0
31:03:715 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3338)
31:03:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33bc)
31:03:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3440)
31:03:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34d4)
31:03:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:716 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34f8)
31:03:716 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:716 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:716 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:716 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3048us
31:03:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:716 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:716 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:716 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:716 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[637])
31:03:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:716 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12351
31:03:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1060us
31:03:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:716 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:716 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:716 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12351
31:03:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:717 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:717 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:03:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:03:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:717 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:717 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:03:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:03:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:03:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30fc)
31:03:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3180)
31:03:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3204)
31:03:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3218)
31:03:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:717 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32b4)
31:03:717 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:717 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cd98f0
31:03:718 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3338)
31:03:718 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:718 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cd7970
31:03:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33bc)
31:03:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:719 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08ccbc70
31:03:719 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3440)
31:03:719 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:719 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cc9cf0
31:03:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34d4)
31:03:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:720 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 08cc87f0
31:03:720 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34f8)
31:03:720 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:720 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:720 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:720 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +280us
31:03:720 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:720 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:720 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:720 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:720 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12352
31:03:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6133us
31:03:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:720 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:721 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:721 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12352
31:03:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:721 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:721 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30fc)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3180)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3204)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3218)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32b4)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3338)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33bc)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3440)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34d4)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34f8)
31:03:721 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:721 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:721 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:721 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4511us
31:03:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:721 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:721 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:721 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12353
31:03:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11207us
31:03:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:722 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:722 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:722 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +373us
31:03:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:722 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:722 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12353
31:03:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +328us
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:722 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:722 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30fc)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3180)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3204)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3218)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32b4)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3338)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33bc)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3440)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34d4)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34f8)
31:03:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:722 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:722 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:722 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11047us
31:03:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:723 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[636])
31:03:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:723 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:723 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:723 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12354
31:03:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2365us
31:03:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:723 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:723 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:723 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12354
31:03:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:723 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:723 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:03:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:03:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:723 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:723 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:03:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:03:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:03:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30fc)
31:03:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3180)
31:03:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3204)
31:03:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3218)
31:03:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32b4)
31:03:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3338)
31:03:723 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:723 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33bc)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3440)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34d4)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34f8)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:724 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:724 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5974us
31:03:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:724 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:724 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:724 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12355
31:03:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9744us
31:03:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:724 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:724 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:724 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:724 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12355
31:03:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:724 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:724 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30fc)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3180)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3204)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3218)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32b4)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3338)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33bc)
31:03:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3440)
31:03:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34d4)
31:03:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34f8)
31:03:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:725 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:725 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +901us
31:03:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:725 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:725 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:725 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:725 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12356
31:03:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3207us
31:03:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:725 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:725 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:725 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12356
31:03:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:03:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:725 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:725 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:03:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:03:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:03:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30fc)
31:03:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3180)
31:03:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3204)
31:03:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3218)
31:03:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32b4)
31:03:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3338)
31:03:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33bc)
31:03:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3440)
31:03:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34d4)
31:03:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34f8)
31:03:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:726 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:726 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:726 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7437us
31:03:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:726 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[635])
31:03:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:726 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:726 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:726 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12357
31:03:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5967us
31:03:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:726 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:726 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:726 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:726 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12357
31:03:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:726 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:726 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:03:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:03:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:726 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:726 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:03:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:726 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:03:726 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:03:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30fc)
31:03:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3180)
31:03:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3204)
31:03:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3218)
31:03:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32b4)
31:03:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3338)
31:03:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33bc)
31:03:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3440)
31:03:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34d4)
31:03:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34f8)
31:03:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:727 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:727 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2364us
31:03:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:727 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:727 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:727 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:727 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:727 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12358
31:03:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1744us
31:03:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:727 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:727 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:727 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:727 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12358
31:03:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:03:727 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:03:727 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:728 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:728 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:03:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:03:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:03:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30fc)
31:03:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3180)
31:03:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3204)
31:03:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3218)
31:03:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32b4)
31:03:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3338)
31:03:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33bc)
31:03:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3440)
31:03:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34d4)
31:03:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34f8)
31:03:728 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:728 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:728 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:728 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8900us
31:03:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:728 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:728 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:728 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12359
31:03:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6817us
31:03:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:728 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:728 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:728 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12359
31:03:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:729 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:729 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30fc)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3180)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3204)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3218)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32b4)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3338)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33bc)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3440)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34d4)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34f8)
31:03:729 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:729 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:729 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:729 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3827us
31:03:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:729 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:730 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[634])
31:03:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:730 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:730 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:730 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:730 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:730 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:730 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12360
31:03:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +281us
31:03:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:730 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:730 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:730 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12360
31:03:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:730 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:730 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:03:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:03:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:730 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:730 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:03:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:03:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:03:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30fc)
31:03:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:730 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3180)
31:03:730 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3204)
31:03:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3218)
31:03:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32b4)
31:03:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3338)
31:03:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33bc)
31:03:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3440)
31:03:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34d4)
31:03:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34f8)
31:03:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:731 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:731 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:731 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10364us
31:03:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:731 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:731 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:731 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12361
31:03:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5354us
31:03:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:731 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:731 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:731 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12361
31:03:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:731 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:731 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:03:731 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:03:731 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:732 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:732 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:03:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:03:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:03:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30fc)
31:03:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3180)
31:03:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3204)
31:03:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3218)
31:03:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32b4)
31:03:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3338)
31:03:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33bc)
31:03:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3440)
31:03:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34d4)
31:03:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34f8)
31:03:732 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:732 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:732 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:732 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5290us
31:03:732 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:732 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:732 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:732 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:732 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:732 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12362
31:03:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10427us
31:03:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:732 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:732 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12362
31:03:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:733 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:733 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30fc)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3180)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3204)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3218)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32b4)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3338)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33bc)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3440)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34d4)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34f8)
31:03:733 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:733 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:733 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +217us
31:03:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:733 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:734 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[633])
31:03:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:734 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:734 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:734 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:734 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:734 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:734 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12363
31:03:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3891us
31:03:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:734 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:734 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:734 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12363
31:03:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:734 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:734 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:03:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:03:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:734 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:734 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:03:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:03:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:03:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30fc)
31:03:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3180)
31:03:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3204)
31:03:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3218)
31:03:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:734 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32b4)
31:03:734 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3338)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33bc)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3440)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34d4)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34f8)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:735 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:735 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6753us
31:03:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:735 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:735 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:735 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12364
31:03:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8964us
31:03:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:735 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:735 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:735 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12364
31:03:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:735 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:735 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30fc)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3180)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3204)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3218)
31:03:735 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:735 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32b4)
31:03:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3338)
31:03:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33bc)
31:03:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3440)
31:03:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34d4)
31:03:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:736 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34f8)
31:03:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:736 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:736 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:736 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1680us
31:03:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:736 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:736 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:736 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:736 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[632])
31:03:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:736 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:736 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:736 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12365
31:03:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +114us
31:03:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:736 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:736 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:736 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:736 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12365
31:03:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:736 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:736 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:737 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:737 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30fc)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3180)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3204)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3218)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32b4)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3338)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33bc)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3440)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34d4)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34f8)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:737 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:737 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8216us
31:03:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:737 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:737 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:737 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12366
31:03:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7501us
31:03:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:737 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:737 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:737 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:737 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12366
31:03:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:737 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:737 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:738 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:738 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30fc)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3180)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3204)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3218)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32b4)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3338)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33bc)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3440)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34d4)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34f8)
31:03:738 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:738 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:738 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:738 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3143us
31:03:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:738 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:738 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:738 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:738 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:738 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12367
31:03:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +965us
31:03:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:738 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:738 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:739 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12367
31:03:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:739 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:739 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30fc)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3180)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3204)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3218)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32b4)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3338)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33bc)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3440)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34d4)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34f8)
31:03:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:739 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:739 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:739 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9680us
31:03:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:739 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[631])
31:03:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:740 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:740 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:740 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12368
31:03:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3732us
31:03:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:740 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:740 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:740 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12368
31:03:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:03:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:740 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:740 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:03:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:03:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:03:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30fc)
31:03:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3180)
31:03:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3204)
31:03:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3218)
31:03:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32b4)
31:03:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3338)
31:03:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33bc)
31:03:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3440)
31:03:740 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:740 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34d4)
31:03:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34f8)
31:03:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:741 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:741 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4606us
31:03:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:741 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:741 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12369
31:03:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11111us
31:03:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:741 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:741 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:741 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +469us
31:03:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:741 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:741 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:741 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12369
31:03:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +233us
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:03:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:741 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:741 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:03:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:03:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:03:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30fc)
31:03:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3180)
31:03:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3204)
31:03:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3218)
31:03:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32b4)
31:03:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3338)
31:03:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33bc)
31:03:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3440)
31:03:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34d4)
31:03:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34f8)
31:03:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:742 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:742 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:742 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11143us
31:03:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:742 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:742 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:742 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12370
31:03:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4575us
31:03:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:742 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:742 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:742 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:742 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12370
31:03:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:742 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:742 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:03:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:03:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:742 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:742 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:03:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:03:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:03:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30fc)
31:03:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3180)
31:03:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3204)
31:03:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3218)
31:03:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32b4)
31:03:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3338)
31:03:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33bc)
31:03:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3440)
31:03:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34d4)
31:03:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:743 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34f8)
31:03:743 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:743 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:743 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6069us
31:03:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:743 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:743 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[630])
31:03:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:743 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:744 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:744 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12371
31:03:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7343us
31:03:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:744 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:744 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:744 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12371
31:03:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:744 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:744 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30fc)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3180)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3204)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3218)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32b4)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3338)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33bc)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3440)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34d4)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:744 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34f8)
31:03:744 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:745 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:745 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +996us
31:03:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:745 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:745 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:745 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:745 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:745 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12372
31:03:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3112us
31:03:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:745 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:745 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:745 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:745 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12372
31:03:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:745 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:745 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:03:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:03:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:745 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:745 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:03:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:03:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:03:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30fc)
31:03:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3180)
31:03:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3204)
31:03:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3218)
31:03:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:745 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32b4)
31:03:745 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3338)
31:03:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c33bc)
31:03:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3440)
31:03:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34d4)
31:03:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34f8)
31:03:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:746 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:746 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7533us
31:03:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:746 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:746 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:746 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12373
31:03:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8185us
31:03:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:746 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:746 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:746 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12373
31:03:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:03:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:746 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:746 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:03:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:03:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:03:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30fc)
31:03:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:746 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3180)
31:03:746 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3204)
31:03:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3218)
31:03:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32b4)
31:03:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3338)
31:03:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c33bc)
31:03:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3440)
31:03:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34d4)
31:03:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:747 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34f8)
31:03:747 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:747 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:747 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:747 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2459us
31:03:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:747 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[629])
31:03:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:747 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:747 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:747 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:03:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:747 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:747 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:747 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12374
31:03:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1648us
31:03:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:747 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:747 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:748 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:748 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12374
31:03:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:748 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:748 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30fc)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3180)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3204)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3218)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32b4)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3338)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c33bc)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3440)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34d4)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34f8)
31:03:748 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:748 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:748 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8996us
31:03:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:748 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:748 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:748 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12375
31:03:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6722us
31:03:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:749 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:749 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:749 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12375
31:03:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:749 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:749 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30fc)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3180)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3204)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3218)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32b4)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3338)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33bc)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3440)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34d4)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34f8)
31:03:749 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:749 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:749 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:749 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3922us
31:03:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:749 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:749 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:749 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:750 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:750 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[628])
31:03:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:750 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12376
31:03:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +185us
31:03:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:750 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:750 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:750 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12376
31:03:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:03:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:750 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:750 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:03:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:03:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:03:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30fc)
31:03:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3180)
31:03:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3204)
31:03:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3218)
31:03:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32b4)
31:03:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3338)
31:03:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33bc)
31:03:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:750 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3440)
31:03:750 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34d4)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34f8)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:751 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:751 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1155us
31:03:751 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:751 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:751 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:751 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:751 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12377
31:03:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5259us
31:03:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:751 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:751 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:751 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:751 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12377
31:03:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:751 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:751 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30fc)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3180)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3204)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3218)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32b4)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3338)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:751 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33bc)
31:03:751 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3440)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34d4)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34f8)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:752 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5386us
31:03:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:752 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:752 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12378
31:03:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10332us
31:03:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:752 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:752 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:752 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12378
31:03:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:752 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:752 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30fc)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3180)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3204)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3218)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32b4)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3338)
31:03:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33bc)
31:03:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3440)
31:03:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34d4)
31:03:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:753 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34f8)
31:03:753 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:753 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:753 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:753 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +312us
31:03:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:753 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:753 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:753 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:753 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[627])
31:03:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:753 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:753 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:753 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12379
31:03:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1490us
31:03:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:753 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:753 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:754 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12379
31:03:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:754 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:754 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30fc)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3180)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3204)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3218)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32b4)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3338)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33bc)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3440)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34c4)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34e4)
31:03:754 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:03:754 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:754 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:754 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6849us
31:03:754 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:754 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:754 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:754 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:754 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:754 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12380
31:03:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8869us
31:03:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:754 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:754 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:755 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:755 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12380
31:03:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:755 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:755 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30fc)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3180)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3204)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3218)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32b4)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3338)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33bc)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3440)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34c4)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34e4)
31:03:755 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +213us
31:03:755 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:755 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:755 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1778us
31:03:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:755 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:755 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:755 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:755 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:755 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12381
31:03:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2332us
31:03:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:755 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:756 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12381
31:03:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:756 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:756 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30fc)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3180)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3204)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3218)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32b4)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3338)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c33bc)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3440)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34c4)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34e4)
31:03:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:03:756 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:756 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:756 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8312us
31:03:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:757 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[626])
31:03:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:757 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:757 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:757 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12382
31:03:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5092us
31:03:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:757 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:757 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:757 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12382
31:03:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:03:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:757 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:757 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:03:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:03:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:03:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30fc)
31:03:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3180)
31:03:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3204)
31:03:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3218)
31:03:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32b4)
31:03:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3338)
31:03:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c33bc)
31:03:757 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:757 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3440)
31:03:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34d4)
31:03:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34f8)
31:03:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:758 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:758 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:758 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3238us
31:03:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:758 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:758 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:758 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:758 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:758 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12383
31:03:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +869us
31:03:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:758 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:758 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:758 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:758 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12383
31:03:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:758 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:758 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:03:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:03:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:758 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:758 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:03:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:03:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:03:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30fc)
31:03:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3180)
31:03:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3204)
31:03:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3218)
31:03:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32b4)
31:03:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3338)
31:03:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c33bc)
31:03:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3440)
31:03:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34d4)
31:03:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34f8)
31:03:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:759 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:759 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9775us
31:03:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:759 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:759 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12384
31:03:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5942us
31:03:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:759 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:759 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:759 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12384
31:03:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:03:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:03:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:759 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:760 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:03:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:03:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:03:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30fc)
31:03:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3180)
31:03:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3204)
31:03:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3218)
31:03:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32b4)
31:03:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3338)
31:03:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c33bc)
31:03:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3440)
31:03:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34d4)
31:03:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34f8)
31:03:760 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:760 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:760 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:760 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4702us
31:03:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:761 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[625])
31:03:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:761 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:761 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:761 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12385
31:03:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8710us
31:03:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:761 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:761 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:761 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:761 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +564us
31:03:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:761 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:761 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:761 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12385
31:03:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +137us
31:03:761 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:761 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:03:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:03:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:761 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:761 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:03:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:03:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:03:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30fc)
31:03:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3180)
31:03:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3204)
31:03:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3218)
31:03:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32b4)
31:03:761 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:761 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3338)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33bc)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3440)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34d4)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34f8)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:762 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:762 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11238us
31:03:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:762 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:762 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:762 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12386
31:03:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4479us
31:03:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:762 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:762 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:762 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12386
31:03:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:762 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:762 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30fc)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3180)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3204)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3218)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32b4)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:762 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3338)
31:03:762 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33bc)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3440)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34d4)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34f8)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:763 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6165us
31:03:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:763 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:763 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:763 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12387
31:03:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9553us
31:03:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:763 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:763 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:763 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12387
31:03:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:763 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:763 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30fc)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3180)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3204)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3218)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32b4)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3338)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:763 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c33bc)
31:03:763 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3440)
31:03:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34d4)
31:03:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:764 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34f8)
31:03:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:764 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:764 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:764 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1092us
31:03:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:764 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[624])
31:03:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:764 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:764 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:764 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:764 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:764 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:764 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12388
31:03:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3016us
31:03:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:764 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:764 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:764 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12388
31:03:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:764 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:764 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:764 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:765 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:765 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30fc)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3180)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3204)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3218)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32b4)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3338)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c33bc)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3440)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34d4)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34f8)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:765 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:765 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7628us
31:03:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:765 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:765 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:765 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12389
31:03:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8090us
31:03:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:765 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:765 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:765 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12389
31:03:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:765 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:03:765 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:766 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:766 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30fc)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3180)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3204)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3218)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32b4)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3338)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c33bc)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3440)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34d4)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34f8)
31:03:766 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:766 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:766 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:766 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2555us
31:03:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:766 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:766 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:766 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:767 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[623])
31:03:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:767 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12390
31:03:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1553us
31:03:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:767 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:767 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:767 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12390
31:03:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:767 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820cc0->0880709c, woke from hle delay) +15us
31:03:767 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08820cc0, blocking audio) +20us
31:03:767 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:767 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:03:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:03:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:767 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:767 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:03:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:03:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:03:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30fc)
31:03:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3180)
31:03:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3204)
31:03:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3218)
31:03:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32b4)
31:03:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3338)
31:03:767 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:767 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c33bc)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3440)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34d4)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34f8)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +212us
31:03:768 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:768 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9059us
31:03:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:768 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:768 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:768 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12391
31:03:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6626us
31:03:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:768 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:768 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:768 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:768 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12391
31:03:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:768 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:768 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30fc)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3180)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3204)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3218)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:768 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32b4)
31:03:768 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3338)
31:03:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c33bc)
31:03:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3440)
31:03:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34d4)
31:03:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34f8)
31:03:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:769 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:769 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4018us
31:03:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:769 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:769 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:769 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:769 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:769 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12392
31:03:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +90us
31:03:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:769 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:769 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:769 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12392
31:03:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:03:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:769 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:769 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:03:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:03:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:03:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30fc)
31:03:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3180)
31:03:769 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:769 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3204)
31:03:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3218)
31:03:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32b4)
31:03:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3338)
31:03:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c33bc)
31:03:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3440)
31:03:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34d4)
31:03:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34f8)
31:03:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:770 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:770 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:770 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10554us
31:03:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:770 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:770 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[622])
31:03:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:770 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:770 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:770 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12393
31:03:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2858us
31:03:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:770 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:770 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:770 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12393
31:03:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:770 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:770 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:03:770 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:03:770 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:771 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:771 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:03:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:03:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:03:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30fc)
31:03:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3180)
31:03:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3204)
31:03:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3218)
31:03:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32b4)
31:03:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3338)
31:03:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c33bc)
31:03:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3440)
31:03:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34d4)
31:03:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34f8)
31:03:771 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:771 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:771 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:771 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5481us
31:03:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:771 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:771 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:771 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12394
31:03:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10237us
31:03:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:771 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:771 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:771 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:771 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12394
31:03:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:772 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:772 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30fc)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3180)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3204)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3218)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32b4)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3338)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c33bc)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3440)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34d4)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34f8)
31:03:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:772 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:772 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:772 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +408us
31:03:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:772 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:773 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:773 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:773 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:773 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12395
31:03:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3700us
31:03:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:773 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:773 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:773 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12395
31:03:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:773 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:773 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:03:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:03:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:773 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:773 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:03:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:03:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:03:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30fc)
31:03:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3180)
31:03:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3204)
31:03:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3218)
31:03:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32b4)
31:03:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3338)
31:03:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:773 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c33bc)
31:03:773 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3440)
31:03:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34d4)
31:03:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34f8)
31:03:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:774 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:774 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:774 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6944us
31:03:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:774 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:774 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[621])
31:03:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:774 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:774 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:774 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12396
31:03:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6468us
31:03:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:774 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:774 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:774 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:774 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12396
31:03:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:774 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:774 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:03:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:03:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:774 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:774 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:03:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:03:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:03:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30fc)
31:03:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3180)
31:03:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3204)
31:03:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3218)
31:03:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32b4)
31:03:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3338)
31:03:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c33bc)
31:03:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3440)
31:03:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34d4)
31:03:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34f8)
31:03:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:775 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:775 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:775 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1871us
31:03:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:775 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:775 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:775 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:775 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12397
31:03:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2237us
31:03:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:775 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:775 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:776 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12397
31:03:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:776 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:776 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30fc)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3180)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3204)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3218)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32b4)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3338)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c33bc)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3440)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34d4)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34f8)
31:03:776 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:776 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:776 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8407us
31:03:776 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:776 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:776 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:776 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:776 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:777 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12398
31:03:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7310us
31:03:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:777 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:777 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:777 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12398
31:03:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:777 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:777 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30fc)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3180)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3204)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3218)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32b4)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3338)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c33bc)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3440)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34d4)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34f8)
31:03:777 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:777 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:777 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:777 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3334us
31:03:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:777 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:778 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[620])
31:03:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:778 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:778 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:778 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:03:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:778 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:778 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:778 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12399
31:03:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +774us
31:03:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:778 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:778 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:778 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12399
31:03:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:778 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:778 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:03:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:03:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:778 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:778 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:03:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:03:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:03:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30fc)
31:03:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3180)
31:03:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:778 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3204)
31:03:778 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3218)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32b4)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3338)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c33bc)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3440)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34d4)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34f8)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:779 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:779 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9870us
31:03:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:779 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:779 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:779 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12400
31:03:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5847us
31:03:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:779 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:779 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:779 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12400
31:03:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:779 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:779 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30fc)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3180)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:779 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3204)
31:03:779 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3218)
31:03:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32b4)
31:03:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3338)
31:03:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c33bc)
31:03:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3440)
31:03:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34d4)
31:03:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:780 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34f8)
31:03:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:780 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:780 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:780 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4797us
31:03:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:780 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:780 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12401
31:03:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10920us
31:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:780 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:780 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:780 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:780 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +660us
31:03:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:780 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:780 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[619])
31:03:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:780 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12401
31:03:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +42us
31:03:780 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:780 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:780 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:781 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:781 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30fc)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3180)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3204)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3218)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32b4)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3338)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c33bc)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3440)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34d4)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34f8)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:781 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:781 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2030us
31:03:781 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:781 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:781 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:781 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:781 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12402
31:03:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4384us
31:03:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:781 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:781 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:781 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12402
31:03:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:781 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:781 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:782 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:782 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30fc)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3180)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3204)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3218)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32b4)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3338)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c33bc)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3440)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34d4)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34f8)
31:03:782 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:782 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:782 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:782 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6260us
31:03:782 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:782 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:782 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:782 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:782 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:782 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12403
31:03:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9457us
31:03:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:782 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:783 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12403
31:03:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:783 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:783 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30fc)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3180)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3204)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3218)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32b4)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3338)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c33bc)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3440)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34d4)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34f8)
31:03:783 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:783 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:783 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:783 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1187us
31:03:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:783 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:783 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:784 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:784 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:784 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[618])
31:03:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:784 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:784 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:784 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12404
31:03:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +615us
31:03:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:784 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:784 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:784 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12404
31:03:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:784 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:784 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:03:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:03:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:784 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:784 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:03:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:03:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:03:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30fc)
31:03:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3180)
31:03:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3204)
31:03:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3218)
31:03:784 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:784 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32b4)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3338)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c33bc)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3440)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34d4)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34f8)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:785 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:785 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7724us
31:03:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:785 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:785 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:785 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12405
31:03:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7994us
31:03:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:785 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:785 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:785 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12405
31:03:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:785 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:785 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30fc)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3180)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:785 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3204)
31:03:785 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3218)
31:03:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32b4)
31:03:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3338)
31:03:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c33bc)
31:03:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3440)
31:03:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34d4)
31:03:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34f8)
31:03:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:786 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:786 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:786 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2650us
31:03:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:786 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:786 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:786 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:786 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:786 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12406
31:03:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1458us
31:03:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:786 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:786 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:786 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12406
31:03:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:786 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:786 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:03:786 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:03:786 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:786 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:787 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:03:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:03:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:03:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30fc)
31:03:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3180)
31:03:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3204)
31:03:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3218)
31:03:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32b4)
31:03:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3338)
31:03:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c33bc)
31:03:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3440)
31:03:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34d4)
31:03:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34f8)
31:03:787 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:787 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:787 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:787 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9187us
31:03:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:787 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:788 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[617])
31:03:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:788 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:788 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:788 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12407
31:03:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4217us
31:03:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:788 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:788 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:788 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12407
31:03:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:788 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:788 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:03:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:03:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:788 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:788 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:03:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:03:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:03:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30fc)
31:03:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3180)
31:03:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3204)
31:03:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3218)
31:03:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:788 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32b4)
31:03:788 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3338)
31:03:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c33bc)
31:03:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3440)
31:03:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34d4)
31:03:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34f8)
31:03:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:789 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:789 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4113us
31:03:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:789 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:789 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:789 bgm_thread   D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12408
31:03:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, interrupt) +5us
31:03:789 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:789 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, idle) +5us
31:03:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:789 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:789 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +5us
31:03:789 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +19us
31:03:789 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12408
31:03:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +696us
31:03:789 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:789 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:03:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:03:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:789 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:789 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:03:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:03:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:03:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30fc)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3180)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3204)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3218)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32b4)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3338)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c33bc)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3440)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34d4)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34f8)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:790 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:790 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10650us
31:03:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:790 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:790 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12409
31:03:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5068us
31:03:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:790 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:790 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:790 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12409
31:03:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:790 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:790 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:790 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:03:790 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30fc)
31:03:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3180)
31:03:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3204)
31:03:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3218)
31:03:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32b4)
31:03:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3338)
31:03:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c33bc)
31:03:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3440)
31:03:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34d4)
31:03:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34f8)
31:03:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:791 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:791 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:791 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5576us
31:03:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:791 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:791 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[616])
31:03:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:791 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:791 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:791 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12410
31:03:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7836us
31:03:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:791 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:791 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:791 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12410
31:03:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:792 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:792 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30fc)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3180)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3204)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3218)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32b4)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3338)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c33bc)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3440)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34d4)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34f8)
31:03:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:792 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:792 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:792 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +503us
31:03:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:792 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:792 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:792 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:792 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:792 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12411
31:03:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3605us
31:03:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:792 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:793 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:793 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:793 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12411
31:03:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:793 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:793 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30fc)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3180)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3204)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3218)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32b4)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3338)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c33bc)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3440)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34c4)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34e4)
31:03:793 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:03:793 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:793 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:793 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7040us
31:03:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:793 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:793 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:793 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12412
31:03:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8678us
31:03:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:793 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:794 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:794 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:794 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12412
31:03:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:794 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:794 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30fc)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3180)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3204)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3218)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32b4)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3338)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c33bc)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3440)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34c4)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34e4)
31:03:794 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +213us
31:03:794 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:794 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:794 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1969us
31:03:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:795 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[615])
31:03:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:795 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:795 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:795 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:795 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:795 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:795 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12413
31:03:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2141us
31:03:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:795 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:795 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:795 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:795 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12413
31:03:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:795 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:795 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:03:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:03:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:795 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:795 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:03:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:03:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:03:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30fc)
31:03:795 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:795 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3180)
31:03:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3204)
31:03:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3218)
31:03:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32b4)
31:03:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3338)
31:03:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c33bc)
31:03:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3440)
31:03:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34c4)
31:03:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34e4)
31:03:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:03:796 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:796 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8503us
31:03:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:796 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:796 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:796 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12414
31:03:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7215us
31:03:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:796 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:796 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:796 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12414
31:03:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:03:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:796 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:796 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:03:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:03:796 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:796 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:03:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30fc)
31:03:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3180)
31:03:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3204)
31:03:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3218)
31:03:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32b4)
31:03:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3338)
31:03:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33bc)
31:03:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3440)
31:03:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34d4)
31:03:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:797 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34f8)
31:03:797 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:797 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:797 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:797 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3429us
31:03:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:797 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:797 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:797 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:797 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[614])
31:03:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:797 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12415
31:03:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +678us
31:03:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:797 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:797 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:797 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:798 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12415
31:03:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:798 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:798 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30fc)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3180)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3204)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3218)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32b4)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3338)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33bc)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3440)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34d4)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34f8)
31:03:798 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:798 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:798 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:798 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +662us
31:03:798 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:798 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:03:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:798 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:798 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:798 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12416
31:03:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5752us
31:03:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:799 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:799 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12416
31:03:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:799 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:799 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30fc)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3180)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3204)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3218)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32b4)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3338)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33bc)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3440)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34d4)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34f8)
31:03:799 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:799 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:799 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:799 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4892us
31:03:799 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:799 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:799 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:799 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:799 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:800 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12417
31:03:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10825us
31:03:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:800 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:800 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:800 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12417
31:03:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:800 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0883bb50->0880719c, audio drain) +47us
31:03:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:800 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:800 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0883bb50, blocking audio) +12us
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:800 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:800 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30fc)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3180)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3204)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3218)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32b4)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3338)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33bc)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3440)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34d4)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:800 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34f8)
31:03:800 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +180us
31:03:801 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:801 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:801 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11404us
31:03:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:801 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:801 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[613])
31:03:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:801 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:801 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:801 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12418
31:03:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1983us
31:03:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:801 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:801 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:801 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:801 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12418
31:03:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:801 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:801 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:03:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:03:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:801 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:801 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:03:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:03:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:03:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30fc)
31:03:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3180)
31:03:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3204)
31:03:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3218)
31:03:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32b4)
31:03:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3338)
31:03:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33bc)
31:03:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3440)
31:03:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34d4)
31:03:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34f8)
31:03:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:802 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6356us
31:03:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:802 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:802 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12419
31:03:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9362us
31:03:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:802 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:802 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:802 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12419
31:03:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:03:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:802 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:802 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:03:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:03:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:03:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30fc)
31:03:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3180)
31:03:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3204)
31:03:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3218)
31:03:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32b4)
31:03:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3338)
31:03:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33bc)
31:03:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3440)
31:03:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34d4)
31:03:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34f8)
31:03:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:803 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:803 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1282us
31:03:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:803 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:803 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:803 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:803 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:803 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12420
31:03:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2825us
31:03:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:803 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:803 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:803 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12420
31:03:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:803 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:03:803 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:804 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:804 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30fc)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3180)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3204)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3218)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32b4)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3338)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33bc)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3440)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34d4)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34f8)
31:03:804 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:804 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:804 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:804 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7819us
31:03:804 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:804 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:804 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:804 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:804 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[612])
31:03:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:804 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:805 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:805 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12421
31:03:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5593us
31:03:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:805 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:805 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:805 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12421
31:03:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:805 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:805 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30fc)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3180)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3204)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3218)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32b4)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3338)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33bc)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3440)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34d4)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34f8)
31:03:805 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:805 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:805 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:805 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2745us
31:03:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:805 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:806 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:806 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:806 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:806 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:806 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12422
31:03:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1362us
31:03:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:806 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12422
31:03:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:806 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:806 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30fc)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3180)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3204)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3218)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32b4)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3338)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33bc)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3440)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34d4)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34f8)
31:03:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:806 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:806 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:807 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9282us
31:03:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:807 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12423
31:03:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6436us
31:03:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:807 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:807 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:807 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12423
31:03:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:807 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:807 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30fc)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3180)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3204)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3218)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32b4)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3338)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33bc)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3440)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34d4)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:807 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34f8)
31:03:807 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:807 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:808 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:808 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4209us
31:03:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:808 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[611])
31:03:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:808 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:808 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:808 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12424
31:03:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9195us
31:03:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:808 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:808 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +71us
31:03:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:808 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:808 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12424
31:03:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +630us
31:03:808 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:808 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:03:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:03:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:808 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:808 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:03:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:03:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:03:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30fc)
31:03:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3180)
31:03:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3204)
31:03:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3218)
31:03:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32b4)
31:03:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3338)
31:03:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33bc)
31:03:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3440)
31:03:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34d4)
31:03:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34f8)
31:03:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:809 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10745us
31:03:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:809 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:809 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:809 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12425
31:03:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4972us
31:03:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:809 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:809 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:809 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12425
31:03:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:03:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:809 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:809 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:03:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:03:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30fc)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3180)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3204)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3218)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32b4)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3338)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33bc)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3440)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34d4)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34f8)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:810 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5672us
31:03:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:810 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:810 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12426
31:03:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10046us
31:03:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:810 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:810 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:810 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12426
31:03:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:810 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:810 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:03:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:03:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30fc)
31:03:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3180)
31:03:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3204)
31:03:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3218)
31:03:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32b4)
31:03:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3338)
31:03:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33bc)
31:03:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3440)
31:03:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34d4)
31:03:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:811 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34f8)
31:03:811 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:811 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:811 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:811 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +598us
31:03:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:811 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[610])
31:03:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:811 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:811 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:811 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:811 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:811 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:811 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12427
31:03:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3509us
31:03:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:812 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:812 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:812 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12427
31:03:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:812 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:812 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30fc)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3180)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3204)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3218)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32b4)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3338)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33bc)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3440)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34d4)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34f8)
31:03:812 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:812 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:812 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:812 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7135us
31:03:812 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:813 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:813 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:813 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12428
31:03:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8583us
31:03:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:813 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:813 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:813 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12428
31:03:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:813 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:813 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30fc)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3180)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3204)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3218)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32b4)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3338)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33bc)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3440)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34d4)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:813 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34f8)
31:03:813 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:813 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:814 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:814 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2062us
31:03:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:814 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:814 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:814 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:814 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[609])
31:03:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:814 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12429
31:03:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2046us
31:03:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:814 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:814 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:814 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:814 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +230us
31:03:814 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:814 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12429
31:03:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +472us
31:03:814 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:814 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:03:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:03:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:814 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:814 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:03:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:814 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:03:814 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:03:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30fc)
31:03:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3180)
31:03:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3204)
31:03:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3218)
31:03:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32b4)
31:03:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3338)
31:03:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33bc)
31:03:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3440)
31:03:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34d4)
31:03:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34f8)
31:03:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:815 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:815 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8598us
31:03:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:815 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:815 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:815 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12430
31:03:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7119us
31:03:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:815 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:815 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:815 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:815 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12430
31:03:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:03:815 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:815 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:815 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:815 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:03:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:03:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:03:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30fc)
31:03:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3180)
31:03:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3204)
31:03:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3218)
31:03:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32b4)
31:03:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3338)
31:03:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33bc)
31:03:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3440)
31:03:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34d4)
31:03:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:816 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34f8)
31:03:816 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:816 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:816 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:816 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3525us
31:03:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:816 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:816 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:816 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:816 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:816 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12431
31:03:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +583us
31:03:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:816 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:817 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12431
31:03:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:817 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:817 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30fc)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3180)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3204)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3218)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32b4)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3338)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33bc)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3440)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34d4)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34f8)
31:03:817 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:817 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:817 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:817 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10061us
31:03:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:817 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:818 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[608])
31:03:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:818 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:818 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:818 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12432
31:03:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3342us
31:03:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:818 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:818 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:818 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12432
31:03:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:03:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:818 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:818 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:03:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:03:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:03:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30fc)
31:03:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3180)
31:03:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3204)
31:03:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3218)
31:03:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32b4)
31:03:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3338)
31:03:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33bc)
31:03:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:818 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3440)
31:03:818 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34d4)
31:03:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34f8)
31:03:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:819 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:819 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4988us
31:03:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:819 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:819 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12433
31:03:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10730us
31:03:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:819 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:819 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:819 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12433
31:03:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:03:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:819 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:819 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:03:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:03:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:03:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30fc)
31:03:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:819 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0885d410->0880719c, audio drain) +142us
31:03:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:819 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:819 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0885d410, blocking audio) +12us
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3180)
31:03:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3204)
31:03:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3218)
31:03:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:819 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32b4)
31:03:819 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3338)
31:03:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33bc)
31:03:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3440)
31:03:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34d4)
31:03:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34f8)
31:03:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +84us
31:03:820 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:820 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:820 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11500us
31:03:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:820 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:820 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:820 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12434
31:03:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4193us
31:03:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:820 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:820 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:820 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12434
31:03:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:820 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:820 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:03:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:03:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:820 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:820 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:03:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:03:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:820 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:03:820 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30fc)
31:03:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3180)
31:03:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3204)
31:03:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3218)
31:03:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32b4)
31:03:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3338)
31:03:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33bc)
31:03:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3440)
31:03:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34d4)
31:03:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:821 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34f8)
31:03:821 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:821 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:821 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:821 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6451us
31:03:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:821 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:821 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[607])
31:03:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:821 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:821 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:821 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12435
31:03:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6961us
31:03:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:821 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:821 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:821 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12435
31:03:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:822 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30fc)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3180)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3204)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3218)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32b4)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3338)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33bc)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3440)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34d4)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34f8)
31:03:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:822 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:822 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1378us
31:03:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:822 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:822 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:822 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:822 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12436
31:03:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2730us
31:03:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:823 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:823 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:823 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12436
31:03:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:823 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:823 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30fc)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3180)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3204)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3218)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32b4)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3338)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c33bc)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3440)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34d4)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34f8)
31:03:823 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:823 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:823 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7914us
31:03:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:823 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:823 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:823 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12437
31:03:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7803us
31:03:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:824 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:824 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:824 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12437
31:03:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:824 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:824 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30fc)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3180)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3204)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3218)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32b4)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3338)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c33bc)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3440)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34d4)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34f8)
31:03:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:824 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:824 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:824 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2841us
31:03:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:824 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:825 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[606])
31:03:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:825 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:825 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:825 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:825 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:825 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:825 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:825 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:825 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:825 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12438
31:03:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1267us
31:03:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:825 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:825 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:825 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:825 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12438
31:03:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:03:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:825 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:825 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:03:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:03:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:03:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30fc)
31:03:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3180)
31:03:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3204)
31:03:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3218)
31:03:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32b4)
31:03:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3338)
31:03:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c33bc)
31:03:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3440)
31:03:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34d4)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34f8)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:826 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:826 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9377us
31:03:826 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:826 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:826 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:826 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:826 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:826 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12439
31:03:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6340us
31:03:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:826 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:826 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:826 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:826 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12439
31:03:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:826 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:826 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30fc)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3180)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3204)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3218)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32b4)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3338)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33bc)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3440)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:826 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34d4)
31:03:826 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34f8)
31:03:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:827 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:827 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:827 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4304us
31:03:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:827 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:827 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12440
31:03:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11413us
31:03:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:827 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:827 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:827 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:827 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +167us
31:03:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:827 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[605])
31:03:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:827 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12440
31:03:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +535us
31:03:827 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:827 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:828 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:828 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30fc)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3180)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3204)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3218)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32b4)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3338)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33bc)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3440)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34d4)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34f8)
31:03:828 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:828 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:828 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:828 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1537us
31:03:828 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:828 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:03:828 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:828 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:828 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:828 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:828 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:829 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12441
31:03:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4877us
31:03:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:829 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:829 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12441
31:03:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:829 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:829 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30fc)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3180)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3204)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3218)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32b4)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3338)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33bc)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3440)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34d4)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:829 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34f8)
31:03:829 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:829 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:830 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:830 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5767us
31:03:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:830 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:830 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:830 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12442
31:03:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9950us
31:03:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:830 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:830 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:830 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:830 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12442
31:03:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:830 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:830 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:03:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:03:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:830 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:830 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:03:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:03:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:03:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30fc)
31:03:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3180)
31:03:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3204)
31:03:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3218)
31:03:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32b4)
31:03:830 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:830 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3338)
31:03:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33bc)
31:03:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3440)
31:03:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34d4)
31:03:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:831 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34f8)
31:03:831 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:831 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:831 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:831 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +694us
31:03:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:831 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:831 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:831 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:831 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[604])
31:03:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:831 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:831 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:831 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12443
31:03:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1108us
31:03:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:831 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:831 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:832 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12443
31:03:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:832 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:832 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30fc)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3180)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3204)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3218)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32b4)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3338)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33bc)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3440)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34c4)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34e4)
31:03:832 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:03:832 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:832 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:832 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7231us
31:03:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:832 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:832 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:832 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12444
31:03:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8487us
31:03:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:832 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:832 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:833 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12444
31:03:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:833 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:833 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30fc)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3180)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3204)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3218)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32b4)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3338)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33bc)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3440)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34c4)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34e4)
31:03:833 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +213us
31:03:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:833 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:833 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2160us
31:03:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:833 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:833 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:833 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:833 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:833 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12445
31:03:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1951us
31:03:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:834 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:834 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:834 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12445
31:03:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:834 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:834 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30fc)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3180)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3204)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3218)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32b4)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3338)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c33bc)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3440)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34c4)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34e4)
31:03:834 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:03:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:03:834 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:834 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:834 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8694us
31:03:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:834 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:835 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[603])
31:03:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:835 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:835 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:835 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12446
31:03:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4718us
31:03:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:835 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:835 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:835 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12446
31:03:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:835 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:835 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30fc)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3180)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3204)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3218)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32b4)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3338)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c33bc)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3440)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34d4)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:835 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34f8)
31:03:835 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:836 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:836 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3620us
31:03:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:836 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:836 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:836 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:836 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:836 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12447
31:03:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +487us
31:03:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:836 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:836 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:836 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12447
31:03:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:03:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:836 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:836 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:03:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:03:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:03:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30fc)
31:03:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3180)
31:03:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3204)
31:03:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3218)
31:03:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32b4)
31:03:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3338)
31:03:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c33bc)
31:03:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:836 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3440)
31:03:836 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34d4)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34f8)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:837 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10157us
31:03:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:837 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:837 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:837 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12448
31:03:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5561us
31:03:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:837 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:837 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:837 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12448
31:03:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:837 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:837 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30fc)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3180)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3204)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3218)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32b4)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3338)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c33bc)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:837 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3440)
31:03:837 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34d4)
31:03:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34f8)
31:03:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:838 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:838 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:838 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5083us
31:03:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:838 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:838 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[602])
31:03:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:838 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:838 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:838 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12449
31:03:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8320us
31:03:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:838 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:838 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:838 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12449
31:03:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:838 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:838 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:03:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:03:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:838 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:838 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:03:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:03:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:03:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:838 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30fc)
31:03:838 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3180)
31:03:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3204)
31:03:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3218)
31:03:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32b4)
31:03:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3338)
31:03:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33bc)
31:03:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3440)
31:03:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34d4)
31:03:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34f8)
31:03:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:839 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:839 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10us
31:03:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:839 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:839 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:839 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:839 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12450
31:03:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4098us
31:03:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:839 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12450
31:03:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:03:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:839 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:839 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:03:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30fc)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3180)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3204)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3218)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32b4)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3338)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33bc)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3440)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34d4)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34f8)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:840 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:840 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6547us
31:03:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:840 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:840 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12451
31:03:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9171us
31:03:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:840 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:840 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:840 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12451
31:03:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:03:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:840 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:840 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:03:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:03:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:03:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30fc)
31:03:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3180)
31:03:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3204)
31:03:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3218)
31:03:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32b4)
31:03:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3338)
31:03:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c33bc)
31:03:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3440)
31:03:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34d4)
31:03:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34f8)
31:03:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:841 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:841 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:841 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1473us
31:03:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:841 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[601])
31:03:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:841 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:841 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:841 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:841 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:842 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:842 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12452
31:03:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2634us
31:03:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:842 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:842 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:842 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:842 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12452
31:03:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:842 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:842 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30fc)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3180)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3204)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3218)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32b4)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3338)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c33bc)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3440)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34d4)
31:03:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34f8)
31:03:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:843 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8010us
31:03:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:843 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:843 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12453
31:03:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7708us
31:03:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:843 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:843 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:843 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12453
31:03:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:03:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:843 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:843 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:03:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:03:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:03:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30fc)
31:03:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3180)
31:03:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3204)
31:03:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3218)
31:03:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32b4)
31:03:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3338)
31:03:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:843 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c33bc)
31:03:843 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3440)
31:03:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34d4)
31:03:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:844 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34f8)
31:03:844 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:844 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:844 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:844 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2936us
31:03:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:844 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:844 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:844 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:844 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[600])
31:03:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:844 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12454
31:03:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1171us
31:03:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:844 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:844 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:844 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12454
31:03:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:845 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:845 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30fc)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3180)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3204)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3218)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32b4)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3338)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c33bc)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3440)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34d4)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34f8)
31:03:845 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:845 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:845 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:845 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +169us
31:03:845 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:845 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:845 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:845 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:845 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12455
31:03:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6245us
31:03:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:845 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:846 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:846 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:846 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12455
31:03:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:846 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:846 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30fc)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3180)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3204)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3218)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32b4)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3338)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c33bc)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3440)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34d4)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34f8)
31:03:846 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:846 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:846 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:846 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4400us
31:03:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:846 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:846 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:846 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12456
31:03:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11318us
31:03:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:847 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:847 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:847 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +262us
31:03:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:847 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:847 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12456
31:03:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +440us
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:847 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:847 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30fc)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3180)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3204)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3218)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32b4)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3338)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c33bc)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3440)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34d4)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34f8)
31:03:847 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:847 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:847 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:847 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10936us
31:03:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:847 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:848 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:848 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[599])
31:03:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:848 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:848 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:848 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12457
31:03:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2468us
31:03:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:848 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:848 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:848 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12457
31:03:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:03:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:848 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:848 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:03:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:03:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:03:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30fc)
31:03:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3180)
31:03:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3204)
31:03:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3218)
31:03:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32b4)
31:03:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3338)
31:03:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:848 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c33bc)
31:03:848 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3440)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34d4)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34f8)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:849 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:849 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5863us
31:03:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:849 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:849 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:849 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12458
31:03:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9855us
31:03:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:849 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:849 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12458
31:03:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:849 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:849 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30fc)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3180)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3204)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3218)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32b4)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3338)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c33bc)
31:03:849 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:849 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3440)
31:03:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34d4)
31:03:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34f8)
31:03:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:850 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:850 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:850 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +789us
31:03:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:850 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:850 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:850 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:850 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:850 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12459
31:03:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3318us
31:03:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:850 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:850 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:850 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12459
31:03:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:850 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:850 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:03:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:03:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:850 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:850 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:03:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:03:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:850 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:03:850 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30fc)
31:03:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3180)
31:03:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3204)
31:03:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3218)
31:03:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32b4)
31:03:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3338)
31:03:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c33bc)
31:03:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3440)
31:03:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34d4)
31:03:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:851 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34f8)
31:03:851 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:851 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:851 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:851 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7326us
31:03:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:851 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:851 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[598])
31:03:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:851 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:851 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:851 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12460
31:03:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6086us
31:03:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:851 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:851 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:852 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12460
31:03:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:852 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:852 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30fc)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3180)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3204)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3218)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32b4)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3338)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c33bc)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3440)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34d4)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34f8)
31:03:852 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:852 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:852 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:852 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2252us
31:03:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:852 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:852 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:852 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:853 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:853 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12461
31:03:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1855us
31:03:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:855 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:855 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:855 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12461
31:03:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:855 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:855 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30fc)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3180)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3204)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3218)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32b4)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3338)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c33bc)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3440)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34d4)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34f8)
31:03:855 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:855 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:855 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:856 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8789us
31:03:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:856 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:856 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:856 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12462
31:03:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6929us
31:03:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12462
31:03:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30fc)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3180)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3204)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3218)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32b4)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3338)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c33bc)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3440)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34d4)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34f8)
31:03:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:872 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:872 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3716us
31:03:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:873 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[597])
31:03:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:873 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:873 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:03:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:873 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:03:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:873 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:03:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:873 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12463
31:03:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +392us
31:03:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:888 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:888 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:888 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12463
31:03:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:888 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:888 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30fc)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3180)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3204)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3218)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32b4)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3338)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c33bc)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3440)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34d4)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34f8)
31:03:888 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:888 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:888 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:888 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10252us
31:03:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:888 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:888 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:03:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:888 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12464
31:03:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5465us
31:03:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:905 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:905 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:905 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12464
31:03:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:905 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:905 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30fc)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3180)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3204)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3218)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32b4)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3338)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c33bc)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3440)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34d4)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34f8)
31:03:905 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:905 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:905 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5179us
31:03:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:905 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:906 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:03:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:906 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12465
31:03:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10539us
31:03:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12465
31:03:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30fc)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3180)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3204)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3218)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32b4)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3338)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c33bc)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3440)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34d4)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34f8)
31:03:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:922 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:922 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +105us
31:03:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:922 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:923 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[596])
31:03:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:923 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:923 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:03:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:03:923 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:03:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:923 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:03:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12466
31:03:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4002us
31:03:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:938 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:938 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:938 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12466
31:03:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:938 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:938 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30fc)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3180)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3204)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3218)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32b4)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3338)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c33bc)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3440)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34d4)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34f8)
31:03:938 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:938 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:938 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:938 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6642us
31:03:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:938 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:938 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:03:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:939 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12467
31:03:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9076us
31:03:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:955 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:955 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:955 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12467
31:03:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:955 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:955 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30fc)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3180)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3204)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3218)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32b4)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3338)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c33bc)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3440)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34d4)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34f8)
31:03:955 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:955 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:955 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1569us
31:03:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:955 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:955 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:03:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:956 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:956 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:956 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[595])
31:03:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:03:956 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:03:956 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:03:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:956 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12468
31:03:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +233us
31:03:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:03:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:972 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:03:972 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:972 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12468
31:03:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:972 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:972 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30fc)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3180)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3204)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3218)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32b4)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3338)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c33bc)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3440)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34d4)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34f8)
31:03:972 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:972 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:972 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:972 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8105us
31:03:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:973 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:973 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:03:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:973 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12469
31:03:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7612us
31:03:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:973 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:03:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:03:988 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:03:988 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:03:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:03:988 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12469
31:03:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:03:988 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:03:988 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30fc)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3180)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3204)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3218)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32b4)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3338)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c33bc)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3440)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34d4)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34f8)
31:03:988 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:03:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:03:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:03:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:03:988 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:03:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:03:989 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3032us
31:03:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:989 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:03:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:989 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:03:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:03:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:03:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:03:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:03:989 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:03:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:03:989 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12470
31:03:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1076us
31:03:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:03:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:005 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:005 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:005 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12470
31:04:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:005 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:005 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30fc)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3180)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3204)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3218)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32b4)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3338)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c33bc)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3440)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34d4)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34f8)
31:04:005 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:005 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9568us
31:04:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:006 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[594])
31:04:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:006 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:04:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:006 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12471
31:04:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3844us
31:04:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:022 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:022 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:022 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12471
31:04:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:022 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:022 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30fc)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3180)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3204)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3218)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32b4)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3338)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c33bc)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3440)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34d4)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34f8)
31:04:022 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:022 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:022 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4495us
31:04:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:022 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:022 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:04:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:023 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12472
31:04:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11223us
31:04:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:038 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:038 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:038 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +357us
31:04:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:038 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:038 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:04:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:038 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12472
31:04:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +344us
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:038 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:038 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30fc)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3180)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3204)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3218)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32b4)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3338)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c33bc)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3440)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34d4)
31:04:038 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:038 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34f8)
31:04:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:039 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:039 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:039 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11032us
31:04:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:039 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:039 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:04:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:039 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12473
31:04:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4686us
31:04:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:055 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:055 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:055 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12473
31:04:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:055 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:055 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30fc)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3180)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3204)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3218)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32b4)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3338)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c33bc)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3440)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34d4)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34f8)
31:04:055 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:055 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:055 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5958us
31:04:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:055 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:056 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[593])
31:04:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:056 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:056 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:04:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:04:056 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12474
31:04:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7446us
31:04:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:072 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:072 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:072 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12474
31:04:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:072 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:072 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30fc)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3180)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3204)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3218)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32b4)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3338)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c33bc)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3440)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34d4)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34f8)
31:04:072 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:072 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:072 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +885us
31:04:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:072 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:072 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:04:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:073 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:04:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:073 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:073 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:04:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:073 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12475
31:04:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3223us
31:04:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:088 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:088 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:088 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12475
31:04:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:088 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:088 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30fc)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3180)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3204)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3218)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32b4)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3338)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c33bc)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3440)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34c4)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34e4)
31:04:088 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:04:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:04:088 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:088 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:088 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7422us
31:04:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:088 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:088 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:04:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:089 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12476
31:04:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8296us
31:04:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:105 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:105 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:105 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12476
31:04:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:105 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:105 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30fc)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3180)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3204)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3218)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32b4)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3338)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c33bc)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3440)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34c4)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34e4)
31:04:105 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:04:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +213us
31:04:105 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:105 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:105 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2350us
31:04:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:105 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:106 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[592])
31:04:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:106 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:04:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:04:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:106 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:04:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:106 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12477
31:04:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1760us
31:04:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:122 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:122 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:122 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12477
31:04:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:122 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:122 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30fc)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3180)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3204)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3218)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32b4)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3338)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c33bc)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3440)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34c4)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34e4)
31:04:122 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:04:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:04:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:122 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:123 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8885us
31:04:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:123 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:123 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:04:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:123 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12478
31:04:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6833us
31:04:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:138 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:138 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12478
31:04:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:138 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:138 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30fc)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3180)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3204)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3218)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32b4)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3338)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33bc)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3440)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34d4)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34f8)
31:04:138 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:138 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:138 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:138 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3811us
31:04:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:138 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:138 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:04:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:04:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:139 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[591])
31:04:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:139 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12479
31:04:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +296us
31:04:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:155 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:155 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:155 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12479
31:04:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:155 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:155 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30fc)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3180)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3204)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3218)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32b4)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3338)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33bc)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3440)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34d4)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:155 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34f8)
31:04:155 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:156 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1044us
31:04:156 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:04:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:156 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:04:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:156 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:156 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:04:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:156 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12480
31:04:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5370us
31:04:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:172 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:172 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:172 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12480
31:04:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:172 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:172 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30fc)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3180)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3204)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3218)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32b4)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3338)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33bc)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3440)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34d4)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34f8)
31:04:172 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:172 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:172 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5274us
31:04:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:173 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:173 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:04:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:173 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12481
31:04:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10443us
31:04:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:188 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:188 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:188 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12481
31:04:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:188 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:188 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30fc)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3180)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3204)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3218)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32b4)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3338)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33bc)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3440)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34d4)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34f8)
31:04:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:188 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:188 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:188 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +201us
31:04:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:189 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:04:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:04:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:189 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[590])
31:04:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:189 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:04:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:04:189 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12482
31:04:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1593us
31:04:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:205 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:205 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:205 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12482
31:04:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:205 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:205 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30fc)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3180)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3204)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3218)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32b4)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3338)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33bc)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3440)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34d4)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34f8)
31:04:205 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:205 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:205 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:205 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6737us
31:04:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:205 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:205 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:04:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:206 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12483
31:04:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8980us
31:04:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:222 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:222 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:222 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12483
31:04:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:222 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:222 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30fc)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3180)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3204)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3218)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32b4)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3338)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33bc)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3440)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34d4)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34f8)
31:04:222 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:222 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:222 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1664us
31:04:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:222 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:222 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:04:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:222 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:04:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:223 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:04:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:223 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12484
31:04:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2444us
31:04:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12484
31:04:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30fc)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3180)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3204)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3218)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32b4)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3338)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33bc)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3440)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34d4)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34f8)
31:04:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:239 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:239 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8201us
31:04:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:240 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[589])
31:04:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:240 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:240 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:04:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12485
31:04:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5211us
31:04:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:255 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:255 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12485
31:04:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:255 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30fc)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3180)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3204)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3218)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32b4)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3338)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33bc)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3440)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34d4)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34f8)
31:04:255 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:255 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:255 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:255 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3127us
31:04:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:255 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:255 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:04:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:256 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:04:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:256 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:04:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:256 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12486
31:04:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +980us
31:04:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:272 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:272 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12486
31:04:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30fc)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3180)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3204)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3218)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32b4)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3338)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33bc)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3440)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34d4)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34f8)
31:04:272 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:272 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:273 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9664us
31:04:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:273 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:04:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:273 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12487
31:04:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6054us
31:04:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:288 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:288 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12487
31:04:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30fc)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3180)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3204)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3218)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32b4)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3338)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33bc)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3440)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34d4)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34f8)
31:04:288 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:288 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:288 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4590us
31:04:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:289 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:289 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[588])
31:04:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:289 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:289 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:04:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:289 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12488
31:04:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8822us
31:04:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:305 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:305 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +453us
31:04:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:305 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:305 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:04:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:305 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12488
31:04:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +249us
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30fc)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3180)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3204)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3218)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32b4)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3338)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33bc)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3440)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34d4)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34f8)
31:04:305 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:305 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:306 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11127us
31:04:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:306 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:306 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:04:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:306 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12489
31:04:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4591us
31:04:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:322 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:322 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12489
31:04:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30fc)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3180)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3204)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3218)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32b4)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3338)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33bc)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3440)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34d4)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34f8)
31:04:322 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:322 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:322 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6054us
31:04:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:322 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:322 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:04:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:323 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12490
31:04:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9664us
31:04:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:339 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:339 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:339 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12490
31:04:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:339 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:339 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30fc)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3180)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3204)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3218)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32b4)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3338)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33bc)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3440)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34d4)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34f8)
31:04:339 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:339 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:339 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +980us
31:04:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:339 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:340 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[587])
31:04:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:340 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:340 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:04:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:04:340 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:04:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:340 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:340 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:04:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:340 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12491
31:04:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3127us
31:04:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:340 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:355 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:355 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:355 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12491
31:04:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:355 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:355 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30fc)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3180)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3204)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3218)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32b4)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3338)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33bc)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3440)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34d4)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34f8)
31:04:355 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:355 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:355 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7517us
31:04:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:355 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:355 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:04:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:356 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12492
31:04:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8201us
31:04:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12492
31:04:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:372 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:372 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30fc)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3180)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3204)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3218)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32b4)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3338)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33bc)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3440)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34d4)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34f8)
31:04:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:372 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:372 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2443us
31:04:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:372 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:04:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:373 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:04:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:373 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[586])
31:04:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12493
31:04:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1664us
31:04:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:389 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:389 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:389 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +612us
31:04:389 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:04:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:389 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12493
31:04:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +90us
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:389 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:389 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30fc)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3180)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3204)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3218)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32b4)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3338)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33bc)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3440)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34d4)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34f8)
31:04:389 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:389 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:389 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8980us
31:04:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:389 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:390 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:390 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:04:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:390 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12494
31:04:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6738us
31:04:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:405 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:405 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:405 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12494
31:04:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:405 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:405 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30fc)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3180)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3204)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3218)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32b4)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3338)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33bc)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3440)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34d4)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34f8)
31:04:405 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:405 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:405 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:405 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3906us
31:04:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:405 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:405 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:04:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:406 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:04:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:406 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:406 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:04:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:406 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12495
31:04:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +201us
31:04:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12495
31:04:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30fc)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3180)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3204)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3218)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32b4)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3338)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33bc)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3440)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34d4)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34f8)
31:04:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:422 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:422 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10443us
31:04:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:423 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[585])
31:04:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:423 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:423 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:04:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:423 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12496
31:04:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2969us
31:04:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12496
31:04:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:439 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:439 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30fc)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3180)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3204)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3218)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32b4)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3338)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33bc)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3440)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34d4)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34f8)
31:04:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:439 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:439 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5370us
31:04:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:439 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:04:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:440 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12497
31:04:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10348us
31:04:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:455 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:455 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:455 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12497
31:04:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:455 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(333, 00000001)
31:04:455 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0886823c->0886885c, event flag set) +37us
31:04:455 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:455 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0886823c, blocking audio) +269us
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:04:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:455 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:455 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:04:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:04:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:04:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30fc)
31:04:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3180)
31:04:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3204)
31:04:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3218)
31:04:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32b4)
31:04:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3338)
31:04:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33bc)
31:04:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:455 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3440)
31:04:455 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34d4)
31:04:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:456 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34f8)
31:04:456 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +192us
31:04:456 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:457 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:457 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11us
31:04:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:457 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:04:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:457 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:04:457 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:457 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:04:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:457 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:457 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:04:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:457 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12498
31:04:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3811us
31:04:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:472 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:472 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:472 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12498
31:04:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:472 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:472 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30fc)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3180)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3204)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3218)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32b4)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3338)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33bc)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3440)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34d4)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34f8)
31:04:472 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:472 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:472 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2479us
31:04:473 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:473 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:04:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:473 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:473 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[584])
31:04:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:473 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:473 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:04:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:04:473 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3485us
31:04:473 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:473 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12499
31:04:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2823us
31:04:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:489 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:489 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:489 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12499
31:04:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:489 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:489 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30fc)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3180)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3204)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3218)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32b4)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3338)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33bc)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3440)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34d4)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34f8)
31:04:489 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:489 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:489 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:489 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1759us
31:04:489 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:490 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:04:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:490 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:04:490 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:490 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:04:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:490 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:490 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:04:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:490 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12500
31:04:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2348us
31:04:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:505 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:505 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:505 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +524us
31:04:505 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12500
31:04:505 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:505 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:505 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30fc)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3180)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3204)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3218)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32b4)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3338)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c33bc)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3440)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34d4)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34f8)
31:04:505 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +222us
31:04:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:505 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:505 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8210us
31:04:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:506 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:506 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:04:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:506 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:04:506 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:506 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12501
31:04:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5713us
31:04:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:522 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:522 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:522 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12501
31:04:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:522 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:522 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30fc)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3180)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3204)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3218)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32b4)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3338)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c33bc)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3440)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34d4)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34f8)
31:04:522 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:522 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:522 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3223us
31:04:523 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:04:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:523 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[583])
31:04:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:04:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:523 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:04:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:523 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7577us
31:04:523 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:523 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:04:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:523 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:523 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:04:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:523 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12502
31:04:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +885us
31:04:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:539 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:539 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:539 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12502
31:04:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:539 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:539 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30fc)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3180)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3204)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3218)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32b4)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3338)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c33bc)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3440)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34d4)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34f8)
31:04:539 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:539 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:539 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6857us
31:04:539 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:539 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:04:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:540 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:04:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:540 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12503
31:04:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5958us
31:04:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:555 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:555 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:555 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12503
31:04:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:555 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:555 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30fc)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3180)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3204)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3218)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32b4)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3338)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33bc)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3440)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34d4)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34f8)
31:04:555 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:555 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:555 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:555 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +332us
31:04:555 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:555 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:04:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:556 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:556 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:04:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:556 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:04:556 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:556 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12504
31:04:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4970us
31:04:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:572 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:572 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:572 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +548us
31:04:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:572 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:572 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[582])
31:04:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:572 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12504
31:04:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +153us
31:04:572 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:572 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:04:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:04:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:572 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:572 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:04:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:04:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:04:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30fc)
31:04:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3180)
31:04:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3204)
31:04:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3218)
31:04:572 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:572 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32b4)
31:04:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3338)
31:04:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33bc)
31:04:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3440)
31:04:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34d4)
31:04:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34f8)
31:04:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:573 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:573 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1918us
31:04:573 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:04:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:573 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:04:573 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:573 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:04:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:573 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:573 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:04:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:573 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:04:573 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:573 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12505
31:04:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1336us
31:04:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:589 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:589 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:589 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12505
31:04:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:589 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:589 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30fc)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3180)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3204)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3218)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32b4)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3338)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33bc)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3440)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34d4)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34f8)
31:04:589 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:589 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:589 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:589 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6149us
31:04:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:589 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:590 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:04:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:590 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:04:590 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:590 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12506
31:04:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7860us
31:04:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:606 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:606 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12506
31:04:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:606 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:606 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30fc)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3180)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3204)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3218)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32b4)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3338)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33bc)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3440)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34d4)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34f8)
31:04:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:606 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:606 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:607 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1076us
31:04:607 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:607 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:04:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:607 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:04:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:04:607 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:04:607 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:607 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:04:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:607 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[581])
31:04:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:607 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:607 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:04:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:04:607 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12507
31:04:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +718us
31:04:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:607 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:622 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:622 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:622 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12507
31:04:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:622 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:622 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30fc)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3180)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3204)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3218)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32b4)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3338)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33bc)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3440)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34c4)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34e4)
31:04:622 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:04:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:04:622 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:622 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:622 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4710us
31:04:622 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:622 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:04:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:623 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:623 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:04:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:623 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:04:623 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:623 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12508
31:04:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +592us
31:04:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:639 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:639 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:639 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12508
31:04:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:639 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:639 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3014)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3098)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c30fc)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3180)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3204)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3218)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32b4)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3338)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33bc)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3440)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34c4)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c34e4)
31:04:639 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:04:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +213us
31:04:639 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:639 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:639 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2541us
31:04:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:639 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:639 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:04:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:640 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:04:640 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:640 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:04:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:640 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:640 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:04:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:640 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12509
31:04:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1569us
31:04:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:640 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:656 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:656 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:656 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12509
31:04:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f20)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:656 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:656 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f8c)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3014)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3098)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30fc)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3180)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3204)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3218)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c32b4)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3338)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c33bc)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3440)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34c4)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c34e4)
31:04:656 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:04:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +214us
31:04:656 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:656 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:656 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1820us
31:04:656 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:656 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:04:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:657 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:657 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[580])
31:04:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:657 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:657 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:04:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:657 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +591us
31:04:657 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:657 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12510
31:04:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3483us
31:04:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:672 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:672 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:672 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12510
31:04:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f20)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:672 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:672 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f8c)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3014)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3098)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30fc)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3180)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3204)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3218)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32b4)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3338)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c33bc)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3440)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:672 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34d4)
31:04:672 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:673 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34f8)
31:04:673 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:673 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:673 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:673 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4001us
31:04:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:673 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:673 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:04:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:673 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:04:673 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +268us
31:04:673 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9890us
31:04:673 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12511
31:04:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08868910->08000000, interrupt) +112us
31:04:673 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:689 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12511
31:04:689 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08868910, idle) +731us
31:04:689 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:689 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +156us
31:04:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:689 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:689 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:04:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881ff04, blocking audio) +12us
31:04:689 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:689 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f20)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:689 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:689 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f8c)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3014)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3098)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30fc)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3180)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3204)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3218)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32b4)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3338)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c33bc)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3440)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34d4)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34f8)
31:04:689 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +229us
31:04:689 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:689 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:690 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8905us
31:04:690 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:690 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:04:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:690 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:690 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:04:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:690 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12512
31:04:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5179us
31:04:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:706 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:706 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:706 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12512
31:04:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f20)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:706 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:706 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f8c)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3014)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3098)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30fc)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3180)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3204)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3218)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32b4)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3338)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c33bc)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3440)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34d4)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34f8)
31:04:706 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:706 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:706 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:706 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2563us
31:04:706 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:707 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:04:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:707 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:707 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[579])
31:04:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:707 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:707 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:04:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:707 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:04:707 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:707 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12513
31:04:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2739us
31:04:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:722 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:722 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:722 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12513
31:04:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f20)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:722 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:722 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f8c)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3014)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3098)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30fc)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3180)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3204)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3218)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32b4)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3338)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33bc)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3440)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34d4)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c34f8)
31:04:722 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:722 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:722 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:722 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +392us
31:04:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:722 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:723 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:04:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:723 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:04:723 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:723 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:04:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:723 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:723 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:04:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:723 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12514
31:04:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3716us
31:04:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:739 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:739 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:739 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +608us
31:04:739 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12514
31:04:739 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f20)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:739 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:739 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f8c)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3014)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3098)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30fc)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3180)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3204)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3218)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32b4)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3338)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33bc)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3440)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34d4)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c34f8)
31:04:739 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +222us
31:04:739 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:739 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:739 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6759us
31:04:739 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:740 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:740 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:04:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:740 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:04:740 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:740 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12515
31:04:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5630us
31:04:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:756 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:756 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:756 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12515
31:04:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f20)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:756 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:756 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f8c)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3014)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3098)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30fc)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3180)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3204)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3218)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32b4)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3338)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c33bc)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3440)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34d4)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34f8)
31:04:756 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:756 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:756 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:756 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1855us
31:04:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:756 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:757 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[578])
31:04:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:757 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:04:757 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:757 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:04:757 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:04:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:04:757 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9290us
31:04:757 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:757 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:04:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:757 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:757 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:04:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:04:757 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12516
31:04:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1983us
31:04:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:772 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:772 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:772 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12516
31:04:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f20)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:772 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:772 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f8c)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3014)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3098)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30fc)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3180)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3204)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3218)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32b4)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3338)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c33bc)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3440)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34d4)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34f8)
31:04:772 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:772 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:772 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:772 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6940us
31:04:773 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:773 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:04:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:773 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:773 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:04:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:773 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12517
31:04:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7326us
31:04:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:789 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:789 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:789 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12517
31:04:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f20)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:789 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:789 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f8c)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3014)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3098)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30fc)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3180)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3204)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3218)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32b4)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3338)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c33bc)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3440)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34d4)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34f8)
31:04:789 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:789 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:789 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +416us
31:04:789 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:789 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:04:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:790 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:04:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:790 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:04:790 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:790 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:04:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:790 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:790 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[577])
31:04:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:790 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12518
31:04:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +790us
31:04:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:806 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:806 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:806 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12518
31:04:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f20)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:806 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:806 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f8c)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3014)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3098)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30fc)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3180)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3204)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3218)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32b4)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3338)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c33bc)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3440)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34d4)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34f8)
31:04:806 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:806 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:806 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:806 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +551us
31:04:806 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:04:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:806 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:04:807 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:807 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:04:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:807 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:807 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:04:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:807 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:04:807 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:807 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12519
31:04:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1252us
31:04:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:822 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:822 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:822 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12519
31:04:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f20)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:822 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:822 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f8c)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3014)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3098)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30fc)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3180)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3204)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3218)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32b4)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3338)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c33bc)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3440)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34d4)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34f8)
31:04:822 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:822 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:822 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4781us
31:04:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:822 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:822 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:04:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:823 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:04:823 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:823 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12520
31:04:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7777us
31:04:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:839 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:839 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:839 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +644us
31:04:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:839 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:839 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:04:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:839 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12520
31:04:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +58us
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f20)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:839 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:839 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f8c)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3014)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3098)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30fc)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3180)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3204)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3218)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32b4)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3338)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c33bc)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3440)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:839 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34d4)
31:04:839 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:840 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34f8)
31:04:840 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:840 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:840 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:840 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1159us
31:04:840 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +268us
31:04:840 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9890us
31:04:840 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:840 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:04:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:840 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:841 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[576])
31:04:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:04:841 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:841 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:04:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:841 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12521
31:04:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1825us
31:04:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:856 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:856 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:856 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12521
31:04:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f20)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:856 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:856 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f8c)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3014)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3098)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30fc)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3180)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3204)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3218)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32b4)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3338)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c33bc)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3440)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34d4)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34f8)
31:04:856 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:856 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:856 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:856 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4793us
31:04:856 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:856 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:04:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:857 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:857 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:04:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:857 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:04:857 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:857 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12522
31:04:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +509us
31:04:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:872 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:872 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:872 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12522
31:04:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f20)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:872 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:872 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f8c)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3014)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3098)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30fc)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3180)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3204)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3218)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32b4)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3338)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c33bc)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3440)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34d4)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34f8)
31:04:872 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:872 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:872 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1171us
31:04:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:872 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:873 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:04:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:873 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:04:873 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:873 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:04:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:873 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:873 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:04:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:873 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12523
31:04:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2937us
31:04:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:889 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:889 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:889 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12523
31:04:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f20)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:889 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:889 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f8c)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3014)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3098)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30fc)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3180)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3204)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3218)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32b4)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3338)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c33bc)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3440)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34d4)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:889 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34f8)
31:04:889 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:890 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:890 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:890 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1903us
31:04:890 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:890 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:04:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:890 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:890 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[575])
31:04:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:890 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:890 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:04:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:04:890 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2034us
31:04:890 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:890 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12524
31:04:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3399us
31:04:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:906 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:906 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:906 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12524
31:04:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f20)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:906 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:906 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f8c)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3014)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3098)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30fc)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3180)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3204)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3218)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32b4)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3338)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c33bc)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3440)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34d4)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34f8)
31:04:906 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:906 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:906 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:906 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2634us
31:04:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:906 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:906 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:04:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:907 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:04:907 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:907 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:04:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:907 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:907 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:04:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:907 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:04:907 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12525
31:04:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 08869014->08000000, interrupt) +28us
31:04:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:922 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12525
31:04:922 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->08869014, idle) +731us
31:04:922 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0881ff04, blocking audio) +239us
31:04:922 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:922 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(0bfff650, 1)
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f20)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:922 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:922 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f8c)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3014)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3098)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30fc)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3180)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3204)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3218)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c32b4)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3338)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c33bc)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3440)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34d4)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34f8)
31:04:922 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +229us
31:04:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:922 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:922 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8917us
31:04:922 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:922 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:04:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:923 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:923 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:04:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:04:923 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12526
31:04:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6277us
31:04:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:939 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:939 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:939 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12526
31:04:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f20)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:939 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:939 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f8c)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3014)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3098)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30fc)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3180)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3204)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3218)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c32b4)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3338)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c33bc)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3440)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34d4)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34f8)
31:04:939 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:939 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:939 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:939 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2646us
31:04:939 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:940 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:04:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:940 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[574])
31:04:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:04:940 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:04:940 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:04:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:940 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6396us
31:04:940 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:940 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:04:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:940 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:940 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:04:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:940 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12527
31:04:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10us
31:04:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:956 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:956 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:956 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12527
31:04:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f20)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:956 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:956 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f8c)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3014)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3098)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30fc)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3180)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3204)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3218)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c32b4)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3338)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c33bc)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3440)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34d4)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34f8)
31:04:956 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +215us
31:04:956 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:956 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:956 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6280us
31:04:956 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:956 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:04:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:957 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:957 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:04:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:957 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12528
31:04:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5084us
31:04:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:04:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:973 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:04:973 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:973 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +691us
31:04:973 SceWaveMain  D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12528
31:04:973 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08804e70, blocking audio) +262us
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f20)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:973 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:973 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f8c)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3014)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3098)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30fc)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3180)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3204)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3218)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c32b4)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3338)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c33bc)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3440)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34d4)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c34f8)
31:04:973 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +222us
31:04:973 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:973 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:973 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5307us
31:04:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:974 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:974 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:04:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:974 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:04:974 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:974 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12529
31:04:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5546us
31:04:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:04:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:04:989 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:04:989 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:04:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:04:989 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12529
31:04:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:04:989 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08807428->0880719c, audio drain) +715us
31:04:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:989 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:989 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[573])
31:04:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->08807428, atrac decode data) +12us
31:04:989 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08807428->0880709c, woke from hle delay) +2300us
31:04:989 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:04:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08807428, blocking audio) +12us
31:04:990 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 08867fb8->088687dc, audio drain) +577us
31:04:990 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:04:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->08867fb8, blocking audio) +118us
31:04:990 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:336 sceKernelSetEventFlag(333, 00000001)
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f20)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:04:990 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:04:990 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f8c)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3014)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3098)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30fc)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3180)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3204)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3218)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c32b4)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3338)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c33bc)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3440)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34d4)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34d4
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c34f8)
31:04:990 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c34f8
31:04:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +195us
31:04:990 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:04:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:04:990 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:04:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:04:990 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8381us
31:04:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:04:990 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:04:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:04:991 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:04:991 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:04:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:04:991 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:04:991 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:04:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:04:991 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12530
31:04:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1912us
31:04:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:04:991 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:006 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:006 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:006 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12530
31:05:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f20)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:006 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:006 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f8c)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3014)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3098)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30fc)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3180)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3204)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3218)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c32b4)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3338)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c33bc)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3440)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34c4)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c34e4)
31:05:006 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:006 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:006 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7028us
31:05:006 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:006 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:05:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:006 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:007 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:007 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:05:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:05:007 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12531
31:05:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8424us
31:05:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:007 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:023 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:023 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:023 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12531
31:05:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f20)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:023 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:023 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f8c)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3014)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3098)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30fc)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3180)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3204)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3218)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32b4)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3338)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c33bc)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3440)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:023 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34c4)
31:05:023 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:024 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c34e4)
31:05:024 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:024 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:024 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:024 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +503us
31:05:024 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:024 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:05:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:024 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:024 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8701us
31:05:024 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:024 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:05:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:024 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:025 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:025 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[572])
31:05:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:025 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12532
31:05:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2157us
31:05:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:039 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:039 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:039 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +119us
31:05:039 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:05:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:05:039 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12532
31:05:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +575us
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f20)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:039 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:039 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f8c)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3014)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3098)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30fc)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3180)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3204)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3218)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32b4)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3338)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c33bc)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3440)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34c4)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c34e4)
31:05:039 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:039 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:039 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:039 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4137us
31:05:040 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:040 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:05:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:040 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:040 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:05:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:040 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:05:040 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:040 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12533
31:05:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1169us
31:05:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:056 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:056 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:056 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12533
31:05:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f20)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:056 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:056 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f8c)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3014)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3098)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30fc)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3180)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3204)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3218)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32b4)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3338)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c33bc)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3440)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34c4)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c34e4)
31:05:056 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:056 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:056 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:056 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3418us
31:05:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:056 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:056 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:05:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:057 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:05:057 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:057 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:05:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:057 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:057 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:05:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:057 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12534
31:05:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +694us
31:05:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:073 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:073 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:073 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12534
31:05:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f20)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:073 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:073 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f8c)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3014)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3098)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30fc)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3180)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3204)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3218)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32b4)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3338)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c33bc)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3440)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34c4)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c34e4)
31:05:073 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:073 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:073 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:073 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1247us
31:05:073 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:073 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8444us
31:05:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:074 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:074 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[571])
31:05:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:074 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:05:074 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:074 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:05:074 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:05:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:074 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12535
31:05:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3462us
31:05:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:089 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:089 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:089 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12535
31:05:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f20)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:089 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:089 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f8c)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3014)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3098)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30fc)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3180)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3204)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3218)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32b4)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3338)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c33bc)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3440)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34c4)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c34e4)
31:05:089 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:089 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:089 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4881us
31:05:089 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:089 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:05:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:089 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:090 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:090 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:05:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:05:090 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:05:090 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:090 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12536
31:05:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +425us
31:05:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:106 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:106 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:106 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12536
31:05:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:106 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08820d54->0880719c, audio drain) +31us
31:05:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:106 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:106 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:05:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08820d54, blocking audio) +12us
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f20)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:106 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:106 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f8c)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3014)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3098)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30fc)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3180)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3204)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3218)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32b4)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3338)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c33bc)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3440)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34c4)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c34e4)
31:05:106 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +192us
31:05:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:106 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:107 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8490us
31:05:107 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:107 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:05:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:107 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:107 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:05:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:107 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12537
31:05:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4304us
31:05:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:123 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:123 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:123 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12537
31:05:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f20)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:123 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:123 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f8c)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3014)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3098)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30fc)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3180)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3204)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3218)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32b4)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3338)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c33bc)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3440)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34c4)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34e4)
31:05:123 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:123 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:123 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:123 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1990us
31:05:124 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:124 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4090us
31:05:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:124 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:124 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[570])
31:05:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:124 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:124 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:05:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:124 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3493us
31:05:124 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:124 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12538
31:05:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3316us
31:05:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:124 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:139 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:139 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:139 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12538
31:05:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f20)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:139 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:139 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f8c)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3014)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3098)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30fc)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3180)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3204)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3218)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32b4)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3338)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c33bc)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3440)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34c4)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34e4)
31:05:139 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:139 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:139 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1271us
31:05:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:139 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:139 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:05:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:140 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:05:140 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:140 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:05:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:140 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:140 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:05:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:140 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12539
31:05:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2841us
31:05:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:156 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:156 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:156 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +31us
31:05:156 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:156 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12539
31:05:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +413us
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f20)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:156 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:156 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f8c)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3014)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3098)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30fc)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3180)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3204)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3218)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32b4)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3338)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c33bc)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3440)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34c4)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34e4)
31:05:156 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:156 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:157 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7807us
31:05:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:157 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:157 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:05:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:157 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:05:157 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:157 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12540
31:05:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6206us
31:05:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:173 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:173 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:173 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12540
31:05:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f20)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:173 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:173 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f8c)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3014)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3098)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30fc)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3180)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3204)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3218)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32b4)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3338)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c33bc)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3440)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34c4)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34e4)
31:05:173 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:173 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:173 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2734us
31:05:174 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:174 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:05:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:174 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[569])
31:05:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +12us
31:05:174 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:174 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:05:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:05:174 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7569us
31:05:174 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:174 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:05:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:174 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:174 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:05:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:174 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12541
31:05:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1378us
31:05:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:189 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:189 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:189 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12541
31:05:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f20)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:189 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:189 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f8c)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3014)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3098)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30fc)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3180)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3204)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3218)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32b4)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3338)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c33bc)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3440)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34c4)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34e4)
31:05:189 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:189 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:189 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6368us
31:05:189 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:05:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:190 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:190 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:05:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:190 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12542
31:05:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6451us
31:05:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:206 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:206 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:206 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12542
31:05:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:206 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 0882e2e8->088687dc, audio drain) +66us
31:05:206 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->0882e2e8, blocking audio) +269us
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f20)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:206 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:206 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f8c)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3014)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3098)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30fc)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3180)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3204)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3218)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c32b4)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3338)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33bc)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3440)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34c4)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c34e4)
31:05:206 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +156us
31:05:206 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:206 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:206 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3915us
31:05:206 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:207 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:207 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:05:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:207 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:05:207 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:207 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12543
31:05:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5463us
31:05:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:223 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:223 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:223 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +55us
31:05:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:223 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:223 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[568])
31:05:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:223 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12543
31:05:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +646us
31:05:223 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:223 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:05:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f20)
31:05:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:223 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:223 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f8c)
31:05:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3014)
31:05:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3098)
31:05:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30fc)
31:05:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3180)
31:05:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3204)
31:05:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3218)
31:05:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:223 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c32b4)
31:05:223 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3338)
31:05:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33bc)
31:05:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3440)
31:05:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34c4)
31:05:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:224 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c34e4)
31:05:224 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:224 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:224 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1430us
31:05:224 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:05:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:224 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2042us
31:05:224 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:224 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:05:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:224 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:224 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:05:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:224 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:05:224 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:224 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12544
31:05:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1829us
31:05:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:239 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:239 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12544
31:05:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f20)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f8c)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3014)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3098)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30fc)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3180)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3204)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3218)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c32b4)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3338)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33bc)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3440)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34c4)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c34e4)
31:05:239 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:239 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:239 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5660us
31:05:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:239 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:239 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:05:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:240 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:05:240 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:240 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12545
31:05:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8353us
31:05:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:256 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:256 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12545
31:05:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f20)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f8c)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3014)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3098)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30fc)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3180)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3204)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3218)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c32b4)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3338)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33bc)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3440)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34c4)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c34e4)
31:05:256 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:256 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:256 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +587us
31:05:256 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:256 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:05:256 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:257 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:05:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:05:257 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9883us
31:05:257 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:257 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:05:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:257 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:257 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[567])
31:05:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:257 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:257 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:05:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:257 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12546
31:05:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1219us
31:05:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:273 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:273 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12546
31:05:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f20)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:273 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:273 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f8c)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3014)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3098)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30fc)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3180)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3204)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3218)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c32b4)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3338)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33bc)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3440)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34c4)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c34e4)
31:05:273 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:273 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:273 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4221us
31:05:273 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:273 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:05:273 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:274 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:274 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:05:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:274 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:05:274 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:274 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12547
31:05:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1085us
31:05:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:290 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:290 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12547
31:05:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f20)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f8c)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3014)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3098)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30fc)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3180)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3204)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3218)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c32b4)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3338)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33bc)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3440)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34c4)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:290 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c34e4)
31:05:290 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:290 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:291 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:291 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2050us
31:05:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:291 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:05:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:291 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5799us
31:05:291 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:291 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:05:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:291 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:291 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:05:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:291 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12548
31:05:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2062us
31:05:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:306 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:306 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12548
31:05:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f20)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f8c)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3014)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3098)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30fc)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3180)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3204)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3218)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c32b4)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3338)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33bc)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3440)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:306 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34c4)
31:05:306 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:307 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c34e4)
31:05:307 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:307 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:307 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:307 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1330us
31:05:307 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:307 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6993us
31:05:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:307 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:307 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[566])
31:05:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:307 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:307 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:05:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:05:307 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +582us
31:05:307 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:307 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12549
31:05:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3976us
31:05:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:323 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:323 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12549
31:05:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f20)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f8c)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3014)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3098)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30fc)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3180)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3204)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3218)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c32b4)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3338)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33bc)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3440)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34c4)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c34e4)
31:05:323 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:323 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:323 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3513us
31:05:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:323 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:323 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:05:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:324 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:05:324 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:324 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9895us
31:05:324 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:324 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:05:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:324 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:324 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:05:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:05:324 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12550
31:05:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +329us
31:05:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:340 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:340 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:340 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12550
31:05:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f20)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:340 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:340 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f8c)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3014)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3098)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30fc)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3180)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3204)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3218)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c32b4)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3338)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33bc)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3440)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34c4)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:340 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c34e4)
31:05:340 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:340 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:341 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:341 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +8599us
31:05:341 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:341 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:05:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:341 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:341 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:05:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:341 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12551
31:05:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5672us
31:05:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:341 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:356 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:356 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:356 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12551
31:05:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f20)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:356 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:356 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f8c)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3014)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3098)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30fc)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3180)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3204)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3218)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c32b4)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3338)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33bc)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3440)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34c4)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c34e4)
31:05:356 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:356 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:356 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2074us
31:05:356 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:356 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2639us
31:05:356 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:357 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[565])
31:05:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:357 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:357 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:05:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:357 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4944us
31:05:357 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:357 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12552
31:05:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3232us
31:05:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:357 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:357 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:357 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12552
31:05:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:357 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:357 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:05:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f20)
31:05:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:357 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:357 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f8c)
31:05:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3014)
31:05:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3098)
31:05:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:357 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 088627e0->0880719c, audio drain) +126us
31:05:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:357 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:357 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:05:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->088627e0, blocking audio) +12us
31:05:357 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30fc)
31:05:357 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3180)
31:05:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3204)
31:05:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3218)
31:05:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c32b4)
31:05:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3338)
31:05:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33bc)
31:05:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3440)
31:05:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34c4)
31:05:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c34e4)
31:05:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +96us
31:05:358 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:358 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:358 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +5683us
31:05:358 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:358 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5542us
31:05:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:358 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:358 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:05:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:358 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12553
31:05:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4209us
31:05:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:358 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:358 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:358 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:358 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +115us
31:05:358 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:358 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12553
31:05:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +330us
31:05:358 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:358 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:05:358 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f20)
31:05:358 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:358 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:359 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f8c)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3014)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3098)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30fc)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3180)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3204)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3218)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c32b4)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3338)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33bc)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3440)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34c4)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c34e4)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:359 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:359 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6440us
31:05:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:359 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:359 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:05:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:359 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +2896us
31:05:359 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:359 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12554
31:05:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6123us
31:05:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:359 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:359 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:359 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12554
31:05:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:359 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:359 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f20)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:360 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:360 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f8c)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3014)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3098)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30fc)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3180)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3204)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3218)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c32b4)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3338)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33bc)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3440)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34c4)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c34e4)
31:05:360 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:360 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:360 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:360 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1366us
31:05:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:360 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:361 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[564])
31:05:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:361 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +1445us
31:05:361 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:361 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +591us
31:05:361 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:05:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:361 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +9298us
31:05:361 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:361 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> bgm_thread (334->285, pc: 088687dc->0880719c, blocking audio) +262us
31:05:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:361 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:361 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:05:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +12us
31:05:361 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12555
31:05:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2476us
31:05:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:361 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:361 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:361 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:361 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12555
31:05:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:361 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:361 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:05:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f20)
31:05:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:361 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:361 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f8c)
31:05:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3014)
31:05:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3098)
31:05:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30fc)
31:05:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3180)
31:05:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3204)
31:05:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3218)
31:05:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c32b4)
31:05:361 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:361 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3338)
31:05:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33bc)
31:05:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3440)
31:05:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34c4)
31:05:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c34e4)
31:05:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:362 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:362 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +6452us
31:05:362 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +262us
31:05:362 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1188us
31:05:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:362 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:362 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:05:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:362 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12556
31:05:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7819us
31:05:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:362 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:362 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:362 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12556
31:05:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:362 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:362 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:05:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f20)
31:05:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:362 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:362 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f8c)
31:05:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3014)
31:05:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3098)
31:05:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30fc)
31:05:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:362 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3180)
31:05:362 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:362 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> SceWaveMain (276->334, pc: 088588b8->088687dc, audio drain) +150us
31:05:362 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> user_main (334->276, pc: 088687dc->088588b8, blocking audio) +269us
31:05:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3204)
31:05:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3218)
31:05:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c32b4)
31:05:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3338)
31:05:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33bc)
31:05:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3440)
31:05:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34c4)
31:05:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:363 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c34e4)
31:05:363 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +72us
31:05:363 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:363 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:363 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2548us
31:05:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:363 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:05:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:363 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +7250us
31:05:363 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dbcfc)
31:05:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +166us
31:05:363 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4186us
31:05:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:363 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:363 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[563])
31:05:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:363 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12557
31:05:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1283us
31:05:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:363 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:364 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:364 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:364 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12557
31:05:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f20)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:364 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:364 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f8c)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3014)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3098)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30fc)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3180)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3204)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3218)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c32b4)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3338)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33bc)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3440)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34c4)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c34e4)
31:05:364 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:364 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:365 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +62us
31:05:365 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:05:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:05:365 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +3485us
31:05:365 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:470 0=sceKernelWaitEventFlag(333, 00000001, 32, 00000000, 00000000)
31:05:365 SceWaveMain  D[AUDIO]: HLE\sceAudio.cpp:97 sceAudioOutputBlocking(00000007, 00008000, 088dc3fc)
31:05:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 088687dc->08000000, blocking audio) +56us
31:05:365 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5748us
31:05:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:365 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:365 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:05:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:365 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> SceWaveMain (272->334, pc: 08000000->088687dc, audio drain) +4347us
31:05:365 SceWaveMain  D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(333, 00000001, 32, 00000000, 00000000): waiting
31:05:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: SceWaveMain -> idle0 (334->272, pc: 0886885c->08000000, event flag waited) +56us
31:05:365 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12558
31:05:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1952us
31:05:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:365 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:365 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:365 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12558
31:05:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:365 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:365 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:05:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f20)
31:05:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:365 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:365 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f8c)
31:05:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3014)
31:05:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3098)
31:05:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30fc)
31:05:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3180)
31:05:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3204)
31:05:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3218)
31:05:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c32b4)
31:05:365 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:365 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3338)
31:05:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33bc)
31:05:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3440)
31:05:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34c4)
31:05:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c34e4)
31:05:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:366 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:366 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4293us
31:05:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:366 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:05:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:366 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12559
31:05:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11429us
31:05:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:366 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:366 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +151us
31:05:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:366 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:366 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:05:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:366 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12559
31:05:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +551us
31:05:366 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:366 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:05:366 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f20)
31:05:366 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:366 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f8c)
31:05:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3014)
31:05:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3098)
31:05:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30fc)
31:05:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3180)
31:05:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3204)
31:05:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3218)
31:05:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c32b4)
31:05:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3338)
31:05:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33bc)
31:05:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3440)
31:05:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34c4)
31:05:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c34e4)
31:05:367 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:367 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:367 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:367 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10829us
31:05:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:367 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:367 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[562])
31:05:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:367 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:367 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:05:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:368 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12560
31:05:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2587us
31:05:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:368 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:368 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:368 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12560
31:05:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f20)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:368 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:368 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f8c)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3014)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3098)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30fc)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3180)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3204)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3218)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c32b4)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3338)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33bc)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3440)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34c4)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c34e4)
31:05:368 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:368 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:369 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5756us
31:05:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:369 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:05:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:369 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12561
31:05:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9966us
31:05:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:369 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:369 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:369 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12561
31:05:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f20)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:369 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:369 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f8c)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3014)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3098)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30fc)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3180)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3204)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3218)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c32b4)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3338)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33bc)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3440)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34c4)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c34e4)
31:05:369 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:369 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:369 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +682us
31:05:369 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:370 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:05:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:370 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:370 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:370 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:05:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:370 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12562
31:05:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3430us
31:05:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:370 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:370 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:370 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12562
31:05:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f20)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:370 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:370 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f8c)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3014)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3098)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30fc)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3180)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3204)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3218)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c32b4)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3338)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33bc)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3440)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34c4)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:370 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c34e4)
31:05:370 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:371 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:371 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7219us
31:05:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:371 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:371 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[561])
31:05:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:371 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:371 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:05:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:371 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12563
31:05:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6197us
31:05:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:371 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:371 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:371 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12563
31:05:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:371 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:371 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:05:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f20)
31:05:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:371 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:371 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f8c)
31:05:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3014)
31:05:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3098)
31:05:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30fc)
31:05:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3180)
31:05:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3204)
31:05:371 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:371 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3218)
31:05:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c32b4)
31:05:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3338)
31:05:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33bc)
31:05:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3440)
31:05:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34c4)
31:05:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c34e4)
31:05:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:372 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:372 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2145us
31:05:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:372 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:05:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:372 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:372 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:372 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:05:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:372 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12564
31:05:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1966us
31:05:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:372 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:372 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:372 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12564
31:05:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:372 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:372 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:05:372 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f20)
31:05:372 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:372 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:372 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f8c)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3014)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3098)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30fc)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3180)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3204)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3218)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32b4)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3338)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c33bc)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3440)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34c4)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34e4)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:373 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:373 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8682us
31:05:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:373 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:373 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:05:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:373 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12565
31:05:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7040us
31:05:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:373 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:373 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:373 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12565
31:05:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:05:373 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f20)
31:05:373 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:373 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:373 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f8c)
31:05:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3014)
31:05:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3098)
31:05:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30fc)
31:05:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3180)
31:05:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3204)
31:05:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3218)
31:05:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32b4)
31:05:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3338)
31:05:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c33bc)
31:05:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3440)
31:05:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34c4)
31:05:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34e4)
31:05:374 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:374 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:374 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:374 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3609us
31:05:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:374 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:374 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[560])
31:05:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:374 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:374 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:05:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:05:375 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:05:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:375 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:375 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:05:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:375 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12566
31:05:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +503us
31:05:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:375 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:375 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:375 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12566
31:05:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f20)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:375 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:375 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f8c)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3014)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3098)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30fc)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3180)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3204)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3218)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32b4)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3338)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c33bc)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3440)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34c4)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34e4)
31:05:375 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:375 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:376 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10145us
31:05:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:376 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:376 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:05:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:376 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12567
31:05:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5577us
31:05:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:376 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:376 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:376 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:376 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12567
31:05:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192457 enqueued.
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f20)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:376 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:376 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c2f8c)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3014)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3098)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c30fc)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3180)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3204)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3218)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c32b4)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3338)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c33bc)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c3440)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34c4)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=488c34e4)
31:05:376 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:376 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:376 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5072us
31:05:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:377 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:05:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:377 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12568
31:05:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10650us
31:05:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:377 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:377 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:377 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12568
31:05:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192458 enqueued.
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f20)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:377 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:377 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c2f8c)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3014)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3098)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c30fc)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3180)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3204)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3218)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c32b4)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3338)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c33bc)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c3440)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34c4)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:377 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=488c34e4)
31:05:377 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:377 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:377 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0881fed8->0880719c, audio drain) +5us
31:05:377 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:378 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[559])
31:05:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880709c->0881fed8, atrac decode data) +12us
31:05:378 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +13us
31:05:378 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2286us
31:05:378 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:05:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:378 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9291us
31:05:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:378 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:378 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:05:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:378 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12569
31:05:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4114us
31:05:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:378 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:378 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:378 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12569
31:05:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:378 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:378 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192459 enqueued.
31:05:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f20)
31:05:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:378 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:378 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c2f8c)
31:05:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3014)
31:05:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3098)
31:05:378 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:378 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c30fc)
31:05:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3180)
31:05:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3204)
31:05:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3218)
31:05:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c32b4)
31:05:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3338)
31:05:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c33bc)
31:05:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c3440)
31:05:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34c4)
31:05:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=488c34e4)
31:05:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +211us
31:05:379 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:379 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:379 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6535us
31:05:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:379 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:379 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:05:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:379 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12570
31:05:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9187us
31:05:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:379 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:379 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:379 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:379 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12570
31:05:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:379 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:379 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192460 enqueued.
31:05:379 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f20)
31:05:379 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:379 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:379 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c2f8c)
31:05:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3014)
31:05:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3098)
31:05:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c30fc)
31:05:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3180)
31:05:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3204)
31:05:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3218)
31:05:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c32b4)
31:05:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3338)
31:05:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c33bc)
31:05:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c3440)
31:05:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34c4)
31:05:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=488c34e4)
31:05:380 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +212us
31:05:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:380 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:380 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1460us
31:05:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:380 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:05:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:380 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:380 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:381 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[558])
31:05:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:381 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:381 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:05:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:381 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12571
31:05:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +345us
31:05:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:381 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:381 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:381 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12571
31:05:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:381 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:381 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192461 enqueued.
31:05:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f20)
31:05:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:381 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:381 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c2f8c)
31:05:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3014)
31:05:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c3014
31:05:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3098)
31:05:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3014 - stall = 088c3098
31:05:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c30fc)
31:05:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3098 - stall = 088c30fc
31:05:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3180)
31:05:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30fc - stall = 088c3180
31:05:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3204)
31:05:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3180 - stall = 088c3204
31:05:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3218)
31:05:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3218
31:05:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c32b4)
31:05:381 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3218 - stall = 088c32b4
31:05:381 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3338)
31:05:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32b4 - stall = 088c3338
31:05:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c33bc)
31:05:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3338 - stall = 088c33bc
31:05:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c3440)
31:05:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3440
31:05:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34c4)
31:05:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3440 - stall = 088c34c4
31:05:382 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=488c34e4)
31:05:382 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c4 - stall = 088c34e4
31:05:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +289us
31:05:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:382 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:382 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7920us
31:05:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:382 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:382 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:05:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:382 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12572
31:05:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7724us
31:05:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:382 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:382 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:382 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12572
31:05:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12393, 0bfff580)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12393, 09afa700, 0, 0, 384, 80)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12398, 0bfff580)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12398, 09afa700, 0, 0, 384, 80)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12450, 0bfff580)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12450, 09afa700, 0, 0, 384, 80)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12452, 0bfff580)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12452, 09afa700, 0, 0, 384, 80)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12486, 0bfff580)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12486, 09afa700, 0, 0, 384, 80)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12512, 0bfff580)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12512, 09afa700, 0, 0, 384, 80)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12434, 0bfff580)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12434, 09afa700, 0, 0, 384, 80)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20351, 0bfff580)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20351, 09afa700, 0, 0, 384, 80)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12358, 0bfff580)
31:05:382 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12358, 09afa700, 0, 0, 384, 80)
31:05:383 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 08864724->0880719c, audio drain) +3148us
31:05:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:383 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:383 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:05:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->08864724, blocking audio) +12us
31:05:384 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25658, 0bfff590)
31:05:384 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25658, 09af1920, 0, 0, 160, 48)
31:05:384 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 24111, 0bfff590)
31:05:384 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 24111, 09af1920, 0, 0, 160, 48)
31:05:384 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 38651, 0bfff590)
31:05:384 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 38651, 09af1920, 0, 0, 160, 48)
31:05:384 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 35441, 0bfff590)
31:05:384 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 35441, 09af1920, 0, 0, 160, 48)
31:05:384 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21517, 0bfff590)
31:05:384 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21517, 09aefab0, 0, 0, 160, 48)
31:05:384 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21050, 0bfff590)
31:05:384 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21050, 09aefab0, 0, 0, 160, 48)
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192462 enqueued.
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f20)
31:05:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f20
31:05:385 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:385 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2f8c)
31:05:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f20 - stall = 088c2f8c
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c2ff4)
31:05:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f8c - stall = 088c2ff4
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3080)
31:05:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2ff4 - stall = 088c3080
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3104)
31:05:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3080 - stall = 088c3104
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3120)
31:05:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3104 - stall = 088c3120
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c31bc)
31:05:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3120 - stall = 088c31bc
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3240)
31:05:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31bc - stall = 088c3240
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c32c4)
31:05:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3240 - stall = 088c32c4
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c3348)
31:05:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c4 - stall = 088c3348
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33cc)
31:05:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3348 - stall = 088c33cc
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=488c33ec)
31:05:385 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33cc - stall = 088c33ec
31:05:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +1967us
31:05:385 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:385 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:385 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9618us
31:05:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:385 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:385 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:05:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:385 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12573
31:05:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1187us
31:05:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:385 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:385 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:385 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12573
31:05:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:386 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:386 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192463 enqueued.
31:05:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2f30)
31:05:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:386 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:386 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c2fb0)
31:05:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c301c)
31:05:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c302c)
31:05:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c302c
31:05:386 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c30c8)
31:05:386 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c302c - stall = 088c30c8
31:05:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c314c)
31:05:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30c8 - stall = 088c314c
31:05:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3168)
31:05:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3168
31:05:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3204)
31:05:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3168 - stall = 088c3204
31:05:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3288)
31:05:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3288
31:05:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c330c)
31:05:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3288 - stall = 088c330c
31:05:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3390)
31:05:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c330c - stall = 088c3390
31:05:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3414)
31:05:395 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3390 - stall = 088c3414
31:05:395 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=488c3434)
31:05:396 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3414 - stall = 088c3434
31:05:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +204us
31:05:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:396 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:396 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9468us
31:05:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:396 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:396 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[557])
31:05:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:396 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:396 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:05:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:05:396 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12574
31:05:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3947us
31:05:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:396 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:396 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:396 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:396 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12574
31:05:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:396 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:397 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192464 enqueued.
31:05:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2f30)
31:05:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:397 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:397 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c2fb0)
31:05:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c301c)
31:05:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:397 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c30b0)
31:05:397 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c314c)
31:05:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3164)
31:05:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:409 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3200)
31:05:409 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3200
31:05:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3284)
31:05:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3200 - stall = 088c3284
31:05:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c32a0)
31:05:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3284 - stall = 088c32a0
31:05:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c333c)
31:05:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a0 - stall = 088c333c
31:05:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c33c0)
31:05:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c333c - stall = 088c33c0
31:05:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c3444)
31:05:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c0 - stall = 088c3444
31:05:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c34c8)
31:05:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c34c8
31:05:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c354c)
31:05:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c354c
31:05:410 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=488c356c)
31:05:410 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c354c - stall = 088c356c
31:05:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +231us
31:05:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:410 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:410 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4367us
31:05:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:410 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:05:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:410 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12575
31:05:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11334us
31:05:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:410 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:410 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:410 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:410 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +246us
31:05:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:410 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:410 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:05:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:411 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12575
31:05:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +456us
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192465 enqueued.
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2f30)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:411 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:411 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c2fb0)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c301c)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c30b0)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c314c)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3164)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3200)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3200
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3284)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3200 - stall = 088c3284
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c32a0)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3284 - stall = 088c32a0
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c333c)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a0 - stall = 088c333c
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c33c0)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c333c - stall = 088c33c0
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c3444)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c0 - stall = 088c3444
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c34c8)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3444 - stall = 088c34c8
31:05:411 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c354c)
31:05:411 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c8 - stall = 088c354c
31:05:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=488c356c)
31:05:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c354c - stall = 088c356c
31:05:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +231us
31:05:412 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:412 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:412 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10904us
31:05:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:412 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:412 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:05:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:412 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12576
31:05:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4797us
31:05:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:412 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:412 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:412 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:412 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12576
31:05:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:412 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:412 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192466 enqueued.
31:05:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2f30)
31:05:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:412 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:412 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c2fb0)
31:05:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c301c)
31:05:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c30b0)
31:05:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c314c)
31:05:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3164)
31:05:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3184)
31:05:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3184
31:05:412 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3220)
31:05:412 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3184 - stall = 088c3220
31:05:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32a4)
31:05:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3220 - stall = 088c32a4
31:05:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c32c0)
31:05:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a4 - stall = 088c32c0
31:05:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c335c)
31:05:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32c0 - stall = 088c335c
31:05:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c33e0)
31:05:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c335c - stall = 088c33e0
31:05:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c3464)
31:05:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33e0 - stall = 088c3464
31:05:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c34e8)
31:05:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3464 - stall = 088c34e8
31:05:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c356c)
31:05:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e8 - stall = 088c356c
31:05:421 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=488c358c)
31:05:421 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c356c - stall = 088c358c
31:05:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +239us
31:05:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:421 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:422 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5823us
31:05:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:422 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:422 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[556])
31:05:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:422 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:422 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:05:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:422 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12577
31:05:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7565us
31:05:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:422 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:422 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:422 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12577
31:05:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:422 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:422 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192467 enqueued.
31:05:422 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2f30)
31:05:422 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:422 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:422 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c2fb0)
31:05:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c301c)
31:05:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c30b0)
31:05:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c314c)
31:05:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3164)
31:05:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3208)
31:05:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3208
31:05:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32a4)
31:05:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c32a4
31:05:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c32bc)
31:05:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a4 - stall = 088c32bc
31:05:423 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3358)
31:05:423 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c3358
31:05:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33dc)
31:05:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3358 - stall = 088c33dc
31:05:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c33f8)
31:05:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33dc - stall = 088c33f8
31:05:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3494)
31:05:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:05:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3518)
31:05:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3518
31:05:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c359c)
31:05:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3518 - stall = 088c359c
31:05:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c3620)
31:05:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c359c - stall = 088c3620
31:05:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c36a4)
31:05:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3620 - stall = 088c36a4
31:05:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=488c36c4)
31:05:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36a4 - stall = 088c36c4
31:05:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +266us
31:05:424 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:424 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:424 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +722us
31:05:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:424 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:05:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:424 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:424 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:424 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:05:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:424 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12578
31:05:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3334us
31:05:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:424 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:424 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:424 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12578
31:05:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:424 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:424 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192468 enqueued.
31:05:424 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2f30)
31:05:424 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:425 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:425 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c2fb0)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c301c)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c30b0)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c314c)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3164)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3208)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3208
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32a4)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c32a4
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c32bc)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a4 - stall = 088c32bc
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3358)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c3358
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33dc)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3358 - stall = 088c33dc
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c33f8)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33dc - stall = 088c33f8
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3494)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33f8 - stall = 088c3494
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3518)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3494 - stall = 088c3518
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c359c)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3518 - stall = 088c359c
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c3620)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c359c - stall = 088c3620
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c36a4)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3620 - stall = 088c36a4
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=488c36c4)
31:05:425 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36a4 - stall = 088c36c4
31:05:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +266us
31:05:425 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:425 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:425 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7259us
31:05:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:425 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:425 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:05:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:425 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12579
31:05:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8408us
31:05:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:426 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:426 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:426 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12579
31:05:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:426 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:426 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192469 enqueued.
31:05:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2f30)
31:05:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:426 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:426 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c2fb0)
31:05:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c301c)
31:05:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c30b0)
31:05:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c314c)
31:05:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3164)
31:05:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3208)
31:05:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3208
31:05:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32a4)
31:05:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c32a4
31:05:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32bc)
31:05:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a4 - stall = 088c32bc
31:05:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c32dc)
31:05:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c32dc
31:05:426 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3378)
31:05:426 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32dc - stall = 088c3378
31:05:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c33fc)
31:05:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3378 - stall = 088c33fc
31:05:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3418)
31:05:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33fc - stall = 088c3418
31:05:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c34b4)
31:05:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3418 - stall = 088c34b4
31:05:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3538)
31:05:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34b4 - stall = 088c3538
31:05:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c35bc)
31:05:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3538 - stall = 088c35bc
31:05:435 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c3640)
31:05:435 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35bc - stall = 088c3640
31:05:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c36c4)
31:05:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3640 - stall = 088c36c4
31:05:436 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=488c36e4)
31:05:436 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36c4 - stall = 088c36e4
31:05:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +272us
31:05:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:436 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:436 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2179us
31:05:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:436 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[555])
31:05:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:436 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:436 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:05:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:436 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:05:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:436 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:436 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:05:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:436 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12580
31:05:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1871us
31:05:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:436 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:436 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:436 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12580
31:05:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192470 enqueued.
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2f30)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:437 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:437 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c2fb0)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c301c)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c30b0)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c314c)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3164)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3208)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3208
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32a4)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c32a4
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c32bc)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a4 - stall = 088c32bc
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3360)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c3360
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3378)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3360 - stall = 088c3378
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3414)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3378 - stall = 088c3414
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3498)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3414 - stall = 088c3498
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c34b4)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3498 - stall = 088c34b4
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3550)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34b4 - stall = 088c3550
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c35d4)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3550 - stall = 088c35d4
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3658)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35d4 - stall = 088c3658
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c36dc)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3658 - stall = 088c36dc
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3760)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36dc - stall = 088c3760
31:05:437 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=488c3780)
31:05:437 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3760 - stall = 088c3780
31:05:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +290us
31:05:437 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:438 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8698us
31:05:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:438 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:438 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:05:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:438 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12581
31:05:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6944us
31:05:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:438 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:438 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:438 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12581
31:05:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192471 enqueued.
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2f30)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:438 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:438 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c2fb0)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c301c)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c30b0)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c314c)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3164)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3208)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3208
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32a4)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c32a4
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c32bc)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a4 - stall = 088c32bc
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3360)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c3360
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3378)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3360 - stall = 088c3378
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3414)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3378 - stall = 088c3414
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3498)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3414 - stall = 088c3498
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c34b4)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3498 - stall = 088c34b4
31:05:438 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3550)
31:05:438 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34b4 - stall = 088c3550
31:05:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c35d4)
31:05:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3550 - stall = 088c35d4
31:05:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3658)
31:05:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35d4 - stall = 088c3658
31:05:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c36dc)
31:05:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3658 - stall = 088c36dc
31:05:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3760)
31:05:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36dc - stall = 088c3760
31:05:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=488c3780)
31:05:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3760 - stall = 088c3780
31:05:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +290us
31:05:439 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:439 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3625us
31:05:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:439 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:05:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:439 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:439 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:439 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[554])
31:05:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:439 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12582
31:05:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +408us
31:05:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:439 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:439 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:439 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12582
31:05:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:439 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:439 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192472 enqueued.
31:05:439 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2f30)
31:05:439 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:439 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:439 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c2fb0)
31:05:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c301c)
31:05:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c30b0)
31:05:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c314c)
31:05:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3164)
31:05:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3208)
31:05:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3208
31:05:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32a4)
31:05:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c32a4
31:05:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c32bc)
31:05:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a4 - stall = 088c32bc
31:05:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3360)
31:05:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c3360
31:05:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3378)
31:05:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3360 - stall = 088c3378
31:05:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3398)
31:05:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3378 - stall = 088c3398
31:05:440 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3434)
31:05:440 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3398 - stall = 088c3434
31:05:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34b8)
31:05:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3434 - stall = 088c34b8
31:05:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c34d4)
31:05:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34b8 - stall = 088c34d4
31:05:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3570)
31:05:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d4 - stall = 088c3570
31:05:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c35f4)
31:05:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3570 - stall = 088c35f4
31:05:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3678)
31:05:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35f4 - stall = 088c3678
31:05:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c36fc)
31:05:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3678 - stall = 088c36fc
31:05:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c3780)
31:05:449 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36fc - stall = 088c3780
31:05:449 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=488c37a0)
31:05:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3780 - stall = 088c37a0
31:05:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +296us
31:05:450 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:450 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:450 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +851us
31:05:450 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:05:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:05:450 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:05:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:450 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:450 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:05:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:450 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12583
31:05:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5481us
31:05:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:450 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:450 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:450 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12583
31:05:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:450 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:450 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192473 enqueued.
31:05:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2f30)
31:05:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:450 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:450 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c2fb0)
31:05:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:450 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c301c)
31:05:450 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c30b0)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c314c)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3164)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3208)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3208
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32a4)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c32a4
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c32bc)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a4 - stall = 088c32bc
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3360)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c3360
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3378)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3360 - stall = 088c3378
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c341c)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3378 - stall = 088c341c
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3434)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c341c - stall = 088c3434
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c34d0)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3434 - stall = 088c34d0
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3554)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d0 - stall = 088c3554
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3570)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3554 - stall = 088c3570
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c360c)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3570 - stall = 088c360c
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3690)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c360c - stall = 088c3690
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3714)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3690 - stall = 088c3714
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c3798)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3714 - stall = 088c3798
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c381c)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3798 - stall = 088c381c
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=488c383c)
31:05:451 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c381c - stall = 088c383c
31:05:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +314us
31:05:451 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:451 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:451 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5064us
31:05:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:451 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:451 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:05:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:451 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12584
31:05:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10555us
31:05:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:452 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:452 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:452 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12584
31:05:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192474 enqueued.
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2f30)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:452 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:452 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c2fb0)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c301c)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c30b0)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c314c)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3164)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3208)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3208
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32a4)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c32a4
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c32bc)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a4 - stall = 088c32bc
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3360)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c3360
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3378)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3360 - stall = 088c3378
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c341c)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3378 - stall = 088c341c
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3434)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c341c - stall = 088c3434
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c34d0)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3434 - stall = 088c34d0
31:05:452 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3554)
31:05:452 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d0 - stall = 088c3554
31:05:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3570)
31:05:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3554 - stall = 088c3570
31:05:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c360c)
31:05:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3570 - stall = 088c360c
31:05:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3690)
31:05:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c360c - stall = 088c3690
31:05:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3714)
31:05:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3690 - stall = 088c3714
31:05:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c3798)
31:05:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3714 - stall = 088c3798
31:05:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c381c)
31:05:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3798 - stall = 088c381c
31:05:453 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=488c383c)
31:05:453 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c381c - stall = 088c383c
31:05:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +314us
31:05:453 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:453 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, left interrupt) +5us
31:05:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:453 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:05:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881fed8, blocking audio) +5us
31:05:453 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +13us
31:05:453 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11588us
31:05:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:453 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:453 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[553])
31:05:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:453 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:453 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:05:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:453 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12585
31:05:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1712us
31:05:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:453 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:454 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:454 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12585
31:05:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192475 enqueued.
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2f30)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:454 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:454 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c2fb0)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c301c)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c30b0)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c314c)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3164)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3208)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3208
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32a4)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c32a4
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c32bc)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a4 - stall = 088c32bc
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3360)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c3360
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3378)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3360 - stall = 088c3378
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c341c)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3378 - stall = 088c341c
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3434)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c341c - stall = 088c3434
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3454)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3434 - stall = 088c3454
31:05:454 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c34f0)
31:05:454 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3454 - stall = 088c34f0
31:05:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3574)
31:05:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3574
31:05:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3590)
31:05:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3574 - stall = 088c3590
31:05:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c362c)
31:05:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3590 - stall = 088c362c
31:05:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c36b0)
31:05:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c362c - stall = 088c36b0
31:05:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c3734)
31:05:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36b0 - stall = 088c3734
31:05:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c37b8)
31:05:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3734 - stall = 088c37b8
31:05:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c383c)
31:05:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37b8 - stall = 088c383c
31:05:464 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=488c385c)
31:05:464 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c383c - stall = 088c385c
31:05:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +320us
31:05:464 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:464 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:464 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6521us
31:05:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:464 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:464 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:05:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:464 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12586
31:05:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9091us
31:05:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:464 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:464 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:465 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12586
31:05:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192476 enqueued.
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2f30)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:465 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:465 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c2fb0)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c301c)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c30b0)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c314c)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3164)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3208)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3208
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32a4)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c32a4
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c32bc)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a4 - stall = 088c32bc
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3360)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c3360
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3378)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3360 - stall = 088c3378
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c341c)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3378 - stall = 088c341c
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3434)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c341c - stall = 088c3434
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34d8)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3434 - stall = 088c34d8
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c34f0)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d8 - stall = 088c34f0
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c358c)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c358c
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3610)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c358c - stall = 088c3610
31:05:465 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c362c)
31:05:465 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3610 - stall = 088c362c
31:05:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c36c8)
31:05:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c362c - stall = 088c36c8
31:05:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c374c)
31:05:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36c8 - stall = 088c374c
31:05:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c37d0)
31:05:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c374c - stall = 088c37d0
31:05:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c3854)
31:05:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37d0 - stall = 088c3854
31:05:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c38d8)
31:05:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3854 - stall = 088c38d8
31:05:466 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=488c38f8)
31:05:466 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38d8 - stall = 088c38f8
31:05:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +337us
31:05:466 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:466 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:466 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1430us
31:05:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:466 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:05:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:466 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:466 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:466 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:05:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:466 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12587
31:05:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2555us
31:05:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:473 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:473 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:473 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12587
31:05:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192477 enqueued.
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2f30)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:473 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:473 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c2fb0)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c301c)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c30b0)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c314c)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3164)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3208)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3208
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32a4)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c32a4
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c32bc)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a4 - stall = 088c32bc
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3360)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c3360
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3378)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3360 - stall = 088c3378
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c341c)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3378 - stall = 088c341c
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3434)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c341c - stall = 088c3434
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34d8)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3434 - stall = 088c34d8
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c34f0)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d8 - stall = 088c34f0
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c358c)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c358c
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3610)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c358c - stall = 088c3610
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c362c)
31:05:473 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3610 - stall = 088c362c
31:05:473 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c36c8)
31:05:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c362c - stall = 088c36c8
31:05:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c374c)
31:05:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36c8 - stall = 088c374c
31:05:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c37d0)
31:05:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c374c - stall = 088c37d0
31:05:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c3854)
31:05:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37d0 - stall = 088c3854
31:05:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c38d8)
31:05:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3854 - stall = 088c38d8
31:05:474 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=488c38f8)
31:05:474 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38d8 - stall = 088c38f8
31:05:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +337us
31:05:474 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:474 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:474 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7967us
31:05:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:474 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:474 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[552])
31:05:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:474 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:474 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:05:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:474 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12588
31:05:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5323us
31:05:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:474 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:490 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:490 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:490 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12588
31:05:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192478 enqueued.
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2f30)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:490 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:490 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c2fb0)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c301c)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c30b0)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b0
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c314c)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b0 - stall = 088c314c
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3164)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c3164
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3208)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3164 - stall = 088c3208
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32a4)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3208 - stall = 088c32a4
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c32bc)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32a4 - stall = 088c32bc
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3360)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c3360
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3378)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3360 - stall = 088c3378
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c341c)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3378 - stall = 088c341c
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3434)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c341c - stall = 088c3434
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34d8)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3434 - stall = 088c34d8
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c34f0)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34d8 - stall = 088c34f0
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3510)
31:05:490 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f0 - stall = 088c3510
31:05:490 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c35ac)
31:05:491 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3510 - stall = 088c35ac
31:05:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3630)
31:05:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35ac - stall = 088c3630
31:05:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c364c)
31:05:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3630 - stall = 088c364c
31:05:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c36e8)
31:05:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c364c - stall = 088c36e8
31:05:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c376c)
31:05:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36e8 - stall = 088c376c
31:05:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c37f0)
31:05:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c376c - stall = 088c37f0
31:05:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3874)
31:05:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37f0 - stall = 088c3874
31:05:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c38f8)
31:05:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3874 - stall = 088c38f8
31:05:500 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=488c3918)
31:05:500 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38f8 - stall = 088c3918
31:05:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +344us
31:05:500 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:500 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:500 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2887us
31:05:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:501 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:05:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:501 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:501 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:501 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:05:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:501 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12589
31:05:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1092us
31:05:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:506 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:506 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:506 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12589
31:05:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192479 enqueued.
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2f30)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:506 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:506 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c2fb0)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c301c)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c30a4)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3128)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3134)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c31d8)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31d8
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3274)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3274
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c328c)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3274 - stall = 088c328c
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3330)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c328c - stall = 088c3330
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3348)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3330 - stall = 088c3348
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c33ec)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3348 - stall = 088c33ec
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3404)
31:05:506 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33ec - stall = 088c3404
31:05:506 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34a8)
31:05:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3404 - stall = 088c34a8
31:05:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c34c0)
31:05:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34c0
31:05:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3564)
31:05:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c3564
31:05:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c357c)
31:05:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3564 - stall = 088c357c
31:05:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3618)
31:05:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c357c - stall = 088c3618
31:05:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c369c)
31:05:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3618 - stall = 088c369c
31:05:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c36b8)
31:05:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c369c - stall = 088c36b8
31:05:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3754)
31:05:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36b8 - stall = 088c3754
31:05:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c37d8)
31:05:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3754 - stall = 088c37d8
31:05:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c385c)
31:05:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37d8 - stall = 088c385c
31:05:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c38e0)
31:05:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c385c - stall = 088c38e0
31:05:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3964)
31:05:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38e0 - stall = 088c3964
31:05:507 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=488c3984)
31:05:507 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3964 - stall = 088c3984
31:05:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +361us
31:05:507 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:507 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:507 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9407us
31:05:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:507 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:507 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:05:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:507 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12590
31:05:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6165us
31:05:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:507 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:523 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:523 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:523 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12590
31:05:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192480 enqueued.
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2f30)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:523 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:523 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c2fb0)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c301c)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c30a4)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3128)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3134)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c31d8)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31d8
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3274)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3274
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c328c)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3274 - stall = 088c328c
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3330)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c328c - stall = 088c3330
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3348)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3330 - stall = 088c3348
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c33ec)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3348 - stall = 088c33ec
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3404)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33ec - stall = 088c3404
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34a8)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3404 - stall = 088c34a8
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c34c0)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34c0
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3564)
31:05:523 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c3564
31:05:523 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c357c)
31:05:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3564 - stall = 088c357c
31:05:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3618)
31:05:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c357c - stall = 088c3618
31:05:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c369c)
31:05:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3618 - stall = 088c369c
31:05:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c36b8)
31:05:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c369c - stall = 088c36b8
31:05:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3754)
31:05:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36b8 - stall = 088c3754
31:05:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c37d8)
31:05:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3754 - stall = 088c37d8
31:05:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c385c)
31:05:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37d8 - stall = 088c385c
31:05:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c38e0)
31:05:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c385c - stall = 088c38e0
31:05:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3964)
31:05:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38e0 - stall = 088c3964
31:05:524 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=488c3984)
31:05:524 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3964 - stall = 088c3984
31:05:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +353us
31:05:524 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:524 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:524 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4341us
31:05:524 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:524 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:524 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:524 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:524 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[551])
31:05:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:524 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:524 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:05:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:05:524 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12591
31:05:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8925us
31:05:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:524 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:540 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:540 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:540 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +342us
31:05:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:540 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:540 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:05:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:540 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12591
31:05:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +360us
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192481 enqueued.
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2f30)
31:05:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:540 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:540 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c2fb0)
31:05:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c301c)
31:05:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c30a4)
31:05:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3128)
31:05:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3134)
31:05:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c31d8)
31:05:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31d8
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3274)
31:05:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3274
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c328c)
31:05:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3274 - stall = 088c328c
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3330)
31:05:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c328c - stall = 088c3330
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3348)
31:05:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3330 - stall = 088c3348
31:05:540 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c33ec)
31:05:540 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3348 - stall = 088c33ec
31:05:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3404)
31:05:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33ec - stall = 088c3404
31:05:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34a8)
31:05:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3404 - stall = 088c34a8
31:05:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c34c0)
31:05:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34a8 - stall = 088c34c0
31:05:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3564)
31:05:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34c0 - stall = 088c3564
31:05:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c357c)
31:05:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3564 - stall = 088c357c
31:05:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c359c)
31:05:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c357c - stall = 088c359c
31:05:541 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3638)
31:05:541 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c359c - stall = 088c3638
31:05:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c36bc)
31:05:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3638 - stall = 088c36bc
31:05:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c36d8)
31:05:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36bc - stall = 088c36d8
31:05:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3774)
31:05:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36d8 - stall = 088c3774
31:05:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c37f8)
31:05:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3774 - stall = 088c37f8
31:05:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c387c)
31:05:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37f8 - stall = 088c387c
31:05:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3900)
31:05:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c387c - stall = 088c3900
31:05:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c3984)
31:05:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3900 - stall = 088c3984
31:05:550 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=488c39a4)
31:05:550 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3984 - stall = 088c39a4
31:05:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +359us
31:05:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:550 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:550 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10872us
31:05:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:550 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:550 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:05:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:550 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12592
31:05:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4702us
31:05:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:556 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:556 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:556 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12592
31:05:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192482 enqueued.
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2f30)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:556 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:556 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c2fb0)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c301c)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c30a4)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3128)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3134)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c31cc)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3250)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c325c)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3300)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c3300
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3318)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c3318
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c33bc)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3318 - stall = 088c33bc
31:05:556 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c33d4)
31:05:556 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c33d4
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3478)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3478
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3490)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3478 - stall = 088c3490
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3534)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3490 - stall = 088c3534
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c354c)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3534 - stall = 088c354c
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c35f0)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c354c - stall = 088c35f0
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3608)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35f0 - stall = 088c3608
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c36a4)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3608 - stall = 088c36a4
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3728)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36a4 - stall = 088c3728
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3744)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3728 - stall = 088c3744
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c37e0)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3744 - stall = 088c37e0
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3864)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37e0 - stall = 088c3864
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c38e8)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3864 - stall = 088c38e8
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c396c)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38e8 - stall = 088c396c
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c39f0)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c396c - stall = 088c39f0
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=488c3a10)
31:05:557 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39f0 - stall = 088c3a10
31:05:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +376us
31:05:557 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:557 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:557 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5781us
31:05:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:557 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:557 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:05:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:557 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12593
31:05:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9775us
31:05:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:573 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:573 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:573 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12593
31:05:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192483 enqueued.
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2f30)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:573 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:573 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c2fb0)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c301c)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c30a4)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3128)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3134)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c31cc)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3250)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c325c)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3300)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c3300
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3318)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c3318
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c33bc)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3318 - stall = 088c33bc
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c33d4)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c33d4
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3478)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3478
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3490)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3478 - stall = 088c3490
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3534)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3490 - stall = 088c3534
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c354c)
31:05:573 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3534 - stall = 088c354c
31:05:573 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c35f0)
31:05:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c354c - stall = 088c35f0
31:05:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3608)
31:05:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35f0 - stall = 088c3608
31:05:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c36a4)
31:05:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3608 - stall = 088c36a4
31:05:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3728)
31:05:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36a4 - stall = 088c3728
31:05:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3744)
31:05:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3728 - stall = 088c3744
31:05:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c37e0)
31:05:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3744 - stall = 088c37e0
31:05:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3864)
31:05:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37e0 - stall = 088c3864
31:05:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c38e8)
31:05:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3864 - stall = 088c38e8
31:05:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c396c)
31:05:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38e8 - stall = 088c396c
31:05:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c39f0)
31:05:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c396c - stall = 088c39f0
31:05:574 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=488c3a10)
31:05:574 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39f0 - stall = 088c3a10
31:05:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +369us
31:05:574 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:574 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:574 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +715us
31:05:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:574 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[550])
31:05:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:574 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:574 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:05:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:574 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:05:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:574 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:574 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:05:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:575 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12594
31:05:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3239us
31:05:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:590 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:590 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:590 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12594
31:05:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192484 enqueued.
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2f30)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:590 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:590 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c2fb0)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c301c)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c30a4)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3128)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3134)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c31cc)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3250)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c325c)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3300)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c3300
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3318)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c3318
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c33bc)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3318 - stall = 088c33bc
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c33d4)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c33d4
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3478)
31:05:590 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33d4 - stall = 088c3478
31:05:590 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3490)
31:05:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3478 - stall = 088c3490
31:05:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3534)
31:05:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3490 - stall = 088c3534
31:05:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c354c)
31:05:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3534 - stall = 088c354c
31:05:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c35f0)
31:05:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c354c - stall = 088c35f0
31:05:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3608)
31:05:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35f0 - stall = 088c3608
31:05:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3628)
31:05:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3608 - stall = 088c3628
31:05:591 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c36c4)
31:05:591 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3628 - stall = 088c36c4
31:05:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3748)
31:05:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36c4 - stall = 088c3748
31:05:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3764)
31:05:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3748 - stall = 088c3764
31:05:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3800)
31:05:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3764 - stall = 088c3800
31:05:600 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3884)
31:05:600 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3800 - stall = 088c3884
31:05:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3908)
31:05:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3884 - stall = 088c3908
31:05:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c398c)
31:05:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3908 - stall = 088c398c
31:05:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3a10)
31:05:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c398c - stall = 088c3a10
31:05:601 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=488c3a30)
31:05:601 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a10 - stall = 088c3a30
31:05:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +375us
31:05:601 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:601 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:601 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7246us
31:05:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:601 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:601 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:05:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:601 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12595
31:05:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8312us
31:05:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:601 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:606 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:606 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:606 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12595
31:05:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192485 enqueued.
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2f30)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:606 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:606 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c2fb0)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c301c)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c30a4)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3128)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3134)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c31cc)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3250)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c325c)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c32f4)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f4
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3300)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f4 - stall = 088c3300
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c33a4)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c33a4
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c33bc)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a4 - stall = 088c33bc
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3460)
31:05:606 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3460
31:05:606 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3478)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3460 - stall = 088c3478
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c351c)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3478 - stall = 088c351c
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3534)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c351c - stall = 088c3534
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c35d8)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3534 - stall = 088c35d8
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c35f0)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35d8 - stall = 088c35f0
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3694)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35f0 - stall = 088c3694
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c36ac)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3694 - stall = 088c36ac
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3748)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36ac - stall = 088c3748
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c37cc)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3748 - stall = 088c37cc
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c37e8)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37cc - stall = 088c37e8
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3884)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37e8 - stall = 088c3884
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3908)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3884 - stall = 088c3908
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c398c)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3908 - stall = 088c398c
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3a10)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c398c - stall = 088c3a10
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3a94)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a10 - stall = 088c3a94
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=488c3ab4)
31:05:607 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a94 - stall = 088c3ab4
31:05:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +392us
31:05:607 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:607 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:607 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2155us
31:05:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:607 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:05:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:607 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:607 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:608 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[549])
31:05:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:608 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12596
31:05:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1776us
31:05:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:623 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:623 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:623 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +500us
31:05:623 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:05:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:623 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12596
31:05:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +202us
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192486 enqueued.
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2f30)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:623 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:623 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c2fb0)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c301c)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c30a4)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3128)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3134)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c31cc)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3250)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c325c)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c32f4)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f4
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3300)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f4 - stall = 088c3300
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c33a4)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c33a4
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c33bc)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a4 - stall = 088c33bc
31:05:623 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3460)
31:05:623 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3460
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3478)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3460 - stall = 088c3478
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c351c)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3478 - stall = 088c351c
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3534)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c351c - stall = 088c3534
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c35d8)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3534 - stall = 088c35d8
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c35f0)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35d8 - stall = 088c35f0
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3694)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35f0 - stall = 088c3694
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c36ac)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3694 - stall = 088c36ac
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3748)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36ac - stall = 088c3748
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c37cc)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3748 - stall = 088c37cc
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c37e8)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37cc - stall = 088c37e8
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3884)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37e8 - stall = 088c3884
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3908)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3884 - stall = 088c3908
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c398c)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3908 - stall = 088c398c
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3a10)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c398c - stall = 088c3a10
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3a94)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a10 - stall = 088c3a94
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=488c3ab4)
31:05:624 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a94 - stall = 088c3ab4
31:05:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +384us
31:05:624 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:624 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:624 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8699us
31:05:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:624 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:624 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:05:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:624 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12597
31:05:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6849us
31:05:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:640 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:640 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:640 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12597
31:05:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192487 enqueued.
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2f30)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:640 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:640 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c2fb0)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c301c)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c30a4)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3128)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3134)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c31cc)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3250)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c325c)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c32f4)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f4
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3300)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f4 - stall = 088c3300
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c33a4)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c33a4
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c33bc)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a4 - stall = 088c33bc
31:05:640 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3460)
31:05:640 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33bc - stall = 088c3460
31:05:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3478)
31:05:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3460 - stall = 088c3478
31:05:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c351c)
31:05:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3478 - stall = 088c351c
31:05:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3534)
31:05:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c351c - stall = 088c3534
31:05:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c35d8)
31:05:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3534 - stall = 088c35d8
31:05:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c35f0)
31:05:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35d8 - stall = 088c35f0
31:05:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3694)
31:05:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35f0 - stall = 088c3694
31:05:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c36ac)
31:05:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3694 - stall = 088c36ac
31:05:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c36cc)
31:05:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36ac - stall = 088c36cc
31:05:641 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3768)
31:05:641 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36cc - stall = 088c3768
31:05:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c37ec)
31:05:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3768 - stall = 088c37ec
31:05:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3808)
31:05:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37ec - stall = 088c3808
31:05:650 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c38a4)
31:05:650 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3808 - stall = 088c38a4
31:05:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3928)
31:05:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38a4 - stall = 088c3928
31:05:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c39ac)
31:05:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3928 - stall = 088c39ac
31:05:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3a30)
31:05:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39ac - stall = 088c3a30
31:05:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3ab4)
31:05:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a30 - stall = 088c3ab4
31:05:651 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=488c3ad4)
31:05:651 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ab4 - stall = 088c3ad4
31:05:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +391us
31:05:651 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:651 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:651 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3620us
31:05:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:651 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:05:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:651 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:651 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:651 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:05:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:651 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12598
31:05:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +312us
31:05:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:657 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:657 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:657 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12598
31:05:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192488 enqueued.
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2f30)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:657 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:657 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c2fb0)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c301c)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c30a4)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3128)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3134)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c31cc)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3250)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c325c)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c32f4)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f4
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3300)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f4 - stall = 088c3300
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3398)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c3398
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c33a4)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3398 - stall = 088c33a4
31:05:657 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3448)
31:05:657 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a4 - stall = 088c3448
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3460)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3448 - stall = 088c3460
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3504)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3460 - stall = 088c3504
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c351c)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3504 - stall = 088c351c
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c35c0)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c351c - stall = 088c35c0
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c35d8)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35c0 - stall = 088c35d8
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c367c)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35d8 - stall = 088c367c
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3694)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c367c - stall = 088c3694
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3738)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3694 - stall = 088c3738
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3750)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3738 - stall = 088c3750
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c37ec)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3750 - stall = 088c37ec
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3870)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37ec - stall = 088c3870
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c388c)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3870 - stall = 088c388c
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3928)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c388c - stall = 088c3928
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c39ac)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3928 - stall = 088c39ac
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3a30)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39ac - stall = 088c3a30
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3ab4)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a30 - stall = 088c3ab4
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3b38)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ab4 - stall = 088c3b38
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=488c3b58)
31:05:658 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b38 - stall = 088c3b58
31:05:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +408us
31:05:658 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:658 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:658 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10139us
31:05:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:658 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:659 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[548])
31:05:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:659 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:659 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:05:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:05:659 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12599
31:05:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3072us
31:05:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:674 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:674 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:674 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12599
31:05:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192489 enqueued.
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2f30)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:674 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:674 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c2fb0)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c301c)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c30a4)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3128)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3134)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c31cc)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3250)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c325c)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c32f4)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f4
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3300)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f4 - stall = 088c3300
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3398)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c3398
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c33a4)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3398 - stall = 088c33a4
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3448)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a4 - stall = 088c3448
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3460)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3448 - stall = 088c3460
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3504)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3460 - stall = 088c3504
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c351c)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3504 - stall = 088c351c
31:05:674 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c35c0)
31:05:674 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c351c - stall = 088c35c0
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c35d8)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35c0 - stall = 088c35d8
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c367c)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35d8 - stall = 088c367c
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3694)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c367c - stall = 088c3694
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3738)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3694 - stall = 088c3738
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3750)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3738 - stall = 088c3750
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c37ec)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3750 - stall = 088c37ec
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3870)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37ec - stall = 088c3870
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c388c)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3870 - stall = 088c388c
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3928)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c388c - stall = 088c3928
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c39ac)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3928 - stall = 088c39ac
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3a30)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39ac - stall = 088c3a30
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3ab4)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a30 - stall = 088c3ab4
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3b38)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ab4 - stall = 088c3b38
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=488c3b58)
31:05:675 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b38 - stall = 088c3b58
31:05:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +400us
31:05:675 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:675 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:675 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5073us
31:05:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:675 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:675 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:05:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:675 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12600
31:05:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +10459us
31:05:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:691 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:691 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:691 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12600
31:05:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192490 enqueued.
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2f30)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:691 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:691 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c2fb0)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c301c)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c30a4)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3128)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3134)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c31cc)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3250)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c325c)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c32f4)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f4
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3300)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f4 - stall = 088c3300
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3398)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c3398
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c33a4)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3398 - stall = 088c33a4
31:05:691 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3448)
31:05:691 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a4 - stall = 088c3448
31:05:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3460)
31:05:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3448 - stall = 088c3460
31:05:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3504)
31:05:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3460 - stall = 088c3504
31:05:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c351c)
31:05:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3504 - stall = 088c351c
31:05:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c35c0)
31:05:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c351c - stall = 088c35c0
31:05:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c35d8)
31:05:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35c0 - stall = 088c35d8
31:05:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c367c)
31:05:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35d8 - stall = 088c367c
31:05:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3694)
31:05:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c367c - stall = 088c3694
31:05:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3738)
31:05:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3694 - stall = 088c3738
31:05:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3750)
31:05:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3738 - stall = 088c3750
31:05:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3770)
31:05:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3750 - stall = 088c3770
31:05:692 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c380c)
31:05:692 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3770 - stall = 088c380c
31:05:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3890)
31:05:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c380c - stall = 088c3890
31:05:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c38ac)
31:05:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3890 - stall = 088c38ac
31:05:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3948)
31:05:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38ac - stall = 088c3948
31:05:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c39cc)
31:05:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3948 - stall = 088c39cc
31:05:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3a50)
31:05:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39cc - stall = 088c3a50
31:05:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3ad4)
31:05:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a50 - stall = 088c3ad4
31:05:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3b58)
31:05:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ad4 - stall = 088c3b58
31:05:703 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=488c3b78)
31:05:703 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b58 - stall = 088c3b78
31:05:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +407us
31:05:703 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:703 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> bgm_thread (276->285, pc: 0881fed8->0880719c, audio drain) +5us
31:05:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:703 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:05:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> user_main (285->276, pc: 0880719c->0881fed8, blocking audio) +12us
31:05:703 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +13us
31:05:703 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11579us
31:05:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:703 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:703 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:05:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:703 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12601
31:05:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3923us
31:05:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:708 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:708 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:708 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12601
31:05:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192491 enqueued.
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2f30)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:708 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:708 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c2fb0)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c301c)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c30a4)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3128)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3134)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c31cc)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3250)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c325c)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c32f4)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f4
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3300)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f4 - stall = 088c3300
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3398)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c3398
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c33a4)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3398 - stall = 088c33a4
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c343c)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a4 - stall = 088c343c
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3448)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c3448
31:05:708 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c34ec)
31:05:708 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3448 - stall = 088c34ec
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3504)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ec - stall = 088c3504
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c35a8)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3504 - stall = 088c35a8
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c35c0)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a8 - stall = 088c35c0
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3664)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35c0 - stall = 088c3664
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c367c)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3664 - stall = 088c367c
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3720)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c367c - stall = 088c3720
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3738)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3720 - stall = 088c3738
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c37dc)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3738 - stall = 088c37dc
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c37f4)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37dc - stall = 088c37f4
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3890)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37f4 - stall = 088c3890
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3914)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3890 - stall = 088c3914
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3930)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3914 - stall = 088c3930
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c39cc)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3930 - stall = 088c39cc
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3a50)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39cc - stall = 088c3a50
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3ad4)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a50 - stall = 088c3ad4
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3b58)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ad4 - stall = 088c3b58
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3bdc)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b58 - stall = 088c3bdc
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=488c3bfc)
31:05:709 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bdc - stall = 088c3bfc
31:05:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +424us
31:05:709 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:709 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:709 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6513us
31:05:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:709 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:710 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[547])
31:05:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:710 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:710 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:05:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:710 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12602
31:05:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6690us
31:05:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:724 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:724 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:724 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12602
31:05:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192492 enqueued.
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2f30)
31:05:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:724 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:724 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c2fb0)
31:05:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c301c)
31:05:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c30a4)
31:05:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3128)
31:05:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3134)
31:05:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c31cc)
31:05:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3250)
31:05:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c325c)
31:05:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c32f4)
31:05:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f4
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3300)
31:05:724 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f4 - stall = 088c3300
31:05:724 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3398)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c3398
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c33a4)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3398 - stall = 088c33a4
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c343c)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a4 - stall = 088c343c
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3448)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c3448
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c34ec)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3448 - stall = 088c34ec
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3504)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ec - stall = 088c3504
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c35a8)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3504 - stall = 088c35a8
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c35c0)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a8 - stall = 088c35c0
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3664)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35c0 - stall = 088c3664
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c367c)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3664 - stall = 088c367c
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3720)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c367c - stall = 088c3720
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3738)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3720 - stall = 088c3738
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c37dc)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3738 - stall = 088c37dc
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c37f4)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37dc - stall = 088c37f4
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3890)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37f4 - stall = 088c3890
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3914)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3890 - stall = 088c3914
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3930)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3914 - stall = 088c3930
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c39cc)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3930 - stall = 088c39cc
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3a50)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39cc - stall = 088c3a50
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3ad4)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a50 - stall = 088c3ad4
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3b58)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ad4 - stall = 088c3b58
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3bdc)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b58 - stall = 088c3bdc
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=488c3bfc)
31:05:725 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bdc - stall = 088c3bfc
31:05:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +416us
31:05:725 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:725 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:725 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1447us
31:05:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:725 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:726 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:05:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:726 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:726 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:726 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:05:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:726 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12603
31:05:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2460us
31:05:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:726 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:741 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:741 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:741 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12603
31:05:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192493 enqueued.
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2f30)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:741 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:741 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c2fb0)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c301c)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c30a4)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3128)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3134)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c31cc)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3250)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c325c)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c32f4)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f4
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3300)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f4 - stall = 088c3300
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3398)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c3398
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c33a4)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3398 - stall = 088c33a4
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c343c)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a4 - stall = 088c343c
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3448)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c3448
31:05:741 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c34ec)
31:05:741 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3448 - stall = 088c34ec
31:05:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3504)
31:05:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ec - stall = 088c3504
31:05:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c35a8)
31:05:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3504 - stall = 088c35a8
31:05:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c35c0)
31:05:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a8 - stall = 088c35c0
31:05:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3664)
31:05:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35c0 - stall = 088c3664
31:05:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c367c)
31:05:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3664 - stall = 088c367c
31:05:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3720)
31:05:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c367c - stall = 088c3720
31:05:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3738)
31:05:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3720 - stall = 088c3738
31:05:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c37dc)
31:05:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3738 - stall = 088c37dc
31:05:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c37f4)
31:05:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37dc - stall = 088c37f4
31:05:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3814)
31:05:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37f4 - stall = 088c3814
31:05:742 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c38b0)
31:05:742 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3814 - stall = 088c38b0
31:05:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3934)
31:05:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38b0 - stall = 088c3934
31:05:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3950)
31:05:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3934 - stall = 088c3950
31:05:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c39ec)
31:05:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3950 - stall = 088c39ec
31:05:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3a70)
31:05:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39ec - stall = 088c3a70
31:05:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3af4)
31:05:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a70 - stall = 088c3af4
31:05:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3b78)
31:05:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3af4 - stall = 088c3b78
31:05:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3bfc)
31:05:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b78 - stall = 088c3bfc
31:05:752 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=488c3c1c)
31:05:752 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bfc - stall = 088c3c1c
31:05:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +422us
31:05:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:752 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:752 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7977us
31:05:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:752 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:752 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:05:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:752 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12604
31:05:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7533us
31:05:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:758 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:758 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:758 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12604
31:05:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192494 enqueued.
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2f30)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:758 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:758 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c2fb0)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c301c)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c30a4)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3128)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3134)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c31cc)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3250)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c325c)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c32f4)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f4
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3300)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f4 - stall = 088c3300
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3398)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c3398
31:05:758 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c33a4)
31:05:758 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3398 - stall = 088c33a4
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c343c)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a4 - stall = 088c343c
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3448)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c3448
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34e0)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3448 - stall = 088c34e0
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c34ec)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e0 - stall = 088c34ec
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3590)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ec - stall = 088c3590
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c35a8)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3590 - stall = 088c35a8
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c364c)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a8 - stall = 088c364c
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3664)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c364c - stall = 088c3664
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3708)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3664 - stall = 088c3708
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3720)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3708 - stall = 088c3720
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c37c4)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3720 - stall = 088c37c4
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c37dc)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37c4 - stall = 088c37dc
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3880)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37dc - stall = 088c3880
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3898)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3880 - stall = 088c3898
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3934)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3898 - stall = 088c3934
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c39b8)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3934 - stall = 088c39b8
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c39d4)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39b8 - stall = 088c39d4
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3a70)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39d4 - stall = 088c3a70
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3af4)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a70 - stall = 088c3af4
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3b78)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3af4 - stall = 088c3b78
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3bfc)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b78 - stall = 088c3bfc
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3c80)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bfc - stall = 088c3c80
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=488c3ca0)
31:05:759 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c80 - stall = 088c3ca0
31:05:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +440us
31:05:759 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:759 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:759 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2886us
31:05:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:759 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:760 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[546])
31:05:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:760 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:760 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:05:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:760 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:05:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:760 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:760 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:05:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:760 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12605
31:05:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +996us
31:05:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:760 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:774 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:774 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:774 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12605
31:05:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192495 enqueued.
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2f30)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:774 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:774 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c2fb0)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c301c)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c30a4)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3128)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3134)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c31cc)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3250)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c3250
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c325c)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3250 - stall = 088c325c
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c32f4)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c325c - stall = 088c32f4
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3300)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32f4 - stall = 088c3300
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3398)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3300 - stall = 088c3398
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c33a4)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3398 - stall = 088c33a4
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c343c)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33a4 - stall = 088c343c
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3448)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c3448
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34e0)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3448 - stall = 088c34e0
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c34ec)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e0 - stall = 088c34ec
31:05:774 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3590)
31:05:774 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34ec - stall = 088c3590
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c35a8)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3590 - stall = 088c35a8
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c364c)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a8 - stall = 088c364c
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3664)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c364c - stall = 088c3664
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3708)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3664 - stall = 088c3708
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3720)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3708 - stall = 088c3720
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c37c4)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3720 - stall = 088c37c4
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c37dc)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37c4 - stall = 088c37dc
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3880)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37dc - stall = 088c3880
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3898)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3880 - stall = 088c3898
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3934)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3898 - stall = 088c3934
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c39b8)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3934 - stall = 088c39b8
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c39d4)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39b8 - stall = 088c39d4
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3a70)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39d4 - stall = 088c3a70
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3af4)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a70 - stall = 088c3af4
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3b78)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3af4 - stall = 088c3b78
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3bfc)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b78 - stall = 088c3bfc
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3c80)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bfc - stall = 088c3c80
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=488c3ca0)
31:05:775 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c80 - stall = 088c3ca0
31:05:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +432us
31:05:775 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:775 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:775 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9431us
31:05:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:775 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:775 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:05:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:775 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12606
31:05:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6070us
31:05:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:775 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:791 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:791 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:791 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12606
31:05:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192496 enqueued.
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2f30)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:791 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:791 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c2fb0)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c301c)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c30a4)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3128)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3134)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31cc)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c31d8)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3270)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c327c)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3314)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3320)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33b8)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c33c4)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:05:791 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3468)
31:05:791 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c3468
31:05:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3480)
31:05:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3480
31:05:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3524)
31:05:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3480 - stall = 088c3524
31:05:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c353c)
31:05:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3524 - stall = 088c353c
31:05:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c35e0)
31:05:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c353c - stall = 088c35e0
31:05:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c35f8)
31:05:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35e0 - stall = 088c35f8
31:05:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c369c)
31:05:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35f8 - stall = 088c369c
31:05:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c36b4)
31:05:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c369c - stall = 088c36b4
31:05:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3758)
31:05:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36b4 - stall = 088c3758
31:05:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3770)
31:05:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3758 - stall = 088c3770
31:05:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3790)
31:05:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3770 - stall = 088c3790
31:05:792 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c382c)
31:05:792 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3790 - stall = 088c382c
31:05:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c38b0)
31:05:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c382c - stall = 088c38b0
31:05:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3940)
31:05:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38b0 - stall = 088c3940
31:05:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c39c4)
31:05:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3940 - stall = 088c39c4
31:05:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c39d0)
31:05:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39c4 - stall = 088c39d0
31:05:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c39f4)
31:05:801 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39d0 - stall = 088c39f4
31:05:801 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3a90)
31:05:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39f4 - stall = 088c3a90
31:05:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3b14)
31:05:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a90 - stall = 088c3b14
31:05:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3b98)
31:05:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b14 - stall = 088c3b98
31:05:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3c1c)
31:05:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b98 - stall = 088c3c1c
31:05:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3ca0)
31:05:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c1c - stall = 088c3ca0
31:05:802 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=488c3cc0)
31:05:802 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ca0 - stall = 088c3cc0
31:05:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +438us
31:05:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:802 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:802 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4351us
31:05:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:802 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:802 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:05:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:802 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12607
31:05:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11143us
31:05:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:808 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:808 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:808 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +437us
31:05:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:808 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:808 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[545])
31:05:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:808 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12607
31:05:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +265us
31:05:808 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:808 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192497 enqueued.
31:05:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2f30)
31:05:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:808 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:808 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c2fb0)
31:05:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c301c)
31:05:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:808 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c30a4)
31:05:808 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3128)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3134)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31cc)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c31d8)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3270)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c327c)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3314)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3320)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33b8)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c33c4)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c345c)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3468)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c350c)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c350c
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3524)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c3524
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c35c8)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3524 - stall = 088c35c8
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c35e0)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35c8 - stall = 088c35e0
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3684)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35e0 - stall = 088c3684
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c369c)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3684 - stall = 088c369c
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3740)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c369c - stall = 088c3740
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3758)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3740 - stall = 088c3758
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c37fc)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3758 - stall = 088c37fc
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3814)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37fc - stall = 088c3814
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c38b0)
31:05:809 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3814 - stall = 088c38b0
31:05:809 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3934)
31:05:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38b0 - stall = 088c3934
31:05:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c39c4)
31:05:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3934 - stall = 088c39c4
31:05:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3a48)
31:05:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39c4 - stall = 088c3a48
31:05:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3a54)
31:05:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a48 - stall = 088c3a54
31:05:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3a78)
31:05:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a54 - stall = 088c3a78
31:05:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3b14)
31:05:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a78 - stall = 088c3b14
31:05:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3b98)
31:05:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b14 - stall = 088c3b98
31:05:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3c1c)
31:05:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b98 - stall = 088c3c1c
31:05:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3ca0)
31:05:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c1c - stall = 088c3ca0
31:05:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3d24)
31:05:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ca0 - stall = 088c3d24
31:05:810 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=488c3d44)
31:05:810 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d24 - stall = 088c3d44
31:05:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +456us
31:05:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:810 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:810 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +1566us
31:05:810 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:05:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:05:810 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9290us
31:05:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:810 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:810 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:05:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:810 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12608
31:05:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4607us
31:05:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:824 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:824 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:824 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12608
31:05:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192498 enqueued.
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2f30)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:824 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:824 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c2fb0)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c301c)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c30a4)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3128)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3134)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31cc)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c31d8)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3270)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c327c)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3314)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3320)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33b8)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c33c4)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c345c)
31:05:824 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:05:824 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3468)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c350c)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c350c
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3524)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c3524
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c35c8)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3524 - stall = 088c35c8
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c35e0)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35c8 - stall = 088c35e0
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3684)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35e0 - stall = 088c3684
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c369c)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3684 - stall = 088c369c
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3740)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c369c - stall = 088c3740
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3758)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3740 - stall = 088c3758
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c37fc)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3758 - stall = 088c37fc
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3814)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37fc - stall = 088c3814
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c38b0)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3814 - stall = 088c38b0
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3934)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38b0 - stall = 088c3934
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c39c4)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3934 - stall = 088c39c4
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3a48)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39c4 - stall = 088c3a48
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3a54)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a48 - stall = 088c3a54
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3a78)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a54 - stall = 088c3a78
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3b14)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a78 - stall = 088c3b14
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3b98)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b14 - stall = 088c3b98
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3c1c)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b98 - stall = 088c3c1c
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3ca0)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c1c - stall = 088c3ca0
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3d24)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ca0 - stall = 088c3d24
31:05:825 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3d90)
31:05:825 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d24 - stall = 088c3d90
31:05:827 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=488c3da8)
31:05:827 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d90 - stall = 088c3da8
31:05:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +458us
31:05:827 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:827 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:827 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5795us
31:05:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:827 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:827 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:05:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:827 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12609
31:05:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9680us
31:05:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:827 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:841 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:841 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:841 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12609
31:05:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192499 enqueued.
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2f30)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:841 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:841 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c2fb0)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c301c)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c30a4)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3128)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3134)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31cc)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c31d8)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3270)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c327c)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3314)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3320)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33b8)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c33c4)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c345c)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3468)
31:05:841 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:05:841 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c350c)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c350c
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3524)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c3524
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c35c8)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3524 - stall = 088c35c8
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c35e0)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35c8 - stall = 088c35e0
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3684)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35e0 - stall = 088c3684
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c369c)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3684 - stall = 088c369c
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3740)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c369c - stall = 088c3740
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3758)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3740 - stall = 088c3758
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c37fc)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3758 - stall = 088c37fc
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3814)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37fc - stall = 088c3814
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c38b0)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3814 - stall = 088c38b0
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3934)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38b0 - stall = 088c3934
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c39c4)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3934 - stall = 088c39c4
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3a48)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39c4 - stall = 088c3a48
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3a54)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a48 - stall = 088c3a54
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3a78)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a54 - stall = 088c3a78
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3b14)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a78 - stall = 088c3b14
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3b98)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b14 - stall = 088c3b98
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3c1c)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b98 - stall = 088c3c1c
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3ca0)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c1c - stall = 088c3ca0
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3d24)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ca0 - stall = 088c3d24
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3d90)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d24 - stall = 088c3d90
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=488c3da8)
31:05:842 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d90 - stall = 088c3da8
31:05:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +458us
31:05:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:842 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:842 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +722us
31:05:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:842 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:842 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:05:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:843 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:843 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:843 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[544])
31:05:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:843 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:843 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:05:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:843 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12610
31:05:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +838us
31:05:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:858 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:858 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:858 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12610
31:05:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192500 enqueued.
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2f30)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:858 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:858 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c2fb0)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c301c)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c30a4)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3128)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3134)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31cc)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c31d8)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3270)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c327c)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3314)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3320)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33b8)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c33c4)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c345c)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3468)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3500)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:05:858 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c350c)
31:05:858 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c35b0)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35b0
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c35c8)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c35c8
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c366c)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35c8 - stall = 088c366c
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3684)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c366c - stall = 088c3684
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3728)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3684 - stall = 088c3728
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3740)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3728 - stall = 088c3740
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c37e4)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3740 - stall = 088c37e4
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c37fc)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37e4 - stall = 088c37fc
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3898)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37fc - stall = 088c3898
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c391c)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3898 - stall = 088c391c
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c39ac)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c391c - stall = 088c39ac
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3a30)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39ac - stall = 088c3a30
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3a3c)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a30 - stall = 088c3a3c
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3a60)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a3c - stall = 088c3a60
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3afc)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a60 - stall = 088c3afc
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3b80)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3afc - stall = 088c3b80
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3c04)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b80 - stall = 088c3c04
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3c88)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c04 - stall = 088c3c88
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3d0c)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c88 - stall = 088c3d0c
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3d78)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d0c - stall = 088c3d78
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=488c3d90)
31:05:859 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d78 - stall = 088c3d90
31:05:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +458us
31:05:859 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:859 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:859 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7258us
31:05:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:859 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:859 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:05:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:859 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12611
31:05:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8217us
31:05:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:874 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:874 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:874 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12611
31:05:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192501 enqueued.
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2f30)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:874 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:874 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c2fb0)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c301c)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c30a4)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3128)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3134)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31cc)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c31d8)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3270)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c327c)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3314)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3320)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33b8)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c33c4)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c345c)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3468)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3500)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c350c)
31:05:874 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:05:874 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c35b0)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35b0
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c35c8)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c35c8
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c366c)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35c8 - stall = 088c366c
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3684)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c366c - stall = 088c3684
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3728)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3684 - stall = 088c3728
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3740)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3728 - stall = 088c3740
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c37e4)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3740 - stall = 088c37e4
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c37fc)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37e4 - stall = 088c37fc
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3898)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37fc - stall = 088c3898
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c391c)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3898 - stall = 088c391c
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c39ac)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c391c - stall = 088c39ac
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3a30)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39ac - stall = 088c3a30
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3a3c)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a30 - stall = 088c3a3c
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3a60)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a3c - stall = 088c3a60
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3afc)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a60 - stall = 088c3afc
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3b80)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3afc - stall = 088c3b80
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3c04)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b80 - stall = 088c3c04
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3c88)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c04 - stall = 088c3c88
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3d0c)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c88 - stall = 088c3d0c
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3d78)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d0c - stall = 088c3d78
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=488c3d90)
31:05:875 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d78 - stall = 088c3d90
31:05:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +450us
31:05:875 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:875 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:875 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2193us
31:05:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:875 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:05:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:875 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:875 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:876 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:876 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:05:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:876 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12612
31:05:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1680us
31:05:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:891 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:891 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:891 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12612
31:05:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192502 enqueued.
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2f30)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:891 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:891 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c2fb0)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c301c)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c30a4)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3128)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3134)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31cc)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c31d8)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3270)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c327c)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3314)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3320)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33b8)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c33c4)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c345c)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3468)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:05:891 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3500)
31:05:891 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c350c)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c35b0)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35b0
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c35c8)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c35c8
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c366c)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35c8 - stall = 088c366c
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3684)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c366c - stall = 088c3684
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3728)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3684 - stall = 088c3728
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3740)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3728 - stall = 088c3740
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c37e4)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3740 - stall = 088c37e4
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c37fc)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37e4 - stall = 088c37fc
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3898)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37fc - stall = 088c3898
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c391c)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3898 - stall = 088c391c
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c39ac)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c391c - stall = 088c39ac
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3a30)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39ac - stall = 088c3a30
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3a3c)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a30 - stall = 088c3a3c
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3a60)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a3c - stall = 088c3a60
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3afc)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a60 - stall = 088c3afc
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3b80)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3afc - stall = 088c3b80
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3c04)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b80 - stall = 088c3c04
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3c88)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c04 - stall = 088c3c88
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3d0c)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c88 - stall = 088c3d0c
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3d78)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d0c - stall = 088c3d78
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=488c3d90)
31:05:892 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d78 - stall = 088c3d90
31:05:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +450us
31:05:892 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:892 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:892 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8729us
31:05:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:893 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:893 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[543])
31:05:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:893 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:893 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:05:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:893 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12613
31:05:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +4448us
31:05:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:893 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:908 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:908 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:908 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12613
31:05:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192503 enqueued.
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2f30)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:908 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:908 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c2fb0)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c301c)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c30a4)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3128)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3134)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31cc)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c31d8)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3270)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c327c)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3314)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3320)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33b8)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c33c4)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c345c)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3468)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3500)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c350c)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:05:908 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c35a4)
31:05:908 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c35b0)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3654)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3654
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c366c)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c366c
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3710)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c366c - stall = 088c3710
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3728)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3710 - stall = 088c3728
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c37cc)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3728 - stall = 088c37cc
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c37e4)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37cc - stall = 088c37e4
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3880)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37e4 - stall = 088c3880
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3904)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3880 - stall = 088c3904
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3994)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3904 - stall = 088c3994
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3a18)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3994 - stall = 088c3a18
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3a24)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a18 - stall = 088c3a24
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3a48)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a24 - stall = 088c3a48
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3ae4)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a48 - stall = 088c3ae4
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3b68)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ae4 - stall = 088c3b68
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3bec)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b68 - stall = 088c3bec
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3c70)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bec - stall = 088c3c70
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3cf4)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c70 - stall = 088c3cf4
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3d60)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cf4 - stall = 088c3d60
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=488c3d78)
31:05:909 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d60 - stall = 088c3d78
31:05:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +450us
31:05:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:909 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:909 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3656us
31:05:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:909 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:05:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:909 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:909 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:909 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:05:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:910 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12614
31:05:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +217us
31:05:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:924 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:924 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:924 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12614
31:05:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192504 enqueued.
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2f30)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:924 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:924 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c2fb0)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c301c)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c30a4)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3128)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3134)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31cc)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c31d8)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3270)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c327c)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3314)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3320)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33b8)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c33c4)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c345c)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3468)
31:05:924 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:05:924 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3500)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c350c)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c35a4)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c35b0)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3654)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3654
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c366c)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c366c
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3710)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c366c - stall = 088c3710
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3728)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3710 - stall = 088c3728
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c37cc)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3728 - stall = 088c37cc
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c37e4)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37cc - stall = 088c37e4
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3880)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37e4 - stall = 088c3880
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3904)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3880 - stall = 088c3904
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3994)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3904 - stall = 088c3994
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3a18)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3994 - stall = 088c3a18
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3a24)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a18 - stall = 088c3a24
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3a48)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a24 - stall = 088c3a48
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3ae4)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a48 - stall = 088c3ae4
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3b68)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ae4 - stall = 088c3b68
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3bec)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b68 - stall = 088c3bec
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3c70)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bec - stall = 088c3c70
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3cf4)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c70 - stall = 088c3cf4
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3d60)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cf4 - stall = 088c3d60
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=488c3d78)
31:05:925 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d60 - stall = 088c3d78
31:05:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +442us
31:05:925 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:925 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:925 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +10200us
31:05:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:925 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:925 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:05:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:926 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12615
31:05:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5290us
31:05:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:926 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:941 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:941 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:941 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12615
31:05:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192505 enqueued.
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2f30)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:941 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:941 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c2fb0)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c301c)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c30a4)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3128)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3134)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31cc)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c31d8)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3270)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c327c)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3314)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3320)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33b8)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c33c4)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c345c)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:05:941 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3468)
31:05:941 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3500)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c350c)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c35a4)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c35b0)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3654)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3654
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c366c)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c366c
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3710)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c366c - stall = 088c3710
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3728)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3710 - stall = 088c3728
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c37cc)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3728 - stall = 088c37cc
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c37e4)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37cc - stall = 088c37e4
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3880)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37e4 - stall = 088c3880
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3904)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3880 - stall = 088c3904
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3994)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3904 - stall = 088c3994
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3a18)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3994 - stall = 088c3a18
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3a24)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a18 - stall = 088c3a24
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3a48)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a24 - stall = 088c3a48
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3ae4)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a48 - stall = 088c3ae4
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3b68)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ae4 - stall = 088c3b68
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3bec)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b68 - stall = 088c3bec
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3c70)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bec - stall = 088c3c70
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3cf4)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c70 - stall = 088c3cf4
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3d60)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cf4 - stall = 088c3d60
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=488c3d78)
31:05:942 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d60 - stall = 088c3d78
31:05:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +442us
31:05:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:942 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:942 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5127us
31:05:942 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:942 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:942 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:942 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:943 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[542])
31:05:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:943 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:943 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:05:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:05:943 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12616
31:05:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8050us
31:05:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:943 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:958 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:958 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:958 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12616
31:05:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192506 enqueued.
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2f30)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:958 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:958 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c2fb0)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c301c)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c30a4)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3128)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3134)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31cc)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c31d8)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3270)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c327c)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3314)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3320)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33b8)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c33c4)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:05:958 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c345c)
31:05:958 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3468)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3500)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c350c)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c35a4)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c35b0)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3648)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3648
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3654)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3648 - stall = 088c3654
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c36f8)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c36f8
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3710)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36f8 - stall = 088c3710
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c37b4)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3710 - stall = 088c37b4
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c37cc)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37b4 - stall = 088c37cc
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3868)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37cc - stall = 088c3868
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c38ec)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3868 - stall = 088c38ec
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c397c)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38ec - stall = 088c397c
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3a00)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c397c - stall = 088c3a00
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3a0c)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a00 - stall = 088c3a0c
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3a30)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a0c - stall = 088c3a30
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3acc)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a30 - stall = 088c3acc
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3b50)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3acc - stall = 088c3b50
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3bd4)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b50 - stall = 088c3bd4
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3c58)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bd4 - stall = 088c3c58
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3cdc)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c58 - stall = 088c3cdc
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3d48)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cdc - stall = 088c3d48
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=488c3d60)
31:05:959 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d48 - stall = 088c3d60
31:05:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +442us
31:05:959 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:959 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:959 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +53us
31:05:959 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:960 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:05:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:960 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:05:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:960 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:960 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:05:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:960 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12617
31:05:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3827us
31:05:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:960 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:05:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:974 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:05:974 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:974 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12617
31:05:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192507 enqueued.
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2f30)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:974 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:974 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c2fb0)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c301c)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c30a4)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3128)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3134)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31cc)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c31d8)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3270)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c327c)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3314)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3320)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33b8)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c33c4)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c345c)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3468)
31:05:974 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:05:974 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3500)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c350c)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c35a4)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c35b0)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3648)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3648
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3654)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3648 - stall = 088c3654
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c36f8)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c36f8
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3710)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36f8 - stall = 088c3710
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c37b4)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3710 - stall = 088c37b4
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c37cc)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37b4 - stall = 088c37cc
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3868)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37cc - stall = 088c3868
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c38ec)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3868 - stall = 088c38ec
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c397c)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38ec - stall = 088c397c
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3a00)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c397c - stall = 088c3a00
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3a0c)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a00 - stall = 088c3a0c
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3a30)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a0c - stall = 088c3a30
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3acc)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a30 - stall = 088c3acc
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3b50)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3acc - stall = 088c3b50
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3bd4)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b50 - stall = 088c3bd4
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3c58)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bd4 - stall = 088c3c58
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3cdc)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c58 - stall = 088c3cdc
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3d48)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cdc - stall = 088c3d48
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=488c3d60)
31:05:975 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d48 - stall = 088c3d60
31:05:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +434us
31:05:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:975 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:975 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +6598us
31:05:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:976 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:976 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:05:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:976 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12618
31:05:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +8901us
31:05:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:05:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:05:991 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:05:991 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:05:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:05:991 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12618
31:05:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192508 enqueued.
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2f30)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:05:991 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:05:991 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c2fb0)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c301c)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c30a4)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3128)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3134)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31cc)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c31d8)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3270)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c327c)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3314)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3320)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33b8)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c33c4)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c345c)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:05:991 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3468)
31:05:991 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3500)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c350c)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c35a4)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c35b0)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3648)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3648
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3654)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3648 - stall = 088c3654
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c36f8)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c36f8
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3710)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36f8 - stall = 088c3710
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c37b4)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3710 - stall = 088c37b4
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c37cc)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37b4 - stall = 088c37cc
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3868)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37cc - stall = 088c3868
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c38ec)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3868 - stall = 088c38ec
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c397c)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38ec - stall = 088c397c
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3a00)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c397c - stall = 088c3a00
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3a0c)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a00 - stall = 088c3a0c
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3a30)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a0c - stall = 088c3a30
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3acc)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a30 - stall = 088c3acc
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3b50)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3acc - stall = 088c3b50
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3bd4)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b50 - stall = 088c3bd4
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3c58)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bd4 - stall = 088c3c58
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3cdc)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c58 - stall = 088c3cdc
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3d48)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cdc - stall = 088c3d48
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=488c3d60)
31:05:992 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d48 - stall = 088c3d60
31:05:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +434us
31:05:992 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:05:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:05:992 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:05:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:05:992 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +1525us
31:05:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:992 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:993 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[541])
31:05:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:05:993 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:05:993 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:05:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:993 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:05:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:05:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:05:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:05:993 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:05:993 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:05:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:05:993 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12619
31:05:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2364us
31:05:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:05:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:06:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:06:008 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:06:008 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:06:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:06:008 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12619
31:06:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192509 enqueued.
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2f30)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:06:008 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:06:008 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c2fb0)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c301c)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c30a4)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3128)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3134)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31cc)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c31d8)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3270)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c327c)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3314)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3320)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33b8)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c33c4)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c345c)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3468)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3500)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c350c)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:06:008 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c35a4)
31:06:008 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c35b0)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3648)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3648
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3654)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3648 - stall = 088c3654
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c36ec)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c36ec
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c36f8)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36ec - stall = 088c36f8
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c379c)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36f8 - stall = 088c379c
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c37b4)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c379c - stall = 088c37b4
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3850)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37b4 - stall = 088c3850
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c38d4)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3850 - stall = 088c38d4
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3964)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38d4 - stall = 088c3964
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c39e8)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3964 - stall = 088c39e8
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c39f4)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39e8 - stall = 088c39f4
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3a18)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39f4 - stall = 088c3a18
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3ab4)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a18 - stall = 088c3ab4
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3b38)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ab4 - stall = 088c3b38
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3bbc)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b38 - stall = 088c3bbc
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3c40)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bbc - stall = 088c3c40
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3cc4)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c40 - stall = 088c3cc4
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3d30)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cc4 - stall = 088c3d30
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=488c3d48)
31:06:009 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d30 - stall = 088c3d48
31:06:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +434us
31:06:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:06:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:06:009 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:06:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:06:009 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8061us
31:06:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:009 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:009 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:06:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:009 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12620
31:06:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +7437us
31:06:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:06:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:06:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:06:025 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:06:025 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:06:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:06:025 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12620
31:06:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192510 enqueued.
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2f30)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:06:025 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:06:025 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c2fb0)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c301c)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c30a4)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3128)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3134)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31cc)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c31d8)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3270)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c327c)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3314)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3320)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33b8)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c33c4)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c345c)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3468)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:06:025 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3500)
31:06:025 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c350c)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c35a4)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c35b0)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3648)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3648
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3654)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3648 - stall = 088c3654
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c36ec)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c36ec
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c36f8)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36ec - stall = 088c36f8
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c379c)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36f8 - stall = 088c379c
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c37b4)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c379c - stall = 088c37b4
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3850)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37b4 - stall = 088c3850
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c38d4)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3850 - stall = 088c38d4
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3964)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38d4 - stall = 088c3964
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c39e8)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3964 - stall = 088c39e8
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c39f4)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39e8 - stall = 088c39f4
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3a18)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39f4 - stall = 088c3a18
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3ab4)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a18 - stall = 088c3ab4
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3b38)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ab4 - stall = 088c3b38
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3bbc)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b38 - stall = 088c3bbc
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3c40)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bbc - stall = 088c3c40
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3cc4)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c40 - stall = 088c3cc4
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3d30)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cc4 - stall = 088c3d30
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=488c3d48)
31:06:026 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d30 - stall = 088c3d48
31:06:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +426us
31:06:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:06:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:06:026 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:06:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:06:026 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2996us
31:06:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:026 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:026 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:06:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:027 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:06:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:027 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:027 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[540])
31:06:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:06:027 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12621
31:06:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +901us
31:06:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:06:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:06:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:06:041 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:06:041 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:06:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:06:041 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12621
31:06:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192511 enqueued.
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2f30)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:06:041 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:06:041 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c2fb0)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c301c)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c30a4)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3128)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3134)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31cc)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c31d8)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3270)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c327c)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3314)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3320)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33b8)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c33c4)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c345c)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3468)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:06:041 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3500)
31:06:041 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c350c)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c35a4)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c35b0)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3648)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3648
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3654)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3648 - stall = 088c3654
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c36ec)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c36ec
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c36f8)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36ec - stall = 088c36f8
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c379c)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36f8 - stall = 088c379c
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c37b4)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c379c - stall = 088c37b4
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3850)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37b4 - stall = 088c3850
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c38d4)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3850 - stall = 088c38d4
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3964)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38d4 - stall = 088c3964
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c39e8)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3964 - stall = 088c39e8
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c39f4)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39e8 - stall = 088c39f4
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3a18)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39f4 - stall = 088c3a18
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3ab4)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a18 - stall = 088c3ab4
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3b38)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ab4 - stall = 088c3b38
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3bbc)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b38 - stall = 088c3bbc
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3c40)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bbc - stall = 088c3c40
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3cc4)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c40 - stall = 088c3cc4
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3d30)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cc4 - stall = 088c3d30
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=488c3d48)
31:06:042 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d30 - stall = 088c3d48
31:06:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +426us
31:06:042 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:06:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:06:042 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:06:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:06:042 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +228us
31:06:042 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:06:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:042 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:06:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:042 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:043 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:043 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:06:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:043 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12622
31:06:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5974us
31:06:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:06:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:06:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:06:058 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:06:058 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:06:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:06:058 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12622
31:06:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192448 enqueued.
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2f30)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:06:058 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:06:058 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c2fb0)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c301c)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c30a4)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3128)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3134)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31cc)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c31d8)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3270)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c327c)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3314)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3320)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33b8)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c33c4)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c345c)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3468)
31:06:058 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:06:058 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3500)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c350c)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c35a4)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c35b0)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3648)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3648
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3654)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3648 - stall = 088c3654
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c36ec)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c36ec
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c36f8)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36ec - stall = 088c36f8
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3790)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36f8 - stall = 088c3790
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c379c)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3790 - stall = 088c379c
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3838)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c379c - stall = 088c3838
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c38bc)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3838 - stall = 088c38bc
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c394c)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38bc - stall = 088c394c
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c39d0)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c394c - stall = 088c39d0
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c39dc)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39d0 - stall = 088c39dc
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3a00)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39dc - stall = 088c3a00
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3a9c)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a00 - stall = 088c3a9c
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3b20)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a9c - stall = 088c3b20
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3ba4)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b20 - stall = 088c3ba4
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3c28)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ba4 - stall = 088c3c28
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3cac)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c28 - stall = 088c3cac
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3d18)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cac - stall = 088c3d18
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=488c3d30)
31:06:059 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d18 - stall = 088c3d30
31:06:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +426us
31:06:059 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:06:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:06:059 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:06:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:06:059 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +4459us
31:06:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:059 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:059 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bb440)
31:06:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:060 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12623
31:06:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +11048us
31:06:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:06:060 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:06:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:06:075 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:06:075 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:06:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:06:075 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +532us
31:06:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:075 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:075 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bbc40)
31:06:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:075 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12623
31:06:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +169us
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192449 enqueued.
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2f30)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:06:075 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:06:075 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c2fb0)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c301c)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c30a4)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3128)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3134)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31cc)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c31d8)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3270)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c327c)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3314)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3320)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:06:075 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33b8)
31:06:075 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c33c4)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c345c)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3468)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3500)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c350c)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c35a4)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c35b0)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3648)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3648
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3654)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3648 - stall = 088c3654
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c36ec)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c36ec
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c36f8)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36ec - stall = 088c36f8
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3790)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36f8 - stall = 088c3790
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c379c)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3790 - stall = 088c379c
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3838)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c379c - stall = 088c3838
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c38bc)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3838 - stall = 088c38bc
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c394c)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38bc - stall = 088c394c
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c39d0)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c394c - stall = 088c39d0
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c39dc)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39d0 - stall = 088c39dc
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3a00)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39dc - stall = 088c3a00
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3a9c)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a00 - stall = 088c3a9c
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3b20)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a9c - stall = 088c3b20
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3ba4)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b20 - stall = 088c3ba4
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3c28)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ba4 - stall = 088c3c28
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3cac)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c28 - stall = 088c3cac
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3d18)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cac - stall = 088c3d18
31:06:076 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=488c3d30)
31:06:076 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d18 - stall = 088c3d30
31:06:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +418us
31:06:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:06:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:06:077 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:06:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:06:077 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11003us
31:06:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:077 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:077 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bf86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[539])
31:06:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:06:077 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:06:077 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bc440)
31:06:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +13us
31:06:077 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12624
31:06:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +2197us
31:06:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:06:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:06:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:06:091 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:06:091 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:06:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:06:091 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12624
31:06:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192450 enqueued.
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2f30)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:06:091 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:06:091 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c2fb0)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c301c)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c30a4)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3128)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3134)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31cc)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c31d8)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3270)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c327c)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3314)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3320)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33b8)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c33c4)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c345c)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3468)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3500)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c350c)
31:06:091 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:06:091 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c35a4)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c35b0)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3648)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3648
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3654)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3648 - stall = 088c3654
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c36ec)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c36ec
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c36f8)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36ec - stall = 088c36f8
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3790)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36f8 - stall = 088c3790
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c379c)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3790 - stall = 088c379c
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3838)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c379c - stall = 088c3838
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c38bc)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3838 - stall = 088c38bc
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c394c)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38bc - stall = 088c394c
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c39d0)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c394c - stall = 088c39d0
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c39dc)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39d0 - stall = 088c39dc
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3a00)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39dc - stall = 088c3a00
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3a9c)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a00 - stall = 088c3a9c
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3b20)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a9c - stall = 088c3b20
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3ba4)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b20 - stall = 088c3ba4
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3c28)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ba4 - stall = 088c3c28
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3cac)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c28 - stall = 088c3cac
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3d18)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cac - stall = 088c3d18
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=488c3d30)
31:06:092 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d18 - stall = 088c3d30
31:06:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +418us
31:06:092 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:06:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:06:092 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:06:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:06:092 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +5930us
31:06:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:092 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:092 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bcc40)
31:06:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:092 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12625
31:06:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +9585us
31:06:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:06:092 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:06:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:06:108 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:06:108 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:06:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:06:108 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12625
31:06:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192451 enqueued.
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2f30)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:06:108 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:06:108 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c2fb0)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c301c)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c30a4)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3128)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3134)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31cc)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c31d8)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3270)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c327c)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3314)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3320)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33b8)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c33c4)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c345c)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3468)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3500)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c350c)
31:06:108 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:06:108 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c35a4)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c35b0)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3648)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3648
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3654)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3648 - stall = 088c3654
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c36ec)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c36ec
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c36f8)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36ec - stall = 088c36f8
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3790)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36f8 - stall = 088c3790
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c379c)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3790 - stall = 088c379c
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3838)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c379c - stall = 088c3838
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c38bc)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3838 - stall = 088c38bc
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c394c)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38bc - stall = 088c394c
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c39d0)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c394c - stall = 088c39d0
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c39dc)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39d0 - stall = 088c39dc
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3a00)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39dc - stall = 088c3a00
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3a9c)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a00 - stall = 088c3a9c
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3b20)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a9c - stall = 088c3b20
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3ba4)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b20 - stall = 088c3ba4
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3c28)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ba4 - stall = 088c3c28
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3cac)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c28 - stall = 088c3cac
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3d18)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cac - stall = 088c3d18
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=488c3d30)
31:06:109 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d18 - stall = 088c3d30
31:06:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +418us
31:06:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:06:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:06:109 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:06:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:06:109 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +856us
31:06:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:109 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bd440)
31:06:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:109 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:06:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:109 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:110 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bdc40)
31:06:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:110 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12626
31:06:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +3048us
31:06:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:06:110 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:06:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:06:125 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:06:125 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:06:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:06:125 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12626
31:06:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192452 enqueued.
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2f30)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:06:125 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:06:125 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c2fb0)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c301c)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c30a4)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3128)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3134)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31cc)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c31d8)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3270)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c327c)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3314)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3320)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33b8)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c33c4)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c345c)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3468)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3500)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:06:125 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c350c)
31:06:125 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c35a4)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c35b0)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3648)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3648
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3654)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3648 - stall = 088c3654
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c36ec)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c36ec
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c36f8)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36ec - stall = 088c36f8
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3790)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36f8 - stall = 088c3790
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c379c)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3790 - stall = 088c379c
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3838)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c379c - stall = 088c3838
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c38bc)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3838 - stall = 088c38bc
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c394c)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38bc - stall = 088c394c
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c39d0)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c394c - stall = 088c39d0
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c39dc)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39d0 - stall = 088c39dc
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3a00)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39dc - stall = 088c3a00
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3a9c)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a00 - stall = 088c3a9c
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3b20)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a9c - stall = 088c3b20
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3ba4)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b20 - stall = 088c3ba4
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3c28)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ba4 - stall = 088c3c28
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3cac)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c28 - stall = 088c3cac
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3d18)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cac - stall = 088c3d18
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=488c3d30)
31:06:126 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d18 - stall = 088c3d30
31:06:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +418us
31:06:126 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:06:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:06:126 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:06:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:06:126 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +7393us
31:06:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:126 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:127 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bb86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[538])
31:06:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:06:127 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:06:127 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088be440)
31:06:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:127 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12627
31:06:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +5816us
31:06:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:06:127 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:06:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:06:141 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:06:141 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:06:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:06:141 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12627
31:06:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192453 enqueued.
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2f30)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:06:141 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:06:141 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c2fb0)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c301c)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c30a4)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30a4
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3128)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30a4 - stall = 088c3128
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3134)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3128 - stall = 088c3134
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31cc)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3134 - stall = 088c31cc
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c31d8)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31cc - stall = 088c31d8
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3270)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c31d8 - stall = 088c3270
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c327c)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3270 - stall = 088c327c
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3314)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c327c - stall = 088c3314
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3320)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3314 - stall = 088c3320
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33b8)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3320 - stall = 088c33b8
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c33c4)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33b8 - stall = 088c33c4
31:06:141 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c345c)
31:06:141 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c33c4 - stall = 088c345c
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3468)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c345c - stall = 088c3468
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3500)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3468 - stall = 088c3500
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c350c)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3500 - stall = 088c350c
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c35a4)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c350c - stall = 088c35a4
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c35b0)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35a4 - stall = 088c35b0
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3648)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35b0 - stall = 088c3648
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3654)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3648 - stall = 088c3654
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c36ec)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c36ec
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c36f8)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36ec - stall = 088c36f8
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3790)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c36f8 - stall = 088c3790
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c379c)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3790 - stall = 088c379c
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3838)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c379c - stall = 088c3838
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c38bc)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3838 - stall = 088c38bc
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c394c)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c38bc - stall = 088c394c
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c39d0)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c394c - stall = 088c39d0
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c39dc)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39d0 - stall = 088c39dc
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3a00)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39dc - stall = 088c3a00
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3a9c)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a00 - stall = 088c3a9c
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3b20)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a9c - stall = 088c3b20
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3ba4)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b20 - stall = 088c3ba4
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3c28)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ba4 - stall = 088c3c28
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3cac)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c28 - stall = 088c3cac
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3d18)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cac - stall = 088c3d18
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=488c3d30)
31:06:142 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d18 - stall = 088c3d30
31:06:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +418us
31:06:142 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:06:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:06:142 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:06:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:06:142 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +2319us
31:06:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:142 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:143 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bec40)
31:06:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:143 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +11604us
31:06:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:143 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:143 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bf440)
31:06:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:143 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12628
31:06:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +1585us
31:06:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:06:143 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:06:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:06:158 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:06:158 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:06:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:06:158 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12628
31:06:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:06:158 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:06:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:06:158 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192454 enqueued.
31:06:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2f30)
31:06:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:06:158 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:06:158 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:06:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c2fb0)
31:06:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:06:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c301c)
31:06:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:06:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c30b4)
31:06:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b4
31:06:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c314c)
31:06:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b4 - stall = 088c314c
31:06:158 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c315c)
31:06:158 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c315c
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3204)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c3204
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3214)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3214
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32bc)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3214 - stall = 088c32bc
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c32cc)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c32cc
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3374)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3374
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3384)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3374 - stall = 088c3384
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c342c)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3384 - stall = 088c342c
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c343c)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c342c - stall = 088c343c
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34e4)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34e4
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c34f4)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e4 - stall = 088c34f4
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c359c)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f4 - stall = 088c359c
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c35ac)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c359c - stall = 088c35ac
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3654)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35ac - stall = 088c3654
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3664)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c3664
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c370c)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3664 - stall = 088c370c
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c371c)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c370c - stall = 088c371c
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c37c4)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c371c - stall = 088c37c4
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c37d4)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37c4 - stall = 088c37d4
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c387c)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37d4 - stall = 088c387c
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c388c)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c387c - stall = 088c388c
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3928)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c388c - stall = 088c3928
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c39ac)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3928 - stall = 088c39ac
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3a4c)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39ac - stall = 088c3a4c
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3ae4)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a4c - stall = 088c3ae4
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3af4)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ae4 - stall = 088c3af4
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3b18)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3af4 - stall = 088c3b18
31:06:159 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3bb4)
31:06:159 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b18 - stall = 088c3bb4
31:06:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3c38)
31:06:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3bb4 - stall = 088c3c38
31:06:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3cbc)
31:06:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c38 - stall = 088c3cbc
31:06:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3d40)
31:06:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3cbc - stall = 088c3d40
31:06:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3dc4)
31:06:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d40 - stall = 088c3dc4
31:06:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3e30)
31:06:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3dc4 - stall = 088c3e30
31:06:160 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=488c3e48)
31:06:160 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3e30 - stall = 088c3e48
31:06:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +427us
31:06:160 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:06:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:06:160 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:06:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:06:160 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +8847us
31:06:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:160 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:160 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088b9c40)
31:06:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:160 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12629
31:06:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +6658us
31:06:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:06:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00044000
31:06:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:06:175 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
31:06:175 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:06:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:06:175 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12629
31:06:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:06:175 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:06:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:06:175 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192455 enqueued.
31:06:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2f30)
31:06:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:06:175 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44044000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:06:175 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00044000: 480 x 272 x 1 
31:06:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c2fb0)
31:06:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:06:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c301c)
31:06:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:06:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c30b4)
31:06:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b4
31:06:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c314c)
31:06:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b4 - stall = 088c314c
31:06:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c315c)
31:06:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c315c
31:06:175 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3204)
31:06:175 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c3204
31:06:175 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09aefb00
31:06:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3214)
31:06:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3214
31:06:184 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32bc)
31:06:184 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3214 - stall = 088c32bc
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c32cc)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c32cc
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3374)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3374
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3384)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3374 - stall = 088c3384
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c342c)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3384 - stall = 088c342c
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c343c)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c342c - stall = 088c343c
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34e4)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34e4
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c34f4)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e4 - stall = 088c34f4
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c359c)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f4 - stall = 088c359c
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c35ac)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c359c - stall = 088c35ac
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3654)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35ac - stall = 088c3654
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3664)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c3664
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c370c)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3664 - stall = 088c370c
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c371c)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c370c - stall = 088c371c
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c37c4)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c371c - stall = 088c37c4
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c37d4)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37c4 - stall = 088c37d4
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c387c)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37d4 - stall = 088c387c
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c388c)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c387c - stall = 088c388c
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3928)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c388c - stall = 088c3928
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c39ac)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3928 - stall = 088c39ac
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3a4c)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39ac - stall = 088c3a4c
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3ad4)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a4c - stall = 088c3ad4
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3ae0)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ad4 - stall = 088c3ae0
31:06:185 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3b04)
31:06:185 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ae0 - stall = 088c3b04
31:06:185 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af1980
31:06:187 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3ba0)
31:06:187 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b04 - stall = 088c3ba0
31:06:187 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09b01fc0
31:06:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3c24)
31:06:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ba0 - stall = 088c3c24
31:06:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3ca8)
31:06:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3c24 - stall = 088c3ca8
31:06:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3d2c)
31:06:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ca8 - stall = 088c3d2c
31:06:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3db0)
31:06:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3d2c - stall = 088c3db0
31:06:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3e1c)
31:06:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3db0 - stall = 088c3e1c
31:06:188 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=488c3e34)
31:06:188 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3e1c - stall = 088c3e34
31:06:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881fed8->08000000, interrupt) +514us
31:06:188 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08861ff0
31:06:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fed8, left interrupt) +5us
31:06:188 user_main    D[SCEGE]: HLE\sceGe.cpp:498 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
31:06:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, vblank start waited) +6us
31:06:188 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +3687us
31:06:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:188 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:189 bgm_thread   D[ME]: HLE\sceAtrac.cpp:776 00000000=sceAtracDecodeData(0, 088bd86c, 0bfbf268[00000800], 0bfbf264[00000000], 0bfbf254[537])
31:06:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880709c->08000000, atrac decode data) +5us
31:06:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880709c, woke from hle delay) +2300us
31:06:189 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088ba440)
31:06:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:189 bgm_thread   D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> bgm_thread (272->285, pc: 08000000->0880719c, audio drain) +9298us
31:06:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:604 0=sceKernelPollEventFlag(282, 00000024, 1, 0bfbf230)
31:06:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:550 0=sceKernelWaitEventFlagCB(282, 0000002c, 1, 00000000, 00000000)
31:06:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000028, 1, 0bfbf230)
31:06:189 bgm_thread   D[KERNEL]: HLE\sceKernelEventFlag.cpp:599 SCE_KERNEL_ERROR_EVF_COND=sceKernelPollEventFlag(282, 00000100, 1, 0bfbf230)
31:06:189 bgm_thread   D[AUDIO]: HLE\sceAudio.cpp:341 sceAudioOutput2OutputBlocking(00000000, 088bac40)
31:06:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: bgm_thread -> idle0 (285->272, pc: 0880719c->08000000, blocking audio) +5us
31:06:189 idle0        D[DISP]: HLE\sceDisplay.cpp:605 Enter VBlank 12630
31:06:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, entered vblank) +122us
31:06:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 0881ff04->08000000, interrupt) +5us
31:06:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1057 Displaying FBO 00000000
31:06:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881ff04, idle) +5us
31:06:191 user_main    D[DISP]: HLE\sceDisplay.cpp:782 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
31:06:191 user_main    D[CTRL]: HLE\sceCtrl.cpp:464 sceCtrlReadBufferPositive(0bfff650, 1) - waiting
31:06:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08804e70->08000000, ctrl buffer waited) +12us
31:06:191 idle0        D[DISP]: HLE\sceDisplay.cpp:713 Leave VBlank 12630
31:06:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804e70, ctrl buffers updated) +708us
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25658, 0bfff590)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25658, 09b01f70, 0, 0, 160, 208)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 24111, 0bfff590)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 24111, 09b01f70, 0, 0, 160, 208)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 38651, 0bfff590)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 38651, 09b01f70, 0, 0, 160, 208)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 35441, 0bfff590)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 35441, 09b01f70, 0, 0, 160, 208)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 38626, 0bfff590)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 38626, 09b01f70, 0, 0, 160, 208)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12428, 0bfff590)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12428, 09b01f70, 0, 0, 160, 208)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12383, 0bfff590)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12383, 09b01f70, 0, 0, 160, 208)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 30456, 0bfff590)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 30456, 09b01f70, 0, 0, 160, 208)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 25163, 0bfff590)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 25163, 09b01f70, 0, 0, 160, 208)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12392, 0bfff590)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12392, 09b01f70, 0, 0, 160, 208)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 36899, 0bfff590)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 36899, 09b01f70, 0, 0, 160, 208)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 32097, 0bfff590)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 32097, 09b01f70, 0, 0, 160, 208)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12434, 0bfff590)
31:06:191 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12434, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21462, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21462, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20107, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20107, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12420, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12420, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 24773, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 24773, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 22577, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 22577, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12434, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12434, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 35519, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 35519, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12409, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12409, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12427, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12427, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 20107, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 20107, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 12364, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 12364, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 21487, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 21487, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1083 sceFontGetCharInfo(09b0a22c, 33021, 0bfff590)
31:06:192 user_main    D[FONT]: HLE\sceFont.cpp:1176 sceFontGetCharGlyphImage_Clip(09b0a22c, 33021, 09b01f70, 0, 0, 160, 208)
31:06:192 user_main    D[SCEGE]: HLE\sceGe.cpp:439 sceGeListEnQueue(addr=488c2dc0, stall=488c2dc0, cbid=00000000, param=088b7f54)
31:06:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2dc0
31:06:192 user_main    D[SCEGE]: HLE\sceGe.cpp:446 List 889192456 enqueued.
31:06:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2f30)
31:06:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2dc0 - stall = 088c2f30
31:06:192 user_main    D[G3D]: Common\FramebufferCommon.cpp:176 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
31:06:192 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:380 Switching render target to FBO for 00000000: 480 x 272 x 1 
31:06:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c2fb0)
31:06:192 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2f30 - stall = 088c2fb0
31:06:192 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c301c)
31:06:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c2fb0 - stall = 088c301c
31:06:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c30b4)
31:06:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c301c - stall = 088c30b4
31:06:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c314c)
31:06:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c30b4 - stall = 088c314c
31:06:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c315c)
31:06:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c314c - stall = 088c315c
31:06:193 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3204)
31:06:193 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c315c - stall = 088c3204
31:06:193 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09aefb00
31:06:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3214)
31:06:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3204 - stall = 088c3214
31:06:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32bc)
31:06:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3214 - stall = 088c32bc
31:06:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c32cc)
31:06:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32bc - stall = 088c32cc
31:06:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3374)
31:06:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c32cc - stall = 088c3374
31:06:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3384)
31:06:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3374 - stall = 088c3384
31:06:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c342c)
31:06:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3384 - stall = 088c342c
31:06:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c343c)
31:06:194 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c342c - stall = 088c343c
31:06:194 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34e4)
31:06:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c343c - stall = 088c34e4
31:06:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c34f4)
31:06:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34e4 - stall = 088c34f4
31:06:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c359c)
31:06:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c34f4 - stall = 088c359c
31:06:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c35ac)
31:06:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c359c - stall = 088c35ac
31:06:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3654)
31:06:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c35ac - stall = 088c3654
31:06:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3664)
31:06:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3654 - stall = 088c3664
31:06:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c370c)
31:06:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3664 - stall = 088c370c
31:06:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c371c)
31:06:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c370c - stall = 088c371c
31:06:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c37c4)
31:06:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c371c - stall = 088c37c4
31:06:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c37d4)
31:06:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37c4 - stall = 088c37d4
31:06:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c387c)
31:06:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c37d4 - stall = 088c387c
31:06:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c388c)
31:06:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c387c - stall = 088c388c
31:06:195 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3928)
31:06:195 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c388c - stall = 088c3928
31:06:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c39ac)
31:06:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3928 - stall = 088c39ac
31:06:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3a34)
31:06:196 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c39ac - stall = 088c3a34
31:06:196 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3ad0)
31:06:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3a34 - stall = 088c3ad0
31:06:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3b58)
31:06:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3ad0 - stall = 088c3b58
31:06:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3b64)
31:06:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b58 - stall = 088c3b64
31:06:197 user_main    D[SCEGE]: HLE\sceGe.cpp:485 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=488c3b88)
31:06:197 user_main    D[G3D]: GPUCommon.cpp:690 Okay, starting DL execution at 088c3b64 - stall = 088c3b88
31:06:197 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af1980
31:06:198 user_main    W[G3D]: GLES\GLES_GPU.cpp:1887 Unknown GE command : 03080000 
31:06:198 user_main    E[G3D]: GLES\GLES_GPU.cpp:961 Bad bounding box data: 000101
31:06:198 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:862 VTYPE: THRU=1 TC=3 COL=7 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=1
31:06:198 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1044 SVT : size = 36, aligned to biggest 4
31:06:198 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:862 VTYPE: THRU=1 TC=3 COL=7 POS=3 NRM=3 WT=0 NW=1 IDX=2 MC=1
31:06:198 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1044 SVT : size = 36, aligned to biggest 4
31:06:198 user_main    D[G3D]: GLES\TextureCache.cpp:1347 Texture different or overwritten, reloading at 09af1980
31:06:200 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 29 fs 26
